You'll need to include at least a 2nd CTB diff in this mapset to make a proper (and rankable) difficulty spread. Check out the 2nd bolded paragraph in t/92508
Thanks for the mod Kurokami~Kurokami wrote:
[jgadrgklierjagirhei's Platter]
For me this was a bit boring, well maybe is because this is supposed to be "easy". Anyways, lets try to change it a bit more fun.
00:01:142 (1,1) - One or two spinner in CtB isn't matter. Just use one.
First of all, you mapped almost all streams in a vertical or horizontal way. They aren't fun right now.
00:20:405 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - These are looking good in standard but boring in CtB, I suggest you to try to change them into a fun pattern.
00:36:195 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - This is also good in Std bu not in CtB. Change it.
00:48:195 (4,5,6,7,8,9,10,11,12,13) - They are not looking good right now. Place (6,11) a bit closer to the middle while maintaining the pattern.
01:21:037 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - It doesn't matter if you place them like this. They still will be a diagonal way. So I suggest you to try to do something with them. Something like this would work:
But if you have a better idea go ahead.
01:23:247 (4,5,6) - Same goes with these. They are just appearing vertically.
01:18:195 (1,2,3,4,5) - This is a very hard pattern even on Rain, I suggest you to not use below Overdose.
How about a placement like this:
I think its better to play and still keeps the jumps.
[]
Some closing sentence. You are still mapping like if you map for Standard. Forget it. You only need to think with vertical and horizontal patterns. How they will look like if they are falling. Well until you find your way of thinking its hard, but after it will be much much easier. I suggest you to look some CtB specific diff in the editor. ZHSteven, Deif, eldnl maps are good. At first I was mapped like you, but for me only a slight glance was enough to learn how I need to think. I hope same goes for you too. Good luck. o/
All changed~
I'll update another CTB diff soon. Thanks~Deif wrote:
You'll need to include at least a 2nd CTB diff in this mapset to make a proper (and rankable) difficulty spread. Check out the 2nd bolded paragraph in t/92508
Thanks for modding Ozzy :3OzzyOzrock wrote:
[Oni]
01:22:300 (498,499,500,501,502,503,504) - a big kdddddddk instead? ok added ww
Very nice diff, as per usual.
[Muzukashii]
00:07:142 (10) - d? plays nice, changed
00:09:668 (20,21,22) - k k d? change :3
Also great.
[Fuutsu]
Strange rhythms, but they work in fuutsu. ww
Yet again, good job here.
[Kantan]
Gooooooood. I don't like notes on red ticks on kantan, but it's simple enough to notice them. ww
Good job in general!
Thanks alot for the mod!OzzyOzrock wrote:
[Jerry's Oni]
00:24:195 (114,115,116,117,118,119,120) - The other verses have triples near the end of them, this one does not. Alright, added a kat at 00:24:747
00:30:195 - 00:39:037: Kind of.. empty compared to the song. Try and make your own rhythms at these parts. Changed everything in this part and also added lots of new notes :3
00:37:932 - follow the vocals with d here? Sounds kinda weird in my opinion, no change for now ><
01:05:405 (347,348) - d k Sounds good, changed
01:05:879 (349) - d Mkay~
01:07:142 (354) - k Ok
01:08:721 (364,365,366) - this is no time for vocals! ddd k d Got it, changed.
01:23:247 (452) - K Okay
Thanks for modding ming :3mingmichael wrote:
Hey taiko_maniac and Jerry :3
here taikoplus CtBmods that you requested to me
black : suggestion
red : unrankable issue, you should change thisKantan
- SV should be 1.20x or 1.40x for kantan SV 1.3x is unrankable ka o_o not sure about this one... i'll ask some bat's, btw change to SV 1.2x for now
HP and OD are 4? hmm, change OD to be 3 D: sticking to 4 for now o3o..Futsuu
- SV should be 1.20x or 1.40x for futsuu same as kantan
- 00:09:984 (12) - don, because the vocal sound is still low at here, and it incresases at 00:10:300 (13) - << and you used kat at there. that's good~ not changing this coz d k d early in the song is kinda hard lol, k k d still plays fine though imo
- 00:15:037 (25) - don too if you you use my previous mod ^ ^
- 00:23:721 (47,49) - kat at here? for 00:23:721 (47) - kat because the vocal is higher at here than 00:23:563 (46) - , and 00:24:826 (49) - kat because i just want make it same like 00:14:089 (23,24,25) - lol. so, it'll be consistent pattern for a fast pacey song, this pattern will make the futsuu harder lol, i'll reconsider this but for now keeping this as it is ww
Muzukashii
- ups, you missed don at 00:21:510 - D: << to follow the xx xx patternt too intentionally didn't add this bcoz want to have a little break here, and it plays nice though o3o , no change for now
- 00:26:563 - ^ ^
- 00:38:247 (137) - and 00:38:879 (140) - << remove, and add don at 00:38:563 - and change 00:38:721 (139) - to be kat plays weird imo >.> current pattern is following the vocals fine, no change
Oni
- 00:19:300 - add don, there's something missing sound if you didn't put anything at here following the guitars here, no need a don..
- you can add finsiher at 00:30:195 (159) - C: for now, i leave it as it is, it plays fine at the moment.
- from 00:40:932 - until 00:41:563 - >> how about ddddkkkkd pattern for the stream? nice, changed
- 01:12:353 (423) - don here kat plays fine to me, no change :3
btw, it still needs 1ctb diff to be rankable Q is still working on the other diff, dunno when he'll finish it though lol
Didn't change much, but I really appreciate your help in modding this! ><mingmichael wrote:
Hey taiko_maniac and Jerry :3
here taikoplus CtBmods that you requested to me
black : suggestion
red : unrankable issue, you should change thisJerry's Oni
- 00:04:932 (1) - finsiher here D: same like 00:07:458 (22) - << you used finsiher too and they have a same part of song too Alright, got it.
- 00:09:984 (41) - ^ No, that note feels like it starts at a "new" part of the song, so I don't want a finish there. I might reconsider this though. Keeping it as it is for now.
