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Hanatan - Uta ni Katachi wa Nai keredo

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Total Posts
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Topic Starter
Rakuen
This beatmap was submitted using in-game submission on Tuesday, September 30, 2014 at 8:42:49 PM

Artist: Hanatan
Title: Uta ni Katachi wa Nai keredo
Tags: Flower ユリカ YURiCa Yurika Kin Oracle doriko Vocaloid Hatsune Miku
BPM: 98
Filesize: 10595kb
Play Time: 05:26
Difficulties Available:
  1. Hard (2.93 stars, 675 notes)
  2. Kin's Easy (1.26 stars, 231 notes)
  3. Normal (1.86 stars, 444 notes)
  4. Oracle's Insane (3.66 stars, 815 notes)
Download: Hanatan - Uta ni Katachi wa Nai keredo
Information: Scores/Beatmap Listing
---------------
Try out [ -Scarlet- ]'s version ~

Hanatan - Uta ni Katachi wa Nai keredo
花たん - 歌に形はないけれど
花碳 - 虽然歌声无形

- Kin
- Rakuen
- Rakuen
- Oracle

CDFA
smallboat
Lust
Asphyxia

Thanks to KSHR, Melophobia, Natsu, and Gero for metadata!
Thanks to Oracle for the present :)

Thanks to modders!
Project Railgun
ffstar0716
Celizavia
xLoupGarou
Ringating
RandomEffect
Streliteela
Fort
AlpacaCokelat
jinhang_ang
buhei
Gleipnir
[Mahua]
Amamiya Yuko
Irie Miyuki
Mei
Kawaiwkyik
Eni
First :)

[Test Play]
  1. Normal


    ~
  2. Hard

[General]
  1. Add combo colors!
  2. You should use underscores for usernames with spaces since osu! recognizes each space as a new tag (i.e my ranked maps have project_railgun in tags).
  3. I would personally ditch the [ brackets ] in a difficulty name because it looks something ugly like this:


    ~
  4. Well I personally prefer Scarlet's Kiai time because the chorus is split into 16 downbeat intervals. Your decision.
I mod easy/normal

[Normal]
  1. General: Change the OD to 2.5 because the spinners are really short.
  2. General: Consider reducing the AR to 4.5 or 4 as AR5 on a 98bpm song isn't really fun.... and kind of hard.
  3. 00:32:991 (2,3,1) - I don't think you should do this at BPM this low.
  4. 00:45:848 (4) - Replace this with a slider so you can follow the emphasized vocal. The next pattern may need to be slightly modified.
  5. 00:47:072 (2,3) - Please don't stack here. There is no cue in the song that would indicate a stack.
  6. 01:17:072 (2,3) - You must move this to x:312 y:235 to stack properly with 01:15:542 (4) -.
  7. 01:29:929 (3,4) - Well this stack does not fit either. Try something like this instead?


    ~
  8. 03:29:317 (2,3) - Why......... these sliders are not connected in any way. Please make them flow. 03:30:848 (1,2) - is OK because they make a sort of triangle, but this pattern is not.
  9. 03:51:358 (2,3,4) - Same as mentioned above, I do not think this pattern fits in this song for a Normal.
  10. 04:15:848 (2) - Move this to x:358 y:118 to stack properly with 04:14:317 (4) -.
  11. 04:19:827 (1) - Move this to x:116 y:298 to stack properly with 04:18:603 (3) -.
  12. 04:39:419 (1,2,3,4,5,6,7,1,2) - Too many circles, try adding another slider somewhere.
  13. 04:58:705 (4,1,2,3,4,5,6) - Same as above, so many circles together do not fit well for this song.
Some minor issues in Hard, so I will do a short mod on it......

[Hard]
  1. General: Try AR6.8
  2. 05:26:256 (1,2) - After a Final Spinner, the map is usually over, no? The song is really long, it should end with a final spinner. Not notes at the end to confuse players. Please fix this.

Call me back when Easy is finished~ EDIT: Now that Easy is finished, here's my mod:


[Kin]
  1. 01:05:133 (2) - Just a personal preference, but I would use non-red vertices on both sides. Feel free to keep this as it's pretty cool (I may use it later in my own maps).
  2. 02:06:358 (2) - Lower this a bit more? Current is a bit too close, maybe try x:396 y:148? You may need to slightly adjust the next pattern if you do so.
  3. 03:58:399 - Move the circle 2 up a bit so the slider ball flows into it?
  4. 04:39:419 (1) - It would be cool if you could get this on the center of the grid.
  5. After going through your old map, I saw that 00:52:889 (1,2) - is the only time you use a 1/2 slider -> 1/2 wait -> circle pattern in the whole song.Consider adding more of these patterns or remove it altogether.
  6. Nothing else, the map played very nicely.

Good luck
ffstar
yo random mod lel

[General]
  • add Kin to tag
    add Hatsune Miku to tag because original vocal?
    add some custom combo colour will be better
[Kin's Easy]
  • 00:22:889 (1,2) - stacking in Easy diff is not recommended, maybe consider rotate 00:23:195 (2,1) - 30 degree clockwise and DS it
    == http://osu.ppy.sh/ss/1783044 == (00:23:195 (2) - x:316 y:192)
    00:47:991 (1) - this is kinda weird because it combines 2 different part into a slider. maybe change the rhythm to this
    == http://puu.sh/9WyCX/e3737484da.jpg == (00:47:378 - 00:47:991 - add circle and 00:49:215 - add slider)
    01:05:133 (2) - i would just remove the second red tick to make it smoother
    01:11:868 (1) - slider end add whistle
    01:32:684 (2) - 2 heavy beats here 01:32:684 - and 01:33:297 - , change it to 2 circles will be better to highlight both beat
    02:21:358 (2) - maybe add repeat to this slider?
    03:16:766 (2,3) - yea same as above, maybe try editing some blanket here
    == https://osu.ppy.sh/ss/1783143 == (example)
    03:33:297 (1) - feel weird for this, because flow a bit off, consider curve up a bit like this
    == http://osu.ppy.sh/ss/1783156 == (remember move the notes after it for same distance snapping)
    03:40:644 (1) - maybe you are trying to make it consistent but putting 3/2 repeat slider here not really suitable. (don't be lazy xD just map it like this 01:47:378 (1,2,3) - or 02:07:582 (1,2) - )
    04:00:236 (1) - ^
    05:03:909 (1) - dangerous slider lol
    05:16:154 (2) - NC for consistency

    overall is fine.
    There is one thing i want to say is try not to mapping in the same flow direction, that's mean dont keep mapping in clockwise or anti-clockwise and people will feel like it's just circle all the time. (like 01:40:644 - to 01:57:174 - )
[Normal]
  • AR a bit high i think, try 4.5
    00:05:133 (4) - NC? kinda long combo
    01:33:909 - this break, sometimes i feel weird, sometimes i think it's ok, orz
    01:56:256 (2) - remove break here
    05:17:684 (3) - don't put this, it's kinda confusing, remove it
    05:22:276 (3) - why here? remove it please

    nothing much to say because this is your style xd
[Hard]
  • err, i really think AR shouldn't be that high, AR6.5~6.8 is enough
    01:34:674 - move the break to 01:34:521 - for consistency
    02:57:787 (4,1,2) - this combination not that good, can't figure when to click, try this rhythm and pattern
    == https://osu.ppy.sh/ss/1783330 ==
    code
    216,188,177787,1,0,0:0:0:0:
    80,236,178093,6,0,L|48:192,2,30,0|0|0,0:0|0:0|0:0,0:0:0:0:
    108,184,178399,2,0,L|116:130,2,30,0|0|0,0:0|0:0|0:0,0:0:0:0:
    164,160,178705,2,0,L|196:140,2,30,0|0|0,0:0|0:0|0:0,0:0:0:0:
    216,188,179011,6,0,B|248:176|248:176|280:188|316:184,1,90,4|0,0:0|0:0,0:0:0:0:
    03:06:358 (1,2) - at least in this soft part, dont use 1/4 slider like this, just a circle enough
    05:00:236 (5,1,2) - same as above, don't use this kind of pattern, it's really confusing
    05:07:889 (3) - i didnt hear anything here ._. remove it
    05:16:766 (2) - remove repeat (please don't overmap it)
    05:26:256 (1,2) - ... if you want to keep this why dont you stop the spinner 05:25:644 - and add a note 05:25:950 - ?

    tbh kinda overmapped... other is ok but i want to mention this part 05:06:970 - , this part is very soft, why keep adding notes where don't have any sound there? i just mentioned some but there is still a lot of them, please consider remove it yourself
[Scarlet's Insane]
  • 00:02:378 (3,4,5) - definitely intended, but kinda confusing. try NC 00:02:684 (5) - and remove NC 00:03:603 (1) - because it's the new part
    00:07:582 (4) - NC
    00:13:399 (3) - maybe unrankable, it's kinda unreadable, but i won't force you to remove it, but at least NC 00:13:399 (3) - and make it nicer.
    == https://osu.ppy.sh/ss/1785268 ==
    code
    364,368,13093,2,0,L|361:321,1,40,8|0,0:0|0:0,0:0:0:0:
    356,216,13399,6,0,B|352:160|352:160|264:136|232:256|328:288,1,240,0|8,0:0|0:0,0:0:0:0:
    00:26:562 (1,2,3,4) - kinda weird pattern, i think you want to change the distance, so NC 00:26:868 (3) -
    00:27:787 (3,4) - turn both slider another way to make it follow the flow
    == https://osu.ppy.sh/ss/1785283 ==
    00:39:419 (1) - rotate 25 degree and move it to prevent overlapping
    == https://osu.ppy.sh/ss/1785292 ==
    00:41:868 (1) - rotate -25 degree or just copy paste ctrl+H from the previous one
    00:46:766 (1) - i am not sure with this but the rule says repeat sign can't hide behind, but since this is the long slider so i not sure about it
    01:33:297 (1,2,3,1,2,3,4,1,2,3,1,2,3) - i think there are some BPM changes here, but i am noob at timing lol. as long as it is playable so i think it's ok (or you can find some timing expert to ask)
    and please, 3 notes 1 NC ._.
    02:36:154 (6) - wrong timing, start: 02:36:205 - end: 02:36:664 -
    02:57:787 (4) - personally think this note can move far away from the previous one, make bigger jump
    05:11:868 (2) - slider start add whitsle
    05:23:807 - add a green line and reduce the volume to 20%
    05:25:950 - add a green line and increase the volume to 60% to highlight the last 4 sound

    last slider <3
good luck :3
EXC4L1BUR123
Excalibur Mod!

No Kusodus please :)

It's good. I actually like the map and love the song. It can be used in a drama or something where u know... Is it an OST? haha

Anyways, Everything's fine
Spacing is fine~
EVERYTHING

I hope this map get ranked already hahaha :D
Celizavia
hi~
M4M :D

General

  1. the custom colours didnt really worked well on the map, try this?
SPOILER
[Colours]
Combo1 : 70,238,238
Combo2 : 0,128,192
Combo3 : 173,85,196
Combo4 : 255,6,255
  1. slider tick 2 sounds better imo
Kin's Easy

  1. 00:05:133(2) blanket this better
  2. 00:35:440 add a note
  3. 00:40:338 ^
  4. at 00:54:572(2) move into 00:55:031, the vocals started there
  5. 01:13:399 add a note
  6. 01:39:564 remove nc
  7. 02:53:544(2) sounds off
  8. 03:27:480 http://puu.sh/9XEQN/9d7f6b351e.jpg
  9. 03:30:542 add a note
Normal
  1. 01:33:297 remove nc
  2. 02:22:276 start the spinner here instead
Hard
  1. 00:26:876(7) ctrl+g
  2. 01:33:297 remove nc
  3. 01:39:130 sounds off
  4. 02:22:276 start the spinner here instead
hope my mod helps ^^
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue



*Mp3 --> OK
-Now that's a Mp3 :)

*BG --> Nyan~LINK
-Resized to 1024*576
-Improved Photo Quality

Nyan~MOD
[Kin's Easy]
00:14:929 Remove NC
00:27:174 ^
00:51:052 ^
01:57:787 and 01:59:011 Improve blanket


[Normal]
00:50:746 Ctrl+G
01:36:970 Blanket?
04:03:603 Blanket?

