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mintea - Natsu ga Kuru yo

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Slow-ru
Мод несёт моё мнение, не отвечаю за сохранность попок, в том числе и своей.

Зачем было делать пробел между 02:10:094 и 02:10:182 по киаю? Вроде и без него всё нормально.

-

Call Ab Easy:
00:52:535 (1,2,3) - ну ооочень странное решение, я не понимаю, что они там делают, разве что сбивают с ритма
02:31:359 (1,2,3) - ^ похожие ощущения
В целом, мне не нравится, что ритм подхватывается то на вокале, то на музыке, тогда как это изи, все дела. Наверное, я что-то перестал понимать, but who cares.

-

Aka's Normal:
У меня как-то язык не поворачивается называть это "нормалом", тут скорее "хард".
00:34:359 (4,1) - не стоит накладывать их так, будто нужно прожимать залпом, а не делать паузу: для нормала, как по мне, слишком "подло", если вы понимаете.
00:00:00 - 01:09:477: этот участок сложнее всей остальной диффы. Может, стоит "перебалансить" в сторону того, чем это будет: нормалом, или хардом.
Я бы понизил слегка ОД (для нормала).

-

Hard:

Отделался лёгким миссом и слайдербрейком.
Или дело во мне, или я слишком давно не следил за тенденциями осу, но я бы не назвал это хардом, скорее, инсом.
Но, видимо, моё время прошло.
В целом, нормально, только первый стрим какой-то внезапный.

-

Insane:
Экстра-бум
04:35:594 (1,2,3,4,5,6,7,8) - что-то как-то небрежно раскидал. Попробуй спейсинг поровнее.
ХП-бар хочет меня убить ХП -1

Всё.
Topic Starter
Kyubey

Slow-ru wrote:

Мод несёт моё мнение, не отвечаю за сохранность попок, в том числе и своей.

Зачем было делать пробел между 02:10:094 и 02:10:182 по киаю? Вроде и без него всё нормально. фонтанчик же


-

Hard:
Отделался лёгким миссом и слайдербрейком.
Или дело во мне, или я слишком давно не следил за тенденциями осу, но я бы не назвал это хардом, скорее, инсом.
Но, видимо, моё время прошло.
В целом, нормально, только первый стрим какой-то внезапный. разве? по-моему нет. ну и ладно

-

Insane:
Экстра-бум да какая экстра, лол, обычный лёгкий инс
04:35:594 (1,2,3,4,5,6,7,8) - что-то как-то небрежно раскидал. Попробуй спейсинг поровнее. он равномерно уменьшался
ХП-бар хочет меня убить ХП -1 да брось ты, нормальный дрейн

Всё.
Ничего не изменил, но энивей спасибо!
Slow-ru

Kyubey wrote:

да какая экстра, лол, обычный лёгкий инс
да брось ты, нормальный дрейн
Я - днище.


Kyubey wrote:

он равномерно уменьшался
Я имел ввиду не то, что он не ровный, а чтобы глазу приятнее было. Ну да ладно, не суть уже.
Aka
не волнуйся, мне есть что менять из твоего мода. просто много выходит и мне лень



лень

лень
Gero
Yo, M4M here

General

  1. Nothing to say here.
Insane

  1. 00:16:888 (7,1) - I'm not a fan of these patterns unless these to fit with the music since in this part of the instrumental the sounds are in 1/2, you can fix this problem by doing the same you made here 00:18:300 (7).
  2. 00:19:712 (7,7,7) - ^
  3. 00:18:300 (7) - I don't think it's good to ignore the strong beats in this selection cuz is a bit weird for me, in my opinion you can add one circle here 00:18:300 - and moving the slider to 00:18:477.
  4. 00:21:124 (7) - ^
  5. 00:23:947 (7) - ^
  6. 00:35:418 (6,1) - switch NC
  7. 00:43:624 - I'm sure this part of the slider doesn't follow nothing in music because you are ignoring the sound from this part 00:43:535 - , to solve this issue is recommended shortening the slider and add a note in the next place.
  8. 00:54:653 (1) - ^ 02:26:418 (1) - ^
  9. 00:47:594 (5) - NC. 00:48:300 (9) - NC.
  10. 02:37:712 (1,2) - this kinda weird for me is better if you finish this slider 02:37:712 (1) - in the next white tick or doing something like this:
  11. 03:06:653 (1,2,3,4,5,6) - the flow in this part is a bit awkward because the cursor doesn't flow properly and that's annoying.
  12. 03:25:712 (3) - what do you think to do Ctrl + G on this? this improves the flow just a bit.
Hard
  1. 00:20:771 (4) - same thing that I've mentioned in the previous diff.
  2. 00:47:594 - NC.
  3. 00:48:300 - ^
Aka's Normal

  1. Pretty nice aka, good job.
Collab Easy

  1. 01:36:653 (1) - This NC is unnecesary imo.
This is all ~
GL
Aka
gero san so pro ;w;




поменяла пару паттернов, которые мне сильно резались в глаза насчет сложности в начале\простоты отсередны
http://puu.sh/9IRTp/8ff8fe8c45.osu
нормал

http://puu.sh/9IRY7/77be89bee1.osu
изи

*removed nc, ye
Topic Starter
Kyubey

Gero wrote:

Yo, M4M here

General

  1. Nothing to say here.
Insane

  1. 00:16:888 (7,1) - I'm not a fan of these patterns unless these to fit with the music since in this part of the instrumental the sounds are in 1/2, you can fix this problem by doing the same you made here 00:18:300 (7). okii, everyone talking about it, maybe it's really bad, changed
  2. 00:19:712 (7,7,7) - ^ ^
  3. 00:18:300 (7) - I don't think it's good to ignore the strong beats in this selection cuz is a bit weird for me, in my opinion you can add one circle here 00:18:300 - and moving the slider to 00:18:477. i'll keep it because sliders are intended to start on click in music in this part
  4. 00:21:124 (7) - ^ ^
  5. 00:23:947 (7) - ^ ^
  6. 00:35:418 (6,1) - switch NC done
  7. 00:43:624 - I'm sure this part of the slider doesn't follow nothing in music because you are ignoring the sound from this part 00:43:535 - , to solve this issue is recommended shortening the slider and add a note in the next place. i don't want to change sliders on part like this
  8. 00:54:653 (1) - ^ 02:26:418 (1) - ^
  9. 00:47:594 (5) - NC. 00:48:300 (9) - NC. oki
  10. 02:37:712 (1,2) - this kinda weird for me is better if you finish this slider 02:37:712 (1) - in the next white tick or doing something like this: oki
  11. 03:06:653 (1,2,3,4,5,6) - the flow in this part is a bit awkward because the cursor doesn't flow properly and that's annoying. for me it plays good
  12. 03:25:712 (3) - what do you think to do Ctrl + G on this? this improves the flow just a bit. but it flows good for me when i'm playing D:


Hard
  1. 00:20:771 (4) - same thing that I've mentioned in the previous diff. same answer too
  2. 00:47:594 - NC. oki
  3. 00:48:300 - ^ oki
This is all ~
GL
Thank you very much for mod, Gero! It was helpful. :3
Quashqai
mod via #russian lulz XD
Insane:
SPOILER
00:37:182 - miss sound on red tick. You must mapping only on music or vocal track. But 00:35:594 (2,3,4,5) - this goes on music \ 00:37:359 (2) - vocal slider. It's playable but idk.
00:42:477 (8,9) - bad flow
00:43:712 - miss sound. 00:43:624 - this tick haven't sound.
00:47:594 (1,2) - ctrl g . I think it's look better.
01:04:712 (5,6) - bad flow. like it
01:17:065 (4,5,6,7,8) - kakafonia XD think abt it
01:49:535 (2,3,4,5) - make stream better
01:57:477 (1) - move to x-336 y-260
02:08:771 (1,2,3) - WOW. I like it \o/
02:21:124 (1) - Move your little
02:26:241 (2) - goes a little up
03:06:653 (1,2,3,4,5,6) - bad flow, nope?
03:52:182 (2,3,4,5,6) - it's look better, but idk about it, you not using that pattern anymore and i think it's suddenly
04:06:741 (6) - unstack it
Great job Kyu.

Hard:
SPOILER
01:00:829 - add note. ( insane have this note )
01:02:241 - ^
01:23:947 (1,2,3) - i want TAP TAP on this part and is likely to get misses ( red ticks have drums sound )
01:34:888 (1,2,3,4) - its good <3 ^ no change it. Play your map moreeee MOREEE. XD
01:33:829 (2) - ctrl+g
01:34:182 (3) - ^ like to play it
01:34:535 (4) - ^
01:37:182 - add note
01:40:359 - ^
01:41:947 - ?
02:19:712 (4) - it's better
04:36:300 (5,6,7,8) - :3

Sorry, i can't modding normal & easy. Because idk how to map easy diffs. Your map very good and my mod it's only my opinion.
Good luck and rank it Kyu. <3
Topic Starter
Kyubey

PeaseMaker wrote:

mod via #russian lulz XD
Insane:
SPOILER
00:37:182 - miss sound on red tick. You must mapping only on music or vocal track. there's slidertick that sounds good, and there's no "should map only vocal or only music", there's different stylesBut 00:35:594 (2,3,4,5) - this goes on music \ 00:37:359 (2) - vocal slider. It's playable but idk.
00:42:477 (8,9) - bad flow no D:
00:43:712 - miss sound. 00:43:624 - this tick haven't sound. special feature
00:47:594 (1,2) - ctrl g . I think it's look better. no, it repeats 00:46:888 (1,2) - this
01:04:712 (5,6) - bad flow. lol no like it
01:17:065 (4,5,6,7,8) - kakafonia XD think abt it nono, flows worse than my way
01:49:535 (2,3,4,5) - make stream better ok
01:57:477 (1) - move to x-336 y-260 ok
02:08:771 (1,2,3) - WOW. I like it \o/ thank you
02:21:124 (1) - Move your little don't want
02:26:241 (2) - goes a little up ok
03:06:653 (1,2,3,4,5,6) - bad flow, nope? nope
03:52:182 (2,3,4,5,6) - it's look better, but idk about it, you not using that pattern anymore and i think it's suddenly i thought about it. changed
04:06:741 (6) - unstack it no
Great job Kyu.thank you

Hard:
SPOILER
01:00:829 - add note. ( insane have this note ) thank ok to skip some not necessary notes in easier diffs
01:02:241 - ^ ^
01:23:947 (1,2,3) - i want TAP TAP on this part and is likely to get misses ( red ticks have drums sound ) for me it reads enough
01:34:888 (1,2,3,4) - its good <3 ^ no change it. Play your map moreeee MOREEE. XD lol ok
01:33:829 (2) - ctrl+g no
01:34:182 (3) - ^ like to play it no
01:34:535 (4) - ^ no
01:37:182 - add note better to skip it in such slow place
01:40:359 - ^ ^
01:41:947 - ? ^
02:19:712 (4) - it's better no
04:36:300 (5,6,7,8) - :3 changed but in another way

Sorry, i can't modding normal & easy. Because idk how to map easy diffs. Your map very good and my mod it's only my opinion.
Good luck and rank it Kyu. <3
Thank you for mod!
smallboat
Hello,Kyubey,sorry late.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]

Fine.

