2014-07-13 19:11 Garven: Hi
2014-07-13 19:11 inverness: omg its garven O.o
2014-07-13 19:11 inverness: how can i help you this morning? :3
2014-07-13 19:11 Garven: Apparently I'm getting dragged into your recent unrank haha
2014-07-13 19:11 Garven: I'm not exactly sure what's going on
2014-07-13 19:11 inverness: Oh,
2014-07-13 19:11 inverness: so um
2014-07-13 19:11 Garven: but the map isn't going to go anywhere until you at least address the unranking post.
2014-07-13 19:12 Garven: Right now all I see is some sarcastic "rip" post which makes me think you're just being an ass
2014-07-13 19:12 inverness: rip?
2014-07-13 19:12 Garven:
p/32315782014-07-13 19:13 inverness: uhh well that was just for the lulz
2014-07-13 19:13 inverness: in serious,
2014-07-13 19:13 inverness: i've asked like some bats and they're okay with the issue
2014-07-13 19:13 inverness: So here's the issue:
2014-07-13 19:14 Garven: From what I recall, peppy suggested that you make the curve on the problem sliders more rounded
2014-07-13 19:14 inverness:
http://puu.sh/aafpV/838a4b13fd.jpg A BAT says that this is unrankable due to covered sliderborder on the sliderhead
2014-07-13 19:14 Garven: It'll make the slider play the same but will look more readable
2014-07-13 19:14 inverness: yes
2014-07-13 19:15 inverness: Well the issue is this is actually readable enough
2014-07-13 19:15 inverness: problem*
2014-07-13 19:15 inverness: and relying on slider leniency nothing should become problem in playing this
2014-07-13 19:15 Garven: It's good practice to have the slider borders visible
2014-07-13 19:15 inverness: Huh?
2014-07-13 19:15 Garven: So if you could maybe alter the curve so that it's a bit further out but it will essentially play the same
2014-07-13 19:16 inverness: uh like how, I actually couldn't do anything much in altering the shape
2014-07-13 19:16 inverness: due to limited length in SV
2014-07-13 19:16 inverness: theres no way i can change it except making it ugly
2014-07-13 19:16 inverness: and really, no one is actually having any problem here unless some people
2014-07-13 19:17 inverness: which i see they're just way too cautious and relying on outdated ranking critera
2014-07-13 19:17 Garven: Sorry for trying to adhere to guidelines we've had for a long time
2014-07-13 19:17 Garven: But anyway
2014-07-13 19:18 Garven: A 5-second slider but the general illustration:
http://puu.sh/aafHy/c0b6542302.jpg2014-07-13 19:18 Garven: You can tell the direction it's going to go and the general playability won't really be effected
2014-07-13 19:19 inverness: Isn't the curve in my slider already show how the direction is going?
2014-07-13 19:20 inverness: it's like, spiral movement
2014-07-13 19:20 inverness: this does not affect general playability at all in first glance
2014-07-13 19:20 inverness: On most players.
2014-07-13 19:20 Garven: But it's so tight around the hitcircle itself that it's pretty much stopping all movement of the slider
2014-07-13 19:21 Garven: Which should make upper-level modders cautious since it's getting to the point of the buraiish stuff
2014-07-13 19:21 inverness: But it's visible enough to see the movements of the sliderball
2014-07-13 19:21 inverness: in which most players could easily follow
2014-07-13 19:21 Garven: I'm talking about the overall movement though
2014-07-13 19:22 Garven: With that slider, you're essentially pausing before the ball starts moving again
2014-07-13 19:22 Garven: Or at least that you'll have to move your cursor to follow it
2014-07-13 19:22 inverness: Yeah I see
2014-07-13 19:22 Garven: I'm sure with the area leniency people won't be missing, but it's similar in concept to having a crazy wiggle at the start before the slider moves again
2014-07-13 19:23 Garven: That's where I am coming from.
2014-07-13 19:23 inverness: Mh but I'm pretty sure most people wouldn't have any problem with it and they'll be like "what was that? oh i've passed it ok nvm"
2014-07-13 19:23 inverness: But
2014-07-13 19:23 Garven: You really don't want people asking that though
2014-07-13 19:23 Garven: That smells of a readability problem if that's happening.
2014-07-13 19:23 inverness: If the paused movement of the slider basically makes sense, why not
2014-07-13 19:23 inverness: ?
2014-07-13 19:24 inverness: Like i
2014-07-13 19:24 inverness: Like i'm pretty sure it is totaly readable (there's a wiggle in the sliderhead, hence you know what to do)
2014-07-13 19:24 inverness: Unlike burai sliedrs in which they're unreadable
2014-07-13 19:25 Garven: Well, the reason we frown on the extreme wiggles is because you don't know how long the wiggle effect is going to last.
2014-07-13 19:25 Garven: So I suppose you could argue that with the curve you have a better idea of how long it's going to last
2014-07-13 19:25 Garven: That said, I'd still like it to be expanded a little bit just for general reduction of 'wtf'
2014-07-13 19:26 inverness: Well here you can clearly see the csliderball is "revolving" the wiggle in a very obvious way
2014-07-13 19:26 Garven: Does that sound fair?
2014-07-13 19:26 inverness: Uh like how? I couldn't reproduce
2014-07-13 19:26 Garven: Can you /np the map?
