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Silver Forest - overflow

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Topic Starter
Lunaties
This beatmap was submitted using in-game submission on Sunday, December 01, 2013 at 12:48:13 AM

Artist: Silver Forest
Title: overflow
Source: Touhou
Tags: komeiji koishi th11 subterranean animism ラストリモート last remote sayuri nyo c81 san-zen-se-kai
BPM: 180
Filesize: 4976kb
Play Time: 03:52
Difficulties Available:
  1. Hard (4.99 stars, 606 notes)
  2. Normal (3.02 stars, 234 notes)
Download: Silver Forest - overflow
Information: Scores/Beatmap Listing
---------------
Normal ~ Done by Me
Hard ~ Done by Me

k ready for mod ~
(,__,) brrr

Vhy
1st ~

(,__,) brrr
KiKi_Wellington
I honestly have nothing to say to help the map. It's that good! at least on hard. but i'm guessing you're going to extend easy. Well Played and I'll be looking forward to this song making it big!
-KiKi_Wellington
Nwolf
Woof, from my modding queue

[General]

Reduce volume by 10%

[Relaxing]

01:15:413 (1,2,3) - Add finish on the start of the sliders (repeat for all other parts that sound like this)

And... that's it. Can't find anything else in the diffs. Guess that's worth a star, nice maps : )
Topic Starter
Lunaties

Nwolf wrote:

Woof, from my modding queue

[General]

Reduce volume by 10% overall? or which part? but i think the current is just fine anyway

[Relaxing]

01:15:413 (1,2,3) - Add finish on the start of the sliders (repeat for all other parts that sound like this) i tried that already before. but more i testplay it, feels more weird to me. idk why. not my taste maybe :?

And... that's it. Can't find anything else in the diffs. Guess that's worth a star, nice maps : )
oh maaan sorry, all no changes.
but thanks for modding :)
Squichu
Heyah! from my queue. ~ c:
Hope it's of some help, if it's not, sorry! ><

Relaxing
  1. funny thing:

    - but there aren't any objects .. maybe you can fix that somehow?
  2. overall hitsounds are too loud imo, reduce them a bit?
    I have music at the same volume as hitsounds, dunno if that's helpful.. xD
    to me it's fine if hitsounds start at 40% etc. ~
  3. 00:07:747 (3,4,1) - looks nicer if the curve 3-4-1 is rounded out a bit
    move 4 to x32, y 248?
    same here: 00:10:413 (3,4,1)
  4. 00:11:080 (1,2) - flow here isn't really great, try to place 2 (and following objects) somewhere on the lower right side of the field? just cause that's the direction the slider indicates..
  5. 00:31:413 (3) - a sliiiight tiny angle change might look better here
  6. 01:25:247 (1) - doesn't seem fitting to me
    the voice in this song is oerpowering the beat soo much, maybe the spinner can start here..?
Lunaties
  1. same with the hitsounds
  2. there's nothing concrete but overall it does look a bit too much.. with all these stack/streams/Idk what it's called. >-<

  3. (if this diff is considered Insane.. I'd do, so that's why I mention this. xD)
  4. 00:47:080 (5) - looks better if you round out the curve (which is easier when you use two anchor points before the red one instead of just one)
  5. I didn't make sure 100%, but is the second half/refrain completely copied and just flipped?
    It's not bad, but I think you could think of something more interesting. x:

That's all. Good luck with this, looks really nice up til now! ^__^/
Satellite
Hai~~

[General]
Mapset Normal and Hard only?
I guess.
Normal
HP3
AR4
OD3

Hard
HP6
AR8
OD6

[Relaxing]
00:21:080 (1) - More better melody,follow with lyrics,like this.

00:29:413 (1,2) - ^

00:32:080 (1) - I think 00:32:413 - this Rhythm follow better~ (and add Finish)

00:59:413 (2) - use DS~ (1grid up)
01:25:247 (1) - add Finish? (end)
03:23:913 (4) - ^
03:46:247 (4) - don't stack please~

koishi kawaii

[Lunaties]
00:32:247 (2) - add Finish (end)
01:04:747 (1) - remove Nc
01:17:414 (1) - ^
01:20:414 (1) - add Finish
01:52:247 (2) - add Finish (end)
02:29:247 - add note?
02:34:748 (1) - remove Nc
02:39:913 - add note?
03:16:080 (1) - remove Nc

koishi kawaii

Good map :3 Good luck :3 :3 :3
Jaxalotl
Lunaties
00:34:580 All thought this sounds nice try and fix the gap before the next combo.
00:54:913 Spacing is not equal.
01:36:414 (1,2,3,4,5) - Not spaced properly
Also I'd just like to comment. The triples are nice, however you could at least space them out.
I would mod your other diff, but the song choice is not really my to my liking.
Topic Starter
Lunaties

Squirrel wrote:

Heyah! from my queue. ~ c:
Hope it's of some help, if it's not, sorry! ><

Relaxing
  1. funny thing:

    - but there aren't any objects .. maybe you can fix that somehow? kind of bug maybe :o
  2. overall hitsounds are too loud imo, reduce them a bit?
    I have music at the same volume as hitsounds, dunno if that's helpful.. xD
    to me it's fine if hitsounds start at 40% etc. ~
    i'll think about this
  3. 00:07:747 (3,4,1) - looks nicer if the curve 3-4-1 is rounded out a bit ah ok, moved the slider by 1 grid down too
    move 4 to x32, y 248?
    same here: 00:10:413 (3,4,1) i'll keep mine here
  4. 00:11:080 (1,2) - flow here isn't really great, try to place 2 (and following objects) somewhere on the lower right side of the field? just cause that's the direction the slider indicates.. a bit weird placing but, i think flow is okay. so not gonna change this
  5. 00:31:413 (3) - a sliiiight tiny angle change might look better here hmmm not bad
  6. 01:25:247 (1) - doesn't seem fitting to me not to me :)
    the voice in this song is oerpowering the beat soo much, maybe the spinner can start here..?
Lunaties
  1. same with the hitsounds
  2. there's nothing concrete but overall it does look a bit too much.. with all these stack/streams/Idk what it's called. >-<

  3. (if this diff is considered Insane.. I'd do, so that's why I mention this. xD) it's hard weeeee...
  4. 00:47:080 (5) - looks better if you round out the curve (which is easier when you use two anchor points before the red one instead of just one) fixed in other way
  5. I didn't make sure 100%, but is the second half/refrain completely copied and just flipped? u bet, but not completely la. only a few parts the rhythm also :D
    It's not bad, but I think you could think of something more interesting. x:

That's all. Good luck with this, looks really nice up til now! ^__^/
thanks for modding :)


Satellite wrote:

Hai~~

[General]
Mapset Normal and Hard only? yesyesyes :)
I guess.
Normal
HP3
AR4
OD3 ok mastah

Hard
HP6
AR8
OD6 i'll keep OD7 since this hard is nearly insane i guess

[Relaxing]
00:21:080 (1) - More better melody,follow with lyrics,like this. ok

00:29:413 (1,2) - ^ ^

00:32:080 (1) - I think 00:32:413 - this Rhythm follow better~ (and add Finish) ok fixed

00:59:413 (2) - use DS~ (1grid up) whooops fixed
01:25:247 (1) - add Finish? (end) k added
03:23:913 (4) - ^ ^
03:46:247 (4) - don't stack please~ whyyyyy, it's the end note of the song ;w;

koishi kawaii desu <3

[Lunaties]
00:32:247 (2) - add Finish (end) added
01:04:747 (1) - remove Nc ok
01:17:414 (1) - ^ ^
01:20:414 (1) - add Finish added
01:52:247 (2) - add Finish (end) ^
02:29:247 - add note? added
02:34:748 (1) - remove Nc ok
02:39:913 - add note? added
03:16:080 (1) - remove Nc ok

koishi kawaii desu <3

Good map :3 Good luck :3 :3 :3
thanks for modding :)


Thor wrote:

Lunaties
00:34:580 All thought this sounds nice try and fix the gap before the next combo.
00:54:913 Spacing is not equal. i don't think so
01:36:414 (1,2,3,4,5) - Not spaced properly aaah fixed a bit

Also I'd just like to comment. The triples are nice, however you could at least space them out.
I would mod your other diff, but the song choice is not really my to my liking. if you said so then, i guess it's okay :)
thanks for modding :)
Topic Starter
Lunaties
how could i forgot to reply this :o

Vhy wrote:

1st ~

(,__,) brrr
kan aneh2 -__-

KiKi_Wellington wrote:

I honestly have nothing to say to help the map. It's that good! at least on hard. but i'm guessing you're going to extend easy. Well Played and I'll be looking forward to this song making it big!
-KiKi_Wellington
good to hear that, thank you :)
Vhy
◕ ‿‿ ◕
no kd yah plox xDDD

[General]
add namaku di tags ahuehue
imo nama diff nya kenapa ga dinamain Normal ama Hard aja?
combo colour nya pink? ganti yang lain lah ヽ(・∀・)ノ
sisa nya okelah ~

[Relaxing]
02:43:080 itu spinner nya sampe 02:45:747 aja toh mas :P

[Lunaties]
OD -1? OD7 kesannya agak sulit buat hard orz
00:22:247 (4) nazi duh, geser slider nya ke kanan 1 kotak aja coba
00:22:747 (5) eh coba di kasih whistle di slider's tail nya, ritem nya jadi lebih enak lho
00:26:580 (7) kenapa whistle? clap lebih cocok kali >w<
00:30:080 (3) kasih clap di slider's tail, biar masuk ama vocal nya
00:34:580 (5,6,7) triplet sendiri? apa note yang di tengah itu kesasar?
01:05:497 (3) hehehe ini note nya keluar dari barisan :>
01:06:413 (1,2) clap nya donk
01:13:413 (2,3,4,5,6) yeeee bintang <3
01:36:413 (1,2,3,4,5) and i can even make a better polygon than yours 8-) coba pake yang ini ~
SPOILER
456,64,96414,5,4,0:0:0:0:
344,176,96747,1,8,0:0:0:0:
368,24,97080,1,0,0:0:0:0:
440,160,97414,1,8,0:0:0:0:
296,88,97747,2,0,P|231:67|170:98,2,140,2|8|2,0:0|0:0|0:0,0:0:0:0:
01:42:163 (4) nazi lagi de, sama kaya di 00:22:247 (4)
01:42:747 (5) whistle kaya di 00:22:747 (5), CP nya sangar /runs
01:46:580 (7) pasti tau lah xD
01:54:580 (5,6,7) lagi2 ada note yang kesasar, or just me?
02:27:247 (2) daripada ke arah bawah mending ke kanan de
02:55:080 - 03:01:663 coba volume nya jadiin 55% ato 60% lah, terlalu keras hitsound nya :x
03:02:413 - 03:02:830 ^
03:03:580 - 03:04:080 ^

lalalala /runs
Topic Starter
Lunaties

Vhy wrote:

◕ ‿‿ ◕
no kd yah plox xDDD zzzz bisa ngemod nih yeee u,u

[General]
add namaku di tags ahuehue ok ~
imo nama diff nya kenapa ga dinamain Normal ama Hard aja? karena saya ganteng? nama gituan mah kelewat mainseteream lah :v
combo colour nya pink? ganti yang lain lah ヽ(・∀・)ノ oh ga suka pink yah? tp saya suka kok xD
sisa nya okelah ~

[Relaxing]
02:43:080 itu spinner nya sampe 02:45:747 aja toh mas :P ooops kebablasan itu keknya >///<

[Lunaties]
OD -1? OD7 kesannya agak sulit buat hard orz ogah!! tapi tar liat2 de kalo modder lain bilang gini juga ya tar aku ganti :)
00:22:247 (4) nazi duh, geser slider nya ke kanan 1 kotak aja coba o0o
00:22:747 (5) eh coba di kasih whistle di slider's tail nya, ritem nya jadi lebih enak lho nice hint
00:26:580 (7) kenapa whistle? clap lebih cocok kali >w< teliti amat :o
00:30:080 (3) kasih clap di slider's tail, biar masuk ama vocal nya oke
00:34:580 (5,6,7) triplet sendiri? apa note yang di tengah itu kesasar? wheee wkwkwk, emang saya bikin gitu dek
01:05:497 (3) hehehe ini note nya keluar dari barisan :> sengaja.com
01:06:413 (1,2) clap nya donk oke
01:13:413 (2,3,4,5,6) yeeee bintang <3 <3
01:36:413 (1,2,3,4,5) and i can even make a better polygon than yours 8-) coba pake yang ini ~ eh bisa juga ternyata bikin gituan ya -.-
SPOILER
456,64,96414,5,4,0:0:0:0:
344,176,96747,1,8,0:0:0:0:
368,24,97080,1,0,0:0:0:0:
440,160,97414,1,8,0:0:0:0:
296,88,97747,2,0,P|231:67|170:98,2,140,2|8|2,0:0|0:0|0:0,0:0:0:0:
01:42:163 (4) nazi lagi de, sama kaya di 00:22:247 (4) o0o lagi
01:42:747 (5) whistle kaya di 00:22:747 (5), CP nya sangar /runs kenapa dgn CP? toh ga ada yang ngelarang xD
01:46:580 (7) pasti tau lah xD hehe oke
01:54:580 (5,6,7) lagi2 ada note yang kesasar, or just me? me not :)
02:27:247 (2) daripada ke arah bawah mending ke kanan de hmmm not bad
02:55:080 - 03:01:663 coba volume nya jadiin 55% ato 60% lah, terlalu keras hitsound nya :x emang saya rada2 bingung disini ama volume nya, but thanks udah di saranin :D
03:02:413 - 03:02:830 ^ yosh
03:03:580 - 03:04:080 ^ ^

lalalala /runs wat?
eeeeh makasih loh uda ngecek >///<
kasih kd aaahhh /runs
Kiyura_old
m4m from here
oh orang indonesia yak :3 indo apa inggris nih? double language dah :33
All my mod is just a SUGGESTION

[General]
bersih
[Relaxing]
View>Grid Level>4
00:31:413 (2) - move to x:224 y:132
00:52:080 (2) - move to x:144 y:88 sisanya ikutin
01:43:080 (2) - slider end : x:412 y:200
03:05:747 (1,2) - http://puu.sh/4QsBu.jpg
03:07:080 (3,4) - ^

[Lunaties]
Gak yakin ini hard ato insane :v :v
AR+1? lebih kebaca :3
- 00:19:747 (4,5,6) - I dislike this jump. there's no hint to it. because of 00:16:414 (1,2,3,4) - before it that is the same distance you can make 00:16:414 (1,2,3,4) - a jump / the same distance or make 00:19:747 (4,5,6) - not a jump (try distance snap)
- 00:29:080 (11,1) - the distance is too damn deket >_< <<< gara" ini 00:29:747 (1,2,3) - jadi gak kebaca :3
01:53:580 (1,2,3,4,5,6,7,1,2) - distanceeeeeeeeeee >_< try distance snaping more often (since your normal distance snap is already like a jump)
02:02:248 (6,7,8) - 00:44:914 (6,7,8) - disliking the flow on this one. can you find a better pattern?
02:04:413 (5) - http://puu.sh/4QrY6.jpg mungkin gini lebih bagus ?
02:19:413 (2,3,4,5,6,7) - Love it <3
Nice diff, pas kiai udah bagus :)

semoga membantu :) please mod http://osu.ppy.sh/s/122022 or http://osu.ppy.sh/s/119355 if my mod helps :)
Topic Starter
Lunaties

bryan170799 wrote:

m4m from here
oh orang indonesia yak :3 indo apa inggris nih? double language dah :33 hmmm wtv
All my mod is just a SUGGESTION

[General]
bersih
[Relaxing]
View>Grid Level>4 say no to grid lv4, ribet tar buat peletakan note nya orz
00:31:413 (2) - move to x:224 y:132 hmm jadi ini mksdnya di bikin blanket gitu? oh well if that so, no changes. still prefer mine
00:52:080 (2) - move to x:144 y:88 sisanya ikutin ok sambil ngikutin pattern nya
01:43:080 (2) - slider end : x:412 y:200 mine is good already
03:05:747 (1,2) - http://puu.sh/4QsBu.jpg changed a bit, not completely
03:07:080 (3,4) - ^ same as above

[Lunaties]
Gak yakin ini hard ato insane :v :v
AR+1? lebih kebaca :3 orz AR8 udah gede duh
- 00:19:747 (4,5,6) - I dislike this jump. there's no hint to it. because of 00:16:414 (1,2,3,4) - before it that is the same distance you can make 00:16:414 (1,2,3,4) - a jump / the same distance or make 00:19:747 (4,5,6) - not a jump (try distance snap) changed in other way
- 00:29:080 (11,1) - the distance is too damn deket >_< <<< gara" ini 00:29:747 (1,2,3) - jadi gak kebaca :3 moved 00:29:747 (1) down
01:53:580 (1,2,3,4,5,6,7,1,2) - distanceeeeeeeeeee >_< try distance snaping more often (since your normal distance snap is already like a jump)imo i think it's fine already, fits with the rhythmically enough. so not gonna change this
02:02:248 (6,7,8) - 00:44:914 (6,7,8) - disliking the flow on this one. can you find a better pattern? arah slider saya ganti
02:04:413 (5) - http://puu.sh/4QrY6.jpg mungkin gini lebih bagus ? malah terkesan jadi kaya random shape
02:19:413 (2,3,4,5,6,7) - Love it <3
Nice diff, pas kiai udah bagus :)

semoga membantu :) please mod http://osu.ppy.sh/s/122022 or http://osu.ppy.sh/s/119355 if my mod helps :)
thanks for modding :)
neonat
Lunaties

