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Nagarekawa Girls - Mirai Fanfare

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Topic Starter
Kibbleru
still need a bat ;w;
Gaia
Xinely
fixed 1/3 snap and removed audio from the video

take it back
Topic Starter
Kibbleru
yay o/
Fycho
first blood

[Insane]
  1. 00:04:118 (1,2) –This stream jump is too sudden and hard to read, circle-to-slider jump is much easier than slider-to-circle jump with the same spacing. Also this is jump is not needed imo, so I suggest you stack00:04:202 (2) ‘s head–to 00:04:118 (1) –
  2. 00:05:635 (1) –how about stacking to 00:05:298 (4) -? This is easy to misread as 1/2 and the anti-jump is not comfortable when playing (only with 1.2 spacing), but stack can lead to a good feeling when playing.
  3. 00:18:950 -00:29:736 –seems you abuse too many whistles which are too noisy imo. Try to remove some whistles, not following every vocal
  4. 00:40:101 (4,6) –this two are overmapped imo, also adding drum-clap to the whole streams sounds very odd, some hitsound suggestions below
  5. 00:40:186 –soft clap at this tick
  6. 00:40:354 -00:40:438 –drum finish at these ticks
  7. 01:05:298 (3) – bend it in the other way like https://osu.ppy.sh/ss/2098951? Flow better imo
[Normal]
  1. 00:05:298 (1) –extend to 00:05:635 -? a little straight imo, there is beat at 00:05:635 –
[Easy]
  1. 00:33:781 (3) –normal clap on head?
Good.
Topic Starter
Kibbleru

Fycho wrote:

first blood xP

[Insane]
  1. 00:04:118 (1,2) –This stream jump is too sudden and hard to read, circle-to-slider jump is much easier than slider-to-circle jump with the same spacing. Also this is jump is not needed imo, so I suggest you stack00:04:202 (2) ‘s head–to 00:04:118 (1) – okay fix
  2. 00:05:635 (1) –how about stacking to 00:05:298 (4) -? This is easy to misread as 1/2 and the anti-jump is not comfortable when playing (only with 1.2 spacing), but stack can lead to a good feeling when playing. alright done
  3. 00:18:950 -00:29:736 –seems you abuse too many whistles which are too noisy imo. Try to remove some whistles, not following every vocal ahh more or less fixed, reduced whistles, hopefully i did it good lol
  4. 00:40:101 (4,6) –this two are overmapped imo, also adding drum-clap to the whole streams sounds very odd, some hitsound suggestions below mk
  5. 00:40:186 –soft clap at this tick did this
  6. 00:40:354 -00:40:438 –drum finish at these ticks i don't really think it fits x.x drum clap works better imo nvm fixed
  7. 01:05:298 (3) – bend it in the other way like https://osu.ppy.sh/ss/2098951? Flow better imo
fix

[Normal]
  1. 00:05:298 (1) –extend to 00:05:635 -? a little straight imo, there is beat at 00:05:635 – k
[Easy]
  1. 00:33:781 (3) –normal clap on head? whoops missed that i guess. added
Good.
Fycho
Q.Qualified
Topic Starter
Kibbleru

Fycho wrote:

Q.Qualified
ty!

my first post after ranked!
Gaia
s-senpai

i-it's not like im happy you ranked your first TV size or anything.... b-bakaaaa >/////<
xxdeathx
gratz on your ranking spree~
Hinsvar
Damn, I was halfway finished on modding this.

Well congrats anyway, although I believe stuff can still be improved on the easier diffs.
Time-
yay Nagaregawa Girls~
congrats :)

Edit: why Nagaregawa? it's Nagarekawa right? nvm
Fycho
hmm?

Time- wrote:

I look at MAL its Nagaregawa >.>
http://puu.sh/bYBiH/6abc82c32a.png
I don't know which one is correct
It's Nagarekawa Girls...

sorry my fault, inb4 unranking comes Q.Q
Time-
I look at MAL its Nagaregawa >.>
http://puu.sh/bYBiH/6abc82c32a.png
I don't know which one is correct
Hinsvar
Eh I dunno; asked KSHR about the romanization of "流川ガールズ" and he said it was Nagarekawa Girls.

Let's wait.
Flask
why ガ isn't pronounced as ga? o_O uguu thanks Dainesl
pkk
CONGRATULATIONS!!! \O/

I approve of new BG (Y)
Dainesl
Flask: ガ is part of the katakana for ガールズ (girls, gaaruzu), the gawa is the kanji 川
Topic Starter
Kibbleru
oops lol.

sry i shouldve asked for a metadata check for this >_>

i suppose ill go ask kshr to unrank or something orz
pkk

Kibbleru wrote:

oops lol.

sry i shouldve asked for a metadata check for this >_>

i suppose ill go ask kshr to unrank or something orz
the kibbleru unrank curse is real
DeletedUser_3044645
.
Topic Starter
Kibbleru

pkk wrote:

Kibbleru wrote:

oops lol.

sry i shouldve asked for a metadata check for this >_>

i suppose ill go ask kshr to unrank or something orz
the kibbleru unrank curse is real
gunna b my second dq @_@
Garven

KSHR wrote:

https://osu.ppy.sh/forum/p/3415365

As he posted, it's Nagarekawa.
Normally YouTube can't be a source, but the following its channel can be considered as an official source because anime official link it. And the title logo on the header say "ながれかわ (Nagarekawa)".
https://www.youtube.com/channel/UCNfUHT ... Knc5OHKSsQ
http://puu.sh/bYBzi/eb486b3ec4.jpg
The rest is just a mod from me

[General]
I recommend darkening the combo colors. They blend with the video a lot.

[NoDap's Hard]
OD +1 or 2
00:47:264 (1,1,1,1) - These extended sliders don't fit - especially in the context of this Hard difficulty.
01:26:028 (2) - ^

[Insane]
OD 8 or 9
01:24:174 (4,5) - So cruel ;_;
DeletedUser_3044645
sorry, increasing od is non sense to me

about 3/4's, we've been through this Garven. Please let it be.
Garven
Having your OD near your AR setting makes sense from a gameplay standpoint since the AR helps with precision of timing and should be an expected factor while playing that a faster approach has an increase in difficulty.
As for the unsnapped slider ends, If you used more of them in other places it wouldn't be an issue, but these are fairly isolated and were surprising to come across while playing.
Topic Starter
Kibbleru

Garven wrote:

KSHR wrote:

https://osu.ppy.sh/forum/p/3415365

As he posted, it's Nagarekawa.
Normally YouTube can't be a source, but the following its channel can be considered as an official source because anime official link it. And the title logo on the header say "ながれかわ (Nagarekawa)".
https://www.youtube.com/channel/UCNfUHT ... Knc5OHKSsQ
http://puu.sh/bYBzi/eb486b3ec4.jpg
The rest is just a mod from me

[General]
I recommend darkening the combo colors. They blend with the video a lot. darkened them slightly, but most ppl disable vid anyway. did darken a bit tho

[NoDap's Hard]
OD +1 or 2
00:47:264 (1,1,1,1) - These extended sliders don't fit - especially in the context of this Hard difficulty. i believe they provide some good buildup to the strong finish sounds. they were silenced properly so shouldn't be a problem
01:26:028 (2) - ^

[Insane]
OD 8 or 9 imo that would just be cruel as my map is really jump heavy. increasing od will just be yeah...
01:24:174 (4,5) - So cruel ;_; added nc to help
Hinsvar
Might as well throw my two cents, especially for the easier diffs.

>General
  1. It'd be better if the volume increase in the kiai time compared to the non-kiai times were clearer by increasing the volume further (applies to Kibbleru's diffs). Right now, the increase feels almost nonexistent to the point where the kiai becomes awkward to play. 70% would do, just like No Dap's diff.
>Easy
  1. 00:02:264 (1) - Might as well add a break after this. I mean, why should there be no break?
  2. 00:12:208 (2,1) - I believe the blanket can still be improved.
  3. 00:36:478 (3,2) - Man, are you sure with the overlap here?
  4. 00:39:174 (3,1) - The blanketing also looks a little weird here.
  5. 00:45:916 (1,1) - Is it possible to make the spacing consistent?
>Normal
  1. 00:18:275 (6) - Add finishes on both the head and tail of the slider to accomodate the light cymbal sounds in the background? (Applies to the other diffs.)
  2. 00:56:028 (1) - What's with the NC?
  3. 01:00:747 - Remove the whistle here so the one at 01:00:916 will be more emphasized?
  4. 01:01:421 - ^
  5. 01:03:444 (3) - Switch the whistle's position here from the tail to the head? Follows the music more accurately.
  6. 01:10:186 - Change the finish with a whistle? The music isn't that strong, you know...
  7. 01:14:399 - I know why are you placing a whistle here (I'm talking about whistles too much...) but consecutive whistles (this combined with 01:14:568) are just awkward for this part of the song. Remove it?
  8. 01:26:365 (1,2,3,4,5,6,1,2) - Don't you think using all circles here can be kinda confusing to typical Normal players, especially with this rhythm?
That would be all I guess; good luck!
Topic Starter
Kibbleru

Hinsvar wrote:

Might as well throw my two cents, especially for the easier diffs.

>General
  1. It'd be better if the volume increase in the kiai time compared to the non-kiai times were clearer by increasing the volume further (applies to Kibbleru's diffs). Right now, the increase feels almost nonexistent to the point where the kiai becomes awkward to play. 70% would do, just like No Dap's diff. imo too loud lol
>Easy
  1. 00:02:264 (1) - Might as well add a break after this. I mean, why should there be no break? eh kinda short might catch ppl off
  2. 00:12:208 (2,1) - I believe the blanket can still be improved. wat i think this is gud *-*
  3. 00:36:478 (3,2) - Man, are you sure with the overlap here? yes owo
  4. 00:39:174 (3,1) - The blanketing also looks a little weird here. ^
  5. 00:45:916 (1,1) - Is it possible to make the spacing consistent? inconsistent cuz of the sv change lol
>Normal
  1. 00:18:275 (6) - Add finishes on both the head and tail of the slider to accomodate the light cymbal sounds in the background? doesn't sound good(Applies to the other diffs.)
  2. 00:56:028 (1) - What's with the NC? buildup owo
  3. 01:00:747 - Remove the whistle here so the one at 01:00:916 will be more emphasized? but the downbeat D:
  4. 01:01:421 - ^
  5. 01:03:444 (3) - Switch the whistle's position here from the tail to the head? Follows the music more accurately. fix
  6. 01:10:186 - Change the finish with a whistle? The music isn't that strong, you know... think it fits
  7. 01:14:399 - I know why are you placing a whistle here (I'm talking about whistles too much...) but consecutive whistles (this combined with 01:14:568) are just awkward for this part of the song. Remove it? k
  8. 01:26:365 (1,2,3,4,5,6,1,2) - Don't you think using all circles here can be kinda confusing to typical Normal players, especially with this rhythm? not rly o-o a fitting end imo
That would be all I guess; good luck!
pkk

Kibbleru wrote:

sry prefer to keep original >_>
best
DeletedUser_3044645

Hinsvar wrote:

  1. 00:18:275 (6) - Add finishes on both the head and tail of the slider to accomodate the light cymbal sounds in the background? (Applies to the other diffs.) I don't hear cymbal... what I hear is guitar or light hi hat
Hinsvar
Let's give a little more feedback for the harder diffs.

>No Dap's Hard
  1. 00:05:298 (1,2) - 1.11x at all sudden? Not much of a problem, admittedly, but it'd be nice to keep the spacing 1.2x.
  2. 00:08:669 (2,4,5,6,1,2) - This part's spacing looks unnecessarily inconsistent, looking at the distance between the objects... Any reason why are you doing this? Again, not a major problem, but you might want to look at it a little bit.
  3. 00:20:129 (1,2,3,4,5,6) - ^ (Actually, you seem to jump a lot between 1.0x and 1.1x, and there are also a few more spacing inconsistencies that can't really be classified as jumps... I can understand the usage of 1.2x for the objects that have a 1/1 (or more?) beat of gap between them, but these...)
  4. 01:25:523 (1) - Remove the NC here? I think I can understand why did you decide to add an NC here, but I believe it isn't as necessary as 01:24:174 (1,2), where the music's rhythm changes noticeably compared to this one.
>Insane
  1. 00:03:950 (2,1,2) - Uh wait... Won't this be confusing due to the nature of the spacing? I'd be okay with something like 00:04:792 (1,2) because the 1/4 gap is predictable due to the usage of the slider as the first object followed by the circle, as opposed to this one.
  2. 00:56:028 (1,2) - An "extended" 3/4 slider followed by a circle? I don't understand why are you using this on such a part... It just plays weirdly because it doesn't go well with the vocal. Just combine them into a 1/1 slider?
  3. 01:03:444 - No whistle here while the subtler similar instrument sound at 01:03:276 (6) is emphasized with one? Try adding one here, and then remove the whistle at 01:03:613 to avoid unnecessary consecutive whistles.
  4. 01:08:837 - ^
  5. 01:24:511 (5) - Move this circle to (164,20) to make a jump (01:24:174 (4,5))? That'd be more impactful compared to the small spacing you have right now.
Well okay.

Good luck on the way! 8-)
DeletedUser_3044645

Hinsvar wrote:

Let's give a little more feedback for the harder diffs.

>No Dap's Hard
  1. 00:05:298 (1,2) - 1.11x at all sudden? Not much of a problem, admittedly, but it'd be nice to keep the spacing 1.2x. As you said it yourself, it's not a problem
  2. 00:08:669 (2,4,5,6,1,2) - This part's spacing looks unnecessarily inconsistent, looking at the distance between the objects... Any reason why are you doing this? Again, not a major problem, but you might want to look at it a little bit. I change spacing whenever I want depending on flow or music. Plus I don't use distance snap when I map.
  3. 00:20:129 (1,2,3,4,5,6) - ^ (Actually, you seem to jump a lot between 1.0x and 1.1x, and there are also a few more spacing inconsistencies that can't really be classified as jumps... I can understand the usage of 1.2x for the objects that have a 1/1 (or more?) beat of gap between them, but these...)
  4. 01:25:523 (1) - Remove the NC here? I think I can understand why did you decide to add an NC here, but I believe it isn't as necessary as 01:24:174 (1,2), where the music's rhythm changes noticeably compared to this one. ok
Kibb please remove NC for me
Topic Starter
Kibbleru

Hinsvar wrote:

Let's give a little more feedback for the harder diffs.

>Insane
  1. 00:03:950 (2,1,2) - Uh wait... Won't this be confusing due to the nature of the spacing? I'd be okay with something like 00:04:792 (1,2) because the 1/4 gap is predictable due to the usage of the slider as the first object followed by the circle, as opposed to this one. yeah but not too sure what to do here lol. just spaced them out even more i guess?
  2. 00:56:028 (1,2) - An "extended" 3/4 slider followed by a circle? I don't understand why are you using this on such a part... It just plays weirdly because it doesn't go well with the vocal. Just combine them into a 1/1 slider? it kinda gives a nice feeling towards the kiai idk but this plays nice to me
  3. 01:03:444 - No whistle here while the subtler similar instrument sound at 01:03:276 (6) is emphasized with one? Try adding one here, and then remove the whistle at 01:03:613 to avoid unnecessary consecutive whistles. there already is o-o
  4. 01:08:837 - ^ added the whistle
  5. 01:24:511 (5) - Move this circle to (164,20) to make a jump (01:24:174 (4,5))? That'd be more impactful compared to the small spacing you have right now. eh i like what i got atm
Well okay.

Good luck on the way! 8-)
thx for feedback


Garven pls Q_Q
Garven
Still waiting on a reply from No Dap.
DeletedUser_3044645

Garven wrote:

Still waiting on a reply from No Dap.
My answer remains the same.

I used 3/4 to emphasize the music, and OD7 or 8 is too harsh.

Ultimately, I'd like to keep my map as it is unless there is a serious problem.
pkk
OD6 is good for hard diff, not sure why you would even use 7 or 8 unless you want to kill people
Topic Starter
Kibbleru

No Dap wrote:

Garven wrote:

Still waiting on a reply from No Dap.
My answer remains the same.

I used 3/4 to emphasize the music, and OD7 or 8 is too harsh.

Ultimately, I'd like to keep my map as it is unless there is a serious problem.
so it seems :o

i don't see much of a problem either
Garven
Did you even read my reply, No Dap?
DeletedUser_3044645

Garven wrote:

Did you even read my reply, No Dap?
Yes
Topic Starter
Kibbleru
pls guys ;w;

just come to some kind of agreement D:

heated argument damn
22:23 No Dap: did you already talked to kibb?
22:24 Garven: I talked with him a little bit, but there wasn't much substance since I was at work
22:29 No Dap: well as i posted on the thread
22:29 No Dap: I do not wish to change
22:30 Garven: Do you at least understand why I posted what I did?
22:31 Garven: Because your replies thus-far look like you're just not even bothering due to a pre-conceived notions
22:31 No Dap: I get your point
22:31 No Dap: but I disagree with it and that is it
22:31 Garven: Why so?
22:31 Garven: Not just "it fits the music"
22:32 Garven: Because I am finding that it isn't fitting the rest of your map
22:32 No Dap: lets talk about OD first
22:32 No Dap: i like high OD too
22:32 No Dap: because I don't think people should get high accuracy with mushing their keyboard
22:32 No Dap: but this map already being almost no break
22:33 No Dap: and high bpm
22:33 No Dap: I don't want to be so harsh
22:34 Garven: It's 1.5 minutes. It's not long at all.
22:34 Garven: High BPM maps are expected to be a little more difficult.
22:34 Garven: And having an OD to at least match the AR that is setting the pace and general difficulty should be natural.
22:35 No Dap: OD 7 is too much for a hard diff
22:35 No Dap: I as a player
22:35 No Dap: who was once 3k rank
22:35 No Dap: I know it
22:35 Garven: So is AR 8
22:35 No Dap: with AR7 it won't be readable
22:35 Garven: I was once #2300. What's your point?
22:35 No Dap: because of density of notes
22:36 No Dap: you played a long ago
22:36 Garven: That means that your map demands a higher level of play. Which would correspond with a higher OD to match that AR.
22:36 Garven: I'm saying that I can play your map just fine, as can you.
22:36 Garven: It doesn't really have any bearing on this.
22:36 No Dap: OD6 and 7 is completely different
22:37 No Dap: I really don't even get your point
22:37 No Dap: that OD should be close to AR theory
22:38 Garven: It corresponds with the over all difficulty of the map
22:38 Garven: Being that you have the AR, spacing, accuracy needs
22:39 Garven: If people are only learning how to follow fast notes but with no real measure of how accurate their clicks are, it hurts their play.
22:39 No Dap: and what if I want to be more forgiving towards the accuracy?
22:39 Garven: They think they are better than they really are, and it also inflates scores unneedingly
22:39 Garven: Then make the map easier so that the difficulty matches the accuracy demands.
22:40 No Dap: and just why does the difficulty of the map has to match the accuracy needs
22:40 No Dap: why do they have to balance out
22:42 Garven: It is the expectation that a map's settings to reflect the difficulty?
22:43 Garven: Why woudl you want an unbalanced map?
22:43 No Dap: because that will be more enjoyable to players
22:45 Garven: You should aim to make a balanced map that is still enjoyable to players.
22:46 Garven: If you think players don't enjoy a map just because their skill level is low, then that's on their plate. Not yours.
22:46 Garven: If they dislike your map because of the patterns, then it's more of something that might be due to your own problems. If the OD is "too high" for them, then they need to practice more.
22:46 Garven: They can still play and enjoy the map. They just get a more realistic metric of their skill level.
22:48 No Dap: what will it take
22:48 No Dap: for me
22:48 No Dap: to be able to keep my map the way I want
22:48 No Dap: and not the way you want
22:49 No Dap: because this is my map
22:50 Garven: I just want to see an explanation of why you have it the way it is, and why you think it is better despite what I have pointed out.
22:50 Garven: Not just "I think it fits better"
22:50 No Dap: an explanation?
22:50 No Dap: what have I been saying this whole time
22:51 No Dap: let's put it this way
22:51 No Dap: lets say mapping is parenting
22:51 No Dap: do you tell others how to parent whenever you disagree with them?
22:51 No Dap: I want it this way
22:51 No Dap: and that should be enough reason
22:51 No Dap: for a mapper to be able to have the map that way
22:52 Garven: If mapping is parenting, then what role do I have in this imaginary scenario? Because I am supposed to keep quality levels at acceptable rates with regards to mapping.
22:53 Garven: I would at least like a reasoned explanation as to why you mapped why you did.
22:53 No Dap: I have been saying it the whole time
22:53 No Dap: I have my own vision
22:53 No Dap: I have my own thoughs
22:53 No Dap: I have my own opinion
22:53 No Dap: and you are not respecting my ideas
22:53 Garven: EXPLAIN THEM
22:54 No Dap: I have been explaining the whole time
22:54 No Dap: I want to be more forgiving
22:54 No Dap: and I don't like high OD on hard diff
22:54 Garven: And I am fine with that.
22:54 Garven: I am mainly looking at the mapping technique use
22:54 Garven: Which were the unexpected extended sliders before the kiai
22:55 No Dap: it fits well and palys well
22:55 No Dap: what else is the problem
22:55 Garven: They didn't fit the rest of your mapping.
22:55 No Dap: because I wanted to emphasize this particular part
22:56 Garven: And the last one especially was pretty weird
22:56 No Dap: having these sliders so often
22:56 No Dap: will be more like insane map
22:56 No Dap: in fact I love the last one
22:56 Garven: Personally, I wouldn't want these in a Hard at all since it should stay in the realm of Insane maps, as you say
22:57 Garven: I can let them slide though, as long as they are used well.
22:57 No Dap: that is why I don't spam them
22:57 No Dap: I only use them when I really think they would fit
22:59 Garven: Let's look at 01:26:028 (2) - at least
23:00 Garven: It's the same musically as 01:24:848 (1,2,1) - but it wasn't used there
23:01 No Dap: what
23:01 No Dap: 01:26:365 - 01:26:534 -
23:01 No Dap: totally different
23:01 No Dap: I'm having players click 01:26:365 -
23:01 No Dap: beecause new melody starts
23:02 No Dap: and you are still sliding the slider
23:02 No Dap: which is the whole point of using extended slider
23:02 No Dap: you hold and also click the strong beat
23:02 No Dap: that is at least how I view it
23:02 Garven: You get the same effect if you had it as a 1/2 slider
23:02 Garven: And it will fit the rhythm of the song better
23:02 No Dap: no
23:02 Garven: yes
23:02 No Dap: 01:26:028 -
23:03 No Dap: do you hear how the guitar
23:03 No Dap: goes all the way till01:26:365 -
23:04 Garven: Thus why you'd use a 1/2 slider. It gives the feel of holding for that guitar while still preserving the rhythm.
23:04 Garven: It also helps accent the drumming between your transition from slider to slider
23:05 No Dap: that is not why I use 3/4
23:05 No Dap: I used it so you are holding almost
23:05 No Dap: until the next beat
23:05 No Dap: which is why I used 1/16 in some map
23:05 Garven: Eugh
23:05 No Dap: but then you were like no onono
23:08 Garven: Alright then, how about 00:48:613 (1,1) - ?
23:09 No Dap: 00:48:613 - you hear the base sound?
23:09 No Dap: 00:48:950 - and the whatever instrument sound
23:09 No Dap: trumpet or whatever
23:09 No Dap: 00:47:264 - same goes here
23:09 Garven: Then I'm surprised you didn't have00:48:950 (1) - extended as well
23:10 Garven: The first one is pretty obvious, fine
23:11 No Dap: I didn't like the idea of extending
23:11 No Dap: 00:48:950 (1) -
23:11 No Dap: felt too awkward and forced
23:11 Garven: The way it ends, it's using the same concept as what I was talking about with the slider near the end of the map.
23:12 Garven: but alright
23:12 Garven: Thanks for finally giving me an explanation.
23:13 Garven: Would you at least consider 6.5 OD? 2 below AR is really bad for a Hard difficulty.
23:13 Garven: For any difficulty, really, but for upper-level ones for sure.
23:14 No Dap: let me talk with kibb then because he wants to keep it at 6 too
23:15 No Dap: ok we changed it
23:15 No Dap: and kibb should be updating soon
23:15 Garven: k
23:16 Garven: With regards to an earlier comment, I'm sad that you think I don't respect your ideas.
23:17 No Dap: I'm sad that you make me think you don't respect my ideas
23:17 No Dap: haha
23:17 Garven: I wouldn't be here helping you with your map if I didn't.
23:17 No Dap: that is true but you are too forceful
23:17 Garven: Where am I forcing you?
23:18 No Dap: not letting me use od 6
23:18 Garven: Did I say you have to change it?
23:18 No Dap: no
23:18 No Dap: but you talked like it
23:18 No Dap: that is how I took it
Garven
I think your interpretation of what a heated argument is a bit off, but ah well.

That saves me the trouble of having to summarize. Rebubbled!
Topic Starter
Kibbleru
k gunna wait for fycho now! owo
Len
fun
Fycho
Heart.
Len
congratz
Topic Starter
Kibbleru

Fast wrote:

congratz
wtf r u some kind of ninja



ty fycho!
Time-
Fast is faster than sanic fast

Congrats~
Gaia
damn


senpai too op need nerf
Nozhomi
Dammit you never stop to rank XD

Gratz Kibb <3
Tsumetaku
D: another new rank king

anyway gratz XDD!
pkk
gatta go fast
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