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Shimotsuki Haruka - Kaleidoscope

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Topic Starter
Shurelia

Kazuyo wrote:

hai beb

[General]
Tag nya jangan sama kaya penyanyi/lagu/source , tag nya kalo bisa yang lain, entah nama kakek lu, nenek lu atau tante lu hhe

[Insane]
irc nya yah tadi, disini

note: timing nya udah lumayan, gue rasa lu perlu remap pattern nya, kurang rapi soalnya, coba sambil liat" map ranked lain aja buat di jadiin referensi


... ok good luck pokoknya buat map pertamanya, semoga bisa buat jadi pelajaran buat selanjutnya
note: ranked minimal 3 diff hue, di tunggu diff tambahan nya, dan juga buat gd insyaallah gue buat wkwk.
Makasih banyak! , udah nge mod map yang belum full mapset ini!

and yes! gw bakal kerja keras buat bikin ini keranked.

Making easy diff atm. . . (Need to remap the insane first . . )
Arlecchino
D; Ian-chan Run to be mapper `3`

Ian-chan Hope this map be Ranked.. `3`

Support.. n Mod kalo udah pending Map..

Mahokis
[quote="Kazuyo"]hai beb
`3` why ki ?
Topic Starter
Shurelia

Marinska wrote:

D; Ian-chan Run to be mapper `3`

Ian-chan Hope this map be Ranked.. `3`

Support.. n Mod kalo udah pending Map..

Mahokis

Kazuyo wrote:

hai beb
`3` why ki ?

Insane, sudah bisa di mod! butuh bantuan untuk nge perbaiki beberapa pattern!
Btw makasih buat supportnya :3
Netamaru

Shurelia wrote:

Insane, sudah bisa di mod! butuh bantuan untuk nge perbaiki beberapa pattern!
Btw makasih buat supportnya :3
yes, it's mod able, but not the pattern, remap pls xD

Marinska wrote:

Mahokis

Kazuyo wrote:

hai beb
`3` why ki ?
mau di panggil beb juga?? :)
Arlecchino

Marinska wrote:

Mahokis

Kazuyo wrote:

hai beb
`3` why ki ?
mau di panggil beb juga?? :)[/quote]

Ojo mas .. ojo.. wegah.. `3` lol...
Zakamutt
Welp, let's try this. First official mod evar~

General

The name isn't actually Hoshizora no Memoria ~Eternal Heart~. Favorite's website gives it as "星空のメモリア Eternal Heart" and the page title for the game says "星空のメモリア -Eternal Heart-". (http://www.favo-soft.jp/soft/product/Et ... _index.htm). You might as well put the Japanese names in the name fields and use romanized name for the, well, romanizations. The artist name is almost certainly 霜月はるか.

Consider disabling letterbox during breaks. It's a personal preference, I guess...

No background on Insane here, I might have to delete and redownload though. make sure to tick widescreen support on Insane as well.


Easy (I realize it's not close to completion):

00:21:306 (1) - I realize you're trying to follow the vocals here, but previous rhythm followed the general beat and this is jarring. I suggest you move this forward two ticks. Of course, this leaves the last tick on 00:21:879 (2) - which is no good. I suggest continuing with a circle 00:22:452 (2) - and a slider from 00:23:025 (3) - to 00:23:408. If you want to emphasise the three accents following it extra, you can also just put a circle at 00:23:025 instead. Or use two circles at the two points instead of a slider - the choice is yours! Using a slider is most consistent with the previous notes, though.

...now that was long.

Insane:

I'm not the most skilled player ever, and I tend to read maps more based on music/timing/spacing? than a lot of other people. Take this with a grain of salt. Inconsistencies are also a form of difficulty, too... but a frustrating one?

The rhythm of the first part feels a bit off to me. The issues start with with 00:04:880 (5) - where I expect a repeat like 00:01:823 (8) - etc. Can't find a good word for it qq. In combination with the difficulty-increasing placement of the circles on the slidertracks of the sliders here I find it really hard to read at first. I suggest replacing 00:04:880 (5) with a repeat slider, shifting the next slider back a bit to maintain consistency with the last bar. timeline will look like this: http://puu.sh/8Fzcf.jpg

00:10:995 (1) - this is a bit ninja. I think you want the end-of spinner's hitsound to lead into the circle, but this practically never works out in my experience. it's also far from center where skilled players tend to spin, and the notes directly after it have different timing. There's nothing in the music to warrant it either... thus, I suggest removing this circle. Alternatively move it closer to center (perhaps right in the middle?), where it's easier to reach.

00:15:772 (3) - consider changing this from a slider to a circle, creating a triple. There's a kind of break in the music here and it feels good to show that, and you do the sameish at 00:18:829 (5) - (because the slider is longer it effectively feels the same).

00:24:944 (8) - you're using 0.5x distance spacing here, and I think you might want to use 1x instead as this plays a bit weird. You used 0.5x for 00:22:842 (2) - 00:23:224 (4) - but that was using a kind of slowdown pattern that only really works for stream-ish circles like that. Stacking 00:24:944 (8) - on 00:25:135 (1) - feels like a good idea to me after that.

00:34:880 (11) - nitpick: you used 0.9x spacing instead of 1x here.

00:35:263 (1) - 0.7x spacing, though this one doesn't feel too bad I guess.

00:36:409 (5) - 0.7x spacing, next is 0.9x etc. I'm not too bothered by this, but idk you might want to be more careful about snap in the future. It still flows quite well though, so no real need to change everything, I know it's annoying.

01:27:810 (1) - I'd whine about this, but it seems like this is one of those occasions where circles this close after the spinner work. While this felt a bit weird first time I played, might as well keep.

01:44:817 (4) - At first I thought this played weird because the last time it was handled with two sliders... but actually, it plays fineish (I'm not a fan of this kind of single into slider replacing a triple, but you decide if I'm just whining because I suck) if you change distance snap to 1x instead of 0.5x. You generally use 1x for everything but streams, so the player effectively expects (4) to be 2 lines behind where it actually is now.

01:46:154 (8) - this is kind of a mess when it comes to spacing. from 01:45:581 (7) - to 8 you use 0.7x, from 8 to 9 you use 0.3x, for the stream you use 0.5x... effectively it looks like (8) should be part of the stream, but it's actually one tick behind that.

01:47:014 (5) - The spacing to this one should be 1x as well. From there on, it gets more subjective... I personally find this kind of structure combining streams and repeats and 2tick sliders etc... to be very difficult to read. The stream also starts 1 tick early compared to when 01:44:052 (1) - started. from the start of the stream to the end of 01:46:632 (11) - is five ticks, and in general you expect a 1 tick break after an uneven number of ticks, or something similar to it... meh, let's just settle for it feeling weird to me. If you feel ok with reducing the difficulty, you can try this structure http://puu.sh/8FIAj.jpg. You could also just make it a straight stream, use two repeating sliders, or add a 1 tick break then a 3x stream... All you really /have/ to do is fix the spacing, and probably start the stream one tick later.

02:02:205 (2) - consider stacking this on 02:02:110 (1) - .

02:17:778 (2) - consider removing this circle. More consistent with stuff after it, follows vocal so it feels cooler, and since kiai just ended lowering the energy like this makes sense.

02:32:778 (9) - nitpick: this circle uses 0.9x spacing instead of 1x which is used around it.

02:36:027 (1) - so does this one. Next is a jump though so no worries there.

02:39:371 (9) - I suggest removing this circle. Sameish reasoning as 02:17:778 (2) - .

03:03:638 (3) - subjectivity time! consider removing this and stacking 03:03:352 (1) - and 03:03:543 (2) - on 03:03:734 (4) - .

03:19:212 (2) - this repeat felt really weird when I played it. I played around a bit and using http://puu.sh/8FL2L.jpg with 2 stacked on 1 and 4 stacked on 3 seems pretty cool. A jump between the two stacks feels pretty natural at somewhere around 2x spacing as well.

Most of these are opinions more than requirements. See what fits~

Aight, clarifications and stuff.

General:

Your mp3 file for the song has a bitrate of 320 kbit/s. Because peppy is peppy, the max allowed bitrate is 192 kbit/s. If you can, find a lossless version of it and compress it to 192 kbit/s... but nobody seems to care about that, so you might as well use this file transcoded from 320 to 192 kbit/s: http://puu.sh/8GgPI.mp3. The offset might change when you change bitrates, I'm not sure how that works. People will also have to delete and re-download the map to get the new mp3.

Insane:

For 00:15:772 (3) - I meant to consider changing it from a slider to a circle and stacking it on (2). The spacing checks out and it would look like this http://puu.sh/8Gc1p.jpg.

01:44:817 (4) - Yeah, I think the spacing from 01:44:243 (3) - to 01:44:817 (4) - should use 1x snap. Though I'm suddenly playing it fine today orz (probably because my brain worked on it during the night w.)

02:02:110 (1) - Didn't actually realize this until now (or it wasn't like this) but the spacing to this circle is 0.8x. Changing it to 1x should be easy enough and actually looks prettier w.

I suggested you remove the circle at 2:17:778. I now feel retarded, because despite what past_zaka thought, current_zaka feels it plays weird. However, my suggestion now is still a bit different from what you did before. Basically, create a 2 stack into a stacked slider like this: http://puu.sh/8GdY9.jpg (placement of 02:18:638 (4) - not final lol.) basically follows vocal and shit. Considering I already messed this up once do whatever though lol; does feel good to me after several playtests at least. Convenient jump to first note of the three I am talking about: 02:17:683 (1) -.

03:03:352 (1) - you didn't change spacing snap after stuff, so spacing to this is this is now at 0.9x instead of 1x.

Now for a consistency problem potentially caused by my recommended changes at 03:19:212 et al (no, keep that change. we're changing the future here!) The three notes starting at 03:22:078 (1) - feel a bit awkward. If you want to keep difficulty increase, you can keep it... but consider this instead: change 03:22:078 (1) - to a slider (running from there until 03:22:460); stack it on 03:21:887 (10) - . Should look somewhat like this: http://puu.sh/8GffY.jpg (you might want to remove nc on 03:22:078 (1) - though.)

Aight, that should be all. Not sure if this post counts as kudosable, prolly not.
Topic Starter
Shurelia

Zakamutt wrote:

Welp, let's try this. First official mod evar~

General

The name isn't actually Hoshizora no Memoria ~Eternal Heart~. Favorite's website gives it as "星空のメモリア Eternal Heart" and the page title for the game says "星空のメモリア -Eternal Heart-". (http://www.favo-soft.jp/soft/product/Et ... _index.htm). You might as well put the Japanese names in the name fields and use romanized name for the, well, romanizations. The artist name is almost certainly 霜月はるか. *Fixed*

Consider disabling letterbox during breaks. It's a personal preference, I guess... Done

No background on Insane here, I might have to delete and redownload though. make sure to tick widescreen support on Insane as well. Done


Easy (I realize it's not close to completion):

00:21:306 (1) - I realize you're trying to follow the vocals here, but previous rhythm followed the general beat and this is jarring. I suggest you move this forward two ticks. Of course, this leaves the last tick on 00:21:879 (2) - which is no good. I suggest continuing with a circle 00:22:452 (2) - and a slider from 00:23:025 (3) - to 00:23:408. If you want to emphasise the three accents following it extra, you can also just put a circle at 00:23:025 instead. Or use two circles at the two points instead of a slider - the choice is yours! Using a slider is most consistent with the previous notes, though.

...now that was long.

Insane:

I'm not the most skilled player ever, and I tend to read maps more based on music/timing/spacing? than a lot of other people. Take this with a grain of salt. Inconsistencies are also a form of difficulty, too... but a frustrating one?

The rhythm of the first part feels a bit off to me. The issues start with with 00:04:880 (5) - where I expect a repeat like 00:01:823 (8) - etc. Can't find a good word for it qq. In combination with the difficulty-increasing placement of the circles on the slidertracks of the sliders here I find it really hard to read at first. I suggest replacing 00:04:880 (5) with a repeat slider, shifting the next slider back a bit to maintain consistency with the last bar. timeline will look like this: http://puu.sh/8Fzcf.jpg *Fixed*

00:10:995 (1) - this is a bit ninja. I think you want the end-of spinner's hitsound to lead into the circle, but this practically never works out in my experience. it's also far from center where skilled players tend to spin, and the notes directly after it have different timing. There's nothing in the music to warrant it either... thus, I suggest removing this circle. Alternatively move it closer to center (perhaps right in the middle?), where it's easier to reach. *Fixed*

00:15:772 (3) - consider changing this from a slider to a circle, creating a triple. There's a kind of break in the music here and it feels good to show that, and you do the sameish at 00:18:829 (5) - (because the slider is longer it effectively feels the same). You want me to change these sliders into streams?

00:24:944 (8) - you're using 0.5x distance spacing here, and I think you might want to use 1x instead as this plays a bit weird. You used 0.5x for 00:22:842 (2) - 00:23:224 (4) - but that was using a kind of slowdown pattern that only really works for stream-ish circles like that. Stacking 00:24:944 (8) - on 00:25:135 (1) - feels like a good idea to me after that.*Fixed*

00:34:880 (11) - nitpick: you used 0.9x spacing instead of 1x here. *Fixed*

00:35:263 (1) - 0.7x spacing, though this one doesn't feel too bad I guess. 1.0x is already good.

00:36:409 (5) - 0.7x spacing, next is 0.9x etc. I'm not too bothered by this, but idk you might want to be more careful about snap in the future. It still flows quite well though, so no real need to change everything, I know it's annoying. *Fixed* some

01:27:810 (1) - I'd whine about this, but it seems like this is one of those occasions where circles this close after the spinner work. While this felt a bit weird first time I played, might as well keep. This one is already good~.

01:44:817 (4) - At first I thought this played weird because the last time it was handled with two sliders... but actually, it plays fineish (I'm not a fan of this kind of single into slider replacing a triple, but you decide if I'm just whining because I suck) if you change distance snap to 1x instead of 0.5x. You generally use 1x for everything but streams, so the player effectively expects (4) to be 2 lines behind where it actually is now.Do you want me to change it?

01:46:154 (8) - this is kind of a mess when it comes to spacing. from 01:45:581 (7) - to 8 you use 0.7x, from 8 to 9 you use 0.3x, for the stream you use 0.5x... effectively it looks like (8) should be part of the stream, but it's actually one tick behind that.Changed these streams into a sliders so it'll fit the song.

01:47:014 (5) - The spacing to this one should be 1x as well. From there on, it gets more subjective... I personally find this kind of structure combining streams and repeats and 2tick sliders etc... to be very difficult to read. The stream also starts 1 tick early compared to when 01:44:052 (1) - started. from the start of the stream to the end of 01:46:632 (11) - is five ticks, and in general you expect a 1 tick break after an uneven number of ticks, or something similar to it... meh, let's just settle for it feeling weird to me. If you feel ok with reducing the difficulty, you can try this structure http://puu.sh/8FIAj.jpg. You could also just make it a straight stream, use two repeating sliders, or add a 1 tick break then a 3x stream... All you really /have/ to do is fix the spacing, and probably start the stream one tick later.Changed these streams into a sliders so it'll fit the song.

02:02:205 (2) - consider stacking this on 02:02:110 (1) - .*Fixed*

02:17:778 (2) - consider removing this circle. More consistent with stuff after it, follows vocal so it feels cooler, and since kiai just ended lowering the energy like this makes sense. *Fixed*

02:32:778 (9) - nitpick: this circle uses 0.9x spacing instead of 1x which is used around it. *Fixed*

02:36:027 (1) - so does this one. Next is a jump though so no worries there.*Fixed*

02:39:371 (9) - I suggest removing this circle. Sameish reasoning as 02:17:778 (2) - . *Fixed*

03:03:638 (3) - subjectivity time! consider removing this and stacking 03:03:352 (1) - and 03:03:543 (2) - on 03:03:734 (4) - . *Fixed&

03:19:212 (2) - this repeat felt really weird when I played it. I played around a bit and using http://puu.sh/8FL2L.jpg with 2 stacked on 1 and 4 stacked on 3 seems pretty cool. A jump between the two stacks feels pretty natural at somewhere around 2x spacing as well. *Fixed*

Most of these are opinions more than requirements. See what fits~
Thank you very much for the mod!

Zakamutt wrote:

Aight, clarifications and stuff.

General:

Your mp3 file for the song has a bitrate of 320 kbit/s. Because peppy is peppy, the max allowed bitrate is 192 kbit/s. If you can, find a lossless version of it and compress it to 192 kbit/s... but nobody seems to care about that, so you might as well use this file transcoded from 320 to 192 kbit/s: http://puu.sh/8GgPI.mp3. The offset might change when you change bitrates, I'm not sure how that works. People will also have to delete and re-download the map to get the new mp3.

Insane:

For 00:15:772 (3) - I meant to consider changing it from a slider to a circle and stacking it on (2). The spacing checks out and it would look like this http://puu.sh/8Gc1p.jpg. *Changed*

01:44:817 (4) - Yeah, I think the spacing from 01:44:243 (3) - to 01:44:817 (4) - should use 1x snap. Though I'm suddenly playing it fine today orz (probably because my brain worked on it during the night w.) *Fixed*

02:02:110 (1) - Didn't actually realize this until now (or it wasn't like this) but the spacing to this circle is 0.8x. Changing it to 1x should be easy enough and actually looks prettier w.*Fixed*

I suggested you remove the circle at 2:17:778. I now feel retarded, because despite what past_zaka thought, current_zaka feels it plays weird. However, my suggestion now is still a bit different from what you did before. Basically, create a 2 stack into a stacked slider like this: http://puu.sh/8GdY9.jpg (placement of 02:18:638 (4) - not final lol.) basically follows vocal and shit. Considering I already messed this up once do whatever though lol; does feel good to me after several playtests at least. Convenient jump to first note of the three I am talking about: 02:17:683 (1) -. *Changed*

03:03:352 (1) - you didn't change spacing snap after stuff, so spacing to this is this is now at 0.9x instead of 1x.*Fixed*

Now for a consistency problem potentially caused by my recommended changes at 03:19:212 et al (no, keep that change. we're changing the future here!) The three notes starting at 03:22:078 (1) - feel a bit awkward. If you want to keep difficulty increase, you can keep it... but consider this instead: change 03:22:078 (1) - to a slider (running from there until 03:22:460); stack it on 03:21:887 (10) - . Should look somewhat like this: http://puu.sh/8GffY.jpg (you might want to remove nc on 03:22:078 (1) - though.) *Changed*

Aight, that should be all. Not sure if this post counts as kudosable, prolly not.
Thank you very much!!!

also yeah, only 1 kudos per modder (Sorry)

Merged your post~
El SolarBeam
soon™

400th post is a spam www
Topic Starter
Shurelia
:oops:

El SolarBeam wrote:

soon™

400th post is a spam www
lol, www
Arlecchino
okay let's do it now.. `3`
newbie comming..
you win ian..bear menyukai.. full song dari pada short map...;w;
Insane
00:07:747 (6,1,1) - tidak enak dipandang...coba gini ?
00:10:995 (1) - remove ? kasih jarak dari akhir spin ke (2), kalo (1) udh didelete 00:11:473 (2) - (264,280)?
00:27:619 (7) - pindahin ke (312,288) dan ubah slider'a.. gk enak dipandang..plz pke slider normal
00:59:721 (11) - NC
pattern Menurut ane di 01:01:441 (1,2,3) - lebih masuk keirama
01:04:307 (3)- mundurin ke 01:04:689 dan hapus reverse , add slider 1/2 di 01:04:307 - lebih masuk k rhytme
01:06:218 (9) - NC
01:40:040 (4) - distance'a lebih jauh dari (2) ke (3) dan (4) ke (5) ato singkat'a (4) lebih deketin ke (3) dan (5)
01:44:817 (1,2) - hapus circle'a.. dan panjangin slider'a...
02:02:587 (3,4,5) - coba check ini...pattern anyar mas.. tapi kaya'a mash ada yang lebih bagus.. tapi coba aja dulu..nymbung sama rhytme.. tapi kayanya lebih nyambung.. (4) diSS atas.. kalo gak slider repeat...
02:41:759 - gk enak dipandang
02:57:046 (1,2,3,4,5) - check
03:03:161 - add note
03:19:021 (1,3) - Ctrl+g.. biar distance sama..
03:20:740 (2) - hapus reverse.. dan add 1/2 slider di 03:21:122 dan remove note di 03:21:314-
03:33:925 - disini masih ada sound.. kasih note..
03:51:314 - hapus reverse dan kasih note di 03:51:887- dan di 03:52:460
03:55:135 - dari sini.. gk nymbung ke rythme menurut ane.. tolong perbaiki..
btw OD insane +1

Buat easy.. gnti timming point'a..ke inherited..

EDIT : dn buat Solar's Normal.. kasih pertamax.. lol.. it's fine for me.. ( bilang aja males ) #slapped..
hehhe.. iya cape.. nih.. modding jam 3 pagi.. ngntuk jadi'a..
ywdh gitu aja dulu.. jangan lupa open Aimod.. ada ketidak samaan coloum tag.. disitu.. sering''in buka aimod..
Gl with your map Ian.. supporting dari tengah sungai... `3` hope this helped.. `3`
Topic Starter
Shurelia

Marinska wrote:

okay let's do it now.. `3`
newbie comming..
you win ian..bear menyukai.. full song dari pada short map...;w;
Insane
00:07:747 (6,1,1) - tidak enak dipandang...coba gini ? *Changed*
00:10:995 (1) - remove ? kasih jarak dari akhir spin ke (2), kalo (1) udh didelete 00:11:473 (2) - (264,280)? It's already good~ , removing (1) wouldn't fit the song.
00:27:619 (7) - pindahin ke (312,288) dan ubah slider'a.. gk enak dipandang..plz pke slider normal *Fixed*
00:59:721 (11) - NC *Fixed*
pattern Menurut ane di 01:01:441 (1,2,3) - lebih masuk keirama Please provide me a more clear picture, i don't know what's your suggestion
01:04:307 (3)- mundurin ke 01:04:689 dan hapus reverse , add slider 1/2 di 01:04:307 - lebih masuk k rhytme *Changed*
01:06:218 (9) - NC *Fixed*
01:40:040 (4) - distance'a lebih jauh dari (2) ke (3) dan (4) ke (5) ato singkat'a (4) lebih deketin ke (3) dan (5) *Fixed*
01:44:817 (1,2) - hapus circle'a.. dan panjangin slider'a... *Changed*
02:02:587 (3,4,5) - coba check ini...pattern anyar mas.. tapi kaya'a mash ada yang lebih bagus.. tapi coba aja dulu..nymbung sama rhytme.. tapi kayanya lebih nyambung.. (4) diSS atas.. kalo gak slider repeat... Provide better picture please~.
02:41:759 - gk enak dipandang http://puu.sh/8Nspq.jpg Better?
02:57:046 (1,2,3,4,5) - check Changed*
03:03:161 - add note Didn't fit the rhytm~
03:19:021 (1,3) - Ctrl+g.. biar distance sama.. *Fixed*
03:20:740 (2) - hapus reverse.. dan add 1/2 slider di 03:21:122 dan remove note di 03:21:314- *Fixed*
03:33:925 - disini masih ada sound.. kasih note.. *Fixed*
03:51:314 - hapus reverse dan kasih note di 03:51:887- dan di 03:52:460 *Changed*
03:55:135 - dari sini.. gk nymbung ke rythme menurut ane.. tolong perbaiki.. It's Already Good~
btw OD insane +1

Buat easy.. gnti timming point'a..ke inherited.. ok

EDIT : dn buat Solar's Normal.. kasih pertamax.. lol.. it's fine for me.. ( bilang aja males ) #slapped..
hehhe.. iya cape.. nih.. modding jam 3 pagi.. ngntuk jadi'a..
ywdh gitu aja dulu.. jangan lupa open Aimod.. ada ketidak samaan coloum tag.. disitu.. sering''in buka aimod..
Gl with your map Ian.. supporting dari tengah sungai... `3` hope this helped.. `3`
Thank you for the mod!
and thanks for the support~

btw
Maksudnya "you win ian..bear menyukai.. full song dari pada short map...;w;" ?
Arlecchino
[quote="Shurelia"

btw
Maksudnya "you win ian..bear menyukai.. full song dari pada short map...;w;" ?[/quote]

oh lupakan.. since el solar menerima GDmu... ;w;
El why u so TEG4...`3`
El SolarBeam
lol pardon I've said earlier that one of my mapping policy is prioritize a long version map

and for shurelia, you can ask me for mod later if you feel the map has already look decent for rank
(perhaps around 5 mods acquired is enough to make sure I don't need to write too much basic stuff)
Topic Starter
Shurelia

El SolarBeam wrote:

lol pardon I've said earlier that one of my mapping policy is prioritize a long version map

and for shurelia, you can ask me for mod later if you feel the map has already look decent for rank
(perhaps around 5 mods acquired is enough to make sure I don't need to write too much basic stuff)
you mean Full Version song? XD

3/5 mods, to get your mod. . . o3o

edit :

5/5 mods, to get your mod... o3o Xd
Eizan Arizawa
Greetings!
Shurelia-sama here my mod imo hope this helpful
[Easy]
- I think it's good
[Solar's Normal]
- 01:25:326 Just change the end of Slider to 01:25:708
- 01:25:900 Put Circle here
- 02:41:759 Replace Slider change to circle
- 02:42:142 Add Slider here and end the Slider here 02:42:333
[Insane]
- I think it's good
[Luna]
- Will check it later
Good luck and hopefully this will be get ranked soon
SB work still 2% (Still searching more background)
Topic Starter
Shurelia

Eizan Arizawa wrote:

Greetings!
Shurelia-sama here my mod imo hope this helpful
[Easy]
- I think it's good
[Solar's Normal]
- 01:25:326 Just change the end of Slider to 01:25:708 Will tell Solar later
- 01:25:900 Put Circle here Will tell Solar later
- 02:41:759 Replace Slider change to circle Will tell Solar later
- 02:42:142 Add Slider here and end the Slider here 02:42:333 Will tell Solar later
[Insane]
- I think it's good
[Luna]
- Will check it later
Good luck and hopefully this will be get ranked soon
SB work still 2% (Still searching more background)
Thank you very much for your mod! :D
AsprikaQ
random mod

all suggestion

[General]

- soft-hitfinish2 is quite large despite being just a custom hitsound. (Actually, it's too large).
- favourite.jpg change to 1024*768 ?
- I think you need Hard for difficulty distribution

[Easy]

Too much half-beat is used here.

00:14:626 (3) - Bad stack for Easy
00:18:829 (1) - ^
00:27:046 (2) - Don't recommend this in Easy
00:32:970 (4) - ^
00:51:122 (4) - It's very confusing
00:53:607 (5,6,7,8,1,2) - Too much click for Easy
01:09:275 (3) - same as 00:51:122 (4)
01:12:333 (5) - ^
01:20:740 (3,4) - Don't stack it. It's too confuse to read for new player
01:53:033 (1) - ^
02:06:982 (4) - Don't do more than 2 reverses
03:06:982 (3) - ^
03:20:740 (1,2,3,4) - Too much click

[Normal]

All good ;)

[Insane]

00:11:186 (2,3,4) - Add Finish to all
00:18:829 (5) - Better blanket
00:24:753 (8) - Add note
00:24:944 (9) - remove Clap
00:49:212 (1) - As you can hear the rhythm march up, just put the clap in every white beat line
00:55:326 (1) - Remove Finish at tail
01:00:103 (4,7) - swap the place
01:16:728 (4) - Remove Finish at head
01:18:256 (2) - ^
01:25:517 (9) - ^ at tail
01:33:734 (2) - Rework it to follow the vocal
02:02:014 (8) - Add note
02:02:587 (3,4) - Ctrl+G
03:31:441 (6) - move slider here and add note to old place
03:36:600 (9,10,11) - Just make it straight
03:40:231 (1,2) - Better stack it
03:46:536 (4,5) - Ctrl+G
03:52:269 (3) - Stack it or move it so players don't get confuse
03:57:428 (8,1) - It's very hard to read

[Luna]

00:07:747 (8) - Whistle at head
00:08:511 (1) - ^
00:09:275 (2) - It's 1/3 beat spacing
00:21:505 (6) - Clap at head
00:21:887 (1) - ^ at reverse
00:24:562 (7) - Clap
00:25:900 (2) - Remove Clap at tail
00:28:575 (2) - ^
00:33:352 (7) - ^ at head
00:33:734 (8) - Add Clap at head
00:49:212 (1) - As you can hear the rhythm march up, just put the clap in every white beat line
01:00:103 (4,5,6) - Make the distance same please
01:08:129 (3,4) - Just stack the pattern like this or the anti-jump will be too hard
01:21:505 (4,5,6) - Blanket them
01:32:014 (1,2,3) - Make distance same
01:46:345 (1,2,3,4,5,6) - Overmapped..
02:05:645 (1) - same as 00:49:212 (1)
02:27:619 (4,5) - why anti-jump all of sudden
02:28:575 (1,2,3,4) - ^
03:06:791 (1) - Oh this part, try to map along with guitar sound. It's quite epic if you do so.
04:13:097 (9) - End it at 04:13:861
Topic Starter
Shurelia

AsprikaQ wrote:

random mod

all suggestion

[General]

- soft-hitfinish2 is quite large despite being just a custom hitsound. (Actually, it's too large).
- favourite.jpg change to 1024*768 ?
- I think you need Hard for difficulty distribution

[Easy]

Too much half-beat is used here.

00:14:626 (3) - Bad stack for Easy *Fixed*
00:18:829 (1) - ^ *Fixed*
00:27:046 (2) - Don't recommend this in Easy *Changed*
00:32:970 (4) - ^ *Changed*
00:51:122 (4) - It's very confusing *Changed*
00:53:607 (5,6,7,8,1,2) - Too much click for Easy *Changed*
01:09:275 (3) - same as 00:51:122 (4) *Changed*
01:12:333 (5) - ^ *Changed*
01:20:740 (3,4) - Don't stack it. It's too confuse to read for new player *Changed*
01:53:033 (1) - ^ *Changed*
02:06:982 (4) - Don't do more than 2 reverses *Changed*
03:06:982 (3) - ^ *Changed*
03:20:740 (1,2,3,4) - Too much click *Changed*

[Normal]

All good ;)

[Insane]

00:11:186 (2,3,4) - Add Finish to all *Fixed*
00:18:829 (5) - Better blanket *Fixed*
00:24:753 (8) - Add note *Fixed*
00:24:944 (9) - remove Clap *Fixed*
00:49:212 (1) - As you can hear the rhythm march up, just put the clap in every white beat line *Fixed*
00:55:326 (1) - Remove Finish at tail *Fixed*
01:00:103 (4,7) - swap the place *Fixed*
01:16:728 (4) - Remove Finish at head *Fixed*
01:18:256 (2) - ^ *Fixed*
01:25:517 (9) - ^ at tail *Fixed*
01:33:734 (2) - Rework it to follow the vocal *Fixed*
02:02:014 (8) - Add note *Fixed*
02:02:587 (3,4) - Ctrl+G Did stream like that is good? , kinda trappy imo
03:31:441 (6) - move slider here and add note to old place *Fixed*
03:36:600 (9,10,11) - Just make it straight *Fixed*
03:40:231 (1,2) - Better stack it *Fixed*
03:46:536 (4,5) - Ctrl+G *Fixed*
03:52:269 (3) - Stack it or move it so players don't get confuse *Fixed*
03:57:428 (8,1) - It's very hard to read *Fixed*

[Luna]

00:07:747 (8) - Whistle at head
00:08:511 (1) - ^
00:09:275 (2) - It's 1/3 beat spacing
00:21:505 (6) - Clap at head
00:21:887 (1) - ^ at reverse
00:24:562 (7) - Clap
00:25:900 (2) - Remove Clap at tail
00:28:575 (2) - ^
00:33:352 (7) - ^ at head
00:33:734 (8) - Add Clap at head
00:49:212 (1) - As you can hear the rhythm march up, just put the clap in every white beat line
01:00:103 (4,5,6) - Make the distance same please
01:08:129 (3,4) - Just stack the pattern like this or the anti-jump will be too hard
01:21:505 (4,5,6) - Blanket them
01:32:014 (1,2,3) - Make distance same
01:46:345 (1,2,3,4,5,6) - Overmapped..
02:05:645 (1) - same as 00:49:212 (1)
02:27:619 (4,5) - why anti-jump all of sudden
02:28:575 (1,2,3,4) - ^
03:06:791 (1) - Oh this part, try to map along with guitar sound. It's quite epic if you do so.
04:13:097 (9) - End it at 04:13:861
Really, thanks for your mod!
I really appreciate it!
mana vayne

AsprikaQ wrote:

random mod

[Luna]

00:07:747 (8) - Whistle at head fix
00:08:511 (1) - ^ fix
00:09:275 (2) - It's 1/3 beat spacing not fix
00:21:505 (6) - Clap at head fix
00:21:887 (1) - ^ at reverse fix
00:24:562 (7) - Clap fix
00:25:900 (2) - Remove Clap at tail fix
00:28:575 (2) - ^ fix
00:33:352 (7) - ^ at head fix
00:33:734 (8) - Add Clap at head fix
00:49:212 (1) - As you can hear the rhythm march up, just put the clap in every white beat line fix
01:00:103 (4,5,6) - Make the distance same please
01:08:129 (3,4) - Just stack the pattern like this or the anti-jump will be too hard just stack the pattern like now
01:21:505 (4,5,6) - Blanket them fix
01:32:014 (1,2,3) - Make distance same fix
01:46:345 (1,2,3,4,5,6) - Overmapped.. fix
02:05:645 (1) - same as 00:49:212 (1) fix
02:27:619 (4,5) - why anti-jump all of sudden i want surprise in there lol
02:28:575 (1,2,3,4) - ^
03:06:791 (1) - Oh this part, try to map along with guitar sound. It's quite epic if you do so. ok i try
04:13:097 (9) - End it at 04:13:861 fix
thanks for mod ;3
btw shurelia
SPOILER
osu file format v12

[General]
AudioFilename: Kaleidoscope.mp3
AudioLeadIn: 0
PreviewTime: 49212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 190227
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.800006

[Metadata]
Title:Kaleidoscope
TitleUnicode:Kaleidoscope
Artist:Shimotsuki Haruka
ArtistUnicode:霜月はるか
Creator:Shurelia
Version:Luna
Source:星空のメモリア -Eternal Heart-
Tags:Hoshizora no Memoria favorite eroge Visual Novel moe opening
BeatmapID:424966
BeatmapSetID:169622

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"favorite.jpg",0,0
//Break Periods
2,165017,173389
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
486,382.165605095541,4,2,1,60,1,0
49212,-100,4,2,1,60,0,1
61250,-100,4,2,1,60,0,0
67364,-100,4,2,1,60,0,0
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217364,-100,4,2,1,60,0,1
229403,-100,4,2,1,60,0,0
253092,-200,4,2,1,60,0,0


[Colours]
Combo1 : 255,255,255
Combo2 : 0,255,255
Combo3 : 0,0,255
Combo4 : 0,0,128

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152,104,47970,1,0,0:0:0:0:
128,136,48065,1,0,0:0:0:0:
160,288,48161,1,0,0:0:0:0:
184,256,48256,1,0,0:0:0:0:
208,224,48352,1,0,0:0:0:0:
304,72,48447,2,0,L|360:72,1,55
448,208,48638,2,0,L|472:272,1,55
296,240,48829,2,0,P|336:200|352:152,1,55
120,80,49212,5,0,0:0:0:0:
120,80,49594,1,0,0:0:0:0:
288,160,49785,1,8,0:0:0:0:
40,296,50167,1,8,0:0:0:0:
344,272,50549,2,0,L|344:160,1,110,8|0,0:0|0:0,0:0:0:0:
432,48,50931,1,8,0:0:0:0:
264,200,51122,1,0,0:0:0:0:
112,48,51314,1,8,0:0:0:0:
256,56,51505,1,8,0:0:0:0:
184,208,51696,5,8,0:0:0:0:
408,352,51887,1,8,0:0:0:0:
408,152,52078,1,8,0:0:0:0:
280,328,52269,2,0,P|248:272|240:104,1,220
384,152,52842,6,0,L|416:208,2,55
152,144,53224,2,0,L|112:216,2,55
256,56,53607,1,8,0:0:0:0:
256,256,53798,1,0,0:0:0:0:
384,152,53989,1,8,0:0:0:0:
152,144,54180,1,0,0:0:0:0:
256,192,54371,2,0,L|352:112,1,110,8|8,0:0|0:0,0:0:0:0:
440,40,54753,1,0,0:0:0:0:
288,160,54944,1,8,0:0:0:0:
496,296,55135,1,0,0:0:0:0:
264,352,55326,6,0,P|208:344|152:296,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
352,224,55900,1,8,0:0:0:0:
160,264,56091,1,0,0:0:0:0:
96,88,56282,1,8,0:0:0:0:
96,88,56473,1,0,0:0:0:0:
96,88,56664,2,0,B|144:120|184:56|208:120|232:80|312:136,1,220,8|8,0:0|0:0,0:0:0:0:
400,208,57237,6,0,L|400:328,1,110,0|8,0:0|0:0,0:0:0:0:
256,352,57619,2,0,L|256:240,1,110,0|8,0:0|0:0,0:0:0:0:
112,152,58001,2,0,L|112:280,1,110,0|8,0:0|0:0,0:0:0:0:
256,256,58384,2,0,L|328:160,1,110,0|8,0:0|0:0,0:0:0:0:
360,352,58766,2,0,L|472:304,1,110,0|8,0:0|0:0,0:0:0:0:
308,183,59148,2,0,L|224:80,1,110,0|8,0:0|0:0,0:0:0:0:
432,144,59530,1,0,0:0:0:0:
432,320,59721,5,8,0:0:0:0:
468,296,59817,1,0,0:0:0:0:
480,248,59912,1,0,0:0:0:0:
304,208,60103,1,8,0:0:0:0:
272,216,60198,1,0,0:0:0:0:
248,256,60294,1,0,0:0:0:0:
344,320,60485,2,0,P|392:256|384:120,1,220,8|8,0:0|0:0,0:0:0:0:
256,240,61059,6,0,L|196:200,1,55
256,336,61250,2,0,L|204:368,1,55
136,344,61441,5,0,0:0:0:0:
136,344,61632,2,0,P|80:272|72:136,1,220
68,148,62205,1,0,0:0:0:0:
296,56,62396,1,0,0:0:0:0:
296,56,62587,1,0,0:0:0:0:
464,176,62778,1,0,0:0:0:0:
312,152,62970,1,0,0:0:0:0:
312,312,63161,2,0,P|192:240|116:240,1,220
36,100,63734,1,0,0:0:0:0:
116,240,63925,5,0,0:0:0:0:
152,32,64116,1,0,0:0:0:0:
152,32,64307,2,0,P|256:64|360:36,2,220
296,176,65263,2,0,P|296:216|264:284,1,110
144,176,65645,1,0,0:0:0:0:
96,336,65836,1,0,0:0:0:0:
16,176,66027,1,0,0:0:0:0:
144,64,66218,6,0,L|208:64,1,55
305,150,66409,2,0,L|236:152,1,55
152,236,66600,2,0,L|236:236,1,55
320,328,66791,2,0,L|240:328,1,55
152,240,66982,2,0,L|128:172,1,55
240,92,67173,2,0,L|300:56,1,55
344,200,67364,1,0,0:0:0:0:
160,208,67556,6,0,P|96:160|88:104,1,110
256,24,67938,1,0,0:0:0:0:
240,264,68129,1,0,0:0:0:0:
228,232,68320,1,0,0:0:0:0:
440,124,68511,1,0,0:0:0:0:
480,96,68702,1,0,0:0:0:0:
152,136,68893,1,0,0:0:0:0:
132,168,69084,2,0,L|76:276,1,110
364,252,69466,2,0,L|304:156,1,110
64,216,69849,2,0,L|48:268,2,55
364,256,70231,6,0,P|420:304|436:360,1,110
236,20,70613,2,0,P|180:72|176:128,1,110
224,288,70995,1,0,0:0:0:0:
248,328,71186,1,0,0:0:0:0:
384,152,71377,1,0,0:0:0:0:
408,112,71568,1,0,0:0:0:0:
184,24,71759,1,0,0:0:0:0:
168,56,71950,2,0,P|124:104|128:168,1,110
360,168,72333,2,0,P|352:216|300:264,1,110
104,256,72715,2,0,P|144:216|208:208,1,110
412,196,73097,2,0,P|444:172|468:108,2,110
188,336,73670,6,0,P|124:256|148:144,1,220
356,48,74243,2,0,P|428:112|452:240,2,220
184,336,75390,1,0,0:0:0:0:
136,320,75581,1,0,0:0:0:0:
360,192,75772,2,0,L|240:192,1,110
468,348,76154,5,0,0:0:0:0:
484,316,76345,1,0,0:0:0:0:
336,112,76536,1,0,0:0:0:0:
336,152,76728,2,0,L|336:272,1,110
100,240,77110,2,0,P|92:192|104:128,1,110
336,64,77492,2,0,P|344:104|336:172,2,110
208,224,78065,1,0,0:0:0:0:
208,224,78256,2,0,P|168:184|160:128,1,110
336,64,78638,2,0,P|376:72|444:60,1,110
376,256,79021,1,0,0:0:0:0:
464,176,79212,1,0,0:0:0:0:
360,96,79403,1,0,0:0:0:0:
264,208,79594,5,0,0:0:0:0:
232,224,79689,1,0,0:0:0:0:
200,240,79785,2,0,P|128:248|80:224,1,110
40,104,80167,1,0,0:0:0:0:
176,168,80358,1,0,0:0:0:0:
120,72,80549,2,0,P|192:64|248:96,1,110
264,200,80931,1,0,0:0:0:0:
280,240,81122,5,0,0:0:0:0:
376,72,81314,1,0,0:0:0:0:
376,72,81409,1,0,0:0:0:0:
376,72,81505,2,0,P|272:80|208:216,1,220
360,224,82078,1,0,0:0:0:0:
328,344,82269,2,0,P|432:336|464:224,1,220
432,56,82842,6,0,L|296:56,1,110
232,176,83224,1,0,0:0:0:0:
232,176,83415,1,0,0:0:0:0:
96,32,83607,1,0,0:0:0:0:
176,248,83989,1,0,0:0:0:0:
432,176,84371,1,0,0:0:0:0:
432,176,84753,2,0,L|344:96,1,110
112,120,85326,1,0,0:0:0:0:
184,232,85517,2,0,L|128:332,1,110
256,192,85900,12,0,87619,0:0:0:0:
96,96,87810,5,0,0:0:0:0:
264,104,88001,1,0,0:0:0:0:
144,236,88193,1,0,0:0:0:0:
272,168,88384,1,0,0:0:0:0:
304,144,88479,1,0,0:0:0:0:
336,136,88575,1,0,0:0:0:0:
416,184,88670,5,0,0:0:0:0:
440,160,88765,1,0,0:0:0:0:
460,128,88861,1,0,0:0:0:0:
512,216,88957,1,0,0:0:0:0:
500,240,89052,1,0,0:0:0:0:
492,268,89148,6,0,L|260:268,1,220
152,344,89721,2,0,P|96:296|84:260,1,110
176,128,90103,2,0,P|224:176|232:220,1,110
328,316,90485,1,0,0:0:0:0:
428,184,90677,2,0,L|200:184,1,220
68,64,91250,1,0,0:0:0:0:
224,96,91441,2,0,B|200:136|232:160|192:216,1,110
40,248,91823,1,0,0:0:0:0:
136,368,92014,5,0,0:0:0:0:
136,368,92110,1,0,0:0:0:0:
136,368,92205,2,0,P|200:360|252:312,1,110
384,224,92587,1,0,0:0:0:0:
240,152,92778,1,0,0:0:0:0:
280,304,92970,1,0,0:0:0:0:
384,128,93161,1,0,0:0:0:0:
288,56,93352,2,0,L|160:56,1,110
76,140,93734,1,0,0:0:0:0:
120,316,93925,1,0,0:0:0:0:
220,196,94116,5,0,0:0:0:0:
220,196,94307,2,0,L|336:196,1,110
448,240,94689,1,0,0:0:0:0:
360,136,94880,2,0,P|360:64|316:16,1,110,0|0,0:0|0:0,0:0:0:0:
176,56,95263,2,0,P|104:152|96:252,1,220
240,312,95836,1,0,0:0:0:0:
224,184,96027,2,0,P|272:144|336:144,2,110
304,344,96600,2,0,P|360:320|396:264,2,110
224,184,97173,5,0,0:0:0:0:
304,348,97364,1,0,0:0:0:0:
420,232,97556,1,0,0:0:0:0:
372,48,97747,2,0,P|288:48|240:88,1,110
192,184,98129,1,0,0:0:0:0:
336,152,98320,2,0,P|336:244|256:348,2,220
268,60,99275,6,0,P|324:28|384:60,1,110
432,136,99657,1,0,0:0:0:0:
256,208,99849,1,8,0:0:0:0:
412,296,100040,1,0,0:0:0:0:
336,104,100231,1,0,0:0:0:0:
448,220,100422,1,8,0:0:0:0:
320,328,100613,1,0,0:0:0:0:
160,264,100804,2,0,P|144:208|160:152,1,110
232,48,101186,5,4,0:0:0:0:
272,56,101282,1,0,0:0:0:0:
312,72,101377,2,0,P|384:128|368:256,1,220
240,160,101950,2,0,P|192:160|136:212,1,110
316,312,102333,2,0,P|372:272|388:224,1,110
144,96,102715,2,0,P|112:184|124:312,2,220
264,44,103670,1,0,0:0:0:0:
144,96,103861,1,0,0:0:0:0:
216,256,104052,5,0,0:0:0:0:
216,256,104148,1,0,0:0:0:0:
216,256,104243,2,0,P|272:264|340:240,1,110
432,80,104817,1,0,0:0:0:0:
400,56,104912,1,0,0:0:0:0:
360,44,105008,1,0,0:0:0:0:
256,96,105199,2,0,L|256:224,1,110
88,132,105581,2,0,L|88:20,2,110
256,208,106154,1,0,0:0:0:0:
140,288,106345,6,0,P|96:256|96:180,1,110
290,164,106728,2,0,P|338:190|368:236,1,110
204,340,107110,2,0,P|220:300|280:264,1,110
396,140,107492,5,0,0:0:0:0:
396,140,107683,2,0,P|356:76|304:60,1,110
164,144,108065,2,0,P|117:172|94:221,1,110
176,324,108447,1,0,0:0:0:0:
256,228,108638,1,0,0:0:0:0:
368,308,108829,2,0,L|368:196,1,110
280,72,109212,5,0,0:0:0:0:
124,72,109403,1,0,0:0:0:0:
256,228,109594,1,0,0:0:0:0:
200,120,109785,1,0,0:0:0:0:
120,248,109976,2,0,P|220:212|336:248,1,220
280,76,110549,6,0,P|192:52|72:100,2,220
416,96,111505,2,0,L|416:220,1,110
348,312,111887,1,0,0:0:0:0:
248,184,112078,1,0,0:0:0:0:
348,224,112269,1,0,0:0:0:0:
232,264,112460,2,0,P|180:296|120:280,1,110
144,136,113033,5,0,0:0:0:0:
160,112,113129,1,0,0:0:0:0:
184,96,113224,2,0,L|296:76,1,110
440,80,113607,1,0,0:0:0:0:
336,256,113798,1,0,0:0:0:0:
488,164,113989,1,0,0:0:0:0:
400,316,114180,1,0,0:0:0:0:
240,192,114562,5,0,0:0:0:0:
80,88,114753,1,0,0:0:0:0:
220,92,114944,1,0,0:0:0:0:
148,208,115135,1,0,0:0:0:0:
24,96,115326,1,0,0:0:0:0:
240,192,115517,1,0,0:0:0:0:
56,320,115708,1,0,0:0:0:0:
148,208,115900,5,0,0:0:0:0:
280,328,116091,1,0,0:0:0:0:
156,296,116282,1,0,0:0:0:0:
240,192,116473,2,0,L|360:252,2,110
388,84,117046,2,0,L|264:84,1,110
160,32,117428,2,0,P|116:76|112:136,1,110
276,116,117810,2,0,P|276:176|232:256,1,110
168,336,118193,2,0,P|280:372|392:316,1,220
440,168,118766,2,0,P|324:148|224:176,1,220
152,72,119339,5,0,0:0:0:0:
152,72,119435,1,0,0:0:0:0:
152,72,119530,2,0,P|100:84|60:152,1,110
240,160,119912,1,0,0:0:0:0:
84,264,120103,1,0,0:0:0:0:
240,160,120294,1,0,0:0:0:0:
448,248,120677,5,0,0:0:0:0:
448,248,120772,1,0,0:0:0:0:
448,248,120868,1,0,0:0:0:0:
448,248,121059,2,0,L|328:248,1,110
240,160,121441,1,0,0:0:0:0:
336,248,121632,1,0,0:0:0:0:
176,336,121823,1,0,0:0:0:0:
88,192,122014,5,0,0:0:0:0:
88,192,122205,2,0,P|80:264|108:300,1,110
240,220,122587,2,0,P|256:160|336:120,2,110
352,284,123161,1,0,0:0:0:0:
444,192,123352,2,0,P|468:272|380:384,1,220
296,320,123925,2,0,B|240:344|240:344|184:320,1,110
128,248,124307,5,0,0:0:0:0:
144,224,124403,1,0,0:0:0:0:
168,208,124498,1,0,0:0:0:0:
192,192,124594,1,0,0:0:0:0:
224,184,124689,1,0,0:0:0:0:
256,176,124785,1,0,0:0:0:0:
288,176,124880,1,0,0:0:0:0:
320,176,124976,1,0,0:0:0:0:
352,184,125071,2,0,L|392:132,1,55
268,32,125263,2,0,L|236:96,1,55
352,184,125454,1,0,0:0:0:0:
240,272,125645,5,0,0:0:0:0:
88,88,126027,2,0,L|88:216,1,110,0|8,0:0|0:0,0:0:0:0:
240,272,126600,1,8,0:0:0:0:
264,104,126982,2,0,P|320:80|380:80,1,110,8|0,0:0|0:0,0:0:0:0:
332,244,127364,2,0,P|353:293|401:319,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
392,72,127938,1,0,0:0:0:0:
264,104,128129,1,8,0:0:0:0:
392,232,128320,2,0,P|332:168|288:156,1,110,0|8,0:0|0:0,0:0:0:0:
216,312,128702,5,0,0:0:0:0:
112,232,128893,1,8,0:0:0:0:
80,192,129084,2,0,L|152:104,1,110,0|8,0:0|0:0,0:0:0:0:
392,232,129657,1,8,0:0:0:0:
392,232,130040,2,8,P|376:120|272:44,1,220
132,144,130613,5,0,0:0:0:0:
108,176,130804,1,8,0:0:0:0:
256,324,130995,1,0,0:0:0:0:
304,312,131186,1,8,0:0:0:0:
212,132,131377,1,0,0:0:0:0:
176,88,131568,1,8,0:0:0:0:
40,228,131759,6,0,P|124:228|272:268,1,220
208,80,132333,1,8,0:0:0:0:
440,232,132715,1,8,0:0:0:0:
256,260,133097,2,8,P|192:180|80:140,1,220
248,28,133670,5,0,0:0:0:0:
248,28,133766,1,0,0:0:0:0:
248,28,133861,2,0,P|328:32|376:56,1,110,8|0,0:0|0:0,0:0:0:0:
296,188,134243,2,8,P|296:300|196:360,2,220
384,64,135199,1,0,0:0:0:0:
248,28,135390,2,0,P|196:80|176:144,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
108,104,135963,1,0,0:0:0:0:
220,228,136154,2,8,P|340:228|412:148,1,220
256,24,136728,2,0,L|256:144,1,110,0|8,0:0|0:0,0:0:0:0:
176,216,137110,2,0,P|248:264|288:256,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
40,116,137683,5,0,0:0:0:0:
40,116,137778,1,0,0:0:0:0:
40,116,137874,2,0,P|40:236|76:344,1,220
148,256,138447,1,8,0:0:0:0:
260,356,138638,1,0,0:0:0:0:
356,276,138829,2,0,P|416:244|432:192,1,110,0|8,0:0|0:0,0:0:0:0:
308,160,139212,1,0,0:0:0:0:
432,72,139403,1,0,0:0:0:0:
300,40,139594,2,0,P|180:56|96:128,1,220,0|8,0:0|0:0,0:0:0:0:
256,192,140167,2,0,P|324:260|464:256,1,220
328,340,140740,5,0,0:0:0:0:
376,184,140931,2,0,P|360:112|316:80,2,110
328,340,141505,1,8,0:0:0:0:
252,192,141696,1,0,0:0:0:0:
180,324,141887,2,0,P|128:320|88:272,1,110,0|8,0:0|0:0,0:0:0:0:
168,148,142269,1,0,0:0:0:0:
332,272,142460,1,0,0:0:0:0:
384,184,142651,5,0,0:0:0:0:
360,160,142747,1,0,0:0:0:0:
336,136,142842,1,0,0:0:0:0:
308,116,142938,2,0,L|280:56,1,55
204,176,143129,2,0,L|160:228,1,55
96,100,143320,2,0,L|152:56,1,55
204,176,143511,2,0,L|252:224,1,55
376,316,143798,6,0,B|416:276|392:244|400:200,1,110
168,64,144371,2,0,B|112:112|144:136|120:176,1,110,0|8,0:0|0:0,0:0:0:0:
48,268,144944,1,8,0:0:0:0:
64,308,145135,2,0,P|124:348|184:336,1,110,0|8,0:0|0:0,0:0:0:0:
364,284,145517,1,0,0:0:0:0:
376,240,145708,1,8,0:0:0:0:
184,92,145900,1,0,0:0:0:0:
220,72,146091,1,8,0:0:0:0:
164,252,146282,1,0,0:0:0:0:
348,104,146473,2,0,P|296:156|220:160,1,110,8|0,0:0|0:0,0:0:0:0:
64,88,146855,5,8,0:0:0:0:
64,88,146950,1,0,0:0:0:0:
64,88,147046,2,0,P|64:184|112:304,1,220
208,364,147619,1,8,0:0:0:0:
244,364,147810,1,0,0:0:0:0:
360,256,148001,2,8,P|420:216|444:68,1,220
336,20,148575,5,0,0:0:0:0:
312,36,148766,1,8,0:0:0:0:
56,88,148957,1,0,0:0:0:0:
80,120,149148,1,8,0:0:0:0:
336,160,149339,2,0,L|268:264,1,110,0|8,0:0|0:0,0:0:0:0:
180,228,149721,1,0,0:0:0:0:
360,232,149912,5,8,0:0:0:0:
360,232,150008,1,0,0:0:0:0:
360,232,150103,2,0,P|332:156|220:64,1,220
200,256,150677,2,0,L|84:192,1,110,8|0,0:0|0:0,0:0:0:0:
260,144,151059,2,0,L|144:80,1,110,8|0,0:0|0:0,0:0:0:0:
312,172,151441,2,0,L|196:108,1,110,8|0,0:0|0:0,0:0:0:0:
252,288,151823,2,0,L|136:224,1,110,8|0,0:0|0:0,0:0:0:0:
304,316,152205,2,0,L|188:252,1,110,8|0,0:0|0:0,0:0:0:0:
364,204,152587,2,0,L|248:140,1,110,8|0,0:0|0:0,0:0:0:0:
408,248,152970,2,0,L|512:332,1,110,8|0,0:0|0:0,0:0:0:0:
404,360,153352,5,8,0:0:0:0:
408,248,153543,2,0,L|408:136,1,110,0|8,0:0|0:0,0:0:0:0:
308,248,153925,2,0,L|308:132,1,110,0|8,0:0|0:0,0:0:0:0:
180,192,154307,2,0,L|48:192,1,110,0|8,0:0|0:0,0:0:0:0:
184,76,154689,2,0,L|52:76,1,110,0|8,0:0|0:0,0:0:0:0:
180,192,155071,1,0,0:0:0:0:
196,220,155263,1,8,0:0:0:0:
356,148,155454,1,0,0:0:0:0:
320,164,155645,1,8,0:0:0:0:
136,304,156027,5,8,0:0:0:0:
280,252,156218,1,0,0:0:0:0:
128,216,156409,2,0,P|56:152|112:52,1,220
320,164,157173,2,0,P|369:253|296:324,1,220
472,240,157747,1,0,0:0:0:0:
408,84,157938,2,0,B|260:40|204:160,1,220
344,272,158511,2,0,P|280:304|132:236,1,220
392,192,159275,1,0,0:0:0:0:
392,192,159466,6,0,P|368:128|328:92,1,110
204,24,160040,1,0,0:0:0:0:
260,196,160422,1,0,0:0:0:0:
124,272,160613,1,0,0:0:0:0:
256,352,160804,1,0,0:0:0:0:
392,192,161186,1,0,0:0:0:0:
392,192,161377,1,0,0:0:0:0:
208,152,161759,6,0,P|144:144|76:164,1,110
160,256,162142,2,0,P|216:272|280:256,1,110
256,192,162524,12,0,164817,0:0:0:0:
80,80,173989,5,0,0:0:0:0:
208,84,174180,1,0,0:0:0:0:
80,188,174371,1,0,0:0:0:0:
80,188,174562,2,0,P|68:304|132:376,2,220
184,276,175517,2,0,L|300:276,1,110
388,184,175900,1,0,0:0:0:0:
220,192,176091,1,0,0:0:0:0:
296,276,176282,1,0,0:0:0:0:
372,64,176664,1,0,0:0:0:0:
232,132,177046,5,0,0:0:0:0:
392,136,177237,1,0,0:0:0:0:
484,224,177428,1,0,0:0:0:0:
356,288,177619,2,0,P|276:200|164:184,2,220
216,344,178575,2,0,P|144:352|100:336,1,110
20,228,178957,2,0,P|40:168|84:132,1,110
156,236,179339,2,0,P|232:224|272:188,1,110
168,96,179721,1,0,0:0:0:0:
344,72,180103,5,0,0:0:0:0:
440,200,180294,1,0,0:0:0:0:
344,72,180485,1,0,0:0:0:0:
312,204,180677,1,0,0:0:0:0:
312,204,180868,2,0,P|264:296|136:308,1,220
64,68,181632,5,0,0:0:0:0:
208,184,181823,1,0,0:0:0:0:
64,68,182014,2,0,P|64:156|84:180,1,110
208,112,182396,2,0,P|261:100|313:116,1,110
248,272,182778,1,0,0:0:0:0:
148,160,182970,1,0,0:0:0:0:
88,352,183161,5,0,0:0:0:0:
16,192,183352,1,0,0:0:0:0:
256,192,183543,1,0,0:0:0:0:
256,192,183638,1,0,0:0:0:0:
256,192,183734,1,0,0:0:0:0:
256,192,183829,12,0,186409,0:0:0:0:
128,264,186982,5,0,0:0:0:0:
248,156,187173,1,0,0:0:0:0:
76,160,187364,1,0,0:0:0:0:
288,296,187556,1,0,0:0:0:0:
288,296,187938,5,0,0:0:0:0:
440,188,188129,2,0,L|472:124,1,55
256,64,188511,2,0,L|208:104,1,55
264,256,188893,2,0,L|324:300,1,55
256,64,189466,6,0,L|191:65,1,55
40,188,189849,2,0,L|84:236,1,55
272,232,190231,2,0,L|328:208,1,55
180,88,190613,1,0,0:0:0:0:
320,304,190995,1,0,0:0:0:0:
320,304,191377,5,0,0:0:0:0:
320,304,191568,2,0,P|392:256|400:228,1,110
268,180,192142,2,0,P|296:112|340:88,1,110
448,328,192906,6,0,L|392:276,1,55
224,200,193288,2,0,L|192:252,1,55
116,304,193670,1,0,0:0:0:0:
400,80,194052,6,0,L|368:136,1,55
224,200,194435,2,0,L|256:260,1,55
452,264,194817,2,0,L|416:316,1,55
344,176,195199,1,0,0:0:0:0:
60,268,195772,6,0,L|48:192,1,55
136,104,196154,1,0,0:0:0:0:
416,116,196728,1,0,0:0:0:0:
256,332,197301,1,0,0:0:0:0:
256,192,197683,12,0,198829,0:0:0:0:
112,72,199021,5,0,0:0:0:0:
192,176,199212,1,0,0:0:0:0:
60,196,199403,2,0,P|84:252|132:284,1,110
252,52,199976,1,0,0:0:0:0:
432,240,200358,2,0,P|424:296|372:332,1,110
216,288,200740,2,0,P|232:216|272:176,2,110
44,100,201314,5,0,0:0:0:0:
60,276,201505,1,0,0:0:0:0:
189,93,201696,1,0,0:0:0:0:
60,276,201887,1,0,0:0:0:0:
176,168,202078,5,0,0:0:0:0:
176,168,202173,1,0,0:0:0:0:
176,168,202269,2,0,P|264:168|308:180,1,110
420,292,202651,2,0,P|436:212|424:176,1,110
364,72,203033,1,0,0:0:0:0:
216,288,203415,5,0,0:0:0:0:
88,56,203798,2,0,P|64:112|80:176,1,110
216,120,204180,2,0,P|236:184|216:236,1,110
64,324,204562,1,0,0:0:0:0:
224,224,204753,1,0,0:0:0:0:
64,324,204944,1,0,0:0:0:0:
280,320,205135,6,0,B|240:224|160:232|160:232|152:144,1,220
44,76,205708,1,0,0:0:0:0:
176,304,206091,1,0,0:0:0:0:
340,96,206473,1,0,0:0:0:0:
112,224,206855,1,0,0:0:0:0:
320,232,207046,1,0,0:0:0:0:
184,80,207237,1,0,0:0:0:0:
320,232,207428,5,0,0:0:0:0:
128,144,207619,1,0,0:0:0:0:
288,96,207810,1,0,0:0:0:0:
168,268,208001,1,0,0:0:0:0:
320,264,208193,1,0,0:0:0:0:
320,264,208384,2,0,P|420:208|428:112,1,220
168,112,208957,6,0,L|108:208,1,110
248,260,209339,2,0,L|304:152,1,110
121,189,209721,2,0,P|84:276|84:308,1,110
248,260,210103,2,0,P|275:212|285:159,1,110
252,32,210485,1,0,0:0:0:0:
384,56,210677,1,0,0:0:0:0:
328,144,210868,5,0,0:0:0:0:
336,176,210963,1,0,0:0:0:0:
332,220,211059,1,0,0:0:0:0:
320,256,211154,1,0,0:0:0:0:
304,288,211250,1,0,0:0:0:0:
280,316,211345,1,0,0:0:0:0:
260,336,211441,2,0,P|200:368|72:284,1,220
196,208,212014,1,0,0:0:0:0:
80,112,212205,2,0,P|188:72|300:96,1,220
196,208,212778,5,0,0:0:0:0:
304,304,212970,2,0,P|356:248|324:108,1,220
196,208,213543,1,0,0:0:0:0:
304,292,213734,1,0,0:0:0:0:
196,208,213925,1,0,0:0:0:0:
124,316,214116,1,0,0:0:0:0:
260,320,214307,1,0,0:0:0:0:
260,320,214403,1,0,0:0:0:0:
260,320,214498,6,0,P|252:216|312:96,1,220
196,28,215071,1,0,0:0:0:0:
296,112,215263,2,0,P|340:80|416:84,2,110
368,224,215836,1,0,0:0:0:0:
280,320,216027,6,0,L|208:264,1,55
208,156,216218,2,0,L|251:189,1,55,0|0,0:0|0:0,0:0:0:0:
383,193,216409,2,0,L|340:160,1,55,0|0,0:0|0:0,0:0:0:0:
344,40,216600,2,0,L|387:73,1,55,0|0,0:0|0:0,0:0:0:0:
296,136,216791,2,0,P|264:208|204:236,2,110
196,52,217364,6,0,P|284:28|372:52,1,180
472,196,217938,1,0,0:0:0:0:
236,316,218320,2,0,L|236:200,1,110
392,88,218702,2,0,L|392:224,1,110
248,288,219084,1,0,0:0:0:0:
176,120,219275,1,0,0:0:0:0:
248,288,219466,1,0,0:0:0:0:
96,288,219657,1,0,0:0:0:0:
96,288,219849,2,0,P|68:216|76:160,1,110
216,52,220231,5,0,0:0:0:0:
216,52,220422,2,0,B|248:132|176:200|216:276,1,220
376,336,220995,1,0,0:0:0:0:
96,80,221377,1,0,0:0:0:0:
360,88,221759,2,0,P|376:160|368:216,1,110
252,140,222142,1,0,0:0:0:0:
152,200,222333,2,0,P|136:128|144:72,1,110
252,140,222715,1,0,0:0:0:0:
152,200,222906,1,0,0:0:0:0:
212,88,223097,1,0,0:0:0:0:
284,200,223288,5,0,0:0:0:0:
284,200,223479,2,0,P|316:316|420:352,1,220
392,208,224052,2,0,P|360:160|304:148,1,110
220,276,224435,2,0,P|172:252|160:192,1,110
68,44,224817,2,0,P|28:76|24:152,1,110
148,132,225199,6,0,L|240:208,1,110
360,120,225581,1,0,0:0:0:0:
472,232,225772,2,0,P|436:308|384:320,1,110
302,248,226154,2,0,P|312:188|288:144,1,110
164,252,226536,2,0,P|112:204|116:152,1,110
204,40,226919,2,0,P|256:108|248:168,1,110
164,252,227301,1,0,0:0:0:0:
260,128,227492,5,0,0:0:0:0:
260,128,227683,2,0,P|324:184|332:224,1,110
248,308,228065,1,2,0:0:0:0:
248,308,228256,2,0,P|160:296|132:272,1,110
160,132,228638,2,0,P|216:120|284:136,1,110
152,240,229021,1,0,0:0:0:0:
128,104,229212,5,0,0:0:0:0:
144,80,229307,1,0,0:0:0:0:
164,64,229403,1,0,0:0:0:0:
184,52,229498,1,0,0:0:0:0:
208,44,229594,2,0,P|280:96|296:152,1,110
24,340,230358,1,0,0:0:0:0:
24,340,230549,2,0,B|136:336|136:336|192:308|256:348,1,220
224,176,231122,1,0,0:0:0:0:
144,248,231314,6,0,P|56:192|64:76,1,220
144,152,231887,1,0,0:0:0:0:
60,88,232078,1,0,0:0:0:0:
144,152,232269,1,0,0:0:0:0:
32,212,232460,1,0,0:0:0:0:
176,64,232651,5,0,0:0:0:0:
176,64,232842,2,0,L|296:64,1,110
408,296,233415,1,0,0:0:0:0:
156,212,233798,2,0,B|256:168|256:168|296:200|376:176,1,220
224,320,234562,1,0,0:0:0:0:
72,272,234753,1,0,0:0:0:0:
304,248,235135,6,0,P|240:208|232:176,1,110
356,124,235517,2,0,P|324:84|264:56,1,110
148,100,235900,5,0,0:0:0:0:
300,172,236091,1,0,0:0:0:0:
148,224,236282,1,0,0:0:0:0:
280,104,236473,1,0,0:0:0:0:
204,236,236664,1,0,0:0:0:0:
320,288,236855,1,0,0:0:0:0:
428,212,237046,2,0,L|428:148,2,55
204,236,237428,2,0,L|204:160,2,55
96,332,237810,6,0,L|48:296,1,55
68,168,238001,2,0,L|124:204,1,55
248,180,238193,2,0,L|196:128,1,55
248,32,238384,2,0,L|328:56,1,55
352,208,238575,1,0,0:0:0:0:
96,288,238766,6,0,P|48:176|88:92,1,220
212,216,239339,2,0,P|268:184|280:128,1,110
412,152,239721,2,0,P|432:201|481:224,1,110
392,320,240103,2,0,P|336:332|264:300,1,110
348,200,240485,2,0,L|348:140,2,55
208,244,240868,2,0,L|208:300,2,55
88,192,241250,2,0,L|32:192,4,55
224,76,241823,6,0,P|336:64|456:84,1,220
328,244,242396,1,0,0:0:0:0:
400,120,242587,2,0,L|340:220,1,110
176,224,242970,1,0,0:0:0:0:
256,104,243161,2,0,L|196:196,1,110
328,244,243543,1,0,0:0:0:0:
256,104,243734,2,0,L|316:224,1,110
104,80,244116,1,0,0:0:0:0:
272,84,244307,2,0,L|162:84,1,110
340,88,244689,1,0,0:0:0:0:
400,296,244880,6,0,P|296:344|196:288,1,220
308,112,245454,2,0,L|308:256,1,110
116,106,245836,2,0,L|116:216,1,110
248,304,246218,2,0,P|296:336|368:340,1,110
480,248,246600,2,0,P|416:220|348:232,1,110
224,160,246982,2,0,P|288:128|352:128,1,110
488,44,247364,2,0,P|408:24|336:44,1,110
248,144,247747,6,0,L|248:88,2,55
344,52,248129,2,0,P|408:104|408:272,1,220
188,124,248893,1,0,0:0:0:0:
344,172,249084,2,0,P|320:292|224:324,1,220
100,216,249657,2,0,P|212:192|268:96,1,220
488,264,250422,2,0,P|432:264|380:288,1,110
264,340,250804,5,0,0:0:0:0:
352,220,250995,1,0,0:0:0:0:
152,224,251186,1,0,0:0:0:0:
260,24,251377,1,0,0:0:0:0:
132,348,251759,1,0,0:0:0:0:
456,148,252142,1,0,0:0:0:0:
64,140,252524,1,0,0:0:0:0:
388,352,252906,1,0,0:0:0:0:
256,216,253097,2,0,L|256:-16,1,220
256,192,254243,12,0,257301,0:0:0:0:
El SolarBeam