[Collab Easy]

02:51:829 (4) - Feel this rhythm have a bit strange,use a 2/1 slider,try it? (Start 02:51:477 ,end 02:52:182)
04:24:300 (4) - Forgot add a whistle here?

[Aka's Normal] (Some combo have bit long,suggest NC make easy to read.)

00:37:006 (4) - Combo have a bit long,set NC here?
00:49:006 (6,1,2) - Feel this play to hard in nm diff,so I suggest 00:49:535 (2) - delete note,and 00:49:182 (1) - add a reverse,try it?
00:51:829 (6) - Combo have a bit long,set NC here?
00:56:771 (5) - ^
01:01:712 (4) - NC
01:22:888 (5) - ^
01:33:300 (4) - Perhaps can add a whistle in head.(Follow vocal) ,and NC.
01:44:771 (7) - NC
01:50:065 (2) - Forgot add a clap in the end?
02:05:771 (4) - Add a whistle follow music?
02:29:771 (6) - NC
02:35:594 (5) - ^
02:46:535 (5) - ^
02:52:535 (6) - ^
03:08:771 (5) - ^
03:22:182 (4) - NC too.
04:34:006 (3) - ^

[Hard]

00:38:065 (4) - Feel move to (468|96) fit the music?
01:39:829 (3) - Ctrl+g?
01:53:594 (2,3) - This DS seems have bit hard to read,suggest keep consistent?
01:58:359 (1) - Although this slider fit plus speed here,but this hard diff,I think should reduce a bit speed? (1.2 or1.3)
02:49:183 (2) - Move to (48|48),keep pattern neat ?(Suggest don"t overlap here.)
04:36:300 (5) - DS change,set a NC make read good better?

[Insane]

00:20:418 (3,4) - Feel this jump is not necessary? (Like 00:18:653 (1,2,3,4,5,6,7) - no jump here. )
00:37:712 (3,4,5,6) - Because iS a big jump, so (3) suggest set a NC here is good better.
01:17:947 (1,2,3) - Feel this can enlarge DS,sound the vocal seems can jump here.
01:22:182 (1,2,3,4) - ^
03:05:859 (3) - Try to move (184|20),and ctrl+g? (good flow which I think.)
03:07:182 (2) - Stack crooked off?
04:36:300 (5) - Same as hard diff.

Good luck. :)
Aka

smallboat wrote:

[Aka's Normal] (Some combo have bit long,suggest NC make easy to read.)

00:37:006 (4) - Combo have a bit long,set NC here?✔
00:49:006 (6,1,2) - Feel this play to hard in nm diff,so I suggest 00:49:535 (2) - delete note,and 00:49:182 (1) - add a reverse,try it? i tried this multiple times when the diff wasnt done but i'd like to keep the pattern which goes after it and avoid mess on the field
00:51:829 (6) - Combo have a bit long,set NC here?✔
00:56:771 (5) - ^✔
01:01:712 (4) - NC nop
01:22:888 (5) - ^✔
01:33:300 (4) - Perhaps can add a whistle in head.(Follow vocal) ,and NC.✔
01:44:771 (7) - NC✔
01:50:065 (2) - Forgot add a clap in the end?✔
02:05:771 (4) - Add a whistle follow music?✔
02:29:771 (6) - NC✔
02:35:594 (5) - ^✔
02:46:535 (5) - ^ added but on previous
02:52:535 (6) - ^^
03:08:771 (5) - ^ next
03:22:182 (4) - NC too.✔
04:34:006 (3) - ^ no need
thaaanks!

изи части только твои. нормал: http://puu.sh/9R793/99b4332f45.osu
Topic Starter
Kyubey

smallboat wrote:

Hello,Kyubey,sorry late. hii

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]

Fine.

[Collab Easy]

02:51:829 (4) - Feel this rhythm have a bit strange,use a 2/1 slider,try it? (Start 02:51:477 ,end 02:52:182) nop, feels fine for me
04:24:300 (4) - Forgot add a whistle here? no

[Hard]

00:38:065 (4) - Feel move to (468|96) fit the music? i like to move it down
01:39:829 (3) - Ctrl+g? want to keep it as extended version for 01:39:477 (2) -
01:53:594 (2,3) - This DS seems have bit hard to read,suggest keep consistent? nothing hard, reads well with ar8
01:58:359 (1) - Although this slider fit plus speed here,but this hard diff,I think should reduce a bit speed? (1.2 or1.3) tail is very close to head, so i don't see any problems
02:49:183 (2) - Move to (48|48),keep pattern neat ?(Suggest don"t overlap here.) i tried to make something neat, but then i droped it and changed the whole pattern :D
04:36:300 (5) - DS change,set a NC make read good better? changed the whole pattern too :D
[Insane]

00:20:418 (3,4) - Feel this jump is not necessary? (Like 00:18:653 (1,2,3,4,5,6,7) - no jump here. ) don't want to change it
00:37:712 (3,4,5,6) - Because iS a big jump, so (3) suggest set a NC here is good better. sure
01:17:947 (1,2,3) - Feel this can enlarge DS,sound the vocal seems can jump here. 2.0 ds is enough for me
01:22:182 (1,2,3,4) - ^ here is 2.0+ ds too
03:05:859 (3) - Try to move (184|20),and ctrl+g? (good flow which I think.) if i do it, i get bad flow with 03:06:035 (4,5) - it
03:07:182 (2) - Stack crooked off? there's no point to stack it, because 03:06:035 (4) - was long time ago
04:36:300 (5) - Same as hard diff. changed pattern too

Good luck. :)
Thank you very much for mod!
AlexaBM
привет, ребятки с:

[Easy]
  1. 00:27:124 (1,2) - Улучши бланкет
  2. 00:27:124 (1,2,3) - Сделай равносторонний треугольник, там чуть-чуть подвигать (3)
  3. 00:28:535 (3,2) - нази оверлап
  4. 00:34:182 (3,4,1) - ^
    И вообще, я бы сделала так:
  5. 00:37:006 (3,4,1) - мания на равносторонние треугольники
  6. 00:39:830 (2,3) - Близко как-то, опусти (3) на одну клетку хоть бы
  7. 01:06:565 (1) - спиннер должен начинаться на 01:06:653 -
  8. 01:37:712 (4,1) - сделай (1) и начало (4) параллельными, х:392 у:144
  9. 01:43:359 (3,5) - нази оверлап
  10. 02:01:006 (5) - близко к score-бару, сделай что-нибудь с этим
  11. 02:18:653 (1,2,3) - выверни их всех в другую сторону?
  12. 02:23:947 (5,1) - нази бланкет
  13. 02:27:829 (1) - выверни в другую сторону
  14. 02:55:359 (1,2) - в этих двух слайдерахволнистость как-то слабо видна. либо удали точки, либо сделай волнистость хоть чуток больше, а то ни туда, ни сюда
  15. 03:03:829 (1) - выверни в другую сторону
  16. 03:16:535 (5,1) - бланкет куд би бэттэр
  17. 03:23:594 (5,1) - не нравится этот момент. изи все-таки, тут новичок точно ошибется и нажмет на конец слайдера. они же не различают начало и конец. придумай что-нибудь, тем более дальше брейк и половину карты не придется перестраивать
[Normal]
  1. 00:27:124 (1) - выверни его
  2. 00:28:535 (4) - ^
  3. 00:32:594 (1) - ^ ._. ну не люблю я это дело
  4. 00:37:006 (1,2,3) - м.. ну не то. сложно было бы понять, имо. советую анстакнуть (3) и отодвинуть куда-нить
  5. 01:01:712 (4,5) - бланкет
  6. 01:53:241 (1,4,5) - треугольник с:
  7. 02:20:771 (4,3) - сделай получше стак
  8. 02:24:653 (2,3) - бланкет
  9. 02:37:006 (3,4,5) - нутыпоняла
  10. 03:58:182 (3) - либо отодвинь немного влево, либо треугольник с:
[Hard]
  1. 00:16:182 (3,4,5) - расстояние между (4) и (5) не такое, как между (3) и (4), чекни этот момент
  2. 01:19:712 (2,3,4,5) - моя любоооовь к Михаилууу страсть к треугольникам
[Insane]
  1. 02:22:535 (8,1,2) - бланкеты?
моддить инсы не умею, да :с

Удачи o/
Topic Starter
Kyubey

AlexaBM wrote:

