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Nagarekawa Girls - Mirai Fanfare

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Total Posts
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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on October-07-14 at 11:15:38 PM

Artist: Nagarekawa Girls
Title: Mirai Fanfare
Source: 普通の女子校生が【ろこどる】やってみた。
Tags: Opening Futsuu no Joshikousei ga [Locodol] Yattemita. Misawa Sachika 三澤 紗千香 Itou Miku 伊藤美来 No Dap
BPM: 178
Filesize: 17120kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.62 stars, 110 notes)
  2. Insane (4.58 stars, 384 notes)
  3. No Dap's Hard (3.22 stars, 254 notes)
  4. Normal (2.04 stars, 158 notes)
Download: Nagarekawa Girls - Mirai Fanfare
Download: Nagarekawa Girls - Mirai Fanfare (no video)
Information: Scores/Beatmap Listing
---------------
What i Need:
New BG
New MP3 - Done
Metadata Check - Done
GDs? - Done
Thx to lightlance7 for video

Kibbleru inc.™
Kinshara
yey moe pink girl bg

Here's that link again: http://www.zerochan.net .3.
Fycho
[some metadata]
  1. source: 普通の女子校生が【ろこどる】やってみた。
  2. title: ミライファンファーレ
  3. artist: 流川ガールズ
  4. tags: Futsuu no Joshikousei ga [Locodol] Yattemita. Misawa Sachika 三澤 紗千香 Itou Miku 伊藤美来
  5. video if needed: http://puu.sh/a3Y8K/517ed332cc.rar
DeletedUser_3044645
Topic Starter
Kibbleru

Fycho wrote:

[some metadata]
  1. source: 普通の女子校生が【ろこどる】やってみた。
  2. title: ミライファンファーレ
  3. artist: 流川ガールズ
  4. tags: Futsuu no Joshikousei ga [Locodol] Yattemita. Misawa Sachika 三澤 紗千香 Itou Miku 伊藤美来
  5. video if needed: http://puu.sh/a3Y8K/517ed332cc.rar
perfect! just what i needed! thanks xD
Sellenite
Hi,m4m here

[Insane]
  1. 00:21:141 (5) - add normal-additions clap
  2. 00:24:006 (5,6) - how about change to a slider,I think it will more fit.like 00:34:792 (7) -
  3. 00:27:040 (1) - ctrl+g,better flow and fix the high jump with 00:27:377 (2) -
[No Dap's Hard]
  1. 00:33:613 (5) - add normal-additions clap and whistle
  2. 00:33:781 (1) - slider head cancel all hitsound,end add normal-additions clap and whistle01:04:118 (3) -
  3. 01:04:118 (3) - slider head also add normal-additions clap and whistle
  4. 01:17:601 (4) - ^
[Easy]
  1. 01:14:230 (2) - blanket
tags add your cp
beauty
Frey
[General]

Really nice beatmap. To be honest, it's hard to find something to mod.

I must give you a star, hope you get this map ranked! :)

[Esay]

00:28:725 (5) - For a better flow, how about moving it to X80 y248?

00:56:028 (3) - add NC?

01:02:096 (1,2) - I don't think the rhythm here is right, how about just using 1/1?

[Normal]

00:10:860 (1) - make a blanket with 00:10:186 (4) or move the white dot at x124 y364 in the slider to x140 y360?

00:37:320 (5,1) - The stack here makes it a bit confusing to play...Umm..but I have no idea how to fix it, sorry for this. :?

[No Dap's Hard]

00:13:219 (4) - How about this? (Using 1.5DS)

00:38:669 (4) - The DS here is not unfied. Is it on purpose?

00:54:848 (4,1) - To make it look good,I think you can move it to x256 y168(Just right a bit)

01:28:556 (1,2) - Well, for something different,you can stack (1) at 01:26:702 (3), and stack (2) at 01:26:534 (2)

[Insane]

00:53:500 (4) - Convert it to stream? I think there should be two circles, not a short slider.

01:18:107 (4) - Move it to x304 y215 for better flow

01:20:214 (7) - Add NC?

01:28:893 (2) - For a nicer appearance, move it to x120 y132 to make 01:28:051 (2,3,1,2) a parallelogram.

Poor mod, hope it helps. Good Luck! ;)
DeletedUser_3044645

Frey wrote:

[General]
[No Dap's Hard]

00:13:219 (4) - How about this? (Using 1.5DS) I don't hear anything at 00:13:388 - so I don't want to use circles there.

00:38:669 (4) - The DS here is not unfied. Is it on purpose? yes, its intentional

00:54:848 (4,1) - To make it look good,I think you can move it to x256 y168(Just right a bit) oops, ok fixed

01:28:556 (1,2) - Well, for something different,you can stack (1) at 01:26:702 (3), and stack (2) at 01:26:534 (2) DX I can't understand your point, but I don't think I want to fix this pattern yet..
Thanks for mod~

SPOILER
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244,204,61927,1,2,0:0:0:0:
160,252,62096,6,0,L|80:208,1,80,10|0,0:1|0:0,0:0:0:0:
20,148,62433,2,0,P|32:56|104:72,1,160,10|0,0:0|0:0,0:0:0:0:
148,124,62938,2,0,L|236:88,1,80,8|8,0:1|0:0,0:0:0:0:
312,60,63275,1,0,0:0:0:0:
275,176,63444,6,0,P|297:250|370:277,1,160,10|8,0:1|0:0,0:0:0:0:
460,244,63950,1,0,0:0:0:0:
484,152,64118,2,0,L|476:56,1,80,2|8,0:0|0:1,0:0:0:0:
386,0,64455,2,0,L|380:80,1,80,10|0,0:0|0:0,0:0:0:0:
308,216,64792,6,0,L|288:44,1,160,4|8,0:0|0:0,0:0:0:0:
196,120,65298,2,0,P|132:116|84:24,1,160,4|8,0:0|0:1,0:0:0:0:
28,140,65804,1,8,0:0:0:0:
80,240,65972,6,0,P|168:232|276:232,1,160,4|8,0:0|0:1,0:0:0:0:
352,228,66478,1,8,0:0:0:0:
436,328,66646,2,0,P|348:320|240:320,1,160,4|8,0:0|0:1,0:0:0:0:
188,360,67152,1,8,0:0:0:0:
96,336,67320,6,0,P|60:272|84:156,1,160,4|0,0:0|0:0,0:0:0:0:
132,116,67826,2,0,B|208:92|212:140|289:115,1,160,10|0,0:0|0:0,0:0:0:0:
427,51,68332,2,0,L|348:40,1,80,8|8,0:1|0:0,0:0:0:0:
252,24,68669,1,0,0:0:0:0:
304,128,68837,6,0,P|298:204|230:240,1,160,10|8,0:1|0:0,0:0:0:0:
104,92,69511,2,0,L|88:280,1,160,8|8,0:1|0:0,0:0:0:0:
60,344,70017,1,0,0:0:0:0:
60,344,70186,6,0,P|140:300|224:336,1,160,8|10,0:1|0:0,0:0:0:0:
288,360,70691,1,0,0:0:0:0:
340,276,70860,2,0,L|336:180,2,80,10|10|10,0:1|0:1|0:0,0:0:0:0:
388,360,71365,1,0,0:0:0:0:
388,360,71534,6,0,B|448:336|452:272|452:272|444:204,2,160,10|8|10,0:1|0:0|0:1,0:0:0:0:
300,320,72377,1,8,0:1:0:0:
232,252,72545,2,0,L|140:264,1,80,8|0,0:0|0:0,0:0:0:0:
56,332,72882,6,0,P|98:265|88:188,1,160,12|8,0:1|0:0,0:0:0:0:
8,104,73388,2,0,L|176:44,1,160,12|8,0:1|0:1,0:0:0:0:
248,20,73893,1,8,0:0:0:0:
396,140,74230,5,12,0:1:0:0:
448,220,74399,1,2,0:0:0:0:
404,308,74568,1,10,0:0:0:0:
312,332,74736,2,0,P|240:312|160:352,1,160,12|8,0:1|0:1,0:0:0:0:
165,346,75242,1,8,0:0:0:0:
68,180,75579,6,0,P|144:164|248:160,1,160,12|8,0:1|0:0,0:0:0:0:
320,160,76084,2,0,P|358:227|276:249,1,160,0|8,0:0|0:1,0:0:0:0:
212,324,76590,2,0,L|197:245,1,80,8|0,0:0|0:0,0:0:0:0:
122,137,76927,6,0,L|108:216,1,80,8|2,0:1|0:0,0:0:0:0:
88,308,77264,1,10,0:0:0:0:
160,372,77433,1,2,0:0:0:0:
240,320,77601,2,0,L|340:336,1,80,2|10,0:0|0:1,0:0:0:0:
412,360,77938,2,0,P|408:316|416:260,1,80,10|2,0:0|0:0,0:0:0:0:
489,149,78275,6,0,P|502:228|504:308,1,160,10|8,0:1|0:0,0:0:0:0:
375,203,78781,2,0,P|305:169|228:184,1,160,2|8,0:0|0:1,0:0:0:0:
156,248,79287,1,8,0:0:0:0:
80,176,79455,2,0,L|72:84,1,80,2|10,0:0|0:1,0:0:0:0:
256,192,79708,12,4,80972,0:0:0:0:
168,116,81309,5,10,0:0:0:0:
168,116,81478,2,0,P|191:192|194:272,1,160,4|8,0:0|0:1,0:0:0:0:
152,356,81983,1,10,0:0:0:0:
293,291,82152,6,0,B|331:275|331:275|387:259|442:300,1,160,4|8,0:0|0:1,0:0:0:0:
364,380,82657,1,10,0:0:0:0:
380,191,82826,2,0,P|387:116|318:87,1,160,4|8,0:0|0:1,0:0:0:0:
232,128,83332,2,0,L|216:76,2,40,8|8|8,0:1|0:1|0:1,0:0:0:0:
136,244,83669,6,0,L|110:168,1,80,4|0,0:0|0:0,0:0:0:0:
220,288,84006,1,0,0:0:0:0:
304,164,84174,5,4,0:0:0:0:
356,348,84511,1,4,0:0:0:0:
452,180,84848,6,0,L|444:52,1,120,4|0,0:0|0:0,0:0:0:0:
480,24,85186,2,0,L|488:112,1,80,0|0,0:0|0:0,0:0:0:0:
495,263,85523,6,0,P|443:207|367:220,1,160,4|4,0:0|0:0,0:0:0:0:
298,290,86028,2,0,P|240:286|200:244,1,120,4|0,0:0|0:0,0:0:0:0:
180,164,86365,5,2,0:0:0:0:
276,200,86534,1,2,0:0:0:0:
108,236,86702,1,2,0:0:0:0:
156,64,86871,1,2,0:0:0:0:
200,244,87208,5,2,0:0:0:0:
156,64,87545,1,2,0:0:0:0:
200,244,87882,5,2,0:0:0:0:
156,64,88051,1,2,0:0:0:0:
64,116,88219,2,0,L|12:128,2,40,8|8|8,0:1|0:1|0:1,0:0:0:0:
156,64,88556,5,4,0:0:0:0:
200,244,88893,1,4,0:0:0:0:
Number5
From your M4M queue~
[Easy]
I thought this like normal...
CS -1
00:47:938 (1) - Maybe too hard?

[Normal]
No issues~

[Hard]
00:04:118 (1,2,3,4) - Too hard in the song starting?

[Insane]
Sorry... I can't pass it...
Frey

No Dap wrote:

01:28:556 (1,2) - Well, for something different,you can stack (1) at 01:26:702 (3), and stack (2) at 01:26:534 (2) DX I can't understand your point, but I don't think I want to fix this pattern yet..
Though it's meaningless, I have to explain this.

I mean,move 01:28:556 (1) to x108 y236, and move 01:28:893 (2) to x276 y200.

sorry for my poor English.
sheela
Hey. M4M in your queue.

Easy

  1. 00:09:511 (3) - Maybe a blanket with the tail of 00:08:500 (2) ?
  2. 00:28:725 (5) - Move this to x:76 y:252 for a better flow.

Normal

  1. 00:06:815 (4) - Maybe make a blanket with the head of 00:07:489 (5) for a better appearance? But this suggestion make 00:06:815 (4,5) to be further to each other.
  2. 00:09:511 (3,4) - ^
  3. 00:27:714 (2,3) - ^
  4. 00:43:051 (5) - Make a perfect stack with the head of 00:43:219 (1) .
  5. 00:44:568 (1) - Move the last point to x:150 y:232 so it could be on the same line with 00:45:242 (2) .
  6. 01:24:174 (2) - Do the same thing as the suggestion above.

Insane

  1. 00:07:826 (2) - Make a mirror pattern by copy and paste 00:07:489 (1) and Ctrl + H and Ctrl + J, and place it where it was.

No Dap's Hard

  1. 00:06:141 (2) - Add a point at x:216 y:140 so it could have the same aspect as 00:06:815 (3) .
Well, that's all. Any questions can be ask on the forum PM or by poking me in-game. Good Luck on ranking this map. It should deserve a star.
SPOILER
WHAT IS THIS?

I might be blind.
Topic Starter
Kibbleru

Sellenite wrote:

Hi,m4m here

[Insane]
  1. 00:21:141 (5) - add normal-additions clap nice catch fix
  2. 00:24:006 (5,6) - how about change to a slider,I think it will more fit.like 00:34:792 (7) - mm i like it how it is :(
  3. 00:27:040 (1) - ctrl+g,better flow and fix the high jump with 00:27:377 (2) - hm good idea ok
[Easy]
  1. 01:14:230 (2) - blanket fix
tags add your cp im confused do i add "your cp" to tags o-o or something else?
beauty
ill get back to ur map soon! ty

Frey wrote:

[General]

Really nice beatmap. To be honest, it's hard to find something to mod.

I must give you a star, hope you get this map ranked! :)

[Esay] this essay xD

00:28:725 (5) - For a better flow, how about moving it to X80 y248? hmm i like the little zig zag thing tho i think it makes it more interesting to play

00:56:028 (3) - add NC? i will consider this but for now, i don't really want to small of a combo lol

01:02:096 (1,2) - I don't think the rhythm here is right, how about just using 1/1? ehh i c ur point but blah i don't really like 1/1 rhythms lel since i think they're boring :X

[Normal]

00:10:860 (1) - make a blanket with 00:10:186 (4) or move the white dot at x124 y364 in the slider to x140 y360? why i think this is fine owo

00:37:320 (5,1) - The stack here makes it a bit confusing to play...Umm..but I have no idea how to fix it, sorry for this. :? i think its fine o-o gotta make it a bit challenging for normal


[Insane]

00:53:500 (4) - Convert it to stream? I think there should be two circles, not a short slider. better emphasis for white tick

01:18:107 (4) - Move it to x304 y215 for better flow i don't think it really matters lol

01:20:214 (7) - Add NC?added on white tick instead

01:28:893 (2) - For a nicer appearance, move it to x120 y132 to make 01:28:051 (2,3,1,2) a parallelogram. uh ok fix i guess

Poor mod, hope it helps. Good Luck! ;)
ty for mod and star

Number5 wrote:

From your M4M queue~
[Easy]
I thought this like normal... maybe, it's a bit harder easy tho and spread should be fine
CS -1 err no that would ruin it since i made it originally with cs3
00:47:938 (1) - Maybe too hard? it's fine Oo it follows music and all u gotta do is hold it down anyway

[Normal]
No issues~

[Insane]
Sorry... I can't pass it...
ty for ur mod

sheela901 wrote:

Hey. M4M in your queue.

Easy

  1. 00:09:511 (3) - Maybe a blanket with the tail of 00:08:500 (2) ? nah i like it q:
  2. 00:28:725 (5) - Move this to x:76 y:252 for a better flow. as in preveious mod, i like the zigzag, makes it interesting

Normal

  1. 00:06:815 (4) - Maybe make a blanket with the head of 00:07:489 (5) for a better appearance? But this suggestion make 00:06:815 (4,5) to be further to each other. nah i like it how it is q:
  2. 00:09:511 (3,4) - ^
  3. 00:27:714 (2,3) - ^
  4. 00:43:051 (5) - Make a perfect stack with the head of 00:43:219 (1) . this is just an editor bug thing, stack leniency will fix
  5. 00:44:568 (1) - Move the last point to x:150 y:232 so it could be on the same line with 00:45:242 (2) . hmm i like it a bit off path so no change
  6. 01:24:174 (2) - Do the same thing as the suggestion above.

Insane

  1. 00:07:826 (2) - Make a mirror pattern by copy and paste 00:07:489 (1) and Ctrl + H and Ctrl + J, and place it where it was. ahh i like it like this :X
Well, that's all. Any questions can be ask on the forum PM or by poking me in-game. Good Luck on ranking this map. It should deserve a star.
SPOILER
WHAT IS THIS?

