updated~
lol xDJenny wrote:
this is my metal face
thanks for star xDTrainer_Gold wrote:
Amazing. Before this map gets ranked can you make a skin for this?
卡出翔2333ts8zs wrote:
http://www.bilibili.tv/video/av716263/
表示太鼓的diff合格可以rk~smallboat wrote:
日期旁邊出現一個太鼓標誌是什麼呀?
fixed everything you mentioned above, its very useful xD! thanks a lot!!Leader wrote:
You asked me to mod Insane diff, here I am.I should continue the animego ahead please
[Insane]That's nice, good luck!
- 00:21:955 (5,1) - This stack breaks the flow a bit and also doesn't looks very good to play.
- 00:30:655 (1) - I actually find this slider too curve.
- 00:32:005 (1,2) - Why did you repeat the previous pattern? I think it doesn't fit much because song doesn't suggest anything similar (like you did correctly in 01:14:605 (1,2,1,2) -
- 00:34:755 (1,2,3,4,5,6,7,8) - Well, this was unexpected while playing, I'd suggest to unstack the stream (and please remove stack with 00:35:755 (1) -, this is so disturbing
- 00:59:305 (3,1) - Awful overlap, imo. Move the circle down a bit?
- 01:09:505 (1) - / 01:10:705 (1) - / 01:11:905 (1) - / 01:13:105 (1) - You should rotate them anti-clockwise like you did with 01:08:905 (1) - / 01:10:105 (1) - etc.
Thanks Andrea!!Andrea wrote:
~Normal~~Wan's Hard~
- 00:06:955 (1,2) - I'd avoid stacking these two together, especially because this is a Normal difficulty.
- 00:08:155 (1,2) - ^
- 00:09:355 (1,2) - ^
- 00:25:255 (1) - Remove this new combo from here, it's not necessary.
- 00:47:305 (1,2) - I'm pretty sure it would play better if you change these 2 circles into a slider.
- 01:19:855 (1) - Remove this new combo from here, it's not necessary. All fixed!
~Insane~
- 01:08:305 (7,8) - Space these two notes equally like the rest of the pattern for consistency. fixed
Pretty cool map!
- 00:14:305 (1,2,3) - I don't really like how you've spaced this jump, try something like this instead. okay
- 00:24:955 (1) - Remove this new combo from here, it's not necessary. removed
- 00:48:355 (1,2) - Make these 2 sliders a bit more closer, they're too far away right now. ;w; ok
- 01:21:955 (1) - I'd suggest you to stack this note under 01:21:505 (1) for better looking. done!
That's why I'm here! Rechecked everything and this seems to be finally ready to go. Enjoy ^^Kuria wrote:
rank this baby please
I love you Andrea and Kuria !!!!!! <333333Andrea wrote:
That's why I'm here! Rechecked everything and this seems to be finally ready to go. Enjoy ^^Kuria wrote:
rank this baby please
Bubbled~
I'll mod it as soon as possible as I want to get this map ranked.peppy wrote:
Don't rank this until the issue with filename length is fixed.
okay, thanks <3 !Kurai wrote:
Sorry, I can't let this map getting ranked because the title is incorrect, it should be "Watashi ga Motenai no wa Dou Kangaete mo Omaera ga Warui (TV Size)". But I know the game is bugged and doesn't support long titles. However :I'll mod it as soon as possible as I want to get this map ranked.peppy wrote:
Don't rank this until the issue with filename length is fixed.
Thanks Kurai!! fixed everything!Kurai wrote:
[Easy][Insane]
- 00:41:755 (3) - This slider should rather start at 00:41:905 to emphasize the vocals and the guitar that is going crescendo (as the crescendo starts on the red tick). Try it out, it is more intuitive this way. :p I guess the crescendo starts at 00:41:955 with 1/3 QwQ btw I am afraid it maybe too hard, I change 00:41:455 (2) to a long slider instead
- 00:45:355 (1,2) - You shouldn't add a reverse to those sliders, it doesn't fit the music at all (as the strong beats are on the red ticks). What about making the pattern like this ? okay!
[Taiko]
- 00:36:705 - It sounds like you forgot to add a note here, and without this note the pattern is a bit boring in my opinion. D: added!
- 00:37:255 (7) - Is this circle really needed ? I know that there is the piano in the backgroud that can justify having it, but it's barely hearable. I think it would be better without it, it would emphasize the vocal and the loud kick sound in the music at 00:37:155. okay
- 01:18:655 (1) - Ending this spinner at 01:20:005 is not a good idea imo. Even though this is an Insane difficulty, the BPM is huge (200) and having only 1/2 (150ms) to recover and then immediatly following up with a stream is a bad idea. I'd rather you ended the spinner at 01:19:855. done!
Once the title bug is fixed, ask Andrea to rebubble and then call me back and I'll rank it
- You should consider increasing the 90% volume sections to 100%, it's much more comfortable to play as the mp3 is already pretty loud and the notes harder to hear. asked TKSalt and accepted
Q^QForeverends wrote:
whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
arrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
thanks for the mod!Shadow Fear wrote:
awesome map..
(Insane)
00:05:905 (1,2,3,4) - If possible please change the design..its a bit trolling for ctb mode..thanks in advance hmmmmmm, I guess its okay? sorry for that ;www;
01:06:655 (1,2) - stack it with 01:07:255 (1) - noo its intentional
00:14:605 (3) - reduce space alright~
00:33:805 (3) - slightly to the right done
01:12:805 (2) - 15% reduce in spacing I might keep this since I want to use the same distance between 01:10:405 (2,2,2) -
00:50:605 (5) - make is nearer I prefer the current jump xD sorry ;www;
but its possible to catch it. its up to you if want to change
;www;-Umi- wrote:
One day maybe ~
thanks for support too <3SilenT-HiT wrote:
Exelent job! very thanks *--*
thanks for you long and helpful mod a lot!, applied many things and appreciate your great effort! xDZarerion wrote:
All right then, I'll focus on Insane mainly and wiill not go into detail as in pointing out every issue. I also won't waste time being nice or whitewashing anything, so don't get offended, I'm here to help.
First of all, your background is ugly. Basically it makes me want to delete the map before even playing it. You can search on wallbase.cc, other wallpaper website or even google pictures to find something which actually looks like a wallpaper fitting for a Background.
For example, you could use this as BG, it's already resized and ready to use. (There might be better ones but this won't make people run away at least. Also you could play around with fitting Combo Colours for this.)
thanks for your kindness, but I want to keep the current one since it matches with the anime ;w;
[Insane]
- Not really sure about the offset, it currently gives some weird drum snaps sometimes, you should have that rechecked. yea, I found someone to check for me
- I'd rather you put OD8 on this. Seems more fitting to the challenge the speed and spacing of the map induces. I really dont want to be too hard so I chose OD7
- 00:06:955 (2) - This should be less curved to emphasize the flow done
- 00:06:505 (1,1) - this is pretty horrible spacing wise. You're in the jump movement of the 1/4 sliders and then are suddenly forced to stop. whyyyy? bring some motion into this like the music suggests well, I changed to a long slider
- 00:08:905 (1,2) - okay see. The usage of such so called extended sldier is controversial anyway, some like the idea to emphasize that a sound in the music lasts longer than just 1/2, but since it doesn't really end on a note in the music it's often called overmapping. Personally I don't use them often, if not never, but I can accept other's using them. But if you decide to do it like here it makes me sick when you don't do it constantly. A map has to have some kind of structure to be predictable and that means that if several sounds are basically the same in the music, the idea which is used to visualize them in the map should also stay the same.
I'm referring to 00:11:305 - , 00:12:355 - being mapped completely different. You should stick to your extended sliders here to make the map more consistent, so it actually makes sense with the music. Thinking of your idea, I used a note instead, I hope now one is okay- 00:08:755 (3,1) - make this a proper blanket please or shape it differently so people realize a blanket wasn't the intention. made a blanket
- 00:12:355 (5) - this slider hurts me especially. Idk how much about mapping theory you know so let me just explain this. A slider has a start and an end, obviously. These look the same but don't feel the same when playing. The sliderhead (or start) requires an active click by the player. Thus it has an additional impact the slidertail (or end) does not have, since the tail does not require any input from the player. Only because of this it can be disregarded like that and the extended slider which you used earlier can work. But that also means that it's important that in order to follow a rhythm properly you need to have the sliderhead, the stronger part of the slider, on the stronger beat in the music. In this case tho, the slider starts on a rather weak sound and ends on a strong sound starting a new phrase of the melody. it would be more fitting to use a circle for the linked time and start a slider, as I said earlier already, on 00:12:505 -. I added a circle
- 00:13:255 (1,2,3,4,5,6,1) - your rhythm is pretty messed up here. Well actually it's the song which is messed up but bleh it your job to follow the song so do that. I recommend to work with sldiers because of their leniency to make up for the weird snapping Your idea is nice but I choose to follow the drums here
- 00:13:855 (1,2,1,2,3,1,2,1) - this is nonsense. While I do understand your jumps, you should make the spacing consistent and make the circles correlate with each other somehow. You can be like Skystar and add typical antijumps like that (3 and 5 are stacked): I changed to a readable jump here
You could also make a simpler patterns using sliders (1 and 3 are stacked, 2 and 5 are stacked):
These are very spontaneous ideas and you can change them in whatever way you want, but you shoukd make sure your objects work with each other somehow and do not feel random and out of place- 00:15:130 (1) - instead of this spinner it would feel better to have the suspense rising by using a cool stream, you can make it start with low spacing and make it go higher constantly to fit the songs 1/4 nice, take this
- 00:18:655 (1,2,3) - Just explain to me why, this isn't necessarily bad but I wonder why you did it this way because I think its follow the vocal and want to try something rare
- 00:20:155 (3) - sliders like this are pretty flowbreaking. You can see it yourself, follow the movement of the cursor when it transitions into this sldier. the movement will break, going up right instead of straight up/slightly left which the previous circle lead you into. kinda hard to explain, I'll elaborate when you have issues understanding. I curved less
- 00:20:830 (6) - this circle is overmapped, I don't see a reason to add it here either removed
- 00:23:605 (2) - this is the same as 00:12:355 (5). In fact, you should keep in mind that mostly, usually, in many cases, not every time but very often, sliders should not start on red ticks and end on white ones, because white ticks which signalize the main beat of a song are usually stronger than red ones.
Exceptions are strong lyrics on red ticks like those you have in the intro for this song. okay!- 00:25:255 (1,1,1,1) - I understand your idea, but pleeeeaase, don't do this. Considering your previous triplet this is waaayy too misleading and will make players break a lot. How about a pattern which looks more like that (I deleted the NCs so you can see the order properly): fixed with something similar
- 00:29:755 (3) - reduce the curve from this slider, it looks messy yea, fixed
- 00:30:430 (6) - overmapped again ;w; thanks for noticing, deleted
- 00:31:555 (4) - same as 00:23:605 (2). In this case your slider is actually correct according to ticks, but the dominant vocals on 00:31:705 - demand a sldierhead there, so replace this one with a circle. hmm, I want to follow the vocal here, so I prefer keeping this, sorry
- 00:33:055 (1,2,1,2,3,1,2) - similar to 00:13:855 (1,2,1,2,3,1,2,1) changed to other jumps
- 00:34:755 (1,2,3,4,5,6,7,1) - This is hard to sightread since there were no 1/3 before. I suggest you start this with a reversed 1/3 sldier and then use circles, like that: okay
That way it would be easier to grasp for players- 00:45:355 (4) - this looks very cramped, reduce the curve? sure
- 00:48:805 (2,3,4,5,6,7) - the correct way of mapping this would be to add a 1/6 slider after each triplet to fit the drums, you can disregard it thou if you feel like it would be too complicated, also well, seems too hard to read, I try to keep it
- 00:49:480 - you should add a circle here :p added!
The whole thing starting on 00:48:805 would look like that then:- 00:53:155 (7) - the slider not fitting issue again
- 00:56:005 (2) - ^
- 00:57:505 (2) - ^
- 00:58:555 (3) - ^ all fixed to them
- 01:02:905 (1) - this long sldier should start on the downbeat, the big white tick 1/2 afetr this, try it and listen, it fits the vocals better I try to start on the big white tick now, to keep the 1/2 beat
- 01:24:055 (3,4,1) - yeah I know, intended, but this antijump is a little mean I'd say, consider changing this for the sake of readabilty.I think the now one is okay ;w; with the NC here and it appear late so it wont affect so much
That's the main points about the mapping itself. Let me take a quick look at the NCs as well since they seemed really inconsistent at parts.- 00:02:755 (1) - I'd remove this New Combo, the object still is a part of the first "scream" and feels like it belongs to the first 2 sliders. Instead, you should add a NC at 00:03:205 (5) - since the new phrase is starting here.
- 00:03:655 (1) - after that you should get rid of this NC as well done for these 2
- 00:07:255 (1) - this NC makes no sense to me, delete? I NCed here because of readability in jumps so keep these 3
- 00:08:455 (1) - ^
- 00:09:655 (1) - ^
- 00:11:305 (6) - here you should add an NC to stay consistent with your previous patterns, e.g. 00:07:705 (1) - and 00:08:905 (1) - fixed
- 00:12:505 - if you followed my advice earlier and have a sldier here now, it needs a NC as well. kk
- 00:12:805 (1) - if the above thing is applied, delete this NC
- 00:13:855 (1,2,1,2,3,1,2,1) - up to you but I don't feel like these NCs are necessary at all, except for the first one of course. I keep these or it will be toooo hard to read
- 00:25:255 (1,1,1,1,1) - I sure hope you changed this, if you did, there's no need to have spacing changing implying NCs here, remove them yea removed
- 00:32:755 (1) - Are you just being nice here, giving the player a HP boost midstream? beware, if he misses this note it will be even worse for him, so this is kinda a double-edged sword. I'd just recommend to delete it. okay
- 00:33:055 (1,2,1,2,3,1,2) - same thing as 00:13:855 (1,2,1,2,3,1,2,1) same as them
- 00:41:905 (1) - remove NC? I prefer remove NC in 00:41:155 (1) -
- 00:56:905 (8) - add NC and delete at 00:57:355 (1), makes more sense that way ya
- 00:58:855 (1) - was this intended? If yes, why?, if no, delete it? deleted
- 01:06:655 (1,2,1,2,1,2,3,4,1) - I would like you to reduce the amount of NCs here a little, they don't make reading the pattern easier removed NC in 01:07:255
- 01:09:505 (1) - this and every sldier like this in that section should not have a NC imo, it's just too much with it applied to them
- 01:20:755 (1) - delete NC? nah, I want to keep this for noticing 1/4 sliders
- 01:21:955 (1,2) - put NC on 2 instead of 1 right here okay
- 01:23:755 (1) - why this NC? delete removed
Okay, I can't be arsed to check the hitsounds, I've got school tomorrow. Sorry.