16:37
Okoratu:: sorry to say this but your first map doesn't look like you know what you're doing there
16:39
Vinc_Angel: ?
16:39
Vinc_Angel: what did you mean?
16:39
Vinc_Angel: I still don't get the point :/
16:39 *
Okoratu: is editing [http://osu.ppy.sh/b/428645 sweet ARMS - Trust in You (TV Size) [Insane]]
16:39
Okoratu:: this whole thing doesn't look like you have any idea what you're doing there
16:41
Vinc_Angel: Yeah
16:41
Vinc_Angel: I think so
16:44
Vinc_Angel: Did you mean it hasn't look like insane difficult?
16:44
Okoratu:: did you just start mapping without readin up on anything
16:47
Okoratu:: uhm how well do you understand english
16:47
Vinc_Angel: I alrealy understand
16:48
Okoratu:: I mean
16:48
Vinc_Angel: I've read all the ranking criteria
16:48
Vinc_Angel: but I haven't know what did you mean
16:48
Okoratu:: If i were to mod it and point out the major issues would you be able to understand, comprehend and answer my mod
16:48
Okoratu:: lol
16:49
Vinc_Angel: yup, I'll try
16:50
Okoratu:: first of all your whole mapset lacks hitsounds which makes the whole thing a pain to listen to
16:51
Vinc_Angel: It based on volume that I've given it?
16:51
Okoratu:: might go into edit mode I'll point out some stuff IRC
16:51
Vinc_Angel: okay
16:52
Okoratu:: I'm looking at the Insane for now
16:52
Vinc_Angel: Okay
16:52
Vinc_Angel: done
16:53
Okoratu:: Generally: you could disable Letterbox during breaks
16:53
Okoratu:: because you don't have any
16:53
Vinc_Angel: letterbox?
16:53
Okoratu::
http://puu.sh/9hzeK/8c6a38709f.png16:54
Vinc_Angel: done
16:54
Okoratu:: Since the BPM of this song is 190, AR9 will be more pleasant for the insane for most players to play (AR9 is the easiest AR for osu standard once you're able to read it)
16:55
Vinc_Angel: done
16:55
Vinc_Angel: btw
16:55
Vinc_Angel: why you write on my map threat map?
16:55
Okoratu:: what
16:57
Vinc_Angel: I mean, why didn't you write your mod on the beatmap's Thread?
16:57
Okoratu:: I don't post a mod on your thread because I'm not quite sure that Indonesian people understand what i really mean with my suggestions so I'll make sure this way
16:58
Vinc_Angel: mmm....
16:59
Vinc_Angel: okay
16:59
Okoratu:: 00:16:882 (2) - the more obvious rhythm here is something like this
http://puu.sh/9hzzE/cbffd45a18.jpg I'll leave the placement up to you here
17:01
Okoratu:: did you read and understand the guide about Music theory on the forums?
17:01
Vinc_Angel: ummm..... a little
17:02
Okoratu:: 00:18:066 (1) - i think the stonger sound is on the white tick here so you should move it to 00:17:987 - and maybe add whistles on 00:18:145 (1,2,3) - (for 3 only its head)
17:03
Okoratu:: nvm its tail as well
17:05
Vinc_Angel: did you mean, like this?
https://osu.ppy.sh/ss/168437217:06
Okoratu:: oops
17:06
Okoratu:: copied the wrong time 00:18:145 - it is
17:07
Vinc_Angel: https://osu.ppy.sh/ss/1684381 okay
17:08
Okoratu:: 00:23:040 (1,2) - as for these
17:09
Vinc_Angel: Did you mean change slider into 2 circle?
17:10
Okoratu:: i would recommend moving 00:23:040 (1) - to begin in 00:23:198 - and 00:23:751 (2) - to begin in 00:23:829 - because that follows the stonger beats in the music
http://puu.sh/9hA9x/d7a397e06c.jpg17:11
Okoratu:: side question: are you able to play your diffs ?