привет, ребятки с: (ノ゚ω゚)ノ

[Easy]
  1. 00:27:124 (1,2) - Улучши бланкет поправил
  2. 00:27:124 (1,2,3) - Сделай равносторонний треугольник, там чуть-чуть подвигать (3) это было немного сложно, но поправил
  3. 00:28:535 (3,2) - нази оверлап поправил
  4. 00:34:182 (3,4,1) - ^ поправил
    И вообще, я бы сделала так: как-то не хочется менять, хочется такое флоу, как там сейчас
  5. 00:37:006 (3,4,1) - мания на равносторонние треугольники да ты же - я D:
  6. 00:39:830 (2,3) - Близко как-то, опусти (3) на одну клетку хоть бы оке
  7. 01:06:565 (1) - спиннер должен начинаться на 01:06:653 - и правда недочёт, поправил за аку
  8. 01:37:712 (4,1) - сделай (1) и начало (4) параллельными, х:392 у:144 ака
  9. 01:43:359 (3,5) - нази оверлап ака
  10. 02:01:006 (5) - близко к score-бару, сделай что-нибудь с этим блин, ну я даже не знаю, тут надо весь паттерн перелопачивать. пока оставлю, а если бат придерётся, то поменяю
  11. 02:18:653 (1,2,3) - выверни их всех в другую сторону? не, нравятся вогнутые такие
  12. 02:23:947 (5,1) - нази бланкет ака
  13. 02:27:829 (1) - выверни в другую сторону ака
  14. 02:55:359 (1,2) - в этих двух слайдерахволнистость как-то слабо видна. либо удали точки, либо сделай волнистость хоть чуток больше, а то ни туда, ни сюда разве? о.о а по-моему нормально, мне нравится
  15. 03:03:829 (1) - выверни в другую сторону уговорила D:
  16. 03:16:535 (5,1) - бланкет куд би бэттэр ака
  17. 03:23:594 (5,1) - не нравится этот момент. изи все-таки, тут новичок точно ошибется и нажмет на конец слайдера. они же не различают начало и конец. придумай что-нибудь, тем более дальше брейк и половину карты не придется перестраивать ака
[Hard]
  1. 00:16:182 (3,4,5) - расстояние между (4) и (5) не такое, как между (3) и (4), чекни этот момент поправил
  2. 01:19:712 (2,3,4,5) - моя любоооовь к Михаилууу страсть к треугольникам здесь специально задуман кривой Михаил :з
[Insane]
  1. 02:22:535 (8,1,2) - бланкеты? это особый вид бланкета - недобланкет. мне нравится, не знаю почему
моддить инсы не умею, да :с да и не страшно, всё равно не хочу его менять :D

Удачи o/ спасибо!
И спасибо большое за мод! Как раз наци сейчас полезно последними модами.
Aka
AlexaBM

AlexaBM wrote:

[Easy]
  1. 01:37:712 (4,1) - сделай (1) и начало (4) параллельными, х:392 у:144 Я НИЧЕ НЕ ПОНЯЛ
  2. 01:43:359 (3,5) - нази оверлап ну тк так и нада жи о3о
  3. 02:23:947 (5,1) - нази бланкет ✔
  4. 02:27:829 (1) - выверни в другую сторону oke
  5. 03:16:535 (5,1) - бланкет куд би бэттэр ✔
  6. 03:23:594 (5,1) - не нравится этот момент. изи все-таки, тут новичок точно ошибется и нажмет на конец слайдера. они же не различают начало и конец. придумай что-нибудь, тем более дальше брейк и половину карты не придется перестраивать ✔

[Normal]
  1. 00:27:124 (1) - выверни его ну, посмотрим uwu✔
  2. 00:28:535 (4) - ^✔
  3. 00:32:594 (1) - ^ ._. ну не люблю я это дело✔
  4. 00:37:006 (1,2,3) - м.. ну не то. сложно было бы понять, имо. советую анстакнуть (3) и отодвинуть куда-нить по-другому тут кароч переделала uwu ✔
  5. 01:01:712 (4,5) - бланкет ✔
  6. 01:53:241 (1,4,5) - треугольник с:✔
  7. 02:20:771 (4,3) - сделай получше стак нипонял uwu
  8. 02:24:653 (2,3) - бланкет не хочу его заворачивать сильно тут, круг и так в серединке
  9. 02:37:006 (3,4,5) - нутыпоняла ✔
  10. 03:58:182 (3) - либо отодвинь немного влево, либо треугольник с: отодвинула

спасибо тебе, ниаааш~


http://puu.sh/9TQHt/26df0bfd35.osu izi

http://puu.sh/9UkUE/47c97768e7.osu normal
Aleks719
Генерал
Странное разрешение БГ, что-то около 16:10, а это не 4:3 и не 16:9
Совмещать секции вот так было запрещено:

В мапе нет секций D и NC:2, а в папке саунды есть: drum-hitnormal.wav и normal-slidertick2.wav. Удали или задействуй

Инс
00:35:947 (3) - ctrl+g, сейчас как-то не очень
00:40:182 (2) - опять же, какой-то смазанный паттерн. может как-то так? http://puu.sh/9WfYt/c9d4496b8c.jpg
00:43:359 (1) - реверсы на этих слайдерах куда-то мимо звука, если выставить всё на 1/2, то аккуратнее звучит. постольку их много, то оставлю коммент в одном экземпляре, что часть из них звучит не очень
01:02:241 (4,1,2) - ну тут очевидный затык у флоу, 4 ты зря туда завел, раскидай, получатся хорошие джампы: http://puu.sh/9WgfW/42ad1a595c.jpg
01:32:418 (2) - тоже затык, неудобно, лучше раскидать
01:35:241 (4) - ctrl+g
01:41:418 (4) - даааа, я конечно слышу какой-то там звук на фоллоупоинте, но он тихий, как будто его вообще нет. В этой части мапы (с 01:36:300 (1) - уже можно) хорошо было бы наставить тихих клэпов на даунбитах, у тебя они начинаются позже и громко.
01:58:359 (1) - категорически не согласен с выбранным звуком. на слайдере/секции должен быть normal, минимум 40%. sliderbodywhistle + whistles to the reverse and to the end. Потом идут вистлы и это было бы удачным местом для их начала
02:20:065 (1,1,1,1) - пошлятина
02:26:418 (1) - эта замедлялка ака злодейка здесь не в тему, правда
02:37:712 (1) - ^. тут вообще брейк сразу, нафиг замедлять
02:47:947 (1,2,1,2,1,2,1,2) - поторопился я с определением пошлятины. ты бы хоть спейсинг менял на нотках, а то слишком уж накладываются
02:55:359 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - два комбо, два соседних паттерна, одинаковых по звучанию(!), а сложность так отличается. ябзарубил
03:28:712 (6,7) - что-то мне в двойном этом финише корежит слух. наверное первый из них лишний
03:54:653 (1,2) - таких паттернов не понимаю и никогда не понимал, про них ничего не скажу.
Дальше идет молотильня 1/4 с рандомным спейсингом, мне там модить уже нечего. После нее идет нормальная часть, там всё ок выглядит.

Хард
00:38:065 (4) - вроде знаешь, что так не делается
01:41:418 (4) - у вас одеяло сползло
01:41:947 - не надо пропускать даунбиты
01:54:653 (1) - лучше убрать подальше от предыдущей ноты
01:58:359 (1) - звук аля инс
02:07:888 (1) - лучше подальше сдвинуть, чтоб было видно большую часть слайдера
слоудауны и новая скорость слайдера для 4х подряд - как в инсе
03:15:829 (3) - при игре стека нет, но я бы все равно чуть раскидал
04:13:006 (1,1,1,1) - :Y
04:16:535 (5) - ещё выше залезть не вышло? залез на хп дрейн и вообще некрасиво

нормал
я бы скинул статы, а то близко к харду
много паттернов идут с красных тиков, что для нормала не очень хорошо, каждый из них не пофиксишь конечно, но было неплохо их поубирать
01:57:124 (4) - конец слайдера уж совсем кривой
03:26:241 (4) - лучше анстэк, такие стеки не очень хорошо читаются на нормалах
03:28:535 (3) - рандомный клэп на реверсе? и да. в других диффах все кончается на реверсе, ничего дальше не идет. мб стоит убрать реверс, а туда где клэп поставить вистл?
03:50:065 (5) - с концом опять что-то не то
03:55:359 (2,3,4) - имхо, читабельнее: http://puu.sh/9Wi98/380b4ecda7.jpg
03:58:182 (3,4,5) - ^ тут и далее
04:17:065 (3) - фоллоу поинты звучат неприятно, лучше заглушить
04:17:065 (3) - ^ тут и далее
в целом неплохо, но есть много мелких недочетов по всем фронтам: ритм(паттерны с красных),звучание(фоллоупоинты напрягли, остальное по мелочи), флоу(одеяла, формы слайдеров и расстановка).к спейсингу претензий нет. недочеты малозаметны, т.е. их можно долго фиксить, а выглядеть будет почти так же. Но всё же то, что указал, лучше пофиксить.

