forum

sweet ARMS - Trust in You (PV Ver.)

posted
Total Posts
33
Topic Starter
Vinc_Angel
This beatmap was submitted using in-game submission on Tuesday, September 23, 2014 at 12:55:53 AM

Artist: sweet ARMS
Title: Trust in You (PV Ver.)
Source: Date A Live II
Tags: Anime Opening PV Shido Tokha Origami Yoshino Kotori Kaguya Yuzuru Miku Mana Reine Issac Pelham Ellen Kurumi
BPM: 190
Filesize: 14546kb
Play Time: 02:04
Difficulties Available:
  1. Easy (1.83 stars, 124 notes)
  2. Hard (3.06 stars, 274 notes)
  3. Insane (4.52 stars, 502 notes)
  4. Normal (2.31 stars, 181 notes)
Download: sweet ARMS - Trust in You (PV Ver.)
Download: sweet ARMS - Trust in You (PV Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
This is my first beatmap and it's complete, so have fun all. ^^
Note : Re-download if you had downloaded it before June 24th, 2014 because of major update on a map.
promise5201314
Hi Vinc_Angel
song setup>difficulty
HP drain rate change to 3
Approach rate change to 3
circle size change to 3
overall difficulty change to 3
Trust in You (TV Size)Easy
00:27:801 (3) add circle X:192 Y: 192
00:34:749 (11) add circle X:352 Y:160
00:44:222 (4) add circle X:224 Y:320
00:44:854 (6) add circle X:192 Y:192
01:08:538 (1) add circle X:160 Y:160
01:08:854 (2) add circle X:160 Y:64
01:09:065 (1) cancel new combo
01:09:801 (1) new combo add circle X:128 Y:192
01:10:117 (2) add circle X:192 Y:192
01:11:065 (1) add circle X:352 Y:128
01:11:380 (2) add circle X:288 Y:64
01:12:012 (4) add circle X:288 Y:160
01:12:643 (5) change to new combo
01:19:275 (2) add circle X:192 Y:256
01:19:749 (3) move to 01:19:591
01:20:065 (1) new combo add circle X:96 Y:256
01:20:696 (2) add circle X:96 Y:224
01:21:012 (4) move to 01:20:854
01:21:328 (1) new combo add circle X:0 Y:192
:) maybe can help you :D
Topic Starter
Vinc_Angel

promise5201314 wrote:

Hi Vinc_Angel
song setup>difficulty
HP drain rate change to 3
Approach rate change to 3
circle size change to 3
overall difficulty change to 3
Trust in You (TV Size)Easy
00:27:801 (3) add circle X:192 Y: 192
00:34:749 (11) add circle X:352 Y:160
00:44:222 (4) add circle X:224 Y:320
00:44:854 (6) add circle X:192 Y:192
01:08:538 (1) add circle X:160 Y:160
01:08:854 (2) add circle X:160 Y:64
01:09:065 (1) cancel new combo
01:09:801 (1) new combo add circle X:128 Y:192
01:10:117 (2) add circle X:192 Y:192
01:11:065 (1) add circle X:352 Y:128
01:11:380 (2) add circle X:288 Y:64
01:12:012 (4) add circle X:288 Y:160
01:12:643 (5) change to new combo
01:19:275 (2) add circle X:192 Y:256
01:19:749 (3) move to 01:19:591
01:20:065 (1) new combo add circle X:96 Y:256
01:20:696 (2) add circle X:96 Y:224
01:21:012 (4) move to 01:20:854
01:21:328 (1) new combo add circle X:0 Y:192
:) maybe can help you :D
Thanks for your post(especially on "song setup > diff") and I've tried it, but on add circle in some of your suggestion look like a double circle in my map..
DrawdeX
@Vinc_Angel
You should give promise5201314 a kudosu if his modding is helpful.
truth revealer
Hi.... Mod from me:
[Tags]
Remove "Date a Live" from Tags because it have been mentioned in title.
Remove coma, from tags.
[Timing]
I think the BPM and offset isn't correct. But, I will mod the BPM later.
[Insane]
01:25:988 (4) -> Remove this circle.
[Hard]
00:26:911 (4) -> Change clap hitsound with finish hitsound.

And add some finish hitsound from 00:16:141 untill 00:37:449
For example, at
00:16:141
00:17:332
00:18:680
00:19:988
00:21:295
00:21:834
00:22:372

Good luck with your beatmap...
Topic Starter
Vinc_Angel

truth revealer wrote:

Hi.... Mod from me:
[Tags]
Remove "Date a Live" from Tags because it have been mentioned in title.
Remove coma, from tags.
[Timing]
I think the BPM and offset isn't correct. But, I will mod the BPM later.
[Insane]
01:25:988 (4) -> Remove this circle.
[Hard]
00:26:911 (4) -> Change clap hitsound with finish hitsound.

And add some finish hitsound from 00:16:141 untill 00:37:449
For example, at
00:16:141
00:17:332
00:18:680
00:19:988
00:21:295
00:21:834
00:22:372

Good luck with your beatmap...
Thanks for your mod. I will check it sooner and repairing my map ^^. Arigatou
Topic Starter
Vinc_Angel

DrawdeX wrote:

@Vinc_Angel
You should give promise5201314 a kudosu if his modding is helpful.
Thanks DrawdeX for your guide. I had given kudosu. Sorry, because this is my first time mapping and haven't modding another map.
truth revealer
Continuation of my mod :

[Timing]
BPM : 190
Offset : 11202
Kiai Time : 01:09:149 to 01:29:517

[Hard]
Slider Velocity : 1.54

[Insane]
Slider Velocity : 2.04
DrawdeX

truth revealer wrote:

Continuation of my mod :

[Timing]
BPM : 190
Offset : 11202
Kiai Time : 01:09:149 to 01:29:517

[Hard]
Slider Velocity : 1.54

[Insane]
Slider Velocity : 2.04
INB4 receiving double kudosu.
Just saying lol
DrawdeX
I'm here to mod for your request. XD

[General]
• Artist is sweet ARMS. Just capitalize the letter "s" in ARMs lol
• Tags should be in small letters. Commas should not be included.

[Easy]
• 01:43:254 ~ 02:07:728 - Add more notes
• 00:21:295 (5) - New combo
• 00:31:372 (6) - ^
• 01:38:948 (3) - ^

[Normal]
• 01:43:254 ~ 02:07:728 - Add more notes
• 00:26:295 (9) - New combo
• 00:31:372 (3) - ^
• 01:30:757 (9) - ^
• 01:40:911 (5) - I suggest this to change to spinner

[Hard]
• 00:31:372 (3) - New combo
• 02:04:757 - Add a spinner or make the spinner longer

[Insane]
• 00:31:372 (3) - New combo
• 00:36:449 (3) - ^

That's all! :D
Sorry if my moddings aren't helpful.
Topic Starter
Vinc_Angel

truth revealer wrote:

Continuation of my mod :

[Timing]
BPM : 190
Offset : 11202
Kiai Time : 01:09:149 to 01:29:517

[Hard]
Slider Velocity : 1.54

[Insane]
Slider Velocity : 2.04
Thanks for you modding,on 190 bpm I've try it, but result is not as good as 195 bpm. Same as Offset of song.
For Slider Velocity, I still try that but result may be change the length of slider in design
Topic Starter
Vinc_Angel

DrawdeX wrote:

I'm here to mod for your request. XD

[General]
• Artist is sweet ARMS. Just capitalize the letter "s" in ARMs lol
• Tags should be in small letters. Commas should not be included.