I might be blind.
lol im not sure, i think osu fked it up or something cuz i cant see it in the original image
ty for mod and star!

ill get back to all ur maps in a day or 2




got no dap to change something. pro. u can die in peace now q:
DeletedUser_3044645

sheela901 wrote:

No Dap's Hard

  1. 00:06:141 (2) - Add a point at x:216 y:140 so it could have the same aspect as 00:06:815 (3) .
Intentional
Sellenite
haha I mean add ‘’no dap‘’ in tags lol
Topic Starter
Kibbleru

Sellenite wrote:

haha I mean add ‘’no dap‘’ in tags lol
how could i have forgotten q-q

sorry mom
[ Joey ]
Hello Kibbleru! ~M4M~
Insane

Test Play: http://puu.sh/a907m/c2adc6e88f.osr
00:01:084 - Sounds like a spinner could start here
00:03:781 - Remove the NC here
00:18:276 (1,2) - I think this part should be hitcircles, because you used hitcircles here 00:02:938 - and it sounds the same. Maybe make some anti-jumps?
00:22:320 - 1/1 slider here to match 00:19:624 (4) - ?
00:34:371 - Should add a note here so it goes with the trumpets (I don't actually know what instrument that is but it sounds like trumpets xD)
00:54:848 (2,1) - Feels good if you stack these
01:06:815 - You should add a stream of drums here :D http://puu.sh/a8ZEE/1f4eca366b.jpg
00:37:995 (2,3) - I think you should spread these out more people don't read it as a 1/2 note spacing (That's what I did. ;_;)
Mom's Hard

00:10:691 (5,6,1) - Sounds good if you make all of this normal hitclaps (including the end of the slider)
You should add a note here 00:15:410 - and here 00:16:084 - . It would make it match your previous beat 00:13:556 (1,2,3) - because you added a note here 00:14:062 -
00:48:613 (1,1) - Interesting....idk if I like it or not lol
00:50:466 - Note should go here
00:51:309 (1,2) - These notes shouldn't be stacked. The beats are too heavy here
01:19:708 (1) - This slider should end here 01:20:298 - . 01:20:635 - 1/2 slider here. 01:20:972 - Hitcircle with finish here.
(Or if you want, make the slider end here 01:20:635 - . Either way, there needs to be a note on 01:20:972 - )
Normal

AI Mod says you have some distance snap errors. You might want to double check them.
00:02:601 (2) - I think this might be better as a hitcircle....idk though :P
00:04:624 - A note should be here. You miss a really big drum hit
Not much else I could find in this diff
Easy

Idk if it's because I'm bad at modding easy's. or if its just that perfect, but I couldn't find anything lol. I went over it multiple times. Very well done!

Really fun mapset! (I had trouble finding things to mod xD)
Shot ya a star ;)
Message me in game if you have any questions about my mod
Good luck!!
Sonnyc
SPOILER
21:05 No Dap: 모딩하시는김에
21:05 *No Dap is editing [http://osu.ppy.sh/b/454959 Nagaregawa Girls - Mirai Fanfare [No Dap's Hard]]
21:05 No Dap: ㄱㄱ
21:05 Sonnyc: ㅋ
21:05 Sonnyc: http://osu.ppy.sh/ss/1813429
21:06 Sonnyc: 저도 암걸린 기억이.
21:07 Sonnyc: 모딩큐 처리느 언제<<
21:07 No Dap: ㅋㅋㅋㅋㅋㅋ
21:07 No Dap: 신속한 irc모딩하죠
21:07 No Dap: 제난이도만
21:07 Sonnyc: 네 님꺼만
21:08 Sonnyc: 00:12:208 (1,3) - Not a perfect parallel
21:09 Sonnyc: 00:38:669 (4,5) - Check spacing
21:09 No Dap: ㅋㅋㅋㅋㅋㅋㅋㅋ
21:09 No Dap: 봐주세요
21:09 Sonnyc: 00:12:714 (3) - 이거 복붙해서 ctrl+shit+S로 0.5배 해서 (1) 자리에 놓으시면 끝이에요
21:09 No Dap: 수정
21:10 No Dap: 꼬리 한그리드 내리니까 대충된듯
21:10 Sonnyc: 키아이 휘슬 패턴 해설좀
21:11 No Dap: 저도모르겟음
21:11 Sonnyc: 01:22:657 (2,3) - 좀 흐름이 부자연스러운데 수정하시려면 해주세요
21:11 No Dap: 뭐지 이 ㅟ슬은
21:11 No Dap: 분명 제맵인데
21:12 Sonnyc: 01:09:511 (2,1) - 모르시면 이거 머리에도 휘슬 삽입이 좋을듯요
21:12 Sonnyc: 끝
IRC modded with No Dap. Feel free to feed me kudosu or not. Good luck~
DeletedUser_3044645
Fixed some from Joey's mod

and applied Sonnyc's suggestions

SPOILER
[HitObjects]
256,96,2264,5,12,0:1:0:0:
256,288,2601,1,12,0:1:0:0:
96,220,4118,6,0,L|80:168,2,40,0|8|8,0:0|0:0|0:0,0:0:0:0:
160,292,4455,1,8,0:0:0:0:
248,252,4624,2,0,L|292:248,1,40,8|8,0:3|0:3,0:0:0:0:
320,288,4792,2,0,L|372:276,1,40,8|8,0:0|0:0,0:0:0:0:
395,311,4961,2,0,P|384:272|382:232,1,80,8|8,0:3|0:3,0:0:0:0:
468,184,5298,2,0,P|396:204|320:132,1,160,4|8,0:0|0:1,0:0:0:0:
408,116,5804,5,8,0:0:0:0:
232,40,6141,2,0,L|216:232,1,160,10|8,0:1|0:0,0:0:0:0:
72,324,6815,2,0,P|65:240|48:160,1,160,10|8,0:1|0:0,0:0:0:0:
200,44,7489,2,0,P|244:36|296:36,1,80,10|8,0:1|0:1,0:0:0:0:
403,126,7826,2,0,P|364:120|324:120,1,80,8|0,0:0|0:0,0:0:0:0:
188,192,8163,6,0,P|176:256|252:320,1,160,10|8,0:1|0:0,0:0:0:0:
320,268,8669,1,0,0:0:0:0:
388,336,8837,2,0,P|426:347|465:346,1,80,8|8,0:1|0:1,0:0:0:0:
496,256,9174,2,0,P|488:216|488:152,1,80,10|2,0:0|0:0,0:0:0:0:
508,80,9511,6,0,P|461:142|384:151,1,160,8|10,0:1|0:0,0:0:0:0:
308,92,10017,1,0,0:0:0:0:
256,172,10186,2,0,L|243:251,1,80,10|0,0:1|0:0,0:0:0:0:
228,348,10523,1,10,0:0:0:0:
340,264,10691,1,2,0:0:0:0:
344,260,10775,1,2,0:0:0:0:
348,255,10860,6,0,P|387:258|422:278,1,80,4|0,0:0|0:0,0:0:0:0:
476,356,11197,2,0,P|459:277|466:198,2,160,10|8|10,0:0|0:1|0:0,0:0:0:0:
248,288,12208,6,0,L|148:304,1,80,10|0,0:1|0:0,0:0:0:0:
76,276,12545,1,8,0:0:0:0:
144,208,12714,2,0,L|324:180,1,160,10|0,0:1|0:0,0:0:0:0:
431,220,13219,2,0,L|360:256,1,80,10|0,0:0|0:0,0:0:0:0:
272,344,13556,6,0,P|227:281|150:282,1,160,2|8,0:0|0:0,0:0:0:0:
72,340,14062,1,0,0:0:0:0:
32,252,14230,2,0,L|24:144,1,80,8|8,0:1|0:1,0:0:0:0:
24,76,14568,1,8,0:0:0:0:
108,120,14736,1,0,0:0:0:0:
196,160,14905,6,0,P|280:152|336:88,1,160,10|10,0:1|0:0,0:0:0:0:
444,256,15579,2,0,P|360:264|304:328,1,160,10|10,0:1|0:0,0:0:0:0:
116,340,16253,5,10,0:1:0:0:
64,244,16421,1,10,0:1:0:0:
116,144,16590,1,10,0:1:0:0:
64,44,16759,1,10,0:1:0:0:
64,244,17096,5,10,0:1:0:0:
64,44,17433,1,10,0:1:0:0:
64,244,17770,5,10,0:1:0:0:
116,144,17938,1,10,0:1:0:0:
252,280,18275,6,0,L|248:332,2,40,2|2|2,0:0|0:0|0:0,0:0:0:0:
292,192,18613,2,0,L|288:152,2,40,2|2|2,0:0|0:0|0:0,0:0:0:0:
344,276,18950,5,12,0:1:0:0:
344,275,19118,2,0,P|383:278|420:294,1,80,0|8,0:0|0:1,0:0:0:0:
496,356,19455,1,0,0:0:0:0:
464,216,19624,2,0,P|454:136|455:56,1,160,8|8,0:1|0:1,0:0:0:0:
368,96,20129,1,0,0:0:0:0:
367,96,20298,6,0,P|328:96|291:82,1,80,10|0,0:1|0:0,0:0:0:0:
220,20,20635,1,8,0:1:0:0:
172,104,20804,2,0,L|188:200,1,80,0|8,0:0|0:1,0:0:0:0:
180,280,21141,2,0,L|160:328,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
264,236,21478,1,0,0:0:0:0:
336,300,21646,5,10,0:1:0:0:
336,300,21815,2,0,L|448:284,1,80,0|8,0:0|0:1,0:0:0:0:
484,356,22152,1,0,0:0:0:0:
483,355,22320,2,0,P|447:285|447:206,1,160,8|8,0:1|0:1,0:0:0:0:
504,128,22826,1,0,0:0:0:0:
428,68,22995,6,0,L|328:64,1,80,10|0,0:1|0:0,0:0:0:0:
224,155,23332,2,0,L|304:152,1,80,8|0,0:1|0:0,0:0:0:0:
400,148,23669,1,8,0:1:0:0:
348,228,23837,1,0,0:0:0:0:
348,228,24006,2,0,L|364:320,1,80,8|0,0:0|0:0,0:0:0:0:
452,340,24343,6,0,P|374:324|299:348,1,160,10|8,0:1|0:1,0:0:0:0:
204,352,24848,2,0,P|170:330|147:298,1,80,0|8,0:0|0:1,0:0:0:0:
116,208,25186,1,0,0:0:0:0:
56,284,25354,2,0,L|36:368,1,80,8|0,0:1|0:0,0:0:0:0:
8,208,25691,5,10,0:1:0:0:
8,208,25860,2,0,L|4:120,1,80,0|8,0:0|0:1,0:0:0:0:
4,32,26197,1,0,0:0:0:0:
84,84,26365,1,8,0:1:0:0:
168,36,26534,2,0,L|276:40,1,80,0|8,0:0|0:0,0:0:0:0:
324,100,26871,1,0,0:0:0:0:
272,224,27039,6,0,L|164:228,1,80,10|0,0:1|0:0,0:0:0:0:
116,288,27377,1,8,0:1:0:0:
192,344,27545,2,0,L|300:344,1,80,0|8,0:0|0:1,0:0:0:0:
344,284,27882,1,0,0:0:0:0:
412,352,28051,2,0,P|451:352|488:338,1,80,8|0,0:1|0:0,0:0:0:0:
512,240,28388,6,0,L|500:140,1,80,8|0,0:1|0:0,0:0:0:0:
425,36,28725,2,0,L|416:116,1,80,8|0,0:1|0:0,0:0:0:0:
412,212,29062,2,0,L|432:256,2,40,8|8|8,0:1|0:1|0:1,0:0:0:0:
332,160,29399,1,8,0:0:0:0:
332,160,29736,5,12,0:1:0:0:
276,240,29905,2,0,L|289:318,1,80,0|8,0:0|0:0,0:0:0:0:
200,180,30242,1,0,0:0:0:0:
148,260,30410,2,0,P|108:280|20:212,1,160,8|8,0:1|0:0,0:0:0:0:
8,128,30916,1,0,0:0:0:0:
88,76,31084,6,0,L|184:72,1,80,10|0,0:1|0:0,0:0:0:0:
248,132,31421,1,8,0:0:0:0:
320,68,31590,2,0,P|358:79|392:100,1,80,2|8,0:0|0:1,0:0:0:0:
436,184,31927,1,10,0:1:0:0:
376,260,32096,2,0,P|371:299|378:338,1,80,10|2,0:0|0:0,0:0:0:0:
464,300,32433,5,10,0:1:0:0:
376,260,32601,2,0,L|272:272,1,80,0|8,0:0|0:0,0:0:0:0:
224,332,32938,1,0,0:0:0:0:
136,292,33107,2,0,L|108:128,1,160,8|8,0:1|0:0,0:0:0:0:
96,40,33613,1,0,0:0:0:0:
188,72,33781,6,0,L|280:60,1,80,10|0,0:1|0:0,0:0:0:0:
415,138,34118,2,0,P|375:137|336:128,1,80,8|2,0:0|0:0,0:0:0:0:
267,61,34455,1,10,0:1:0:0:
224,148,34624,2,0,L|232:240,1,80,10|10,0:1|0:0,0:0:0:0:
240,324,34961,1,0,0:0:0:0:
336,244,35129,6,0,P|406:211|475:246,2,160,10|8|10,0:1|0:0|0:1,0:0:0:0:
336,340,35972,1,8,0:1:0:0:
240,324,36141,2,0,L|148:320,1,80,8|0,0:0|0:0,0:0:0:0:
64,332,36478,5,10,0:1:0:0:
64,331,36646,2,0,P|64:291|58:251,1,80,0|8,0:0|0:0,0:0:0:0:
0,176,36983,2,0,P|48:204|152:168,1,160,2|8,0:0|0:1,0:0:0:0:
204,104,37489,2,0,L|312:96,1,80,8|0,0:0|0:0,0:0:0:0:
380,92,37826,5,10,0:1:0:0:
336,176,37995,2,0,P|344:224|356:259,2,80,2|10|0,0:0|0:0|0:0,0:0:0:0:
380,92,38500,1,8,0:1:0:0:
452,156,38669,1,10,0:1:0:0:
492,244,38837,2,0,L|466:319,1,80,10|2,0:0|0:0,0:0:0:0:
352,296,39174,6,0,L|260:288,1,80,10|2,0:1|0:0,0:0:0:0:
200,224,39511,2,0,L|120:230,1,80,10|2,0:0|0:0,0:0:0:0:
40,280,39848,2,0,L|32:332,2,40,8|8|10,0:1|0:1|0:1,0:0:0:0:
124,332,40186,1,8,0:0:0:0:
216,308,40354,1,8,0:1:0:0:
216,308,40438,1,8,0:1:0:0:
216,308,40523,6,0,P|312:336|408:284,1,207.999990478516,4|8,0:0|0:0,0:0:0:0:
456,132,41534,1,8,0:1:0:0:
392,76,41702,1,8,0:1:0:0:
392,76,41787,1,8,0:1:0:0:
392,76,41871,6,0,L|176:92,1,207.999990478516,10|8,0:1|0:0,0:0:0:0:
100,96,42714,1,8,0:1:0:0:
16,240,43051,1,8,0:1:0:0:
16,240,43135,1,8,0:1:0:0:
16,239,43219,6,0,P|110:200|209:224,1,207.999990478516,10|8,0:1|0:0,0:0:0:0:
380,288,44230,2,0,L|388:224,1,51.999997619629,10|0,0:1|0:0,0:0:0:0:
364,156,44568,6,0,L|344:280,1,103.999995239258,10|0,0:1|0:0,0:0:0:0:
296,324,45073,1,2,0:0:0:0:
216,348,45242,2,0,L|152:356,1,51.999997619629,8|2,0:0|0:0,0:0:0:0:
112,265,45579,2,0,L|164:272,1,51.999997619629,10|2,0:1|0:0,0:0:0:0:
48,320,45916,6,0,P|68:256|68:212,1,103.999995239258,12|2,0:1|0:0,0:0:0:0:
40,92,46421,2,0,L|36:144,1,51.999997619629,2|8,0:0|0:0,0:0:0:0:
120,156,46759,2,0,L|171:148,1,51.999997619629,2|0,0:0|0:0,0:0:0:0:
228,88,47096,1,8,0:1:0:0:
228,87,47264,6,0,P|234:174|313:211,1,181.999991668702,10|0,0:1|0:0,0:0:0:0:
360,200,47938,6,0,B|380:164|380:164|416:156|432:116,2,90.0000034332277,4|4|4,0:0|0:0|0:0,0:0:0:0:
304,288,48613,6,0,B|272:276|272:276|240:300|188:290,1,120,8|0,0:1|0:0,0:0:0:0:
144,272,48950,6,0,B|176:236|176:236|228:260|272:220|272:220|308:236,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
391,284,49455,6,0,P|390:323|398:363,2,80,2|10|2,0:0|0:0|0:0,0:0:0:0:
480,248,49961,6,0,P|400:249|331:211,1,160,10|8,0:1|0:0,0:0:0:0:
196,72,50635,1,10,0:1:0:0:
136,148,50804,2,0,L|144:236,1,80,8|8,0:1|0:0,0:0:0:0:
152,324,51141,1,2,0:0:0:0:
272,264,51309,5,4,0:0:0:0:
272,264,51478,2,0,P|312:256|372:256,1,80,0|8,0:0|0:0,0:0:0:0:
416,324,51815,2,0,P|388:240|404:148,1,160,4|8,0:0|0:1,0:0:0:0:
448,92,52320,1,8,0:0:0:0:
360,48,52489,6,0,P|277:49|176:60,1,160,4|8,0:0|0:1,0:0:0:0:
104,64,52995,1,8,0:0:0:0:
48,160,53163,2,0,P|127:149|232:144,1,160,4|8,0:0|0:1,0:0:0:0:
304,144,53669,1,8,0:0:0:0:
304,144,53753,1,8,0:0:0:0:
304,144,53837,1,8,0:0:0:0:
208,272,54006,6,0,L|96:284,1,88.000002685547,12|0,0:0|0:0,0:0:0:0:
304,272,54343,2,0,L|416:284,1,88.000002685547,12|0,0:0|0:0,0:0:0:0:
256,204,54680,1,12,0:0:0:0:
256,68,54848,1,12,0:0:0:0:
256,68,55186,5,12,0:0:0:0:
80,116,55523,2,0,L|64:72,2,32,8|8|8,0:1|0:1|0:1,0:0:0:0:
124,200,55860,1,8,0:1:0:0:
200,140,56028,6,0,B|281:142|281:142|352:120,1,128,2|2,0:0|0:0,0:0:0:0:
420,140,56534,6,0,L|256:200,1,160,4|0,0:0|0:0,0:0:0:0:
184,240,57039,2,0,P|149:305|205:352,1,160,10|0,0:0|0:0,0:0:0:0:
276,288,57545,2,0,P|315:290|360:308,1,80,10|8,0:1|0:0,0:0:0:0:
456,372,57882,1,0,0:0:0:0:
456,372,58051,6,0,L|440:184,1,160,10|8,0:1|0:0,0:0:0:0:
428,116,58556,1,0,0:0:0:0:
276,176,58725,2,0,L|356:180,1,80,2|8,0:0|0:1,0:0:0:0:
368,276,59062,2,0,L|288:272,1,80,10|0,0:0|0:0,0:0:0:0:
192,276,59399,6,0,P|116:196|144:156,1,160,10|8,0:1|0:0,0:0:0:0:
196,100,59905,1,0,0:0:0:0:
196,100,60073,2,0,B|276:68|276:120|352:96,1,160,10|8,0:1|0:0,0:0:0:0:
436,48,60579,1,0,0:0:0:0:
436,48,60747,6,0,P|488:120|448:196,1,160,10|8,0:1|0:0,0:0:0:0:
372,184,61253,1,0,0:0:0:0:
320,264,61421,2,0,L|332:342,1,80,10|10,0:1|0:1,0:0:0:0:
244,204,61759,1,10,0:0:0:0:
244,204,61927,1,2,0:0:0:0:
160,252,62096,6,0,L|80:208,1,80,10|0,0:1|0:0,0:0:0:0:
20,148,62433,2,0,P|32:56|104:72,1,160,10|0,0:0|0:0,0:0:0:0:
148,124,62938,2,0,L|236:88,1,80,8|8,0:1|0:0,0:0:0:0:
312,60,63275,1,0,0:0:0:0:
275,176,63444,6,0,P|297:250|370:277,1,160,10|8,0:1|0:0,0:0:0:0:
460,244,63950,1,0,0:0:0:0:
484,152,64118,2,0,L|476:56,1,80,2|8,0:0|0:1,0:0:0:0:
386,0,64455,2,0,L|380:80,1,80,10|0,0:0|0:0,0:0:0:0:
308,216,64792,6,0,L|288:44,1,160,4|8,0:0|0:0,0:0:0:0:
196,120,65298,2,0,P|132:116|84:24,1,160,4|8,0:0|0:1,0:0:0:0:
28,140,65804,1,8,0:0:0:0:
80,240,65972,6,0,P|168:232|276:232,1,160,4|8,0:0|0:1,0:0:0:0:
352,228,66478,1,8,0:0:0:0:
436,328,66646,2,0,P|348:320|240:320,1,160,4|8,0:0|0:1,0:0:0:0:
188,360,67152,1,8,0:0:0:0:
96,336,67320,6,0,P|60:272|84:156,1,160,4|0,0:0|0:0,0:0:0:0:
132,116,67826,2,0,B|208:92|212:140|289:115,1,160,10|0,0:0|0:0,0:0:0:0:
427,51,68332,2,0,L|348:40,1,80,8|8,0:1|0:0,0:0:0:0:
252,24,68669,1,0,0:0:0:0:
304,128,68837,6,0,P|298:204|230:240,1,160,10|8,0:1|0:0,0:0:0:0:
104,92,69511,2,0,L|88:280,1,160,10|8,0:1|0:0,0:0:0:0:
60,344,70017,1,0,0:0:0:0:
60,344,70186,6,0,P|140:300|224:336,1,160,8|10,0:1|0:0,0:0:0:0:
288,360,70691,1,0,0:0:0:0:
340,276,70860,2,0,L|336:180,2,80,10|10|10,0:1|0:1|0:0,0:0:0:0:
388,360,71365,1,0,0:0:0:0:
388,360,71534,6,0,B|448:336|452:272|452:272|444:204,2,160,10|8|10,0:1|0:0|0:1,0:0:0:0:
300,320,72377,1,8,0:1:0:0:
232,252,72545,2,0,L|140:264,1,80,8|0,0:0|0:0,0:0:0:0:
56,332,72882,6,0,P|98:265|88:188,1,160,12|8,0:1|0:0,0:0:0:0:
8,104,73388,2,0,L|176:44,1,160,12|8,0:1|0:1,0:0:0:0:
248,20,73893,1,8,0:0:0:0:
396,140,74230,5,12,0:1:0:0:
448,220,74399,1,2,0:0:0:0:
404,308,74568,1,10,0:0:0:0:
312,332,74736,2,0,P|240:312|160:352,1,160,12|8,0:1|0:1,0:0:0:0:
165,346,75242,1,8,0:0:0:0:
68,180,75579,6,0,P|144:164|248:160,1,160,12|8,0:1|0:0,0:0:0:0:
320,160,76084,2,0,P|358:227|276:249,1,160,0|8,0:0|0:1,0:0:0:0:
212,324,76590,2,0,L|197:245,1,80,8|0,0:0|0:0,0:0:0:0:
122,137,76927,6,0,L|108:216,1,80,8|2,0:1|0:0,0:0:0:0:
88,308,77264,1,10,0:0:0:0:
160,372,77433,1,2,0:0:0:0:
240,320,77601,2,0,L|340:336,1,80,2|10,0:0|0:1,0:0:0:0:
412,360,77938,2,0,P|408:316|416:260,1,80,10|2,0:0|0:0,0:0:0:0:
489,149,78275,6,0,P|502:228|504:308,1,160,10|8,0:1|0:0,0:0:0:0:
375,203,78781,2,0,P|305:169|228:184,1,160,2|8,0:0|0:1,0:0:0:0:
156,248,79287,1,8,0:0:0:0:
80,176,79455,2,0,L|72:84,1,80,2|10,0:0|0:1,0:0:0:0:
256,192,79708,12,4,80972,0:0:0:0:
168,116,81309,5,10,0:0:0:0:
168,116,81478,2,0,P|191:192|194:272,1,160,4|8,0:0|0:1,0:0:0:0:
152,356,81983,1,10,0:0:0:0:
293,291,82152,6,0,B|331:275|331:275|387:259|442:300,1,160,4|8,0:0|0:1,0:0:0:0:
364,380,82657,1,10,0:0:0:0:
380,191,82826,2,0,P|387:116|318:87,1,160,4|8,0:0|0:1,0:0:0:0:
232,128,83332,2,0,L|216:76,2,40,8|8|8,0:1|0:1|0:1,0:0:0:0:
136,244,83669,6,0,L|110:168,1,80,4|0,0:0|0:0,0:0:0:0:
220,288,84006,1,0,0:0:0:0:
304,164,84174,5,4,0:0:0:0:
356,348,84511,1,4,0:0:0:0:
452,180,84848,6,0,L|444:52,1,120,4|0,0:0|0:0,0:0:0:0:
480,24,85186,2,0,L|488:112,1,80,0|0,0:0|0:0,0:0:0:0:
495,263,85523,6,0,P|443:207|367:220,1,160,4|4,0:0|0:0,0:0:0:0:
298,290,86028,2,0,P|240:286|200:244,1,120,4|0,0:0|0:0,0:0:0:0:
180,164,86365,5,2,0:0:0:0:
276,200,86534,1,2,0:0:0:0:
108,236,86702,1,2,0:0:0:0:
156,64,86871,1,2,0:0:0:0:
200,244,87208,5,2,0:0:0:0:
156,64,87545,1,2,0:0:0:0:
200,244,87882,5,2,0:0:0:0:
156,64,88051,1,2,0:0:0:0:
64,116,88219,2,0,L|12:128,2,40,8|8|8,0:1|0:1|0:1,0:0:0:0:
156,64,88556,5,4,0:0:0:0:
200,244,88893,1,4,0:0:0:0:
Ntasuto
Hiiiiiii o/

Mod for your M4M Q



General:
Inconsistent Kiai time: - No Dap's Hard : 1st Kiai 00:56:534 to 01:20:972

Easy:
SPOILER
General: -

00:31:084 (3,1) - make blanket a bit better better. Adjust slider(1)'s tail .
00:48:613 (1) - remove NC
00:49:624 (2) - add NC

Normal
SPOILER
General: -

00:06:478 (3,5) - unnecessary overlap
00:36:478 (3,4,5,1,2) - maybe do something to decrease the difficulty here? maybe replacing this 00:36:983 (4) - with a note @ 00:37:152 -
01:04:118 (5,1) - not appealing.
01:14:230 (3) - angle the slider so its head faces 01:14:736 (4)
01:22:152 (4,6) - not appealing. :(

No Dap's Hard
SPOILER
General:

00:32:433 (1) - remove NC 00:32:096 (5,1) - they are follow up beats
00:32:601 (2) - add NC . here start the vocal with new rhythm
00:45:579 (4,1) - Not appealing
00:47:096 (4,1,1,1,1,1,1) - O.O what's wit the color combo spam here? needs fix.
00:56:028 (1) - Remove NC
00:56:028 (1,1) - it would be much better if 00:56:534 (1) - would only overlap with the parallel part of 00:56:028 (1) - like this:

01:12:545 (3,1) - unnecessary overlap
01:24:848 (1,2) - Make (2) to be 100% aligned with 01:25:523 (1) - head. Don't know if you tried to already but its not :P and also make em perfectly parallel.
01:25:523 (1) - no need new combo here, its a follow up beat ,remove it

Insane

SPOILER
General: Check your single notes jumps overlaps. there are a lot and i cant really say which are intentional or not.

00:02:264 (1,2,1,2) - hardcore overlapping. 00:02:264 (1,2) - move these sliders, there is so much space :D
00:05:804 (1) - remove NC . the beat here is follow up. it feels that 00:05:298 (1,2,1) - must stay together ! :)
00:06:141 (2) - add NC
00:10:860 (1,3) - not appealing
00:32:096 (6,1,2) - bad flow imo.
00:40:523 (1,3) - make them overlap better . Like this maybe :

00:47:938 (1) - is this 1/16 tail snap legit ? you probably wanted it to end @ 00:48:107 - :P
00:49:455 (5) - add NC
00:49:961 (1) - remove NC
01:08:500 (6,1) - not so appealing
01:10:186 (1,2) - ^ ( even less appealing this . sr)

Good luck with your map. Hope it get's ranked asap :)

P.S.I liked the Song and Maps very much so i shot 2 stars ^^
DeletedUser_3044645
kiai :arrow: no need to be consistent with guest mapper's diff. I think mine makes sense, so I will use mine

fixed 1 thing

SPOILER
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Topic Starter
Kibbleru

[ Joey ] wrote:

Hello Kibbleru! ~M4M~
Insane

Test Play: http://puu.sh/a907m/c2adc6e88f.osr
00:01:084 - Sounds like a spinner could start here maybe but i don't really like adding spinners for just random stuff :/
00:03:781 - Remove the NC here its for readability
00:18:276 (1,2) - I think this part should be hitcircles, because you used hitcircles here 00:02:938 - and it sounds the same. Maybe make some anti-jumps? uhh yeah but sliders work too owo
00:22:320 - 1/1 slider here to match 00:19:624 (4) - ? i want some jumps
00:34:371 - Should add a note here so it goes with the trumpets (I don't actually know what instrument that is but it sounds like trumpets xD) that would be overmapping?
00:54:848 (2,1) - Feels good if you stack these maybe. but i already have an antijump anyway so i don't think it makes that big of a difference
01:06:815 - You should add a stream of drums here :D http://puu.sh/a8ZEE/1f4eca366b.jpg yeah but i dun wana ;w;
00:37:995 (2,3) - I think you should spread these out more people don't read it as a 1/2 note spacing (That's what I did. ;_;) added some NC for readability instead


AI Mod says you have some distance snap errors. You might want to double check them. ah they were just stacks that got fked up by an editor glitch
00:02:601 (2) - I think this might be better as a hitcircle....idk though :P i made this as a slider because i didn't want a 3/2 gap between objects which is awkward to play
00:04:624 - A note should be here. You miss a really big drum hit true o-o fixed
Not much else I could find in this diff[/notice]
Easy

Idk if it's because I'm bad at modding easy's. or if its just that perfect, but I couldn't find anything lol. I went over it multiple times. Very well done!

Really fun mapset! (I had trouble finding things to mod xD)
Shot ya a star ;)
Message me in game if you have any questions about my mod
Good luck!!
ty4mod and star



Ntasuto wrote:

Hiiiiiii o/

Mod for your M4M Q



General:
Inconsistent Kiai time: - No Dap's Hard : 1st Kiai 00:56:534 to 01:20:972

Easy:
SPOILER
General: -

00:31:084 (3,1) - make blanket a bit better better. Adjust slider(1)'s tail . fix
00:48:613 (1) - remove NC no for these, it follows my pattern
00:49:624 (2) - add NC

Normal
SPOILER
General: -

00:06:478 (3,5) - unnecessary overlap well, im not sure what "unappealing" means for u but i like like these overlaps
00:36:478 (3,4,5,1,2) - maybe do something to decrease the difficulty here? maybe replacing this 00:36:983 (4) - with a note @ 00:37:152 - i don't think its too hard Oo
01:04:118 (5,1) - not appealing.
01:14:230 (3) - angle the slider so its head faces 01:14:736 (4) bleh its fine atm
01:22:152 (4,6) - not appealing. :(


Insane

SPOILER
General: Check your single notes jumps overlaps. there are a lot and i cant really say which are intentional or not.

00:02:264 (1,2,1,2) - hardcore overlapping. 00:02:264 (1,2) - move these sliders, there is so much space :D i like this
00:05:804 (1) - remove NC . the beat here is follow up. it feels that 00:05:298 (1,2,1) - must stay together ! :) oh ur right
00:06:141 (2) - add NC nah
00:10:860 (1,3) - not appealing Oo i like it
00:32:096 (6,1,2) - bad flow imo. meh true but its fun to play
00:40:523 (1,3) - make them overlap better . Like this maybe : i like it how it is

00:47:938 (1) - is this 1/16 tail snap legit ? you probably wanted it to end @ 00:48:107 - :P LOL whoops
00:49:455 (5) - add NC nah
00:49:961 (1) - remove NC ^
01:08:500 (6,1) - not so appealing i like :(
01:10:186 (1,2) - ^ ( even less appealing this . sr) ^

Good luck with your map. Hope it get's ranked asap :)

P.S.I liked the Song and Maps very much so i shot 2 stars ^^
ty 4 mod and 2 stars!
Tari
cool.


[Easy]

  1. 00:10:860 (1) - I would make the start curve a little bit more, I understand what effect your trying to get with the slider, and thats to emphasize the trumpets, but as you can see the squiggly movement in the slider should last until the trumpet ends , which is not until 00:11:534 -
  2. 00:02:938 (2,3,) - For some strange reason I think 00:02:938 (2,3,) - is overmapped, there not really prominent sound to put notes on , there definitely a sound, but not enough to put notes on and considering this is an easy.
  3. 00:17:096 (2,3,4) - I would do the same slider shapes you did at 00:06:141 (2,3,4) - for some more structured designing, but since a break of consistent design is here to show transition, it might be good, your choice~
  4. 00:28:388 (1) - Add new combo here? and also the triangle in 00:28:388 (1,2,3) - , I always wondered why the triangle shape with the 3 notes formed doesn't match up with 00:27:039 (1,2,3) - , you could of improved triangle shape at 00:28:388 (1,2,3) - or you could make 00:27:039 (1,2,3) - just 1 slider and not need to add a combo at all.
  5. 00:39:174 (3) - Same as first suggestion, make it squiggle more? the trumpet still goes on.
  6. 00:50:635 (4) - Parts like these, make me curious why you don't do more red part sliders. but here http://puu.sh/abdMd.jpg
  7. 00:56:028 (3) - This slider touches 00:54:006 (1) - , which doesn't seem intentional.
  8. 01:14:230 (2) - Finish sounds better at the start than whistle.
  9. 01:20:972 - Kiai should end here.
  10. 01:23:669 (1) - I don't understand the point of making this slider such a weird shape? doesn't really show anything to be honest, but that seems fine I guess
[Normal]

  1. 00:07:489 (5) - You must like blankets alot if your going prioritize them over overlaps.
  2. 00:16:590 (2) - I would place them like : http://puu.sh/abeyv.jpg definitely flows better in my eyes.
  3. 00:28:388 (3) - Some of these blankets feel really "forced" they don't seem like something you did not intentionally.
  4. 00:42:292 - I would tone down on all the usage of red tick rhythms here, this part was suppose to calm and easy!
  5. 00:57:377 (2,3) - Why can't you just remove 3 and reverse 2? It's a simplified version, but it seems to do well here.
  6. 00:59:399 (1,2) - It would be nice if you could make these two sliders symmetrical, they both have "pon" sound in vocals :)
  7. 01:08:163 (2,3) - Same as 00:57:377 (2,3) -
[Hard]

  1. This diff is fine, just some little things.
  2. 00:32:938 (3) - Well, considering how you like to put jumps on this part of the music, I would place this above the previous slider rather than below.
  3. 01:01:421 (3,4,5) - It would be better to remove 4 and reverse 3 orz ><
  4. 01:27:882 (1,2) - Little confusing to play >< maybe place them somewhere else so people don't think its 1/2 apart when its 1/4 apart.
    Cool~
[Insane]

  1. 00:14:399 (5) - I would overlap this just slightly to make it more readable~
  2. 00:57:882 (5) - ^
  3. 00:57:545 (4) - The flow would be better if you placed the slider like this : http://puu.sh/abhOK.jpg
  4. 01:01:422 (1,2,3,4) - The flow here doesn't work as well as you thought, personally there should be a jump to 3. try something like this: ? http://puu.sh/abi7V.jpg
  5. 01:08:332 (5,6) - A slider would really fit the rhythm better in this part, try to place them like this : http://puu.sh/abigV.jpg that flows much better to me.
  6. 00:07:489 (1) - It would be better if you curved this down to connect it better with the next note.

star~
Topic Starter
Kibbleru

Tari wrote:

cool.


[Easy]

  1. 00:10:860 (1) - I would make the start curve a little bit more, I understand what effect your trying to get with the slider, and thats to emphasize the trumpets, but as you can see the squiggly movement in the slider should last until the trumpet ends , which is not until 00:11:534 - yeah but i don't have any ideas ;w; and for the slider shape stuff idk haha, i don't really try to shape the slider to match the music :/ i juts put whatever looks nice lol
  2. 00:02:938 (2,3,) - For some strange reason I think 00:02:938 (2,3,) - is overmapped, there not really prominent sound to put notes on , there definitely a sound, but not enough to put notes on and considering this is an easy. good point, i just removed this part
  3. 00:17:096 (2,3,4) - I would do the same slider shapes you did at 00:06:141 (2,3,4) - for some more structured designing, but since a break of consistent design is here to show transition, it might be good, your choice~ nah
  4. 00:28:388 (1) - Add new combo here? and also the triangle in 00:28:388 (1,2,3) - , I always wondered why the triangle shape with the 3 notes formed doesn't match up with 00:27:039 (1,2,3) - , you could of improved triangle shape at 00:28:388 (1,2,3) - or you could make 00:27:039 (1,2,3) - just 1 slider and not need to add a combo at all. im confused ;w; but i didn't want to nc to keep the consistency
  5. 00:39:174 (3) - Same as first suggestion, make it squiggle more? the trumpet still goes on. yeahh ^ no creativity lol
  6. 00:50:635 (4) - Parts like these, make me curious why you don't do more red part sliders. but here http://puu.sh/abdMd.jpg yeah again, i don't really think when i make my sliders lol fixed tho
  7. 00:56:028 (3) - This slider touches 00:54:006 (1) - , which doesn't seem intentional. whoops
  8. 01:14:230 (2) - Finish sounds better at the start than whistle. true!
  9. 01:20:972 - Kiai should end here. hm ur right ill fix other diffs too
  10. 01:23:669 (1) - I don't understand the point of making this slider such a weird shape? doesn't really show anything to be honest, but that seems fine I guess it looks cool tho ;w;
[Normal]

  1. 00:07:489 (5) - You must like blankets alot if your going prioritize them over overlaps. actually i kinda like this overlap idk why o_O but it doesn't interfere with readability so i don't see why not ;w;
  2. 00:16:590 (2) - I would place them like : http://puu.sh/abeyv.jpg definitely flows better in my eyes. mm i don't really like how that looks
  3. 00:28:388 (3) - Some of these blankets feel really "forced" they don't seem like something you did not intentionally. forced owo? im confused a bit lol
  4. 00:42:292 - I would tone down on all the usage of red tick rhythms here, this part was suppose to calm and easy! true ok
  5. 00:57:377 (2,3) - Why can't you just remove 3 and reverse 2? It's a simplified version, but it seems to do well here. hm i wanted to give some difficulty to this since my easy is a bit harder too
  6. 00:59:399 (1,2) - It would be nice if you could make these two sliders symmetrical, they both have "pon" sound in vocals :) ahh i don't like how that looks ;w; /me runs i'm not a big fan of symmetry /me runs
  7. 01:08:163 (2,3) - Same as 00:57:377 (2,3) -

[Insane]

  1. 00:14:399 (5) - I would overlap this just slightly to make it more readable~ stack leniency and the ar should make it plenty readable enough
  2. 00:57:882 (5) - ^
  3. 00:57:545 (4) - The flow would be better if you placed the slider like this : http://puu.sh/abhOK.jpg ehh not rly imo
  4. 01:01:422 (1,2,3,4) - The flow here doesn't work as well as you thought, personally there should be a jump to 3. try something like this: ? fixed it my own wayhttp://puu.sh/abi7V.jpg
  5. 01:08:332 (5,6) - A slider would really fit the rhythm better in this part, try to place them like this : http://puu.sh/abigV.jpg that flows much better to me. jumps <3
  6. 00:07:489 (1) - It would be better if you curved this down to connect it better with the next note. nah this is fine, i want it to be the same as 00:06:815 (1) - for a particular pattern

star~
ty for mod and star!

mod was very good im just a stubborn motherfawk
DeletedUser_3044645

Tari wrote:

[Hard]

  1. This diff is fine, just some little things.
  2. 00:32:938 (3) - Well, considering how you like to put jumps on this part of the music, I would place this above the previous slider rather than below. I like the current flow :3
  3. 01:01:421 (3,4,5) - It would be better to remove 4 and reverse 3 orz >< nice ><
  4. 01:27:882 (1,2) - Little confusing to play >< maybe place them somewhere else so people don't think its 1/2 apart when its 1/4 apart. I might fix this later. too demotivated to think of any other pattern right now..
    Cool~
Thanks for mod baka

SPOILER
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Prayer_old_1
Hi

Easy

clear

Norma

00:30:410 (3), 00:33:781 (4), 01:14:736 (4) - these sliders cover HP bar ;w;
00:41:871 (3) - try this or add note at 00:42:545
01:28:556 (1,2) - quite hard to know the timing for newbie players because of low AR. put a slider instead of circles

Hard

00:18:950 (1,2) - stack
00:20:129 (5,1) - ^
00:22:152 (3,4) -^
00:47:096 (4,1) - ^
01:22:826 (3) - better flow
01:24:848 (3) - remove NC

Insane

00:04:118 (1,2,3) - make distance between 2 and 3 larger. It can be confused as 1/4 beat. change like this?
00:10:691 - i think there should be a triplet. How about this pattern
00:19:624 (4) - beacause of 00:20:467 (2), up-moving seems better for flow
00:39:427 - add note
01:00:073 (1,3) - stack
01:15:242 (5) - make the end of slider and 01:15:579 (1) smoothier.
01:19:961 (1) - NC here instead of 01:20:298 (3)
01:24:174 (1,2) - pattern suggestion + 01:24:511 - NC here not to confuse 1/1 beat.
01:28:556 (1,2) - make distance larger please~

I hope these would be helpful Good luck!
DeletedUser_3044645
Fixed stack error only
SPOILER
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5298,-100,4,2,2,50,0,0
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85186,-100,4,2,2,65,0,0
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200,244,87208,5,2,0:0:0:0:
156,64,87545,1,2,0:0:0:0:
200,244,87882,5,2,0:0:0:0:
156,64,88051,1,2,0:0:0:0:
64,116,88219,2,0,L|12:128,2,40,8|8|8,0:1|0:1|0:1,0:0:0:0:
156,64,88556,5,4,0:0:0:0:
200,244,88893,1,4,0:0:0:0:
Topic Starter
Kibbleru

Prayer wrote:

Hi

Easy

clear

Norma

00:30:410 (3), 00:33:781 (4), 01:14:736 (4) - these sliders cover HP bar ;w; k fix
00:41:871 (3) - try this or add note at 00:42:545
changed my own way
01:28:556 (1,2) - quite hard to know the timing for newbie players because of low AR. put a slider instead of circles this should be fine


Insane

00:04:118 (1,2,3) - make distance between 2 and 3 larger. It can be confused as 1/4 beat. change like this? ok
00:10:691 - i think there should be a triplet. How about this pattern
nice! fix
00:19:624 (4) - beacause of 00:20:467 (2), up-moving seems better for flow lol they both flow pretty badly to me, so im gunna keep mine
00:39:427 - add note nah not too audible
01:00:073 (1,3) - stack this is just caused by an editor bug and stack leniency will fix
01:15:242 (5) - make the end of slider and 01:15:579 (1) smoothier. intentional, looks gud to me
01:19:961 (1) - NC here instead of 01:20:298 (3) that doesn't make too much sense
01:24:174 (1,2) - pattern suggestion + 01:24:511 - NC here not to confuse 1/1 beat. these should be fine since high ar
01:28:556 (1,2) - make distance larger please~

I hope these would be helpful Good luck!
mod was useful, thanks!
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK


Nyan~MOD
[Easy]
00:10:860 Suggestion


[Normal]
00:06:815 Improve your blanket


00:59:399 Improve your blanket

[Hard]
Nothing

That's All :)
Good Luck~
Topic Starter
Kibbleru
sry no changes
DeletedUser_3044645
Who requests a guest mapper to mod their map

I just did test play and pointing out stuff that I could not read and were bad rhythm to me

[Normal]
  1. 00:02:770 - is this even really needed? only causing confusion. Way better if you just make it a circle.
  2. 00:03:107 (3,4) - I wouldn't map these guitar, I couldn't tell what these were mapped to when I played it. those guitar are barely audible and should not be mapped to emphasize the previous 2 strong beats.
  3. 00:04:118 - I wouldn't map this either. Drum clearly starts at 00:04:287 -
    So this is what I would do
  4. 00:05:298 (1) - Please make this a circle. Why are you mapping 00:05:466 - ? no sound what so ever at all. feels extremely unnatural in game play
  5. 00:14:905 (1) - Any reason why you have a NC here? If for guitar, I don't think it's needed
  6. You mapped all melodies here 00:32:096 - 00:34:792 - and didn't map 00:39:006 - 00:39:680 - which are leading into the slow, calm part.
  7. 00:43:893 (2) - I think this looks better than a slightly curved slider.
  8. 00:53:669 (6) - I would also make this a circle to focus on melody and to emphasize the next pattern which are 00:54:006 -
  9. 00:56:028 - Maybe NC here? that's what I would do but I don't know if you would
  10. 01:04:792 - why whistle here and 01:05:298 - 01:05:972 - finish?
  11. 01:10:186 - 01:11:534 - these finish feels erratic, as you didn't do this in any other part
  12. 01:12:714 - I think you should map this vocal, cuz this vocal holds very long and is important in this part imo.
  13. 01:13:388 (2) - swap this whistle to finish? I did it on my diff, and I find it more fitting.
  14. 01:22:826 - Finish should be here but I don't know how your drum hitsound works
  15. 01:28:893 (2) - I think finish is too lousy here alone. Make it consistent with 01:28:556 (1) -. Either put finish or whistle for both :3
Topic Starter
Kibbleru

No Dap wrote:

Who requests a guest mapper to mod their map

I just did test play and pointing out stuff that I could not read and were bad rhythm to me

[Normal]
  1. 00:02:770 - is this even really needed? only causing confusion. Way better if you just make it a circle. true, fixed this part
  2. 00:03:107 (3,4) - I wouldn't map these guitar, I couldn't tell what these were mapped to when I played it. those guitar are barely audible and should not be mapped to emphasize the previous 2 strong beats. ^
  3. 00:04:118 - I wouldn't map this either. Drum clearly starts at 00:04:287 - ^
    So this is what I would do
  4. 00:05:298 (1) - Please make this a circle. Why are you mapping 00:05:466 - ? no sound what so ever at all. feels extremely unnatural in game play to bridge the gap, 3/2 are more awkward to play than 1/1 gap
  5. 00:14:905 (1) - Any reason why you have a NC here? If for guitar, I don't think it's needed mistakes were made
  6. You mapped all melodies here 00:32:096 - 00:34:792 - and didn't map 00:39:006 - 00:39:680 - which are leading into the slow, calm part. i these ones sounded kinda weak to me
  7. 00:43:893 (2) - I think this looks better than a slightly curved slider. ehh curved mine a bit more
  8. 00:53:669 (6) - I would also make this a circle to focus on melody and to emphasize the next pattern which are 00:54:006 - true enough
  9. 00:56:028 - Maybe NC here? that's what I would do but I don't know if you would hm sure
  10. 01:04:792 - why whistle here and 01:05:298 - 01:05:972 - finish? i dunno x_x
  11. 01:10:186 - 01:11:534 - these finish feels erratic, as you didn't do this in any other part they fit imo
  12. 01:12:714 - I think you should map this vocal, cuz this vocal holds very long and is important in this part imo. the finish is alot stronger
  13. 01:13:388 (2) - swap this whistle to finish? I did it on my diff, and I find it more fitting. it alrdy is?
  14. 01:22:826 - Finish should be here but I don't know how your drum hitsound works nah doesn't sound too good to me
  15. 01:28:893 (2) - I think finish is too lousy here alone. Make it consistent with 01:28:556 (1) -. Either put finish or whistle for both :3 ^ i think this is fine cuz i want the last note to be strong
pro got me to change quite a bit

pls go for bat
DeletedUser_3044645

Kibbleru wrote:

[Normal]
  1. 01:13:388 (2) - swap this whistle to finish? I did it on my diff, and I find it more fitting. it alrdy is?
my mistake i meant this 01:14:230 (3) -
Topic Starter
Kibbleru

No Dap wrote:

Kibbleru wrote:

[Normal]
  1. 01:13:388 (2) - swap this whistle to finish? I did it on my diff, and I find it more fitting. it alrdy is?
my mistake i meant this 01:14:230 (3) -
ok fix
Momochikun
On Insane, 00:47:938 (1,2,3) - this should be snapped on 1/6 or so. If you listen closely, you'll recognized that 00:48:444 (3) - is off beat.
Your preview time is also 1ms late, it should be 00:56:028 - instead ><
Good Luck with this ~ \o/
Topic Starter
Kibbleru
ok i also fixed it for no dap's diff
DeletedUser_3044645
no, its 3/4 and probably the reason it sounds off is because real time singing is never 100% correct with timing
- Yuuto -
open gd for mania diff ? owo

good luck with the mapset.
Yogurtt
wait is it too late to ask if i can make a guest diff? if not, can i make an osu!standard insane?
Topic Starter
Kibbleru
nah sry don't need any more gds for now
Jaltzu
EASY
01:18:950 (2,3) - Tweak this overlap
01:20:972 (1,2) - ↑↑

NORMAL
00:12:208 (3,4) - Slider 4 is kinda too curved for this overlap.
00:37:826 (1,2) - I would prefer these as a 3-point slider
00:56:028 (1) - No NC. Put it 00:55:860 (5) - instead
00:56:028 (1,1) - Same as the first one.
01:05:804 (3,4) - I think this would be better: 01:05:804 - circle / 01:05:972 - 01:06:309 slider / 01:06:478 - 01:06:646 - slider
01:22:152 (4,6) - Same as the first.

HARD
00:10:186 (3,4,5,6,1,2) - I think flow in this part could be improwed. You have to do fairly fast 'W' pattern. Maybe make it little bit straighter?
00:47:264 (1,1,1,1) - I think it's pointless to have this many NC in a row...

Can't help with insane... sorry

Pretty much ready for rank, for me.
DeletedUser_3044645
no change because I have no clue what you mean

Thanks for modding
Jaltzu

No Dap wrote:

no change because I have no clue what you mean

Thanks for modding
That W-pattern, right?
When playing, those notes make a shape, which resembles 'W'. => Basically 3 fast direction changes in flow. So, I think it would be better to adjust those notes so that the direction changes are not that sudden...
Not sure if this makes sense, or if it even is a good idea, though... :P
Topic Starter
Kibbleru
:(

Jaltzu wrote:

EASY
01:18:950 (2,3) - Tweak this overlap how and why? i think it looks fine
01:20:972 (1,2) - ↑↑

NORMAL
00:12:208 (3,4) - Slider 4 is kinda too curved for this overlap. what why?
00:37:826 (1,2) - I would prefer these as a 3-point slider nah
00:56:028 (1) - No NC. Put it 00:55:860 (5) - instead that makes no sense musically... NC to the music not to the patterns
00:56:028 (1,1) - Same as the first one.
01:05:804 (3,4) - I think this would be better: 01:05:804 - circle / 01:05:972 - 01:06:309 slider / 01:06:478 - 01:06:646 - slider my way works as well too
01:22:152 (4,6) - Same as the first.


Can't help with insane... sorry

Pretty much ready for rank, for me.
ty4mod
Ciyus Miapah
Kibbleru look this first!

/me runs

that's my fortune cookie

/me runs again

edit:
i can hear word "sekai" in 00:57:039 -

/me runs faaaaaaaaar away

edit 2nd:
okay lets begin this quickmod™ and I-Mod

btw i like BG, just it xD

[Insane]
whoa i love this diff, suitable for warming up my hard fingers to stream

00:10:691 (6) - im just hard to get this one maybe try this http://puu.sh/ardiJ/632748d512.jpg
00:12:208 (1,3,5) - mar curves a little in this sliders, seems it iwill be nicer
00:17:096 (1,2) - jumps so easy lol, make it like this http://puu.sh/ardtC/fd1450923c.jpg previous object 1.50x, next objects 1.10x) or stack it with 00:18:613 (2) -
00:30:747 (6,1) - i like this pattern http://puu.sh/ardFV/870e2f15f6.jpg, yea looks good http://puu.sh/ardJW/200b2c3877.jpg
00:51:225 - add circle and stack it in 00:51:309 (1) - jump stream. /me runs
00:53:163 (3,4,5,6,7) - i think pattern good like this http://puu.sh/ardXu/4c7249f0bc.jpg
00:54:848 (2) - umm stack with slider 1
01:20:214 (7,1,2) - i love this fuck :333333
01:23:163 (5) - try to add hitsound in here
01:26:871 (4,1,2) - add finish

okay im done, some suggestion just my taste of playing style, so you can ignore it if you didnt like it. and correctme if im wrong okay :) :) :)
see ya, i love u
Topic Starter
Kibbleru

Fort wrote:

Kibbleru look this first!

/me runs

that's my fortune cookie

/me runs again

edit:
i can hear word "sekai" in 00:57:039 -

/me runs faaaaaaaaar away

edit 2nd:
okay lets begin this quickmod™ and I-Mod

btw i like BG, just it xD

[Insane]
whoa i love this diff, suitable for warming up my hard fingers to stream lel

00:10:691 (6) - im just hard to get this one maybe try this http://puu.sh/ardiJ/632748d512.jpg i don't see how that helps owo
00:12:208 (1,3,5) - mar curves a little in this sliders, seems it iwill be nicer it looks nice without them too :I
00:17:096 (1,2) - jumps so easy lol, make it like this http://puu.sh/ardtC/fd1450923c.jpg previous object 1.50x, next objects 1.10x) or stack it with 00:18:613 (2) - it wasn't really intended to be a jump Oo and i don't see how u can make a jump with 1/1
00:30:747 (6,1) - i like this pattern http://puu.sh/ardFV/870e2f15f6.jpg, yea looks good http://puu.sh/ardJW/200b2c3877.jpg that would be way overmapped Oo
00:51:225 - add circle and stack it in 00:51:309 (1) - jump stream. /me runs ill consider this one, but personally, this note isn't very audible
00:53:163 (3,4,5,6,7) - i think pattern good like this http://puu.sh/ardXu/4c7249f0bc.jpg both way works owo
00:54:848 (2) - umm stack with slider 1 the way i have it is an antijump anyway and idk why but it feels better to me this way
01:20:214 (7,1,2) - i love this fuck :333333 lol
01:23:163 (5) - try to add hitsound in here whoops k
01:26:871 (4,1,2) - add finish finishes do certainly work here but the reason that i didn't is because it would be way too loud if i used this many finishes consecutively. so i used clap whistle instead

okay im done, some suggestion just my taste of playing style, so you can ignore it if you didnt like it. and correctme if im wrong okay :) :) :)
see ya, i love u

ty 4 mod <3
Ringating
from pm request (use the queue next time; it's good to have it bumped):

using that image you provided me, I replaced the pink part entirely (in order to ensure a uniform pink color) and applied some color smoothing filters to the rest of the image, then resized it and applied a slight color curve to buff contrast and saturation a bit. Here you go:
no kudosu
Topic Starter
Kibbleru

Ringating wrote:

from pm request (use the queue next time; it's good to have it bumped):

using that image you provided me, I replaced the pink part entirely (in order to ensure a uniform pink color) and applied some color smoothing filters to the rest of the image, then resized it and applied a slight color curve to buff contrast and saturation a bit. Here you go:
no kudosu
tyvm!
Lurei
Well, reviving map on your request (OMG, why this guy's avatar and maps are so gud?)
BTW, this mod will be a short one, 'cause map's good (I wanted to gift you a star, but map is in graveyard :( ).

[Easy]

  1. 00:04:118 (1,1) - Having them 1/2 a beat from each other makes them hard to hit. You may need to remove second slider and place a circle where it ends.
  2. 00:14:905 (3) - You may want to make this a curve slider and make a blanket with previous one (you might need to remap later).
  3. 00:17:770 (3) - A little recomendation: Don't put 1/2 sliders in Easy. Hard to read.
  4. 00:47:938 (1,1) - Hm... same as what I said first.
  5. 00:56:028 (3,1) - ^^
  6. 01:02:938 (2) - 1/2 slider in Easy...
  7. 01:06:983 (4) - ^^
  8. 01:18:950 (2,3,1,2,3,4) - Sliders with 1/2 beat of separation...
  9. 01:27:882 (4) - A last 1/2 slider...
[Normal]

  1. 00:06:478 (3,5) - Hm... the overlap isn't fully nice here.
  2. 00:41:871 (3) - You should curve this in the opposite direction to remove overlap and form a blanket with (2).
  3. 01:00:747 (3,4) - Try to improve the flow here (in other words, make [3]'s direction the same as [4]).
  4. 01:04:118 (5,1) - Overlapping sliders... maybe it'll be better if you curve (1) in the opposite direction?
I think Hard's good enough and Insane... well, I hate those 1/4 sliders, but that's it (I won't relase my rage here).

I... think I've fallen in love with your maps (okay, an exageration 8-) ).
Keep going on and good luck!
Nuolong
From mod queue

Easy
Play:8/10
00:18:275 (4) - Remove.
00:29:062 (6) - Add finish to slider butt
00:40:523 (1) - Finish to head
01:02:938 (2) - Move this away from 01:02:096 (1) - , because it makes beginners hit this note earlier than supposed to.
01:18:950 (2,3) - Make it look better, players playing easy would get confused.

Normal
Play:9/10
00:02:601 (2) - Make this a circle, or stack.
00:10:860 (1) - Finish on head

Hard
Play:8/10
00:17:096 (1,2,1,2) - These four notes-good spacing-but I've never seen this pattern before and it's not at all fun to play, in my opinion.
00:29:399 (4,1) - These are not good for stacking
00:40:354 (5,6,1) - I think this is the first time you stacked a triple, wanna maybe space them out a little? Like 00:40:354 (5) - to x:188,y:292 and 00:40:438 (6) - to x:200,y:300.
00:41:702 (3,4,1) - ^ Similar thing here.
00:43:051 (3,4,1) - ^
00:55:186 (1) - Properly stack
01:26:365 (1,2,3,4) - Square combo this
01:27:882 (1,2) - switch it up from ^ this change

That is all. If you found my mod nitpicky, that means your beatmap is wonderful!
Sorry, couldn't do insane.
Good Luck! :D
Topic Starter
Kibbleru
rip this got graved lol.

late atm will reply to mods tomorrow

LixRei wrote:

Well, reviving map on your request (OMG, why this guy's avatar and maps are so gud?)
BTW, this mod will be a short one, 'cause map's good (I wanted to gift you a star, but map is in graveyard :( ).

[Easy]

  1. 00:04:118 (1,1) - Having them 1/2 a beat from each other makes them hard to hit. You may need to remove second slider and place a circle where it ends. yes i'm aware that may be a bit much for an easy diff, but i honestly can't find a better alternative and i've seen some before on other easy diffs
  2. 00:14:905 (3) - You may want to make this a curve slider and make a blanket with previous one (you might need to remap later). nah i like what i have
  3. 00:17:770 (3) - A little recomendation: Don't put 1/2 sliders in Easy. Hard to read. why? i think it fits the song well too
  4. 00:47:938 (1,1) - Hm... same as what I said first. ^
  5. 00:56:028 (3,1) - ^^ ^
  6. 01:02:938 (2) - 1/2 slider in Easy... ^
  7. 01:06:983 (4) - ^^ k fixed this one
  8. 01:18:950 (2,3,1,2,3,4) - Sliders with 1/2 beat of separation... ^
  9. 01:27:882 (4) - A last 1/2 slider... ^
[Normal]

  1. 00:06:478 (3,5) - Hm... the overlap isn't fully nice here. i like it tho :o (ik i like weird stuff)
  2. 00:41:871 (3) - You should curve this in the opposite direction to remove overlap and form a blanket with (2). i like the overlap here
  3. 01:00:747 (3,4) - Try to improve the flow here (in other words, make [3]'s direction the same as [4]). doesn't rly matter, look at flow as a general direction, not specifically
  4. 01:04:118 (5,1) - Overlapping sliders... maybe it'll be better if you curve (1) in the opposite direction? ^
I think Hard's good enough and Insane... well, I hate those 1/4 sliders, but that's it (I won't relase my rage here).

I... think I've fallen in love with your maps (okay, an exageration 8-) ).
Keep going on and good luck!
ty4mod!


NolanM wrote:

From mod queue

Easy
Play:8/10
00:18:275 (4) - Remove. y? it's good trasition
00:29:062 (6) - Add finish to slider butt i don't hear any finish sounds in the music
00:40:523 (1) - Finish to head alrdy is
01:02:938 (2) - Move this away from 01:02:096 (1) - , because it makes beginners hit this note earlier than supposed to. ds'd it better?
01:18:950 (2,3) - Make it look better, players playing easy would get confused. adjusted a tiny bit.

Normal
Play:9/10
00:02:601 (2) - Make this a circle, or stack. i like the slider
00:10:860 (1) - Finish on head again, there already is one o_O


That is all. If you found my mod nitpicky, that means your beatmap is wonderful!
Sorry, couldn't do insane.
Good Luck! :D
ty 4 mod!
DeletedUser_3044645
SPOILER
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
Video,-148,"[Leopard-Raws] Futsuu no Joshikousei ga [Locodol] Yattemita. OP (TBS 1280x720 x264 AAC)~1.avi"
0,0,"mirai fanfaireasrsafsaga.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1422,337.078651685393,4,2,2,50,1,0
4118,-100,4,2,1,45,0,0
5298,-100,4,2,2,50,0,0
16253,-100,4,2,2,55,0,0
18275,-100,4,2,2,30,0,0
18950,-100,4,2,2,40,0,0
27039,-100,4,2,2,45,0,0
40522,-153.846153846154,4,2,2,40,0,0
47854,-153.846153846154,4,2,2,5,0,0
47938,-133.333333333333,4,2,2,55,0,0
48613,-100,4,2,2,55,0,0
48865,-100,4,2,2,5,0,0
48950,-83.3333333333333,4,2,2,55,0,0
49455,-100,4,2,2,55,0,0
54006,-90.9090909090909,4,2,2,55,0,0
55186,-100,4,2,2,55,0,0
55523,-125,4,2,2,45,0,0
56534,-100,4,2,2,70,0,1
79708,-100,4,2,2,5,0,1
80972,-100,4,2,2,65,0,0
86281,-100,4,2,2,5,0,0
86365,-100,4,2,2,65,0,0


[Colours]
Combo1 : 79,105,227
Combo2 : 254,224,243
Combo3 : 254,112,165
Combo4 : 173,204,250

[HitObjects]
256,96,2264,5,12,0:1:0:0:
256,288,2601,1,12,0:1:0:0:
192,252,4118,6,0,L|176:200,2,40,0|8|8,0:0|0:0|0:0,0:0:0:0:
248,320,4455,1,8,0:0:0:0:
320,284,4624,2,0,L|360:292,3,40,8|8|8|8,0:3|0:3|0:0|0:0,0:0:0:0:
395,311,4961,2,0,P|384:272|382:232,1,80,8|8,0:3|0:3,0:0:0:0:
468,184,5298,6,0,P|396:204|320:132,1,160,4|8,0:0|0:1,0:0:0:0:
408,116,5804,1,8,0:0:0:0:
232,40,6141,2,0,L|216:232,1,160,10|8,0:1|0:0,0:0:0:0:
72,324,6815,2,0,P|65:240|48:160,1,160,10|8,0:1|0:0,0:0:0:0:
200,44,7489,2,0,P|244:36|296:36,1,80,10|8,0:1|0:1,0:0:0:0:
356,128,7826,2,0,P|317:122|277:122,1,80,8|0,0:0|0:0,0:0:0:0:
188,192,8163,6,0,P|176:256|252:320,1,160,10|8,0:1|0:0,0:0:0:0:
312,280,8669,1,0,0:0:0:0:
360,344,8837,2,0,P|398:355|437:354,1,80,8|8,0:1|0:1,0:0:0:0:
476,280,9174,2,0,P|468:240|468:176,1,80,10|2,0:0|0:0,0:0:0:0:
508,108,9511,6,0,P|461:170|384:179,1,160,8|10,0:1|0:0,0:0:0:0:
316,132,10017,1,0,0:0:0:0:
264,192,10186,2,0,P|252:232|251:271,1,80,10|0,0:1|0:0,0:0:0:0:
260,352,10523,1,10,0:0:0:0:
340,292,10691,1,2,0:0:0:0:
340,292,10775,1,2,0:0:0:0:
340,292,10860,6,0,P|379:295|414:315,1,80,4|0,0:0|0:0,0:0:0:0:
460,372,11197,2,0,P|443:293|450:214,2,160,10|8|10,0:0|0:1|0:0,0:0:0:0:
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200,40,88556,5,4,0:0:0:0:
320,216,88893,1,4,0:0:0:0:
Xinely
hi Kibbleru ~ as m4m here




  • General
  1. remove widescreen support here since you don't use SB for this map
  2. remove drum-hitwhistle, normal-hitwhistle and normal-hitwhistle2 here since their sound are same as soft-default whistle. i know the usage but it would be better to remove them for reduce the size and arrange with SC:xx(example S:C4 and chaged all normal-hitclap etc to have same number) instead


  • Easy
  1. 00:02:770 - unnecessary greenline here
  2. 00:04:118 (1,1) - for me this rhythms are too hard for Easy because the 1/2 gap. imo you can make easier rhythm here w/o ignore the cymbal http://puu.sh/bHL15/dcaac85edb.jpg
  3. 00:08:500 (2,3) - try make (3) blanketing with (2) altho not really perfect blanket? imo the design a little bit messy here
  4. 00:10:860 (1) - nazi, could you move the 4th node to 408,44 so the flow a little bit more easier to follow here
  5. 00:18:275 (4) - i would say to remove this slider for a break after 1/2 slider in previous. perhaps some newbie would be confuse because it
  6. 00:28:725 (5) - nazi but imo the flow could improve with move to 80,248
  7. 00:36:478 (3) - imo the curve here is too curving, flow seems broken here. http://puu.sh/bHLPk/229385878d.jpg
  8. 00:40:523 (1) - i would say to avoid inconsistency spacing here. you can make blanket with consistent spacing here http://puu.sh/bHLYw/48beb73dc0.jpg
  9. 00:40:523 (1,2,1,2) - i don't get why inconsistency spacing are needed here. imo you should make it consistently
  10. 00:47:938 (1) - i really don't agree with this because this is Easy diff. for easy diff you musn't follow the music if the music is too hard to map. the easiest way is remove the slider and use circle 00:47:938 -
  11. 00:56:028 (3) - well, i would to avoid 1/2 gap on easy diff with a kinda high bpm here. how about remove it and use circle only at 00:56:028 - ?
  12. 01:01:084 (2) - nazi, since the previous slider has curve before. i would say to remove the centre node on (2) slider here. imo the a little curve to upward makes messy pattern here
  13. 01:02:433 - imo the trumpet has high pitch here so you should map this one. so 01:02:096 (1,2) - change with http://puu.sh/bHMpe/9a33b43548.jpg
  14. 01:06:983 (4) - change the clap into whistle instead? i just hear trumpet here
  15. 01:12:882 (1) - imo the curve on this slider is too weird when we see the next slider here. i would say remove the centre node so we get the straight one instead
  16. 01:14:230 (2) - change the finish on tail with clap. the music is only a drum here
  17. from 01:18:950 - until 01:21:478 (2) - please avoid all 1/2 gaps here. i'm sure these ones are too hard for Easy
  18. 01:27:208 (2,3) - i hope you can change these circles with a slider since the notes are mapped red tick here. usually some of newbies are confuse with this. slider would be easier here
  19. 01:28:556 (1,2) - ^


  • Normal
  1. 00:06:478 (3,5) - i'm sad with this overlap, please avoid as you can ,_,
  2. 00:18:275 (6,1) - the design looks a little bit bad and messy here. how about http://puu.sh/bHN5D/58ca38fcba.jpg instead?
  3. 00:23:500 (5,6) - imo these rhythm could to be easier here. how about 1/2 slider repeat start from 00:23:669 - ?
  4. 00:32:938 (2) - perhaps remove this circle. imo the rhythms kinda long here
  5. 00:35:804 (2,3) - the design looks so bad here. try at least use blanket or something ,_,
  6. 00:47:938 (1) - the finishes volume too loud for me. i would say 45% here
  7. 00:57:545 - if you follow(map) the red here because vocal, it feels so weird when you skip 00:57:882 - this one. i would say 00:57:377 (2,3) - change to 1/1 slider here
  8. 00:59:399 (1,2) - where is the blanket from (1)'s tail to (2)'s head? seems untidy here ,_,
  9. 01:02:601 - i would say to map this red tick instead 01:02:938 - because the trumpet sound. the 01:02:938 - only has vocal here as i heard
  10. 01:04:118 (5,1) - actually i don't really like overlap when it works for 1/1 gap Q_Q, maybe avoid it?
  11. 01:20:972 (1,2,3,4,5,6) - i and Hinsvar agreed, these rhythms are kinda hard for Normal diff. please make it easier C:


  • Hard
  1. AR8 is too fast here imo when the AR Normal is 5. 7,5 or 7,7 instead?
  2. 00:06:815 (4) - nazi, but i would say to remove the curve on centre. so it would have same flow with previous slider
  3. 00:07:489 (5,6) - nazi again but i would say again both centre nodes. so the flow would be more neutral http://puu.sh/bHQiF/3b5ef738a6.jpg
  4. 00:18:950 - until 00:29:399 - why dont use lower the SV here? the music part become calm so imo 1,0x SV here is too fast
  5. still on this part, imo calm part is needed at least a break 1/1 here. try remove 00:21:478 (5) - and 00:25:860 - make break here. remove the slider (2) and add note to 00:26:028 - instead
  6. 00:25:017 - the music is kinda loud here. map with slider's head instead tail here to emphasize it more ,_,
  7. 00:38:332 - imo the musics are weak here. some of them have faint sound here. perhaps it would be nice to make empty here
  8. 00:44:568 (1) - sorry but i kinda dislike this overlap. move to 328,136 for avoid it?
  9. 00:59:399 (1) - imo this slider doesn't make any pattern here so the design could improve lot here, try http://puu.sh/bHQPp/9b16af67de.jpg ?
  10. 01:04:792 (1,2,1,3) - most of their finisher are too loud here. perhaps you need to arrange their volume so it would be hear nicely here
  11. 01:15:579 (1,2) - the different of curve level here are too high. it looked bad for me X_X (sorry can't give screenshot because my internet become drop)
  12. 01:16:927 (1,2) - try make them into 1/2 slider repeat? imo the SV is fast here so a little bit hard to catch
  13. 01:28:556 (1) - imo when the previous slider's flow on upward and going to upward again for this circle a little bit hard to read for me. move to 176,272?


  • Insane
  1. 00:02:601 (1) - a little bit blunt and hard to read here. i would say NC for easier or change another overlap here
  2. 00:04:202 (2) - a little bit hard of 1/4 here. the musics are still calm so please use small distance instead
  3. 00:05:298 (1,2) - swap NC instead. i almost read (2) as 1/2 here
  4. 00:19:455 (3) - imo the music become calm again so please avoid a huge jump. move to 48,232 feels nice here
  5. 00:18:950 - same as Hard, why don't use lower SV here
  6. 00:24:680 (2) - here too.. forced jump. i would say 84,236 for better flow too
  7. 00:35:972 (3) - imo make a little bit more consistent with 00:36:141 (4,5) - would be better. move (3) to 248,360?
  8. 00:45:579 (3) - nazi, move to 304,220 so the flow would be more structured
  9. 00:47:938 (1,2,3) - try make easier jumps here? imo a little bit hard from (1) to (2) here, http://puu.sh/bHS9n/3c88dda60b.jpg
  10. 01:00:073 (1,3) - very nazi, but they have different 1 x axis here /runs, also imo 01:00:410 (3) - you can make better flow with move the tail around 120,144 here
  11. 01:02:938 (4) - nazi again but imo the flow would be better when move this one to 424,276 and 01:03:107 (5) - 436,168 for this one
  12. 01:28:219 (3) - nazi, but try use volume 35% here? the claps are too loud for me here

fixed those red mentions, try find 2 mods again and call me back
DeletedUser_3044645

Xinely wrote:

hi Kibbleru ~ as m4m here


  • Hard
  1. AR8 is too fast here imo when the AR Normal is 5. 7,5 or 7,7 instead? ok
  2. 00:06:815 (4) - nazi, but i would say to remove the curve on centre. so it would have same flow with previous slider it flows fine
  3. 00:07:489 (5,6) - nazi again but i would say again both centre nodes. so the flow would be more neutral http://puu.sh/bHQiF/3b5ef738a6.jpg they flow fine
  4. 00:18:950 - until 00:29:399 - why dont use lower the SV here? the music part become calm so imo 1,0x SV here is too fast never thought of this part like that... I think there isn't much deference in the music for an SV change
  5. still on this part, imo calm part is needed at least a break 1/1 here. try remove 00:21:478 (5) - and 00:25:860 - make break here. remove the slider (2) and add note to 00:26:028 - instead I tried your suggestions, but those empty gap felt very awkward in gameplay
  6. 00:25:017 - the music is kinda loud here. map with slider's head instead tail here to emphasize it more ,_, that sound is not dominant at all, besides I'm mapping to vocal most of the time
  7. 00:38:332 - imo the musics are weak here. some of them have faint sound here. perhaps it would be nice to make empty here I disagree
  8. 00:44:568 (1) - sorry but i kinda dislike this overlap. move to 328,136 for avoid it? well, I like it
  9. 00:59:399 (1) - imo this slider doesn't make any pattern here so the design could improve lot here, try http://puu.sh/bHQPp/9b16af67de.jpg ? yours works, but so does mine
  10. 01:04:792 (1,2,1,3) - most of their finisher are too loud here. perhaps you need to arrange their volume so it would be hear nicely here which is exactly what i want
  11. 01:15:579 (1,2) - the different of curve level here are too high. it looked bad for me X_X (sorry can't give screenshot because my internet become drop)
    I think it looks fine
  12. 01:16:927 (1,2) - try make them into 1/2 slider repeat? imo the SV is fast here so a little bit hard to catch that works too, but too much work is needed for a reason that is not reasonable for me.
  13. 01:28:556 (1) - imo when the previous slider's flow on upward and going to upward again for this circle a little bit hard to read for me. move to 176,272? fixed my own way
SPOILER
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112,152,46759,2,0,L|163:144,1,51.999997619629,2|0,0:0|0:0,0:0:0:0:
216,92,47096,1,8,0:1:0:0:
216,92,47264,6,0,P|222:179|301:216,1,181.999991668702,10|0,0:1|0:0,0:0:0:0:
348,208,47938,6,0,B|364:176|364:176|400:168|416:132,2,90.0000034332277,4|4|4,0:0|0:0|0:0,0:0:0:0:
304,288,48613,6,0,B|272:276|272:276|240:300|188:290,1,120,8|0,0:1|0:0,0:0:0:0:
144,272,48950,6,0,B|176:236|176:236|228:260|272:220|272:220|308:236,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
391,284,49455,6,0,P|390:323|398:363,2,80,2|10|2,0:0|0:0|0:0,0:0:0:0:
464,244,49961,2,0,P|384:245|315:207,1,160,10|8,0:1|0:0,0:0:0:0:
184,88,50635,1,10,0:1:0:0:
136,152,50804,2,0,L|144:240,1,80,8|8,0:1|0:0,0:0:0:0:
176,304,51141,1,2,0:0:0:0:
272,264,51309,5,4,0:0:0:0:
272,264,51478,2,0,P|312:256|372:256,1,80,0|8,0:0|0:0,0:0:0:0:
416,320,51815,2,0,P|388:236|404:144,1,160,4|8,0:0|0:1,0:0:0:0:
440,84,52320,1,8,0:0:0:0:
360,48,52489,6,0,P|277:49|176:60,1,160,4|8,0:0|0:1,0:0:0:0:
104,64,52995,1,8,0:0:0:0:
48,160,53163,2,0,P|127:149|232:144,1,160,4|8,0:0|0:1,0:0:0:0:
304,144,53669,1,8,0:0:0:0:
304,144,53753,1,8,0:0:0:0:
304,144,53837,1,8,0:0:0:0:
208,272,54006,6,0,L|96:284,1,88.000002685547,12|0,0:0|0:0,0:0:0:0:
304,272,54343,2,0,L|416:284,1,88.000002685547,12|0,0:0|0:0,0:0:0:0:
256,204,54680,1,12,0:0:0:0:
256,68,54848,1,12,0:0:0:0:
260,72,55186,5,12,0:0:0:0:
88,120,55523,2,0,L|72:76,2,32,8|8|8,0:1|0:1|0:1,0:0:0:0:
136,188,55860,1,8,0:1:0:0:
200,140,56028,6,0,B|281:142|281:142|352:120,1,128,2|2,0:0|0:0,0:0:0:0:
420,140,56534,6,0,L|256:200,1,160,4|0,0:0|0:0,0:0:0:0:
200,240,57039,2,0,P|165:305|221:352,1,160,10|0,0:0|0:0,0:0:0:0:
288,304,57545,2,0,P|327:306|372:324,1,80,10|8,0:1|0:0,0:0:0:0:
444,376,57882,1,0,0:0:0:0:
444,376,58051,6,0,L|428:188,1,160,10|8,0:1|0:0,0:0:0:0:
412,136,58556,1,0,0:0:0:0:
348,184,58725,2,0,P|304:184|268:180,1,80,2|8,0:0|0:1,0:0:0:0:
280,268,59062,2,0,P|320:265|360:272,1,80,10|0,0:0|0:0,0:0:0:0:
212,312,59399,6,0,P|136:232|164:192,1,160,10|8,0:1|0:0,0:0:0:0:
200,136,59905,1,0,0:0:0:0:
200,136,60073,2,0,B|280:104|280:156|356:132,1,160,10|8,0:1|0:0,0:0:0:0:
428,88,60579,1,0,0:0:0:0:
428,88,60747,6,0,P|480:160|440:236,1,160,10|8,0:1|0:0,0:0:0:0:
380,208,61253,1,0,0:0:0:0:
336,276,61421,2,0,L|356:368,2,80,10|10|10,0:1|0:1|0:0,0:0:0:0:
268,228,61927,1,2,0:0:0:0:
200,272,62096,6,0,P|167:252|112:232,1,80,10|0,0:1|0:0,0:0:0:0:
64,200,62433,2,0,P|56:112|140:92,1,160,10|0,0:0|0:0,0:0:0:0:
180,120,62938,2,0,P|216:112|268:84,1,80,8|8,0:1|0:0,0:0:0:0:
320,52,63275,1,0,0:0:0:0:
324,136,63444,6,0,P|346:210|419:237,1,160,10|8,0:1|0:0,0:0:0:0:
468,172,63950,1,0,0:0:0:0:
468,172,64118,2,0,P|465:129|460:76,1,80,2|8,0:0|0:1,0:0:0:0:
386,0,64455,2,0,P|384:40|380:80,1,80,10|0,0:0|0:0,0:0:0:0:
308,216,64792,6,0,L|288:44,1,160,4|8,0:0|0:0,0:0:0:0:
196,120,65298,2,0,P|132:116|84:24,1,160,4|8,0:0|0:1,0:0:0:0:
12,128,65804,1,8,0:0:0:0:
80,240,65972,6,0,P|168:232|276:232,1,160,4|8,0:0|0:1,0:0:0:0:
352,228,66478,1,8,0:0:0:0:
436,328,66646,2,0,P|348:320|240:320,1,160,4|8,0:0|0:1,0:0:0:0:
188,360,67152,1,8,0:0:0:0:
96,336,67320,6,0,P|60:272|84:156,1,160,4|0,0:0|0:0,0:0:0:0:
119,133,67826,2,0,B|195:109|199:157|276:132,1,160,10|0,0:0|0:0,0:0:0:0:
364,100,68332,2,0,P|337:70|299:45,1,80,8|8,0:1|0:0,0:0:0:0:
232,60,68669,1,0,0:0:0:0:
276,132,68837,6,0,P|264:216|192:264,1,160,10|8,0:1|0:0,0:0:0:0:
136,192,69343,1,0,0:0:0:0:
136,192,69511,2,0,P|128:271|132:351,1,160,10|8,0:1|0:0,0:0:0:0:
56,316,70017,1,0,0:0:0:0:
56,316,70186,6,0,P|128:268|220:308,1,160,8|10,0:1|0:0,0:0:0:0:
260,332,70691,1,0,0:0:0:0:
316,272,70860,2,0,L|312:176,2,80,10|10|10,0:1|0:1|0:0,0:0:0:0:
372,336,71365,1,0,0:0:0:0:
372,336,71534,6,0,B|432:312|436:248|436:248|428:180,2,160,10|8|10,0:1|0:0|0:1,0:0:0:0:
288,328,72377,1,8,0:1:0:0:
224,276,72545,2,0,P|179:277|132:288,1,80,8|0,0:0|0:0,0:0:0:0:
60,332,72882,6,0,P|102:265|92:188,1,160,12|8,0:1|0:0,0:0:0:0:
8,104,73388,2,0,L|176:44,1,160,12|8,0:1|0:1,0:0:0:0:
248,20,73893,1,8,0:0:0:0:
396,140,74230,5,12,0:1:0:0:
448,220,74399,1,2,0:0:0:0:
404,308,74568,1,10,0:0:0:0:
312,332,74736,2,0,P|240:312|160:352,1,160,12|8,0:1|0:1,0:0:0:0:
165,346,75242,1,8,0:0:0:0:
68,180,75579,6,0,P|144:164|248:160,1,160,12|8,0:1|0:0,0:0:0:0:
304,164,76084,2,0,P|342:231|260:253,1,160,0|8,0:0|0:1,0:0:0:0:
220,320,76590,2,0,P|208:284|205:241,1,80,8|0,0:0|0:0,0:0:0:0:
136,164,76927,6,0,L|122:243,1,80,8|2,0:1|0:0,0:0:0:0:
88,312,77264,1,10,0:0:0:0:
152,360,77433,1,2,0:0:0:0:
220,320,77601,2,0,L|320:336,1,80,2|10,0:0|0:1,0:0:0:0:
380,368,77938,2,0,P|376:324|384:268,1,80,10|2,0:0|0:0,0:0:0:0:
452,168,78275,6,0,P|465:247|456:328,1,160,10|8,0:1|0:0,0:0:0:0:
384,216,78781,2,0,P|314:182|237:197,1,160,2|8,0:0|0:1,0:0:0:0:
200,276,79287,1,8,0:0:0:0:
256,340,79455,2,0,P|295:347|335:346,1,80,2|10,0:0|0:1,0:0:0:0:
256,192,79708,12,4,80972,0:0:0:0:
168,116,81309,5,10,0:0:0:0:
168,116,81478,2,0,P|191:192|194:272,1,160,4|8,0:0|0:1,0:0:0:0:
160,352,81983,1,10,0:0:0:0:
264,304,82152,6,0,B|302:288|302:288|358:272|413:313,1,160,4|8,0:0|0:1,0:0:0:0:
480,360,82657,1,10,0:0:0:0:
488,280,82826,2,0,P|472:208|468:104,1,160,4|8,0:0|0:1,0:0:0:0:
404,72,83332,2,0,L|388:20,2,40,8|8|8,0:1|0:1|0:1,0:0:0:0:
352,136,83669,6,0,L|264:116,1,80,4|0,0:0|0:0,0:0:0:0:
216,64,84006,1,0,0:0:0:0:
160,152,84174,5,4,0:0:0:0:
228,320,84511,1,4,0:0:0:0:
160,152,84848,6,0,P|248:124|316:144,1,160,4|0,0:0|0:0,0:0:0:0:
368,192,85354,1,0,0:0:0:0:
412,256,85523,6,0,P|348:240|264:284,1,160,4|4,0:0|0:0,0:0:0:0:
224,348,86028,2,0,P|166:344|126:302,1,120,4|0,0:0|0:0,0:0:0:0:
108,264,86365,5,2,0:0:0:0:
108,264,86534,2,0,L|16:256,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
220,156,87208,5,2,0:0:0:0:
332,292,87545,1,2,0:0:0:0:
356,148,87882,5,2,0:0:0:0:
248,248,88051,1,2,0:0:0:0:
220,156,88219,2,0,L|212:104,2,40,8|8|8,0:1|0:1|0:1,0:0:0:0:
248,248,88556,5,4,0:0:0:0:
432,192,88893,1,4,0:0:0:0:
Topic Starter
Kibbleru

Xinely wrote:

hi Kibbleru ~ as m4m here




  • General
  1. remove widescreen support here since you don't use SB for this map k
  2. remove drum-hitwhistle, normal-hitwhistle and normal-hitwhistle2 here since their sound are same as soft-default whistle. i know the usage but it would be better to remove them for reduce the size and arrange with SC:xx(example S:C4 and chaged all normal-hitclap etc to have same number) instead in all honesty, my way is fine, if i were to use the timing points, i would just need to use so many timing points which i don't like to do ;w;. but yeah the way i applied the HS shouldn't be too much of a problem. the small .wav file doesnt affect too much of the file size anyway. edit: confirmed with garven (scroll down a bit lol)


  • Easy
  1. 00:02:770 - unnecessary greenline here removed
  2. 00:04:118 (1,1) - for me this rhythms are too hard for Easy because the 1/2 gap. imo you can make easier rhythm here w/o ignore the cymbal http://puu.sh/bHL15/dcaac85edb.jpg fixed ALL 1/2s in this difficulty
  3. 00:08:500 (2,3) - try make (3) blanketing with (2) altho not really perfect blanket? imo the design a little bit messy here i like it atm ;w;
  4. 00:10:860 (1) - nazi, could you move the 4th node to 408,44 so the flow a little bit more easier to follow here eh i don't really like that method for waves, i prefer the z pattern
  5. 00:18:275 (4) - i would say to remove this slider for a break after 1/2 slider in previous. perhaps some newbie would be confuse because it done
  6. 00:28:725 (5) - nazi but imo the flow could improve with move to 80,248 i like the zig zag
  7. 00:36:478 (3) - imo the curve here is too curving, flow seems broken here. http://puu.sh/bHLPk/229385878d.jpg fix
  8. 00:40:523 (1) - i would say to avoid inconsistency spacing here. you can make blanket with consistent spacing here http://puu.sh/bHLYw/48beb73dc0.jpg[/color]
  9. 00:40:523 (1,2,1,2) - i don't get why inconsistency spacing are needed here. imo you should make it consistently
  10. 00:47:938 (1) - i really don't agree with this because this is Easy diff. for easy diff you musn't follow the music if the music is too hard to map. the easiest way is remove the slider and use circle 00:47:938 - did something
  11. 00:56:028 (3) - well, i would to avoid 1/2 gap on easy diff with a kinda high bpm here. how about remove it and use circle only at 00:56:028 - ? did something
  12. 01:01:084 (2) - nazi, since the previous slider has curve before. i would say to remove the centre node on (2) slider here. imo the a little curve to upward makes messy pattern here i just curved it aLOT less
  13. 01:02:433 - imo the trumpet has high pitch here so you should map this one. so 01:02:096 (1,2) - change with http://puu.sh/bHMpe/9a33b43548.jpg yeah agree, the rhythm was kinda awkward anyway
  14. 01:06:983 (4) - change the clap into whistle instead? i just hear trumpet here applied both
  15. 01:12:882 (1) - imo the curve on this slider is too weird when we see the next slider here. i would say remove the centre node so we get the straight one instead curved less, i don't quite like the straight slider.
  16. 01:14:230 (2) - change the finish on tail with clap. the music is only a drum here yep
  17. from 01:18:950 - until 01:21:478 (2) - please avoid all 1/2 gaps here. i'm sure these ones are too hard for Easy yep
  18. 01:27:208 (2,3) - i hope you can change these circles with a slider since the notes are mapped red tick here. usually some of newbies are confuse with this. slider would be easier here i think these are fine tbh, there isnt anything you would be confused with in the music. only clear strong beats.
  19. 01:28:556 (1,2) - ^

got something to do, will apply the rest when i get back


  • Normal
  1. 00:06:478 (3,5) - i'm sad with this overlap, please avoid as you can ,_, kay
  2. 00:18:275 (6,1) - the design looks a little bit bad and messy here. how about http://puu.sh/bHN5D/58ca38fcba.jpg instead? curves fix everything right
  3. 00:23:500 (5,6) - imo these rhythm could to be easier here. how about 1/2 slider repeat start from 00:23:669 - ? uh ok
  4. 00:32:938 (2) - perhaps remove this circle. imo the rhythms kinda long here done
  5. 00:35:804 (2,3) - the design looks so bad here. try at least use blanket or something ,_, fix
  6. 00:47:938 (1) - the finishes volume too loud for me. i would say 45% here fix
  7. 00:57:545 - if you follow(map) the red here because vocal, it feels so weird when you skip 00:57:882 - this one. i would say 00:57:377 (2,3) - change to 1/1 slider here fix
  8. 00:59:399 (1,2) - where is the blanket from (1)'s tail to (2)'s head? seems untidy here ,_, i like this :(
  9. 01:02:601 - i would say to map this red tick instead 01:02:938 - because the trumpet sound. the 01:02:938 - only has vocal here as i heard but the trumpet starts at where the slider tail is o-o, sry i don't really have a better way that that
  10. 01:04:118 (5,1) - actually i don't really like overlap when it works for 1/1 gap Q_Q, maybe avoid it? wat D: i like this so much ;w;
  11. 01:20:972 (1,2,3,4,5,6) - i and Hinsvar agreed, these rhythms are kinda hard for Normal diff. please make it easier C: after much thought, hopefully its better now


  • Insane
  1. 00:02:601 (1) - a little bit blunt and hard to read here. i would say NC for easier or change another overlap here fix
  2. 00:04:202 (2) - a little bit hard of 1/4 here. the musics are still calm so please use small distance instead ah but imo the drums really stand out here so i wanted it with a bit of impact moved it down slightly tho
  3. 00:05:298 (1,2) - swap NC instead. i almost read (2) as 1/2 here fix
  4. 00:19:455 (3) - imo the music become calm again so please avoid a huge jump. move to 48,232 feels nice here fix
  5. 00:18:950 - same as Hard, why don't use lower SV here eh i don't wana use too many sv changes :I not the biggest fan for them lol.
  6. 00:24:680 (2) - here too.. forced jump. i would say 84,236 for better flow too i generally made it smaller but i really like to keep this :(
  7. 00:35:972 (3) - imo make a little bit more consistent with 00:36:141 (4,5) - would be better. move (3) to 248,360? k yeah did something like that
  8. 00:45:579 (3) - nazi, move to 304,220 so the flow would be more structured i like the zig zag ;w;
  9. 00:47:938 (1,2,3) - try make easier jumps here? imo a little bit hard from (1) to (2) here, http://puu.sh/bHS9n/3c88dda60b.jpg fix
  10. 01:00:073 (1,3) - very nazi, but they have different 1 x axis here /runs, also imo 01:00:410 (3) - you can make better flow with move the tail around 120,144 here haha k done
  11. 01:02:938 (4) - nazi again but imo the flow would be better when move this one to 424,276 and 01:03:107 (5) - 436,168 for this one eh i'd like to keep this, i like how it plays
  12. 01:28:219 (3) - nazi, but try use volume 35% here? the claps are too loud for me here agree, fix

fixed those red mentions, try find 2 mods again and call me back
xxdeathx
mega fast m4m?

[General]
looks fine

[Easy]
  1. 00:45:242 (2,1,1) - It would be much neater if you could get 00:45:242 (2,1) - to stack so 00:45:916 (1) - blankets both of them. You shouldn't be changing SV of 00:47:938 (1) - in easy, but if you want to keep that then break the system's distance snap to stack the objects I mentioned earlier. That they use the new timing section's distance snapping is arbitrary.
  2. 00:53:500 - start a 1/2 slider here to keep polarity
[Normal]
  1. 00:07:489 (4,1) - flow is a little awkward here, I think rotating (1) counterclockwise by 30-90 degrees and/or moving it more to the left would make it better.
  2. 00:34:792 (5) - You can move this down a little because you don't need part of the circle sticking out above the previous object's slider end.
  3. 01:02:096 (1) - Similar to 00:07:489 (4,1) - move this to the right, closer to the trajectory of the previous slider. Right now the player might leave the previous slider early to reach the next object.
  4. 01:28:051 (6,1) - Unfortunately because of polarity it should be better to use a slider that starts and ends at these two circles instead.
[Hard]
  1. 01:27:882 (1,2,3) - Use more consistent DS like you did in 00:17:096 (1,2,1,2) - . 01:27:882 (1,2) - looks like 1/1 gap when it's actually 1/2 gap, and it may be too hard to read properly in a hard diff.
[Insane]
  1. 00:04:118 (1,2) - Speaking as a player, you'd best stack these or overlap them a lot. Nobody is gonna be able to read that as 1/4 without looking in the editor, and even so it would play extremely awkwardly because 1/4 shouldn't be spaced unless it's slider first (in which case you can use slider leniency).
  2. 00:05:129 (3,4,1) - Make the DS a little more consistent to avoid confusing players into hitting (1) early.
  3. 00:32:601 (2) - ctrl-G maybe
  4. 00:37:995 (2,1) - because of the 1/1 gap, I would have 00:38:500 (1) - overlap with the slider end of (2) to make reading easier, otherwise it's easier to mistake as 1/2
The jumps played quite well even though the map is a little out of my ability to FC.

Hope this helped
pkk
pk: 0 wall of text: 1

cute background as always, +1
Topic Starter
Kibbleru

xxdeathx wrote:

mega fast m4m?

[General]
looks fine

[Easy]
  1. 00:45:242 (2,1,1) - It would be much neater if you could get 00:45:242 (2,1) - to stack so 00:45:916 (1) - blankets both of them. You shouldn't be changing SV of 00:47:938 (1) - in easy, but if you want to keep that then break the system's distance snap to stack the objects I mentioned earlier. That they use the new timing section's distance snapping is arbitrary. fix
  2. 00:53:500 - start a 1/2 slider here to keep polarity fix
[Normal]
  1. 00:07:489 (4,1) - flow is a little awkward here, I think rotating (1) counterclockwise by 30-90 degrees and/or moving it more to the left would make it better. think this is fine tbh lol
  2. 00:34:792 (5) - You can move this down a little because you don't need part of the circle sticking out above the previous object's slider end. uh fix
  3. 01:02:096 (1) - Similar to 00:07:489 (4,1) - move this to the right, closer to the trajectory of the previous slider. Right now the player might leave the previous slider early to reach the next object. ^
  4. 01:28:051 (6,1) - Unfortunately because of polarity it should be better to use a slider that starts and ends at these two circles instead. honestly this is fine. it clearly fits in the music. i am aware of the polarity issues, but that is not too major if used cautiously.
[Insane]
  1. 00:04:118 (1,2) - Speaking as a player, you'd best stack these or overlap them a lot. Nobody is gonna be able to read that as 1/4 without looking in the editor, and even so it would play extremely awkwardly because 1/4 shouldn't be spaced unless it's slider first (in which case you can use slider leniency). i put them significantly closer, did not want to overlap though. i am aware that it's weird since it starts on a blue tick, however i think the music is strong enough to justify that.
  2. 00:05:129 (3,4,1) - Make the DS a little more consistent to avoid confusing players into hitting (1) early. i put them close instead to get hopefully an antijump effect. also there is an nc to help
  3. 00:32:601 (2) - ctrl-G maybe nah
  4. 00:37:995 (2,1) - because of the 1/1 gap, I would have 00:38:500 (1) - overlap with the slider end of (2) to make reading easier, otherwise it's easier to mistake as 1/2 this is fine imo, there is an nc too, also its pretty clear in the music that there is a gap
The jumps played quite well even though the map is a little out of my ability to FC.

Hope this helped
was helpful, ty!
Maruyu
Hello~ As per your request, Kibbleru-sama, I'll nazi all over your map <3

Let's go~

Easy


  1. 00:09:511 (3) - Move to X:147 Y:153, just to have it right in between the head and tail of 00:08:500 (2).
  2. 00:12:208 (2) - This slider's blanket is a bit off. To fix it, 2nd anchor should be X:500 Y:233 and tail at X:463 Y:282
  3. 00:14:905 (3) - You could probably just leave this one as is but rotating it clockwise if only slightly should help to straighten up stuff between 00:14:230 (2,3,4).
  4. 00:28:725 (5) - I'd rather have this one at X:78 Y:250. Reason is that the previous way has a tight angle between 00:27:714 (3,4) and 00:28:388 (4,5). This way, it should help curve cursor movement a bit to help things out~
  5. 00:43:219 (1) - you should ctrl + J this, so that the curve actually flows well towards and outwards of the slider. Shouldn't be an issue to fix so I'd recommend you'd just do it~

    Rest looks good~

Normal


  1. 00:05:298 (1) - I don't see a reason as for why this is a 1/2 slider, 00:05:466 has no sound whatsoever so just use a circle~
  2. 00:09:174 (2) - I'd personally like to see this curving a bit (with concavity facing left), but it's fine as it is pls do owo
  3. 00:57:882 is a pretty strong vocal, maybe you don't want to ignore that. And I believe that 00:58:556 should be empty so make that fix please~
  4. 01:02:938 (2) - I'd also like to see this moved by 1/2 forward and adding a circle where it previously started, sounds better imo
  5. 01:04:624 should also not be empty imo, please fill with a circle :)
  6. 01:08:163 (2,3) - I'd add a circle at 01:08:669 and then would ctrl + g 01:08:163 (2,3) for the timeline changes. 01:08:332 sounds much more fit to be clickable than to be filled with a slidertail~
  7. 01:11:365 - might also want to add something here. Same for 01:12:714 ~w~

    Rest sounds fine, good work ~w~

No Dap No Fap's Hard


MOM <3

  1. 00:20:635 (2,3) - CTRL + G this rhythm please, slider fits better where circle currently is~
  2. 00:24:848 (2,3) - ^
asdadasd mom pls

Insane


fun to play, nothing really pops up, gj

superquick mod hf
DeletedUser_3044645

Yuzu- wrote:

No Dap No Fap's Hard


MOM <3

  1. 00:20:635 (2,3) - CTRL + G this rhythm please, slider fits better where circle currently is~
  2. 00:24:848 (2,3) - ^
asdadasd mom pls
All fixed :D thanks for mod

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56,316,70017,1,0,0:0:0:0:
56,316,70186,6,0,P|128:268|220:308,1,160,8|10,0:1|0:0,0:0:0:0:
260,332,70691,1,0,0:0:0:0:
316,272,70860,2,0,L|312:176,2,80,10|10|10,0:1|0:1|0:0,0:0:0:0:
372,336,71365,1,0,0:0:0:0:
372,336,71534,6,0,B|432:312|436:248|436:248|428:180,2,160,10|8|10,0:1|0:0|0:1,0:0:0:0:
288,328,72377,1,8,0:1:0:0:
224,276,72545,2,0,P|179:277|132:288,1,80,8|0,0:0|0:0,0:0:0:0:
60,332,72882,6,0,P|102:265|92:188,1,160,12|8,0:1|0:0,0:0:0:0:
16,128,73388,2,0,L|184:68,1,160,12|8,0:1|0:1,0:0:0:0:
240,48,73893,1,8,0:0:0:0:
396,140,74230,5,12,0:1:0:0:
448,220,74399,1,2,0:0:0:0:
404,308,74568,1,10,0:0:0:0:
312,332,74736,2,0,P|240:312|160:352,1,160,12|8,0:1|0:1,0:0:0:0:
165,346,75242,1,8,0:0:0:0:
68,180,75579,6,0,P|144:164|248:160,1,160,12|8,0:1|0:0,0:0:0:0:
304,164,76084,2,0,P|342:231|260:253,1,160,0|8,0:0|0:1,0:0:0:0:
220,320,76590,2,0,P|208:284|205:241,1,80,8|0,0:0|0:0,0:0:0:0:
136,164,76927,6,0,L|122:243,1,80,8|2,0:1|0:0,0:0:0:0:
88,312,77264,1,10,0:0:0:0:
152,360,77433,1,2,0:0:0:0:
220,320,77601,2,0,L|320:336,1,80,2|10,0:0|0:1,0:0:0:0:
380,368,77938,2,0,P|376:324|384:268,1,80,10|2,0:0|0:0,0:0:0:0:
452,168,78275,6,0,P|465:247|456:328,1,160,10|8,0:1|0:0,0:0:0:0:
384,216,78781,2,0,P|314:182|237:197,1,160,2|8,0:0|0:1,0:0:0:0:
200,276,79287,1,8,0:0:0:0:
256,340,79455,2,0,P|295:347|335:346,1,80,2|10,0:0|0:1,0:0:0:0:
256,192,79708,12,4,80972,0:0:0:0:
168,116,81309,5,10,0:0:0:0:
168,116,81478,2,0,P|191:192|194:272,1,160,4|8,0:0|0:1,0:0:0:0:
160,352,81983,1,10,0:0:0:0:
264,304,82152,6,0,B|302:288|302:288|358:272|413:313,1,160,4|8,0:0|0:1,0:0:0:0:
480,360,82657,1,10,0:0:0:0:
488,280,82826,2,0,P|472:208|468:104,1,160,4|8,0:0|0:1,0:0:0:0:
404,72,83332,2,0,L|388:20,2,40,8|8|8,0:1|0:1|0:1,0:0:0:0:
352,136,83669,6,0,L|264:116,1,80,4|0,0:0|0:0,0:0:0:0:
216,64,84006,1,0,0:0:0:0:
160,152,84174,5,4,0:0:0:0:
228,320,84511,1,4,0:0:0:0:
160,152,84848,6,0,P|248:124|316:144,1,160,4|0,0:0|0:0,0:0:0:0:
368,192,85354,1,0,0:0:0:0:
412,256,85523,6,0,P|348:240|264:284,1,160,4|4,0:0|0:0,0:0:0:0:
224,348,86028,2,0,P|166:344|126:302,1,120,4|0,0:0|0:0,0:0:0:0:
108,264,86365,5,2,0:0:0:0:
108,264,86534,2,0,L|16:256,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
220,156,87208,5,2,0:0:0:0:
332,292,87545,1,2,0:0:0:0:
356,148,87882,5,2,0:0:0:0:
248,248,88051,1,2,0:0:0:0:
220,156,88219,2,0,L|204:108,2,40,8|8|8,0:1|0:1|0:1,0:0:0:0:
248,248,88556,5,4,0:0:0:0:
432,192,88893,1,4,0:0:0:0:
pkk
yuzu delivers
Topic Starter
Kibbleru

Yuzu- wrote:

Hello~ As per your request, Kibbleru-sama, I'll nazi all over your map <3

Let's go~

Easy


  1. 00:09:511 (3) - Move to X:147 Y:153, just to have it right in between the head and tail of 00:08:500 (2). i prefer what i have :<
  2. 00:12:208 (2) - This slider's blanket is a bit off. To fix it, 2nd anchor should be X:500 Y:233 and tail at X:463 Y:282 fix
  3. 00:14:905 (3) - You could probably just leave this one as is but rotating it clockwise if only slightly should help to straighten up stuff between 00:14:230 (2,3,4). i moved the circle following instead q:
  4. 00:28:725 (5) - I'd rather have this one at X:78 Y:250. Reason is that the previous way has a tight angle between 00:27:714 (3,4) and 00:28:388 (4,5). This way, it should help curve cursor movement a bit to help things out~ i'd like to keep the zig zag is movement, i think its more fun to play than a regular linear flow
  5. 00:43:219 (1) - you should ctrl + J this, so that the curve actually flows well towards and outwards of the slider. Shouldn't be an issue to fix so I'd recommend you'd just do it~ ah i like the looks of it better for what i have, also i don't think it really effects much owo

    Rest looks good~

Normal


  1. 00:05:298 (1) - I don't see a reason as for why this is a 1/2 slider, 00:05:466 has no sound whatsoever so just use a circle~ for the 1/1 polarity transition :<
  2. 00:09:174 (2) - I'd personally like to see this curving a bit (with concavity facing left), but it's fine as it is pls do owo k i gues curved a bit
  3. 00:57:882 is a pretty strong vocal, maybe you don't want to ignore that. And I believe that 00:58:556 should be empty so make that fix please~ fixed
  4. 01:02:938 (2) - I'd also like to see this moved by 1/2 forward and adding a circle where it previously started, sounds better imo the kick sound tho :/
  5. 01:04:624 should also not be empty imo, please fill with a circle :) the downbeat is stronger
  6. 01:08:163 (2,3) - I'd add a circle at 01:08:669 and then would ctrl + g 01:08:163 (2,3) for the timeline changes. 01:08:332 sounds much more fit to be clickable than to be filled with a slidertail~ i wanted a circle for the drums owo
  7. 01:11:365 - might also want to add something here. Same for 01:12:714 ~w~ ^

    Rest sounds fine, good work ~w~

superquick mod hf
tyvm for mod!
Xinely
rechecked via irc.. okay everything seems good for me now i hope i dont miss something ;-;

Bubbled (ノ>∨<)ノ

Topic Starter
Kibbleru

Xinely wrote:

rechecked via irc.. okay everything seems good for me now i hope i dont miss something ;-;

Bubbled (ノ>∨<)ノ

thank you :3

here is log btw if any1 wants it i guess ill post myself

SPOILER
23:32 Kibbleru: can recheck o3o?
23:33 Xinely: oh ok
23:33 *Kibbleru is listening to [http://osu.ppy.sh/b/456194 Nagaregawa Girls - Mirai Fanfare]
23:33 Xinely: wait let me re dl
23:38 Xinely: aaa btw i forgot this one, imo the quality of BG isn't really good. try find better one? i'm looking it now
23:38 Kibbleru: ah yeah
23:38 Kibbleru: i got ringating to fix it up
23:38 Kibbleru: but yeah not the best
23:40 Xinely: [http://www.chuing.net/zboard/revol_getimg.php?id=infochu&no=3112&num=10&fc=d0096ec6c83575373e3a21d129ff8fef how about this one] ?
23:41 Kibbleru: yeah that works o3o
23:42 Kibbleru: will need some resizing tho ;w;
23:42 Kibbleru: leme c what i can do
23:43 Xinely: i can resize it if you want lol
23:44 Kibbleru: damn idk where to cut it off ;w;
23:44 Xinely: oke let me try :p
23:44 Kibbleru: either part of the head or the hands ;w;
23:45 Xinely: i prefer hand lol
23:46 Kibbleru: k thatll work i guess
23:47 Kibbleru: uploading with new bg :o
23:48 Xinely: ok
23:49 Kibbleru: updated
23:49 Kibbleru: >w<
23:50 Xinely: please np it
23:50 Xinely: i'm lazy to open browser lol
23:50 *Kibbleru is editing [http://osu.ppy.sh/b/453073 Nagaregawa Girls - Mirai Fanfare [Insane]]
23:50 Kibbleru: haha dw me 2
23:52 Xinely: meh osu direct can't work here Q_Q
23:52 Kibbleru: rip :o
23:52 Xinely: forum download either
23:52 Kibbleru: o-o
23:52 Xinely: let me restart o.o
23:54 Kibbleru: owo
23:56 Xinely: try re update?
23:56 Kibbleru: mmk
23:56 Xinely: i can't download your map but i can download other maps
23:56 Xinely: nvm
23:56 Kibbleru: :o
23:56 Kibbleru: worked?
23:56 Xinely: dling now
23:57 Xinely: yup
23:59 *Xinely is editing [http://osu.ppy.sh/b/456194 Nagaregawa Girls - Mirai Fanfare [Easy]]
23:59 Xinely: aaa nazi thing, 00:14:905 (3) - move to 272,320 instead for more consistent spacing here
00:00 Kibbleru: hm
00:00 Kibbleru: ah fixed
00:04 Xinely: 00:47:938 (1) - so sad but inconsistency spacing here Q_Q , i tried a way to keep the stack with consistent spacing but that's hard to find it.. i guess you can break the stack instead :p
00:04 Xinely: owait..
00:04 Xinely: so because SV change
00:04 Kibbleru: sv change does this stuff :o
00:04 Xinely: okay nvm it
00:08 *Xinely is editing [http://osu.ppy.sh/b/456048 Nagaregawa Girls - Mirai Fanfare [Normal]]
00:08 Xinely: remove widescreen support here.. inconsistency with easy diff lol
00:08 Kibbleru: oops yeh
00:10 Xinely: 00:55:523 - unnecesarry greenline since it has S:C1 volume 45% same as previous greenline
00:12 Xinely: 00:55:860 (5,1) - that's just my taste but i prefer to swap the NC for easier read here.. and you nc'ed because the music.. so yeah just my personal taste :P
00:13 Kibbleru: ah i prefer to nc on the stronger beat
00:14 Xinely: ok just make sure remove that unnecessary greenline on Normal ~
00:17 Kibbleru: yeah got that one
00:20 Xinely: btw drum-hitwhistle.. can you give me when it used?
00:20 Xinely: i'm lazy to check one by one in all diffs Q_Q
00:20 Kibbleru: 00:53:837 (7) -
00:20 Kibbleru: insane
00:21 Xinely: ok lol
00:21 Xinely: just it
00:21 Xinely: update and i will bubble
00:21 Kibbleru: kay :3
00:23 Xinely: oh shit, i miss unnecessary greenlines again (i found it again)
00:23 Kibbleru: lol.
00:23 Xinely: 01:28:893 - on Easy and Normal
00:23 Xinely: Insane as well
00:24 Xinely: and also are you sure kiai time use 50% only? well not really low but i prefer 60% actually lol
00:24 Kibbleru: yeah don't want it to be too loud
00:24 Kibbleru: also gunna add an nc here on insane cuz i forgot it owo
00:25 Kibbleru: 00:56:028 (4) -
00:25 Xinely: ok
00:25 Kibbleru: k uploading again
00:26 Kibbleru: updated owo
00:29 Xinely: ok, wait
00:29 Xinely: my mom forced me to take care baby.. wait
00:29 Xinely: aaa
00:29 Kibbleru: owo
00:29 Kibbleru: lol
00:30 Kibbleru: for a second there when u said mom i thought u were refering to no dap
00:30 Kibbleru: (ongoing joke where we started calling him mom)
00:31 Xinely: wtf lol
00:32 Kibbleru: lol
00:32 Kibbleru: yeah i forgot how it started
00:32 Kibbleru: i think it was a picture of him saying "i'm a 20 year old mom"
00:33 Kibbleru: and then it snowballed
00:35 Xinely: www
00:36 Xinely: thanks 4 waiting.. bubbled
00:36 Kibbleru: ty :3
DeletedUser_3044645
gogo
Kinshara
Kibbleru's first (almost) ranked TV size map

*sniffles* I never thought this day would come ;_;
Topic Starter
Kibbleru
still need a bat ;w;
Gaia
Xinely
fixed 1/3 snap and removed audio from the video

take it back
Topic Starter
Kibbleru
yay o/
Fycho
first blood

[Insane]
  1. 00:04:118 (1,2) –This stream jump is too sudden and hard to read, circle-to-slider jump is much easier than slider-to-circle jump with the same spacing. Also this is jump is not needed imo, so I suggest you stack00:04:202 (2) ‘s head–to 00:04:118 (1) –
  2. 00:05:635 (1) –how about stacking to 00:05:298 (4) -? This is easy to misread as 1/2 and the anti-jump is not comfortable when playing (only with 1.2 spacing), but stack can lead to a good feeling when playing.
  3. 00:18:950 -00:29:736 –seems you abuse too many whistles which are too noisy imo. Try to remove some whistles, not following every vocal
  4. 00:40:101 (4,6) –this two are overmapped imo, also adding drum-clap to the whole streams sounds very odd, some hitsound suggestions below
  5. 00:40:186 –soft clap at this tick
  6. 00:40:354 -00:40:438 –drum finish at these ticks
  7. 01:05:298 (3) – bend it in the other way like https://osu.ppy.sh/ss/2098951? Flow better imo
[Normal]
  1. 00:05:298 (1) –extend to 00:05:635 -? a little straight imo, there is beat at 00:05:635 –
[Easy]
  1. 00:33:781 (3) –normal clap on head?
Good.
Topic Starter
Kibbleru

Fycho wrote:

first blood xP

[Insane]
  1. 00:04:118 (1,2) –This stream jump is too sudden and hard to read, circle-to-slider jump is much easier than slider-to-circle jump with the same spacing. Also this is jump is not needed imo, so I suggest you stack00:04:202 (2) ‘s head–to 00:04:118 (1) – okay fix
  2. 00:05:635 (1) –how about stacking to 00:05:298 (4) -? This is easy to misread as 1/2 and the anti-jump is not comfortable when playing (only with 1.2 spacing), but stack can lead to a good feeling when playing. alright done
  3. 00:18:950 -00:29:736 –seems you abuse too many whistles which are too noisy imo. Try to remove some whistles, not following every vocal ahh more or less fixed, reduced whistles, hopefully i did it good lol
  4. 00:40:101 (4,6) –this two are overmapped imo, also adding drum-clap to the whole streams sounds very odd, some hitsound suggestions below mk
  5. 00:40:186 –soft clap at this tick did this
  6. 00:40:354 -00:40:438 –drum finish at these ticks i don't really think it fits x.x drum clap works better imo nvm fixed
  7. 01:05:298 (3) – bend it in the other way like https://osu.ppy.sh/ss/2098951? Flow better imo
fix

[Normal]
  1. 00:05:298 (1) –extend to 00:05:635 -? a little straight imo, there is beat at 00:05:635 – k
[Easy]
  1. 00:33:781 (3) –normal clap on head? whoops missed that i guess. added
Good.
Fycho
Q.Qualified
Topic Starter
Kibbleru

Fycho wrote:

Q.Qualified
ty!

my first post after ranked!
Gaia
s-senpai

i-it's not like im happy you ranked your first TV size or anything.... b-bakaaaa >/////<
xxdeathx
gratz on your ranking spree~
Hinsvar
Damn, I was halfway finished on modding this.

Well congrats anyway, although I believe stuff can still be improved on the easier diffs.
Time-
yay Nagaregawa Girls~
congrats :)

Edit: why Nagaregawa? it's Nagarekawa right? nvm
Fycho
hmm?

Time- wrote:

I look at MAL its Nagaregawa >.>
http://puu.sh/bYBiH/6abc82c32a.png
I don't know which one is correct
It's Nagarekawa Girls...

sorry my fault, inb4 unranking comes Q.Q
Time-
I look at MAL its Nagaregawa >.>
http://puu.sh/bYBiH/6abc82c32a.png
I don't know which one is correct
Hinsvar
Eh I dunno; asked KSHR about the romanization of "流川ガールズ" and he said it was Nagarekawa Girls.

Let's wait.
Flask
why ガ isn't pronounced as ga? o_O uguu thanks Dainesl
pkk
CONGRATULATIONS!!! \O/

I approve of new BG (Y)
Dainesl
Flask: ガ is part of the katakana for ガールズ (girls, gaaruzu), the gawa is the kanji 川
Topic Starter
Kibbleru
oops lol.

sry i shouldve asked for a metadata check for this >_>

i suppose ill go ask kshr to unrank or something orz
pkk

Kibbleru wrote:

oops lol.

sry i shouldve asked for a metadata check for this >_>

i suppose ill go ask kshr to unrank or something orz
the kibbleru unrank curse is real
DeletedUser_3044645
.
Topic Starter
Kibbleru

pkk wrote:

Kibbleru wrote:

oops lol.

sry i shouldve asked for a metadata check for this >_>

i suppose ill go ask kshr to unrank or something orz
the kibbleru unrank curse is real
gunna b my second dq @_@
Garven

KSHR wrote:

https://osu.ppy.sh/forum/p/3415365

As he posted, it's Nagarekawa.
Normally YouTube can't be a source, but the following its channel can be considered as an official source because anime official link it. And the title logo on the header say "ながれかわ (Nagarekawa)".
https://www.youtube.com/channel/UCNfUHT ... Knc5OHKSsQ
http://puu.sh/bYBzi/eb486b3ec4.jpg
The rest is just a mod from me

[General]
I recommend darkening the combo colors. They blend with the video a lot.

[NoDap's Hard]
OD +1 or 2
00:47:264 (1,1,1,1) - These extended sliders don't fit - especially in the context of this Hard difficulty.
01:26:028 (2) - ^

[Insane]
OD 8 or 9
01:24:174 (4,5) - So cruel ;_;
DeletedUser_3044645
sorry, increasing od is non sense to me

about 3/4's, we've been through this Garven. Please let it be.
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