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LiSA - traumerei (TV Ver.) [Taiko|CatchTheBeat]

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kaji_
Hiya! M4M request from my queue.

d: don, k: kat, D: big don, K: big kat

[Kantan]
  1. 00:10:300 (8) - k
  2. 00:15:353 (16) - k
  3. 00:32:721 (43,44) - swap the two for pitch?
  4. 00:35:247 (47,48) - ^
  5. 00:44:405 (4,5) - ^
  6. 00:54:510 (22,23) - ^
  7. 01:14:721 (4,5) - ^
[Futsuu]
  1. 00:12:826 (19) - k? (for the sake of consistency with 00:17:879 (32))
  2. 00:14:721 (24) - d (pitch for the vocal rises afterwards)
  3. 00:21:195 (41) - k (for the bass guitar)
  4. 00:22:300 (44) - d (for the vocals)
  5. 00:26:247 (54) - k (if you decide to change 00:21:195.)
  6. 00:27:353 (57) - d (if you decide to change 00:22:300.)
  7. 00:33:984 - Add d here? (same as 00:31:458.)
  8. 00:45:037 (8) - Change to d? That's a pretty big drop in pitch for the vocals.
  9. 00:55:142 (37) - Change to d if you decide to change the above
  10. 01:07:458 - The long string of dons here feels strange haha. Perhaps change 01:08:089 (69) and 01:09:037 (71) to k?
  11. 01:15:353 (90) - Change to d if you decide to change 00:45:037.
[Muzukashii]
  1. 00:14:721 (40) - d? (repeat of 00:09:984.)
  2. 00:44:721 (164) - d? (vocal drop, and the drumbeat is pretty low, too.)
  3. 00:54:826 (207) - d if you decide to change the above.
  4. 01:15:037 (286) - ^
[Oni]
  1. 00:09:984 (41) - d in keeping consistent with the Muzukashii? It also helps with the vocal going up for the next note.
  2. 01:14:958 (447) - Remove d?
[Jerry's Oni]
  1. Aside from the slightly confusing rhythms in the part between the two kiai sections, this looks good.
  2. I would suggest keeping 01:05:563~01:06:826 more or less the same rhythm as 01:03:037~01:05:563.
  3. 01:10:300, 01:10:458 - add kd for the drums?
  4. 01:11:247 - d?
Really liked the Muzukashii and the Oni in particular! Hope this helped; good luck! :D
Topic Starter
taiko_maniac1811

kjwkjw wrote:

Hiya! M4M request from my queue.

d: don, k: kat, D: big don, K: big kat

[Kantan]
  1. 00:10:300 (8) - k ok
  2. 00:15:353 (16) - k ^
  3. 00:32:721 (43,44) - swap the two for pitch? done
  4. 00:35:247 (47,48) - ^ ^
  5. 00:44:405 (4,5) - ^ change both to k to follow the guitar better
  6. 00:54:510 (22,23) - ^ ^
  7. 01:14:721 (4,5) - ^ ^
[Futsuu]
  1. 00:12:826 (19) - k? (for the sake of consistency with 00:17:879 (32)) ok
  2. 00:14:721 (24) - d (pitch for the vocal rises afterwards) done
  3. 00:21:195 (41) - k (for the bass guitar) d plays fine though with the bass guitar .w. no change
  4. 00:22:300 (44) - d (for the vocals) no change .w. k plays fine imo
  5. 00:26:247 (54) - k (if you decide to change 00:21:195.) no change
  6. 00:27:353 (57) - d (if you decide to change 00:22:300.) ^
  7. 00:33:984 - Add d here? (same as 00:31:458.) intentionally didn't put any notes here to have a little break here and it plays fine, no change
  8. 00:45:037 (8) - Change to d? That's a pretty big drop in pitch for the vocals. following the guitar here :P no change ww
  9. 00:55:142 (37) - Change to d if you decide to change the above ^
  10. 01:07:458 - The long string of dons here feels strange haha. Perhaps change 01:08:089 (69) and 01:09:037 (71) to k? changed 01:09:037 (71) to k, and yea it is strange after playing it back lolol
  11. 01:15:353 (90) - Change to d if you decide to change 00:45:037. following the guitar here ww
[Muzukashii]
  1. 00:14:721 (40) - d? (repeat of 00:09:984.) k plays fine though with the vocals .w. no change
  2. 00:44:721 (164) - d? (vocal drop, and the drumbeat is pretty low, too.) nice, changed
  3. 00:54:826 (207) - d if you decide to change the above. ^
  4. 01:15:037 (286) - ^ ^
[Oni]
  1. 00:09:984 (41) - d in keeping consistent with the Muzukashii? It also helps with the vocal going up for the next note. umm, keeping k for now coz it plays fine imo
  2. 01:14:958 (447) - Remove d? purposely added this to make it abit harder for the 2nd kiai part, no change :3

Really liked the Muzukashii and the Oni in particular! Hope this helped; good luck! :D
Thanks for modding kjw :3
Ceui
From Sariel's Taiko modding Team!

[General(Taiko)]

It just some suggestions,

d : don
k : katsu
D : Big don
K : Big Katsu

Why don't you add Spinners at last?

Kantan
OD(Overall Difficulty) 4 -> 3 (Recommand)

00:15:984 (17) - d > k
00:37:142 (50) - d > k
00:58:616 (29) - d > k
01:00:510 (33) - k > d
01:08:089 (45) - d > k
01:18:826 (11) - d > k
01:21:353 (16) - k > d

[box=Fuutsu]

00:12:195 (18) - d > k
00:21:984 (43) - k > d
00:29:563 (63) - d > k
00:36:826 (77) - d > k
00:48:510 (17) - d > k
00:50:721 (23) - k > d
00:58:616 (46) - d > k
01:00:826 (52) - k > d
01:07:458 (67) - d > k
01:12:826 (82) - d > k
01:15:984 (92) ~ 01:16:300 (93) - k d > d k
01:21:037 (106) - k > d

Muzukashii
00:18:510 (56) ~ 00:18:668 (57) - k d > d k
00:28:616 (100) - d > k
00:36:668 (131) - d > k
00:38:721 (139) ~ 00:38:879 (140) - d d > k k
00:59:405 (224) - k > d
01:19:458 (302) - k > d
01:23:721 (320) ~ 01:23:879 (321) - k d > d k

Jerry’s Oni
00:09:826 (39) - k > d
00:33:510 (170) - k > d
00:36:668 (185) - k > d
00:36:826 (186) - d > k
00:40:300 (196) ~ 00:40:774 (199) - DDDD > DKKK
00:52:142 (272) - k > d
00:52:458 (274) - d > k
01:02:721 (349) - d > k
01:15:195 (424) - k > d

Oni
00:07:695 (22) - d > k
00:08:642 (29) - d > k
00:29:721 (155) ~ 00:29:879 (156) - d d > k k
00:36:826 (187) - d > k
00:40:932 (217) ~ 00:41:563 (225) - ddddkkkkd > 'ddddkdddk' or ddddkkddk
01:20:800 (487) - d > k
01:22:774 (505) - d > k
01:25:458 (522) - d > k

Good Luck~! :D
JUDYDANNY
Hi. From My Takio Moding Queue
I am glad if it becomes helpful. :)
[General]

  • ~Taiko~
    d is Red Note.
    k is Blue Note.
    and, D , K is Big Notes .. d,k.

    “+ ?” is I like pattern (※example→ add? , remove?)
[Kantan]
  1. 00:10:300 (8) - d
  2. 00:15:353 (16) - ^ They won’t need that as of yet.
  3. 00:34:300 (45,46,47,48) – kkdk?
  4. 01:04:932 (40) – , 01:07:458 (44) – delete
  5. 00:33:668 (72) – add d
  6. Good Kantan diff. :3
[Futsuu]
  1. 00:19:142 (36) – add finish?
  2. 00:33:668 (72) – add d
  3. 00:51:668 (25,26,27,28,29) – try to change? d d kkk or k k ddd
  4. 01:01:774 (54,55,56,57,58) - ^ d d ddk ?
  5. 01:10:616 (76) – k?
[Muzukashii]
  1. 00:18:195 (54) – d it won’t need that as of yet.
  2. 00:29:484 (104) – add d?
  3. 00:37:142 (133) – d
  4. 00:37:616 (135) – delete
  5. 01:09:510 (261) – k?
[Oni]
  1. 00:33:826 (174,175) – dk=> kd or kk?
  2. 00:46:616 (252,253,254,255,256,257) – How about it?
    http://osu.ppy.sh/ss/1055170 =>http://osu.ppy.sh/ss/1055178
  3. 00:56:721 (328,329,330,331,332,333,334) -^
  4. Either
    01:25:458 (520,521) – k D?
    01:25:774 (521) – K is better I think.. can follow guitar, drum.
    └――――――――――――――――――――――――――――――
  5. Either ..
    01:03:984 (382,383,384,385,386) -  Try to change? kkd kd or kdd kd
    01:06:510 (393,394,395,396,397) - ^
    └――――――――――――――――――――――――――
  6. 01:08:089 (401) – D or k
  7. 01:09:984 (409) – add d
  8. 00:30:195 (158) – D ? if you like
[Jerry’s Oni]
  1. 00:06:353 (12) – k? follow guitar&drums
  2. 00:06:432 (13) – rem? if you changed (12) k.
  3. 00:19:853 (96) – add note?
  4. 00:31:142 (159) - d
  5. 00:44:642 (216) - remove
  6. 01:07:300 (375) – rem?
  7. 01:12:353 (399) – add?
  8. 01:15:195 (423) – d?
I thank you for reading it through
Good Luck! :D
Topic Starter
taiko_maniac1811
JUDYDANNY mod

JUDYDANNY wrote:

Hi. From My Takio Moding Queue
I am glad if it becomes helpful. :)
[General]

  • ~Taiko~
    d is Red Note.
    k is Blue Note.
    and, D , K is Big Notes .. d,k.