[Easy]
• 01:43:254 ~ 02:07:728 - Add more notes
• 00:21:295 (5) - New combo
• 00:31:372 (6) - ^
• 01:38:948 (3) - ^

[Normal]
• 01:43:254 ~ 02:07:728 - Add more notes
• 00:26:295 (9) - New combo
• 00:31:372 (3) - ^
• 01:30:757 (9) - ^
• 01:40:911 (5) - I suggest this to change to spinner

[Hard]
• 00:31:372 (3) - New combo
• 02:04:757 - Add a spinner or make the spinner longer

[Insane]
• 00:31:372 (3) - New combo
• 00:36:449 (3) - ^

That's all! :D
Sorry if my moddings aren't helpful.
Thanks for your modding. I think that your modding was help me. I appreciate it. ^^ Thanks....
Topic Starter
Vinc_Angel

DrawdeX wrote:

truth revealer wrote:

Continuation of my mod :

[Timing]
BPM : 190
Offset : 11202
Kiai Time : 01:09:149 to 01:29:517

[Hard]
Slider Velocity : 1.54

[Insane]
Slider Velocity : 2.04
INB4 receiving double kudosu.
Just saying lol
Agree! hahaha..... :D
Strugatskaya
I can't help you much.... but I do my best

only this I can help you... coz I'm only modding mania

insane
01:01:372 (1) - delete
01:02:065 (3) - move to 01:02:141 (3)

after I see hard there have same problem with insane....
or maybe you put it at blue line ... not red or white.....
welll up to you to change it or not... coz I'm mania modder :3

I hope this is help you
Topic Starter
Vinc_Angel

Strugatskaya wrote:

I can't help you much.... but I do my best

only this I can help you... coz I'm only modding mania

insane
01:01:372 (1) - delete
01:02:065 (3) - move to 01:02:141 (3)

after I see hard there have same problem with insane....
or maybe you put it at blue line ... not red or white.....
welll up to you to change it or not... coz I'm mania modder :3

I hope this is help you
Thanks Strugatskaya for your modding.. ^^

[Hard] I've move 01:01:372 (1) to 01:01:680 (1), but 01:02:065 (3) can't move, because it already slider in there (same like insane)

[Insane] I didn't make any change on 01:01:372 (1), because it's mix between voice and tempo that make it more difficult :3
Streliteela
Hi~~sorry for my late M4M...I'm really bad in English so I need to translate words with dictionary...That spent lots of time :o
As this map still need time to improve, so I just give you some general suggestions:

You need to change your BPM and offset, BPM 190, Offset 11220. After your change, you may choose 'Timing -> Resnap all notes' to let your note and slider fit the new BPM and offset. There's a method to find if your BPM and Offset are wrong: if most of your notes and sliders are on blue lines, not on white lines and red lines, then something wrong with your BPM and Offset. You need to recheck them.

I recommand you to open the 'Distance Snap' to make your map because that could make your map more normative; especially in Easy and Normal diff. And remember, distance is related to the rhythm, if the rhythm go fast, the distance of notes should get smaller; rhythm go slow then your distance should change wider. (I don't know if I've said clearly...sorry for my bad English :( )

And next problem is where to place notes and slider. You must have notice that there are many different lines with different colors on the timeline. We mainly use white and red ones (sometimes blue also useful). White line are always the stress of your music; so try your best to catch every white line (I mean you'd better not miss the rhythm on white lines...they're important). Red lines are mostly the secondary stress of the music, they should be partly ignore in easy and normal diff; But in hard diff or higher diff they are as important as the white lines.

Here are some useful things to read, you may read them before making your map:
t/122533 (Useful for beginner)
t/86329 (Very, very, very, very important for all mappers!!! And flow is also a big problem in your map)
t/208596 (Also important, it'll teach you how to make beautiful sliders)

Those are some basic aspects that you need to improve. Say sorry again for my late reply and hope your great improvement~ :)
Topic Starter
Vinc_Angel

Vinc_Angel wrote:

truth revealer wrote:

Continuation of my mod :

[Timing]
BPM : 190
Offset : 11202
Kiai Time : 01:09:149 to 01:29:517

[Hard]
Slider Velocity : 1.54

[Insane]
Slider Velocity : 2.04
Thanks for you modding, on 190 bpm I've try it, but result is not as good as 195 bpm. Same as Offset of song.
For Slider Velocity, I still try that but result may be change the length of slider in design
truth revealer, sorry in before. I've try it again and got checked with 25% speed, it right. My beatmap work worst if I keep use my last statement.


Streliteela wrote:

Hi~~sorry for my late M4M...I'm really bad in English so I need to translate words with dictionary...That spent lots of time :o
As this map still need time to improve, so I just give you some general suggestions:

You need to change your BPM and offset, BPM 190, Offset 11220. After your change, you may choose 'Timing -> Resnap all notes' to let your note and slider fit the new BPM and offset. There's a method to find if your BPM and Offset are wrong: if most of your notes and sliders are on blue lines, not on white lines and red lines, then something wrong with your BPM and Offset. You need to recheck them.

I recommand you to open the 'Distance Snap' to make your map because that could make your map more normative; especially in Easy and Normal diff. And remember, distance is related to the rhythm, if the rhythm go fast, the distance of notes should get smaller; rhythm go slow then your distance should change wider. (I don't know if I've said clearly...sorry for my bad English :( )

And next problem is where to place notes and slider. You must have notice that there are many different lines with different colors on the timeline. We mainly use white and red ones (sometimes blue also useful). White line are always the stress of your music; so try your best to catch every white line (I mean you'd better not miss the rhythm on white lines...they're important). Red lines are mostly the secondary stress of the music, they should be partly ignore in easy and normal diff; But in hard diff or higher diff they are as important as the white lines.

Here are some useful things to read, you may read them before making your map:
t/122533 (Useful for beginner)
t/86329 (Very, very, very, very important for all mappers!!! And flow is also a big problem in your map)
t/208596 (Also important, it'll teach you how to make beautiful sliders)