17:11
Vinc_Angel: I can't play much in hard or insane because my computer was low-end
17:12
Vinc_Angel: like It has corrupted slider view
17:12
Vinc_Angel: and much lag if I played
17:12
Okoratu:: ok ok
17:12
Vinc_Angel: ok done
17:14
Okoratu:: 00:28:092 (2,3) - look at the jump between these 2 circles and now look at the distance from 00:28:250 (3,4) - (Tip: just click on 3 and look in the top right corner of the osu window to find the so called Distance Snap to the previous and Next object
http://puu.sh/9hAs4/f2b5aeb8e7.jpg)17:14
Okoratu:: you might want to use something more consistent thoughout your map to make it more predictable and thus less random to play
17:18
Okoratu:: same applies for things like 00:33:934 (1,2,3,1,2,3) - the distance between the first 3 circles is much bigger than the distance between the 2nd pair of them and there's no real reason for this in the music
17:21
Okoratu:: Do you know the feature Distance Snap (either holding ALT or pressing Y in the editor) it allows you to place object only evenly, so spacing will be the most consistent when constantly using this
17:21
Okoratu:: Holding ALT will allow you to adjust the distance snap you want to snap objects to
17:24
Vinc_Angel: How much did you recomand for?
17:24
Vinc_Angel: I mean distane spacing?
17:25
Okoratu:: That's your choice but i'm just telling you to do sth more or less consistent throughout your map
17:25
Vinc_Angel: okay
17:26
Okoratu:: 00:33:302 (4) - so you have roughly an 1.0x Distance Snap in these object and suddenly go to 00:34:092 (2) - 2.55x here for example
17:26
Okoratu:: objects*
17:26
Okoratu:: this is not only sudden but only plays well if there are really really loud and sudden noises on all 3 objects
17:27
Vinc_Angel: sudden noise?
17:27
Vinc_Angel: did you mean hitsound?
17:27
Okoratu:: no i'm talking about sudden jumps like you're using there
17:27
Okoratu:: those only fit well if there are suddenly loud noises in the song or hard basses etc
17:28
Vinc_Angel: ooo.....
17:31
Okoratu:: 00:28:724 - you could add 2 circles for the whistles here in the music (and actually add them with whistles, too)
http://puu.sh/9hByC/dedf63c230.jpg (whistles on: 00:28:724 (5) - 00:28:803 (6) - 00:28:882 (7) - it's head only)
17:32
Okoratu:: 00:27:934 (1,2,3,4,5,6,7) - the whole pattern could look like this with a DS (Distance Snap) of 1.2
http://puu.sh/9hBHa/b759b8abad.jpg17:33
Okoratu:: 00:29:513 (8,9,10,11,1,2,1) - i recommend to have an even distance between those objects, too!
17:34
Okoratu:: 00:36:934 - i see no reason to not map it it's the same sound as you mapped in 00:36:619 (2) -
17:35
Okoratu::
http://puu.sh/9hBQF/a27d479cfd.jpg that's the timeline i'd recommend here
17:36
Okoratu:: 00:37:250 (5,6,7,8) - would use an even distance snap on those or something near to even so that their positions on the time line are reflected in the positions ingame better
17:36
Okoratu:: also spacing them out will make this whole pattern easier to read
17:39
Okoratu:: also the quality of the picture you chose as a background isn't the best probably because it has been upscaled from 640x360 ?
17:45
Okoratu:: would this go for a background too?
http://konachan.net/sample/5e05eca0beeb ... sample.jpg17:46
Okoratu:: oops this:
http://konachan.net/jpeg/5e05eca0beeb6e ... ermark.jpg17:49
Vinc_Angel: okay done
17:51
Okoratu:: 00:38:987 (1) - this one could be better as an 1/1 slider
http://puu.sh/9hCPx/2f3747c400.jpg17:51
Vinc_Angel: btw, on circle size, it's too small for play?
17:52
Okoratu:: 00:40:251 (14) - should end in 00:40:566 - like
http://puu.sh/9hCSu/3c6e54d98c.jpg CS could be higher but it's no ranking criteria for it to be big / small whatever
17:54
Okoratu:: 00:40:724 - could add a circle for the vocal here
17:55
Okoratu:: 00:43:407 (7,1,2,3) - i'd recommend to a more even distance for this
17:57
Okoratu:: 00:45:303 (1,2) - spacing again, and i'd actually recommend this timeline:
http://puu.sh/9hDeN/c866b4ec2b.jpg17:58
Okoratu:: 00:48:303 (6,7) - might replace that with one 1/2 slider because the vocal starting in 00:48:303 - is hold until 00:48:461 -
18:00
Okoratu:: 00:50:356 (6) - actually this one could be better off as something like this to follow the vocals better:
http://puu.sh/9hDsS/1eead6ecca.jpg (the highlighted slider is the one from the last suggestion and the (6,7) on the right are the replacement for the slider
18:01
Vinc_Angel: done
18:02
Okoratu:: 00:52:882 (7) - it's red anchor doesn't really make sense to me because this way the slider won't change directions at the actual vocal but somewhere before so in order to address this you could
http://puu.sh/9hDDh/606b4f0fb1.jpg do sth like this so that the slidertick is in the actual turning point
18:04
Okoratu:: (i would still recommend to either make it 2 objects one slider and one 1/2 circle on 00:53:355 - ) or bending it the way i mentioned before
18:06
Okoratu:: 00:54:145 (3) - I like the idea i don't like the way you implemented it because this way the end of this slider doesn't really line up with the beginning as best seen in a picture like this:
http://puu.sh/9hDPG/54bc2c0539.jpg , so you might want to address this and make it even?
18:07
Okoratu:: 00:53:829 - you could map this thing best by making 00:53:671 (1) - an 1/2 slider
http://puu.sh/9hDXC/419e35c148.jpg18:08
Okoratu:: 00:59:829 (7,8) - would use similar spacing to 00:59:356 (5,6) - or lower both distances in order to make them even
18:08
Vinc_Angel: for 00:52:882 (7) - that you've recomended, what it look like?
18:09
Okoratu:: the shape is up to you the picture I added
http://puu.sh/9hDDh/606b4f0fb1.jpg18:09
Okoratu:: only shows how the red point should be lining up with theslidertick
18:09
Okoratu:: like you could also go for sth like this :
http://puu.sh/9hEa7/9e0b9c9273.jpg18:10
Okoratu:: 01:01:724 (2,3) - would increase distance it looks and plays kinda too random
18:11
Okoratu:: 01:06:145 (1,2,3,4,5,1,2,3) - due to the things i already told you you could guess now why i don't like this pattern
18:12
Vinc_Angel: done on this
https://osu.ppy.sh/ss/168460918:12
Okoratu:: uhm
18:13
Okoratu:: you didn't get my point at all
18:13
Okoratu:: the red anchor should align with the slidertick
18:13
Okoratu:: because the vocal is there and this way the slider's turn is on the vocal
18:15
Okoratu:: you also should be able to go through most of the things on your own by now (also apply the general suggestions to the other diffs) if you reread the things i already mentioned and look where else they could be applied
18:16
Vinc_Angel: like this?
18:16
Okoratu:: ?
18:16
Vinc_Angel: https://osu.ppy.sh/ss/168462018:16
Vinc_Angel: *sorry late for mention link
18:16
Okoratu:: yep that's the thing i was talking about
18:16
Okoratu:: I'll just mention the patterns that could use some tweaking
18:17
Okoratu:: 01:27:302 (7,8,1,2,1,2) -
18:17
Okoratu:: 01:29:671 (1,2,3,4,5,6,1) - (it's completely antiflow)
18:19
Okoratu:: 01:32:987 (7,8,9,10,1) - ???????????? what is this, that's an 1/4 stream! you can make neatly shaped streams by making a slider of that length (1/1 in this case) like:
http://puu.sh/9hEMb/7f3e9c8f55.jpg and then go to Compose => Convert Slider To stream in order to have a tool to make a neatly shaped and spaced stream like this:
http://puu.sh/9hEO5/fb3009ff9c.jpg18:20
Okoratu:: 01:33:619 (3,4,5,6,7) - spacing e_e
18:21
Okoratu:: 01:36:461 (6) - rhythm should be something like this here to map all important sounds
http://puu.sh/9hEU2/f5fae09b09.jpg18:22
Okoratu:: 01:37:407 (2,3,4) - this is NOT readable ingame, and will be mistaken for 1/2 rhythm similar to 01:30:460 (6,1) -
18:22
Okoratu:: so you should space that out better and make it more obvious that this is a triplet
18:23
Okoratu:: 01:45:777 (4,5,1,2) - things like that are usually antiflow and shoud be spaced out imo
18:24
Okoratu:: 01:44:671 (4,5) - could make these 2 easier to read by moving them a bit
18:24
Okoratu:: 01:58:408 (4,5) - spacing e_e
18:26
Okoratu:: you can go over this and your other diffs again and redo some of these patterns
18:28
Okoratu:: Also the links that
p/3125930 posted are very important reads
18:29
Okoratu::
http://puu.sh/9hFoy/8369b4ecf8.png i agree
18:29
Okoratu:: Additionally i would recommend reading and understanding this:
viewtopic.php?f=56&t=5895918:30
Okoratu:: And this forum may be worth a look as it contains mapping techniques how to execute them correctly as well as example pics all over the place
viewforum.php?f=61