Изи коллаб
странные опять же статы, выровняли бы. а так вроде нормально (мне уже было лень, оттестплеил пару раз с дт, вроде все на месте)


удачи о/
Topic Starter
Kyubey

Aleks719 wrote:

Генерал
Странное разрешение БГ, что-то около 16:10, а это не 4:3 и не 16:9 что-то странно, что не было нормального разрешения, я вообще со страницы художника бг брал, а оно там маленькое такое было. но сейчас поковырялся по интернету, нашёл получше разрешение. оно, конечно, просто растянуто, но при пережатии в 1366х768 выглядит лучше
Совмещать секции вот так было запрещено: сейчас разрешено

В мапе нет секций D и NC:2, а в папке саунды есть: drum-hitnormal.wav и normal-slidertick2.wav. Удали или задействуй драм используется в выборе семплсетов слева, а вот с нормалтиком что-то прогадал, не помню вообще, зачем добавлял

Инс
00:35:947 (3) - ctrl+g, сейчас как-то не очень окее
00:40:182 (2) - опять же, какой-то смазанный паттерн. может как-то так? http://puu.sh/9WfYt/c9d4496b8c.jpg хорошо
00:43:359 (1) - реверсы на этих слайдерах куда-то мимо звука, если выставить всё на 1/2, то аккуратнее звучит. постольку их много, то оставлю коммент в одном экземпляре, что часть из них звучит не очень мне они так нравятся :( если их менять, то много перелопачивать придётся, да и вообще нравятся они мне. пусть будут
01:02:241 (4,1,2) - ну тут очевидный затык у флоу, 4 ты зря туда завел, раскидай, получатся хорошие джампы: выглядит хорошоhttp://puu.sh/9WgfW/42ad1a595c.jpg
01:32:418 (2) - тоже затык, неудобно, лучше раскидать раскидал
01:35:241 (4) - ctrl+g хорошо
01:41:418 (4) - даааа, я конечно слышу какой-то там звук на фоллоупоинте, но он тихий, как будто его вообще нет. В этой части мапы (с 01:36:300 (1) - уже можно) хорошо было бы наставить тихих клэпов на даунбитах, у тебя они начинаются позже и громко. ну, добавил, но попозже немного
01:58:359 (1) - категорически не согласен с выбранным звуком. на слайдере/секции должен быть normal, минимум 40%. sliderbodywhistle + whistles to the reverse and to the end. Потом идут вистлы и это было бы удачным местом для их начала а ведь и правда хорошо
02:20:065 (1,1,1,1) - пошлятина а мне нравится :з
02:26:418 (1) - эта замедлялка ака злодейка здесь не в тему, правда ладно ладно
02:37:712 (1) - ^. тут вообще брейк сразу, нафиг замедлять хм, по-моему я просто забыл гринлайн убрать
02:47:947 (1,2,1,2,1,2,1,2) - поторопился я с определением пошлятины. ты бы хоть спейсинг менял на нотках, а то слишком уж накладываются окее
02:55:359 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - два комбо, два соседних паттерна, одинаковых по звучанию(!), а сложность так отличается. ябзарубил 1/4 слайдеры в ноты превратил
03:28:712 (6,7) - что-то мне в двойном этом финише корежит слух. наверное первый из них лишний окаау
03:54:653 (1,2) - таких паттернов не понимаю и никогда не понимал, про них ничего не скажу. ну тут мне нравится
Дальше идет молотильня 1/4 с рандомным спейсингом, мне там модить уже нечего. После нее идет нормальная часть, там всё ок выглядит.

Хард
00:38:065 (4) - вроде знаешь, что так не делается впринципе раздвинул их немного, но проблем с ними не вижу
01:41:418 (4) - у вас одеяло сползло поправил
01:41:947 - не надо пропускать даунбиты хааай
01:54:653 (1) - лучше убрать подальше от предыдущей ноты хорошо
01:58:359 (1) - звук аля инс да
02:07:888 (1) - лучше подальше сдвинуть, чтоб было видно большую часть слайдера хорошо
слоудауны и новая скорость слайдера для 4х подряд - как в инсе потыкал
03:15:829 (3) - при игре стека нет, но я бы все равно чуть раскидал не, оставлю, нравится как выглядит
04:13:006 (1,1,1,1) - :Y ну что не так? :( мне, например, нравится
04:16:535 (5) - ещё выше залезть не вышло? залез на хп дрейн и вообще некрасиво сдвинул

Изи коллаб
странные опять же статы, выровняли бы выровнял. а так вроде нормально (мне уже было лень, оттестплеил пару раз с дт, вроде все на месте)


удачи о/
Спасибо большое, очень помог!
Aka

Aleks719 wrote:

нормал
я бы скинул статы, а то близко к харду okei✔
много паттернов идут с красных тиков, что для нормала не очень хорошо, каждый из них не пофиксишь конечно, но было неплохо их поубирать
01:57:124 (4) - конец слайдера уж совсем кривой =w=
03:26:241 (4) - лучше анстэк, такие стеки не очень хорошо читаются на нормалах ✔
03:28:535 (3) - рандомный клэп на реверсе? и да. в других диффах все кончается на реверсе, ничего дальше не идет. мб стоит убрать реверс, а туда где клэп поставить вистл? не, тут если поставить 25-50%, то слышен клеп .w.
03:50:065 (5) - с концом опять что-то не то tut vrode ok, perviy popravil uwu
03:55:359 (2,3,4) - имхо, читабельнее: http://puu.sh/9Wi98/380b4ecda7.jpg owo да вроде норм D:
03:58:182 (3,4,5) - ^ тут и далее ^
04:17:065 (3) - фоллоу поинты звучат неприятно, лучше заглушить✔
04:17:065 (3) - ^ тут и далее✔
в целом неплохо, но есть много мелких недочетов по всем фронтам: ритм(паттерны с красных),звучание(фоллоупоинты напрягли, остальное по мелочи), флоу(одеяла, формы слайдеров и расстановка).к спейсингу претензий нет. недочеты малозаметны, т.е. их можно долго фиксить, а выглядеть будет почти так же. Но всё же то, что указал, лучше пофиксить. oki uwu
спасибоа!11
потом еще пофиксю ритм мб, у меня там каша в голове началась uwu

http://puu.sh/9WDpF/d089859a31.osu
Myxo



  • General


    I'm a bit worried about the difficulty settings:
  1. The jump from AR2 to AR6 seems very huge. Also, AR6 is too much for this Normal diff in my opinion. It works better with AR5.
  2. It seems that you are going for an overall low HP-drain, since this is a relaxing song. You should make that consistent though. If Hard and Insane use HP6, why don't you use HP3 for the Normal and HP1 for the Easy?
  3. Minor, but it seems strange that Hard and Insane share the setting for HP-drain. It might be better if you use HP6,5 for the Insane, just to create a somewhat better spread.


  • Collab Easy
  1. 00:18:477 (3) - Add a NC here, to increase readability. It's hard to read at the moment for the newbies because the slider starts on a red tick :3
  2. 00:24:124 (3) - Same.
  3. 00:26:771 (5,1,2,3,4,1) - The spacing seems to be a little bit messed up here. Try to fix it :)
  4. 02:25:712 (2,3) - I highly recommend you to change this rhythm. The 3/2-gap is a polarity issue that's pretty hard to read for newbies, and it can be easily avoided by using this rhythm instead:
  5. 02:49:359 (1) - Move this circle more downwards, so that the transition to the following object is better:
  6. 03:06:300 (5,1) - Any reason for lower spacing here? o:
  7. 03:25:712 (3) - This rhythm doesn't really fit here. If you are following the vocals here, it would be better to start the slider at 03:26:418, since the vocal starts there as well. I'd recommend you this rhythm:
  8. 03:28:888 - Consider adding a circle here, for consistency with Hard and Insane diff.
  9. 03:47:594 - Why didn't you start mapping here, as in the other diffs?
  10. 04:14:418 - In this section, you've been trying to keep the spacing. But since your spacing is pretty high and the gaps are huge here, many objects are cramped into the edge of the screen, which doesn't look so nice. Move objects like 04:15:829 (2) + 04:27:124 (2) more into the middle of the playfield :3
  11. 04:32:771 (2,3) - These two objects could be placed more at the left side of the playfield, to increase the spacing to 04:30:653 (1) a bit.
  12. 04:34:006 (3) - This could use a NC to make it more obvious that it is placed on a red tick.
  13. Overall, decent Easy! I like it :) It's a bit worrysome that you used 1,4x spacing - Considering that the newbies have to speed up after every slider. 1,2x spacing would have been enough here, since the circles wouldn't overlap and it would still look good :) Maybe you should consider that next time when making an Easy, to make it better playable for the newbies!


  • Aka's Normal
  1. Stack Leniency 2 is unrankable. Go with Leniency 7, like the other diffs do :)
  2. 00:37:535 (2) - Since you are following vocals here, it would sound better to end this slider at 00:37:888, since the vocals end there, and add a circle at 00:38:065. It might make this rhythm-pattern quite difficult, but the Normal is pretty difficult in general, so it should be fine :)
  3. 00:41:771 (3) - Why is this slider's tail snapped to 1/8?
  4. 01:07:182 (3,4) - Polarity issues like that are very difficult to play for newbies when the following object is a circle. I'd recommend you to connect these two circles with a slider; it would also fit the holding vocal better:
  5. 01:09:124 - Consider adding a note here? The 2/1-gap to the spinner feels pretty huge, and there isn't really a reason to have it here.
  6. 02:08:771 (4,5,6) - Please don't use 3/4-gaps in Normals. The players will likely get very confused. Use a 3/4-slider with repeat instead if it's possible.
  7. 02:47:594 (3,4) - This stack didn't play really intuitive. It would be better if you space (3) normally, like this:
  8. 03:28:535 (3) - Consider removing the repeat, for consistency with Hard and Insane diff.
  9. 04:14:418 - In this section, please place the NCs on those objects which start on red ticks. It will help the newbies to read them better! At the moment, your NCing is pretty inconsistent here.
  10. 04:19:888 (2) - Try moving the anchor-points more in the middle for wave-sliders, it will look better in my opinion. Something like this:
  11. Decent diff. You've been really creative with some patterns, good job on that! It's not a Normal diff I see every day, it's something more special and interesting. I also like your variation in 1/2-spacing, though I normally dislike this, because it makes sense to me :) What I can't understand is your variation in 1/1-spacing: Sometimes you use 1,0x and sometimes 1,1x. It makes the diff look a bit untidy / messy or however you want to call it, and it is quesionable that it won't confuse the newbies when playing. Also, rhythm-wise, you should watch out for red/white-tick polarity issues. These are likely to confuse newbies as well, especially when used with a cicle after the polarity gap. If you don't know what I'm talking about, see this video.