Those are some basic aspects that you need to improve. Say sorry again for my late reply and hope your great improvement~ :)
Streliteela, Thanks for your modding on my timing. It is very useful information that I'd get from you, so I'll fixed it and post if I've finished it. ^^
Okoayu
Log: Most of these statements can be generalized so keep them in mind when looking at your other difficulties!
16:37 Okoratu:: sorry to say this but your first map doesn't look like you know what you're doing there
16:39 Vinc_Angel: ?
16:39 Vinc_Angel: what did you mean?
16:39 Vinc_Angel: I still don't get the point :/
16:39 *Okoratu: is editing [http://osu.ppy.sh/b/428645 sweet ARMS - Trust in You (TV Size) [Insane]]
16:39 Okoratu:: this whole thing doesn't look like you have any idea what you're doing there
16:41 Vinc_Angel: Yeah
16:41 Vinc_Angel: I think so
16:44 Vinc_Angel: Did you mean it hasn't look like insane difficult?
16:44 Okoratu:: did you just start mapping without readin up on anything
16:47 Okoratu:: uhm how well do you understand english
16:47 Vinc_Angel: I alrealy understand
16:48 Okoratu:: I mean
16:48 Vinc_Angel: I've read all the ranking criteria
16:48 Vinc_Angel: but I haven't know what did you mean
16:48 Okoratu:: If i were to mod it and point out the major issues would you be able to understand, comprehend and answer my mod
16:48 Okoratu:: lol
16:49 Vinc_Angel: yup, I'll try
16:50 Okoratu:: first of all your whole mapset lacks hitsounds which makes the whole thing a pain to listen to
16:51 Vinc_Angel: It based on volume that I've given it?
16:51 Okoratu:: might go into edit mode I'll point out some stuff IRC
16:51 Vinc_Angel: okay
16:52 Okoratu:: I'm looking at the Insane for now
16:52 Vinc_Angel: Okay
16:52 Vinc_Angel: done
16:53 Okoratu:: Generally: you could disable Letterbox during breaks
16:53 Okoratu:: because you don't have any
16:53 Vinc_Angel: letterbox?
16:53 Okoratu:: http://puu.sh/9hzeK/8c6a38709f.png
16:54 Vinc_Angel: done
16:54 Okoratu:: Since the BPM of this song is 190, AR9 will be more pleasant for the insane for most players to play (AR9 is the easiest AR for osu standard once you're able to read it)
16:55 Vinc_Angel: done
16:55 Vinc_Angel: btw
16:55 Vinc_Angel: why you write on my map threat map?
16:55 Okoratu:: what
16:57 Vinc_Angel: I mean, why didn't you write your mod on the beatmap's Thread?
16:57 Okoratu:: I don't post a mod on your thread because I'm not quite sure that Indonesian people understand what i really mean with my suggestions so I'll make sure this way
16:58 Vinc_Angel: mmm....
16:59 Vinc_Angel: okay
16:59 Okoratu:: 00:16:882 (2) - the more obvious rhythm here is something like this http://puu.sh/9hzzE/cbffd45a18.jpg I'll leave the placement up to you here
17:01 Okoratu:: did you read and understand the guide about Music theory on the forums?
17:01 Vinc_Angel: ummm..... a little
17:02 Okoratu:: 00:18:066 (1) - i think the stonger sound is on the white tick here so you should move it to 00:17:987 - and maybe add whistles on 00:18:145 (1,2,3) - (for 3 only its head)
17:03 Okoratu:: nvm its tail as well
17:05 Vinc_Angel: did you mean, like this? https://osu.ppy.sh/ss/1684372
17:06 Okoratu:: oops
17:06 Okoratu:: copied the wrong time 00:18:145 - it is
17:07 Vinc_Angel: https://osu.ppy.sh/ss/1684381 okay
17:08 Okoratu:: 00:23:040 (1,2) - as for these
17:09 Vinc_Angel: Did you mean change slider into 2 circle?
17:10 Okoratu:: i would recommend moving 00:23:040 (1) - to begin in 00:23:198 - and 00:23:751 (2) - to begin in 00:23:829 - because that follows the stonger beats in the music http://puu.sh/9hA9x/d7a397e06c.jpg
17:11 Okoratu:: side question: are you able to play your diffs ?
17:11 Vinc_Angel: I can't play much in hard or insane because my computer was low-end
17:12 Vinc_Angel: like It has corrupted slider view
17:12 Vinc_Angel: and much lag if I played
17:12 Okoratu:: ok ok
17:12 Vinc_Angel: ok done
17:14 Okoratu:: 00:28:092 (2,3) - look at the jump between these 2 circles and now look at the distance from 00:28:250 (3,4) - (Tip: just click on 3 and look in the top right corner of the osu window to find the so called Distance Snap to the previous and Next object http://puu.sh/9hAs4/f2b5aeb8e7.jpg)
17:14 Okoratu:: you might want to use something more consistent thoughout your map to make it more predictable and thus less random to play
17:18 Okoratu:: same applies for things like 00:33:934 (1,2,3,1,2,3) - the distance between the first 3 circles is much bigger than the distance between the 2nd pair of them and there's no real reason for this in the music
17:21 Okoratu:: Do you know the feature Distance Snap (either holding ALT or pressing Y in the editor) it allows you to place object only evenly, so spacing will be the most consistent when constantly using this
17:21 Okoratu:: Holding ALT will allow you to adjust the distance snap you want to snap objects to
17:24 Vinc_Angel: How much did you recomand for?
17:24 Vinc_Angel: I mean distane spacing?
17:25 Okoratu:: That's your choice but i'm just telling you to do sth more or less consistent throughout your map
17:25 Vinc_Angel: okay
17:26 Okoratu:: 00:33:302 (4) - so you have roughly an 1.0x Distance Snap in these object and suddenly go to 00:34:092 (2) - 2.55x here for example
17:26 Okoratu:: objects*
17:26 Okoratu:: this is not only sudden but only plays well if there are really really loud and sudden noises on all 3 objects
17:27 Vinc_Angel: sudden noise?
17:27 Vinc_Angel: did you mean hitsound?
17:27 Okoratu:: no i'm talking about sudden jumps like you're using there
17:27 Okoratu:: those only fit well if there are suddenly loud noises in the song or hard basses etc
17:28 Vinc_Angel: ooo.....
17:31 Okoratu:: 00:28:724 - you could add 2 circles for the whistles here in the music (and actually add them with whistles, too) http://puu.sh/9hByC/dedf63c230.jpg (whistles on: 00:28:724 (5) - 00:28:803 (6) - 00:28:882 (7) - it's head only)
17:32 Okoratu:: 00:27:934 (1,2,3,4,5,6,7) - the whole pattern could look like this with a DS (Distance Snap) of 1.2 http://puu.sh/9hBHa/b759b8abad.jpg
