still need a bat ;w;
Fycho wrote:
first blood xP
[Insane]fix
- 00:04:118 (1,2) –This stream jump is too sudden and hard to read, circle-to-slider jump is much easier than slider-to-circle jump with the same spacing. Also this is jump is not needed imo, so I suggest you stack00:04:202 (2) ‘s head–to 00:04:118 (1) – okay fix
- 00:05:635 (1) –how about stacking to 00:05:298 (4) -? This is easy to misread as 1/2 and the anti-jump is not comfortable when playing (only with 1.2 spacing), but stack can lead to a good feeling when playing. alright done
- 00:18:950 -00:29:736 –seems you abuse too many whistles which are too noisy imo. Try to remove some whistles, not following every vocal ahh more or less fixed, reduced whistles, hopefully i did it good lol
- 00:40:101 (4,6) –this two are overmapped imo, also adding drum-clap to the whole streams sounds very odd, some hitsound suggestions below mk
- 00:40:186 –soft clap at this tick did this
- 00:40:354 -00:40:438 –drum finish at these ticks i don't really think it fits x.x drum clap works better imo nvm fixed
- 01:05:298 (3) – bend it in the other way like https://osu.ppy.sh/ss/2098951? Flow better imo
[Normal][Easy]
- 00:05:298 (1) –extend to 00:05:635 -? a little straight imo, there is beat at 00:05:635 – k
Good.
- 00:33:781 (3) –normal clap on head? whoops missed that i guess. added
ty!Fycho wrote:
Q.Qualified
It's Nagarekawa Girls...Time- wrote:
I look at MAL its Nagaregawa >.>
http://puu.sh/bYBiH/6abc82c32a.png
I don't know which one is correct
the kibbleru unrank curse is realKibbleru wrote:
oops lol.
sry i shouldve asked for a metadata check for this >_>
i suppose ill go ask kshr to unrank or something orz
gunna b my second dq @_@pkk wrote:
the kibbleru unrank curse is realKibbleru wrote:
oops lol.
sry i shouldve asked for a metadata check for this >_>
i suppose ill go ask kshr to unrank or something orz
The rest is just a mod from meKSHR wrote:
https://osu.ppy.sh/forum/p/3415365
As he posted, it's Nagarekawa.
Normally YouTube can't be a source, but the following its channel can be considered as an official source because anime official link it. And the title logo on the header say "ながれかわ (Nagarekawa)".
https://www.youtube.com/channel/UCNfUHT ... Knc5OHKSsQ
http://puu.sh/bYBzi/eb486b3ec4.jpg
Garven wrote:
The rest is just a mod from meKSHR wrote:
https://osu.ppy.sh/forum/p/3415365
As he posted, it's Nagarekawa.
Normally YouTube can't be a source, but the following its channel can be considered as an official source because anime official link it. And the title logo on the header say "ながれかわ (Nagarekawa)".
https://www.youtube.com/channel/UCNfUHT ... Knc5OHKSsQ
http://puu.sh/bYBzi/eb486b3ec4.jpg
[General]
I recommend darkening the combo colors. They blend with the video a lot. darkened them slightly, but most ppl disable vid anyway. did darken a bit tho
[NoDap's Hard]
OD +1 or 2
00:47:264 (1,1,1,1) - These extended sliders don't fit - especially in the context of this Hard difficulty. i believe they provide some good buildup to the strong finish sounds. they were silenced properly so shouldn't be a problem
01:26:028 (2) - ^
[Insane]
OD 8 or 9 imo that would just be cruel as my map is really jump heavy. increasing od will just be yeah...
01:24:174 (4,5) - So cruel ;_; added nc to help
Hinsvar wrote:
Might as well throw my two cents, especially for the easier diffs.
>General>Easy
- It'd be better if the volume increase in the kiai time compared to the non-kiai times were clearer by increasing the volume further (applies to Kibbleru's diffs). Right now, the increase feels almost nonexistent to the point where the kiai becomes awkward to play. 70% would do, just like No Dap's diff. imo too loud lol
>Normal
- 00:02:264 (1) - Might as well add a break after this. I mean, why should there be no break? eh kinda short might catch ppl off
- 00:12:208 (2,1) - I believe the blanket can still be improved. wat i think this is gud *-*
- 00:36:478 (3,2) - Man, are you sure with the overlap here? yes owo
- 00:39:174 (3,1) - The blanketing also looks a little weird here. ^
- 00:45:916 (1,1) - Is it possible to make the spacing consistent? inconsistent cuz of the sv change lol
That would be all I guess; good luck!
- 00:18:275 (6) - Add finishes on both the head and tail of the slider to accomodate the light cymbal sounds in the background? doesn't sound good(Applies to the other diffs.)
- 00:56:028 (1) - What's with the NC? buildup owo
- 01:00:747 - Remove the whistle here so the one at 01:00:916 will be more emphasized? but the downbeat D:
- 01:01:421 - ^
- 01:03:444 (3) - Switch the whistle's position here from the tail to the head? Follows the music more accurately. fix
- 01:10:186 - Change the finish with a whistle? The music isn't that strong, you know... think it fits
- 01:14:399 - I know why are you placing a whistle here (I'm talking about whistles too much...) but consecutive whistles (this combined with 01:14:568) are just awkward for this part of the song. Remove it? k
- 01:26:365 (1,2,3,4,5,6,1,2) - Don't you think using all circles here can be kinda confusing to typical Normal players, especially with this rhythm? not rly o-o a fitting end imo
bestKibbleru wrote:
sry prefer to keep original >_>
Kibb please remove NC for meHinsvar wrote:
Let's give a little more feedback for the harder diffs.
>No Dap's Hard
- 00:05:298 (1,2) - 1.11x at all sudden? Not much of a problem, admittedly, but it'd be nice to keep the spacing 1.2x. As you said it yourself, it's not a problem
- 00:08:669 (2,4,5,6,1,2) - This part's spacing looks unnecessarily inconsistent, looking at the distance between the objects... Any reason why are you doing this? Again, not a major problem, but you might want to look at it a little bit. I change spacing whenever I want depending on flow or music. Plus I don't use distance snap when I map.
- 00:20:129 (1,2,3,4,5,6) - ^ (Actually, you seem to jump a lot between 1.0x and 1.1x, and there are also a few more spacing inconsistencies that can't really be classified as jumps... I can understand the usage of 1.2x for the objects that have a 1/1 (or more?) beat of gap between them, but these...)
- 01:25:523 (1) - Remove the NC here? I think I can understand why did you decide to add an NC here, but I believe it isn't as necessary as 01:24:174 (1,2), where the music's rhythm changes noticeably compared to this one. ok
thx for feedbackHinsvar wrote:
Let's give a little more feedback for the harder diffs.
>InsaneWell okay.
- 00:03:950 (2,1,2) - Uh wait... Won't this be confusing due to the nature of the spacing? I'd be okay with something like 00:04:792 (1,2) because the 1/4 gap is predictable due to the usage of the slider as the first object followed by the circle, as opposed to this one. yeah but not too sure what to do here lol. just spaced them out even more i guess?
- 00:56:028 (1,2) - An "extended" 3/4 slider followed by a circle? I don't understand why are you using this on such a part... It just plays weirdly because it doesn't go well with the vocal. Just combine them into a 1/1 slider? it kinda gives a nice feeling towards the kiai idk but this plays nice to me
- 01:03:444 - No whistle here while the subtler similar instrument sound at 01:03:276 (6) is emphasized with one? Try adding one here, and then remove the whistle at 01:03:613 to avoid unnecessary consecutive whistles. there already is o-o
- 01:08:837 - ^ added the whistle
- 01:24:511 (5) - Move this circle to (164,20) to make a jump (01:24:174 (4,5))? That'd be more impactful compared to the small spacing you have right now. eh i like what i got atm
Good luck on the way!
so it seemsNo Dap wrote:
My answer remains the same.Garven wrote:
Still waiting on a reply from No Dap.
I used 3/4 to emphasize the music, and OD7 or 8 is too harsh.
Ultimately, I'd like to keep my map as it is unless there is a serious problem.
wtf r u some kind of ninjaFast wrote:
congratz