- 00:13:853 (59) - move to 00:13:695 - << it'll give stonger triplet sound It doesn't flow well with the current pattern that is there imo, no change for now.
- 00:15:037 (69) - remove the finsiher. there's not any reason too use finisher, because there's not any finsihers or cymbals sound at here Agreed, removed.
- 00:17:563 (81) - don, because the vocal is still low at here, and it'll be higher at 00:17:879 (82) - and you have put kat there :3 Okay
- from 00:18:195 - until 00:20:089 - >> http://puu.sh/4qIgP.jpg . at the first, it'll follow the electric guitar sounds, and from (96) until (98), it'll follow the vocal sound (so that's why i use "don" at there) The ddd that was suggested at (86) starts a little early and the kkk that comes right after doesn't really match the music. Also, the kkd that substitutes the current ddk doesn't sound very right too in my opinion. I think I'll stick with the current pattern for now, no change sorry ><
- 00:20:089 (98) - you can add finsiher here The beat here is not all that heavy, no change for this.
- 00:24:747 (119) - move to 00:24:432 - and change 00:24:668 (119) - to be don << the triplet which is given is much stronger at there dkd d doesn't fit this part well in my opinion, keeping it as it is.
- how about add kat at 00:29:168 -? so it'll be kkk triplet Ok~ Added
- 00:32:405 (164) - kat here, because the vocal sound still keeps at here (it's as high as 00:32:089 (163) - 's pitch sound) From what I can hear, the "to" in the vocals is higher in terms of pitch (kat) and the "ku" is slightly lower (don) ._. No change for this, sorry.
- 00:35:089 (177,178) - don kat, 00:35:563 (179) - kat, 00:35:879 (180) - don << all of them are to follow the vocal sounds (kat for the higher and don for the lower) the "sen" in the vocals maintains the same pitch with the note before, 00:34:932 (175) which is kat, then the "wo" has a lower pitch in comparison (for what i hear), so I think there shouldn't be any changes done to the don. After that, the don at 00:35:563 (178) also maintains the same pitch in the music with the don before it. Then for the kat at 00:35:879 (179) there is a high pitched drum hit in the music, so I'll be following that. No changes done to this, sorry ><
- 00:37:458 (189) - kat too, the reason same like above Not following the vocals for this one.
- upss, you missed the finisher at 00:42:826 (201) - D: << it's for the kiai starts, much better use finisher for the kiai starts Alright
- from 00:44:089 - until 00:45:037 - >> http://puu.sh/4qIwT.jpg 00:44:405 (212) - this is high pitched and the music rhythm at 00:44:563 (213,214,215) in the music is roughly similar to 00:44:879 (216,217,218) So, no change for this one either @@
- 00:46:300 (230) - change to be don. the vocal sound is low at here Not following the vocals for this part
- 01:15:353 (426) - don too, the reason same like above ^ ^
Thanks for modding anime666 :3AniMe666 wrote:
Taiko Req at p/2625672#p2625672
[Kantan]
* -----
[Futsuu]
* 00:19:774 - add k ( 00:19:458 - k ) added
[Muzukashii]
* 00:18:984 - kkk → kkk k or d K plays fine though .w. no add nor changed
* 01:02:879 - add d added
[Oni]
* 00:18:984 - kkk → kkk k or d K plays fine though .w. no add nor changed
* 01:05:405 - sounds still good with d d → ddd d d d plays fine, no need to add more notes though o3o
* 01:22:379 - remove d ( 01:22:537 - remove ) removed 01:22:379 but keeping d at 01:22:537 coz there are drumming sounds here
* I think I had one more point but, this Osu page gave me an error when my first mod was posting and forgot
LOVE THE MAP ;3 arigato ww
Thanks for modding cdh :3cdhsausageboy wrote:
So many pro modders mod already lol...Noob taiko mod incoming orz
[Kantan]
00:07:458 (4) - change to D because music is lower? keeping K coz follow the same pattern as other diff
00:30:195 - change to D? sounds better imo ok changed
01:03:668 (38) - remove finish? no ;w; want to keep it the same as Futsuu
01:06:195 (42) - ^ ^
[Futsuu]
00:04:932 - change to d? music is lower keeping k coz following the same pattern as muzu
00:05:879 - ^ ^
00:07:932 - ^ ^
00:08:879 - ^ ^
00:17:879 - change to k? vocal pitch is quite high ok changed
01:03:668 - remove finish? no ;w; want to keep it the same as Muzu
01:06:195 - ^ ^
01:09:510 - change to k? vocal pitch is quite high
[Muzukashii]
00:07:774 (12,13,14) - change to k k d? sounds better imo d k d plays better :3 no change
00:08:721 (16,17,18) - ^ ^
00:23:721 - change to k? vocal pitch is quite high following the drums here, no change
00:24:037 - change to d? vocal pitch is lower than last note pitch is high though no change for now
00:49:142 (180,181) - change to k k? vocal pitch is quite high changed, nice
01:03:353 (241,242) - remove finish? no ;w; want to keep it the same as Oni diff
01:05:879 (249,250) - ^ ^
[Oni]
Nice~
00:28:458 - change to k? sounds better imo d sounds nice for the drum beat here, no change
00:29:405 (152,153,154) - change to k(s)? cymbalthingyin music is pretty high in pitch i here drumming high here lol, keeping ddd for now
Nice taiko (and ctb) mapset! Good luck getting it ranked
Thansk for the mod!AniMe666 wrote:
Taiko Req at p/2625672#p2625672
[Jerry's Oni]
* 00:23:721 - add note or 00:23:879 - split to 00:23:721 00:24:037 Awesome fix! I chose the split to 2 selection :3
* 00:28:774 - possibly remove d Sorry no, a guitar sound can be heard here.
* 00:38:405 ~ 00:40:774 - not real need finishes I'll keep it as it is for now
* 00:40:932 - depend on ↑ slider to stream Keep as it is for now.