17:33 Okoratu:: 00:29:513 (8,9,10,11,1,2,1) - i recommend to have an even distance between those objects, too!
17:34 Okoratu:: 00:36:934 - i see no reason to not map it it's the same sound as you mapped in 00:36:619 (2) -
17:35 Okoratu:: http://puu.sh/9hBQF/a27d479cfd.jpg that's the timeline i'd recommend here
17:36 Okoratu:: 00:37:250 (5,6,7,8) - would use an even distance snap on those or something near to even so that their positions on the time line are reflected in the positions ingame better
17:36 Okoratu:: also spacing them out will make this whole pattern easier to read
17:39 Okoratu:: also the quality of the picture you chose as a background isn't the best probably because it has been upscaled from 640x360 ?
17:45 Okoratu:: would this go for a background too? http://konachan.net/sample/5e05eca0beeb ... sample.jpg
17:46 Okoratu:: oops this: http://konachan.net/jpeg/5e05eca0beeb6e ... ermark.jpg
17:49 Vinc_Angel: okay done
17:51 Okoratu:: 00:38:987 (1) - this one could be better as an 1/1 slider http://puu.sh/9hCPx/2f3747c400.jpg
17:51 Vinc_Angel: btw, on circle size, it's too small for play?
17:52 Okoratu:: 00:40:251 (14) - should end in 00:40:566 - like http://puu.sh/9hCSu/3c6e54d98c.jpg CS could be higher but it's no ranking criteria for it to be big / small whatever
17:54 Okoratu:: 00:40:724 - could add a circle for the vocal here
17:55 Okoratu:: 00:43:407 (7,1,2,3) - i'd recommend to a more even distance for this
17:57 Okoratu:: 00:45:303 (1,2) - spacing again, and i'd actually recommend this timeline: http://puu.sh/9hDeN/c866b4ec2b.jpg
17:58 Okoratu:: 00:48:303 (6,7) - might replace that with one 1/2 slider because the vocal starting in 00:48:303 - is hold until 00:48:461 -
18:00 Okoratu:: 00:50:356 (6) - actually this one could be better off as something like this to follow the vocals better: http://puu.sh/9hDsS/1eead6ecca.jpg (the highlighted slider is the one from the last suggestion and the (6,7) on the right are the replacement for the slider
18:01 Vinc_Angel: done
18:02 Okoratu:: 00:52:882 (7) - it's red anchor doesn't really make sense to me because this way the slider won't change directions at the actual vocal but somewhere before so in order to address this you could http://puu.sh/9hDDh/606b4f0fb1.jpg do sth like this so that the slidertick is in the actual turning point
18:04 Okoratu:: (i would still recommend to either make it 2 objects one slider and one 1/2 circle on 00:53:355 - ) or bending it the way i mentioned before
18:06 Okoratu:: 00:54:145 (3) - I like the idea i don't like the way you implemented it because this way the end of this slider doesn't really line up with the beginning as best seen in a picture like this: http://puu.sh/9hDPG/54bc2c0539.jpg , so you might want to address this and make it even?
18:07 Okoratu:: 00:53:829 - you could map this thing best by making 00:53:671 (1) - an 1/2 slider http://puu.sh/9hDXC/419e35c148.jpg
18:08 Okoratu:: 00:59:829 (7,8) - would use similar spacing to 00:59:356 (5,6) - or lower both distances in order to make them even
18:08 Vinc_Angel: for 00:52:882 (7) - that you've recomended, what it look like?
18:09 Okoratu:: the shape is up to you the picture I added http://puu.sh/9hDDh/606b4f0fb1.jpg
18:09 Okoratu:: only shows how the red point should be lining up with theslidertick
18:09 Okoratu:: like you could also go for sth like this : http://puu.sh/9hEa7/9e0b9c9273.jpg
18:10 Okoratu:: 01:01:724 (2,3) - would increase distance it looks and plays kinda too random
18:11 Okoratu:: 01:06:145 (1,2,3,4,5,1,2,3) - due to the things i already told you you could guess now why i don't like this pattern
18:12 Vinc_Angel: done on this https://osu.ppy.sh/ss/1684609
18:12 Okoratu:: uhm
18:13 Okoratu:: you didn't get my point at all
18:13 Okoratu:: the red anchor should align with the slidertick
18:13 Okoratu:: because the vocal is there and this way the slider's turn is on the vocal
18:15 Okoratu:: you also should be able to go through most of the things on your own by now (also apply the general suggestions to the other diffs) if you reread the things i already mentioned and look where else they could be applied
18:16 Vinc_Angel: like this?
18:16 Okoratu:: ?
18:16 Vinc_Angel: https://osu.ppy.sh/ss/1684620
18:16 Vinc_Angel: *sorry late for mention link
18:16 Okoratu:: yep that's the thing i was talking about
18:16 Okoratu:: I'll just mention the patterns that could use some tweaking
18:17 Okoratu:: 01:27:302 (7,8,1,2,1,2) -
18:17 Okoratu:: 01:29:671 (1,2,3,4,5,6,1) - (it's completely antiflow)
18:19 Okoratu:: 01:32:987 (7,8,9,10,1) - ???????????? what is this, that's an 1/4 stream! you can make neatly shaped streams by making a slider of that length (1/1 in this case) like: http://puu.sh/9hEMb/7f3e9c8f55.jpg and then go to Compose => Convert Slider To stream in order to have a tool to make a neatly shaped and spaced stream like this: http://puu.sh/9hEO5/fb3009ff9c.jpg
18:20 Okoratu:: 01:33:619 (3,4,5,6,7) - spacing e_e
18:21 Okoratu:: 01:36:461 (6) - rhythm should be something like this here to map all important sounds http://puu.sh/9hEU2/f5fae09b09.jpg
18:22 Okoratu:: 01:37:407 (2,3,4) - this is NOT readable ingame, and will be mistaken for 1/2 rhythm similar to 01:30:460 (6,1) -
18:22 Okoratu:: so you should space that out better and make it more obvious that this is a triplet
18:23 Okoratu:: 01:45:777 (4,5,1,2) - things like that are usually antiflow and shoud be spaced out imo
18:24 Okoratu:: 01:44:671 (4,5) - could make these 2 easier to read by moving them a bit
18:24 Okoratu:: 01:58:408 (4,5) - spacing e_e
18:26 Okoratu:: you can go over this and your other diffs again and redo some of these patterns
18:28 Okoratu:: Also the links that p/3125930 posted are very important reads
18:29 Okoratu:: http://puu.sh/9hFoy/8369b4ecf8.png i agree
18:29 Okoratu:: Additionally i would recommend reading and understanding this: viewtopic.php?f=56&t=58959
18:30 Okoratu:: And this forum may be worth a look as it contains mapping techniques how to execute them correctly as well as example pics all over the place viewforum.php?f=61
Topic Starter
Vinc_Angel