  • Hard
  1. 00:19:359 (5) - Come on, ctrl+g this. You've been using this pattern 3 times in a row, so it would be cool to have a little variation here.
  2. 00:37:712 (3,4) - Moving them a little bit more together would play better and the overlap would also look better in my opinion. Something like this:
  3. 00:43:359 (3,4) - It's inconsistent that you didn't use your obligatory 3/4 repeat slider here :)
  4. 02:10:182 (1,2) - Same as 00:37:712. Something like this:
  5. 02:38:241 (1) - You may remove this NC, for consistency with the other diffs.
  6. 02:49:712 (2,3) - You didn't use anti-jumps like this before, so it plays pretty unexpected and not really intuitive. Try another placement, for example:
  7. 04:13:359 (1,1) - Unnecessary NC spam in my opinion. The sliders are far enough away from each other to be perfectly readable without NCs, and it also looks better :3
  8. 04:35:594 (1,2,1,2,1,2,1,2) - You might add some simple jumps here to make it more interesting, since you did that with other circle patterns too in your Hard diff :)
  9. Nice! ^-^


  • Insane
  1. 00:30:300 (2,3,4,5,1,2) - This is all pretty close together and feels a bit cramped ingame. I'd move 00:31:712 (2) somewhere else, since it overlaps with 00:30:653 (3) and 00:31:006 (5), so this is the object that makes this pattern feel cramped. A placement like this would have a good flow and look nice (for example):
  2. 00:46:888 (1,2,3,4,1,2,3,4) - Just sort of a comment, but I don't really like this, as it looks pretty blocky. It would be more interesting if you used a bit of rotate here or something.
  3. 00:56:771 (1,2,3,4) - If you use ctrl+g on (2) as well as on (4), it will make the flow a bit more interesting in my opinion and it would also create a small jump between these 00:57:829 (4,1) which will emphasize (1) a bit more. Your version works too though.
  4. 02:50:771 (5) - You could move this a bit, so that it doesn't touch the previous object slightly.
  5. 02:52:182 (4) - Ctrl+g would play better, same reason as 00:56:771
  6. 02:56:594 (8,1) - The movement is getting really dynamic in this section, which is great, but this low distance breaks it a little bit. For example, if you would change 02:56:771 (1) into a blanket around 02:57:653 (6), it would play much better! Try it out:
  7. 03:54:653 (1,2,3) - This rhythm sounds wrong to me. You silenced these slidertails, but there's still no real reason that they exist. I'd recommend you not to map on these silenced blue ticks.
  8. 04:01:712 (1,2,1) - Same.
  9. 04:05:947 (1,2,3) - Same.
  10. 04:11:594 (1,2,3,4,5,6,7,8) - For this pattern, NCs on every second circle would help reading, in my opinion. It's not definitely needed, but you also did that for other circle patterns :)
  11. 04:13:359 (1,1) - I'd remove those two NCs though. The NC spam is not needed for reading here, the sliders are far enough away from each other.
  12. 04:14:418 - In this section, the spacing is pretty low and you used many stacks, so many objects are touching each other. It would look and read better if you moved everything a bit more away from each other. Even in the Hard diff, the objects are better spaced. It might be only personal opinion though.
  13. Awesome Insane diff! Well done :)

Beautiful Mapset! One of the best ones I've modded. I think you can call a BAT soon, when the Normal diff achieved a few more mods. Good luck :3
Topic Starter
Kyubey

Desperate-kun wrote:


  • General


    I'm a bit worried about the difficulty settings:
  1. The jump from AR2 to AR6 seems very huge. Also, AR6 is too much for this Normal diff in my opinion. It works better with AR5.
  2. It seems that you are going for an overall low HP-drain, since this is a relaxing song. You should make that consistent though. If Hard and Insane use HP6, why don't you use HP3 for the Normal and HP1 for the Easy? Need to talk with Aka about it
  3. Minor, but it seems strange that Hard and Insane share the setting for HP-drain. It might be better if you use HP6,5 for the Insane, just to create a somewhat better spread.Oooh, that's my bad, Insane was HP7 before, and when i changed it to 6, i forgot to change Hard too. Don't want to change Insane, but changed drain in Hard to 5


  • Collab Easy
  1. 00:18:477 (3) - Add a NC here, to increase readability. It's hard to read at the moment for the newbies because the slider starts on a red tick :3 Aka
  2. 00:24:124 (3) - Same. Aka
  3. 00:26:771 (5,1,2,3,4,1) - The spacing seems to be a little bit messed up here. Try to fix it :) changed pattern
  4. 02:25:712 (2,3) - I highly recommend you to change this rhythm. The 3/2-gap is a polarity issue that's pretty hard to read for newbies, and it can be easily avoided by using this rhythm instead: Aka
  5. 02:49:359 (1) - Move this circle more downwards, so that the transition to the following object is better: okii
  6. 03:06:300 (5,1) - Any reason for lower spacing here? o: just a mistake, fixed
  7. 03:25:712 (3) - This rhythm doesn't really fit here. If you are following the vocals here, it would be better to start the slider at 03:26:418, since the vocal starts there as well. I'd recommend you this rhythm: Aka
  8. 03:28:888 - Consider adding a circle here, for consistency with Hard and Insane diff. Aka
  9. 03:47:594 - Why didn't you start mapping here, as in the other diffs? Hmm, need to talk with Aka about it
  10. 04:14:418 - In this section, you've been trying to keep the spacing. But since your spacing is pretty high and the gaps are huge here, many objects are cramped into the edge of the screen, which doesn't look so nice. Move objects like 04:15:829 (2) + 04:27:124 (2) more into the middle of the playfield :3 okii
  11. 04:32:771 (2,3) - These two objects could be placed more at the left side of the playfield, to increase the spacing to 04:30:653 (1) a bit. I like it
  12. 04:34:006 (3) - This could use a NC to make it more obvious that it is placed on a red tick. done
  13. Overall, decent Easy! I like it :) It's a bit worrysome that you used 1,4x spacing - Considering that the newbies have to speed up after every slider. 1,2x spacing would have been enough here, since the circles wouldn't overlap and it would still look good :) Maybe you should consider that next time when making an Easy, to make it better playable for the newbies! Aka started to use it /me hides


  • Hard
  1. 00:19:359 (5) - Come on, ctrl+g this. You've been using this pattern 3 times in a row, so it would be cool to have a little variation here. okii
  2. 00:37:712 (3,4) - Moving them a little bit more together would play better and the overlap would also look better in my opinion. Something like this: moved
  3. 00:43:359 (3,4) - It's inconsistent that you didn't use your obligatory 3/4 repeat slider here :) indeed :D
  4. 02:10:182 (1,2) - Same as 00:37:712. Something like this: okii, moved
  5. 02:38:241 (1) - You may remove this NC, for consistency with the other diffs. removed
  6. 02:49:712 (2,3) - You didn't use anti-jumps like this before, so it plays pretty unexpected and not really intuitive. Try another placement, for example: used another rhythm, added one note
  7. 04:13:359 (1,1) - Unnecessary NC spam in my opinion. The sliders are far enough away from each other to be perfectly readable without NCs, and it also looks better :3 sorry, i like how they looks with NC spam, don't want to change it
  8. 04:35:594 (1,2,1,2,1,2,1,2) - You might add some simple jumps here to make it more interesting, since you did that with other circle patterns too in your Hard diff :) don't want to change spacing in this part, for me better to keep it same
  9. Nice! ^-^ thank you!


  • Insane
  1. 00:30:300 (2,3,4,5,1,2) - This is all pretty close together and feels a bit cramped ingame. I'd move 00:31:712 (2) somewhere else, since it overlaps with 00:30:653 (3) and 00:31:006 (5), so this is the object that makes this pattern feel cramped. A placement like this would have a good flow and look nice (for example): sorry, i like this overlap pattern, i think i will keep it
  2. 00:46:888 (1,2,3,4,1,2,3,4) - Just sort of a comment, but I don't really like this, as it looks pretty blocky. It would be more interesting if you used a bit of rotate here or something. yeah, i thought about it, and changed now
  3. 00:56:771 (1,2,3,4) - If you use ctrl+g on (2) as well as on (4), it will make the flow a bit more interesting in my opinion and it would also create a small jump between these 00:57:829 (4,1) which will emphasize (1) a bit more. Your version works too though. want to keep my version, just how it looks, this smaller and smaller spacing
  4. 02:50:771 (5) - You could move this a bit, so that it doesn't touch the previous object slightly. moved
  5. 02:52:182 (4) - Ctrl+g would play better, same reason as 00:56:771 sorry, don't want to change it too, because it will make a jump that doesn't fit this calm part imo
  6. 02:56:594 (8,1) - The movement is getting really dynamic in this section, which is great, but this low distance breaks it a little bit. For example, if you would change 02:56:771 (1) into a blanket around 02:57:653 (6), it would play much better! Try it out: changed in another way
  7. 03:54:653 (1,2,3) - This rhythm sounds wrong to me. You silenced these slidertails, but there's still no real reason that they exist. I'd recommend you not to map on these silenced blue ticks. hmm, they're following some elements in music, you can hear them, so thats why i made 1/4 sliders like this
  8. 04:01:712 (1,2,1) - Same. same
  9. 04:05:947 (1,2,3) - Same. same
  10. 04:11:594 (1,2,3,4,5,6,7,8) - For this pattern, NCs on every second circle would help reading, in my opinion. It's not definitely needed, but you also did that for other circle patterns :) sorry, if i'll make them NCed, here'll be too hard NC spam, because i don't want to delete NCs on following sliders
  11. 04:13:359 (1,1) - I'd remove those two NCs though. The NC spam is not needed for reading here, the sliders are far enough away from each other. same reason as at hard
  12. 04:14:418 - In this section, the spacing is pretty low and you used many stacks, so many objects are touching each other. It would look and read better if you moved everything a bit more away from each other. Even in the Hard diff, the objects are better spaced. It might be only personal opinion though. okii, moved everything
  13. Awesome Insane diff! Well done :)thank you!