00:09:747 (5) - move to start at 00:09:580 to fit better, still end at 00:09:913
00:15:080 (5) - ^
00:15:663 - add a note
00:16:330 - ^
01:04:080 (8) - rather awkward. I think it is better to end it at 01:04:247
02:21:414 (8) - ^
03:45:080 (5) - start at 03:44:913 end at 03:45:247 because of the music at the currently blank portion
Topic Starter
Lunaties

neonat wrote:

Lunaties

00:09:747 (5) - move to start at 00:09:580 to fit better, still end at 00:09:913 ik there's a beat here, but i prefer to follow the guitar's sound. so i'll keep this blank
00:15:080 (5) - ^ same reason as above
00:15:663 - add a note ummm not rhythmically, also that can break the histounds too
00:16:330 - ^ same reason as above
01:04:080 (8) - rather awkward. I think it is better to end it at 01:04:247 i think 3/4 slider is okay there because the next note is 1/4 reverse sliders
02:21:414 (8) - ^ same as above o0o
03:45:080 (5) - start at 03:44:913 end at 03:45:247 because of the music at the currently blank portion imo the rhythm goes weird and really doesn't fit with the clap hitsound at those sections
duh sorry no changes ;w;
anyway thanks for modding
:)
RandF
From my queue~
Thank you for Touhou-request :)

[Relaxing]
  1. 00:31:413- clap
  2. 00:32:080- ^
  3. 00:57:080 (4) - I prefer to add hit-sound at 00:58:413- therefore, how about this?
  4. 01:01:413 (1) - make DS 1.0x
  5. 01:40:413 (5) - rotate 4 degree anti-clockwise
  6. 01:52:080- add a note and clap
  7. 01:55:080- clap?
  8. 02:14:413 (4,5) - too close. it's not good
  9. 02:15:747- add a note
  10. 02:42:580 (4) - slider is better : 02:42:580~02:42:913
  11. 03:04:413 (1) - I think spinner suits to this part
  12. 03:47:080 (1) - I suggest to add other hit-sound (soft-hitnormal.wav is not suitable, imo)
[Lunaties]
  1. 00:22:747 (5) - the following looks better
  2. 00:34:664 (6) - I prefer to delete
  3. 00:40:080 (1) - I prefer to change for 2 circles
  4. 00:54:914 (6) - end at 00:55:747
  5. 01:04:080 (8) - end at 01:04:247
  6. 01:24:080 (2,3,4,5,6) - this star-pattern looks a little awkward. how about this?
    SPOILER

    240,200,84080,1,8,0:0:0:0:
    125,153,84246,1,0,0:0:0:0:
    190,258,84413,1,4,0:0:0:0:
    199,135,84580,1,0,0:0:0:0:
    119,229,84747,1,8,0:0:0:0:
  7. 01:42:747 (5) - same as 00:22:747 (5) -
  8. 01:55:414 (1) - start at 01:55:247
  9. 02:12:248 (6) - end at 02:13:080
  10. 02:21:414 (8) - end at 02:21:580
  11. 02:42:080- clap
  12. 03:04:414 (1,1) - I prefer to change for 1 slider (and reduce SV)
your custom-hitsounds are intersting :D
~Good Luck~
Topic Starter
Lunaties

RandomEffect wrote:

From my queue~
Thank you for Touhou-request :) <3 sayuriii

[Relaxing]
  1. 00:31:413- clap how did i missed this ;w; added
  2. 00:32:080- ^ heyeeaaa
  3. 00:57:080 (4) - I prefer to add hit-sound at 00:58:413- therefore, how about this? uhh i want to keep this 00:58:413 blank. so no changed
  4. 01:01:413 (1) - make DS 1.0x ooops, fixed
  5. 01:40:413 (5) - rotate 4 degree anti-clockwise for a perfect blanket isn't it? but no. it's 3 degree anti-clockwise :)
  6. 01:52:080- add a note and clap y not? added
  7. 01:55:080- clap? yooo added
  8. 02:14:413 (4,5) - too close. it's not good k fixed
  9. 02:15:747- add a note i add 1/2 reverse slider here
  10. 02:42:580 (4) - slider is better : 02:42:580~02:42:913 changed in other way
  11. 03:04:413 (1) - I think spinner suits to this part not really, i prefer mine
  12. 03:47:080 (1) - I suggest to add other hit-sound (soft-hitnormal.wav is not suitable, imo) loool ima try reduce it's volume to 0 maybe good, but idk maybe i'll think about this
[Lunaties]
  1. 00:22:747 (5) - the following looks better wheeeeeee nice looking, k changed
  2. 00:34:664 (6) - I prefer to delete pls no ):
  3. 00:40:080 (1) - I prefer to change for 2 circles no, put a slider after this break is good thing and also fit with the vocal tho
  4. 00:54:914 (6) - end at 00:55:747 try playback rate 25%, the vocal ends clearly at 00:55:580 orz
  5. 01:04:080 (8) - end at 01:04:247 same reason as previous modder
  6. 01:24:080 (2,3,4,5,6) - this star-pattern looks a little awkward. how about this? idk but mine is good enough and oh look, what is marisa doing there? >w<
    SPOILER

    240,200,84080,1,8,0:0:0:0:
    125,153,84246,1,0,0:0:0:0:
    190,258,84413,1,4,0:0:0:0:
    199,135,84580,1,0,0:0:0:0:
    119,229,84747,1,8,0:0:0:0:
  7. 01:42:747 (5) - same as 00:22:747 (5) yee
  8. 01:55:414 (1) - start at 01:55:247 k changed
  9. 02:12:248 (6) - end at 02:13:080 same reason as 00:54:914 (6)
  10. 02:21:414 (8) - end at 02:21:580 same reason as 01:04:080 (8)
  11. 02:42:080- clap sure, ofc i reduce the volume too so the clap sound not too loud for the spinner
  12. 03:04:414 (1,1) - I prefer to change for 1 slider (and reduce SV) not a bad idea, but i'll think about this


your custom-hitsounds are intersting :D
~Good Luck~
thanks for modding :)
Atrue
Hello~
From my modding queue
Here are some suggestions. And here are some problems I think.
General
Good map.Some issues here.
The difficulties is not continuous.I mean Relaxing is too easy and the second diff is harder than I thought.
Flow is a really stuff to concern. Anyway, hitsounds are good.
Relax
00:16:413 (1,2,3) - flow here not so good.But if you really want to make the notes there then go on may also be ok.
00:40:413 (1,2,3,4) - the four sliders is the same issue as above.And the last slider goes not so well to the next slider 1.Move next 1 a bit left and up.
02:41:247 (2) - strange slider here.So maybehttp://puu.sh/4RTGk.jpg
Lunaties
flow not so good in some place.
00:17:747 (5,1) - flow not good here. Slider 5 ctrl+h and move to the place now may be better http://puu.sh/4RU0x.jpg
00:40:914 (3,4,5) - flow here not good ,too.
00:53:247 (1,2,3,4,5,6) - also the flow of long slider. The direction is not comfortable to move.
01:05:414 (2,3) - a bit hard. A short slider here will be better.http://puu.sh/4RUgb.jpg also here 02:22:747 (2,3)

That's my suggestions. Thanks for joining my queue.:) .
Topic Starter
Lunaties

azuretwinight wrote:

Hello~
From my modding queue
Here are some suggestions. And here are some problems I think.
General
Good map.Some issues here.
The difficulties is not continuous.I mean Relaxing is too easy and the second diff is harder than I thought.
Flow is a really stuff to concern. Anyway, hitsounds are good.
Relax
00:16:413 (1,2,3) - flow here not so good.But if you really want to make the notes there then go on may also be ok. wait.. flow is ok already
00:40:413 (1,2,3,4) - the four sliders is the same issue as above.And the last slider goes not so well to the next slider 1.Move next 1 a bit left and up. somehow i'm not gonna change this
02:41:247 (2) - strange slider here.So maybehttp://puu.sh/4RTGk.jpg no need to follow the vocal. 1/2 slider's reverse
only makes it harder for the next slider
Lunaties
flow not so good in some place. uhh not really, i have asked some of my friends to testplay it. they said it's flow good already
00:17:747 (5,1) - flow not good here. Slider 5 ctrl+h and move to the place now may be better http://puu.sh/4RU0x.jpg ok nice going
00:40:914 (3,4,5) - flow here not good ,too. ohhhh this part. i placed notes based on the bass sound, so i think flow doesn't really needed here
00:53:247 (1,2,3,4,5,6) - also the flow of long slider. The direction is not comfortable to move. oh c'mon. it fits with the vocal
01:05:414 (2,3) - a bit hard. A short slider here will be better.http://puu.sh/4RUgb.jpg also here 02:22:747 (2,3) no it's okay. if i replaced with a slider, it would be harder more

That's my suggestions. Thanks for joining my queue.:) .
sorry i fixed a little.
thanks for modding anyway :)
Koiyuki


From my queue of Lucky mod.

Red——Something must be fixed.
Blue——Should be noticed.
Black——My personal Suggestions.

[General]
  1. 01:06:413 - Set preview time here is better. We set preview time earlier to make players feel more about the song in-game.
  2. Combo color is not the same. Because all diffs is made by you, so you should use the same combo color.

    Lunaties:
    Combo1 : 128,128,255
    Combo2 : 128,255,255
    Combo3 : 128,255,128
    Combo4 : 255,128,192

    Relaxing:
    Combo1 : 255,255,128
    Combo2 : 128,255,255
    Combo3 : 0,255,128
    Combo4 : 255,128,192
  3. Inconsistency in Kiai Times:

    Lunaties:
    Kiai #1: Starts on 01:07:080, ends on 01:25:747
    Kiai #2: Starts on 02:24:414, ends on 02:43:080
    Kiai #3: Starts on 03:05:747, ends on 03:25:080

    Relaxing:
    Kiai #1: Starts on 01:07:080, ends on 01:25:747
    Kiai #2: Starts on 02:24:414, ends on 02:43:080
    Kiai #3: Starts on 03:05:747, ends on 03:25:164

[Relaxing]
  1. According to the Ranking Rules, the easiest diff should be low than 3 stars(Highest is 3.24). And Relaxing is 3.26stars>3.24,which shows in-game is 3.5stars, that is also unrankable. You must fix that.
  2. 01:25:247 (1) - I suggest that the slider end at 01:25:580 - ,and the next spin begin at 01:25:747 -
  3. 01:46:747 - add a note? or make 01:46:413 (5) - a slider.
  4. 01:54:747 (6) - change it to a note and the next spin begin at 01:55:080 - and make the spin end at 01:56:413 - then break time begin at 01:57:413 -
  5. 02:55:080 (1,2) - ugly
  6. 03:46:247 (4) - stack is not good imo.

[Lunaties]
  1. The Hard Diff called Lunaties makes me feel the diff is lunatic. But when I mod the map, it really likes a lunatic diff. So, I suggest HP-1&OD-1. If some Bats think that your diff is Lunatic, that's unrankable. Because:
    Ranking Rules
    If your mapset has two difficulties, one of them cannot be insane
  2. Unsnapped green line at: 03:24:014 - snap to 03:23:997
  3. 00:11:664 (2,3,4) - That may confuse players.
  4. 00:14:330 (2,3,4) - ^
  5. 00:28:747 (8) - NC
  6. 01:02:080 (2,3,4,5,6,7) - That's really lunatic.
  7. 01:25:247 (1,1) - same as Relaxing
  8. 01:48:747 (8) - NC
  9. 01:50:580 (4,5,6,7) - To make it like a hard plz.
  10. 01:51:080 (7,8) - blanket
  11. 02:19:414 (2,3,4,5,6,7) - same as mentioned
  12. 02:42:581 (1,1) - same as Relaxing
  13. 03:13:747 (1,2,3,4,1,2,3,4,1,2,3,4) - It should be in a hard diff?

I have to point out that the spacing and the placement in Lunaties shows that it is really Lunatic diff.
So I have two suggestions:
①To make Lunaties Diff easier. You think that it is hard, but Bats may don't think as you.
②Keep the diff, and make another Hard Diff.

② is the better choice imo. If you choose ②, you can ignore most of my mods in Lunaties.

Good luck.
Topic Starter
Lunaties

[Minakami Yuki] wrote:



From my queue of Lucky mod.

Red——Something must be fixed.
Blue——Should be noticed.
Black——My personal Suggestions.

[General]
  1. 01:06:413 - Set preview time here is better. We set preview time earlier to make players feel more about the song in-game.
  2. Combo color is not the same. Because all diffs is made by you, so you should use the same combo color. lol omg i didn't notice this :o

    Lunaties:
    Combo1 : 128,128,255
    Combo2 : 128,255,255
    Combo3 : 128,255,128
    Combo4 : 255,128,192

    Relaxing:
    Combo1 : 255,255,128
    Combo2 : 128,255,255
    Combo3 : 0,255,128
    Combo4 : 255,128,192
  3. Inconsistency in Kiai Times: oops fixed

    Lunaties:
    Kiai #1: Starts on 01:07:080, ends on 01:25:747
    Kiai #2: Starts on 02:24:414, ends on 02:43:080
    Kiai #3: Starts on 03:05:747, ends on 03:25:080

    Relaxing:
    Kiai #1: Starts on 01:07:080, ends on 01:25:747
    Kiai #2: Starts on 02:24:414, ends on 02:43:080
    Kiai #3: Starts on 03:05:747, ends on 03:25:164

[Relaxing]
  1. According to the Ranking Rules, the easiest diff should be low than 3 stars(Highest is 3.24). And Relaxing is 3.26stars>3.24,which shows in-game is 3.5stars, that is also unrankable. You must fix that. uhhh 0,02 difference only ): gonna fix this
  2. 01:25:247 (1) - I suggest that the slider end at 01:25:580 - ,and the next spin begin at 01:25:747 - oh sure
  3. 01:46:747 - add a note? or make 01:46:413 (5) - a slider. i'll keep this blank, i heat no beat there
  4. 01:54:747 (6) - change it to a note and the next spin begin at 01:55:080 - and make the spin end at 01:56:413 - then break time begin at 01:57:413 - somehow i just don't like this, i feels mine better already
  5. 02:55:080 (1,2) - ugly k fixed ~
  6. 03:46:247 (4) - stack is not good imo. Satellite-san mentioned this too. guess i'll fix this

[Lunaties]
  1. The Hard Diff called Lunaties makes me feel the diff is lunatic. But when I mod the map, it really likes a lunatic diff. So, I suggest HP-1&OD-1. If some Bats think that your diff is Lunatic, that's unrankable. Because:
    Ranking Rules
    If your mapset has two difficulties, one of them cannot be insane
  2. Unsnapped green line at: 03:24:014 - snap to 03:23:997
  3. 00:11:664 (2,3,4) - That may confuse players.
  4. 00:14:330 (2,3,4) - ^
  5. 00:28:747 (8) - NC added
  6. 01:02:080 (2,3,4,5,6,7) - That's really lunatic.
  7. 01:25:247 (1,1) - same as Relaxing it's already
  8. 01:48:747 (8) - NC
  9. 01:50:580 (4,5,6,7) - To make it like a hard plz.
  10. 01:51:080 (7,8) - blanket nazi, fixed
  11. 02:19:414 (2,3,4,5,6,7) - same as mentioned
  12. 02:42:581 (1,1) - same as Relaxing eoooo
  13. 03:13:747 (1,2,3,4,1,2,3,4,1,2,3,4) - It should be in a hard diff?

I have to point out that the spacing and the placement in Lunaties shows that it is really Lunatic diff.
So I have two suggestions:
①To make Lunaties Diff easier. You think that it is hard, but Bats may don't think as you.
②Keep the diff, and make another Hard Diff.

② is the better choice imo. If you choose ②, you can ignore most of my mods in Lunaties.
actually, yes it's Lunatic. i've asked BAT a week ago and he said to me to make a Hard diff. my friend work on the hard diff and it's not finished yet till now. maybe i should make this map WIP for now

Good luck.
really useful modding
thank you :)
Dai
wow pattern dan flow yang sangat fun untuk dimainkan, hitsound yang digunakan juga bikin enak didenger
beberapa distance bikin agak bingung, tapi nggak ada masalah buat gw

star
also SAYURIIIIIIIII!!!!!! <3
Topic Starter
Lunaties

Dai wrote:

wow pattern dan flow yang sangat fun untuk dimainkan, hitsound yang digunakan juga bikin enak didenger
beberapa distance bikin agak bingung, tapi nggak ada masalah buat gw

star
also SAYURIIIIIIIII!!!!!! <3
pro sekali :o
also thanks for the star ~
Rei Hakurei
saigoooo, koishi~ demonai! ;A;
anyway, goodluck with "bochor" thingy~~

karena... aku malas ngemap Last Remote
kokoro no naka de, sibuk sekali aku ini...

*lewataja*
Topic Starter
Lunaties

Rei Hakurei wrote:

saigoooo, koishi~ demonai! ;A;
anyway, goodluck with "bochor" thingy~~

karena... aku malas ngemap Last Remote
kokoro no naka de, sibuk sekali aku ini...