Okoratu wrote:

Log: Most of these statements can be generalized so keep them in mind when looking at your other difficulties!
16:37 Okoratu:: sorry to say this but your first map doesn't look like you know what you're doing there
16:39 Vinc_Angel: ?
16:39 Vinc_Angel: what did you mean?
16:39 Vinc_Angel: I still don't get the point :/
16:39 *Okoratu: is editing [http://osu.ppy.sh/b/428645 sweet ARMS - Trust in You (TV Size) [Insane]]
16:39 Okoratu:: this whole thing doesn't look like you have any idea what you're doing there
16:41 Vinc_Angel: Yeah
16:41 Vinc_Angel: I think so
16:44 Vinc_Angel: Did you mean it hasn't look like insane difficult?
16:44 Okoratu:: did you just start mapping without readin up on anything
16:47 Okoratu:: uhm how well do you understand english
16:47 Vinc_Angel: I alrealy understand
16:48 Okoratu:: I mean
16:48 Vinc_Angel: I've read all the ranking criteria
16:48 Vinc_Angel: but I haven't know what did you mean
16:48 Okoratu:: If i were to mod it and point out the major issues would you be able to understand, comprehend and answer my mod
16:48 Okoratu:: lol
16:49 Vinc_Angel: yup, I'll try
16:50 Okoratu:: first of all your whole mapset lacks hitsounds which makes the whole thing a pain to listen to
16:51 Vinc_Angel: It based on volume that I've given it?
16:51 Okoratu:: might go into edit mode I'll point out some stuff IRC
16:51 Vinc_Angel: okay
16:52 Okoratu:: I'm looking at the Insane for now
16:52 Vinc_Angel: Okay
16:52 Vinc_Angel: done
16:53 Okoratu:: Generally: you could disable Letterbox during breaks
16:53 Okoratu:: because you don't have any
16:53 Vinc_Angel: letterbox?
16:53 Okoratu:: http://puu.sh/9hzeK/8c6a38709f.png
16:54 Vinc_Angel: done
16:54 Okoratu:: Since the BPM of this song is 190, AR9 will be more pleasant for the insane for most players to play (AR9 is the easiest AR for osu standard once you're able to read it)
16:55 Vinc_Angel: done
16:55 Vinc_Angel: btw
16:55 Vinc_Angel: why you write on my map threat map?
16:55 Okoratu:: what
16:57 Vinc_Angel: I mean, why didn't you write your mod on the beatmap's Thread?
16:57 Okoratu:: I don't post a mod on your thread because I'm not quite sure that Indonesian people understand what i really mean with my suggestions so I'll make sure this way
16:58 Vinc_Angel: mmm....
16:59 Vinc_Angel: okay
16:59 Okoratu:: 00:16:882 (2) - the more obvious rhythm here is something like this http://puu.sh/9hzzE/cbffd45a18.jpg I'll leave the placement up to you here
17:01 Okoratu:: did you read and understand the guide about Music theory on the forums?
17:01 Vinc_Angel: ummm..... a little
17:02 Okoratu:: 00:18:066 (1) - i think the stonger sound is on the white tick here so you should move it to 00:17:987 - and maybe add whistles on 00:18:145 (1,2,3) - (for 3 only its head)
17:03 Okoratu:: nvm its tail as well
17:05 Vinc_Angel: did you mean, like this? https://osu.ppy.sh/ss/1684372
17:06 Okoratu:: oops
17:06 Okoratu:: copied the wrong time 00:18:145 - it is
17:07 Vinc_Angel: https://osu.ppy.sh/ss/1684381 okay
17:08 Okoratu:: 00:23:040 (1,2) - as for these
17:09 Vinc_Angel: Did you mean change slider into 2 circle?
17:10 Okoratu:: i would recommend moving 00:23:040 (1) - to begin in 00:23:198 - and 00:23:751 (2) - to begin in 00:23:829 - because that follows the stonger beats in the music http://puu.sh/9hA9x/d7a397e06c.jpg
17:11 Okoratu:: side question: are you able to play your diffs ?
17:11 Vinc_Angel: I can't play much in hard or insane because my computer was low-end
17:12 Vinc_Angel: like It has corrupted slider view
17:12 Vinc_Angel: and much lag if I played
17:12 Okoratu:: ok ok
17:12 Vinc_Angel: ok done
17:14 Okoratu:: 00:28:092 (2,3) - look at the jump between these 2 circles and now look at the distance from 00:28:250 (3,4) - (Tip: just click on 3 and look in the top right corner of the osu window to find the so called Distance Snap to the previous and Next object http://puu.sh/9hAs4/f2b5aeb8e7.jpg)
17:14 Okoratu:: you might want to use something more consistent thoughout your map to make it more predictable and thus less random to play
17:18 Okoratu:: same applies for things like 00:33:934 (1,2,3,1,2,3) - the distance between the first 3 circles is much bigger than the distance between the 2nd pair of them and there's no real reason for this in the music
17:21 Okoratu:: Do you know the feature Distance Snap (either holding ALT or pressing Y in the editor) it allows you to place object only evenly, so spacing will be the most consistent when constantly using this
17:21 Okoratu:: Holding ALT will allow you to adjust the distance snap you want to snap objects to
17:24 Vinc_Angel: How much did you recomand for?
17:24 Vinc_Angel: I mean distane spacing?
17:25 Okoratu:: That's your choice but i'm just telling you to do sth more or less consistent throughout your map
17:25 Vinc_Angel: okay
17:26 Okoratu:: 00:33:302 (4) - so you have roughly an 1.0x Distance Snap in these object and suddenly go to 00:34:092 (2) - 2.55x here for example
17:26 Okoratu:: objects*
17:26 Okoratu:: this is not only sudden but only plays well if there are really really loud and sudden noises on all 3 objects
17:27 Vinc_Angel: sudden noise?
17:27 Vinc_Angel: did you mean hitsound?
17:27 Okoratu:: no i'm talking about sudden jumps like you're using there
17:27 Okoratu:: those only fit well if there are suddenly loud noises in the song or hard basses etc
17:28 Vinc_Angel: ooo.....
17:31 Okoratu:: 00:28:724 - you could add 2 circles for the whistles here in the music (and actually add them with whistles, too) http://puu.sh/9hByC/dedf63c230.jpg (whistles on: 00:28:724 (5) - 00:28:803 (6) - 00:28:882 (7) - it's head only)
17:32 Okoratu:: 00:27:934 (1,2,3,4,5,6,7) - the whole pattern could look like this with a DS (Distance Snap) of 1.2 http://puu.sh/9hBHa/b759b8abad.jpg
17:33 Okoratu:: 00:29:513 (8,9,10,11,1,2,1) - i recommend to have an even distance between those objects, too!
17:34 Okoratu:: 00:36:934 - i see no reason to not map it it's the same sound as you mapped in 00:36:619 (2) -
17:35 Okoratu:: http://puu.sh/9hBQF/a27d479cfd.jpg that's the timeline i'd recommend here
17:36 Okoratu:: 00:37:250 (5,6,7,8) - would use an even distance snap on those or something near to even so that their positions on the time line are reflected in the positions ingame better
17:36 Okoratu:: also spacing them out will make this whole pattern easier to read
17:39 Okoratu:: also the quality of the picture you chose as a background isn't the best probably because it has been upscaled from 640x360 ?
17:45 Okoratu:: would this go for a background too? http://konachan.net/sample/5e05eca0beeb ... sample.jpg
17:46 Okoratu:: oops this: http://konachan.net/jpeg/5e05eca0beeb6e ... ermark.jpg
17:49 Vinc_Angel: okay done
17:51 Okoratu:: 00:38:987 (1) - this one could be better as an 1/1 slider http://puu.sh/9hCPx/2f3747c400.jpg
17:51 Vinc_Angel: btw, on circle size, it's too small for play?
17:52 Okoratu:: 00:40:251 (14) - should end in 00:40:566 - like http://puu.sh/9hCSu/3c6e54d98c.jpg CS could be higher but it's no ranking criteria for it to be big / small whatever
17:54 Okoratu:: 00:40:724 - could add a circle for the vocal here
17:55 Okoratu:: 00:43:407 (7,1,2,3) - i'd recommend to a more even distance for this
17:57 Okoratu:: 00:45:303 (1,2) - spacing again, and i'd actually recommend this timeline: http://puu.sh/9hDeN/c866b4ec2b.jpg
17:58 Okoratu:: 00:48:303 (6,7) - might replace that with one 1/2 slider because the vocal starting in 00:48:303 - is hold until 00:48:461 -
18:00 Okoratu:: 00:50:356 (6) - actually this one could be better off as something like this to follow the vocals better: http://puu.sh/9hDsS/1eead6ecca.jpg (the highlighted slider is the one from the last suggestion and the (6,7) on the right are the replacement for the slider
18:01 Vinc_Angel: done
18:02 Okoratu:: 00:52:882 (7) - it's red anchor doesn't really make sense to me because this way the slider won't change directions at the actual vocal but somewhere before so in order to address this you could http://puu.sh/9hDDh/606b4f0fb1.jpg do sth like this so that the slidertick is in the actual turning point
18:04 Okoratu:: (i would still recommend to either make it 2 objects one slider and one 1/2 circle on 00:53:355 - ) or bending it the way i mentioned before
18:06 Okoratu:: 00:54:145 (3) - I like the idea i don't like the way you implemented it because this way the end of this slider doesn't really line up with the beginning as best seen in a picture like this: http://puu.sh/9hDPG/54bc2c0539.jpg , so you might want to address this and make it even?
18:07 Okoratu:: 00:53:829 - you could map this thing best by making 00:53:671 (1) - an 1/2 slider http://puu.sh/9hDXC/419e35c148.jpg
18:08 Okoratu:: 00:59:829 (7,8) - would use similar spacing to 00:59:356 (5,6) - or lower both distances in order to make them even
18:08 Vinc_Angel: for 00:52:882 (7) - that you've recomended, what it look like?
18:09 Okoratu:: the shape is up to you the picture I added http://puu.sh/9hDDh/606b4f0fb1.jpg
18:09 Okoratu:: only shows how the red point should be lining up with theslidertick
18:09 Okoratu:: like you could also go for sth like this : http://puu.sh/9hEa7/9e0b9c9273.jpg
18:10 Okoratu:: 01:01:724 (2,3) - would increase distance it looks and plays kinda too random
18:11 Okoratu:: 01:06:145 (1,2,3,4,5,1,2,3) - due to the things i already told you you could guess now why i don't like this pattern
18:12 Vinc_Angel: done on this https://osu.ppy.sh/ss/1684609
18:12 Okoratu:: uhm
18:13 Okoratu:: you didn't get my point at all
18:13 Okoratu:: the red anchor should align with the slidertick
18:13 Okoratu:: because the vocal is there and this way the slider's turn is on the vocal
18:15 Okoratu:: you also should be able to go through most of the things on your own by now (also apply the general suggestions to the other diffs) if you reread the things i already mentioned and look where else they could be applied
18:16 Vinc_Angel: like this?
18:16 Okoratu:: ?
18:16 Vinc_Angel: https://osu.ppy.sh/ss/1684620
18:16 Vinc_Angel: *sorry late for mention link
18:16 Okoratu:: yep that's the thing i was talking about
18:16 Okoratu:: I'll just mention the patterns that could use some tweaking
18:17 Okoratu:: 01:27:302 (7,8,1,2,1,2) -
18:17 Okoratu:: 01:29:671 (1,2,3,4,5,6,1) - (it's completely antiflow)
18:19 Okoratu:: 01:32:987 (7,8,9,10,1) - ???????????? what is this, that's an 1/4 stream! you can make neatly shaped streams by making a slider of that length (1/1 in this case) like: http://puu.sh/9hEMb/7f3e9c8f55.jpg and then go to Compose => Convert Slider To stream in order to have a tool to make a neatly shaped and spaced stream like this: http://puu.sh/9hEO5/fb3009ff9c.jpg
18:20 Okoratu:: 01:33:619 (3,4,5,6,7) - spacing e_e
18:21 Okoratu:: 01:36:461 (6) - rhythm should be something like this here to map all important sounds http://puu.sh/9hEU2/f5fae09b09.jpg
18:22 Okoratu:: 01:37:407 (2,3,4) - this is NOT readable ingame, and will be mistaken for 1/2 rhythm similar to 01:30:460 (6,1) -
18:22 Okoratu:: so you should space that out better and make it more obvious that this is a triplet
18:23 Okoratu:: 01:45:777 (4,5,1,2) - things like that are usually antiflow and shoud be spaced out imo
18:24 Okoratu:: 01:44:671 (4,5) - could make these 2 easier to read by moving them a bit
18:24 Okoratu:: 01:58:408 (4,5) - spacing e_e
18:26 Okoratu:: you can go over this and your other diffs again and redo some of these patterns
18:28 Okoratu:: Also the links that p/3125930 posted are very important reads
18:29 Okoratu:: http://puu.sh/9hFoy/8369b4ecf8.png i agree
18:29 Okoratu:: Additionally i would recommend reading and understanding this: viewtopic.php?f=56&t=58959
18:30 Okoratu:: And this forum may be worth a look as it contains mapping techniques how to execute them correctly as well as example pics all over the place viewforum.php?f=61
Okoratu, Thanks a lot for your modding. It helps me lot :D.
I'm sorry if I can give a small reward for you ._.
Topic Starter
Vinc_Angel
Thanks orza6006 for the star ^^
Fuuyu
From xLoupGarou's Modding Queue