Beautiful Mapset! oh stop it you One of the best ones I've modded. I think you can call a BAT soon, when the Normal diff achieved a few more mods. Good luck :3
Thank you very much for mod, it's very helpful!
Aka
Desperate-chan
*removed boxes to make my box >:

Desperate-kun wrote:


  • Collab Easy
  1. 00:18:477 (3) - Add a NC here, to increase readability. It's hard to read at the moment for the newbies because the slider starts on a red tick :3 ✔
  2. 00:24:124 (3) - Same. ✔
  3. 02:25:712 (2,3) - I highly recommend you to change this rhythm. The 3/2-gap is a polarity issue that's pretty hard to read for newbies, and it can be easily avoided by using this rhythm instead: i dont really like yours example nor mine, since the slider tail starts on vocal and feels eww. changed in another way ✔
  4. 03:28:888 - Consider adding a circle here, for consistency with Hard and Insane diff. *and Normal ww. added slider cuz i dont like how single circle sounds like
  5. 03:47:594 - Why didn't you start mapping here, as in the other diffs? Hmm, need to talk with Aka about it u dont have to talk to me about this lol. do what you consider нужным
  6. Overall, decent Easy! I like it :) It's a bit worrysome that you used 1,4x spacing - Considering that the newbies have to speed up after every slider. 1,2x spacing would have been enough here, since the circles wouldn't overlap and it would still look good :) Maybe you should consider that next time when making an Easy, to make it better playable for the newbies!Aka started to use it /me hides ye, that was me who started mapping this diff. honestly i dont really remember why did i choose exactly this ds since the difficutly was making nearly about a month with collaber changes and stuff. are we supposed to talk and change it? =w= orz

  • Aka's Normal
  1. Stack Leniency 2 is unrankable. Go with Leniency 7, like the other diffs do :) who said something like this? please link or screenshot these words because i've seen some maps which were ranked some moths ago with 0.2 stack. moreover Miss You has 0 so wut? since when this became unrankable, m?
  2. 00:37:535 (2) - Since you are following vocals here, it would sound better to end this slider at 00:37:888, since the vocals end there, and add a circle at 00:38:065. It might make this rhythm-pattern quite difficult, but the Normal is pretty difficult in general, so it should be fine :) nonononono and no ;w; you said the reason at the first part of your last sentence. anyways i planned to remake rhythmically first part of this diff because this part turned out the hardest of all another ones. i was mapping this lazily more than 1 month so i totally lost any sense logic there .___.
  3. 00:41:771 (3) - Why is this slider's tail snapped to 1/8? no idea :B
  4. 01:07:182 (3,4) - Polarity issues like that are very difficult to play for newbies when the following object is a circle. I'd recommend you to connect these two circles with a slider; it would also fit the holding vocal better: awesome
  5. 01:09:124 - Consider adding a note here? The 2/1-gap to the spinner feels pretty huge, and there isn't really a reason to have it here. nah
  6. 02:08:771 (4,5,6) - Please don't use 3/4-gaps in Normals. The players will likely get very confused. Use a 3/4-slider with repeat instead if it's possible. used somehow, though after doing this i got some ideas with tiny remapping of kiai time k
  7. 02:47:594 (3,4) - This stack didn't play really intuitive. It would be better if you space (3) normally, like this: i like this, nu
  8. 03:28:535 (3) - Consider removing the repeat, for consistency with Hard and Insane diff. if it was kyu's diff - ok. as long as this is guest difficulty and i hear rhythm in this way - nop
  9. 04:14:418 - In this section, please place the NCs on those objects which start on red ticks. It will help the newbies to read them better! At the moment, your NCing is pretty inconsistent here. i dont really see anything inconsistent there since i was following music intonation for NCing \: and since i placed only sliders on red ticks it shouldnt be a bit problem imo
  10. 04:19:888 (2) - Try moving the anchor-points more in the middle for wave-sliders, it will look better in my opinion. Something like this: m, i just needed blanket for (3) so i tired to make those left and right sides pretty symmetrical uwu but fmkjdnfjkd tired to do smth there..? ✔
  11. Decent diff. You've been really creative with some patterns, good job on that! It's not a Normal diff I see every day, it's something more special and interesting. I also like your variation in 1/2-spacing, though I normally dislike this, because it makes sense to me :) What I can't understand is your variation in 1/1-spacing: Sometimes you use 1,0x and sometimes 1,1x. It makes the diff look a bit untidy / messy or however you want to call it, and it is quesionable that it won't confuse the newbies when playing. Also, rhythm-wise, you should watch out for red/white-tick polarity issues. These are likely to confuse newbies as well, especially when used with a cicle after the polarity gap. If you don't know what I'm talking about, see this video.

thanks

izi http://puu.sh/9ZgTQ/59f9edfc4e.osu

narmal http://puu.sh/9ZovN/2eb3c79602.osu
*i've simplified a lot of patterns, should be much better now =w=
Umi
hi there m4m :3/

Collab easy

  1. 00:29:594 (4) - moved this note to x:500,y:200 for a better flow
  2. 00:32:065 - it's strange that u decided to ignore this strong piano sound, i would u this rythm if i was u
  3. 00:35:418 - same here
  4. 00:46:182 (3) - it really need something, it's a strong beat though, i almost clicked here during the testplay
  5. 00:57:477 (4) - curved this slider in the other way, flow actually better
  6. 01:06:653 (1) - is the end at 01:12:256 - intentionnal ? because for me it end at 01:12:300 - listen carefully, if you agree change on each diff.
  7. 01:37:712 (4) - i would curve more this slider to notice better the blanket with 01:40:182 (2) -
  8. 01:47:947 (2,4) - what about stack them ? look neater
  9. 01:53:947 (2,1) - same as above stack with the end of slider
  10. 02:08:771 (2) - ctlr+G current flow is kinda meh D:
  11. 02:47:594 (3) - add reverse on this slider, so you don't miss theheavy beat at 02:48:300 - then just readjust the DS
  12. 02:53:947 (3) - same as ealier curve it in the other way to increase the flow
  13. 03:25:712 (3) - this long slider doesn't fit imo try this rythm instead

Aka's normal

  1. 00:20:771 (1,2) - I'm a bit worried with this kind of pattern, since the DS should be the same everywhere (1.00 here) it might me hard for new players do same as you did here 00:17:947 (5,1) - (shift+ctrl+A check AiMod to fix DS issues)
  2. 00:51:124 (3,4,1) - this overlap is uggly though, try to readjust the pattern and do not overlap them
  3. 01:27:477 (1) - cltrl+G better flow imo
  4. 02:11:594 (5,6) - weird flow D: give a look at this
  5. 02:57:477 (5,1) - blanket can be improved
  6. 04:07:712 (2,2) - try to stack the note under slider tail
  7. 04:36:829 - add a green line with volum 5% it fit pretty good

Hard

  1. 00:20:771 (4) - i really don't understand why u used blue tick, it doesn't at all imo
  2. 00:23:241 (3) - whistle shouldn't be on start instead of end ?
  3. 00:28:182 (5) - add a clap
  4. 00:32:065 (3) - same as 00:20:771 (4) -
  5. 00:43:359 (3) - and again this strange rythm (if you agree with this, change also the others)
  6. 01:07:712 (5) - delete finish on end
  7. 01:08:065 (1) - finish on head ?
  8. 01:18:653 (3,4) - hum i didn't expect to see this on hard diff, if it was 1/1 like here 01:23:947 (1,2,3) - i woudln't say, but for 1/2 it just play bad, stack them.
  9. 01:38:418 (3,4,5,6) - same as above plz avoid this kind of anti-jump for 1/2 rythm
  10. 01:59:418 (2,3,4,5,6) - this is way too "hard" for an hard diff. Use a 1/4 slider as u did after 02:00:829 (3) -
  11. 02:32:418 (4) - ctrl +G
  12. 02:48:653 (1,1,1) - any reason for all these random NC ? delete them
  13. 02:49:712 (2) - NC here
  14. 02:53:241 (1,1) - delete NC
  15. 03:17:418 (3,4,5) - once again just no ;w; it have almost the same as your triplet here 03:21:300 (3,4,5) - so confused
  16. well hard is not bad, but i would call this a light insane especially during kiai time you're using too much jumps imo, also try to polish your blankets, most of them can be improve though.

Insane

  1. 00:23:241 (3) - whistle
  2. 00:28:182 (6) - missed a clap
  3. 00:43:359 (1) - same as hard diff why this blue tick again ?
  4. 00:54:653 (1) - cf 00:43:359 (1) -
  5. 01:02:771 (2) - clap on head
  6. 01:11:947 (8) - extend this to 01:12:300 -
  7. 01:15:829 (1) - delete finish it doesn't fit
  8. 01:16:535 (3) - add whitsle on tail and whistle on 01:17:594 (7) -
  9. 02:10:094 - add a note there
  10. 02:26:418 (1) - clap on end
  11. 03:21:829 (7) - ^ on start
  12. Not much to say here cool diff, but check carefully your HS there is some inconsistent >< (like clap+whi but after only clap and then once again clap+whi)

And that's all, awesome song and pretty nice set, just need some improvements before moving forward ;)
Aka
umi chan

Umi wrote:

Collab easy

  1. 00:57:477 (4) - curved this slider in the other way, flow actually better
  2. 01:06:653 (1) - is the end at 01:12:256 - intentionnal ? because for me it end at 01:12:300 - listen carefully, if you agree change on each diff. yeah, it is intentional. idk, i hear like the sound ends a biiiiiit before this white tick uwu
  3. 01:37:712 (4) - i would curve more this slider to notice better the blanket with 01:40:182 (2) - ummm ;w; i would like to leave this slider a kind of soft curve uwu
  4. 01:47:947 (2,4) - what about stack them ? look neater m, i dont really think that it would be nice for easy diff to stack this kind of stuff because it is placed really near each other and imo it would be even more hard to understand that on the same place where just was a note/slider ended appeared a new one
  5. 01:53:947 (2,1) - same as above stack with the end of slider ^
  6. 03:25:712 (3) - this long slider doesn't fit imo try this rythm instead ✔ did almost same, just finished with reverse silder instead