* 00:52:300 - k → d Ok, fixed :3
Thanks for your mod!cdhsausageboy wrote:
[Jerry's Oni]
00:07:458 - change to K? guitar pitch is quite high It's indeed high, but it's also significantly lower than the kat before it, so I think a big don would be more appropriate
00:17:405 - add d? sounds better imo I added kat instead :3
Thanks for modding kjw :3kjwkjw wrote:
Hiya! M4M request from my queue.
d: don, k: kat, D: big don, K: big kat
[Kantan][Futsuu]
- 00:10:300 (8) - k ok
- 00:15:353 (16) - k ^
- 00:32:721 (43,44) - swap the two for pitch? done
- 00:35:247 (47,48) - ^ ^
- 00:44:405 (4,5) - ^ change both to k to follow the guitar better
- 00:54:510 (22,23) - ^ ^
- 01:14:721 (4,5) - ^ ^
[Muzukashii]
- 00:12:826 (19) - k? (for the sake of consistency with 00:17:879 (32)) ok
- 00:14:721 (24) - d (pitch for the vocal rises afterwards) done
- 00:21:195 (41) - k (for the bass guitar) d plays fine though with the bass guitar .w. no change
- 00:22:300 (44) - d (for the vocals) no change .w. k plays fine imo
- 00:26:247 (54) - k (if you decide to change 00:21:195.) no change
- 00:27:353 (57) - d (if you decide to change 00:22:300.) ^
- 00:33:984 - Add d here? (same as 00:31:458.) intentionally didn't put any notes here to have a little break here and it plays fine, no change
- 00:45:037 (8) - Change to d? That's a pretty big drop in pitch for the vocals. following the guitar here no change ww
- 00:55:142 (37) - Change to d if you decide to change the above ^
- 01:07:458 - The long string of dons here feels strange haha. Perhaps change 01:08:089 (69) and 01:09:037 (71) to k? changed 01:09:037 (71) to k, and yea it is strange after playing it back lolol
- 01:15:353 (90) - Change to d if you decide to change 00:45:037. following the guitar here ww
[Oni]
- 00:14:721 (40) - d? (repeat of 00:09:984.) k plays fine though with the vocals .w. no change
- 00:44:721 (164) - d? (vocal drop, and the drumbeat is pretty low, too.) nice, changed
- 00:54:826 (207) - d if you decide to change the above. ^
- 01:15:037 (286) - ^ ^
- 00:09:984 (41) - d in keeping consistent with the Muzukashii? It also helps with the vocal going up for the next note. umm, keeping k for now coz it plays fine imo
- 01:14:958 (447) - Remove d? purposely added this to make it abit harder for the 2nd kiai part, no change :3
Really liked the Muzukashii and the Oni in particular! Hope this helped; good luck!
thanks for modding and star Judy :3JUDYDANNY wrote:
Hi. From My Takio Moding Queue
I am glad if it becomes helpful.[General]
~Taiko~
d is Red Note.
k is Blue Note.
and, D , K is Big Notes .. d,k.
“+ ?” is I like pattern (※example→ add? , remove?)[Kantan]
- 00:10:300 (8) - d ok
- 00:15:353 (16) - ^ They won’t need that as of yet. ^
- 00:34:300 (45,46,47,48) – kkdk? ok changed
- 01:04:932 (40) – , 01:07:458 (44) – delete sounds empty though if deleted ;w; no change for now
- 00:33:668 (72) – add d no add coz want a little break here
- Good Kantan diff. :3
[Futsuu]
- 00:19:142 (36) – add finish? ok
- 00:33:668 (72) – add d didn't add coz want to have a little break here
- 00:51:668 (25,26,27,28,29) – try to change? d d kkk or k k ddd current pattern plays fine imo no change for now
- 01:01:774 (54,55,56,57,58) - ^ d d ddk ? ^
- 01:10:616 (76) – k? ok changed
[Muzukashii]
- 00:18:195 (54) – d it won’t need that as of yet. but it follows the vocal better ;w; no change
- 00:29:484 (104) – add d? ok added
- 00:37:142 (133) – d k plays better with the vocals :3 no change
- 00:37:616 (135) – delete ok deleted
- 01:09:510 (261) – k? ok changed
[Oni]I thank you for reading it through
- 00:33:826 (174,175) – dk=> kd or kk? current pattern plays fine with the drums, no change
- 00:46:616 (252,253,254,255,256,257) – How about it? umm, for now keeping current pattern :3 no change
http://osu.ppy.sh/ss/1055170 =>http://osu.ppy.sh/ss/1055178- 00:56:721 (328,329,330,331,332,333,334) -^ ^
- Either
01:25:458 (520,521) – k D? d D plays fine imo no change
01:25:774 (521) – K is better I think.. can follow guitar, drum. i prefer D though ;w; no change
└――――――――――――――――――――――――――――――- Either ..
01:03:984 (382,383,384,385,386) - Try to change? kkd kd or kdd kd ok changed with extra notes added
01:06:510 (393,394,395,396,397) - ^ ^
└――――――――――――――――――――――――――- 01:08:089 (401) – D or k ok D
- 01:09:984 (409) – add d no add
- 00:30:195 (158) – D ? if you like ok changed
Good Luck!
thanks for modding Arus :3A R U S wrote:
From Sariel's Taiko modding Team!
[General(Taiko)]
It just some suggestions,
d : don
k : katsu
D : Big don
K : Big Katsu
Why don't you add Spinners at last? umm, for now not putting any spinners at the end but let see how it turns out eventually wwKantanOD(Overall Difficulty) 4 -> 3 (Recommand) ok changed
00:15:984 (17) - d > k no change coz following similar pattern as previous one
00:37:142 (50) - d > k ^
00:58:616 (29) - d > k d plays fine though imo no change .w.
01:00:510 (33) - k > d k plays fine though no change .w.
01:08:089 (45) - d > k ok changed
01:18:826 (11) - d > k d plays fine though imo no change .w.