    “+ ?” is I like pattern (※example→ add? , remove?)
[Kantan]
  1. 00:10:300 (8) - d ok
  2. 00:15:353 (16) - ^ They won’t need that as of yet. ^
  3. 00:34:300 (45,46,47,48) – kkdk? ok changed
  4. 01:04:932 (40) – , 01:07:458 (44) – delete sounds empty though if deleted ;w; no change for now
  5. 00:33:668 (72) – add d no add coz want a little break here
  6. Good Kantan diff. :3
[Futsuu]
  1. 00:19:142 (36) – add finish? ok
  2. 00:33:668 (72) – add d didn't add coz want to have a little break here
  3. 00:51:668 (25,26,27,28,29) – try to change? d d kkk or k k ddd current pattern plays fine imo no change for now
  4. 01:01:774 (54,55,56,57,58) - ^ d d ddk ? ^
  5. 01:10:616 (76) – k? ok changed
[Muzukashii]
  1. 00:18:195 (54) – d it won’t need that as of yet. but it follows the vocal better ;w; no change
  2. 00:29:484 (104) – add d? ok added
  3. 00:37:142 (133) – d k plays better with the vocals :3 no change
  4. 00:37:616 (135) – delete ok deleted
  5. 01:09:510 (261) – k? ok changed
[Oni]
  1. 00:33:826 (174,175) – dk=> kd or kk? current pattern plays fine with the drums, no change
  2. 00:46:616 (252,253,254,255,256,257) – How about it? umm, for now keeping current pattern :3 no change
    http://osu.ppy.sh/ss/1055170 =>http://osu.ppy.sh/ss/1055178
  3. 00:56:721 (328,329,330,331,332,333,334) -^ ^
  4. Either
    01:25:458 (520,521) – k D? d D plays fine imo no change
    01:25:774 (521) – K is better I think.. can follow guitar, drum. i prefer D though ;w; no change
    └――――――――――――――――――――――――――――――
  5. Either ..
    01:03:984 (382,383,384,385,386) -  Try to change? kkd kd or kdd kd ok changed with extra notes added
    01:06:510 (393,394,395,396,397) - ^ ^
    └――――――――――――――――――――――――――
  6. 01:08:089 (401) – D or k ok D
  7. 01:09:984 (409) – add d no add
  8. 00:30:195 (158) – D ? if you like ok changed
I thank you for reading it through
Good Luck! :D
thanks for modding and star Judy :3

A R U S wrote:

From Sariel's Taiko modding Team!

[General(Taiko)]

It just some suggestions,

d : don
k : katsu
D : Big don
K : Big Katsu

Why don't you add Spinners at last? umm, for now not putting any spinners at the end but let see how it turns out eventually ww

Kantan
OD(Overall Difficulty) 4 -> 3 (Recommand) ok changed

00:15:984 (17) - d > k no change coz following similar pattern as previous one
00:37:142 (50) - d > k ^
00:58:616 (29) - d > k d plays fine though imo no change .w.
01:00:510 (33) - k > d k plays fine though no change .w.
01:08:089 (45) - d > k ok changed
01:18:826 (11) - d > k d plays fine though imo no change .w.
01:21:353 (16) - k > d k plays fine though no change .w.

Fuutsu
00:12:195 (18) - d > k d plays fine with the drums, no change .w.
00:21:984 (43) - k > d umm for now keeping k as it plays fine as it is
00:29:563 (63) - d > k no change as d follows drum better .w.
00:36:826 (77) - d > k no change .w.
00:48:510 (17) - d > k ^
00:50:721 (23) - k > d ^
00:58:616 (46) - d > k ^
01:00:826 (52) - k > d ^
01:07:458 (67) - d > k nice :3 changed
01:12:826 (82) - d > k no change coz d follow drums better ><
01:15:984 (92) ~ 01:16:300 (93) - k d > d k no change .w.
01:21:037 (106) - k > d ^

Muzukashii
00:18:510 (56) ~ 00:18:668 (57) - k d > d k
00:28:616 (100) - d > k
00:36:668 (131) - d > k
00:38:721 (139) ~ 00:38:879 (140) - d d > k k ok changed for this one :3
00:59:405 (224) - k > d
01:19:458 (302) - k > d
01:23:721 (320) ~ 01:23:879 (321) - k d > d k
the others didn't change coz it plays fine as it is though thanks for pointing them out ><

Jerry’s Oni
00:09:826 (39) - k > d k plays fine here, no change .w.
00:33:510 (170) - k > d deleted instead ._.
00:36:668 (185) - k > d k plays fine here no change
00:36:826 (186) - d > k ok changed
00:40:300 (196) ~ 00:40:774 (199) - DDDD > DKKK no change as it plays fine
00:52:142 (272) - k > d ^
00:52:458 (274) - d > k ^
01:02:721 (349) - d > k ^ and it follows the drum better :3
01:15:195 (424) - k > d ok changed

Oni
00:07:695 (22) - d > k d fits nicely with the drums though, no change for this one .w.
00:08:642 (29) - d > k ^
00:29:721 (155) ~ 00:29:879 (156) - d d > k k ^
00:36:826 (187) - d > k ^
00:40:932 (217) ~ 00:41:563 (225) - ddddkkkkd > 'ddddkdddk' or ddddkkddk umm, for now keeping the current pattern coz it plays fine
01:20:800 (487) - d > k d plays fine though .w. no change
01:22:774 (505) - d > k ^
01:25:458 (522) - d > k ok changed since 3 people want this as k lol

Good Luck~! :D
thanks for modding Arus :3

btw i'm editing Jerry's diff as of now coz he's been busy with his final exam and he asked me too change his diff if needed~
ZHSteven
Mod for CTB as requested

Flow and rhythm in these 2 diffs are well to me in general. Gladly we have a lot good CTB map here lol

Comments:
Platter:
the pattern of the whole map is great, but please make sure your connection to your patterns are valid, now there is still some jumps seems too sudden for player.
I dont know it is your style or not, just I am feeling like your flow is play 1 pattern, then stand to wait for next pattern.... maybe it is your flow but for me this is not a good kind of style.


[Platter]
  1. 00:01:142 (1) - if you want to make a spinner start, I guess it is better to place it here 00:00:668 -
  2. 00:05:879 (3,4) - I dont like this stand. ...Anyway if it is your style. But please at least make it right symmetrical as 00:07:142 (7,8) -
  3. 00:07:458 (1) - exchange the position this note and 00:07:774 (2,3) - this 2 set will give you a better flow.
  4. 00:09:668 (8) - center it, since you also centered 00:11:879 (3) - this note
  5. 00:12:195 (4,1) - remove this weird Hyperdash. make it a linear pattern is well enough.
  6. 00:16:932 (9,10) - reduce this jump just a little bit, to connect the two pattern well.
  7. 00:28:300 (9,10,11,12,13,14) - remove hyperdash. too hard for this map.
  8. 00:39:984 (3) - add a note then move the slider to the long white tick. you dont need to make these 2 slider perfect same, just the spacing inside is same will be good enough.
  9. 00:43:458 (4) - center it and ctrl+G, better flow.
  10. 00:44:721 (8) - ^
  11. 00:45:353 (1,2,3,4) - try this. now your current jump is too sudden.
  12. 00:46:616 (5,6) - if you apply the change above please Ctrl+G these slider to fit the flow.
  13. 00:52:458 - to prevent rhythm repetition, please add a note here.
  14. 00:52:932 (1,2) - increase a little bit this jump, to make a difference with your previous jump.
  15. 00:53:563 (3,4,5,6) - i will do a small hyper here, like this
    1. add note: 01:02:879 - in the middle of 7 and 1.
    2. 01:04:616 (3) - center it and add note: 01:04:774 - to connect the 2 object. stand here is boring.
    3. 01:06:195 (2) - also center it, and add note: 01:06:353 - . here is because the jump between 2 and 3 is too big as reference to your previous pattern.
  16. 01:07:458 (3,4) - I will make these 2 slider a stand jump.
  17. 01:18:195 (1,2,3,4,5) - too hard pattern and too sudden here imo. try something different
[Rain]
Comming soon... let me have some food first >A<
QHideaki13

mingmichael wrote:

black : suggestion
red : unrankable issue, you should change this

Q-H's Platter
  1. 00:07:458 (1) - NC
  2. 00:12:510 (5) - NC
  3. 00:13:458 (5) - move to x:64 y:192 << it to follows the same pattern like 00:12:510 (1) - . it'll have a same range
  4. 00:14:405 (9) - move to x:448 y:192 << same like 00:12:510 (1) -
    look this if you have use my mods
  5. 00:14:721 (1) - remove NC
  6. 00:15:037 (2) - NC
  7. 00:17:563 (11) - add NC
  8. 00:20:405 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - << the patterns are too boring :< hmmm let see.. how about change the place?
  9. 00:20:405 (1) - NC
  10. 00:21:668 (11) - NC
  11. 00:22:932 (11) - NC
  12. 00:25:142 (4) - NC
  13. 00:29:879 (12) - move to x:416 y:64 << to make a distace with (12) and (1) *from (11) to (12) isn't too long jump. so don't worry
  14. 00:30:195 (1) - add finisher
  15. 00:31:774 (6) - move to x:352 y:192 >> to not give high jump to (7)
  16. 00:32:721 (1) - NC
  17. 00:36:195 (4) - NC
  18. 00:36:826 (9) - NC
  19. 00:37:458 (14) - NC
  20. 00:38:089 (6) - NC
  21. 00:45:353 (9) - NC
  22. 00:45:353 (1,2,3,4) - too high jump for Platter diff D: move 00:45:353 (1) - and 00:45:984 (3) - to x:384 y:192 and move 00:45:668 (2) - to x:128 y:192.
  23. 00:46:616 (1) - remove NC
  24. 00:47:879 (7) - add NC
  25. 00:48:195 (2,3,4,5,6,7,8,9,10,11) - these streams are quite hard for Platter diff :( the distances are too far for it. okay see this to decrease for the distance of streams
  26. 00:48:826 (1) - add NC
  27. 00:49:458 (6) - add NC
  28. too monotonic pattern :/ 00:49:458 (1,2,3,4,5) - << it just in 1grid. hmmm let's see. move 00:49:537 (2) - to x:208 y:192 and move 00:49:695 (4) - x:304 y:192
  29. 00:52:932 (6) - NC and finsiher
  30. how about at 00:53:563 (3,4,5,6) - >>
  31. 00:55:458 (8) - NC
  32. 00:59:563 (12,13,14) - and 01:00:195 (15,16,17) - << change position
  33. 00:58:932 (7) - NC
  34. 00:59:563 (6) - NC
  35. 01:00:195 (9) - NC
  36. 01:03:037 (8) - NC
  37. 01:04:932 (1) - NC
  38. 01:08:089 (5) - NC
  39. 01:18:195 (1,2,3,4,5) - not allowed for Platter :< it'll use full dash. you should change this
  40. 01:23:247 (4,5,6) - all NC

All checked~

btw, it still needs 1ctb diff to be rankable Done~

ZHSteven wrote:

Mod for CTB as requested

Flow and rhythm in these 2 diffs are well to me in general. Gladly we have a lot good CTB map here lol

Comments:
Platter:
the pattern of the whole map is great, but please make sure your connection to your patterns are valid, now there is still some jumps seems too sudden for player.
I dont know it is your style or not, just I am feeling like your flow is play 1 pattern, then stand to wait for next pattern.... maybe it is your flow but for me this is not a good kind of style.


