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Foozogz - Pinkie Pie Loves Sugar (SUGAR RUSH MIX)

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Topic Starter
Grrum
Boy would I. I'm still working on the hitsounds (I have no idea what I'm doing), but feel free to give some feedback. Do you have a map you would like modded?
CandyWind_old
Hi :D
If you want you can go to my user page and look in the pending beatmaps if you wanna mod them (exept for Make it speical)
[Insane]
00:20:743- i liked the previous stream when it was straight, and not curved
02:56:743- add a note? to keep the engery going
03:06:970- combo change?
Didn't see to much wrong with this diff, great job man!

[Hard]
saw nothing wrong with this diff
man this song should be higher on the list!

[Easyl]
all good this too
personal thing i would is to add 1/4 smal 3 streams to make it a little more fun to play

GET THIS MAP RANKED!
You deserve it!
CandyWind_old
[1/4 3 streams]
00:20:743 (4,5,6) -
and
00:25:107 (2,3,4) -
to make it more fun, instead of just tapping one time at all time
Idk ur map ur call
Topic Starter
Grrum
Hey thanks for the mod! This feels really supportive since this is my first map, so I really appreciate it.

CandyWind wrote:

Hi :D
If you want you can go to my user page and look in the pending beatmaps if you wanna mod them (exept for Make it speical)
[Insane]
00:20:743- i liked the previous stream when it was straight, and not curved - I felt it looked messy when the second slider was straight, so I gave it a curve to make it look better, then made this stream symmetrical. This is something I will consider changing though
02:56:743- add a note? to keep the engery going - The music slows down a little to separate the finale to make it stand out, which I feel this represents that "calm before the storm". However, you are right that this section is a little too dull, so I added sliders before it
03:06:970- combo change? - Don't see a reason, if you pm me I might consider it
Didn't see to much wrong with this diff, great job man! - Thanks!

[Hard]
saw nothing wrong with this diff - I think I made better sliders in this map, so yay!
man this song should be higher on the list!

[Easyl]
all good this too
personal thing i would is to add 1/4 smal 3 streams to make it a little more fun to play - I see what you mean. I really don't know how difficulties play, normal and easy seem simple to me so I didn't want to make this difficulty too hard. Added a few of these throughout the map to make the difficulty a little more consistent

GET THIS MAP RANKED!
You deserve it!
I made some other changes too if you want to take a look. Time to finish the hitsounds for hard then spam #modrequest.
Thank you so much! :)
Friedlnator
Hey^^ First mod, but ill try to do my best^^ (if you could mod my map later that would be great)

Insane
00:25:652 (8) - this combo and especially this circle looks odd
01:20:198 (6) - 01:20:743 (1) make it straight, looks better (imo)
01:22:925 (1), (2) and 01:23:334 (3), (4) - here maybe only one hit instead of 2
01:32:470 (3) - (7) - straight line or all over another on one spot
01:56:743 (9) - new combo
02:25:925 (7) - raise to x:296, y:64 (like (6) and 02:26:061 (8) to x:320, y:160 to look symmetrically

Hard
00:49:924 (6) little bit crooked to the left
01:31:243 (4) - move to x:168, x:232
new Circle 01:46:107 (3) at x:356, y:256
new Circle 01:46:652 (6) at x:332, y:104
01:47:743 (2) - maybe move that to x:280, y:204 for better looking

Easy
omg, dat big hit circles?^^
02:34:380 (5) - make this the same height as circle (4)
03:05:198 (3) - 03:06:970 (2) - maybe make this a straight downward line

hope this suffices^^
Topic Starter
Grrum
Thanks for the help! Had some good changes to do. Expect a long-winded, more general post on your map in the next few days.

Friedlnator wrote:

Hey^^ First mod, but ill try to do my best^^ (if you could mod my map later that would be great)

Insane
00:25:652 (8) - this combo and especially this circle looks odd - was one of my first combos making this map a year ago, and I'd like it to keep its flow. With that said, changed it and hopefully looks better
01:20:198 (6) - 01:20:743 (1) make it straight, looks better (imo) - it sure is odd. Changed it to curve more with the flow, but now that jump is a little odd. If it's still bad tell me
01:22:925 (1), (2) and 01:23:334 (3), (4) - here maybe only one hit instead of 2 - if more people complain then I will. I know that it's not with the rhythm, but i'd like to shake it up here, and I don't think it's that hard to read nor feels bad to play, but with modding we will see
01:32:470 (3) - (7) - straight line or all over another on one spot - I don't think there was a problem with it before, but I did change it
01:56:743 (9) - new combo - fixed
02:25:925 (7) - raise to x:296, y:64 (like (6) and 02:26:061 (8) to x:320, y:160 to look symmetrically - I liked the flow of it curving it more and going farther, so I moved (7) up and put (8) on y=108 to make it symmetrical

Hard
00:49:924 (6) little bit crooked to the left - don't see why it's crooked, so I spaced it out a little. Intention is to make it look like an arrowhead coming off of the previous note
01:31:243 (4) - move to x:168, x:232 - don't see why. I keep the linear flow off of the previous slider and curve with the next slider, not on it
new Circle 01:46:107 (3) at x:356, y:256 - fixed
new Circle 01:46:652 (6) at x:332, y:104 - fixed
01:47:743 (2) - maybe move that to x:280, y:204 for better looking - liked the curved flow better more, so I pronounced it

Easy
omg, dat big hit circles?^^ - tried it smaller and looked bad. It's easy right?
02:34:380 (5) - make this the same height as circle (4) - made the distance consistent which was able to curve it so it looked good
03:05:198 (3) - 03:06:970 (2) - maybe make this a straight downward line - not sure why the slider, but good idea for the next combo

hope this suffices^^
Pretty excited about more mods, thanks!
CandyWind_old
[I cri]
Becaue i can't beat it :c
Good work on the map man, keept it up ;)
It has a big chance of getting ranked
wish you luck <3
also tell me if you need a mod <3
P i k u


Hello! Here comes my mod from the Night Hotel~
so, this is your first Map? wow I played Insane and it's seems to be really good~

General

BPM looks perfect (as it is 110 but it's doubled) Offset looks fine too
I like the song ^.^
(Note that all thngs that I say are only suggestions, so you don't have to change it if you don't want)

Easy

  1. Remove that note 00:42:289 (2) - if you do this, remove clap on this slider start 00:42:561 (3) - and set it to the slider end. In my opinion fits/sounds better in this part.
  2. 00:49:652 (5,6,7) - This looks kinda ugly, I would remove the note 6 anyways ^^
  3. 01:15:289 (4,5,6,7) - There would be a repeat slider much better, because new player may can't 100% this part
  4. again, I don't like this note 01:40:107 (2) - (as I said, you don't have to change it if you don't want ^^)
  5. 01:48:834 (5,6) - what is this spacing between the circle and the slider? I would always try to get the spacing at 80 (look here http://puu.sh/7rkQ3.jpg) look at the upper right corner there is:prev. and next. This shows the distance between the previous and next circle. Try always to get numbers like 80,70,1.20 etc. in easy diff's. Also that slider 01:48:016 (3) - looks ugly too, please fix that.
  6. 02:31:107 (1) - that slider goes in wrong direction
  7. 02:37:652 (1) - Really cool slider there :D
  8. 02:41:198 (3,1) - put in some distance
  9. 02:43:380 (3,5) - use copy/paste there and copy the 3 slider and use it for the 5 slider (you need to rotate it obviously)
  10. 02:45:834 (4) - try to get this more symetrical (sorry for bad english) as it would look prettier
  11. 03:07:925 add a note here
Hard
Maybe you can ignore some parts if this, since I rarely play Hard. So I'm not sure about this >.<

  1. 00:24:834 (3,4) - avoid this, put the note 3 on the slider start (also if you see more like this change it too
    00:27:970 (6) - remove this note and, as I said, put the next circle on the slider start (or atleast close to it)
  2. 00:27:970 (6) - maybe you try to use a repeat slider instead, cause it's quite too hard for Hard diff (00:32:061 (5) - this is ok)
  3. 00:42:152 (2,3) - this seems to be ok too
  4. 00:46:652 (2) - until now, use it like this
  5. 01:45:834 (1,2,3,4,5,6) - too much spacing on these (Divisor 0.6x looks good)
  6. 01:48:425 (1,2,3,4,5) - repeat slider please
  7. 01:57:834 (1,2,3,4,5,6,7,8) - just a little bit less spacing, only a little bit
  8. 03:05:470 (4,5,6,7,8,9,10,11) - too insane, less spacing even if it's kiai time
Insane

  1. 00:13:039 (6) - Maybe you remove that and that 00:17:402 (2) - note because I really got problems with it while playing (or it's just me) it's up to you
  2. 00:20:743 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - wow that stream is quite fast, maybe you use a repeat slider 00:21:288 (9) - here?
    ..it's 220 bpm..
  3. 01:37:584 (5,7) - They don't fit to the music
    01:57:834 (1,9) - god, this killed me, 220 bpm...
okay, I'm not sure about leaving this 220 BPM, a pro should take a look (I'm just a beginner in modding tho)

Hope this could help! Good Luck!
Topic Starter
Grrum
Hey thank you so much for the mod!!!

Piku201 wrote:



Hello! Here comes my mod from the Night Hotel~
so, this is your first Map? wow I played Insane and it's seems to be really good~

General

BPM looks perfect (as it is 110 but it's doubled) Offset looks fine too
I like the song ^.^ - Thanks, I like it too! Though mapping it forever has kinda made me immune to it... :) . If you like this song, check out this one, it's very similar (infact everything foozogz does is awesome): https://www.youtube.com/watch?v=SBftbAMBnOg
(Note that all thngs that I say are only suggestions, so you don't have to change it if you don't want)

Easy

  1. Remove that note 00:42:289 (2) - if you do this, remove clap on this slider start 00:42:561 (3) - and set it to the slider end. In my opinion fits/sounds better in this part. - I'm keeping this in an attempt to keep the difficulty of the map more consistent. Saying this is too fast for easy means I have to go re-map 02:57:834 onwards, which is certainly do-able (considering how ugly it is XD), but I'd rather show this is the intended difficulty early. If the inconsistency of the difficulty of this map is really that bad, then I will change this part and every other part that is too hard, but it doesn't seem that bad. If more people say it's bad I will re-work this map immediately. If this is too much for easy, I'd rather change the name to normal, or something in between.
  2. 00:49:652 (5,6,7) - This looks kinda ugly, I would remove the note 6 anyways ^^ - changed to slider
  3. 01:15:289 (4,5,6,7) - There would be a repeat slider much better, because new player may can't 100% this part - see above discussion on difficulty
  4. again, I don't like this note 01:40:107 (2) - (as I said, you don't have to change it if you don't want ^^)- see above discussion on difficulty
  5. 01:48:834 (5,6) - what is this spacing between the circle and the slider? I would always try to get the spacing at 80 (look here http://puu.sh/7rkQ3.jpg) look at the upper right corner there is:prev. and next. This shows the distance between the previous and next circle. Try always to get numbers like 80,70,1.20 etc. in easy diff's. Also that slider 01:48:016 (3) - looks ugly too, please fix that. - fixed
  6. 02:31:107 (1) - that slider goes in wrong direction - looks fine to me, perhaps it was an old version? it keeps the same curve as the notes before it, though the next note is a little awkward...
  7. 02:37:652 (1) - Really cool slider there :D - thanks, took the idea from the normal of this map: t/92080
  8. 02:41:198 (3,1) - put in some distance - see above discussion on difficulty, kept the same beat-spacing as before
  9. 02:43:380 (3,5) - use copy/paste there and copy the 3 slider and use it for the 5 slider (you need to rotate it obviously) - fixed
  10. 02:45:834 (4) - try to get this more symetrical (sorry for bad english) as it would look prettier - fixed (your english is perfect btw)
  11. 03:07:925 add a note here - fixed
Hard
Maybe you can ignore some parts if this, since I rarely play Hard. So I'm not sure about this >.<