01:21:353 (16) - k > d k plays fine though no change .w.Fuutsu00:12:195 (18) - d > k d plays fine with the drums, no change .w.
00:21:984 (43) - k > d umm for now keeping k as it plays fine as it is
00:29:563 (63) - d > k no change as d follows drum better .w.
00:36:826 (77) - d > k no change .w.
00:48:510 (17) - d > k ^
00:50:721 (23) - k > d ^
00:58:616 (46) - d > k ^
01:00:826 (52) - k > d ^
01:07:458 (67) - d > k nice :3 changed
01:12:826 (82) - d > k no change coz d follow drums better ><
01:15:984 (92) ~ 01:16:300 (93) - k d > d k no change .w.
01:21:037 (106) - k > d ^Muzukashii00:18:510 (56) ~ 00:18:668 (57) - k d > d k
00:28:616 (100) - d > k
00:36:668 (131) - d > k
00:38:721 (139) ~ 00:38:879 (140) - d d > k k ok changed for this one :3
00:59:405 (224) - k > d
01:19:458 (302) - k > d
01:23:721 (320) ~ 01:23:879 (321) - k d > d k
the others didn't change coz it plays fine as it is though thanks for pointing them out ><Jerry’s Oni00:09:826 (39) - k > d k plays fine here, no change .w.
00:33:510 (170) - k > d deleted instead ._.
00:36:668 (185) - k > d k plays fine here no change
00:36:826 (186) - d > k ok changed
00:40:300 (196) ~ 00:40:774 (199) - DDDD > DKKK no change as it plays fine
00:52:142 (272) - k > d ^
00:52:458 (274) - d > k ^
01:02:721 (349) - d > k ^ and it follows the drum better :3
01:15:195 (424) - k > d ok changedOni00:07:695 (22) - d > k d fits nicely with the drums though, no change for this one .w.
00:08:642 (29) - d > k ^
00:29:721 (155) ~ 00:29:879 (156) - d d > k k ^
00:36:826 (187) - d > k ^
00:40:932 (217) ~ 00:41:563 (225) - ddddkkkkd > 'ddddkdddk' or ddddkkddk umm, for now keeping the current pattern coz it plays fine
01:20:800 (487) - d > k d plays fine though .w. no change
01:22:774 (505) - d > k ^
01:25:458 (522) - d > k ok changed since 3 people want this as k lol
Good Luck~!
mingmichael wrote:
black : suggestion
red : unrankable issue, you should change thisQ-H's Platter
- 00:07:458 (1) - NC
- 00:12:510 (5) - NC
- 00:13:458 (5) - move to x:64 y:192 << it to follows the same pattern like 00:12:510 (1) - . it'll have a same range
- 00:14:405 (9) - move to x:448 y:192 << same like 00:12:510 (1) -
look this if you have use my mods- 00:14:721 (1) - remove NC
- 00:15:037 (2) - NC
- 00:17:563 (11) - add NC
- 00:20:405 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - << the patterns are too boring :< hmmm let see.. how about change the place?
- 00:20:405 (1) - NC
- 00:21:668 (11) - NC
- 00:22:932 (11) - NC
- 00:25:142 (4) - NC
- 00:29:879 (12) - move to x:416 y:64 << to make a distace with (12) and (1) *from (11) to (12) isn't too long jump. so don't worry
- 00:30:195 (1) - add finisher
- 00:31:774 (6) - move to x:352 y:192 >> to not give high jump to (7)
- 00:32:721 (1) - NC
- 00:36:195 (4) - NC
- 00:36:826 (9) - NC
- 00:37:458 (14) - NC
- 00:38:089 (6) - NC
- 00:45:353 (9) - NC
- 00:45:353 (1,2,3,4) - too high jump for Platter diff D: move 00:45:353 (1) - and 00:45:984 (3) - to x:384 y:192 and move 00:45:668 (2) - to x:128 y:192.
- 00:46:616 (1) - remove NC
- 00:47:879 (7) - add NC
- 00:48:195 (2,3,4,5,6,7,8,9,10,11) - these streams are quite hard for Platter diff the distances are too far for it. okay see this to decrease for the distance of streams
- 00:48:826 (1) - add NC
- 00:49:458 (6) - add NC
- too monotonic pattern :/ 00:49:458 (1,2,3,4,5) - << it just in 1grid. hmmm let's see. move 00:49:537 (2) - to x:208 y:192 and move 00:49:695 (4) - x:304 y:192
- 00:52:932 (6) - NC and finsiher
- how about at 00:53:563 (3,4,5,6) - >>
- 00:55:458 (8) - NC
- 00:59:563 (12,13,14) - and 01:00:195 (15,16,17) - << change position
- 00:58:932 (7) - NC
- 00:59:563 (6) - NC
- 01:00:195 (9) - NC
- 01:03:037 (8) - NC
- 01:04:932 (1) - NC
- 01:08:089 (5) - NC
- 01:18:195 (1,2,3,4,5) - not allowed for Platter :< it'll use full dash. you should change this
- 01:23:247 (4,5,6) - all NC
All checked~
btw, it still needs 1ctb diff to be rankable Done~
Thanks for the mod mingmichael and ZHSteven~ZHSteven wrote:
Mod for CTB as requested
Flow and rhythm in these 2 diffs are well to me in general. Gladly we have a lot good CTB map here lol
Comments:
Platter:
the pattern of the whole map is great, but please make sure your connection to your patterns are valid, now there is still some jumps seems too sudden for player.
I dont know it is your style or not, just I am feeling like your flow is play 1 pattern, then stand to wait for next pattern.... maybe it is your flow but for me this is not a good kind of style.