[Platter]
  1. 00:01:142 (1) - if you want to make a spinner start, I guess it is better to place it here 00:00:668 - Great idea, checked~
  2. 00:05:879 (3,4) - I dont like this stand. ...Anyway if it is your style. But please at least make it right symmetrical as 00:07:142 (7,8) - Checked
  3. 00:07:458 (1) - exchange the position this note and 00:07:774 (2,3) - this 2 set will give you a better flow. Checked
  4. 00:09:668 (8) - center it, since you also centered 00:11:879 (3) - this note Checked
  5. 00:12:195 (4,1) - remove this weird Hyperdash. make it a linear pattern is well enough. Checked
  6. 00:16:932 (9,10) - reduce this jump just a little bit, to connect the two pattern well. Checked
  7. 00:28:300 (9,10,11,12,13,14) - remove hyperdash. too hard for this map. Checked
  8. 00:39:984 (3) - add a note then move the slider to the long white tick. you dont need to make these 2 slider perfect same, just the spacing inside is same will be good enough. Checked
  9. 00:43:458 (4) - center it and ctrl+G, better flow. Checked
  10. 00:44:721 (8) - ^ Checked
  11. 00:45:353 (1,2,3,4) - try this. now your current jump is too sudden.
    Checked
  12. 00:46:616 (5,6) - if you apply the change above please Ctrl+G these slider to fit the flow. Checked
  13. 00:52:458 - to prevent rhythm repetition, please add a note here. Checked
  14. 00:52:932 (1,2) - increase a little bit this jump, to make a difference with your previous jump. Checked
  15. 00:53:563 (3,4,5,6) - i will do a small hyper here, like this
    Checked
    1. add note: 01:02:879 - in the middle of 7 and 1. Checked
    2. 01:04:616 (3) - center it and add note: 01:04:774 - to connect the 2 object. stand here is boring. Checked
    3. 01:06:195 (2) - also center it, and add note: 01:06:353 - . here is because the jump between 2 and 3 is too big as reference to your previous pattern. Checked
  16. 01:07:458 (3,4) - I will make these 2 slider a stand jump. Nice one, checked~
  17. 01:18:195 (1,2,3,4,5) - too hard pattern and too sudden here imo. try something different
    I'll look for this
Thanks for the mod mingmichael and ZHSteven~

(P/S: Sorry for my late reply, I was waiting for the Rain part.)
Dainesl
Random Taiko Mod~

General

maybe lower the HP Drain of Kantan to 3?

Kantan

nothing here~

Futsuu

00:47:879 (15) - maybe remove this and make the one before it a k?

00:52:300 (27,28,29) - 00:53:563 (32,33,34) - 01:02:405 (56,57,58) - maybe make these simpler as 1/2 notes in Futsuus should be reserved for low BPM and this is not low BPM

01:18:195 (98) - read first suggestion

Muzukashii

00:50:247 (184) - maybe make this a k to emphasize the d after it?

Jerry's Oni

00:21:826 - either add a note here or at 00:22:142 -

00:32:721 (165) - maybe make this a k 'cause the pitch is quite high?

Give players at least a couple more 1/1 breaks in the Kiai Time; there's very few of them and there's lots of 1/4 patterns. Tone it down slightly, like in the 2nd Kiai.

Oni

01:14:563 (444,445,446,447,448,449,450) - make this a ddkkkkd pattern to show the prolonged high pitch on this part of the song.

I really couldn't find much to say, really nice mapset.

i will star this ;w;
Topic Starter
taiko_maniac1811

Dainesl wrote:

Random Taiko Mod~

General

maybe lower the HP Drain of Kantan to 3? ok

Kantan

nothing here~

Futsuu

00:47:879 (15) - maybe remove this and make the one before it a k? changed this abit but didn't add k .w. sorry

00:52:300 (27,28,29) - 00:53:563 (32,33,34) - 01:02:405 (56,57,58) - maybe make these simpler as 1/2 notes in Futsuus should be reserved for low BPM and this is not low BPM umm, not changing this as of now coz it plays fine with the drums .w.

01:18:195 (98) - read first suggestion changed a bit

Muzukashii

00:50:247 (184) - maybe make this a k to emphasize the d after it? umm, i prefer d here no change .w.

Jerry's Oni

00:21:826 - either add a note here or at 00:22:142 - added at 00:21::286

00:32:721 (165) - maybe make this a k 'cause the pitch is quite high? ok

Give players at least a couple more 1/1 breaks in the Kiai Time; there's very few of them and there's lots of 1/4 patterns. Tone it down slightly, like in the 2nd Kiai. ok delete some notes and reedit it abit

Oni

01:14:563 (444,445,446,447,448,449,450) - make this a ddkkkkd pattern to show the prolonged high pitch on this part of the song. ok changed

I really couldn't find much to say, really nice mapset. ww

i will star this ;w;
thanks for random modding and star dainesl >w<
Seph
Get a Cup/Salad diff so its a good diff spread for CtB

rain seems meh, jumps are a bit harsh for AR8, will post mod soon
Krah

Seph wrote:

Get a Cup/Salad diff so its a good diff spread for CtB
Just to clarify what Seph said.
It's not and advice but an obligation.
You need at least a Salad and if possible please add also a cup.
QHideaki13

Krah wrote:

Seph wrote:

Get a Cup/Salad diff so its a good diff spread for CtB
Just to clarify what Seph said.
It's not and advice but an obligation.
You need at least a Salad and if possible please add also a cup.
Will post it soon. Thanks~
ZHSteven
Complementary of previous mod post. so
No Kds For This Post

[Rain]
Firstly, this map is AR8 with CS4. To be honest, this is my favorite setting. but consider the patterns in this map, I think it will be better with AR9 and CS3.
Now I will still mod it with your settings, but please make a 2nd thought on this.

secondly, check your NCs. Please make sure the combos not exceed 10 in this case. higher combos will block players sight for catching.

  1. 00:05:563 (4,1,2) - this 3 anti-flow object plays really bad in AR8. when you want to put reverse jump in AR8, please make sure the jump will not make people dash all the way round. suggestion will be ctrl+G this: 00:06:037 (2,3,4) - and please make further adjust in 2,3,4, remove the hyperdash at 3.
  2. 00:07:142 (2,3) - move this pattern more towards left? I prefer centering 2. it will make 3 a good hyperdash which I think will be good here.
  3. 00:08:089 (2,3) - I dont think this big jump fit, you have a lot of jump at the beginning, it is time to make people have a rest.
  4. 00:09:819 - note? I know you will not apply this lol
  5. 00:11:563 (8,9,10,11) - too big. consider lower it a bit.
  6. 00:13:458 (6,7) - dont under stand why you dont put jump here and put a lot of jump in front =.=
    1. 00:15:353 (3,4,5,6,1,2,3,4,5,6) -
      firstly
    2. 00:16:616 (3,4,5,6) - this is too big. music doesnt shows we need such a high jump, and your previous pattern not introduce this well.
    3. 00:15:353 (3,4,5,6) - too small. 3 and 5 is too close comparing with your previous and next pattern.
      So, my suggestion will be, exchange these 2 pattern, and make further adjust.
    4. 00:15:353 (3,4,5,6) -
    5. 00:16:616 (3,4,5,6) -
  7. 00:19:932 (1) - move to 00:20:089 - (heavy beat long white tick)
    actually I personally suggest you put a 1/4 stream here:00:19:774 (7,1) - , just an idea.
    1. 00:20:089 (1,2,3,4,5,6) - suggestion:
    2. 00:21:510 (1,2,3,4,5,6,7) - suggestion:
  1. these 2 point is for your rhythm. please make sure the slider start at the long tick, and listen to vocal carefully. sometimes following drum is really weird if the vocal shows something different.
  2. 00:25:774 (10,11,12) - make it perfect linear.
  3. 00:27:195 (3,4) - make movement here. stand is not a good choice.(maybe you need to rearrange this part)
  4. 00:33:037 (8,10) - left 2 grid. too big reverse jump comparing with your nearest pattern.
  5. 00:33:984 (11,12,13,14) - try this. put the hyperdash at the right place.
  6. 00:35:642 (2,3) - weird. just sayin
  7. 00:41:089 (28,29,30,31,32,33,34) - =.=ok if you can make the stream more beautiful I will be happy.
  8. 00:43:774 (5,6) - lower this hyperdash. 2 grid toward center for each note will be good. This kind of increasing hyperdash is not suitable in rain. definitely.
  9. 00:59:563 (6,1) - if you want to use stand, make it same at the previous pattern also( I mean, 00:57:037 (4,5) - ) or dont use it. really harm to your flow in kiai.
  10. 01:06:353 (6) - move to 01:06:510 - ?
  11. 01:08:879 (6,7,8,9,10,11,12,13,14,15,16) - also weird pattern. why you suddenly decide to make this kind of stand movement?



General, to be honest, still need to improve. Whole maps is just like a draft, everywhere got good idea, but, sorry I think it is "un-ordered".
  1. Please make further understanding in spacing of jump(s).A lot of them looks fine in editor, but not as expected in testing.
  2. Although sliders in CTB can be just treat as 2 note, but please, they are still sliders. I believe you have your own reason to put sliders instead of note. So please make sure slider start at heavily beat, unless you have special reasons. the weak beat sliders plays really weird. (e.g.00:54:037 (14,15,16,17) - )
Thats all.

No Kds For This Post

Edit: Almost forget, as seph says, you need to get a full-spread of diffs since this is a taiko based set.
Seph
nevermind about modding this, ZHSteven already mentioned what you have to improve, the intention is good but the execution is just terrible.
Shadow Fear

ZHSteven wrote:

Complementary of previous mod post. so
No Kds For This Post

[Rain]
Firstly, this map is AR8 with CS4. To be honest, this is my favorite setting. but consider the patterns in this map, I think it will be better with AR9 and CS3.
Now I will still mod it with your settings, but please make a 2nd thought on this.[Changed to AR9 CS4]=I tried and its better with AR9. Based on my playstyle

secondly, check your NCs. Please make sure the combos not exceed 10 in this case. higher combos will block players sight for catching.
[Done]
  1. 00:05:563 (4,1,2) - this 3 anti-flow object plays really bad in AR8. when you want to put reverse jump in AR8, please make sure the jump will not make people dash all the way round. suggestion will be ctrl+G this: 00:06:037 (2,3,4) - and please make further adjust in 2,3,4, remove the hyperdash at 3.[Changed]
  2. 00:07:142 (2,3) - move this pattern more towards left? I prefer centering 2. it will make 3 a good hyperdash which I think will be good here.[Changed]
  3. 00:08:089 (2,3) - I dont think this big jump fit, you have a lot of jump at the beginning, it is time to make people have a rest.Changed]
  4. 00:09:819 - note? I know you will not apply this lol[No :D]
  5. 00:11:563 (8,9,10,11) - too big. consider lower it a bit.[Changed]
  6. 00:13:458 (6,7) - dont under stand why you dont put jump here and put a lot of jump in front =.=[I prefer to make those sliders (it goes well with the pattern), not changed]
    1. 00:15:353 (3,4,5,6,1,2,3,4,5,6) -
      firstly [Changed to different pattern]
    2. 00:16:616 (3,4,5,6) - this is too big. music doesnt shows we need such a high jump, and your previous pattern not introduce this well.[jump reduced by 2]
    3. 00:15:353 (3,4,5,6) - too small. 3 and 5 is too close comparing with your previous and next pattern. Changed
      So, my suggestion will be, exchange these 2 pattern, and make further adjust.
    4. 00:15:353 (3,4,5,6) - [Changed]
    5. 00:16:616 (3,4,5,6) -
  7. 00:19:932 (1) - move to 00:20:089 - (heavy beat long white tick)
    actually I personally suggest you put a 1/4 stream here:00:19:774 (7,1) - , just an idea.
    1. 00:20:089 (1,2,3,4,5,6) - suggestion:
    2. 00:21:510 (1,2,3,4,5,6,7) - suggestion:
  1. these 2 point is for your rhythm. please make sure the slider start at the long tick, and listen to vocal carefully. sometimes following drum is really weird if the vocal shows something different.
  2. 00:25:774 (10,11,12) - make it perfect linear.Preferrably retain the normal triangular pattern to make the dash more stable
  3. 00:27:195 (3,4) - make movement here. stand is not a good choice.(maybe you need to rearrange this part) [Added 2nd note to break stand]
  4. 00:33:037 (8,10) - left 2 grid. too big reverse jump comparing with your nearest pattern. [Done]
  5. 00:33:984 (11,12,13,14) - try this. put the hyperdash at the right place. [Ok]
  6. 00:35:642 (2,3) - weird. just sayin Prefer to make it like that. It follows the beat and im happy with the current state
  7. 00:41:089 (28,29,30,31,32,33,34) - =.=ok if you can make the stream more beautiful I will be happy. Happy already :D
  8. 00:43:774 (5,6) - lower this hyperdash. 2 grid toward center for each note will be good. This kind of increasing hyperdash is not suitable in rain. definitely. [Done]
  9. 00:59:563 (6,1) - if you want to use stand, make it same at the previous pattern also( I mean, 00:57:037 (4,5) - ) or dont use it. really harm to your flow in kiai. [Stand changed]
  10. 01:06:353 (6) - move to 01:06:510 - ? [Done]
  11. 01:08:879 (6,7,8,9,10,11,12,13,14,15,16) - also weird pattern. why you suddenly decide to make this kind of stand movement?
[Changed]


General, to be honest, still need to improve. Whole maps is just like a draft, everywhere got good idea, but, sorry I think it is "un-ordered".
  1. Please make further understanding in spacing of jump(s).A lot of them looks fine in editor, but not as expected in testing.
  2. Although sliders in CTB can be just treat as 2 note, but please, they are still sliders. I believe you have your own reason to put sliders instead of note. So please make sure slider start at heavily beat, unless you have special reasons. the weak beat sliders plays really weird. (e.g.00:54:037 (14,15,16,17) - )
Thats all.

No Kds For This Post

Edit: Almost forget, as seph says, you need to get a full-spread of diffs since this is a taiko based set.
Thanks for the mod. Many changes has been made as to your mod. :) :) :) :) :) :) :) :)
Topic Starter
taiko_maniac1811
uploaded Salad diff~
Krah
Hi '-'
It's time to ctb modding. (1st time for me even if it's not my first mod :s)

[General]

  1. Same sv for all the ctb diffs ? (1,40) The feeling of the sliders in platter and rain is really strange.
  2. In all the diffs a lots of combos are really too long. This thing (in the rain) isn't acceptable http://puu.sh/5axe8. Just a reminder of the ctb ranking criteria.
    CTB ranking criteria
    Make sure your combos aren't too long (15+)! Have in mind that sliders count as two fruits (and some slider lines/droplets) on Ryuuta's plate, and that can make you unable to see new fruits while in gameplay. A good, general baseline is a maximum of ten (10) fruits for a full combo. This is so that the fruit you catch doesn't block your view!

[Salad]

General :
  1. :!: Tags inconsistency, you need to add Shadow_Fear for this diff
  2. AR/OD +1, 190bpm song and consistency with others ctb diffs (7 8 9)
  3. So many spinners :o Some of them seems unjustified.
  4. No hitsounds ?
  5. Even if it's an easy diff please use next time at least grid2.
  6. A huge number of your sliders are really straight (especially during the intro)
  7. A really few numbers of 1/2repeated sliders, any 1/2rythm but so many 1/4 repeated sliders :s
Mapping :
  1. 00:09:984 (6,1) - Add nc (6) and remove (1), more logic
  2. 00:16:300 (2) - add more movement. move the beginning of the slider one grid right.
  3. 00:20:089 (2,3,4) - The movement between these sliders seems odd. try something more classic like this http://puu.sh/5aBdf.jpg ? If you do this don't forget to move 00:21:984 (1) - to x=160 (for exemple).
  4. 00:32:089 (1) - 00:34:932 (1) - There is no reason to use spinners here. No long notes or something else that would justify a spinner. Please try to find a better rythm.
  5. 00:37:774 (4) - Nc, (4,5,6) is the equivalent of 9notes and a combo of 13notes in a salad seems really long.
  6. 00:37:774 (4,5,6) - unstack this and add movement between them.
  7. 00:44:405 (4) - One grid left for more movement
  8. 00:50:089 (3) - Not sure if a 3/4 really fits here, change this to a 1/1 ?
  9. 00:50:721 (4) - Nc
  10. 01:00:510 (1) - Not sure if there is really a reason for a spinner here.
  11. 01:02:405 (1) - Wtf is this ? Your slider is in the kiai and not in the kiai it's just stupid :o ... It's not unrankable but please change this.
  12. 01:07:458 (3,4,5) - Probably a bit hard for a beginner. Reduce the jump ? (5) one grid right?
  13. 01:12:195 (1) - So short and again no reason for a slider here :s
  14. 01:17:247 (2) - Nc
  15. 01:24:510 (1) - 1grid right (spacing logic)
  16. 01:25:458 (1) - Shorten this to 01:28:616 - and add a note here 01:28:932 - x=256

[Platter]

General
  1. Your pattern seems ok but there are some other problems.
  2. Add some hitsounds, currently I can just hear a clap every two beats.
Mapping
  • 00:05:879 (3) - This clap is really lonely :s
  1. 00:23:879 (6,1,2,3) - This part is really hard to catch , reduce it a bit.
  2. 00:26:405 (7) - Nc
  3. 00:28:300 (9) - ^
  4. :!: 00:41:642 (1) - Probably unrankable because of the ctb ranking criteria "Avoid placing notes closer than 1/2 to a spinner (1/2 is acceptable) as far as possible." so 1/4 isn't really acceptable ...
  5. 00:45:353 (1,2,3,4) - Reduce this a bit ?
  6. 01:03:353 (2) - and 01:04:932 (1) - I think you can do something more interesting with a slider of this length.
  7. 01:10:300 (6) - Nc and It seem to me more logic if this one begin here 01:10:616 - If you do this delete 01:12:510 (7) - and add a note here 01:12:510
  8. 01:15:668 (7) - Nc
  9. 01:16:932 (17) - ^
  10. 01:19:142 (6,7,8) - The rythm used here is really strange to me ...
  11. 01:21:037 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Probably overmapped, I can't hear any 1/4. Don't forget ctb is also a rythm game.
  12. 01:23:247 (4) - Nc, it's the end of the kiai.
  13. 01:25:142 (6) - Nc, if you catch (4,5,6) (and it's really easy) your plate is full of fruits before the spinner. And now for consistency you can also add nc at (5).

[Rain]

General
  1. OD+1 you changed the ar but not the od so please od=ar.
  2. HP+1, for consistency with others diffs (5 6 7) and since your rain isn't really hard it's not a problem.
NC
So many issues with this I'm just gonna mod this apart from the rest. (the note number is probably not good all the time because I changed the nc during the mod)
  1. 00:11:247 (6) - Nc
  2. 00:12:353 (1,2) - Add nc (2) and remove nc (1)
  3. 00:13:616 (6) - Nc
  4. 00:24:826 (6) - Nc here if you prefer to follow the vocal or 00:25:142 (8) - if you prefer to follow the instru
  5. 00:27:668 (6) - Nc here and 00:28:932 (1) - if you prefer to have 3combos or 00:28:300 (1) - if you prefer to have just 2combos
  6. 00:32:720 (1) - Nc
  7. 00:33:984 (5) - ^
  8. 00:36:510 (5) - ^
  9. 00:37:774 (5) - ^
  10. 00:39:037 (9) - ^
  11. 00:40:300 (9) - ^
  12. 00:44:089 (7) - ^
  13. 00:45:353 (7) - ^ This one is optional
  14. 00:46:300 (1,2) - Remove nc (1) and add nc (2)
  15. 00:50:405 (9) - Nc
  16. 00:52:932 (9) - ^
  17. 00:54:353 (7) - ^
  18. 01:04:932 (5) - ^
  19. 01:09:353 (9) - ^
  20. 01:14:721 (8) - ^
  21. 01:17:721 (5) - ^
  22. 01:19:142 (5) - if you follow your pattern or 01:19:458 (7) - if you prefer to follow the vocal
  23. 01:21:353 (9) - Nc
  24. 01:24:510 (9) - ^
Mapping
  1. 00:00:826 (1) - Such as platter and salad it's more logic if this spinner begin here 00:00:668 -
  2. 00:07:458 (4) - leans this one to the right to simplify the catch of the slider as the previous pattern isn't really easy (long dash + hdash)
  3. 00:28:458 (2,3,4,5) - This one isn't really clear to read. try something like this http://puu.sh/5aKxe.jpg x=232 / 288 / 352 / 416
  4. 01:03:037 (3) - 01:04:932 (1) - add more movement ? try to have a wider slider. like this http://puu.sh/5aKYz.jpg


And that's all for me =)
QHideaki13

Krah wrote:

Hi '-'
It's time to ctb modding. (1st time for me even if it's not my first mod :s)

SPOILER
[Salad]

General :
  1. :!: Tags inconsistency, you need to add Shadow_Fear for this diff Okay, changed~
  2. AR/OD +1, 190bpm song and consistency with others ctb diffs (7 8 9) Done
  3. So many spinners :o Some of them seems unjustified.Changed a bit
  4. No hitsounds ? Will update soon
  5. Even if it's an easy diff please use next time at least grid2. Alright, thanks for the tips~
  6. A huge number of your sliders are really straight (especially during the intro) Added some different sliders
  7. A really few numbers of 1/2repeated sliders, any 1/2rythm but so many 1/4 repeated sliders :s Changed a bit
Mapping :
  1. 00:09:984 (6,1) - Add nc (6) and remove (1), more logic Checked
  2. 00:16:300 (2) - add more movement. move the beginning of the slider one grid right. Checked
  3. 00:20:089 (2,3,4) - The movement between these sliders seems odd. try something more classic like this http://puu.sh/5aBdf.jpg ? If you do this don't forget to move 00:21:984 (1) - to x=160 (for exemple). Good idea, checked~
  4. 00:32:089 (1) - 00:34:932 (1) - There is no reason to use spinners here. No long notes or something else that would justify a spinner. Please try to find a better rythm. Checked
  5. 00:37:774 (4) - Nc, (4,5,6) is the equivalent of 9notes and a combo of 13notes in a salad seems really long. Checked
  6. 00:37:774 (4,5,6) - unstack this and add movement between them. Unstacked, but no major changes have been made
  7. 00:44:405 (4) - One grid left for more movement Checked
  8. 00:50:089 (3) - Not sure if a 3/4 really fits here, change this to a 1/1 ? Sounds good, checked~
  9. 00:50:721 (4) - Nc Checked
  10. 01:00:510 (1) - Not sure if there is really a reason for a spinner here. My bad, checked~
  11. 01:02:405 (1) - Wtf is this ? Your slider is in the kiai and not in the kiai it's just stupid :o ... It's not unrankable but please change this. That comment... Checked
  12. 01:07:458 (3,4,5) - Probably a bit hard for a beginner. Reduce the jump ? (5) one grid right? Checked
  13. 01:12:195 (1) - So short and again no reason for a slider here :s Checked
  14. 01:17:247 (2) - Nc Checked
  15. 01:24:510 (1) - 1grid right (spacing logic) Checked
  16. 01:25:458 (1) - Shorten this to 01:28:616 - and add a note here 01:28:932 - x=256 But it almost look the same as the other diff. Oh well, checked~

[Platter]

General
  1. Your pattern seems ok but there are some other problems. o_o
  2. Add some hitsounds, currently I can just hear a clap every two beats. Will update this together with Salad diff
Mapping
  • 00:05:879 (3) - This clap is really lonely :s Will update soon
  1. 00:23:879 (6,1,2,3) - This part is really hard to catch , reduce it a bit. Checked
  2. 00:26:405 (7) - Nc Checked
  3. 00:28:300 (9) - ^ Checked
  4. :!: 00:41:642 (1) - Probably unrankable because of the ctb ranking criteria "Avoid placing notes closer than 1/2 to a spinner (1/2 is acceptable) as far as possible." so 1/4 isn't really acceptable ... Checked
  5. 00:45:353 (1,2,3,4) - Reduce this a bit ? Checked
  6. 01:03:353 (2) - and 01:04:932 (1) - I think you can do something more interesting with a slider of this length. Seperated
  7. 01:10:300 (6) - Nc and It seem to me more logic if this one begin here 01:10:616 - If you do this delete 01:12:510 (7) - and add a note here 01:12:510 Checked
  8. 01:15:668 (7) - Nc Checked
  9. 01:16:932 (17) - ^ Checked
  10. 01:19:142 (6,7,8) - The rythm used here is really strange to me ... Changed a bit
  11. 01:21:037 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Probably overmapped, I can't hear any 1/4. Don't forget ctb is also a rythm game. This is from Kurokami's mod. No changes.
  12. 01:23:247 (4) - Nc, it's the end of the kiai. Checked
  13. 01:25:142 (6) - Nc, if you catch (4,5,6) (and it's really easy) your plate is full of fruits before the spinner. And now for consistency you can also add nc at (5). Checked

And that's all for me =)
Thanks for the mod, Krah~
Shadow Fear

Krah wrote:

Hi '-'
It's time to ctb modding. (1st time for me even if it's not my first mod :s)

[General]

  1. Same sv for all the ctb diffs ? (1,40) The feeling of the sliders in platter and rain is really strange.
  2. In all the diffs a lots of combos are really too long. This thing (in the rain) isn't acceptable http://puu.sh/5axe8. Just a reminder of the ctb ranking criteria.
    CTB ranking criteria
    Make sure your combos aren't too long (15+)! Have in mind that sliders count as two fruits (and some slider lines/droplets) on Ryuuta's plate, and that can make you unable to see new fruits while in gameplay. A good, general baseline is a maximum of ten (10) fruits for a full combo. This is so that the fruit you catch doesn't block your view!

[Salad]

General :
  1. :!: Tags inconsistency, you need to add Shadow_Fear for this diff
  2. AR/OD +1, 190bpm song and consistency with others ctb diffs (7 8 9)
  3. So many spinners :o Some of them seems unjustified.
  4. No hitsounds ?
  5. Even if it's an easy diff please use next time at least grid2.
  6. A huge number of your sliders are really straight (especially during the intro)
  7. A really few numbers of 1/2repeated sliders, any 1/2rythm but so many 1/4 repeated sliders :s
Mapping :
  1. 00:09:984 (6,1) - Add nc (6) and remove (1), more logic
  2. 00:16:300 (2) - add more movement. move the beginning of the slider one grid right.
  3. 00:20:089 (2,3,4) - The movement between these sliders seems odd. try something more classic like this http://puu.sh/5aBdf.jpg ? If you do this don't forget to move 00:21:984 (1) - to x=160 (for exemple).
  4. 00:32:089 (1) - 00:34:932 (1) - There is no reason to use spinners here. No long notes or something else that would justify a spinner. Please try to find a better rythm.
  5. 00:37:774 (4) - Nc, (4,5,6) is the equivalent of 9notes and a combo of 13notes in a salad seems really long.
  6. 00:37:774 (4,5,6) - unstack this and add movement between them.
  7. 00:44:405 (4) - One grid left for more movement
  8. 00:50:089 (3) - Not sure if a 3/4 really fits here, change this to a 1/1 ?
  9. 00:50:721 (4) - Nc
  10. 01:00:510 (1) - Not sure if there is really a reason for a spinner here.
  11. 01:02:405 (1) - Wtf is this ? Your slider is in the kiai and not in the kiai it's just stupid :o ... It's not unrankable but please change this.
  12. 01:07:458 (3,4,5) - Probably a bit hard for a beginner. Reduce the jump ? (5) one grid right?
  13. 01:12:195 (1) - So short and again no reason for a slider here :s
  14. 01:17:247 (2) - Nc
  15. 01:24:510 (1) - 1grid right (spacing logic)
  16. 01:25:458 (1) - Shorten this to 01:28:616 - and add a note here 01:28:932 - x=256

[Platter]

General
  1. Your pattern seems ok but there are some other problems.
  2. Add some hitsounds, currently I can just hear a clap every two beats.
Mapping
  • 00:05:879 (3) - This clap is really lonely :s
  1. 00:23:879 (6,1,2,3) - This part is really hard to catch , reduce it a bit.
  2. 00:26:405 (7) - Nc
  3. 00:28:300 (9) - ^
  4. :!: 00:41:642 (1) - Probably unrankable because of the ctb ranking criteria "Avoid placing notes closer than 1/2 to a spinner (1/2 is acceptable) as far as possible." so 1/4 isn't really acceptable ...
  5. 00:45:353 (1,2,3,4) - Reduce this a bit ?
  6. 01:03:353 (2) - and 01:04:932 (1) - I think you can do something more interesting with a slider of this length.
  7. 01:10:300 (6) - Nc and It seem to me more logic if this one begin here 01:10:616 - If you do this delete 01:12:510 (7) - and add a note here 01:12:510
  8. 01:15:668 (7) - Nc
  9. 01:16:932 (17) - ^
  10. 01:19:142 (6,7,8) - The rythm used here is really strange to me ...
  11. 01:21:037 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Probably overmapped, I can't hear any 1/4. Don't forget ctb is also a rythm game.
  12. 01:23:247 (4) - Nc, it's the end of the kiai.
  13. 01:25:142 (6) - Nc, if you catch (4,5,6) (and it's really easy) your plate is full of fruits before the spinner. And now for consistency you can also add nc at (5).

[Rain]

General
  1. OD+1 you changed the ar but not the od so please od=ar.
  2. HP+1, for consistency with others diffs (5 6 7) and since your rain isn't really hard it's not a problem.
NC
So many issues with this I'm just gonna mod this apart from the rest. (the note number is probably not good all the time because I changed the nc during the mod)
  1. 00:11:247 (6) - Nc
  2. 00:12:353 (1,2) - Add nc (2) and remove nc (1)
  3. 00:13:616 (6) - Nc
  4. 00:24:826 (6) - Nc here if you prefer to follow the vocal or 00:25:142 (8) - if you prefer to follow the instru
  5. 00:27:668 (6) - Nc here and 00:28:932 (1) - if you prefer to have 3combos or 00:28:300 (1) - if you prefer to have just 2combos
  6. 00:32:720 (1) - Nc
  7. 00:33:984 (5) - ^
  8. 00:36:510 (5) - ^
  9. 00:37:774 (5) - ^
  10. 00:39:037 (9) - ^
  11. 00:40:300 (9) - ^
  12. 00:44:089 (7) - ^
  13. 00:45:353 (7) - ^ This one is optional
  14. 00:46:300 (1,2) - Remove nc (1) and add nc (2)
  15. 00:50:405 (9) - Nc
  16. 00:52:932 (9) - ^
  17. 00:54:353 (7) - ^
  18. 01:04:932 (5) - ^
  19. 01:09:353 (9) - ^
  20. 01:14:721 (8) - ^
  21. 01:17:721 (5) - ^
  22. 01:19:142 (5) - if you follow your pattern or 01:19:458 (7) - if you prefer to follow the vocal
  23. 01:21:353 (9) - Nc
  24. 01:24:510 (9) - ^
Mapping
  1. 00:00:826 (1) - Such as platter and salad it's more logic if this spinner begin here 00:00:668 -
  2. 00:07:458 (4) - leans this one to the right to simplify the catch of the slider as the previous pattern isn't really easy (long dash + hdash)
  3. 00:28:458 (2,3,4,5) - This one isn't really clear to read. try something like this http://puu.sh/5aKxe.jpg x=232 / 288 / 352 / 416
  4. 01:03:037 (3) - 01:04:932 (1) - add more movement ? try to have a wider slider. like this http://puu.sh/5aKYz.jpg


And that's all for me =)
All is changed to follow the modding from Krah..Thanks for the mod
Topic Starter
taiko_maniac1811
ctb updated for now i guess .w.
Sey
:lol: CTB mod as requested.