Aka's normal

  1. 00:20:771 (1,2) - I'm a bit worried with this kind of pattern, since the DS should be the same everywhere (1.00 here) it might me hard for new players do same as you did here 00:17:947 (5,1) - (shift+ctrl+A check AiMod to fix DS issues) ✔ for aimod check but if i do the same ds exactly in this part i will have to redo almost everything next cuz those patterns goes really near dem edges.. ;w;
  2. 00:51:124 (3,4,1) - this overlap is uggly though, try to readjust the pattern and do not overlap them
  3. 01:27:477 (1) - cltrl+G better flow imo
  4. 02:11:594 (5,6) - weird flow D: give a look at thisbb-b-bb-but i like this flow D:
  5. 02:57:477 (5,1) - blanket can be improved i'd like to keep this slider a bit smooth there, circle is in the middle for the blanket anyways, its neat /owo/
  6. 04:07:712 (2,2) - try to stack the note under slider tail dont want to o3o
  7. 04:36:829 - add a green line with volum 5% it fit pretty good

saaaaaaaaaaaaankyu

ez http://puu.sh/a4Mze/a35f66afa5.osu
nm http://puu.sh/a4NBm/f5e2afc066.osu
Topic Starter
Kyubey

Umi wrote:

hi there m4m :3/ hihi :3

Collab easy

  1. 00:29:594 (4) - moved this note to x:500,y:200 for a better flow
  2. 00:32:065 - it's strange that u decided to ignore this strong piano sound, i would u this rythm if i was u sorry, but i wanted to keep it on vocals, for me it sounds better
  3. 00:35:418 - same here okii, thats sounds better
  4. 00:46:182 (3) - it really need something, it's a strong beat though, i almost clicked here during the testplay sorry i don't understand ;w;
  5. 00:57:477 (4) - curved this slider in the other way, flow actually better
  6. 01:06:653 (1) - is the end at 01:12:256 - intentionnal ? because for me it end at 01:12:300 - listen carefully, if you agree change on each diff.
  7. 01:37:712 (4) - i would curve more this slider to notice better the blanket with 01:40:182 (2) -
  8. 01:47:947 (2,4) - what about stack them ? look neater
  9. 01:53:947 (2,1) - same as above stack with the end of slider
  10. 02:08:771 (2) - ctlr+G current flow is kinda meh D: okii
  11. 02:47:594 (3) - add reverse on this slider, so you don't miss theheavy beat at 02:48:300 - then just readjust the DS done
  12. 02:53:947 (3) - same as ealier curve it in the other way to increase the flow sorry, i want to keep waving flow here ;w;
  13. 03:25:712 (3) - this long slider doesn't fit imo try this rythm instead

Hard

  1. 00:20:771 (4) - i really don't understand why u used blue tick, it doesn't at all imo i like how it sounds
  2. 00:23:241 (3) - whistle shouldn't be on start instead of end ? ;w; i like how it sounds on the end
  3. 00:28:182 (5) - add a clap done
  4. 00:32:065 (3) - same as 00:20:771 (4) - same too :3
  5. 00:43:359 (3) - and again this strange rythm (if you agree with this, change also the others) ;w; i r-really like how it sounds
  6. 01:07:712 (5) - delete finish on end finishes on this part are following piano, sorry
  7. 01:08:065 (1) - finish on head ? ^ and thats why i don't add finishes on places like this
  8. 01:18:653 (3,4) - hum i didn't expect to see this on hard diff, if it was 1/1 like here 01:23:947 (1,2,3) - i woudln't say, but for 1/2 it just play bad, stack them. okii
  9. 01:38:418 (3,4,5,6) - same as above plz avoid this kind of anti-jump for 1/2 rythm sorry, i don't like how it looks stacked, i think people can see it's 1/2 because lot of approaches
  10. 01:59:418 (2,3,4,5,6) - this is way too "hard" for an hard diff. Use a 1/4 slider as u did after 02:00:829 (3) - i've seen hards with harder patterns, i don't think this can be really hard for hard players. even when i played hards, i was able to clear patterns like this
  11. 02:32:418 (4) - ctrl +G okii
  12. 02:48:653 (1,1,1) - any reason for all these random NC ? delete them deleted
  13. 02:49:712 (2) - NC here okii
  14. 02:53:241 (1,1) - delete NC but why? D: they fits the patterns in this part
  15. 03:17:418 (3,4,5) - once again just no ;w; it have almost the same as your triplet here 03:21:300 (3,4,5) - so confused but really it can be detected by number of approaches ;w;
  16. well hard is not bad, but i would call this a light insane especially during kiai time you're using too much jumps imo, also try to polish your blankets, most of them can be improve though. there's lot of custom blankets /me hides ;w; btw, yeah, it's a little hard, but people howadays can play really much better, so i think it follows the flow of players

Insane

  1. 00:23:241 (3) - whistle same as in hard
  2. 00:28:182 (6) - missed a clap yeah really ><
  3. 00:43:359 (1) - same as hard diff why this blue tick again ? i just like how it sounds.. ;w;
  4. 00:54:653 (1) - cf 00:43:359 (1) - ^
  5. 01:02:771 (2) - clap on head done~
  6. 01:11:947 (8) - extend this to 01:12:300 - i'm not sure, for me it really sounds on this yellow tick ;w; sounds really like big white tick was skipped
  7. 01:15:829 (1) - delete finish it doesn't fit okii
  8. 01:16:535 (3) - add whitsle on tail and whistle on 01:17:594 (7) - on (3) yes, but on (7) for me doesn't fit vocals ><
  9. 02:10:094 - add a note there but there's no sounds D:
  10. 02:26:418 (1) - clap on end done~
  11. 03:21:829 (7) - ^ on start done~
  12. Not much to say here cool diff, but check carefully your HS there is some inconsistent >< (like clap+whi but after only clap and then once again clap+whi) that is intentional ><

And that's all, awesome song and pretty nice set, just need some improvements before moving forward ;)
Thank you very much, that was really heplful with missing hitsounds!
Aka
ANTIGRAVE POST YO RANK NOW
Irreversible
Hi Kyubey <3

[General]

I feel like this BG doesn't fit the song at all, probably because I've seen that kind of BG on Krewella maps, and .. the genre is quite different. I'd go for something like night, with some stars in the background to fit the mood better? We can discuss it ingame.

[Easy]

00:31:359 (3,4,1) - The tight angle of that one isn't really good in my eyes - You got from 4 to the slider, then to the right again, which seems unconfortable to me. I'd prefer something like that: http://puu.sh/aUNce.png
00:39:830 (2,3) - Those are so close together.. Can you space them a bit? It looks better, even if DS is slightly ignored.
01:53:947 (2,3) - Questionable flow again. Why not following simply like that http://puu.sh/aUNgE.png
02:59:594 (3,4,5,1,2) - This really looks clustered, and after all it's pretty hidden too. I can come up with suggestions, but since it's quite many objects, please try rearranging them a bit yourself.

Well designed Easy!

[Novostial]

Lower AR a bit.. the spread seems to be fucked up due to that, try 5.0 or 5.5. You might consider making 2.5 in Easy.

01:20:771 (2,3,4) - I like that you use lower spacing for 1/2, 01:24:124 (4,1,2) - but why is it bigger here? It should at least be consistent.. Goes for the whole map.
02:58:182 (1) - Blanket

Overall it's a good normal (with some ugly overlaps but well), but it might be really tiring for normal players.. It would be really good if you could make a little break earlier already, because the rhythm is complex and .. yeah the map is really long.

[Andreeva's Hard]

00:20:771 (4) - The repeater lands on nothing, just go for a normal repeater, or no repeater at all.
00:32:065 (3) - same
00:37:712 (3,4) - Quite a big jump, try to change it with 4? The jump is less then, but effect the same. http://puu.sh/aUNIx.png
00:43:359 (3) - yeah
00:54:653 (1) - .
01:13:712 (1) - I think a lower SV would have really fit. But it's your decision! And maybe try to clean up some patterns from here to 01:36:300 - , because it sometimes look a bit untidy (overlap, blanket, etc)
01:39:829 (3) - move a grid to the right
01:41:241 (3,4,1,2) - Here again, the spacings look really messed up. Let me try to explain you: http://puu.sh/aUNPO.png The red marked spots, imo the distance should be the same because it looks way neater made.
02:05:065 (4) - move to 324 368
02:20:065 (1,1,1,1) - cool
03:00:829 (6,1,2) - Spacing should be equal please :(

Would be appreciated if you could go over this map again, and fix some untidy places yourself ><
Ah and btw these blue tick sliders should be fixed because they follow nooothingg

[Katya is Insane]

00:35:241 (5,1,2) - Try to get a complete curve here, dunno aesthetics and such lol
00:43:359 (1) - Same as in hard
02:07:359 (1,2) - Use the same shape here to improve the flow a bit?(the curve)
02:22:006 (3,4,5,6,7) - I'm sure you can make a better curve .. or maybe it is a good curve but looks weird because of the blanket
03:07:182 (2,3,4,5,6) - I can't really imagine that this plays well in the pretty flawless flow so far? xD Maybe just go for another curve stream, or to get some variation, a straight stream?