2014-07-13 19:26 Garven: I don't even have it :U
2014-07-13 19:27 inverness: oh LOL i thought you were arguing about this along witht he map
2014-07-13 19:27 inverness: ACTION is editing [http://osu.ppy.sh/b/281918 Knife Party - Bonfire [Rage]]
2014-07-13 19:27 Garven: Nope
2014-07-13 19:27 Garven: I'm just talknig about the concepts of mapping
2014-07-13 19:27 Garven: Have a timestamp?
2014-07-13 19:27 Garven: I'm assuming in the hardest difficulty
2014-07-13 19:27 inverness: Well you had to look on the map in order to understand how the mapper---
2014-07-13 19:27 inverness: 00:55:182 (1) -
2014-07-13 19:27 inverness: yes, i nped the rage dif
2014-07-13 19:28 Garven: There are basics in mapping that apply to any map. You don't need musical context
2014-07-13 19:28 inverness: Sometimes you do
2014-07-13 19:28 inverness: Like for example you can't use wiggles everywhere you want
2014-07-13 19:28 inverness: Here I use it to follow the drill sound from the dubstep drop
2014-07-13 19:30 Garven: Couldn't you do something similar to 01:06:216 (1) - then?
2014-07-13 19:30 Garven: It'd make your map more consistent anyway
2014-07-13 19:30 inverness: I'd like some variations :I
2014-07-13 19:31 inverness: Like tell me you wouldn't like so much copy paste in shapes
2014-07-13 19:31 inverness: of the slider
2014-07-13 19:31 inverness: that's just uncreative
2014-07-13 19:31 Garven: 01:39:320 (1) - You sure about that?
2014-07-13 19:31 Garven: And you obviously don't know me
2014-07-13 19:31 inverness: It's well it's different
2014-07-13 19:31 Garven: I actually like copy/pasted stuff
2014-07-13 19:31 Garven: As long as the pasted pattern is actually good
2014-07-13 19:31 inverness: In fact I don't know a lot
2014-07-13 19:31 inverness: I can see
2014-07-13 19:32 inverness: But oh well what i mean by variations here is like
2014-07-13 19:32 Garven: I understand what you mean, don't worry
2014-07-13 19:32 inverness: I dont want to reuse 1 slider like so many times
2014-07-13 19:32 inverness:
2014-07-13 19:32 Garven: You can always... try to make similar ones but not actual copy/pastes you know
2014-07-13 19:32 inverness: Yeah
2014-07-13 19:33 Garven: You want to give a similar feeling at least without outright copy/pasting
2014-07-13 19:33 Garven: So using jumps in the same places as the music repeats etc.
2014-07-13 19:33 inverness: I see
2014-07-13 19:34 Garven: From what I see you have a good grasp on rhythm at least, which is refreshing
2014-07-13 19:34 inverness: I take that as a compliment
2014-07-13 19:34 Garven: I don't like the extended sliders everywhere, but everyone is doing it. #oldfartrage
2014-07-13 19:34 Garven: But yeah, honestly you use those wiggle sliders all over anyway. I don't see why having two more will break the feel of the map.
2014-07-13 19:35 inverness:
2014-07-13 19:35 Garven: If you used those spinny sliders -more- then I'd suggest you use them instead
2014-07-13 19:35 Garven: But since they are the minority, I'd say use more wiggles
2014-07-13 19:35 Garven: It'd fit more with the design of the verses too like at 02:01:389 (1) -
2014-07-13 19:36 inverness: Hmmm, their current presence is balanced enough imo
2014-07-13 19:36 inverness: And I prefer to use the wiggly sliders only at the drop
2014-07-13 19:37 Garven: The weird thing is that you didn't use the spinning slider at the same points in the song
2014-07-13 19:37 Garven: 00:55:182 (1) - This one is the start of the chorus
2014-07-13 19:37 Garven: When it happens again in the same chorus, it's a wiggle slider01:06:216 (1) -
2014-07-13 19:37 inverness: Hmm
2014-07-13 19:37 Garven: But then at the next one, you start with a wiggle
2014-07-13 19:37 Garven: 01:39:320 (1) -
2014-07-13 19:37 inverness: Maybe because I like it this way?
2014-07-13 19:37 Garven: And continue the wiggle 01:50:354 (1) -
2014-07-13 19:37 Garven: I'm just speaking from a consistency perspective here
2014-07-13 19:38 inverness: I can see that
2014-07-13 19:38 Garven: The second spinning slider isn't even at the same point in the song 01:42:078 (1) -
2014-07-13 19:38 Garven: So I don't even see what youre talking about with using it at the drop
2014-07-13 19:39 Garven: Anyway, I wasn't planning on modding this late today since I have stuff to do so uh
2014-07-13 19:39 inverness: But Irre asked you to give your opinions on the sliders only :S
2014-07-13 19:39 Garven: I'll just post this in the thread or something. Maybe we can continue later
2014-07-13 19:40 inverness: Sure thing
2014-07-13 19:40 Garven: I have a tendancy to mod more than just what was asked
2014-07-13 19:40 inverness: Thanks by the way
2014-07-13 19:40 Garven: Since getting the big picture helps a lot
2014-07-13 19:40 inverness: ah