  1. 00:24:834 (3,4) - avoid this, put the note 3 on the slider start (also if you see more like this change it too - fixed the ones I wanted to
    00:27:970 (6) - remove this note and, as I said, put the next circle on the slider start (or atleast close to it) - changed (5) to slider
  2. 00:27:970 (6) - maybe you try to use a repeat slider instead, cause it's quite too hard for Hard diff - making the difficulty consistent with 02:57:834 onwards, I don't think it's that bad, but will consider editing
  3. (00:32:061 (5) - this is ok)
  4. 00:42:152 (2,3) - this seems to be ok too
  5. 00:46:652 (2) - until now, use it like this
  6. 01:45:834 (1,2,3,4,5,6) - too much spacing on these (Divisor 0.6x looks good) - used .7x
  7. 01:48:425 (1,2,3,4,5) - repeat slider please - making the difficulty consistent with 02:57:834 onwards, I don't think it's that bad, but will consider editing
  8. 01:57:834 (1,2,3,4,5,6,7,8) - just a little bit less spacing, only a little bit - used .7x spacing
  9. 03:05:470 (4,5,6,7,8,9,10,11) - too insane, less spacing even if it's kiai time - used .7x spacing
Insane

  1. 00:13:039 (6) - Maybe you remove that and that 00:17:402 (2) - note because I really got problems with it while playing (or it's just me) it's up to you - been wanting to change this section for a while. Kept the rhythm, changed the pattern
  2. 00:20:743 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - wow that stream is quite fast, maybe you use a repeat slider 00:21:288 (9) - here?
    ..it's 220 bpm.. - changed name to Another to reflect the fact that it has 220bpm streams (and that it's a little harder than the average insane)
  3. 01:37:584 (5,7) - They don't fit to the music - intentional
    01:57:834 (1,9) - god, this killed me, 220 bpm... - changed name to Another to reflect the fact that it has 220bpm streams
okay, I'm not sure about leaving this 220 BPM, a pro should take a look (I'm just a beginner in modding tho)

Hope this could help! Good Luck!
ColdTooth
Could I make an extra?

*runs*
pkk
From my modding queue~ /)

For this to be ranked, it is ideal that you have a good difficulty spread. Right now your difficulties are Easy, Hard (actually should be insane as it is a bit hard), and Insane. I would suggest having a Normal difficulty, or an easy Hard difficulty. You can read up about the difficulty requirements here https://osu.ppy.sh/wiki/Ranking_Criteria#Mapset

[Easy]
00:33:289 (1,2) - this can be blanketed better, try placing (1) according to the approach circle on (2)
00:39:289 (3,4) - to make it look nicer, it's ideal that you blanket these. Use the approach circle of (3) as a guide to place slider (4) like I suggested above
00:43:652 (4) - make sure your distance snap is consistent! You have your distance snap multiplier on 0.8x but this one is placed according to 0.7x multiplier. It's important for easy/normal difficulties to have proper beat spacing. To ensure more accurate distance snapping, map on grid level 4 (tiny) or no grid at all.

00:46:380 (1,2) - these also need to be properly spaced, just click/drag them with appropriate distance snap on - 0.8x. Just to be safe, you can run through the whole song with distance snap on again to clear up small beat spacing errors like this.

01:15:289 (4,5,6,7) - again, make sure the spacing is correct here

01:19:380 (3) - I would suggest moving this to the left so that (1)(2)(3) is a nice curved line
01:21:561 (2,1) - try to blanket these (refer to above examples if you are unsure of what to do)

01:50:198 (1,2) - you can blanket this as well to make it look better, although I think it is fine as it is. I won't list the rest of the places where you should blanket properly because I'll leave it up to you. Sometimes it's fine the way it is, but if proper blankets might look better in some cases~

01:55:652 (1,2) - I think I heard somewhere that you should avoid slider velocity changes in easy/normal difficulties. Since you have slider speed at 1.25x here, I think you can set it back to 1.00x without that much of a noticeable change. You might want to ask someone else about this, though.

02:21:834 (1) - you want to avoid overlapping spinners with other notes on the timeline, I suggest moving the spinner to 02:22:107 - to give the player more time to react to it and spin it. If you move it, make sure you still end it on 02:24:016 -

02:36:016 (2) - object is too far from previous slider, make sure it is distance snapped properly

02:45:561 (3,4) - hm I don't know about this overlap here, to me it looks a bit messy. You could move (2) and (3) down a bit and move (4) off to the side
so that (4) doesn't overlap with the next few notes
02:59:198 (3,1,2,3) - I think this is way too many overlaps, here is one way to fix it starting from 02:57:834 (1,2,3) - Here it is from 03:00:016 (1,2,3) - Note that this is just my suggestion, you might find another way.

03:09:561 (3,4) - hm I think you should avoid these kind of overlaps, they don't look very neat. How about arranging (4) like this instead: Looks neater and also flows well into (1)

03:10:925 (1,2,3,4) - Lots of overlaps here, perhaps try arranging it somewhat like this:
[Hard]
This difficulty was very fun to play and is generally well-mapped :D Although this is more like Insane than Hard, so consider changing the difficulty name to Insane. It's a bit too hard for Hard.

00:21:834 (3) - you usually want to add a new combo to signify a slider velocity change, so make 00:21:834 (3,4) - a new combo so it becomes (1) (1).
After you do that, you are left with 00:20:743 (1,2) - as a single combo as you turned the (3)(4) part of the combo into a new combo to indicate slider velocity change. You can fix this short (1)(2) combo by adding new combo at 00:19:652 (7) - and removing new combo at 00:20:743 (1) - . Now you should have a combo of (1)(2)(3)(4) followed by slider velocity change (1) (1).

Below is a bunch of changes regarding new combo. The reason I suggest these changes is to match the 1-2-3 rhythm in the music that is emphasized. The new combo changes below will match your new combo with the music, creating more emphasis.
NC]
01:16:107 (7) - new combo
01:18:561 (7) - new combo
01:19:380 (1) - remove NC and start NC on 01:19:789 (2) - instead (switch NC)
01:20:743 (6) - NC
01:22:925 (6) - NC
01:23:743 (1,2) - switch NC
01:25:107 (6) - NC
01:27:289 (7) - NC
01:28:108 (1,2) - switch NC
01:29:471 (6) - NC
01:31:652 (6) - NC
01:32:471 (1,2) - switch NC

If you have applied most/all of the NC changes I mentioned, try doing it on your own now starting at 02:42:561 (7) - , this section is similar to the one above.

03:14:198 (9) - new combo here as it's the start of the last section in the music, and so that the combo numbers look nice. I think it looks neater when the combo numbers don't go into the double digits, but that's just me. Having a new combo here also creates emphasis on the end, so that's always nice~

The note placement (on the timeline) in this song is good, I would just work on making it look better. I thought everything looked fine since I'm not that picky, but maybe others might be able to give you a mod to improve the look on the map (I think it's fine though).

[Another]
00:14:198 (1,2,3,4,5,6,7,8) - I would try to make this more interesting by having 00:14:470 (3,4) - and 00:15:016 (7,8) - as sliders instead of circles, meaning (3,4) is turned into a slider starting at where (3) is and ending at where (4) is.

00:19:652 (10) - new combo here to indicate new part in music
00:25:380 (6) - NC here as well, same reason as above
00:29:743 (5) - same as above. I'll only point out these three places so that you can find the rest of the places where you can add a new combo and fix it yourself, that way you'll understand how to do it :) Especially for parts where the combo goes into high numbers, consider adding a new combo somewhere, especially at 03:05:470 (9) -

00:57:697 (5) - consider extending this to where 00:57:970 (6) - is (make sure you delete (6) if you do) to match the music

Nice song~ Have fun mapping!
Topic Starter
Grrum
Thank you so much for the mod! It really helped with the easy difficulty, and I feel like I get how to place new combos better. You had some really good suggestions here.

pkmnyab wrote:

From my modding queue~ /)

For this to be ranked, it is ideal that you have a good difficulty spread. Right now your difficulties are Easy, Hard (actually should be insane as it is a bit hard), and Insane. I would suggest having a Normal difficulty, or an easy Hard difficulty. You can read up about the difficulty requirements here https://osu.ppy.sh/wiki/Ranking_Criteria#Mapset - Expecting to get a guest normal difficulty at some time in the future, but if not then I will do exactly that and make a normal difficulty or reduce the difficulty on the Hard even more

[Easy]
00:33:289 (1,2) - this can be blanketed better, try placing (1) according to the approach circle on (2) - fixed
00:39:289 (3,4) - to make it look nicer, it's ideal that you blanket these. Use the approach circle of (3) as a guide to place slider (4) like I suggested above - not the intent of the flow, so rotated the slider a bit instead to make it look better
00:43:652 (4) - make sure your distance snap is consistent! You have your distance snap multiplier on 0.8x but this one is placed according to 0.7x multiplier. It's important for easy/normal difficulties to have proper beat spacing. To ensure more accurate distance snapping, map on grid level 4 (tiny) or no grid at all. - thanks. Went through the whole map and fixed all the problems

00:46:380 (1,2) - these also need to be properly spaced, just click/drag them with appropriate distance snap on - 0.8x. Just to be safe, you can run through the whole song with distance snap on again to clear up small beat spacing errors like this. - ^

01:15:289 (4,5,6,7) - again, make sure the spacing is correct here - ^

01:19:380 (3) - I would suggest moving this to the left so that (1)(2)(3) is a nice curved line - fixed
01:21:561 (2,1) - try to blanket these (refer to above examples if you are unsure of what to do) - fixed

01:50:198 (1,2) - you can blanket this as well to make it look better, although I think it is fine as it is. I won't list the rest of the places where you should blanket properly because I'll leave it up to you. Sometimes it's fine the way it is, but if proper blankets might look better in some cases~ - fixed. Made a few blanket changes elsewhere in the map as well

01:55:652 (1,2) - I think I heard somewhere that you should avoid slider velocity changes in easy/normal difficulties. Since you have slider speed at 1.25x here, I think you can set it back to 1.00x without that much of a noticeable change. You might want to ask someone else about this, though. - changed to 1.00x and looks better

02:21:834 (1) - you want to avoid overlapping spinners with other notes on the timeline, I suggest moving the spinner to 02:22:107 - to give the player more time to react to it and spin it. If you move it, make sure you still end it on 02:24:016 - yah this was just a bad mistake, fixed

02:36:016 (2) - object is too far from previous slider, make sure it is distance snapped properly - fixed

02:45:561 (3,4) - hm I don't know about this overlap here, to me it looks a bit messy. You could move (2) and (3) down a bit and move (4) off to the side
so that (4) doesn't overlap with the next few notes - fixed, curved up instead of down
02:59:198 (3,1,2,3) - I think this is way too many overlaps, here is one way to fix it starting from 02:57:834 (1,2,3) - yah I knew this part was real messy, I just didn't know what to do with it. This was a good suggestion, so I made it that way Here it is from 03:00:016 (1,2,3) - Note that this is just my suggestion, you might find another way.

03:09:561 (3,4) - hm I think you should avoid these kind of overlaps, they don't look very neat. How about arranging (4) like this instead: - I like the flow the way it is, so I rotated it a bit so it doesn't overlap so awkwardly Looks neater and also flows well into (1)

03:10:925 (1,2,3,4) - Lots of overlaps here, perhaps try arranging it somewhat like this: - made a more zig-zaggy patten, and the overlap is about the same, so I'm keeping it this way for the most part
[Hard]
This difficulty was very fun to play and is generally well-mapped :D Although this is more like Insane than Hard, so consider changing the difficulty name to Insane. It's a bit too hard for Hard. Thanks! I think I'll try to tune down the hard parts a bit though because I would like it to be more in the hard difficulty

00:21:834 (3) - you usually want to add a new combo to signify a slider velocity change, so make 00:21:834 (3,4) - a new combo so it becomes (1) (1).
After you do that, you are left with 00:20:743 (1,2) - as a single combo as you turned the (3)(4) part of the combo into a new combo to indicate slider velocity change. You can fix this short (1)(2) combo by adding new combo at 00:19:652 (7) - and removing new combo at 00:20:743 (1) - . Now you should have a combo of (1)(2)(3)(4) followed by slider velocity change (1) (1). - fixed, along with all the other combo changes you suggested

Below is a bunch of changes regarding new combo. The reason I suggest these changes is to match the 1-2-3 rhythm in the music that is emphasized. The new combo changes below will match your new combo with the music, creating more emphasis.
NC]
01:16:107 (7) - new combo
01:18:561 (7) - new combo
01:19:380 (1) - remove NC and start NC on 01:19:789 (2) - instead (switch NC)
01:20:743 (6) - NC
01:22:925 (6) - NC
01:23:743 (1,2) - switch NC
01:25:107 (6) - NC
01:27:289 (7) - NC
01:28:108 (1,2) - switch NC
01:29:471 (6) - NC
01:31:652 (6) - NC
01:32:471 (1,2) - switch NC

If you have applied most/all of the NC changes I mentioned, try doing it on your own now starting at 02:42:561 (7) - , this section is similar to the one above.

03:14:198 (9) - new combo here as it's the start of the last section in the music, and so that the combo numbers look nice. I think it looks neater when the combo numbers don't go into the double digits, but that's just me. Having a new combo here also creates emphasis on the end, so that's always nice~

The note placement (on the timeline) in this song is good, I would just work on making it look better. I thought everything looked fine since I'm not that picky, but maybe others might be able to give you a mod to improve the look on the map (I think it's fine though). not really sure which parts you think are messy, so I'll leave it to other modders then

[Another]
00:14:198 (1,2,3,4,5,6,7,8) - I would try to make this more interesting by having 00:14:470 (3,4) - and 00:15:016 (7,8) - as sliders instead of circles, meaning (3,4) is turned into a slider starting at where (3) is and ending at where (4) is. - I feel like it's fine as it is now, but when my hand stops hurting I'll playtest this more and consider it

00:19:652 (10) - new combo here to indicate new part in music - fixed, along with all the other combo changes you suggested
00:25:380 (6) - NC here as well, same reason as above
00:29:743 (5) - same as above. I'll only point out these three places so that you can find the rest of the places where you can add a new combo and fix it yourself, that way you'll understand how to do it :) Especially for parts where the combo goes into high numbers, consider adding a new combo somewhere, especially at 03:05:470 (9) -

00:57:697 (5) - consider extending this to where 00:57:970 (6) - is (make sure you delete (6) if you do) to match the music- I feel like it's fine as it is now, but when my hand stops hurting I'll playtest this more and consider it - After trying it for a while, I like the suggestion. In order to compensate for there being more time to get ready for the last combo, I made the combo bigger and changed its flow

Nice song~ Have fun mapping!
RatedNC17
Hello~

[General]
Nothing to say but your background is 1023 x 767. This extremely small change but here is an appropriate size image (1024 x 768)
[Easy]
Not much to say. really well made. Though you have an unsnapped object at 02:37:105 and an unsnapped Kiai at 02:57:798.
01:16:380 to 01:28:107 - you should add finishes to the notes since the sound in background almost has the same sound as the finish
01:29:470 to 01:32:470 - same about finishes but also add whistles here
02:46:925 to 02:56:470 - add finishes to these
This gets pretty messy at the 02:57:834 point. but other than that this diff great

[Hard]
Same hitsound suggestion applies here
00:16:925 (7) - make the red points normal by clicking the slider and right click the point. If you do this then adjust them so it looks like a wave slider.
02:45:970 (1) - try to make this blanket 3 properly. it looks unappealing when its shifted to the left. If you do this then space other notes accordingly.
03:08:743 (1,2) - this overlap is also unappealing. I also see the that the slider before it makes 1 blankets it. to safe the blanket and remove the overlap on the new slider (1) move the end point to x:160 y:172 and move the middle point to x:224 y:224. this should keep blanket and get rid of overlap.
Really nice diff. This diff isn't really hard enough to justify it as an insane diff. Though because you you mapped an easy and went straight to hard it sort of imbalances map spread. I would suggest making a normal diff or asking someone for a normal so that your map has balanced diffs.

[Another]
01:59:470 (1,2,3,4,5,6,7,8,9) - changing beat division in maps is alright. make the beat snap 1/8 here and add a 1/1 slider or two to enhance difficulty and go with the music

Nothing else to say. great map 8-)
Topic Starter
Grrum
Will actually respond in the near future. In the mean time, thanks for the mod! I have time! YAY!

RatedNC17 wrote:

Hello~

[General]
Nothing to say but your background is 1023 x 767. This extremely small change but here is an appropriate size image (1024 x 768) - doh! nice catch, fixed
[Easy]
Not much to say. really well made. Though you have an unsnapped object at 02:37:105 and an unsnapped Kiai at 02:57:798. - Thanks! fixed
01:16:380 to 01:28:107 - you should add finishes to the notes since the sound in background almost has the same sound as the finish - I added finishes to all 3 notes like this every time it happened, because I think that's what you meant. It kinda sounds too much with cymbals, but I think I'm gonna go with it because I'm not that great at hitsounds and it doesn't seem wrong
01:29:470 to 01:32:470 - same about finishes but also add whistles here - ok
02:46:925 to 02:56:470 - add finishes to these - ok
This gets pretty messy at the 02:57:834 point. but other than that this diff great - yah, hard to make it look good when the spacing is so tiny that it overlaps no matter what I do. However, I did make the patterns before and at the beginning of this part relate better to each other instead of a little random, so hope that helps

[Hard]
Same hitsound suggestion applies here - ok
00:16:925 (7) - make the red points normal by clicking the slider and right click the point. If you do this then adjust them so it looks like a wave slider. - fixed, looks good
02:45:970 (1) - try to make this blanket 3 properly. it looks unappealing when its shifted to the left. If you do this then space other notes accordingly. - fixed all instances
03:08:743 (1,2) - this overlap is also unappealing. I also see the that the slider before it makes 1 blankets it. to safe the blanket and remove the overlap on the new slider (1) move the end point to x:160 y:172 and move the middle point to x:224 y:224. this should keep blanket and get rid of overlap.didn't like the suggestion because then (1) and (2) don't have the same curvature. Instead rotated them and adjusted the rest of the map
Really nice diff. This diff isn't really hard enough to justify it as an insane diff. Though because you you mapped an easy and went straight to hard it sort of imbalances map spread. I would suggest making a normal diff or asking someone for a normal so that your map has balanced diffs. It used to be a bit harder, but I'm trying to make this a hard not an Insane, so that's good to hear. Also there will be a Normal guest difficulty.

[Another]
01:59:470 (1,2,3,4,5,6,7,8,9) - changing beat division in maps is alright. make the beat snap 1/8 here and add a 1/1 slider or two to enhance difficulty and go with the music - absolutely brilliant. I love it! Not sure if this is what you meant, but I kept them all at the same position and made them all sliders and it looks really cool (though maybe I should make the spacing bigger...)

Nothing else to say. great map 8-) - wow thanks!really glad to hear that
I'm really glad you liked my map. Thanks for taking the time to help me out. I really appreciate it!
Rainbow-
I Hear Your Lookin For A Guest Difficulty Can I do... Insane?

:3
ColdTooth

DJVinyl wrote:

I Hear Your Lookin For A Guest Difficulty Can I do... Insane?

:3
I'm actually doing an extra, so don't steal that :C

In the meanwhile, the extra is going very great, thank god it not being CS7
pishifat
m4mircmodzor
2014-03-23 13:02 pinataman: so what about the second part do you want to say?
2014-03-23 13:03 pishifat: 01:16:789 (2) -
2014-03-23 13:03 pishifat: here, you've got a sort of curve going into this note
2014-03-23 13:03 pishifat: it would be better if this were a bit lower
2014-03-23 13:03 pishifat: so it continued in a curved shape
2014-03-23 13:03 pishifat: same thing at...
2014-03-23 13:03 pishifat: 02:47:334 (2) -
2014-03-23 13:04 pishifat: http://i.gyazo.com/c254c685d98435be6a406d5811ca3ab2.png to http://i.gyazo.com/b898efd45f25cf85212e389020300c30.png if you don't know what i mean
2014-03-23 13:05 pishifat: i'll assume you're ready
2014-03-23 13:05 pishifat: so next, the second break
2014-03-23 13:05 pishifat: probably doesn't need to be there at all
2014-03-23 13:06 pishifat: for the other difficulties it wouldn't be a big deal to add a spinner right before there's actual notes from the song playing
2014-03-23 13:06 pishifat: but on easy you've got a spinner right before there, so it might be a bit difficult to fill the gap
2014-03-23 13:07 pinataman: ok gimme one sec
2014-03-23 13:07 pinataman: ok so first issue resolved http://puu.sh/7GIWe.jpg
2014-03-23 13:08 pishifat: looks god
2014-03-23 13:08 pishifat: +o
2014-03-23 13:09 pinataman: you're talking about the break after 01:57:834 (1) ?
2014-03-23 13:09 pishifat: yeah
2014-03-23 13:09 pinataman: but there's no music there....
2014-03-23 13:09 pinataman: how am i supposed to map it?
2014-03-23 13:10 pishifat: on the another diff
2014-03-23 13:10 pishifat: something like this http://i.gyazo.com/a209eb105bcb78c2b8fe4adb1094bc9e.png
2014-03-23 13:10 pishifat: if you're worried about health drain auto could do it with hard rock on and not fall below half health, so it's not a big deal :P
2014-03-23 13:11 pishifat: on easy though, it may be harder to map it though, so if you don't want to do it or can't think of a good way to, tehn just ignore that
2014-03-23 13:12 pinataman: ok well the image you tried to use didn't show up for me
2014-03-23 13:12 pishifat: orly
2014-03-23 13:12 pishifat: how bout http://gyazo.com/a209eb105bcb78c2b8fe4adb1094bc9e
2014-03-23 13:13 pinataman: but I think this break is necessary on both hard and Another because those streams before it really wear you down
2014-03-23 13:13 pinataman: having that break, esp when the music stops too gives it a restart for the rest of the map
2014-03-23 13:14 pinataman: 220 bpm streams are fast XD
2014-03-23 13:14 pinataman: and no the image didnt work that time either
2014-03-23 13:14 pishifat: i could do it so i assumed the rest of the people playing could :P
2014-03-23 13:14 pishifat: if you don't want to do it that's fine though
2014-03-23 13:15 pishifat: anyway whenever you're ready to move on asdf
2014-03-23 13:15 pinataman: im not saying its impossible, just i don't think the spinner adds to the map when there isn't music to spin to anyway
2014-03-23 13:16 pinataman: yah i think ill get the one at 02:45:834 (4) - and then we can go the next one
2014-03-23 13:16 pishifat: k
2014-03-23 13:17 pinataman: alright fixed
2014-03-23 13:17 pinataman: is that it for easy?
2014-03-23 13:17 pishifat: yep
2014-03-23 13:18 pishifat: there's some general things that apply to easy as well but i'll mention those after the other diffs
2014-03-23 13:18 pinataman: ok
2014-03-23 13:18 pinataman: so hard
2014-03-23 13:19 pishifat: 00:24:970 (1) -
2014-03-23 13:19 pishifat: you could remove the NC there
2014-03-23 13:19 pishifat: since you didn't stack any other notes on top of new combos anywhere else in the song
2014-03-23 13:21 pinataman: k fixed
2014-03-23 13:21 pinataman: yah it wasn't necessary
2014-03-23 13:21 pishifat: 00:53:061 (2) -
2014-03-23 13:22 pishifat: same thing about curving those notes on easy
2014-03-23 13:22 pishifat: could be applied here
2014-03-23 13:23 pishifat: then at 02:33:425 (2) - also since it's just copy paste
2014-03-23 13:24 pinataman: right right, i think the end of that slider makes the linear part justified, so I think I'll try to just make it parallel
2014-03-23 13:24 pishifat: mkay
2014-03-23 13:36 pinataman: ok got that taken care of
2014-03-23 13:37 pishifat: took a while :P
2014-03-23 13:37 pishifat: anyway
2014-03-23 13:37 pinataman: though now the overlap is awkward... http://puu.sh/7GLqO.jpg
2014-03-23 13:37 pinataman: yah im slow mapping
2014-03-23 13:37 pinataman: have to be picky
2014-03-23 13:38 pishifat: i think the overlap's fine, and if another modder poitns it out... oh well :P
2014-03-23 13:38 pishifat: so this next thing
2014-03-23 13:38 pishifat: not a big deal at all
2014-03-23 13:38 pishifat: 00:54:016 (6) -
2014-03-23 13:39 pishifat: the blanket kind of bugs me how the slider extends and the gap between (4) and (6) gets closer
2014-03-23 13:39 pishifat: extreme nit picking but you said you have to be picky, so i couldn't ignore :3
2014-03-23 13:40 pinataman: yah, though I'm still thinking of the last combo and I feel like it looked better before
2014-03-23 13:40 pinataman: so I think I'll revert back those change
2014-03-23 13:40 pinataman: but yah 6 is a little off
2014-03-23 13:41 pishifat: imo having a curve with those circles would be better overall, but it's your choice
2014-03-23 13:41 pinataman: well you might be right about that, so I think I'll consider changing that, but the old slider before it is better than this new one
2014-03-23 13:42 pishifat: yep
2014-03-23 13:42 pishifat: also 02:34:380 (6) - since it's copy paste
2014-03-23 13:44 pinataman: k
2014-03-23 13:45 pishifat: next - 01:59:470 (2) - could be 1/8 since the song changes from (1) to (2) but your notes don't
2014-03-23 13:45 pishifat: if that makes sense...
2014-03-23 13:49 pinataman: i tried it, I don't think it's necessary, the increase in speaed is noticeable and still fits with the music
2014-03-23 13:49 pinataman: with 1/4 instead of 1/8
2014-03-23 13:49 pishifat: mkay
2014-03-23 13:49 pishifat: then last thing
2014-03-23 13:49 pinataman: oh wait just (2)
2014-03-23 13:49 pishifat: yes
2014-03-23 13:49 pinataman: maybe
2014-03-23 13:49 pishifat: did you do both? :P
2014-03-23 13:50 pinataman: i did just 1, and didnt like it
2014-03-23 13:50 pinataman: let me try (2)
2014-03-23 13:50 pinataman: also phone call sry
2014-03-23 13:51 pinataman: yah it looks the slider is freaking out too hard
2014-03-23 13:51 pishifat: lul
2014-03-23 13:51 pinataman: i like with it just 1/4
2014-03-23 13:51 pishifat: k
2014-03-23 13:52 pishifat: `02:05:334 (1) - same thing with the NC at the beginning
2014-03-23 13:52 pishifat: copy paste fun
2014-03-23 13:52 pinataman: lol yah
2014-03-23 13:53 pinataman: fixed
2014-03-23 13:53 pishifat: and last thing
2014-03-23 13:53 pishifat: 02:52:652 (2) -
2014-03-23 13:53 pinataman: its just I spent so much time on Another I was like no, I'm not mapping another 3 minutes worth of hard
2014-03-23 13:53 pishifat: the end of that slider
2014-03-23 13:53 pishifat: seems like the end of the slider was meant to be blanketted with the previous combo's (3)
2014-03-23 13:53 pinataman: mmk
2014-03-23 13:53 pishifat: but it's not very well
2014-03-23 13:53 pishifat: and i know exactly what you mean
2014-03-23 13:54 pishifat: i don't care about mapping any difficulties other than insane+ :P
2014-03-23 13:54 pinataman: yah lol
2014-03-23 13:54 pinataman: easy's aren't that bad cuz theres so much less objects to map
2014-03-23 13:55 pinataman: hmm
2014-03-23 13:59 pinataman: ok fixed, il copy pasta to the othe half
2014-03-23 13:59 pinataman: so that's it for hard?
2014-03-23 13:59 pishifat: mhm
2014-03-23 13:59 pinataman: alright then let's do the Another
2014-03-23 14:00 pishifat: so 00:16:379 (5) - NC that cuz new slider velocity
2014-03-23 14:00 pishifat: and snap the end of it since it's a bit past the red tick
2014-03-23 14:02 pinataman: fixed
2014-03-23 14:02 pishifat: kay
2014-03-23 14:02 pishifat: next thing is personal preference
2014-03-23 14:02 pishifat: so this combo 01:48:425 (1) - doesn't sound as good as 01:49:516 (1) -
2014-03-23 14:03 pishifat: just because of the way the notes are
2014-03-23 14:03 pishifat: would be better with circle slider slider instead of slider slider circle
2014-03-23 14:04 pinataman: are you talking about the hitsounds or the flow?
2014-03-23 14:05 pishifat: not hitsounds. don't care about hitsounds at all
2014-03-23 14:05 pishifat: and i don't think you'd call it flow exactly
2014-03-23 14:05 pishifat: i think it just matches the song better
2014-03-23 14:06 pishifat: between the end of 01:48:425 (1) - and the end of 01:48:698 (2) -
2014-03-23 14:06 pishifat: it feels like the sliders should be there
2014-03-23 14:06 pishifat: i dunno how much sense that makes if any :|
2014-03-23 14:06 pinataman: I agree
2014-03-23 14:07 pinataman: you're right about it, just changing how it comes from the previous combo i odd
2014-03-23 14:07 pinataman: how do i do this
2014-03-23 14:09 pinataman: ok yah I agree so i think I'll re-make the pattern
2014-03-23 14:09 pinataman: what's next?
2014-03-23 14:09 pishifat: 02:06:425 (5) -
2014-03-23 14:09 pishifat: end of the slider goes out of the grid
2014-03-23 14:09 pishifat: which is bad
2014-03-23 14:13 pinataman: k i made it end at 0
2014-03-23 14:14 pinataman: is that better or does it have to end before that?
2014-03-23 14:14 pishifat: that's fine i'm pretty sure
2014-03-23 14:14 pishifat: although if you want to be safe maybe go lower
2014-03-23 14:15 pinataman: alright well I'll keep it that way and wait for someone else to bug me about it XD
2014-03-23 14:15 pishifat: so next thing is really just what i like personally
2014-03-23 14:16 pishifat: 02:08:198 (2) - ctrl+G on this
2014-03-23 14:16 pishifat: and see if you like it
2014-03-23 14:16 pinataman: it looks brilliant, I'll see if my hand will let me play it
2014-03-23 14:16 pishifat: imo it flows better like that but there's a lot of anti-flow sort of things on this map so if you don't wnat it that makes sense :P
2014-03-23 14:17 pinataman: yah i really like it like that
2014-03-23 14:17 pishifat: there's a couple other places where that same sort of thing would be applied
2014-03-23 14:17 pishifat: only one i can see right now is 02:19:106 (2) -
2014-03-23 14:20 pinataman: yah i like that one too
2014-03-23 14:20 pinataman: i think i'll go through the map looking for these kind of edits
2014-03-23 14:20 pishifat: last thing here
2014-03-23 14:21 pishifat: at 02:56:743 (4) -
2014-03-23 14:21 pishifat: ignoring the 4
2014-03-23 14:21 pishifat: feels like there should be a note there
2014-03-23 14:21 pishifat: too empty or something like that
2014-03-23 14:23 pinataman: how strongly do you feel about that?
2014-03-23 14:25 pishifat: umm... i would put a note there, but if you don't want to it's your map, so don't
2014-03-23 14:26 pinataman: I don't like it because it really highlights the difference in energy that last part has
2014-03-23 14:26 pinataman: so I'll leave it as is
2014-03-23 14:26 pishifat: mkay
2014-03-23 14:26 pishifat: well that's it for the difficulties
2014-03-23 14:26 pishifat: there's some general things though
2014-03-23 14:27 pishifat: you can remove foozogz and pinkie pie from tags
2014-03-23 14:27 pinataman: ok
2014-03-23 14:27 pishifat: since they're in title/artist sections already
2014-03-23 14:27 pinataman: oh lol right
2014-03-23 14:27 pishifat: then there's a lot of unsnapped timing sections that should probably be changed
2014-03-23 14:28 pishifat: i had the same thing on my map and someone complained, so i thought i would also :P
2014-03-23 14:28 pinataman: it would be more clear to editors for that to happen, but because I'm lazy and it doesn't actually affect the map I won't
2014-03-23 14:28 pinataman: though I may just so I don't get nagged about it again XD
2014-03-23 14:29 pishifat: i thought it was pretty pointless too
2014-03-23 14:29 pishifat: anyway i'll post the chat onto your thread
2014-03-23 14:29 pinataman: ok sounds great
2014-03-23 14:29 pinataman: thanks so much!
2014-03-23 14:29 pinataman: I'll get to your map in the near future
2014-03-23 14:30 pishifat: kay. gbai :3
2014-03-23 14:31 pinataman: cya

:3
Topic Starter
Grrum

DJVinyl wrote:

I Hear Your Lookin For A Guest Difficulty Can I do... Insane?

:3
Sorry, I'm letting Piku201 do the Insane difficulty, and I don't want this mapset having more than 6 difficulties. However, if you're interested in mapping this song let me know, I've had a map in the pipeline for a while now : http://www.youtube.com/watch?v=rTnef0ceidg&t=0m52s (see his album for full song in the description)

pishifat wrote:

m4mircmodzor
2014-03-23 13:02 pinataman: so what about the second part do you want to say?
2014-03-23 13:03 pishifat: 01:16:789 (2) -
2014-03-23 13:03 pishifat: here, you've got a sort of curve going into this note
2014-03-23 13:03 pishifat: it would be better if this were a bit lower
2014-03-23 13:03 pishifat: so it continued in a curved shape
2014-03-23 13:03 pishifat: same thing at...
2014-03-23 13:03 pishifat: 02:47:334 (2) -
2014-03-23 13:04 pishifat: http://i.gyazo.com/c254c685d98435be6a406d5811ca3ab2.png to http://i.gyazo.com/b898efd45f25cf85212e389020300c30.png if you don't know what i mean
2014-03-23 13:05 pishifat: i'll assume you're ready
2014-03-23 13:05 pishifat: so next, the second break
2014-03-23 13:05 pishifat: probably doesn't need to be there at all
2014-03-23 13:06 pishifat: for the other difficulties it wouldn't be a big deal to add a spinner right before there's actual notes from the song playing
2014-03-23 13:06 pishifat: but on easy you've got a spinner right before there, so it might be a bit difficult to fill the gap
2014-03-23 13:07 pinataman: ok gimme one sec
2014-03-23 13:07 pinataman: ok so first issue resolved http://puu.sh/7GIWe.jpg
2014-03-23 13:08 pishifat: looks god
2014-03-23 13:08 pishifat: +o
2014-03-23 13:09 pinataman: you're talking about the break after 01:57:834 (1) ?
2014-03-23 13:09 pishifat: yeah
2014-03-23 13:09 pinataman: but there's no music there....
2014-03-23 13:09 pinataman: how am i supposed to map it?
2014-03-23 13:10 pishifat: on the another diff
2014-03-23 13:10 pishifat: something like this http://i.gyazo.com/a209eb105bcb78c2b8fe4adb1094bc9e.png
2014-03-23 13:10 pishifat: if you're worried about health drain auto could do it with hard rock on and not fall below half health, so it's not a big deal :P
2014-03-23 13:11 pishifat: on easy though, it may be harder to map it though, so if you don't want to do it or can't think of a good way to, tehn just ignore that
2014-03-23 13:12 pinataman: ok well the image you tried to use didn't show up for me
2014-03-23 13:12 pishifat: orly
2014-03-23 13:12 pishifat: how bout http://gyazo.com/a209eb105bcb78c2b8fe4adb1094bc9e
2014-03-23 13:13 pinataman: but I think this break is necessary on both hard and Another because those streams before it really wear you down
2014-03-23 13:13 pinataman: having that break, esp when the music stops too gives it a restart for the rest of the map
2014-03-23 13:14 pinataman: 220 bpm streams are fast XD
2014-03-23 13:14 pinataman: and no the image didnt work that time either
2014-03-23 13:14 pishifat: i could do it so i assumed the rest of the people playing could :P
2014-03-23 13:14 pishifat: if you don't want to do it that's fine though
2014-03-23 13:15 pishifat: anyway whenever you're ready to move on asdf
2014-03-23 13:15 pinataman: im not saying its impossible, just i don't think the spinner adds to the map when there isn't music to spin to anyway
2014-03-23 13:16 pinataman: yah i think ill get the one at 02:45:834 (4) - and then we can go the next one
2014-03-23 13:16 pishifat: k
2014-03-23 13:17 pinataman: alright fixed
2014-03-23 13:17 pinataman: is that it for easy?
2014-03-23 13:17 pishifat: yep
2014-03-23 13:18 pishifat: there's some general things that apply to easy as well but i'll mention those after the other diffs
2014-03-23 13:18 pinataman: ok
2014-03-23 13:18 pinataman: so hard
2014-03-23 13:19 pishifat: 00:24:970 (1) -
2014-03-23 13:19 pishifat: you could remove the NC there
2014-03-23 13:19 pishifat: since you didn't stack any other notes on top of new combos anywhere else in the song
2014-03-23 13:21 pinataman: k fixed
2014-03-23 13:21 pinataman: yah it wasn't necessary
2014-03-23 13:21 pishifat: 00:53:061 (2) -
2014-03-23 13:22 pishifat: same thing about curving those notes on easy
2014-03-23 13:22 pishifat: could be applied here
2014-03-23 13:23 pishifat: then at 02:33:425 (2) - also since it's just copy paste
2014-03-23 13:24 pinataman: right right, i think the end of that slider makes the linear part justified, so I think I'll try to just make it parallel
2014-03-23 13:24 pishifat: mkay
2014-03-23 13:36 pinataman: ok got that taken care of
2014-03-23 13:37 pishifat: took a while :P
2014-03-23 13:37 pishifat: anyway
2014-03-23 13:37 pinataman: though now the overlap is awkward... http://puu.sh/7GLqO.jpg
2014-03-23 13:37 pinataman: yah im slow mapping
2014-03-23 13:37 pinataman: have to be picky
2014-03-23 13:38 pishifat: i think the overlap's fine, and if another modder poitns it out... oh well :P
2014-03-23 13:38 pishifat: so this next thing
2014-03-23 13:38 pishifat: not a big deal at all
2014-03-23 13:38 pishifat: 00:54:016 (6) -
2014-03-23 13:39 pishifat: the blanket kind of bugs me how the slider extends and the gap between (4) and (6) gets closer
2014-03-23 13:39 pishifat: extreme nit picking but you said you have to be picky, so i couldn't ignore :3
2014-03-23 13:40 pinataman: yah, though I'm still thinking of the last combo and I feel like it looked better before
2014-03-23 13:40 pinataman: so I think I'll revert back those change
2014-03-23 13:40 pinataman: but yah 6 is a little off
2014-03-23 13:41 pishifat: imo having a curve with those circles would be better overall, but it's your choice
2014-03-23 13:41 pinataman: well you might be right about that, so I think I'll consider changing that, but the old slider before it is better than this new one
2014-03-23 13:42 pishifat: yep
2014-03-23 13:42 pishifat: also 02:34:380 (6) - since it's copy paste
2014-03-23 13:44 pinataman: k
2014-03-23 13:45 pishifat: next - 01:59:470 (2) - could be 1/8 since the song changes from (1) to (2) but your notes don't
2014-03-23 13:45 pishifat: if that makes sense...
2014-03-23 13:49 pinataman: i tried it, I don't think it's necessary, the increase in speaed is noticeable and still fits with the music
2014-03-23 13:49 pinataman: with 1/4 instead of 1/8
2014-03-23 13:49 pishifat: mkay
2014-03-23 13:49 pishifat: then last thing
2014-03-23 13:49 pinataman: oh wait just (2)
2014-03-23 13:49 pishifat: yes
2014-03-23 13:49 pinataman: maybe
2014-03-23 13:49 pishifat: did you do both? :P
2014-03-23 13:50 pinataman: i did just 1, and didnt like it
2014-03-23 13:50 pinataman: let me try (2)
2014-03-23 13:50 pinataman: also phone call sry
2014-03-23 13:51 pinataman: yah it looks the slider is freaking out too hard
2014-03-23 13:51 pishifat: lul
2014-03-23 13:51 pinataman: i like with it just 1/4
2014-03-23 13:51 pishifat: k
2014-03-23 13:52 pishifat: `02:05:334 (1) - same thing with the NC at the beginning
2014-03-23 13:52 pishifat: copy paste fun
2014-03-23 13:52 pinataman: lol yah
2014-03-23 13:53 pinataman: fixed
2014-03-23 13:53 pishifat: and last thing
2014-03-23 13:53 pishifat: 02:52:652 (2) -
2014-03-23 13:53 pinataman: its just I spent so much time on Another I was like no, I'm not mapping another 3 minutes worth of hard
2014-03-23 13:53 pishifat: the end of that slider
2014-03-23 13:53 pishifat: seems like the end of the slider was meant to be blanketted with the previous combo's (3)
2014-03-23 13:53 pinataman: mmk
2014-03-23 13:53 pishifat: but it's not very well
2014-03-23 13:53 pishifat: and i know exactly what you mean
2014-03-23 13:54 pishifat: i don't care about mapping any difficulties other than insane+ :P
2014-03-23 13:54 pinataman: yah lol
2014-03-23 13:54 pinataman: easy's aren't that bad cuz theres so much less objects to map
2014-03-23 13:55 pinataman: hmm
2014-03-23 13:59 pinataman: ok fixed, il copy pasta to the othe half
2014-03-23 13:59 pinataman: so that's it for hard?
2014-03-23 13:59 pishifat: mhm
2014-03-23 13:59 pinataman: alright then let's do the Another
2014-03-23 14:00 pishifat: so 00:16:379 (5) - NC that cuz new slider velocity
2014-03-23 14:00 pishifat: and snap the end of it since it's a bit past the red tick
2014-03-23 14:02 pinataman: fixed
2014-03-23 14:02 pishifat: kay
2014-03-23 14:02 pishifat: next thing is personal preference
2014-03-23 14:02 pishifat: so this combo 01:48:425 (1) - doesn't sound as good as 01:49:516 (1) -
2014-03-23 14:03 pishifat: just because of the way the notes are
2014-03-23 14:03 pishifat: would be better with circle slider slider instead of slider slider circle
2014-03-23 14:04 pinataman: are you talking about the hitsounds or the flow?
2014-03-23 14:05 pishifat: not hitsounds. don't care about hitsounds at all
2014-03-23 14:05 pishifat: and i don't think you'd call it flow exactly
2014-03-23 14:05 pishifat: i think it just matches the song better
2014-03-23 14:06 pishifat: between the end of 01:48:425 (1) - and the end of 01:48:698 (2) -
2014-03-23 14:06 pishifat: it feels like the sliders should be there
2014-03-23 14:06 pishifat: i dunno how much sense that makes if any :|
2014-03-23 14:06 pinataman: I agree
2014-03-23 14:07 pinataman: you're right about it, just changing how it comes from the previous combo i odd
2014-03-23 14:07 pinataman: how do i do this
2014-03-23 14:09 pinataman: ok yah I agree so i think I'll re-make the pattern
2014-03-23 14:09 pinataman: what's next?
2014-03-23 14:09 pishifat: 02:06:425 (5) -
2014-03-23 14:09 pishifat: end of the slider goes out of the grid
2014-03-23 14:09 pishifat: which is bad
2014-03-23 14:13 pinataman: k i made it end at 0
2014-03-23 14:14 pinataman: is that better or does it have to end before that?
2014-03-23 14:14 pishifat: that's fine i'm pretty sure
2014-03-23 14:14 pishifat: although if you want to be safe maybe go lower
2014-03-23 14:15 pinataman: alright well I'll keep it that way and wait for someone else to bug me about it XD
2014-03-23 14:15 pishifat: so next thing is really just what i like personally
2014-03-23 14:16 pishifat: 02:08:198 (2) - ctrl+G on this
2014-03-23 14:16 pishifat: and see if you like it
2014-03-23 14:16 pinataman: it looks brilliant, I'll see if my hand will let me play it
2014-03-23 14:16 pishifat: imo it flows better like that but there's a lot of anti-flow sort of things on this map so if you don't wnat it that makes sense :P
2014-03-23 14:17 pinataman: yah i really like it like that
2014-03-23 14:17 pishifat: there's a couple other places where that same sort of thing would be applied
2014-03-23 14:17 pishifat: only one i can see right now is 02:19:106 (2) -
2014-03-23 14:20 pinataman: yah i like that one too
2014-03-23 14:20 pinataman: i think i'll go through the map looking for these kind of edits
2014-03-23 14:20 pishifat: last thing here
2014-03-23 14:21 pishifat: at 02:56:743 (4) -
2014-03-23 14:21 pishifat: ignoring the 4
2014-03-23 14:21 pishifat: feels like there should be a note there
2014-03-23 14:21 pishifat: too empty or something like that
2014-03-23 14:23 pinataman: how strongly do you feel about that?
2014-03-23 14:25 pishifat: umm... i would put a note there, but if you don't want to it's your map, so don't
2014-03-23 14:26 pinataman: I don't like it because it really highlights the difference in energy that last part has
2014-03-23 14:26 pinataman: so I'll leave it as is
2014-03-23 14:26 pishifat: mkay
2014-03-23 14:26 pishifat: well that's it for the difficulties
2014-03-23 14:26 pishifat: there's some general things though
2014-03-23 14:27 pishifat: you can remove foozogz and pinkie pie from tags
2014-03-23 14:27 pinataman: ok
2014-03-23 14:27 pishifat: since they're in title/artist sections already
2014-03-23 14:27 pinataman: oh lol right
2014-03-23 14:27 pishifat: then there's a lot of unsnapped timing sections that should probably be changed
2014-03-23 14:28 pishifat: i had the same thing on my map and someone complained, so i thought i would also :P
2014-03-23 14:28 pinataman: it would be more clear to editors for that to happen, but because I'm lazy and it doesn't actually affect the map I won't
2014-03-23 14:28 pinataman: though I may just so I don't get nagged about it again XD
2014-03-23 14:29 pishifat: i thought it was pretty pointless too
2014-03-23 14:29 pishifat: anyway i'll post the chat onto your thread
2014-03-23 14:29 pinataman: ok sounds great
2014-03-23 14:29 pinataman: thanks so much!
2014-03-23 14:29 pinataman: I'll get to your map in the near future
2014-03-23 14:30 pishifat: kay. gbai :3
2014-03-23 14:31 pinataman: cya

:3
thanks for the mod!
Ringating
background mod:

Your bg has some artifacts from compression, so I got rid of that with a smoothing filter.

I also removed the watermark/signature in the upper left-hand corner.

The new bg is also now .jpg instead of .png, because this image doesn't really benefit from the better color preservation that .png can provide.

And finally I added a sort of "better letterboxing" for those that play w/ 16:9 resolutions (this does not affect those that play w/ 4:3 resolutions).

Topic Starter
Grrum
Hey, thanks for the help. I think the mirrored effects look a bit odd for the 16:9, but It's way better than what it is now, so updated!
Erina
From my mod for voice queue!

[Another]
This difficulty is too hard for me :o

00:13:107 (7) - The second bottom curve to that slider looks way to sharp, kinda ugly imo
00:35:607 (2) - Consider stacking with 00:34:652 (7) -
01:11:334 (7) - Consider stacking with 01:09:834 (5) -
01:37:107 (4) - Add new combo for consistency with later new combos right after this section
02:43:652 (7) - Add NC for consistency with later new combos after this section

[Hard]
00:19:652 (1) - Remove NC for consistency with 00:10:925 (6) -
00:42:425 (1) - Remove NC (I don't see the reasoning behind an NC there, also to keep consistent with 00:51:152 (4))
01:12:016 (6) - Consider moving to (x:120 y:324), looks better aligned with previous notes
01:26:607 (3,4) - Consider stacking with 01:24:970 (4,1) -
01:58:925 (1,2) - Consider adding one more repeat to the ends
02:04:380 (1) - This part looks extremely similar to 00:24:016 (1) :o you can be more creative than that
02:50:607 (3,4) - Consider stacking with 02:48:970 (4,1)

[Easy]
00:33:289 (1) - Consider curving this slider a little more so it can match the curves better of the slider after it
Again, a bunch of this map looks very familiar...consider varying stuff up rather than just ctrl+c and ctrl+j
03:07:380 (3) to the end - there's a bit too much stacking here for a easy difficulty, consider reducing the note density
03:15:289 (1) - The finish at the end of this spinner sounds a bit too loud, consider lowering volume

Good luck! Contact me later so we can decide what you're going to sing :P
Topic Starter
Grrum
Hey thank you so much for taking a look at my map! Onto the mod:

Erina wrote:

From my mod for voice queue!

[Another]
This difficulty is too hard for me :o

00:13:107 (7) - The second bottom curve to that slider looks way to sharp, kinda ugly imo - yah I understand, I think I'll redo this section.
00:35:607 (2) - Consider stacking with 00:34:652 (7) - would be nice, but would mess up some of the symmetry and the benefits aren't enough to change it
01:11:334 (7) - Consider stacking with 01:09:834 (5) - yes
01:37:107 (4) - Add new combo for consistency with later new combos right after this section - made the section more consistent with this part
02:43:652 (7) - Add NC for consistency with later new combos after this section - made NC at the beginning of stream instead

[Hard]
00:19:652 (1) - Remove NC for consistency with 00:10:925 (6) - ok
00:42:425 (1) - Remove NC (I don't see the reasoning behind an NC there, also to keep consistent with 00:51:152 (4)) - fixed
01:12:016 (6) - Consider moving to (x:120 y:324), looks better aligned with previous notes - made it curve more and held the beat-spacing consistent
01:26:607 (3,4) - Consider stacking with 01:24:970 (4,1) - didn't know how and I don't think I'd get much out of it
01:58:925 (1,2) - Consider adding one more repeat to the ends - ok
02:04:380 (1) - This part looks extremely similar to 00:24:016 (1) :o you can be more creative than that - yah but being creative is expensive. You are right that the repeat is excessive, so I will probably make a new pattern every third combo, but I will leave a fair chunk of it as copypasta
02:50:607 (3,4) - Consider stacking with 02:48:970 (4,1) - didn't know how and I don't think I'd get much out of it

[Easy]
00:33:289 (1) - Consider curving this slider a little more so it can match the curves better of the slider after it - yes
Again, a bunch of this map looks very familiar...consider varying stuff up rather than just ctrl+c and ctrl+j - considered from the moment I implemented it. New patterns would be good, but it doesn't mean the old patterns are bad
03:07:380 (3) to the end - there's a bit too much stacking here for a easy difficulty, consider reducing the note density - would have liked to make it spread more, but the beat-spacing is so short here. I fixed the mentioned part and a little after that, so now it's not too grievously dense
03:15:289 (1) - The finish at the end of this spinner sounds a bit too loud, consider lowering volume - yes

Good luck! Contact me later so we can decide what you're going to sing :P
Will do very soon. Can't wait to do another song XD Thanks again for the mod.
Neta
Hi~ from my modding queue

[Easy]
  1. 01:15:289 (4,5,6,7,1) - this pattern is not good for easy diff. better make this to slider
  2. 02:58:925 (2,1) - - i don't recommend this overlapping.. better fix
  3. 02:43:380 (3,4,5,1) - ^. beat is really hard for easy diff
  4. 03:07:380 (3,4,5,1) - ^
  5. 03:07:380 (3,4,5,1) - ^
  6. Nice Map. i think just fix some difficulty problems will make map nicer

[Hard]
  1. 00:46:652 (2) - move to 156, 132 for blanket
  2. 00:58:925 (6) - NC will be better?
  3. 01:37:107 (1,2) - better make this two shape same.
  4. 02:21:834 (1) - NC will be better?
  5. 03:04:380 (1,2) - umm.. i think this overlapping is not that good. users can be confused
  6. 03:15:289 (1) - Easy diff's volume is 20% but why is hard and insane diff's spinner's volume is 75?

[Another]
  1. 00:41:198 (3) - better Ctrl + G not good flow with 00:41:470 (4) -
  2. 00:58:924 (7) - NC here?
  3. 02:14:061 (2,3) - little overlapped
  4. 02:39:834 (1,2,3) - why is this distance too long?
  5. 02:41:743 - need note. have beat here
  6. 03:03:561 (2,3,4) - ALL NC slider's speed goes different
Another was very hard lol

i think this need insane between Another and Hard diff

GOOD LUCK~
Topic Starter
Grrum
Thanks so much for the mod! Especially as a new mapper, I really appreciate queues like yours that help out the community. If I get good at modding, I hope to return the favor.

Neta wrote:

Hi~ from my modding queue

[Easy]
  1. 01:15:289 (4,5,6,7,1) - this pattern is not good for easy diff. better make this to slider - you're right. fixed
  2. 02:58:925 (2,1) - - i don't recommend this overlapping.. better fix - It doesn't seem too bad for these two notes to overlap a little, but I fixed anyway
  3. 02:43:380 (3,4,5,1) - ^. beat is really hard for easy diff - fixed
  4. 03:07:380 (3,4,5,1) - ^ I'm guessing you meant is was both overlapped and a hard beat, so fixed both
  5. 03:07:380 (3,4,5,1) - ^
  6. Nice Map. i think just fix some difficulty problems will make map nicer - thanks! And you're absolutely right, I only made half beats occur off of slider to slider notes

[Hard]
  1. 00:46:652 (2) - move to 156, 132 for blanket - fixed
  2. 00:58:925 (6) - NC will be better? - I'm not a fan of a combo of only one beat before a break. I can see why I would need one, but I don't like it. Will definitely reconsider if hear more about this though
  3. 01:37:107 (1,2) - better make this two shape same. - sounds good fixed
  4. 02:21:834 (1) - NC will be better? - ^
  5. 03:04:380 (1,2) - umm.. i think this overlapping is not that good. users can be confused - ok. blanketed the start of the slider instead, hope it overlaps in a less confusing way
  6. 03:15:289 (1) - Easy diff's volume is 20% but why is hard and insane diff's spinner's volume is 75? - because I didn't consider changing them when Erina mentioned it. Fixed

[Another]
  1. 00:41:198 (3) - better Ctrl + G not good flow with 00:41:470 (4) - don't see why. It's like a reverse slider if the reverse part was twice as fast. Plus it's coming off a jump which makes it easier to read. If you yell at me more I'll consider it though XD
  2. 00:58:924 (7) - NC here? - ^
  3. 02:14:061 (2,3) - little overlapped - ok, i nudged it a little so it doesn't overlap either. nice.
  4. 02:39:834 (1,2,3) - why is this distance too long? - If it is too hard to read I will change it, but I like that distance because it gets the energy pumping again after a long slider. That, and I like jumps :D
  5. 02:41:743 - need note. have beat here - sounds good, made a slider end here
  6. 03:03:561 (2,3,4) - ALL NC slider's speed goes different - I'm guessing you meant something like all slider velocity changes must be signaled by new combos. In which case I will agree and now it is colorful
Another was very hard lol - Yay! I hope you liked it

i think this need insane between Another and Hard diff - Indeed, and a Normal between the easy and Hard. I'm letting guest difficulties be done here for these difficulties, so when I go for getting ranked they will be there, but for now I wait.

GOOD LUCK~
Thanks again for taking a look at my map, it helped quite a bit!
caren_sk
hi

diff another
03:15:289 (7) - add circle ?!
Topic Starter
Grrum
Holy shit! It's caren_sk! Getting recognized by one of my favorite mappers really made my day. Thanks!

caren_sk wrote:

hi

diff another
03:15:289 (7) - add circle ?! -- fixed
JasperNL
Most my little pony-maps have the mlp tag, maybe it's useful when you add that for indexing :')

Edit: Nice map btw :)
Topic Starter
Grrum
Thanks, glad you liked it! Added the tag with this last update. Thanks for the feedback!
Shiranai
Hellooo M4M :)

[Easy]
  1. 00:08:743 (1,2,3,4) - How about you make something like this? http://puu.sh/cpklO/6e17708ddf.jpg It's look better imo
  2. 00:21:834 (1,2,1) - How about you make them more circular? maybe like this http://puu.sh/cpkNI/f46c2b0ceb.jpg, if you apply don't forget to re-arrange some notes, and if you need the code:
    112,184,21834,6,0,P|139:119|203:97,1,140.000001192092,2|0,0:0|0:0,0:0:0:0:
    311,96,22925,2,0,P|374:120|403:184,1,140.000001192092,2|0,0:0|0:0,0:0:0:0:
    320,256,24016,6,0,P|256:232|176:272,1,140.000001192092,4|8,0:0|0:0,0:0:0:0:
  3. 00:31:652 (4,1) - I think you can blanket them neater http://puu.sh/cplam/815c162a62.jpg , then move this 00:34:925 (2) - to x:260 y:212 and rotate -20degree http://puu.sh/cploD/5fb2c174f4.jpg If you apply those, don't forget to re-arrange next notes
  4. 00:42:289 (1,2) - Delete clap?
  5. 00:45:289 (5,1,2) - Blanket them better please
  6. 00:48:016 (3,4,5,1,2) - Since It has same flow and shape why don't you make them more circular like 00:21:834 (1,2,1) - http://puu.sh/cpkNI/f46c2b0ceb.jpg I think that one is better imo
  7. 01:19:380 (3,2) - How about you make a blanket? http://puu.sh/cpm6m/654b4ebda1.jpg
  8. 02:25:107 (1,2,1,2) - Blanket them better please
  9. 02:28:380 (3,4,5,1,2) - Same as 00:48:016 (3,4,5,1,2) -
  10. 02:37:652 (1) - I love that one
[]
The rest is looks fine and what I see is your Easy need more work especialy flow imo
Sorry if my mod is not helping at all, good luck~
Topic Starter
Grrum

Mako Sakata wrote:

Hellooo M4M :)

[Easy]
  1. 00:08:743 (1,2,3,4) - How about you make something like this? http://puu.sh/cpklO/6e17708ddf.jpg It's look better imo Changed so that (1) has CC orientation but otherwise yes, good idea
  2. 00:21:834 (1,2,1) - How about you make them more circular? maybe like this http://puu.sh/cpkNI/f46c2b0ceb.jpg, if you apply don't forget to re-arrange some notes, and if you need the code: - unfortunately the code you posted gives me the same sliders, so I don't think you saved your edits. It's a shame because you make circular flow well. But yes this idea is good, added
    112,184,21834,6,0,P|139:119|203:97,1,140.000001192092,2|0,0:0|0:0,0:0:0:0:
    311,96,22925,2,0,P|374:120|403:184,1,140.000001192092,2|0,0:0|0:0,0:0:0:0:
    320,256,24016,6,0,P|256:232|176:272,1,140.000001192092,4|8,0:0|0:0,0:0:0:0:
  3. 00:31:652 (4,1) - I think you can blanket them neater http://puu.sh/cplam/815c162a62.jpg , then move this 00:34:925 (2) - to x:260 y:212 and rotate -20degree http://puu.sh/cploD/5fb2c174f4.jpg If you apply those, don't forget to re-arrange next notes - good idea, changed to this
  4. 00:42:289 (1,2) - Delete clap? - didn't sound right, so changed all the hitsounds in that area
  5. 00:45:289 (5,1,2) - Blanket them better please - fixed
  6. 00:48:016 (3,4,5,1,2) - Since It has same flow and shape why don't you make them more circular like 00:21:834 (1,2,1) - http://puu.sh/cpkNI/f46c2b0ceb.jpg I think that one is better imo - made this more circular, but in a different way than you suggested, i think it fixes it though
  7. 01:19:380 (3,2) - How about you make a blanket? http://puu.sh/cpm6m/654b4ebda1.jpg - was worried about the overlap with prior notes, but I shouldn't have been. Fixed
  8. 02:25:107 (1,2,1,2) - Blanket them better please - fixed
  9. 02:28:380 (3,4,5,1,2) - Same as 00:48:016 (3,4,5,1,2) - made it circular, but in a little bit different way
  10. 02:37:652 (1) - I love that one - thanks, took the idea from the normal of this map: https://osu.ppy.sh/s/55644
[]
The rest is looks fine and what I see is your Easy need more work especialy flow imo - thanks!
Sorry if my mod is not helping at all, good luck - This mod was actually very helpful, thank you so much! Sorry it took forever to respond. Good luck with your map!~
Yauxo


Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ Easy: AR 1 or 2 || OD 1.5
■ Hard: AR 7
■ The gap from Normal -> Hard and Hard -> Insane is pretty big. I'd suggest that you lower the difficulty in the Hard and map/find a GD that's somewhere between Hard and Insane. I dont think that the spread is rankable as-is
■ Lots and lots of NCing's off in every diff. Try to NC every ~8 or ~16 objects (if they were circles) starting on the big white tick, the downbeat. Best idea is probably to mark all, unNC all and NC everything from the beginning. PM me ingame for detailed help

[Easy]


Thats probably just 1ms stuff. Happens sometimes, just drag it left or right and back. That'll fix it

■ 00:13:107 (3,4,5) - I think the blanketing could be better here. Try to use the Approachcircle with the Sliderborder to see how good or bad the blanket is.
■ 00:18:561 (1,2,3,4,5) - The flow seems rather off here if you ask me. (1 2 3) are shaped in a weird kind of turn, (3) itself breaks the flow from (1 2 3) since it's shaped in an anti-flow way (Anything that's similar to this kind of flow would be better http://puu.sh/cS4ta/6e0e813d01.jpg (if you decide to change this, change 4 and 5 as well, obviously))
■ 00:22:925 (2) - y79, to be on the same y-coord as (1)
■ 00:24:016 (1,3) - Blanket can be improved (move 3 further away)
■ 00:28:380 (7) - a NC would be good here. Usually big white ticks (downbeats) usually feature a very strong beat, indicates a new verse/rhythm/whatever and is usually used for NCs (There are alot of Situations like this in your map, so maybe you should reconsider your NCing)
■ 00:31:652 (4) - Same anti-flow kind of thing. Try to make the cursor "flow" from object to object. Dont let it randomly/aimlessly zigzag (unless wanted to, obviously) 00:34:925 (2,3,4) - is much better, for example.
■ 00:40:925 (5) - Another thing about downbeats: Since downbeats usually have a stronger beat, they should be >clickable< to support it even more than a Sliderend can (-> Sliderends are usually for (more) quiet beats). To not overmap this part, just put a Circle where the Slider starts now and where it ends. Leave the repeat empty (or: short Slider into Circle)
■ 00:42:016 (1,2) - I'd not actually do this in an Easy diff. This song has 220 bpm and a complete beginner might not be so fast to click these. Remove (2) or replace it with a short Slider if you feel fancy.
■ 00:45:289 (4,1,2) - 00:48:016 (3,4,5) - 01:33:834 (1,2,3) - 01:50:198 (1,2) - Blanketing can be improved 00:54:561 (1,2) - is pretty good for example (but not perfect)
■ 01:38:198 (2) - flows kinda weird. Maybe change the shape of 01:37:107 (1) - so that the end flows towards (2)?
■ 01:45:834 (1) - 01:47:470 (1) - Replace that with a simple Circle or use longer Sliders. No need to bring in random Sliders on beats that were mapped different before
■ 02:16:380 (1) - Remove NC
■ 02:32:743 (3) - Antiflow/Shape thing like we had before


■ General: That diff might need some visual improvement here and there. Try to use different variations of slidershapes (straight ones, curved ones, blanketing sliders, back and forth, zigzag etc) and try to impletment patterns into your map so that it doesnt look like random placement. 00:43:652 (3,4) - for example is a nice looking combo, while 00:50:743 (1,2,3,4,5) - looks rather random

[Normal]


■ 00:56:470 (5,1) - Blanket is off(?)
■ 01:45:289 (4,5) - This stack doesnt really fit here. You didnt place any kind of stack in any similar situation, so this one shouldnt be here either. It kinda stops the flow and .. meh
■ 01:48:016 (2,3) - The overlap of these things look kinda ugly. Anything that goes into this kind of placement is better, as long as the Slider's shaped different http://puu.sh/cS7U6/9aa9b9c666.jpg
■ 03:01:107 (2) - NC should be here. Not only because the downbeat's here, but also so that you can see the difference in speed and pattern more clearly
■ 03:09:561 (1,2) - Flow's really off imo. reverse 03:10:107 (2,3,4) - and change 03:10:925 (1) - into a more fitting shape to "catch" the movement from the now reversed square (ctrl+h and replacement should work)

■ There are multiple instances where youve mapped a downbeat as a Sliderend, but on the other hand, the song kinda gives the opportunity to map these like that ... I guess thats okay then

Much better than the Easy imo, but there's still room for improvement. Maybe add some variation here and there, let it flow into a different direction there, but I personally cant really think of too many ways to improve it, since I .. uh ... well, your style is a mile away from mine. Every mapper has his/her own style and I dont want to force mine upon you. Normal falls off a little short then.

[Hard]


■ See general
■ 00:19:107 (5,6) - unstack maybe? Let it flow /o/
■ 00:26:743 (1,2,3) - Stack 2 each. 4-stack is kinda too much
■ 00:40:107 (3) - turn off gridsnap and resnap this one. Touching objects are meh
■ 00:44:198 (1,2,3) - same deal
■ 00:46:652 (2,3) - I kinda dislike that you have these unstacked. The way they were before was much better, since the player was able to see, that these have less timing inbetween as the normal singletaps. The way it is right now makes it look like it's further away than it actually is.

Most of this actually confuses me, now that I recheck all of these. You seem to use a rather random pattern on which to stack and which not to stack? How about stacking every kind of these if there's no circle 1/2 before that (example 00:43:380 (6,7) - ) and unstack every that has a circle before (example 00:42:289 (3,4) - )
■ 01:29:198 (4) - mercy spacing: a little bit to the right so that they dont touch
■ 02:07:107 (1,2,3) - unstack if you unstacked them before
■ Actually, this part is copy pasted and mirrored, isnt it? Apply all the stuff you applied in the first part here as well for consistency reasons. Also, why dont you kiai this section then as well? I mean, same thing is same thing, isnt it?

[Insane]


■ 00:21:016 (4) - Either full commit or dont commit at all. Make this a stream. Otherwise a long Slider starting at 00:20:607 (10) - 's end will do
■ 00:31:107 (2,3,4) - Has a really weird movement to it. Maybe think of another shape?
■ 00:38:743 (2,3,4) - Flows weirdly. Youre forced to change directions after (1) and then again after (3). 00:37:380 (1,2,3,4) - was much better. Try to do something similar to this
■ 01:59:743 (4) - Can be replaced by a 1/8 repeatable if you feel fancy
■ 02:21:561 (3) - ctrl+g for improved flow
■ 02:43:380 (3,1,2,3,4) - These are very damn close to the edge of the screen. Maybe move them up a little bit

■ Gotta be honest here. Iam having a hard time modding this, since I never really mapped that kind of style myself and idk how to suggest changes that'd fit to it. The placement and flow can be improved here, but the rhythm itself looks good to me!

[Extra]


■ Basically also what I wrote to Insane. I cant really "handle" that kind of style to give a proper mod for this. Ive looked over it and give you these little general tips:

Dont overdo it with the spacing, only use it where it's supported with the song. Some parts have heavy spacing out of nowhere
Dont use antijumps like 00:32:743 (4,5) - , especially since your map is pretty jumpy
Sudden speedups/slowdowns should only be used if the song supports it

Uhm yea, I guess.
Topic Starter
Grrum

Yauxo wrote:



Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ Easy: AR 1 or 2 || OD 1.5 okay
■ Hard: AR 7 okay
■ The gap from Normal -> Hard and Hard -> Insane is pretty big. I'd suggest that you lower the difficulty in the Hard and map/find a GD that's somewhere between Hard and Insane. I dont think that the spread is rankable as-is I was dreading this. Maybe a year or two ago this would be fine, but your probably right. I think what I will do is make the Hard a little harder to make it an easy Insane, then make or get a GD for a Hard. That just means I have to postpone this again cause I probably won't have the time to commit to it now because of exams. Well it's for the best.
■ Lots and lots of NCing's off in every diff. Try to NC every ~8 or ~16 objects (if they were circles) starting on the big white tick, the downbeat. Best idea is probably to mark all, unNC all and NC everything from the beginning. PM me ingame for detailed help Yah I'm not the best at these. Since I will kind of have to rehaul a lot of the NC's in, I will make every change you mention here, but will start over and probably need to ask for help in game

[Easy]


Thats probably just 1ms stuff. Happens sometimes, just drag it left or right and back. That'll fix it - This is very strange, I have nothing like this at all on my side. I have no idea what went wrong or how to fix it

■ 00:13:107 (3,4,5) - I think the blanketing could be better here. Try to use the Approachcircle with the Sliderborder to see how good or bad the blanket is.fixed
■ 00:18:561 (1,2,3,4,5) - The flow seems rather off here if you ask me. (1 2 3) are shaped in a weird kind of turn, (3) itself breaks the flow from (1 2 3) since it's shaped in an anti-flow way (Anything that's similar to this kind of flow would be better http://puu.sh/cS4ta/6e0e813d01.jpg (if you decide to change this, change 4 and 5 as well, obviously)) - I guess since this is slow for me, I'd always have time to get to the note quickly, so the anti-flow never felt off to me. Will take this into consideration from now on and took your recommendation here
■ 00:22:925 (2) - y79, to be on the same y-coord as (1) - fixed
■ 00:24:016 (1,3) - Blanket can be improved (move 3 further away) - fixed
■ 00:28:380 (7) - a NC would be good here. Usually big white ticks (downbeats) usually feature a very strong beat, indicates a new verse/rhythm/whatever and is usually used for NCs (There are alot of Situations like this in your map, so maybe you should reconsider your NCing)
■ 00:31:652 (4) - Same anti-flow kind of thing. Try to make the cursor "flow" from object to object. Dont let it randomly/aimlessly zigzag (unless wanted to, obviously) 00:34:925 (2,3,4) - is much better, for example. fixed
■ 00:40:925 (5) - Another thing about downbeats: Since downbeats usually have a stronger beat, they should be >clickable< to support it even more than a Sliderend can (-> Sliderends are usually for (more) quiet beats). To not overmap this part, just put a Circle where the Slider starts now and where it ends. Leave the repeat empty (or: short Slider into Circle) this section gave me some problems. Made it so its a 1/1 slider and circle instead of a reverse and the pattern feels normal and better
■ 00:42:016 (1,2) - I'd not actually do this in an Easy diff. This song has 220 bpm and a complete beginner might not be so fast to click these. Remove (2) or replace it with a short Slider if you feel fancy. okay, deleted (2)
■ 00:45:289 (4,1,2) - 00:48:016 (3,4,5) - 01:33:834 (1,2,3) - 01:50:198 (1,2) - Blanketing can be improved 00:54:561 (1,2) - is pretty good for example (but not perfect) Blanketing is tedious and I still get it wrong. I started writing a program to do it automatically, but apparently it's not very accurate. fixed this for now
■ 01:38:198 (2) - flows kinda weird. Maybe change the shape of 01:37:107 (1) - so that the end flows towards (2)? I like my idea/shapes, but I spaced them out so while the flow is anti-flow, it feels a lot better
■ 01:45:834 (1) - 01:47:470 (1) - Replace that with a simple Circle or use longer Sliders. No need to bring in random Sliders on beats that were mapped different before - okay, made these both just 1 slider
■ 02:16:380 (1) - Remove NC
■ 02:32:743 (3) - Antiflow/Shape thing like we had before when editing and don't know what to do, add a wave slider!


■ General: That diff might need some visual improvement here and there. Try to use different variations of slidershapes (straight ones, curved ones, blanketing sliders, back and forth, zigzag etc) and try to impletment patterns into your map so that it doesnt look like random placement. 00:43:652 (3,4) - for example is a nice looking combo, while 00:50:743 (1,2,3,4,5) - looks rather random I will definitely start to to look at patterns more individually. I think that will make me aware of what flow I'm using in one pattern so I can more easily tell whether to use a similar style flow in another. Furthermore this will make me ask "what is this pattern trying to do for the map and how does it fit the song" a lot more often, which hopefully make things less random

[Normal]


■ 00:56:470 (5,1) - Blanket is off(?) fixed
■ 01:45:289 (4,5) - This stack doesnt really fit here. You didnt place any kind of stack in any similar situation, so this one shouldnt be here either. It kinda stops the flow and .. meh The justification I had was the slowing down at 01:42:561 (2) - allowed for a slower flow, i.e. stack. Furthermore the stack also highlights the following sliders as more whimsical since they "speed up." I tried the following patterns The second one I liked the sliders after the notes under question, so I tried the stack with the new sliders and decided that pattern was the best.
■ 01:48:016 (2,3) - The overlap of these things look kinda ugly. Anything that goes into this kind of placement is better, as long as the Slider's shaped different http://puu.sh/cS7U6/9aa9b9c666.jpg I wanted the flow here to feel like it was fading out from 01:48:016 (2) - , so I just ignored the overlap and hoped for the best. Rearranged pattern to avoid overlap but kept the flow
■ 03:01:107 (2) - NC should be here. Not only because the downbeat's here, but also so that you can see the difference in speed and pattern more clearly
■ 03:09:561 (1,2) - Flow's really off imo. reverse 03:10:107 (2,3,4) - and change 03:10:925 (1) - into a more fitting shape to "catch" the movement from the now reversed square (ctrl+h and replacement should work)good change, applied this

■ There are multiple instances where youve mapped a downbeat as a Sliderend, but on the other hand, the song kinda gives the opportunity to map these like that ... I guess thats okay then I really wanted to avoid going into 1/2 rhythm which motivated the longer sliders in the chorus ending on the downbeat. Now that I am more aware of the downbeat and its significance, I will avoid this in the future, but I do think this fits or has a style that is appropriate

Much better than the Easy imo, but there's still room for improvement. Maybe add some variation here and there, let it flow into a different direction there, but I personally cant really think of too many ways to improve it, since I .. uh ... well, your style is a mile away from mine. Every mapper has his/her own style and I dont want to force mine upon you. Normal falls off a little short then. Not sure what you meant by the last sentence. I admit that I was aware of the variation problem because I sometimes thought I was just making figure 8's all day long. I'll try to think of patterns as individual so that hopefully it will vary more. Maybe from now on I should look for people who have similar style as mine when I'm looking for mods

[Hard]


■ See general
■ 00:19:107 (5,6) - unstack maybe? Let it flow /o/ This part is slow and I like the stack since it highlights the next slider more
■ 00:26:743 (1,2,3) - Stack 2 each. 4-stack is kinda too much agreed, changed
■ 00:40:107 (3) - turn off gridsnap and resnap this one. Touching objects are meh fixed
■ 00:44:198 (1,2,3) - same deal agreed, changed
■ 00:46:652 (2,3) - I kinda dislike that you have these unstacked. The way they were before was much better, since the player was able to see, that these have less timing inbetween as the normal singletaps. The way it is right now makes it look like it's further away than it actually is. - was too focused on the blanket. I don't like the stack here, but made the spacing consistent

Most of this actually confuses me, now that I recheck all of these. You seem to use a rather random pattern on which to stack and which not to stack? How about stacking every kind of these if there's no circle 1/2 before that (example 00:43:380 (6,7) - ) and unstack every that has a circle before (example 00:42:289 (3,4) - ) You're probably right to make the stacks have a pattern. I just stacked when it felt good to stack, but I don't think that takes away from the map. Regardless, I will need to change this quite a bit if I'm going to make it into an Insane, so I will make note of that when I do so.
■ 01:29:198 (4) - mercy spacing: a little bit to the right so that they dont touch agreed, fixed
■ 02:07:107 (1,2,3) - unstack if you unstacked them before - okay
■ Actually, this part is copy pasted and mirrored, isnt it? Apply all the stuff you applied in the first part here as well for consistency reasons. Also, why dont you kiai this section then as well? I mean, same thing is same thing, isnt it? Will fix the mirrored parts, but the kiai is about relative energy level. The first was a transition from low to high energy, so it got kiai. But the second is coming off of an energy level that is about the same, so it doesn't get kiai. Furthermore, the last part has even more energy then the rest of the song, so it gets kiai. Also, I didn't want the song being like 1/2 kiai.

[Insane]


■ 00:21:016 (4) - Either full commit or dont commit at all. Make this a stream. Otherwise a long Slider starting at 00:20:607 (10) - 's end will do I'll opt for the long slider option, I think a full stream is a little too much for this difficulty. I think the way it is now fits, but since i don't like streams off of sliders like these, I'll make it a slider
■ 00:31:107 (2,3,4) - Has a really weird movement to it. Maybe think of another shape? was intended to be zigzag, but was poorly executed. Made it have a better zig zag
■ 00:38:743 (2,3,4) - Flows weirdly. Youre forced to change directions after (1) and then again after (3). 00:37:380 (1,2,3,4) - was much better. Try to do something similar to this This pattern and the previous one was a wind-in, wind out kind of idea. I really like the flow from (3) to (4), and I could see why the flow from (1) to (2) is unagreeable. Flipped (1) vertically to flow directly off 00:38:061 (4) - , which set up a better flow. Now the end of 1 overlaps 4, but I think it fades out enough that I won't have to worry about it
■ 01:59:743 (4) - Can be replaced by a 1/8 repeatable if you feel fancy - used in the extra
■ 02:21:561 (3) - ctrl+g for improved flow = agreed, fixed
■ 02:43:380 (3,1,2,3,4) - These are very damn close to the edge of the screen. Maybe move them up a little bit okay, fixed

■ Gotta be honest here. Iam having a hard time modding this, since I never really mapped that kind of style myself and idk how to suggest changes that'd fit to it. The placement and flow can be improved here, but the rhythm itself looks good to me!

[Extra]


■ Basically also what I wrote to Insane. I cant really "handle" that kind of style to give a proper mod for this. Ive looked over it and give you these little general tips:

Dont overdo it with the spacing, only use it where it's supported with the song. Some parts have heavy spacing out of nowhere This is my first beatmap, and still has some elements of where I didn't use dist snap properly. I will go back and fix this throughout the map
Dont use antijumps like 00:32:743 (4,5) - , especially since your map is pretty jumpy
Sudden speedups/slowdowns should only be used if the song supports it duely noted, will fix these

Uhm yea, I guess. Ha ha, well thanks for taking the time out to give this one a look. I learned a lot from this and it was very helpful. I'll put this back in WIP until i fix the spread. I'll try to give you a pm if I have time to talk about combos. Thanks again!
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