Eizan Arizawa wrote:

Greetings!
Shurelia-sama here my mod imo hope this helpful
[Solar's Normal]
- 01:25:326 Just change the end of Slider to 01:25:708 (nope, I think emphasizing the low-sounded percussion here can be left to the tick, so no need to extravagatingly emphasize this point)
- 01:25:900 Put Circle here (the continuation of the above, hence we don't need to do this)
- 02:41:759 Replace Slider change to circle (and another implication of the above, I'll keep this for consistency among the same section)
- 02:42:142 Add Slider here and end the Slider here 02:42:333 (well then, the same reason with above)
thanks for the concern anyway~
micchi_chi
Hi~ M4M from your Q~! :D
<--- Modder baru, masih payah

[Easy]
SPOILER
HP --> 2 ~?
00:12:715 (2) - NC
00:28:001 (3) - ^
00:30:677 (1) - Remove NC, ganti kesini 00:31:059 (2) -
00:33:543 (1) - Spinner endnya terlalu deket ke note berikutnya :| , pendekin dikit spinnernya
00:36:600 (1) - Remove NC, ganti kesini 00:37:173 (2) -
01:01:250 (1) - ^ ganti kesini 01:01:632 (2) -
01:06:218 (1) - Pendekin/majuin sedikit spinnernya
01:10:040 (1) - Remove NC, ganti kesini 01:10:613 (2) -
01:19:594 (1) - ^ > 01:19:976 (2) -
01:29:148 (2) - NC
01:32:205 (5) - ^
01:34:880 (1) - Remove NC > 01:35:263 (2) -
01:43:288 (2) - Pindahin ke 320,208 (x,y) biar flownya lebih enak~? http://puu.sh/8XDuh/8b24758078.jpg
01:44:435 (4) - NC
01:53:224 (1) - Remove NC > 01:53:607 (2) -
01:56:282 (1) - ^ > 01:56:664 (2) -
02:04:307 (1) - Lagi, spinner endnya terlalu deket ke note berikutnya
02:14:626 (1) - Remove NC > 02:15:008 (2) -
02:14:626 (1) - Pindahin ke 368,72 biar flownya lebih enak http://puu.sh/8XDr6/58374759a1.jpg
02:22:651 (1) - Spinner endnya terlalu deket ke note berikutnya
02:33:352 (4) - NC
02:36:027 (1) - Remove NC > 02:36:409 (2) -
03:17:683 (1) - Spinner endnya terlalu deket ke note berikutnya
03:44:817 (3,4,5) - Bentuknya ga bagus... coba gini http://puu.sh/8XDFR/f7b6910171.jpg
03:48:256 (5) - NC
03:49:403 (1) - Remove NC > 03:49:785 (2) -
03:57:428 (4) - NC
03:58:766 (4) - ^
04:01:823 (4) - ^
04:04:880 (5) - ^

[Normal]
SPOILER
AR --> 4
OD --> 3
01:44:435 (6) - NC
03:26:855 (5) - ^
03:29:148 (2,3) - Ubah begini http://puu.sh/8XE27/efced62300.jpg biar flownya lebih enak ?
03:52:078 (4) - Reverse slider ?

[Insane]
SPOILER
HP ---> 6
00:18:829 (5) - NC
00:19:976 (1) - Remove NC > 00:20:358 (2) -
00:24:944 (9) - Ganti jadi begini http://puu.sh/8XEkB/12f86213b9.jpg
00:33:734 (1) - Remove NC > 00:34:116 (2) -
00:37:173 (7) - NC
00:39:657 (1) - Remove NC
00:41:186 (1) - ^
01:08:129 (2) - Stack properly http://puu.sh/8XEuQ/b0f65daddc.jpg
01:14:243 (2) - ^
01:22:078 (5) - Pindahin ke 336,152
01:32:014 (1,2) - Remove NC > 01:32:205 (3) -
01:34:880 (1) - ^ > 01:35:263 (2) -
01:47:587 (2) - Remove circle
02:02:587 (4,5) - Ganti jadi begini http://puu.sh/8XEFK/593adaefc6.jpg
02:37:173 (4) - Ganti begini http://puu.sh/8XEKu/01a36832a7.jpg biar flownya lebih enak
03:03:734 (3) - Ganti ke spinner
04:07:364 (9) - Bentuknya jelek :o lurusin sedikit :D http://puu.sh/8XEWp/79209e97ef.jpg

[Luna]
SPOILER
00:28:193 (1) - Dilurusin sedikit http://puu.sh/8XF62/657a487a90.jpg
00:47:874 (1,2,3,4,5,6) - Ngga apa - apa stream kayak begitu?
01:28:384 (4,5,6,1,2,3,4,5) - ^
01:35:263 (5) - NC
02:19:594 (9) - ^
02:38:511 (7) - Tambahin circle di sebelumnya http://puu.sh/8XFiy/f133b82d01.png
04:07:747 (1) - Remove NC > 04:08:129 (2) -

Okay, done, Good luck kk :) :) :)
sheela
Got nothing to do, so I'll do M4M.

General

  1. Since you use a skin, add this code under Colours in all of your .osu files:
    SliderBorder : 255,255,255
  2. I think that countdowns aren't worth it. Maybe disable it to all of your difficulties?
  3. According to the AiBat, the skin is missing some elements. You can use these elements from the osu! skin template, or make them.
    approachcircle.png 
    reversearrow.png
  4. I'm not sure about the timing, I think the offset is 294. Mainly, the chorus starts on a big white tick.
  5. The hitsounds volume are too loud. Put them somewhere at 50%~70%

Easy

  1. 00:00:486 (1) - Curve this slider, and move it around to x:423 y:111. It can be something like that: If so, move 00:02:014 (3) to x:193 y:238 to make the pattern curvy.
    SPOILER
    [img]http://puu.sh/8XcVU.jpg[spoilerbox]
  2. 00:03:543 (1) - This one can be a wave slider:
    [spoilerbox]
00:06:600 (1,2,3) - This pattern can be something like that:
272,304,6600,6,0,P|366:278|396:198,1,160
371,150,7747,1,0,0:0:0:0:
303,106,8129,1,0,0:0:0:0:
00:02:778 (4,4,4) - It feels that claps doesn't belong here. I think 00:01:632 (2,2,2) should here claps.00:12:333 (1,2) - Move 00:12:333 (1) to x:213 y:209, and move 00:12:715 (2) to x:144 y:160. Move the second point of the slider to x:220 y:126, and the last one to x:287 y:170. This way, it'll have a beautiful blanket.00:16:536 (1) - To not get the little overlap, move first the slider to x:452 y:298, and move the second point to x:485 y:216. But you have to move 00:17:301 (2,3,4,5) somewhere else.00:28:384 (1) - Curve this slider to the right.00:31:059 (2) - You could make a blanket with 00:30:677 (1) :
00:31:823 to 00:32:587 - It needs notes here.00:33:543 (1) - Reduce the spinner's length to 00:34:880 , because it was too close to 00:35:454 (1) .00:43:670 (5) - Add a new combo here, and remove it to 00:44:817 (1) .00:49:212 (1,2,3) - Rotate them to -16° with the Selection Centre tick. If so, move 00:51:314 (4) to x:438 y:247. So that way, reaching to 00:51:314 (4) makes a flow.00:57:619 (1) - This having overlapped by 00:56:664 (5) makes it ugly. I suggest that you move it to x:264 y:45. Don't forget to move the notes, and sliders after this.01:01:250 (1) - Remove the new combo, and add it to 01:01:632 (2) . New combos are preferred when notes land on a white long tick.01:06:218 (1) - Same as 00:33:543 (1) . The next note is too close to the spinner. I suggest to reduce the length, or replace it by a slider.01:10:040 (1) - This note came out of nowhere. You just a jump, which in easy difficulties, you don't make jumps. It'll break the distance snap. I suggest to move 01:09:657 (4) to x:377 y:257.01:10:040 (1) - Remove the new combo, and add it to 01:10:613 (2) .01:12:333 (5) - This slider breaks the flow. Try to curve to make a blanket like this:
01:14:626 (2) - This note is too close to the previous note, which breaks the distance snap. Use the Distance Snap function, and move somewhere.01:19:594 (1) - It feels hard for an beginner player. Maybe replace it by a circle?01:23:607 (2) - Move this to x:252 y:187. It'll have a better flow.01:30:677 (3) - It's better when curve like that:
01:49:021 (3,4) - You can make a blanket with them. (https://osu.ppy.sh/wiki/Blanket_Combos)01:50:549 (1) - Is it a curve, or a wave? Try to redo this slider.01:53:607 (2,3) - You can make a blanket combo.
01:55:135 (4,1) - ^02:04:307 (1) - Reduce the spinner, replace it by a slider, since the next note is too close.02:22:651 (1) - ^02:25:708 (3,4) - Having two 1/2 slider next to each other makes it not easy for players. Try to make another.02:34:880 (4,1) - You can make a blanket combo with those two.02:36:027 (1) - Remove the new combo, and add it to 02:36:409 (2) .03:06:982 (3) - Add a new combo.03:06:982 (3) - Remove the second repeat. It feels like repeating the slider.03:23:415 (4) - Make the slider look-alike to 03:24:180 (5) , but flip horizontally, and vertically. So, make a copy-paste.03:28:384 (3,4) - Better if they make a blanket combo.03:50:931 (3) - This note is too far from 03:49:785 (2) . Move it closely to it.02:45:007 to 03:04:879 - That's a really long break! Try to add some notes. Maybe 02:54:561 to 03:03:733 , and a spinner that starts at 03:03:733 and that ends to 03:05:835 ?
- There's too much straight slider. They make the map not really beautiful. Next time, try to make beautiful sliders. This thread may help you t/37194 . And make the patterns original, like blankets.
- I think the slider velocity is too low, which makes the distance between two notes too close. Maybe the distance snap can be 1.1x, or make the slider velocity higher.

Soler's Normal

  1. 00:34:116 (1) - Try to paste this code in your .osu file. It'll make the slider symmetric on both sides:
    184,180,34116,6,0,B|140:220|80:220|80:220|108:272|81:320|81:320|140:320|190:350,1,330,0|8,0:0|0:0,0:0:0:0:
  2. 01:01:250 (1) - Remove the new combo here, and add it to 01:02:014 (2) .
  3. 01:21:887 (2,3,4) - I suggest to change the pattern. It doesn't make a good flow.
  4. 01:44:435 (6) - Add a new combo, and remove it to 01:45:199 (1) .
  5. 01:45:199 (1) - Ctrl+J for a better flow.
  6. 01:58:193 (3) - Blanket it with the tail of 01:56:664 (1) ?
  7. 02:13:479 (5) - This note overlaps a bit 02:14:243 (7) . I suggest to move it somewhere else.
  8. 02:26:091 (5) - Move this to x:128 y:167. It'll make 02:24:944 (2,3,4,5) into a perfect parallelogram pattern. Also, it'll fix the distance between this and the next note.
  9. 04:03:925 (6) - Move this to x:420 y:209 for the same reason as in the previous suggestion.

Insane

  1. 00:01:250 (4) - Copy-paste 00:00:677 (2) , rotate it by 45°, and move it to x:253 y:235 to make a look-alike to 00:00:486 (1,2) pattern. Don't forget to remove the hitsound on the tail.
  2. 00:06:218 (4,5) - Move 00:06:218 (4) to x:211 y:109, and 00:06:409 (5) to x:101 y:142. It makes the pattern a bit beautiful.
  3. 00:08:893 (1) - Make the same pattern as you did with 00:08:129 (1,1) .
  4. 00:08:511 (1,1) - Remove the new combo.
  5. 00:13:097 (4) - Add a new combo. Make the slider straight, move the last point to x:275 y:140. It makes it better.
  6. 00:19:403 (6) - Try to make something like this:
  7. 00:37:364 (8) - Move this to x:290 y:240 to remain the distance.
  8. 00:47:874 (1,2,3,4,5,6,7,8,9,10) - Make the curve better. You could make a curve slider, and click on it, and do Compose->Convert slider to stream.
  9. 01:28:957 (7,8) - These cause the curve to break. Move them to make the curve perfect.
    -I'm not really an expert in insane, but try to make more beautiful patterns, and try to avoid overlap (it's okay just a little). You can see and use map techniques by looking some in 61 .

Luna

  1. 00:06:791 (3) - Little thing. Move this to x:307 y:74, so it could be on the same line with 00:06:409 (1,2) .
  2. 00:09:657 (4) - Move this to x:280 y:58.
  3. 00:24:944 (9) - Remove the new combo, and add it to 00:25:517 (1) .
  4. 00:37:173 (4) - Add a new combo.
  5. 00:45:008 - Add a new combo.
  6. 00:46:345 (8) - ^
  7. 00:48:161 (4) - Woah, that jump. Put it closer to the previous note.
  8. 01:08:129 (3,4,5,6,7,8) - Make them more far.
  9. 01:10:995 (3,4,5,6,7,8) - ^
  10. 01:13:670 (1) - Make the same slider pattern as 01:14:243 (2) .
  11. 01:28:384 (4,5,6,1,2,3,4,5) - The three patterns are too far. Or, don't. It's playable when I test it.
  12. 01:39:657 (2,3,4,5,6,7) - Make a better polygon pattern by using the Create Polygon Circles (Ctrl+Shift+D).

You can ask me questions if you want. Good Luck on ranking this map.
El SolarBeam

hanyuu_nanodesu wrote:

Hi~ M4M from your Q~! :D
<--- Modder baru, masih payah

[Normal]
SPOILER
AR --> 4 (thanks but no thanks, that's intentional)
OD --> 3
01:44:435 (6) - NC (fixed)
03:26:855 (5) - ^ (not for this, there's no indication to use NC there)
03:29:148 (2,3) - Ubah begini http://puu.sh/8XE27/efced62300.jpg biar flownya lebih enak ? (well, tbh I don't really like a rigid pattern with merely square mouse movement, so I'll just keep it, what is has something to do with flow anyway?)
03:52:078 (4) - Reverse slider ? (nope, the rhythm is already fit)

Okay, done, Good luck kk :) :) :)

sheela901 wrote:

(sorry I replied this with a copy-paste way since the quote button got bugged)
00:34:116 (1) - Try to paste this code in your .osu file. It'll make the slider symmetric on both sides: (fixed)
Code:
184,180,34116,6,0,B|140:220|80:220|80:220|108:272|81:320|81:320|140:320|190:350,1,330,0|8,0:0|0:0,0:0:0:0:
01:01:250 (1) - Remove the new combo here, and add it to 01:02:014 (2) . (nope, since I'm following the NC pattern for the change of vocal section right in that downbeat)
01:21:887 (2,3,4) - I suggest to change the pattern. It doesn't make a good flow. (well, I don't like too much perfect flow either, hence I'll leave it be)
01:44:435 (6) - Add a new combo, and remove it to 01:45:199 (1) . (fixed)
01:45:199 (1) - Ctrl+J for a better flow. (this one is also intentional)
01:58:193 (3) - Blanket it with the tail of 01:56:664 (1) ? (fixed)
02:13:479 (5) - This note overlaps a bit 02:14:243 (7) . I suggest to move it somewhere else.(actually that's also intentional, and the overlap doesn't look that bad, yes?)
02:26:091 (5) - Move this to x:128 y:167. It'll make 02:24:944 (2,3,4,5) into a perfect parallelogram pattern. Also, it'll fix the distance between this and the next note. (you have a point, fixed)
04:03:925 (6) - Move this to x:420 y:209 for the same reason as in the previous suggestion. (fixed as well)
yeah, finally there's a real modder who realized the lack of aesthetic aspect of this map, and well I'll do some follow-up later
anyway the update http://puu.sh/8YMWq.osu
Topic Starter
Shurelia

hanyuu_nanodesu wrote:

Hi~ M4M from your Q~! :D
<--- Modder baru, masih payah

[Easy]
SPOILER
HP --> 2 ~? 3 is already fit this~
00:12:715 (2) - NC Not fit with the song~
00:28:001 (3) - ^ Already good with the current one
00:30:677 (1) - Remove NC, ganti kesini 00:31:059 (2) - *Fixed*
00:33:543 (1) - Spinner endnya terlalu deket ke note berikutnya :| , pendekin dikit spinnernya *Fixed
00:36:600 (1) - Remove NC, ganti kesini 00:37:173 (2) - *Fixed
01:01:250 (1) - ^ ganti kesini 01:01:632 (2) - *Fixed
01:06:218 (1) - Pendekin/majuin sedikit spinnernya *Fixed
01:10:040 (1) - Remove NC, ganti kesini 01:10:613 (2) - *Fixed
01:19:594 (1) - ^ > 01:19:976 (2) - *Fixed
01:29:148 (2) - NC Already good (I think)
01:32:205 (5) - ^ *Fixed
01:34:880 (1) - Remove NC > 01:35:263 (2) - *Fixed
01:43:288 (2) - Pindahin ke 320,208 (x,y) biar flownya lebih enak~? http://puu.sh/8XDuh/8b24758078.jpg *Fixed
01:44:435 (4) - NC Already good (I think)
01:53:224 (1) - Remove NC > 01:53:607 (2) - *Fixed*
01:56:282 (1) - ^ > 01:56:664 (2) - *Fixed*
02:04:307 (1) - Lagi, spinner endnya terlalu deket ke note berikutnya *Fixed*
02:14:626 (1) - Remove NC > 02:15:008 (2) - *Fixed*
02:14:626 (1) - Pindahin ke 368,72 biar flownya lebih enak http://puu.sh/8XDr6/58374759a1.jpg *Fixed*
02:22:651 (1) - Spinner endnya terlalu deket ke note berikutnya *Fixed
02:33:352 (4) - NC *Fixed
02:36:027 (1) - Remove NC > 02:36:409 (2) - *Fixed
03:17:683 (1) - Spinner endnya terlalu deket ke note berikutnya *Fixed*
03:44:817 (3,4,5) - Bentuknya ga bagus... coba gini http://puu.sh/8XDFR/f7b6910171.jpg *Fixed*
03:48:256 (5) - NC *Fixed*
03:49:403 (1) - Remove NC > 03:49:785 (2) - *Fixed*
03:57:428 (4) - NC
03:58:766 (4) - ^
04:01:823 (4) - ^
04:04:880 (5) - ^

[Insane]
SPOILER
HP ---> 6 7 is better 8)
00:18:829 (5) - NC *Fixed*
00:19:976 (1) - Remove NC > 00:20:358 (2) - *Fixed*
00:24:944 (9) - Ganti jadi begini http://puu.sh/8XEkB/12f86213b9.jpg Current one is good
00:33:734 (1) - Remove NC > 00:34:116 (2) - *Fixed*
00:37:173 (7) - NC *Fixed*
00:39:657 (1) - Remove NC *Fixed*
00:41:186 (1) - ^ *Fixed*
01:08:129 (2) - Stack properly http://puu.sh/8XEuQ/b0f65daddc.jpg *Fixed*
01:14:243 (2) - ^ *Fixed*
01:22:078 (5) - Pindahin ke 336,152 Blanket's Better
01:32:014 (1,2) - Remove NC > 01:32:205 (3) - *Fixed*
01:34:880 (1) - ^ > 01:35:263 (2) - *Fixed*
01:47:587 (2) - Remove circle Ok
02:02:587 (4,5) - Ganti jadi begini http://puu.sh/8XEFK/593adaefc6.jpg *Fixed*
02:37:173 (4) - Ganti begini http://puu.sh/8XEKu/01a36832a7.jpg biar flownya lebih enak *Fixed*
03:03:734 (3) - Ganti ke spinner I prefer the current one
04:07:364 (9) - Bentuknya jelek :o lurusin sedikit :D http://puu.sh/8XEWp/79209e97ef.jpg
*Fixed*


Okay, done, Good luck kk :) :) :)
Terima kasih atas modnya! :D


sheela901 wrote:

Got nothing to do, so I'll do M4M.

General

  1. Since you use a skin, add this code under Colours in all of your .osu files:
    SliderBorder : 255,255,255
    *Added*
  2. I think that countdowns aren't worth it. Maybe disable it to all of your difficulties? *Fixed*
  3. According to the AiBat, the skin is missing some elements. You can use these elements from the osu! skin template, or make them.
    approachcircle.png 
    reversearrow.png
  4. I'm not sure about the timing, I think the offset is 294. Mainly, the chorus starts on a big white tick.
  5. The hitsounds volume are too loud. Put them somewhere at 50%~70%
*Fixed*

Easy

  1. 00:00:486 (1) - Curve this slider, and move it around to x:423 y:111. It can be something like that: If so, move 00:02:014 (3) to x:193 y:238 to make the pattern curvy. *Changed*
    SPOILER
    [img]http://puu.sh/8XcVU.jpg[spoilerbox]
  2. 00:03:543 (1) - This one can be a wave slider: *Changed*
    [spoilerbox]
00:06:600 (1,2,3) - This pattern can be something like that: *Changed*
272,304,6600,6,0,P|366:278|396:198,1,160
371,150,7747,1,0,0:0:0:0:
303,106,8129,1,0,0:0:0:0:
00:02:778 (4,4,4) - It feels that claps doesn't belong here. I think 00:01:632 (2,2,2) should here claps. *Changed*00:12:333 (1,2) - Move 00:12:333 (1) to x:213 y:209, and move 00:12:715 (2) to x:144 y:160. Move the second point of the slider to x:220 y:126, and the last one to x:287 y:170. This way, it'll have a beautiful blanket. *Changed*00:16:536 (1) - To not get the little overlap, move first the slider to x:452 y:298, and move the second point to x:485 y:216. But you have to move 00:17:301 (2,3,4,5) somewhere else. *Changed*00:28:384 (1) - Curve this slider to the right. *Changed*00:31:059 (2) - You could make a blanket with 00:30:677 (1) :*Changed*
00:31:823 to 00:32:587 - It needs notes here. *Added*00:33:543 (1) - Reduce the spinner's length to 00:34:880 , because it was too close to 00:35:454 (1) . *Fixed*00:43:670 (5) - Add a new combo here, and remove it to 00:44:817 (1) . *Fixed*00:49:212 (1,2,3) - Rotate them to -16° with the Selection Centre tick. If so, move 00:51:314 (4) to x:438 y:247. So that way, reaching to 00:51:314 (4) makes a flow.*Changed*00:57:619 (1) - This having overlapped by 00:56:664 (5) makes it ugly. I suggest that you move it to x:264 y:45. Don't forget to move the notes, and sliders after this.*Changed*01:01:250 (1) - Remove the new combo, and add it to 01:01:632 (2) . New combos are preferred when notes land on a white long tick.*Fixed*01:06:218 (1) - Same as 00:33:543 (1) . The next note is too close to the spinner. I suggest to reduce the length, or replace it by a slider.*Fixed*01:10:040 (1) - This note came out of nowhere. You just a jump, which in easy difficulties, you don't make jumps. It'll break the distance snap. I suggest to move 01:09:657 (4) to x:377 y:257.Oh sorry, didn't noticed it *Fixed*01:10:040 (1) - Remove the new combo, and add it to 01:10:613 (2) .*Fixed*01:12:333 (5) - This slider breaks the flow. Try to curve to make a blanket like this: *Changed*
01:14:626 (2) - This note is too close to the previous note, which breaks the distance snap. Use the Distance Snap function, and move somewhere. *Fixed*01:19:594 (1) - It feels hard for an beginner player. Maybe replace it by a circle? *Changed*01:23:607 (2) - Move this to x:252 y:187. It'll have a better flow. *Fixed*01:30:677 (3) - It's better when curve like that: *Changed*
01:49:021 (3,4) - You can make a blanket with them. (https://osu.ppy.sh/wiki/Blanket_Combos)*Changed*01:50:549 (1) - Is it a curve, or a wave? Try to redo this slider.*Fixed*01:53:607 (2,3) - You can make a blanket combo.*Changed*
01:55:135 (4,1) - ^ *Changed*02:04:307 (1) - Reduce the spinner, replace it by a slider, since the next note is too close. *Fixed*02:22:651 (1) - ^ *Fixed*02:25:708 (3,4) - Having two 1/2 slider next to each other makes it not easy for players. Try to make another. *Changed*02:34:880 (4,1) - You can make a blanket combo with those two.*Changed*02:36:027 (1) - Remove the new combo, and add it to 02:36:409 (2) .*Fixed*03:06:982 (3) - Add a new combo.*Added*03:06:982 (3) - Remove the second repeat. It feels like repeating the slider.*Fixed*03:23:415 (4) - Make the slider look-alike to 03:24:180 (5) , but flip horizontally, and vertically. So, make a copy-paste.*Fixed*03:28:384 (3,4) - Better if they make a blanket combo. *Fixed*03:50:931 (3) - This note is too far from 03:49:785 (2) . Move it closely to it.*Fixed*02:45:007 to 03:04:879 - That's a really long break! Try to add some notes. Maybe 02:54:561 to 03:03:733 , and a spinner that starts at 03:03:733 and that ends to 03:05:835 ? *Added*
- There's too much straight slider. They make the map not really beautiful. Next time, try to make beautiful sliders. This thread may help you https://osu.ppy.sh/forum/t/37194 . And make the patterns original, like blankets.*Changed* and *Fixed*
- I think the slider velocity is too low, which makes the distance between two notes too close. Maybe the distance snap can be 1.1x, or make the slider velocity higher.*Remapped*


Insane

  1. 00:01:250 (4) - Copy-paste 00:00:677 (2) , rotate it by 45°, and move it to x:253 y:235 to make a look-alike to 00:00:486 (1,2) pattern. Don't forget to remove the hitsound on the tail. *Fixed*
  2. 00:06:218 (4,5) - Move 00:06:218 (4) to x:211 y:109, and 00:06:409 (5) to x:101 y:142. It makes the pattern a bit beautiful. *Fixed*
  3. 00:08:893 (1) - Make the same pattern as you did with 00:08:129 (1,1) . *Fixed*
  4. 00:08:511 (1,1) - Remove the new combo. *Fixed*
  5. 00:13:097 (4) - Add a new combo. Make the slider straight, move the last point to x:275 y:140. It makes it better. *Fixed*
  6. 00:19:403 (6) - Try to make something like this: *Changed*
  7. 00:37:364 (8) - Move this to x:290 y:240 to remain the distance. *Fixed*
  8. 00:47:874 (1,2,3,4,5,6,7,8,9,10) - Make the curve better. You could make a curve slider, and click on it, and do Compose->Convert slider to stream.Oh! I forgot that there's a feature like that! *Fixed*
  9. 01:28:957 (7,8) - These cause the curve to break. Move them to make the curve perfect. *Fixed*
    -I'm not really an expert in insane, but try to make more beautiful patterns, and try to avoid overlap (it's okay just a little). You can see and use map techniques by looking some in https://osu.ppy.sh/forum/61 . I-i'll try. . .



You can ask me questions if you want. Good Luck on ranking this map.
Thank you very much for your mod!!!!
Okoayu


General

  1. Song is a tiny bit slow but it isn't TV size, so that's NICE
  2. Since another mod came in I don't know what things are still issues but since this will be very very long I'm sure we won't have much conflicting elements!
  3. Also i would use 302 or something +/- 2 as an offset, sounds much better to me that way (only apply that AFTER applying the whole mod and don't forget to RESNAP all the Kiai green lines (you can actually CRTL+Click them and do a mass ovement by +6ms or sth like that if you have questions regarding this catch me ingame))
  4. Might add 'cute' to your tags if you have moe already there (I even found some ranked maps with 'loli' in the tags)
  5. CRTL + SHIFT + A to open AiMod to see the Tag conflicts in the Luna diff
  6. Also the Guestmappers Usually go in the Tags so consider adding 'el_solarbeam' and 'mana_vayne' (Names with spaces have to be written this way in order to be one tag)

Luna

  1. ... some flows are not my type, also streamspacing... unjustified streamspacing... is this one of your first attempts on making a diff of this, also I asked the Mapper owning the set and i personally disapprove that you name a diff in a song of an eroge after your waifu which is in no way related to this (according to the owner of this set)
  2. 00:02:970 (5,7) - this circle loads directly abouve the Repeat arrow of 00:03:352 (7) - , since all repeat arrows must be visible when playing, you actually have to change this
  3. 00:06:218 (10,1,2,3) - would increase the spacing here to sth around 1.55 it might be easier to read and flows better if it didn't stack directly with 00:05:836 (9) -
  4. 00:08:511 (1,1) - see no reason to NC here... honestly
  5. 00:14:817 (6) - 2 vocals land on this slider so you could be better off using 2 circles instead of this slider
  6. 00:32:778 (4) - might stack this directly with 00:31:632 (2) - (looks like that's what you're aming at here)
  7. 00:34:116 (9) - would move a bit to the richt to have a nicer form like
  8. 00:41:186 (7,8,9,2) - these would be better off stacked in one place imo
  9. 00:42:906 (4,5,6,1) - this is like really anticlimatic after all those jumps before, would advise you to add one there
  10. 00:45:008 - skipping this vocal and red tick makes absolutely no sense to me, I'd recommend using a circle here and adjusting the spacing
  11. 00:47:874 (1,2,3,4) - Rhythmically there is absolutely no reason for the jumkp between 3,4 if at all there would be a reason for a jump between 4 and 5 because the rhythm repeats in 00:48:256 (5) - !
  12. 00:49:021 - add a circle maybe because the sound is quite loud here lol
  13. 00:50:358 - the 'S' vocal already starts in this tick would recommend mapping it if you're following the vocals
  14. 00:54:944 (9) - please avoid having 9 load directly underneath 00:54:371 (7) - or if you don't want to do that at least move it so that its borders alighn with 7
  15. 00:57:619 (2,4) - you can easily stack (4) with the end of (2)!
  16. 00:58:384 (4,6) - same goes for this one even though i don't know how this'll play after you moved (4)
  17. 01:06:982 (5,1) - this is still there when (1) starts loading and thus looks a bit sloppy might try to find a work around for this?
  18. 01:11:759 (7,8) - would choose another slidershape in order to align better with the direction in which 7 flows
  19. 01:13:670 (1,2) - would use the same slider for both for aesthetic reasons
  20. 01:21:505 (4,6) - ^ also i would use sliders that blanket 01:22:078 (5) - maybe use the approachcircle of it to make these?
  21. 01:23:989 (5) - could be an 1/2 slider because the vocal is 'hold' until 01:24:180 -
  22. 01:25:326 (8,9,1) - Rhythm suggestion:
  23. 01:28:384 (4,5,6,1,2,3,4,5) - same with this one the only reason for a jump is 01:28:670 (1,2) - because the rhythm repeats there, also the flow of how it currently is unintuitive so i'd really advise you to change the spacing either to a normal stream or to a stream with a jump between 01:28:670 (1,2) - because the way it is now just doesn't fit
  24. 01:37:747 (4,1) - could reuse the same slider with a CRTL+G here imo
  25. 01:44:243 (3) - could as well be a repeat slider because there's a sound starting in 01:44:435 - which is hold until 01:44:626 -
  26. 01:54:371 - either add a circle here or delete 01:55:900 (1) - to have the same concept in both parts?
  27. 01:58:193 (8,9) - would use the same slider for both gonna look better
  28. 02:03:161 (4) - if you moved this circle to (360|268) you'd have a nice blanket there
  29. 02:05:071 (9,10) - these 2 seem like they're trying to be parallel but aren't might consider just making them parallel then
  30. 02:05:263 (10,11) - because of these 2 I expect a bigger spacing between 02:05:454 (11,1) - !
  31. 02:09:084 (3) - would CRTL+J and move it up a bit in order to not have an antijump because this one doesn't fit with 02:08:702 (1) -
  32. 02:24:371 (2,3,4) - would increase spacing because 3,4 are already part of your antijump pattern thing and so an antijump between 2,3 is not really needed imo
  33. 02:30:677 (4,5,6,7,8,9) - I'd simply not recommend using this pattern as it doesn't flow that nice and doesn't really look that nice, but whatever rows your boat i guess
  34. 02:35:836 - a stream starts here which ends in 02:36:409 (3) - , might consider mapping it since you want to have the hardest diff in the set ? :D
  35. 02:36:982 - would add a circle according to 02:37:747 (5) -
  36. 02:38:511 (7) - rhythm suggestion:
  37. 02:40:613 (4,5) - could form a triplet
  38. 02:41:759 (1,2) - might use the same slider for both
  39. 02:55:135 - & 02:58:193 - i recommend mapping both of these white ticks instead of skipping them this way e_e
  40. 03:06:600 - & 03:06:791 - would recommend adding 2 circles for the vocal
  41. 03:11:186 - adding a circle and maybe a jump wouldn't be a bad idea for this
  42. 03:24:753 (5,1) - this overlap looks quite sloppy
  43. 03:30:868 (1,2,3,4,5,6) - slider to stream on this one pls and maybe on some other ones, search for them I don't have nerve right now to search all unevenly spaced streams now but for an instruction on how to use that see the mod for insane below!
  44. 03:31:441 (7,9) - same slider again maybe
  45. 03:32:970 (2,4) - could stack properly this way looks sloppy!
  46. 03:37:364 (1) - would move a bit to the right to have the middle of (1) neatly above the (5)
  47. 03:37:364 (1) - unsnapped slider end, that's unrankable lol
  48. 03:41:186 - would add a circle for vocals
  49. 03:43:479 (2,3) - avoid the overlap please
  50. 03:48:065 (3) - this whistle seems to be a bit random either use it consistently or not at all!
  51. 03:51:887 (2,4) - (136|144) for a better blanket
  52. 03:55:135 (1,2) - same slider same flow again :D
  53. 03:57:810 (1,2,3,4) - judging by the spacing between these the spacing between 03:58:384 (4,5) - should really be nerfed a bit
  54. 04:03:734 (7,9) - overlap is a bit sloppy here
  55. 04:05:454 (2) - would move a bit to the left to have the followcircle blanket 04:04:880 (1) -
  56. 04:07:556 - a stream starts from here until 04:08:129 (2) - , might consider mapping it (skip the 1/8 that's there though for playability lol!)
  57. 04:14:243 (1) - would make the end of this spinner a bit more quiet and place a finish or sth there

Insane

  1. looks well structured for your first map
  2. Generally i would NC on every downbeat to have a consistent comboing thoughout the map
  3. 00:08:129 (1,1) - I see no reason for these NCs
  4. 00:10:995 (1,2) - would make the distance between these 2 a bit smaller and increase the space between 00:11:186 (2,3) - so that their distance on the timeline is correctly reflected in the distance ingame (might even spam NCs on 00:11:186 (2,3,4) - to highlight that it's a 3/4 pattern)
  5. 00:13:479 (5) - blanket could be better if you moved the point on the tiny grid a bit
  6. 00:14:817 (3) - Would make this one 2 circles in order to stress that there are vocals in 00:14:817 - and 00:15:008 -
  7. 00:15:772 (3) - you could use an 1/2 slider instead of the circle because the sound is hold here
  8. 00:19:403 (6) - would make this slidershape blanket 00:18:829 (5) - (would also be similar to 00:31:059 (1,2) - )
    Example

    If you know how to deal with beatmap code:
    192,88,19403,2,0,P|188:172|244:248,1,180
  9. 00:21:887 (1) - might rotate this one a bit for a better blanket with the 2
  10. 00:22:842 (2,3,4) - I think this arrangement of circles does the same but looks a bit nicer ingame
  11. 00:46:919 (4,5) - maybe avoid that these 2 overlap
  12. 00:47:874 (1,2,3,4,5,6,7,8,9,10) - the distance between these different objects suggest that you placed the whole stream by hand, this doesn't only look a bit messy but also isn't necessary! There's already a tool implemented in order to create perfectly even streams all you would need to do is making a slider Like (stuff continues in Box):
    Example

    As a Next step you would select that slider and go to Compose -> Convert Slider to Stream Which opens a menu similar to:

    As you can see it replaces the whole slider with circles and you can select whether these circles should have the same distance snap or if the slider should just be filled with a fixed amount of Circles!
    And the result is something perfectly even like this:

  13. ^ the same can be used for most of the other streams in this map
  14. 00:57:619 (6,8) - these 2 could stack better ingame and in the editor (might turn off the grid snap for that)
  15. 01:07:556 (1,2) - is this intentional? Otherwise i'd stack it with the end of 01:07:556 (1) - correctly!
  16. 01:11:377 - here's a vocal you could perhaps map
  17. 01:13:670 (1,2) - this stack could be better
  18. 01:20:549 (6) - could blanket 01:20:358 (5) - like this as well (now that i look at it something similar could be the case for 01:19:785 (3) - ):
  19. 01:25:326 (8,9,1) - Timeline suggestion (the current time of 8 is still 01:25:326 -):
  20. 01:28:384 (1,2,3,4,5,6,7,8) - , 01:06:218 (1,2,3,4,5,6,7,8,9,10,11,12,13) - , 02:04:307 (1,2,3,4,5,6,7,8) - , 02:22:651 (1,2,3,4,5,6,7,8,9,10,11) - , 03:30:868 (1,2,3,4,5,6) - , 03:57:810 (1,2,3,4,5,6,7,8,9) - slider to stream pls :'D
  21. 01:37:747 (4,5) - a better blanket could look like this:
    Example

    284,92,97747,2,0,P|184:56|132:108,1,180,0|8,0:0|0:0,0:0:0:0:
    212,136,98320,2,0,L|212:344,2,180,12|0|0,0:0|0:0|0:0,0:0:0:0:
  22. 01:46:345 (1) - could look better maybe if it was even like this (also the red anchor would fit the vocal better this way):
  23. 01:47:683 (3,4) - why aren't these 2 on the same height?
  24. 02:12:524 - you could add a circle for the vocal here
  25. 02:18:065 (3,5) - would use the same slider for both (so copy (3) and rotate it for the (5) i guess)
  26. 02:25:326 (4,5) - would also use the same slider for both (copy again maybe)
  27. 02:32:205 (2,3,4) - would move them somehow like this for nice blankets maybe?
  28. 02:36:218 (2,3) - a nice blanket is so easy here!
  29. 02:37:173 (4,6) - avoid overlap maybe xd
  30. 02:40:613 - could be a triplet with 02:40:804 (4) - in order to map the vocals!
  31. 02:41:759 (1,2) - use the same slider for both, it'll look nicer i'm sure
  32. 02:54:562 (4) - Rhythm suggestion:
  33. 02:56:282 (9,10) - these could also be 1/2 sliders instead of circles, just saying
  34. 03:03:161 - dunno why there's no circle here
  35. 03:03:734 (3) - if you have a slider this long, you could do some slider art with it like a heart or sth?
  36. 03:24:180 (3) - could start and end at approx the same coordinate (what i mean is sth like:)
  37. 03:28:957 (1,2) - is my eyesight bad or are these supposed to be parallel but aren't? :D
  38. 03:29:721 (3,4) - same would go for ^
  39. 03:30:868 (1,2,3,4,5,6,7) - would make the stream align with the way the slider bends better like
  40. 03:31:441 (7,8) - would use the same slider for both of them again, might look better
  41. 03:34:403 (6,7) - the distance between those should be similar to the distance between 03:34:116 (3,4,5,6) -
  42. 03:36:791 (11,1) - might avoid the one overlapping 11 that much, also this is a bit antiflow so i would suggest CRTL + J and repositioning for a better flow
  43. 03:41:186 - might map this vocal as well
  44. 03:44:052 (3) - rotate this one by -5 degrees for a better blanket with 03:43:479 (2) -
  45. 03:49:785 (1,3) - would use the same slider for such patterns
  46. 03:52:078 - you'd want to map this vocal too, if you map the vocals with the sliders before imo

Solar's Normal

  1. Overall this diff looks quite nice! Good job on that, let's see what I think you could improve though
  2. 00:12:333 (1) - would either not use a soft-hitclap here as i think it's not really fitting or make it a bit more quiet at last!
  3. 00:18:638 (6,1) - would move one grid to the left to have a straight line with 00:18:065 (5) -
  4. 00:23:415 (1,2,3) - maybe whistles on each head would make for a nice effect here? might reuse it whenever you do something similar!
  5. 00:49:212 - would nerf the volume of this green line because this change in volume is quite sudden and unnecessary in my eyes also it might sound a bit better if the volume is a bit more quiet
  6. Also might rethink the ends of your spinners or if you use them at all because having 1/1 distance to the next object can be quite threatening to beginners! (remember, they tend to spin big big circles so they most likely need some more time after a spinner to readjust their cursor!) Basically replacing them with longer sliders woulg give you some opportinities for some slider art and would maybe put a bit less pressure on the player (I'm only talking about the spinners right in front of the kiai's here)
  7. 01:43:288 (4,6) - blanket could be a bit better using the approachcircle of (6) may help you here
  8. 01:48:256 (3,5) - having this kind of overlap in a Normal looks a bit sloppy to me, maybe you can find a way around that
  9. 03:16:154 (1) - NICE HEART BRO (dunno if its very last anchor should be moved a bit to the left to have the heart shape in the middle symmetrical as well?)
  10. 03:55:708 - would use the same things as the choruses do here for a clap instead of the soft-hitclap, would fit better imo
  11. 04:12:906 (5,1) - Lol stack could be better xD also i wouldn't advise you to use a stack like that because the whole difficulty uses an even distance Snap and this is the only exception, so i would get rid of the exception instead of starting to randomly stack stuff across the map

Easy

  1. Generally 2/1 2 Anchor slider might soon become boring even for an Easy player would rethink their usage as well as getting more creative in your slidershapes and patterns! The easy player will appreciate not falling asleep while playing the same flow and shape over and over!
    Also I don't think 1/2 of a beat time to readjust your mouse will be sufficient for an Easy player in order to reposition their mouse and hit the slider, might replace them with longer sliders and get more creative (i'm only talking about the short spinners before choruses start)
  2. 00:12:715 (2,3) - would avoid the overlap of these 2 borders may look a bit sloppy
  3. 00:15:390 (5,1) - ^
  4. 00:20:358 (2,3,1) - even though they are spaced correctly at this SV the difference in spacing will most likely go unnoticed and cause the player to hit early so i recommend using a timeline like this:
  5. 00:23:989 (4,5) - ^
  6. 00:33:352 - would add a circle for consistency with 00:32:970 (4) -
  7. 00:33:543 (1,1) - time between them might be too short to readjust their mouse for a beginner!
  8. 00:35:454 (1,1) - try to avoid the overlap again D:
  9. 00:56:664 (5,1) - overlap is noticable and quite sloppy at this AR
  10. 01:01:250 (1) - resnap to 1.0 pls :D
  11. 01:10:040 (1) - Jumps are not advised and should be fixed because the easy player will think that the rhythm changes there!
  12. 01:10:613 (2,3) - try to avoid the overlap
  13. 01:17:683 (2,3) - make the gap between these similar to 01:16:919 (1,2) - (use a more precise grid level!)
  14. 01:58:193 (4,5,1) - make the gap between these objects even
  15. 02:04:307 (1) - rethink this spinner's end as well
  16. 02:19:212 (3) - make the gap more even here e_e
  17. 03:06:982 (3) - this is like the laziest solution i could have ever thought of for this part, i think it'll even bore Easy players! Might try to think of something more creative there?
  18. 03:23:415 (4,5) - would reuse the same slider for this!
  19. some of the things i said about your insane will surely fit here as well search for them and and apply them if you think they fit!