*lewataja*
wutt? :o
nya10
Random modding :D
Lunaties
00:40:080 - 00:48:080 - sebaiknya kurangin SV deh :) jadi 0.75x mungkin, lagunya lagi agak kalem disitu.
01:54:580 (5,6,7) - Entah kenapa, gw lebih enak circle 6 nya diilangin kayanya
01:57:413 - 02:05:413 - SV dikurangin sama kaya diatas
02:53:747 (1,2,3,4) - Hitsoundnya diganti, itu ngeganggu menurut gw

Relaxing
02:53:747 (1,2,1) - Diantara circle 1 sama 2 sebaiknya ada circle tambahan (letaknya juga diantara circle 1 dan 2), demikian juga dengan diantara circle 2 dan slider 1 :)

Sementara itu dulu :x
Topic Starter
Lunaties

bluehall90 wrote:

Random modding :D
Lunaties
00:40:080 - 00:48:080 - sebaiknya kurangin SV deh :) jadi 0.75x mungkin, lagunya lagi agak kalem disitu. kaya nya ga perlu deh, jumlah note nya jg ga terlalu banyak disitu
01:54:580 (5,6,7) - Entah kenapa, gw lebih enak circle 6 nya diilangin kayanya good, you're the 4th modder who suggest this. ok de ~
01:57:413 - 02:05:413 - SV dikurangin sama kaya diatas wheeeeee
02:53:747 (1,2,3,4) - Hitsoundnya diganti, itu ngeganggu menurut gw not for me

Relaxing
02:53:747 (1,2,1) - Diantara circle 1 sama 2 sebaiknya ada circle tambahan (letaknya juga diantara circle 1 dan 2), demikian juga dengan diantara circle 2 dan slider 1 :) no, i'll keep those missing

Sementara itu dulu :x
thanks for mod :)
terametis
from my queue

Black = suggestion.  Blue = suggetion, but important thing for me. Red = Error Element.
These are all suggestions. so you will be able to reject them without reason.

[Lunaties]
I recommend OD6.
  1. 00:34:080 (2,3,4,5,6,1) - 2 tapped-circle is strange by start from red memory. I suggest (2) stack to (3), (4) stack to (5), (6) stack to (7).
  2. 01:09:247 (7,8,9) - I think put jump here is good. example
  3. 01:12:080 (8) - Not good flow for me, add circle to 01:11:913? If you want use anti-jump, I recommend change to circle. Anyway, recommend that to improve something.
  4. 01:19:914 (7,8,9) - same as 01:09:247.
  5. 01:54:080 (2,3,4,5,6,1,2) - same as 00:34:080.
  6. 02:13:581 (3,4,5) - Not good flow for me.
  7. 02:15:581 (9) - Please close this to previous note.
  8. 02:26:581 (7,8,9,1,2) - make more prettier
  9. 02:29:414 (8) - same as 01:12:080.
  10. 03:10:747 (8) - ^
  11. 03:22:747 (2,3,4,5,6) - It is little weird for me. You are not using much a linear placement.
[Relaxing]
good for me


good luck<3
Topic Starter
Lunaties

terametis wrote:

from my queue

Black = suggestion.  Blue = suggetion, but important thing for me. Red = Error Element.
These are all suggestions. so you will be able to reject them without reason.

[Lunaties]
I recommend OD6.
  1. 00:34:080 (2,3,4,5,6,1) - 2 tapped-circle is strange by start from red memory. I suggest (2) stack to (3), (4) stack to (5), (6) stack to (7). oh nice, i like this
  2. 01:09:247 (7,8,9) - I think put jump here is good. example but the flow seems bad, i'll think about this
  3. 01:12:080 (8) - Not good flow for me, add circle to 01:11:913? If you want use anti-jump, I recommend change to circle. Anyway, recommend that to improve something. ok added circle
  4. 01:19:914 (7,8,9) - same as 01:09:247.
  5. 01:54:080 (2,3,4,5,6,1,2) - same as 00:34:080.
  6. 02:13:581 (3,4,5) - Not good flow for me. i'll keep this
  7. 02:15:581 (9) - Please close this to previous note. ok
  8. 02:26:581 (7,8,9,1,2) - make more prettier it's already, at least for me :)
  9. 02:29:414 (8) - same as 01:12:080.
  10. 03:10:747 (8) - ^
  11. 03:22:747 (2,3,4,5,6) - It is little weird for me. You are not using much a linear placement. idk how to find a nice pattern, but for now i'll keep this
[Relaxing]
good for me


good luck<3

Thanks for modding :)
smallboat
Hi,Lunaties。Google form req.(I say poor English only,sorry >_< )

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Default clap's sound should be changed,consider it.(A bit noise..)

[Relaxing] The following suggest clap all remove. Not very suitable for audio.

00:07:747 (3,4) - Remove clap,because add clap is a bit noise.(The initial sound is good.)
00:10:413 (3,4) - ^
00:13:080 (4) - ^
00:15:747 (3) - ^
00:23:080 (3) - Be arc with 00:22:747 (2) .
00:25:413 (2,4) - Remove clap.
00:31:413 (2,3) - ^
00:34:413 (3,4) - ^ ,(4)+finish.
00:40:413 (1,2,3,4) - The slider head do not partially covered.
02:53:747 (1,2,1) - ^
02:59:080 (1,2,3) - ^
03:07:413 (4) - Blanket (2).
03:37:747 (3,4) - Remove clap.
03:43:080 (4) - ^
03:45:747 (3,4) - ^

[Lunaties]

00:11:664 (2,3) - This 2 note sholudn"t suggest place here. (Because so much a lot stack is read hard.)
00:14:330 (2,3) - ^
00:20:414 (7) - (164|72)?
00:21:580 (2) - Stack 00:21:414 (1) should good click? (The flow is not good before.)
00:24:080 (8) - Stack 00:24:747 (2) slider end ,better flow.
00:31:414 (5) - Move to (296|344),better flow.
00:40:080 (1) ~ 00:50:747 (8) - I recommened reduce (0.75x),because this part is soft.Feel good better.
01:08:080 (5) - Feel can small jump,move to(288|296)?
01:48:080 (7) - Slider end stack crooked off.
01:57:414 (1) ~ 02:08:081 (8) - I recommened reduce (0.75x),because this part is soft.Feel good better.
02:25:414 (5) - Feel can small jump,move to(208|136)?
02:36:081 (5) - Feel can small jump,move to(168|296)?
02:42:080 (6) - Slider head +clap.
02:43:080 (1) - Remove clap.(Feel song end should not have sound. )
03:37:414 (6) - Ctrl+g?

[Other]

1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you.
Topic Starter
Lunaties

smallboat wrote:

Hi,Lunaties。Google form req.(I say poor English only,sorry >_< )

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Default clap's sound should be changed,consider it.(A bit noise..)

[Relaxing] The following suggest clap all remove. Not very suitable for audio.

00:07:747 (3,4) - Remove clap,because add clap is a bit noise.(The initial sound is good.)
00:10:413 (3,4) - ^
00:13:080 (4) - ^
00:15:747 (3) - ^
00:23:080 (3) - Be arc with 00:22:747 (2) . eh?
00:25:413 (2,4) - Remove clap.
00:31:413 (2,3) - ^
00:34:413 (3,4) - ^ ,(4)+finish. ok
00:40:413 (1,2,3,4) - The slider head do not partially covered. keep mine for now, but let's see if another mod mention this
02:53:747 (1,2,1) - ^
02:59:080 (1,2,3) - ^
03:07:413 (4) - Blanket (2).
03:37:747 (3,4) - Remove clap. no
03:43:080 (4) - ^
03:45:747 (3,4) - ^

sorry no changes about remove clap suggestion :)

[Lunaties]

00:11:664 (2,3) - This 2 note sholudn"t suggest place here. (Because so much a lot stack is read hard.) ok unstack the slider
00:14:330 (2,3) - ^ ^
00:20:414 (7) - (164|72)?
00:21:580 (2) - Stack 00:21:414 (1) should good click? (The flow is not good before.) changed in other way
00:24:080 (8) - Stack 00:24:747 (2) slider end ,better flow. a bit weird to me since 00:23:747 (7,1) isn't stacked also, but i guess i'll give it a try
00:31:414 (5) - Move to (296|344),better flow. i prefer the current one
00:40:080 (1) ~ 00:50:747 (8) - I recommened reduce (0.75x),because this part is soft.Feel good better. i think it's not really neccesary
01:08:080 (5) - Feel can small jump,move to(288|296)? alrite
01:48:080 (7) - Slider end stack crooked off. no
01:57:414 (1) ~ 02:08:081 (8) - I recommened reduce (0.75x),because this part is soft.Feel good better. ~
02:25:414 (5) - Feel can small jump,move to(208|136)? flow seems weird for me, but changed in other way
02:36:081 (5) - Feel can small jump,move to(168|296)? no
02:42:080 (6) - Slider head +clap. somehow i'll keep this no clap
02:43:080 (1) - Remove clap.(Feel song end should not have sound. ) but there's no clap >w<
03:37:414 (6) - Ctrl+g? hahaha omg i didn't notice this slider was wrong with the direction, changed

[Other]

1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you.
Thanks for modding :)
Fushimi Rio
From queue

[General]
Lunaties may be too hard as a "hard" diff. Only normal and Insane could be unrankable.

[Normal]

00:07:747 (3,4) - clap sounds weird. reduce the volume or change to another sound?
00:10:413 (3,4) - ^,and so on
00:32:413 (1) - looks bad here.
try

312,304,32413,6,0,L|400:304,1,80,4|0,0:0|0:0,0:0:0:0:
416,224,33080,2,0,P|432:168|432:104,2,120,2|0|2,0:0|0:0|0:0,0:0:0:0:
336,224,34413,2,0,L|256:224,1,80,8|8,0:0|0:0,0:0:0:0:
176,224,35080,1,6,0:0:0:0:
00:48:413 (3) - nc
01:05:580 (5,6) - stack 5's head to 4
01:11:747 - reduce the volume here or remove the finish
01:22:413 (5) - ^
02:29:080 - ^
01:13:747 (3) - remove finish
02:31:080 (3) - ^
01:15:413 (1,2) - add finish to head
02:32:413 (1,2) - ^
03:14:080 (2,4) - ^
01:25:580 - remove the finish here. If you want a finish, add a circle at01:25:747 - and make the spinner start at01:26:080 -
02:56:413 (3) - add clap to its head
03:09:747 (2) - add finish to head
03:20:413 (4) - ^
03:11:080 (1) - remove the finish on end
03:21:747 (1) - ^

[Lunaties]

claps doesn't fit the rhythm in this diff. Try some other sound?

00:29:747 (5,6,7) -
try

152,320,29747,1,0,0:0:0:0:
176,224,29914,1,0,0:0:0:0:
168,128,30080,2,0,L|240:128,1,70,8|8,0:0|0:0,0:0:0:0:
00:33:247 (5,6) - move to x312 y144
00:40:580 (2) - nc?
01:57:914 (2) - ^
00:57:413 - add a circle at x120 y256
02:14:747 - ^, at x288 y80
00:59:747 - add a circle stack to 5's head
02:17:080 - ^
01:04:080 (8) - make it end at 01:04:247
02:21:414 (8) - ^
01:07:747 (4,5) - don't stack them, move 5 further
01:18:414 (4,5) - ^
02:25:081 (4,5) - ^
01:14:080 (6,7,8,9) - flow could be better. for example: ronate 01:14:080 (6) - 45° clockwise.
01:24:080 (2,3,4,5,6) - try use ctrl+shift+d to make better polygon circles.
01:25:247 (1) - same to normal here.
02:42:581 (1) - ^

01:41:580 (2) - stack it to 1
03:09:747 (7) - ctrl+g
03:10:580 (8,9) -
try

280,159,190580,1,0,0:0:0:0:
280,160,190747,2,0,P|336:128|368:128,2,70,0|0|4,0:0|0:0|0:0,0:0:0:0:
03:24:247 (3) - add finish to the end

Great song. Good luck!
Topic Starter
Lunaties

Eggache0 wrote:

From queue

[General]
Lunaties may be too hard as a "hard" diff. Only normal and Insane could be unrankable. :3

[Normal]

00:07:747 (3,4) - clap sounds weird. reduce the volume or change to another sound? yep i know, still looking for a better clap sound
00:10:413 (3,4) - ^,and so on
00:32:413 (1) - looks bad here. okay
try

312,304,32413,6,0,L|400:304,1,80,4|0,0:0|0:0,0:0:0:0:
416,224,33080,2,0,P|432:168|432:104,2,120,2|0|2,0:0|0:0|0:0,0:0:0:0:
336,224,34413,2,0,L|256:224,1,80,8|8,0:0|0:0,0:0:0:0:
176,224,35080,1,6,0:0:0:0:
00:48:413 (3) - nc okay
01:05:580 (5,6) - stack 5's head to 4 ^
01:11:747 - reduce the volume here or remove the finish okay removed
01:22:413 (5) - ^ ^
02:29:080 - ^ ^
01:13:747 (3) - remove finish ^ ^
02:31:080 (3) - ^ ^
01:15:413 (1,2) - add finish to head ^ ^
02:32:413 (1,2) - ^ ^ added on tail
03:14:080 (2,4) - ^ ^
01:25:580 - remove the finish here. If you want a finish, add a circle at01:25:747 - and make the spinner start at01:26:080 - okay removed finish
02:56:413 (3) - add clap to its head okay
03:09:747 (2) - add finish to head no
03:20:413 (4) - ^ ^
03:11:080 (1) - remove the finish on end ^
03:21:747 (1) - ^ ^

[Lunaties]

claps doesn't fit the rhythm in this diff. Try some other sound?

00:29:747 (5,6,7) - not really like this but, changed in other way
try

152,320,29747,1,0,0:0:0:0:
176,224,29914,1,0,0:0:0:0:
168,128,30080,2,0,L|240:128,1,70,8|8,0:0|0:0,0:0:0:0:
00:33:247 (5,6) - move to x312 y144 okay
00:40:580 (2) - nc? there's no reason to add NC on this note
01:57:914 (2) - ^ ^
00:57:413 - add a circle at x120 y256 i'll keep this blank since no vocal there

02:14:747 - ^, at x288 y80 ^
00:59:747 - add a circle stack to 5's head no
02:17:080 - ^ ^
01:04:080 (8) - make it end at 01:04:247 so many ppl suggest this, well ok then >w<
02:21:414 (8) - ^ ^
01:07:747 (4,5) - don't stack them, move 5 further okay
01:18:414 (4,5) - ^ ^
02:25:081 (4,5) - ^ ^
01:14:080 (6,7,8,9) - flow could be better. for example: ronate 01:14:080 (6) - 45° clockwise. i want keep (6) blanket with (3) anyway, so changed in other way
01:24:080 (2,3,4,5,6) - try use ctrl+shift+d to make better polygon circles. okay
01:25:247 (1) - same to normal here. hmmm no
02:42:581 (1) - ^ ^

01:41:580 (2) - stack it to 1 okay but moved (1) for a better flow
03:09:747 (7) - ctrl+g aww cool >w<
03:10:580 (8,9) - okay
try

280,159,190580,1,0,0:0:0:0:
280,160,190747,2,0,P|336:128|368:128,2,70,0|0|4,0:0|0:0|0:0,0:0:0:0:
03:24:247 (3) - add finish to the end ^

Great song. Good luck!
some of suggestions are really helpful
thanks for modding :)
[-mii-chan-]
oooh long IRC~ :3
we strayed off-path a lot didn't we ;p
I dunno if this is enough for u though '3'

IRC
2013-11-09 20:26 o0ohitomio0o: hi~
2013-11-09 20:28 Lunaties: eh?
2013-11-09 20:29 o0ohitomio0o: can we do IRC on ur map?
2013-11-09 20:29 o0ohitomio0o: because my browser has some problems :(
2013-11-09 20:30 o0ohitomio0o: I can't write on post
2013-11-09 20:46 o0ohitomio0o: hello? :s
2013-11-09 20:46 Lunaties: sorry
2013-11-09 20:46 Lunaties: inet problem here
2013-11-09 20:47 Lunaties: sometime dc it self :3
2013-11-09 20:47 o0ohitomio0o: I understand
2013-11-09 20:47 o0ohitomio0o: I have bad wifi here too ~w~
2013-11-09 20:48 o0ohitomio0o: can't seem 2 dwnload anything properly here
2013-11-09 20:48 o0ohitomio0o: so can we start IRC now :3
2013-11-09 20:49 o0ohitomio0o: *it's near bedtime so sr but I have 2 hurry*
2013-11-09 20:53 o0ohitomio0o: uuuu bad internet ~m~
2013-11-09 20:54 Lunaties: gg
2013-11-09 20:54 o0ohitomio0o: gg?
2013-11-09 20:54 Lunaties: my net
2013-11-09 20:54 Lunaties: haha
2013-11-09 20:54 o0ohitomio0o: <=*bad with abbs*
2013-11-09 20:54 Lunaties: seems can't play for now
2013-11-09 20:54 Lunaties: maybe tomorrow?
2013-11-09 20:54 o0ohitomio0o: but what is gg 'w'
2013-11-09 20:55 Lunaties: <good game
2013-11-09 20:55 o0ohitomio0o: oooh~
2013-11-09 20:55 o0ohitomio0o: get it now~
2013-11-10 17:09 o0ohitomio0o: ish ur internet ok now :3
2013-11-10 17:15 Lunaties: i scared of this connection :3
2013-11-10 17:15 o0ohitomio0o: how can we IRC like this ~w~
2013-11-10 17:15 Lunaties: lol
2013-11-10 17:17 Lunaties: okay let's start
2013-11-10 17:17 o0ohitomio0o: ok
2013-11-10 17:18 o0ohitomio0o: relaxing first :3
2013-11-10 17:18 Lunaties: go
2013-11-10 17:18 o0ohitomio0o: I dunno but ur soft-hitnormal seems strange to me :s
2013-11-10 17:19 that *ting-ting* sound
2013-11-10 17:19 o0ohitomio0o: more fit for traditional-style-JP-songs more
2013-11-10 17:19 Lunaties: i love them
2013-11-10 17:19 o0ohitomio0o: yes I love them too <3
2013-11-10 17:19 o0ohitomio0o: it's the main field for my custom skin 0 w 0
2013-11-10 17:20 o0ohitomio0o: but it just doesn't seem right for this song imo
2013-11-10 17:20 Lunaties: i guess the whistle is okay but
2013-11-10 17:20 Lunaties: the clap :3
2013-11-10 17:20 o0ohitomio0o: clap is a little bit too loud
2013-11-10 17:20 Lunaties: can't find the right one
2013-11-10 17:20 Lunaties: nah
2013-11-10 17:20 o0ohitomio0o: can't you get the soft-hitclap?
2013-11-10 17:21 Lunaties: im still looking for it :)
2013-11-10 17:21 o0ohitomio0o: lemme see if I can find it
2013-11-10 17:21 o0ohitomio0o: 0 w 0
2013-11-10 17:21 o0ohitomio0o: whaddabout the ting-ting :3
2013-11-10 17:22 o0ohitomio0o: whats ur op
2013-11-10 17:22 Lunaties: op?
2013-11-10 17:22 o0ohitomio0o: opinion '3'
2013-11-10 17:22 <= * bad with abbs*
2013-11-10 17:22 Lunaties: cool?
2013-11-10 17:22 Lunaties: may a bit strange for this song but i love this whistle
2013-11-10 17:23 o0ohitomio0o: yes the whistle I think it's ok
2013-11-10 17:23 o0ohitomio0o: but imo use it sparingly '3'
2013-11-10 17:23 Lunaties: ting-ting :3
2013-11-10 17:24 Lunaties: im not good with histounding stuff ;w;
2013-11-10 17:24 Lunaties: *hitsounding orz
2013-11-10 17:24 o0ohitomio0o: my pc was lost before
2013-11-10 17:24 o0ohitomio0o: together with all my hitsound data ;m;
2013-11-10 17:24 o0ohitomio0o: now it's laptop
2013-11-10 17:24 o0ohitomio0o: not much of anything here
2013-11-10 17:25 Lunaties: mine too
2013-11-10 17:25 Lunaties: do you have this map?
2013-11-10 17:25 Lunaties: ACTION is listening to [http://osu.ppy.sh/b/63663 SYNC.ART'S ft. Sayuri - Gravity of Love]
2013-11-10 17:26 o0ohitomio0o: not yet
2013-11-10 17:26 Lunaties: oh then nevermind
2013-11-10 17:27 o0ohitomio0o: dwn-ing now
2013-11-10 17:27 o0ohitomio0o: too late~
2013-11-10 17:27 o0ohitomio0o: k now back to the mod plz ~w~
2013-11-10 17:27 o0ohitomio0o: straying off isn't good 'w'
2013-11-10 17:27 Lunaties: okay
2013-11-10 17:28 o0ohitomio0o: as the hitsounds seems odd to me I can't give exact mod on hitsound ;w;
2013-11-10 17:28 o0ohitomio0o: so if u changed the ting-ting or the whistle or whatever the base hitsound is, pm me & I'll check back 'w'
2013-11-10 17:29 Lunaties: haha okay
2013-11-10 17:29 Lunaties: gonna find the better hitsound after this
2013-11-10 17:30 o0ohitomio0o: 00:27:080 (1) - why r there a finish here :c
2013-11-10 17:30 o0ohitomio0o: no fit like... at all :(
2013-11-10 17:31 Lunaties: okay removed
2013-11-10 17:32 o0ohitomio0o: 00:34:413 (3) -
2013-11-10 17:32 o0ohitomio0o: slider's start is finish?
2013-11-10 17:33 o0ohitomio0o: & end is normal
2013-11-10 17:34 Lunaties: imo feel strange for me
2013-11-10 17:34 o0ohitomio0o: lol let's just follow urs :3
2013-11-10 17:34 o0ohitomio0o: with this I can't give exact suggestions anyways
2013-11-10 17:35 o0ohitomio0o: 00:57:080 (4) - this repeat 1 instead of 2
2013-11-10 17:36 Lunaties: then where should i place the circle?
2013-11-10 17:36 o0ohitomio0o: no no circle
2013-11-10 17:36 Lunaties: 00:58:080
2013-11-10 17:37 Lunaties: keep blank it?
2013-11-10 17:37 o0ohitomio0o: yes
2013-11-10 17:38 Lunaties: okay
2013-11-10 17:39 Lunaties: somehow i feel stupid with this IRC mod since i cant speak eng well orz ;w;
2013-11-10 17:39 o0ohitomio0o: ;w;
2013-11-10 17:40 o0ohitomio0o: it's ok
2013-11-10 17:40 o0ohitomio0o: many r like u
2013-11-10 17:40 o0ohitomio0o: not to worries
2013-11-10 17:40 o0ohitomio0o: I can give images for reference too
2013-11-10 17:40 o0ohitomio0o: tell me if u don't understand it
2013-11-10 17:43 Lunaties: it's happening ):
2013-11-10 17:43 o0ohitomio0o: :(
2013-11-10 17:44 o0ohitomio0o: 01:25:247 (1) - can't you make it half-length
2013-11-10 17:44 o0ohitomio0o: like this
2013-11-10 17:44 o0ohitomio0o: http://puu.sh/5e5aN.jpg
2013-11-10 17:45 Lunaties: no reverse?
2013-11-10 17:45 o0ohitomio0o: I think no
2013-11-10 17:45 o0ohitomio0o: doesn't have anything there for a beat
2013-11-10 17:46 Lunaties: oh looks good
2013-11-10 17:46 o0ohitomio0o: checking half the map already
2013-11-10 17:46 o0ohitomio0o: I dunno if it's right
2013-11-10 17:46 o0ohitomio0o: but your map doesn't have "the angle" stick to it
2013-11-10 17:47 o0ohitomio0o: it's just horizontally & vertically aligned imo :s
2013-11-10 17:47 o0ohitomio0o: try rotating notes
2013-11-10 17:47 o0ohitomio0o: you'll re surprised
2013-11-10 17:47 o0ohitomio0o: some patterns can be improved too
2013-11-10 17:48 o0ohitomio0o: like this one 01:44:413 (1,2) -
2013-11-10 17:48 Lunaties: then should i remap it?
2013-11-10 17:48 o0ohitomio0o: no no
2013-11-10 17:48 o0ohitomio0o: remap is not necessary
2013-11-10 17:48 o0ohitomio0o: the basis are good enough
2013-11-10 17:48 Lunaties: i guess it's yes
2013-11-10 17:48 o0ohitomio0o: just a little tweak will do
2013-11-10 17:49 Lunaties: okay
2013-11-10 17:50 o0ohitomio0o: http://puu.sh/5e5kb.jpg
2013-11-10 17:50 o0ohitomio0o: try making it look like this for variety
2013-11-10 17:51 Lunaties: let's see if i can do this
2013-11-10 17:51 o0ohitomio0o: same for here too
2013-11-10 17:51 o0ohitomio0o: 02:37:747 (1,2) -
2013-11-10 17:51 Lunaties: imo this normal need more curvy sliders
2013-11-10 17:52 o0ohitomio0o: I don't think that do
2013-11-10 17:52 o0ohitomio0o: short sliders need to be simple
2013-11-10 17:52 o0ohitomio0o: it's a EZ-NM dif after all
2013-11-10 17:52 o0ohitomio0o: let players be used to sliders first imo
2013-11-10 17:53 o0ohitomio0o: curvy will do with longer ones like what u did
2013-11-10 17:55 o0ohitomio0o: bad internet :(
2013-11-10 17:56 Lunaties: duhh dc'ed again
2013-11-10 17:56 Lunaties: ;w;
2013-11-10 17:56 o0ohitomio0o: so let's get this done quickly 'w'
2013-11-10 17:56 o0ohitomio0o: before it happens more
2013-11-10 17:57 o0ohitomio0o: 03:19:080 (1,2,3,4,5) - this part can be improved like this
2013-11-10 17:57 Lunaties: im so sory
2013-11-10 17:57 o0ohitomio0o: http://puu.sh/5e5zo.jpg
2013-11-10 17:57 o0ohitomio0o: no sorry ><
2013-11-10 17:58 o0ohitomio0o: waddayu sr-in dabbout > 3<
2013-11-10 17:58 Lunaties: make sure you savelog this all
2013-11-10 17:58 Lunaties: huehue
2013-11-10 17:58 o0ohitomio0o: yesh
2013-11-10 17:59 Lunaties: okay gonna change this
2013-11-10 17:59 o0ohitomio0o: I think the pattern after that are fine enough
2013-11-10 17:59 o0ohitomio0o: sr new modder too ;w;
2013-11-10 18:00 Lunaties: nono
2013-11-10 18:00 Lunaties: i think you're good
2013-11-10 18:00 o0ohitomio0o: I mod very few
2013-11-10 18:00 o0ohitomio0o: <= lazy person
2013-11-10 18:01 Lunaties: yeah i know but you give me some improvement what should i do
2013-11-10 18:01 o0ohitomio0o: Vietnam really lacks mapper ;w; so I decided to become one
2013-11-10 18:02 o0ohitomio0o: :3 tks
2013-11-10 18:02 Lunaties: dont worry im still new though >w<
2013-11-10 18:03 o0ohitomio0o: >w<
2013-11-10 18:03 o0ohitomio0o: my map isn't so good
2013-11-10 18:03 o0ohitomio0o: but at least it's on its pace
2013-11-10 18:03 o0ohitomio0o: ACTION is listening to [http://osu.ppy.sh/b/322766 Yueporu - One of Repetition]
2013-11-10 18:04 o0ohitomio0o: 0 w 0
2013-11-10 18:04 Lunaties: miku :3
2013-11-10 18:04 o0ohitomio0o: <3
2013-11-10 18:04 Lunaties: oh wait
2013-11-10 18:04 o0ohitomio0o: nope.avi
2013-11-10 18:04 o0ohitomio0o: yueporu
2013-11-10 18:04 o0ohitomio0o: utaite :3
2013-11-10 18:04 o0ohitomio0o: BG is miku+rin
2013-11-10 18:04 o0ohitomio0o: each dif has one different BG
2013-11-10 18:05 Lunaties: the voice is not sung by miku
2013-11-10 18:05 o0ohitomio0o: yes
2013-11-10 18:05 Lunaties: :3
2013-11-10 18:05 o0ohitomio0o: miku's ver didn't seem to be as good as this
2013-11-10 18:05 o0ohitomio0o: :(
2013-11-10 18:05 Lunaties: 4 mins map
2013-11-10 18:05 Lunaties: you sure tough as new mapper
2013-11-10 18:06 o0ohitomio0o: I map only dif Repetition :3
2013-11-10 18:06 o0ohitomio0o: others are all GDs
2013-11-10 18:06 o0ohitomio0o: each mapper/one dif
2013-11-10 18:06 Lunaties: most of new mapper always start to map an tv-size map afaik
2013-11-10 18:06 o0ohitomio0o: :3
2013-11-10 18:06 Lunaties: but it's 4 mins :3
2013-11-10 18:07 o0ohitomio0o: ~2.5 times TV-size lol
2013-11-10 18:07 Lunaties: oh i can see that
2013-11-10 18:07 Lunaties: but still
2013-11-10 18:08 o0ohitomio0o: ah great :(
2013-11-10 18:08 o0ohitomio0o: 6pm here
2013-11-10 18:08 o0ohitomio0o: gotta take a shower
2013-11-10 18:08 Lunaties: okay
2013-11-10 18:08 o0ohitomio0o: if mom sees me like this she's sooo gonna skin me off :(((
2013-11-10 18:08 o0ohitomio0o: later we'll deal with Lunaties :3
2013-11-10 18:09 Lunaties: yep let's continue this after
2013-11-10 18:09 Lunaties: :3
2013-11-10 19:05 o0ohitomio0o: yo~
2013-11-10 19:06 o0ohitomio0o: a meal after a bath is THE BEST~~~~ <3
2013-11-10 19:06 o0ohitomio0o: <3 <3 <3
2013-11-10 19:07 Lunaties: :3
2013-11-10 19:09 o0ohitomio0o: so we continue ?:3
2013-11-10 19:09 Lunaties: if you like to :)
2013-11-10 19:10 o0ohitomio0o: '3'
2013-11-10 19:10 Lunaties: i can continue my modding affter this tho
2013-11-10 19:10 o0ohitomio0o: :3
2013-11-10 19:10 o0ohitomio0o: fn ur mod first :3
2013-11-10 19:10 o0ohitomio0o: I have time
2013-11-10 19:10 o0ohitomio0o: wait
2013-11-10 19:10 o0ohitomio0o: u doing IRC or thread?
2013-11-10 19:11 Lunaties: ofc thread
2013-11-10 19:11 o0ohitomio0o: ok so we IRC :3
2013-11-10 19:11 Lunaties: relax
2013-11-10 19:12 Lunaties: let's continue
2013-11-10 19:12 o0ohitomio0o: I forget things easily TwT
2013-11-10 19:12 o0ohitomio0o: so I want to do it be4 I forget my points ;p
2013-11-10 19:15 o0ohitomio0o: 00:16:414 (1) - here
2013-11-10 19:15 o0ohitomio0o: there only taps
2013-11-10 19:15 o0ohitomio0o: too simple for insane?
2013-11-10 19:16 o0ohitomio0o: my suggest: http://puu.sh/5e7WX.jpg
2013-11-10 19:16 Lunaties: this is hard
2013-11-10 19:16 Lunaties: i think
2013-11-10 19:16 o0ohitomio0o: if you want to keep the taps
2013-11-10 19:16 o0ohitomio0o: I think u'll have to move it further away from each other
2013-11-10 19:17 Lunaties: but some people count this as insane :3
2013-11-10 19:17 o0ohitomio0o: really?
2013-11-10 19:17 o0ohitomio0o: I think they can easily FC this with a mouse lol
2013-11-10 19:17 o0ohitomio0o: u dunno how scary players can be ;3
2013-11-10 19:18 Lunaties: wait2
2013-11-10 19:19 o0ohitomio0o: yes? :3
2013-11-10 19:19 Lunaties: oh i get it ~,~
2013-11-10 19:19 o0ohitomio0o: :3
2013-11-10 19:20 Lunaties: so, i have to change the slider into 2 notes so gonna be like this?
2013-11-10 19:20 Lunaties: ok i get it
2013-11-10 19:21 o0ohitomio0o: no no not the sliders 0.0
2013-11-10 19:21 o0ohitomio0o: the 4 notes after the sliders
2013-11-10 19:21 o0ohitomio0o: 00:16:414 (1,2,3,4) -
2013-11-10 19:22 o0ohitomio0o: add 4 notes between them
2013-11-10 19:23 Lunaties: waah my bad
2013-11-10 19:23 o0ohitomio0o: :3
2013-11-10 19:23 Lunaties: though those notes all in white tick
2013-11-10 19:23 Lunaties: sorry2 didn't see it clearly
2013-11-10 19:24 o0ohitomio0o: ok ok :3
2013-11-10 19:24 Lunaties: but this is hard diff
2013-11-10 19:24 Lunaties: are you sure?
2013-11-10 19:24 o0ohitomio0o: hard?
2013-11-10 19:24 o0ohitomio0o: I thought insane
2013-11-10 19:24 o0ohitomio0o: u named it Lunaties
2013-11-10 19:25 o0ohitomio0o: in common sense when a dif have mappeer's name that dif is Insane or Extra 0.0
2013-11-10 19:25 Lunaties: almost like insane is it? ~,~
2013-11-10 19:25 o0ohitomio0o: so make it insane then :3
2013-11-10 19:25 o0ohitomio0o: but if you want to rank
2013-11-10 19:25 o0ohitomio0o: then u'll have to make another dif, easy or hard
2013-11-10 19:25 Lunaties: probably i want make this diff insane
2013-11-10 19:26 o0ohitomio0o: the rule: "when a mapset has only 2 difs, one of them cannot be Insane"
2013-11-10 19:26 Lunaties: but i have no idea how to map hard diff / easy diff
2013-11-10 19:26 o0ohitomio0o: simple beat
2013-11-10 19:26 o0ohitomio0o: simple pattern
2013-11-10 19:26 o0ohitomio0o: simple stat
2013-11-10 19:26 Lunaties: im out of idea :)
2013-11-10 19:26 o0ohitomio0o: = easy dif :3
2013-11-10 19:26 Lunaties: yes it is
2013-11-10 19:27 Lunaties: E N I is that okay?
2013-11-10 19:27 o0ohitomio0o: I think so
2013-11-10 19:27 o0ohitomio0o: but many will tend to go with N H I
2013-11-10 19:28 Lunaties: nah if this counted as insane, i cant really make a good hard diff
2013-11-10 19:28 Lunaties: but idk with easy
2013-11-10 19:28 Lunaties: guess i'll give it a try :3
2013-11-10 19:29 o0ohitomio0o: :3
2013-11-10 19:29 o0ohitomio0o: go~go~go~
2013-11-10 19:29 Lunaties: but
2013-11-10 19:30 o0ohitomio0o: :3?
2013-11-10 19:30 Lunaties: hitsounding normal diff is a bit stressing already
2013-11-10 19:30 Lunaties: easy? good luck to me then :v
2013-11-10 19:30 o0ohitomio0o: hitsound it easier than it looks
2013-11-10 19:30 Lunaties: ok2 think this later, let's continue
2013-11-10 19:30 o0ohitomio0o: there are patterns too :3
2013-11-10 19:31 o0ohitomio0o: if you rn't expert, these patterns are quite good to follow
2013-11-10 19:33 o0ohitomio0o: the most common one is "clap on white tick"
2013-11-10 19:33 o0ohitomio0o: most maps work well with this rule :3
2013-11-10 19:33 o0ohitomio0o: anyways
2013-11-10 19:33 o0ohitomio0o: 00:26:414 (6,7) -
2013-11-10 19:34 o0ohitomio0o: move this further away from 00:25:747 (5) -
2013-11-10 19:34 o0ohitomio0o: too close ><
2013-11-10 19:34 o0ohitomio0o: not challenging at all
2013-11-10 19:35 Lunaties: okay
2013-11-10 19:35 Lunaties: moved to 432:192
2013-11-10 19:35 o0ohitomio0o: what?
2013-11-10 19:36 o0ohitomio0o: can u take a screenie for me 2 look :3
2013-11-10 19:37 Lunaties: hmmmm like this? http://puu.sh/5e8B5.jpg
2013-11-10 19:38 o0ohitomio0o: move it on top each other?
2013-11-10 19:38 o0ohitomio0o: http://puu.sh/5e8DF.jpg
2013-11-10 19:39 Lunaties: okay
2013-11-10 19:39 o0ohitomio0o: 00:30:580 (1) - this point until the break is quite good :D
2013-11-10 19:40 Lunaties: thanks :)
2013-11-10 19:41 Lunaties: so after the break is not good at all? >w<
2013-11-10 19:41 o0ohitomio0o: no one said that >W<
2013-11-10 19:44 o0ohitomio0o: ah great
2013-11-10 19:44 o0ohitomio0o: mom calls
2013-11-10 19:44 o0ohitomio0o: Dx
2013-11-10 19:45 Lunaties: okay i'll wait you
2013-11-10 19:46 Lunaties: time to make a coffee
2013-11-10 19:57 o0ohitomio0o: ok Dx
2013-11-10 19:57 o0ohitomio0o: sr 2 keep ya waitin
2013-11-10 19:57 Lunaties: done? okay
2013-11-10 19:58 o0ohitomio0o: man
2013-11-10 19:58 o0ohitomio0o: she told me 2 tutor my bro
2013-11-10 20:00 Lunaties: oh your bro wants to learn about mapping too?
2013-11-10 20:00 o0ohitomio0o: no >w<
2013-11-10 20:00 o0ohitomio0o: his schoolwork
2013-11-10 20:01 Lunaties: oh okay, good luck to him then >w<
2013-11-10 20:01 o0ohitomio0o: he'e just a first grade :3
2013-11-10 20:01 o0ohitomio0o: how can he learn mapping >w<
2013-11-10 20:02 Lunaties: well, nobody knows
2013-11-10 20:04 o0ohitomio0o: :3
2013-11-10 20:04 o0ohitomio0o: I hope he can in the future
2013-11-10 20:07 Lunaties: again )x
2013-11-10 20:14 o0ohitomio0o: urg...
2013-11-10 20:15 o0ohitomio0o: yay~
2013-11-10 20:16 o0ohitomio0o: I think I can find a person that makes SB for my map \:D/
2013-11-10 20:17 o0ohitomio0o: 01:24:080 (2,3,4,5,6) - these make their distance wider no?
2013-11-10 20:25 o0ohitomio0o: same problem happens some star-shaped taps after too
2013-11-10 20:26 o0ohitomio0o: seems like my laptop started lagging again :\
2013-11-10 20:26 o0ohitomio0o: just gonna restart osu
Topic Starter
Lunaties

o0ohitomio0o wrote:

oooh long IRC~ :3
we strayed off-path a lot didn't we ;p
I dunno if this is enough for u though '3'

IRC
2013-11-09 20:26 o0ohitomio0o: hi~
2013-11-09 20:28 Lunaties: eh?
2013-11-09 20:29 o0ohitomio0o: can we do IRC on ur map?
2013-11-09 20:29 o0ohitomio0o: because my browser has some problems :(
2013-11-09 20:30 o0ohitomio0o: I can't write on post
2013-11-09 20:46 o0ohitomio0o: hello? :s
2013-11-09 20:46 Lunaties: sorry
2013-11-09 20:46 Lunaties: inet problem here
2013-11-09 20:47 Lunaties: sometime dc it self :3
2013-11-09 20:47 o0ohitomio0o: I understand
2013-11-09 20:47 o0ohitomio0o: I have bad wifi here too ~w~
2013-11-09 20:48 o0ohitomio0o: can't seem 2 dwnload anything properly here
2013-11-09 20:48 o0ohitomio0o: so can we start IRC now :3
2013-11-09 20:49 o0ohitomio0o: *it's near bedtime so sr but I have 2 hurry*
2013-11-09 20:53 o0ohitomio0o: uuuu bad internet ~m~
2013-11-09 20:54 Lunaties: gg
2013-11-09 20:54 o0ohitomio0o: gg?
2013-11-09 20:54 Lunaties: my net
2013-11-09 20:54 Lunaties: haha
2013-11-09 20:54 o0ohitomio0o: <=*bad with abbs*
2013-11-09 20:54 Lunaties: seems can't play for now
2013-11-09 20:54 Lunaties: maybe tomorrow?
2013-11-09 20:54 o0ohitomio0o: but what is gg 'w'
2013-11-09 20:55 Lunaties: <good game
2013-11-09 20:55 o0ohitomio0o: oooh~
2013-11-09 20:55 o0ohitomio0o: get it now~
2013-11-10 17:09 o0ohitomio0o: ish ur internet ok now :3
2013-11-10 17:15 Lunaties: i scared of this connection :3
2013-11-10 17:15 o0ohitomio0o: how can we IRC like this ~w~
2013-11-10 17:15 Lunaties: lol
2013-11-10 17:17 Lunaties: okay let's start
2013-11-10 17:17 o0ohitomio0o: ok
2013-11-10 17:18 o0ohitomio0o: relaxing first :3
2013-11-10 17:18 Lunaties: go
2013-11-10 17:18 o0ohitomio0o: I dunno but ur soft-hitnormal seems strange to me :s
2013-11-10 17:19 that *ting-ting* sound
2013-11-10 17:19 o0ohitomio0o: more fit for traditional-style-JP-songs more
2013-11-10 17:19 Lunaties: i love them
2013-11-10 17:19 o0ohitomio0o: yes I love them too <3
2013-11-10 17:19 o0ohitomio0o: it's the main field for my custom skin 0 w 0
2013-11-10 17:20 o0ohitomio0o: but it just doesn't seem right for this song imo
2013-11-10 17:20 Lunaties: i guess the whistle is okay but
2013-11-10 17:20 Lunaties: the clap :3
2013-11-10 17:20 o0ohitomio0o: clap is a little bit too loud
2013-11-10 17:20 Lunaties: can't find the right one
2013-11-10 17:20 Lunaties: nah
2013-11-10 17:20 o0ohitomio0o: can't you get the soft-hitclap?
2013-11-10 17:21 Lunaties: im still looking for it :)
2013-11-10 17:21 o0ohitomio0o: lemme see if I can find it
2013-11-10 17:21 o0ohitomio0o: 0 w 0
2013-11-10 17:21 o0ohitomio0o: whaddabout the ting-ting :3
2013-11-10 17:22 o0ohitomio0o: whats ur op
2013-11-10 17:22 Lunaties: op?
2013-11-10 17:22 o0ohitomio0o: opinion '3'
2013-11-10 17:22 <= * bad with abbs*
2013-11-10 17:22 Lunaties: cool?
2013-11-10 17:22 Lunaties: may a bit strange for this song but i love this whistle
2013-11-10 17:23 o0ohitomio0o: yes the whistle I think it's ok
2013-11-10 17:23 o0ohitomio0o: but imo use it sparingly '3'
2013-11-10 17:23 Lunaties: ting-ting :3
2013-11-10 17:24 Lunaties: im not good with histounding stuff ;w;
2013-11-10 17:24 Lunaties: *hitsounding orz
2013-11-10 17:24 o0ohitomio0o: my pc was lost before
2013-11-10 17:24 o0ohitomio0o: together with all my hitsound data ;m;
2013-11-10 17:24 o0ohitomio0o: now it's laptop
2013-11-10 17:24 o0ohitomio0o: not much of anything here
2013-11-10 17:25 Lunaties: mine too
2013-11-10 17:25 Lunaties: do you have this map?
2013-11-10 17:25 Lunaties: ACTION is listening to [http://osu.ppy.sh/b/63663 SYNC.ART'S ft. Sayuri - Gravity of Love]
2013-11-10 17:26 o0ohitomio0o: not yet
2013-11-10 17:26 Lunaties: oh then nevermind
2013-11-10 17:27 o0ohitomio0o: dwn-ing now
2013-11-10 17:27 o0ohitomio0o: too late~
2013-11-10 17:27 o0ohitomio0o: k now back to the mod plz ~w~
2013-11-10 17:27 o0ohitomio0o: straying off isn't good 'w'
2013-11-10 17:27 Lunaties: okay
2013-11-10 17:28 o0ohitomio0o: as the hitsounds seems odd to me I can't give exact mod on hitsound ;w;
2013-11-10 17:28 o0ohitomio0o: so if u changed the ting-ting or the whistle or whatever the base hitsound is, pm me & I'll check back 'w'
2013-11-10 17:29 Lunaties: haha okay
2013-11-10 17:29 Lunaties: gonna find the better hitsound after this
2013-11-10 17:30 o0ohitomio0o: 00:27:080 (1) - why r there a finish here :c
2013-11-10 17:30 o0ohitomio0o: no fit like... at all :(
2013-11-10 17:31 Lunaties: okay removed
2013-11-10 17:32 o0ohitomio0o: 00:34:413 (3) -
2013-11-10 17:32 o0ohitomio0o: slider's start is finish?
2013-11-10 17:33 o0ohitomio0o: & end is normal
2013-11-10 17:34 Lunaties: imo feel strange for me
2013-11-10 17:34 o0ohitomio0o: lol let's just follow urs :3
2013-11-10 17:34 o0ohitomio0o: with this I can't give exact suggestions anyways
2013-11-10 17:35 o0ohitomio0o: 00:57:080 (4) - this repeat 1 instead of 2
2013-11-10 17:36 Lunaties: then where should i place the circle?
2013-11-10 17:36 o0ohitomio0o: no no circle
2013-11-10 17:36 Lunaties: 00:58:080
2013-11-10 17:37 Lunaties: keep blank it?
2013-11-10 17:37 o0ohitomio0o: yes
2013-11-10 17:38 Lunaties: okay
2013-11-10 17:39 Lunaties: somehow i feel stupid with this IRC mod since i cant speak eng well orz ;w;
2013-11-10 17:39 o0ohitomio0o: ;w;
2013-11-10 17:40 o0ohitomio0o: it's ok
2013-11-10 17:40 o0ohitomio0o: many r like u
2013-11-10 17:40 o0ohitomio0o: not to worries
2013-11-10 17:40 o0ohitomio0o: I can give images for reference too
2013-11-10 17:40 o0ohitomio0o: tell me if u don't understand it
2013-11-10 17:43 Lunaties: it's happening ):
2013-11-10 17:43 o0ohitomio0o: :(
2013-11-10 17:44 o0ohitomio0o: 01:25:247 (1) - can't you make it half-length
2013-11-10 17:44 o0ohitomio0o: like this
2013-11-10 17:44 o0ohitomio0o: http://puu.sh/5e5aN.jpg
2013-11-10 17:45 Lunaties: no reverse?
2013-11-10 17:45 o0ohitomio0o: I think no
2013-11-10 17:45 o0ohitomio0o: doesn't have anything there for a beat
2013-11-10 17:46 Lunaties: oh looks good
2013-11-10 17:46 o0ohitomio0o: checking half the map already
2013-11-10 17:46 o0ohitomio0o: I dunno if it's right
2013-11-10 17:46 o0ohitomio0o: but your map doesn't have "the angle" stick to it
2013-11-10 17:47 o0ohitomio0o: it's just horizontally & vertically aligned imo :s
2013-11-10 17:47 o0ohitomio0o: try rotating notes
2013-11-10 17:47 o0ohitomio0o: you'll re surprised
2013-11-10 17:47 o0ohitomio0o: some patterns can be improved too
2013-11-10 17:48 o0ohitomio0o: like this one 01:44:413 (1,2) -
2013-11-10 17:48 Lunaties: then should i remap it?
2013-11-10 17:48 o0ohitomio0o: no no
2013-11-10 17:48 o0ohitomio0o: remap is not necessary
2013-11-10 17:48 o0ohitomio0o: the basis are good enough
2013-11-10 17:48 Lunaties: i guess it's yes
2013-11-10 17:48 o0ohitomio0o: just a little tweak will do
2013-11-10 17:49 Lunaties: okay
2013-11-10 17:50 o0ohitomio0o: http://puu.sh/5e5kb.jpg
2013-11-10 17:50 o0ohitomio0o: try making it look like this for variety
2013-11-10 17:51 Lunaties: let's see if i can do this
2013-11-10 17:51 o0ohitomio0o: same for here too
2013-11-10 17:51 o0ohitomio0o: 02:37:747 (1,2) -
2013-11-10 17:51 Lunaties: imo this normal need more curvy sliders
2013-11-10 17:52 o0ohitomio0o: I don't think that do
2013-11-10 17:52 o0ohitomio0o: short sliders need to be simple
2013-11-10 17:52 o0ohitomio0o: it's a EZ-NM dif after all
2013-11-10 17:52 o0ohitomio0o: let players be used to sliders first imo
2013-11-10 17:53 o0ohitomio0o: curvy will do with longer ones like what u did
2013-11-10 17:55 o0ohitomio0o: bad internet :(
2013-11-10 17:56 Lunaties: duhh dc'ed again
2013-11-10 17:56 Lunaties: ;w;
2013-11-10 17:56 o0ohitomio0o: so let's get this done quickly 'w'
2013-11-10 17:56 o0ohitomio0o: before it happens more
2013-11-10 17:57 o0ohitomio0o: 03:19:080 (1,2,3,4,5) - this part can be improved like this
2013-11-10 17:57 Lunaties: im so sory
2013-11-10 17:57 o0ohitomio0o: http://puu.sh/5e5zo.jpg
2013-11-10 17:57 o0ohitomio0o: no sorry ><
2013-11-10 17:58 o0ohitomio0o: waddayu sr-in dabbout > 3<
2013-11-10 17:58 Lunaties: make sure you savelog this all
2013-11-10 17:58 Lunaties: huehue
2013-11-10 17:58 o0ohitomio0o: yesh
2013-11-10 17:59 Lunaties: okay gonna change this
2013-11-10 17:59 o0ohitomio0o: I think the pattern after that are fine enough
2013-11-10 17:59 o0ohitomio0o: sr new modder too ;w;
2013-11-10 18:00 Lunaties: nono
2013-11-10 18:00 Lunaties: i think you're good
2013-11-10 18:00 o0ohitomio0o: I mod very few
2013-11-10 18:00 o0ohitomio0o: <= lazy person
2013-11-10 18:01 Lunaties: yeah i know but you give me some improvement what should i do
2013-11-10 18:01 o0ohitomio0o: Vietnam really lacks mapper ;w; so I decided to become one
2013-11-10 18:02 o0ohitomio0o: :3 tks
2013-11-10 18:02 Lunaties: dont worry im still new though >w<
2013-11-10 18:03 o0ohitomio0o: >w<
2013-11-10 18:03 o0ohitomio0o: my map isn't so good
2013-11-10 18:03 o0ohitomio0o: but at least it's on its pace
2013-11-10 18:03 o0ohitomio0o: ACTION is listening to [http://osu.ppy.sh/b/322766 Yueporu - One of Repetition]
2013-11-10 18:04 o0ohitomio0o: 0 w 0
2013-11-10 18:04 Lunaties: miku :3
2013-11-10 18:04 o0ohitomio0o: <3
2013-11-10 18:04 Lunaties: oh wait
2013-11-10 18:04 o0ohitomio0o: nope.avi
2013-11-10 18:04 o0ohitomio0o: yueporu
2013-11-10 18:04 o0ohitomio0o: utaite :3
2013-11-10 18:04 o0ohitomio0o: BG is miku+rin
2013-11-10 18:04 o0ohitomio0o: each dif has one different BG
2013-11-10 18:05 Lunaties: the voice is not sung by miku
2013-11-10 18:05 o0ohitomio0o: yes
2013-11-10 18:05 Lunaties: :3
2013-11-10 18:05 o0ohitomio0o: miku's ver didn't seem to be as good as this
2013-11-10 18:05 o0ohitomio0o: :(
2013-11-10 18:05 Lunaties: 4 mins map
2013-11-10 18:05 Lunaties: you sure tough as new mapper
2013-11-10 18:06 o0ohitomio0o: I map only dif Repetition :3
2013-11-10 18:06 o0ohitomio0o: others are all GDs
2013-11-10 18:06 o0ohitomio0o: each mapper/one dif
2013-11-10 18:06 Lunaties: most of new mapper always start to map an tv-size map afaik
2013-11-10 18:06 o0ohitomio0o: :3
2013-11-10 18:06 Lunaties: but it's 4 mins :3
2013-11-10 18:07 o0ohitomio0o: ~2.5 times TV-size lol
2013-11-10 18:07 Lunaties: oh i can see that
2013-11-10 18:07 Lunaties: but still
2013-11-10 18:08 o0ohitomio0o: ah great :(
2013-11-10 18:08 o0ohitomio0o: 6pm here
2013-11-10 18:08 o0ohitomio0o: gotta take a shower
2013-11-10 18:08 Lunaties: okay
2013-11-10 18:08 o0ohitomio0o: if mom sees me like this she's sooo gonna skin me off :(((
2013-11-10 18:08 o0ohitomio0o: later we'll deal with Lunaties :3
2013-11-10 18:09 Lunaties: yep let's continue this after
2013-11-10 18:09 Lunaties: :3
2013-11-10 19:05 o0ohitomio0o: yo~
2013-11-10 19:06 o0ohitomio0o: a meal after a bath is THE BEST~~~~ <3
2013-11-10 19:06 o0ohitomio0o: <3 <3 <3
2013-11-10 19:07 Lunaties: :3
2013-11-10 19:09 o0ohitomio0o: so we continue ?:3
2013-11-10 19:09 Lunaties: if you like to :)
2013-11-10 19:10 o0ohitomio0o: '3'
2013-11-10 19:10 Lunaties: i can continue my modding affter this tho
2013-11-10 19:10 o0ohitomio0o: :3
2013-11-10 19:10 o0ohitomio0o: fn ur mod first :3
2013-11-10 19:10 o0ohitomio0o: I have time
2013-11-10 19:10 o0ohitomio0o: wait
2013-11-10 19:10 o0ohitomio0o: u doing IRC or thread?
2013-11-10 19:11 Lunaties: ofc thread
2013-11-10 19:11 o0ohitomio0o: ok so we IRC :3
2013-11-10 19:11 Lunaties: relax
2013-11-10 19:12 Lunaties: let's continue
2013-11-10 19:12 o0ohitomio0o: I forget things easily TwT
2013-11-10 19:12 o0ohitomio0o: so I want to do it be4 I forget my points ;p
2013-11-10 19:15 o0ohitomio0o: 00:16:414 (1) - here
2013-11-10 19:15 o0ohitomio0o: there only taps
2013-11-10 19:15 o0ohitomio0o: too simple for insane?
2013-11-10 19:16 o0ohitomio0o: my suggest: http://puu.sh/5e7WX.jpg
2013-11-10 19:16 Lunaties: this is hard
2013-11-10 19:16 Lunaties: i think
2013-11-10 19:16 o0ohitomio0o: if you want to keep the taps
2013-11-10 19:16 o0ohitomio0o: I think u'll have to move it further away from each other
2013-11-10 19:17 Lunaties: but some people count this as insane :3
2013-11-10 19:17 o0ohitomio0o: really?
2013-11-10 19:17 o0ohitomio0o: I think they can easily FC this with a mouse lol
2013-11-10 19:17 o0ohitomio0o: u dunno how scary players can be ;3
2013-11-10 19:18 Lunaties: wait2
2013-11-10 19:19 o0ohitomio0o: yes? :3
2013-11-10 19:19 Lunaties: oh i get it ~,~
2013-11-10 19:19 o0ohitomio0o: :3
2013-11-10 19:20 Lunaties: so, i have to change the slider into 2 notes so gonna be like this?
2013-11-10 19:20 Lunaties: ok i get it
2013-11-10 19:21 o0ohitomio0o: no no not the sliders 0.0
2013-11-10 19:21 o0ohitomio0o: the 4 notes after the sliders
2013-11-10 19:21 o0ohitomio0o: 00:16:414 (1,2,3,4) -
2013-11-10 19:22 o0ohitomio0o: add 4 notes between them
2013-11-10 19:23 Lunaties: waah my bad
2013-11-10 19:23 o0ohitomio0o: :3
2013-11-10 19:23 Lunaties: though those notes all in white tick
2013-11-10 19:23 Lunaties: sorry2 didn't see it clearly
2013-11-10 19:24 o0ohitomio0o: ok ok :3
2013-11-10 19:24 Lunaties: but this is hard diff
2013-11-10 19:24 Lunaties: are you sure?
2013-11-10 19:24 o0ohitomio0o: hard?
2013-11-10 19:24 o0ohitomio0o: I thought insane
2013-11-10 19:24 o0ohitomio0o: u named it Lunaties
2013-11-10 19:25 o0ohitomio0o: in common sense when a dif have mappeer's name that dif is Insane or Extra 0.0
2013-11-10 19:25 Lunaties: almost like insane is it? ~,~
2013-11-10 19:25 o0ohitomio0o: so make it insane then :3
2013-11-10 19:25 o0ohitomio0o: but if you want to rank
2013-11-10 19:25 o0ohitomio0o: then u'll have to make another dif, easy or hard
2013-11-10 19:25 Lunaties: probably i want make this diff insane
2013-11-10 19:26 o0ohitomio0o: the rule: "when a mapset has only 2 difs, one of them cannot be Insane"
2013-11-10 19:26 Lunaties: but i have no idea how to map hard diff / easy diff
2013-11-10 19:26 o0ohitomio0o: simple beat
2013-11-10 19:26 o0ohitomio0o: simple pattern
2013-11-10 19:26 o0ohitomio0o: simple stat
2013-11-10 19:26 Lunaties: im out of idea :)
2013-11-10 19:26 o0ohitomio0o: = easy dif :3
2013-11-10 19:26 Lunaties: yes it is
2013-11-10 19:27 Lunaties: E N I is that okay?
2013-11-10 19:27 o0ohitomio0o: I think so
2013-11-10 19:27 o0ohitomio0o: but many will tend to go with N H I
2013-11-10 19:28 Lunaties: nah if this counted as insane, i cant really make a good hard diff
2013-11-10 19:28 Lunaties: but idk with easy
2013-11-10 19:28 Lunaties: guess i'll give it a try :3
2013-11-10 19:29 o0ohitomio0o: :3
2013-11-10 19:29 o0ohitomio0o: go~go~go~
2013-11-10 19:29 Lunaties: but
2013-11-10 19:30 o0ohitomio0o: :3?
2013-11-10 19:30 Lunaties: hitsounding normal diff is a bit stressing already
2013-11-10 19:30 Lunaties: easy? good luck to me then :v
2013-11-10 19:30 o0ohitomio0o: hitsound it easier than it looks
2013-11-10 19:30 Lunaties: ok2 think this later, let's continue
2013-11-10 19:30 o0ohitomio0o: there are patterns too :3
2013-11-10 19:31 o0ohitomio0o: if you rn't expert, these patterns are quite good to follow
2013-11-10 19:33 o0ohitomio0o: the most common one is "clap on white tick"
2013-11-10 19:33 o0ohitomio0o: most maps work well with this rule :3
2013-11-10 19:33 o0ohitomio0o: anyways
2013-11-10 19:33 o0ohitomio0o: 00:26:414 (6,7) -
2013-11-10 19:34 o0ohitomio0o: move this further away from 00:25:747 (5) -
2013-11-10 19:34 o0ohitomio0o: too close ><
2013-11-10 19:34 o0ohitomio0o: not challenging at all
2013-11-10 19:35 Lunaties: okay
2013-11-10 19:35 Lunaties: moved to 432:192
2013-11-10 19:35 o0ohitomio0o: what?
2013-11-10 19:36 o0ohitomio0o: can u take a screenie for me 2 look :3
2013-11-10 19:37 Lunaties: hmmmm like this? http://puu.sh/5e8B5.jpg
2013-11-10 19:38 o0ohitomio0o: move it on top each other?
2013-11-10 19:38 o0ohitomio0o: http://puu.sh/5e8DF.jpg
2013-11-10 19:39 Lunaties: okay
2013-11-10 19:39 o0ohitomio0o: 00:30:580 (1) - this point until the break is quite good :D
2013-11-10 19:40 Lunaties: thanks :)
2013-11-10 19:41 Lunaties: so after the break is not good at all? >w<
2013-11-10 19:41 o0ohitomio0o: no one said that >W<
2013-11-10 19:44 o0ohitomio0o: ah great
2013-11-10 19:44 o0ohitomio0o: mom calls
2013-11-10 19:44 o0ohitomio0o: Dx
2013-11-10 19:45 Lunaties: okay i'll wait you
2013-11-10 19:46 Lunaties: time to make a coffee
2013-11-10 19:57 o0ohitomio0o: ok Dx
2013-11-10 19:57 o0ohitomio0o: sr 2 keep ya waitin
2013-11-10 19:57 Lunaties: done? okay
2013-11-10 19:58 o0ohitomio0o: man
2013-11-10 19:58 o0ohitomio0o: she told me 2 tutor my bro
2013-11-10 20:00 Lunaties: oh your bro wants to learn about mapping too?
2013-11-10 20:00 o0ohitomio0o: no >w<
2013-11-10 20:00 o0ohitomio0o: his schoolwork
2013-11-10 20:01 Lunaties: oh okay, good luck to him then >w<
2013-11-10 20:01 o0ohitomio0o: he'e just a first grade :3
2013-11-10 20:01 o0ohitomio0o: how can he learn mapping >w<
2013-11-10 20:02 Lunaties: well, nobody knows
2013-11-10 20:04 o0ohitomio0o: :3
2013-11-10 20:04 o0ohitomio0o: I hope he can in the future
2013-11-10 20:07 Lunaties: again )x
2013-11-10 20:14 o0ohitomio0o: urg...
2013-11-10 20:15 o0ohitomio0o: yay~
2013-11-10 20:16 o0ohitomio0o: I think I can find a person that makes SB for my map \:D/
2013-11-10 20:17 o0ohitomio0o: 01:24:080 (2,3,4,5,6) - these make their distance wider no?
2013-11-10 20:25 o0ohitomio0o: same problem happens some star-shaped taps after too
2013-11-10 20:26 o0ohitomio0o: seems like my laptop started lagging again :\
2013-11-10 20:26 o0ohitomio0o: just gonna restart osu
about 2-3 hours IRC mod
short mod but give some nice improvements at normal diff
the rest are only some DC discussion and blablabla ;w; I BLAME THE INTERNET FOR THIS Dx

thank you so much >w<
eniyan
Hi M4M~♪

[Relaxing]

general
01:57:747~02:08:413 - It is not good to make this time break.Let's make!

Spacing
  1. 00:08:080 (4,1) - Some distance opens.
  1. 01:05:580 (5,1) - I feel that one not to stack is better.
  1. 01:17:747 (1,2) - Some distance opens.
  1. 01:39:747 (4,5) - Some distance opens.
  1. 01:49:747 (1,2,3) - Some distance opens.
  1. 02:27:080 (1,2) - Some distance opens.
Rhythm
  1. 01:11:080 (4) - I feel that some two times of returns are difficult in Easy or Normal dif.How about in this way?
  1. 02:28:413 (3) - ^
  1. 02:33:747 (3) - ^
  1. 03:08:413 (1) - ^
  1. 03:13:747 (1,2,3,4,5,6,7,8) - I think that some 8 running fire of note are difficult in Easy or Noraml diff.You should arrange it what it is.
Hitsound
There are too few whistles. :o

[Lunaties]

general
AR+1 OD+1 Because BPM is fast, and this Dif is most difficult Dif in this map.A degree of difficulty like this is more just right.
I think that it is bad to start at 02:53:747.How about that begin with 02:48:413?

Spacing
  1. 01:00:414 (7,8,9) - How about in this way?
  1. 01:21:414 (6) - Ctrl+g I think that distance may be far from (7)
Rhythm
  1. 00:50:747 (8) - How about in this way?
  1. 02:08:081 (8) - ^
  1. 02:53:747 (1,2,3,4) - The rhythm here is strange.How about in this way?
Hitsound
It is the same as Relaxing dif,there are too few whistles. :o



I love this song<3I pray to do ranked. good luck! :)
Snow Lover
-RIKKA-'s Queue Randam Mod

I think that English is funny. Please forgive it.  :o

[Relaxing]

01:25:247 (1) - turn

03:23:913 (4) - 03:24:247 start from here

Please put a note from 03:23:913 to 03:24:080

Placement example


[Lunaties]

00:45:663 add a note

00:52:164 (5) - Note deletion. There is sense of incongruity.

00:56:164 (2) - ^

00:58:830 (2) - ^

01:20:414 (1) - Spacing includes sense of incongruity. X:168 Y:300 Recommend this coordinate.


02:02:997 add a note

02:09:497 (5) - Note deletion. There is sense of incongruity.

02:13:498 (2) - ^

02:16:164 (2) - ^

02:58:913 add a note

02:58:997 ^

03:04:163 ^

Good luck :)
Topic Starter
Lunaties
will check both mod at tomorrow.

i still have a job to finish 1st ;w;
Topic Starter
Lunaties

EnixYuki wrote:

Hi M4M~♪

[Relaxing]

general
01:57:747~02:08:413 - It is not good to make this time break.Let's make! this is normal diff, player needs more break time :3

Spacing
  1. 00:08:080 (4,1) - Some distance opens.
  1. 01:05:580 (5,1) - I feel that one not to stack is better. i'll keep mine
  1. 01:17:747 (1,2) - Some distance opens.
  1. 01:39:747 (4,5) - Some distance opens.
  1. 01:49:747 (1,2,3) - Some distance opens.
  1. 02:27:080 (1,2) - Some distance opens.
Rhythm
  1. 01:11:080 (4) - I feel that some two times of returns are difficult in Easy or Normal dif.How about in this way? okay ~
  1. 02:28:413 (3) - ^ nope
  1. 02:33:747 (3) - ^ divided into 2 sliders
  1. 03:08:413 (1) - ^ ^
  1. 03:13:747 (1,2,3,4,5,6,7,8) - I think that some 8 running fire of note are difficult in Easy or Noraml diff.You should arrange it what it is. done
Hitsound
There are too few whistles. :o

[Lunaties]

general
AR+1 OD+1 Because BPM is fast, and this Dif is most difficult Dif in this map.A degree of difficulty like this is more just right. i don't think so
I think that it is bad to start at 02:53:747.How about that begin with 02:48:413? noooo, it would shorten the break time orz

Spacing
  1. 01:00:414 (7,8,9) - How about in this way? that (8) makes the distance a bit far
  1. 01:21:414 (6) - Ctrl+g I think that distance may be far from (7)
Rhythm
  1. 00:50:747 (8) - How about in this way? hmmm i prefer mine
  1. 02:08:081 (8) - ^^
  1. 02:53:747 (1,2,3,4) - The rhythm here is strange.How about in this way? are you sure about this 1/3 slider? :o
Hitsound
It is the same as Relaxing dif,there are too few whistles. :o



I love this song<3I pray to do ranked. good luck! :)

Snow Lover wrote:

-RIKKA-'s Queue Randam Mod

I think that English is funny. Please forgive it.  :o

[Relaxing]

01:25:247 (1) - turn better don't add because there's a spinner afterwards

03:23:913 (4) - 03:24:247 start from here

Please put a note from 03:23:913 to 03:24:080 alright

Placement example


[Lunaties]

00:45:663 add a note bad rhythm

00:52:164 (5) - Note deletion. There is sense of incongruity. errr i don't think so

00:56:164 (2) - ^ ^

00:58:830 (2) - ^ ^

01:20:414 (1) - Spacing includes sense of incongruity. X:168 Y:300 Recommend this coordinate. ^


02:02:997 add a note same as 00:45:663

02:09:497 (5) - Note deletion. There is sense of incongruity. nothing bad here

02:13:498 (2) - ^ ^

02:16:164 (2) - ^ ^

02:58:913 add a note nope

02:58:997 ^ okay

03:04:163 ^ i hear no beat there

Good luck :)
thanks for modding :)
sjoy
Why don't you make a real Lunatic diff?
Topic Starter
Lunaties

sjoy wrote:

Why don't you make a real Lunatic diff?
teach me :3
Vhy
nub duuh c:

cari BAT gih hehehe
sheela
[General]
There's an inconsistent in the combo colors. Use same the same colors to all difficulties.

[Relaxing]
00:11:080 (1) - Flip it vertically, and rotate it 90° anticlockwise. After that, move it to x:328 y:144 for a flow.
00:28:747 (2) - Try to improve this slider. A wave slider like:
00:40:413 (1,2,3,4) - Try to make another pattern.
02:22:413 (2,3,4) - Try to make this:

[Lunaties]
00:06:414 (3) - Remove this note. But, to say, 00:06:080 (2,3,4) sounds weird.
00:08:747 (2,3,4) - Same as above.
For the two suggestions above, make them like: 00:13:747 (1,2,3,4) .

Cool difficulty.

Good Luck and here's a star.
Topic Starter
Lunaties

sheela901 wrote:

[General]
There's an inconsistent in the combo colors. Use same the same colors to all difficulties. this again. i swear i already make the color consistency at both diff :3

[Relaxing]
00:11:080 (1) - Flip it vertically, and rotate it 90° anticlockwise. After that, move it to x:328 y:144 for a flow. not bad
00:28:747 (2) - Try to improve this slider. A wave slider like: little dislike the wave, but fixed on my own
00:40:413 (1,2,3,4) - Try to make another pattern. i won't change this for some reason
02:22:413 (2,3,4) - Try to make this: fixed on my way

[Lunaties]
00:06:414 (3) - Remove this note. But, to say, 00:06:080 (2,3,4) sounds weird. not really. it's follow the drum sound
00:08:747 (2,3,4) - Same as above. ^
For the two suggestions above, make them like: 00:13:747 (1,2,3,4) . i prefer current to make a variety pattern here

Cool difficulty.

Good Luck and here's a star.
thanks for the mod and star :)
Komeiji Hatsu
eat~~
i like this
suggestions
count for little

[❤Lunaties❤]

~~i love your rhythm,perfect!

~~add a colour replace coloure,according to Koishi‘s clothing

~~03:47:080 (1) - add a ❤ to replace the boring spinner↓↓↓


~~03:24:247 (3,1) - ^……↓↓↓


~~00:17:747 (5,6,1,2,3) -considering other parts of your map……i think ↓↓↓better


~~00:09:247 (4,5,6) - make parallel or like your 03:36:581 (4,5,6) - 03:41:913 (4,5,6) -

~~00:06:414 (3) - (87.167)

~~00:29:080 (4,5) - ……↓↓↓……


~~00:06:580 (4,5) - bend 00:06:580 (4) - or move 00:07:080 (5) - like ↑↑↑……pay attention to others that same

~~00:34:414 (4,5) - 00:34:080 (2,3) - exchange position

~~01:24:080 (2,3,4,5,6) - inaccurate……make a note in Y axis,ctrl+shift+R……72°……can be perfect

~~01:36:414 (1,2,3,4,5) - ^

~~00:40:080 (1,2) - it's better not to stack them,Music no pause,use stack when 00:26:414 (6,7) -

~~00:53:247 (1,2,3) - angle too big……plz steady↓↓↓


~~00:54:580 (4,5,6) - ^

~~03:39:747 (5,6,7,8,9,10,11,12) - not beautiful……

~~your normal diff …… a lot of it is detail is done bad,like 01:21:080 (2,3,4,1) - ,distance……keep distance snap open in normal&easy,what‘more,your can break 3.25 star if bat think it's no problem

~~maybe your are generous man……but……turn IadzXenon down!he just a newmapper now
IadzXenon
你好!
Thanks for Vhy udh mod beatmapku. Sesuai janjiku "I will mod you beatmap back... ;)"

Relaxing :
- 01:01:413 mungkin perlu d'ubah bentuknya, code :
328,136,61413,6,0,B|312:32|312:32|256:32,1,160,2|2,0:0|0:0,0:0:0:0:
or
328,136,61413,6,0,B|312:32|312:32|256:32,1,160,2|2,0:0|0:0,0:0:0:0:
- *Kenapa 01:25:580 beda sama 02:42:913 ? 02:42:913 ada reversenya kalo 01:25:580 nggak ada? Adain.
# 01:25:580

# 02:42:913

*Atau sangat aku saranin spinner 01:25:747 tarik ke 01:25:580
hapus reverse 02:42:913 dan tarik juga spinner 02:43:080 ke 02:42:913 ini bertujuan supaya nggak tanggung kalo dimainin di mode osu!mania / taiko.
01:25:580
Before

After

02:42:913
Before

After

- 01:43:080 dan 01:43:747 maybe sound look good if you delete the claps

Lunaties :
Hitsounds + desain sudah cukub bagus menurutku. Cuma ya ada saran yang sama kayak di Relaxing di 01:25:580 sama 02:42:913 hapus reversenya terus tarik spinnernya.
Well this is my mod. Sorry if this not helped anything for you.

Hmhmhmhm memang bener kalo cuma ada 2 diff, normal ama insane aja maka kemungkinan kecil ni beatmap bisa ranked. Gimana kalo aku buat hard diffnya? Ntar kamu bisa ubah lagi sesuai keinginanmu...
cirnocon
Hi lunaties~
Overall
Try to change the normal type hit hitsounds to the default normal hit hitsounds, maybe it looks more suitable than the hitsound you used?

i'm new to modding, so i can't find something more to improved.
Anyway, Good luck. :)
IadzXenon
Aku nggak tau maunya orang yang nulis "mungkin kamu adalah orang yang murah hati……tapi……tolak IadzXenon!dia hanya pembuat map baru sekarang" itu apa?

Emang aku ini pertama kali bikin beatmap dan pertamakali modding dan nggak punya pengalaman. Tapi bukan berarti aku nggak tau apa2! Aku tau aturan2 beatmap yang ranked itu kayak gimana aja. Namanya juga belajar emangnya salah?! Seenaknya ngerendahin orang!

Lunaties maaf ya kalo modku nggak membantumu tapi itu udah semampuku sebagai orang yang nggak berpengalaman modding...
Topic Starter
Lunaties

Komeiji Hatsu wrote:

eat~~
i like this
suggestions
count for little

[❤Lunaties❤]

~~i love your rhythm,perfect!thank you ~

~~add a colour replace coloure,according to Koishi‘s clothing yeah why not

~~03:47:080 (1) - add a ❤ to replace the boring spinner↓↓↓ boring u said? .__. but hey i love that love shape'd slider. can you give me an example code? i might replace it


~~03:24:247 (3,1) - ^……↓↓↓ i want the code 1st :3


~~00:17:747 (5,6,1,2,3) -considering other parts of your map……i think ↓↓↓better oh yea seems better. k fixed


~~00:09:247 (4,5,6) - make parallel or like your 03:36:581 (4,5,6) - 03:41:913 (4,5,6) - ok moved the tail 1 grid up

~~00:06:414 (3) - (87.167)meh idk if it's still not prefectly stacked. fixed

~~00:29:080 (4,5) - ……↓↓↓…… i prefer the current since both it's head and tail has clap on it so i keep better on straight slider


~~00:06:580 (4,5) - bend 00:06:580 (4) - or move 00:07:080 (5) - like ↑↑↑……pay attention to others that same nothing change on this. i'll keep mine

~~00:34:414 (4,5) - 00:34:080 (2,3) - exchange position it's better not to make a jump. i guess

~~01:24:080 (2,3,4,5,6) - inaccurate……make a note in Y axis,ctrl+shift+R……72°……can be perfect flows bad from (2) to (3). so i'll keep mine

~~01:36:414 (1,2,3,4,5) - ^ same reason as ^

~~00:40:080 (1,2) - it's better not to stack them,Music no pause,use stack when 00:26:414 (6,7) - i stack these notes based on something whatever da "dug dug" drum sound here. so i think it's okay

~~00:53:247 (1,2,3) - angle too big……plz steady↓↓↓ i testplayed with some of my friend and they said not a big matter here. should no problem


~~00:54:580 (4,5,6) - ^ same reason as ^

~~03:39:747 (5,6,7,8,9,10,11,12) - not beautiful…… i won't change this. yeah really won't change this

~~your normal diff …… a lot of it is detail is done bad,like 01:21:080 (2,3,4,1) - ,distance……keep distance snap open in normal&easy,what‘more,your can break 3.25 star if bat think it's no problem i want to remake this diffff so badddd ;w;

~~maybe your are generous man……but……turn IadzXenon down!he just a newmapper now hey2 no need to saying rude to other people. basically i am a new mapper too :P
and yeah thanks again for the mod and stars.
really appreciate it
:)

IadzXenon wrote:

你好!
Thanks for Vhy udh mod beatmapku. Sesuai janjiku "I will mod you beatmap back... ;)" loh? .__.

Relaxing :
- 01:01:413 mungkin perlu d'ubah bentuknya, code :
328,136,61413,6,0,B|312:32|312:32|256:32,1,160,2|2,0:0|0:0,0:0:0:0:
or
328,136,61413,6,0,B|312:32|312:32|256:32,1,160,2|2,0:0|0:0,0:0:0:0:
- *Kenapa 01:25:580 beda sama 02:42:913 ? 02:42:913 ada reversenya kalo 01:25:580 nggak ada? Adain. oh keliru yang di 02:42:580 (4) emang harusnya ga pake reverse :3
# 01:25:580

# 02:42:913

*Atau sangat aku saranin spinner 01:25:747 tarik ke 01:25:580
hapus reverse 02:42:913 dan tarik juga spinner 02:43:080 ke 02:42:913 ini bertujuan supaya nggak tanggung kalo dimainin di mode osu!mania / taiko.
01:25:580
Before

After

02:42:913
Before

After

- 01:43:080 dan 01:43:747 maybe sound look good if you delete the claps ty for pointing this out

Lunaties :
Hitsounds + desain sudah cukub bagus menurutku. Cuma ya ada saran yang sama kayak di Relaxing di 01:25:580 sama 02:42:913 hapus reversenya terus tarik spinnernya.
Well this is my mod. Sorry if this not helped anything for you.

Hmhmhmhm memang bener kalo cuma ada 2 diff, normal ama insane aja maka kemungkinan kecil ni beatmap bisa ranked. Gimana kalo aku buat hard diffnya? Ntar kamu bisa ubah lagi sesuai keinginanmu... btw itu hard lho
thanks for checking :)
aaandddddddddd ~


IadzXenon wrote:

Aku nggak tau maunya orang yang nulis "mungkin kamu adalah orang yang murah hati……tapi……tolak IadzXenon!dia hanya pembuat map baru sekarang" itu apa? jangan tanya saya .___.

Emang aku ini pertama kali bikin beatmap dan pertamakali modding dan nggak punya pengalaman. Tapi bukan berarti aku nggak tau apa2! Aku tau aturan2 beatmap yang ranked itu kayak gimana aja. Namanya juga belajar emangnya salah?! Seenaknya ngerendahin orang! kalo saya pribadi sih, mod bagus ato jelek ya ngga pedul2 amat.cuma bisa menghargai aja :)

Lunaties maaf ya kalo modku nggak membantumu tapi itu udah semampuku sebagai orang yang nggak berpengalaman modding...
Topic Starter
Lunaties

cirnocon wrote:

Hi lunaties~
Overall
Try to change the normal type hit hitsounds to the default normal hit hitsounds, maybe it looks more suitable than the hitsound you used?

i'm new to modding, so i can't find something more to improved.
Anyway, Good luck. :)
well but im not even using any normal hitsound here.
but if what you meant is soft-hitnormal, then i might change it if some further modder mentioned this too
IadzXenon
Kalo Star difficultynya 4,99 itu udh trmasuk insane...
LexiaLovesU
"The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty (based on how the map feels): this is so that players of all levels of experience are able to enjoy maps of the songs they love. It's really hard to define how a specific spread could work in a specific song beforehand, but here's a list of things to consider: the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them; there should be at least one difficulty around ~2.5/3 star difficulty level; if your mapset has two difficulties, one of them cannot be insane (this basically means that it's highly recommended to have 3 difficulties unless the song itself doesn't allow much variety); if your mapset has three difficulties, one of them should be about ~2.5/3 star difficulty level, and the second should not be Insane; if your map has four or more difficulties, at least two should be something other than Insane. The difficulty level of Taiko-specific difficulties must also follow a well-designed spread with no jumps in between difficulties, hence if you may include Normal/Hard/Insane, or Normal/Hard or Hard/Insane (only if it also has standard difficulties)"
keep this in mind
Vhy
ahahaha kan uda dibilangin itu diff uda kek sejenis insane, disuruh bikin diff lagi ngeyel ga mau :3
tak bikin in yang hard ta?

RIP 2nd map lelelelelel
LexiaLovesU

Vhy wrote:

ahahaha kan uda dibilangin itu diff uda kek sejenis insane, disuruh bikin diff lagi ngeyel ga mau :3
tak bikin in yang hard ta?

RIP 2nd map lelelelelel
yes but that was a month ago and the issue is still not resolved
Komeiji Hatsu
about ❤,replace the last spinner,sv*0.5

116,288,227080,38,0,B|192:228|256:264|256:264|296:192|488:144|392:80|368:-32|256:48|256:48|144:-32|120:80|24:144|216:192|256:264|256:264|320:228|408:296,1,1120,4|4,0:0|0:0,0:0:0:0:

make a ❤ too hard ……so only one

ahh~~

❤~~01:24:080 (2,3,4,5,6) - ,maybe a misunderstanding,your Five-pointed star…… inaccurate……let……ahh……↓↓↓


comprehend?,move and type ……after the completion of Five-pointed star……let it go at that……

01:24:247 (3) - (130.165)01:24:413 (4) - (198.258)01:24:580 (5) - (198.143)01:24:747 (6) - (130.236)……

if you understand……01:36:414 (1,2,3,4,5) - ……fix it too……okay……i have ocd……

good luck
Topic Starter
Lunaties

IadzXenon wrote:

Kalo Star difficultynya 4,99 itu udh trmasuk insane...
itu star 4.99 ngaco ah. jgn percaya ama star rating mah, toh ini diff pas dimainin ya setara kok sama hard.
makanya ini mau cari BAT biar dinilai dulu. kalo semisal BAT nganggep ini insane ya tar saya tinggal bikin hard nya aja .__.

Vhy wrote:

ahahaha kan uda dibilangin itu diff uda kek sejenis insane, disuruh bikin diff lagi ngeyel ga mau :3
tak bikin in yang hard ta?

RIP 2nd map lelelelelel
anjrit. yauda bikin aja sono. sekalian pulsa 50k ya :P

LexiaLovesU wrote:

"The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty (based on how the map feels): this is so that players of all levels of experience are able to enjoy maps of the songs they love. It's really hard to define how a specific spread could work in a specific song beforehand, but here's a list of things to consider: the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them; there should be at least one difficulty around ~2.5/3 star difficulty level; if your mapset has two difficulties, one of them cannot be insane (this basically means that it's highly recommended to have 3 difficulties unless the song itself doesn't allow much variety); if your mapset has three difficulties, one of them should be about ~2.5/3 star difficulty level, and the second should not be Insane; if your map has four or more difficulties, at least two should be something other than Insane. The difficulty level of Taiko-specific difficulties must also follow a well-designed spread with no jumps in between difficulties, hence if you may include Normal/Hard/Insane, or Normal/Hard or Hard/Insane (only if it also has standard difficulties)"
keep this in mind
1stly, i gonna find a BAT and let's see what he/she think about this mapset

Komeiji Hatsu wrote:

about ❤,replace the last spinner,sv*0.5

116,288,227080,38,0,B|192:228|256:264|256:264|296:192|488:144|392:80|368:-32|256:48|256:48|144:-32|120:80|24:144|216:192|256:264|256:264|320:228|408:296,1,1120,4|4,0:0|0:0,0:0:0:0:

make a ❤ too hard ……so only one

ahh~~

❤~~01:24:080 (2,3,4,5,6) - ,maybe a misunderstanding,your Five-pointed star…… inaccurate……let……ahh……↓↓↓


comprehend?,move and type ……after the completion of Five-pointed star……let it go at that……

01:24:247 (3) - (130.165)01:24:413 (4) - (198.258)01:24:580 (5) - (198.143)01:24:747 (6) - (130.236)……

if you understand……01:36:414 (1,2,3,4,5) - ……fix it too……okay……i have ocd…… i adjust it on my own, should be more okay now

good luck
thank you. will update tomorrow
i'm very sleepy right now :3
Topic Starter
Lunaties
updated :3

changed the diffs name to normal and hard :P
Vainslay
Hello, from CatsR'Us Modding team. first mod of the team :)

Normal I really do like this diff, but I'll just put out a few suggestions
00:28:747 (2) - this slider here feels a tab bit awkward. just a small suggestion but placing a circle here at 00:29:080 ( x:276 y:180) would be much more reasonable for it sounds much like this part 00:16:413 (1,2,3) - from before.
00:36:080 - move your break here. (not too big of a change but it would end with the vocals)
00:56:080 (1,2,3,1,2,3,4,1) - this doesn't really go with the vocals.
Your old one

My suggested one

01:04:413 (5) - NC
01:53:080 - A finish?
01:55:413 (1) - imo you could move the spinner to the blue tick closest to the slider, spinners have no beginning so that end slider hitsound serve as that hit for the long vocal note
02:09:747 (3) - remove NC
02:10:747 (1) - ^
02:11:080 (2) - NC also straighten this slider up a little
02:13:413 (1,2,3,4,5,1,2,3,4,1) - similar to the one at 00:56:080 - I rather you take my pattern for it sounds much nicer to the vocals
02:53:747 (1,2) - please separate~I see your Idea but for normal and it being kinda slow I wouldn't recommend it.
03:25:413 (1) - move spinner to the blue tick nearest to end of last slider

Hard
I seem to find this map agreeable but I might just be a bit fatigued from modding Normal :cry:
If you doubt anything just reply and I'll see to it.

Well anyway~ Good luck!

Edit:

As noted above from LexiaLovesU, The diff spread of this map set is too high, as Hard should rather be considered as an Insane. As stated with the rules, a mapset of two can't have one as an Insane.
Vhy

Lunaties wrote:

Vhy wrote:

ahahaha kan uda dibilangin itu diff uda kek sejenis insane, disuruh bikin diff lagi ngeyel ga mau :3
tak bikin in yang hard ta?

RIP 2nd map lelelelelel
anjrit. yauda bikin aja sono. sekalian pulsa 50k ya :P
tak benerin typo nya hehe /runs
eh deng mending nunggu BAT aja de kayaknya ;)
Topic Starter
Lunaties

Vainslay wrote:

Hello, from CatsR'Us Modding team. first mod of the team :)

Normal I really do like this diff, but I'll just put out a few suggestions
00:28:747 (2) - this slider here feels a tab bit awkward. just a small suggestion but placing a circle here at 00:29:080 ( x:276 y:180) would be much more reasonable for it sounds much like this part 00:16:413 (1,2,3) - from before. not gonna change this
00:36:080 - move your break here. (not too big of a change but it would end with the vocals) okay
00:56:080 (1,2,3,1,2,3,4,1) - this doesn't really go with the vocals. changed in other way. simply like the current 02:13:413 (1,2,3,4,5)
Your old one

My suggested one

01:04:413 (5) - NC oops added
01:53:080 - A finish? no need to add finish here. would be unnecessary
01:55:413 (1) - imo you could move the spinner to the blue tick closest to the slider, spinners have no beginning so that end slider hitsound serve as that hit for the long vocal note im not sure. will think about this later
02:09:747 (3) - remove NC idk why i NC'ed this :o
02:10:747 (1) - ^ this too
02:11:080 (2) - NC also straighten this slider up a little nah NC should be at here
02:13:413 (1,2,3,4,5,1,2,3,4,1) - similar to the one at 00:56:080 - I rather you take my pattern for it sounds much nicer to the vocals do changes on my own same as 00:56:080
02:53:747 (1,2) - please separate~I see your Idea but for normal and it being kinda slow I wouldn't recommend it. let's see if any further modder mentioned this too
03:25:413 (1) - move spinner to the blue tick nearest to end of last slider

Hard
I seem to find this map agreeable but I might just be a bit fatigued from modding Normal :cry:
If you doubt anything just reply and I'll see to it.

Well anyway~ Good luck!

Edit:

As noted above from LexiaLovesU, The diff spread of this map set is too high, as Hard should rather be considered as an Insane. As stated with the rules, a mapset of two can't have one as an Insane.
thanks for modding :)
Swayzo_old
Normal:
Fun: 7/10
Design: 8.5/10
- The spinner and slider @ 03:24:247 doesn't play very well. I suggest you remove the slider and replace that with the spinner so that it starts @ 03:24:247 and ends @ 03:27:080
- Replace the slider @ 01:54:747 so that the spinner starts at that spot and ends @ 01:57:413
Fundamentals: 10/10

Hard:
Fun: 9/10
Design: 9.5/10
- The area @ 03:22:747 - end of spinner need some polishing. The spinner and slider @ 03:24:247 doesn't play very well. I suggest you remove the slider and replace that with the spinner so that it starts @ 03:24:247 and ends @ 03:27:080
- Change 00:32:080 (1,2) so that it's like:

OLD:

Fundamentals: 10/10
Topic Starter
Lunaties

Swayzo wrote:

Normal:
Fun: 7/10
Design: 8.5/10
- The spinner and slider @ 03:24:247 doesn't play very well. I suggest you remove the slider and replace that with the spinner so that it starts @ 03:24:247 and ends @ 03:27:080
- Replace the slider @ 01:54:747 so that the spinner starts at that spot and ends @ 01:57:413
Fundamentals: 10/10

Hard:
Fun: 9/10
Design: 9.5/10
- The area @ 03:22:747 - end of spinner need some polishing. The spinner and slider @ 03:24:247 doesn't play very well. I suggest you remove the slider and replace that with the spinner so that it starts @ 03:24:247 and ends @ 03:27:080
- Change 00:32:080 (1,2) so that it's like:

OLD:

Fundamentals: 10/10
sorry no single change
all of these slider if i replace it with spinner, it will seriously break the rhythm. i've tested it
but thanks for checking anyway
sjoy
Natsu
Hi Lunaties here its your ticket from my lucky round in queue

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions

General:
  1. In first place I dont agree with the spread the jump from normal to hard its to big the hard is kinda a soft insane I suggest tou you to map a diff between them to fix it, and yeah after modding the hard that its an insane diff so you have a normal - Insane spread you need a diff between them
  2. Your soft clap dont fit the song really nice imo better try to get another one to be more suitable with the song

Hard:
  1. OD -1, OD 6 its mainstream on hard diffs also take in consideration u have a borderline spread reduce the od it will help a little
  2. The consistency with the distance its a very important think when you map and I really cant see what its your main distance since it make the map play kinda odd in alot of parts like here 00:05:747 (1,2) - since that spacing its to small for the gap the obejects have on timeline thats why I suggest you to recheck this diff and try to make it more consistent with spacing and put jumps when they fit the song
  3. Unsnapped inherited (green) sections at: 03:24:014 - snap to 03:23:997
  4. 00:06:080 (2) - Im really not a fan of extended slider when them dont fit like this case all the empathize of the song is on previous upbeat here 00:06:247 and yeah you should finish the slider there to represent the music better and maybe if you really want to map the spot on the offbeat here 00:06:330 add a circle them but with your actually way i feel it dont follow the song properly
  5. 00:07:080 (5) - maybe a mistake? the clap in the tail really dont fit with the song the clap should be on the head of the next slider here 00:07:414 to keep the hitsounds pattern and the fit with the music
  6. 00:08:414 (1,2) - really awkard spacing here try to increasy it cuz nothing suggest the player this will be an almost antijump here for example this when the gap in timeline its alot more big u use 0.50 distance making this really hard to read but here 00:09:080 (3,4) - when the gap its short in the timeline you increasy it to 1.0 that its a inconsistency and make the gameplay really unconfortable
  7. 00:08:747 (2) - same as 00:06:080 (2)
  8. 00:09:747 (5) - same with the clap in previous case I think you did a mistake the clap have to be on next slider head
  9. 00:11:580 should be a circle here the empathize its bigger than the next offbeat also take in consideration this is a Hard diff your current rhythm its really difficult for a hard diff a triplet will be more easy and confortable to play than the double circle o.o also your spacing there dont follow very well the tempos
  10. 00:12:747 (6,7) - kinda nazi but this blanket its not perfect use the aproach circle of 6 to improve it
  11. 00:14:330 (2,3) - same with 00:11:580
  12. 00:15:080 (5,6,7,8) - this jumps are to much and make your spread look not suitable since this hard have to be more easyy but this sections make it look like a soft insane diff
  13. 00:16:330 you need to add a circle here since you are losing alot of empathize without it
  14. 00:17:414 (4,5,6) - this look like the same distance in the grid but the time its alot different making the gameplay pretty bad im sure alot of non experience players or the less experienced ones will have alot of troubles with it
  15. 00:18:914 (2,3) - distance error? or a jump? if its a error fix it to a properly distance if its a jump its not readabl and unexpected in this part better keep consistentcy with the distance
  16. 00:19:997 why its this beat here? when 00:19:913 - and 00:20:080 - have alot more empathize? also your current rhythm its not suitable for a hard diff
  17. 00:21:413 (1,2) - Fix the blanket
  18. 00:23:747 (6,1) - stack them for consistency with what u did here 00:24:080 (7,2) - also stack the last one perfect hue
  19. 00:28:080 finishing sliders on stanzas its not nice cuz it broke the rhythm and main beats of the song i mean the big white tick in 00:28:413 should be a slider head or a circle to give to this par the empathize of this song deserve hope you considerd this
  20. 00:29:080 (3,4,5) - same problem this look like the have the same distance on the playfield but the gap in time line its different use a properly distance
  21. 00:40:080 (1,2) - bad stack but that its a tiny issue the main issue its the rhyhm try to finish the sliders on downbeats cuz it dont follow the music nicely try this rhythm instead:
  22. 00:41:080 (4,5,6) - try to make the spacing in jump patterns the same if not this will cause the player missread the map tempo and click too soon or to late
  23. 00:44:914 (6,7,8) - try to reduce the spacing to 0.50 its a hard 1/4 with big spacing its not suitable for a hard diff
  24. 00:45:747 (1,2,3,4,5) - to much for a hard diff reduce the distance a bit usually this jumps are nice for a hard but not for this hard cuz your diff spread its really bad imo try to reduce the distance to make the spread more suitable
  25. 00:47:080 (5,2) - very questionable hidden objects in to the slider body its not good imo maybe try another way for it
  26. 00:48:414 (1,2,3,4,5,6,7) - same this jump pattern its not suitable for a hard diff try another one this its to much
  27. 00:50:747 what are u following with the 1/4 repeat? nothing in the music suggest or support this remove it and map it properly
  28. 00:53:247 (1,2,3) - use a consistent dstance here plz
  29. 00:53:747 dont ignore the main beats of the song this have to be mapped properly and no ticks dont represent the music also the slider have to end here 00:54:080 when the empathize of the music its
  30. 00:53:580 (3,6) - stack this properly
  31. 00:54:580 (4,5,6) - same distance issue
  32. 00:55:080 same as 00:53:747
  33. 00:54:914 (6,1) - this need more distance like you did on the previous 00:53:580 (3,4) -
  34. 00:56:247 (3) - dont end the sliders on the main beats of the song like II explain you before
  35. 00:56:247 (3,4) - this jump its pretty unexpected and then you reduce the distance drastical here 00:56:580 (4,5) - try to be more consistent with the distance
  36. 00:58:914 - same as 00:56:247
  37. 00:59:247 (4,5,6) - this jumps are for an Insane diff them dont play good in hards diffs hope you reduce it
  38. 01:01:747 you should dont ignore the main beats of the song cuz it break the rhythm
  39. 01:02:080 (2,3,4,5,6,7,8) - those overlaps play really nice for an insane diff but not for a hard i mean the lvl of the players its not the same a guy who play hards diffs will not be able to play this also when you do a map take more in consideration the spread since right now alot of thinks like this one make this spread like normal - Insane
  40. 01:04:414 (1,2,1,2,3) - also this other stream its not ok for a hard diff imo
  41. 01:07:080 (1,2,3,4,5) - make the spacing between the consistent so the player can read this well in other case this play bad thought
  42. 01:08:080 (5,7) - for better map desing stack this better?
  43. 01:10:747 (6) - If you ctrl G this slider it will play alot more intuitive than the current way
  44. 01:11:080 (7,9) - when you do this overlaps try to make then the more perfect you can actually it look pretty bad
  45. 01:12:080 dont end sliders on the main beats of the song all the empathize its here 01:12:413 it should be mapped with a circle or slider head to make more sense with the music also this 01:12:413 its the place when the NC should be and remove it from 01:12:914
  46. 01:12:580 this repeat dont follow nothing in the music map this part properly
  47. 01:14:080 (6,7,8,9) - use a consistent spacing this jumps dont have consistent with the previous beats on the same combo
  48. 01:15:747 (1,2,3) - this its not perfect stacked
  49. 01:15:080 (1,2,3,1,2,3,1,2,3) - also this patterns are not ok for a hard diff
  50. 01:17:747 (1,2) - broken flow the conecction in the 2 beats its not natural and when you play it you feel that momevent really forzed im sure u can improve this alot
  51. 01:18:747 (5,6) - In my opinion I cant accept this for a hard diff reduce the distance alot plz
  52. 01:19:914 (7,8,9,1) - the distance have to be consistent here you make a mistake from 9 to 1
  53. 01:21:414 (6) - ctrl G will be better flow
  54. 01:22:747 (9) - same here ending sliders on downbeats dont follow the song in nothing the main beats need to be mapped properly a circle or a slider head will work and will represent the music better
  55. 01:23:247 not following nothing in the music
  56. 01:25:747 maybe add a circle and start the spinner in 01:25:830 u will follow the music better
  57. 01:40:080 why you ignore this beat but u map the previous one in 01:39:997 since the one at 01:40:080 make alot more sense to the music also your current rhythm with 01:39:997 make a bad gameplay its to hard to notice u will map the vocal but not the cymbal
  58. 01:41:414 (1,3) - stack this perfect
  59. 01:41:580 (2,4) - ^
  60. 01:42:747 same as 01:22:747
  61. 01:50:080 (3,4,5,6,7) - this patterns are patterns for insane diffs not for hard
  62. 01:53:747 here too idk why you ignore those beats with such an important sound in that part
  63. 01:57:414 same as 01:22:747
  64. 02:08:081 nothing in the music suppot this 1/4 reapeat map it properly to the music
  65. 02:10:581 (1,2,3,4,5,6) - same as 00:53:747
  66. 02:13:581 (3) - same as 01:22:747
  67. 02:14:914 same as above
  68. 02:19:414 (2,3,4,5,6,7,8) - yeah this its not apropiated for a hard diff
  69. 02:21:748 (1,2,1,2,3,4) - ^
  70. 02:31:414 (6,7,8,9) - ^
  71. 02:32:414 (1,2,3,1,2,3,1,2,3) - ^
  72. 02:40:081 (9) - dont finish sliders on importants part of music
  73. 02:40:580 this dont follow nothing in the music and its overmapped
  74. 02:42:080 (6) - you map this one with a slider but u map this one 01:24:747 with a circle in the same part of the song try to make them consistent
  75. 02:43:080 (1) - same suggestion as the other spinner in the end of the kiai
  76. 02:53:747 (1,2,3,4,1,2,3,4) - this its not some like you do in a hard diff thought
  77. 02:56:413 (1,3) - If its posible avoid the overlap
  78. 03:05:080 (1,1) - you can make this blanket alot better
  79. 03:06:414 (4,6) - they are almost touching themselves try to move them a bit
  80. 03:10:580 (8,9) - stack this properly
  81. 03:13:747 (1,2,3,4,1,2,3,4,1,2,3,4) - not suitable for a hard diff
  82. 03:22:247 (1,2,3,4,5,6,1,2,3) - ^
  83. 03:43:080 (7,1) - swap NC for consistency with your patterns

    Well this diff its an insane not a hard in my opinion and yeah the spacing ts not consistent some sliders end on the main beats of the song and yeah you should reduce alot the diff here or map a true hard the gap with the normal diff its to big and I dont think its acceptable spread for rank thought :/

Normal:
  1. Just saying this diff will play alot better with AR5 OD4 HP4 since the spread will be fixed a bit also the form you map this normal make more sense with the settings Im suggesting you
  2. 00:05:747 this slider have to finish in 00:06:080 since here its the empathize and the strong song in your actually way you just will confuse newbies extending the slider take in consideration this diff its the supossed easy diff of the set so I preffer if you keep a simple rhythm on it
  3. 00:06:747 same with this one 00:07:080 the main sound on the music its 00:07:080 so why you ignore it? it dont make so much sense thought
  4. 00:08:413 (1) - same as 00:05:747
  5. 00:09:413 same as 00:06:747
  6. 00:12:580 what are you following with this one? o.o it sound really weird in this part to map it properly I suggest you to use this rhythm instead:
  7. 00:14:247 exactly the same as above
    00:14:747 same as 00:06:747
  8. 00:18:747 maybe add a circle here since the vocals sound pretty nice also a new player will expect to have some to click here
  9. 00:21:413 same as above
  10. 00:24:747 (1,2,3) - this is why I told you your current clap sound pretty bad and dont follow the melody of the song
  11. 00:33:080 this rhythm sound pretty bad when you play and dont follow the music really nice try this one will improve alot the rhythm:
  12. 00:35:080 a slider will follow better the vocals here yes symilar to the one you use on your hard and yeah consistent between your diff its very important when you map
  13. 00:40:413 (1,2,3,4) - really naxi but stack the tails properly
  14. 00:51:080 (1,2) - Fix the distance
  15. 00:56:413 (2,3) - ^
  16. 00:58:747 dont finish sliders on the main beats of the music yes this is symilar case of your hard diff you usually end the sliders on the downbeats and yeah that its not good since the importants sounds on the music are supposed to be clickeables on the maps thats why
  17. 01:00:080 (3,4) - fix the distance
  18. 01:03:080 imo you should not ignore this kinds of beats they are really important in the music
  19. 01:06:080 (4,1) -
  20. fix the distance
  21. 01:15:080 NC its supposed to be here following your patterns so yeah its better if you remove it from 01:15:413 and you add it on 01:15:080
  22. 01:17:747 (1,2,3) - distance error little but noticeable
  23. 01:25:247 just wonder what its following this NC? its not better if you remove it feel unnecesary for me
  24. 01:41:747 yeah same rhythm problem as 00:33:080 try to use the same rhythm as I suggest you there
  25. 01:45:747 (3,4) - convert both of them in a slider will follow better the music actually the 3 circles sound really bad also the music dont have nothing cuz really need them here
  26. 01:47:080 (1,2) - Fix the distance
  27. 01:48:413 (3,4) - ^
  28. 01:49:747 (1,2,3,4,1,2,3,4) - all this part have some distance problems be sure to make them the same
  29. 01:53:080 exactly the same as 00:33:080
  30. 02:09:413 (2,3,4,1) - Fix the distance
  31. 02:11:080 (1,2) - lol I really dont like to post this stuff but yeah this blanket can be alot better
  32. 02:13:413 (1,2,3,4,5) - distance be sure to use 1.0 like you did on all your diff little distance changes can be really confuse for new players
  33. 02:21:080 - 02:20:413 - you should map this spots since sound really empty and I dont get what are you trying to follow here
  34. 02:32:413 (5,1) - swap NC its the symilar as the previous one :l
  35. 02:40:413 same as 00:05:747
  36. 02:53:747 (1,2,1) - this its not ok for a normal diff new players cant read antijumps use a properly distance here
  37. 03:00:080 this spot should be mapped the guitar suggest you to do and need to be mapped to follow the rhythm properly
  38. 03:01:747 (1,2,3,4) - dont use stacks on the easy diff of your map newbies cant read it
  39. 03:07:080 (3,4) - Fix the distance
  40. 03:11:080 (1,2) - ^
  41. 03:13:747 (5,1) - swap NC symilar to the others ones
  42. 03:35:747 (1,2) - same as 00:05:747
  43. 03:38:413 (1,2) - ^
  44. 03:41:080 (1,2) - ^
  45. 03:43:747 (1,2) - ^

    Generally this diff its fine if you fix some rhythms/distance/and some stacks and the antijump but yeah u need a diff between the hard and this normal.. :/

you need to work alot on this spread and yes the better solution its map a real hard diff
Topic Starter
Lunaties
will check the mod tomorrow as possible :3
daywork at everyday is such a pain ;w;
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