Important :
*You know this is not technically a " TV Size " so I suggest to remove it .
Here's the impact on why you need to remove it, I've watched the PV or " Trailer " of DAL S2 and the Vid really matches. .
so I really think you should remove it plus TV Size dosen't reach 2 mins. and above.
OR you can change it to " PV Ver. "

*BG Change
Dunno if you'll like this but here :) > Nyan~LINK

*Mp3 seems OK

Nyan~MOD
[Normal]
Circle Size - 3
HP Drain - 5
OD - 5
00:23:892 Blanket? maybe
00:25:092(8) maybe NC this part

00:26:987(3) Blanket's Off? maybe like this. .


00:30:776 Remove NC?
00:33:934 How about following the white ticks which equals to 2 repeats
[imghttp://puu.sh/9F0sF/621e9dfdf6.jpg][/img]

00:36:461 End the Spinner Here? 00:38:040
00:39:619 Start the LN here 00:39:303 then End it here - 00:39:934
00:40:250 End it Here - 00:40:566
00:41:040 Start LN Here? - 00:40:882 then End it Here - 00:41:513

00:45:303 Re-Shape? into this . .


[Hard]
Circle Size - 4
00:35:987 (3,4,5) Suggesting to change into LN


00:33:934 Follow the white ticks . . total repeats : 2


00:38:355 Suggest you put a LN here like this. . .


00:38:987 Remove NC
00:40:251 Put NC Here. . .

That's All, If your wondering about the TV Size part don't because I have also a Map of DAL S2 OP. . Though it's Maina Diff.
There really different, the song I mean
> sweet ARMS - Trust in You (TV Size) XD
Good Luck~
Topic Starter
Vinc_Angel

xLoupGarou wrote:

From xLoupGarou's Modding Queue


Important :
*You know this is not technically a " TV Size " so I suggest to remove it .
Here's the impact on why you need to remove it, I've watched the PV or " Trailer " of DAL S2 and the Vid really matches. .
so I really think you should remove it plus TV Size dosen't reach 2 mins. and above.
OR you can change it to " PV Ver. "
~Fixed

*BG Change
Dunno if you'll like this but here :) > Nyan~LINK


*Mp3 seems OK

Nyan~MOD
[Normal]
Circle Size - 3 ~Fixed
HP Drain - 5 ~Fixed
OD - 5 ~Fixed
00:23:892 Blanket? maybe ~Fixed
00:25:092(8) maybe NC this part ~Fixed

00:26:987(3) Blanket's Off? maybe like this. .

~Fixed
00:30:776 Remove NC? ~Fixed
00:33:934 How about following the white ticks which equals to 2 repeats
[imghttp://puu.sh/9F0sF/621e9dfdf6.jpg][/img]
~Fixed
00:36:461 End the Spinner Here? 00:38:040 ~Fixed
00:39:619 Start the LN here 00:39:303 then End it here - 00:39:934 ~Fixed
00:40:250 End it Here - 00:40:566 ~Fixed
00:41:040 Start LN Here? - 00:40:882 then End it Here - 00:41:513 ~Fixed

00:45:303 Re-Shape? into this . .
~Fixed

[Hard]
Circle Size - 4 ~Fixed
00:35:987 (3,4,5) Suggesting to change into LN ~Fixed
~Fixed

00:33:934 Follow the white ticks . . total repeats : 2
~Fixed

00:38:355 Suggest you put a LN here like this. . .
~Fixed

00:38:987 Remove NC ~Fixed
00:40:251 Put NC Here. . . ~Fixed

That's All, If your wondering about the TV Size part don't because I have also a Map of DAL S2 OP. . Though it's Maina Diff.
There really different, the song I mean
> sweet ARMS - Trust in You (TV Size) XD
Good Luck~
Thanks xLoupGarou for your modding ^^
- Yuuto -
Mod request by IRC req

[General]
PV Size ganti ke PV Ver.

[Easy]
00:23:198 (6,7) - kalau mnurutku lebih bagus ini di jadiin slider , mksdnya ini 00:23:198 (6) - dijadiin slider sampai 00:23:829 .
01:10:092 - add circle
01:11:355 - ^
01:12:619 - ^

[Normal]
00:52:882 - mungkin smpai 00:53:198 di double slider bagus.
01:42:776 (1) - tanggung bgt slidernya, smpai sini mungkin 01:43:092

[Hard]
00:39:303 - add circle?
00:49:566 - ^

[Insane]
beyond my ability lol.

sry so suck mod.
Topic Starter
Vinc_Angel

Yuutosan wrote:

Mod request by IRC req

[General]
PV Size ganti ke PV Ver.~fixed

[Easy]
00:23:198 (6,7) - kalau mnurutku lebih bagus ini di jadiin slider , mksdnya ini 00:23:198 (6) - dijadiin slider sampai 00:23:829 . ~fixed
01:10:092 - add circle ~fixed
01:11:355 - ^ ~fixed
01:12:619 - ^ ~fixed

[Normal]
00:52:882 - mungkin smpai 00:53:198 di double slider bagus. ~fixed
01:42:776 (1) - tanggung bgt slidernya, smpai sini mungkin 01:43:092 ~fixed

[Hard]
00:39:303 - add circle? ~fixed
00:49:566 - ^ ~fixed

[Insane]
beyond my ability lol.