Gl with your map and i hope this mod is of some greater use!
El SolarBeam

Okoratu wrote:



Solar's Normal

  1. Overall this diff looks quite nice! Good job on that, let's see what I think you could improve though
  2. 00:12:333 (1) - would either not use a soft-hitclap here as i think it's not really fitting or make it a bit more quiet at last! (actually I use it intentionally to sign the change from the intro section, and imo it gives a nice effect at least for me)
  3. 00:18:638 (6,1) - would move one grid to the left to have a straight line with 00:18:065 (5) - (fixed)
  4. 00:23:415 (1,2,3) - maybe whistles on each head would make for a nice effect here? might reuse it whenever you do something similar! (added it on (1) and (2) but not on (3) since nothing to emphasize there except a bass sound, nice catch anyway~)
  5. 00:49:212 - would nerf the volume of this green line because this change in volume is quite sudden and unnecessary in my eyes also it might sound a bit better if the volume is a bit more quiet (well, there's something I usually call a volume impact which I think fit whenever the song move on to the chorus, so might as well keep it as is)
  6. Also might rethink the ends of your spinners or if you use them at all because having 1/1 distance to the next object can be quite threatening to beginners! (remember, they tend to spin big big circles so they most likely need some more time after a spinner to readjust their cursor!) Basically replacing them with longer sliders woulg give you some opportinities for some slider art and would maybe put a bit less pressure on the player (I'm only talking about the spinners right in front of the kiai's here) (in modern map this kind of thing in normal diff becomes a usual thing actually, we take 'for the sake of normal player become pro' as an excuse orz)
  7. 01:43:288 (4,6) - blanket could be a bit better using the approachcircle of (6) may help you here (fixed)
  8. 01:48:256 (3,5) - having this kind of overlap in a Normal looks a bit sloppy to me, maybe you can find a way around that (it doesn't really affect the gameplay though, that's why I intentionally use AR5 in this diff to cover the overlap)
  9. 03:16:154 (1) - NICE HEART BRO (dunno if its very last anchor should be moved a bit to the left to have the heart shape in the middle symmetrical as well?) (well, I've tried a symmetrical shape before but looks ugly, in the end asymmetrical heart shape is the best, anyway thanks www)
  10. 03:55:708 - would use the same things as the choruses do here for a clap instead of the soft-hitclap, would fit better imo (same reason)
  11. 04:12:906 (5,1) - Lol stack could be better xD also i wouldn't advise you to use a stack like that because the whole difficulty uses an even distance Snap and this is the only exception, so i would get rid of the exception instead of starting to randomly stack stuff across the map (I want to do some trial here, like a 'antijump for dummy' thing orz)

Gl with your map and i hope this mod is of some greater use!
thanks okoratu, that's quite helpful~
Topic Starter
Shurelia

Okoratu wrote:



General

  1. Song is a tiny bit slow but it isn't TV size, so that's NICE
  2. Since another mod came in I don't know what things are still issues but since this will be very very long I'm sure we won't have much conflicting elements!
  3. Also i would use 302 or something +/- 2 as an offset, sounds much better to me that way (only apply that AFTER applying the whole mod and don't forget to RESNAP all the Kiai green lines (you can actually CRTL+Click them and do a mass ovement by +6ms or sth like that if you have questions regarding this catch me ingame))
  4. Might add 'cute' to your tags if you have moe already there (I even found some ranked maps with 'loli' in the tags) *Fixed*
  5. CRTL + SHIFT + A to open AiMod to see the Tag conflicts in the Luna diff *Fixed*
  6. Also the Guestmappers Usually go in the Tags so consider adding 'el_solarbeam' and 'mana_vayne' (Names with spaces have to be written this way in order to be one tag)
*Fixed*


Insane

  1. looks well structured for your first map
  2. Generally i would NC on every downbeat to have a consistent comboing thoughout the map
  3. 00:08:129 (1,1) - I see no reason for these NCs *Fixed*
  4. 00:10:995 (1,2) - would make the distance between these 2 a bit smaller and increase the space between 00:11:186 (2,3) - so that their distance on the timeline is correctly reflected in the distance ingame (might even spam NCs on 00:11:186 (2,3,4) - to highlight that it's a 3/4 pattern) *Fixed*
  5. 00:13:479 (5) - blanket could be better if you moved the point on the tiny grid a bit *Fixed*
  6. 00:14:817 (3) - Would make this one 2 circles in order to stress that there are vocals in 00:14:817 - and 00:15:008 - *Fixed*
  7. 00:15:772 (3) - you could use an 1/2 slider instead of the circle because the sound is hold here *Fixed*
  8. 00:19:403 (6) - would make this slidershape blanket 00:18:829 (5) - (would also be similar to 00:31:059 (1,2) - ) *Fixed*
    Example

    If you know how to deal with beatmap code:
    192,88,19403,2,0,P|188:172|244:248,1,180
  9. 00:21:887 (1) - might rotate this one a bit for a better blanket with the 2 *Fixed*
  10. 00:22:842 (2,3,4) - I think this arrangement of circles does the same but looks a bit nicer ingame *Fixed*
  11. 00:46:919 (4,5) - maybe avoid that these 2 overlap *Fixed*
  12. 00:47:874 (1,2,3,4,5,6,7,8,9,10) - the distance between these different objects suggest that you placed the whole stream by hand, this doesn't only look a bit messy but also isn't necessary! There's already a tool implemented in order to create perfectly even streams all you would need to do is making a slider Like (stuff continues in Box): *Fixed*
    Example

    As a Next step you would select that slider and go to Compose -> Convert Slider to Stream Which opens a menu similar to:

    As you can see it replaces the whole slider with circles and you can select whether these circles should have the same distance snap or if the slider should just be filled with a fixed amount of Circles!
    And the result is something perfectly even like this:

  13. ^ the same can be used for most of the other streams in this map
  14. 00:57:619 (6,8) - these 2 could stack better ingame and in the editor (might turn off the grid snap for that) *Fixed*
  15. 01:07:556 (1,2) - is this intentional? Otherwise i'd stack it with the end of 01:07:556 (1) - correctly! *Fixed*
  16. 01:11:377 - here's a vocal you could perhaps map *Added*
  17. 01:13:670 (1,2) - this stack could be better *Fixed*
  18. 01:20:549 (6) - could blanket 01:20:358 (5) - like this as well (now that i look at it something similar could be the case for 01:19:785 (3) - ): *Fixed*
  19. 01:25:326 (8,9,1) - Timeline suggestion (the current time of 8 is still 01:25:326 -): *Fixed*
  20. 01:28:384 (1,2,3,4,5,6,7,8) - , 01:06:218 (1,2,3,4,5,6,7,8,9,10,11,12,13) - , 02:04:307 (1,2,3,4,5,6,7,8) - , 02:22:651 (1,2,3,4,5,6,7,8,9,10,11) - , 03:30:868 (1,2,3,4,5,6) - , 03:57:810 (1,2,3,4,5,6,7,8,9) - slider to stream pls :'D*Fixed*
  21. 01:37:747 (4,5) - a better blanket could look like this: *Fixed*
    Example

    284,92,97747,2,0,P|184:56|132:108,1,180,0|8,0:0|0:0,0:0:0:0:
    212,136,98320,2,0,L|212:344,2,180,12|0|0,0:0|0:0|0:0,0:0:0:0:
  22. 01:46:345 (1) - could look better maybe if it was even like this (also the red anchor would fit the vocal better this way): *Fixed*
  23. 01:47:683 (3,4) - why aren't these 2 on the same height? *Fixed*
  24. 02:12:524 - you could add a circle for the vocal here *Added*
  25. 02:18:065 (3,5) - would use the same slider for both (so copy (3) and rotate it for the (5) i guess) *Fixed*
  26. 02:25:326 (4,5) - would also use the same slider for both (copy again maybe) *Fixed*
  27. 02:32:205 (2,3,4) - would move them somehow like this for nice blankets maybe? *Fixed*
  28. 02:36:218 (2,3) - a nice blanket is so easy here! *Fixed*
  29. 02:37:173 (4,6) - avoid overlap maybe xd *Fixed*
  30. 02:40:613 - could be a triplet with 02:40:804 (4) - in order to map the vocals! *Added*
  31. 02:41:759 (1,2) - use the same slider for both, it'll look nicer i'm sure*Fixed*
  32. 02:54:562 (4) - Rhythm suggestion: *Changed*
  33. 02:56:282 (9,10) - these could also be 1/2 sliders instead of circles, just saying *Changed*
  34. 03:03:161 - dunno why there's no circle here *Added*
  35. 03:03:734 (3) - if you have a slider this long, you could do some slider art with it like a heart or sth?*Fixed* (I hope this is good enough)
  36. 03:24:180 (3) - could start and end at approx the same coordinate (what i mean is sth like:) *Fixed*
  37. 03:28:957 (1,2) - is my eyesight bad or are these supposed to be parallel but aren't? :D I don't understand
  38. 03:29:721 (3,4) - same would go for ^ ^^^
  39. 03:30:868 (1,2,3,4,5,6,7) - would make the stream align with the way the slider bends better like *Fixed**Fixed*
  40. 03:31:441 (7,8) - would use the same slider for both of them again, might look better*Fixed*
  41. 03:34:403 (6,7) - the distance between those should be similar to the distance between 03:34:116 (3,4,5,6) - *Fixed*
  42. 03:36:791 (11,1) - might avoid the one overlapping 11 that much, also this is a bit antiflow so i would suggest CRTL + J and repositioning for a better flow *Fixed*
  43. 03:41:186 - might map this vocal as well *Added*
  44. 03:44:052 (3) - rotate this one by -5 degrees for a better blanket with 03:43:479 (2) - *Fixed*
  45. 03:49:785 (1,3) - would use the same slider for such patterns *Fixed*
  46. 03:52:078 - you'd want to map this vocal too, if you map the vocals with the sliders before imo *Fixed*


Easy

  1. Generally 2/1 2 Anchor slider might soon become boring even for an Easy player would rethink their usage as well as getting more creative in your slidershapes and patterns! The easy player will appreciate not falling asleep while playing the same flow and shape over and over!
    Also I don't think 1/2 of a beat time to readjust your mouse will be sufficient for an Easy player in order to reposition their mouse and hit the slider, might replace them with longer sliders and get more creative (i'm only talking about the short spinners before choruses start)
  2. 00:12:715 (2,3) - would avoid the overlap of these 2 borders may look a bit sloppy *Fixed*
  3. 00:15:390 (5,1) - ^*Fixed*
  4. 00:20:358 (2,3,1) - even though they are spaced correctly at this SV the difference in spacing will most likely go unnoticed and cause the player to hit early so i recommend using a timeline like this: *Fixed*
  5. 00:23:989 (4,5) - ^ *Fixed*
  6. 00:33:352 - would add a circle for consistency with 00:32:970 (4) - *Fixed*
  7. 00:33:543 (1,1) - time between them might be too short to readjust their mouse for a beginner! *Fixed*
  8. 00:35:454 (1,1) - try to avoid the overlap again D: *Fixed*
  9. 00:56:664 (5,1) - overlap is noticable and quite sloppy at this AR *Fixed*
  10. 01:01:250 (1) - resnap to 1.0 pls :D *Fixed*
  11. 01:10:040 (1) - Jumps are not advised and should be fixed because the easy player will think that the rhythm changes there! *Fixed*
  12. 01:10:613 (2,3) - try to avoid the overlap *Fixed*
  13. 01:17:683 (2,3) - make the gap between these similar to 01:16:919 (1,2) - (use a more precise grid level!) *Fixed*
  14. 01:58:193 (4,5,1) - make the gap between these objects even *Fixed*
  15. 02:04:307 (1) - rethink this spinner's end as well *Fixed*
  16. 02:19:212 (3) - make the gap more even here e_e *Fixed*
  17. 03:06:982 (3) - this is like the laziest solution i could have ever thought of for this part, i think it'll even bore Easy players! Might try to think of something more creative there? *Changed*
  18. 03:23:415 (4,5) - would reuse the same slider for this! *Fixed*
  19. some of the things i said about your insane will surely fit here as well search for them and and apply them if you think they fit!

Gl with your map and i hope this mod is of some greater use!
Thank you very much,! It's really help me! :D
mana vayne
fix all ... sorry my internet too slow for now and this
Okoayu
If you keep on puushing your diff, the tag conflicts won't disappear btw..!

That's because kanji and hiragana in the tags end up as gibberish in the charset of the file on the server!

Opening the file and using sth like this will prevent such things
[spoilerbox][code]map sorcecode[/code][/spoilerbox]
Alternatively you could puush your file as a .zip or .rar archive to do this but c+p into a spoilerbox should be the easiest way to bypass tags like 星空ã®ãƒ¡ãƒ¢ãƒªã‚¢ in the source for example
gretay
iseng" ktemu entah dmn dan iseng lagi liat prof dan sekarang mau melakukan shitmod
Easy
00:29:339 add a circle
01:49:785 add a circle

Solarrr's Normal
00:18:638 remove
00:20:931 add a circle and move the slider 00:21:314 and end it 00:21:887
00:42:333 shorten the slider 00:42:906 and add a circle 00:43:097
00:51:314 remove and change with slider from 00:51:314 until 00:51:696
00:52:078 add a circle
00:51:696 and 00:52:078 remove
00:54:371 kick
00:54:753 kick
00:55:135 kick
00:55:135 add a circle
00:54:371 add a slider 00:54:753
(kalo ketemu bagian yg nadanya mirip kyk gini samain aja biar enak kebanyakan bagian kiainya yg kyk gitu males ngetik lol)
02:32:205 delete circle
and move 02:32:396 slider to 02:32:205 and end it 02:33:352
(klo ketemu bagian yg sama juga kyk ini samain aja)
LukerMaster
Extra:
00:59:721 (1,2,3,4,5,6) - Add Distance Snap.
01:01:059 (1) - Remove slider and put single circle.
00:57:237 (1) and many more - Try to not start sliders from 1/2 beat snap (Red lines). Move it by 1/2 beat.
01:08:129 (3,4,5,6,7) - Change this patterns to normal jumps.
02:25:708 (6,7,8,9) - ^ The same
02:28:575 (1,2,3,4) - ^ The same
Insane:
02:05:645 (1,2) - A bit confusing pattern :S
The rest map is ok.
Hard:
Nice
kakifly
hello~ m4m from #modreqs (my map http://osu.ppy.sh/181634 )

Solar's Normal
Normal:
00:25:708 (2) - try something like this (timeline wise) http://puu.sh/9v1U/546a36b6f6.jpg
00:46:345 (2) - 3,4,5 i don't think these should be circles, try (a) slider(s)
at 00:52:078 (1) - try something like this http://puu.sh/9zvc3/b8183b0645.jpg since with the current placement i would lose my combo, i find a bit unexpected ?
move 00:53:224 (3) - here http://puu.sh/9zvgz/2209ec73af.jpg
there are a lot of 1/2 sliders of which some should be extended ?
take out 01:06:027 (4) - make 01:05:644 (3) - (slider) longer
02:16:536 (4) - try this (timeline wise) http://puu.sh/9zvzL/b93874cf08.jpg

Saten's hard

lower the AR and HP drain a bit
add a circle after 00:24:944 (1) - like this (timeline wise) http://puu.sh/9zvXC/0537f55fe0.jpg
01:01:059 (1)2,3,4,5,6 - in my opinion too many notes in this stream for this level, its easy to lose a combo since theres a slider right after the stream
01:19:403 (1) - ^
02:17:492 (1) - ^ ill stop pointing out these for now xD


hopefully that helped, gl with your beatmap~
Topic Starter
Shurelia

gretay wrote:

iseng" ktemu entah dmn dan iseng lagi liat prof dan sekarang mau melakukan shitmod
Easy
00:29:339 add a circle didn't fit with the vocal~.
01:49:785 add a circle *Added*

LukerMaster wrote:

Insane:
02:05:645 (1,2) - A bit confusing pattern :S *Fixed*
The rest map is ok. Thank you!
Thank you for the mod!

konoshin69 wrote:

hello~ m4m from #modreqs (my map http://osu.ppy.sh/181634 )
Thank you for the mod! , and thanks for the hope!



I already mentioned that you should pm me first if you to make a m4m.

The map that you requested to me is a vocaloid song. and i didn't want to mod any Vocaloid songs.

Sorry~
El SolarBeam

gretay wrote:

Solarrr's Normal
00:18:638 remove
00:20:931 add a circle and move the slider 00:21:314 and end it 00:21:887
00:42:333 shorten the slider 00:42:906 and add a circle 00:43:097
00:51:314 remove and change with slider from 00:51:314 until 00:51:696
00:52:078 add a circle
00:51:696 and 00:52:078 remove
00:54:371 kick
00:54:753 kick
00:55:135 kick
00:55:135 add a circle
00:54:371 add a slider 00:54:753
(kalo ketemu bagian yg nadanya mirip kyk gini samain aja biar enak kebanyakan bagian kiainya yg kyk gitu males ngetik lol)
02:32:205 delete circle
and move 02:32:396 slider to 02:32:205 and end it 02:33:352
(klo ketemu bagian yg sama juga kyk ini samain aja)
no change, and no reason since the mod have no reason as well, fair enough

konoshin69 wrote:

hello~ m4m from #modreqs (my map http://osu.ppy.sh/181634 )

Solar's Normal
Normal:
00:25:708 (2) - try something like this (timeline wise) http://puu.sh/9v1U/546a36b6f6.jpg (please, link broken)
00:46:345 (2) - 3,4,5 i don't think these should be circles, try (a) slider(s) (and what's the difference anyway)
at 00:52:078 (1) - try something like this http://puu.sh/9zvc3/b8183b0645.jpg since with the current placement i would lose my combo, i find a bit unexpected ? (somehow it's funny, I use this pattern on the three of the kiai time and still looks fine this far)
move 00:53:224 (3) - here http://puu.sh/9zvgz/2209ec73af.jpg (please, don't sacrifice the flow just for making one 1/2 slider)
there are a lot of 1/2 sliders of which some should be extended ?
take out 01:06:027 (4) - make 01:05:644 (3) - (slider) longer
02:16:536 (4) - try this (timeline wise) http://puu.sh/9zvzL/b93874cf08.jpg (well I'll explain this properly this time, it's not recommended to start a slider on the red tick, since you will lose the effect of the drumbeat. and, if you wanna ask why a few of my slider still started on the red tick, it's because the high pitch of the vocal still sounds dominant there)


hopefully that helped, gl with your beatmap~
El SolarBeam
telat maks, woke
saya ga jago mod pake b.indo jadi english aja ya~


[General]

  1. Check the bg resolution, make sure 442306.jpg is in 1204x768 (a bit nazi but well, just bear with it)
  2. Check the tags, you don't have to put an underscore for a username with two characters (el_solarbeam or mana_vayne since it's just unusual, try looking for another ranked maps). And I'm still wondering why "moe" and "cute" is put on the tags lol, no need to add something unrelated to the song unless there's a specific reason (read the new ranking criteria rule)
  3. There's a letterbox in break conflicting with mana's Extra, try to fix it. Besides, personally I'd prefer "Mana's Extra" (with a big 'm') for diff name consistency
[Easy]

Um well, no offense but it still looks far from perfect, especially looking from the rhythm, flow, and hitsounding (and other minor things as well, but let's start from fixing the basic first).
  1. 00:00:486 - 00:11:186 You might better use S:2 sample instead, using S:1 here sounds quite heavy since this part just consist of smooth-sounded instrument. Well, be natural and it won't sound out of place (you could check normal and hard diff in advance)
  2. 00:02:014 (2,3,1) Nope, I won't recommend this kind of pattern. See the picture below
    And you'll see you force the new player with a sharp movement, which will be played uncomfortably. What an easy diff needs is a smooth flow where the players don't need to do a sharp turn to catch the notes
  3. 00:05:836 (3,1) Here as well, putting a circle on the tail of the next slider would confuse new player since you couldn't see the spacing vividly this way, and that sharp turn too
  4. 00:09:657 (1) You might want to make it symmetrical
  5. 00:14:626 (3,4,5) Since this section has quite the same rhythm with 00:17:301 and 00:26:473 and 00:29:530 (and same section after 1st kiai moreover) the different rhythm on each of them makes me sad. Rhythm inconsistency is one of the most frequent mistakes I see on this diff. Easy diff isn't just filled with 2/1 sliders and some circles, it's encouraged to keep you rhythm consistent 'on the whole diff'. Try checking this issue in advance
    00:17:301 and 00:18:065 The beat here is just way too strong to be ignored, might better add some notes. And also, you'll see (2) is overlapping slider (1), which is not recommended
  6. 00:20:358 (2,1) This pattern also not encouraged in easy diff
  7. 00:22:460 (2) Placing this on the red tick is just wrong imo, since there's no supporting beat here, and you should know well that the white tick that has a strong beat instead. We don't decide where to put the note as we want, the song does
  8. 00:29:530 Strong beat plus higher vocal pitch, I also don't find any reason not to put any note here
  9. 00:33:734 (1) Nope, please don't put a random spinner right when the drumbeats still could be heard, it would cause a strange rhythm
  10. 00:35:454 (1,2) This is a common theory, but unless there's any specific reason, don't start a slider on the red tick since it would confuse new players. And I think putting it on white tick still do, so I don't find any reason to put those sliders on the red tick
  11. 00:49:212 (1,2,3,4,5) I wonder why the rhythm emphasizement here is good while 00:52:269 (1,2,3,4,5) sounds really weird, just try to make it consistent like I said before
  12. 00:57:619 (1) Here as well, starting on the red tick, which seems out of place since the other notes on the same section is placed on the white tick
  13. 01:07:556 (1) If you listen well, you would get that this section has the same rhythm with 00:49:212 (1) which is inconsistent on the current state
  14. 01:10:613 (1,2,3) Another sharp turn that you should fix
  15. 01:15:008 (2,3,4,5,1) Looks crowded, and would be hard to read for new players
  16. 01:25:326 (1) Drumbeats still could be heard here, so it's not ecouraged to place a spinner to emphasize the song, But if you really persistent about it, please start the spinner on 01:25:900 instead, so the strong beat wouldn't located 'in' the spinner. The same goes here 02:41:759
  17. 01:28:384 (1) This kind of slider is also not recommended for easy diff since it's quite hard to guess when the repeat will end, plus the slider length makes it harder to see
  18. 03:00:677 (2) Looks weird, I can't think of any explanation about that shape. And ending it on the red tick just make it more wrong
Well then, I'll stop here, or else I'll hit 145056 characters for just one diff. Shortly, I'm afraid you still have to learn how to emphasize the rhythm on the song better (try checking the ranked version) and how to make a good flow with better pattern. Not to be discouraging, but I think remapping might be the best option, especially because of those inconsistent rhythm


[Saten's Hard]

  1. 00:05:071 (3,4,5,6,1) Maybe you could improve the pentagon's shape?
  2. 00:08:129 (3) You might want to rotate it a little to make sure the distance between head to next slider's tail and tail to the next slider's tail is the same
  3. 00:49:212 (1,2) Blanket it better? Unless it's intentional
  4. 01:22:078 (2,3) Perhaps this as well
  5. 01:28:384 I just wonder maybe it would be more fun to have a stream here, just try to consider
  6. 01:33:543 (4,5,6) Normally we usually emphasize the white tick with a slider's head, but I see you start the sliders on the red tick instead, which may result in the lose of strong beat effect. Just my opinion but it's better to change
  7. 02:05:645 (1) I don't know, it just doesn't look quite wavy, or maybe it's just me
  8. 02:11:568 (4,1) Nazi (again), try blanket it a little better
  9. 03:13:479 (2) This one circle seems a bit out of place imo, since the previous slider has a 2 white tick gap respectively, and there's suddenly a circle here
  10. 03:50:740 (3) Quite a change, since you use a reverse 1/2 slider and a 1/2 slider on both 02:36:982 and 01:20:549 I'm maybe looking up too much on consistency but it's up to you
  11. 04:14:243 (1) You sure you won't lower the volume gradually instead of just putting 1 inherited point on the spinner start?
  12. One more thing I'd like to point out, it might sound better to lower the volume on section like 00:46:345 and 02:02:778 and 03:06:982 since you just constantly use 60% volume
Nice hitsounding, I can't find any inconsistency :)


[Insane]

Much proper rhythm than before, but the pattern and flow can be improved imo
  1. 00:00:486 - 00:11:186 As I explain before, you might better use S:2 sample instead
  2. 00:00:486 (1,2,3,4) SolarBeam flow mod class (orz) you can try this kind of pattern to make this kind of flow
  3. 00:04:880 (6,1,2,3) Placing those notes on the same y-axis coordinate isn't look that pretty imo, try a more creative way to put it
  4. 00:08:893 (1,2) Not a big fan of this kind of sudden antijump though, might better move it further
  5. 00:10:995 (1,1,1,1) I'm sure you can arrange the notes better than this
  6. 00:14:052 (1) Please no more funny-looking slider, you also should have a reason on why you make any kind of slider shape, not just randomly placing the anchor
  7. 00:14:817 (3,4,5,6,1) No offense but the way you put the circles is really boring, let's see the flow here
    And then try compare it with this
    The key of a good flow is how you put the notes (whether it's a circles or sliders) so that the players will enjoy following it and doesn't feel forced
  8. 00:17:492 (2,3) I forgot to mention before, it is not recommended to start a slider on the red tick while the strong beat is on the white tick. It would make the player lose the effect of the strong beat which originally should be felt on the slider's head
  9. 00:18:829 (1,2) Come on, I'm sure you can do better than this. Here's an example
  10. 00:25:135 (1,2,3) Here we go again, placing these on the red tick just sounds wrong since the strong beat is located on the white tick
  11. 00:25:900 (3) I'm getting tired of seeing this kind of rhythm inconsistency tbh, just try checking 00:14:052 and decide how you'll emphasize the rhythm
  12. 00:28:097 (2) Remove circle, it just feels out of place
  13. 00:30:294 (7,8,9,10,1) Nope, I don't think this would be enjoyable (those sharp turn orz)
    Now that I've told you the trick, you can try to make your own flowy pattern~
  14. 00:31:059 (1,2) That's quite a sharp turn orz. Try this, one of my favorite flow pattern
  15. 00:43:288 (2,3) You might want to change this as well
  16. 01:07:364 (13,1) Well, I don't really get why should an antijump here, it will be quite confusing to read since there's an empty blue tick which may be quite misleading
  17. 01:47:683 (2,3) Really, I don't get your taste of slider shape lolol
  18. 02:11:759 (1,2) Try not to make this kind of inconsistent spacing. Just use a different spacing whenever there's any high-pitched sound to emphasize or any upbeat from the song
  19. 03:39:084 (5,6,7,8) Nope, I don't think there's someone who enjoy this pattern
  20. 04:14:243 (1) You can lower the volume of the spinner gradually, it is quite common on the last spinner like this
Well then, I just give a few example on how the flow and playability of this diff could be improved, you can do some follow-up by developing the rest by yourself~
And recheck the rhythm since there's still some more inconsistency between the same section, and also fix those sliders starting on the red tick. I'll let other modder to give a check on the hitsounding, so for now just focus on the flow pattern first
Saten

El SolarBeam wrote:

[Saten's Hard]

  1. 00:05:071 (3,4,5,6,1) Maybe you could improve the pentagon's shape? maybe
  2. 00:08:129 (3) You might want to rotate it a little to make sure the distance between head to next slider's tail and tail to the next slider's tail is the same not sure what you mean, but it already looks alright to me
  3. 00:49:212 (1,2) Blanket it better? Unless it's intentional
  4. 01:22:078 (2,3) Perhaps this as well
  5. 01:28:384 I just wonder maybe it would be more fun to have a stream here, just try to consider I wouldn't wanna put a stream here without any previous beats.
  6. 01:33:543 (4,5,6) Normally we usually emphasize the white tick with a slider's head, but I see you start the sliders on the red tick instead, which may result in the lose of strong beat effect. Just my opinion but it's better to change If you noticed, I'm emphasizing with the vocals here.
  7. 02:05:645 (1) I don't know, it just doesn't look quite wavy, or maybe it's just me it's supposed to be wavy lol
  8. 02:11:568 (4,1) Nazi (again), try blanket it a little better
  9. 03:13:479 (2) This one circle seems a bit out of place imo, since the previous slider has a 2 white tick gap respectively, and there's suddenly a circle here I'm accelerating from here
  10. 03:50:740 (3) Quite a change, since you use a reverse 1/2 slider and a 1/2 slider on both 02:36:982 and 01:20:549 I'm maybe looking up too much on consistency but it's up to you yeah, I'm mixing beats on this final part
  11. 04:14:243 (1) You sure you won't lower the volume gradually instead of just putting 1 inherited point on the spinner start? I find it much better to do in in the start than lowering it gradually
  12. One more thing I'd like to point out, it might sound better to lower the volume on section like 00:46:345 and 02:02:778 and 03:06:982 since you just constantly use 60% volume I wanna keep it as it is though
Nice hitsounding, I can't find any inconsistency :)
I'll just leave the blanketing as it is

http://puu.sh/9Mqy5/4b8f34458b.osu

boop
Topic Starter
Shurelia

El SolarBeam wrote:

telat maks, woke
saya ga jago mod pake b.indo jadi english aja ya~


[General]

  1. Check the bg resolution, make sure 442306.jpg is in 1204x768 (a bit nazi but well, just bear with it) *Fixed*
  2. Check the tags, you don't have to put an underscore for a username with two characters (el_solarbeam or mana_vayne since it's just unusual, try looking for another ranked maps). And I'm still wondering why "moe" and "cute" is put on the tags lol, no need to add something unrelated to the song unless there's a specific reason (read the new ranking criteria rule) *Fixed*
  3. There's a letterbox in break conflicting with mana's Extra, try to fix it. Besides, personally I'd prefer "Mana's Extra" (with a big 'm') for diff name consistency Well, the diff maker's name is "mana vayne" not "Mana vayne"
[Easy]

Um well, no offense but it still looks far from perfect, especially looking from the rhythm, flow, and hitsounding (and other minor things as well, but let's start from fixing the basic first).
  1. 00:00:486 - 00:11:186 You might better use S:2 sample instead, using S:1 here sounds quite heavy since this part just consist of smooth-sounded instrument. Well, be natural and it won't sound out of place (you could check normal and hard diff in advance)
  2. 00:02:014 (2,3,1) Nope, I won't recommend this kind of pattern. See the picture below
    And you'll see you force the new player with a sharp movement, which will be played uncomfortably. What an easy diff needs is a smooth flow where the players don't need to do a sharp turn to catch the notes
  3. 00:05:836 (3,1) Here as well, putting a circle on the tail of the next slider would confuse new player since you couldn't see the spacing vividly this way, and that sharp turn too
  4. 00:09:657 (1) You might want to make it symmetrical
  5. 00:14:626 (3,4,5) Since this section has quite the same rhythm with 00:17:301 and 00:26:473 and 00:29:530 (and same section after 1st kiai moreover) the different rhythm on each of them makes me sad. Rhythm inconsistency is one of the most frequent mistakes I see on this diff. Easy diff isn't just filled with 2/1 sliders and some circles, it's encouraged to keep you rhythm consistent 'on the whole diff'. Try checking this issue in advance
    00:17:301 and 00:18:065 The beat here is just way too strong to be ignored, might better add some notes. And also, you'll see (2) is overlapping slider (1), which is not recommended
  6. 00:20:358 (2,1) This pattern also not encouraged in easy diff
  7. 00:22:460 (2) Placing this on the red tick is just wrong imo, since there's no supporting beat here, and you should know well that the white tick that has a strong beat instead. We don't decide where to put the note as we want, the song does
  8. 00:29:530 Strong beat plus higher vocal pitch, I also don't find any reason not to put any note here
  9. 00:33:734 (1) Nope, please don't put a random spinner right when the drumbeats still could be heard, it would cause a strange rhythm
  10. 00:35:454 (1,2) This is a common theory, but unless there's any specific reason, don't start a slider on the red tick since it would confuse new players. And I think putting it on white tick still do, so I don't find any reason to put those sliders on the red tick
  11. 00:49:212 (1,2,3,4,5) I wonder why the rhythm emphasizement here is good while 00:52:269 (1,2,3,4,5) sounds really weird, just try to make it consistent like I said before
  12. 00:57:619 (1) Here as well, starting on the red tick, which seems out of place since the other notes on the same section is placed on the white tick
  13. 01:07:556 (1) If you listen well, you would get that this section has the same rhythm with 00:49:212 (1) which is inconsistent on the current state
  14. 01:10:613 (1,2,3) Another sharp turn that you should fix
  15. 01:15:008 (2,3,4,5,1) Looks crowded, and would be hard to read for new players
  16. 01:25:326 (1) Drumbeats still could be heard here, so it's not ecouraged to place a spinner to emphasize the song, But if you really persistent about it, please start the spinner on 01:25:900 instead, so the strong beat wouldn't located 'in' the spinner. The same goes here 02:41:759
  17. 01:28:384 (1) This kind of slider is also not recommended for easy diff since it's quite hard to guess when the repeat will end, plus the slider length makes it harder to see
  18. 03:00:677 (2) Looks weird, I can't think of any explanation about that shape. And ending it on the red tick just make it more wrong
Well then, I'll stop here, or else I'll hit 145056 characters for just one diff. Shortly, I'm afraid you still have to learn how to emphasize the rhythm on the song better (try checking the ranked version) and how to make a good flow with better pattern. Not to be discouraging, but I think remapping might be the best option, especially because of those inconsistent rhythm

REMAPPING


[Insane]

Much proper rhythm than before, but the pattern and flow can be improved imo
  1. 00:00:486 - 00:11:186 As I explain before, you might better use S:2 sample instead *Fixed*
  2. 00:00:486 (1,2,3,4) SolarBeam flow mod class (orz) you can try this kind of pattern to make this kind of flow *Changed*
  3. 00:04:880 (6,1,2,3) Placing those notes on the same y-axis coordinate isn't look that pretty imo, try a more creative way to put it *Changed*
  4. 00:08:893 (1,2) Not a big fan of this kind of sudden antijump though, might better move it further *Fixed*
  5. 00:10:995 (1,1,1,1) I'm sure you can arrange the notes better than this *Fixed*
  6. 00:14:052 (1) Please no more funny-looking slider, you also should have a reason on why you make any kind of slider shape, not just randomly placing the anchor *Fixed*
  7. 00:14:817 (3,4,5,6,1) No offense but the way you put the circles is really boring, let's see the flow here *Changed*
    And then try compare it with this
    The key of a good flow is how you put the notes (whether it's a circles or sliders) so that the players will enjoy following it and doesn't feel forced
  8. 00:17:492 (2,3) I forgot to mention before, it is not recommended to start a slider on the red tick while the strong beat is on the white tick. It would make the player lose the effect of the strong beat which originally should be felt on the slider's head
  9. 00:18:829 (1,2) Come on, I'm sure you can do better than this. Here's an example
  10. 00:25:135 (1,2,3) Here we go again, placing these on the red tick just sounds wrong since the strong beat is located on the white tick *Fixed*
  11. 00:25:900 (3) I'm getting tired of seeing this kind of rhythm inconsistency tbh, just try checking 00:14:052 and decide how you'll emphasize the rhythm *Fixed*
  12. 00:28:097 (2) Remove circle, it just feels out of place *Removed*
  13. 00:30:294 (7,8,9,10,1) Nope, I don't think this would be enjoyable (those sharp turn orz) *Changed*
    Now that I've told you the trick, you can try to make your own flowy pattern~
  14. 00:31:059 (1,2) That's quite a sharp turn orz. Try this, one of my favorite flow pattern *Changed*
  15. 00:43:288 (2,3) You might want to change this as well *Changed*
  16. 01:07:364 (13,1) Well, I don't really get why should an antijump here, it will be quite confusing to read since there's an empty blue tick which may be quite misleading *Fixed*
  17. 01:47:683 (2,3) Really, I don't get your taste of slider shape lolol *Fixed*
  18. 02:11:759 (1,2) Try not to make this kind of inconsistent spacing. Just use a different spacing whenever there's any high-pitched sound to emphasize or any upbeat from the song *Fixed*
  19. 03:39:084 (5,6,7,8) Nope, I don't think there's someone who enjoy this pattern
  20. 04:14:243 (1) You can lower the volume of the spinner gradually, it is quite common on the last spinner like this *Fixed*
Well then, I just give a few example on how the flow and playability of this diff could be improved, you can do some follow-up by developing the rest by yourself~
And recheck the rhythm since there's still some more inconsistency between the same section, and also fix those sliders starting on the red tick. I'll let other modder to give a check on the hitsounding, so for now just focus on the flow pattern first
Thank you for the mod~! :3
Lanturn
IRC Mod

The mod covers mostly on alternative ideas for rhythm structure, and how to make them more suitable for Easy difficulties.
Some other things here and there.

SPOILER
09:36 Shurelia: H
09:36 Shurelia: *Hi
09:36 Lanturn: hi
09:36 Shurelia: can i have your time a little?
09:36 Lanturn: Sure, what is it?
09:36 Shurelia: i see that you are very good on making easy diff for mapping
09:36 Shurelia: so i need your help to check about my easy diff
09:37 Shurelia: maybe you could help me to make it better
09:37 Shurelia: also i love your map too
09:37 Lanturn: Link it to me XD
09:37 *Shurelia is listening to [http://osu.ppy.sh/b/424966 Shimotsuki Haruka - Kaleidoscope]
09:44 Lanturn: Basically stuff like 03:52:842 (1,2,3) - is a bit uncomfortable to play because it doesn't follow the sound properly
09:45 Shurelia: i just make it straight then?
09:45 Shurelia: or a bir curvy
09:45 Lanturn: Something like http://puu.sh/aftDE.jpg would be a better rhythm
09:46 Lanturn: I'm talking about the rhythm actually XD
09:46 Shurelia: ah i see
09:46 Shurelia: okay XD
09:46 Lanturn: If you think it's too hard, you can turn it into one long slider or remove the (2), but it should personally fit well for an Easy with how it is
09:47 Lanturn: 00:11:950 (2) - is a pretty dangerous note as well since it doesn't 'hit anything'
09:49 Lanturn: Shortening the (1) by 1/1 or 2/1 and then having a slider start on where the (1) used to end can make the rhythm a little easier to follow
09:49 Lanturn: 00:09:657 (1,2) - example of 1/1 shorten
09:50 Lanturn: also end the (2) at 00:11:759 - to follow the music
09:50 Shurelia: removed the 2nd
09:50 Shurelia: but
09:50 Shurelia: if i removed 00:11:950 (2) - it feels empty
09:51 Lanturn: oops I copied over the puush I had
09:51 Lanturn: sec lol
09:51 Lanturn: http://puu.sh/afu2R.jpg
09:51 Shurelia: okay
09:51 Lanturn: an example of an alternative you can do to make it play easier
09:52 Lanturn: You can also reduce the (1)'s length a bit more if you wanted
09:52 Shurelia: gonna try it
09:54 Lanturn: Another note, 0.8 might be a better DS to use for this. Or even lower the SV to 0.8 (which is preferred over lowering 0.8 distance spacing)
09:54 Lanturn: that would require a remap though
09:54 Lanturn: Currently the 2/1's you have feel a bit far apart
09:54 Shurelia: another remap huh...
09:54 Lanturn: Completely up to you
09:55 Shurelia: maybe i should do it
09:55 Shurelia: i'll remap it ,
09:55 Shurelia: DS : 0.8 right?
09:55 Lanturn: SV 0.8
09:55 Shurelia: DS and SV o.8?
09:55 Lanturn: to make the sliders move a little slower and the notes will be a bit closer
09:55 Lanturn: DS is fine at 1.0
09:55 Lanturn: if you use SV 0.8
09:56 Shurelia: ah okay
09:56 Lanturn: Have you seen Hinacle's Easy?
09:56 Lanturn: of this song
09:56 Shurelia: yes
09:56 Lanturn: It's a very good example
09:56 Shurelia: everytime XD
09:56 Lanturn: hehe :P
09:56 Shurelia: well , as you can see, my rhythm is a bit same with Hinacle's
09:57 Lanturn: That's fine. I could give some other rhythm suggestions if you wanted to change up anything
09:57 Shurelia: go on~
09:58 Lanturn: 00:35:645 (2) - might be better off as a 3/2 slider since the vocals / key notes end at 00:36:218 -
09:58 Lanturn: (without the reverse)
09:58 Shurelia: umm sorry
09:59 Shurelia: i still don't understand what's 3/2 slider looks like
09:59 Lanturn: http://puu.sh/afuzs.jpg | Basically 1/1 is white to white or a 'beat' 3/2 is a beat and a half
10:00 Shurelia: ah i see
10:00 Lanturn: 3/2 sliders are extemely useful in Easy/normal difficulties
10:00 Lanturn: because hitting 3/2 with circles is hard when playing ;)
10:00 Shurelia: i see
10:01 Lanturn: Like for example
10:01 Lanturn: 01:39:849 (1,2,3) -
10:01 Lanturn: You might find that a bit hard to hit if you aren't prepared :p
10:02 Lanturn: If you change it to a slider like this: http://puu.sh/afuJZ.jpg | it actually becomes easy to play and maintains the basic beat rhythm you have going
10:02 Shurelia: wait
10:02 Shurelia: i'm remapping this now
10:02 Shurelia: goona finish in 5 mins
10:02 Shurelia: XD
10:02 Lanturn: lol
10:03 Lanturn: Just let me know :P
10:03 Shurelia: okay
10:03 Shurelia: XD
10:04 Lanturn: You should raise the OD by 1 and lower the HP by 1 as well to help balance the map out :P
10:04 Shurelia: okay XD
10:06 Shurelia: is easy okay if there's a pattern like this?
10:06 Shurelia: http://puu.sh/afv4m/56237394e5.jpg
10:07 Lanturn: RIP Puush lol
10:07 Lanturn: Those I was going to mention actually later on
10:07 Shurelia: :o ?
10:08 Lanturn: 1/2's are a bit dangerous for a medium/high bpm like this, but they could be safe enough by using slider to slider notes
10:08 Shurelia: example?
10:09 Lanturn: Option 1: http://puu.sh/afvfp.jpg
10:09 Lanturn: Option 2: http://puu.sh/afvin.jpg
10:09 Lanturn: both of these are easy enough to play
10:10 Shurelia: i take the Option 1
10:11 Lanturn: If you take Option 1: it might be best to map more densely with 1/1s
10:11 Shurelia: okay
10:12 Lanturn: Following the vocals. You could try a pattern like this, and it would actually fit pretty nicely
10:12 Lanturn: http://puu.sh/afvu5.jpg
10:12 Lanturn: You could also keep it beat-based as well. All depends what you prefer
10:12 Shurelia: hmm
10:13 Shurelia: since you are a better mapper than me
10:13 Shurelia: maybe i should take your suggestion
10:13 Shurelia: but isn't that pattern will looks like a normal diff?
10:13 Lanturn: Map to what you prefer. A suggestion is to maintain consistency between beat or vocal following so players can naturally understand what they're playing to
10:14 Shurelia: Hmm..
10:14 Shurelia: =~=
10:14 Lanturn: normal diff would be more intense
10:14 Shurelia: maybe i should keep it like this
10:14 Lanturn: if you want to cut down
10:15 Lanturn: you could remove the (3) in the picture I previously showed you
10:16 Lanturn: Just using 1/2's already makes your difficulty want more 1/1 notes though :P
10:16 Shurelia: ah,, that's better
10:17 Lanturn: Do you prefer to follow vocals?
10:17 Shurelia: yep
10:17 Lanturn: 01:03:161 (3,4) - combine into one 3/2 slider then :)
10:18 Shurelia: done
10:18 Lanturn: since you have a spinner afterwards, it really doesn't matter when the tail end of the slider ends
10:18 Shurelia: okay
10:18 Lanturn: you could even add a reverse if you wanted :P
10:19 Lanturn: Oh. One thing
10:19 Shurelia: yes?
10:19 Lanturn: 01:04:689 (1,1) - this is extremely close for a note after a spinner
10:19 Lanturn: and putting it in the corner makes it even harder
10:20 Shurelia: reducing the spinner...
10:20 Shurelia: to
10:20 Shurelia: 01:06:982 (1) - is good?
10:21 Lanturn: 01:06:218 - would best follow the music. 01:06:791 - a bit sketchy but it can work
10:23 Lanturn: 01:06:218 - is more than enough time actually Auto spins 8k
10:24 Shurelia: okay
10:27 Lanturn: 01:22:842 (1) - Lead-in vocals | Generally in Easy, you want to avoid these as much as possible
10:28 Lanturn: A simple 3/2 slider at 01:23:033 - makes this loads easier to read and play
10:30 Shurelia: become like this? http://puu.sh/afwL1/8228d1a6c8.jpg
10:30 Lanturn: Start on the white tick at 01:23:033 -
10:31 Lanturn: You don't want to map to lead-in vocals actually ;)
10:32 Shurelia: whoaa
10:32 Shurelia: it's better XD
10:33 Lanturn: 01:24:753 (3,4) - Just to help make the diff a bit Easier, combine these into a slider. Hitting 1/2 notes like this at this BPM is a little hard. Your rhythm does suit it better, but not at this difficulty level
10:34 Shurelia: okay
10:35 Shurelia: 02:02:778 (1,1) - same problem?
10:36 Lanturn: yeah
10:36 Lanturn: same length actually works here too :p
10:36 Lanturn: 02:04:307 -
10:36 Shurelia: where should i reduce this?
10:36 Shurelia: 02:04:307 (1) - ? :o
10:37 Lanturn: Add a finish on the end as well
10:37 Lanturn: ehttp://puu.sh/afxdS.jpg
10:37 Lanturn: http://puu.sh/afxdS.jpg
10:39 Lanturn: anyways back to 01:39:849 (1,2,3) - again
10:39 Shurelia: already change it , into repeat slider
10:39 Shurelia: hehe
10:40 Lanturn: You can do a technique like this: 01:18:447 (4,1) -
10:40 Lanturn: or just make a 3/2 slider and add a reverse
10:40 Lanturn: both of these work very well
10:40 Shurelia: this one is fine
10:40 Lanturn: The main reason why I'm saying anything about it is the fact it's a rhythm change in the middle of your current ones
10:41 Lanturn: making it hard to read (I even hit 100 on it not expecting it)
10:41 Shurelia: this part huh..
10:41 Shurelia: well maybe it is too hard
10:42 Shurelia: any rhythm suggestion for this part?
10:42 Lanturn: 3/2's are my favorite kinds so I was happy to see it, but it just happened at the wrong place/time XD
10:42 Lanturn: for 01:39:849 (1,2,3) - ?
10:43 Shurelia: ah nope
10:43 Lanturn: Hmm which part then/
10:44 Shurelia: after that part
10:44 Shurelia: 01:41:759 (1,2,3,4,1) - is this okay for easy?
10:44 Lanturn: It's a really simple beat so there isn't a problem
10:45 Lanturn: it makes the density waver a bit, but lots of easy diffs do this
10:45 Lanturn: 01:49:021 (2,3) - You could make this another 3/2 slider if you want. The beat is more dominant at 01:49:594 - instead of where (3) is
10:48 Lanturn: Same with 01:52:078 (1) - You can try making this longer to better suit the beat like this: http://puu.sh/afxYU.jpg
10:48 Shurelia: gaah . my osu! is lagging
10:48 Shurelia: what the hell is happened
10:48 Shurelia: i can barely move the objects
10:49 Shurelia: and even typing
10:49 Shurelia: *even
10:49 Lanturn: CPU probably caught up. Just restart :P
10:50 Shurelia: gaah
10:50 Shurelia: T_T
10:50 Shurelia: wait for me okay?
10:50 Lanturn: yup, I'll be here :p
10:50 Shurelia: ooh
10:50 Shurelia: it back to normal
10:50 Shurelia: lol
10:50 Lanturn: lol
10:51 Shurelia: i just have to exit from the editor
10:51 Shurelia: and it's back
10:51 Lanturn: It was probably loading too many objects or something. I'm not sure how it works lol
10:54 Shurelia: done adding your suggestion
10:54 Lanturn: Let's see then, what haven't we talked about yet
10:55 Shurelia: i don't know...
10:55 Shurelia: ._.
10:55 Lanturn: Kiai we mostly discussed
10:55 Lanturn: Let's jump up to 02:36:409 (1) -
10:56 Lanturn: that long reverse is really cool, but it makes 02:39:849 (1,2,3) - afterwards a bit off
10:56 Lanturn: Try removing the reverse, and adding a circle at 02:38:702 -
10:57 Lanturn: Afterwards you can make the same pattern you did at 01:23:033 - work there
10:57 Lanturn: http://puu.sh/afyEM.jpg
11:03 Shurelia: done XD
11:04 Lanturn: 02:42:333 (1) - add a finish onto this spinner ;)
11:05 Lanturn: 02:53:989 (1) - we can simplify this as well
11:05 Lanturn: Instead of using all the reverse, a simple slider is more than sufficent
11:07 Shurelia: change this into one slider?
11:07 Lanturn: http://puu.sh/afzlg.jpg
11:07 Lanturn: an example
11:09 Lanturn: same idea for the rest of them
11:09 Lanturn: you can also try this
11:09 Shurelia: okay
11:10 Lanturn: http://puu.sh/afztD.jpg | this makes adjusting to the next notes easier
11:11 Shurelia: hmm
11:11 Shurelia: i'll use the second one
11:13 Lanturn: To allow a little more space. Try ending the spinner at 03:03:734 (1) - on 03:06:218 - with 5% volume and just the S sampleset (remove the custom)
11:14 Shurelia: done
11:15 Lanturn: Alright next. Basically what you've done in this section is made up a really simple beat that works pretty well. the last note doesn't line up with the music though so it's technically not correct.
11:16 Lanturn: 03:06:982 (1,1,1,2,3) - these notes and a bit further on
11:16 Lanturn: Slider ends don't have to hit anything, so it technically is allowed
11:17 Shurelia: your suggestions?
11:18 Lanturn: If you want to keep the rhythm you have, you'll have to change 03:10:804 (3) - and 03:15:390 (2) -
11:18 Lanturn: to be the end of a slider
11:18 Lanturn: however, also consider using a 3/2 (I swear I'm addicted to these things) slider
11:19 Lanturn: Simply like this: http://puu.sh/afA9A.jpg
11:21 Lanturn: Basically if you did it like 3/2 sliders. Then it would probably be somewhat like this rhythm: http://puu.sh/afAiH.jpg
11:22 Lanturn: Going back to keep your rhythm though: http://puu.sh/afAov.jpg simply like this
11:25 Shurelia: finally...
11:25 Shurelia: osu! crashed..
11:25 Shurelia: gg
11:25 Lanturn: lol
11:25 Lanturn: rip :(
11:27 Shurelia: okay done XD
11:27 Lanturn: 03:15:772 (1) - This spinner, you can end at 03:17:683 - to have more spacing
11:28 Shurelia: okay
11:29 Lanturn: 03:52:842 (1,2,3) -
11:29 Lanturn: You should probably use a similar pattern like you have at 01:23:033 - now
11:29 Lanturn: that (2) doesn't hit anything in the music, making it difficult to play
11:33 Lanturn: If you want to change things up a little bit. This also fits nicely: http://puu.sh/afBbJ.jpg You can create some symmetry with a pattern like this if you wanted
11:35 Shurelia: wait
11:36 Lanturn: Take your time :p
11:36 Shurelia: i had a stomached ;w;
11:36 Shurelia: *Stomache
11:36 Lanturn: ah that sucks XD
11:39 Shurelia: fuuh
11:39 Shurelia: calm down
11:46 Shurelia: done remapping!!! \o/
11:48 Lanturn: oh, nice
11:48 Lanturn: Saten's diff is nice <3
11:51 Shurelia: Saten is pro
11:51 Shurelia: heuheu
11:51 Lanturn: lemme do a quick play with mods
11:55 Shurelia: how was it?
11:55 Shurelia: btw
11:55 Shurelia: https://osu.ppy.sh/s/169622
11:55 Shurelia: Thank you very much
11:55 Shurelia: finally , this easy got "E" logo
11:55 Lanturn: lol
11:55 Lanturn: 00:11:186 (2,3) - this doesn't play right since the (3) isn't on an audible note
11:56 Lanturn: (2) should be a 3/2 slider and you should remove (3)
11:56 Shurelia: done
11:56 Lanturn: 00:19:594 (7) - this got messed up when you converted it
11:56 Lanturn: reduce this by 1/2 lol
11:57 Shurelia: dammit
11:57 Shurelia: i forgot hue
11:58 Lanturn: 00:45:963 (1) - and 02:02:778 (1) - choose one or the other for a spinner length
11:58 Shurelia: fixed
11:58 Lanturn: Since they sound exactly the same XD
11:59 Shurelia: hmm
11:59 Shurelia: which one did you prefer
11:59 Shurelia: the long one? or the short one?
11:59 Lanturn: shorter really
11:59 Lanturn: gives more time for the player to fix their mouse after spinning
12:00 Lanturn: especially since you start in the corners for the sliders after
12:00 Shurelia: okay
12:00 Shurelia: done Xd
12:02 Lanturn: 02:22:651 (3) - this one is a bit surprising as well
12:02 Lanturn: Maybe reduce the end to 02:23:415 -
12:03 Shurelia: hmm,
12:03 Shurelia: okay
12:04 Lanturn: 02:53:989 (1,1,1) - Like my suggestion from earlier. I don't think you need the reverses on these. You should make the slider longer (3/2) is what I recommend
12:05 Lanturn: Try something like this: http://puu.sh/afDYi.jpg | or this: http://puu.sh/afDYK.jpg to follow the music better
12:06 Shurelia: okay
12:09 Lanturn: 03:54:562 (3,1) - has a 1.25 gap between them. Try to reduce the gap just a bit more (this was the part I missed on lol)
12:10 Lanturn: 04:01:249 (4,1) - has a 2.12 gap. This needs fixing to be in distance snapping
12:11 Lanturn: 04:11:186 (1,2) - is a bit sudden. try joining these as a slider (extend the end of (1) to where the (2) is)
12:11 Shurelia: holy
12:12 Lanturn: and one more quick thing. 04:14:243 (1) - put 5% with just the soft sampleset (no custom) at 5% and remove the whistle. Since the spinner is working to the fade out and there isn't any sound
12:12 Shurelia: okay done
12:12 Lanturn: 5% on the end of the spinner*
12:13 Shurelia: okay
12:15 Shurelia: is that all? XD
12:15 Lanturn: So if you think your difficulty is still a tad too hard because of 00:49:212 (1,2) - and all the others | Another alternative you can do is simply one long slider: http://puu.sh/afEHf.jpg | Try with what you currently have, but if too many people start complaining about that, then maybe use this method and it'll make the mapset a lot easier :p
12:15 Lanturn: Mostly just cleanup, hitsounding, and combos that need a bit of work
12:15 Shurelia: the current one is more fit with the song
12:16 Lanturn: Yeah, it fits more. It just might be a little too hard. Try it though, and see what others think
12:16 Lanturn: I was just giving another alternative if you ever find yourself stuck :P
12:16 Shurelia: yep
12:16 Shurelia: i'll remeber your alternative
12:16 Lanturn: When in doubt, just draw one long slider through the complicated parts XD
12:16 Shurelia: hue
12:17 Lanturn: PS. Add finishes to the heads of 01:21:505 (3,1) - and other similar parts in the song
12:18 Shurelia: okay :d
12:18 Lanturn: 02:39:466 (1) - and 03:52:842 (1) - are the other two
12:19 Shurelia: you just make a longest mod
12:19 Shurelia: in 1 diff
12:19 Lanturn: lol
12:19 Shurelia: thank you very much XD
12:19 Lanturn: It's just basic going over everything
12:19 Lanturn: for comboing
12:19 Lanturn: Try to stick to a basic 2 measures per NC
12:19 Lanturn: (big white ticks)
12:20 Shurelia: hmm i'll try
12:20 Lanturn: example: http://puu.sh/afF6u.jpg
12:20 Shurelia: whoa
12:20 Shurelia: got it
12:21 Lanturn: Go through the song, and make sure to remove all those single combo sliders as well. there are quite a few
12:22 Lanturn: 04:08:129 (1,1) - like these can just be the same combo
12:22 Shurelia: ah okay
12:22 Lanturn: 03:48:256 (1) - you can remove the NC on this since it's still part of the previous combo
12:23 Shurelia: okay
12:24 Lanturn: Anyways, I think that's just about it. Some notes could be rearranged a little nicer, but I think this should help start you off
12:24 Lanturn: Mods should help on it ;)
12:24 Shurelia: thank you very much
12:24 Lanturn: np
Topic Starter
Shurelia

Lanturn wrote:

IRC Mod

The mod covers mostly on alternative ideas for rhythm structure, and how to make them more suitable for Easy difficulties.
Some other things here and there.

SPOILER
09:36 Shurelia: H
09:36 Shurelia: *Hi
09:36 Lanturn: hi
09:36 Shurelia: can i have your time a little?
09:36 Lanturn: Sure, what is it?
09:36 Shurelia: i see that you are very good on making easy diff for mapping
09:36 Shurelia: so i need your help to check about my easy diff
09:37 Shurelia: maybe you could help me to make it better
09:37 Shurelia: also i love your map too
09:37 Lanturn: Link it to me XD
09:37 *Shurelia is listening to [http://osu.ppy.sh/b/424966 Shimotsuki Haruka - Kaleidoscope]
09:44 Lanturn: Basically stuff like 03:52:842 (1,2,3) - is a bit uncomfortable to play because it doesn't follow the sound properly
09:45 Shurelia: i just make it straight then?
09:45 Shurelia: or a bir curvy
09:45 Lanturn: Something like http://puu.sh/aftDE.jpg would be a better rhythm
09:46 Lanturn: I'm talking about the rhythm actually XD
09:46 Shurelia: ah i see
09:46 Shurelia: okay XD
09:46 Lanturn: If you think it's too hard, you can turn it into one long slider or remove the (2), but it should personally fit well for an Easy with how it is
09:47 Lanturn: 00:11:950 (2) - is a pretty dangerous note as well since it doesn't 'hit anything'
09:49 Lanturn: Shortening the (1) by 1/1 or 2/1 and then having a slider start on where the (1) used to end can make the rhythm a little easier to follow
09:49 Lanturn: 00:09:657 (1,2) - example of 1/1 shorten
09:50 Lanturn: also end the (2) at 00:11:759 - to follow the music
09:50 Shurelia: removed the 2nd
09:50 Shurelia: but
09:50 Shurelia: if i removed 00:11:950 (2) - it feels empty
09:51 Lanturn: oops I copied over the puush I had
09:51 Lanturn: sec lol
09:51 Lanturn: http://puu.sh/afu2R.jpg
09:51 Shurelia: okay
09:51 Lanturn: an example of an alternative you can do to make it play easier
09:52 Lanturn: You can also reduce the (1)'s length a bit more if you wanted
09:52 Shurelia: gonna try it
09:54 Lanturn: Another note, 0.8 might be a better DS to use for this. Or even lower the SV to 0.8 (which is preferred over lowering 0.8 distance spacing)
09:54 Lanturn: that would require a remap though
09:54 Lanturn: Currently the 2/1's you have feel a bit far apart
09:54 Shurelia: another remap huh...
09:54 Lanturn: Completely up to you
09:55 Shurelia: maybe i should do it
09:55 Shurelia: i'll remap it ,
09:55 Shurelia: DS : 0.8 right?
09:55 Lanturn: SV 0.8
09:55 Shurelia: DS and SV o.8?
09:55 Lanturn: to make the sliders move a little slower and the notes will be a bit closer
09:55 Lanturn: DS is fine at 1.0
09:55 Lanturn: if you use SV 0.8
09:56 Shurelia: ah okay
09:56 Lanturn: Have you seen Hinacle's Easy?
09:56 Lanturn: of this song
09:56 Shurelia: yes
09:56 Lanturn: It's a very good example
09:56 Shurelia: everytime XD
09:56 Lanturn: hehe :P
09:56 Shurelia: well , as you can see, my rhythm is a bit same with Hinacle's
09:57 Lanturn: That's fine. I could give some other rhythm suggestions if you wanted to change up anything
09:57 Shurelia: go on~
09:58 Lanturn: 00:35:645 (2) - might be better off as a 3/2 slider since the vocals / key notes end at 00:36:218 -
09:58 Lanturn: (without the reverse)
09:58 Shurelia: umm sorry
09:59 Shurelia: i still don't understand what's 3/2 slider looks like
09:59 Lanturn: http://puu.sh/afuzs.jpg | Basically 1/1 is white to white or a 'beat' 3/2 is a beat and a half
10:00 Shurelia: ah i see
10:00 Lanturn: 3/2 sliders are extemely useful in Easy/normal difficulties
10:00 Lanturn: because hitting 3/2 with circles is hard when playing ;)
10:00 Shurelia: i see
10:01 Lanturn: Like for example
10:01 Lanturn: 01:39:849 (1,2,3) -
10:01 Lanturn: You might find that a bit hard to hit if you aren't prepared :p
10:02 Lanturn: If you change it to a slider like this: http://puu.sh/afuJZ.jpg | it actually becomes easy to play and maintains the basic beat rhythm you have going
10:02 Shurelia: wait
10:02 Shurelia: i'm remapping this now
10:02 Shurelia: goona finish in 5 mins
10:02 Shurelia: XD
10:02 Lanturn: lol
10:03 Lanturn: Just let me know :P
10:03 Shurelia: okay
10:03 Shurelia: XD
10:04 Lanturn: You should raise the OD by 1 and lower the HP by 1 as well to help balance the map out :P
10:04 Shurelia: okay XD
10:06 Shurelia: is easy okay if there's a pattern like this?
10:06 Shurelia: http://puu.sh/afv4m/56237394e5.jpg
10:07 Lanturn: RIP Puush lol
10:07 Lanturn: Those I was going to mention actually later on
10:07 Shurelia: :o ?
10:08 Lanturn: 1/2's are a bit dangerous for a medium/high bpm like this, but they could be safe enough by using slider to slider notes
10:08 Shurelia: example?
10:09 Lanturn: Option 1: http://puu.sh/afvfp.jpg
10:09 Lanturn: Option 2: http://puu.sh/afvin.jpg
10:09 Lanturn: both of these are easy enough to play
10:10 Shurelia: i take the Option 1
10:11 Lanturn: If you take Option 1: it might be best to map more densely with 1/1s
10:11 Shurelia: okay
10:12 Lanturn: Following the vocals. You could try a pattern like this, and it would actually fit pretty nicely
10:12 Lanturn: http://puu.sh/afvu5.jpg
10:12 Lanturn: You could also keep it beat-based as well. All depends what you prefer
10:12 Shurelia: hmm
10:13 Shurelia: since you are a better mapper than me
10:13 Shurelia: maybe i should take your suggestion
10:13 Shurelia: but isn't that pattern will looks like a normal diff?
10:13 Lanturn: Map to what you prefer. A suggestion is to maintain consistency between beat or vocal following so players can naturally understand what they're playing to
10:14 Shurelia: Hmm..
10:14 Shurelia: =~=
10:14 Lanturn: normal diff would be more intense
10:14 Shurelia: maybe i should keep it like this
10:14 Lanturn: if you want to cut down
10:15 Lanturn: you could remove the (3) in the picture I previously showed you
10:16 Lanturn: Just using 1/2's already makes your difficulty want more 1/1 notes though :P
10:16 Shurelia: ah,, that's better
10:17 Lanturn: Do you prefer to follow vocals?
10:17 Shurelia: yep
10:17 Lanturn: 01:03:161 (3,4) - combine into one 3/2 slider then :)
10:18 Shurelia: done
10:18 Lanturn: since you have a spinner afterwards, it really doesn't matter when the tail end of the slider ends
10:18 Shurelia: okay
10:18 Lanturn: you could even add a reverse if you wanted :P
10:19 Lanturn: Oh. One thing
10:19 Shurelia: yes?
10:19 Lanturn: 01:04:689 (1,1) - this is extremely close for a note after a spinner
10:19 Lanturn: and putting it in the corner makes it even harder
10:20 Shurelia: reducing the spinner...
10:20 Shurelia: to
10:20 Shurelia: 01:06:982 (1) - is good?
10:21 Lanturn: 01:06:218 - would best follow the music. 01:06:791 - a bit sketchy but it can work
10:23 Lanturn: 01:06:218 - is more than enough time actually Auto spins 8k
10:24 Shurelia: okay
10:27 Lanturn: 01:22:842 (1) - Lead-in vocals | Generally in Easy, you want to avoid these as much as possible
10:28 Lanturn: A simple 3/2 slider at 01:23:033 - makes this loads easier to read and play
10:30 Shurelia: become like this? http://puu.sh/afwL1/8228d1a6c8.jpg
10:30 Lanturn: Start on the white tick at 01:23:033 -
10:31 Lanturn: You don't want to map to lead-in vocals actually ;)
10:32 Shurelia: whoaa
10:32 Shurelia: it's better XD
10:33 Lanturn: 01:24:753 (3,4) - Just to help make the diff a bit Easier, combine these into a slider. Hitting 1/2 notes like this at this BPM is a little hard. Your rhythm does suit it better, but not at this difficulty level
10:34 Shurelia: okay
10:35 Shurelia: 02:02:778 (1,1) - same problem?
10:36 Lanturn: yeah
10:36 Lanturn: same length actually works here too :p
10:36 Lanturn: 02:04:307 -
10:36 Shurelia: where should i reduce this?
10:36 Shurelia: 02:04:307 (1) - ? :o
10:37 Lanturn: Add a finish on the end as well
10:37 Lanturn: ehttp://puu.sh/afxdS.jpg
10:37 Lanturn: http://puu.sh/afxdS.jpg
10:39 Lanturn: anyways back to 01:39:849 (1,2,3) - again
10:39 Shurelia: already change it , into repeat slider
10:39 Shurelia: hehe
10:40 Lanturn: You can do a technique like this: 01:18:447 (4,1) -
10:40 Lanturn: or just make a 3/2 slider and add a reverse
10:40 Lanturn: both of these work very well
10:40 Shurelia: this one is fine
10:40 Lanturn: The main reason why I'm saying anything about it is the fact it's a rhythm change in the middle of your current ones
10:41 Lanturn: making it hard to read (I even hit 100 on it not expecting it)
10:41 Shurelia: this part huh..
10:41 Shurelia: well maybe it is too hard
10:42 Shurelia: any rhythm suggestion for this part?
10:42 Lanturn: 3/2's are my favorite kinds so I was happy to see it, but it just happened at the wrong place/time XD
10:42 Lanturn: for 01:39:849 (1,2,3) - ?
10:43 Shurelia: ah nope
10:43 Lanturn: Hmm which part then/
10:44 Shurelia: after that part
10:44 Shurelia: 01:41:759 (1,2,3,4,1) - is this okay for easy?
10:44 Lanturn: It's a really simple beat so there isn't a problem
10:45 Lanturn: it makes the density waver a bit, but lots of easy diffs do this
10:45 Lanturn: 01:49:021 (2,3) - You could make this another 3/2 slider if you want. The beat is more dominant at 01:49:594 - instead of where (3) is
10:48 Lanturn: Same with 01:52:078 (1) - You can try making this longer to better suit the beat like this: http://puu.sh/afxYU.jpg
10:48 Shurelia: gaah . my osu! is lagging
10:48 Shurelia: what the hell is happened
10:48 Shurelia: i can barely move the objects
10:49 Shurelia: and even typing
10:49 Shurelia: *even
10:49 Lanturn: CPU probably caught up. Just restart :P
10:50 Shurelia: gaah
10:50 Shurelia: T_T
10:50 Shurelia: wait for me okay?
10:50 Lanturn: yup, I'll be here :p
10:50 Shurelia: ooh
10:50 Shurelia: it back to normal
10:50 Shurelia: lol
10:50 Lanturn: lol
10:51 Shurelia: i just have to exit from the editor
10:51 Shurelia: and it's back
10:51 Lanturn: It was probably loading too many objects or something. I'm not sure how it works lol
10:54 Shurelia: done adding your suggestion
10:54 Lanturn: Let's see then, what haven't we talked about yet
10:55 Shurelia: i don't know...
10:55 Shurelia: ._.
10:55 Lanturn: Kiai we mostly discussed
10:55 Lanturn: Let's jump up to 02:36:409 (1) -
10:56 Lanturn: that long reverse is really cool, but it makes 02:39:849 (1,2,3) - afterwards a bit off
10:56 Lanturn: Try removing the reverse, and adding a circle at 02:38:702 -
10:57 Lanturn: Afterwards you can make the same pattern you did at 01:23:033 - work there
10:57 Lanturn: http://puu.sh/afyEM.jpg
11:03 Shurelia: done XD
11:04 Lanturn: 02:42:333 (1) - add a finish onto this spinner ;)
11:05 Lanturn: 02:53:989 (1) - we can simplify this as well
11:05 Lanturn: Instead of using all the reverse, a simple slider is more than sufficent
11:07 Shurelia: change this into one slider?
11:07 Lanturn: http://puu.sh/afzlg.jpg
11:07 Lanturn: an example
11:09 Lanturn: same idea for the rest of them
11:09 Lanturn: you can also try this
11:09 Shurelia: okay
11:10 Lanturn: http://puu.sh/afztD.jpg | this makes adjusting to the next notes easier
11:11 Shurelia: hmm
11:11 Shurelia: i'll use the second one
11:13 Lanturn: To allow a little more space. Try ending the spinner at 03:03:734 (1) - on 03:06:218 - with 5% volume and just the S sampleset (remove the custom)
11:14 Shurelia: done
11:15 Lanturn: Alright next. Basically what you've done in this section is made up a really simple beat that works pretty well. the last note doesn't line up with the music though so it's technically not correct.
11:16 Lanturn: 03:06:982 (1,1,1,2,3) - these notes and a bit further on
11:16 Lanturn: Slider ends don't have to hit anything, so it technically is allowed
11:17 Shurelia: your suggestions?
11:18 Lanturn: If you want to keep the rhythm you have, you'll have to change 03:10:804 (3) - and 03:15:390 (2) -
11:18 Lanturn: to be the end of a slider
11:18 Lanturn: however, also consider using a 3/2 (I swear I'm addicted to these things) slider
11:19 Lanturn: Simply like this: http://puu.sh/afA9A.jpg
11:21 Lanturn: Basically if you did it like 3/2 sliders. Then it would probably be somewhat like this rhythm: http://puu.sh/afAiH.jpg
11:22 Lanturn: Going back to keep your rhythm though: http://puu.sh/afAov.jpg simply like this
11:25 Shurelia: finally...
11:25 Shurelia: osu! crashed..
11:25 Shurelia: gg
11:25 Lanturn: lol
11:25 Lanturn: rip :(
11:27 Shurelia: okay done XD
11:27 Lanturn: 03:15:772 (1) - This spinner, you can end at 03:17:683 - to have more spacing
11:28 Shurelia: okay
11:29 Lanturn: 03:52:842 (1,2,3) -
11:29 Lanturn: You should probably use a similar pattern like you have at 01:23:033 - now
11:29 Lanturn: that (2) doesn't hit anything in the music, making it difficult to play
11:33 Lanturn: If you want to change things up a little bit. This also fits nicely: http://puu.sh/afBbJ.jpg You can create some symmetry with a pattern like this if you wanted
11:35 Shurelia: wait
11:36 Lanturn: Take your time :p
11:36 Shurelia: i had a stomached ;w;
11:36 Shurelia: *Stomache
11:36 Lanturn: ah that sucks XD
11:39 Shurelia: fuuh
11:39 Shurelia: calm down
11:46 Shurelia: done remapping!!! \o/
11:48 Lanturn: oh, nice
11:48 Lanturn: Saten's diff is nice <3
11:51 Shurelia: Saten is pro
11:51 Shurelia: heuheu
11:51 Lanturn: lemme do a quick play with mods
11:55 Shurelia: how was it?
11:55 Shurelia: btw
11:55 Shurelia: https://osu.ppy.sh/s/169622
11:55 Shurelia: Thank you very much
11:55 Shurelia: finally , this easy got "E" logo
11:55 Lanturn: lol
11:55 Lanturn: 00:11:186 (2,3) - this doesn't play right since the (3) isn't on an audible note
11:56 Lanturn: (2) should be a 3/2 slider and you should remove (3)
11:56 Shurelia: done
11:56 Lanturn: 00:19:594 (7) - this got messed up when you converted it
11:56 Lanturn: reduce this by 1/2 lol
11:57 Shurelia: dammit
11:57 Shurelia: i forgot hue
11:58 Lanturn: 00:45:963 (1) - and 02:02:778 (1) - choose one or the other for a spinner length
11:58 Shurelia: fixed
11:58 Lanturn: Since they sound exactly the same XD
11:59 Shurelia: hmm
11:59 Shurelia: which one did you prefer
11:59 Shurelia: the long one? or the short one?
11:59 Lanturn: shorter really
11:59 Lanturn: gives more time for the player to fix their mouse after spinning
12:00 Lanturn: especially since you start in the corners for the sliders after
12:00 Shurelia: okay
12:00 Shurelia: done Xd
12:02 Lanturn: 02:22:651 (3) - this one is a bit surprising as well
12:02 Lanturn: Maybe reduce the end to 02:23:415 -
12:03 Shurelia: hmm,
12:03 Shurelia: okay
12:04 Lanturn: 02:53:989 (1,1,1) - Like my suggestion from earlier. I don't think you need the reverses on these. You should make the slider longer (3/2) is what I recommend
12:05 Lanturn: Try something like this: http://puu.sh/afDYi.jpg | or this: http://puu.sh/afDYK.jpg to follow the music better
12:06 Shurelia: okay
12:09 Lanturn: 03:54:562 (3,1) - has a 1.25 gap between them. Try to reduce the gap just a bit more (this was the part I missed on lol)
12:10 Lanturn: 04:01:249 (4,1) - has a 2.12 gap. This needs fixing to be in distance snapping
12:11 Lanturn: 04:11:186 (1,2) - is a bit sudden. try joining these as a slider (extend the end of (1) to where the (2) is)
12:11 Shurelia: holy
12:12 Lanturn: and one more quick thing. 04:14:243 (1) - put 5% with just the soft sampleset (no custom) at 5% and remove the whistle. Since the spinner is working to the fade out and there isn't any sound
12:12 Shurelia: okay done
12:12 Lanturn: 5% on the end of the spinner*
12:13 Shurelia: okay
12:15 Shurelia: is that all? XD
12:15 Lanturn: So if you think your difficulty is still a tad too hard because of 00:49:212 (1,2) - and all the others | Another alternative you can do is simply one long slider: http://puu.sh/afEHf.jpg | Try with what you currently have, but if too many people start complaining about that, then maybe use this method and it'll make the mapset a lot easier :p
12:15 Lanturn: Mostly just cleanup, hitsounding, and combos that need a bit of work
12:15 Shurelia: the current one is more fit with the song
12:16 Lanturn: Yeah, it fits more. It just might be a little too hard. Try it though, and see what others think
12:16 Lanturn: I was just giving another alternative if you ever find yourself stuck :P
12:16 Shurelia: yep
12:16 Shurelia: i'll remeber your alternative
12:16 Lanturn: When in doubt, just draw one long slider through the complicated parts XD
12:16 Shurelia: hue
12:17 Lanturn: PS. Add finishes to the heads of 01:21:505 (3,1) - and other similar parts in the song
12:18 Shurelia: okay :d
12:18 Lanturn: 02:39:466 (1) - and 03:52:842 (1) - are the other two
12:19 Shurelia: you just make a longest mod
12:19 Shurelia: in 1 diff
12:19 Lanturn: lol
12:19 Shurelia: thank you very much XD
12:19 Lanturn: It's just basic going over everything
12:19 Lanturn: for comboing
12:19 Lanturn: Try to stick to a basic 2 measures per NC
12:19 Lanturn: (big white ticks)
12:20 Shurelia: hmm i'll try
12:20 Lanturn: example: http://puu.sh/afF6u.jpg
12:20 Shurelia: whoa
12:20 Shurelia: got it
12:21 Lanturn: Go through the song, and make sure to remove all those single combo sliders as well. there are quite a few
12:22 Lanturn: 04:08:129 (1,1) - like these can just be the same combo
12:22 Shurelia: ah okay
12:22 Lanturn: 03:48:256 (1) - you can remove the NC on this since it's still part of the previous combo
12:23 Shurelia: okay
12:24 Lanturn: Anyways, I think that's just about it. Some notes could be rearranged a little nicer, but I think this should help start you off
12:24 Lanturn: Mods should help on it ;)
12:24 Shurelia: thank you very much
12:24 Lanturn: np

Thank you very much! :D

Dat 3 hours thou...
Momochikun
Hoshi memo <3
demen berat sm ini lagu ww
[Insane] 04:13:097 (9) - ini unrankable btw ._.
Topic Starter
Shurelia

Momochikun wrote:

Hoshi memo <3
demen berat sm ini lagu ww
[Insane] 04:13:097 (9) - ini unrankable btw ._. *Changed* Wiggle is fine, right?
Ah, Yes.. Thanks
Saya juga demen banget XD
Pho
[Insane]
I somehow feel that a 1.2x DS multiplier would make this map more dynamic, but just my opinion.

00:00:677 (2,5) - put the slider a bit down so it doesn't overlap with circle 5
00:01:250 (4) - i'm sure the blanket can still be further improved, it's a bit too curvy atm
00:02:587 (2) - put on circle 5 for perfect stack
00:02:778 (3,4,5) - not sure if it fits your style, but try to keep the distance equal in the combo, 4&5 are too close
00:04:498 (4,5,6) - ^
00:16:919 (6) - ^

00:07:747 (6,1,2,1) - you can put the sliders a bit further away, they are pretty close to another
00:16:536 (5) - one grid up for perfect stack ^_^
00:27:619 (8) - put it down a bit to avoid overlap
00:40:231 (1,2,3,4) - try avoiding overlap as much as possible, here's an example https://osu.ppy.sh/ss/1835197
00:44:817 (3) - maybe flatten the slider a bit
00:46:919 (4,1) - stack on 1
00:51:218 - this is just for style, but if you like it, give your straight sliders are little curve https://osu.ppy.sh/ss/1835208
Ctrl+Leftclick between the two interpolating points of the slider to add
00:49:594 (2,4) - you can apply it to these sliders too
00:58:384 (7,10) - stack 7 on 10 would look better
01:01:632 (2,3) - sliders are not point-symmetric
01:19:785 (3,4,5,6) - improve slider 3&6 blanket to the approach circle of 5
01:21:122 (1,5) - perfect stack on 1
01:29:721 (2,3) - looks pretty close to each other
01:30:485 (4) - give backslider some curvyness (if that's a word lol)
02:23:798 (1) - stack on 1 from previous stream
02:33:543 (1,2,3,4) - move them a little bit away from each other to avoid overlap
02:37:938 (6,7) - improve blankets
02:54:562 (4,5) - improve blanket so it fits more to the approachcircle of 5
02:58:001 (3,5) - either stack 5 on 3 or try not to overlap
02:59:339 (7) - i feel like arranging the slider like this is better to play https://osu.ppy.sh/ss/1835244
03:15:581 (1,2,3) - different distance from 2 to 3 in comparison to the rest of the combo
04:02:970 (4,5) - it may mess up DS a bit, put 5 a little bit down to avoid overlap

[mana's Extra]
00:02:970 (5,7) - 5 not perfectly stacked on 7 yet, also try avoiding overlap with 1&3
00:11:186 (1,2) - keep the distance and replace circles with sliders ending on the red ticks
00:28:193 (1) - 3 grid cells up to avoid overlap with 5
00:47:492 (3) - end on red tick makes it sound more natural
00:49:021 - add circle
00:53:989 (5,7) - overlap avoidance... unless it is on purpose lol
00:54:944 (9) - sneaky note, shouldn't be done
01:28:384 (4,5,6,1,2,3,4,5) - improve stream, looks a bit messy atm
01:30:677 (5,7) - stack end of slider 7 on end of slider 5
01:41:950 (4,5) - better replace 5 with a pointsymmetrical copy of 4 and avoid overlap
01:49:594 (3,5) - avoid overlap, make slider go from left to right downwards
01:57:810 (7) - Strg+G and put it down a bit for better flow
02:08:893 (2,3) - either stack 2 on 3 or keep the distance the same, cause this will make players tap on blue tick. On purpose?
02:17:110 (10) - avoid overlap, do something like this: https://osu.ppy.sh/ss/1835291
02:57:046 (1) - avoid overlap
02:57:046 (1) - Ctrl+G for better flow
03:24:753 (5) - stack 5 on end of slider 3, and move slide 1 accordingly (you probably need to adjust it)
03:32:205 (6,2) - avoid overlap or make it stack
03:33:734 (4,7) - ^
03:43:288 (1,3,4) - doesn't really look point-symmetrical, adjust
04:04:116 (8,9,10) - should be on the same line
04:05:836 (3) - ctrl+g for better flow
04:13:097 (9) - maybe improve shape like in the Insane
Topic Starter
Shurelia

paseli wrote:

[Insane]
I somehow feel that a 1.2x DS multiplier would make this map more dynamic, but just my opinion.The current one is already good.

00:00:677 (2,5) - put the slider a bit down so it doesn't overlap with circle 5 *Fixed*
00:01:250 (4) - i'm sure the blanket can still be further improved, it's a bit too curvy atm I'm not trying to make this blanket.
00:02:587 (2) - put on circle 5 for perfect stack *Fixed*
00:02:778 (3,4,5) - not sure if it fits your style, but try to keep the distance equal in the combo, 4&5 are too close *Moved (4) a bit*
00:04:498 (4,5,6) - ^ This one is already fine
00:16:919 (6) - ^ This one is already fine

00:07:747 (6,1,2,1) - you can put the sliders a bit further away, they are pretty close to another *Fixed*
00:16:536 (5) - one grid up for perfect stack ^_^ *Fixed*
00:27:619 (8) - put it down a bit to avoid overlap *Fixed*
00:40:231 (1,2,3,4) - try avoiding overlap as much as possible, here's an example https://osu.ppy.sh/ss/1835197 *Fixed*
00:44:817 (3) - maybe flatten the slider a bit *Fixed*
00:46:919 (4,1) - stack on 1 *Fixed*
00:51:218 - this is just for style, but if you like it, give your straight sliders are little curve https://osu.ppy.sh/ss/1835208
Ctrl+Leftclick between the two interpolating points of the slider to add The current is already good
00:49:594 (2,4) - you can apply it to these sliders too The current is already good
00:58:384 (7,10) - stack 7 on 10 would look better The current is already good
01:01:632 (2,3) - sliders are not point-symmetric Intentional
01:19:785 (3,4,5,6) - improve slider 3&6 blanket to the approach circle of 5 *Fixed*
01:21:122 (1,5) - perfect stack on 1 *Fixed*
01:29:721 (2,3) - looks pretty close to each other Intentional
01:30:485 (4) - give backslider some curvyness (if that's a word lol) *Fixed*
02:23:798 (1) - stack on 1 from previous stream *Fixed*
02:33:543 (1,2,3,4) - move them a little bit away from each other to avoid overlap *Fixed*
02:37:938 (6,7) - improve blankets *Fixed*
02:54:562 (4,5) - improve blanket so it fits more to the approachcircle of 5 *Fixed*
02:58:001 (3,5) - either stack 5 on 3 or try not to overlap *Fixed*
02:59:339 (7) - i feel like arranging the slider like this is better to play https://osu.ppy.sh/ss/1835244 *Fixed*
03:15:581 (1,2,3) - different distance from 2 to 3 in comparison to the rest of the combo *Fixed*
04:02:970 (4,5) - it may mess up DS a bit, put 5 a little bit down to avoid overlap *Fixed*
Thanks for the mod!
No_Gu
M4M from my queue
sry for the delay

[Easy]
00:38:702 (2,1) - big overlap..not good
00:49:212 - you should add clap on whitle lines in this part
01:53:607 (1) - switch finish
01:55:136 (1,1) - no NC and finish plz..
04:08:129 (1) - finish in the head
04:13:861 (5) - should be a clap I think

[Normal]
00:28:001 (1) - too noisy
00:53:224 (3,4,5,6) - at least make a parallelogram
01:40:995 (3,1,2) - not a good flow but ok in normal diff
03:56:282 - why default clap from here?...don't fit

[Hard]
00:38:129 (5,5) - 2 grids up
01:08:129 (2,3,4,1) - make a parallelogram
01:35:263 (1,3) - overlapped,move 3 away a little maybe
02:21:696 (2) - ctrl+g for better flow
ok

[Insane]
orz...about this diff...I think it's really in a mess..to be honest I don't think it's rankable enough and I really don't know where to point your problems..maybe pay attention to your slider shape,spacing between notes and try to make it neat

[Extra]
00:01:823 (8,7) - where do you here 1/4?
00:30:294 (5,6,7,8,1) - why not make them same spacing
orz same with insane..I don't know how to point out your problems...but still need much work
Topic Starter
Shurelia

No_Gu wrote:

M4M from my queue
sry for the delay

[Easy]
00:38:702 (2,1) - big overlap..not good *Fixed*
00:49:212 - you should add clap on whitle lines in this part *Added*
01:53:607 (1) - switch finish *Fixed*
01:55:136 (1,1) - no NC and finish plz.. *Fixed*
04:08:129 (1) - finish in the head *Fixed*
04:13:861 (5) - should be a clap I think*Fixed*

[Insane]
orz...about this diff...I think it's really in a mess..to be honest I don't think it's rankable enough and I really don't know where to point your problems..maybe pay attention to your slider shape,spacing between notes and try to make it neat Well, i kinda agree but, this is already rankable , but yeah the pattern maybe be make people bored playing it. But some people like it. Well, maybe i should fix some patterns~
Thank you for the mod!
Rukaru
hello Shurelia o/
sorry for late mod post.

[Easy]
  1. 00:56:664 - why would you ignore this? you must add a note there. because you can't ignore the music here. it is very clear and loud and it will be weird, because you emphasize this part 00:57:046 (3,4,1,2,3,4,1,2) - so that doesn't make any sense if you leave that place empty.
  2. 00:53:607 - ^
  3. 00:56:668 - ^
  4. 01:11:950 - ^ and so on...
  5. 01:18:447 (4) - uh...I kinda disagree if you use this slider. nope, I against this. as you can see from other similar part 01:00:103 (3) - 02:16:536 (3) -
  6. 02:34:880 (3) - 03:29:912 (4) - and 03:48:256 (4) - , this is the only slider which end on red tick. it should end on white tick for rhythm consistency.
  7. 01:49:021 (2) - I think you should make this slider end at 01:49:785 . I know you were following piano, but still this is an easy diff and it would be hard for newbie to hit the next slider because this slider ends on red tick.
  8. 01:59:721 (1,2) - remove finish hitsound from both of slider tail. does not fit at all and it is not consistent with previous one. I don't hear any cymbal in this part.
  9. 03:03:543 (5) - remove finish. if there is a place where finish fits it must be here 03:03:734 (not spinner, add a note first)
  10. 03:36:027 (3) - I suggest this slider end at 03:36:791 - sounds better
  11. 03:55:517 - 04:07:364 - I think it is not good if you use same rhythm with kiai time on this part. you find a new rhythm here. how about this? see timeline
  12. 04:08:129 (1,2,1) - finish hitsound sounds better if you place it on each slider head instead.
that's all on Easy. an average Easy I think. nothing special but not bad at all.
[Solar's Normal]
  1. 00:12:333 (1,4) - up. y: 192. and I think it is not necessary to add new combo on 00:12:715 (1)
  2. 00:20:358 (4,5,1) - I think it is better if you use same rhythm with 00:23:415 (1,2,3)
  3. 00:45:390 (5) - how about change this note to 1/1 slider. it's easier to read that way and can emphasize vocal better.
  4. 01:15:963 (6) - hmm...I don't really like this slider but I can't give you idea how to make it better. can you make it better (not the shape tho)?
  5. 01:22:269 (3) - why don't you make this like 01:20:740 (3) - and delete 01:22:842 (4) - ? I am sure player will confused when it comes to 01:22:842 (4)
  6. 01:58:193 (3,4,1) - same with 00:20:358 (4,5,1)
  7. 02:32:396 (7) - same with 01:15:963 (6)
  8. 03:00:868 (1) - remove finish
  9. 03:03:734 (1) - this should end at 03:06:218
  10. 03:15:772 (1,2) - I don't think these notes is necessary. delete this?
  11. 03:16:154 (1) - nice slider~
  12. 03:52:078 (4) - same with 01:22:269 (3)
pretty good. I like the flow.
[Saten's Hard]
  1. 00:25:517 - add a note? feels empty here.
wow...great map. neat, very neat. I love this
[]
mods to be continued.
El SolarBeam

No_Gu wrote:

[Normal]
00:28:001 (1) - too noisy (fixed)
00:53:224 (3,4,5,6) - at least make a parallelogram (i hope it looks better now)
01:40:995 (3,1,2) - not a good flow but ok in normal diff
03:56:282 - why default clap from here?...don't fit (i just feel like it, let's just see how it would turn out)

raheta_adi wrote:

[Solar's Normal]
  1. 00:12:333 (1,4) - up. y: 192. and I think it is not necessary to add new combo on 00:12:715 (1) (I intend to do NC every finish I heard to keep consistency, applied the movement though)
  2. 00:20:358 (4,5,1) - I think it is better if you use same rhythm with 00:23:415 (1,2,3) (adding more variety, so I'll keep it for a while)
  3. 00:45:390 (5) - how about change this note to 1/1 slider. it's easier to read that way and can emphasize vocal better. (how should I put it, in fact the pitch punctuation falls on the red tick so it would be a waste to ignore it)
  4. 01:15:963 (6) - hmm...I don't really like this slider but I can't give you idea how to make it better. can you make it better (not the shape tho)? (I suppose, hope this one looks better)
  5. 01:22:269 (3) - why don't you make this like 01:20:740 (3) - and delete 01:22:842 (4) - ? I am sure player will confused when it comes to 01:22:842 (4) (adding a little challenge, and the circles placed in parallel isn't a bad idea imo XD)
  6. 01:58:193 (3,4,1) - same with 00:20:358 (4,5,1)
  7. 02:32:396 (7) - same with 01:15:963 (6)
  8. 03:00:868 (1) - remove finish (aye sir)
  9. 03:03:734 (1) - this should end at 03:06:218 (fixed)
  10. 03:15:772 (1,2) - I don't think these notes is necessary. delete this? (I'll consider later)
  11. 03:16:154 (1) - nice slider~ (thanks, not that perfect though XD)
  12. 03:52:078 (4) - same with 01:22:269 (3)
pretty good. I like the flow. (どうも~)
update
http://puu.sh/aKfn2/655ccb4e5e.osu
Topic Starter
Shurelia

raheta_adi wrote:

hello Shurelia o/
sorry for late mod post.

[Easy]
  1. 00:56:664 - why would you ignore this? you must add a note there. because you can't ignore the music here. it is very clear and loud and it will be weird, because you emphasize this part 00:57:046 (3,4,1,2,3,4,1,2) - so that doesn't make any sense if you leave that place empty.Alright,
  2. 00:53:607 - ^
  3. 00:56:668 - ^
  4. 01:11:950 - ^ and so on...
  5. 01:18:447 (4) - uh...I kinda disagree if you use this slider. nope, I against this. as you can see from other similar part 01:00:103 (3) - 02:16:536 (3) - What's wrong with 3/2 sliders? It's good for easy diff imo.
  6. 02:34:880 (3) - 03:29:912 (4) - and 03:48:256 (4) - , this is the only slider which end on red tick. it should end on white tick for rhythm consistency. https://osu.ppy.sh/ss/1905732 ???
  7. 01:49:021 (2) - I think you should make this slider end at 01:49:785 . I know you were following piano, but still this is an easy diff and it would be hard for newbie to hit the next slider because this slider ends on red tick.*Alright*
  8. 01:59:721 (1,2) - remove finish hitsound from both of slider tail. does not fit at all and it is not consistent with previous one. I don't hear any cymbal in this part.Okay~
  9. 03:03:543 (5) - remove finish. if there is a place where finish fits it must be here 03:03:734 (not spinner, add a note first) *Changed*
  10. 03:36:027 (3) - I suggest this slider end at 03:36:791 - sounds better*Changed*
  11. 03:55:517 - 04:07:364 - I think it is not good if you use same rhythm with kiai time on this part. you find a new rhythm here. how about this? see Okay..timeline
  12. 04:08:129 (1,2,1) - finish hitsound sounds better if you place it on each slider head instead.*Fixed*
that's all on Easy. an average Easy I think. nothing special but not bad at all. A so-so Diff~


mods to be continued.
Thank you, i will wait~
Rukaru
sorry, I made a mistake here

raheta_adi wrote:

  1. 01:18:447 (4) - uh...I kinda disagree if you use this slider. nope, I against this. as you can see from other similar part 01:00:103 (3) - 02:16:536 (3) -
  2. 02:34:880 (3) - 03:29:912 (4) - and 03:48:256 (4) - , this is the only slider which end on red tick. it should end on white tick for rhythm consistency.
it should be
  1. 01:18:447 (4) - uh...I kinda disagree if you use this slider. nope, I against this. as you can see from other similar part 01:00:103 (3) - 02:16:536 (3) - 02:34:880 (3) - 03:29:912 (4) - and 03:48:256 (4) - , this is the only slider which end on red tick. it should end on white tick for rhythm consistency.
Topic Starter
Shurelia
Updated!
Still waiting for Saten though.
zhengyuanhang
Hi, M4M

Saten's Hard
1. Change AR into 8.
2. 01:01:059 (1,2,3,4,5,6,1) - Avoid using such a long stream in Hard diff. You can use reverse sliders instead.
01:19:403 (1,2,3,4,5,6,1) - ^
02:17:492 (1,2,3,4,5,6,1) - ^
02:35:836 (4,5,6,7,8,9,1) - ^
03:30:868 (1,2,3,4,5,6,1) - ^
03:49:212 (1,2,3,4,5,6,1) - ^
04:07:556 (1,2,3,4,5,6,1) - ^

Insane
1. 00:11:186 (1,1,1) - Not NC here
2. 01:07:364 (13,14,1) - Try to remap this part of the stream. You should make the DS of the stream almost equal here.
3. 04:13:097 (9) - This slider is unrankable?

mana's Extra
1. You should change the diff's name into mana's Insane because it is 4.43 stars. An Extra diff should be marked X(more than 5.25 stars).
2. 01:28:384 (4) - NC
3. 01:28:670 (1) - Not NC
4. 02:22:651 (1,2,3,4,5,6,7) - Replace them with 3 circles + 4 1/4 sliders + 1 circle here.
mana vayne
sorry late my notebook problem :<

Update
osu file format v13

[General]
AudioFilename: Kaleidoscope.mp3
AudioLeadIn: 0
PreviewTime: 49212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 190227
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.800006

[Metadata]
Title:Kaleidoscope
TitleUnicode:Kaleidoscope
Artist:Shimotsuki Haruka
ArtistUnicode:霜月はるか
Creator:Shurelia
Version:mana's Insane
Source:星空のメモリア -Eternal Heart-
Tags:Hoshizora no Memoria favorite eroge Visual Novel moe opening cute el_solarbeam mana_vayne saten
BeatmapID:424966
BeatmapSetID:169622

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
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2,165017,173389
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300,320,39275,1,4,0:0:0:0:
416,136,39466,1,0,0:0:0:0:
256,196,39657,1,0,0:0:0:0:
256,196,39753,1,0,0:0:0:0:
256,196,39849,1,0,0:0:0:0:
256,196,40040,5,0,0:0:0:0:
40,40,40231,1,0,0:0:0:0:
276,136,40422,1,0,0:0:0:0:
108,228,40613,1,0,0:0:0:0:
224,352,40804,1,4,0:0:0:0:
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288,168,41186,1,0,0:0:0:0:
288,168,41282,1,0,0:0:0:0:
288,168,41377,1,0,0:0:0:0:
288,168,41568,5,0,0:0:0:0:
288,168,41759,2,0,P|224:256|216:368,1,220,4|0,0:0|0:0,0:0:0:0:
104,248,42333,2,0,P|204:242|296:160,1,220,4|0,0:0|0:0,0:0:0:0:
376,56,42906,1,0,0:0:0:0:
376,88,43001,1,0,0:0:0:0:
376,128,43097,1,0,0:0:0:0:
376,128,43288,6,0,L|376:272,1,110
84,128,43670,2,0,L|84:238,1,110
256,208,44052,1,0,0:0:0:0:
88,56,44243,1,0,0:0:0:0:
84,240,44435,1,0,0:0:0:0:
256,120,44626,5,0,0:0:0:0:
296,112,44721,1,0,0:0:0:0:
344,120,44817,1,0,0:0:0:0:
448,204,45008,1,0,0:0:0:0:
448,204,45199,2,0,P|448:292|440:316,1,110
80,160,45581,2,0,P|80:248|88:272,1,110
336,296,45963,1,0,0:0:0:0:
344,280,46154,1,0,0:0:0:0:
352,264,46345,6,0,B|408:184|384:40|384:40,1,220
108,84,46919,2,0,B|52:164|92:308|92:308,1,220
256,208,47492,2,0,L|256:84,1,110
168,80,47874,5,0,0:0:0:0:
152,104,47970,1,0,0:0:0:0:
128,136,48065,1,0,0:0:0:0:
208,224,48161,1,0,0:0:0:0:
232,192,48256,1,0,0:0:0:0:
248,164,48352,1,0,0:0:0:0:
304,72,48447,2,0,L|360:72,1,55
464,204,48638,2,0,L|488:268,1,55
320,324,48829,2,0,L|352:252,1,55
352,244,49021,1,0,0:0:0:0:
80,56,49212,5,0,0:0:0:0:
80,56,49594,1,0,0:0:0:0:
284,184,49785,1,8,0:0:0:0:
40,348,50167,1,8,0:0:0:0:
344,272,50549,2,0,L|344:160,1,110,8|0,0:0|0:0,0:0:0:0:
432,48,50931,1,8,0:0:0:0:
260,216,51122,1,0,0:0:0:0:
88,52,51314,1,8,0:0:0:0:
256,56,51505,1,8,0:0:0:0:
184,208,51696,5,8,0:0:0:0:
408,352,51887,1,8,0:0:0:0:
408,152,52078,1,8,0:0:0:0:
280,328,52269,2,0,P|248:272|240:104,1,220
408,152,52842,6,0,L|440:208,2,55
124,152,53224,2,0,L|84:224,2,55
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256,292,53798,1,0,0:0:0:0:
408,152,53989,1,8,0:0:0:0:
124,152,54180,1,0,0:0:0:0:
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440,40,54753,1,0,0:0:0:0:
264,160,54944,1,8,0:0:0:0:
472,320,55135,1,0,0:0:0:0:
264,352,55326,6,0,P|208:344|152:296,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
352,224,55900,1,8,0:0:0:0:
160,264,56091,1,0,0:0:0:0:
308,132,56282,1,8,0:0:0:0:
96,88,56473,1,0,0:0:0:0:
96,88,56664,1,0,0:0:0:0:
204,336,56855,1,0,0:0:0:0:
256,132,57046,1,0,0:0:0:0:
160,264,57237,1,0,0:0:0:0:
328,352,57428,6,0,L|328:212,1,110
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322,156,58193,1,0,0:0:0:0:
160,264,58384,1,0,0:0:0:0:
384,344,58575,2,0,L|496:296,1,110,0|8,0:0|0:0,0:0:0:0:
324,156,58957,2,0,L|240:53,1,110,0|8,0:0|0:0,0:0:0:0:
304,228,59339,1,0,0:0:0:0:
432,144,59530,1,0,0:0:0:0:
432,320,59721,5,8,0:0:0:0:
468,296,59817,1,0,0:0:0:0:
480,248,59912,1,0,0:0:0:0:
304,208,60103,1,8,0:0:0:0:
272,216,60198,1,0,0:0:0:0:
248,256,60294,1,0,0:0:0:0:
344,319,60485,2,0,P|400:227|384:121,1,220,8|8,0:0|0:0,0:0:0:0:
256,240,61059,6,0,L|196:200,1,55
256,336,61250,2,0,L|204:368,1,55
136,344,61441,5,0,0:0:0:0:
136,344,61632,2,0,P|80:272|72:136,1,220
184,220,62205,1,0,0:0:0:0:
328,56,62396,1,0,0:0:0:0:
328,56,62587,1,0,0:0:0:0:
316,216,62778,1,0,0:0:0:0:
464,176,62970,1,0,0:0:0:0:
312,312,63161,2,0,P|192:240|116:240,1,220
36,100,63734,1,0,0:0:0:0:
116,240,63925,5,0,0:0:0:0:
152,32,64116,1,0,0:0:0:0:
152,32,64307,2,0,P|256:64|360:36,2,220
296,176,65263,2,0,P|296:216|264:284,1,110
144,176,65645,1,0,0:0:0:0:
96,336,65836,1,0,0:0:0:0:
16,176,66027,1,0,0:0:0:0:
144,64,66218,6,0,L|208:64,1,55
352,176,66409,2,0,L|283:178,1,55
152,236,66600,2,0,L|236:236,1,55
360,332,66791,2,0,L|280:332,1,55
152,240,66982,2,0,L|133:188,1,55
352,176,67173,2,0,L|370:124,1,55
256,24,67364,1,0,0:0:0:0:
152,240,67556,6,0,P|88:192|80:136,1,110
256,24,67938,1,0,0:0:0:0:
240,264,68129,1,0,0:0:0:0:
192,144,68320,1,0,0:0:0:0:
456,112,68511,1,0,0:0:0:0:
500,28,68702,1,0,0:0:0:0:
120,112,68893,1,0,0:0:0:0:
24,332,69084,2,0,L|24:204,1,110
364,142,69466,2,0,L|364:252,1,110
64,216,69849,2,0,L|48:268,2,55
364,256,70231,6,0,P|420:304|436:360,1,110
236,20,70613,2,0,P|180:72|176:128,1,110
252,344,70995,1,0,0:0:0:0:
160,268,71186,1,0,0:0:0:0:
424,136,71377,1,0,0:0:0:0:
484,36,71568,1,0,0:0:0:0:
144,100,71759,1,0,0:0:0:0:
260,352,71950,2,0,L|260:224,1,110
484,36,72333,2,0,L|488:152,1,110
104,256,72715,2,0,P|144:216|208:208,1,110
412,196,73097,2,0,P|444:172|468:108,2,110
208,332,73670,6,0,P|136:268|112:140,1,220
356,48,74243,2,0,P|428:112|452:240,2,220
136,336,75390,1,0,0:0:0:0:
60,252,75581,1,0,0:0:0:0:
302,192,75772,2,0,L|192:192,1,110,0|0,0:0|0:0,0:0:0:0:
468,348,76154,5,0,0:0:0:0:
464,252,76345,1,0,0:0:0:0:
256,88,76536,1,0,0:0:0:0:
304,304,76728,2,0,L|304:194,1,110
46,52,77110,2,0,P|36:105|44:160,1,110
336,64,77492,2,0,P|344:104|336:172,2,110
84,260,78065,1,0,0:0:0:0:
256,196,78256,2,0,L|256:312,1,110
443,60,78638,2,0,P|390:72|336:64,1,110
376,344,79021,1,0,0:0:0:0:
256,196,79212,1,0,0:0:0:0:
488,200,79403,1,0,0:0:0:0:
256,196,79594,5,0,0:0:0:0:
224,212,79689,1,0,0:0:0:0:
192,228,79785,2,0,P|120:236|72:212,1,110
40,104,80167,1,0,0:0:0:0:
176,168,80358,1,0,0:0:0:0:
120,72,80549,2,0,P|192:64|248:96,1,110
264,200,80931,1,0,0:0:0:0:
280,240,81122,5,0,0:0:0:0:
376,72,81314,1,0,0:0:0:0:
376,72,81409,1,0,0:0:0:0:
376,72,81505,2,0,P|272:80|208:216,1,220
360,220,82078,1,0,0:0:0:0:
324,344,82269,2,0,P|430:334|492:247,1,220
432,56,82842,6,0,L|296:56,1,110
232,176,83224,1,0,0:0:0:0:
232,176,83415,1,0,0:0:0:0:
96,32,83607,1,0,0:0:0:0:
176,248,83989,2,0,L|256:344,1,110
440,148,84371,1,0,0:0:0:0:
440,148,84753,2,0,L|352:68,1,110
112,120,85326,1,0,0:0:0:0:
272,128,85517,1,0,0:0:0:0:
184,232,85708,2,0,L|128:332,1,110
256,192,86091,12,0,87619,0:0:0:0:
96,96,87810,5,0,0:0:0:0:
264,104,88001,1,0,0:0:0:0:
152,276,88193,1,0,0:0:0:0:
264,180,88384,5,0,0:0:0:0:
304,160,88479,1,0,0:0:0:0:
348,136,88575,1,0,0:0:0:0:
424,156,88670,1,0,0:0:0:0:
460,188,88765,1,0,0:0:0:0:
496,208,88861,1,0,0:0:0:0:
500,176,88957,1,0,0:0:0:0:
492,240,89052,1,0,0:0:0:0:
488,280,89148,6,0,L|256:280,1,220
108,352,89721,2,0,P|68:276|76:240,1,110
148,84,90103,2,0,P|196:132|204:176,1,110
336,336,90485,1,0,0:0:0:0:
428,172,90677,2,0,L|200:172,1,220
68,64,91250,1,0,0:0:0:0:
232,68,91441,2,0,B|208:108|240:132|208:173,1,110
40,248,91823,1,0,0:0:0:0:
136,368,92014,5,0,0:0:0:0:
136,368,92110,1,0,0:0:0:0:
136,368,92205,2,0,P|200:360|252:312,1,110
384,224,92587,1,0,0:0:0:0:
224,96,92778,1,0,0:0:0:0:
280,304,92970,1,0,0:0:0:0:
384,128,93161,1,0,0:0:0:0:
184,36,93352,2,0,P|144:80|168:152,1,110
332,248,93734,1,0,0:0:0:0:
120,316,93925,1,0,0:0:0:0:
220,196,94116,5,0,0:0:0:0:
220,196,94307,2,0,L|336:196,1,110
480,268,94689,1,0,0:0:0:0:
412,115,94880,2,0,P|416:61|392:13,1,110,0|0,0:0|0:0,0:0:0:0:
176,56,95263,2,0,P|104:152|96:252,1,220
240,312,95836,1,0,0:0:0:0:
224,184,96027,2,0,P|272:144|336:144,2,110
304,344,96600,2,0,P|360:320|396:264,2,110
224,184,97173,5,0,0:0:0:0:
304,348,97364,1,0,0:0:0:0:
420,232,97556,1,0,0:0:0:0:
372,48,97747,2,0,P|318:40|267:59,1,110
192,184,98129,1,0,0:0:0:0:
336,152,98320,2,0,P|336:244|256:348,2,220
372,48,99275,6,0,P|318:40|267:59,1,110
306,260,99657,1,0,0:0:0:0:
504,136,99849,1,0,0:0:0:0:
388,344,100040,1,0,0:0:0:0:
392,48,100231,1,0,0:0:0:0:
512,264,100422,1,0,0:0:0:0:
304,148,100613,1,0,0:0:0:0:
160,264,100804,2,0,P|144:208|160:152,1,110
232,48,101186,5,4,0:0:0:0:
272,56,101282,1,0,0:0:0:0:
312,72,101377,2,0,P|384:128|368:256,1,220
240,160,101950,2,0,P|192:160|136:212,1,110
328,328,102333,2,0,P|382:325|424:291,1,110
144,96,102715,2,0,P|112:184|124:312,2,220
264,44,103670,1,0,0:0:0:0:
144,96,103861,1,0,0:0:0:0:
216,256,104052,5,0,0:0:0:0:
216,256,104148,1,0,0:0:0:0:
216,256,104243,2,0,P|272:264|340:240,2,110
432,80,104817,1,0,0:0:0:0:
400,56,104912,1,0,0:0:0:0:
360,44,105008,1,0,0:0:0:0:
256,96,105199,2,0,L|256:224,1,110
88,132,105581,2,0,L|88:20,2,110
256,208,106154,1,0,0:0:0:0:
140,288,106345,6,0,P|96:256|96:180,1,110
290,164,106728,2,0,P|338:190|368:236,1,110
204,340,107110,2,0,P|220:300|280:264,1,110
396,140,107492,5,0,0:0:0:0:
396,140,107683,2,0,P|356:76|304:60,1,110
164,144,108065,2,0,P|117:172|94:221,1,110
176,324,108447,1,0,0:0:0:0:
256,228,108638,1,0,0:0:0:0:
368,308,108829,2,0,L|368:196,1,110
280,72,109212,5,0,0:0:0:0:
124,72,109403,1,0,0:0:0:0:
232,264,109594,1,0,0:0:0:0:
200,120,109785,1,0,0:0:0:0:
324,228,109976,2,0,P|220:198|118:235,1,220
280,76,110549,6,0,P|192:52|72:100,2,220
416,96,111505,2,0,L|416:220,1,110
324,336,111887,1,0,0:0:0:0:
216,180,112078,1,0,0:0:0:0:
344,192,112269,1,0,0:0:0:0:
232,264,112460,2,0,P|180:296|120:280,1,110
144,136,113033,5,0,0:0:0:0:
160,112,113129,1,0,0:0:0:0:
184,96,113224,2,0,L|296:76,1,110
488,48,113607,1,0,0:0:0:0:
384,312,113798,1,0,0:0:0:0:
292,76,113989,1,0,0:0:0:0:
496,220,114180,1,0,0:0:0:0:
256,192,114371,1,0,0:0:0:0:
256,192,114562,5,0,0:0:0:0:
80,88,114753,1,0,0:0:0:0:
220,92,114944,1,0,0:0:0:0:
148,208,115135,1,0,0:0:0:0:
4,52,115326,1,0,0:0:0:0:
256,192,115517,1,0,0:0:0:0:
56,320,115708,1,0,0:0:0:0:
148,208,115900,5,0,0:0:0:0:
280,328,116091,1,0,0:0:0:0:
156,296,116282,1,0,0:0:0:0:
256,192,116473,2,0,L|376:252,1,110,0|0,0:0|0:0,0:0:0:0:
116,132,116855,1,0,0:0:0:0:
388,84,117046,2,0,L|264:84,1,110
168,44,117428,2,0,P|124:88|120:148,1,110
280,296,117810,2,0,P|298:244|298:190,1,110
168,336,118193,2,0,P|280:372|392:316,1,220
240,160,118766,2,0,P|138:123|37:159,1,220
160,72,119339,5,0,0:0:0:0:
160,72,119435,1,0,0:0:0:0:
160,72,119530,2,0,P|108:84|68:152,1,110
240,160,119912,1,0,0:0:0:0:
96,272,120103,1,0,0:0:0:0:
192,120,120294,1,0,0:0:0:0:
448,188,120677,5,0,0:0:0:0:
448,148,120772,1,0,0:0:0:0:
448,104,120868,1,0,0:0:0:0:
448,248,121059,2,0,L|328:248,1,110
188,252,121441,1,0,0:0:0:0:
300,96,121632,1,0,0:0:0:0:
364,356,121823,1,0,0:0:0:0:
88,192,122014,5,0,0:0:0:0:
298,93,122205,2,0,P|243:93|192:112,1,110
110,300,122587,2,0,P|110:246|132:196,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
252,252,123161,1,0,0:0:0:0:
363,354,123352,2,0,P|432:272|412:168,1,220
296,320,123925,2,0,B|240:344|240:344|184:320,1,110
128,248,124307,5,0,0:0:0:0:
144,224,124403,1,0,0:0:0:0:
168,208,124498,1,0,0:0:0:0:
192,192,124594,1,0,0:0:0:0:
224,184,124689,1,0,0:0:0:0:
256,176,124785,1,0,0:0:0:0:
288,176,124880,1,0,0:0:0:0:
320,176,124976,1,0,0:0:0:0:
352,184,125071,2,0,L|392:132,1,55
289,56,125263,2,0,L|256:100,1,55
352,184,125454,1,0,0:0:0:0:
248,340,125645,5,0,0:0:0:0:
60,56,126027,2,0,L|60:184,1,110,0|8,0:0|0:0,0:0:0:0:
280,96,126600,1,8,0:0:0:0:
280,96,126982,2,0,P|336:72|396:72,1,110,8|0,0:0|0:0,0:0:0:0:
332,244,127364,2,0,P|353:293|401:319,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
392,72,127938,1,0,0:0:0:0:
264,104,128129,1,8,0:0:0:0:
392,232,128320,2,0,P|332:168|288:156,1,110,0|8,0:0|0:0,0:0:0:0:
216,312,128702,5,0,0:0:0:0:
80,184,128893,1,8,0:0:0:0:
80,184,129084,2,0,L|152:96,1,110,0|8,0:0|0:0,0:0:0:0:
392,232,129657,1,8,0:0:0:0:
392,232,130040,2,8,P|376:120|272:44,1,220
132,144,130613,5,0,0:0:0:0:
108,176,130804,1,8,0:0:0:0:
256,324,130995,1,0,0:0:0:0:
304,312,131186,1,8,0:0:0:0:
212,132,131377,1,0,0:0:0:0:
176,88,131568,1,8,0:0:0:0:
40,228,131759,6,0,P|124:228|272:268,1,220
208,80,132333,1,8,0:0:0:0:
440,232,132715,1,8,0:0:0:0:
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248,28,133766,1,0,0:0:0:0:
248,28,133861,2,0,P|328:32|376:56,1,110,8|0,0:0|0:0,0:0:0:0:
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248,28,135390,2,0,P|196:80|176:144,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
108,104,135963,1,0,0:0:0:0:
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40,116,137778,1,0,0:0:0:0:
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260,356,138638,1,0,0:0:0:0:
356,276,138829,2,0,P|416:244|432:192,1,110,0|8,0:0|0:0,0:0:0:0:
308,160,139212,1,0,0:0:0:0:
432,72,139403,1,0,0:0:0:0:
300,40,139594,2,0,P|180:56|96:128,1,220,0|8,0:0|0:0,0:0:0:0:
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252,192,141696,1,0,0:0:0:0:
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168,148,142269,1,0,0:0:0:0:
332,272,142460,1,0,0:0:0:0:
384,184,142651,5,0,0:0:0:0:
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336,136,142842,1,0,0:0:0:0:
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264,232,143702,1,0,0:0:0:0:
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36,324,144944,1,8,0:0:0:0:
52,364,145135,2,0,P|120:384|180:360,1,110
364,284,145517,1,0,0:0:0:0:
416,164,145708,1,8,0:0:0:0:
164,88,145900,1,0,0:0:0:0:
276,84,146091,1,8,0:0:0:0:
164,252,146282,1,0,0:0:0:0:
348,104,146473,2,0,P|296:156|220:160,1,110,8|0,0:0|0:0,0:0:0:0:
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64,88,146950,1,0,0:0:0:0:
64,88,147046,2,0,P|64:184|112:304,1,220
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244,364,147810,1,0,0:0:0:0:
360,256,148001,2,8,P|420:216|444:68,1,220
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312,36,148766,1,8,0:0:0:0:
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360,232,150008,1,0,0:0:0:0:
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404,328,153352,5,8,0:0:0:0:
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148,260,153925,2,0,L|148:144,1,110,0|8,0:0|0:0,0:0:0:0:
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260,280,156027,2,0,L|316:316,1,55
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404,72,157938,2,0,B|256:28|200:148,1,220
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202,255,158702,2,0,B|248:356|396:312,1,220
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336,172,159466,6,0,P|312:108|272:72,1,110
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224,352,160613,1,0,0:0:0:0:
272,304,160804,1,0,0:0:0:0:
436,72,161186,1,0,0:0:0:0:
436,72,161377,1,0,0:0:0:0:
208,152,161759,6,0,P|144:144|76:164,1,110
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256,192,162524,12,0,164817,0:0:0:0:
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80,188,174753,2,0,P|68:304|132:376,1,220
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220,192,176091,1,0,0:0:0:0:
296,276,176282,1,0,0:0:0:0:
372,64,176664,1,0,0:0:0:0:
232,112,177046,5,0,0:0:0:0:
392,136,177237,1,0,0:0:0:0:
484,224,177428,1,0,0:0:0:0:
356,288,177619,2,0,P|276:200|164:184,2,220
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312,204,180677,1,0,0:0:0:0:
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280,128,190613,1,0,0:0:0:0:
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260,336,191186,2,0,L|256:272,1,55
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252,260,193670,1,0,0:0:0:0:
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260,192,199212,1,0,0:0:0:0:
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432,240,200358,2,0,P|424:296|372:332,1,110
216,288,200740,2,0,P|232:216|272:176,2,110
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176,168,202173,1,0,0:0:0:0:
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216,288,203415,5,0,0:0:0:0:
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224,224,204753,1,0,0:0:0:0:
64,324,204944,1,0,0:0:0:0:
164,336,205135,6,0,B|124:240|44:248|44:248|36:160,1,220
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340,96,206473,1,0,0:0:0:0:
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320,264,208193,1,0,0:0:0:0:
320,264,208384,2,0,P|420:208|428:112,1,220
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384,56,210677,1,0,0:0:0:0:
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252,332,214403,1,0,0:0:0:0:
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140,92,221377,1,0,0:0:0:0:
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212,88,223097,1,0,0:0:0:0:
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260,128,227492,5,0,0:0:0:0:
260,128,227683,2,0,P|324:184|332:224,1,110
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248,308,228256,2,0,P|160:296|132:272,1,110
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184,52,229498,1,0,0:0:0:0:
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240,340,230358,1,0,0:0:0:0:
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32,212,232460,1,0,0:0:0:0:
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156,212,233798,2,0,B|256:168|256:168|296:200|376:176,1,220
224,320,234562,1,0,0:0:0:0:
72,272,234753,1,0,0:0:0:0:
304,248,235135,6,0,P|240:208|232:176,1,110
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300,172,236091,1,0,0:0:0:0:
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320,288,236855,1,0,0:0:0:0:
428,212,237046,2,0,L|428:148,2,55
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352,208,238575,1,0,0:0:0:0:
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400,296,244880,6,0,P|296:344|196:288,1,220
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188,124,248893,1,0,0:0:0:0:
344,172,249084,2,0,P|320:292|224:324,1,220
100,216,249657,2,0,P|212:192|268:96,1,220
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240,348,250804,5,0,0:0:0:0:
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SkinnyJommy
Hi there! paseli sent me here to mod the insane difficulties :D

[mana's Insane]

00:14:817 (6,7,8,9) - this pattern would flow a lot better if it looked like this https://osu.ppy.sh/ss/1937894

00:16:536 (5,6) - This is very awkward to play

00:19:403 (6,7,1) - to much spacing here

00:33:352 (7) - Move this to 216, 112

00:34:116 (9) - Blanker this around 8 better

00:38:511 (1) - I really don't like single notes behind triples like this, its really hard to read

00:40:040 (1) - ^

00:41:568 (1) - ^

00:47:874 (1,2,3,4,5,6,7,8,9,10) - This part is just stupid

01:00:485 (7) - Move this to 328, 324

01:04:307 (3) - Delete this slider, add notes to fill up this part

01:08:511 (5,6) - These are way to close to eachother

01:08:702 (6,7 - These are wayyyyy to far apart

01:11:377 (5,6,7) - same thing here, to close and to far apart

01:28:384 (1,2,3,4,5,6,7,8) - This is just stupid as well

I'm just going to stop modding this difficulty now, it feels like you just put notes randomly on the map honestly

[paseli's Kaleidoscope]

00:10:995 (1,2,3,4) - This is extremely hard to read, needs more spacing

00:20:167 (8) - Consider moving this to 340, 356

00:24:562 (3,4) - Maybe ctrl g both of these, it feels like it flows a little better

00:43:097 (4,5,6,7,8) - Use ctrl D to make a star pattern out of this, i think it would look a lot nicer

01:08:129 (2) - I really don't like this overlap, you can barely see the slider

01:31:823 (7) - Move this to 272, 56

01:32:014 (8) - Move this to 116, 160 if you did this ^ it creates a nicer shape

01:42:715 (4) - This is a little awkward to play, the flow is very weird

01:44:435 (7) - Why is this so far away from the previous sliders?

01:52:269 (3) - Maybe move this to 388, 344

02:05:645 (1) - I don't think notes that are behind a stream like this are very good, they are really hard to read

02:29:530 (7) - Move this to 320, 72

[Insane]

00:10:995 (1,2,3,4) - Spacing issue here, 2 is the same distance away from 1 as it is from 3, but 3 comes a lot sooner on the timeline, so this will confuse people as it is really hard to read

00:20:358 (1) - Blanket this around 3 better

01:04:307 (4) - Move this to 464, 100

01:04:307 (4) - Move this to 496, 204

01:23:607 (4,5) - These are to close to eachother, when they are far apart on the time line, makes it hard to read

02:05:645 (1,2,3) - ^

02:09:084 (2,3) - ^

02:33:925 (2,3,4) - I don't see a reason to increase SV here

02:40:040 (2) - to close to 1, while far away on the timeline

03:00:103 (1) - ^

03:31:345 (6) - Is this supposed to be this? having it not circular stream

03:39:657 (8) - Move this to 200, 356

03:40:231 (1) - Move this to 328, 40

Well, that's it for my mod! Hopefully this helped you guys/girls out a little bit :D

GL
Pho

skinnyjimmy wrote:

[paseli's Kaleidoscope]

00:10:995 (1,2,3,4) - This is extremely hard to read, needs more spacing Fixed.

00:20:167 (8) - Consider moving this to 340, 356 I repositioned a bit, but the jump remains.

00:24:562 (3,4) - Maybe ctrl g both of these, it feels like it flows a little better I like the current flow, maybe i'll rearrange 4 a bit.

00:43:097 (4,5,6,7,8) - Use ctrl D to make a star pattern out of this, i think it would look a lot nicer Ugh, my diff has enough stars already, I'll try to make a better pattern though

01:08:129 (2) - I really don't like this overlap, you can barely see the slider Fixed~

01:31:823 (7) - Move this to 272, 56 Fixed~

01:32:014 (8) - Move this to 116, 160 if you did this ^ it creates a nicer shape

01:42:715 (4) - This is a little awkward to play, the flow is very weird I like this dropoff flow :c Gonna leave as it is.

01:44:435 (7) - Why is this so far away from the previous sliders? Fixed the distance a bit.

01:52:269 (3) - Maybe move this to 388, 344 Current position is fine.

02:05:645 (1) - I don't think notes that are behind a stream like this are very good, they are really hard to read If it were circles, yes, but in case of sliders i think this is perfectly fine. This adds some kind of difficulty to the stream, since you need to be more precise about your taps - and I like that.

02:29:530 (7) - Move this to 320, 72 Fixed~
Thanks for the mod!

@Shurelia: Here my rework, just apply it when you have time. ;)

osu file format v13

[General]
AudioFilename: Kaleidoscope.mp3
AudioLeadIn: 0
PreviewTime: 49212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Kaleidoscope
TitleUnicode:Kaleidoscope
Artist:Shimotsuki Haruka
ArtistUnicode:霜月ã¯ã‚‹ã‹
Creator:Shurelia
Version:paseli's Kaleidoscope
Source:星空ã®ãƒ¡ãƒ¢ãƒªã‚¢ -Eternal Heart-
Tags:Hoshizora no Memoria favorite eroge Visual Novel opening el solarbeam mana vayne saten paseli
BeatmapID:481282
BeatmapSetID:169622

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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360,292,175135,1,0,0:0:0:0:
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256,144,176091,2,0,P|300:192|252:292,1,180
228,216,176664,1,0,0:0:0:0:
428,96,177046,5,0,0:0:0:0:
324,244,177237,1,0,0:0:0:0:
312,64,177428,1,0,0:0:0:0:
428,200,177619,2,0,L|248:144,1,180,4|0,0:0|0:0,0:0:0:0:
152,292,178193,1,0,0:0:0:0:
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256,104,180485,1,0,0:0:0:0:
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196,340,181632,1,0,0:0:0:0:
88,196,181823,1,0,0:0:0:0:
212,68,182014,1,0,0:0:0:0:
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256,200,182778,1,0,0:0:0:0:
176,192,183161,5,0,0:0:0:0:
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435,185,200740,2,0,P|424:100|344:72,1,180
256,192,201314,1,0,0:0:0:0:
192,24,201505,1,0,0:0:0:0:
344,120,201696,1,0,0:0:0:0:
164,120,201887,1,0,0:0:0:0:
316,24,202078,6,0,B|388:16|432:64|432:64|460:72|460:72|480:92,1,180,4|0,0:0|0:0,0:0:0:0:
480,248,202651,2,0,P|432:308|392:324,1,90
184,184,203033,2,0,P|212:148|260:136,1,90
300,364,203415,2,0,P|256:372|208:360,1,90
212,152,203798,2,0,P|260:136|300:156,1,90
90,313,204180,2,0,P|54:286|32:248,1,90
258,135,204562,2,0,P|301:148|376:284,1,180
120,208,205135,6,0,P|100:152|144:32,1,180,4|0,0:0|0:0,0:0:0:0:
244,40,205708,1,0,0:0:0:0:
344,168,205900,1,0,0:0:0:0:
232,276,206091,2,0,P|256:316|308:348,1,90
468,368,206473,1,0,0:0:0:0:
376,216,206664,1,0,0:0:0:0:
200,280,206855,2,0,P|140:316|104:324,1,90
8,180,207237,1,0,0:0:0:0:
108,32,207428,6,0,P|152:100|272:112,1,180
344,56,208001,2,0,P|400:52|444:76,1,90
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416,324,208957,2,0,P|404:272|372:132,1,180
296,28,209530,2,0,P|256:40|204:24,1,90
152,160,209912,6,0,L|88:336,1,180
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212,328,210963,1,0,0:0:0:0:
244,352,211059,1,8,0:0:0:0:
284,364,211154,1,8,0:0:0:0:
324,364,211250,1,0,0:0:0:0:
360,348,211345,1,0,0:0:0:0:
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464,208,212014,1,0,0:0:0:0:
320,284,212205,1,0,0:0:0:0:
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424,272,219849,1,0,0:0:0:0:
264,188,220040,1,0,0:0:0:0:
344,352,220231,1,0,0:0:0:0:
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72,152,223097,1,0,0:0:0:0:
244,204,223288,1,0,0:0:0:0:
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384,236,225390,1,0,0:0:0:0:
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384,148,225963,1,0,0:0:0:0:
304,76,226154,1,0,0:0:0:0:
128,236,226345,1,0,0:0:0:0:
208,308,226536,1,0,0:0:0:0:
256,132,226728,5,0,0:0:0:0:
312,304,226919,1,0,0:0:0:0:
164,204,227110,1,0,0:0:0:0:
344,204,227301,1,0,0:0:0:0:
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184,128,227683,1,0,0:0:0:0:
140,276,227874,1,0,0:0:0:0:
256,176,228065,1,0,0:0:0:0:
304,308,228256,5,0,0:0:0:0:
328,128,228447,1,0,0:0:0:0:
372,276,228638,1,0,0:0:0:0:
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448,220,229594,1,0,0:0:0:0:
448,264,229689,1,0,0:0:0:0:
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136,228,230358,1,0,0:0:0:0:
316,244,230549,1,0,0:0:0:0:
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228,88,231887,1,0,0:0:0:0:
220,268,232078,1,0,0:0:0:0:
308,112,232269,2,0,P|244:168|160:136,1,180
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160,232,233415,2,0,L|60:272,1,90
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254,140,234753,1,8,0:0:0:0:
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96,200,239339,1,0,0:0:0:0:
276,164,239530,1,0,0:0:0:0:
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204,292,240868,1,0,0:0:0:0:
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288,288,241250,1,0,0:0:0:0:
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184,36,241632,1,0,0:0:0:0:
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312,64,246409,2,0,P|356:108|344:224,1,180,2|0,0:0|0:0,0:0:0:0:
168,240,246982,1,0,0:0:0:0:
200,64,247173,1,0,0:0:0:0:
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156,336,247556,1,0,0:0:0:0:
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76,144,247842,1,0,0:0:0:0:
96,104,247938,1,0,0:0:0:0:
120,64,248033,1,0,0:0:0:0:
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274,57,248702,1,0,0:0:0:0:
196,312,249084,5,0,0:0:0:0:
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148,232,249657,1,4,0:0:0:0:
348,152,250040,1,0,0:0:0:0:
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320,328,250613,5,0,0:0:0:0:
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384,228,251186,2,0,P|420:196|432:140,1,90,4|0,0:0|0:0,0:0:0:0:
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256,192,254243,12,0,257301,0:0:0:0:
Topic Starter
Shurelia

skinnyjimmy wrote:

Hi there! paseli sent me here to mod the insane difficulties :D

[Insane]

00:10:995 (1,2,3,4) - Spacing issue here, 2 is the same distance away from 1 as it is from 3, but 3 comes a lot sooner on the timeline, so this will confuse people as it is really hard to read Fixed by my own way.

00:20:358 (1) - Blanket this around 3 better *Fixed*

01:04:307 (4) - Move this to 464, 100 Looks good. Alright.

01:04:307 (4) - Move this to 496, 204 lol, Wrong mod but i think you mean the (5) one right? alright ,done

01:23:607 (4,5) - These are to close to eachother, when they are far apart on the time line, makes it hard to read I'm doing this intentional

02:05:645 (1,2,3) - ^ *Fixed*

02:09:084 (2,3) - ^ *Fixed*

02:33:925 (2,3,4) - I don't see a reason to increase SV here Intentional.

02:40:040 (2) - to close to 1, while far away on the timeline *Fixed*

03:00:103 (1) - ^ *Fixed*

03:31:345 (6) - Is this supposed to be this? having it not circular stream *Fixed*

03:39:657 (8) - Move this to 200, 356 *Fixed*

03:40:231 (1) - Move this to 328, 40*Fixed*

Well, that's it for my mod! Hopefully this helped you guys/girls out a little bit :D

GL
Thank you for the mod!
Hinsvar
assistance and stuff

yeah
20:51 Shurelia: menurut Kaleidoscopeku butuh berapa mod lg biar bisa go ranked?
20:51 Shurelia: Hins
20:52 Hinsvar: Uh gak yakin sih...
20:52 Hinsvar: Lihat map-nya aja gak pernah ._.
20:52 Shurelia: Perkiraan aja~
20:53 Shurelia: orz
20:53 Shurelia: lagi sibuk modding ya? .-.
20:53 Hinsvar: honestly gak yakin beneran
20:53 Hinsvar: Map mapper baru itu... variable banget.
20:54 Shurelia: Hmm..
20:54 Shurelia: iya sih
20:55 *Hinsvar is editing [http://osu.ppy.sh/b/424966 Shimotsuki Haruka - Kaleidoscope [mana's Insane]]
20:55 Hinsvar: Map mana kelihatan ada perkembangan sih but
20:55 Shurelia: mana's insane kah...
20:55 Shurelia: =~=
20:55 Hinsvar: still not gonna get ranked at any rate
20:55 Shurelia: yea
20:56 Shurelia: udah kuminta di remap sih
20:56 Hinsvar: Insane ini tinggal ngatur flow sama slider shape kayaknya passable lah.
20:57 Hinsvar: Diff paseli perhatiin combo, blanket, sama design.
20:57 Shurelia: Which part?
20:58 Hinsvar: 03:28:766 (2,3) - random inconsistent spacing (Easy)
20:58 Hinsvar: ...Well buat Insane overall bisa di-improve soal flow sih.
21:00 Shurelia: ah. fixed thanks
21:00 Hinsvar: ...Insane honestly bingung mau mulai dari mana buat improve ._.
21:00 Shurelia: .-.
21:00 Hinsvar: 00:38:129 (6,7,1,2,3,4,5) - the flow here tho
21:00 Shurelia: insaneku kan
21:00 Hinsvar: Iya.
21:01 Hinsvar: 00:46:919 (4,5) - Uh kenapa lengkungan beda banget gini?
21:01 Shurelia: 00:38:511 (1,2,3) - Di ctrl + H , udah enak belum?
21:01 Hinsvar: Kelihatan gak rapi + karena (5) lengkung banget jadi gimana gitu.
21:01 Hinsvar: 00:38:511 (1,2,3) - Oke aja.
21:01 Hinsvar: Tapi spacing di sini juga terasa gimana gitu sih.
21:02 Shurelia: 00:47:492 (5) - ini lengkungannya miripin sama (4) ma (3) aja?
21:02 Hinsvar: Yep.
21:02 Hinsvar: i'm bad at teaching new mappers
21:02 Hinsvar: ,_,
21:02 Shurelia: okay done
21:02 Shurelia: it's okay. Xd
21:02 Hinsvar: 00:49:212 (1,2) - eh uh
21:02 Hinsvar: Kok spacing kecil gini.
21:02 Hinsvar: lol
21:03 Shurelia: Trap? Xd
21:03 Shurelia: atau di stack aja?
21:03 Hinsvar: Trap boleh sih, tapi itu trap-nya gak intuitive banget lol
21:03 Hinsvar: Stack aja.
21:03 Hinsvar: 00:52:842 (2,3) - Overmapped btw...
21:03 Hinsvar: Blue tick-nya.
21:03 Shurelia: okay ku stack aja
21:04 Shurelia: yea... itu udah ada sejak pertama kali di map lagu ini lol
21:04 Hinsvar: 01:00:103 (10,11) - blanket sir
21:04 Shurelia: entah kenapa modder pada bolehin
21:04 Hinsvar: :D
21:04 Hinsvar: lol
21:04 Shurelia: enaknya di apain ya.. .-.
21:04 Shurelia: 00:47:492 (5) -
21:04 Shurelia: 00:52:842 (2,3) -
21:04 Hinsvar: 01:03:161 (1) - finishmana
21:04 Hinsvar: 00:47:492 (5) - Coba aja ikut lengkungan (3,4).
21:05 Hinsvar: 00:52:842 (2,3) - Slider 1/2 dua biji.
21:05 Shurelia: done
21:07 Hinsvar: 00:59:816 (7,8,9) - ...Sebenernya gak ada bunyi instrumen apa-apa di sini.
21:07 Hinsvar: 01:02:205 (4,5) - inconsistent spacing i'm sad
21:07 Shurelia: saran adekku sih..
21:07 Hinsvar: ...Spacing gak gitu konsisten yah.
21:08 Hinsvar: Yep?
21:08 Shurelia: yang ini 00:59:816 (7,8,9) -
21:08 Shurelia: ga bisa ya? .-.
21:08 Hinsvar: Gak pas sama lagu ._.
21:09 Shurelia: oke deh..
21:09 Shurelia: .-.
21:09 Hinsvar: Oh iya, kalau musik kayak 01:10:231 (1,2) - usahain jump.
21:09 Hinsvar: Biar ngikut sama cymbal di lagu.
21:09 Hinsvar: Diusahain loh ya lol
21:09 Shurelia: okay =w=b
21:09 Hinsvar: 01:20:549 (6,7) - ...gak kedeketan kah
21:09 Hinsvar: =w=b
21:09 Hinsvar: 01:23:033 - cymbal
21:10 Hinsvar: 01:23:224 (2,3,4,5,6) - uh spacing-nya... o.o
21:10 Shurelia: ini 01:20:931 (7) - di stack sama (1) biru oke?
21:11 Shurelia: 01:23:224 (2,3,4,5,6) - aku sengaja ini -w-b
21:11 Hinsvar: Stack lalu (1) dipindahin ke tempat lain lagi (asal gak deket sama 7 kayak sekarang) oke sih.
21:11 Hinsvar: uh this is hard
21:12 Hinsvar: Spacing di sana susah banget dibaca sih.
21:12 Hinsvar: Kesannya gak konsisten banget ._.
21:12 Shurelia: hmm
21:12 Shurelia: ku ganti deh..
21:13 Shurelia: udah dimarahin sama 2 BAT..
21:13 Shurelia: + 1 sama kamu jadi 3 lol
21:13 Hinsvar: lol
21:14 Hinsvar: 01:33:543 (1,2,3) - Kalau gini yang lebih bagus jump (1,2) sih, bukan jump di (2,3).
21:14 Hinsvar: Ngikut kekuatan instrumen gitu.
21:14 Hinsvar: 01:35:263 (1,3) - dat overlap mate
21:15 Hinsvar: 02:05:645 (1,2,3,1) - this trap lol
21:15 Shurelia: 01:36:027 (3,4) - Jelek ya?
21:15 Hinsvar: Minimal bikin konsisten gitu.
21:16 Hinsvar: 01:36:027 (3,4) - (3,4) gak jelek.
21:16 Hinsvar: Tapi overlap 1,3 itu.
21:17 Hinsvar: 02:16:154 (1) - Coba ke (200,316) biar itu triplet kelihatan lebih rapi gitu? Ngikut lengkungan yang udah kebuat.
21:17 Hinsvar: 02:17:778 - 02:17:970 - Tempat paling bener untuk bikin stream.
21:18 Hinsvar: 02:20:549 (1,2) - Ctrl+G buat ritmenya, lalu swap NC? Paling pas sama musik kalau gini sih ._.
21:18 Hinsvar: 02:23:798 (1) - uh kenapa ada jump di sini
21:19 Hinsvar: Kalau mau mah 11 jadi slider 1/2, 1 jadi circle.
21:19 Hinsvar: Biar lebih ngepas.
21:19 Shurelia: 02:17:683 (1,2,3,4,5) - Stream di stack enak ga?
21:19 Hinsvar: Boleh aja.
21:19 Shurelia: okay
21:19 Hinsvar: 02:33:543 (1,2,3,4) - Gak ada perubahan yang berarti di musiknya.
21:19 Hinsvar: Gak perlu SV change gini lah :D
21:22 Shurelia: geh
21:22 Shurelia: ga perlu kah
21:22 Shurelia: kamu yg kedua ngomong gitu..
21:22 Shurelia: oke deh.. .-.
21:23 Hinsvar: :D
21:23 Hinsvar: 02:37:938 (4) - ...Algoritma lama
21:23 Hinsvar: wat
21:24 Shurelia: maksudnya? :o
21:24 Hinsvar: Err ini slider-nya masih pake algoritma sebelum Oktober 2012 yah...
21:24 Hinsvar: Coba mainin node di tengah itu.
21:24 Hinsvar: Sebenernya gak masalah sih.
21:24 Hinsvar: Cuma shape inni jaid kelihatan... aneh aja lengkungannya.
21:24 Hinsvar: *ini jadi
21:25 Shurelia: whoaa
21:25 Shurelia: HW Slider's Style =w=b
21:25 Hinsvar: lol
21:26 Shurelia: aku cupu bikin slider2 panjang lol
21:26 Shurelia: how...
21:26 Hinsvar: iktf
21:26 Hinsvar: 02:38:702 (5,6) - ...Ini kenapa
21:26 Hinsvar: Emang sih pas buat jump, tapi flow-nya terlalu linear.
21:26 Hinsvar: Jadi terasa aneh dimainin gitu.
21:26 Shurelia: enaknya diapain? .-.
21:27 Hinsvar: Pokoknya bikin agar flow 02:38:702 (5,6,7,8) - gak lurus gitu.
21:27 Hinsvar: Jadi ada belok-belok lagi.
21:27 Hinsvar: Gak terus muter ke kanan atas.
21:27 Shurelia: Hmm..
21:28 Shurelia: https://osu.ppy.sh/ss/1965572 heu
21:30 Hinsvar: Kalau mau sih sekalian (1) Ctrl+H terus unstack lol
21:30 Hinsvar: Ke sebelah kiri (8) gitu.
21:31 Shurelia: ah okay
21:32 Hinsvar: 02:26:950 (2) - Remove? Ini overmapped banget ._.
21:32 Shurelia: 8done
21:41 Shurelia: udahan Hins? owo
21:41 Hinsvar: sbb muter-muter tadi
21:41 Hinsvar: owo
21:41 Shurelia: muter-muter? :o
21:41 Hinsvar: Ada yang request mod + this and that and stuff and
21:41 Hinsvar: uh
21:41 Hinsvar: yeah
21:41 Hinsvar: Lanjut mas `-`
21:42 Hinsvar: 02:55:135 (5) - Coba 324,172? Flow bisa lebih bagus kayak gini.
21:42 Shurelia: must be hard
21:42 Hinsvar: 02:54:562 (4,5,6) - Kalau mau, coba bikin circle gitu.
21:42 Shurelia: done
21:42 Hinsvar: Jadi tiga slider ini didesain sedemikian rupa sampai membentuk lingkaran.
21:42 Hinsvar: lol ok
21:43 Shurelia: oh ok
21:43 Shurelia: wait
21:43 Hinsvar: 03:02:778 (3,4) - Kalau bisa jangan stack gini; bagusan unstack aja :D
21:44 Shurelia: okay
21:44 Hinsvar: 03:06:600 - ...Volumenya kecil amat 15.
21:45 Hinsvar: Hitsound di sini gak kedengeran sama sekali lol
21:45 Shurelia: kekecilan ya..
21:45 Hinsvar: Minimal 30 gitu.
21:45 Hinsvar: 03:15:581 - Di sini juga ofc
21:45 Shurelia: oke2 aja kayaknya hins
21:46 Shurelia: atau harus ganti ya? w
21:46 Hinsvar: Personally pake effect volume 100% yang 15% ini gak kedengeran lol
21:46 Shurelia: (pernah ngemod nyuruh map orang di kecilin mpe 10% , tpi bisa bertahan mpe keranked lol)
21:46 Hinsvar: Oh wow.
21:46 *Shurelia is listening to [http://osu.ppy.sh/b/380298 DECO*27 feat. Topi - Miraiyo]
21:46 Shurelia: XDXDXD
21:46 Hinsvar: wtf
21:47 Hinsvar: lol
21:47 Hinsvar: well idk about that but
21:47 Hinsvar: Yang jelas buat lagu ini gak pas aja 15% :P
21:47 Shurelia: iya sih
21:47 Shurelia: kuganti deh
21:48 Shurelia: (di CtB hitsound 10% , nightmare banget kalo pake HD lol)
21:48 Hinsvar: lol oke
21:48 Shurelia: 25% is enough maybe
21:49 Hinsvar: 25%... Hmm okelah.
21:49 Hinsvar: 03:38:320 (3,4,5) - holy shit gak kekecilan kah ini
21:50 Shurelia: ah dat
21:50 Shurelia: old style lol
21:50 Hinsvar: pls lol
21:50 Hinsvar: 03:39:849 (9,1,2) - Flow di sini... aneh TBH ._.
21:50 Shurelia: done
21:50 Shurelia: Xd
21:51 Shurelia: (1) di stack aja ya.. .-.
21:51 Hinsvar: [http://osu.ppy.sh/ss/1965676 idk try something like this]
21:52 Shurelia: 03:40:231 (10) - jadi letaknya di atas slider gitu ya?
21:53 Hinsvar: Iya.
21:53 Shurelia: done
21:54 Hinsvar: hmm let's see
21:55 Hinsvar: 03:43:288 (1,2,3,4,5,1) - wait spacing di sini kenapa mas
21:56 Shurelia: ah fixed
21:56 Hinsvar: 03:46:154 (3,4,5,6,1) - Kalau mau pas sama lagu sih, jump itu antara (4,5) sama (6,1).
21:56 Hinsvar: Jangan (3,4) sama (5,6).
21:58 Shurelia: okay
22:02 Hinsvar: 04:02:587 (3,4,5,6,7,8,9) - IMO bagian ini masih bisa dirapiin banget.
22:02 Hinsvar: Serius.
22:02 Hinsvar: Jujur sekarang kelihatan agak acak-acakan lol
22:02 Shurelia: wait
22:02 Shurelia: ngerapiin
22:04 Hinsvar: 04:07:364 (9,1,2) - umm all these overlaps
22:04 Hinsvar: ._.
22:04 Shurelia: Hins aku di usir satpam hins
22:04 Shurelia: ntar mungkin aku bisa ol lagi .-.
22:04 Hinsvar: lol okay
22:05 Hinsvar: Well segitu aja deh.
22:05 Hinsvar: Silahkan kabur `-`
22:05 Hinsvar: (?)
Topic Starter
Shurelia

Hinsvar wrote:

assistance and stuff

yeah
20:51 Shurelia: menurut Kaleidoscopeku butuh berapa mod lg biar bisa go ranked?
20:51 Shurelia: Hins
20:52 Hinsvar: Uh gak yakin sih...
20:52 Hinsvar: Lihat map-nya aja gak pernah ._.
20:52 Shurelia: Perkiraan aja~
20:53 Shurelia: orz
20:53 Shurelia: lagi sibuk modding ya? .-.
20:53 Hinsvar: honestly gak yakin beneran
20:53 Hinsvar: Map mapper baru itu... variable banget.
20:54 Shurelia: Hmm..
20:54 Shurelia: iya sih
20:55 *Hinsvar is editing [http://osu.ppy.sh/b/424966 Shimotsuki Haruka - Kaleidoscope [mana's Insane]]
20:55 Hinsvar: Map mana kelihatan ada perkembangan sih but
20:55 Shurelia: mana's insane kah...
20:55 Shurelia: =~=
20:55 Hinsvar: still not gonna get ranked at any rate
20:55 Shurelia: yea
20:56 Shurelia: udah kuminta di remap sih
20:56 Hinsvar: Insane ini tinggal ngatur flow sama slider shape kayaknya passable lah.
20:57 Hinsvar: Diff paseli perhatiin combo, blanket, sama design.
20:57 Shurelia: Which part?
20:58 Hinsvar: 03:28:766 (2,3) - random inconsistent spacing (Easy)
20:58 Hinsvar: ...Well buat Insane overall bisa di-improve soal flow sih.
21:00 Shurelia: ah. fixed thanks
21:00 Hinsvar: ...Insane honestly bingung mau mulai dari mana buat improve ._.
21:00 Shurelia: .-.
21:00 Hinsvar: 00:38:129 (6,7,1,2,3,4,5) - the flow here tho
21:00 Shurelia: insaneku kan
21:00 Hinsvar: Iya.
21:01 Hinsvar: 00:46:919 (4,5) - Uh kenapa lengkungan beda banget gini?
21:01 Shurelia: 00:38:511 (1,2,3) - Di ctrl + H , udah enak belum?
21:01 Hinsvar: Kelihatan gak rapi + karena (5) lengkung banget jadi gimana gitu.
21:01 Hinsvar: 00:38:511 (1,2,3) - Oke aja.
21:01 Hinsvar: Tapi spacing di sini juga terasa gimana gitu sih.
21:02 Shurelia: 00:47:492 (5) - ini lengkungannya miripin sama (4) ma (3) aja?
21:02 Hinsvar: Yep.
21:02 Hinsvar: i'm bad at teaching new mappers
21:02 Hinsvar: ,_,
21:02 Shurelia: okay done
21:02 Shurelia: it's okay. Xd
21:02 Hinsvar: 00:49:212 (1,2) - eh uh
21:02 Hinsvar: Kok spacing kecil gini.
21:02 Hinsvar: lol
21:03 Shurelia: Trap? Xd
21:03 Shurelia: atau di stack aja?
21:03 Hinsvar: Trap boleh sih, tapi itu trap-nya gak intuitive banget lol
21:03 Hinsvar: Stack aja.
21:03 Hinsvar: 00:52:842 (2,3) - Overmapped btw...
21:03 Hinsvar: Blue tick-nya.
21:03 Shurelia: okay ku stack aja
21:04 Shurelia: yea... itu udah ada sejak pertama kali di map lagu ini lol
21:04 Hinsvar: 01:00:103 (10,11) - blanket sir
21:04 Shurelia: entah kenapa modder pada bolehin
21:04 Hinsvar: :D
21:04 Hinsvar: lol
21:04 Shurelia: enaknya di apain ya.. .-.
21:04 Shurelia: 00:47:492 (5) -
21:04 Shurelia: 00:52:842 (2,3) -
21:04 Hinsvar: 01:03:161 (1) - finishmana
21:04 Hinsvar: 00:47:492 (5) - Coba aja ikut lengkungan (3,4).
21:05 Hinsvar: 00:52:842 (2,3) - Slider 1/2 dua biji.
21:05 Shurelia: done
21:07 Hinsvar: 00:59:816 (7,8,9) - ...Sebenernya gak ada bunyi instrumen apa-apa di sini.
21:07 Hinsvar: 01:02:205 (4,5) - inconsistent spacing i'm sad
21:07 Shurelia: saran adekku sih..
21:07 Hinsvar: ...Spacing gak gitu konsisten yah.
21:08 Hinsvar: Yep?
21:08 Shurelia: yang ini 00:59:816 (7,8,9) -
21:08 Shurelia: ga bisa ya? .-.
21:08 Hinsvar: Gak pas sama lagu ._.
21:09 Shurelia: oke deh..
21:09 Shurelia: .-.
21:09 Hinsvar: Oh iya, kalau musik kayak 01:10:231 (1,2) - usahain jump.
21:09 Hinsvar: Biar ngikut sama cymbal di lagu.
21:09 Hinsvar: Diusahain loh ya lol
21:09 Shurelia: okay =w=b
21:09 Hinsvar: 01:20:549 (6,7) - ...gak kedeketan kah
21:09 Hinsvar: =w=b
21:09 Hinsvar: 01:23:033 - cymbal
21:10 Hinsvar: 01:23:224 (2,3,4,5,6) - uh spacing-nya... o.o
21:10 Shurelia: ini 01:20:931 (7) - di stack sama (1) biru oke?
21:11 Shurelia: 01:23:224 (2,3,4,5,6) - aku sengaja ini -w-b
21:11 Hinsvar: Stack lalu (1) dipindahin ke tempat lain lagi (asal gak deket sama 7 kayak sekarang) oke sih.
21:11 Hinsvar: uh this is hard
21:12 Hinsvar: Spacing di sana susah banget dibaca sih.
21:12 Hinsvar: Kesannya gak konsisten banget ._.
21:12 Shurelia: hmm
21:12 Shurelia: ku ganti deh..
21:13 Shurelia: udah dimarahin sama 2 BAT..
21:13 Shurelia: + 1 sama kamu jadi 3 lol
21:13 Hinsvar: lol
21:14 Hinsvar: 01:33:543 (1,2,3) - Kalau gini yang lebih bagus jump (1,2) sih, bukan jump di (2,3).
21:14 Hinsvar: Ngikut kekuatan instrumen gitu.
21:14 Hinsvar: 01:35:263 (1,3) - dat overlap mate
21:15 Hinsvar: 02:05:645 (1,2,3,1) - this trap lol
21:15 Shurelia: 01:36:027 (3,4) - Jelek ya?
21:15 Hinsvar: Minimal bikin konsisten gitu.
21:16 Hinsvar: 01:36:027 (3,4) - (3,4) gak jelek.
21:16 Hinsvar: Tapi overlap 1,3 itu.
21:17 Hinsvar: 02:16:154 (1) - Coba ke (200,316) biar itu triplet kelihatan lebih rapi gitu? Ngikut lengkungan yang udah kebuat.
21:17 Hinsvar: 02:17:778 - 02:17:970 - Tempat paling bener untuk bikin stream.
21:18 Hinsvar: 02:20:549 (1,2) - Ctrl+G buat ritmenya, lalu swap NC? Paling pas sama musik kalau gini sih ._.
21:18 Hinsvar: 02:23:798 (1) - uh kenapa ada jump di sini
21:19 Hinsvar: Kalau mau mah 11 jadi slider 1/2, 1 jadi circle.
21:19 Hinsvar: Biar lebih ngepas.
21:19 Shurelia: 02:17:683 (1,2,3,4,5) - Stream di stack enak ga?
21:19 Hinsvar: Boleh aja.
21:19 Shurelia: okay
21:19 Hinsvar: 02:33:543 (1,2,3,4) - Gak ada perubahan yang berarti di musiknya.
21:19 Hinsvar: Gak perlu SV change gini lah :D
21:22 Shurelia: geh
21:22 Shurelia: ga perlu kah
21:22 Shurelia: kamu yg kedua ngomong gitu..
21:22 Shurelia: oke deh.. .-.
21:23 Hinsvar: :D
21:23 Hinsvar: 02:37:938 (4) - ...Algoritma lama
21:23 Hinsvar: wat
21:24 Shurelia: maksudnya? :o
21:24 Hinsvar: Err ini slider-nya masih pake algoritma sebelum Oktober 2012 yah...
21:24 Hinsvar: Coba mainin node di tengah itu.
21:24 Hinsvar: Sebenernya gak masalah sih.
21:24 Hinsvar: Cuma shape inni jaid kelihatan... aneh aja lengkungannya.
21:24 Hinsvar: *ini jadi
21:25 Shurelia: whoaa
21:25 Shurelia: HW Slider's Style =w=b
21:25 Hinsvar: lol
21:26 Shurelia: aku cupu bikin slider2 panjang lol
21:26 Shurelia: how...
21:26 Hinsvar: iktf
21:26 Hinsvar: 02:38:702 (5,6) - ...Ini kenapa
21:26 Hinsvar: Emang sih pas buat jump, tapi flow-nya terlalu linear.
21:26 Hinsvar: Jadi terasa aneh dimainin gitu.
21:26 Shurelia: enaknya diapain? .-.
21:27 Hinsvar: Pokoknya bikin agar flow 02:38:702 (5,6,7,8) - gak lurus gitu.
21:27 Hinsvar: Jadi ada belok-belok lagi.
21:27 Hinsvar: Gak terus muter ke kanan atas.
21:27 Shurelia: Hmm..
21:28 Shurelia: https://osu.ppy.sh/ss/1965572 heu
21:30 Hinsvar: Kalau mau sih sekalian (1) Ctrl+H terus unstack lol
21:30 Hinsvar: Ke sebelah kiri (8) gitu.
21:31 Shurelia: ah okay
21:32 Hinsvar: 02:26:950 (2) - Remove? Ini overmapped banget ._.
21:32 Shurelia: 8done
21:41 Shurelia: udahan Hins? owo
21:41 Hinsvar: sbb muter-muter tadi
21:41 Hinsvar: owo
21:41 Shurelia: muter-muter? :o
21:41 Hinsvar: Ada yang request mod + this and that and stuff and
21:41 Hinsvar: uh
21:41 Hinsvar: yeah
21:41 Hinsvar: Lanjut mas `-`
21:42 Hinsvar: 02:55:135 (5) - Coba 324,172? Flow bisa lebih bagus kayak gini.
21:42 Shurelia: must be hard
21:42 Hinsvar: 02:54:562 (4,5,6) - Kalau mau, coba bikin circle gitu.
21:42 Shurelia: done
21:42 Hinsvar: Jadi tiga slider ini didesain sedemikian rupa sampai membentuk lingkaran.
21:42 Hinsvar: lol ok
21:43 Shurelia: oh ok
21:43 Shurelia: wait
21:43 Hinsvar: 03:02:778 (3,4) - Kalau bisa jangan stack gini; bagusan unstack aja :D
21:44 Shurelia: okay
21:44 Hinsvar: 03:06:600 - ...Volumenya kecil amat 15.
21:45 Hinsvar: Hitsound di sini gak kedengeran sama sekali lol
21:45 Shurelia: kekecilan ya..
21:45 Hinsvar: Minimal 30 gitu.
21:45 Hinsvar: 03:15:581 - Di sini juga ofc
21:45 Shurelia: oke2 aja kayaknya hins
21:46 Shurelia: atau harus ganti ya? w
21:46 Hinsvar: Personally pake effect volume 100% yang 15% ini gak kedengeran lol
21:46 Shurelia: (pernah ngemod nyuruh map orang di kecilin mpe 10% , tpi bisa bertahan mpe keranked lol)
21:46 Hinsvar: Oh wow.
21:46 *Shurelia is listening to [http://osu.ppy.sh/b/380298 DECO*27 feat. Topi - Miraiyo]
21:46 Shurelia: XDXDXD
21:46 Hinsvar: wtf
21:47 Hinsvar: lol
21:47 Hinsvar: well idk about that but
21:47 Hinsvar: Yang jelas buat lagu ini gak pas aja 15% :P
21:47 Shurelia: iya sih
21:47 Shurelia: kuganti deh
21:48 Shurelia: (di CtB hitsound 10% , nightmare banget kalo pake HD lol)
21:48 Hinsvar: lol oke
21:48 Shurelia: 25% is enough maybe
21:49 Hinsvar: 25%... Hmm okelah.
21:49 Hinsvar: 03:38:320 (3,4,5) - holy shit gak kekecilan kah ini
21:50 Shurelia: ah dat
21:50 Shurelia: old style lol
21:50 Hinsvar: pls lol
21:50 Hinsvar: 03:39:849 (9,1,2) - Flow di sini... aneh TBH ._.
21:50 Shurelia: done
21:50 Shurelia: Xd
21:51 Shurelia: (1) di stack aja ya.. .-.
21:51 Hinsvar: [http://osu.ppy.sh/ss/1965676 idk try something like this]
21:52 Shurelia: 03:40:231 (10) - jadi letaknya di atas slider gitu ya?
21:53 Hinsvar: Iya.
21:53 Shurelia: done
21:54 Hinsvar: hmm let's see
21:55 Hinsvar: 03:43:288 (1,2,3,4,5,1) - wait spacing di sini kenapa mas
21:56 Shurelia: ah fixed
21:56 Hinsvar: 03:46:154 (3,4,5,6,1) - Kalau mau pas sama lagu sih, jump itu antara (4,5) sama (6,1).
21:56 Hinsvar: Jangan (3,4) sama (5,6).
21:58 Shurelia: okay
22:02 Hinsvar: 04:02:587 (3,4,5,6,7,8,9) - IMO bagian ini masih bisa dirapiin banget.
22:02 Hinsvar: Serius.
22:02 Hinsvar: Jujur sekarang kelihatan agak acak-acakan lol
22:02 Shurelia: wait
22:02 Shurelia: ngerapiin
22:04 Hinsvar: 04:07:364 (9,1,2) - umm all these overlaps
22:04 Hinsvar: ._.
22:04 Shurelia: Hins aku di usir satpam hins
22:04 Shurelia: ntar mungkin aku bisa ol lagi .-.
22:04 Hinsvar: lol okay
22:05 Hinsvar: Well segitu aja deh.
22:05 Hinsvar: Silahkan kabur `-`
22:05 Hinsvar: (?)
Thanks for everything /o/
Pho
Mod part II~
This mod is pinned on your diffs Shurelia ;) 3rd part will follow as soon as I see your maps are in a much cleaner state.
Better not KD this, I already did one in the past. When the 3rd mod comes, you may give it then (only 1 of these mods needs KD).
I'll send you the latest version of my GD with the next one.

[Easy]

  • Still somewhat messy in my eyes due to heavy rhythm issues/ beat placement:
  1. 00:11:186 (2) - Change to a backslider maybe? Sounds more interesting and should be manageable even for newbies http://puu.sh/bMLcy/cb40c3f9f0.jpg
  2. 00:15:772 (1,2,3) - Please avoid that sharp-angled flows in easy maps (also because of overlap...). Go for triangle, plays much easier and better: http://puu.sh/bMLnk/ec02b5fd07.jpg
  3. 00:18:829 (1,2) - Slider 2 is an avoidable offbeat-slider (see https://osu.ppy.sh/wiki/Music_Theory#Offbeat_sliders ). Please avoid them as long as they don't support the vocals or background instruments in any way.
    Ctrl+g the above notes and reposition them.
  4. 00:21:887 (2) - Preference: better split this up into a slider+c circle, it ends on a downbeat again. <.<
  5. 00:25:708 (1,2) - Offbeat sliders, avoid these. Ctrl+g 00:24:944 (4,1) - and 00:27:237 (2,1) - and reposition them and it should be fine.
  6. 00:34:116 (1,2) - This looks ugly. Mind making it look better? http://puu.sh/bMLSl/ee5c029817.jpg (not sure if it fits your style, but in general, having a blanket between these sliders would be nice anyway)
  7. 00:40:231 (1) - Like 00:21:887 (2) - , but this time you should change. You miss an important hard beat at 00:42:524 (2) - else.
  8. 00:42:524 (2) - Up to here, the first part plays pretty plain. I'm sure if you make use of polarity more (that means beat priority from one type of color tick to another color tick, mostly between red and white ones), it would be much more interesting to play.
    As an example: 00:20:358 (2,1,2) - Change the rhythm to http://puu.sh/bMMk6/d54396faf5.jpg . In a similar way, you should vary 00:31:059 (1,2) - a bit as well.
  9. 00:49:785 (2) - Offbeat slider. Please fix: http://puu.sh/bMMBB/abcdb35d15.jpg .
    Also don't use that many straight sliders, that is not aesthetically pleasing (sounds better than writing ugly lol): http://puu.sh/bMMRY/171b3d4ac1.jpg (also keep in mind that i put the circle 5 out to easen this up a bit).
    Same way you should fix 00:52:269 (1,2) - and 00:55:326 (1,2) - as well as the 2nd kiai time.
    This is a quite ambiguous issue since some mappers would be fine with them here, some are not. It's just my recommendation.
  10. 00:58:193 (1) - Offbeat slider. How to fix: http://puu.sh/bMNmc/654bf5eb28.jpg
  11. 01:01:250 (5) - ^. Ease the rhythm up a bit: http://puu.sh/bMNq8/9bb083b097.jpg
  12. 01:10:613 - to 01:15:008 - , you are cluttering quite a bit. Please map this more spacious.
  13. General tip: Keep in mind that you can make double sliders like 01:10:613 (1,2) - with small curves as well.
  14. 01:16:537 (1,2) - Offbeat slider.Ctrl+g 01:16:536 (1,2,3) - these objects to fix it.
  15. 01:32:587 (1,2,3) - Beat density is suddenly going up here, please make it easier so it resembles more the 01:29:148 (1,2) - pattern. Also offbeat-slider >.<
  16. 01:39:849 (1,2) - Blanket without overlap please.
  17. 01:41:377 (2,1,2,3,4,1,2,3,4) - Like 01:32:587 (1,2,3) - , you are suddenly increasing the density for no apparent reason. Please ease it.
  18. 01:56:664 (3) - like 00:40:231 (1) -
  19. 02:06:218 (2) - This for example is an offbeat slider that works pretty good as it 'stresses' the note like the vocal did, while in the other ones in your first kiai time, she didn't.
    That's why at 02:09:275 (2) - , it's also fine, but at 02:12:333 (2) - , i wouldn't make an offbeat slider as well.
    The map is full of these offbeat sliders, lowering the overall quality of the diff a lot. Please fix them all up, then I can recheck.
  20. 02:22:651 (3,1) - Polarity issue, you're switching from white tick to red tick polarity. Avoid that in easy/normal maps at all costs. Enlarge the 02:22:651 (3) - slider to 02:23:607 - to fix this up (and anywhere else in the map).
  21. 02:36:409 (1,2) - Make two 2/1 beat sliders instead, fits much more to the vocals.
  22. 02:42:333 - End with a circle, not a spinner. There is no need to put pressure here.
  23. 02:53:989 (1,2) - Polarity issue, similar to 02:22:651 (3,1) -.
  24. 03:01:250 (2,3,4,5) - Use a nicer pattern here (diamond) or improve the oval flow: http://puu.sh/bMOXr/ed2a40b5a0.jpg
[Insane]

  • As already stated, rhythm-wise the map is mostly fine. Structure and flow-wise, you still got to improve a lot.
    WARNING - the patterns I'm showing you here are all oriented on my mapping style. They are just a way to show you how to improve flow at certain parts of the song/map, it's not that you should copy them 1 by 1:
  1. 00:00:486 (1,2,3) - Why the jump from 2->3 here, the music doesn't support that sudden jump. It would be more reasonable to make distances equal here like the piano and then jump from 3->4: http://puu.sh/bMPBg/3ef60b5710.jpg
  2. 00:01:632 (5) - General tip: check the DS of objects at the top-right: http://puu.sh/bMPF0/b6e459c2ee.jpg . The DS you've chosen here looks a bit random to me, equalize it.
  3. 00:02:205 (1,2) - Slider 1 is an offbeat slider, ctrl+g these and reposition.
  4. 00:04:880 (7,1,2) - I know i suggested you this snake pattern, but you're continuing it a bit weird. From 1->2, this is a nasty flow-break and should not be intended here. Instead, you should just use sharp-angled flow here: http://puu.sh/bMQ1h/4916e629b4.jpg .
    Don't focus too much on aesthetics, or you have to pay with bad flow design for it.
  5. 00:05:836 (3,4,5,6,7) - Preference: I recommend a wind mill pattern with the following orientation: http://puu.sh/bMQ98/52fda2bf73.jpg (used a lower AR for this)
  6. 00:06:982 (1,2,3,4,5) - Feels weird, why would you go for such a linear pattern here? It doesn't fit the music imo, use a more angled pattern, like http://puu.sh/bMQjN/3e6a351f2f.jpg
    As for how it could go on: http://puu.sh/bMQs6/429774c9fb.jpg
    These are just personal suggestions, I'm only giving you an idea of how to improve flow and patterns at the same time. Maybe
  7. 00:10:995 (1,2,3,4) - Try to keep the DS equal here as it is quite challenging to play after the spinner already. Also fix that oldschool 90° pattern up, it doesn't fit in.
  8. 00:13:097 (1,2) - Nice blankets, but the flow is broken due to that curvy first slider. As the vocals are soft and clear, the same should apply to the sliders: http://puu.sh/bMQGR/6fde8b90a7.jpg
  9. 00:14:817 (5,6,7,8,1) - Is this supposed to be star pattern? Use the 'Create polygon circles' (ctrl+shift+d) to make this perfect.
  10. 00:16:154 (4,5,6) - I wrote stupid stuff earlier on on this xD This flows not as well as it should. Use equal DS here (1.7x or so) and rearrange it: http://puu.sh/bMRjA/24d622e3b7.jpg (veeery personal preference there, but the issue with DS remains)
  11. 00:23:989 (6,7,8,9,10) - try not to overlap here and improve the flow for example by making a nice oval flow (with DS): http://puu.sh/bMRpF/dbb9970b2a.jpg
  12. 00:26:091 (3,4) - Flow wise, people would predict that the next object should be more to the right side or below the circle, and not that far to the left, making this jump feel very forced.
    Rearrange it a bit: http://puu.sh/bMRDP/664aad7ae7.jpg
  13. 00:34:116 (1,3) - Overlap looks pretty bad here, please avoid this.
  14. 00:36:409 (6) - There's no beat in here, please delete it.
  15. 00:36:982 - to 00:41:759 - looks very chaotic. Map as the music implies and use appropriate flow /structure here. Just to give you some ideas how it can look like:
    1st measure - http://puu.sh/bMS8K/54e2448ecb.jpg , 2nd measure- http://puu.sh/bMSpY/b4dea02bbd.jpg , 3rd measure - http://puu.sh/bMSpY/b4dea02bbd.jpg
  16. 00:48:733 (10,11) - Trifle: Distance too far. Try to keep a maximum of 0.01/0.02~ DS differences between circles in a stream, this one is 0.03.
  17. 00:53:989 (5,6,7) - Jump should be from 5->6, not from 6->7 (why did you put a jump here from the beginning?).
  18. 01:06:218 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This looks... pretty ugly. You can use the 'Convert slider to stream' function to make a visually and gameplay-wise more appealing stream:
    http://puu.sh/bMSYk/7b6c0d858b.jpg ---> http://puu.sh/bMT0o/ce4d6a7808.jpg
  19. 01:09:084 (5,6) - Undesired offbeat-sliders. This map has the same sickness as the easy map, so please fix these up.
  20. Enlarging this mod won't help, you just need more experience in mapping (and playing >.<) to figure out how flow and structure can be improved in your maps. You might want to consider remapping your insane map in the future again, it's currently far from rankable state. :( Hit me again when I'm online, we can then talk about it.
Iceskulls
Hi Shu
Let's do mutual M4M >.<

[Insane]
  1. 00:00:868 (2,3) - Talk about jumps why did you do jumps here? (3) doesn't feel so emphasized to me if you make a jumps on unemphasized notes it may result in random spacing instead of jumps
  2. 00:00:486 (1,4) - Some how it feel repetitive when use the same slider layout here try this http://puu.sh/bNdVo/9da27840e7.png
  3. 00:03:734 (1,2) - Inconsistent spacing here
  4. 00:06:982 (1,2) - ^
  5. 00:08:129 (1) - Try move increase spacing for this notes to make (2) not overlap with (5) also making jumps here is acceptable since it use to seperate combo
  6. 00:08:893 (1) - Why NC this? I don't find anything new in music or pattern
  7. 00:19:403 (2,3) - Why did you use low spacing here ? I find that the music still stay the same tone so just use the same spacing as you did here 00:18:256 (1,2) -
  8. 00:23:415 (1) - NC this since the music start to change to the new tone now
  9. 00:26:282 (4) - Make sure you don't use this type of slider(ending slider on downbeat) continuous it give the player awkward feeling
  10. 00:34:689 (2,3) - You can make jumps here I feel that (3) is emphasized
  11. 00:38:511 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - this seems a bit too simple rhythm for me try add some slider here
  12. 00:44:626 (9,2) - Don't overlap
  13. 01:15:199 (3,4,5,1,2,3,4,5,6) - Honestly this rhythm need some work for me try this http://puu.sh/bNeSe/42bcaff43b.png+ http://puu.sh/bNeTG/1ccf2a77e0.png Also this part is a bit hard to map although since the instrumental sound fast while the vocal stil sound like the same
  14. 01:44:052 (1,2,3,1,1,2,1,1,2) - Inconsistent NC here should be like this http://puu.sh/bNf3T/a423ad436d.png
  15. 01:47:302 (3,4,5) - I should call this inconsistent rhythm try this http://puu.sh/bNf9R/41441d74d7.png you can change (3) to others pattern I just like this one also I changed NC too
  16. 01:53:607 (4,5) - Not good jump here should do here 01:53:989 (6,7) - instead
  17. 01:54:944 (3,4) - Jumps here instead of 01:54:753 (2,3) -
  18. 02:12:333 (2,3,4,5) - A bit force spacing here try lower spacing here
  19. 02:15:390 (1,2,3) - you follow intrusment or vocal here?
  20. 02:33:543 (1,2,3,4) - This is the type of slider that I say here 00:26:282 (4) - don't use too much it give player awkward feeling
  21. 03:55:517 (2) - Ctrl+G
    I really feel like this diff need more work on NC consistencies , spacing consistencies and rhythm consistentcies
    For NC try NC every donwbeat ( big white tick) it make NC consistent
[paseli's Kaleidoscope]
  • HP=6.5 maybe your combo is a bit large at some part low HP would be fit for large combo number, I think
  1. 00:01:250 (1) - What is this NC for? I don't find anything new here
  2. 00:07:364 (1) - ^
  3. 00:34:880 (9,10) - Lower spacing here (9) doesn't that much emphasized like (7)
    This diff pretty fine for me
[Saten's Hard]
  1. 01:50:167 (7,2) - Stack
  2. 02:20:167 (2,2) - Stack
    Pretty solid
[Solar's Normal]
  1. Try this rhythm : http://puu.sh/bOtwP/762c326909.png
  2. 01:35:836 - You can add note here http://puu.sh/bOtBG/0958e11ce8.png
  3. 01:44:435 (6) - Ctrl+G for consistent circular flow you do here 01:41:759 (1,2,3,4,5,6) -
    I guess this diff is fine
[Easy]
  1. 01:39:849 (1,2) - Bad overlap
  2. 02:15:390 (2,3) - Blanket
    About slider usage in Easy make sure you do this
    SPOILER
    [img]right%20http://puu.sh/bOvPM/ca4ca0afb3.png[/img]
    I guess your rhythm can be improve here try making emphasied beat clickable and this should be fine
    Or you can try placing clickable notes on downbeat it will make this diff more consistent
Easy and Insane need some work on them

Good luck :)
Gaia
Hey~ M4M from my queue kinda? xD

[Easy]
00:18:065 (3,1) - doesn't really flow well, maybe switch positions ?
00:25:708 (1,2) - u should copy+paste to make it look cleaner
00:37:173 (1,2,3) - why not a nice blanket pattern instead? this way u can move 00:40:231 (1) - a bit cuz it doesn't really look that good right now. i think this flows well http://puu.sh/bQ7HC/b0cbfd23e9.jpg
00:52:842 (2,3) - bad flow
01:08:129 (2,3,4) - flow
01:10:613 (1) - try not to overlap?
01:12:333 (4,1) - u can use the same shape maybe?
01:19:976 (2,3) - id suggest using the same shape
01:38:320 (3) - should blanket (2)
01:39:849 (1) - flow break!. also curve it a bit more to blanket (2) because the overlap looks bad. http://puu.sh/bQ87Z/7e3c95b888.jpg
01:46:346 (3,4) - blanket's off
01:50:549 (3) - try to start and end on the same y coordinate, like this http://puu.sh/bQ8gC/db18695ac5.jpg
01:59:721 (1,2) - flow isnt that good either
02:07:364 (4) - use same shape as 02:06:218 (2) -
02:13:479 (4,5,1) - thats a flow break
02:21:122 (1,2,3) - since u already use a lot of 1/2's http://puu.sh/bQ8An/72450d0b88.jpg
02:31:823 (4) - forgot clap on head?
03:31:441 (1,1) - doesnt really look that good together

01:23:033 (1,2,3) - for parts like these i think straight sliders are really boring, you can create a more fun to play map with some flow variation, like this http://puu.sh/bQ7ZV/f0c2cccc16.jpg or something similar

so basically this diff all has similar problems, flow is the biggest issue if you ask me

[Solar's Normal]
why'd u stop following drums hitsounds at the kiai?
00:52:651 (2) - nc should be here instead o-o
00:53:224 (3,4,5,6,7) - spacing issue here
00:55:135 (1) - (and etc) no nc, no need for the nc emphasis if u ask me
01:40:422 (2) - u can try bending it the other way to have some flow variation? a circle is meh in gameplay
01:42:142 (2) - this shape is pretty much the same as 01:40:995 (3) - so suggest changing it up a bit
01:48:256 (3,5) - dont like this overlap
02:06:027 (1) - im worried that the gap between this and the spinner isnt enough, u should check with a BAT/QAT for that
02:08:129 (6,1) - doesnt look that good
02:14:243 (7) - up a bit to not overlap

[Saten's Hard]
some parts of the song doesnt have a silenced slider slide
00:08:129 (3,4) - blanket can be improved
00:11:186 (1,2) - shape pretty much the same, try changing it up? i kinda like this kinda pattern http://puu.sh/bQeQ3/8c40b5f242.jpg
00:12:715 (3,2) - minor but try not to overlap
00:24:562 (7) - curve other way to avoid looking like 00:24:944 (1) -
00:42:333 (2) - if you're gunna use same shape then slider blanket it?
00:59:339 (5) - ^
01:39:466 (4,5) - blanket?
03:42:142 (1,2,3) - blanket can be improved (what u have now ->) http://puu.sh/bQfoL/e80ae9e582.jpg

[Insane]
some hitsounds are kinda messy imo
00:11:759 (4,1,2) - doesnt look good, space it out more and blanket better
00:41:759 (1,2) - copy + paste?
01:06:886 (8) - try nc here
01:13:670 (1,2) - looks like an uneven circle so remove the squares in the first slider o:
01:45:772 (1) - flows a lot better if u ctrl+g and move it a bit
01:58:193 (1,2) - this isnt that good flow either
02:03:352 (6) - wave sliders look uneven
02:06:218 (2) - clap
02:57:046 (1) - remove whistle on slider body
03:06:791 (1) - rhythm from here till 03:17:301 (7) - is all really strange..
03:20:358 (1,2) - slider blanket instead, will look a lot better
03:40:231 (10,1) - personally dont recommend doing this..
03:57:810 (1,2,3,4,5,6,7,8,9) - whys there a stream here o-o there isnt one in the music
04:13:097 (9) - unrankable because slider changes sv

[paseli's Kaleidoscope]
why not hitsound the drum sounds? they're in the other diffs too and sounds empty not hearing the snare beats
00:31:059 (5,6) - blanket can be improved slightly
01:49:594 (2) - ctrl+g to keep it consistent with before
03:03:734 (4) - cool ~
03:34:498 (5,6) - together doesnt look that good

anyways good luck and have fun (:
Okoayu

Hi shurelia, the banner above is a lie since you never posted it here, I'm checking this because I told you I would <3
General

  1. I don't really like the spread and will elaborate on that later though, this is the first mod i give in about 2 months and I want to push up its quality so I'm investing quite a lot time into them now.
  2. According to http://shimotsukin.com/maple/newslog/sb.cgi?eid=289 Shimotsuki Haruka's homepage the name of the Eroge this is from is 星空のメモリア Eternal Heart so you should double check your source.
  3. (went through the troubles to confirm your title: http://www.team-e.co.jp/products/kdsd-00349.html )
  4. your background is currently 1023 x 767px which is neither of the standard things:
    Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9 (Ranking Criteria:Skinning)
    So you will need to find another background in either of these formats while i'd advise you to use one in 1366x768 format as that will be displayed more smoothly
  5. is mana vayne still part of the set? if not remove mana and vayne from tags.
  6. the tags "el" "solarbeam" should be just "el_solarbeam" so that the username only is filtered
  7. you don't use any video nor a storyboard for your beatmap so you should disable Widescreen Support on all diffs
  8. you can add the names of the characters present in the background to the tags if you want to heh
  9. offset -6 sounds better for me. if you decide -6 is better than the current one apply it after looking through the mod
  10. Also: Combo Colour 4 might become unrankable if this rule is pushed through: t/242087 and it's bubbled already so you will most likely have to use not pure white for a combo colour

paseli's Kaleidoscope

  1. looks a bit strange sometimes I'll try to give you some assistance on that parts in particular
  2. also: your diff has less objects than the insane so the max combo ofc is lower as well. Also your jumps are on average smaller than the one Shu uses so the 2 of you should discuss that in detail:
    I'd say the hardest diff of the set needs the most objects and the biggest jumps on the set so you can either
    1. Buff this diff
    2. nerf Shurelia
    All for a better difficulty spread
  3. 00:01:250 (1) - remove this NC, you're using 1 or 2 measure combos for nearly everything else
  4. 00:03:543 (1) - you could CRTL+G this one and also CRTL + G 00:03:925 (2,3) - (maybe some rotating) to get rid of the sharp edge here. This is a problem because before and after this pattern you use patterns that form clockwise movements and this one is a zigzag without any reason so something like this would work better for me:
  5. 00:06:218 (4) - the other sliders (00:05:071 (1,2,3) - ) are copied, any reason thy this shouldn't be? also i would rotate this one a bit to the right to keep the circling motion this and the other patterns here make
  6. 00:07:364 (1) - remove this nc if you removed the first nc i mentioned
  7. 00:10:995 (1) - this sound is so weak that having it a circle is feeling weird to play. you should probably just end the spinner 00:09:753 (1) - in 00:10:995 -
  8. 00:11:186 (2,3,4) - could use bigger spacing because of 3/4 rhythm. using more spacing would actually make this easier to play here. Also these sounds are so loud that you and everyone else mapping them should search for some hitsound that does this justice (like srsly the audio feedback on these circles is not big enough)
  9. 00:14:052 (7) - should NC for a more even comboing here also would make the jump easier to read if you ncd this one
  10. 00:15:008 (9) - minor: you could try to avoid the overlap of 00:14:052 (7,9) - by moving this object down or right a little since they are visible together.
  11. also you should probably hitsound the piano sounds like 00:15:772 - , 00:14:052 - , 00:12:715 - with whistles like you did in 00:20:358 (1,2,3) - (consistency stuff, i guess)
  12. 00:23:033 (10,11) - each of the small jump things 00:21:887 (4,5,6,7,8,9) - are 1.1x this one is 1.2x for a reason i don't understand
  13. 00:24:944 (4) - looks like this should blanket but it's off.
  14. your NCing is really really messy as i don't want to continuously point it out you should divide your combos in even lengths on the timeline e.g. 4 measures, 8 measures or consistently NC on things like 00:28:001 - , 00:24:944 - etc
  15. 00:28:384 (7,8,9) - distance could be higher like 00:28:001 (5,6) -
  16. 00:29:339 (1) - if this is supposed to blanket 00:28:766 (9) - which is disappearing atm, this blanket is also off
  17. 00:31:059 (5,6) - these 2 sliderbows are also a bit non-perfect :x
  18. 00:35:263 (1,2,3,4,5,6) - whistles for a combo like this maybe ? - more spacing would also be cool
  19. 00:36:600 (1) - an 1/1 slider ignores 00:36:791 which deserves to be somehow mapped imo so i'd suggest something like:
  20. 00:44:243 (1) - because of 00:38:129 (6,7) - , 00:39:657 (5,6) - and 00:41:186 (5,6) - you should probably map 00:44:435 - with either a circle or an 1/2 slider (like 00:45:772 (6,7) - )
  21. 00:53:989 (5) - this one is a bit much up, to the top that it nearly leaves the playfield i suggest moving 00:52:842 (2,3,4,5) - down as a whole to not destroy your pattern
  22. 00:59:148 (2,4) - i personally like the way 4 is curved better you could try to make something more similar for 2, maybe
  23. 00:54:753 (7,8,9,1) - music is so loud here, could use more spacing again
  24. 01:00:677 (5) - the vocal it is mapping actually ends on the white tick so you coud use an 1/2 slider and circle or a repeat instead
  25. 01:01:632 (1,2,3) - follows the vocals, ok but what exactly does 01:03:161 (5,6,7) - follow: if you're mapping vocals it would make more sense to use it like this:
  26. 01:06:218 (1,2,3,4,5,6,7,8,1,2,3,4,5,1) - since it's the beginning of a kiai i think having this stream end in a stack is anticlimactic so you could space it out like 00:49:021 (5,1) -
  27. 01:07:364 (5) - could replace it with an 1/4 slider since the sound starting there ends in 01:07:460 - thus the slider would fit
  28. 01:08:129 (2,3,4,5,6) - should check the sliderend blankets in this pattern again
  29. 01:10:231 (8,1) - you could easily rearrange them in that way that 8 is exactly on the slidertrack of 1
  30. 01:13:479 (9) - moving this down by around 20 units (y-axis+20) would maybe make this seem more natural
  31. 01:13:097 (7,1) - if these should blanket, this blanket is off.
  32. 01:32:014 (8,1) - the transition would be a whole lot better if you moved 01:32:205 (1) - a bit down to the left (233|295 or something in that region, rotating it might also help)
  33. 01:32:970 (3,4) - sliderbow blanket is again suboptimal
  34. 01:36:791 (1) - again D: but this time it's annoyingly obvious. Something like this could probably look better:
  35. 01:39:849 (7,8,9,10) - a timeline like 01:36:791 (1,2,3,4) - would be more straightforward instead of copy pasting the same pattern imo also you're missing a whistle on 01:40:995 -
  36. 01:53:033 (1) - should probably do the same here if you did the thing i suggested for 0:36:600 (1) -
  37. 01:57:619 (5,1) - this stack is broken (compare to 01:48:256 (9,1) - , 01:45:772 (4,5) - )
  38. 02:05:453 (5,1) - spacing maybe ? (reason is given above)
  39. 02:08:511 (9) - moving this up to the left a bit would make for nice increasing spacing for this pattern which would also fit the song here
  40. 02:11:186 (7,8,9,1) - a more zig zagish pattern would be cool for this (see 02:08:511 (9) - pattern) - the liniar flow feels forced
  41. 02:18:065 (1,2,3) - stack is a bit broken also the sound in 02:19:021 - is quite loud so you should probably think about this pattern again (aka do you really want to enforce symmetry and sacrifice this strong sound?)
  42. 03:03:734 (4) - ok i'm sure you will have noticed how uneven this flower slider is also if you're following the guitar you should have it end in 03:06:027 - (playing with the initial SV will enable you to have a slider with the same length which is shorter on the timeline)
    (you can also ask me to draw it I just don't want to do it now as i write this mod because that would take some time i don't really have)
  43. 03:24:562 (7) - this one really should be a jump pattern like 03:21:314 (6,7,8,9,1) -
  44. 03:22:078 (1) - oh and this blanket looks a bit off
  45. 03:26:473 (5,6,7) - the transition here could be more smooth, you could rotate and rearrange 03:26:855 (7) - a bit in order to achieve this (placing it a bit more to the bottom right (just slightly) and rotating it a bit clockwise might do the trick:)
  46. 03:45:199 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - this jump pattern is fun
  47. 03:49:021 - ignoring this sound on the other hand isn't that fun you should really map it .__.
  48. 03:52:269 (8) - this flow feels like really forced and probably throws you off when playing it so rearranging it a bit like this is at at least better for me
  49. 03:55:708 (1) - this slider really does the music in 03:56:091 - no real justice and you don't really do anything like this ever again in this map so you should shorten it by 1/2 and use a rhythm like this which would be more apropiate for an Insane
  50. 04:01:823 (1) - this jump is unnaturally big and would probably play better if 04:01:632 (10) - was moved to a place where the distance from and to the next / previous object is the same
  51. 04:13:861 - maybe a circle here?
I could nazi on quite a lot other things right now but i think this is enough atm >.< generally most patterns play quite well but it's also objectively easier than the Insane because it doesn't use that big jumps. overall this diff has some potential and you have some spread problems due to the insane or this diff so one of them should be remapped a bit

Insane

  1. hi shoe you said it's still not ranked and i can still see why, sorry - hehe
  2. 00:08:893 (1) - i think i already explained how this NC basically doesn't make any sense
  3. 00:09:275 (2,3,4,5,6) - you could CRTL H and CRTL J this whole stream and move it left from 00:08:893 (1) - to keep the circular movement you created in 00:06:982 (1,2,3,4,5,1,2) -
  4. 00:10:995 (1) - you shoulld probably remove this circle and have the spinner end here because that would make more sense
  5. 00:13:097 (1,2) - their sliderborders overlap which doesn't look so nice as well as 00:13:097 (1) - is looking a bit like its end and beginning overlap so you should probably move the last anchor a bit
  6. 00:29:339 (4) - moving this one a bit up and to the right could possibly improve the transition from 00:29:148 (3) -
  7. 00:37:938 (5,6,7,1,2,3,4,5,6,7,8,9,1,2,3) - this whole pattern plays a bit awkwardly because it just does a circular motion for something which is calling for more zig zag patterns (see the other insane for reference about this) so you should probably try to think up some zig zag pattern you want to use for this because 00:38:129 (6,7,1,2,3) - seem to sound like they would go better in a zig zag than in a straight line
  8. most NCs in this diff also don't make that much sense so you should probably recheck if things like 00:53:989 (5,6,7,1,2,3,1) - or 01:44:052 (1,2,3,1,1,2,1,1,2,1) - are really worth the NCing and should come up with something more straightforward for that
  9. 01:02:396 (5) - i don't really agree with this slider since the sound in 01:02:587 - is so loud you should probably do something like this:
  10. 01:05:836 (5,6,1) - having the distance between these differently looks a bit messy so you should probably move the whole stream up
  11. 01:09:084 (5,6) - could move these down a bit for a better transition from 01:08:893 (4) - into this pattern?
  12. 01:19:403 - any reason to skip the sounds here? i mean if you wanna ignore the stream here you could also make 01:19:212 (5) - an 1/2 slider
  13. 01:19:689 (2) - distance uneven - looks a bit messy also the stream could compliment the shape of 01:19:785 (3) - a bit better
  14. 01:27:810 (1,2,3,1) - should probably nerf this jump since it's not the hardest diff in the set also it is a tiny bit evil to place a jump that big after a spinner
  15. 01:33:543 (1) - ok this slider's shape would be better off with just white anchors because you don't do something like that regularly in the map and the music here is not different enough to call for a completely differently shaped slider
  16. 01:43:670 (7,8,1,2) - a zig zag pattern would fit the music better here imo
  17. 01:48:447 (6,7,8,9,1,2,3,4,5) - this whole pattern just looks like you ran out of ideas and therefore just made some circles and arranged them in another circle. I'm sure you can come up with some other pattern which doesn't do the same thing over and over
  18. 02:25:326 (4) - the transition here could be a bit better if you rotated it a bit counter clockwise or moved it
  19. 02:37:938 (4,7) - you could easily avoid this overlap if you wanted to - right now it makes the whole pattern a bit messy
  20. 02:57:619 - having this sound on a repeat arrow does no justice to how loud it is imo so replacing it with a circle and a 1/2 slider should be better
  21. 03:03:734 (1) - see the suggestion for the other insane for this point
  22. 03:11:186 - skipping this beat makes not that much sense to me, should probably replace the circle 5 with an 1/2 slider because you mapped the sound in many other situations
  23. 03:26:091 (3) - uneven distance for a pattern like this looks unintentional
  24. 03:34:498 (1) - the stream before this could compliment this slider's shape better
  25. 03:40:231 (10,1) - this looks like an unwanted mistake
  26. 03:50:740 - this sound is strong enough to demand not to be ignored :<
  27. 03:55:517 - are you sure you wanted just the soft sampleset for this? the custom one you were using seems to fit this part better
  28. 03:57:905 (2,4,6,8) - i don't hear any sounds these could possibly be mapping...? - ok maybe some really questionably faint sounds on 03:57:905 (2,6) - but the rest seems to be a bit overdone and even the sounds on 2 and 6 are questionably faint for a circle
  29. 04:13:097 (9) - slideranchors must not manipulate slider speeds - ranking Criteria
Overall the whole difficulty is lacking structure and the hitsounding as well as the comboing is still inconsistent but it's so much that i decided to leave these things up to you (same applies for the other insane, btw) and in this diff some patterns feel a bit randomly placed when playing them (aka the distance is unreasonably large / small all of a sudden)
and overall it's just a bit inconsistent

Saten's Hard

  1. Oh hey 01:01:059 (1,2,3,4,5,6,1) - you seem to have quite many 7 circle streams, not much wrong with that but arguably this set has a normal and a hard with streams which leaves out the players who can play the patterns which are commonly used for hard diffs but cannot stream over 120 bpm, so this set might need another diff easier than yours to fit this gap, Shurelia or you should decide what to do in this situation
  2. 00:47:110 (2) - could check this blanket thing again also could potentially improve your transition between this and the next slider if you fixed that
  3. 01:05:263 (3) - just the blanket - nothing much
  4. 02:23:607 (3,4,5) - i liked the spaced way you used in 02:05:263 (6,7,8) - better because it would fit the start of the chorus better than just a stack imo
  5. 03:22:078 (1) - transition between the previous object and this one could possibly be better if you moved this slider down a bit
  6. 03:42:142 (1,3) - i really really like overlaps like this
  7. 04:11:568 (2) - should maybe just use a circle in 04:11:759 - instead of the 1/2 slider because of 04:12:142 (3,4,5,6) - only mapping these sounds as well
  8. because i didn't want to throw around the same thing that often you should probably check these blankets again
    1. 00:57:046 (4) -
    2. 01:02:396 (3) -
    3. 01:04:307 (3) -
    4. 01:21:505 (1) -
    5. 01:22:078 (2) -
    6. 02:16:536 (1) -
    7. 02:53:989 (1) -
    8. 02:55:517 (4) -
    9. 02:57:046 (1) -
    10. 03:29:912 (1) -
    11. 03:46:728 (1) -
    12. 04:10:613 (3) -
    that's about all i really like this map

Solar's Normal

  1. It's me again
  2. 00:00:486 (1) - should probably rotate this slider a bit counterclockwise for a smoother transition into 00:01:632 (2) -
  3. 00:06:218 - u missing a whistle
  4. 00:20:931 (5) - the sound in 00:21:505 - is louder than the one on the red tick so you should probably shorten the slider to fit that (also even 1/1 gaps if you do that)
  5. 00:24:562 - missing a whistle? (maybe add one with less vol)
  6. 00:24:944 - you use a finish here but nowhere else in that part so you should either remove it or add some in places with the same sound
  7. 00:59:721 (3) - rotating this a bit clockwise would make for a better transitions
  8. 01:35:263 (1) - missing finish on head?
  9. in lights of this suggestion (https://osu.ppy.sh/forum/t/241019 ) you could probably bother to rethink spinners such as 02:22:651 (1) - etc
I already modded this once so there's not that much to add

Easy

  1. this diff could use a lot more complex slidershapes. like sliders consisting of only 2 anchors arranged in 90deg fitting the grid most times don't look so exciting to the playert and you should probably fix these up with more ideas (mods won't help much here you should probably remap because that's what the mods will slowly make you do so remapping something is the shortcut here imo)
  2. 00:09:657 (1) - could be rotated clockwise a bit for a better transition from 00:08:893 (2) -
  3. 00:12:333 - could possibly map this using a 1/1 slider to get both sounds
  4. 00:18:829 (1) - a bit close to the hp bar when playing imo - should
  5. 00:50:549 (3) - ds is obviously off
  6. owell a lot of stuff is off by like 0.05 x or something like that, should look through it again
  7. 01:41:377 (2) - ... wow this overlap
  8. 02:53:989 (1) - touching the hpbar
generally speaking things like 01:23:033 (1,2,3) - are pretty much everywhere in the map. not only makes it this map look a lot older than it actually is (looks like a 2008 map imo) but also it makes the placement appear really lazy and like you didn't really put effort into the map
sorry that i'm keeping this so general butthe difficulty is full of issues like
"inconsistent spacing" - "really sharp edges in flow" - "overlaps which could have been avoided" - "inconsistent comboing+hitsounding" and some patterns just look like you have been a bit lazy
Pho

CelsiusLK wrote:

[paseli's Kaleidoscope]
  • HP=6.5 maybe your combo is a bit large at some part low HP would be fit for large combo number, I think I'm pretty sure HP7 is fine. Lowering it by 0.5 would make no much difference in drain.
  1. 00:01:250 (1) - What is this NC for? I don't find anything new here I somehow fixed this already...
  2. 00:07:364 (1) - ^^
  3. 00:34:880 (9,10) - Lower spacing here (9) doesn't that much emphasized like (7) No change. The distances between the doubles are equal, so it's fine.
    This diff pretty fine for me :3

Gaia wrote:

[paseli's Kaleidoscope]
why not hitsound the drum sounds? they're in the other diffs too and sounds empty not hearing the snare beats I'm reworking the hitsounds for this map anyway, thanks for pointing it out though!
00:31:059 (5,6) - blanket can be improved slightly Fixed~
01:49:594 (2) - ctrl+g to keep it consistent with before
03:03:734 (4) - cool ~ Me like nice sliders :)
03:34:498 (5,6) - together doesnt look that good Nope, really does not. I fixed this.
Thanks you guys for modding. :)

Okoratu wrote:

paseli's Kaleidoscope

  1. looks a bit strange sometimes I'll try to give you some assistance on that parts in particular
  2. also: your diff has less objects than the insane so the max combo ofc is lower as well. Also your jumps are on average smaller than the one Shu uses so the 2 of you should discuss that in detail:
    I'd say the hardest diff of the set needs the most objects and the biggest jumps on the set so you can either
    1. Buff this diff I realized that the jumps may be too moderate. Gonna improve spacing between the jumps to make it more fitting.
    2. nerf Shurelia
    All for a better difficulty spread
  3. 00:01:250 (1) - remove this NC, you're using 1 or 2 measure combos for nearly everything else Fixed already~
  4. 00:03:543 (1) - you could CRTL+G this one and also CRTL + G 00:03:925 (2,3) - (maybe some rotating) to get rid of the sharp edge here. This is a problem because before and after this pattern you use patterns that form clockwise movements and this one is a zigzag without any reason so something like this would work better for me:
    Reworked this already as this was kind of a mess structure- and flow-wise. :lol:
  5. 00:06:218 (4) - the other sliders (00:05:071 (1,2,3) - ) are copied, any reason thy this shouldn't be? also i would rotate this one a bit to the right to keep the circling motion this and the other patterns here make Reworked already~
  6. 00:07:364 (1) - remove this nc if you removed the first nc i mentioned Reworked already~
  7. 00:10:995 (1) - this sound is so weak that having it a circle is feeling weird to play. you should probably just end the spinner 00:09:753 (1) - in 00:10:995 - Added a note at 00:11:091 - for better emphasis on the music.
  8. 00:11:186 (2,3,4) - could use bigger spacing because of 3/4 rhythm. using more spacing would actually make this easier to play here. Also these sounds are so loud that you and everyone else mapping them should search for some hitsound that does this justice (like srsly the audio feedback on these circles is not big enough) Might be the soft-hithitnormal HS that seems too weak at this part. Let me see if I can find a workaround.
  9. 00:14:052 (7) - should NC for a more even comboing here also would make the jump easier to read if you ncd this one. Done~
  10. 00:15:008 (9) - minor: you could try to avoid the overlap of 00:14:052 (7,9) - by moving this object down or right a little since they are visible together. Done~
  11. also you should probably hitsound the piano sounds like 00:15:772 - , 00:14:052 - , 00:12:715 - with whistles like you did in 00:20:358 (1,2,3) - (consistency stuff, i guess)You're probably right, I'll work on hitsounds around this part
  12. 00:23:033 (10,11) - each of the small jump things 00:21:887 (4,5,6,7,8,9) - are 1.1x this one is 1.2x for a reason i don't understand Brain stopped working there... I increased the double jump spaces, theyy are all 1.2x now
  13. 00:24:944 (4) - looks like this should blanket but it's off.slightly fixed~
  14. your NCing is really really messy as i don't want to continuously point it out you should divide your combos in even lengths on the timeline e.g. 4 measures, 8 measures or consistently NC on things like 00:28:001 - , 00:24:944 - etc Yeah, I noticed that throughout the map as I didn't put much thought into NCing, so I reworked it already. xD
  15. 00:28:384 (7,8,9) - distance could be higher like 00:28:001 (5,6) - Fixed~ Gonna enhance spaces throughout the map anyway, so I'll leave your other points concerning this issue (consider them to be all applied) ;)
  16. 00:29:339 (1) - if this is supposed to blanket 00:28:766 (9) - which is disappearing atm, this blanket is also off I'm so bad at this~
  17. 00:31:059 (5,6) - these 2 sliderbows are also a bit non-perfect :x Fixed already~
  18. 00:35:263 (1,2,3,4,5,6) - whistles for a combo like this maybe ? - more spacing would also be cool Whistles added. Moar spacing.~
  19. 00:36:600 (1) - an 1/1 slider ignores 00:36:791 which deserves to be somehow mapped imo so i'd suggest something like:
    I like the 1/1 slider hear to support the vocal better. Unsure if I'm going to change.
    ------------------------------------------
    Gonna look on the other stuff in the next days~ (wow, that's a whole lot you did there)
  20. 00:44:243 (1) - because of 00:38:129 (6,7) - , 00:39:657 (5,6) - and 00:41:186 (5,6) - you should probably map 00:44:435 - with either a circle or an 1/2 slider (like 00:45:772 (6,7) - )
  21. 00:53:989 (5) - this one is a bit much up, to the top that it nearly leaves the playfield i suggest moving 00:52:842 (2,3,4,5) - down as a whole to not destroy your pattern
  22. 00:59:148 (2,4) - i personally like the way 4 is curved better you could try to make something more similar for 2, maybe
  23. 00:54:753 (7,8,9,1) - music is so loud here, could use more spacing again
  24. 01:00:677 (5) - the vocal it is mapping actually ends on the white tick so you coud use an 1/2 slider and circle or a repeat instead
  25. 01:01:632 (1,2,3) - follows the vocals, ok but what exactly does 01:03:161 (5,6,7) - follow: if you're mapping vocals it would make more sense to use it like this:
  26. 01:06:218 (1,2,3,4,5,6,7,8,1,2,3,4,5,1) - since it's the beginning of a kiai i think having this stream end in a stack is anticlimactic so you could space it out like 00:49:021 (5,1) -
  27. 01:07:364 (5) - could replace it with an 1/4 slider since the sound starting there ends in 01:07:460 - thus the slider would fit
  28. 01:08:129 (2,3,4,5,6) - should check the sliderend blankets in this pattern again
  29. 01:10:231 (8,1) - you could easily rearrange them in that way that 8 is exactly on the slidertrack of 1
  30. 01:13:479 (9) - moving this down by around 20 units (y-axis+20) would maybe make this seem more natural
  31. 01:13:097 (7,1) - if these should blanket, this blanket is off.
  32. 01:32:014 (8,1) - the transition would be a whole lot better if you moved 01:32:205 (1) - a bit down to the left (233|295 or something in that region, rotating it might also help)
  33. 01:32:970 (3,4) - sliderbow blanket is again suboptimal
  34. 01:36:791 (1) - again D: but this time it's annoyingly obvious. Something like this could probably look better:
  35. 01:39:849 (7,8,9,10) - a timeline like 01:36:791 (1,2,3,4) - would be more straightforward instead of copy pasting the same pattern imo also you're missing a whistle on 01:40:995 -
  36. 01:53:033 (1) - should probably do the same here if you did the thing i suggested for 0:36:600 (1) -
  37. 01:57:619 (5,1) - this stack is broken (compare to 01:48:256 (9,1) - , 01:45:772 (4,5) - )
  38. 02:05:453 (5,1) - spacing maybe ? (reason is given above)
  39. 02:08:511 (9) - moving this up to the left a bit would make for nice increasing spacing for this pattern which would also fit the song here
  40. 02:11:186 (7,8,9,1) - a more zig zagish pattern would be cool for this (see 02:08:511 (9) - pattern) - the liniar flow feels forced
  41. 02:18:065 (1,2,3) - stack is a bit broken also the sound in 02:19:021 - is quite loud so you should probably think about this pattern again (aka do you really want to enforce symmetry and sacrifice this strong sound?)
  42. 03:03:734 (4) - ok i'm sure you will have noticed how uneven this flower slider is also if you're following the guitar you should have it end in 03:06:027 - (playing with the initial SV will enable you to have a slider with the same length which is shorter on the timeline)
    (you can also ask me to draw it I just don't want to do it now as i write this mod because that would take some time i don't really have)
  43. 03:24:562 (7) - this one really should be a jump pattern like 03:21:314 (6,7,8,9,1) -
  44. 03:22:078 (1) - oh and this blanket looks a bit off
  45. 03:26:473 (5,6,7) - the transition here could be more smooth, you could rotate and rearrange 03:26:855 (7) - a bit in order to achieve this (placing it a bit more to the bottom right (just slightly) and rotating it a bit clockwise might do the trick:)
  46. 03:45:199 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - this jump pattern is fun
  47. 03:49:021 - ignoring this sound on the other hand isn't that fun you should really map it .__.
  48. 03:52:269 (8) - this flow feels like really forced and probably throws you off when playing it so rearranging it a bit like this is at at least better for me
  49. 03:55:708 (1) - this slider really does the music in 03:56:091 - no real justice and you don't really do anything like this ever again in this map so you should shorten it by 1/2 and use a rhythm like this which would be more apropiate for an Insane
  50. 04:01:823 (1) - this jump is unnaturally big and would probably play better if 04:01:632 (10) - was moved to a place where the distance from and to the next / previous object is the same
  51. 04:13:861 - maybe a circle here?
I could nazi on quite a lot other things right now but i think this is enough atm >.< generally most patterns play quite well but it's also objectively easier than the Insane because it doesn't use that big jumps. overall this diff has some potential and you have some spread problems due to the insane or this diff so one of them should be remapped a bit
Gonna need a bit more time to apply your mod Okoratu, sry ;-; Thanks a bunch for what I have applied from your mod already, this one's really helpful.~
Topic Starter
Shurelia
Did a huge update thanks to all of your mod guys!

Sorry i really can't reply your mods 1 by 1 ;;

But really your mods are really helpful for me. Thank you very much!
El SolarBeam

CelsiusLK wrote:

Hi Shu
Let's do mutual M4M >.<

[Solar's Normal]
  1. Try this rhythm : http://puu.sh/bOtwP/762c326909.png
  2. 01:35:836 - You can add note here http://puu.sh/bOtBG/0958e11ce8.png (no thanks, I like being static)
  3. 01:44:435 (6) - Ctrl+G for consistent circular flow you do here 01:41:759 (1,2,3,4,5,6) - (well, if it keeps going circular then when can I spread the pattern orz)
    I guess this diff is fine

Gaia wrote:

Hey~ M4M from my queue kinda? xD

[Solar's Normal]
why'd u stop following drums hitsounds at the kiai?
00:52:651 (2) - nc should be here instead o-o (sorry, I'd like to keep my law of NC consistency)
00:53:224 (3,4,5,6,7) - spacing issue here (lol that's way to exaggerating, considering it's just 0.02 difference)
00:55:135 (1) - (and etc) no nc, no need for the nc emphasis if u ask me (you should know that it's better to add NC in a stanza instead of red tick)
01:40:422 (2) - u can try bending it the other way to have some flow variation? a circle is meh in gameplay (nah, like that makes any difference on the flow)
01:42:142 (2) - this shape is pretty much the same as 01:40:995 (3) - so suggest changing it up a bit (I dont' understand how's those two are the same, seems just fine for me)
01:48:256 (3,5) - dont like this overlap (nah, the AR is enough to hide it, hence it won't affect the gameplay)
02:06:027 (1) - im worried that the gap between this and the spinner isnt enough, u should check with a BAT/QAT for that (nah, the rule is still in progress so I'll check on it later)
02:08:129 (6,1) - doesnt look that good (solution please)
02:14:243 (7) - up a bit to not overlap (nah, it's fine tho)

anyways good luck and have fun (:

Okoratu wrote:

Solar's Normal

  1. It's me again (hi sir)
  2. 00:00:486 (1) - should probably rotate this slider a bit counterclockwise for a smoother transition into 00:01:632 (2) - (fixed)
  3. 00:06:218 - u missing a whistle (damn bug, fixed)
  4. 00:20:931 (5) - the sound in 00:21:505 - is louder than the one on the red tick so you should probably shorten the slider to fit that (also even 1/1 gaps if you do that) (ok, this one is reasonable)
  5. 00:24:562 - missing a whistle? (maybe add one with less vol) (nope, that one is intentional, referring to the same part after 1st kiai)
  6. 00:24:944 - you use a finish here but nowhere else in that part so you should either remove it or add some in places with the same sound (not really, I remember well on how I divide the song part by finishes)
  7. 00:59:721 (3) - rotating this a bit clockwise would make for a better transitions (I don't want to break the triangle of the notes after it, sorry)
  8. 01:35:263 (1) - missing finish on head? (nah, I refer to the same part before kiai and there's no finish there either)
  9. in lights of this suggestion (https://osu.ppy.sh/forum/t/241019 ) you could probably bother to rethink spinners such as 02:22:651 (1) - etc (lol so I have to ruin the rhythm for a 750ms rule, well changed a bit)
I already modded this once so there's not that much to add
these long essays give me chill
http://puu.sh/ch2QW/e5c193d4e0.osu
Saten
not sure if it's worth blanketing stuff, I never intended to do that in the first place :p

leaving the streams there for now, shouldn't be so difficult if you can play Hard difficulties.

http://puu.sh/cmzCK/8dfb588679.osu
Topic Starter
Shurelia
*Updated*
Blizs
Hi Shu Sensei~ :3
Here's Random mod from me :3

[Easy]
  1. 00:34:110 (1) - Clap at the slider's tail
  2. 00:37:167 (1,2) - Make it mirror, Copy 00:37:167 (1) paste at 00:38:696 Ctrl > 2x and put on x:192 y:128
  3. 00:43:282 (4) - New Combo here
  4. 00:43:282 (4) - Clap at the slider's tail
  5. 00:44:811 (6) - ^^
  6. 00:43:282 (4,5,6,7) - Make them blanket. move the notes to :
    00:43:282 (4) - 1st dot x:256 y:32 - 2nd dot x:295 y:30 - 3rd dot x:331 y:48
    00:44:046 (5) - x:278 y:108
    00:44:811 (6) - 1st dot x:256 y:272 - 2nd dot x:217 y:274 - 3rd dot x:181 y:256
    00:45:575 (7) - x:234 y:196
  7. 00:49:206 (1) - Finish at slider's start
  8. 00:50:161 (3) - clap at slider's start
  9. 00:52:263 (1) - clap at slider's tail
  10. 01:38:314 (4) - ^^
  11. 01:39:843 (1) - ^^ (not at reverse... here's I mean really the end of slider)
  12. 00:52:263 (1,2,3,4) - how about make it like :
    00:52:263 (1) - 1st dot x:304 y:183 - 2nd dot x:356 y:160 - 3rd dot x:375 y:93
    00:53:219 (2) - 1st dot x:456 y:100 - 2nd dot x:440 y:59 - 3rd dot x:410 y:33
    00:53:983 (3) - 1st dot x:333 y:37 - 2nd dot x:308 y:63 - 3rd dot x:298 y:105
    00:54:748 (4) - x:305 y:184
  13. 00:58:187 (1,2) - Make it like this
  14. 01:07:550 (1,3) - blanket again :
    01:07:550 (1) - 1st dot x:91 y:95 - 2nd dot x:129 y:82 - 3rd dot x:168 y:88
    01:08:505 (3) - 1st dot x:208 y:191 - 2nd dot x:165 y:185 - 3rd dot x:131 y:154
  15. 01:32:581 (1,2,3) - Make it like Triangle is better IMO
  16. 01:39:843 (1) - Put the 3rd dot at x:475 y:348
  17. 01:41:753 (1,3,1,3) - clap at sliders start
  18. 03:44:429 (3) - To make it Straight put the 2nd dot at x:232 y:352
  19. 03:49:779 (1) - move to x:401 y:239
  20. 03:52:836 (1) - move the 1st dot to x:414 y:149 and 3rd dot to x:362 y:243
[Solar's Normal]
  1. 01:15:957 (6) - slider's end must be at 01:16:530 and put a single note at 01:16:913 to follow the vocal and instrument
  2. 02:32:390 (7) - slider's end must be at 02:32:964 and put a single note too at 02:33:346 with same reason as before
[Saten's Hard]
  1. Nothing I can mod :3
[Insane]
  1. 03:07:932 (3) - make (3) Stack with (2) is better IMO
  2. 03:17:677 (1) - I think use a 1/8 repeat that long isn't a good idea, I think i'ts better use a long slider.
  3. 04:13:091 (9) - Use another slider design
[paseli's Kaleidoscope]
  1. 00:29:333 (1) - make it a better blanket. move 3rd dot to x:264 y:288
  2. 01:06:881 (8,1) - Separated but still 1/4 ? I think it's 1/2
  3. 03:15:575 (1) - Spinner start should be at 03:16:148 to follow the rythm
  4. 03:17:486 (1) - Spinner start should be at 03:17:677 to follow the rythm too
OK complete....
That's all I can do.....
Hope it'll be help.
Kibbleru
uhh just here to warn you i think white combo colors are unrankable or highly unrecommended
Topic Starter
Shurelia

Fantastica wrote:

Hi Shu Sensei~ :3
Here's Random mod from me :3

[Easy]
  1. 00:34:110 (1) - Clap at the slider's tail Ah yes...
  2. 00:37:167 (1,2) - Make it mirror, Copy 00:37:167 (1) paste at 00:38:696 Ctrl > 2x and put on x:192 y:128 Done
  3. 00:43:282 (4) - New Combo here Alright.
  4. 00:43:282 (4) - Clap at the slider's tail Alright
  5. 00:44:811 (6) - ^^ ^^
  6. 00:43:282 (4,5,6,7) - Make them blanket. move the notes to :
    00:43:282 (4) - 1st dot x:256 y:32 - 2nd dot x:295 y:30 - 3rd dot x:331 y:48
    00:44:046 (5) - x:278 y:108
    00:44:811 (6) - 1st dot x:256 y:272 - 2nd dot x:217 y:274 - 3rd dot x:181 y:256
    00:45:575 (7) - x:234 y:196 Agreed
  7. 00:49:206 (1) - Finish at slider's start Yeah...
  8. 00:50:161 (3) - clap at slider's start *Added*
  9. 00:52:263 (1) - clap at slider's tail *Added*
  10. 01:38:314 (4) - ^^ *Added*
  11. 01:39:843 (1) - ^^ (not at reverse... here's I mean really the end of slider) *Added*
  12. 00:52:263 (1,2,3,4) - how about make it like :
    00:52:263 (1) - 1st dot x:304 y:183 - 2nd dot x:356 y:160 - 3rd dot x:375 y:93
    00:53:219 (2) - 1st dot x:456 y:100 - 2nd dot x:440 y:59 - 3rd dot x:410 y:33
    00:53:983 (3) - 1st dot x:333 y:37 - 2nd dot x:308 y:63 - 3rd dot x:298 y:105 Good. Thanks
    00:54:748 (4) - x:305 y:184
  13. 00:58:187 (1,2) - Make it like this Done
  14. 01:07:550 (1,3) - blanket again :
    01:07:550 (1) - 1st dot x:91 y:95 - 2nd dot x:129 y:82 - 3rd dot x:168 y:88
    01:08:505 (3) - 1st dot x:208 y:191 - 2nd dot x:165 y:185 - 3rd dot x:131 y:154 Sip
  15. 01:32:581 (1,2,3) - Make it like Triangle is better IMO it is, Thanks
  16. 01:39:843 (1) - Put the 3rd dot at x:475 y:348 OK
  17. 01:41:753 (1,3,1,3) - clap at sliders start Added
  18. 03:44:429 (3) - To make it Straight put the 2nd dot at x:232 y:352 Done
  19. 03:49:779 (1) - move to x:401 y:239 okay
  20. 03:52:836 (1) - move the 1st dot to x:414 y:149 and 3rd dot to x:362 y:243 Alright

[Insane]
  1. 03:07:932 (3) - make (3) Stack with (2) is better IMO Yeah..
  2. 03:17:677 (1) - I think use a 1/8 repeat that long isn't a good idea, I think i'ts better use a long slider. It's already fine as it.
  3. 04:13:091 (9) - Use another slider design this is fine too. still readable by most players.
OK complete....
That's all I can do.....
Hope it'll be help.
Thank you. a really great mod.

Kibbleru wrote:

uhh just here to warn you i think white combo colors are unrankable or highly unrecommended
Ah yes.. Thank you. i'll change it
Topic Starter
Shurelia
Waiting for Pho's Update...
Pho
Give me 10 minutes, I'm fixing HS stuff xD

HS stuff still unfinished :( But the map in general is now fully reworked, I'm probably gonna fix some smaller issues I have myself with the maps in the next days (still can go ask for mods already, dw).

Applied only the first point from Fantastica's mod, the 1/4 streamjump is intended and the spinner's starting location orientate on the vocal and I don't feel that they are wrong here.

I haven't updated the white color code from the other maps in this set, so would be cool if you could do this quickly for me Shu :3/

SPOILER
osu file format v13

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TitleUnicode:Kaleidoscope
Artist:Shimotsuki Haruka
ArtistUnicode:霜月はるか
Creator:Shurelia
Version:Pho's Kaleidoscope
Source:星空のメモリア Eternal Heart
Tags:Hoshizora no Memoria favorite eroge Visual Novel opening el_solarbeam saten paseli Pho
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Topic Starter
Shurelia

Pho wrote:

Give me 10 minutes, I'm fixing HS stuff xD

HS stuff still unfinished :( But the map in general is now fully reworked, I'm probably gonna fix some smaller issues I have myself with the maps in the next days (still can go ask for mods already, dw).

Applied only the first point from Fantastica's mod, the 1/4 streamjump is intended and the spinner's starting location orientate on the vocal and I don't feel that they are wrong here.

I haven't updated the white color code from the other maps in this set, so would be cool if you could do this quickly for me Shu :3/

SPOILER
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Title:Kaleidoscope
TitleUnicode:Kaleidoscope
Artist:Shimotsuki Haruka
ArtistUnicode:霜月はるか
Creator:Shurelia
Version:Pho's Kaleidoscope
Source:星空のメモリア Eternal Heart
Tags:Hoshizora no Memoria favorite eroge Visual Novel opening el_solarbeam saten paseli Pho
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332,336,182199,2,0,P|240:320|176:224,1,180
84,140,182772,1,0,0:0:0:0:
172,344,183155,2,0,P|224:332|253:205,1,180
84,140,183728,2,0,B|59:121|31:128|31:128|45:162|91:177|91:177|70:212|61:245|61:245|116:227|123:200|123:200|145:238|186:261|186:261|187:214|165:176|165:176|192:183|234:145|234:145|202:136|160:137|160:137|170:90|149:60|149:60|128:81|129:114,1,755.999976928712,0|0,0:0|0:0,0:0:0:0:
256,192,195575,12,0,197295,0:0:0:0:
256,192,197486,12,0,198823,0:0:0:0:
168,72,199015,6,0,P|152:172|176:256,1,180
248,324,199588,2,0,P|273:344|332:364,1,90
324,256,199970,2,0,P|356:249|408:217,1,90
324,148,200352,2,0,P|322:102|256:32,1,135,0|0,0:0|0:0,0:0:0:0:
212,32,200734,6,0,P|164:38|112:32,1,90
16,144,201116,2,0,P|63:150|116:144,1,90
56,52,201499,1,0,0:0:0:0:
100,244,201690,1,0,0:0:0:0:
244,112,201881,1,0,0:0:0:0:
156,48,202072,6,0,P|144:100|184:224,1,180,4|0,0:0|0:0,0:0:0:0:
280,256,202645,2,0,P|328:256|384:236,1,90
316,152,203027,2,0,P|348:108|352:64,1,90
159,73,203409,2,0,P|167:117|196:152,1,90
256,20,203792,5,0,0:0:0:0:
96,120,203983,1,0,0:0:0:0:
256,220,204174,1,0,0:0:0:0:
416,120,204365,1,0,0:0:0:0:
256,132,204556,5,0,0:0:0:0:
156,304,204747,1,0,0:0:0:0:
356,304,204938,1,0,0:0:0:0:
256,376,205129,6,0,P|233:292|256:200,1,180,4|0,0:0|0:0,0:0:0:0:
328,124,205702,1,0,0:0:0:0:
412,192,205894,1,0,0:0:0:0:
492,96,206085,2,0,P|456:56|408:36,1,90
328,124,206467,2,0,P|292:164|244:184,1,90
172,20,206849,5,0,0:0:0:0:
200,120,207040,2,0,L|136:196,1,90
64,32,207422,2,0,P|108:100|228:112,1,180
300,84,207995,2,0,P|332:56|392:52,1,90
444,192,208378,6,0,B|408:240|348:224|348:224|308:228|300:304,1,180
412,308,208951,2,0,P|400:256|368:116,1,180
296,28,209524,2,0,P|256:40|204:24,1,90
140,132,209906,6,0,L|100:312,1,180
52,208,210479,2,0,P|148:208|204:288,1,180
220,307,210957,1,0,0:0:0:0:
256,333,211053,1,8,0:0:0:0:
299,343,211148,1,8,0:0:0:0:
344,342,211244,1,0,0:0:0:0:
383,321,211339,1,0,0:0:0:0:
408,283,211435,6,0,B|424:239|400:199|400:199|368:147|400:99,1,180,4|0,0:0|0:0,0:0:0:0:
485,196,212008,1,0,0:0:0:0:
315,250,212199,1,0,0:0:0:0:
227,101,212390,2,0,P|315:77|395:113,1,180
204,224,212964,6,0,P|116:248|36:212,1,180,4|0,0:0|0:0,0:0:0:0:
80,16,213537,1,0,0:0:0:0:
152,144,213728,1,0,0:0:0:0:
332,20,213919,2,0,P|372:56|396:192,1,180
180,364,214492,6,0,P|140:328|116:192,1,180,4|0,0:0|0:0,0:0:0:0:
248,144,215065,2,0,P|307:205|324:318,1,180
184,192,215639,2,0,P|168:152|180:104,1,90
332,40,216021,5,0,0:0:0:0:
378,66,216116,1,0,0:0:0:0:
407,111,216212,1,0,0:0:0:0:
417,164,216308,1,0,0:0:0:0:
408,217,216403,1,0,0:0:0:0:
374,259,216499,1,0,0:0:0:0:
326,283,216594,1,0,0:0:0:0:
272,289,216690,1,0,0:0:0:0:
177,240,216785,5,8,0:0:0:0:
195,189,216881,1,0,0:0:0:0:
240,161,216976,1,8,0:0:0:0:
293,168,217072,1,0,0:0:0:0:
332,203,217167,1,4,0:0:0:0:
332,203,217358,6,0,P|348:111|330:21,1,180,4|0,0:0|0:0,0:0:0:0:
170,19,217932,2,0,P|160:60|169:115,1,90
260,161,218314,2,0,P|266:98|253:51,1,90
175,200,218696,2,0,P|166:243|178:286,1,90
292,237,219078,1,0,0:0:0:0:
195,129,219269,1,0,0:0:0:0:
91,215,219460,1,0,0:0:0:0:
181,314,219651,1,0,0:0:0:0:
292,237,219843,5,0,0:0:0:0:
415,48,220034,1,0,0:0:0:0:
190,35,220225,1,0,0:0:0:0:
292,237,220416,6,0,P|306:153|303:53,1,180,4|0,0:0|0:0,0:0:0:0:
220,127,220989,2,0,P|213:174|218:227,1,90
375,224,221371,2,0,P|382:177|377:124,1,90
304,57,221753,2,0,P|253:54|183:45,1,90
34,72,222136,2,0,P|84:77|155:81,1,90
220,127,222518,2,0,P|228:175|222:252,1,90
147,288,222900,1,0,0:0:0:0:
72,152,223091,1,0,0:0:0:0:
228,217,223282,1,0,0:0:0:0:
72,260,223473,6,0,B|140:192|140:192|168:140|128:88,1,180,4|0,0:0|0:0,0:0:0:0:
72,260,224046,2,0,P|92:320|124:340,1,90
400,334,224429,2,0,P|431:303|440:260,1,90
300,60,224811,2,0,P|252:48|212:64,1,90
304,308,225193,5,0,0:0:0:0:
384,236,225384,1,0,0:0:0:0:
208,76,225575,1,0,0:0:0:0:
128,148,225766,1,0,0:0:0:0:
384,148,225957,1,0,0:0:0:0:
304,76,226148,1,0,0:0:0:0:
128,236,226339,1,0,0:0:0:0:
208,308,226530,1,0,0:0:0:0:
256,132,226722,5,0,0:0:0:0:
312,304,226913,1,0,0:0:0:0:
164,204,227104,1,0,0:0:0:0:
344,204,227295,1,0,0:0:0:0:
208,308,227486,1,0,0:0:0:0:
184,128,227677,1,0,0:0:0:0:
140,276,227868,1,0,0:0:0:0:
256,176,228059,1,0,0:0:0:0:
304,308,228250,5,0,0:0:0:0:
328,128,228441,1,0,0:0:0:0:
372,276,228632,1,0,0:0:0:0:
256,176,228823,2,0,B|256:79|256:79|284:32|348:40,1,180
448,132,229397,1,8,0:0:0:0:
448,176,229492,1,8,0:0:0:0:
448,220,229588,1,0,0:0:0:0:
448,264,229683,1,0,0:0:0:0:
448,308,229779,6,0,B|412:340|365:320|365:320|324:348|264:332,1,180,4|0,0:0|0:0,0:0:0:0:
198,262,230352,1,0,0:0:0:0:
303,230,230543,1,0,0:0:0:0:
163,340,230734,2,0,P|123:308|175:188,1,180
433,252,231308,6,0,P|341:284|249:240,1,180,4|0,0:0|0:0,0:0:0:0:
228,88,231881,1,0,0:0:0:0:
267,256,232072,1,0,0:0:0:0:
308,112,232263,2,0,P|244:168|160:136,1,180
208,12,232836,5,4,0:0:0:0:
308,112,233027,2,0,P|355:135|408:152,1,90
160,232,233409,2,0,P|120:253|60:272,1,90
372,316,233792,2,0,P|421:344|472:356,1,90
256,312,234174,2,8,B|216:248|304:216|252:136,1,180
254,140,234747,1,8,0:0:0:0:
184,116,235129,2,0,P|252:68|328:132,1,180
272,368,235702,6,0,B|254:339|224:332|224:332|128:352|116:260|116:260|93:225|52:212,1,270,4|0,0:0|0:0,0:0:0:0:
40,108,236658,2,0,P|104:48|208:60,1,180,2|0,0:0|0:0,0:0:0:0:
472,276,237231,2,0,P|408:336|304:324,1,180,2|0,0:0|0:0,0:0:0:0:
256,168,237804,1,0,0:0:0:0:
276,164,238187,5,0,0:0:0:0:
424,268,238378,1,0,0:0:0:0:
276,368,238569,1,0,0:0:0:0:
300,92,238760,6,0,P|348:152|292:236,1,180,4|0,0:0|0:0,0:0:0:0:
112,200,239333,1,0,0:0:0:0:
276,164,239524,1,0,0:0:0:0:
68,264,239715,2,0,B|57:249|26:231|26:231|16:197|27:165|27:165|51:152|74:128,1,180,2|0,0:0|0:0,0:0:0:0:
437,128,240288,2,0,B|460:152|484:165|484:165|495:197|485:231|485:231|454:249|444:264,1,180,2|0,0:0|0:0,0:0:0:0:
204,292,240862,1,0,0:0:0:0:
288,288,241244,5,0,0:0:0:0:
128,208,241435,1,0,0:0:0:0:
184,36,241626,1,0,0:0:0:0:
408,132,241817,6,0,B|400:175|420:216|420:216|404:276|360:292,1,180,4|0,0:0|0:0,0:0:0:0:
256,136,242390,1,0,0:0:0:0:
208,340,242581,1,0,0:0:0:0:
184,116,242772,2,0,P|216:76|332:128,1,180,2|0,0:0|0:0,0:0:0:0:
145,289,243346,2,0,B|108:276|92:216|92:216|112:175|104:132,1,180,0|0,0:0|0:0,0:0:0:0:
256,35,243919,1,0,0:0:0:0:
140,152,244301,5,0,0:0:0:0:
384,84,244492,1,0,0:0:0:0:
140,32,244683,1,0,0:0:0:0:
388,184,244874,6,0,B|468:220|468:220|492:296|408:320,1,180,4|0,0:0|0:0,0:0:0:0:
256,190,245448,1,0,0:0:0:0:
256,190,245639,1,0,0:0:0:0:
124,200,245830,2,0,B|44:164|44:164|20:88|104:64,1,180,0|0,0:0|0:0,0:0:0:0:
312,64,246403,2,0,P|356:108|344:224,1,180,2|0,0:0|0:0,0:0:0:0:
168,240,246976,1,0,0:0:0:0:
200,64,247167,1,0,0:0:0:0:
292,220,247358,1,0,0:0:0:0:
156,336,247550,1,0,0:0:0:0:
52,184,247741,5,0,0:0:0:0:
76,144,247836,1,0,0:0:0:0:
96,104,247932,1,0,0:0:0:0:
120,64,248027,1,0,0:0:0:0:
140,28,248123,6,0,B|172:-4|172:-4|260:-24|280:80,1,180,4|0,0:0|0:0,0:0:0:0:
274,57,248696,1,0,0:0:0:0:
196,312,249078,5,0,0:0:0:0:
168,136,249269,1,0,0:0:0:0:
348,248,249460,1,0,0:0:0:0:
148,232,249651,1,4,0:0:0:0:
348,152,250034,1,0,0:0:0:0:
348,152,250225,1,0,0:0:0:0:
320,328,250607,5,0,0:0:0:0:
348,152,250798,1,0,0:0:0:0:
176,208,250989,1,0,0:0:0:0:
384,228,251180,2,0,P|420:196|432:140,1,90,4|0,0:0|0:0,0:0:0:0:
384,16,251562,1,0,0:0:0:0:
120,80,251753,6,0,P|95:125|80:188,1,90
228,340,252136,2,0,P|280:326|316:312,1,90
472,24,252518,2,0,B|412:43|402:118|320:144,1,180
94,322,253091,1,0,0:0:0:0:
94,322,253855,1,0,0:0:0:0:
256,192,254237,12,0,257295,0:0:0:0:
Alright, Thank you for the update! /o/
(done fixing with the combo colour)
LordRaika
Hi Shurelia ^^/

Hitsound Mod
2015-01-06 02:31 Shurelia: Lord
2015-01-06 02:31 Shurelia: (dipanggil lord kayak... .-. ... aku jadi ksatria aja..)
2015-01-06 02:31 LordRaika: hi ^^/
2015-01-06 02:31 LordRaika: ahaha Raika aja >_<
2015-01-06 02:31 Shurelia: okay Raika
2015-01-06 02:31 LordRaika: wah, g tdr? :D
2015-01-06 02:31 Shurelia: nope
2015-01-06 02:31 Shurelia: well.. bentar lagi sepertinya
2015-01-06 02:32 Shurelia: dari kemaren nyariin soalnya
2015-01-06 02:32 Shurelia: hehe
2015-01-06 02:32 LordRaika: ah XD
2015-01-06 02:32 Shurelia: yah.. seperti yang kamu tebak
2015-01-06 02:32 Shurelia: aku butuh (banget) bantuanmu.
2015-01-06 02:32 Shurelia: so... boleh minta tolong? XD
2015-01-06 02:33 LordRaika: boleh >.<
2015-01-06 02:33 Shurelia: aku ga yakin sama hitsound di map-mapku
2015-01-06 02:33 Shurelia: dan, karena kamu sepertinya bagus dalah hal ini
2015-01-06 02:34 LordRaika: oke.... np aja ^^
2015-01-06 02:34 Shurelia: ACTION is listening to [http://osu.ppy.sh/b/428673 Shimotsuki Haruka - Kaleidoscope]
2015-01-06 02:34 Shurelia: diffku aja
2015-01-06 02:34 Shurelia: well, actually terserah kamu
2015-01-06 02:35 LordRaika: okeh2
2015-01-06 02:35 LordRaika: eroge
2015-01-06 02:35 LordRaika: ahaha
2015-01-06 02:35 Shurelia: terima kasih banyak sebelumnya
2015-01-06 02:35 Shurelia: yes
2015-01-06 02:36 Shurelia: btw
2015-01-06 02:36 Shurelia: mau nanya
2015-01-06 02:36 LordRaika: ya ya
2015-01-06 02:36 LordRaika: ya ya?
2015-01-06 02:36 Shurelia: kamu make inet apa? o3o
2015-01-06 02:37 Shurelia: (udahan pake formalitasnya deh) hehe
2015-01-06 02:37 LordRaika: ahaha gpp kok :D g formal lbh nyaman
2015-01-06 02:37 LordRaika: ini sih XL
2015-01-06 02:37 LordRaika: 12 gb
2015-01-06 02:37 Shurelia: lol
2015-01-06 02:37 Shurelia: how much/
2015-01-06 02:37 Shurelia: ?
2015-01-06 02:38 LordRaika: kira2 35-50r
2015-01-06 02:38 LordRaika: kira2 35-50rb hehe
2015-01-06 02:38 LordRaika: /bulan
2015-01-06 02:39 Shurelia: paket malam? :o
2015-01-06 02:40 LordRaika: iy sih tu :D , tpi dia 12mlam - 12siang
2015-01-06 02:40 Shurelia: hmm..
2015-01-06 02:43 LordRaika: soft-hitnormalnya uda oke :D
2015-01-06 02:44 LordRaika: jauh lbh bgs drpd default soft-hitnormal XD hehehehe
2015-01-06 02:44 Shurelia: yay
2015-01-06 02:46 LordRaika: eh, u ad pake normal-hitclapnya ?
2015-01-06 02:46 Shurelia: nggak kayaknya
2015-01-06 02:48 LordRaika: u suka hitsound yg soft-hitclap? atau msh mau cari yg lain?
2015-01-06 02:48 LordRaika: trs soft-hitwhistle3 blm dipake tuh
2015-01-06 02:48 Shurelia: ah... udah kuliah? o.o
2015-01-06 02:48 Shurelia: wait
2015-01-06 02:49 LordRaika: udah XD
2015-01-06 02:49 Shurelia: where? XD
2015-01-06 02:49 LordRaika: soft-hitwhistle3 u, g dipakai......
2015-01-06 02:49 Shurelia: yes
2015-01-06 02:49 Shurelia: baru ngecek
2015-01-06 02:50 Shurelia: sebelumya di pakai
2015-01-06 02:50 Shurelia: tapi ga cocok kata modder
2015-01-06 02:50 LordRaika: mau pakenya dimana? biar w ks saran :D
2015-01-06 02:50 Shurelia: boleh-boleh
2015-01-06 02:51 LordRaika: bagian mana misalny? soalny w hitsound nya, agak trgantung musik pada wktu itu :D
2015-01-06 02:52 Shurelia: part ini kayaknya
2015-01-06 02:52 Shurelia: 03:55:894 (1) - sampai habis
2015-01-06 02:53 LordRaika: okeh
2015-01-06 02:53 Shurelia: soalnya ada suara bell di situ
2015-01-06 02:54 LordRaika: [https://www.dropbox.com/s/4trmd2ah5ctfy3h/LR_Drum%20Hit%20Clap%20Sn.wav?dl=0 trus ini cocok klo u blum puas ama soft-hitclap u, rename yg ni jadi soft-hitclap dan cb liat hasilny]
2015-01-06 02:54 Shurelia: well, kalau ada yg lebih cocok, biar saya dl
2015-01-06 02:55 LordRaika: :D cb aja dlu... msh byk drum lain XD hehe
2015-01-06 02:55 LordRaika: trus dsarankan make di stiap drum, yg spt ini 00:13:091 - add clap, 00:13:855 - ini udah ada... tinggal liat efeknya
2015-01-06 02:56 Shurelia: god dammit, headset rusak benar2 repot
2015-01-06 02:56 Shurelia: wait
2015-01-06 02:57 LordRaika: trus klo bell... agk susah, dia perlu pitch.... nnti u perlu banyak banget hitsound per bell nya XD w ada nih, ada 200an file bell trgntung pitch, 20mb ;w; , makeny juga stress (kira2 prlu 8 pitch disni ) hahaa
2015-01-06 02:57 LordRaika: ahaha, gpp :D
2015-01-06 02:58 Shurelia: hmm
2015-01-06 02:58 Shurelia: menurumu, S-HC darimu lebih enak?
2015-01-06 02:58 LordRaika: well.... gk kok, dua2 enak... puny ku lbh blend aja XD
2015-01-06 02:59 Shurelia: well,
2015-01-06 02:59 Shurelia: kayaknya pakai punyamu aja deh
2015-01-06 03:00 LordRaika: oke, eh u da pake cymbal di soft-hitfinish?
2015-01-06 03:00 LordRaika: mksdnya ad taruh cymbal gitu?
2015-01-06 03:00 LordRaika: bukan custom
2015-01-06 03:00 Shurelia: 01:19:779 (2) - ini maksudnya?
2015-01-06 03:01 LordRaika: ah , iya2...
2015-01-06 03:01 LordRaika: klo gitu g jadi...
2015-01-06 03:01 Shurelia: okay :3
2015-01-06 03:01 LordRaika: pengen saranin hitsound ke soft-hitfinish... << klo ini dgnti, nnti cymbalnya hilang
2015-01-06 03:01 LordRaika: XD
2015-01-06 03:01 Shurelia: boleh dicoba kok
2015-01-06 03:02 LordRaika: soft-hitwhistle jg u sring pakai... jd.... gk deh
2015-01-06 03:02 LordRaika: oh
2015-01-06 03:02 LordRaika: klo gitu
2015-01-06 03:02 LordRaika: [https://www.dropbox.com/s/37msbzw9y33z89d/LR_Kick%20Drum%20Fast.wav?dl=0 cb rename jadi hit-finish trus pakainya di.... stiap .... ]
2015-01-06 03:02 Shurelia: sama mau minta tolong soal penempatan HSku
2015-01-06 03:02 Shurelia: ada yg kurang atau ga penting gitu,,
2015-01-06 03:03 LordRaika: 00:13:473 - , 00:14:237 - 00:15:002 (6,7) - add finish
2015-01-06 03:04 Shurelia: renamenya beneran hit-finish ? :o
2015-01-06 03:05 LordRaika: soft-hitfinish
2015-01-06 03:05 Shurelia: ah..
2015-01-06 03:05 LordRaika: soft-hitfinish.wav trus add finish ke stiap part d atas
2015-01-06 03:05 Shurelia: pantes ewe
2015-01-06 03:05 Shurelia: maaf
2015-01-06 03:05 Shurelia: done
2015-01-06 03:05 LordRaika: oh y, u bs dgr jelas .... bagian kick drumnya... dgn mudah >>> View > Volume, 100% music, sample 0% trus barulah gmpg bedain , mana hitsound mana gk
2015-01-06 03:05 LordRaika: gpp XD
2015-01-06 03:06 Shurelia: yes
2015-01-06 03:06 Shurelia: benar2 XD
2015-01-06 03:06 Shurelia: yap cocok
2015-01-06 03:06 LordRaika: oke2
2015-01-06 03:08 LordRaika: w ad saran lgi nih :D
2015-01-06 03:08 Shurelia: go on
2015-01-06 03:08 LordRaika: coba copy paste, soft-sliderslide.wav u ,, trus rename jadi drum-hitnormal.wav klo udah... ks tau ya :D
2015-01-06 03:09 LordRaika: refresh, kluar masuk editor
2015-01-06 03:09 Shurelia: done
2015-01-06 03:10 LordRaika: 00:45:766 - nah , coba klik end slider ini trus seet sampleset ksh Drum
2015-01-06 03:10 LordRaika: 00:45:957 (1) - ini jg, trus ks sampleset drum , trus add finish :D
2015-01-06 03:10 LordRaika: 00:45:766 - ini add clap, klo sampleset udah drum
2015-01-06 03:11 LordRaika: [http://puu.sh/e7f9T.jpg ini mksdnya... gk perlu new timing [
2015-01-06 03:11 LordRaika: [http://puu.sh/e7f9T.jpg ini mksdnya... gk perlu new timing, pas select note, trus gnti disitu]
2015-01-06 03:11 Shurelia: ah..
2015-01-06 03:11 Shurelia: baru mau nanya itu
2015-01-06 03:11 LordRaika: hehe
2015-01-06 03:11 LordRaika: nnti kita ada pke byk metode ini....
2015-01-06 03:11 LordRaika: hslny bgs ^^b
2015-01-06 03:12 Shurelia: wah
2015-01-06 03:12 Shurelia: mantap :D
2015-01-06 03:12 Shurelia: omg..
2015-01-06 03:12 LordRaika: sip ^^b
2015-01-06 03:12 Shurelia: are you musician XD
2015-01-06 03:12 LordRaika: gk lah XD
2015-01-06 03:12 LordRaika: haha
2015-01-06 03:13 LordRaika: 00:46:148 - trs ini bisa ks soft-hitclap tadi... dan 00:46:339 - cymbal
2015-01-06 03:14 LordRaika: 01:01:244 - ini juga... bs ksh sampleset drum, dan ksh CLap
2015-01-06 03:14 Shurelia: done
2015-01-06 03:14 Shurelia: :D
2015-01-06 03:14 LordRaika: 01:19:588 - drum clap, 01:19:683 - drum finish 01:19:779 - drum clap
2015-01-06 03:14 LordRaika: :D
2015-01-06 03:15 LordRaika: alasan w silent drum-hitnormal.... biar yg Kedengaran cuma Drum-hitclap, drum-hitfinish yg default....
2015-01-06 03:15 Shurelia: i see
2015-01-06 03:15 LordRaika: di standard... dia hitsoundnya hitnormal+hitadditional.... ( XD ini normalnya ributttttt banget, mkny w blg soft-hitnormal u uda bgs ^^b )
2015-01-06 03:16 Shurelia: agree
2015-01-06 03:16 Shurelia: :D
2015-01-06 03:18 LordRaika: 02:02:199 - disni jg bs add drum nya,
2015-01-06 03:18 LordRaika: sry lgi byk chat , slow respon ;w;
2015-01-06 03:18 Shurelia: gapapa
2015-01-06 03:19 Shurelia: haha
2015-01-06 03:19 LordRaika: oh y , klo replacement bell nya.... mau coba yg ini.... btr tes dlu
2015-01-06 03:19 Shurelia: okay
2015-01-06 03:21 LordRaika: [https://www.dropbox.com/s/ifmaq928oensp4p/LR_Chm%20Fast.wav?dl=0 cb dlu yg ini, gnti jadi soft-hitwhistle... beda ama default mnrt w sih lbh oke ^^]
2015-01-06 03:23 Shurelia: soft-hitwhistle yang 1 kan?
2015-01-06 03:23 LordRaika: ya
2015-01-06 03:25 Shurelia: ah yes..
2015-01-06 03:25 Shurelia: lebih jelas
2015-01-06 03:27 LordRaika: yosss
2015-01-06 03:27 LordRaika: w ad test hitsound lain
2015-01-06 03:27 LordRaika: yg ini lbh cool :D
2015-01-06 03:27 Shurelia: okay :D
2015-01-06 03:28 LordRaika: [https://www.dropbox.com/s/r35bk9ly8qrnzdh/LR_Chm%20loong.wav?dl=0 renamenya.... w saranin drum-hitwhistle.wav ... trus cara makenya.... ]
2015-01-06 03:29 LordRaika: 03:56:658 (5) - ini note, additional ksh drum , trus tmbh whistle
2015-01-06 03:29 LordRaika: hasilny = biar soft-hitnormal + drumhitwhistle
2015-01-06 03:30 LordRaika: 03:58:187 - ini jg, additional = drum, trus add whistle
2015-01-06 03:30 Shurelia: 03:57:040 (1) - di sini juga di kasih ya?
2015-01-06 03:30 LordRaika: 03:59:715 - ^
2015-01-06 03:30 LordRaika: 03:57:040 - hrsny sih iya, tpi kekny g cocok krn u ud ks hitsound drum lain
2015-01-06 03:31 Shurelia: i see
2015-01-06 03:31 LordRaika: dan bell strsnya
2015-01-06 03:31 LordRaika: bgs banget trutama disini
2015-01-06 03:32 Shurelia: where? :d
2015-01-06 03:32 LordRaika: 04:11:180 (3,5,6,7,8) -
2015-01-06 03:32 Shurelia: additional drum whistle juga?
2015-01-06 03:32 LordRaika: yap
2015-01-06 03:33 Shurelia: bentro sama ini 03:57:040 (1) -
2015-01-06 03:33 Shurelia: *04:11:371 (4) -
2015-01-06 03:33 Shurelia: maaf
2015-01-06 03:33 Shurelia: *bentrok
2015-01-06 03:33 Shurelia: (tanda2 dah mabuk)
2015-01-06 03:33 LordRaika: 04:11:371 (4) - ini bs pk soft-hitclap
2015-01-06 03:36 Shurelia: okay
2015-01-06 03:40 LordRaika: [http://puu.sh/e7jVT.rar yosss okay... final hitsound nih , baru siap nge tes :D ]
2015-01-06 03:41 LordRaika: special untuk 03:06:976 - add timing di sini , S:C3 atau C4 atau C5 ,
2015-01-06 03:41 LordRaika: C3 cocok dengan volume 80-100% , yg 4 jg kira2 sama, yg C5 wjib 30-50% trgntung
2015-01-06 03:42 LordRaika: pilih aja :D kekny cocok banget.... hehehehehe itu aja sih hitsound dr w ^^ GL beatmapnya
2015-01-06 03:44 Shurelia: C5 =w=b
2015-01-06 03:44 LordRaika: okeh ^^b
2015-01-06 03:44 Shurelia: ada yang perlu ditambahkan lagi HSnya? :o
2015-01-06 03:44 Shurelia: biar konsisten
2015-01-06 03:44 LordRaika: g lah XD gitu aja ud oke
2015-01-06 03:44 LordRaika: btw klo pke C5 , jgn lupa silent sliderslide nya skalian , ahahahaha
2015-01-06 03:45 LordRaika: btw klo pke C5 , jgn lupa silent sliderslide5 nya skalian , ahahahaha
2015-01-06 03:45 Shurelia: you can post this for kudos :3
2015-01-06 03:45 LordRaika: hmmm... ok dh...

Eroge XD , hehehehehe
GL for rank ^^b
Topic Starter
Shurelia

LordRaika wrote:

Hi Shurelia ^^/

Hitsound Mod
2015-01-06 02:31 Shurelia: Lord
2015-01-06 02:31 Shurelia: (dipanggil lord kayak... .-. ... aku jadi ksatria aja..)
2015-01-06 02:31 LordRaika: hi ^^/
2015-01-06 02:31 LordRaika: ahaha Raika aja >_<
2015-01-06 02:31 Shurelia: okay Raika
2015-01-06 02:31 LordRaika: wah, g tdr? :D
2015-01-06 02:31 Shurelia: nope
2015-01-06 02:31 Shurelia: well.. bentar lagi sepertinya
2015-01-06 02:32 Shurelia: dari kemaren nyariin soalnya
2015-01-06 02:32 Shurelia: hehe
2015-01-06 02:32 LordRaika: ah XD
2015-01-06 02:32 Shurelia: yah.. seperti yang kamu tebak
2015-01-06 02:32 Shurelia: aku butuh (banget) bantuanmu.
2015-01-06 02:32 Shurelia: so... boleh minta tolong? XD
2015-01-06 02:33 LordRaika: boleh >.<
2015-01-06 02:33 Shurelia: aku ga yakin sama hitsound di map-mapku
2015-01-06 02:33 Shurelia: dan, karena kamu sepertinya bagus dalah hal ini
2015-01-06 02:34 LordRaika: oke.... np aja ^^
2015-01-06 02:34 Shurelia: ACTION is listening to [http://osu.ppy.sh/b/428673 Shimotsuki Haruka - Kaleidoscope]
2015-01-06 02:34 Shurelia: diffku aja
2015-01-06 02:34 Shurelia: well, actually terserah kamu
2015-01-06 02:35 LordRaika: okeh2
2015-01-06 02:35 LordRaika: eroge
2015-01-06 02:35 LordRaika: ahaha
2015-01-06 02:35 Shurelia: terima kasih banyak sebelumnya
2015-01-06 02:35 Shurelia: yes
2015-01-06 02:36 Shurelia: btw
2015-01-06 02:36 Shurelia: mau nanya
2015-01-06 02:36 LordRaika: ya ya
2015-01-06 02:36 LordRaika: ya ya?
2015-01-06 02:36 Shurelia: kamu make inet apa? o3o
2015-01-06 02:37 Shurelia: (udahan pake formalitasnya deh) hehe
2015-01-06 02:37 LordRaika: ahaha gpp kok :D g formal lbh nyaman
2015-01-06 02:37 LordRaika: ini sih XL
2015-01-06 02:37 LordRaika: 12 gb
2015-01-06 02:37 Shurelia: lol
2015-01-06 02:37 Shurelia: how much/
2015-01-06 02:37 Shurelia: ?
2015-01-06 02:38 LordRaika: kira2 35-50r
2015-01-06 02:38 LordRaika: kira2 35-50rb hehe
2015-01-06 02:38 LordRaika: /bulan
2015-01-06 02:39 Shurelia: paket malam? :o
2015-01-06 02:40 LordRaika: iy sih tu :D , tpi dia 12mlam - 12siang
2015-01-06 02:40 Shurelia: hmm..
2015-01-06 02:43 LordRaika: soft-hitnormalnya uda oke :D
2015-01-06 02:44 LordRaika: jauh lbh bgs drpd default soft-hitnormal XD hehehehe
2015-01-06 02:44 Shurelia: yay
2015-01-06 02:46 LordRaika: eh, u ad pake normal-hitclapnya ?
2015-01-06 02:46 Shurelia: nggak kayaknya
2015-01-06 02:48 LordRaika: u suka hitsound yg soft-hitclap? atau msh mau cari yg lain?
2015-01-06 02:48 LordRaika: trs soft-hitwhistle3 blm dipake tuh
2015-01-06 02:48 Shurelia: ah... udah kuliah? o.o
2015-01-06 02:48 Shurelia: wait
2015-01-06 02:49 LordRaika: udah XD
2015-01-06 02:49 Shurelia: where? XD
2015-01-06 02:49 LordRaika: soft-hitwhistle3 u, g dipakai......
2015-01-06 02:49 Shurelia: yes
2015-01-06 02:49 Shurelia: baru ngecek
2015-01-06 02:50 Shurelia: sebelumya di pakai
2015-01-06 02:50 Shurelia: tapi ga cocok kata modder
2015-01-06 02:50 LordRaika: mau pakenya dimana? biar w ks saran :D
2015-01-06 02:50 Shurelia: boleh-boleh
2015-01-06 02:51 LordRaika: bagian mana misalny? soalny w hitsound nya, agak trgantung musik pada wktu itu :D
2015-01-06 02:52 Shurelia: part ini kayaknya
2015-01-06 02:52 Shurelia: 03:55:894 (1) - sampai habis
2015-01-06 02:53 LordRaika: okeh
2015-01-06 02:53 Shurelia: soalnya ada suara bell di situ
2015-01-06 02:54 LordRaika: [https://www.dropbox.com/s/4trmd2ah5ctfy3h/LR_Drum%20Hit%20Clap%20Sn.wav?dl=0 trus ini cocok klo u blum puas ama soft-hitclap u, rename yg ni jadi soft-hitclap dan cb liat hasilny]
2015-01-06 02:54 Shurelia: well, kalau ada yg lebih cocok, biar saya dl
2015-01-06 02:55 LordRaika: :D cb aja dlu... msh byk drum lain XD hehe
2015-01-06 02:55 LordRaika: trus dsarankan make di stiap drum, yg spt ini 00:13:091 - add clap, 00:13:855 - ini udah ada... tinggal liat efeknya
2015-01-06 02:56 Shurelia: god dammit, headset rusak benar2 repot
2015-01-06 02:56 Shurelia: wait
2015-01-06 02:57 LordRaika: trus klo bell... agk susah, dia perlu pitch.... nnti u perlu banyak banget hitsound per bell nya XD w ada nih, ada 200an file bell trgntung pitch, 20mb ;w; , makeny juga stress (kira2 prlu 8 pitch disni ) hahaa
2015-01-06 02:57 LordRaika: ahaha, gpp :D
2015-01-06 02:58 Shurelia: hmm
2015-01-06 02:58 Shurelia: menurumu, S-HC darimu lebih enak?
2015-01-06 02:58 LordRaika: well.... gk kok, dua2 enak... puny ku lbh blend aja XD
2015-01-06 02:59 Shurelia: well,
2015-01-06 02:59 Shurelia: kayaknya pakai punyamu aja deh
2015-01-06 03:00 LordRaika: oke, eh u da pake cymbal di soft-hitfinish?
2015-01-06 03:00 LordRaika: mksdnya ad taruh cymbal gitu?
2015-01-06 03:00 LordRaika: bukan custom
2015-01-06 03:00 Shurelia: 01:19:779 (2) - ini maksudnya?
2015-01-06 03:01 LordRaika: ah , iya2...
2015-01-06 03:01 LordRaika: klo gitu g jadi...
2015-01-06 03:01 Shurelia: okay :3
2015-01-06 03:01 LordRaika: pengen saranin hitsound ke soft-hitfinish... << klo ini dgnti, nnti cymbalnya hilang
2015-01-06 03:01 LordRaika: XD
2015-01-06 03:01 Shurelia: boleh dicoba kok
2015-01-06 03:02 LordRaika: soft-hitwhistle jg u sring pakai... jd.... gk deh
2015-01-06 03:02 LordRaika: oh
2015-01-06 03:02 LordRaika: klo gitu
2015-01-06 03:02 LordRaika: [https://www.dropbox.com/s/37msbzw9y33z89d/LR_Kick%20Drum%20Fast.wav?dl=0 cb rename jadi hit-finish trus pakainya di.... stiap .... ]
2015-01-06 03:02 Shurelia: sama mau minta tolong soal penempatan HSku
2015-01-06 03:02 Shurelia: ada yg kurang atau ga penting gitu,,
2015-01-06 03:03 LordRaika: 00:13:473 - , 00:14:237 - 00:15:002 (6,7) - add finish
2015-01-06 03:04 Shurelia: renamenya beneran hit-finish ? :o
2015-01-06 03:05 LordRaika: soft-hitfinish
2015-01-06 03:05 Shurelia: ah..
2015-01-06 03:05 LordRaika: soft-hitfinish.wav trus add finish ke stiap part d atas
2015-01-06 03:05 Shurelia: pantes ewe
2015-01-06 03:05 Shurelia: maaf
2015-01-06 03:05 Shurelia: done
2015-01-06 03:05 LordRaika: oh y, u bs dgr jelas .... bagian kick drumnya... dgn mudah >>> View > Volume, 100% music, sample 0% trus barulah gmpg bedain , mana hitsound mana gk
2015-01-06 03:05 LordRaika: gpp XD
2015-01-06 03:06 Shurelia: yes
2015-01-06 03:06 Shurelia: benar2 XD
2015-01-06 03:06 Shurelia: yap cocok
2015-01-06 03:06 LordRaika: oke2
2015-01-06 03:08 LordRaika: w ad saran lgi nih :D
2015-01-06 03:08 Shurelia: go on
2015-01-06 03:08 LordRaika: coba copy paste, soft-sliderslide.wav u ,, trus rename jadi drum-hitnormal.wav klo udah... ks tau ya :D
2015-01-06 03:09 LordRaika: refresh, kluar masuk editor
2015-01-06 03:09 Shurelia: done
2015-01-06 03:10 LordRaika: 00:45:766 - nah , coba klik end slider ini trus seet sampleset ksh Drum
2015-01-06 03:10 LordRaika: 00:45:957 (1) - ini jg, trus ks sampleset drum , trus add finish :D
2015-01-06 03:10 LordRaika: 00:45:766 - ini add clap, klo sampleset udah drum
2015-01-06 03:11 LordRaika: [http://puu.sh/e7f9T.jpg ini mksdnya... gk perlu new timing [
2015-01-06 03:11 LordRaika: [http://puu.sh/e7f9T.jpg ini mksdnya... gk perlu new timing, pas select note, trus gnti disitu]
2015-01-06 03:11 Shurelia: ah..
2015-01-06 03:11 Shurelia: baru mau nanya itu
2015-01-06 03:11 LordRaika: hehe
2015-01-06 03:11 LordRaika: nnti kita ada pke byk metode ini....
2015-01-06 03:11 LordRaika: hslny bgs ^^b
2015-01-06 03:12 Shurelia: wah
2015-01-06 03:12 Shurelia: mantap :D
2015-01-06 03:12 Shurelia: omg..
2015-01-06 03:12 LordRaika: sip ^^b
2015-01-06 03:12 Shurelia: are you musician XD
2015-01-06 03:12 LordRaika: gk lah XD
2015-01-06 03:12 LordRaika: haha
2015-01-06 03:13 LordRaika: 00:46:148 - trs ini bisa ks soft-hitclap tadi... dan 00:46:339 - cymbal
2015-01-06 03:14 LordRaika: 01:01:244 - ini juga... bs ksh sampleset drum, dan ksh CLap
2015-01-06 03:14 Shurelia: done
2015-01-06 03:14 Shurelia: :D
2015-01-06 03:14 LordRaika: 01:19:588 - drum clap, 01:19:683 - drum finish 01:19:779 - drum clap
2015-01-06 03:14 LordRaika: :D
2015-01-06 03:15 LordRaika: alasan w silent drum-hitnormal.... biar yg Kedengaran cuma Drum-hitclap, drum-hitfinish yg default....
2015-01-06 03:15 Shurelia: i see
2015-01-06 03:15 LordRaika: di standard... dia hitsoundnya hitnormal+hitadditional.... ( XD ini normalnya ributttttt banget, mkny w blg soft-hitnormal u uda bgs ^^b )
2015-01-06 03:16 Shurelia: agree
2015-01-06 03:16 Shurelia: :D
2015-01-06 03:18 LordRaika: 02:02:199 - disni jg bs add drum nya,
2015-01-06 03:18 LordRaika: sry lgi byk chat , slow respon ;w;
2015-01-06 03:18 Shurelia: gapapa
2015-01-06 03:19 Shurelia: haha
2015-01-06 03:19 LordRaika: oh y , klo replacement bell nya.... mau coba yg ini.... btr tes dlu
2015-01-06 03:19 Shurelia: okay
2015-01-06 03:21 LordRaika: [https://www.dropbox.com/s/ifmaq928oensp4p/LR_Chm%20Fast.wav?dl=0 cb dlu yg ini, gnti jadi soft-hitwhistle... beda ama default mnrt w sih lbh oke ^^]
2015-01-06 03:23 Shurelia: soft-hitwhistle yang 1 kan?
2015-01-06 03:23 LordRaika: ya
2015-01-06 03:25 Shurelia: ah yes..
2015-01-06 03:25 Shurelia: lebih jelas
2015-01-06 03:27 LordRaika: yosss
2015-01-06 03:27 LordRaika: w ad test hitsound lain
2015-01-06 03:27 LordRaika: yg ini lbh cool :D
2015-01-06 03:27 Shurelia: okay :D
2015-01-06 03:28 LordRaika: [https://www.dropbox.com/s/r35bk9ly8qrnzdh/LR_Chm%20loong.wav?dl=0 renamenya.... w saranin drum-hitwhistle.wav ... trus cara makenya.... ]
2015-01-06 03:29 LordRaika: 03:56:658 (5) - ini note, additional ksh drum , trus tmbh whistle
2015-01-06 03:29 LordRaika: hasilny = biar soft-hitnormal + drumhitwhistle
2015-01-06 03:30 LordRaika: 03:58:187 - ini jg, additional = drum, trus add whistle
2015-01-06 03:30 Shurelia: 03:57:040 (1) - di sini juga di kasih ya?
2015-01-06 03:30 LordRaika: 03:59:715 - ^
2015-01-06 03:30 LordRaika: 03:57:040 - hrsny sih iya, tpi kekny g cocok krn u ud ks hitsound drum lain
2015-01-06 03:31 Shurelia: i see
2015-01-06 03:31 LordRaika: dan bell strsnya
2015-01-06 03:31 LordRaika: bgs banget trutama disini
2015-01-06 03:32 Shurelia: where? :d
2015-01-06 03:32 LordRaika: 04:11:180 (3,5,6,7,8) -
2015-01-06 03:32 Shurelia: additional drum whistle juga?
2015-01-06 03:32 LordRaika: yap
2015-01-06 03:33 Shurelia: bentro sama ini 03:57:040 (1) -
2015-01-06 03:33 Shurelia: *04:11:371 (4) -
2015-01-06 03:33 Shurelia: maaf
2015-01-06 03:33 Shurelia: *bentrok
2015-01-06 03:33 Shurelia: (tanda2 dah mabuk)
2015-01-06 03:33 LordRaika: 04:11:371 (4) - ini bs pk soft-hitclap
2015-01-06 03:36 Shurelia: okay
2015-01-06 03:40 LordRaika: [http://puu.sh/e7jVT.rar yosss okay... final hitsound nih , baru siap nge tes :D ]
2015-01-06 03:41 LordRaika: special untuk 03:06:976 - add timing di sini , S:C3 atau C4 atau C5 ,
2015-01-06 03:41 LordRaika: C3 cocok dengan volume 80-100% , yg 4 jg kira2 sama, yg C5 wjib 30-50% trgntung
2015-01-06 03:42 LordRaika: pilih aja :D kekny cocok banget.... hehehehehe itu aja sih hitsound dr w ^^ GL beatmapnya
2015-01-06 03:44 Shurelia: C5 =w=b
2015-01-06 03:44 LordRaika: okeh ^^b
2015-01-06 03:44 Shurelia: ada yang perlu ditambahkan lagi HSnya? :o
2015-01-06 03:44 Shurelia: biar konsisten
2015-01-06 03:44 LordRaika: g lah XD gitu aja ud oke
2015-01-06 03:44 LordRaika: btw klo pke C5 , jgn lupa silent sliderslide nya skalian , ahahahaha
2015-01-06 03:45 LordRaika: btw klo pke C5 , jgn lupa silent sliderslide5 nya skalian , ahahahaha
2015-01-06 03:45 Shurelia: you can post this for kudos :3
2015-01-06 03:45 LordRaika: hmmm... ok dh...

Eroge XD , hehehehehe
GL for rank ^^b
A really great mod. Thank you
Okoayu
raika will become the hitsound bat
you can't stop people from voting, Raika, give up
Topic Starter
Shurelia

Okoratu wrote:

raika will become the hitsound bat
you can't stop people from voting, Raika, give up
Totally agree with this XD
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. Are you sure about the white combo colour? I don't think you remembered to change it in all the difficulties.
[Easy]
  1. 00:14:237 (2,1) - This blanket should be improved for better aesthetics and cleanliness within your map.
  2. 00:18:059 (3,1) - Same sort of thing as the above suggestion, fix this blanket~
  3. 00:38:696 (2,1) - This blanket seems a little off as well, you should fix it.
  4. 01:11:562 (3) - On my resolution, a small portion of this slider goes offscreen, which is unrankable because it can cause trouble for the player to read and follow the pattern. Please fix this.
  5. 01:32:199 (3,1) - These two notes are way too close to eachother, which looks bad and could cause issues with reading. I suggest curving this slider a bit so that (3) becomes blanketed properly, which will look nicer.
  6. 01:41:753 (1,2,3) - This pattern is majorly inconsistent, why is (2) closer to (1) than it is to (3)? This just looks bad and you should fix it imo.
  7. 01:41:753 (1) - Remove the clap at the start of this slider, it is inconsistent with the rest of the hitsound pattern which means that it sounds out-of-place and odd.
  8. 01:48:250 (1,2) - This blanket should get fixed, like the other bad blankets I've mentioned, it looks bad.
  9. 01:49:015 (2) - Add a clap at the end of this slider, or else it's just inconsistent with 01:48:250 (1) - and it sounds out of place.
  10. 02:06:594 (3,4) - This blanket is worst than the other blankets I have mentioned, mainly because it's more noticeable. You should fix this.
  11. 02:38:696 (2,2) - Directly stack the circle onto the slider end? It's really not that important, but it will feel neater during play.
  12. 03:11:562 (2,1) - These two whistles feel extremely out of place, this is literally the only time you've used this type of hitsound in the entire difficulty. I recommend replacing them with a more suitable alternative.
  13. 03:47:104 (2,1) - I would avoid an overlap with these two sliders if you can, overlaps like these are generally quite messy.
  14. 03:52:836 (1,2) - This blanket has some room for improvement imo. You should improve it, it'll look nicer that way.
[Normal]
  1. 01:05:065 (2) - Why does this slider have two whistles? It's just inconsistent with the whistle pattern you've had going, so I suggest removing the whistle on the slider end. It will sound a lot better and consistent doing this.
  2. 02:13:473 (5,7) - This overlap looks really bad imo, overlaps like this should be avoided because it makes the map look messy and untidy. I suggest getting rid of the overlap so that they do not touch.
  3. 04:07:358 (7) - You should get rid of this clap, since it goes against your hitsound pattern. Despite being near the very end of the pattern, I still think it sounds very odd.
[Hard]
  1. 00:41:753 (1,2) - These two sliders aren't perfectly parallel so it looks untidy. You should go for something more like this:
    Compare this with your current pattern and you'll see that it looks a lot nicer due to the lines are parallel.
  2. 01:23:983 (5) - Add a clap here? It will be more consistent with the hitsound you have going, despite it being the very last note of it. It also sounds very nice with the two claps after it.
  3. 02:05:639 (1) - You should add a stronger hitsound, like a clap or a normal finish here because the beat is very strong; it feels weird having such a soft hitsound to represent this.
  4. 02:29:524 (4,1) - Personally, I think the pattern would look nicer if you improved this blanket.
  5. 03:38:696 (3,5) - These two objects seem to be overlapping each other. Although this is minor, it still seems quite untidy.
[Insane]
  1. 00:13:091 (1,2) - You should improve this blanket, or other wise it will look untidy and messy.
  2. 00:18:441 (6,7) - You should move these a bit further apart, right now I think they're a bit too close, which looks cramped and messy.
  3. 00:23:983 (2,4) - Try avoiding overlaps like these, they usually look untidy. Please get rid of this overlap~
  4. 00:29:333 (4,6) - Personally, I think it would look nicer if you made this a complete stack. Merely having it an overlap seems like a waste of potential.
  5. 01:16:530 (6,1) - You should make (6) blanket over the end of (1), it would look nicer that way imo.
  6. 01:49:970 (5,1) - These notes are slightly too close too each other. It looks cramped, so I suggest moving them further apart.
  7. 02:04:301 (8) - Add an NC here, it goes with your combo pattern a lot better and consistently and a 20 note combo is too high. It could also help players with reading the pattern~
  8. 02:57:995 (4,5) - These are too close, which once again feels cramped and messy. It would look a lot nicer if you fixed it.
  9. 04:13:091 (9) - This slider is really bad. Firstly, there isn't anything in the music to justify an intense wiggle like that (a fading sound should not be indicated by a slider like this), and secondly; it is unrankable for slidernodes to manipulate slider speeds. Although this wasn't your intent, these slidernodes still manipulate the slider's speed, which is unrankable.
The main problem with this difficulty is how you've decided to lay out your patterns. Most of the one's that I've suggested in this mod post don't look nice due to overlaps, being too cramped etc. so you should work on refining this difficulties patterns so that they are a lot more sophisticated.

[Kaleidoscope]
Some of the streams in this difficulty contain silent hitcircles, which are unrankable:

Ranking Criteria wrote:

Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes
I highly recommend going over all the streams, and fixing what is necessary.
  1. 02:08:696 (1,2) - You could improve this blanket a bit, right now it's a little off.
  2. 02:27:040 (1,2,3) - Not too fond of this pattern, mainly because of how (2)'s blanket is a lot tighter than (3)'s, making the pattern look asymmetrical. You should make both sliders identical, that way the pattern will be nice and symmetrical.
A very nice difficulty, not much to say besides the unrankable hitsounds.

Well that's it from me, good luck!
Topic Starter
Shurelia

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. Are you sure about the white combo colour? I don't think you remembered to change it in all the difficulties. oh my... Thans for reminding me
[Easy]
  1. 00:14:237 (2,1) - This blanket should be improved for better aesthetics and cleanliness within your map. yeah, fixed
  2. 00:18:059 (3,1) - Same sort of thing as the above suggestion, fix this blanket~ alright, adjusted a bit
  3. 00:38:696 (2,1) - This blanket seems a little off as well, you should fix it. done
  4. 01:11:562 (3) - On my resolution, a small portion of this slider goes offscreen, which is unrankable because it can cause trouble for the player to read and follow the pattern. Please fix this. Fixed. thanks
  5. 01:32:199 (3,1) - These two notes are way too close to eachother, which looks bad and could cause issues with reading. I suggest curving this slider a bit so that (3) becomes blanketed properly, which will look nicer. done
  6. 01:41:753 (1,2,3) - This pattern is majorly inconsistent, why is (2) closer to (1) than it is to (3)? This just looks bad and you should fix it imo. alright.
  7. 01:41:753 (1) - Remove the clap at the start of this slider, it is inconsistent with the rest of the hitsound pattern which means that it sounds out-of-place and odd. done
  8. 01:48:250 (1,2) - This blanket should get fixed, like the other bad blankets I've mentioned, it looks bad. Fixed it
  9. 01:49:015 (2) - Add a clap at the end of this slider, or else it's just inconsistent with 01:48:250 (1) - and it sounds out of place. oh yes.. done
  10. 02:06:594 (3,4) - This blanket is worst than the other blankets I have mentioned, mainly because it's more noticeable. You should fix this. alright, done
  11. 02:38:696 (2,2) - Directly stack the circle onto the slider end? It's really not that important, but it will feel neater during play. agreed
  12. 03:11:562 (2,1) - These two whistles feel extremely out of place, this is literally the only time you've used this type of hitsound in the entire difficulty. I recommend replacing them with a more suitable alternative. Done..
  13. 03:47:104 (2,1) - I would avoid an overlap with these two sliders if you can, overlaps like these are generally quite messy. Fixed
  14. 03:52:836 (1,2) - This blanket has some room for improvement imo. You should improve it, it'll look nicer that way. fixed, i hope..

[Insane]
  1. 00:13:091 (1,2) - You should improve this blanket, or other wise it will look untidy and messy. Okay..
  2. 00:18:441 (6,7) - You should move these a bit further apart, right now I think they're a bit too close, which looks cramped and messy. okay done..
  3. 00:23:983 (2,4) - Try avoiding overlaps like these, they usually look untidy. Please get rid of this overlap~ okay fixed
  4. 00:29:333 (4,6) - Personally, I think it would look nicer if you made this a complete stack. Merely having it an overlap seems like a waste of potential. done
  5. 01:16:530 (6,1) - You should make (6) blanket over the end of (1), it would look nicer that way imo. okay
  6. 01:49:970 (5,1) - These notes are slightly too close too each other. It looks cramped, so I suggest moving them further apart. fixed by my own way
  7. 02:04:301 (8) - Add an NC here, it goes with your combo pattern a lot better and consistently and a 20 note combo is too high. It could also help players with reading the pattern~ oh my... i forgot to do this..
  8. 02:57:995 (4,5) - These are too close, which once again feels cramped and messy. It would look a lot nicer if you fixed it. done
  9. 04:13:091 (9) - This slider is really bad. Firstly, there isn't anything in the music to justify an intense wiggle like that (a fading sound should not be indicated by a slider like this), and secondly; it is unrankable for slidernodes to manipulate slider speeds. Although this wasn't your intent, these slidernodes still manipulate the slider's speed, which is unrankable.
okay.. changed this..
The main problem with this difficulty is how you've decided to lay out your patterns. Most of the one's that I've suggested in this mod post don't look nice due to overlaps, being too cramped etc. so you should work on refining this difficulties patterns so that they are a lot more sophisticated.


Well that's it from me, good luck!
Laurier
yo

General
Clear

Easy
03:30:862 - don't snap this green line.
03:37:358 - same as above
00:00:480 (1) - the first finish sound is a bit noisy. please reduce 10~20%
00:05:065 (2) - remove whistle. doesn't follow patterns.
00:06:594 (1) - same as above to this slider end.
00:09:651 (1) - add whistle on slider end.
00:11:180 (2) - add CS:2 clap on head.
00:12:709 (3,1) - swap the new combo.
00:18:823 (1,2) - this flow is a bit hard to beginners. if you put the note on lower left, it will be smooth flow.
00:21:116 (1) - remove NC. you should add new combo at here 00:21:881 (2) -
00:37:167 (1) - add finish.
00:43:282 (4) - ^
00:43:282 (4,1) - swap the NC and add NC to 00:44:811 (2) -
00:49:779 (2) - move to left and follow sliders curve. http://puu.sh/eJpyD/05d572c43d.jpg
00:52:263 (1,2,3) - please make more pretty blancket. http://puu.sh/eJpEF/d039f422d4.jpg
00:55:320 (1) - you missed DS. please keep x1.0
01:07:550 (1) - add finish
01:11:562 (3) - dont fit shit drum sound.
01:18:441 (3) - remove finish and instead add clap.
01:39:843 (1) - add finsih
01:43:282 (3) - the many reverse is hard to read for beginners. please try another patterns.
02:19:588 (1) - remove NC
02:21:116 (1) - add finish
02:23:983 (1,4) - hard to see lol please don't overlap.
02:31:817 (4) - correct this blanket. http://puu.sh/eJs9B/d6613b3952.jpg
03:00:097 (1) - you forgot finish on the tail
03:29:906 (1) - correct this blanket http://puu.sh/eJtLL/3228647ca7.jpg
03:31:435 (1) - finish on the tail
03:44:429 (3) - you missed DS
03:52:836 (1,2) - you can make more pretty blancketttt http://puu.sh/eJtRn/169e023728.jpg

Solar's Normal
00:12:327 (1) - change to CS1 clap ?
00:45:384 (5) - dont fit the finish.
01:15:957 (6) - I thought the slider is too long. please end at 01:16:530 - and put a note at 01:16:913 -
02:06:212 (1,2,3,4,5) - why didn't use same DS ? if you use same DS, you can make perfect pentagon
02:32:390 (7) - same as 01:15:957 (6) -
02:36:403 (1) - add finish
03:00:479 (2) - finish on the tail
04:11:180 (1) - add finish


Saten's Hard
00:16:913 (4,5) - you shold follow the vocal. replace timing of those note.
00:23:409 (5) - finish is fit to the song.
00:23:983 (6) - same as above.
00:42:327 (2) - draw the same line of before slider. http://puu.sh/eMbJt/37dce8a7c3.jpg looks is more pretty.
00:59:333 (5) - same reason as above.
01:19:492 (2) - delete this note. I tink long streams are too hard to hard diff.
01:26:085 (1) - add whistle on this spinner.
02:17:581 (2) - same as 01:19:492 (2)
02:35:925 (5) - same as above.
03:30:957 (2) - ^
03:49:301 (2) - ^
04:07:645 (2) - ^

Insane
00:02:390 (2) - this overlap is looks bad. please move away. http://puu.sh/eMcux/ca76ac4edc.jpg
00:09:460 (5,6) - make a straight line. it makes more natural aim.
00:10:989 - move to green line at 00:09:747 (1) -
00:11:753 (3) - dont fit the whistle.
00:23:409 (1,2) - add whistle on those slider head.
00:35:830 (5) - those whistle is good arrangement. but this reverse is not fit the music. please remove.
00:43:664 (2) - remove the finish.
00:45:193 (2) - ^
00:49:206 (1) - please use CS:1 finish. dont fit the CS:4.
00:52:263 (1) - same as avove.
I won't say same things after. but please check by yourself.
01:10:034 (7,8) - try CTrl+G ? it makes good jump.
01:17:486 (2,3,4,5) - the flow is seems bad. please try to this http://puu.sh/eMeyd/86e589c9a5.jpg
01:37:167 (7) - how about this jump pattern ? http://puu.sh/eMeMp/08475d3b88.jpg i feel more fun to play.
01:46:148 (2) - Ctrl+G please don't break the flow of clockwise rotation.
02:23:696 - add note. you should keep the stream.
02:35:830 - add note on same place with 02:36:021 (1) -
02:35:925 - ^
03:17:677 (1) - you should change to 1/4. 03:17:677 (1) - 1/8 is a bit noisy.
Topic Starter
Shurelia

Laurier wrote:

yo yo o/

General
Clear

Easy
03:30:862 - don't snap this green line. fixed
03:37:358 - same as above fixed too thanks
00:00:480 (1) - the first finish sound is a bit noisy. please reduce 10~20% fixed
00:05:065 (2) - remove whistle. doesn't follow patterns. fixed
00:06:594 (1) - same as above to this slider end.fixed
00:09:651 (1) - add whistle on slider end. added, thanks
00:11:180 (2) - add CS:2 clap on head.done
00:12:709 (3,1) - swap the new combo. ok
00:18:823 (1,2) - this flow is a bit hard to beginners. if you put the note on lower left, it will be smooth flow. okay
00:21:116 (1) - remove NC. you should add new combo at here 00:21:881 (2) - done
00:37:167 (1) - add finish. added
00:43:282 (4) - ^ okay
00:43:282 (4,1) - swap the NC and add NC to 00:44:811 (2) - done
00:49:779 (2) - move to left and follow sliders curve. http://puu.sh/eJpyD/05d572c43d.jpg done
00:52:263 (1,2,3) - please make more pretty blancket. http://puu.sh/eJpEF/d039f422d4.jpg fixed thanks
00:55:320 (1) - you missed DS. please keep x1.0 ah.. yes.. thank you
01:07:550 (1) - add finish done
01:11:562 (3) - dont fit shit drum sound. fixed
01:18:441 (3) - remove finish and instead add clap. done
01:39:843 (1) - add finsih done
01:43:282 (3) - the many reverse is hard to read for beginners. please try another patterns. fixed
02:19:588 (1) - remove NC ok
02:21:116 (1) - add finish done
02:23:983 (1,4) - hard to see lol please don't overlap. fixed
02:31:817 (4) - correct this blanket. http://puu.sh/eJs9B/d6613b3952.jpg done
03:00:097 (1) - you forgot finish on the tail ah.. yeah.. thanks
03:29:906 (1) - correct this blanket http://puu.sh/eJtLL/3228647ca7.jpg Done
03:31:435 (1) - finish on the tail done
03:44:429 (3) - you missed DS fixed
03:52:836 (1,2) - you can make more pretty blancketttt http://puu.sh/eJtRn/169e023728.jpg fixed



Insane
00:02:390 (2) - this overlap is looks bad. please move away. http://puu.sh/eMcux/ca76ac4edc.jpg done
00:09:460 (5,6) - make a straight line. it makes more natural aim. done
00:10:989 - move to green line at 00:09:747 (1) - done
00:11:753 (3) - dont fit the whistle. done
00:23:409 (1,2) - add whistle on those slider head. added
00:35:830 (5) - those whistle is good arrangement. but this reverse is not fit the music. please remove. done
00:43:664 (2) - remove the finish. done
00:45:193 (2) - ^removed
00:49:206 (1) - please use CS:1 finish. dont fit the CS:4.alright
00:52:263 (1) - same as avove. ^^^
I won't say same things after. but please check by yourself.
01:10:034 (7,8) - try CTrl+G ? it makes good jump. Agree
01:17:486 (2,3,4,5) - the flow is seems bad. please try to this http://puu.sh/eMeyd/86e589c9a5.jpg okay
01:37:167 (7) - how about this jump pattern ? http://puu.sh/eMeMp/08475d3b88.jpg i feel more fun to play. agree
01:46:148 (2) - Ctrl+G please don't break the flow of clockwise rotation. yes.. sorry
02:23:696 - add note. you should keep the stream. added
02:35:830 - add note on same place with 02:36:021 (1) - added
02:35:925 - ^ added
03:17:677 (1) - you should change to 1/4. 03:17:677 (1) - 1/8 is a bit noisy. using 1/4 makes the rhythm feels weak. however, i agree for being noisy. So i changed by myself
Thank you very much!
El SolarBeam

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[Normal]
  1. 01:05:065 (2) - Why does this slider have two whistles? It's just inconsistent with the whistle pattern you've had going, so I suggest removing the whistle on the slider end. It will sound a lot better and consistent doing this. (fixed)
  2. 02:13:473 (5,7) - This overlap looks really bad imo, overlaps like this should be avoided because it makes the map look messy and untidy. I suggest getting rid of the overlap so that they do not touch. (pls, you won't see it in gameplay with this much AR)
  3. 04:07:358 (7) - You should get rid of this clap, since it goes against your hitsound pattern. Despite being near the very end of the pattern, I still think it sounds very odd. (fixed)
Well that's it from me, good luck!

Laurier wrote:

yo

Solar's Normal
00:12:327 (1) - change to CS1 clap ? (fine)
00:45:384 (5) - dont fit the finish. (fit for me tho, I'll see how it goes)
01:15:957 (6) - I thought the slider is too long. please end at 01:16:530 - and put a note at 01:16:913 - (it's intentional but let me hear some more opinion)
02:06:212 (1,2,3,4,5) - why didn't use same DS ? if you use same DS, you can make perfect pentagon (my bad, fixed)
02:32:390 (7) - same as 01:15:957 (6) -
02:36:403 (1) - add finish
03:00:479 (2) - finish on the tail
04:11:180 (1) - add finish (all added)
thanks for mod
http://puu.sh/fbbPD/4a60763e14.osu
Topic Starter
Shurelia
*updated*
Pho
Wow, I made it:

http://puu.sh/fp6uX/314fee1b87.rar

Diff is completely done now, sry that I delayed that for so long >< Go go! /o/
Topic Starter
Shurelia
Yay!!!

Now we need for a bubble now /o/
*pray*
pkhg
hiya Shurelia =w=/

[General]
Found unused .wav files:
- soft-hitwhistle3.wav
Solar's Normal doesnt have the silderborder colour

[Easy]

00:00:503 - unsnapped greenline, snap it to 00:00:527 -
00:12:709 (1) - that nc isnt need imo
03:03:919 (1,1) - t/241019

[Solar's Normal]

01:32:199 (7,1) - swap nc for consistency maybe
03:16:148 (1) - how about this
273,282,196148,6,0,B|281:224|320:194|320:194|376:149|325:64|266:91|243:129|243:129|207:101|142:99|127:197|196:218|196:218|244:231|258:266,1,540.000020599366,0|0,0:0|0:0,2:0:0:0:
You must adjust spacing after using it 03:19:015 (1) -
03:36:021 (1,1) - t/241019

[Saten's Hard]

Fine

[Insane]

04:13:091 - duplicate greenline

[Pho's Kaleidoscope]

Fine

Good luck >w<
Shiranai
Clearing my queue
英語いいかな~

[Generel]
  1. Fine, pkhg already mention it
[Easy]
  1. 00:11:180 (2) - Make that a 3/4 note instead? to cover up strong drum sound on here 00:11:467 - and here 00:11:753 - then 00:12:327 - Add circle there? as the music quite noticeable to hit for beginner when play, something like this might work http://puu.sh/fCG0z/ce57423c1e.jpg
  2. 00:18:823 (1,2) - I know you want to blanket that, but in my opinion the next flow kinda odd when you goes back 00:18:823 (1,2,3,1,2) - prety repetitive and doesn't seems fit with the song itself, Some sugestion from me maybe change the patern 1. http://puu.sh/fCHpl/681b742315.jpg then 2. http://puu.sh/fCHcF/143ac9c3ee.jpg to variates the pattern itself, if you need the code:
    399,136,15766,6,0,P|332:180|251:185,1,160,0|8,0:0|0:0,0:0:0:0:
    100,232,17295,1,0,0:0:0:0:
    188,364,18059,1,8,0:0:0:0:
    336,300,18823,6,0,P|408:228|408:156,2,160,8|8|0,0:0|0:0|0:0,0:0:0:0:
    256,160,21116,1,8,0:0:0:0:
    176,300,21881,6,0,P|104:228|104:156,1,160,0|8,0:0|0:0,0:0:0:0:
  3. 00:43:282 (1,2) - Hem why you use 1/1 slider then a circle so sudden? in my opinion if you want to change the the rhythm from 2/1 slider into 1/1 slider plus circle, then it might be better to start the rhythm change on 00:37:167 - until first kiai, since from 00:37:167 - you can hear the music begin to change
  4. 00:45:957 (1) - That spinner should be start from here 00:46:339 - right? if you look closer you usually use 1 white tick as a break before begin the next notes e.g. 00:44:046 (2,1) - after (2) there's 1 white tick empty before (1)
  5. 00:50:161 (3,4) - To make it neater you can copy-paste one of them, something looks familiar as 00:53:218 (2,3) -
  6. 01:01:244 (4) - I know it's matter of choice, but I think this 01:01:244 (4) - , 01:23:983 (2) - and maybe there's moreee better have those on curve
  7. 01:23:983 (2) - Well it's neater imo
  8. 01:43:282 (3) - Prety out of place if you put that kind of slider, why not curve or straight instead
  9. 01:52:072 (1) - As for me the rhythm doesn't sounds right, how about change that into 1/1 slider then put circle here 01:52:645 - instead to follow the flute sound http://puu.sh/fCLoN/808ad96b9e.jpg
  10. 02:21:881 (2) - Ctrl+J then rotate -30 deg instead? the curent prety random if I say http://puu.sh/fCLJr/4e6dbe4429.jpg
  11. 03:03:537 (5,1) - Isn't that slider and spinner to close on timeline? How about delete (5) then the spinner start from here instead 03:03:728 - to have more time before spinner

    The rest looks fine, because the spacing to close maybe notes on kiai especialy seems too close each other and make them overlaping, not a big problem tho but as much as posible please prevent that to make whole diff neater and also the blanket
[Normal]
  1. 00:30:862 - Add circle theree to keep consistency on rhythm as before 00:18:059 (5,6,1) -
  2. 00:45:384 (5) - Change into 1/1 slider instead? to fill up the drum sound here 00:45:766 - so the whole rhythm not too odd because it suddenly stop
  3. 00:47:868 (1) - apparently all the cymbal sound too loud on kiai I won't mention it all, further more there's drum sound on that doesn't fit at all, maybe add green line there add set default Soft hitsound so the cymbal sound is more reasonable and also readjust the volume lower, then you can add green line here 00:49:779 - as N:C1
  4. 01:03:919 - 01:22:645 - The curent sounds odd, how about add circle there? in my opinion it's better if the rhythm is something like this 01:02:008 (2,3) - or better like this 02:18:059 (1,2,3,4) -
  5. 01:15:957 (6) - 02:32:390 (7) - Kinda out of place, what are you try to follow anyway, my sugestion make it shorther like 00:59:715 (3,4,5,1) - I thinks there's no reason to put that long slider
  6. 02:01:817 (5) - Same reason as 00:45:384 (5) - aku males nulis ulang
  7. 03:16:148 (1) - Make it ❤ neater please ;(
  8. 03:32:199 (2,3,4,5,1,2,3) - Same as 01:03:919 - 01:22:645 - The curent sounds odd, how about add circle there? in my opinion it's better if the rhythm is something like this 01:02:008 (2,3) - or better like this 02:18:059 (1,2,3,4) -
  9. 03:52:454 - Add circle?
  10. 03:56:085 - Add green line S:C1 there or something better? Because tbh I don't like that soft clap on S:C2 prety distracting and not fit at all
  11. 04:09:269 - 04:10:798 - Add circle?

    Nadanya banyak yang janggal terutama bagian 1/2 slider yg itu itu itu, udah disebutin sisanya cari sendiri :p
[]
4 minutes song take some times to mod, and I won't do the rest :p. If you move some notes make sure to recheck the DS
がんばれイアンさん!
El SolarBeam

pkhg wrote:

[Solar's Normal]

01:32:199 (7,1) - swap nc for consistency maybe (fixed)
03:16:148 (1) - how about this (hm, dunno but I prefer mine atm)
273,282,196148,6,0,B|281:224|320:194|320:194|376:149|325:64|266:91|243:129|243:129|207:101|142:99|127:197|196:218|196:218|244:231|258:266,1,540.000020599366,0|0,0:0|0:0,2:0:0:0:
You must adjust spacing after using it 03:19:015 (1) -
03:36:021 (1,1) - t/241019 (woops)

Good luck >w<

Mako Sakata wrote:

Clearing my queue
英語いいかな~

[Normal]
  1. 00:30:862 - Add circle theree to keep consistency on rhythm as before 00:18:059 (5,6,1) - (well, that's a different section so consistency has nothing to do with this orz)
  2. 00:45:384 (5) - Change into 1/1 slider instead? to fill up the drum sound here 00:45:766 - so the whole rhythm not too odd because it suddenly stop (fixed)
  3. 00:47:868 (1) - apparently all the cymbal sound too loud on kiai I won't mention it all, further more there's drum sound on that doesn't fit at all, maybe add green line there add set default Soft hitsound so the cymbal sound is more reasonable and also readjust the volume lower, then you can add green line here 00:49:779 - as N:C1 (when you see too many of them, it means it's intentional sis)
  4. 01:03:919 - 01:22:645 - The curent sounds odd, how about add circle there? in my opinion it's better if the rhythm is something like this 01:02:008 (2,3) - or better like this 02:18:059 (1,2,3,4) - (mind elaborate its technical practice and function?)
  5. 01:15:957 (6) - 02:32:390 (7) - Kinda out of place, what are you try to follow anyway, my sugestion make it shorther like 00:59:715 (3,4,5,1) - I thinks there's no reason to put that long slider (I'm following the inpopular long instrumental sound there, it's inpopular so ppl rarely notice it heheh)
  6. 02:01:817 (5) - Same reason as 00:45:384 (5) - aku males nulis ulang (well, I prefer the current one here)
  7. 03:16:148 (1) - Make it ❤ neater please ;( (sorry, I'm noob so I'll let other ppl halp me)
  8. 03:32:199 (2,3,4,5,1,2,3) - Same as 01:03:919 - 01:22:645 - The curent sounds odd, how about add circle there? in my opinion it's better if the rhythm is something like this 01:02:008 (2,3) - or better like this 02:18:059 (1,2,3,4) - (same reason, though can't be considered as reason orz)
  9. 03:52:454 - Add circle? (there's no sound there so nope)
  10. 03:56:085 - Add green line S:C1 there or something better? Because tbh I don't like that soft clap on S:C2 prety distracting and not fit at all (and I prefer the current one personally)
  11. 04:09:269 - 04:10:798 - Add circle? (as long as there's no important beat, I won't add unnecessary notes)

    Nadanya banyak yang janggal terutama bagian 1/2 slider yg itu itu itu, udah disebutin sisanya cari sendiri :p (pls be tolerate with other ppl's mapstyle, you can't just force what you usually consider common sense to others, thanks)
http://puu.sh/fSLKR/bf1e584eaa.osu
Shiranai

El SolarBeam wrote:

(pls be tolerate with other ppl's mapstyle, you can't just force what you usually consider common sense to others, thanks)
Just pointing some sugestion that I think could improve the diff, it doesn't mean I force it on you, I believe you forget the basic on modding. Anyway whatever
El SolarBeam
ありがとうマコ先輩、本当に大好き!!! \:D/\:D/\:D/
Shiranai

El SolarBeam wrote:

ありがとうマコ先輩、本当に大好き!!!
wwww
Ga usah lebay ah kak :p

Aku tadi kasih bintang, cepet rank yaaaaw :)
Topic Starter
Shurelia
*updated*
Pho
Is the rank miracle going to happen? *-*
Topic Starter
Shurelia
I really hoping for it! Dear lord BN , give me your love

Also thanks for the star mako-san!
jonathanlfj
ok lets see

[General]
Solar's Normal is missing the SliderBorder code
it is highly discouraged that you use complete silence on a hitnormal (in this case, the drum-hitnormal), it seems to be used in conjunction with other hitsounds but is still a bad practice. I'd advise you to replace it with a relative feint hitsound like http://puu.sh/gmTBM.wav which still gives the effect you want

[Easy]
00:12:709 (4) - NC here instead of 00:13:473 (1)
00:45:957 (1) - the spinner starts too early, use a circle for 00:45:957 (or leave it blank) and start the spinner at 00:46:339 instead
01:35:257 (1) - clap on end
01:43:282 (3) - clap on start
01:52:072 (1) - this plays better as a 3/2 slider, also remove NC: 01:59:715 (1) - finish
02:36:403 (1) - finish on end
02:53:983 (1) - ^
03:31:435 (1) - finish
03:36:021 (3,1) - small spacing inconsistency
04:05:448 (1) - i think you meant to stack this with the start of 04:03:537 (3)

[Solar's Normal]
01:22:836 (4,1) - lower this a bit more to have the overlap effect you seem to want with 01:21:881 (2)
01:52:072 (5) - instead of skipping over everything with a repeat slider, how bout a rhythm like this: 02:02:199 - should have a circle here so the rhythm is consistent with 00:45:384 (5,1)
02:29:142 (6,7) - nooo why not a perfect star
03:16:148 (1) - this heart can look better:
SPOILER
256,292,196148,22,0,B|224:208|144:208|104:160|112:88|160:48|224:48|256:104|256:104|288:48|352:48|400:88|408:160|368:208|280:208|272:256,1,660,2|2,0:0|0:0,0:0:0:0:
very nicely done, although i recommend you use more 1/2 in the map due to spread issues with Hard

[Saten's Hard]
01:01:053 (1,2,3,4,5,6) - i would avoid long streams like this in a Hard diff, especially since you did not introduce any 1/4 rhythm before this that requires alternating. Swap 01:01:244 (3,4,5,6) - for a repeat slider
01:06:976 (3,4,5,6,7) - this would be fine if you made the change above, since it gives a natural difficulty progression. But this is as hard as you should go for a hard difficulty.
01:19:397 (1,2,3,4,5,6) - as above, i wont mention it after this so its up to you to change them
03:03:823 - add another spinner here to cover the fading guitar, preferably ending it at 03:05:925
03:36:976 (4) - i would use a rhythm like this on the second kiai, and use circles for this last one to create more impact
very solid difficulty, just need to nerf the long streams for spread considerations

[Insane]
00:09:747 (1) - a default soft sample with reduced volume would sound better here
00:12:136 (1,2) - not sure why these are there, its complete silence in the music. 00:12:327 (3) - this is missing a finish btw
00:33:823 (4,6) - these shouldn't be there, if you want to add triplets for snare remove 00:33:823 (4)
00:36:976 (2,3,4) - this should be in this rhythm: 01:01:530 - try a circle here, this one is actually in the music and you didnt cover for it
01:06:976 (9) - NC here instead of 01:07:072 (1), this is also where you should start the spacing change
01:13:664 (5) - NC
01:19:588 (1,2) - using 1/8 here is not very appropriate, and you dont have the emphasis set correctly; try this rhythm instead: 01:28:760 (5) - same as 01:06:976 (9)
01:29:142 (1) - missing a finish
01:39:843 (5) - NC here
01:46:722 (1) - remove NC
02:02:772 (5) - missing a finish
02:05:065 (9) - same as 01:06:976 (9)
02:05:639 (1) - finish
02:13:760 (1) - small spacing inconsistency here
02:17:677 (1) - remove NC
02:21:116 (1) - finish
02:34:874 (5) - add NC here to avoid large combos
02:36:021 (1,2,3) - the flow of this pattern is a little counter intuitive, would be better if you can have 02:36:021 (1,2) closer to avoid reading confusion
02:39:460 (1) - finish
03:02:772 (3,4) - give this a little more spacing so it doesnt break the flow from 03:02:390 (2)
03:17:486 (3,1) - i would avoid stacking this, its really easy to misread the repeat slider under it because the repeat is barely visible with the custom skin
03:36:785 (9) - i wouldn't cover this part with a repeat slider, the 1/4s starting at 03:36:785 sounds much more impactful than the stream going into it, so mapping this part like 01:06:212 (1) is recommended
04:01:626 (13) - try ctrl+g on this, flows better imo
04:11:562 - should have a note here to lead into the 1/1s, if thats the case start a NC at 04:11:180 (3) and remove NC at 04:10:798 (1)
04:13:091 - duplicate green line
there are alot of triplets in this diff that doesnt sound right to me, i'm not sure why you have them there while skipping a lot of 1/4s that are actually in the music. You should also go over the diff and check you comboing and hitsound consistencies.

[Pho's Kaleidoscope]
00:10:989 (1,2) - this is a little too much over something that is completely silent, please remove it
00:12:136 (6,7) - ^
00:16:148 (2) - clap
00:37:167 (1) - this section is missing a lot of claps, is there a reason to not place them?
01:01:148 - there is a 1/4 here that you skipped, which makes the stack really difficult to hit accurately because the music suggests 1/4 rhythm instead of 1/2. I would advise you to add a circle here, maybe stacked on top of 01:01:244 (3) to still have the emphasis of the drum claps in place.
01:06:881 (8,1) - this spacing break is really difficult to play given the relatively compact stream before it. I would make the jump not as extreme, and maintain some overlap to avoid reading an incorrect rhythm.
01:32:008 (9) - any reason for 1/8 here? I dont really hear anything in the music, a triplet is much more appropriate in this case
02:17:104 (4) - this one plays a little awkward, try placing it at x:312 y:348
02:23:314 (8,1) - now you have set a good momentum from the previous stream, but the emphasis on 02:23:409 (1,2,3,4,5) is lost. Use the same kind of pattern as 01:06:212 (1) whether you took my suggestion above or not.
02:41:753 (3,4) - did you accidentally un-center this?
03:03:728 (7) - try this star, its slightly more readable and...looks more symmetrical?
SPOILER

84,140,183728,2,0,B|51:127|10:135|10:135|31:172|71:184|71:184|43:217|43:258|43:258|84:241|108:209|108:209|120:245|165:266|165:266|169:225|145:184|145:184|185:180|214:148|214:148|173:131|132:140|132:140|136:99|112:70|112:70|90:89|86:121,1,755.999976928712,4|0,0:0|0:0,0:0:0:0:
03:36:021 (1) - same as 02:23:314 (8,1)
04:07:358 (8) - according to previous NC patterns, NC should be here instead of 04:07:741 (1)

The spread issues between Normal and Hard can be fixed by making Normal slightly more dense and nerfing the streams in Hard as I have mentioned in my mod, but Insane probably still needs more polishing to make it ready for ranking. I will leave a star here, get a few more mods on Insane and then you can call me back for a recheck.
Saten
nerfed the streams, added another spinner, and did something different on the last chorus where the long streams used to be~

http://puu.sh/gnktc/2502482e9a.osu


edit: can you add saten-san to tags as well?
Pho

jonathanlfj wrote:

ok lets see

[General]
Solar's Normal is missing the SliderBorder code
it is highly discouraged that you use complete silence on a hitnormal (in this case, the drum-hitnormal), it seems to be used in conjunction with other hitsounds but is still a bad practice. I'd advise you to replace it with a relative feint hitsound like http://puu.sh/gmTBM.wav which still gives the effect you want

[Pho's Kaleidoscope]
00:10:989 (1,2) - this is a little too much over something that is completely silent, please remove it Why did i overmap with triples in the beginning anyway orz
00:12:136 (6,7) - ^ orz
00:16:148 (2) - clap
00:37:167 (1) - this section is missing a lot of claps, is there a reason to not place them? Strange, i remember to set them before oO Anyway fixed
01:01:148 - there is a 1/4 here that you skipped, which makes the stack really difficult to hit accurately because the music suggests 1/4 rhythm instead of 1/2. I would advise you to add a circle here, maybe stacked on top of 01:01:244 (3) to still have the emphasis of the drum claps in place. I spaced it out instead and lowered the streamspacing in general. Stacking at the end of 3 makes for a somewhat awkward stop to play imo.
01:06:881 (8,1) - this spacing break is really difficult to play given the relatively compact stream before it. I would make the jump not as extreme, and maintain some overlap to avoid reading an incorrect rhythm. allright, fixed
01:32:008 (9) - any reason for 1/8 here? I dont really hear anything in the music, a triplet is much more appropriate in this case Actually there is, I feel 1/8 kickslider follows the e-guitar in the background better than a triple. Lowered the volume though
02:17:104 (4) - this one plays a little awkward, try placing it at x:312 y:348 Rearranged this section a bit and improved some aesthetical stuff
02:23:314 (8,1) - now you have set a good momentum from the previous stream, but the emphasis on 02:23:409 (1,2,3,4,5) is lost. Use the same kind of pattern as 01:06:212 (1) whether you took my suggestion above or not. Did something similar by increasing the streamspacing on the second stream and put the jump out.
02:41:753 (3,4) - did you accidentally un-center this? yup lol
03:03:728 (7) - try this star, its slightly more readable and...looks more symmetrical?
SPOILER
Prefer mine lol. The current one is symmetrical as well since i started it shaping it by using y-axis as reference for symmetry and just roatated it a bit later on. Also, I don't see too much of a readability issue here, you can clearly see where it starts and where it ends.
84,140,183728,2,0,B|51:127|10:135|10:135|31:172|71:184|71:184|43:217|43:258|43:258|84:241|108:209|108:209|120:245|165:266|165:266|169:225|145:184|145:184|185:180|214:148|214:148|173:131|132:140|132:140|136:99|112:70|112:70|90:89|86:121,1,755.999976928712,4|0,0:0|0:0,0:0:0:0:
03:36:021 (1) - same as 02:23:314 (8,1) Same as above.
04:07:358 (8) - according to previous NC patterns, NC should be here instead of 04:07:741 (1)

The spread issues between Normal and Hard can be fixed by making Normal slightly more dense and nerfing the streams in Hard as I have mentioned in my mod, but Insane probably still needs more polishing to make it ready for ranking. I will leave a star here, get a few more mods on Insane and then you can call me back for a recheck.
Thanks for the mod lfj! :)

SPOILER
osu file format v14

[General]
AudioFilename: Kaleidoscope.mp3
AudioLeadIn: 0
PreviewTime: 49206
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 47868,190225,225575
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.300005

[Metadata]
Title:Kaleidoscope
TitleUnicode:Kaleidoscope
Artist:Shimotsuki Haruka
ArtistUnicode:霜月はるか
Creator:Shurelia
Version:Pho's Kaleidoscope
Source:星空のメモリア Eternal Heart
Tags:Hoshizora no Memoria favorite eroge Visual Novel opening el_solarbeam saten paseli Pho
BeatmapID:481282
BeatmapSetID:169622

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BF.jpg",0,0
//Break Periods
2,86094,87778
2,162527,173383
2,186982,194975
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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244,20,155257,1,10,0:0:0:0:
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300,184,175129,1,10,0:0:0:0:
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240,216,179142,2,0,P|332:272|236:360,1,270,2|2,0:0|0:0,0:0:0:0:
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412,308,209142,2,0,P|449:297|502:255,1,90
343,180,209524,2,0,P|358:144|360:76,1,90,10|0,0:0|0:0,0:0:0:0:
149,93,209906,6,0,P|152:138|169:180,1,90,0|2,0:0|0:0,0:0:0:0:
21,267,210288,2,0,P|57:294|100:308,1,90,10|2,0:0|0:0,0:0:0:0:
108,160,210671,1,0,0:0:0:0:
193,278,210862,1,0,0:0:0:0:
220,307,210957,1,0,0:0:0:0:
256,333,211053,1,8,0:0:0:0:
299,343,211148,1,8,0:0:0:0:
344,342,211244,1,0,0:0:0:0:
383,321,211339,1,0,0:0:0:0:
408,283,211435,6,0,B|424:239|400:199|400:199|368:147|400:99,1,180,4|10,0:0|0:0,0:0:0:0:
485,196,212008,1,0,0:0:0:0:
315,250,212199,1,0,0:0:0:0:
227,101,212390,2,0,P|315:77|395:113,1,180,10|0,0:0|0:0,0:0:0:0:
204,224,212964,6,0,P|116:248|36:212,1,180,4|10,0:0|0:0,0:0:0:0:
80,16,213537,1,0,0:0:0:0:
152,144,213728,1,0,0:0:0:0:
332,20,213919,2,0,P|372:56|396:192,1,180,10|0,0:0|0:0,0:0:0:0:
180,364,214492,6,0,P|140:328|116:192,1,180,4|2,0:0|0:0,0:0:0:0:
248,144,215065,2,0,P|307:205|324:318,1,180,0|2,0:0|0:0,0:0:0:0:
184,192,215639,2,0,P|168:152|180:104,1,90,2|0,0:0|0:0,0:0:0:0:
332,40,216021,5,2,0:0:0:0:
378,66,216116,1,0,0:0:0:0:
407,111,216212,1,0,0:0:0:0:
417,164,216308,1,0,0:0:0:0:
408,217,216403,1,2,0:0:0:0:
374,259,216499,1,0,0:0:0:0:
326,283,216594,1,0,0:0:0:0:
272,289,216690,1,0,0:0:0:0:
210,275,216785,5,10,0:0:0:0:
191,214,216881,1,0,0:0:0:0:
225,162,216976,1,10,0:0:0:0:
288,158,217072,1,0,0:0:0:0:
332,203,217167,1,6,0:0:0:0:
332,203,217358,6,0,P|348:111|330:21,1,180,4|0,0:0|0:0,0:0:0:0:
170,19,217932,2,0,P|160:60|169:115,1,90,8|0,0:0|0:0,0:0:0:0:
260,161,218314,2,0,P|266:98|253:51,1,90
175,200,218696,2,0,P|166:243|178:286,1,90,8|0,0:0|0:0,0:0:0:0:
292,237,219078,1,0,0:0:0:0:
195,129,219269,1,2,0:0:0:0:
91,215,219460,1,10,0:0:0:0:
181,314,219651,1,0,0:0:0:0:
292,237,219843,5,8,0:0:0:0:
415,48,220034,1,0,0:0:0:0:
190,35,220225,1,8,0:0:0:0:
292,237,220416,6,0,P|306:153|303:53,1,180,4|0,0:0|0:0,0:0:0:0:
220,127,220989,2,0,P|213:174|218:227,1,90,8|0,0:0|0:0,0:0:0:0:
375,224,221371,2,0,P|382:177|377:124,1,90
304,57,221753,2,0,P|253:54|183:45,1,90,8|0,0:0|0:0,0:0:0:0:
34,72,222136,2,0,P|84:77|155:81,1,90,0|2,0:0|0:0,0:0:0:0:
220,127,222518,2,0,P|228:175|222:252,1,90,10|0,0:0|0:0,0:0:0:0:
147,288,222900,1,0,0:0:0:0:
72,152,223091,1,0,0:0:0:0:
228,217,223282,1,8,0:0:0:0:
72,260,223473,6,0,B|140:192|140:192|168:140|128:88,1,180,4|0,0:0|0:0,0:0:0:0:
72,260,224046,2,0,P|92:320|124:340,1,90,8|0,0:0|0:0,0:0:0:0:
400,334,224429,2,0,P|431:303|440:260,1,90
300,60,224811,2,0,P|252:48|212:64,1,90,8|0,0:0|0:0,0:0:0:0:
304,308,225193,5,0,0:0:0:0:
384,236,225384,1,2,0:0:0:0:
208,76,225575,1,10,0:0:0:0:
128,148,225766,1,0,0:0:0:0:
384,148,225957,1,0,0:0:0:0:
304,76,226148,1,0,0:0:0:0:
128,236,226339,1,8,0:0:0:0:
208,308,226530,1,0,0:0:0:0:
256,132,226722,5,0,0:0:0:0:
312,304,226913,1,0,0:0:0:0:
164,204,227104,1,8,0:0:0:0:
344,204,227295,1,0,0:0:0:0:
208,308,227486,1,0,0:0:0:0:
184,128,227677,1,0,0:0:0:0:
140,276,227868,1,8,0:0:0:0:
256,176,228059,1,0,0:0:0:0:
304,308,228250,5,0,0:0:0:0:
328,128,228441,1,2,0:0:0:0:
372,276,228632,1,10,0:0:0:0:
256,176,228823,2,0,B|272:124|256:79|256:79|284:32|348:40,1,180,2|0,0:0|0:0,0:0:0:0:
448,132,229397,1,8,0:0:0:0:
448,176,229492,1,8,0:0:0:0:
448,220,229588,1,0,0:0:0:0:
448,264,229683,1,0,0:0:0:0:
448,308,229779,6,0,B|412:340|365:320|365:320|324:348|264:332,1,180,4|10,0:0|0:0,0:0:0:0:
198,262,230352,1,0,0:0:0:0:
303,230,230543,1,0,0:0:0:0:
163,340,230734,2,0,P|123:308|175:188,1,180,10|0,0:0|0:0,0:0:0:0:
433,252,231308,6,0,P|341:284|249:240,1,180,4|10,0:0|0:0,0:0:0:0:
228,88,231881,1,0,0:0:0:0:
267,256,232072,1,0,0:0:0:0:
308,112,232263,2,0,P|244:168|160:136,1,180,10|0,0:0|0:0,0:0:0:0:
208,12,232836,5,6,0:0:0:0:
308,112,233027,2,0,P|355:135|408:152,1,90,2|8,0:0|0:0,0:0:0:0:
160,232,233409,2,0,P|120:253|60:272,1,90,2|0,0:0|0:0,0:0:0:0:
372,316,233792,2,0,P|421:344|472:356,1,90,10|0,0:0|0:0,0:0:0:0:
256,312,234174,2,8,B|216:248|304:216|252:136,1,180,2|2,0:0|0:0,0:0:0:0:
254,140,234747,1,2,0:0:0:0:
184,116,235129,2,0,P|252:68|328:132,1,180
272,367,235702,6,0,B|254:338|224:331|224:331|128:351|116:259|116:259|93:224|52:211,1,270,4|8,0:0|0:0,0:0:0:0:
40,108,236658,2,0,P|104:48|208:60,1,180,2|8,0:0|0:0,0:0:0:0:
472,276,237231,2,0,P|408:336|304:324,1,180,2|0,0:0|0:0,0:0:0:0:
256,212,237804,2,0,L|257:115,1,90,2|2,0:0|0:0,0:0:0:0:
428,96,238187,5,8,0:0:0:0:
424,268,238378,1,8,0:0:0:0:
276,368,238569,1,8,0:0:0:0:
300,92,238760,6,0,P|348:152|292:236,1,180,4|0,0:0|0:0,0:0:0:0:
112,200,239333,1,8,0:0:0:0:
276,164,239524,1,0,0:0:0:0:
68,264,239715,2,0,B|57:249|26:231|26:231|16:197|27:165|27:165|51:152|74:128,1,180,2|0,0:0|0:0,0:0:0:0:
437,128,240288,2,0,B|460:152|484:165|484:165|495:197|485:231|485:231|454:249|444:264,1,180,2|2,0:0|0:0,0:0:0:0:
204,292,240862,2,0,P|214:244|267:201,1,90,8|2,0:0|0:0,0:0:0:0:
296,283,241244,5,8,0:0:0:0:
128,208,241435,1,0,0:0:0:0:
184,36,241626,1,8,0:0:0:0:
408,132,241817,6,0,B|400:175|420:216|420:216|404:276|360:292,1,180,4|0,0:0|0:0,0:0:0:0:
256,136,242390,1,8,0:0:0:0:
208,340,242581,1,0,0:0:0:0:
184,116,242772,2,0,P|216:76|332:128,1,180,2|0,0:0|0:0,0:0:0:0:
145,289,243346,2,0,B|108:276|92:216|92:216|112:175|104:132,1,180,2|2,0:0|0:0,0:0:0:0:
256,35,243919,2,0,L|254:136,1,90,10|2,0:0|0:0,0:0:0:0:
140,152,244301,5,8,0:0:0:0:
384,84,244492,1,0,0:0:0:0:
140,32,244683,1,8,0:0:0:0:
388,184,244874,6,0,B|468:220|468:220|492:296|408:320,1,180,4|0,0:0|0:0,0:0:0:0:
256,190,245448,1,8,0:0:0:0:
256,190,245639,1,0,0:0:0:0:
124,200,245830,2,0,B|44:164|44:164|20:88|104:64,1,180,0|8,0:0|0:0,0:0:0:0:
312,64,246403,2,0,P|356:108|344:224,1,180,2|2,0:0|0:0,0:0:0:0:
168,240,246976,5,10,0:0:0:0:
200,64,247167,1,2,0:0:0:0:
339,236,247358,1,8,0:0:0:0:
156,336,247550,1,0,0:0:0:0:
52,184,247741,5,0,0:0:0:0:
76,144,247836,1,0,0:0:0:0:
96,104,247932,1,0,0:0:0:0:
120,64,248027,1,0,0:0:0:0:
140,28,248123,6,0,B|172:-4|172:-4|260:-24|280:80,1,180,6|8,0:0|0:0,0:0:0:0:
274,57,248696,1,0,0:0:0:0:
196,312,249078,5,10,0:0:0:0:
168,136,249269,1,4,0:3:0:0:
348,248,249460,1,4,0:3:0:0:
105,233,249651,1,6,0:0:0:0:
348,152,250034,1,8,0:0:0:0:
348,152,250225,1,0,0:0:0:0:
320,328,250607,5,10,0:0:0:0:
348,152,250798,1,4,0:3:0:0:
176,208,250989,1,4,0:3:0:0:
384,228,251180,2,0,P|420:196|432:140,1,90,6|2,0:0|0:0,0:0:0:0:
384,16,251562,1,8,0:0:0:0:
120,80,251753,6,0,P|95:125|80:188,1,90,2|0,0:0|0:0,0:0:0:0:
228,340,252136,2,0,P|280:326|316:312,1,90,10|0,0:0|0:0,0:0:0:0:
472,24,252518,2,0,B|412:43|402:118|320:144,1,180,10|10,0:0|0:0,0:0:0:0:
94,322,253091,1,10,0:0:0:0:
94,322,253855,1,8,0:0:0:0:
256,192,254237,12,0,257295,0:0:0:0:
Topic Starter
Shurelia

jonathanlfj wrote:

ok lets see

[General]
it is highly discouraged that you use complete silence on a hitnormal (in this case, the drum-hitnormal), it seems to be used in conjunction with other hitsounds but is still a bad practice. I'd advise you to replace it with a relative feint hitsound like http://puu.sh/gmTBM.wav which still gives the effect you want done

[Easy]
00:12:709 (4) - NC here instead of 00:13:473 (1)
00:45:957 (1) - the spinner starts too early, use a circle for 00:45:957 (or leave it blank) and start the spinner at 00:46:339 instead
01:35:257 (1) - clap on end
01:43:282 (3) - clap on start
01:52:072 (1) - this plays better as a 3/2 slider, also remove NC: 01:59:715 (1) - finish
02:36:403 (1) - finish on end
02:53:983 (1) - ^
03:31:435 (1) - finish
03:36:021 (3,1) - small spacing inconsistency
04:05:448 (1) - i think you meant to stack this with the start of 04:03:537 (3)

All fixed , Thank you very much!

[Insane]
00:09:747 (1) - a default soft sample with reduced volume would sound better here done.. 40% would be enough i thinkl
00:12:136 (1,2) - not sure why these are there, its complete silence in the music. 00:12:327 (3) - this is missing a finish btw
00:33:823 (4,6) - these shouldn't be there, if you want to add triplets for snare remove 00:33:823 (4) done
00:36:976 (2,3,4) - this should be in this rhythm: done
01:01:530 - try a circle here, this one is actually in the music and you didnt cover for it agree, thank you
01:06:976 (9) - NC here instead of 01:07:072 (1), this is also where you should start the spacing change *fixed*
01:13:664 (5) - NC *fixed*
01:19:588 (1,2) - using 1/8 here is not very appropriate, and you dont have the emphasis set correctly; try this rhythm instead: *fixed*
01:28:760 (5) - same as 01:06:976 (9)
01:29:142 (1) - missing a finish
01:39:843 (5) - NC here
01:46:722 (1) - remove NC
02:02:772 (5) - missing a finish
02:05:065 (9) - same as 01:06:976 (9)
02:05:639 (1) - finish
02:13:760 (1) - small spacing inconsistency here
02:17:677 (1) - remove NC
02:21:116 (1) - finish
02:34:874 (5) - add NC here to avoid large combos
all above are fixed
02:36:021 (1,2,3) - the flow of this pattern is a little counter intuitive, would be better if you can have 02:36:021 (1,2) closer to avoid reading confusion *Fixed*
02:39:460 (1) - finish done
03:02:772 (3,4) - give this a little more spacing so it doesnt break the flow from 03:02:390 (2) done
03:17:486 (3,1) - i would avoid stacking this, its really easy to misread the repeat slider under it because the repeat is barely visible with the custom skin yeah.. moved it to somewhere else
03:36:785 (9) - i wouldn't cover this part with a repeat slider, the 1/4s starting at 03:36:785 sounds much more impactful than the stream going into it, so mapping this part like 01:06:212 (1) is recommended done
04:01:626 (13) - try ctrl+g on this, flows better imo yup, i agree.
04:11:562 - should have a note here to lead into the 1/1s, if thats the case start a NC at 04:11:180 (3) and remove NC at 04:10:798 (1) done, thanks
04:13:091 - duplicate green line
there are alot of triplets in this diff that doesnt sound right to me, i'm not sure why you have them there while skipping a lot of 1/4s that are actually in the music. You should also go over the diff and check you comboing and hitsound consistencies.


The spread issues between Normal and Hard can be fixed by making Normal slightly more dense and nerfing the streams in Hard as I have mentioned in my mod, but Insane probably still needs more polishing to make it ready for ranking. I will leave a star here, get a few more mods on Insane and then you can call me back for a recheck.
Thank you very much!

and i will

Also updated! and added "saten-san" to the tags.
El SolarBeam

jonathanlfj wrote:

ok lets see

[Solar's Normal]
01:22:836 (4,1) - lower this a bit more to have the overlap effect you seem to want with 01:21:881 (2) (it's a bit hard to move it while maintaining a constant spacing, but I hope I get it right)
01:52:072 (5) - instead of skipping over everything with a repeat slider, how bout a rhythm like this: (fixed) 02:02:199 - should have a circle here so the rhythm is consistent with 00:45:384 (5,1) (fixed)
02:29:142 (6,7) - nooo why not a perfect star (fixed, I hope wwww)
03:16:148 (1) - this heart can look better: (omg thanks, I've been waiting for this <3)
SPOILER
256,292,196148,22,0,B|224:208|144:208|104:160|112:88|160:48|224:48|256:104|256:104|288:48|352:48|400:88|408:160|368:208|280:208|272:256,1,660,2|2,0:0|0:0,0:0:0:0:
very nicely done, although i recommend you use more 1/2 in the map due to spread issues with Hard (since the hard diff has been significantly nerfed, I hope 2.08 star is enough already, but feel free to ask if it's still not enough)
thanks a bunch sir :)
http://puu.sh/gqdKE/4674bb6128.osu
Topic Starter
Shurelia
All diff are updated!
Nakano Itsuki
Hi~ from my mod queue
The Insane diff. looks pretty solid :D

[Insane]
  1. I would suggest removing 00:38:505 (1) 00:40:034 (1) and 00:41:562 (7) . Creates a better feeling to playing it, since for the next part where the song is pretty much identical, the more objects in the next part would sound somewhat more interesting as the player needs to hit more objects. (I actually dunno how to phrase this. :?)
  2. 01:02:390 (6,7) - This may fit the music better:
  3. 01:28:378 (1,2,3,4,1,2,3,4) - The stream placement here seems a bit odd, especially the last 4 objects
  4. 01:47:104 (2,3,1) - Doesn't really fit, especially when 01:47:296 (3) has a strong vocal start at the slider end. Try this instead:
  5. 01:48:823 (5,6) - A bit awkward to play considering the placement of 01:48:441 (3,4). Perhaps switch the positions of 5 and 6? It could also flow into 01:49:206 (1) better
  6. 01:56:085 (1,2,3) - Strong vocal on 01:56:085 (3) slider end. This would be better:
  7. 02:13:855 (2,3,4,5,6) - Same reason as above. This?
  8. If you decided to use the above suggestion, NC 02:15:002 (6) to match the next combo color.
  9. 03:28:760 (5,1,2,3,4,5) - Try this instead?
  10. 04:14:237 - Since there's a strong beat here, perhaps consider putting a hitcircle here and shorten the slider to the next red tick?
That's all I could find, hope I helped. :D
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