[Platter]
- 00:01:142 (1) - if you want to make a spinner start, I guess it is better to place it here 00:00:668 - Great idea, checked~
- 00:05:879 (3,4) - I dont like this stand. ...Anyway if it is your style. But please at least make it right symmetrical as 00:07:142 (7,8) - Checked
- 00:07:458 (1) - exchange the position this note and 00:07:774 (2,3) - this 2 set will give you a better flow. Checked
- 00:09:668 (8) - center it, since you also centered 00:11:879 (3) - this note Checked
- 00:12:195 (4,1) - remove this weird Hyperdash. make it a linear pattern is well enough. Checked
- 00:16:932 (9,10) - reduce this jump just a little bit, to connect the two pattern well. Checked
- 00:28:300 (9,10,11,12,13,14) - remove hyperdash. too hard for this map. Checked
- 00:39:984 (3) - add a note then move the slider to the long white tick. you dont need to make these 2 slider perfect same, just the spacing inside is same will be good enough. Checked
- 00:43:458 (4) - center it and ctrl+G, better flow. Checked
- 00:44:721 (8) - ^ Checked
- 00:45:353 (1,2,3,4) - try this. now your current jump is too sudden.
Checked- 00:46:616 (5,6) - if you apply the change above please Ctrl+G these slider to fit the flow. Checked
- 00:52:458 - to prevent rhythm repetition, please add a note here. Checked
- 00:52:932 (1,2) - increase a little bit this jump, to make a difference with your previous jump. Checked
- 00:53:563 (3,4,5,6) - i will do a small hyper here, like this
Checked
- add note: 01:02:879 - in the middle of 7 and 1. Checked
- 01:04:616 (3) - center it and add note: 01:04:774 - to connect the 2 object. stand here is boring. Checked
- 01:06:195 (2) - also center it, and add note: 01:06:353 - . here is because the jump between 2 and 3 is too big as reference to your previous pattern. Checked
- 01:07:458 (3,4) - I will make these 2 slider a stand jump. Nice one, checked~
- 01:18:195 (1,2,3,4,5) - too hard pattern and too sudden here imo. try something different
I'll look for this
thanks for random modding and star dainesl >w<Dainesl wrote:
Random Taiko Mod~
General
maybe lower the HP Drain of Kantan to 3? ok
Kantan
nothing here~
Futsuu
00:47:879 (15) - maybe remove this and make the one before it a k? changed this abit but didn't add k .w. sorry
00:52:300 (27,28,29) - 00:53:563 (32,33,34) - 01:02:405 (56,57,58) - maybe make these simpler as 1/2 notes in Futsuus should be reserved for low BPM and this is not low BPM umm, not changing this as of now coz it plays fine with the drums .w.
01:18:195 (98) - read first suggestion changed a bit
Muzukashii
00:50:247 (184) - maybe make this a k to emphasize the d after it? umm, i prefer d here no change .w.
Jerry's Oni
00:21:826 - either add a note here or at 00:22:142 - added at 00:21::286
00:32:721 (165) - maybe make this a k 'cause the pitch is quite high? ok
Give players at least a couple more 1/1 breaks in the Kiai Time; there's very few of them and there's lots of 1/4 patterns. Tone it down slightly, like in the 2nd Kiai. ok delete some notes and reedit it abit
Oni
01:14:563 (444,445,446,447,448,449,450) - make this a ddkkkkd pattern to show the prolonged high pitch on this part of the song. ok changed
I really couldn't find much to say, really nice mapset. ww
i will star this ;w;
Just to clarify what Seph said.Seph wrote:
Get a Cup/Salad diff so its a good diff spread for CtB
Will post it soon. Thanks~Krah wrote:
Just to clarify what Seph said.Seph wrote:
Get a Cup/Salad diff so its a good diff spread for CtB
It's not and advice but an obligation.
You need at least a Salad and if possible please add also a cup.
Thanks for the mod. Many changes has been made as to your mod.ZHSteven wrote:
Complementary of previous mod post. so
No Kds For This Post
[Rain]
Firstly, this map is AR8 with CS4. To be honest, this is my favorite setting. but consider the patterns in this map, I think it will be better with AR9 and CS3.
Now I will still mod it with your settings, but please make a 2nd thought on this.[Changed to AR9 CS4]=I tried and its better with AR9. Based on my playstyle
secondly, check your NCs. Please make sure the combos not exceed 10 in this case. higher combos will block players sight for catching.
[Done]
- 00:05:563 (4,1,2) - this 3 anti-flow object plays really bad in AR8. when you want to put reverse jump in AR8, please make sure the jump will not make people dash all the way round. suggestion will be ctrl+G this: 00:06:037 (2,3,4) - and please make further adjust in 2,3,4, remove the hyperdash at 3.[Changed]
- 00:07:142 (2,3) - move this pattern more towards left? I prefer centering 2. it will make 3 a good hyperdash which I think will be good here.[Changed]
- 00:08:089 (2,3) - I dont think this big jump fit, you have a lot of jump at the beginning, it is time to make people have a rest.Changed]
00:09:819 - note?I know you will not apply this lol[No ]- 00:11:563 (8,9,10,11) - too big. consider lower it a bit.[Changed]
- 00:13:458 (6,7) - dont under stand why you dont put jump here and put a lot of jump in front =.=[I prefer to make those sliders (it goes well with the pattern), not changed]
- 00:15:353 (3,4,5,6,1,2,3,4,5,6) -
firstly [Changed to different pattern]- 00:16:616 (3,4,5,6) - this is too big. music doesnt shows we need such a high jump, and your previous pattern not introduce this well.[jump reduced by 2]
- 00:15:353 (3,4,5,6) - too small. 3 and 5 is too close comparing with your previous and next pattern. Changed
So, my suggestion will be, exchange these 2 pattern, and make further adjust.- 00:15:353 (3,4,5,6) - [Changed]
- 00:16:616 (3,4,5,6) -
- 00:19:932 (1) - move to 00:20:089 - (heavy beat long white tick)
actually I personally suggest you put a 1/4 stream here:00:19:774 (7,1) - , just an idea.
- 00:20:089 (1,2,3,4,5,6) - suggestion:
- 00:21:510 (1,2,3,4,5,6,7) - suggestion:
[Changed]
- these 2 point is for your rhythm. please make sure the slider start at the long tick, and listen to vocal carefully. sometimes following drum is really weird if the vocal shows something different.
- 00:25:774 (10,11,12) - make it perfect linear.Preferrably retain the normal triangular pattern to make the dash more stable
- 00:27:195 (3,4) - make movement here. stand is not a good choice.(maybe you need to rearrange this part) [Added 2nd note to break stand]
- 00:33:037 (8,10) - left 2 grid. too big reverse jump comparing with your nearest pattern. [Done]
- 00:33:984 (11,12,13,14) - try this. put the hyperdash at the right place. [Ok]
- 00:35:642 (2,3) - weird. just sayin Prefer to make it like that. It follows the beat and im happy with the current state
- 00:41:089 (28,29,30,31,32,33,34) - =.=ok if you can make the stream more beautiful I will be happy. Happy already
- 00:43:774 (5,6) - lower this hyperdash. 2 grid toward center for each note will be good. This kind of increasing hyperdash is not suitable in rain. definitely. [Done]
- 00:59:563 (6,1) - if you want to use stand, make it same at the previous pattern also( I mean, 00:57:037 (4,5) - ) or dont use it. really harm to your flow in kiai. [Stand changed]
- 01:06:353 (6) - move to 01:06:510 - ? [Done]
- 01:08:879 (6,7,8,9,10,11,12,13,14,15,16) - also weird pattern. why you suddenly decide to make this kind of stand movement?
General, to be honest, still need to improve. Whole maps is just like a draft, everywhere got good idea, but, sorry I think it is "un-ordered".Thats all.
- Please make further understanding in spacing of jump(s).A lot of them looks fine in editor, but not as expected in testing.
- Although sliders in CTB can be just treat as 2 note, but please, they are still sliders. I believe you have your own reason to put sliders instead of note. So please make sure slider start at heavily beat, unless you have special reasons. the weak beat sliders plays really weird. (e.g.00:54:037 (14,15,16,17) - )
No Kds For This Post
Edit: Almost forget, as seph says, you need to get a full-spread of diffs since this is a taiko based set.
Thanks for the mod, Krah~Krah wrote:
Hi '-'
It's time to ctb modding. (1st time for me even if it's not my first mod :s)SPOILER[Salad]
General :Mapping :
- Tags inconsistency, you need to add Shadow_Fear for this diff Okay, changed~
- AR/OD +1, 190bpm song and consistency with others ctb diffs (7 8 9) Done
- So many spinners Some of them seems unjustified.Changed a bit
- No hitsounds ? Will update soon
- Even if it's an easy diff please use next time at least grid2. Alright, thanks for the tips~
- A huge number of your sliders are really straight (especially during the intro) Added some different sliders
- A really few numbers of 1/2repeated sliders, any 1/2rythm but so many 1/4 repeated sliders :s Changed a bit
- 00:09:984 (6,1) - Add nc (6) and remove (1), more logic Checked
- 00:16:300 (2) - add more movement. move the beginning of the slider one grid right. Checked
- 00:20:089 (2,3,4) - The movement between these sliders seems odd. try something more classic like this http://puu.sh/5aBdf.jpg ? If you do this don't forget to move 00:21:984 (1) - to x=160 (for exemple). Good idea, checked~
- 00:32:089 (1) - 00:34:932 (1) - There is no reason to use spinners here. No long notes or something else that would justify a spinner. Please try to find a better rythm. Checked
- 00:37:774 (4) - Nc, (4,5,6) is the equivalent of 9notes and a combo of 13notes in a salad seems really long. Checked
- 00:37:774 (4,5,6) - unstack this and add movement between them. Unstacked, but no major changes have been made
- 00:44:405 (4) - One grid left for more movement Checked
- 00:50:089 (3) - Not sure if a 3/4 really fits here, change this to a 1/1 ? Sounds good, checked~
- 00:50:721 (4) - Nc Checked
- 01:00:510 (1) - Not sure if there is really a reason for a spinner here. My bad, checked~
- 01:02:405 (1) - Wtf is this ? Your slider is in the kiai and not in the kiai it's just stupid ... It's not unrankable but please change this. That comment... Checked
- 01:07:458 (3,4,5) - Probably a bit hard for a beginner. Reduce the jump ? (5) one grid right? Checked
- 01:12:195 (1) - So short and again no reason for a slider here :s Checked
- 01:17:247 (2) - Nc Checked
- 01:24:510 (1) - 1grid right (spacing logic) Checked
- 01:25:458 (1) - Shorten this to 01:28:616 - and add a note here 01:28:932 - x=256 But it almost look the same as the other diff. Oh well, checked~
[Platter]
GeneralMapping
- Your pattern seems ok but there are some other problems. o_o
- Add some hitsounds, currently I can just hear a clap every two beats. Will update this together with Salad diff
- 00:05:879 (3) - This clap is really lonely :s Will update soon
- 00:23:879 (6,1,2,3) - This part is really hard to catch , reduce it a bit. Checked
- 00:26:405 (7) - Nc Checked
- 00:28:300 (9) - ^ Checked
- 00:41:642 (1) - Probably unrankable because of the ctb ranking criteria "Avoid placing notes closer than 1/2 to a spinner (1/2 is acceptable) as far as possible." so 1/4 isn't really acceptable ... Checked
- 00:45:353 (1,2,3,4) - Reduce this a bit ? Checked
- 01:03:353 (2) - and 01:04:932 (1) - I think you can do something more interesting with a slider of this length. Seperated
- 01:10:300 (6) - Nc and It seem to me more logic if this one begin here 01:10:616 - If you do this delete 01:12:510 (7) - and add a note here 01:12:510 Checked
- 01:15:668 (7) - Nc Checked
- 01:16:932 (17) - ^ Checked
- 01:19:142 (6,7,8) - The rythm used here is really strange to me ... Changed a bit
- 01:21:037 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Probably overmapped, I can't hear any 1/4. Don't forget ctb is also a rythm game. This is from Kurokami's mod. No changes.
- 01:23:247 (4) - Nc, it's the end of the kiai. Checked
- 01:25:142 (6) - Nc, if you catch (4,5,6) (and it's really easy) your plate is full of fruits before the spinner. And now for consistency you can also add nc at (5). Checked
And that's all for me =)
All is changed to follow the modding from Krah..Thanks for the modKrah wrote:
Hi '-'
It's time to ctb modding. (1st time for me even if it's not my first mod :s)
[General]
- Same sv for all the ctb diffs ? (1,40) The feeling of the sliders in platter and rain is really strange.
- In all the diffs a lots of combos are really too long. This thing (in the rain) isn't acceptable http://puu.sh/5axe8. Just a reminder of the ctb ranking criteria.
CTB ranking criteriaMake sure your combos aren't too long (15+)! Have in mind that sliders count as two fruits (and some slider lines/droplets) on Ryuuta's plate, and that can make you unable to see new fruits while in gameplay. A good, general baseline is a maximum of ten (10) fruits for a full combo. This is so that the fruit you catch doesn't block your view!
[Salad]
General :Mapping :
- Tags inconsistency, you need to add Shadow_Fear for this diff
- AR/OD +1, 190bpm song and consistency with others ctb diffs (7 8 9)
- So many spinners Some of them seems unjustified.
- No hitsounds ?
- Even if it's an easy diff please use next time at least grid2.
- A huge number of your sliders are really straight (especially during the intro)
- A really few numbers of 1/2repeated sliders, any 1/2rythm but so many 1/4 repeated sliders :s
- 00:09:984 (6,1) - Add nc (6) and remove (1), more logic
- 00:16:300 (2) - add more movement. move the beginning of the slider one grid right.
- 00:20:089 (2,3,4) - The movement between these sliders seems odd. try something more classic like this http://puu.sh/5aBdf.jpg ? If you do this don't forget to move 00:21:984 (1) - to x=160 (for exemple).
- 00:32:089 (1) - 00:34:932 (1) - There is no reason to use spinners here. No long notes or something else that would justify a spinner. Please try to find a better rythm.
- 00:37:774 (4) - Nc, (4,5,6) is the equivalent of 9notes and a combo of 13notes in a salad seems really long.
- 00:37:774 (4,5,6) - unstack this and add movement between them.
- 00:44:405 (4) - One grid left for more movement
- 00:50:089 (3) - Not sure if a 3/4 really fits here, change this to a 1/1 ?
- 00:50:721 (4) - Nc
- 01:00:510 (1) - Not sure if there is really a reason for a spinner here.
- 01:02:405 (1) - Wtf is this ? Your slider is in the kiai and not in the kiai it's just stupid ... It's not unrankable but please change this.
- 01:07:458 (3,4,5) - Probably a bit hard for a beginner. Reduce the jump ? (5) one grid right?
- 01:12:195 (1) - So short and again no reason for a slider here :s
- 01:17:247 (2) - Nc
- 01:24:510 (1) - 1grid right (spacing logic)
- 01:25:458 (1) - Shorten this to 01:28:616 - and add a note here 01:28:932 - x=256
[Platter]
GeneralMapping
- Your pattern seems ok but there are some other problems.
- Add some hitsounds, currently I can just hear a clap every two beats.
- 00:05:879 (3) - This clap is really lonely :s
- 00:23:879 (6,1,2,3) - This part is really hard to catch , reduce it a bit.
- 00:26:405 (7) - Nc
- 00:28:300 (9) - ^
- 00:41:642 (1) - Probably unrankable because of the ctb ranking criteria "Avoid placing notes closer than 1/2 to a spinner (1/2 is acceptable) as far as possible." so 1/4 isn't really acceptable ...
- 00:45:353 (1,2,3,4) - Reduce this a bit ?
- 01:03:353 (2) - and 01:04:932 (1) - I think you can do something more interesting with a slider of this length.
- 01:10:300 (6) - Nc and It seem to me more logic if this one begin here 01:10:616 - If you do this delete 01:12:510 (7) - and add a note here 01:12:510
- 01:15:668 (7) - Nc
- 01:16:932 (17) - ^
- 01:19:142 (6,7,8) - The rythm used here is really strange to me ...
- 01:21:037 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Probably overmapped, I can't hear any 1/4. Don't forget ctb is also a rythm game.
- 01:23:247 (4) - Nc, it's the end of the kiai.
- 01:25:142 (6) - Nc, if you catch (4,5,6) (and it's really easy) your plate is full of fruits before the spinner. And now for consistency you can also add nc at (5).
[Rain]
GeneralNC
- OD+1 you changed the ar but not the od so please od=ar.
- HP+1, for consistency with others diffs (5 6 7) and since your rain isn't really hard it's not a problem.
So many issues with this I'm just gonna mod this apart from the rest. (the note number is probably not good all the time because I changed the nc during the mod)Mapping
- 00:11:247 (6) - Nc
- 00:12:353 (1,2) - Add nc (2) and remove nc (1)
- 00:13:616 (6) - Nc
- 00:24:826 (6) - Nc here if you prefer to follow the vocal or 00:25:142 (8) - if you prefer to follow the instru
- 00:27:668 (6) - Nc here and 00:28:932 (1) - if you prefer to have 3combos or 00:28:300 (1) - if you prefer to have just 2combos
- 00:32:720 (1) - Nc
- 00:33:984 (5) - ^
- 00:36:510 (5) - ^
- 00:37:774 (5) - ^
- 00:39:037 (9) - ^
- 00:40:300 (9) - ^
- 00:44:089 (7) - ^
- 00:45:353 (7) - ^ This one is optional
- 00:46:300 (1,2) - Remove nc (1) and add nc (2)
- 00:50:405 (9) - Nc
- 00:52:932 (9) - ^
- 00:54:353 (7) - ^
- 01:04:932 (5) - ^
- 01:09:353 (9) - ^
- 01:14:721 (8) - ^
- 01:17:721 (5) - ^
- 01:19:142 (5) - if you follow your pattern or 01:19:458 (7) - if you prefer to follow the vocal
- 01:21:353 (9) - Nc
- 01:24:510 (9) - ^
- 00:00:826 (1) - Such as platter and salad it's more logic if this spinner begin here 00:00:668 -
- 00:07:458 (4) - leans this one to the right to simplify the catch of the slider as the previous pattern isn't really easy (long dash + hdash)
- 00:28:458 (2,3,4,5) - This one isn't really clear to read. try something like this http://puu.sh/5aKxe.jpg x=232 / 288 / 352 / 416
- 01:03:037 (3) - 01:04:932 (1) - add more movement ? try to have a wider slider. like this http://puu.sh/5aKYz.jpg
And that's all for me =)
Thanks for the mod, Sey~Sey wrote:
CTB mod as requested.SPOILERGood luck! Hope it was helpful[Salad][Platter]
- Before you start checking out this mod change your grid level to 3 or 4. You need this to keep a proper flow between your notes, for example when you have to center a note between 2 others and want an equal note distance on next and previous note. I'll keep this in my mind, thanks~
- First of all pretty nice Salad , but we have a few problems here. The Kiai here has almost the same difficulty level as the Non-Kiai. We can reduce some jumps in the non-Kiai to make the Kiai part more distinctive. I will mention some of these points in my mod.