sry so suck mod.
Thanks For your modding, Yuuto-san ^^
pandorawindy
for NM
[insane]
  1. its very easy to think of this map is edited by one beginner since i played your insane.
  2. 00:13:566 (9,1) - maybe their spacing are too close.
  3. 00:23:829 (2) - i think this slider is not beautiful..you can make it slower than others,and change shape..
  4. too many problems about the spacing in your map,i can always see them when i play..such as 00:21:934 (2,3,4,5),00:30:776 (1,2,3,4),00:35:829 (5,6,7,8),00:58:566 (2,3,4)......this is a serious problem.why not edit your map with distance snap?
    look this,and control the error not more than 0.1.
  5. 01:03:619 (1,1,1,1,1) - hmm...why they are all new combo..
  6. 01:52:566 (1,2,3,4,5,6,7) - too ugly..
  7. 02:02:355 (5,6,7,8,9,10,11) - you tossed these objects without standard is my first impression when i play this combo..
  8. in general, you handled the rhythm pretty good,try to make your spacing better..
Topic Starter
Vinc_Angel

pandorawindy wrote:

for NM
[insane]
  1. its very easy to think of this map is edited by one beginner since i played your insane.
  2. 00:13:566 (9,1) - maybe their spacing are too close. ~fixed
  3. 00:23:829 (2) - i think this slider is not beautiful..you can make it slower than others,and change shape.. ~fixed
  4. too many problems about the spacing in your map,i can always see them when i play..such as 00:21:934 (2,3,4,5),00:30:776 (1,2,3,4),00:35:829 (5,6,7,8),00:58:566 (2,3,4)......this is a serious problem.why not edit your map with distance snap?
    look this,and control the error not more than 0.1. ~fixed
  5. 01:03:619 (1,1,1,1,1) - hmm...why they are all new combo.. ~fixed
  6. 01:52:566 (1,2,3,4,5,6,7) - too ugly.. ~fixed
  7. 02:02:355 (5,6,7,8,9,10,11) - you tossed these objects without standard is my first impression when i play this combo.. ~fixed
  8. in general, you handled the rhythm pretty good,try to make your spacing better.. ~okay, I'll try
Thanks pandorawindy for your modding... ^^
Gaia
heey~ from ur thread for m4m

[General]
PV ver? Maybe you can link the pv in ur description or sth o-o Though I've never seen it before lol.
I'm not exactly sure if you're allowed multiple bg's in a beatmap. double check with someone more experienced tho
Watch out for your overlaps! There should be none in easys/normals and close to non in hards and above
01:08:355 - I think you should start kiai here instead
02:03:619 (1) - Kinda short, and since u have room after u should extend this

[Easy]
SPOILER
Keep DS constant, check AIMod
00:16:251 (1,3) - Match these
00:18:145 (2) - put in center for blankets
00:21:303 (5,6) - blanket
00:26:355 - the gap between the spinner end and the 1st note might be too short
00:29:513 (1,2,3,4) - http://puu.sh/a0h3T/4d4eeb73f3.jpg
00:32:040 (5) - blanket
00:33:303 (1,2) - blanket
00:38:988 (1,2) - straight sliders don't seem very exciting
00:44:040 (3,4,5,1,2,3) - match these better
00:49:093 (1,2) - same as above
00:57:303 (5,1,2,3,4,5) - pretty hard for easy, replace some with sliders?
00:59:198 (1) - overlap
01:01:724 (2,3) - blanket
01:10:092 (3) - (136,104) better triangle (and actually fix the rest of ur triangles too)
01:12:935 (4) - overlap and u can fix by blanketing
01:25:093 (1) - overlap
01:30:777 (1,3) - ^
01:35:830 (1,2) - ^
01:38:988 (5,7) - not lined up (same y coordinate)
01:42:777 (1) - overlap
01:52:566 (1,2) - blanket and there's an overlap
01:54:145 (3,4) - blanket
02:00:145 (3,4,5) - same distance
02:01:093 (1,2) - match these

[Normal]
SPOILER
Keep DS constant, check AIMod
00:20:355 (8,9) - overlap
00:21:303 (1,3) - not perfect reflection (copy+paste then Crtl + H)
00:23:829 (6) - make better blanket
00:25:408 (2,4) - overlap (gah i'll stop mentioning them from now)
00:35:513 (2) - stack with 00:33:934 (6) -
00:47:829 (4) - move down a bit
00:52:882 (5) - http://puu.sh/a0iUj/fc67fed52a.jpg
00:58:250 (1,2,3) - not perf triangle
01:12:934 (3) - make it so left and right are perfect reflections (at least end on the same y coordinate)
01:23:355 (4,5) - Ctrl + G for flow
01:24:776 (3,4) - stack
01:26:355 (3,5) - straight line
01:33:303 (4) - blanket better
01:37:408 (2,3,4) - equal distances
01:39:934 (2,3,4) - ^
01:56:198 (2) - 1/2 a beat later
02:00:145 (3,4,5) - same distance
02:02:355 (2) - should be a beat shorter, so match with 02:01:092 (1) -

[Hard]
SPOILER
DS snap, but since it's hard it doesn't matter AS MUCH but still very important!
00:18:461 (4,5) - blanket
00:23:040 (4) - should be 1/2 longer
00:23:829 (5) - NC
00:25:724 (9) - (360,144)
00:29:513 (6,7,8,9) - equal distance
00:33:934 (7,2) - stack
00:36:461 - circle here and move spinner shorter and later
00:41:040 (3) - misleading with the time interval and the distance
00:45:303 (3) - this should follow the same rhythm as 00:44:040 (2) -
00:47:198 (2) - up a little bit
00:54:145 (2) - same rhythm as I mentioned earlier
00:55:724 (1,2,3) - not perf triangle
00:56:671 (1) - a bit short :\
01:09:382 (4) - dont need
01:10:645 (4) - ^
01:16:566 (4,5) - blanket
01:19:250 (4) - distance is misleading
01:19:566 (5) - dont need
01:20:514 (4) - distance
01:20:829 (5) - weird placement of this note
01:21:776 (4) - distance
01:23:040 (3,4,5) - not perfect triangle
01:30:776 (1) - should be 1/2 later
01:39:619 (2,3,4) - equal spacing
01:45:777 (4) - (184,208)
01:57:934 (1,2) - closer together

[Insane]
SPOILER
CS4 sounds better!
Keep your difficulty constant.. Beginning was really easy yet I can't even pass the song as a whole
This map is really.... 2008-y... so I'll focus more on the rhythm rather than the placement of notes cuz I think it need remapping
Generally with the spacing is just to add more sliders and keep distance constant
00:21:934 (2,3,4,5) - this jump is a bit too much
00:30:776 (1,2,3,4) - shape not perfect
01:02:040 (3) - dont need
01:12:145 (1) - End isn't snapped on beat
01:12:776 (4) - ^
01:13:092 (5) - ^
01:18:145 (11,12,13) - dont need
01:30:776 (2) - make 1/4 long and move 1/2 later
01:42:303 (2,3) - bad jump
01:44:987 (7,8) - bad flow
01:47:829 (1,2,3,4,5) - dont overmap, take out and make simpler
01:52:250 (1,2) - remove
01:54:145 (1,2,3,4,5) - equal distance
01:56:671 (1,2,3,4,5) - spread them out, these are really 2008-y

I strongly recommend you go check out other ranked songs, they can really help taking away the old feeling away from your current map.
*cough there's a ranked ver of this song, just dont copy
Anyways thats it from me, good luck~
Ciyus Miapah
hello m4m