[Salad]
  1. Before you start checking out this mod change your grid level to 3 or 4. You need this to keep a proper flow between your notes, for example when you have to center a note between 2 others and want an equal note distance on next and previous note.
  2. First of all pretty nice Salad ;) , but we have a few problems here. The Kiai here has almost the same difficulty level as the Non-Kiai. We can reduce some jumps in the non-Kiai to make the Kiai part more distinctive. I will mention some of these points in my mod.
  3. 00:21:353 (4,1) - You used jumps of this distance in the Kiai part already. It is much better if you center (1) between (4) and (2) here.
  4. 00:27:984 (3,4,5,6) - Really too jumpy section in the Non-Kiai. For examle: 00:53:879 (4,5,6) - This section is in the Kiai and even easier than the one I mentioned in the Non-Kiai. At least reduce the distance and make it clearly easier than the mentioned section in the Kiai-part.
  5. 00:30:195 (1) - Move this into the middle of (6) and (2). x:288 is working well for this.
  6. 00:31:142 (3) - Above mentioned advice also counts for this note to keep the flow here. Try x: 328, that works out more or less. This also reduces this huge jump which is needless in the non-kiai part.
  7. 00:32:721 (6) - Same as above. Center this between (5) and (7) to make this easier and to keep a decent flow again. Try x: 312, looks pretty nice.
  8. 00:37:774 (1,2,3,4,5,6,7,8,9) - This is very boring to play, for example you can try to change the direction on one of these triplets. To make it comprehensible what I mean: http://osu.ppy.sh/ss/1116678. To make this more interesting I changed the direction of the triplet 4-5-6.
  9. 00:39:668 (1) - Again... to create more flow here center it between (9) and (2), x: 256
  10. 00:35:879 (6) - NC, keep in mind that combos should not be too high in CTB cos the Plate gets too full of fruits otherwise. 00:37:774 (1,2,3,4,5,6,7,8,9) - You can also give every triplet a NC.
  11. Now the non-Kiai part is over and you are allowed to add some jumps :p
  12. 01:16:300 (1,1) - Just not making any sense with the rhythm. Remove them and map this part on the drum beats. There are no drums that go so quick in this part, I even listened to it in 25% playback rate and it just makes no sense. I personally suggest this as timeline (triplets make this part quite interesting, also you can do them with sliders if you want):
  13. 01:18:195 (1) - Get rid of this spinner. Again, map this on the drum beats you have in the background. That's just too short and it does not fit very much with the rhythm. I highly suggest you to map this part.
  14. 01:22:616 (1,1,1) - Same as above, this is quite uncreative. Try to find some more patterns than this, you used this pattern 7 times in this short cut version. If you need help in finding patterns, I can give you this song here as reference for getting some ideas: https://osu.ppy.sh/s/90323
[Platter]
  1. The diff is okay but still needs improvement.
  2. Why did you map on this grid size? ._. No wonder that some distances in those streams and so on look really weird. Next time work with a higher grid level, please.
  3. 00:07:853 (3,4) - A HDash at the beginning of the song. This rhythm repeats at the beginning pretty often but this is the only part with a HDash. I highly suggest you to remove the HDash here! It is too unexpected and too early!
  4. 00:28:932 (1,2,3,4,5,6,7,8,9,10,11) - You should think about remapping this and make this much easier, this stream is very weird to play and will lead to a lot of misses. I tried something: http://osu.ppy.sh/ss/1116747 (Actually that plays really really cool.) If you have questions about it PM me. (And you need grid size 3 for it)
  5. 00:41:879 (1) - If you want to make a spinner here it has to begin at 00:41:563 - already. Keep in mind to keep a 1/1 distance between note and spinner, so you gotta change the sliders before a bit. Also: 00:38:405 (2,3,4) - You really should change them cos such long sliders are just boring to play in a Platter and they don't fit 100% perfect with the rhythm, so welp...
  6. 00:48:195 (2,3,4,5,6) - , 00:48:826 (1,2,3,4,5) - , 00:49:458 (1,2,3,4,5) - No, please reduce the distance between them, they are ugly as they are now.
  7. 01:18:195 (1,2,3,4,5) - Why this? The voice is very calm at this moment and you make this section extremely jumpy. Highly suggest you to think of something easier here, even a simple long slider fits better here.
  8. 01:19:142 (6,7,8) - Why do these sliders have no hitsounds? I still hear a drum there.
  9. 01:23:247 (1,1,1) - That's exactly the same as in the salad. So pretty much as I said there. To get some more ideas look some other ranked CTB diffs.
[Rain]
  1. Wow, that was fun. I really enjoyed playing this! :oops: You need a few more NC's.
  2. 00:38:247 (8,9,10,11,12,13,14,1,2,3,4,5,6,1,2) - and so on, this is a very extreme part for a non-Kiai. Very many HDashes, almost not FC'able if you ask me. Try to decrease the distance here a bit and keep the harder parts for the Kiai.
  3. 00:37:774 (5) - NC, 00:39:037 (13) - NC, 00:39:353 (1) - Remove NC
  4. 00:46:300 (1,2,3,4,5,6,7,8,9) - At least one NC here, suggesting 00:48:037 (7) - for this.
  5. 00:44:089 (7) - NC
  6. 01:25:616 (16,1) - Unrankable criteria: Too short distance between note and spinner. On such a huge BPM the distance has to be 1/2 at least between note and spinner, though I really advice you to a 1/1 distance! (take a look on the ranking criteria: Avoid placing notes closer than 1/2 to a spinner (1/2 is acceptable) as far as possible. This is because, depending on the BPM of the song and length of the spinner self, fruits are largely indistinguishable from spinner fruits when too close together.
  7. 01:24:510 (9) - NC
  8. About NC's: I just took a glance on it. Please go through your difficulty again and take a look that you have no more than a combo of 8 there (We normally do NC's every stanza, you will see in my diffs that I try to keep the combo extremely low). In CTB you need to be careful with that because otherwise the Plate gets too full of fruits.
Good luck! Hope it was helpful :D
SUBSTAC9
sorry to QHideaki13 for lately modding from Modding request.
I'll take care you when you considered and correct their diff by Sey's Modding.
:o :o
QHideaki13

Sey wrote:

:lol: CTB mod as requested.
SPOILER
[Salad]
  1. Before you start checking out this mod change your grid level to 3 or 4. You need this to keep a proper flow between your notes, for example when you have to center a note between 2 others and want an equal note distance on next and previous note. I'll keep this in my mind, thanks~
  2. First of all pretty nice Salad ;) , but we have a few problems here. The Kiai here has almost the same difficulty level as the Non-Kiai. We can reduce some jumps in the non-Kiai to make the Kiai part more distinctive. I will mention some of these points in my mod.
  3. 00:21:353 (4,1) - You used jumps of this distance in the Kiai part already. It is much better if you center (1) between (4) and (2) here. Fixed
  4. 00:27:984 (3,4,5,6) - Really too jumpy section in the Non-Kiai. For examle: 00:53:879 (4,5,6) - This section is in the Kiai and even easier than the one I mentioned in the Non-Kiai. At least reduce the distance and make it clearly easier than the mentioned section in the Kiai-part. Fixed
  5. 00:30:195 (1) - Move this into the middle of (6) and (2). x:288 is working well for this. Fixed
  6. 00:31:142 (3) - Above mentioned advice also counts for this note to keep the flow here. Try x: 328, that works out more or less. This also reduces this huge jump which is needless in the non-kiai part. Fixed
  7. 00:32:721 (6) - Same as above. Center this between (5) and (7) to make this easier and to keep a decent flow again. Try x: 312, looks pretty nice. Looks good, fixed~
  8. 00:37:774 (1,2,3,4,5,6,7,8,9) - This is very boring to play, for example you can try to change the direction on one of these triplets. To make it comprehensible what I mean: http://osu.ppy.sh/ss/1116678. To make this more interesting I changed the direction of the triplet 4-5-6. Great idea, fixed~
  9. 00:39:668 (1) - Again... to create more flow here center it between (9) and (2), x: 256 Fixed
  10. 00:35:879 (6) - NC, keep in mind that combos should not be too high in CTB cos the Plate gets too full of fruits otherwise. 00:37:774 (1,2,3,4,5,6,7,8,9) - You can also give every triplet a NC. Fixed
  11. Now the non-Kiai part is over and you are allowed to add some jumps :p
  12. 01:16:300 (1,1) - Just not making any sense with the rhythm. Remove them and map this part on the drum beats. There are no drums that go so quick in this part, I even listened to it in 25% playback rate and it just makes no sense. I personally suggest this as timeline (triplets make this part quite interesting, also you can do them with sliders if you want):
    ( Fixed )
  13. 01:18:195 (1) - Get rid of this spinner. Again, map this on the drum beats you have in the background. That's just too short and it does not fit very much with the rhythm. I highly suggest you to map this part. Fixed
  14. 01:22:616 (1,1,1) - Same as above, this is quite uncreative. Try to find some more patterns than this, you used this pattern 7 times in this short cut version. If you need help in finding patterns, I can give you this song here as reference for getting some ideas: https://osu.ppy.sh/s/90323 ( Fixed )
[Platter]
  1. The diff is okay but still needs improvement.
  2. Why did you map on this grid size? ._. No wonder that some distances in those streams and so on look really weird. Next time work with a higher grid level, please. My bad, thanks for the tips~
  3. 00:07:853 (3,4) - A HDash at the beginning of the song. This rhythm repeats at the beginning pretty often but this is the only part with a HDash. I highly suggest you to remove the HDash here! It is too unexpected and too early! Fixed
  4. 00:28:932 (1,2,3,4,5,6,7,8,9,10,11) - You should think about remapping this and make this much easier, this stream is very weird to play and will lead to a lot of misses. I tried something: http://osu.ppy.sh/ss/1116747 (Actually that plays really really cool.) If you have questions about it PM me. (And you need grid size 3 for it) Awesome! Changed~
  5. 00:41:879 (1) - If you want to make a spinner here it has to begin at 00:41:563 - already. Keep in mind to keep a 1/1 distance between note and spinner, so you gotta change the sliders before a bit. Also: 00:38:405 (2,3,4) - You really should change them cos such long sliders are just boring to play in a Platter and they don't fit 100% perfect with the rhythm, so welp... Fixed
  6. 00:48:195 (2,3,4,5,6) - , 00:48:826 (1,2,3,4,5) - , 00:49:458 (1,2,3,4,5) - No, please reduce the distance between them, they are ugly as they are now. Fixed
  7. 01:18:195 (1,2,3,4,5) - Why this? The voice is very calm at this moment and you make this section extremely jumpy. Highly suggest you to think of something easier here, even a simple long slider fits better here. Fixed
  8. 01:19:142 (6,7,8) - Why do these sliders have no hitsounds? I still hear a drum there. Will update soon
  9. 01:23:247 (1,1,1) - That's exactly the same as in the salad. So pretty much as I said there. To get some more ideas look some other ranked CTB diffs. Fixed
Good luck! Hope it was helpful :D
Thanks for the mod, Sey~
Awesome suggestions! Really helps me a lot.

SUBSTAC9 wrote:

sorry to QHideaki13 for lately modding from Modding request.
I'll take care you when you considered and correct their diff by Sey's Modding.
:o :o
Done~
Waiting for Shadow Fear's respond.
Shadow Fear
[Rain]
  1. Wow, that was fun. I really enjoyed playing this! :oops: You need a few more NC's.
  2. 00:38:247 (8,9,10,11,12,13,14,1,2,3,4,5,6,1,2) - and so on, this is a very extreme part for a non-Kiai. Very many HDashes, almost not FC'able if you ask me. Try to decrease the distance here a bit and keep the harder parts for the Kiai.
  3. 00:37:774 (5) - NC, 00:39:037 (13) - NC, 00:39:353 (1) - Remove NC
  4. 00:46:300 (1,2,3,4,5,6,7,8,9) - At least one NC here, suggesting 00:48:037 (7) - for this.
  5. 00:44:089 (7) - NC
  6. 01:25:616 (16,1) - Unrankable criteria: Too short distance between note and spinner. On such a huge BPM the distance has to be 1/2 at least between note and spinner, though I really advice you to a 1/1 distance! (take a look on the ranking criteria: Avoid placing notes closer than 1/2 to a spinner (1/2 is acceptable) as far as possible. This is because, depending on the BPM of the song and length of the spinner self, fruits are largely indistinguishable from spinner fruits when too close together.
  7. 01:24:510 (9) - NC
  8. About NC's: I just took a glance on it. Please go through your difficulty again and take a look that you have no more than a combo of 8 there (We normally do NC's every stanza, you will see in my diffs that I try to keep the combo extremely low). In CTB you need to be careful with that because otherwise the Plate gets too full of fruits.
Good luck! Hope it was helpful :D[/quote]

Sey, this mod really helps me a lot in improving my current map. Thanks. All of the above mods are applied into the map. 01:25:616 - Note is removed so that it has 1/2 distance before the ending spinner. The only exception I made to your mod is that this part [[*]00:38:247 (8,9,10,11,12,13,14,1,2,3,4,5,6,1,2) - and so on, this is a very extreme part for a non-Kiai. Very many HDashes, almost not FC'able if you ask me. Try to decrease the distance here a bit and keep the harder parts for the Kiai.]. I wanted to keep it as it is because that part before it enters the chorus, it should be crescendo. And by that, I made it to be exponentially increasing jump to make it more challenging. Hope you're ok with that.
Topic Starter
taiko_maniac1811
updated~
SUBSTAC9
hihi
there's my turn for mod to you as promise
and latest update by sey's modding and many more are awesome, that's probably mean not problem in your ctb map.
and I just check minor issue which you might be change or fix some pattern.
ok startto!

General
  1. add 4 Characters from your BG. and don't use "_" in your tag, just space it.
  2. Overall seem fine
Q-H's Salad
nice flow and this is suggestions for logic flow and smooth to play
  1. 00:14:405 (3) - move to X:176 y:228
  2. 00:15:984 (1) - move to X:360 Y:32
  3. 00:17:563 (5) - move to X:192 Y:160
  4. 00:43:458 (2) - move to X:328 Y:192
  5. 00:44:405 (4) - move to X:184 Y:192
  6. 00:45:984 (4) - move to X:200 Y:288
  7. 00:50:721 (1) - move to X:320 Y:192
  8. 00:57:668 (3) - move to X:288 Y:344
  9. 00:58:616 (1) - move to X:200 Y:216
  10. 00:59:563 (3) - move to X:320 Y:128
  11. 01:08:089 (7) - move to X:260 Y:64
  12. 01:09:668 (3) - make more difference way by delete this note 01:10:300 (1) and make this slider to reverse. and add new combo in next note.
  13. 01:23:247 (1,2,3,4,5) - someone want to be more expert for this pattern you should to try this code.
    192,128,83247,6,0,L|48:208,1,140,4|0,0:0|0:0,0:0:0:0:
    208,320,83879,1,0,0:0:0:0:
    320,128,84195,2,0,L|464:208,1,140,4|0,0:0|0:0,0:0:0:0:
    304,320,84826,1,0,0:0:0:0:
    80,192,85142,1,0,0:0:0:0:
    If you don't get it
    1. make the pattern (1) and (2) from this pic and make next pattern that's (3) and (4) to symmetry
    2. move (5) to X:80 Y:192
  14. 01:12:195 (4) - same above and design note 01:13:142 (1) by your situation way.
  15. These all above are not sure for you to improve it because there's really work flow new player can do it well ;)
Q-H's Platter
are you serious with CS4 ? lol I think all pattern look so hard to new and old player. just reduce to 3 that's suit and low for more expert.
ok in some pattern in this platter which I'd like you to improve it.
  1. 00:14:405 (9,10) - ok I love this jump in this pattern and I prefer you to make these note to more jump and that's will be more to next note and suit in hard style. 00:14:405 (9) - move to X:314 Y:192 and move 00:14:721 (10) to X:128 Y:192
  2. 00:29:879 (6,1) - amm.. not well in here. you should make one slider in 00:29:721 , 00:30:037 and make them to more flowjump.
  3. 00:30:510 (2) - If you accept form above make this note to new combo.
  4. 00:41:247 (4) - center?
  5. 01:02:721 (7,8,1) - for flow by music you need this pattern to mre jump by take (8) stack to (7) and move (1) by your situation. (Prefer more jump)
  6. 01:12:668 (2) - and for more expert again move this note to X:488 Y:192
  7. 01:16:932 (1,2,3) - oh Q-H so boring this pattern maybe you need more movement on note and slider. :o
  8. 01:22:616 (1,2,3) - make (1) and (2) to symmetry and let (3) to center?.
SFear's Rain
oooh well pretty well on flowing. have a little jump and more expert jump but... you have some movement will be need in your rain style. I think some pattern doesn't fit by music I suggest you to replace it or re-pattern to more suit and smooth to play.
  1. 00:04:932 (1,2,3,4,1,2,3,4) - First movement I prefer you to follow by guitar solo and next you follow by drum or another rhythm.
  2. 00:11:247 (1) - It wasn't fit from music just delete it?
  3. 00:20:721 (4,5,6,7) - I think there's not fit from music. forget to add note in 00:21:195 ? Perhaps you move 00:21:353 (7) to that timeline.
  4. 00:26:089 (5) - This slider should end in 00:26:247
  5. 00:27:195 (4) - make to more jump this place, move this slider to H:392 Y:264 or by your situation.
  6. 00:29:405 (6,7,8,1) - to fit from music please take note to 00:30:037 and make to more jump between 00:29:405 ~ 00:30:195
  7. 00:34:616 (3) - I want this pattern in last to more expert make there to right(->) flow?
  8. 00:41:563 (7,1,2,3,4,5) - http://puu.sh/5vOHB.jpg umm I not sure in this pattern was fit from music. maybe you re-make to same this beat?
  9. 00:52:458 (7,8) - wasn't fitted from music. make stream in 1/4
  10. 01:10:616 (1,2,3,4) - recommend end slider in 1/2 (red timeline) In music, I don't hear rhythm which can be make slider end in 1/4 and maybe make each slider to more distance for challenge in jump.
  11. 01:10:142 (4,5,6) - make more jump?
  12. 01:25:142 (5,6,7) - ^
  13. that's really perfect flowing but some part there's not fit from music. need you to consider about it and make it. good luck to you Shadow Fear :D
ans that it all my modding hope it was helpful with you
good luck with you map
:) :)
Shadow Fear
SFear's Rain
oooh well pretty well on flowing. have a little jump and more expert jump but... you have some movement will be need in your rain style. I think some pattern doesn't fit by music I suggest you to replace it or re-pattern to more suit and smooth to play.
  1. 00:04:932 (1,2,3,4,1,2,3,4) - First movement I prefer you to follow by guitar solo and next you follow by drum or another rhythm.
  2. 00:11:247 (1) - It wasn't fit from music just delete it?
  3. 00:20:721 (4,5,6,7) - I think there's not fit from music. forget to add note in 00:21:195 ? Perhaps you move 00:21:353 (7) to that timeline.
  4. 00:26:089 (5) - This slider should end in 00:26:247
  5. 00:27:195 (4) - make to more jump this place, move this slider to H:392 Y:264 or by your situation.
  6. 00:29:405 (6,7,8,1) - to fit from music please take note to 00:30:037 and make to more jump between 00:29:405 ~ 00:30:195
  7. 00:34:616 (3) - I want this pattern in last to more expert make there to right(->) flow?
  8. 00:41:563 (7,1,2,3,4,5) - http://puu.sh/5vOHB.jpg umm I not sure in this pattern was fit from music. maybe you re-make to same this beat?
  9. 00:52:458 (7,8) - wasn't fitted from music. make stream in 1/4
  10. 01:10:616 (1,2,3,4) - recommend end slider in 1/2 (red timeline) In music, I don't hear rhythm which can be make slider end in 1/4 and maybe make each slider to more distance for challenge in jump.
  11. 01:10:142 (4,5,6) - make more jump?
  12. 01:25:142 (5,6,7) - ^
  13. that's really perfect flowing but some part there's not fit from music. need you to consider about it and make it. good luck to you Shadow Fear :D
ans that it all my modding hope it was helpful with you
good luck with you map
:) :)[/quote]

- Most of the mod are take and some of them are not. I know that you wanted this map to become harder but it can't just be too harsh on it..
Thanks for the mod.
QHideaki13

SUBSTAC9 wrote:

hihi
there's my turn for mod to you as promise
and latest update by sey's modding and many more are awesome, that's probably mean not problem in your ctb map.
and I just check minor issue which you might be change or fix some pattern.
ok startto!

SPOILER
Q-H's Salad
nice flow and this is suggestions for logic flow and smooth to play
  1. 00:14:405 (3) - move to X:176 y:228 Checked
  2. 00:15:984 (1) - move to X:360 Y:32 Checked
  3. 00:17:563 (5) - move to X:192 Y:160 Checked
  4. 00:43:458 (2) - move to X:328 Y:192 Checked
  5. 00:44:405 (4) - move to X:184 Y:192 Checked
  6. 00:45:984 (4) - move to X:200 Y:288 Checked
  7. 00:50:721 (1) - move to X:320 Y:192 Checked
  8. 00:57:668 (3) - move to X:288 Y:344 Checked
  9. 00:58:616 (1) - move to X:200 Y:216 Checked
  10. 00:59:563 (3) - move to X:320 Y:128 Checked
  11. 01:08:089 (7) - move to X:260 Y:64 Checked
  12. 01:09:668 (3) - make more difference way by delete this note 01:10:300 (1) and make this slider to reverse. and add new combo in next note. Great idea, checked~
  13. 01:23:247 (1,2,3,4,5) - someone want to be more expert for this pattern you should to try this code. Looks good, checked~
    192,128,83247,6,0,L|48:208,1,140,4|0,0:0|0:0,0:0:0:0:
    208,320,83879,1,0,0:0:0:0:
    320,128,84195,2,0,L|464:208,1,140,4|0,0:0|0:0,0:0:0:0:
    304,320,84826,1,0,0:0:0:0:
    80,192,85142,1,0,0:0:0:0:
    If you don't get it
    1. make the pattern (1) and (2) from this pic and make next pattern that's (3) and (4) to symmetry
    2. move (5) to X:80 Y:192
  14. 01:12:195 (4) - same above and design note 01:13:142 (1) by your situation way. Checked
  15. These all above are not sure for you to improve it because there's really work flow new player can do it well ;)
Q-H's Platter
are you serious with CS4 ? lol I think all pattern look so hard to new and old player. just reduce to 3 that's suit and low for more expert.
ok in some pattern in this platter which I'd like you to improve it. Changed to CS3
  1. 00:14:405 (9,10) - ok I love this jump in this pattern and I prefer you to make these note to more jump and that's will be more to next note and suit in hard style. 00:14:405 (9) - move to X:314 Y:192 and move 00:14:721 (10) to X:128 Y:192 Checked
  2. 00:29:879 (6,1) - amm.. not well in here. you should make one slider in 00:29:721 , 00:30:037 and make them to more flowjump. Checked
  3. 00:30:510 (2) - If you accept form above make this note to new combo. Done
  4. 00:41:247 (4) - center? Checked
  5. 01:02:721 (7,8,1) - for flow by music you need this pattern to mre jump by take (8) stack to (7) and move (1) by your situation. (Prefer more jump) Checked
  6. 01:12:668 (2) - and for more expert again move this note to X:488 Y:192 Looks a bit weird, but I have applied your suggestion. Also, moved 01:12:820 (3) to x:352 y:192 instead
  7. 01:16:932 (1,2,3) - oh Q-H so boring this pattern maybe you need more movement on note and slider. :o Changed a bit
  8. 01:22:616 (1,2,3) - make (1) and (2) to symmetry and let (3) to center?. Checked


ans that it all my modding hope it was helpful with you
good luck with you map
:) :)
Thanks for the mod, SUBSTAC9~
Good flow suggestions!
Coro
Taiko mod~
All are suggestions unless in red.

[General]
Source can also be "il sole penetra le illusioni ~ Day Break Illusion", up to you which one you want to use.

[Kantan]
01:04:142 (39) - add finish
01:06:668 (43) - add finish

[Futsuu]
nothing~

[Muzukashii]
nothing~

[Oni]
00:05:405 (5,8) - add finish
00:07:932 (24,31) - add finish

[Jerry's Oni]
nothing~

nice map~
good luck for rank~
Topic Starter
taiko_maniac1811

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[General]
Source can also be "il sole penetra le illusioni ~ Day Break Illusion", up to you which one you want to use. added it in tags instead thanks :3

[Kantan]
01:04:142 (39) - add finish ok added
01:06:668 (43) - add finish ^

[Futsuu]
nothing~

[Muzukashii]
nothing~

[Oni]
00:05:405 (5,8) - add finish umm i prefer current pattern k d d K coz it plays nice for me :3
00:07:932 (24,31) - add finish ^

[Jerry's Oni]
nothing~

nice map~
good luck for rank~
thanks Coro for modding :3

btw I've updated the source to "Genei o Kakeru Taiyou" same as the ranked standard set..
LunaticP
well really not much thing to pick, all are just suggestion, think about it.....

[Oni]

00:13:300 - add d

00:14:879 - add d

00:18:826 - add d

00:19:063 (84) - d

00:22:458 (109) - d

00:29:879 (156) - k << not the sound problem, just too many d and a D at the end, a k here will give player a better feeling

00:31:458 - add k

00:36:510 - add k

00:53:168 (304) - delete , after long stream just try not to put notes together

01:13:379 (435) - delete, same

[Muzu]

00:14:405 - add d <or D ??

00:21:510 - add d

00:24:195 - add d

00:26:563 - add d

01:18:826 - add d

[Futsuu]

I can't find any

[Kantan]

00:49:932 (14) - may be delete....this 2 notes I understand but a little bit strange in kantan

[Jerry]

01:09:353 - add d

01:09:510 (384) - k

01:09:826 (385) - d

01:09:984 - add k

01:10:932 - add d

Very clear, good map
Topic Starter
taiko_maniac1811

LunaticP wrote:

well really not much thing to pick, all are just suggestion, think about it.....

[Oni]

00:13:300 - add d added

00:14:879 - add d no add, plays fine without it :3

00:18:826 - add d ^

00:19:063 (84) - d I prefer k here to follow the guitar

00:22:458 (109) - d k for the vocals, no change

00:29:879 (156) - k << not the sound problem, just too many d and a D at the end, a k here will give player a better feeling umm, i still prefer d though .w. no change

00:31:458 - add k no add .w. plays fine without it

00:36:510 - add k ^

00:53:168 (304) - delete , after long stream just try not to put notes together plays fine with the drums though imo .w." no delete

01:13:379 (435) - delete, same ^

[Muzu]

00:14:405 - add d <or D ??

00:21:510 - add d

00:24:195 - add d

00:26:563 - add d

01:18:826 - add d

intentionally didn't put a note above so that the players have a little break here for newer patterns .w. no added since it plays fine

[Futsuu]

I can't find any ww

[Kantan]

00:49:932 (14) - may be delete....this 2 notes I understand but a little bit strange in kantan umm, it's just an invert from previous pattern, it plays though :3 not that weird lol

Very clear, good map
Thanks for modding LunaticP :3
Jerry

LunaticP wrote:

[Jerry]

01:09:353 - add d :arrow: I'm following the vocals for this part, no change ><

01:09:510 (384) - k :arrow: Don flows better for this part because it has a slightly lower pitch than others

01:09:826 (385) - d :arrow: Opposite reason as above ^ kat flows better

01:09:984 - add k :arrow: Following vocals

01:10:932 - add d :arrow: The break is intentional so that it has a more "split up" feeling to match the vocals ><

Very clear, good map
Sorry but no changes done ><;
Thanks for taking your time in modding this though! :3
Accel World
:D From my modding queue

[Q-H's Salad]

00:09:984 (1) - How about move this note to x:224 y:192
00:45:984 (4) - How about move this note to x:224 y:288
00:50:721 (1) - How about move this note to x:256 y:192


↑those suggestions may let this diff become easier, but more cozy :3

[Q-H's Platter]

Nothing to say, really nice!

[SFear's Rain]

How about delete the note from 00:41:563 - 00:42:195 to have a rest, and add the claps on 00:42:353 (6) and 00:42:510 (7) {the head of slider}
00:42:826 (1) - add finish?


Sorry for my late and the short mod /_\ but both of the ctb diffs are good enough. 0u0

:) Nice map, and GoodLuck~
QHideaki13

Accel World wrote:

:D From my modding queue

[Q-H's Salad]

00:09:984 (1) - How about move this note to x:224 y:192
00:45:984 (4) - How about move this note to x:224 y:288
00:50:721 (1) - How about move this note to x:256 y:192


↑those suggestions may let this diff become easier, but more cozy :3

All done~

[Q-H's Platter]

Nothing to say, really nice! Thanks~ ><

Sorry for my late and the short mod /_\ but both of the ctb diffs are good enough. 0u0

:) Nice map, and GoodLuck~
Thanks for the mod, Accel World~
Topic Starter
taiko_maniac1811
udated salad~
Shadow Fear
[SFear's Rain]

[How about delete the note from 00:41:563 - 00:42:195 to have a rest]. I couldn't take this change because its going to ruin the rythmic balance. and add the claps on 00:42:353 (6) and 00:42:510 (7) {the head of slider}
00:42:826 (1) - add finish?


Sorry for my late and the short mod /_\ but both of the ctb diffs are good enough. 0u0

:) Nice map, and GoodLuck~[/quote]

Others are all added. Thanks Accel World for the mod. Appreciate it.
Topic Starter
taiko_maniac1811
ok updated ctb's
ZHSteven
CTB rechecking

[salad]
01:18:195 (1,2) - make it much more linear.


[Platter]
00:05:879 (3,4) - is there any reason you stack note like this?
00:42:826 (1,2,3) - do not hyperdash for hyperdash. remove hyperdash.
00:50:089 (1,2) - ctrl+G
00:56:721 (3,4) - make an increase of jump here.
01:12:984 - add a note at 192,192? just to fix flow


a lot of strange blank here, but i guess it make sense if consider the whole map.

[Rain]
looks good. the only think i want to complain is
01:03:037 (3) - looks really bad... try to find some other solutions


call me back when everything done
QHideaki13

ZHSteven wrote:

CTB rechecking

[salad]
01:18:195 (1,2) - make it much more linear. Done~


[Platter]
00:05:879 (3,4) - is there any reason you stack note like this? Well... Yes. Just to follow the beat.
00:42:826 (1,2,3) - do not hyperdash for hyperdash. remove hyperdash. Removed, together with 00:44:089 (5,6,7) -
00:50:089 (1,2) - ctrl+G Done~
00:56:721 (3,4) - make an increase of jump here. Done~
01:12:984 - add a note at 192,192? just to fix flow Done~


a lot of strange blank here, but i guess it make sense if consider the whole map.


call me back when everything done
Thanks for the re-check, ZHSteven~
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