- 00:21:353 (4,1) - You used jumps of this distance in the Kiai part already. It is much better if you center (1) between (4) and (2) here. Fixed
- 00:27:984 (3,4,5,6) - Really too jumpy section in the Non-Kiai. For examle: 00:53:879 (4,5,6) - This section is in the Kiai and even easier than the one I mentioned in the Non-Kiai. At least reduce the distance and make it clearly easier than the mentioned section in the Kiai-part. Fixed
- 00:30:195 (1) - Move this into the middle of (6) and (2). x:288 is working well for this. Fixed
- 00:31:142 (3) - Above mentioned advice also counts for this note to keep the flow here. Try x: 328, that works out more or less. This also reduces this huge jump which is needless in the non-kiai part. Fixed
- 00:32:721 (6) - Same as above. Center this between (5) and (7) to make this easier and to keep a decent flow again. Try x: 312, looks pretty nice. Looks good, fixed~
- 00:37:774 (1,2,3,4,5,6,7,8,9) - This is very boring to play, for example you can try to change the direction on one of these triplets. To make it comprehensible what I mean: http://osu.ppy.sh/ss/1116678. To make this more interesting I changed the direction of the triplet 4-5-6. Great idea, fixed~
- 00:39:668 (1) - Again... to create more flow here center it between (9) and (2), x: 256 Fixed
- 00:35:879 (6) - NC, keep in mind that combos should not be too high in CTB cos the Plate gets too full of fruits otherwise. 00:37:774 (1,2,3,4,5,6,7,8,9) - You can also give every triplet a NC. Fixed
- Now the non-Kiai part is over and you are allowed to add some jumps :p
- 01:16:300 (1,1) - Just not making any sense with the rhythm. Remove them and map this part on the drum beats. There are no drums that go so quick in this part, I even listened to it in 25% playback rate and it just makes no sense. I personally suggest this as timeline (triplets make this part quite interesting, also you can do them with sliders if you want):
( Fixed )- 01:18:195 (1) - Get rid of this spinner. Again, map this on the drum beats you have in the background. That's just too short and it does not fit very much with the rhythm. I highly suggest you to map this part. Fixed
- 01:22:616 (1,1,1) - Same as above, this is quite uncreative. Try to find some more patterns than this, you used this pattern 7 times in this short cut version. If you need help in finding patterns, I can give you this song here as reference for getting some ideas: https://osu.ppy.sh/s/90323 ( Fixed )
- The diff is okay but still needs improvement.
- Why did you map on this grid size? ._. No wonder that some distances in those streams and so on look really weird. Next time work with a higher grid level, please. My bad, thanks for the tips~
- 00:07:853 (3,4) - A HDash at the beginning of the song. This rhythm repeats at the beginning pretty often but this is the only part with a HDash. I highly suggest you to remove the HDash here! It is too unexpected and too early! Fixed
- 00:28:932 (1,2,3,4,5,6,7,8,9,10,11) - You should think about remapping this and make this much easier, this stream is very weird to play and will lead to a lot of misses. I tried something: http://osu.ppy.sh/ss/1116747 (Actually that plays really really cool.) If you have questions about it PM me. (And you need grid size 3 for it) Awesome! Changed~
- 00:41:879 (1) - If you want to make a spinner here it has to begin at 00:41:563 - already. Keep in mind to keep a 1/1 distance between note and spinner, so you gotta change the sliders before a bit. Also: 00:38:405 (2,3,4) - You really should change them cos such long sliders are just boring to play in a Platter and they don't fit 100% perfect with the rhythm, so welp... Fixed
- 00:48:195 (2,3,4,5,6) - , 00:48:826 (1,2,3,4,5) - , 00:49:458 (1,2,3,4,5) - No, please reduce the distance between them, they are ugly as they are now. Fixed
- 01:18:195 (1,2,3,4,5) - Why this? The voice is very calm at this moment and you make this section extremely jumpy. Highly suggest you to think of something easier here, even a simple long slider fits better here. Fixed
- 01:19:142 (6,7,8) - Why do these sliders have no hitsounds? I still hear a drum there. Will update soon
- 01:23:247 (1,1,1) - That's exactly the same as in the salad. So pretty much as I said there. To get some more ideas look some other ranked CTB diffs. Fixed
Done~SUBSTAC9 wrote:
sorry to QHideaki13 for lately modding from Modding request.
I'll take care you when you considered and correct their diff by Sey's Modding.
192,128,83247,6,0,L|48:208,1,140,4|0,0:0|0:0,0:0:0:0:
208,320,83879,1,0,0:0:0:0:
320,128,84195,2,0,L|464:208,1,140,4|0,0:0|0:0,0:0:0:0:
304,320,84826,1,0,0:0:0:0:
80,192,85142,1,0,0:0:0:0: