Got nothing to do, so I'll do M4M.
00:06:600 (1,2,3) - This pattern can be something like that:
00:31:823 to 00:32:587 - It needs notes here.00:33:543 (1) - Reduce the spinner's length to 00:34:880 , because it was too close to 00:35:454 (1) .00:43:670 (5) - Add a new combo here, and remove it to 00:44:817 (1) .00:49:212 (1,2,3) - Rotate them to -16° with the Selection Centre tick. If so, move 00:51:314 (4) to x:438 y:247. So that way, reaching to 00:51:314 (4) makes a flow.00:57:619 (1) - This having overlapped by 00:56:664 (5) makes it ugly. I suggest that you move it to x:264 y:45. Don't forget to move the notes, and sliders after this.01:01:250 (1) - Remove the new combo, and add it to 01:01:632 (2) . New combos are preferred when notes land on a white long tick.01:06:218 (1) - Same as 00:33:543 (1) . The next note is too close to the spinner. I suggest to reduce the length, or replace it by a slider.01:10:040 (1) - This note came out of nowhere. You just a jump, which in easy difficulties, you don't make jumps. It'll break the distance snap. I suggest to move 01:09:657 (4) to x:377 y:257.01:10:040 (1) - Remove the new combo, and add it to 01:10:613 (2) .01:12:333 (5) - This slider breaks the flow. Try to curve to make a blanket like this:
01:14:626 (2) - This note is too close to the previous note, which breaks the distance snap. Use the Distance Snap function, and move somewhere.01:19:594 (1) - It feels hard for an beginner player. Maybe replace it by a circle?01:23:607 (2) - Move this to x:252 y:187. It'll have a better flow.01:30:677 (3) - It's better when curve like that:
01:49:021 (3,4) - You can make a blanket with them. (https://osu.ppy.sh/wiki/Blanket_Combos)01:50:549 (1) - Is it a curve, or a wave? Try to redo this slider.01:53:607 (2,3) - You can make a blanket combo.
01:55:135 (4,1) - ^02:04:307 (1) - Reduce the spinner, replace it by a slider, since the next note is too close.02:22:651 (1) - ^02:25:708 (3,4) - Having two 1/2 slider next to each other makes it not easy for players. Try to make another.02:34:880 (4,1) - You can make a blanket combo with those two.02:36:027 (1) - Remove the new combo, and add it to 02:36:409 (2) .03:06:982 (3) - Add a new combo.03:06:982 (3) - Remove the second repeat. It feels like repeating the slider.03:23:415 (4) - Make the slider look-alike to 03:24:180 (5) , but flip horizontally, and vertically. So, make a copy-paste.03:28:384 (3,4) - Better if they make a blanket combo.03:50:931 (3) - This note is too far from 03:49:785 (2) . Move it closely to it.02:45:007 to 03:04:879 - That's a really long break! Try to add some notes. Maybe 02:54:561 to 03:03:733 , and a spinner that starts at 03:03:733 and that ends to 03:05:835 ?
- There's too much straight slider. They make the map not really beautiful. Next time, try to make beautiful sliders. This thread may help you t/37194 . And make the patterns original, like blankets.
- I think the slider velocity is too low, which makes the distance between two notes too close. Maybe the distance snap can be 1.1x, or make the slider velocity higher.
You can ask me questions if you want. Good Luck on ranking this map.
General
- Since you use a skin, add this code under Colours in all of your .osu files:
SliderBorder : 255,255,255
- I think that countdowns aren't worth it. Maybe disable it to all of your difficulties?
- According to the AiBat, the skin is missing some elements. You can use these elements from the osu! skin template, or make them.
approachcircle.png
reversearrow.png - I'm not sure about the timing, I think the offset is 294. Mainly, the chorus starts on a big white tick.