That's all! The Insane plays incredibly well, even though it might not be the cleanest one.

call me
pregnant_man
KATYA HAS INSANE RED MONKEY BUTT
Topic Starter
Kyubey

Irreversible wrote:

Hi Kyubey <3 Hi cutie :3

[General]

I feel like this BG doesn't fit the song at all, probably because I've seen that kind of BG on Krewella maps, and .. the genre is quite different. I'd go for something like night, with some stars in the background to fit the mood better? We can discuss it ingame. to be honest, that kind of BG does not fit the Krewella songs, really. this BG is really calmly, and since it songs about summer, summer happiness on the BG looks really good imo. i love this BG

[Easy]

00:31:359 (3,4,1) - The tight angle of that one isn't really good in my eyes - You got from 4 to the slider, then to the right again, which seems unconfortable to me. I'd prefer something like that: http://puu.sh/aUNce.png circles are big, in game that will be played without such broken flow. but if i'll start to change it, i will need to change everything, and it will look like... ew. and flow will be bad too :(
00:39:830 (2,3) - Those are so close together.. Can you space them a bit? It looks better, even if DS is slightly ignored. okii, DS became ~1.46 instead of 1.40, i moved the big slider too for keeping perfect triangle
02:59:594 (3,4,5,1,2) - This really looks clustered, and after all it's pretty hidden too. I can come up with suggestions, but since it's quite many objects, please try rearranging them a bit yourself. i tried to tearrange, looks better i guess

Well designed Easy! thanks to Aka =w=

[Andreeva's Hard]

00:20:771 (4) - The repeater lands on nothing, just go for a normal repeater, or no repeater at all. eeeeh, why can't i use them :( there's so many maps with overmap... ehh, okay, i'll fix them
00:32:065 (3) - same okii
00:37:712 (3,4) - Quite a big jump, try to change it with 4? The jump is less then, but effect the same. http://puu.sh/aUNIx.png okii
00:43:359 (3) - yeah :(
00:54:653 (1) - . :(
01:13:712 (1) - I think a lower SV would have really fit. But it's your decision! And maybe try to clean up some patterns from here to 01:36:300 - , because it sometimes look a bit untidy (overlap, blanket, etc) okii, changed something, but didn't change SV
01:39:829 (3) - move a grid to the right done
01:41:241 (3,4,1,2) - Here again, the spacings look really messed up. Let me try to explain you: http://puu.sh/aUNPO.png The red marked spots, imo the distance should be the same because it looks way neater made. fixed
02:05:065 (4) - move to 324 368 okii
02:20:065 (1,1,1,1) - cool thank you =w=
03:00:829 (6,1,2) - Spacing should be equal please :( fixed!

Would be appreciated if you could go over this map again, and fix some untidy places yourself >< checked overall, fixed something ugly, i hope other parts are good
Ah and btw these blue tick sliders should be fixed because they follow nooothingg :(

[Katya is Insane]

00:35:241 (5,1,2) - Try to get a complete curve here, dunno aesthetics and such lol >< i tried
00:43:359 (1) - Same as in hard :( :( :( :(
02:07:359 (1,2) - Use the same shape here to improve the flow a bit?(the curve) yeah
02:22:006 (3,4,5,6,7) - I'm sure you can make a better curve .. or maybe it is a good curve but looks weird because of the blanket dunno lol, but tried to move 2 circles
03:07:182 (2,3,4,5,6) - I can't really imagine that this plays well in the pretty flawless flow so far? xD Maybe just go for another curve stream, or to get some variation, a straight stream? i played this map really lot of times, and lot of times asked other players to play, noone have problems with this flow, plays pretty well for me

That's all! The Insane plays incredibly well, even though it might not be the cleanest one. :3

call me
LOL them diffnames xD
Thank you very much, applied almost everything! waiting for Aka
Aka
Irredreeva's Modovosti

Irreversible wrote:

Hi Kyubey <3 AND AKA

[Easy]
01:53:947 (2,3) - Questionable flow again. Why not following simply like that http://puu.sh/aUNgE.png

Well designed Easy! ofc

[Novostial]

Lower AR a bit.. the spread seems to be fucked up due to that, try 5.0 or 5.5. You might consider making 2.5 in Easy. 5.0 seems ok ✔

01:20:771 (2,3,4) - I like that you use lower spacing for 1/2, 01:24:124 (4,1,2) - but why is it bigger here? It should at least be consistent.. Goes for the whole map. tried to make ✔
02:58:182 (1) - Blanket

Overall it's a good normal (with some ugly THEY ARE CUTE overlaps but well), but it might be really tiring for normal players.. It would be really good if you could make a little break earlier already, because the rhythm is complex and .. yeah the map is really long. i mapped this pretty long time ago, ikr... =v= tried to pm u but OHWELL added a break where easy have

so call me maybe

gave kyubey .osu already ww
Topic Starter
Kyubey
UPDATED
Irreversible
пузырек'd


<3
pregnant_man

Irreversible wrote:

пузырек'd


<3
omg pro
Topic Starter
Kyubey
Спасибо! <3
Aka
про!
Sieg
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▓▓▓▓▓▓█░░ BATs Rank This ░░█
▓▓▓▓▓▓█░░░░ Please! ░░░░█
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Topic Starter
Kyubey
Self-pop for changing one 1/4 pattern.
Irreversible
alright :3
pregnant_man
RENK IT PLEZE
Guy
Hi!

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. maybe wrong title and artist. Where did you find the source?
    Please look at the sourse.
    http://lydiagrave.net/special/synchronicity/ https://soundcloud.com/lydiagrave/c84-synchronicity-crossfade You should be changing aitist and title to;

    Artist : mintea
    Romanised Artist : mintea
    Title : 夏が来るよ
    Romanised Title : Natsu ga Kuru yo


    and add "teadrops okibayashi jinnosuke" to tags.

[Insane]
  1. 00:15:830 - There are two timing section. so Please set the volume and Sampleset to constant. other diffs in the same way.

  2. 00:28:182 (6) - This 3/4 slider is a bit weird for me. Consider changing to 1/2 slider.
  3. 04:35:594 - 5% volume is too low. thereby player will be confuse imo. I recommend that changing volume for example 10%-15%-20%-25%.

[Hard]
  1. 00:51:124 (1,2) - This sliders body is almost hidden by before sliders. hard to read for Hard diff. like this sliders?
  2. 03:10:182 (3,4) - Spacing is too near. Please a bit make a space.
  3. 04:35:594 - same above in Insane

[Aka's Normal]
  1. Why is you setted Stack Leniency 2? I recommend that you change it to the default.
  2. 03:23:947 (4) - Add clap

[Collab Easy]
  1. fine.
Call me back~
Topic Starter
Kyubey

Guy wrote:

Hi! Hi hi!

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. maybe wrong title and artist. Where did you find the source?
    Please look at the sourse.
    http://lydiagrave.net/special/synchronicity/ https://soundcloud.com/lydiagrave/c84-synchronicity-crossfade You should be changing aitist and title to; I thought i should put arranger to the artist, but okay

    Artist : mintea
    Romanised Artist : mintea
    Title : 夏が来るよ
    Romanised Title : Natsu ga Kuru yo


    and add "teadrops okibayashi jinnosuke" to tags. i added 沖林仁之介 to the tags too, since it's jinnosuke's japanese name

[Insane]
  1. 00:15:830 - There are two timing section. so Please set the volume and Sampleset to constant. other diffs in the same way. changed

  2. 00:28:182 (6) - This 3/4 slider is a bit weird for me. Consider changing to 1/2 slider. but this follows vocal perfectly! i moved it closer to 00:28:535 (1) - , but i think if i change it to 1/2, it will look really worse
  3. 04:35:594 - 5% volume is too low. thereby player will be confuse imo. I recommend that changing volume for example 10%-15%-20%-25%. done

[Hard]
  1. 00:51:124 (1,2) - This sliders body is almost hidden by before sliders. hard to read for Hard diff. like this sliders? yeah looks fine
  2. 03:10:182 (3,4) - Spacing is too near. Please a bit make a space. moved few grids
  3. 04:35:594 - same above in Insane

[Aka's Normal]

  • Aka told me to apply everything
  1. Why is you setted Stack Leniency 2? I recommend that you change it to the default.
  2. 03:23:947 (4) - Add clap

[Collab Easy]
  1. fine.
Call me back~
Thank you very much!
Guy
Ranked!
Topic Starter
Kyubey
Thank you!
pregnant_man
Конгретз!
Secretpipe
Amazing ! <3
Great map !
Satellite
Yay!
Breadhunter
Поздравляю :) Очень понравилась мапа
Lanturn
I've always loved mintea <3

Congrats!
iyasine
Gero
Congratulations :3 I'm glad to see this one ranked.
-Neipezi
natsu o3o?
Shiro
Hello!
Sorry to spoil the fun, but I have to unrank this. The hitsounds are globally too difficult to hear and too low. I'd suggest to double the volume to make them audible.

The following points have also been raised:

Insane
02:36:124 (2,3,4,5) - 03:22:888 (4,5,6) - These patterns are playable enough , but look kinda hard to read because of questionable spacing.

Hard
AR8 and OD5.5 is weird. OD should be raised to 6 or (preferably) 7.
Kiai part in this difficulty seems more like Insane than Hard.
02:53:947 (1,2) - Slider speed is changed here, but it feels too jumpy. It'd be better to reduce the spacing.

The map will be handled by the BAT from now on. Feel free to come back to me if you have any questions!
Topic Starter
Kyubey
http://www.nooooooooooooooo.com
Changed all the hitsounds +25%.
Changed second pattern in insane.
Changed OD to 6 in hard.
Changed pattern in hard.
happy30
The issues Shiro mentioned has been taken care of. I also suggested a few things (mainly rhythm and hitsound suggestions) over IRC.

I see no further hesitation to delay the rerank any longer!
The BAT finds the map, Natsu ga Kuru yo

BUBBLED

"flying confetti"
Topic Starter
Kyubey
Thank you!
Kudosu goes for those IRC suggestions.
Irreversible
:D
TicClick
Reranked!
надеюсь, меня никто не убьёт
Topic Starter
Kyubey
That ninjarank.
Thank you very much!
Myxo
Congratz ^-^
pregnant_man
Ставь аватарку, раб.
Destirox
I HATE YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
really :(
edit : added :(
Breadhunter
Еще раз поздравлю :)
Теперь уж точно
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