I'll keep the current BG for now.
Ok, thank you for the mod.Regraz wrote:
Hi! From Winek's queue.
Would you like an M4M? If so, plz help me improve this: http://osu.ppy.sh/s/122263
[Easy]
0. Tags conflict with Extra (Unrankable),Audio leadin time conflict with Extra (Unrankable) Fixed both.
1. Dont think countdown is proper.It suits it, without countdown the map starts so suddenly.
2. Remove letterbox during breaks coz you didint have breaks. Ok
3. Don't use 1.9x slider velocity in Easy! Use 1.2x or 1.4x instead. Fast sliders are too hard for new players.No, it's only 110 bpm.
4. 00:03:580 (2) - Make this elbow shape: http://puu.sh/7U4WY.jpg I don't think it is needed.
5. 00:06:853 (4,1) - Make a well blanket here like this: http://puu.sh/7U50k.jpg Ok it's improved.
6. 00:23:217 (2,1) - not a good blanket. http://puu.sh/7U54I.jpg Improved.
[Normal]
0. Tags conflict with Extra (Unrankable),Audio leadin time conflict with Extra (Unrankable) Fixed both.
1. Dont think countdown is proper.It suits it, without countdown the map starts so suddenly.
2. Remove letterbox during breaks coz you didint have breaks.Ok
3. Use 1.6x slider velovity. No.
4. 00:25:671 (4,1) - make a blanket here. It will flow worse, so that's a no.
5. 00:29:489 (3,4) - make a blanket.It's already blanketed >.>
[Extra]
CS7 is unrankable. Use CS5 plz.
Making an Extra is not just make the circle size small. .-.
Others are fine and recreational to play.
[Hard]
2.0x slider velocity. You Extra is 2.5x, so your Hard cannot be 2.5x.I can't, changing the sv would require a remap, and it's a bit too late for that now.
00:05:489 (3,4) - Make a blanket. They already are, but if you're asking for a double blanket then I can't because it's 1/4 away.
[Insane]
not a good blanket here. 00:10:944 (1,2) - http://puu.sh/7Uh7V.jpg To me it seems fine
(Use AR circle or slider circle to check whether you blanket well or not. you cannot judge a slightly one just byinspecting by your eyes.)
00:16:944 (4) - check the co-ordinates of slider tail. It has not been well stacked. Ah ok, fixed that!
============================
Good luck!
I am sorry but I have to say as a responsible modder, though your bpm is only 110, 1.9x is too high. Most of the maps whose bpm is 110 or so have the slider velocity for Easy is between 0.9 to 1.5.Fluttershy03 wrote:
Ok, thank you for the mod.Regraz wrote:
Hi! From Winek's queue.
Would you like an M4M? If so, plz help me improve this: http://osu.ppy.sh/s/122263
[Easy]
3. Don't use 1.9x slider velocity in Easy! Use 1.2x or 1.4x instead. Fast sliders are too hard for new players.No, it's only 110 bpm.
No I think 1.9x is okay since only pro players will play it in all difficulties (if a newbie plays it there is a retry button )Regraz wrote:
]I am sorry but I have to say as a responsible modder, though your bpm is only 110, 1.9x is too high. Most of the maps whose bpm is 110 or so have the slider velocity for Easy is between 0.9 to 1.5.
Here are the examples: http://osu.ppy.sh/s/121527 http://osu.ppy.sh/b/302913 http://osu.ppy.sh/b/136157 http://osu.ppy.sh/b/312659 http://osu.ppy.sh/b/125233 http://osu.ppy.sh/b/104714
These examples include both old-ranked and newly-ranked map. Also these include various music genres.
So I think it is better to change.
However you can still wait more professional modders' suggestions.
Check this song http://osu.ppy.sh/s/109570 (even though the circle size is small it is still playable)Regraz wrote:
[Extra]
CS7 is unrankable. Use CS5 plz.
Making an Extra is not just make the circle size small. .-.
Others are fine and recreational to play.
Thanks for the mod!10crystalmask01 wrote:
Hey, mod from queue here[General]
*BG needs to be 1024x768 or 1366x768 in dimension. Yours is currently 1280x720.Ok, fixed by risizing the background to 1366x768
[Insane]
00:00:853 (3) - Forgot to add a clap here.Fixed.
00:12:171 (4) - more more away from 00:11:217 (2) - 's head. Ah I see, fixed.
00:06:035 (6) - Add clap on the tail. What I mean by that is you need to double click the tail till it's highlighted red, like this:
Then, proceed to adding the hitsound. I knoooow~ Fixed
00:08:762 (1) - Interesting. Try adding a drum clap on the tail here to match that beat in the music. After you selected the tail, and added the clap just adjust the hitsound settings (shown on the top left of your board) to this: Meeh, it fits, but imo it would feel very out of place if this was the only drum clap in the song. :s
00:17:762 (1) - Add a finish on the head.Done~
00:21:580 - Need to add a note here for the missing clap that's heard here. True, but I really don't hear anything in the vocals that would justify the hitsound, so I don't think it's all that important.
00:26:489 (1) - Add finish on the head. Remember to double click on the head til it's highlighted in red, then add the finish. Yeeah I know, I was just rushing with the hitsounds orz Most boring part of making a map for me.
This diff is missing a lot of hitsounds T_T
[Hard]
AR - 1, the speed of your approach circles doesn't need to be so fast, it doesn't really fit well with the tempo of the music itself.
00:06:308 - Missing a note here. Please add a hit circle here, with a clap. Okay, I remapped that part.
00:09:580 (3) - Forgot to add a clap on the head. Fixed.
00:12:580 (4) - Missing a clap on the tail. Fixed.
00:17:353 (1) - This mini-slider doesn't really fit well here, try adding a simple hit circle at 00:17:489 to hit the vocals 'you'. Okay, fixed.
00:21:580 - Needs a note here with a clap, to keep the hitsound pattern going. Same as in the insane diff, adding a note here would not match the vocals.
[Normal]
00:00:308 (1) - Missing a clap on the tail. Fixed.
00:05:762 (3) - ^ ^
00:12:853 (6) - Add whistle.Fixed.
00:15:580 (1) - Missing a finish.Fixed.
00:21:580 (5) - Needs clap on the head.Fixed
00:26:489 (1) - ^^
00:31:398 (7) - NC Okay.
[Easy]
00:00:308 (1) - Clap on the tail.Okay.
00:05:762 (2) - ^^
00:15:580 (1) - Missing a finish hitsound.Fixed.
00:26:489 (1) - ^^
Take caution for the number of kudos you're throwing in your own map Just letting you know, from self experience.
Good luck!
Thanks!SkyBearer245 wrote:
LOL mod
Hard :
wat HP drain rate is 7? shouldn't be 6? (your insane is 6 and hard is 7 )
Insane :
HP is 7 not 6 (your hard is 7 and this only 6 )
that's it loooool thanks for Ponting that out. Fixed!
Fixed all on behalf of ColdTooth10crystalmask01 wrote:
[ColdTooth's Extra]
00:03:035 (3) - Missing a clap.
00:04:126 (6) - ^
00:05:217 (2) - ^ On the head.
00:06:853 (1) - ^ On the reverse.
00:10:671 (4) - ^ On the head.
00:12:853 (3) - ^ On the head.
00:13:944 (2) - ^ On the head.
00:26:489 (1) - Needs a finish on the head.
00:35:217 (1) - ^
00:40:671 (3) - Add finish on the tail.
Good luck!
Regraz wrote:
[Extra]
CS7 is unrankable. Use CS5 plz. CS7 is rankable as long as it's mapped nicely
Making an Extra is not just make the circle size small. .-.
Others are fine and recreational to play.
Good luck!
10crystalmask01 wrote:
[ColdTooth's Extra]
Circle Size -2 or 3 lol that's just crazy.
00:03:035 (3) - Missing a clap.
00:04:126 (6) - ^
00:05:217 (2) - ^ On the head.
00:06:853 (1) - ^ On the reverse.
00:10:671 (4) - ^ On the head.
00:12:853 (3) - ^ On the head.
00:13:944 (2) - ^ On the head.
00:17:762 - Where's Kai time?
00:26:489 (1) - Needs a finish on the head.
00:35:217 (1) - ^
00:40:671 (3) - Add finish on the tail.
Good luck!
-S c a r l e t- wrote:
Hi~ m4m from my queue~
Nothing in general to complain about ~
[ColdTooth's Extra]
Dat Circle Size.
00:00:035 - Add circle here and 00:00:171 . Feels weird where this part is being sang and there's nothing here
00:09:717 - Missing circle? I don't see why this part is being ignored even there's vocal at this point.
00:14:353 - Add circle here maybe? Keep it consistent with this part 00:13:262 (4)
00:15:171 - Again, why ignore the vocal? Add a circle here
That's all I guess? Sorry I can't really mod <Hard maps. It looks perfect to me. About your Extra and Insane, is not well spread. The Extra doesn't feel extra because the vocals were ignored too much. The only hard thing about Extra is the Circle Size, nothing else. For me, I'll say that Insane is actually harder than Extra though.
Anyway, good luck~
Thanks for the mod!-S c a r l e t- wrote:
Hi~ m4m from my queue~
Nothing in general to complain about ~
[Insane]
Wow, very simply yet nice map~ A few things to say.
Try OD8 or 9? Because this map it's only been continuous low 1/4 beat, OD7 is a bit too lenient.
00:00:035 (1) - Try this >> http://puu.sh/817eC.jpg (Sorry for the extremely small image, I'm using 800x600 resolution ><). Well, 00:00:308 this part was being sang as well, so why ignore it? The beat sounds nicer to me as showed in the image. Yeah it does sound a lot nicer, done.
00:01:262 (5) - Since this map is pretty simple, so try to make your map a little neater. Perfect blanketing and stuff like >> okay fixed.http://puu.sh/817BW.jpg
00:02:217 (1) - I think this slider change to 1/4 circle might be better. It emphasizes the music for imo Meeh, I think it's fine as it is.
00:03:035 (3,4) - I think this would be better. http://puu.sh/81898.jpg. Fits the music more Yes it does! Done~
00:03:989 (6,7) - I'm not sure whether is okay or not, but throughout your map you don't have any jumps this big. So maybe you should try to keep it consistent and reduce the distance ~ It's fine, I think I did well on this part, but if more experienced modders or a BAT comments on it then I guess I'll have to remove it ;w;
00:06:580 (7) - Maybe move this to 00:06:444 instead. Don't ignore the vocal. If you do, maybe move your spinner to 00:06:717 and ends at 00:08:489Ok, sounds better now.
00:08:762 (1) - Same as my very first mod. Done!
00:09:853 (4) - The repeater hear doesn't fit the music imo. Maybe because I don't use a lot of repeater @@ It fits to me :> the repeater is staying.
00:10:944 (1) - Same as my 2nd mod. I don't get what's wrong about this one :<
00:12:171 (4) - Maybe change this to slider instead? The pause between this and next note is kinda awkward while playing. No, Fluttershy says the word "grass" in a very fast and high pitched tone, so adding a slider there wouldn't feel right.
00:13:398 (2) - Quite ugly this part, maybe something like this? >> http://puu.sh/8191d.jpg Better blanketing and stack the (1) at the end of (3) slider. Neater. Okay done.
00:15:035 (7) - Maybe change this to 1/4 slider instead? Nope
00:15:444 (1) - Not sure intentional or not, but make a better blanketing. OkWho would make bad blankets on purpose?
00:17:762 - From the start of kiai time, you can try to create more excitement in the music by maybe increasing the SV maybe 1.1-1.2? Your choice No, I'm not remapping half of insane.
00:19:944 (1) - Better blanketing please~ It looks fine~
00:23:626 (4) - I'm not sure whether is a good idea to add a circle here or not, but imo, you should make this part 00:22:126 - 00:24:035 consistent. So if you add the circle here, you should add for 00:22:535 and 00:23:080 - too. Added circle at 00:22:535 (2) -
00:24:308 (1) - Maybe move the slider to x:468 y:44. If you do, blanket the (2) too. Nicer Fixed but in a different way.
00:24:308 (1) - Increase the hitsound volume to 30%? This part the sound starts to gets louder, so the hitsound might be harder to hear. I don't notice any difference.
00:28:535 (7) - This might sound better >> http://puu.sh/819MX.jpg I don't think so.
00:38:626 - Maybe increase the volume and the SV at this point? A little more excitement Nope,
00:39:717 - Here too ^ ^
Anyway, good luck~
Thanks a lot for the mod and star!Kamio Misuzu wrote:
[Insane]
The Tags of this diff is different from other diffs’ Oh yeeah, fixed!
00:04:398 (7,1) - 00:09:580 (4,5) - adjust the distance please Done the 2nd But not the 1st, it's a jump.
[Hard]
00:38:489 (1) - delete Sounds a lot better now, idk what that circle was doing there in the first place dx
00:39:580 (1) - ^ ^
[Normal]
00:38:489 (1) - start at 00:38:626 - But then the slider ends would sound offbeat :s
00:39:580 (3) - start at 00:39:717 - ^
[Easy]
Sorry,I can't find anything wrong
nice map!star~good luck~
Thanks for the mod!moonlightleaf wrote:
M4M from my queue , some suggestion hope useful~
[Easy]
00:15:580 (1) - i think the spinner should end at 00:17:217 teem Okay,done.
the song"ai~~~~~"end at this , and also , easy's spniner ,after
spinner , should empty 2 white line ,that new player has enough Although I partially agree with you, I feel that at the start of kiai time, there really should be a hitsound or at least something to click, so I added a note 00:17:762 (1) -
time to click the next note , like 00:37:398 - 00:38:489
no much to say
[Normal]
00:06:853 (1) - same as Easy diff said In easy you were talking about 00:15:580 (1) - and I think at normal players would've learnt to recover at a spinner.
00:12:853 (6,1) - i think Nromal should follow the DS Same here, fixed.
00:15:580 (1) - same as Easy diff said Ok.
[Hard]
00:00:035 (1) - what this ?A hitcircle >.< I'm not quite sure on what you want me to do with this.
00:14:489 (4,5) - all ctrl+g 1 time will be better i think I don't think so, sounds kind of meh to me. I think it's fine as it is.
00:20:489 (1) - change to a note then add a note at 00:20:762 Sorry, but I think it would be kind of awkward leaving players having to wait like this.
00:21:171 (9) - same way ^ ^
00:38:489 (1,1) - no sound , can delete Sorted that out in a previous mod.
[Insane]
00:00:580 (3,7) - stack ? Fixed.
00:02:217 (7) - can ctrl+g Would flow bad and ruin spacing, so that's a no ._.
spinner start 00:06:989 ,then add note at 00:06:580 and 00:06:853 Are you sure about that? Watch it in 25% then you'll notice that it's in the right location on the timeline.
00:12:171 (4) - add note 00:12:308 and 00:12:444 ? Sounds nice, but I don't hear anything in the music that would justify that ._.
00:20:489 (2) - end at 00:20:898 then add note 00:21:035 and
00:21:580 I don't think there's anything wrong with how I have it at the moment.
00:32:080 (5,1) - DS ? I know it was bad ._. Fixed.
00:38:217 (4) - change to note Gonna keep this for consistency
00:39:580 add note plz ,it has a Drum sound , you can listenYeah, but on this part I am mapping to the vocals.
good luck on rank
Thanks for mod you twoKamio Misuzu wrote:
[IrreTooth's Extra]
Change cs to 5 and change diff name into XXX‘s Insane.Because I think it's not necessary to named "Extra" no
00:15:308 (4) - move to 00:15:171 - sure
00:25:126 (2,3) - move to 00:24:989 - No, doesnt' feel rightmoonlightleaf wrote:
[IrreTooth's Extra]
CS+HR lol top lel
00:09:989 maybe can add a note Doesn't feel right
00:16:671 (3,4,5) - change to stream ? Too hard to start a kiai ;c
no much to say
good luck on rank
This comment gave me Cancer <.<Winek wrote:
This mapset sucks, please fluttershy grave it
What do you mean? Long sliders should be there because it fits. They flow really nicely. Besides, the shape of each one flows niceSkyBearer245 wrote:
Long Sliders all across the level should have Irregular Patterns
All Long Sliders:
00:13:398
00:15:580
00:22:126
00:24:308
00:26:489 : https://www.youtube.com/watch?v=DLTZctTG6cE
00:30:853
Thanks for your mod!Nozhomi wrote:
As per your M4M request .
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.
Insane :
- Good diff overall :
- 00:18:717 (4)- Blanket can be improve. Move it at x=376 / y=112. Um, it's already on these co-ordinates o_o
- 00:19:535 (7)- ^ x=416 / y=196If I do this, it'll ruin the spacing. No change.
- 00:22:126 (1)- ^ x=152 / y=152 Blanket's looking much better now, fixed~
- Maybe i've forgot some ^^' , so re-check them.
Hard :
- 00:14:353 (3)- Maybe you should remove this circle, he's too hard to read for an hard. Or try this I think a hard player shouldn't have a problem with him, although you're suggestion is fine too. I will probably change if a few more people comment on it.- 00:25:535 (3,4)- Try this i think it fit better with rhythm Yes you're right! Although I didn't do what you posted in the picture because it would ruin the spacing, I blanketed it in a different way instead.
Normal :
- 00:02:217 (3)- Blanket can be improve : x=420 / y=212 Alright, fixed!
- 00:09:853 (2)- ^ : x=388 / y=212 ^
- 00:15:308 (4)- ^ : x=180 / y=208^
- 00:37:671- I don't like this empty space here. My proposition :I didn't do what was in the pic because I'm not moving the spinner to a red tick. But, I agree that the gap there feels very awkward, so I added other things instead..- 00:40:398- Maybe add a circle here ? Eh, no... It doesn't really feel right adding a note there tbh.
Easy :
- 00:37:944- Maybe add circle here ? Nope, a previous modder said I should not have a note here because newbies can't recover from spinners easily, and I agree with him.
- This diff is ok.
Hope this mod will be helpful. Well done, and good luck .
omg can you guys stop complaining about CS7Nozhomi wrote:
IrreTooth's Extra :
- Good diff overall. ty
- Put CS at 6, it's unplesant to play with so small elements. no
- OD is too low for an extra, put 8. idk i think its fine
- Maybe you should put AR at 9 only if CS = 6 just test. no
- 00:08:762- Maybe you should add a circle here to fit better with rhythm ? added
- 00:15:035 (1,2)- Stack them, otherwise it differs from what you did in the end. fine but if i get told to change it back i will
.
no changes on my parts, Irre will give me his parts when he's onDon wrote:
IrreTooth's Extra
Thank you Irre I love your maps. CS7 is best CS. ty
00:00:035 (1,1) - You might want to unstack these notes Irre
00:01:671 (2) - Lower to improve flow? Irre
00:06:171 (2) - Little bit to the left, feels not enough spacing Irre
00:08:762 (1,2) - Idem about unstacking honestly, i can't find a spot to place 1 somewhere, but it feels fine
00:11:217 (1) - I feel like the spacing is high enough compared to the previous slider hmmm ill talk it over w/ Irre to see if he thinks its okay
00:20:489 (2,3,4) - http://puu.sh/84QpE.jpg Irre
00:35:762 (2) - Highen the spacing a bit Irre
00:41:217 (2) - This note feels weird, maybe stack under the end of the slider? its fine where it is
Thanks a lot for the mod! Sorry for denying most of your suggestions >.>Don wrote:
Hey! As requested, here's me doing a mod4mod. Please don't expect much!
[Easy]
00:13:398 (1,2,3) - Try something like http://puu.sh/84OW2.png right now it doesn't flow correctly I feel.It's a triangle pattern your suggestion seems bland.
00:21:035 (5,6) - You might want to move these notes a little bit more to the left, right now I have this feeling it doesn't flow that well. Okay, moved so 00:21:580 (6,1) - are on matching y coordinates.
00:30:853 (1) - Rotate a little negatively perhaps to improve the flow No, I think that would flow worse to be honest.
00:38:489 (1) - End of the slider doesn't match up with the beat, you might want to put it offbeat by making it a little longer Personally I won't add this because I think it sounds fine as it is, beginners will have trouble hitting it off beat, and 1/2 would be a bit too fast for them.
[Normal]
I like this diff.
00:14:489 (3,4) - Move a little bit down perhaps Okay, I moved it down then rotated it a bit.
00:29:217 (5) - Move a little bit to the right No, I think it's fine as it is, and moving it right would destroy symmetry.
00:38:489 (3) - Perhaps let this one start at an offbeat so that it matches up with the rhythm better? Same goes for 00:39:580 (5) I feel.Alright, fixed.
[Hard]
Nice hard.
00:14:353 (3) - This note flows really weird, I have no suggestions, but you might want to remap this sequenceI think it's fine, the part stays.
00:14:489 (4) - This slider doesn't really match up with the music, try make it end on a red tick I think it's fine~
00:17:762 (2,3,4) - The spacing feels not hard enough, try making it a little bigger Um, 1. Hard isn't insane, it shouldn't have to be really hard, 2. Even if I did want to increase spacing, I wouldn't be able to because there isn't much room.
[Insane]
AR9? Great diff, but I feel AR9 could make it feel more speedy, matching up with the tone of the song No, to me AR9 doesn't fit this slow 110 bpm song. If you want it fast then go play it on DT
00:00:035 (1,2) - Feels overmapped because it doesn't match up with the music at all It's not, listen closely to the tune and you will hear two words, which means what two sliders is perfectly fine.
00:16:671 (10,11) - Reverse the order of the sliders? Nope, seems fine to me and doing it your way would destroy flow at 00:17:217 (12) -
00:17:217 (12,13) - Idem dito Idem dito? >.>
00:37:535 (1) - Add a slider that goes the other direction (r-l) to improve flow? I think it flows fine~
00:39:717 (1) - This one feels too high It's good, as long as it isn't overlapping the healthbar or goes offscreen then it's fine~
ikr!!!!!11!!!111one!11|1! 420yoloswagSSSStarry- wrote:
wtf that extra
Thanks for the mod!Starry- wrote:
ao~[Easy][Normal] not much to say about this diff~
- 00:06:853 (3) - blanket beforehand was bigger than this, try making this slider something like x268y364 instead~ Okay done!
- 00:06:853 (3,3,4) - blankets on these notes look a bit ugly, try fixing :3 Fixed~
- 00:30:308 (5) - this note and 00:32:489 (2) - ; make same position. omg thanks for pointing that out, Fixed!
- 00:40:126 (2,1) - blanket could be made a little better Done.
[Insane]
- 00:15:308 (4) - make this a closer blanketOkay, done.
- 00:05:489 (3,4,5) - Leaves too much of an awkward gap :<
- 00:27:444 (4,5) - feels like a slightly weird jump How so? I think it's fine~
Hard looks pretty solid, and wtf that extra. I can't play it with my small resolution and tablet area, and you guys claim the mapset's for everybody? ;_; But people have already complained so~ The mapset is meant to be enjoyed by everybody, that's why we have the insane, which is like a normal insane diff. We decided to throw in a CS7 extra because it's very underrated and there are people like me, and the guy who modded before you who enjoy it.
Thanks for the mod!Lanturn wrote:
Hey, m4m from my queue.
[General]
Source: My Little Pony: Friendship is Magic How could I forget the colon >.>
[Easy]Simple beat, simple claps. Its best to be consistent with hitsounding on songs like these.
- 00:00:308 (1,2) - Just a suggestion. How about moving these more out into the middle instead of in the corner? | Try rotating them to look something like this: http://puu.sh/87oik.jpg Alright, done.
- 00:05:762 (2) - Missing clap on the tail Ah, fixed.
- 00:17:762 (1) - Since this is an Easy, I highly suggest moving this note closer to the center of the map, so new players can get to it faster if they end up on the completely wrong side after the spinner. You can try something like x404 y172, although you have 0.85 DS here instead of 0.8 for the next two notes. Fixed, I also moved 00:18:308 (2) - to x:455 y:253 to keep constant distance snap.
- 00:18:308 (2,3) - basic clap beat. Put a clap on the (2), and the tail end of (3), remove the clap on the head of (2) Fixed, I'll assume you meant "remove the clap on the head of (3)"
- 00:19:943 (4) - clap on Tail. Added
- 00:30:308 (5) - another missing clap Added
- 00:33:035 (3,4) - and two more on the tail ends. Ok
- 00:33:035 (3) - Try using the outer approach circle. right now this slider feels a bit bunched up. http://puu.sh/87ozt.jpg I'm not quite sure what you're trying to suggest :/
- 00:38:489 (1) - how about a whistle on the head? since this isn't exactly tied in the vocals. (they start 1/4 later) Uh, okay.
[Normal][Hard]
- 00:02:489 (4) - Try using the slider ring to blanket this better. | http://puu.sh/87pWt.jpg | Be sure the adjust the next few notes if you do this. Okay, fixed. I didn't have to adjust the next few notes since the spacing seemed fine.
- 00:10:126 (3) - If you move this (3) further down, then you can fit it much easier into the (1)'s blanket. Try adjusting the (1) to the left as well to get a picture similar to this. Also be sure to adjust the (4) after. | http://puu.sh/87plK.jpg Looking a lot better now, fixed~
- 00:13:398 (1,2) - http://puu.sh/87pyK.jpg | Try getting a blanket similar to this. It already looks kinda similar, but I adjusted it a bit more precisely. Not sure if that's what you meant though.
- 00:35:217 (1,1) - Too excessive for a normal. Try reducing the spinner length to 00:36:853 - Or move the circle closer to the center. Moved the circle closer to the center.
- not much else to say. Consider the hitsound suggestions in Easy for this diff as well. ok.
This is a pretty high SV for a hard 0_o It's 110 bpm, it has to be this high if you want to prevent it from feeling like a normal.
I would consider using 1.0 Distance spacing, as you should really have 1/4 notes touching each other in this diff. right now they are way too spaced, making this seem more like an insane than a hard. Nope, won't change sv or ds.[Insane]
- 00:03:171 (3) - x120 y256? makes perfect 1.2 DS Nice one, it also adds a blanket with (1)
- 00:08:762 (1) - As in Normal. This feels way to far to try and hit. Either delete this, or try stacking it on (2) It's a hard, so I'm sure players would have learnt to recover from spinners by now.
- 00:17:489 (1) - ^ same idea. ^
- Again, same suggestions with the hitsounds.ok.
3.0 now? ._. This isn't as bad as I thought it would be, but I it still feels a bit excessive. Same as what I've said in the hard, lowering the sv would make this insane diff feel like a hard.I was gonna toss a star but.. At this point I don't think the extra SP would matter 0_o
- 00:00:853 (4,5) - blanket? http://puu.sh/87rHr.jpg I think the blanket looks perfect, it's just a little closer than what's shown in the picture. Adjusted anyway to prevent spacing issue's when I accept your previous suggestion.g
- 00:01:944 (6) - Try stacking this (6) on the previous (4)'s head Ok.
- 00:06:580 (6) - shouldn't this be back 1/4 to catch "the" in the vocals? Yep, fixed~
- 00:15:580 (8) - Highly recommend a NC here. as your combo is extremely long at this point Okay.
- Again, try the hitsounding suggestions. Simple beats for this song work the best, and maintaining consistency is what you want Alright
here you goLanturn wrote:
[Extra]
<3 IrreverCS7bleNothing else really. Nice map, it keeps a very nice beat going.<3
- 00:11:762 (2) - How about an S shape? | http://puu.sh/87snw.jpg | The current slider doesn't feel like it has any purpose the way it was drawn. Something like this would bring more life into it I guess? yeah
- 00:15:171 (4) - Turn this into a slider up to the blue tick at 00:15:444 - ? This will catch fluttershy(?)'s vocals to the end. sure
- 00:24:308 (1) - a bit more curve in this? | http://puu.sh/87sY0.jpg fine where it is
I was gonna toss a star but.. At this point I don't think the extra SP would matter 0_o i know
even though we could've ranked it at 25 starsKaguya Hourain wrote:
Wow this is having some great appeal. Keep this up I feel it's going for ranking soon!
I think that's good, more improvements is always a good thing.ColdTooth wrote:
even though we could've ranked it at 25 starsKaguya Hourain wrote:
Wow this is having some great appeal. Keep this up I feel it's going for ranking soon!
Thanks for the mod!Kibbleru wrote:
m4m via queue
[Insane][Extra]
- 00:00:853 (4,5) - can try blanketing? as of now it looks like a bad blanket lmao Alright, fixed.
- 00:05:489 (3) - passive slider here... doesn't really work. (passive slider = strong sound at the end) How doesn't it? I think it sounds fine~ No change
- 00:06:035 (5) - while i see that you are trying to map out that background sound i still do not think you should completely avoid the vocals here 00:06:171 - I agree, fixed.
- 00:08:762 (1,2,3) - make rhythm more similar to 00:00:035 (1,2,3) - btw 00:09:444 (3) - is a bit overmapped Didn't make the rhythm similar to 00:00:035 (1,2,3) - but I changed the rhythm in a way that (hopefully) doesn't make 00:09:444 (3) - seem overmapped.
- 00:14:353 (4) - place like this? No, bad spacing.
- 00:15:035 (7,1) - here's a rhythm to fit the vocals and the harmony better Ok, instead of using 2 circles I used a 1/2 slider.
- 00:28:535 (7,8) - curve less.. idk just looks better Nah
- 00:40:671 (1) - ctrl g better flow You're right, fixed.
[Hard]
oh god no not modding this cs7 lol Awww ;w;[Normal]
- 00:04:398 (1,2) - make more symmetrical (you may have to move (5) a bit Ok.
- 00:09:035 (2,3) - just copy one of the sliders and do ctrl g,h,j Ok.
- 00:11:217 (1) - ctrl g better flow Yes, totally!
- 00:11:217 (1,4,5) - why the sudden switch from the vocals I don't get what you mean.
- 00:29:898 (4,5) - tbh, slider is too curvy for this type of pattern to look good but that may be my own opinion I think it looks pretty good, no change.
[Easy]
- 00:05:762 (3) - ctrl g for better flow ok
- just tbh i feel like it might be better if you used more than super curved sliders and blankets throughout the map, just kinda boring without any variety Meh
- 00:02:489 (3,4) - blanket betterI tried to, but it's as good as I can get it atm ._.
- 00:03:035 (4,1,2) - idk spacing just LOOKS so inconsistent wtf lol I'm sure it's just your eyes
- same problem as with normal Meh
LOLColdTooth wrote:
And stop giving him kds Fluttershy03 , this was literally the same mod. My god and fluttershy03 learn what a kds is, because sleu should only get 1 kds from the original to tell me the issue
Dude, don't say I'm mad, it makes you look like a fool, there's a very good reason your kds will get denied , and fluttershy needs to know how to distribute properly. I've been mapping and modding longer than you and fluttershySkyBearer245 wrote:
LOLColdTooth wrote:
And stop giving him kds Fluttershy03 , this was literally the same mod. My god and fluttershy03 learn what a kds is, because sleu should only get 1 kds from the original to tell me the issue
"the value of Kudos"
Hey ColdTooth You Mad Bro? Calm Down
He's right you know, now I realise how often I've been giving you kudosu! Stop using stupid sentences like "You mad bro" and try to make a valid point.SkyBearer245 wrote:
LOLColdTooth wrote:
And stop giving him kds Fluttershy03 , this was literally the same mod. My god and fluttershy03 learn what a kds is, because sleu should only get 1 kds from the original to tell me the issue
"the value of Kudos"
Hey ColdTooth You Mad Bro? Calm Down
xVirtualNinjax wrote:
Remodding this bcuz pinkie best pony No, Fluttershy is the best :3 Not sure if you're suppose to kds rechecks after that incident with Skybearer
[Easy]
00:06:853 (3,1) - I'd probably make 1 align with the end of 3 to look nicer (in other words, head of 1 at y=188) That would ruin the blanket between the two notes, however~ no change.
00:18:853 (3,4) - For me the blanket feels ever so slightly off. How about moving the start of 4 to x=356, y=268? Yeah that's better, fixed~
00:26:489 (1,2,3) - Imo, flow kinda breaks here. Your going up and left, so it'd be expected that 3 will start up and left from where 3 is, kind of to add a flowing diagonal line. Instead, it just goes down and left and basically goes all "WANT ME TO GO UP? NO SCREW YOU IMMA REBEL LELELELELE". I would probably Ctrl+J 3, and place the head of it at x=152, y=44. You may need to adjust 3 a bit in order to make it not go way too off the grid. If I did that then 3 would interfere with the health bar and there would be no room for 4, so no change.
[Normal]
00:15:308 (4) - This really feels unnecessary, because as far as I can tell, it's not really mapping in according to anything, since fluttershy says "the" right before and "fly" right after this circle. I would either remove this circle or remove this circle and increase 3 by 3 ticks. Yes you are right! It would be better for consistency as well. Fixed!
[Hard]
OD-1 to keep difficuclty settings consistent with other Hard diffs. ok
[Insane]
00:15:171 (7,1,2) - The clapping hitsounds sound really weird here. Try this:
Add a clap to the end of 6
Remove the claps on 7 and add a whistle to the end of 7
Lastly, remove 2's clap at the end.
Now it should sound about 20% cooler :3 Yes that's better lol
00:35:217 (1) - For an insane diff, this feels a bit lazy. I would rather map out the "Find you got the music", as it could result in some really fun and interesting implementation of the rhythm of the vocals and shiz. I'm mapping to Fluttershy's voice, not theirs. So no change~
KyleDinny wrote:
My first mod!Nothing I can find looks good to me! k
- Easy
00:14:489 (3) - This looks a little bad, how about moving it from x:177 y:159 to x:164 y:188 ? Alright
- Normal
00:39:717 (5) - The blanket looks a tad off how about a movement from x:290 y:189 to x:284 y:208 ? :3 No, the blanket's fine.00:14:353 (3) - Sounds a little off, I don't know where it's trying to be, I suggest removing it. >.> Yeah you're right, so I removed it and used a different rhythm to prevent it sounding bland.
- Hard
00:20:898 (2) - This isn't placed in the best of place in my opinion, try moving it from x:400 y:276 to x:324 y:264? Nope, moving it there would make it look worse tbh
00:21:171 (3) - This should blanket said note respectively, change x:408 y:128 to x:416 y:144 ? The blanket's fine~SPOILER00:21:717 (4) - Snap dat slider! It seems to be snapped fine to me...http://gyazo.com/35d8bfe37b1e06570dd5958cbd24b2bc
to
http://gyazo.com/6e7984e530832fbe61bfeb6bd4bd908c
00:39:035 (4) - This isn't blanketed nicely Try a movement from x:304 y:138 to x:332 y:156 I wasn't aiming for a blanket there, and moving it to these coordinates would cause an ugly overlap between the two notes.Nothing I can find (/me runs) (/me catches)
- Insane
Dis mod is gonna be terrible but :3
Irreversible wrote:
revive it ok.
because original owner has been afk for 40 daysFrosiella wrote:
=/ I takes so long to get it ranked D:
ty for modKyleDinny wrote:
vile.
[Easy]
00:22:126 (1) - Urr, the slider end looks scrubby :3 Do a facelife on it plz to make it look, from this: http://gyazo.com/5e30041492e5d9aae64cad52fbe70536
to this: http://gyazo.com/23d8624c47b7018fc7a33d9043568c63 - That's better, fixed.
00:35:217 (1) - It's a bit bland after this spinner, it ruins the consistency imo. Even though they're new players and have to recover in a longer time, consistency > player. Okay, so to make this sound nice add a note here 00:37:944 (1) you can clearly hear a emphasised part in the vocals that calls for a note placement.. ~ baka. Suggestion for note placement: http://gyazo.com/9d4c0519a5adb0c8912cb8c8363906f7 - If I do this, then newbies would be confused since the note after is an a single beat as well. Various other modders have suggested the opposite.
Finishing Notes: Easy is mapped nice, very nice blankets and good SV, unlike my easies ;3.
[Normal]
00:01:398 (2,4) - Don't look perfect together, the end of slider 2 doesn't blanket correctly imo. Move it a tiny bit to the right. :3 - Doing this would make it worse imo
00:03:580 (5,1) - Ewww. They don't look nice, they're not symmetrical and look off. Try moving no.1 slider to the right to make it look like this: http://gyazo.com/0085653406c5ac30511f30011c6b8f36 . Make sure to blanket notes 2 and 3 afterwards though. - Alright, fixed.
00:09:035 (1,3) - Again, bad blanketing here, move the 3rd slider upwards slightly like this: http://gyazo.com/6fa95613ed8deb409e8e1e306110e0b1 - Doing this would make it worse imo
00:21:580 (6) - Add a clap on the head of the slider. It breaks the pattern not having it here. - Of course! Fixed!
00:38:626 (3,5,7) - Add claps but this time at the end of the sliders and get rid of the whistles. Again, it ruins consistency. - ok
Finishing notes: Another nicely done map, although blankets weren't as precise as in the easy difficulty it's still a great map.
[Hard]
00:00:853 (2,3) - This looks ugly imo, the 2nd slider makes the blanket look lopsided. - Well to me it looks fine.
00:03:444 (4) - I think this slider looks ugly, and it is lonely. There isn't much of a flow here, I suggest changing its shape. - Alright, fixed.
00:05:489 (3,4) - I don't like this very much at all and I think it can be improved, try doing this on the timeline : http://gyazo.com/854164ebdde92c2d92e19c18a2703e4c and make it look like this : http://gyazo.com/3ab69e2f7e25b65ea3e9f8d141767722 - Much better, fixed.
00:09:580 (3,4) - I think you can reverse the end of the slider on note 4 and blanket the 3rd slider like this to make it look nicer : http://gyazo.com/78b36128614483fe834a9eaae0dc79bd - It's fine as it is, reversing a slider like that would ruin flow.
00:40:671 (3) - This slider has a big ass. That's cool
Finishing notes: Great map, follows the song + vocals really closely, and flows in and out of different things smoothly.
[Insane]
00:30:853 (6,1) - Unexpected jump, definately ruins flow imo, comes as a surprise.
Finishing notes: Challenging fun map. Flows nicely, apart from that one jump. Still though, I enjoy playing it. - If this was the case then wouldn't most other sliders in the map be like this? No fix.
[IrreTooth's Extra]
00:15:035 (3) - I find that this breaks off from the consistency due to it suddenly not having a clap on it. Too add fullness to the vocals add a clap on the head of this slider.
00:18:308 (2,1) - This blanket is 0.000000001% off XD Move it from this: http://gyazo.com/68479e3a7effeeb6f1acf2baa0d1f2be to this: http://gyazo.com/b4893b5b29bbb34611aedafb2c61f3d6
00:33:580 (2) - ^^
00:33:989 (3) - ^
00:34:671 (5) - ^
Finishing notes: CS7 is always a fun challenge It's mapped nicely, flows lovely and has some great pattern, especially at the end.
Thanks for the mod![Ranger] wrote:
Hello Fluttershy03~
Mod for M4M
[General]
00:22:126 , 00:30:853 - add finish this?, just see also I think it's fine as it is~
[Easy]
00:08:489 - How about add circle this? I don't hear any vocals, so I think it is unnecessary
00:35:217 (1) - i think this spinner change the end at 00:37:126 , it sounds be good to me...i guess I'll leave it as it is because I am mapping to Fluttershy's vocals and there has to be a sound to emphasise the strong beat at 00:37:398 (1) -
00:37:944 ~ 00:41:217 - How about like this?
Beginners will have trouble reacting to (1) after the spinner, so no change~
[Normal]
00:15:580 (1) - hmm...add whistle this?, if you do it, try add whistle other diff I agree, a whistle would help emphasise the strong beat after the spinner.
00:35:217 (1) - same the easy, how about end at 00:37:126? I'll leave it as it is because I am mapping to Fluttershy's vocals and there has to be a sound to emphasise the strong beat at 00:37:398 (1) -
[Hard]
00:06:034 (4) - Remove this and put the next silder, this is better i think Personally, Ithink it would sound worse, no change~
00:09:989 (4) - i think that silder make simple, but dare not need to change ( Enough good ) I'll leave it as it is. If more modders ask me to change the slider shape though then I will.
00:25:262 ~ 00:26:489 - How about make rhythm like this? I think what would leave too much awkward gaps tbh. No change~
00:30:853 (6) - Make this circle change silder and end at 00:31:126? Yes, that's better. I even made the circle after that into a slider as well!
[IrreTooth's Extra]
00:14:898 - add circle this?
00:15:035 (4) - how about increase at 00:15:308?
00:18:308 (2) - put the 1 grid right,it may be pretty, but it used neural (sorry for nazi modding )
[Insane]
00:12:444 - add circle this? I think it's fine, adding a circle there would be unnecessary
00:17:217 (5) - add whistle at the front? I think it would sound worse imo
00:25:126 (4) - add circle this too? But there's no room for a circle in between them unless I turn to 1/8, which isn't happening.
00:29:353 (2) - ^ ^, sorry, but before or after the slider? idk
00:30:989 (1) - how about remove this?, this do not fit i guess Alright that's better.
well...that it
Good luck for Rank~!
ty for modZ3R0Xx wrote:
M4M Request~
These are suggestions so you may change what you like. It seems a lot of people have already modded your map so I'm just looking for small details so please no kudosu, as I feel its not worth one.
[Easy]
00:08:489 - Note here, feels a little empty. (I know someone already mentioned it, but I feel like it would sound better) Okay, now that I think of it I suppose it would. Added.
Nicely done!
[Normal]
This is just a very small detail you might want to change to make it look a tiny bit better haha...
00:12:853 (6) - Move this note up a bit so it makes sort of a 90 degree angle with the previous and next note. Alright, fixed.
I don't have any complaints here, flows nicely. Sounds good too!
[Hard]
00:09:989 (4) - Not a big fan of this shape try this maybe? http://puu.sh/aAv55/30974506ff.jpg This shape is better, fixed
[IrreTooth's Extra]
00:18:853 (1) - Open this up a little like this http://puu.sh/aAvPA/70f896c420.jpg it looks a little nicer.
Such small circles!
[Insane]
I don't see any problems
Very well done map hope it gets ranked!
ty for modgameon123321 wrote:
Well... OK.
The insane seems harder than the extra (much faster and jumpier), but the extra has a ridiculous circle size (7.0?!) It's so small, it's hard to read the notes (especially with the video turned on). I can read them fine~
The sound file seems to be a bit soft, are there any better mp3's out there? I don't know ._.
Easy:
00:06:853 (3,4) - OK, I'm conflicting with the last person to mod your map... but can you delete the circle, put a repeat in the slider, and adjust the notes afterwards If I do that, then the end of (3) would go off at the same time as the start of 00:09:035 (1) - . I might've misunderstood something.
Really, that's about it
Normal:
00:35:217 (1,1,2) - This seems rushed from the slider to the circle to the slider. Can you delete the circle? No, it's fine as it is~
Hard:
00:04:398 (1,2,3,4,5) - Awkward rhyhm, considering it's inconsistent with the last two combos Mapping to vocals.
Insane:
00:04:671 (1,2,3,4,5,6,7) - This sounds awkward (why the clap at 4?), perhaps you can use some circles and spaces. Sounds fine to me, but I removed the clap at 4
The SV seems a little high, but it's ok considering the slow tempo. It's fine~
Irretooth's Extra:
I don't see anything wrong here! Good job!
General:
Insane for some reason is much more difficult than extra. Can you fix it somehow (e.g. switch the two diffs and make their settings harder and easier, respectively?)
This should be ranked soon, it's very small and almost done.
ty for modandrei7 wrote:
Hi
m4m there.
Easy
00:06:853 (3) - whistle? I suppose that would be better for consistency, done.
00:09:035 (1) - whistle? ^
blankets are pretty unaccurate Went over a few and fixed the dodgy looking ones.
00:38:489 (1) - there is no connection to music. please explain how newcomers are supposed to read that properly? Moved everything one beat back and added a circle.
ahhh... okay, I think. please, do something with ending, thats all.
Normal
00:09:035 (1) - there are whistle, so on easy should be too. yep
00:37:671 (1,2) - too close to spinner. I think it's fine.
better than easy, but not ideal.
Hard
00:05:489 (3,4,5) - ??? I clearly can hear something like this.
Done, thank you for offering a suggestion.
00:15:035 (4) - end on blue tick.Yeah, that does sound better.
00:20:898 (2,3,4) - nice :D
pretty fun, better than normal and easy.
Insane
00:02:217 (7) - propably stright line will look better with next slider. I disagree. No change~
00:03:171 (3) - please, fix that blanket. I know, there are a lot of not ideal blankets, but this blanket is important. If you fix that, there will be a bit better flow. or you can fully change slider, make a stright line or turn to the orther side... What's so bad about it?
00:09:853 (4) - bad flow. I mean, really, this is a place where somebody will break the combo. quite unfair.Fixed.
00:14:353 (4,5,6) - not nice nor playable, try making two short sliders with repeat or some long sliders. Added long sliders. Goes with the music better too!
better and better.
thats all. a werent nazi this time, so these things are really bad for my gaming experience.
ty for modMasterblue48 wrote:
Hard:
00:17:762 (2) - Ctrl+Shift+R -> "Selection Centre" -> 12° Doing this would cause problems with distance snap. But I fixed the flow by moving 00:17:489 (1) - instead, since it's right after a spinner.
Insane:
00:02:489 (1,3) - I'd put a circle or something between these two objects. It feels like something should be there. There is, and that's 00:03:035 (2) -
00:09:853 (4) - Ctrl+Shift+R -> "Selection Centre" -> 12° No, I find that it's fine as it is.
00:10:671 (5) - move this down a bit, if you apply the suggestion above
00:11:762 (3) - Ctrl+Shift+R -> "Selection Centre" -> -6° No, it's fine as it is.
00:13:398 (2) - press left arrow key three times, so it's in line with 00:13:126 (1) - Doing this would ruin the blanket though, no change.
00:21:171 (1) - Ctrl+Shift+R -> "Selection Centre" -> -11° Would ruin flow, so no change~
00:33:035 (7) - move down a bit (4 arrow keys for example) and then Ctrl+Shift+R -> "Selection Centre" -> -11° It's fine as it is, doing this would ruin symetry with 00:32:217 (6) -
00:34:808 (4) - move down one arrow key lol ok
00:37:808 (2,2,2) - and following circles, I'd do something about these. They're pretty hard to play and feel a bit off. Maybe remove them and make the slider before repeat once. Plays much better, fixed.
When rotating objects, be sure to check the now new distance to the object after it and if neccesary move it a bit.
I'd change the colors of the objects, by Pressing F4 -> Colours
good luck
added, tyDon wrote:
I encoded a 16:9 video for you. It's as small as the original. Do with it as you will.
http://up.org.je/Untitled.avi
lol yes, thank you~KyleDinny wrote:
This map is 10/10 confirmed by IGN
Thanks a lot for your modCDFA wrote:
Listening to the preview, I'm kind of scared to see how you deal with this rhythm
Overall:
This is unrankable because there is no "N" level diff! Even though your Normal is called Normal, it is listed as an easy. Added an extra note somewhere in normal, now it's listed as N.
Insane:
00:00:035 (1,2) - aaaa too many notes. If you're going to follow the vocals, actually do it. Okay, removed some notes.
00:05:898 (4,5,6,7) - This is waaaay too notey ^
00:08:762 (1) - Would prefer this to be flipped horizontally. Done~
00:17:217 (5,6) - Like you have this really cool thing happening and suddenly POOP POOP NO HITSOUNDS like please do that *cough* drumfinish *cough* Okay, I added some.
00:17:762 (1,2,3,4,5,6) - You don't really need all of these notes here. You really don't. It's just too much.I removed some.
00:27:444 (4,5,6,7,8) - aaaa jumps aa help I toned down on the jumps a bit.
00:40:671 (1) - put like a drumfinish on the beginning Yeah that sounds a bit better, done.
Hard:
00:04:944 (2) - Clap on end Added one.
00:06:853 (1) - Ranking rules state that you must have a full beat of break between the end of a spinner and the next noteOkay, I removed the circle after it.
00:15:035 (3) - Just end this on the white tick Done, sounds a bit better now.
00:17:489 (1) - Same as other Done
Normal:
00:06:853 (1) - You don't really need this spinner, and even if you did, it's unrankable. Same reason as hard. Okay, I replaced it with some other notes.
00:15:580 (1) - unrankable for normal diffsOkay, I changed the spinner's starting point.
00:35:217 (1) - ^ Made the spinner a little shorter.
00:39:717 (5) - NC Done~
00:40:671 (7) - Finish, not clap on end Sounds a lot better now, added
Easy:
00:15:580 (1) - Unrankable spinner Fixed in the same way as I did for normal.
00:35:217 (1) - ^^
Easy is kind of boring too. It's just like "wow I can be a metronome mom"
Nyan.