- The hitsounds volume are too loud. Put them somewhere at 50%~70%
Easy
- 00:00:486 (1) - Curve this slider, and move it around to x:423 y:111. It can be something like that: If so, move 00:02:014 (3) to x:193 y:238 to make the pattern curvy.SPOILER[img]http://puu.sh/8XcVU.jpg[spoilerbox]
- 00:03:543 (1) - This one can be a wave slider:
[spoilerbox]
272,304,6600,6,0,P|366:278|396:198,1,16000:02:778 (4,4,4) - It feels that claps doesn't belong here. I think 00:01:632 (2,2,2) should here claps.00:12:333 (1,2) - Move 00:12:333 (1) to x:213 y:209, and move 00:12:715 (2) to x:144 y:160. Move the second point of the slider to x:220 y:126, and the last one to x:287 y:170. This way, it'll have a beautiful blanket.00:16:536 (1) - To not get the little overlap, move first the slider to x:452 y:298, and move the second point to x:485 y:216. But you have to move 00:17:301 (2,3,4,5) somewhere else.00:28:384 (1) - Curve this slider to the right.00:31:059 (2) - You could make a blanket with 00:30:677 (1) :
371,150,7747,1,0,0:0:0:0:
303,106,8129,1,0,0:0:0:0:
00:31:823 to 00:32:587 - It needs notes here.00:33:543 (1) - Reduce the spinner's length to 00:34:880 , because it was too close to 00:35:454 (1) .00:43:670 (5) - Add a new combo here, and remove it to 00:44:817 (1) .00:49:212 (1,2,3) - Rotate them to -16° with the Selection Centre tick. If so, move 00:51:314 (4) to x:438 y:247. So that way, reaching to 00:51:314 (4) makes a flow.00:57:619 (1) - This having overlapped by 00:56:664 (5) makes it ugly. I suggest that you move it to x:264 y:45. Don't forget to move the notes, and sliders after this.01:01:250 (1) - Remove the new combo, and add it to 01:01:632 (2) . New combos are preferred when notes land on a white long tick.01:06:218 (1) - Same as 00:33:543 (1) . The next note is too close to the spinner. I suggest to reduce the length, or replace it by a slider.01:10:040 (1) - This note came out of nowhere. You just a jump, which in easy difficulties, you don't make jumps. It'll break the distance snap. I suggest to move 01:09:657 (4) to x:377 y:257.01:10:040 (1) - Remove the new combo, and add it to 01:10:613 (2) .01:12:333 (5) - This slider breaks the flow. Try to curve to make a blanket like this:
01:14:626 (2) - This note is too close to the previous note, which breaks the distance snap. Use the Distance Snap function, and move somewhere.01:19:594 (1) - It feels hard for an beginner player. Maybe replace it by a circle?01:23:607 (2) - Move this to x:252 y:187. It'll have a better flow.01:30:677 (3) - It's better when curve like that:
01:49:021 (3,4) - You can make a blanket with them. (https://osu.ppy.sh/wiki/Blanket_Combos)01:50:549 (1) - Is it a curve, or a wave? Try to redo this slider.01:53:607 (2,3) - You can make a blanket combo.
01:55:135 (4,1) - ^02:04:307 (1) - Reduce the spinner, replace it by a slider, since the next note is too close.02:22:651 (1) - ^02:25:708 (3,4) - Having two 1/2 slider next to each other makes it not easy for players. Try to make another.02:34:880 (4,1) - You can make a blanket combo with those two.02:36:027 (1) - Remove the new combo, and add it to 02:36:409 (2) .03:06:982 (3) - Add a new combo.03:06:982 (3) - Remove the second repeat. It feels like repeating the slider.03:23:415 (4) - Make the slider look-alike to 03:24:180 (5) , but flip horizontally, and vertically. So, make a copy-paste.03:28:384 (3,4) - Better if they make a blanket combo.03:50:931 (3) - This note is too far from 03:49:785 (2) . Move it closely to it.02:45:007 to 03:04:879 - That's a really long break! Try to add some notes. Maybe 02:54:561 to 03:03:733 , and a spinner that starts at 03:03:733 and that ends to 03:05:835 ?
- There's too much straight slider. They make the map not really beautiful. Next time, try to make beautiful sliders. This thread may help you t/37194 . And make the patterns original, like blankets.
- I think the slider velocity is too low, which makes the distance between two notes too close. Maybe the distance snap can be 1.1x, or make the slider velocity higher.
Soler's Normal
- 00:34:116 (1) - Try to paste this code in your .osu file. It'll make the slider symmetric on both sides:
184,180,34116,6,0,B|140:220|80:220|80:220|108:272|81:320|81:320|140:320|190:350,1,330,0|8,0:0|0:0,0:0:0:0:
- 01:01:250 (1) - Remove the new combo here, and add it to 01:02:014 (2) .
- 01:21:887 (2,3,4) - I suggest to change the pattern. It doesn't make a good flow.
- 01:44:435 (6) - Add a new combo, and remove it to 01:45:199 (1) .
- 01:45:199 (1) - Ctrl+J for a better flow.
- 01:58:193 (3) - Blanket it with the tail of 01:56:664 (1) ?
- 02:13:479 (5) - This note overlaps a bit 02:14:243 (7) . I suggest to move it somewhere else.
- 02:26:091 (5) - Move this to x:128 y:167. It'll make 02:24:944 (2,3,4,5) into a perfect parallelogram pattern. Also, it'll fix the distance between this and the next note.
- 04:03:925 (6) - Move this to x:420 y:209 for the same reason as in the previous suggestion.
Insane
- 00:01:250 (4) - Copy-paste 00:00:677 (2) , rotate it by 45°, and move it to x:253 y:235 to make a look-alike to 00:00:486 (1,2) pattern. Don't forget to remove the hitsound on the tail.
- 00:06:218 (4,5) - Move 00:06:218 (4) to x:211 y:109, and 00:06:409 (5) to x:101 y:142. It makes the pattern a bit beautiful.
- 00:08:893 (1) - Make the same pattern as you did with 00:08:129 (1,1) .
- 00:08:511 (1,1) - Remove the new combo.
- 00:13:097 (4) - Add a new combo. Make the slider straight, move the last point to x:275 y:140. It makes it better.
- 00:19:403 (6) - Try to make something like this:
- 00:37:364 (8) - Move this to x:290 y:240 to remain the distance.
- 00:47:874 (1,2,3,4,5,6,7,8,9,10) - Make the curve better. You could make a curve slider, and click on it, and do Compose->Convert slider to stream.
- 01:28:957 (7,8) - These cause the curve to break. Move them to make the curve perfect.
-I'm not really an expert in insane, but try to make more beautiful patterns, and try to avoid overlap (it's okay just a little). You can see and use map techniques by looking some in 61 .
Luna
- 00:06:791 (3) - Little thing. Move this to x:307 y:74, so it could be on the same line with 00:06:409 (1,2) .
- 00:09:657 (4) - Move this to x:280 y:58.
- 00:24:944 (9) - Remove the new combo, and add it to 00:25:517 (1) .
- 00:37:173 (4) - Add a new combo.
- 00:45:008 - Add a new combo.
- 00:46:345 (8) - ^
- 00:48:161 (4) - Woah, that jump. Put it closer to the previous note.
- 01:08:129 (3,4,5,6,7,8) - Make them more far.
- 01:10:995 (3,4,5,6,7,8) - ^
- 01:13:670 (1) - Make the same slider pattern as 01:14:243 (2) .
- 01:28:384 (4,5,6,1,2,3,4,5) - The three patterns are too far. Or, don't. It's playable when I test it.
- 01:39:657 (2,3,4,5,6,7) - Make a better polygon pattern by using the Create Polygon Circles (Ctrl+Shift+D).
You can ask me questions if you want. Good Luck on ranking this map.