[insane]
- itu insane apa hyper?, distance snapnya pendek amat, sama gak teratur. coba di resnap lagi map nya
- Pattern kadang membingungkan, kadang tiba" anti-jump, tiba" far jump. coba seimbangkan pattern ini
- Slidernya kurang menarik menurut saya, coba lebih diatur lagi ritme flow nya
- CS4 aja deh, kalau CS5 kekecilan udah gitu rasanya kagok pattern mudah tapi pakai CS5
- atau begini saja, gunakan AR8 bila memungkinkan, tapi Pattern Slider dan Circle harus tetap Visible (Jelas Terlihat tanpa overlap)
- Strong sugestion -> Selalu tetap gunakan distance snap 1.2x, bila perlu tambah kan jump yang lebih dari 2.0x (nah ini indikator distance ada di kanan atas editor http://puu.sh/a1st2/9eea81a145.jpg)
- untuk segi pattern ritme nya sudah lumayan benar sih, tapi cuma itu yang bisa saya sampaikan, Peletakan Circle dan Slider tahun ini lumayan rada susah buat mapper pemula, maklum lah 2014 mapper semakin menggila gak kaya tahun 2008 kebawah (:

maaf bila mod ini sedikit menyinggung, dikarenakan peraturan mapping sekarang itu ketat jadi saya terpaksa bicara seperti ini. bye and good luck with your map ;)
hufuhufu
hi :D
dari queue BPM/Offset

BPM harusnya gak ada masalah tapi kalo mau: 189,974
Offset: 11202 (+4)

good luck :D
Jonarwhal
hi m4m

Easy-
00:21:303 (5) - nc
00:24:461 (1) - no spinner
00:29:513 (1) - remove nc
00:31:409 (4) - nc
00:33:303 (1) - remove nc
00:42:145 (1) - nc
00:49:093 (1) - cc green
00:52:251 (2) - nc
01:01:724 (1) - nc
01:09:145 (1) - cc green
01:12:619 (3,4) - nc
01:14:988 (6) - nc
01:23:514 (1) - nc
01:30:777 (1,2,3,4) - overlaps
01:33:303 (5) - nc
01:36:145 (2) - change shape (to fix overlap)
01:38:040 (3) - nc
01:40:882 (1) - no spinner
01:43:251 (2) - ctrl+j (to fix overlap)
01:52:566 (1,2,3,4) - overlaps
02:02:356 (2) - parallel

Normal-
00:18:145 (3) - nc
00:26:040 (4) - overlap
00:30:461 (1,2,3) - overlap
00:44:040 (1) - nc
00:59:198 (4) - nc
01:08:355 (1) - cc green
01:12:934 (3) - nc
01:14:198 (1) - nc
01:14:987 (1) - nc
01:16:566 (1) - nc
01:26:040 (2) - nc
01:27:934 (7) - nc
01:32:355 (3) - remove nc
01:33:303 (1) - nc
01:34:882 (2) - remove nc
01:53:829 (3) - remove nc
01:59:198 (1) - remove nc

Hard-
00:23:040 (4) - http://imgur.com/iGa5UdZ
01:03:776 (2,3,4) - remove these 3 nc's
01:13:724 (5) - nc
01:16:881 (5) - nc
01:28:723 (1) - nc
01:42:303 (2) - overlap
01:59:987 (1) - nc

Insane-
01:16:881 (8) - nc
01:26:987 (9) - nc

good luck :D
FlobuFlobs
well lets see

Read first the insane mod + tips


Normal

  • Normal and easy will be short because i dont know that much about normal/easy :P
    The normal looks like your best diff in the mapset :P
  1. look at the buttom of the mod
  2. 00:20:355 (8,9) - avoid stack
  3. 00:28:250 (2,4) - blanket
  4. You should avoid as many stacks as you can in a normal /easy diff


Hard
  1. 00:22:408 (3,4) - same as in insane, avoid stack like these
  2. 00:40:724 (2) - use distance snap
  3. 00:47:829 (4,5) - try to blank this, Blanket
  4. 00:50:039 (5,6) - again distance snap
  5. i could list all up but then you wouldnt learn anythning from it :P


Insane
  1. AR9->AR8,5? it not that fast for AR9
  2. 00:17:987 (1,2) - this looks like 1/2, hard to read
  3. 00:18:461 (4,5) - keep using distance snap, this is hard to read
  4. 00:20:039 (1,2,3,4,5,6,7,8,1) - some slider pattern here? doesnt look so good
  5. 00:21:934 (2,3,4,5) - these jumps are comming out of nowhere, unreadable
  6. 00:23:671 - here is a beat you could map
  7. 00:25:408 (8) - jump here
  8. 00:25:724 (10) - ^
  9. 00:26:040 (1,2,3) - space them a bit more then go back to normal spacing, it emphasize this part very good
  10. 00:25:566 (9,1) - avoid this stack
  11. 00:27:934 (1,2,4) - ^
  12. 00:26:276 - add note
  13. 00:26:355 (3) - change circle with slider to emphaszise the beat more



  • i wont make this for the whole map but instead i will give you some tipps for the whole map, its better for you and less work for me :P
  1. you should emphasize the loud notes like 00:29:829 - 00:30:145 - 00:34:566 - 00:35:593 (3,5,7,1) - way more with jumps or slider.
    Like here 00:59:198 (1,2,3,4) - this is nice
  2. i wouldnt use such short spinner like these 00:38:198 (1) -
  3. 00:40:251 (6,7) - try to avoid ugly stacks like this
  4. 00:41:671 (11,12) - alway use distance snap, except for jumps or streams otherwise its hard to read if you are no expierience mapper

If you overworked your map, you can write me again and i will recheck the map
KokoroStudiox3
HI m4m :3

[normal ]
00:18:776 (5) - new combo
00:21:934 (2) - not out of grid x.x http://puu.sh/aiOWG/65456fce4b.png
00:28:882 (4,5,6,7,1,2) - They are very confusing to focus on one area http://puu.sh/aiP7C/28e6f879f2.png
00:34:882 (7,1) -It is difficult for a normalx.x
01:14:987 (1,2) - ^
01:35:198 (2,3,4) - do not recommend stacking more than 2 notes at a normal
01:56:198 (2,3) - 00:34:882 (7,1) -It is difficult for a normal

[hard]

Snapping
01:09:619 (1) - Unsnapped slider (end).
01:10:882 (1) - Unsnapped slider (end).
01:12:145 (1) - Unsnapped slider (end).
01:54:934 (5) - Unsnapped slider (end).
01:56:198 (5) - Unsnapped slider (end).
1:57:461 (3) - Unsnapped slider (end).
01:59:198 (1) - Unsnapped slider (end).

[insane]
Snapping
01:10:882 (1) - Unsnapped slider (end).
01:12:145 (1) - Unsnapped slider (end)
01:12:776 (4) - Unsnapped slider (end).
01:13:092 (5) - Unsnapped slider (end).
01:58:724 (5) - Unsnapped slider (end).
streeteelf
A little mod from me. :)

[General]



[Easy]

*Check AIMod and correct all DS - keep the same DS in whole map
*00:44:040 (3,4,5,1,2,3) - Change these 3 triplets into 2 sliders with reverse
*00:52:251 (2) - Add reverse and maybe make it longer to fit the rhythm instead of using circles
*01:09:145 (1,2,3,1,2,3,1,2,3,4,5) - Out of rhythm
*02:01:093 (1,2) - Maybe symmetrical?

[Normal]

*Check AIMod and correct all DS - keep the same DS in whole map
*01:18:619 (1,2,3,1,2,3,1,2,3) - Make them not circles but sliders with reverse, it's easier to play
*02:01:093 (1,2) - Make them symmetrical

*Generally it's hard, not Normal.

[Hard]

*Rhythm in diff is nice, but placement sometimes looks chaotic, like you were placing notes anywhere. Try using DS to let player know when to click on circle, not only follow the music.

[Insane]

*Rhythm in diff is nice, but placement sometimes looks chaotic, like you were placing notes anywhere. Try using DS to let player know when to click on circle, not only follow the music, eg. 00:24:776 (5,6,7,8,9,10,11,1,2,3,4) , 00:33:934 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8) and others like this.

After all this your map will be more intuitive. Generally not bad, but you have still to work on this mapset. Good luck~
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply