All right then, I'll focus on Insane mainly and wiill not go into detail as in pointing out every issue. I also won't waste time being nice or whitewashing anything, so don't get offended, I'm here to help.
First of all, your background is ugly. Basically it makes me want to delete the map before even playing it. You can search on wallbase.cc, other wallpaper website or even google pictures to find something which actually looks like a wallpaper fitting for a Background.
For example, you could use this as BG, it's already resized and ready to use. (There might be better ones but this won't make people run away at least. Also you could play around with fitting Combo Colours for this.)
[Insane]
- Not really sure about the offset, it currently gives some weird drum snaps sometimes, you should have that rechecked.
- I'd rather you put OD8 on this. Seems more fitting to the challenge the speed and spacing of the map induces.
- 00:06:955 (2) - This should be less curved to emphasize the flow
- 00:06:505 (1,1) - this is pretty horrible spacing wise. You're in the jump movement of the 1/4 sliders and then are suddenly forced to stop. whyyyy? bring some motion into this like the music suggests
- 00:08:905 (1,2) - okay see. The usage of such so called extended sldier is controversial anyway, some like the idea to emphasize that a sound in the music lasts longer than just 1/2, but since it doesn't really end on a note in the music it's often called overmapping. Personally I don't use them often, if not never, but I can accept other's using them. But if you decide to do it like here it makes me sick when you don't do it constantly. A map has to have some kind of structure to be predictable and that means that if several sounds are basically the same in the music, the idea which is used to visualize them in the map should also stay the same.
I'm referring to 00:11:305 - , 00:12:355 - being mapped completely different. You should stick to your extended sliders here to make the map more consistent, so it actually makes sense with the music. - 00:08:755 (3,1) - make this a proper blanket please or shape it differently so people realize a blanket wasn't the intention.
- 00:12:355 (5) - this slider hurts me especially. Idk how much about mapping theory you know so let me just explain this. A slider has a start and an end, obviously. These look the same but don't feel the same when playing. The sliderhead (or start) requires an active click by the player. Thus it has an additional impact the slidertail (or end) does not have, since the tail does not require any input from the player. Only because of this it can be disregarded like that and the extended slider which you used earlier can work. But that also means that it's important that in order to follow a rhythm properly you need to have the sliderhead, the stronger part of the slider, on the stronger beat in the music. In this case tho, the slider starts on a rather weak sound and ends on a strong sound starting a new phrase of the melody. it would be more fitting to use a circle for the linked time and start a slider, as I said earlier already, on 00:12:505 -.
- 00:13:255 (1,2,3,4,5,6,1) - your rhythm is pretty messed up here. Well actually it's the song which is messed up but bleh it your job to follow the song so do that. I recommend to work with sldiers because of their leniency to make up for the weird snapping
- 00:13:855 (1,2,1,2,3,1,2,1) - this is nonsense. While I do understand your jumps, you should make the spacing consistent and make the circles correlate with each other somehow. You can be like Skystar and add typical antijumps like that (3 and 5 are stacked):
You could also make a simpler patterns using sliders (1 and 3 are stacked, 2 and 5 are stacked):
These are very spontaneous ideas and you can change them in whatever way you want, but you shoukd make sure your objects work with each other somehow and do not feel random and out of place - 00:15:130 (1) - instead of this spinner it would feel better to have the suspense rising by using a cool stream, you can make it start with low spacing and make it go higher constantly to fit the songs 1/4
- 00:18:655 (1,2,3) - Just explain to me why, this isn't necessarily bad but I wonder why you did it this way
- 00:20:155 (3) - sliders like this are pretty flowbreaking. You can see it yourself, follow the movement of the cursor when it transitions into this sldier. the movement will break, going up right instead of straight up/slightly left which the previous circle lead you into. kinda hard to explain, I'll elaborate when you have issues understanding.
- 00:20:830 (6) - this circle is overmapped, I don't see a reason to add it here either
- 00:23:605 (2) - this is the same as 00:12:355 (5). In fact, you should keep in mind that mostly, usually, in many cases, not every time but very often, sliders should not start on red ticks and end on white ones, because white ticks which signalize the main beat of a song are usually stronger than red ones.
Exceptions are strong lyrics on red ticks like those you have in the intro for this song. - 00:25:255 (1,1,1,1) - I understand your idea, but pleeeeaase, don't do this. Considering your previous triplet this is waaayy too misleading and will make players break a lot. How about a pattern which looks more like that (I deleted the NCs so you can see the order properly):
- 00:29:755 (3) - reduce the curve from this slider, it looks messy
- 00:30:430 (6) - overmapped again
- 00:31:555 (4) - same as 00:23:605 (2). In this case your slider is actually correct according to ticks, but the dominant vocals on 00:31:705 - demand a sldierhead there, so replace this one with a circle.
- 00:33:055 (1,2,1,2,3,1,2) - similar to 00:13:855 (1,2,1,2,3,1,2,1)
- 00:34:755 (1,2,3,4,5,6,7,1) - This is hard to sightread since there were no 1/3 before. I suggest you start this with a reversed 1/3 sldier and then use circles, like that:
That way it would be easier to grasp for players - 00:45:355 (4) - this looks very cramped, reduce the curve?
- 00:48:805 (2,3,4,5,6,7) - the correct way of mapping this would be to add a 1/6 slider after each triplet to fit the drums, you can disregard it thou if you feel like it would be too complicated, also
- 00:49:480 - you should add a circle here :p
The whole thing starting on 00:48:805 would look like that then:
- 00:53:155 (7) - the slider not fitting issue again
- 00:56:005 (2) - ^
- 00:57:505 (2) - ^
- 00:58:555 (3) - ^
- 01:02:905 (1) - this long sldier should start on the downbeat, the big white tick 1/2 afetr this, try it and listen, it fits the vocals better
- 01:24:055 (3,4,1) - yeah I know, intended, but this antijump is a little mean I'd say, consider changing this for the sake of readabilty.
That's the main points about the mapping itself. Let me take a quick look at the NCs as well since they seemed really inconsistent at parts. - 00:02:755 (1) - I'd remove this New Combo, the object still is a part of the first "scream" and feels like it belongs to the first 2 sliders. Instead, you should add a NC at 00:03:205 (5) - since the new phrase is starting here.
- 00:03:655 (1) - after that you should get rid of this NC as well
- 00:07:255 (1) - this NC makes no sense to me, delete?
- 00:08:455 (1) - ^
- 00:09:655 (1) - ^
- 00:11:305 (6) - here you should add an NC to stay consistent with your previous patterns, e.g. 00:07:705 (1) - and 00:08:905 (1) -
- 00:12:505 - if you followed my advice earlier and have a sldier here now, it needs a NC as well.
- 00:12:805 (1) - if the above thing is applied, delete this NC
- 00:13:855 (1,2,1,2,3,1,2,1) - up to you but I don't feel like these NCs are necessary at all, except for the first one of course.
- 00:25:255 (1,1,1,1,1) - I sure hope you changed this, if you did, there's no need to have spacing changing implying NCs here, remove them
- 00:32:755 (1) - Are you just being nice here, giving the player a HP boost midstream? beware, if he misses this note it will be even worse for him, so this is kinda a double-edged sword. I'd just recommend to delete it.
- 00:33:055 (1,2,1,2,3,1,2) - same thing as 00:13:855 (1,2,1,2,3,1,2,1)
- 00:41:905 (1) - remove NC?
- 00:56:905 (8) - add NC and delete at 00:57:355 (1), makes more sense that way
- 00:58:855 (1) - was this intended? If yes, why?, if no, delete it?
- 01:06:655 (1,2,1,2,1,2,3,4,1) - I would like you to reduce the amount of NCs here a little, they don't make reading the pattern easier
- 01:09:505 (1) - this and every sldier like this in that section should not have a NC imo, it's just too much with it
- 01:20:755 (1) - delete NC?
- 01:21:955 (1,2) - put NC on 2 instead of 1 right here
- 01:23:755 (1) - why this NC? delete
Okay, I can't be arsed to check the hitsounds, I've got school tomorrow. Sorry.