Well That's it, really not needed anymore
Good Luck~
[ -Scarlet- ]

ffstar0716 wrote:

yo random mod lel

[General]
  • add Kin to tag
    add Hatsune Miku to tag because original vocal?
    add some custom combo colour will be better
[Scarlet's Insane]
  • 00:02:378 (3,4,5) - definitely intended, but kinda confusing. try NC 00:02:684 (5) - and remove NC 00:03:603 (1) - because it's the new part Okay~ >.>
    00:07:582 (4) - NC Okay~
    00:13:399 (3) - maybe unrankable, it's kinda unreadable, but i won't force you to remove it, but at least NC 00:13:399 (3) - and make it nicer.
    == https://osu.ppy.sh/ss/1785268 == Actually I also dislike this pattern. Changed to other pattern
    code
    364,368,13093,2,0,L|361:321,1,40,8|0,0:0|0:0,0:0:0:0:
    356,216,13399,6,0,B|352:160|352:160|264:136|232:256|328:288,1,240,0|8,0:0|0:0,0:0:0:0:
    00:26:562 (1,2,3,4) - kinda weird pattern, i think you want to change the distance, so NC 00:26:868 (3) - Hmm, I think so. change the spacing a little here
    00:27:787 (3,4) - turn both slider another way to make it follow the flow Oh god, why did I make this in the first place orz. Changed~
    == https://osu.ppy.sh/ss/1785283 ==
    00:39:419 (1) - rotate 25 degree and move it to prevent overlapping I don't mind the overlapping here, wanted to make it symmetrical
    == https://osu.ppy.sh/ss/1785292 ==
    00:41:868 (1) - rotate -25 degree or just copy paste ctrl+H from the previous one ^
    00:46:766 (1) - i am not sure with this but the rule says repeat sign can't hide behind, but since this is the long slider so i not sure about it It's fine as long is readable ~
    01:33:297 (1,2,3,1,2,3,4,1,2,3,1,2,3) - i think there are some BPM changes here, but i am noob at timing lol. as long as it is playable so i think it's ok (or you can find some timing expert to ask) Yea, I can't get the bpm right here too. Temporary putting a spinner here until I get a right timing ><
    and please, 3 notes 1 NC ._. LOL, kk
    02:36:154 (6) - wrong timing, start: 02:36:205 - end: 02:36:664 - wtf is wrong with my ears orz. Fixed~
    02:57:787 (4) - personally think this note can move far away from the previous one, make bigger jump Hmm.... Okay gua. Fits with the cymbal
    05:11:868 (2) - slider start add whitsle Okay~
    05:23:807 - add a green line and reduce the volume to 20%
    05:25:950 - add a green line and increase the volume to 60% to highlight the last 4 sound

    last slider <3
Thanks for the mod~

Tolongg update >>> http://puu.sh/9YEK1/27cd50b22f.osu ~

good luck :3
Ringating

xLoupGarou wrote:

*BG --> Nyan~LINK
-Resized to 1024*576
-Improved Photo Quality
o.e

osu accepts images up to 768 pixels in height, and actually doesn't care about the width of the image at all. so 1366x768 is the best standard aspect ratio (16:9) resolution for backgrounds.

I did a slight mod of the bg. the image was 1365x768 instead of 1366x768, so I fixed that by downscaling this. I then made an alternate version with some minor changes to the contrast/saturation of the image. Also all the images are png since there is a noticeable loss in sharpness when jpg is used. Here are the two possible BGs:
edit: also made an alternate alternate that is a version of the original that smooths similar colors to create a somewhat "cleaner" sort of aesthetic:
edit2: fixed first two image links >.>

no kudosu
Kin

ffstar0716 wrote:

yo random mod lel

[General]
  • add Kin to tag
    add Hatsune Miku to tag because original vocal?
    add some custom combo colour will be better
[Kin's Easy]
  • 00:22:889 (1,2) - stacking in Easy diff is not recommended, maybe consider rotate 00:23:195 (2,1) - 30 degree clockwise and DS it it's not forbidden, also as long my stack are consistent, it's ok
    == http://osu.ppy.sh/ss/1783044 == (00:23:195 (2) - x:316 y:192)
    00:47:991 (1) - this is kinda weird because it combines 2 different part into a slider. maybe change the rhythm to this no sry, that won't follow the piano, which was aim'd for those one
    == http://puu.sh/9WyCX/e3737484da.jpg == (00:47:378 - 00:47:991 - add circle and 00:49:215 - add slider)
    01:05:133 (2) - i would just remove the second red tick to make it smoother meh I don't like the slider without it
    01:11:868 (1) - slider end add whistle fix'd
    01:32:684 (2) - 2 heavy beats here 01:32:684 - and 01:33:297 - , change it to 2 circles will be better to highlight both beat ye fix'd
    02:21:358 (2) - maybe add repeat to this slider? ^
    03:16:766 (2,3) - yea same as above, maybe try editing some blanket here same as above
    == https://osu.ppy.sh/ss/1783143 == (example)
    03:33:297 (1) - feel weird for this, because flow a bit off, consider curve up a bit like this I know what you mean but I still prefer no curve slider here
    == http://osu.ppy.sh/ss/1783156 == (remember move the notes after it for same distance snapping)
    03:40:644 (1) - maybe you are trying to make it consistent but putting 3/2 repeat slider here not really suitable. (don't be lazy xD just map it like this 01:47:378 (1,2,3) - or 02:07:582 (1,2) - )
    04:00:236 (1) - ^ both fix'd
    05:03:909 (1) - dangerous slider lol
    05:16:154 (2) - NC for consistency only 1 combo feel kinda weird for me :/

    overall is fine.
    There is one thing i want to say is try not to mapping in the same flow direction, that's mean dont keep mapping in clockwise or anti-clockwise and people will feel like it's just circle all the time. (like 01:40:644 - to 01:57:174 - ) I hate break the flow on easy diff

Celizavia wrote:

Kin's Easy

  1. 00:05:133(2) blanket this better This is NOT a blanket
  2. 00:35:440 add a note it will feel too much unnatural on easy diff, no
  3. 00:40:338 ^ ^
  4. at 00:54:572(2) move into 00:55:031, the vocals started there vocal or not, this one is following the drum not the vocal
  5. 01:13:399 add a note I won't make triplet 1/2 on easy diff
  6. 01:39:564 remove nc it'll make inconsistent NC
  7. 02:53:544(2) sounds off listen carefully the music, and the stronger beat are on blue tick
  8. 03:27:480 http://puu.sh/9XEQN/9d7f6b351e.jpg I know it's for vocal, but I prefer let some time after a spinner
  9. 03:30:542 add a note same as previously said

xLoupGarou wrote:

[Kin's Easy]
00:14:929 Remove NC it'll make inconsistent NC
00:27:174 ^ ^
00:51:052 ^ ^
01:57:787 and 01:59:011 Improve blanket there's no blanket on your screenshot, + I won't make a blanket here <_<
update
osu file format v13

[General]
AudioFilename: Hanatan - Uta ni Katachi wa Nai Keredo.mp3
AudioLeadIn: 1000
PreviewTime: 94521
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Uta ni Katachi wa Nai Keredo
TitleUnicode:歌に形はないけれど
Artist:Hanatan
ArtistUnicode:花たん
Creator:Rakuen
Version:Kin's Easy
Source:Flower
Tags:Yurica Yurika [_-Scarlet-_]
BeatmapID:451003
BeatmapSetID:181430

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"women_vocaloid_dress_hatsune_m_2560x1440.jpg",0,0
//Break Periods
2,144925,162877
2,184109,192265
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
236,612.244897959184,4,2,1,40,1,0
2684,-100,4,2,10,40,0,0
4521,-100,4,2,3,40,0,0
4674,-100,4,2,1,40,0,0
7582,-100,4,2,10,40,0,0
7736,-100,4,2,1,40,0,0
9419,-100,4,2,3,40,0,0
9572,-100,4,2,1,40,0,0
12480,-100,4,2,1,50,0,0
29622,-100,4,2,3,40,0,0
31460,-100,4,2,1,40,0,0
32072,-100,4,2,3,40,0,0
32225,-100,4,2,1,40,0,0
34520,-100,4,2,1,30,0,0
53195,-100,4,2,3,40,0,0
65133,-100,4,2,1,40,0,0
71868,-100,4,2,3,40,0,0
72480,-100,4,2,1,40,0,0
73704,-100,4,2,10,50,0,0
74929,-100,4,2,3,50,0,0
75082,-100,4,2,10,50,0,0
77378,-100,4,2,3,50,0,0
77531,-100,4,2,10,50,0,0
79827,-100,4,2,3,50,0,0
79980,-100,4,2,10,50,0,0
82276,-100,4,2,3,50,0,0
82429,-100,4,2,10,50,0,0
89623,-100,4,2,3,50,0,0
89776,-100,4,2,10,50,0,0
92072,-100,4,2,3,50,0,0
92225,-100,4,2,10,50,0,0
95746,-100,4,2,10,60,0,1
96970,-100,4,2,3,60,0,1
97123,-100,4,2,10,60,0,1
99113,-100,4,2,3,60,0,1
99266,-100,4,2,10,60,0,1
101562,-100,4,2,3,60,0,1
101715,-100,4,2,10,60,0,1
104317,-100,4,2,3,60,0,1
104470,-100,4,2,10,60,0,1
106460,-100,4,2,3,60,0,1
106919,-100,4,2,10,60,0,1
109215,-100,4,2,3,60,0,1
109368,-100,4,2,10,60,0,1
111664,-100,4,2,3,60,0,1
111817,-100,4,2,10,60,0,1
116562,-100,4,2,3,60,0,1
116715,-100,4,2,10,60,0,1
119011,-100,4,2,3,60,0,1
119164,-100,4,2,10,60,0,1
121154,-100,4,2,3,60,0,1
121307,-100,4,2,10,60,0,1
123909,-100,4,2,3,60,0,1
124062,-100,4,2,10,60,0,1
126358,-100,4,2,3,60,0,1
126511,-100,4,2,10,60,0,1
128807,-100,4,2,3,60,0,1
128960,-100,4,2,10,60,0,1
131256,-100,4,2,3,60,0,1
131409,-100,4,2,10,60,0,1
138909,-100,4,2,3,60,0,1
139062,-100,4,2,10,60,0,1
142276,-100,4,2,1,50,0,0
164317,-100,4,2,10,50,0,0
165542,-100,4,2,3,50,0,0
165695,-100,4,2,10,50,0,0
167991,-100,4,2,3,50,0,0
168144,-100,4,2,10,50,0,0
170440,-100,4,2,3,50,0,0
170593,-100,4,2,10,50,0,0
172582,-100,4,2,3,50,0,0
172736,-100,4,2,10,50,0,0
175338,-100,4,2,3,50,0,0
175491,-100,4,2,10,50,0,0
180236,-100,4,2,3,50,0,0
180389,-100,4,2,10,50,0,0
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208,236,248807,6,0,P|252:248|316:240,1,100,2|8,0:0|0:0,0:0:0:0:
396,204,250031,6,0,P|428:252|428:344,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
320,136,252480,6,0,P|376:104|464:136,2,150,6|2|8,0:0|0:0|0:0,0:0:0:0:
256,216,254929,5,2,0:0:0:0:
192,136,255542,1,8,0:0:0:0:
132,216,256154,2,0,P|120:256|132:324,2,100,2|8|6,0:0|0:0|0:0,0:0:0:0:
192,136,257991,6,0,L|192:72,2,50,8|0|2,0:0|0:0|0:0,0:0:0:0:
256,216,259215,1,8,0:0:0:0:
320,136,259827,6,0,P|368:116|432:124,2,100,2|8|2,0:0|0:0|0:0,0:0:0:0:
256,216,261664,1,8,0:0:0:0:
192,136,262276,6,0,P|144:116|80:124,1,100,6|8,0:0|0:0,0:0:0:0:
16,180,263501,2,0,P|4:220|12:276,1,100,2|8,0:0|0:0,0:0:0:0:
80,352,264725,6,0,P|136:316|220:320,1,150,6|0,0:0|0:0,0:0:0:0:
264,340,265950,2,0,P|324:348|376:332,1,100,4|8,0:0|0:0,0:0:0:0:
448,292,267174,6,0,L|460:188,1,100,6|8,0:0|0:0,0:0:0:0:
400,112,268399,1,2,0:0:0:0:
304,80,269011,2,0,L|304:24,2,50,8|6|2,0:0|0:0|0:0,0:0:0:0:
256,168,270236,5,8,0:0:0:0:
172,112,270848,2,0,P|156:160|168:216,1,100,2|8,0:0|0:0,0:0:0:0:
216,292,272072,6,0,B|264:280|264:280|328:280,1,100,6|8,0:0|0:0,0:0:0:0:
416,284,273297,1,2,0:0:0:0:
452,192,273909,2,0,L|504:192,2,50,8|6|6,0:0|0:0|0:0,0:0:0:0:
416,100,275133,5,8,0:0:0:0:
320,68,275746,2,0,B|224:96|224:96|196:76|160:68|128:80,1,200,2|6,0:0|0:0,0:0:0:0:
164,176,277582,5,8,0:0:0:0:
80,232,278195,2,0,P|108:260|184:264,1,100,2|8,0:0|0:0,0:0:0:0:
260,244,279419,5,2,0:0:0:0:
340,304,280031,1,8,0:0:0:0:
420,244,280644,2,0,L|476:256,2,50,2|4|2,0:0|0:0|0:0,0:0:0:0:
336,192,281868,6,0,B|312:168|304:140|312:100|312:100|248:20,2,200,6|2|6,0:0|0:0|0:0,0:0:0:0:
412,124,284929,6,0,P|444:84|496:60,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
368,212,286766,6,0,P|324:228|264:228,1,100,6|8,0:0|0:0,0:0:0:0:
216,312,287991,2,0,P|172:295|126:257,1,100,2|8,0:0|0:0,0:0:0:0:
56,196,289215,1,2,0:0:0:0:
104,108,289827,2,0,L|92:36,2,50,8|2|2,0:0|0:0|0:0,0:0:0:0:
184,168,291052,1,8,0:0:0:0:
256,100,291664,6,0,P|295:73|356:72,1,100,6|8,0:0|0:0,0:0:0:0:
328,168,292889,2,0,P|374:173|422:210,1,100,2|8,0:0|0:0,0:0:0:0:
340,268,294113,2,0,L|184:296,1,150,2|6,0:0|0:0,0:0:0:0:
144,304,295338,2,0,P|88:304|48:280,1,100,2|8,0:0|0:0,0:0:0:0:
16,188,296562,6,0,L|28:84,1,100,6|8,0:0|0:0,0:0:0:0:
120,124,297787,2,0,L|196:52,1,100,2|8,0:0|0:0,0:0:0:0:
240,141,299011,1,2,0:0:0:0:
339,135,299623,2,0,L|360:76,2,50,8|6|0,0:0|0:0|0:0,0:0:0:0:
384,224,300848,1,8,0:0:0:0:
332,308,301460,6,0,P|288:328|224:324,1,100,6|8,0:0|0:0,0:0:0:0:
148,284,302684,1,2,0:0:0:0:
132,184,303297,1,8,0:0:0:0:
208,120,303909,6,0,B|265:97|265:97|300:71|291:19|249:11|213:33|222:85|265:97|265:97|326:99,1,300,6|2,0:0|0:0,0:0:0:0:
420,132,306358,6,0,P|440:176|416:280,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
340,68,308807,6,0,P|288:88|228:76,1,100,2|0,0:0|0:0,0:0:0:0:
196,68,309725,2,0,P|112:68|56:112,1,150,2|2,0:0|0:0,0:0:0:0:
32,200,311256,6,0,P|24:264|32:356,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
60,104,313705,1,2,0:0:0:0:
248,36,314929,6,0,P|280:32|312:36,2,50,2|2|2,0:0|0:0|0:0,0:0:0:0:
168,96,316154,2,0,P|148:144|148:196,1,100,2|0,0:0|0:0,0:0:0:0:
160,240,317072,2,0,P|180:292|264:328,1,150,2|0,0:0|0:0,0:0:0:0:
264,228,318603,6,0,B|360:208|360:208|416:216,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
164,248,321052,6,0,P|104:252|52:224,1,100,2|0,0:0|0:0,0:0:0:0:
28,208,321970,2,0,P|4:160|40:64,1,150,2|2,0:0|0:0,0:0:0:0:
256,192,323501,12,2,326868,0:0:0:0:
Ringating
just a quick notice that I fixed the 2 broken image links from my previous post (sorry about that)
Topic Starter
Rakuen

Project Railgun wrote:

First :)

[Test Play]
  1. Normal


    ~
  2. Hard

[General]
  1. Add combo colors! Fixed
  2. You should use underscores for usernames with spaces since osu! recognizes each space as a new tag (i.e my ranked maps have project_railgun in tags). the GD mapper disagreed with this :(
  3. I would personally ditch the [ brackets ] in a difficulty name because it looks something ugly like this:


    ~
  4. Well I personally prefer Scarlet's Kiai time because the chorus is split into 16 downbeat intervals. Your decision.
I mod easy/normal

[Normal]
  1. General: Change the OD to 2.5 because the spinners are really short.
  2. General: Consider reducing the AR to 4.5 or 4 as AR5 on a 98bpm song isn't really fun.... and kind of hard. Reduced to 4
  3. 00:32:991 (2,3,1) - I don't think you should do this at BPM this low. Fixed
  4. 00:45:848 (4) - Replace this with a slider so you can follow the emphasized vocal. The next pattern may need to be slightly modified. Fixed
  5. 00:47:072 (2,3) - Please don't stack here. There is no cue in the song that would indicate a stack.
  6. 01:17:072 (2,3) - You must move this to x:312 y:235 to stack properly with 01:15:542 (4) -. But after saving it goes back to the original place, maybe cuz the stack latency
  7. 01:29:929 (3,4) - Well this stack does not fit either. Try something like this instead? Fixed


    ~
  8. 03:29:317 (2,3) - Why......... these sliders are not connected in any way. Please make them flow. 03:30:848 (1,2) - is OK because they make a sort of triangle, but this pattern is not. I wanna try this pattern
  9. 03:51:358 (2,3,4) - Same as mentioned above, I do not think this pattern fits in this song for a Normal.
  10. 04:15:848 (2) - Move this to x:358 y:118 to stack properly with 04:14:317 (4) -. Fixed
  11. 04:19:827 (1) - Move this to x:116 y:298 to stack properly with 04:18:603 (3) -. Fixed
  12. 04:39:419 (1,2,3,4,5,6,7,1,2) - Too many circles, try adding another slider somewhere.
  13. 04:58:705 (4,1,2,3,4,5,6) - Same as above, so many circles together do not fit well for this song.
Some minor issues in Hard, so I will do a short mod on it......

[Hard]
  1. General: Try AR6.8 Fixed
  2. 05:26:256 (1,2) - After a Final Spinner, the map is usually over, no? The song is really long, it should end with a final spinner. Not notes at the end to confuse players. Please fix this.
Hmm I'm ok for both, but I'll keep it first. IMO I love maps with less spinners

Good luck
Thanks for mods!

Celizavia wrote:

hi~
M4M :D

General

  1. the custom colours didnt really worked well on the map, try this?
Thanks, I changed the brightness and things a bit
SPOILER
[Colours]
Combo1 : 70,238,238
Combo2 : 0,128,192
Combo3 : 173,85,196
Combo4 : 255,6,255
  1. slider tick 2 sounds better imo
Normal
  1. 01:33:297 remove nc Leading to KIAI, before break
  2. 02:22:276 start the spinner here instead Keep for a hit before spinner
Hard
  1. 00:26:876(7) ctrl+g Keep for pattern
  2. 01:33:297 remove nc Leading to KIAI, before break
  3. 01:39:130 sounds off
  4. 02:22:276 start the spinner here instead Keep for a hit before spinner
hope my mod helps ^^
Thanks for mods!

ffstar0716 wrote:

yo random mod lel

[General]
  • add Kin to tag
    add Hatsune Miku to tag because original vocal?
    add some custom combo colour will be better
[Normal]
  • AR a bit high i think, try 4.5 Changed to 4.0
    00:05:133 (4) - NC? kinda long combo Fixed
    01:33:909 - this break, sometimes i feel weird, sometimes i think it's ok, orz ikr orz
    01:56:256 (2) - remove break here
    05:17:684 (3) - don't put this, it's kinda confusing, remove it Got piano there
    05:22:276 (3) - why here? remove it please Fixed

    nothing much to say because this is your style xd
[Hard]
  • err, i really think AR shouldn't be that high, AR6.5~6.8 is enough
    01:34:674 - move the break to 01:34:521 - for consistency
    02:57:787 (4,1,2) - this combination not that good, can't figure when to click, try this rhythm and pattern
    == https://osu.ppy.sh/ss/1783330 ==
    code
    216,188,177787,1,0,0:0:0:0:
    80,236,178093,6,0,L|48:192,2,30,0|0|0,0:0|0:0|0:0,0:0:0:0:
    108,184,178399,2,0,L|116:130,2,30,0|0|0,0:0|0:0|0:0,0:0:0:0:
    164,160,178705,2,0,L|196:140,2,30,0|0|0,0:0|0:0|0:0,0:0:0:0:
    216,188,179011,6,0,B|248:176|248:176|280:188|316:184,1,90,4|0,0:0|0:0,0:0:0:0:
    03:06:358 (1,2) - at least in this soft part, dont use 1/4 slider like this, just a circle enough Coz there's a boop sound at 03:06:358 -
    05:00:236 (5,1,2) - same as above, don't use this kind of pattern, it's really confusing Maybe just easy to miss for some players
    05:07:889 (3) - i didnt hear anything here ._. remove it Fixed
    05:16:766 (2) - remove repeat (please don't overmap it) Keep
    05:26:256 (1,2) - ... if you want to keep this why dont you stop the spinner 05:25:644 - and add a note 05:25:950 - ? Fixed

    tbh kinda overmapped... other is ok but i want to mention this part 05:06:970 - , this part is very soft, why keep adding notes where don't have any sound there? i just mentioned some but there is still a lot of them, please consider remove it yourself
good luck :3
Thanks for mods!

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue



*Mp3 --> OK
-Now that's a Mp3 :)

*BG --> Nyan~LINK
-Resized to 1024*576
-Improved Photo Quality

Nyan~MOD
[Normal]
00:50:746 Ctrl+G
01:36:970 Blanket?
04:03:603 Blanket?

Well That's it, really not needed anymore
Good Luck~
Thanks for mods!
Topic Starter
Rakuen

Ringating wrote:

xLoupGarou wrote:

*BG --> Nyan~LINK
-Resized to 1024*576
-Improved Photo Quality
o.e

osu accepts images up to 768 pixels in height, and actually doesn't care about the width of the image at all. so 1366x768 is the best standard aspect ratio (16:9) resolution for backgrounds.

I did a slight mod of the bg. the image was 1365x768 instead of 1366x768, so I fixed that by downscaling this. I then made an alternate version with some minor changes to the contrast/saturation of the image. Also all the images are png since there is a noticeable loss in sharpness when jpg is used. Here are the two possible BGs:
edit: also made an alternate alternate that is a version of the original that smooths similar colors to create a somewhat "cleaner" sort of aesthetic:
edit2: fixed first two image links >.>

no kudosu
Thanks for the BG!

Using the 2nd pic (color alter)

Accidentally pressed kudosu =3= keep it if you don't mind
RandF
Hello, Rakuen :)
M4M request!

[General]
  1. add guest name "Kin" for tags
  2. tags suggetion:
    doriko
    vocaloid
[Normal]
  1. 00:17:072 (4) - I prefer to delete
  2. 00:34:521 (1,2) - swap DS
  3. 01:54:419 (4) - I recommend downward slider for better flow
  4. 02:14:317 (4,1) - not good flow
[Hard]
  1. 00:02:684 (1) - u~m, end at 00:02:991
  2. 01:37:889 (5,6) - combine into 1 slider
  3. 03:06:358 (1,2) - not suit to melody, imo. suggetion~
  4. 03:52:429 (5) - reverse slider is not good. I suggest this
  5. 04:21:511 (5) - I prefer to delete
  6. 04:46:154 (6,7) - how about 1/4 rhythm?
  7. 04:55:950 (4,5,6,7) - not good flow?
[Kin's Easy]
  1. 01:13:705 (1,2) - symmetric slider is better
[ -Scarlet- 's Insane]
  1. 00:01:766 (1,2,3,4) - hard to find rhythm...
  2. 00:49:215~00:51:664- add break time?
  3. 00:58:705 (6,1) - increase DS
  4. 02:35:746 (5) - suggetion
  5. 02:36:970 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - intersting!
  6. 05:13:705 (4) - NC?
that's the one of my favorite song! impressive song~
nice mapping ~☆
~Good Luck~
Kin

RandomEffect wrote:

[Kin's Easy]
  1. 01:13:705 (1,2) - symmetric slider is better it will hurt my blanket <_<
sorry nothing fix'd ><
anyway, thanks !
Streliteela
Hi~m4m~:D

[General]
Very nice and moving song, I love it very much :). And as I'm not a pro mapper, my mod may not helpful :(
And since I haven't made an easy diff before, so idk how to make or mod it...so I'll skip easy diff, sorry about it :(

[Insane]
00:01:766 (1,2,3,4) - These notes have different rhythm, so you'd better not put these notes into equal distance. Try to make 00:02:378 (3,4) - into a short slider
00:08:500 (2,3,1,2,3,4) - This part is a little bit strange...especially 00:09:725 (3,4) - , not flow well
00:13:399 (3,1) - not flow very well
00:17:225 (5,1) - ^
00:26:562 (1,2,3,4,1) - This pattern could be changed into a pentagon, like this:
00:27:480 (2) - ctrl+g?
00:30:542 (1,2,3,4,5,1,1,1) - This pattern looks strange
00:46:766 (1) - ctrl+g? That could be more coherent imo
00:49:215 - 00:51:664 - Add break time? Really don't want to see HP decrease... :o
01:02:072 (7,1) - not flow well
01:03:909 (1,2,3) - ds of this part is different from before (01:03:297 (3,4,5) - ). Try to fix this, it's hard to read
01:05:133 (4,5) - ^
01:05:746 (6,1,2,3,4) - rhythm of this part is not very well, try like this:
01:10:644 (5,1,2) - flow problem :o
01:14:623 (3,4,5) - decrease DS
02:04:521 (6,7,8) - bad flow
02:08:501 (3,4,5) - like this?
02:34:521 (1,2) - since there's a higher piano sound in slider 2, it's ok to increase the ds between 1 and 2
02:43:552 (4,5,6,7,8) - pattern looks strange
03:02:991 (6,7,8,9,1) - bad flow
04:21:511 (5,6,7,8,9,1) - I don't like this pattern :o
04:26:766 (1,2,1,2) - change them to 2 1/6 sliders
05:00:644 (6,7,1,2,3,1,2,3) - hard to read

[Hard]
00:14:317 (6,7,8) - personally I don't like this kind of flow :o
00:32:072 (1,2,3,4) - change another pattern? this one looks a little strange..
01:05:746 (6) - delete this note?
03:55:338 (1,2,3,4) - change rhythm?
04:46:154 (6) - change to this? (sorry idk how to say this kind of slider...poor English :()
04:55:950 (4,5,6,7,1) - strange pattern, try pentagon?

[Normal]
00:10:031 (1,2) - try blanket?
02:01:460 (3,4) - flow in this part is not very well
02:22:276 (1) - as NM diff, this note can be deleted and spinner begins from 02:22:276. Also in 03:01:460 (1) - and 05:03:909 (1) - (just a suggestion)
03:23:195 (4,1) - new players may feel confused in this part, delete 03:23:501 (1) - and let spinner begins from here
03:52:582 (4) - not sure if this note is hard for new players...
05:22:889 (1,2) - use 1/6 and change it to ... (don't know how to say it again :o let's see picture :( )

That's all, very nice song and I love that~ Hope it could get rank soon~star~ 8-)
[ -Scarlet- ]

RandomEffect wrote:

Hello, Rakuen :)
M4M request!

[ -Scarlet- 's Insane]
  1. 00:01:766 (1,2,3,4) - hard to find rhythm... Yea, moved (4) 1/8 earlier
  2. 00:49:215~00:51:664- add break time? Nope, intentionally leave this part empty here. Adding break time here would be very weird for me
  3. 00:58:705 (6,1) - increase DS Hmm.. adjust some other notes a little
  4. 02:35:746 (5) - suggetion Seems okay, but giving the slight pause here fits the song more for me >.>
  5. 02:36:970 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - intersting! Thanks~!
  6. 05:13:705 (4) - NC? Okay~


that's the one of my favorite song! impressive song~
nice mapping ~☆
~Good Luck~


Streliteela wrote:

Hi~m4m~:D

[General]
Very nice and moving song, I love it very much :). And as I'm not a pro mapper, my mod may not helpful :(
And since I haven't made an easy diff before, so idk how to make or mod it...so I'll skip easy diff, sorry about it :(

[Insane]
00:01:766 (1,2,3,4) - These notes have different rhythm, so you'd better not put these notes into equal distance. Try to make 00:02:378 (3,4) - into a short slider Yea, changed the rhythm a bit here
00:08:500 (2,3,1,2,3,4) - This part is a little bit strange...especially 00:09:725 (3,4) - , not flow well The flow looks pretty fine here.
00:13:399 (3,1) - not flow very well Hmm.. Nope. I find nothing wrong with the flow here
00:17:225 (5,1) - ^ Same
00:26:562 (1,2,3,4,1) - This pattern could be changed into a pentagon, like this: Hmm, changed to star pattern instead ~
00:27:480 (2) - ctrl+g? Nope, I want to have straight flow here
00:30:542 (1,2,3,4,5,1,1,1) - This pattern looks strange It doesn't look strange at all to me. For me, it fits pretty well with the music too
00:46:766 (1) - ctrl+g? That could be more coherent imo Nah, I prefer not to stack here
00:49:215 - 00:51:664 - Add break time? Really don't want to see HP decrease... :o It's okay, giving a pause here does fit with the music for me. I put HP 6 which makes it not easy to drop HP. Plus the NC from the previous sliders already boost up enough HP for the players
01:02:072 (7,1) - not flow well It does.
01:03:909 (1,2,3) - ds of this part is different from before (01:03:297 (3,4,5) - ). Try to fix this, it's hard to read Hmm... did a little adjustment here
01:05:133 (4,5) - ^ Trying to follow the vocal here
01:05:746 (6,1,2,3,4) - rhythm of this part is not very well, try like this: Hmm, interesting. But for me its current state emphasize with the vocal more
01:10:644 (5,1,2) - flow problem :o There isn't any flow problem here
01:14:623 (3,4,5) - decrease DS No. The vocal starting to get stronger here. Increasing DS here is like starting up the excitement here
02:04:521 (6,7,8) - bad flow How is it a bad flow when there's a slight pause here already?
02:08:501 (3,4,5) - like this? Nah, I think triple circles here does better along with the hitsound
02:34:521 (1,2) - since there's a higher piano sound in slider 2, it's ok to increase the ds between 1 and 2 Not necessary though.I would try not to increase DS here since there's a change in beat later
02:43:552 (4,5,6,7,8) - pattern looks strange It's okay. It does fit the song and hitsound too
03:02:991 (6,7,8,9,1) - bad flow It's not.
04:21:511 (5,6,7,8,9,1) - I don't like this pattern :o It does fit the hitsound here
04:26:766 (1,2,1,2) - change them to 2 1/6 sliders I have been using 1/6 stream most of the time. Not changing anything
05:00:644 (6,7,1,2,3,1,2,3) - hard to read The NCs here makes it easier to read.

That's all, very nice song and I love that~ Hope it could get rank soon~star~ 8-)
Thanks for the mods~

http://puu.sh/a2oYO/ea8298456f.osu ~
Topic Starter
Rakuen

RandomEffect wrote:

Hello, Rakuen :)
M4M request!

[General]
  1. add guest name "Kin" for tags Added
  2. tags suggetion:
    doriko Added
    vocaloid Added
[Normal]
  1. 00:17:072 (4) - I prefer to delete Fixed
  2. 00:34:521 (1,2) - swap DS Keep
  3. 01:54:419 (4) - I recommend downward slider for better flow Keep for pattern
  4. 02:14:317 (4,1) - not good flow Fixed a little
[Hard]
  1. 00:02:684 (1) - u~m, end at 00:02:991 Fixed
  2. 01:37:889 (5,6) - combine into 1 slider Keep
  3. 03:06:358 (1,2) - not suit to melody, imo. suggetion~ Keep
  4. 03:52:429 (5) - reverse slider is not good. I suggest this Keep, because there's none of this pattern before, I wanna try it :)
  5. 04:21:511 (5) - I prefer to delete Keep, I like to hit that >_<
  6. 04:46:154 (6,7) - how about 1/4 rhythm? Tried to consider, maybe off the music a bit but it may lead to slower pace of the violin, and it seems not hard to read too
  7. 04:55:950 (4,5,6,7) - not good flow? Keep to shock players, let them miss x)
that's the one of my favorite song! impressive song~
nice mapping ~☆
~Good Luck~
Thanks for mods!

Done modding your M4M~


Streliteela wrote:

Hi~m4m~:D

[General]
Very nice and moving song, I love it very much :). And as I'm not a pro mapper, my mod may not helpful :(
And since I haven't made an easy diff before, so idk how to make or mod it...so I'll skip easy diff, sorry about it :(

[Hard]
00:14:317 (6,7,8) - personally I don't like this kind of flow :o Fixed
00:32:072 (1,2,3,4) - change another pattern? this one looks a little strange.. I feel cool when I play
01:05:746 (6) - delete this note? Keep, there's a soft hit
03:55:338 (1,2,3,4) - change rhythm? Keep
04:46:154 (6) - change to this? (sorry idk how to say this kind of slider...poor English :() It's short slider with reverse maybe...but I'll keep it, like to slow it down for violin instead of 1/4 hits
04:55:950 (4,5,6,7,1) - strange pattern, try pentagon? Keep

[Normal]
00:10:031 (1,2) - try blanket? Keep for the flowy thing I prefer
02:01:460 (3,4) - flow in this part is not very well Keep...for me it's quite ok
02:22:276 (1) - as NM diff, this note can be deleted and spinner begins from 02:22:276. Also in 03:01:460 (1) - and 05:03:909 (1) - (just a suggestion)
03:23:195 (4,1) - new players may feel confused in this part, delete 03:23:501 (1) - and let spinner begins from here Should be no problem, players won't fail by missing 0.15 sec in spinner, and since there's an Easy diff too
03:52:582 (4) - not sure if this note is hard for new players... Imma not sure too, but keep atm, will consider
05:22:889 (1,2) - use 1/6 and change it to ... (don't know how to say it again :o let's see picture :( ) Thanks, but keep it like as previous

That's all, very nice song and I love that~ Hope it could get rank soon~star~ 8-)
Thanks for mods!

Will mod your M4M next...might be tomorrow cuz I have school today (spare me pls)


Updated and added tags: Kin doriko Vacaloid Hatsune Miku
Ciyus Miapah
hello quickmod™ by Fortune cookies
↓ i dont know but these my feel for this map ↓

WARNING!! THIS MOD CONTAINS BAD WORDS CAUSE FORT IS MAD TO THIS MAP!!

hey you im here for your request

[Scarlet's Insane]
hell crap the sliders, the circles and the overlaps, i dont want to describe more but this map is a cancer, Like hanzershit map! (with Double Time mod)

this kinda Overmap right :D

the slider velocity doest feel good at all

use combo colours pls

use OD8, AR 8.3, and HP7 if you want (AR10 in DT too hard for this map, pls let it be AR9.8)

01:06:511 (1) - why this NC , nc 01:05:746 (6) - pls
01:44:623 - clickable object in here
01:48:910 (3,4) - very hard to read, pls do some jump for 01:48:604 (2) -
02:14:419 (4,1,2,1,2,1) - this fuck! miss my headshit >:( please dont spam 1 2 combo in here)
03:23:501 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - spacing stream pls, you cant do that?, ok fine :)
04:26:664 (4,1,2,1,2,1) - - really this pattern is extremely hard to read! are you want player miss in there?
04:28:399 (3,4,5,6) - pls dont overmap in here
04:33:603 (5) - maybe stack this with 04:33:143 (4) - slider tail

ah im just confuse about your map, seems flow is good for your mapping style, hope this help little bit.
and sorry im just cant take Screenshot in here cause i dont want to play this map with DT ever!!!

but overall your map is good, nice pattern, and some 1/4 pattern, but i think some 1/6 pattern is needs some fix, it because its hard to read. just pay attention, your notes must visible and easy to read!
[ -Scarlet- ]

Fort wrote:

hello quickmod™ by Fortune cookies
↓ i dont know but these my feel for this map ↓

WARNING!! THIS MOD CONTAINS BAD WORDS CAUSE FORT IS MAD TO THIS MAP!!

hey you im here for your request

[Scarlet's Insane]
hell crap the sliders, the circles and the overlaps, i dont want to describe more but this map is a cancer, Like hanzershit map! (with Double Time mod) I never intended to make this a Double Time playable kinda of map in the first place

this kinda Overmap right :D Isn't Insane and above considered overmapped in most of the recent ranked maps?

the slider velocity doest feel good at all Is fine for me

use combo colours pls Added

use OD8, AR 8.3, and HP7 if you want (AR10 in DT too hard for this map, pls let it be AR9.8) Changed to HP7, but I'll still stick with AR8.5

01:06:511 (1) - why this NC , nc 01:05:746 (6) - pls Ahh, Thanks for pointing out~
01:44:623 - clickable object in here You mean adding a circle there instead of there? Nah, I'll stick with slider for now.
01:48:910 (3,4) - very hard to read, pls do some jump for 01:48:604 (2) - The reason why I didn't make big jump here because I want to slow down the flow following the song
02:14:419 (4,1,2,1,2,1) - this fuck! miss my headshit >:( please dont spam 1 2 combo in here) Why not? NC is there to alert player about the spacing and the change of beat there
03:23:501 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - spacing stream pls, you cant do that?, ok fine :) No, following the piano here. From soft and it gets louder and louder therefore slowly increasing the spacing
04:26:664 (4,1,2,1,2,1) - - really this pattern is extremely hard to read! are you want player miss in there? I'm following the music here. Giving a pause there totally fits the song. Obviously I didn't intentionally did this to make player miss. NC is there is make the reading easier. If the player miss there means is their own fault for not listening to the music carefully enough
04:28:399 (3,4,5,6) - pls dont overmap in here I don't see how is this part being "overmapped"
04:33:603 (5) - maybe stack this with 04:33:143 (4) - slider tail Seems nicer, fixed~

ah im just confuse about your map, seems flow is good for your mapping style, hope this help little bit.
and sorry im just cant take Screenshot in here cause i dont want to play this map with DT ever!!! Insane diff is not even suppose to be a diff that is easy to DT. Keep that in mind

but overall your map is good, nice pattern, and some 1/4 pattern, but i think some 1/6 pattern is needs some fix, it because its hard to read. just pay attention, your notes must visible and easy to read!
Thanks for the mod~
jyu
Hi, from queue, Rakuen's request :3

well mostly hitsound suggestions

[Insane]

  • whoa 5 minutes

    00:01:766 (1) - i strongly suggest to remove whistle here. because the intro is piano and adding whistle, which is a deep bass like that is kinda... derp
    00:01:766 (1,2,3,4) - a bit nazi, i suggest to make the ds even. (3)'s position is a bit weird
    00:03:603 (2) - move this a bit farther? idk it plays better
    00:04:980 (3,1) - a bit weird when you use 1/4 snap here while you use 1/8 snap here 00:02:608 (4,1) - . i suggest to move 00:04:980 (3) - to 00:05:057 -
    00:06:970 (3) - add whistle at slider's tail
    00:11:562 (2) - ^
    00:13:399 (3) - add finish at slider's head. there's a legit loud cymbal there
    00:12:480 (1,3) - well this is really nazi lol. (3)'s slider head is a bit too close with (1)'s slider head
    00:15:848 (1) - add finish at slider's head? there's a legit loud cymbal there
    00:18:297 (1) - ^
    00:19:827 (1) - ^
    00:22:889 (3) - add finish at slider's arrow? there's a legit loud cymbal there
    00:25:644 (5) - add finish at slider's head? same reason ^
    00:27:787 (3) - add finish at slider's tail? same reason ^
    00:29:623 (2) - make it more... idk appealing? a bit?
    00:31:460 (4) - add clap?
    00:32:072 (1,1,1) - what's with the nc spam. i suggest to remove it since there's no strong reason to do it
    00:32:991 (1) - prefer if you add a note at 00:32:914 - like 00:02:608 (4,1) - . but yeah maybe you have to re-arrange other patterns
    00:33:909 (1) - clap at slider's tail sounds really weird. i suggest to replace it with whistle
    00:36:970 (1,1,1) - these nc spam is also not necessary since 00:34:521 (1,1) - and 00:39:419 (1,1) - are each in the same verse. i suggest to remove nc at 00:36:970 (1,1) - like 00:44:317 (1,2) -
    01:06:664 (2,3,4) - slightly overmapped, but since it plays well so it's not really a big problem for me
    01:11:256 (3) - add finish at slider's tail? there's a legit loud cymbal there
    01:17:531 (6) - add clap? fits the song more
    01:19:674 (5) - ^
    01:22:123 (3) - ^
    01:26:256 (2) - add finish at slider's tail? there's a legit loud cymbal there
    01:32:379 (6) - add whistle?
    02:35:338 (3) - remove clap? idk it kinda ruin the piano sound you're following in 02:35:338 (3,4,5) -
    02:36:970 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - i just realized that the piano stream ended here 02:37:582 - and start again at 02:38:960 - so 02:37:736 (2,1,2,1,2,1,2,1) - kinda doesn't follow anything
    01:40:644 (1,3) - not really neat. make sure they don't overlap
    02:41:868 (1) - add finish at slider's head? there's a legit loud cymbal there
    02:43:093 (3) - ^
    02:43:858 (6) - i suggest to nc, since it has different spacing with 02:43:552 (4,5) -
    02:56:256 (5) - replace whistle with clap at slider's tail?
    02:55:338 (4) - add whistle at slider's head and arrow?
    04:26:766 (1,2,1,2,1) - really hard to read :cry:
    04:29:623 (1,3) - since they're linear, i suggest to move 04:30:236 (2) - in the same line with them
    04:41:256 (1,2,3,4,1) - a bit unreadable idk it depends on player's skills anyway. but maybe you can arrange them into somewhat a neat formation, since the current one is a bit jumbled
    04:55:338 (1) - same issue with 00:29:623 (2) -

    well, for a calm and slow song (hella BPM is 98), this diff is really difficult for insane at some parts. usually mappers make a 'safe' insane for this kind of song, which is why your diff is quite unique. i'm not sure BATs will be happy for this but we'll see

    anyway, usually insane for slow song like this kinda avoids separated streams like these. would be better and 'safe' if you use sliders for each duplet streams
    00:21:052 (1,2,1,2,1,2,1,2) - 02:36:970 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) -

    but what irks me are these 1/6 streams. map resembles the song anyway, and i don't want to rage double-click for a song with calm demeanor like this 02:58:195 (5,1,2,1,2,1,2,3) - 02:14:419 (4,1,2,1,2) - 02:21:359 (5,6,1,2,3,4) - 03:23:501 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 04:26:766 (1,2,1,2,1) - 05:00:644 (6,7,1,2,3,1,2,3) -

    but yeah people have different skills anyway. maybe you don't have trouble playing them. maybe other players too. but idk if the people who's in charge of ranking beatmaps can agree with this lel

    but i will be lying if i say i don't enjoy this diff. it's actually far better than those 'safe' insane in most slow songs. they only have boring jumps lol
[ -Scarlet- ]

AlpacaCokelat wrote:

Hi, from queue, Rakuen's request :3

well mostly hitsound suggestions

[Insane]

  • whoa 5 minutes

    00:01:766 (1) - i strongly suggest to remove whistle here. because the intro is piano and adding whistle, which is a deep bass like that is kinda... derp Hmm, you're right. Doesn't really sound well in the intro. Removed~
    00:01:766 (1,2,3,4) - a bit nazi, i suggest to make the ds even. (3)'s position is a bit weird Ah, I changed this part before, Rakuen forgotten to update my diff before ><
    00:03:603 (2) - move this a bit farther? idk it plays better Hmm, maybe. Move this a little
    00:04:980 (3,1) - a bit weird when you use 1/4 snap here while you use 1/8 snap here 00:02:608 (4,1) - . i suggest to move 00:04:980 (3) - to 00:05:057 - Made a triple 1/8 here instead
    00:06:970 (3) - add whistle at slider's tail Sounds nicer~ Fixed
    00:11:562 (2) - ^ ^
    00:13:399 (3) - add finish at slider's head. there's a legit loud cymbal there Fixed this in my previous update
    00:12:480 (1,3) - well this is really nazi lol. (3)'s slider head is a bit too close with (1)'s slider head Adjusted here a little
    00:15:848 (1) - add finish at slider's head? there's a legit loud cymbal there Fixed
    00:18:297 (1) - ^ ^
    00:19:827 (1) - ^ ^
    00:22:889 (3) - add finish at slider's arrow? there's a legit loud cymbal there ^
    00:25:644 (5) - add finish at slider's head? same reason ^ ^
    00:27:787 (3) - add finish at slider's tail? same reason ^ ^
    00:29:623 (2) - make it more... idk appealing? a bit? Made a curve slider
    00:31:460 (4) - add clap? Maybe, I want to keep this part softer, so would avoid adding claps here
    00:32:072 (1,1,1) - what's with the nc spam. i suggest to remove it since there's no strong reason to do it Fixed before
    00:32:991 (1) - prefer if you add a note at 00:32:914 - like 00:02:608 (4,1) - . but yeah maybe you have to re-arrange other patterns Maybe, but I want to keep my previous pattern. But I'll take this into consideration
    00:33:909 (1) - clap at slider's tail sounds really weird. i suggest to replace it with whistle Not really, for me adding clap here is like a nice finishing of that part of the song
    00:36:970 (1,1,1) - these nc spam is also not necessary since 00:34:521 (1,1) - and 00:39:419 (1,1) - are each in the same verse. i suggest to remove nc at 00:36:970 (1,1) - like 00:44:317 (1,2) - Removed NCs
    01:06:664 (2,3,4) - slightly overmapped, but since it plays well so it's not really a big problem for me Yea, for me not really that overmap
    01:11:256 (3) - add finish at slider's tail? there's a legit loud cymbal there Yea, but I want to keep this part softer following the song. Adding finish here might kinda ruined atmosphere here
    01:17:531 (6) - add clap? fits the song more Sounds great! Added~
    01:19:674 (5) - ^ ^
    01:22:123 (3) - ^ ^
    01:26:256 (2) - add finish at slider's tail? there's a legit loud cymbal there Opps, fixed~
    01:32:379 (6) - add whistle? Hmm... alright
    02:35:338 (3) - remove clap? idk it kinda ruin the piano sound you're following in 02:35:338 (3,4,5) - You're right. Removed clap
    02:36:970 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - i just realized that the piano stream ended here 02:37:582 - and start again at 02:38:960 - so 02:37:736 (2,1,2,1,2,1,2,1) - kinda doesn't follow anything Not really, the piano at that part for me it gets softer then gets louder. At least to me @@
    01:40:644 (1,3) - not really neat. make sure they don't overlap Looks pretty fine to me despite being overlapped
    02:41:868 (1) - add finish at slider's head? there's a legit loud cymbal there Hmm.. okay~
    02:43:093 (3) - ^ ^
    02:43:858 (6) - i suggest to nc, since it has different spacing with 02:43:552 (4,5) - Not really neccessary. At least to me
    02:56:256 (5) - replace whistle with clap at slider's tail? Hmm... nope
    02:55:338 (4) - add whistle at slider's head and arrow? Okayy
    04:26:766 (1,2,1,2,1) - really hard to read :cry: Yea, fixed that before @@
    04:29:623 (1,3) - since they're linear, i suggest to move 04:30:236 (2) - in the same line with them Opps, fixed that
    04:41:256 (1,2,3,4,1) - a bit unreadable idk it depends on player's skills anyway. but maybe you can arrange them into somewhat a neat formation, since the current one is a bit jumbled This pattern since pretty okay, after seeing lots of people testplay most of them didn't misread this part
    04:55:338 (1) - same issue with 00:29:623 (2) - Hmm. changed pattern a little

    well, for a calm and slow song (hella BPM is 98), this diff is really difficult for insane at some parts. usually mappers make a 'safe' insane for this kind of song, which is why your diff is quite unique. i'm not sure BATs will be happy for this but we'll see

    anyway, usually insane for slow song like this kinda avoids separated streams like these. would be better and 'safe' if you use sliders for each duplet streams
    00:21:052 (1,2,1,2,1,2,1,2) - 02:36:970 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) -

    but what irks me are these 1/6 streams. map resembles the song anyway, and i don't want to rage double-click for a song with calm demeanor like this 02:58:195 (5,1,2,1,2,1,2,3) - 02:14:419 (4,1,2,1,2) - 02:21:359 (5,6,1,2,3,4) - 03:23:501 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 04:26:766 (1,2,1,2,1) - 05:00:644 (6,7,1,2,3,1,2,3) -

    but yeah people have different skills anyway. maybe you don't have trouble playing them. maybe other players too. but idk if the people who's in charge of ranking beatmaps can agree with this lel

    but i will be lying if i say i don't enjoy this diff. it's actually far better than those 'safe' insane in most slow songs. they only have boring jumps lol
Yea, like you said this diff can make it "safer" if I use 1/6 slider or 1/4 slider instead of 1/6 stream and duplet. But using slider is kind of boring especially when continuously using 1/6 slider for every 1/6 part of the song.
Thanks for the mod~ Really helpful especially with hitsounds~

Nah et Rakuen >>>>> http://puu.sh/agyKx/8b7db539fa.osu
ffstar
no kds

[scarlet]
unsnapped green line
00:02:684 -
00:31:154 -
01:35:746 -
02:14:929 -
02:22:276 -
02:22:582 -
03:28:399 -
04:06:970 -
04:07:582 -
04:41:868 -
05:26:868 -

some of them will affect the SV changes, please edit those sliders
[ -Scarlet- ]

ffstar0716 wrote:

no kds

[scarlet]
unsnapped green line
00:02:684 - Fixed
00:31:154 - Fixed
01:35:746 - Fixed
02:14:929 - Already snapped
02:22:276 - ^
02:22:582 - ^
03:28:399 - Fixed
04:06:970 - ^
04:07:582 - ^
04:41:868 - ^
05:26:868 - ^

some of them will affect the SV changes, please edit those sliders
Fixed most, thanks for pointing out~ Wonder why is there unsnapped inherited points in the first place orz.

Rakuen ET >>>>>>>>>>> http://puu.sh/agTVc/d991edde0e.osu
Rirakusu
Okay (caused by exam) sorry for the late mod - I will do this right now lol.

General:

1. You can reduce the size of the beatmap by converting the MP3 file to 128kbps.

Timing:

1. 02:14:929 - this should be the end of Kiai time.

2. 04:27:174 - End of Kiai.

These should fix that error of having too much Kiai in AIMod.

Kin's Easy
1. 00:22:889 (1,2) - Stacks are not recommended for easy diff. You can keep them, just a recommendation to make it an overlap instead of stack.

2. 03:16:766 (2,3) - I recommend an L-shaped slider for this.

3. 05:03:909 (1) - Don't you think that this slider is a little confusing for beginners? Just try not to hide the slider borders and twisting them in Easy diff.

Normal
1. 00:19:827 (1) - Just a suggestion - you can make this a blanket for 00:19:215 (3) 's tail.

2. Add a long slider for the piano stream(?) here. 01:33:603.

3. Why not map the part 05:07:842 ?

Perhaps that's all. Please give me some feedback for my mod :)

Also, please go back to my queue to edit your post saying that your request is done! Thanks!
buhei
[Insane]
00:03:909 - 00:06:358 - the claps are annoying
00:11:868 (3,4) - add claps like 00:16:766 (5,6,7,8) -
00:33:909 (5) - decrease the volume!!
00:46:766 (1) - Ctrl+G
01:34:675 (1) - del
01:34:828 (2,3,4) - put them farther and speed up like 01:54:419 (2,3,4) -
02:18:603 (3) - 512,228
02:19:216 (4) - why not use the same shape as 02:18:603 (3) - ?
02:36:205 (6) - change into a circle+a slider
02:38:348 (2,3,4) - del
02:43:858 (6,7,8) - why so crowded?O_o maybe add a note at 02:43:934 - ?
05:23:501 (1) - del the sound of slidertick
[Hard]
a bit difficult as a hard diff
01:33:909 - cancel the breaktime here, and 03:27:133 -
01:43:093 (1,2,3) - too hard! why not put it like 02:02:684 (1,2,3) - ?
02:20:746 (3,4) - a bit hard to read. maybe overlap them?
02:58:195 (1,2) - 05:00:644 (1,2) - too hard and uncomfortable
03:12:480 (4,5) - del (5) and add a reverse to (4)
03:36:205 (2) - too hard! put it nearer to 03:35:746 (1) - plz!
04:26:562 (1,2,3) - change to two sliders with reverses
[Normal]
01:34:062 - 03:27:633 - cancel the breaktime
[Easy]
perfect to me

wonderful song and nice maps :) good luck
Skyhmer
Hard
----------------

02:06:052 (3,4) - Making 3 overlap with 4 would look more natural

02:21:358 (5) - Delete, move 02:21:511 (6) - to where #5 was


Insane
----------------

04:26:664 (4,5,1,2,3,1) - Spacing is not equal, make this neat.

05:00:644 (6,7,1,2,3,1,2,3) - ^ Same thing

02:38:195 (1,2) - Too close to together in comparison to the rest of the pattern

05:15:236 (2) - For insane, i really think you should replace this slider with long jumps at 05:15:236 - 05:15:542 - and 05:15:848 -
Topic Starter
Rakuen

buhei wrote:

[Hard]
a bit difficult as a hard diff Hmm...yeah maybe if you might feel it's a bit densed
01:33:909 - cancel the breaktime here, and 03:27:133 - Looks weird without the break, like you can map there but it might be too hard, and I don't feel want to drain the HP
01:43:093 (1,2,3) - too hard! why not put it like 02:02:684 (1,2,3) - ? Hmm really? I found it's common pattern / jump in Hards
02:20:746 (3,4) - a bit hard to read. maybe overlap them? Not applied
02:58:195 (1,2) - 05:00:644 (1,2) - too hard and uncomfortable The AR and number (in HD mod) are visible and readable, might not be a problem
03:12:480 (4,5) - del (5) and add a reverse to (4) Changed something around here
03:36:205 (2) - too hard! put it nearer to 03:35:746 (1) - plz! As mentioned above, I found it's common pattern tho
04:26:562 (1,2,3) - change to two sliders with reverses Keep for my mapping style, giving players different experience, and it follows piano + drum as well
[Normal]
01:34:062 - 03:27:633 - cancel the breaktime Would be a bit strange, don't want to make it to hard so just a break there to avoid HP drain

wonder song and nice maps :) good luck
Thanks for your mods!

Gleipnirx11 wrote:

Hard
----------------

02:06:052 (3,4) - Making 3 overlap with 4 would look more natural The flow would be stopped (din't use blue to reply cuz you used it

02:21:358 (5) - Delete, move 02:21:511 (6) - to where #5 was Would miss a vocal there, not applied

Thanks for your mods!

Removed Insane due to imbalance diff spread
Shohei Ohtani
I modded this song earlier in the queue and it sucked

i hope this one doesnt

Hard:
00:12:480 (1,2,3) - I guess logically I should have expected this to be exactly how it went but i felt the spacing was too big when i first played this
00:30:542 (2,3,4,5,6,1,2,3,4) - For some reason I feel like the timing is ahead here.
02:49:215 (1) - Itd be cool to raise this up so it makes an arch with the previous slider
02:58:144 (1,2) - I know the drums start like that, but it's VERY hard to actually time that properly. I know you have leniency with the slider, but it's still a bit off
03:06:664 (2) - Don't get into overmapping :P
03:32:378 (4) - ADJust thIS, because the repeat is kind of hidden by (3). It's not technically fully hidden, but it's still very hard to see
04:26:562 (1,2,3) - This is pretty questionable
05:00:644 (1,2) - Same as before

Normal:
04:44:470 (1) - There's been a lot of issues regarding the amount of space after a spinner, so be wary of this.

Easy:
Nothing explicitly wrong

tl;dr I'm a big fan of the mapset, and it's very good for just starting off. Bug me after you apply these changes. Feel free to get more mods, though, since I'm super busy and it'd be in my best interest to double-check that timing issue that I mentioned I was concerned about, if it actually means anything or if I just suck at osu :P.
Topic Starter
Rakuen

CDFA wrote:

I modded this song earlier in the queue and it sucked

i hope this one doesnt

Hard:
00:12:480 (1,2,3) - I guess logically I should have expected this to be exactly how it went but i felt the spacing was too big when i first played this Changed pattern
00:30:542 (2,3,4,5,6,1,2,3,4) - For some reason I feel like the timing is ahead here. Will try and ask someone to take a look
02:49:215 (1) - Itd be cool to raise this up so it makes an arch with the previous slider Prefer to blanket with 02:48:603 (3) - , the slider tail of 02:49:215 (1) - could be pointed to north if you feel it's better :)
02:58:144 (1,2) - I know the drums start like that, but it's VERY hard to actually time that properly. I know you have leniency with the slider, but it's still a bit off Yep, will take a look
03:06:664 (2) - Don't get into overmapping :P Fixed
03:32:378 (4) - ADJust thIS, because the repeat is kind of hidden by (3). It's not technically fully hidden, but it's still very hard to see
04:26:562 (1,2,3) - This is pretty questionable lol, it's 1/3 follow drum like the 2 repeat sliders, but this one is a shorter version so I was thinking to use other than reverse slider. Tell me if it's needed to be fixed.
05:00:644 (1,2) - Same as before Ok

Normal:
04:44:470 (1) - There's been a lot of issues regarding the amount of space after a spinner, so be wary of this. Mapped this part instead of spinner

Easy:
Nothing explicitly wrong

tl;dr I'm a big fan of the mapset, and it's very good for just starting off. Bug me after you apply these changes. Feel free to get more mods, though, since I'm super busy and it'd be in my best interest to double-check that timing issue that I mentioned I was concerned about, if it actually means anything or if I just suck at osu :P.
Thanks for the mods
Oracle
finished!
gonna hitsound it soon.
@CDFA: i used similar concept from yuko's marathon to map this so it's harder than rakuen's diff. While i'm pretty sure i didn't make mindless overmap shit so don't bash me D:

Hanatan - Uta ni Katachi wa Nai Keredo (Rakuen) [Oracle's Insane].osu
hmm
osu file format v13

[General]
AudioFilename: Hanatan - Uta ni Katachi wa Nai Keredo.mp3
AudioLeadIn: 1000
PreviewTime: 94521
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7999998

[Metadata]
Title:Uta ni Katachi wa Nai Keredo
TitleUnicode:歌に形はないけれど
Artist:Hanatan
ArtistUnicode:花たん
Creator:Rakuen
Version:Oracle's Insane
Source:
Tags:Flower ユリカ YURiCa Yurika [_-Scarlet-_] Kin doriko Vocaloid Hatsune Miku
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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208,180,301154,2,0,L|172:145,2,33.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
228,252,301460,6,0,P|244:300|292:324,1,100,4|0,0:0|0:0,0:0:0:0:
321,186,302072,2,0,P|355:148|352:94,1,100,4|0,0:0|0:0,0:0:0:0:
218,137,302684,2,0,P|168:127|123:157,1,100
228,252,303297,6,0,L|260:304,1,50
321,186,303603,2,0,L|350:132,1,50,0|0,0:0|0:0,0:0:0:0:
218,138,303909,5,0,0:0:0:0:
256,192,304062,12,2,305746,0:0:0:0:
428,128,306358,6,0,L|448:40,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
412,216,307276,2,0,P|354:295|332:192,1,240,2|0,0:0|0:0,0:0:0:0:
340,120,308501,1,0,0:0:0:0:
340,120,308654,1,0,0:0:0:0:
340,120,308807,6,0,P|364:88|404:76,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,152,309725,2,0,P|184:176|106:144,1,160,2|0,0:0|0:0,0:0:0:0:
60,72,310644,1,0,0:0:0:0:
60,72,310797,2,0,L|64:152,1,80
68,196,311256,6,0,L|72:276,1,80,2|0,0:0|0:0,0:0:0:0:
120,352,311868,1,2,0:0:0:0:
120,352,312174,2,0,B|156:332|160:296|160:296|172:316|200:332|240:323,1,160,2|0,0:0|0:0,0:0:0:0:
272,184,313093,2,0,P|236:211|228:247,1,80,2|2,0:0|0:0,0:0:0:0:
316,256,313705,6,0,B|359:241|399:253|399:253|439:281|491:261|491:261|511:277|511:305|471:301,1,240,2|0,0:0|0:0,0:0:0:0:
452,192,314929,1,2,0:0:0:0:
428,108,315236,1,2,0:0:0:0:
428,196,315542,1,2,0:0:0:0:
456,112,315848,1,2,0:0:0:0:
356,152,316154,6,0,L|264:156,1,80
188,160,316766,1,2,0:0:0:0:
188,160,317072,2,0,B|133:132|81:160|81:160|100:184|124:180,1,160,2|0,0:0|0:0,0:0:0:0:
184,244,317991,1,2,0:0:0:0:
260,204,318297,1,0,0:0:0:0:
260,204,318450,1,0,0:0:0:0:
260,204,318603,6,0,B|280:160|260:120,2,80,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,292,319521,2,0,B|317:288|317:288|345:276|345:276|413:272,1,160,2|0,0:0|0:0,0:0:0:0:
380,356,320440,1,2,0:0:0:0:
380,356,320593,2,0,L|472:352,1,80,2|0,0:0|0:0,0:0:0:0:
504,352,321052,5,2,0:0:0:0:
488,264,321358,1,0,0:0:0:0:
504,352,321664,1,0,0:0:0:0:
488,264,321970,2,0,B|480:192|480:192|492:160|492:160|488:88,1,160,2|0,0:0|0:0,0:0:0:0:
404,86,322889,2,0,L|408:140,2,53.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
360,52,323501,6,0,L|264:48,1,80
172,104,324113,2,0,P|162:142|175:179,1,80,2|0,0:0|0:0,0:0:0:0:
292,196,324725,2,0,L|371:199,1,80
472,268,325338,2,0,P|485:305|475:343,1,80,2|0,0:0|0:0,0:0:0:0:
256,204,325950,5,2,0:0:0:0:
244,192,326256,1,2,0:0:0:0:
256,180,326562,1,2,0:0:0:0:
268,192,326868,1,2,0:0:0:0:
[Mahua]
ingame req
[Oracle's Insane]
00:23:807 (4) - move to 40.180 and blanket with 00:23:195 (3)
00:35:440 (2) - move to 104.188 and the tail move to 12.196
00:43:093 (3) - copy 00:41:868 (1) and move to 16.173
00:44:317 (1) - move to 261.323
00:55:644 (4) - copy 00:55:031 (3) and move to 104.216
02:17:838 - idk add note is good
03:00:848 (8) -

good map good luck XD
Skystar
Mod for Oracle's diff as requested
[Oracle's Insane]
  • 00:01:766 (1) - As a beginning of the song, I'd suggest using a more amazing pattern than this, try this?
  1. 00:08:807 (1,2) - According to the piano, swapping the NC would suit more.
  2. 00:11:256 (5,6,7,8) - Make a speed up to emphasize? Since the music goes high here. Here's an example (Velocity x1.2):
  3. 00:33:909 (1) - You added a NC on this note, yet, it's not that unique pattern compared to others, why don't go with something more amazing?
  4. 00:53:195 (6) - Plzzzzzzzzzzzzzzz, this sound deserves more attention, not just a simple 1/2 slider. ;~; This is what I'd use, but if you have got around anything better than this, feel free to deny mine:
  5. 02:16:613 (5,6,7,8) - What's wrong with these lol. Make the triangle perfect plz.
  6. 03:23:807 (2,3,4,5,6,7,8) - I think adding NC on every single one would look cool, but up to you if you think that it might be considered abusing.
  7. 05:23:501 (1,2,3,4) - Gradually reducing the SV would fit the music VERY WELL. Specifically, x0.8 > x0.7 > x0.6 > x0.5, and here's an example for the placement:
Overall, a pretty cool and solid map, good luck!
smallboat
Forum PM.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Disable the Widescreen Support and Enable coundown on all of the difficulties since it's not needed.
[Kin's Easy]
  1. 00:19:827 (2) - Have a drum voice in (00:20:440 -) here,suggest change a 1/2 slider ,and slider head set finish and end set a clap hitsound,feel good better.
  2. 00:51:052 (1) - Feel this vocal don't need to follow here (as like 00:47:378 - has no add note here),so remove this note,and 00:51:664 (2) - set a NC for this combo.
  3. 00:52:889 (1) - If fix above,this NC need to be removed.
  4. 01:13:705 (1) - Unsnapped green line.
  5. 02:18:603 (2) - Feel this reverse downbeat sounds like not so obviously,perhaps can remove it.
  6. 02:47:378 (2) - Feel the reverse add a whistle hitsound will fit the music.
  7. 03:18:603 (1) - Unsnapped green line.
  8. 03:51:052 (2) - Feel the slider end add a whistle hitsound will fit the music.
  9. 04:08:807 (1) - Follow the qualified rule,at easy diff this slider can't close the spinnner end,suggest remove it.
  10. 04:29:011 (3) - As the same 02:18:603 (2) -.
  11. 04:33:909 (3) - As above.
  12. 04:44:929 (1) - Forgot add a finish in reverse?
[Normal]
  1. 00:11:868 (4) - Maybe can add finish here.
  2. 00:29:623 (1) - Unsnapped green line.
  3. 00:34:521 (1) - Same as above.
  4. 00:36:052 (3) - Add a whistle stress vocal?
  5. 00:54:113 (1) - Unsnapped green line.
  6. 00:57:787 (3) - Have a finish hitsound in end,add it?
  7. 01:13:705 (1) - Unsnapped green line. (Almost green line are unsnapped in normal and hard diff,so I won't comment anymore.)
  8. 02:22:276 (1) - Feel this placement have bit hard in this diff,perhaps can move this note,and spinner head move to 02:22:276.
  9. 03:01:460 (1) - Same as above. (Won't comment anymore here)
  10. 04:30:848 (5) - This reverse downbeat not so obviously,maybe can remove it.
  11. 05:23:297 (2,1) - This rhythm have a bit hard to read here,change this rhythm ?
[Hard]
  1. 00:04:215 (3) - Move to right a bit keep the same DS.
  2. 00:11:868 (6) - As the same normal diff.
  3. 00:29:623 (1) - Unsnapped green line.
  4. 00:36:052 (3) - Add a whistle stress vocal?
  5. 00:54:113 (1) - Unsnapped green line.
  6. 00:57:787 (4) - Have a finish hitsound in end,add it?
  7. 01:13:705 (1) - Unsnapped green line.
  8. 02:00:236 (1,2) - Feel this rhythm change a bit will be played better :
  9. 02:02:531 (5) - Has no stream here,why add a note? Suggest remove it.
  10. 02:12:327 (5) - Same as above.
  11. 03:33:144 (5) - Same as above.
  12. 04:31:154 (6) - This downbeat not so obviously,maybe can remove it.
[Oracle's Insane]
  1. 00:31:766 (2) - Suggest change a note here,will be played better I think.
  2. 01:53:194 (6) - Feel have the unrank issue,because slider end has been covered by previous notes...lol
  3. 02:16:613 (5,8) - Why not make a tringle,make the DS keep consistent?
  4. 03:45:542 (1) - As the same 01:53:194 (6).
[Other]
  1. Make sure all your green lines are snapped.
  2. Quality looks fine,but need to care the hard diff streams,compare with Oracle's Insane diff have some different,suggest remove these blue line note make distinguish these diffs.
  3. If fix done , call me back.
Topic Starter
Rakuen

smallboat wrote:

Forum PM.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Disable the Widescreen Support and Enable coundown on all of the difficulties since it's not needed.
[Kin's Easy]
  1. 00:19:827 (2) - Have a drum voice in (00:20:440 -) here,suggest change a 1/2 slider ,and slider head set finish and end set a clap hitsound,feel good better. Fixed
  2. 00:51:052 (1) - Feel this vocal don't need to follow here (as like 00:47:378 - has no add note here),so remove this note,and 00:51:664 (2) - set a NC for this combo. Fixed
  3. 00:52:889 (1) - If fix above,this NC need to be removed. Fixed
  4. 01:13:705 (1) - Unsnapped green line. Fixed
  5. 02:18:603 (2) - Feel this reverse downbeat sounds like not so obviously,perhaps can remove it. Keep, can be mapped imo
  6. 02:47:378 (2) - Feel the reverse add a whistle hitsound will fit the music. Fixed
  7. 03:18:603 (1) - Unsnapped green line. Fixed
  8. 03:51:052 (2) - Feel the slider end add a whistle hitsound will fit the music. Fixed
  9. 04:08:807 (1) - Follow the qualified rule,at easy diff this slider can't close the spinnner end,suggest remove it. Easy players have enough time to react this (depending on BPM as well), the circle only appear when spinner almost end
  10. 04:29:011 (3) - As the same 02:18:603 (2) -. Fixed hitsound
  11. 04:33:909 (3) - As above. Fixed hitsound
  12. 04:44:929 (1) - Forgot add a finish in reverse? Fixed
[Normal]
  1. 00:11:868 (4) - Maybe can add finish here. Fixed
  2. 00:29:623 (1) - Unsnapped green line. Fixed
  3. 00:34:521 (1) - Same as above. Fixed
  4. 00:36:052 (3) - Add a whistle stress vocal? Keep for piano
  5. 00:54:113 (1) - Unsnapped green line. Fixed
  6. 00:57:787 (3) - Have a finish hitsound in end,add it? Fixed
  7. 01:13:705 (1) - Unsnapped green line. (Almost green line are unsnapped in normal and hard diff,so I won't comment anymore.)
  8. 02:22:276 (1) - Feel this placement have bit hard in this diff,perhaps can move this note,and spinner head move to 02:22:276. Fixed by moving the slider to behind
  9. 03:01:460 (1) - Same as above. (Won't comment anymore here) Fixed
  10. 04:30:848 (5) - This reverse downbeat not so obviously,maybe can remove it. Keep to follow vocal + finish at 04:31:154 -
  11. 05:23:297 (2,1) - This rhythm have a bit hard to read here,change this rhythm ? Fixed
[Hard]
  1. 00:04:215 (3) - Move to right a bit keep the same DS. Fixed
  2. 00:11:868 (6) - As the same normal diff. Fixed
  3. 00:29:623 (1) - Unsnapped green line. Fixed
  4. 00:36:052 (3) - Add a whistle stress vocal? Keep for piano only
  5. 00:54:113 (1) - Unsnapped green line. Fixed
  6. 00:57:787 (4) - Have a finish hitsound in end,add it? Fixed
  7. 01:13:705 (1) - Unsnapped green line. Fixed
  8. 02:00:236 (1,2) - Feel this rhythm change a bit will be played better : Fixed to follow vocal, cant see the pic, server is down atm
  9. 02:02:531 (5) - Has no stream here,why add a note? Suggest remove it. Fixed
  10. 02:12:327 (5) - Same as above. Fixed
  11. 03:33:144 (5) - Same as above. Fixed
  12. 04:31:154 (6) - This downbeat not so obviously,maybe can remove it. Keep to follow vocal and the finish hit

[Other]
  1. Make sure all your green lines are snapped.
  2. Quality looks fine,but need to care the hard diff streams,compare with Oracle's Insane diff have some different,suggest remove these blue line note make distinguish these diffs.
  3. If fix done , call me back.
Thanks for mods!
Irie Miyuki
你面子大的把irie都请来了 哎
杀死强迫症的地方。。我就不说了。。
SPOILER
炸了你

[Oracle]
00:28:093 (3) - 这个形状ctrl+h一下我感觉比较顺啊
01:06:358 (1,2,3,4,5) - 这里随便提个建议啊 不要拘泥于pattern 跟一下音高放note也是很好玩的。。打个比方01:06:358 (1,2) - 这个ctrl+g一下 不过我觉得现在这样就ok了 还是不要动了hhhh
01:33:297 (1,2,3,4) - 把13放在一条线上? 24一样
01:54:725 (3,4,5,6) - 距离拉开一点打起来好玩
02:24:113 (1,2,3,4,5) - 稍微顺时针转个方向吧 现在6 1 2几乎在同一条直线上 感觉不太好
03:17:072 (4) - 我还是随便说下啊。。你不要在意 我感觉这个不适合跟2 stack 完了以后直滑条也不好 http://puu.sh/bRLkf/8f36deba7a.jpg 这样看看?
03:47:378 (3,4,5,6) - 跟前面说的一样啊 DT了以后才150不到你干嘛疯狂DS
05:06:358 (1,2) - 继续nazi啊 这个1和2下来的flow不好.. 你稍微把2顺时针转一下..


然后说说我为啥觉得局限性太大吧 .-. 反正大家都是抄梗流mapper 抄梗的时候要考虑一下合适不合适 为什么原来那个梗会出现在那张图里
其实很大程度上都是为了配合音高/乐器 或者有点啥别的爽的 为梗而梗的梗我觉得还是有点奇怪的
然后你这图用的ds比较多 我也是刚从ds坑里跳出来 你这98bpm的1/4 也不就是196bpm的1/2嘛 你看看我们空气人都能打了 怎么会打不了区区1/2
鼓比较重的时候就跳起来啊2333

最后我才是pro对三角选手!!
Mei
好累啊感觉没睡够 :(

[oracle's insaee]
  1. 00:08:195 (5,6,1) - 这里ds渐大啊,45之间1.1,56之间1.2,,6和下一个1.5试试这样
  2. 00:51:358 (2) - 后面的蓝线上有钢琴,这里用1/4滑条怎样
  3. 01:01:460 (1,2) - 虽然无伤大雅但是这个肯定没包好:P
  4. 01:12:480 (4,5,6,7,8) - 这样感觉跟贴和音乐.-.
  5. 01:17:225 (5) - 这个删掉或者前一个note改成1/4滑条感觉好听些
  6. 01:24:572 (3) - 白线上有鼓啊,建议别漏
  7. 01:27:021 (3) - 这个我也感觉是去掉了好听
  8. 01:46:460 (3,4,5) - 不好打,试试这样
  9. 02:12:480 (1,2,3,4,5) - 在这里种点草?做个音量渐大
  10. 02:16:919 (7) - 这个也是删掉了好听
  11. 04:14:929 (1,2) - 试试这样
我来给低阶助攻8888
Oracle
also for the reason i'm a bit rush on my diff: my diff is added this month while the set has been in pending for months. I've asked for quite a lot of testplays and opinions from mappers/players before actually asking for mods. I really don't want my diff delaying the progress of the mapset.
Plus Rakuen told me his birthday is coming soon and he's a big fan of hanatan. I decided to try to help getting the set ranked as a birthday present for him. a.k.a birthday map!!

Mahua

[Mahua] wrote:

ingame req
[Oracle's Insane]
00:23:807 (4) - move to 40.180 and blanket with 00:23:195 (3) prefer current one
00:35:440 (2) - move to 104.188 and the tail move to 12.196 cool
00:43:093 (3) - copy 00:41:868 (1) and move to 16.173 ok
00:44:317 (1) - move to 261.323 nah
00:55:644 (4) - copy 00:55:031 (3) and move to 104.216 prefer mine
02:17:838 - idk add note is good got no clues on placement
03:00:848 (8) - [box=move to 280.332] tried by prefer mine!

good map good luck XD
Thank you for modding xD
yuko

Amamiya Yuko wrote:

Mod for Oracle's diff as requested
[Oracle's Insane]
  • 00:01:766 (1) - As a beginning of the song, I'd suggest using a more amazing pattern than this, try this? looks cool
  1. 00:08:807 (1,2) - According to the piano, swapping the NC would suit more. following patterns here
  2. 00:11:256 (5,6,7,8) - Make a speed up to emphasize? Since the music goes high here. Here's an example (Velocity x1.2): prefer the original
  3. 00:33:909 (1) - You added a NC on this note, yet, it's not that unique pattern compared to others, why don't go with something more amazing? removed NC instead
  4. 00:53:195 (6) - Plzzzzzzzzzzzzzzz, this sound deserves more attention, not just a simple 1/2 slider. ;~; This is what I'd use, but if you have got around anything better than this, feel free to deny mine: changed
  5. 02:16:613 (5,6,7,8) - What's wrong with these lol. Make the triangle perfect plz. fixed
  6. 03:23:807 (2,3,4,5,6,7,8) - I think adding NC on every single one would look cool, but up to you if you think that it might be considered abusing. nah
  7. 05:23:501 (1,2,3,4) - Gradually reducing the SV would fit the music VERY WELL. Specifically, x0.8 > x0.7 > x0.6 > x0.5, and here's an example for the placement:very cool idea
Overall, a pretty cool and solid map, good luck!
Thank you xingye!!!very helpful mod!!
smallboat

smallboat wrote:

Forum PM.
[Oracle's Insane]
  1. 00:31:766 (2) - Suggest change a note here,will be played better I think. still prefer mine!
  2. 01:53:194 (6) - Feel have the unrank issue,because slider end has been covered by previous notes...lol i guess it's safe xD
  3. 02:16:613 (5,8) - Why not make a tringle,make the DS keep consistent? [/color]
  4. 03:45:542 (1) - As the same 01:53:194 (6).same!
谢谢船业,船业辛苦了
irie

Irie Miyuki wrote:

你面子大的把irie都请来了 哎 谢谢爷爷
杀死强迫症的地方。。我就不说了。。
SPOILER
炸了你

[Oracle]
00:28:093 (3) - 这个形状ctrl+h一下我感觉比较顺啊 这边前半部分做blanket啊
01:06:358 (1,2,3,4,5) - 这里随便提个建议啊 不要拘泥于pattern 跟一下音高放note也是很好玩的。。打个比方01:06:358 (1,2) - 这个ctrl+g一下 不过我觉得现在这样就ok了 还是不要动了hhhh 好好
01:33:297 (1,2,3,4) - 把13放在一条线上? 24一样
01:54:725 (3,4,5,6) - 距离拉开一点打起来好玩 DT就不好玩了
02:24:113 (1,2,3,4,5) - 稍微顺时针转个方向吧 现在6 1 2几乎在同一条直线上 感觉不太好 这个隔了1/2没事的
03:17:072 (4) - 我还是随便说下啊。。你不要在意 我感觉这个不适合跟2 stack 完了以后直滑条也不好 http://puu.sh/bRLkf/8f36deba7a.jpg 这样看看?
03:47:378 (3,4,5,6) - 跟前面说的一样啊 DT了以后才150不到你干嘛疯狂DS 这你得问问兴业,我抄他的啊。而且我想DT,再大了我自己打不了。
05:06:358 (1,2) - 继续nazi啊 这个1和2下来的flow不好.. 你稍微把2顺时针转一下.. 改改改


然后说说我为啥觉得局限性太大吧 .-. 反正大家都是抄梗流mapper 抄梗的时候要考虑一下合适不合适 为什么原来那个梗会出现在那张图里
其实很大程度上都是为了配合音高/乐器 或者有点啥别的爽的 为梗而梗的梗我觉得还是有点奇怪的
然后你这图用的ds比较多 我也是刚从ds坑里跳出来 你这98bpm的1/4 也不就是196bpm的1/2嘛 你看看我们空气人都能打了 怎么会打不了区区1/2
鼓比较重的时候就跳起来啊2333 就是不想做那么难啊.-.

最后我才是pro对三角选手!!
谢谢detailed mod111
meichan

Mei wrote:

好累啊感觉没睡够 :(

[oracle's insaee]
  1. 00:08:195 (5,6,1) - 这里ds渐大啊,45之间1.1,56之间1.2,,6和下一个1.5试试这样 想做成几何啊
  2. 00:51:358 (2) - 后面的蓝线上有钢琴,这里用1/4滑条怎样 纯calm的部分想强调vocal
  3. 01:01:460 (1,2) - 虽然无伤大雅但是这个肯定没包好:P 对对 修了
  4. 01:12:480 (4,5,6,7,8) - 这样感觉跟贴和音乐.-. .-.图美丽
  5. 01:17:225 (5) - 这个删掉或者前一个note改成1/4滑条感觉好听些 我感觉现在这样也还行
  6. 01:24:572 (3) - 白线上有鼓啊,建议别漏 不知道怎么改.-.
  7. 01:27:021 (3) - 这个我也感觉是去掉了好听 感觉还好啦w
  8. 01:46:460 (3,4,5) - 不好打,试试这样 图挂了。。
  9. 02:12:480 (1,2,3,4,5) - 在这里种点草?做个音量渐大
  10. 02:16:919 (7) - 这个也是删掉了好听 对的删掉了
  11. 04:14:929 (1,2) - 试试这样 神神神
我来给低阶助攻8888
么么哒!好useful啊
wkyik!

Kawaiwkyik wrote:

as oraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa req
練練英文

[Oracle]
  1. 00:21:052 (3,4,5,6,7,8,9,1) - make it more sleek... ok!
  2. 00:23:807 (4) - blanket with00:23:195 (3) - head prefer the current direction
  3. 00:35:440 - i think can add more whistle on this part, for example00:35:746 - 00:36:358 - 00:38:195 - kk
  4. 00:50:133 - whistle too a bit noisy
  5. 01:02:684 (3) - head drum-finish tail drum-whistle ok
  6. 01:03:297 (4) - head drum-clap tail drum-finish added
  7. 01:35:133 (4) - ctrl+h nice!
  8. 02:14:317 (1,2,3) - sliders seem same as 01:34:827 (3,4,5) - , player maybe read it to 1/4 slider here i guess players can really tell from the pattern plus i didn't see anyone miss this when testing
  9. 03:27:174 (1,2) - 我記得原本是放中間的 放中間吧 据说这样更好打,就改了
  10. 04:14:623 (5,3) - stack better okok
  11. 04:26:562 (1,2,3) - same yeye

rip my english 写的挺好的
谢谢柚子!!
Rizia
as oraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa req
練練英文

[Oracle]
  1. 00:21:052 (3,4,5,6,7,8,9,1) - make it more sleek...
  2. 00:23:807 (4) - blanket with00:23:195 (3) - head
  3. 00:35:440 - i think can add more whistle on this part, for example00:35:746 - 00:36:358 - 00:38:195 -
  4. 00:50:133 - whistle too
  5. 01:02:684 (3) - head drum-finish tail drum-whistle
  6. 01:03:297 (4) - head drum-clap tail drum-finish
  7. 01:35:133 (4) - ctrl+h
  8. 02:14:317 (1,2,3) - sliders seem same as 01:34:827 (3,4,5) - , player maybe read it to 1/4 slider here
  9. 03:27:174 (1,2) - 我記得原本是放中間的 放中間吧
  10. 04:14:623 (5,3) - stack better
  11. 04:26:562 (1,2,3) - same

rip my english
smallboat
Rechecked all diffs seems looks like acceptable quality enough now.

Bubbled !

5分鐘的qua图,夫妻了
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