forum

Kayano Ai, Nakahara Mai & Toyosaki Aki - May I Help You? (TV

posted
Total Posts
128
show more
zorefire
From modding queue
[Easy]
Good to go
[Nromal]
00:11:479 (3) - your missing a clap at the end of this one
00:32:679 (5) - this could be a new combo
00:35:879 (1) - ^
00:39:079 (1) - ^
[Hard]
00:04:679 (2,3,4) - i couldnt read this right it seemed to go with the flow of the previous notes
[Insane]
Good to go.
Rhythm is on key jumps are good :).
[Servant x Akareh]
Good to go also.
Topic Starter
Unsfamiliar

zorefire wrote:

Mod
From modding queue
[Easy]
Good to go *
[Nromal]
00:11:479 (3) - your missing a clap at the end of this one Well actually, the clap would go on the red tick in between the slider ends. But since this is [Normal] I'm not mapping 1/2 notes here.
00:32:679 (5) - this could be a new combo It could be, it's not absolutely necessary. I mean, there is fairly large gap proceeding this combo. Starting it here in this difficulty would be weird for me personally.
00:35:879 (1) - ^ Same as above.
00:39:079 (1) - ^ I fixed this one.
[Hard]
00:04:679 (2,3,4) - i couldnt read this right it seemed to go with the flow of the previous notes ??? Distance snap says it's fine
[Insane]
Good to go. *
Rhythm is on key jumps are good :). * Comments like these * make me happy :)
[Servant x Akareh]
Good to go also. *
Thanks for the mod, I appreciate it :D
Mira-san
Hiya.

Sorry for the late reply. My hard work went to zero due to a brown-out.

Note, the numbers I will give are coordinates. (x,y) respectively.

Rainbow's Easy

00:00:879 (1) - Move the slider's starting point to (160,192). Second point should be at (188,148), and the last point should be at (352,192)
00:26:401 (1) - Move the fourth point on this slider (112,236) to (104,212) and remove the fifth point. Move the last point (40,184) to (68,152)
00:55:679 - Spinner too short, imo.


Normal

00:24:679 (2) - Move the second point to (256,96).
00:28:279 (4) - Align this with the end of slider (2).

Hard

00:07:079 (5) - Move last point to (104,100)
00:34:079 (8) - Remove this, but keep if it you want to.
01:04:679 (1) - Move second point of slider to (300,32) and the last point to (236,64). If you'll change this one, make sure to change the position of 01:03:879 (5) as well.
01:21:860 (6) - Move to (160,192)

Insane

00:33:579 (3,4) - Move to (128,176)
01:06:079 (1,2,3,4,5) - I suggest making this a perfect pentagon but the choice is up to you.

Servant x Akareh

00:37:079 (1,2,3,4) - Move this at (256, y). The height should be fine. Just put them in the center.
00:58:279 (4) - Make this less curvy.
01:12:179 (4) - Move to center if possible. (x:256)
01:18:079 (2) - ^
01:19:879 (7) - ^ or make it a perfect triangle with (8) and (9)
01:22:479 (1,2,3,4,5,6,7,8,9,10,11,12,13) - It really bugs me how this is not at the center lol. Put (7) at x:256 while moving the others too. Just move 01:21:779 (4,5,6) to (212,172) so it would still look awesome. ^^
01:23:879 (1,2,3,4) - Move to center pls. Pls.

lol good map. :D
Topic Starter
Unsfamiliar

Mira-san wrote:

SPOILER
Hiya.

Sorry for the late reply. My hard work went to zero due to a brown-out.

Note, the numbers I will give are coordinates. (x,y) respectively.

Normal

00:24:679 (2) - Move the second point to (256,96). Ok.
00:28:279 (4) - Align this with the end of slider (2). Fixed.

Hard

00:07:079 (5) - Move last point to (104,100) It's fine like this. This is a bit trivial.
00:34:079 (8) - Remove this, but keep if it you want to. I'll keep it.
01:04:679 (1) - Move second point of slider to (300,32) and the last point to (236,64). If you'll change this one, make sure to change the position of 01:03:879 (5) as well. Already blanket.
01:21:860 (6) - Move to (160,192) I can't do this without disabling dist snap.

Insane

00:33:579 (3,4) - Move to (128,176) Fixed.
01:06:079 (1,2,3,4,5) - I suggest making this a perfect pentagon but the choice is up to you. Tweaked. Made ends (3) & (4) closer to centre of pentagon.

lol good map. :D
No worries. Actually very quick compared to others. Thanks! :D

~Rainbow's Easy update still pending~ (still ver 1)
UnderminE
Yeees <3
Akareh

Mira-san wrote:

Servant x Akareh

00:37:079 (1,2,3,4) - Move this at (256, y). The height should be fine. Just put them in the center.
00:58:279 (4) - Make this less curvy.
01:12:179 (4) - Move to center if possible. (x:256)
01:18:079 (2) - ^
01:19:879 (7) - ^ or make it a perfect triangle with (8) and (9)
01:22:479 (1,2,3,4,5,6,7,8,9,10,11,12,13) - It really bugs me how this is not at the center lol. Put (7) at x:256 while moving the others too. Just move 01:21:779 (4,5,6) to (212,172) so it would still look awesome. ^^
01:23:879 (1,2,3,4) - Move to center pls. Pls.

lol good map. :D
Fixed almost everything (what I didn't center was because of patterns I created, like at 01:12:179 )

So...yep
Topic Starter
Unsfamiliar
Updated both Akareh & Rainbow's~
ts8zs
From my queue
[Insane]
00:11:079 (4) - Ctrl+G And remove a no used point:3
>00:11:379 (5) - move to the end
00:12:079 (8) - NC
00:14:879 (4,5) - exchange position
00:35:879 - http://osu.ppy.sh/ss/903189
00:41:879 (5) - put at 256,296
00:51:679 (3) - move to 1's head
00:51:879 (1) - move a little down:3 may be you need shift
00:52:479 (3) - ^
[Hard]
00:54:179 (9) - NC
[Normal]
01:24:679 (1) - make a reverse
[Sun Rainbow's Easy]
日彩虹你好,我会说一点点中文(我滚)XD
00:06:279 (1,2) - 没包好哦 http://osu.ppy.sh/ss/903228
00:29:479 (1,2) - 怎么感觉和上面那个那么像,你偷懒了吧
[SxA]
00:08:879 (1,2,3,4,5,6,7,8,9,10,11,12,13) - use slider make a fullcircle and convert to stream(in compose)
01:25:879 (1) - NC
Topic Starter
Unsfamiliar

ts8zs wrote:

SPOILER
From my queue
[Insane]
00:11:079 (4) - Ctrl+G And remove a no used point:3 Ok. I might have change it to this from some other mod, but I can't remember...
>00:11:379 (5) - move to the end ^
00:12:079 (8) - NC Yep
00:14:879 (4,5) - exchange position Don't really need to.
00:35:879 - http://osu.ppy.sh/ss/903189 It's fine. I don't want to put too many notes at the same position.
00:41:879 (5) - put at 256,296 Nah.
00:51:679 (3) - move to 1's head No reason to.
00:51:879 (1) - move a little down:3 may be you need shift Might consider this.
00:52:479 (3) - ^
[Hard]
00:54:179 (9) - NC Done.
[Normal]
01:24:679 (1) - make a reverse Ok. Fixed.
THANKS!
HelloSCV
General

  1. 01:25:879 - move 2nd kiai end to here, fits better

Rainbow's Easy

00:18:279 (3) - delete whistle on sliderbody
00:28:679 (2) - ^
00:40:879 (2,3) - ^
00:49:879 - need normal sound ere
01:04:279 - ^
01:07:079 - drum sounds are purposed? well i think they hears bad try to change to Normal sound
01:12:879 (2) - delete whistle on sliderbody
01:15:879 (3) - 2/1 slider isn't better?

Normal


  1. OD -1? too high for normal
00:39:079 (1) - delete NC for consistence
01:20:279 (5) - NC and 01:21:479 (1) - delete NC

Hard

00:18:079 (1,2,3,4) - move these sliders to 00:18:279 - here and adda 00:18:079 (7) - note here is better for rhythm
00:26:279 (6) - NC?
00:30:879 (1) - same opinion with 00:18:079 (1,2,3,4) -
00:32:079 (4) - this slider is touch with HP bar very little imo
00:39:079 (6) - add NC if you do 00:26:279 (6) - this

Insane

00:03:079 (3) - 0.5x DS is purposed?
00:33:279 (1) - delete NC
01:16:979 (1) - ^ for consistence?

Servant x Akareh

00:05:879 (7) - NC
00:13:479 (5) - ^
00:28:079 (1,2) - hmm i think this anti jump can be noticed by 1/4 beats , so how about fixing this to more far?
00:39:079 (7) - NC here
00:58:279 (1) - finish will be great
01:11:079 (10) - NC here instead 01:11:479 (1) - here (oh and try finish too)
01:23:879 (1) - touching HP bar


good luck~
Topic Starter
Unsfamiliar

HelloSCV wrote:

SPOILER
General

  1. 01:25:879 - move 2nd kiai end to here, fits better Fixed.

Normal

  1. OD -1? too high for normal It's fine for now.
00:39:079 (1) - delete NC for consistence This is the way I had it before! A previous modder said NC. Fixed.
01:20:279 (5) - NC and 01:21:479 (1) - delete NC Ok. Done.

Hard

00:18:079 (1,2,3,4) - move these sliders to 00:18:279 - here and adda 00:18:079 (7) - note here is better for rhythm Fair enough. Fixed.
00:26:279 (6) - NC? Ok.
00:30:879 (1) - same opinion with 00:18:079 (1,2,3,4) - Fixed. Also dist snapped the following combo.
00:32:079 (4) - this slider is touch with HP bar very little imo Well it's still on the grid :3
00:39:079 (6) - add NC if you do 00:26:279 (6) - this Yep yep.

Insane

00:03:079 (3) - 0.5x DS is purposed? Correct.
00:33:279 (1) - delete NC Ok I guess.
01:16:979 (1) - ^ for consistence? Done.

[notice]Servant x Akareh

good luck~ ty.
Thank you HelloSCV :)
Irreversible
May I help You? :)

[Rainbow's Easy]

00:04:679 (1,2,1) - Even though the DS is the same, it doesn't look like it, i would move circle 2 a Little bit to the right, so it's still in the blanket.
00:15:079 (3) - Avoid that overlap please, it doesn't look very good!
00:26:279 (1) - I think if you listen to it yourself, you'll figure out it sounds wrong. It should reverse 00:27:079 - !
00:46:279 (2) - Move this 1 grid up, it'll fix the blanket!
01:04:679 (1) - This would be better if it's symmetric, try to aim the middle
01:17:079 (4,1) - http://puu.sh/3SLyd.jpg try this?

Good Job! Didn't see such a nice easy for a Long time.

[Normal]

CS + 1 please, I think it should be CS 3 for normal.
HP 3, OD 3? Just for a better spread, HP 4 and OD 5 are wwwaaayyy too high

00:11:079 (2,3) - I think the slider should be 00:13:079 (1) - here! Try Ctrl + G
00:13:079 (1) - Same here, I don't think it sounds nice this way, try another spot for the slider please.
00:28:279 (4) - NC, it's somehow a new part of the lyrics.
00:32:679 (5) - NC
00:33:879 (1) - Remove NC
00:34:279 (2) - Double reverse - always a bad solution (in most of the cases) Could you try something different?
00:35:879 (3) - NC
00:37:079 (1) - Remove NC
00:41:9 (4) - NC
00:48:679 (1) - I think a finish on the slider start would fit pretty well!
01:07:879 (1) - ^
01:11:879 (2,3) - Same as above, i think ctrl + g would be a good idea, it fits better.

I think you could improve the rhythm in some places, the sliders mentioned above don't Sound really good, please Change them. Patterns are okayish. I think you could use some more finishes to emphasize the whole Thing.

[Hard]

The BG Looks really really bad. Please try to get a better one, with high Quality.

Alright, I don't like this diff. I'm sorry to say it, but the way you used the stacks is just not good, and way too confusing! Please try to improve it, espeically with the spacing. The rhythm itself is fine with me, but it gets unplayable because of the Overall used stacks.

00:05:679 (1,2) - For example here. I'm okay with that stack, but it gets confusing if you suddenly start stacking 1/4 notes! You could try to make 2 1/4 notes to 1 1/4 slider.
00:08:679 (8) - But here you didn't stack, even if it would fit better. So stack with the slider end please.
00:10:679 (1,2,3,4) - Ehm.. well, idk but the DS between 1 and 3 Looks so similar, Overall I don't think that there is a mini pause in the song, so you might replace These as well.
00:12:079 (5,6) - ?? Way too confusing again, the stress isn't very comfortable to Play.
00:17:579 (4,5) - Now compare this stack to 00:18:079 (7,1) - this one. HArd Players aren't that experienced as they would get that! So this stack is really bad, please remove it. Maybe try a 1/4 slider? It sounds the same, but you get that easier :P
00:19:879 (1,2,3) - A bit too hidden for my taste, try place it somewhere on the right.
00:20:879 (5) - I had Troubles with getting this one, what does it refer? Well, i can hear it, but in game i'm not focused to These Background noises.
00:47:679 (2,3,4) - mh.. no. The fact that it is under the slider end of 1 lets me think that i have to click immediatly after the slider Ends, but that's not the case. please use DS here
00:54:179 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - ...i failed xD Please use some more understandable Patterns.
01:00:579 (9) - If you want to follow the lyrics move this to the blue tick before it.
01:03:079 (1,2,3,4,5,6) - This jump doesn't really look innuitive, i'm not sure if i even would one.
01:14:079 (5,1) - move some grids to the left to get a nice curve.
01:19:279 (5) - If you want an anti-jump badly here, i recommend NC. Otherwise, use DS please please!

Well, I think you have to work a bit more on it.. I hope my suggestions can help you a bit, to get an Overall idea.

[Insane]

AR 8, you should AR 9 for Songs over 170 BPM.

It was better to Play than hard, somehow i enjoyed the diff as well. I would be glad if you used the ideas of above to improve this diff as well, and call me for a recheck, i want to see how things envolved!

[Akareh's diff]

00:02:279 (5) - i think NC would make everything more readable.
00:04:979 (5) - can you move this to 64 148? Looks better-
00:05:879 (7) - blanket please!
00:16:679 (1,2,3,4,5) - reall nice.
00:18:079 (2) - I would prefer this circle at 80 204
00:20:779 (7) - sme here, i would move it a bit to the top. don't Forget to stack everything if you apply!
00:25:279 (2) - 120 304 Looks neater.
00:28:079 (1,2) - this should definetly be placed somewhere else. try 464 264
00:34:279 (1) - i think i'll hate you for that! xD
00:41:479 (3,4,5) - i really like this idea! xD
00:47:079 (5,6,7,8,9,10) - Looks a bit too crumpy for my taste, try spacing it out a bit better, or move the 1/4 things closer together, please
00:49:479 (4) - same here, 176 84 Looks more polished for me.
01:00:279 (8) - i think this Long slider doesn't fit the rhythm at all.
01:16:079 (1,2,3,4,5,6,7,8,9,10,11,12,13) - guess who won't fc this song! me. xD
01:19:279 (6) - NC? not sure though.. it seems like a new part for me.
01:25:479 - add an imba 1/8 reverse slider here, end it 01:25:829 - .

this diff seems cool!


well, i modded pretty much stuff, but mostly it's nazi, and i think you can improve your hard a bit more, insane seems okayish! don't hesitate to ask me if you Need further help. good luck!
Topic Starter
Unsfamiliar

Irreversible wrote:

Mod
May I help You? :)

[Normal]

CS + 1 please, I think it should be CS 3 for normal. Fixed
HP 3, OD 3? Just for a better spread, HP 4 and OD 5 are wwwaaayyy too high HP-1, OD-1

00:11:079 (2,3) - I think the slider should be 00:13:079 (1) - here! Try Ctrl + G Fixed the former
00:13:079 (1) - Same here, I don't think it sounds nice this way, try another spot for the slider please. Ok
00:28:279 (4) - NC, it's somehow a new part of the lyrics. Yep
00:32:679 (5) - NC
00:33:879 (1) - Remove NC
00:34:279 (2) - Double reverse - always a bad solution (in most of the cases) Could you try something different?
00:35:879 (3) - NC
00:37:079 (1) - Remove NC Fixed all above
00:41:9 (4) - NC What?
00:48:679 (1) - I think a finish on the slider start would fit pretty well!
01:07:879 (1) - ^ Ok to both
01:11:879 (2,3) - Same as above, i think ctrl + g would be a good idea, it fits better. Done

I think you could improve the rhythm in some places, the sliders mentioned above don't Sound really good, please Change them. Patterns are okayish. I think you could use some more finishes to emphasize the whole Thing.

[Hard]

The BG Looks really really bad. Please try to get a better one, with high Quality. It's hard to find a good one :( Not much fan art or anything just yet. I have replaced all bg images with new ones of 1366x768

Alright, I don't like this diff. I'm sorry to say it, but the way you used the stacks is just not good, and way too confusing! Please try to improve it, espeically with the spacing. The rhythm itself is fine with me, but it gets unplayable because of the Overall used stacks.

00:05:679 (1,2) - For example here. I'm okay with that stack, but it gets confusing if you suddenly start stacking 1/4 notes! You could try to make 2 1/4 notes to 1 1/4 slider. It's not really that confusing. They're actually 1/2 notes! The preceding 'pa pa pa' notes to match the lyrics are actually on 3/4 beats. The last one lands on the off-beat and there is a 1/1 beat between this and the next note. This IS weirdly timed, but I can't change that fact.
00:08:679 (8) - But here you didn't stack, even if it would fit better. So stack with the slider end please. Ok, I fixed this.
00:10:679 (1,2,3,4) - Ehm.. well, idk but the DS between 1 and 3 Looks so similar, Overall I don't think that there is a mini pause in the song, so you might replace These as well. Ehh? There is no association between (1) and (3). Dist snap is fine with it.
00:12:079 (5,6) - ?? Way too confusing again, the stress isn't very comfortable to Play. ???
00:17:579 (4,5) - Now compare this stack to 00:18:079 (7,1) - this one. HArd Players aren't that experienced as they would get that! So this stack is really bad, please remove it. Maybe try a 1/4 slider? It sounds the same, but you get that easier :P So basically, you don't like double 1/4 notes? :? Fixed.
00:19:879 (1,2,3) - A bit too hidden for my taste, try place it somewhere on the right. Fixed
00:20:879 (5) - I had Troubles with getting this one, what does it refer? Well, i can hear it, but in game i'm not focused to These Background noises. It's the lyric! I have to follow the lyrics especially in the verse since there are no instruments playing during the first parts.
00:47:679 (2,3,4) - mh.. no. The fact that it is under the slider end of 1 lets me think that i have to click immediatly after the slider Ends, but that's not the case. please use DS here Fixed.
00:54:179 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - ...i failed xD Please use some more understandable Patterns.Tweaked. Replaced the double 1/4 notes with 1/4 sliders.
01:00:579 (9) - If you want to follow the lyrics move this to the blue tick before it.
01:03:079 (1,2,3,4,5,6) - This jump doesn't really look innuitive, i'm not sure if i even would one. I left this for now. Tweaked some stuff afterwards.
01:14:079 (5,1) - move some grids to the left to get a nice curve. Ok
01:19:279 (5) - If you want an anti-jump badly here, i recommend NC. Otherwise, use DS please please! I used Ctrl+G on reverse slider and moved some stuff around.

Well, I think you have to work a bit more on it.. I hope my suggestions can help you a bit, to get an Overall idea. I replaced all double 1/4 notes in this difficulty I think

[Insane]

AR 8, you should AR 9 for Songs over 170 BPM. Sorry, I'll leave this unless someone else says something about it. AR8 makes it too easy!

It was better to Play than hard, somehow i enjoyed the diff as well. I would be glad if you used the ideas of above to improve this diff as well, and call me for a recheck, i want to see how things envolved!

well, i modded pretty much stuff, but mostly it's nazi, and i think you can improve your hard a bit more, insane seems okayish! don't hesitate to ask me if you Need further help. good luck!
Thanks.
Akareh

ts8zs wrote:

[SxA]
00:08:879 (1,2,3,4,5,6,7,8,9,10,11,12,13) - use slider make a fullcircle and convert to stream(in compose) did my best.
01:25:879 (1) - NC ok

HelloSCV wrote:

Servant x Akareh

00:05:879 (7) - NC ok
00:13:479 (5) - ^ ok
00:28:079 (1,2) - hmm i think this anti jump can be noticed by 1/4 beats , so how about fixing this to more far? It'll break my pattern with 3,4,5 which I repeat later on, So I'll move (8) instead
00:39:079 (7) - NC here ok
00:58:279 (1) - finish will be great ok
01:11:079 (10) - NC here instead 01:11:479 (1) - here (oh and try finish too) k
01:23:879 (1) - touching HP bar it was centered there on another mod, I really don't want that slider to be a curve, so I'll leave it as is for now until further modding.


good luck~

Irreversible wrote:

May I help You? :)

[Akareh's diff]

00:02:279 (5) - i think NC would make everything more readable. A NC for just two sliders? I don't know...
00:04:979 (5) - can you move this to 64 148? Looks better- Fair enough
00:05:879 (7) - blanket please! ok
00:16:679 (1,2,3,4,5) - reall nice.
00:18:079 (2) - I would prefer this circle at 80 204 ok
00:20:779 (7) - sme here, i would move it a bit to the top. don't Forget to stack everything if you apply! ok
00:25:279 (2) - 120 304 Looks neater. ok
00:28:079 (1,2) - this should definetly be placed somewhere else. try 464 264 fixed on previous mod.
00:34:279 (1) - i think i'll hate you for that! xD >:D
00:41:479 (3,4,5) - i really like this idea! xD I also like it, this pattern is repeated from 00:28:079
00:47:079 (5,6,7,8,9,10) - Looks a bit too crumpy for my taste, try spacing it out a bit better, or move the 1/4 things closer together, please Nah, it's fine.
00:49:479 (4) - same here, 176 84 Looks more polished for me. k
01:00:279 (8) - i think this Long slider doesn't fit the rhythm at all. It follows the lyrics o.O
01:16:079 (1,2,3,4,5,6,7,8,9,10,11,12,13) - guess who won't fc this song! me. xD everyone hates that stream, but it fits the song and I don't have problems there xDDD
01:19:279 (6) - NC? not sure though.. it seems like a new part for me. Same as before, for only 4 objects? I don't know...
01:25:479 - add an imba 1/8 reverse slider here, end it 01:25:829 - .Uhm... what's an imba slider? :( Did a curve slider there, tho.

this diff seems cool! that's because I'm so cool (?)
Man, I love my GD's Background now :)
Topic Starter
Unsfamiliar
Updated :)

The bg was a whim of mine! Feel free to send over any one you want.
Irreversible
well, the criticism on hard wasn't a personal attack on any Kind of way, and i like 1/4 double notes, but the way you used them is a bit weird, look, if you stack 1/2 notes, and after 1 second there is a stack of 1/4 notes,which is quite confusing, for most of the Players.

and i also saw that you haven't got a ranked map, so it's not bad to make things like this, try to figure out what's your own mapping style, and Combine it with things which are good playable, have a nice flow and stuff. you can also look at other ranked maps, to get some more ideas, maybe something similar, find out yourself :D But if you Need further help, don't hesitate to ask me.
Konei

Unsfamiliar wrote:

Sorry, I'll leave this unless someone else says something about it. AR8 makes it too easy!
Sorry to say this, but this should not be a reason not to lower the AR!

The AR should be designed to follow the intensity of the song, not to make the map harder!

I don't see any reason to use AR9 on a 150 BPM song, so please, reconsider to change this.

Best of luck on the way :3
Topic Starter
Unsfamiliar
I know Irreversible, thanks for your help. I did change a lot of your suggestions. And since Konei says to decrease the AR, I will. :) Thanks peeps
LexiaLovesU
the m4m request sorry for it being late
[KEY]
RED=UNRANKABLE
BLUE=SUGGESTION
PINK= NYA SUGGESTION=(STRONG SUGGESTION)
[RAINBOW'S EASY]
00:15:079(3) make this a nc(because the vocals hit strong here)
00:42:279(1) that slider looks weird
00:43:879(3) ^
00:46:279(2) move 2 to x:230 y:125

thats all for easy
[Normal]
00:26:279(3) idk it just kinda doesnt look right
00:39:070(4)^
00:41:079(1,2,3) NC
00:57:079(1) remove 1 doesnt hit anything!
01:00:679(4,5) remove 4 and 5 and a slider instead
Thats all for normal
[Hard]
00:39:679(2) idk what you were trying to do but u should either blanket or mirror
00:54:179(1,2,3,4,1,2,3,1,2,3,1,2) its confusing
01:03:479(3,4,6,7,1) spacing kinda big and inconsistent
01:07:879(1,2,3) by your distant space this should be a bit farther
pls understand that those jumps will make playing dt super hard
[Insane]
seems fine
i can not mod expert diffs
bye bye nya
Topic Starter
Unsfamiliar

onepiece314 wrote:

SPOILER
the m4m request sorry for it being late
[KEY]
RED=UNRANKABLE
BLUE=SUGGESTION
PINK= NYA SUGGESTION=(STRONG SUGGESTION)

[Normal]
00:26:279(3) idk it just kinda doesnt look right
00:39:070(4)^ Both look fine :/
00:41:079(1,2,3) NC Fixed.
00:57:079(1) remove 1 doesnt hit anything! It really does :)
01:00:679(4,5) remove 4 and 5 and a slider instead Alright. Fixed.
Thats all for normal
[Hard]
00:39:679(2) idk what you were trying to do but u should either blanket or mirror Ok.
00:54:179(1,2,3,4,1,2,3,1,2,3,1,2) its confusing Hmm, not really..
01:03:479(3,4,6,7,1) spacing kinda big and inconsistent Intentional
01:07:879(1,2,3) by your distant space this should be a bit farther Fixed (2)
pls understand that those jumps will make playing dt super hard
[Insane]
seems fine
i can not mod expert diffs
bye bye nya
Thanks :)
jonathanlfj
From my birthday queue~
very cute song :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
change audio lead-in to 1500ms, the current lead-in still feels a bit rushed
im guessing ur using a unique BG for each diff, but Rainbow and Akareh's diff uses the same BG, was that intentional?

[Rainbow's Easy]
00:00:679 (1) - how bout center this slider on the y-axis?
00:15:079 (3) - shift this a bit so it doesnt overlap 00:13:479 (1)
00:18:279 (3) - take whistle off the slider body (the slide is really loud)
00:23:079 (1) - feels better to play if you end it at 00:24:079 instead
00:35:879 (1) - this slider should have the same curve as 00:37:079 (2) for a mirror effect
00:40:879 (2) - why did you do 0.8x spacing here? its best if you can maintain the 1.0x distance snap
00:55:079 (1) - spinner needs a NC for proper hp regen
01:13:479 (3,4) - shift these a bit so 01:13:879 (4) doesnt overlap 01:11:079 (1): 01:20:679 (3) - NC here, combo is a bit long
just a heads up for future maps, when you want to change to the N sample for the clap effect, its easier to do if you just select the object and change the sampleset on the left side of the editor:
this has the same effect as using green lines to change sampleset, makes the map alot cleaner

[Normal]
00:10:679 (1) - post-spinner NC is needed
00:13:479 (2) - NC here instead of 00:13:079 (1), this is where the new measure begins
00:39:079 (4) - NC here instead of 00:41:079 (1) makes the comboing more even here
00:58:279 (1) - shift this to form a diamond with 00:57:079 (1,2,3): 01:09:479 (4) - use a NC here to indicate the rhythm change
01:17:879 (1,2,3,4,1,2,3) - why not perfectly center this? (shift it so 01:18:279 (2,4,2) is at the center of the play field)

[Hard]
00:04:979 (3,4,1) - the spacing should be consistent here, i almost thought 00:05:679 (1) was a blue line rhythm when i analyzed the spacing
00:13:479 (9) - NC should be here instead of 00:13:879 (1), makes the rhythm a lot easier to read
00:21:479 (3,4) - lower these a bit so they creat a blanket around 00:20:479 (4)
00:37:079 (6,1,2) - the way you NCed here is not friendly for a stack like this, either move the NC to 00:37:079 (6) or 00:37:479 (2)
00:43:679 (4,5,6,7,8) - try a smoother curve here: 00:57:079 (1,2) - move this furthur away, due to all the 1/2 circles and NC spam before, its easy to mistakenly read this as a 1/2 jump
00:59:279 (4) - this note should be at 00:59:179 to follow the vocals, stack it under 00:59:079 (3)
00:59:879 (7) - think you forgot NC here
01:05:679 (4) - similar to 00:59:279 (4)
01:18:279 (2,3,4) - its best if you can keep spacing consistent here, a jump to 01:19:279 (1) would be more appropriate imo

[Insane]
00:02:979 (2) - the spacing here can be better ><
00:03:879 (4) - NC here instead of 00:04:079 (1), since this is the beginning of a new verse
00:13:279 (1) - move up 2 grids to get a better symmetry with 00:13:479 (2)
00:34:079 (1,2,3,1,2,1,2,1,2) - dont spam NC here, it actually makes the stacks more challenging to read
00:38:679 (6) - move it here plays better imo: 00:50:479 (8) - do the NC here so 00:50:479 (8,1) can have the same colour
00:58:879 (3) - stack this on where 00:57:479 (3) was
01:11:079 (4) - NC should be here instead of 01:11:279 (1), since kiai begins here
01:17:179 (5,6,7,8) - the curve on this can be smoother, or make it perfectly horizontal

[Servant x Akareh]
00:08:879 (7) - add a NC here, combo count went up to 19
00:19:879 (1,2,3,4,5) - the curve on this is a bit distorted, kinda interferes with playing due to large spacing, make it smoother please
00:28:079 (1,2,3,4,5) - why not center this on the y-axis? spacing later is pretty easy to adjust too
00:35:879 (1,2,3,4,5,6,7) - now i think you actually meant to center this one, but its off a litte; move it 2 grids right
00:50:879 (8,9,10) - the flow here feels a bit forced, its better of you just stack 00:51:579 (9,10) under the end of 00:50:879 (8)
00:55:079 (4) - a NC here to indicate the new vocal kick-in
01:04:279 (10) - forgot a clap?
01:09:379 - add a note here to catch the vocals, stack it on 01:09:479 (8)
01:25:479 (4) - the end should have some hitsound, either a clap or a finish, up to you

Really fun mapset, if NCs were done more consistently it would be even better. Good luck on ranking~
CPLs
try to use the japanese title & artist

Titile : めいあいへるぷゆー?
Artist: 茅野愛衣, 中原麻衣 & 豊崎愛生

add TV Size in the title if needed
Topic Starter
Unsfamiliar

jonathanlfj wrote:

Mod
From my birthday queue~ I already said Happy Birthday, but I hope you had an amazing day!
very cute song :3 Agreed.

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
change audio lead-in to 1500ms, the current lead-in still feels a bit rushed Done.
im guessing ur using a unique BG for each diff, but Rainbow and Akareh's diff uses the same BG, was that intentional? Well, I ran out of images to use... fan art/good quality pictures are scarce at the moment, but I will change it upon request by either Rainbow or Akareh or else by whim.

[Normal]
00:10:679 (1) - post-spinner NC is needed ?? Sorry I don't understand. There is a NC there already?
00:13:479 (2) - NC here instead of 00:13:079 (1), this is where the new measure begins
00:39:079 (4) - NC here instead of 00:41:079 (1) makes the comboing more even here
00:58:279 (1) - shift this to form a diamond with 00:57:079 (1,2,3): 01:09:479 (4) - use a NC here to indicate the rhythm change
01:17:879 (1,2,3,4,1,2,3) - why not perfectly center this? (shift it so 01:18:279 (2,4,2) is at the center of the play field) Fixed the rest :)

[Hard]
00:04:979 (3,4,1) - the spacing should be consistent here, i almost thought 00:05:679 (1) was a blue line rhythm when i analyzed the spacing
00:13:479 (9) - NC should be here instead of 00:13:879 (1), makes the rhythm a lot easier to read
00:21:479 (3,4) - lower these a bit so they creat a blanket around 00:20:479 (4)
00:37:079 (6,1,2) - the way you NCed here is not friendly for a stack like this, either move the NC to 00:37:079 (6) or 00:37:479 (2)
00:43:679 (4,5,6,7,8) - try a smoother curve here: 00:57:079 (1,2) - move this furthur away, due to all the 1/2 circles and NC spam before, its easy to mistakenly read this as a 1/2 jump
00:59:279 (4) - this note should be at 00:59:179 to follow the vocals, stack it under 00:59:079 (3)
00:59:879 (7) - think you forgot NC here
01:05:679 (4) - similar to 00:59:279 (4)
01:18:279 (2,3,4) - its best if you can keep spacing consistent here, a jump to 01:19:279 (1) would be more appropriate imo I fixed everything except for the added note at vocals part in the chorus. It is what I originally had, but I changed it to flow better in [Hard]. I'll recheck with Irreversible, hopefully.

[Insane]
00:02:979 (2) - the spacing here can be better ><
00:03:879 (4) - NC here instead of 00:04:079 (1), since this is the beginning of a new verse
00:13:279 (1) - move up 2 grids to get a better symmetry with 00:13:479 (2)
00:34:079 (1,2,3,1,2,1,2,1,2) - dont spam NC here, it actually makes the stacks more challenging to read
00:38:679 (6) - move it here plays better imo: 00:50:479 (8) - do the NC here so 00:50:479 (8,1) can have the same colour
00:58:879 (3) - stack this on where 00:57:479 (3) was
01:11:079 (4) - NC should be here instead of 01:11:279 (1), since kiai begins here
01:17:179 (5,6,7,8) - the curve on this can be smoother, or make it perfectly horizontal Fixed all, except the seventh point because I tweaked some stuff there already.

Really fun mapset, if NCs were done more consistently it would be even better. Good luck on ranking~
Thanks Jonathan! You're a nice person :D

CPLs wrote:

try to use the japanese title & artist

Titile : めいあいへるぷゆー?
Artist: 茅野愛衣, 中原麻衣 & 豊崎愛生

add TV Size in the title if needed
Hi CPLs, is having the Japanese vital? I mean it isn't my first language. Either way the Japanese title is in the tags already. :?
CPLs
not vital, but most recently ranked maps have japanese artist name right?

yes, it is not your first language, but you can left the "Prefer non english metadata" box unchecked, so it still display the english title :D
Topic Starter
Unsfamiliar
Alright, I'll add the artist names to the tags :)
CPLs

Unsfamiliar wrote:

Alright, I'll add the artist names to the tags :)
no no no, I mean to the Artist column at editor, not tags
CPLs
make it like this (example Insane) :

Topic Starter
Unsfamiliar
(≧∇≦)/

Hehe ok got it. Updated! :D

Thanks
Akareh

jonathanlfj wrote:

[Servant x Akareh]
00:08:879 (7) - add a NC here, combo count went up to 19 Oops
00:19:879 (1,2,3,4,5) - the curve on this is a bit distorted, kinda interferes with playing due to large spacing, make it smoother please Did my best
00:28:079 (1,2,3,4,5) - why not center this on the y-axis? spacing later is pretty easy to adjust too I guess I could but I didn't really want to center it, I'll consider.
00:35:879 (1,2,3,4,5,6,7) - now i think you actually meant to center this one, but its off a litte; move it 2 grids right My intention there was placing the stream under (1,3). I guess I can center them if I move those. Fixed.
00:50:879 (8,9,10) - the flow here feels a bit forced, its better of you just stack 00:51:579 (9,10) under the end of 00:50:879 (8) Ok
00:55:079 (4) - a NC here to indicate the new vocal kick-in Ok
01:04:279 (10) - forgot a clap? Oops
01:09:379 - add a note here to catch the vocals, stack it on 01:09:479 (8) I had a note there, don't know what happened but fixed.
01:25:479 (4) - the end should have some hitsound, either a clap or a finish, up to you Again, this had a finish, fixed now.
Thanks!
Momochikun
Hi Hi ~ it's Eru and Yui huray~
As your request.. :roll:
Ukh.. i can't mod this freely because 01:06:279 > 01:07:079

[General]
Many note at blue tick according to the vocal. so i don't sure about the timing

[Rainbow Easy]
00:06:279 (1) - Finish at the tail
00:13:479 (1,3) - Overlapped, just move (3) a bit up
00:15:079 (3) - Remove finish from tail,, this doesn't fit the music
00:21:079 (3) - What's with this sudden drum ? it's sounds weird
00:26:279 (1) - This slider doesn't fit anything.. consider separate to 2 1/1 slider
00:28:679 (2) - Remove whistle at reverse point
00:41:479 (3) - ^

[Normal]
Many anti jump here.. consider remapp the anti jump part and use normal spacing

[Hard]
More like a light insane
00:04:979 (3) - This note is confusing me.. it has same spacing but different pattern i saw so many like this at hard and insane diff
00:55:079 (1,2,3,1,2,3,1,2) - This is too hard for hard.. sure

[Insane]
00:40:879 (1,2) - Consider reducing spacing..

sorry for tiny mod..
GL~
Topic Starter
Unsfamiliar

Momochikun wrote:

SPOILER
Hi Hi ~ it's Eru and Yui huray~
As your request.. :roll:
Ukh.. i can't mod this freely because 01:06:279 > 01:07:079

[General]
Many note at blue tick according to the vocal. so i don't sure about the timing

[Normal]
Many anti jump here.. consider remapp the anti jump part and use normal spacing I believe the entirety of this diff is 1.0x spacing.

[Hard]
More like a light insane
00:04:979 (3) - This note is confusing me.. it has same spacing but different pattern i saw so many like this at hard and insane diff This is on a 3/4 note, can't do anything about it. Dist snap is on.
00:55:079 (1,2,3,1,2,3,1,2) - This is too hard for hard.. sure I don't think it's too hard. Some other people may have agreed with you, but none have given me suggestions on how to make it better... (it's actually easier than it was before)

[Insane]
00:40:879 (1,2) - Consider reducing spacing.. Might consider this. It is a bit of a stretch.

sorry for tiny mod..
GL~
Thank you :)
GIDZ
Hey there~ From my M4M queue!

General:
~Turn off distance snap and grid snap for perfect stacks in hard and insanes.

Easy:
~00:54:279 (3) - Make it like this? Copy and paste 1, then CTRL J,then distance snap. Re-arrange it a bit. http://puu.sh/3WJP0.jpg
~01:03:079 (3) - Move this to the left and down a bit for better flow.
~01:04:679 (1) - After distance snap, move middle point to X: 240 Y: 80 and end point to X: 312 Y: 140 for better shape.
~01:11:079 (1) - Move middle point to X: 284 Y: 256 and end point to X: 316 Y: 88 for better shape.
~01:12:879 (2) - I'm not sure if 1/2 beats fit Easy diff.

Normal:
~Try to follow more music in easier diffs.
~00:37:479 (3) - Split it into 2 1/1 beat sliders.
~00:39:079 (1) - Avoid these long sliders. split them to one from 00:39:079 to 00:39:479 and the other from 00:39:679 to the downbeat.
~01:24:279 - Add a circle.

Hard:
~01:25:479 (5) - Slider doesn't fit.. Change it to a circle at 01:25:879 instead.
~Pretty decent diff.

Insane:
~00:01:079 (3) - 3rd note is unnecessary and creates some confusion.
~01:24:279 (2) - Space this for players to read it better. Put the rest in symmetry after.
~I enjoyed it quite a bit ;)

Servant x Akareh:
~I thought this was gonna be hardest, but turns out the one on top is harder. Maybe rename the top to something more convincing.
~00:34:279 (1) - Space it, looks confusing.
~Again, it was enjoyable ;)

That's all from me here ^^ Nice map! Good luck! :)
Akareh

gideon5504 wrote:

Hey there~ From my M4M queue!

Servant x Akareh:
~I thought this was gonna be hardest, but turns out the one on top is harder. Maybe rename the top to something more convincing. Rename mine or Insane? I just put the first random name I came with, but if unsfamiliar wants to rename it to something else go ahead. As long as it has Akareh In the diff name I don't really care. Name it Akareh's funtastic pa pa pa time.
~00:34:279 (1) - Space it, looks confusing. that's fine, lol.
~Again, it was enjoyable ;)

That's all from me here ^^ Nice map! Good luck! :)

No changes, but thanks anyway. :D
Topic Starter
Unsfamiliar

gideon5504 wrote:

SPOILER
Hey there~ From my M4M queue!

General:
~Turn off distance snap and grid snap for perfect stacks in hard and insanes. I can't really tell the difference, I need someone to give me further insight into this one.

Normal:
~Try to follow more music in easier diffs.
~00:37:479 (3) - Split it into 2 1/1 beat sliders. Fixed.
~00:39:079 (1) - Avoid these long sliders. split them to one from 00:39:079 to 00:39:479 and the other from 00:39:679 to the downbeat. Ok. Also fixed some other unnecessary long sliders
~01:24:279 - Add a circle. I used to, but removed to give more time after spinner. Fixed.

Hard:
~01:25:479 (5) - Slider doesn't fit.. Change it to a circle at 01:25:879 instead. Fixed.
~Pretty decent diff.

Insane:
~00:01:079 (3) - 3rd note is unnecessary and creates some confusion. Hmm. I'll consider removing it. But then I'll also have to remove (2)..
~01:24:279 (2) - Space this for players to read it better. Put the rest in symmetry after. Tweaked it a bit.
~I enjoyed it quite a bit ;)

That's all from me here ^^ Nice map! Good luck! :)
Thanks for the pointers! :)

Akareh wrote:

Name it Akareh's funtastic pa pa pa time.

ヽ(*≧ω≦)ノ
CPLs
Akareh's diff lacks hitsounds on kiai, I think you should add more finishes, I found some appropriate place for more hitsounds

00:57:279 (2) clap at both
00:57:679 (3) clap at tail
00:58:279 (1) finish is more suitable here than clap (slider head)
01:00:879 (9) add clap here, and remove the clap from 01:01:079 (10)
01:03:279 (7) ^ and remove clap from 01:03:479 (8)
01:04:679 (1) I'm not sure, but finish here is better
01:06:479 (7,8) invert the hitsounds
01:09:479 (8) clap here
01:10:279 (9) ^
01:11:079 (1) finish at head

Edit:

Hard : 00:11:679 (4) remove clap from here ,add circle at 00:11:879 with clap to make your pattern same with next one
Leader
Hello, M4M

[Rainbow's Easy]
  1. 00:23:079 (1) - Not symmetrically good, I'd go for a normal curve slider
  2. 01:06:279 (2) - This could be confusing for new player, try to move slider repeat point to 136|312 or similar
[Normal]
  1. 00:13:479 (1) - I'd change it to a curve slider like http://puu.sh/3Xzht.jpg
  2. 00:23:079 (5) - New combo should be here as you did in the previous patterns
  3. 01:15:479 (3) - Move it some grids up and then try to make a curve slider like http://puu.sh/3XzlJ.jpg
[Hard]
  1. 00:23:979 (4) - Move slider end point to 52|324
  2. 00:33:579 (6) - Move this some grids down, it should be under (5), imo
  3. 01:19:279 (1) - Remove repeat from 01:18:279 (2) - , it's uglyyy ;_;
  4. 01:25:879 (5) - NC? :D
[Servant x Akareh]

  • Nothing to say
[Insane]
  1. 00:12:279 (2) - Weird flow, move this slider down a bit
  2. 00:26:079 (5,6) - Move them right a bit, ignore the stack
  3. 00:50:879 (2) - Don't stack it, ugly to play
Good luck ><
Topic Starter
Unsfamiliar

Leader wrote:

SPOILER
Hello, M4M

[Normal]
  1. 00:13:479 (1) - I'd change it to a curve slider like http://puu.sh/3Xzht.jpg Fixed.
  2. 00:23:079 (5) - New combo should be here as you did in the previous patterns Done! You mean following patterns
  3. 01:15:479 (3) - Move it some grids up and then try to make a curve slider like http://puu.sh/3XzlJ.jpg Ok :)


[Hard]
  1. 00:23:979 (4) - Move slider end point to 52|324 Alright.
  2. 00:33:579 (6) - Move this some grids down, it should be under (5), imo Agreed. Tweaked it a bit.
  3. 01:19:279 (1) - Remove repeat from 01:18:279 (2) - , it's uglyyy ;_; :o Ok ok
  4. 01:25:879 (5) - NC? :D Fixed :D
[Insane]
  1. 00:12:279 (2) - Weird flow, move this slider down a bit Yep.
  2. 00:26:079 (5,6) - Move them right a bit, ignore the stack Alright.
  3. 00:50:879 (2) - Don't stack it, ugly to play Fair enough, my map is a bit ugly :?
Good luck >< THANKS!
Thanks for the mod Leader, fixed everything :D

CPLs wrote:

Hard : 00:11:679 (4) remove clap from here ,add circle at 00:11:879 with clap to make your pattern same with next one
But..but it's consistent right now. I tried what you suggested anyway and it sounds strange (for this diff anyway). Thanks though :)
GugUCorn
from my queue

[easy]

  1. 00:00:679 (1) - how about repeat on 00:01:279.
  2. 00:07:879 (3) - i think that it is more better!, and add whistle on end of slider?
    256,72,7879,2,0,B|204:64|116:96|56:68,1,200,0|4,0:0|0:0,0:0:0:0:
  3. 00:15:079 (3) - remove finish on end of slider
  4. 00:18:279 (3) - NC
  5. 00:21:479 (4) - ^and make more clear slider
  6. 00:23:079 (1) - remove whistle
  7. 00:31:079 (3) - like 00:07:879 (3) mod
  8. 00:35:879 (1) - more curve
  9. 00:39:079 (1) - remove finish
  10. 00:48:679 (1) - make more clear slider
  11. 00:55:079 (1) - whistle is more better than finish.
  12. 01:06:279 (2,3) - finish is more better than clap
  13. 01:13:879 (4) - whistle
[Normal]

  1. 00:03:079 (5) - whistle on middle of slider and end of slider.
  2. 00:07:079 (3,5) - clap is so awkward.
  3. 00:13:479 (1,3) - ^
  4. 00:51:879 (1,2,3,4) - finish
  5. 00:54:279 (5) - NC?
  6. 01:07:879 (1,2,3) - finish
  7. 01:25:879 (3) - NC
[akreh]

  1. 00:40:479 (4) - perfectly overlap on 00:39:679 (2)
  2. 00:41:679 (4,5) - remove (5)note and one repeat (4) note
  3. 00:47:079 (5) - NC
  4. 00:48:679 (1) - finish
  5. 01:01:279 (11) - remove clap
  6. 01:03:079 (6) - NC
  7. 01:06:279 (6) - ^
  8. 01:12:879 (7) - ^
  9. 01:15:879 (6) - finish
  10. 01:19:279 (6) - NC
that's all~.GL!
Topic Starter
Unsfamiliar

TaMul wrote:

SPOILER
from my queue

[Normal]

  1. 00:03:079 (5) - whistle on middle of slider and end of slider. Hmm, don't think it'll fit.
  2. 00:07:079 (3,5) - clap is so awkward.
  3. 00:13:479 (1,3) - ^ Humm ok I guess. Removed. Pretty sure someone told me to put them there though. Oh well.
  4. 00:51:879 (1,2,3,4) - finish Ok, fixed. Also in Hard and Insane
  5. 00:54:279 (5) - NC? It's fine I think.
  6. 01:07:879 (1,2,3) - finish I'll leave the finishes off of these ones.
  7. 01:25:879 (3) - NC Fixed.
that's all~.GL!
Thanks for modding :)
CPLs
akareh's diff BG disappear. :o

or maybe I have to redownload?
Topic Starter
Unsfamiliar

CPLs wrote:

akareh's diff BG disappear. :o

or maybe I have to redownload?
Yep :oops:
Akareh

CPLs wrote:

Akareh's diff lacks hitsounds on kiai, I think you should add more finishes, I found some appropriate place for more hitsounds

00:57:279 (2) clap at both
00:57:679 (3) clap at tail
00:58:279 (1) finish is more suitable here than clap (slider head)
01:00:879 (9) add clap here, and remove the clap from 01:01:079 (10)
01:03:279 (7) ^ and remove clap from 01:03:479 (8)
01:04:679 (1) I'm not sure, but finish here is better
01:06:479 (7,8) invert the hitsounds
01:09:479 (8) clap here
01:10:279 (9) ^
01:11:079 (1) finish at head
All fixed I suck at hitsounds, lol

TaMul wrote:

from my queue


[akreh]

  1. 00:40:479 (4) - perfectly overlap on 00:39:679 (2) yup
  2. 00:41:679 (4,5) - remove (5)note and one repeat (4) note Nope
  3. 00:47:079 (5) - NC Ok
  4. 00:48:679 (1) - finish Ok
  5. 01:01:279 (11) - remove clap It sounds weird if I do o.O
  6. 01:03:079 (6) - NC Ok
  7. 01:06:279 (6) - ^Ok
  8. 01:12:879 (7) - ^ Ok
  9. 01:15:879 (6) - finish Ok
  10. 01:19:279 (6) - NC Ok
that's all~.GL!
(╯°□°)╯︵ ┻━┻
Edd
Here for a M4M with any luck. ^^


Easy
00:23:079 (1,2) - Feels as though there should be a circle before (2) stacked on 00:26:279 (1) - Like so: http://puu.sh/3Yu4m.png

00:26:279 (1) - I would Ctrl+Shift+S by 0.6 and add something like 00:40:879 (2,3) -

00:55:079 (1) - Needs to have a new combo.

01:03:079 (3) - Ctrl+Shift+S by 0.6 and fill the missing beat again, this is the busy part of the song I feel it needs it.

01:04:679 (1,2) - Add a circle between these two, for the same reason above.

Normal
00:23:079 (1,2) - I would swap the new combo around to keep consistency when the finish ends on sliders.
00:32:679 (1,2) - ^
00:35:879 (1,2) - ^

Hard
00:18:279 (1) - Add whistle.

00:31:079 (1) - Add whistle both ends of slider.

00:56:479 (1,2) - I would ctrl+g it myself, it's fine as is though.

01:04:479 (7) - I would rather stack on top of 4, the jump to 1 should stay but it doesn't feel like it should be that far from 6.

Insane
00:02:979 (2) - Nazi mod, Move to 372,180

00:47:679 (2) - I would ctrl+g this.

00:56:479 (1,2) - This jump feels too large, I would keep it the same as the rest.

01:05:779 (4,5) - More nazi modding sorry D:, move these to x:381.

01:16:079 (1) - The rhythm feels wrong, I'd go with something along the line of this http://puu.sh/3Ywjl.png
01:22:479 (1) - ^

Servant x Akareh
00:27:479 (7,8) - The piano actually stops at the end of (6), however I have overlooked every other over map so it's not too big a concern. But delaying (7) by a quarter and changing (8) to a circle would be my way of doing it.

00:51:879 (1,2,1,2,1,2,1,2) - I would swap around the finish and the claps for this section.

00:58:279 (1) - The hitsounds done in this way is just a mess when there's an regular beat I'm sorry. x.x I REALLY wanna just put claps on the red beats, however that's not possible with the map as it currently stands. I would only put claps on every white beat and then add extra claps as follows.
01:00:879 (9) - Here
01:04:479 (6) - Here
01:07:679 (7) - And here
The finishes seem to be fine.

01:02:879 (5,1) - The jump feels slightly big, I'd put (1) to y:88

01:25:279 (3,4) - If you want (4) centered around (3) it needs to be in the realms of 191,222 since (3) is moving as a result of the stacking.

I think that's me done. Gl with the ranking. ^^
Akareh

spaminabox wrote:

Servant x Akareh
00:27:479 (7,8) - The piano actually stops at the end of (6), however I have overlooked every other over map so it's not too big a concern. But delaying (7) by a quarter and changing (8) to a circle would be my way of doing it. Tried what you suggest and I don't really feel good with that, so I'll leave it as is.

00:51:879 (1,2,1,2,1,2,1,2) - I would swap around the finish and the claps for this section. Okay

00:58:279 (1) - The hitsounds done in this way is just a mess when there's an regular beat I'm sorry. x.x I REALLY wanna just put claps on the red beats, however that's not possible with the map as it currently stands. I would only put claps on every white beat and then add extra claps as follows.
01:00:879 (9) - Here
01:04:479 (6) - Here
01:07:679 (7) - And here
The finishes seem to be fine. Omg, that sounds so unbealievably good. Fixed.

01:02:879 (5,1) - The jump feels slightly big, I'd put (1) to y:88 Fixed

01:25:279 (3,4) - If you want (4) centered around (3) it needs to be in the realms of 191,222 since (3) is moving as a result of the stacking. Yep, moved to 192,224. Looks bad on the editor, looks fantastic on the song itself.

Thanks a lot :D

I think that's me done. Gl with the ranking. ^^
11t
Hello!

[Normal]

00:11:879 (3,4,5,6) - This arrangement looks a bit odd, especially in comparison to the rest of this section, which is arranged quite nicely and symmetrically. Personally I try to avoid directional changes at sharp angles during an otherwise curved hitcircle sequence. Maybe stack 5 on 6? Or try to arrange this into some sort of geometrical shape?

00:53:079 (3) - Move to 208,152 to equalize the distance between 00:51:879 (1,3) and 00:53:079 (3,5).

00:53:679 (4) - Move to 128,24 for symmetry.

01:21:879 (3) - Super super nitpicky, sorry! but this slider isn't symmetrical with the rest of the diagonal sliders in this pattern. With Grid Level 4, take the endpoint of this slider, and move it two squares to the right. Or you could just take 01:20:279 (1) and CTRL+J it, or 01:18:679 (3) and CTRL+H.

[Hard]

Drain Rate: consider decreasing. Especially during some of the sections with less objects, it's very hard to increase the HP bar.

00:06:279 (3,4) - I feel like this would work better as a repeat slider. You'd have to adjust spacing afterwards though.

00:54:179 (1) - Hard to read. You've made the spacing here smaller to help with that, but it still plays awkwardly. Maybe rework it like this?


01:04:479 (7) - Hard to read. It seems like this is because 01:04:679 (1) appears on the screen shortly after 01:04:279 (6) is hit, so the player's attention remains up here at the top, which makes it easy to miss the hidden 7-circle here. One possibility is to stack 7 on 6, but that gets rid of your jump that you have here.

[Insane]

Drain Rate: too high. In most parts it takes around 1/6th of the entire map of continuous perfect play to recover from a half bar.

00:02:979 (2) - Move left a bit to smooth out this curve.

01:02:079 (4) - Hard to read, since the 5-circle tends to grab the player's attention immediately after the 3-circle. Honestly I'd prefer something more like this:
This back-and-forth also prepares the player for the jumps you have right after.

[Servant x Akareh]

01:25:479 (4) - This slider reminded me of those walmart commercials for some reason.

No other comments; great map!

[General]

Enjoyable mapset overall! Good luck with ranking!
Topic Starter
Unsfamiliar

spaminabox wrote:

SPOILER
Here for a M4M with any luck. ^^

Normal
00:23:079 (1,2) - I would swap the new combo around to keep consistency when the finish ends on sliders.
00:32:679 (1,2) - ^
00:35:879 (1,2) - ^ I'm pretty sure I changed these because other people told me to ><

Hard
00:18:279 (1) - Add whistle. Fixed

00:31:079 (1) - Add whistle both ends of slider. Put one on the head of the slider; there was already one on the tail :)

00:56:479 (1,2) - I would ctrl+g it myself, it's fine as is though. Ok, I might just do that. It's not hard revert it anyway.

01:04:479 (7) - I would rather stack on top of 4, the jump to 1 should stay but it doesn't feel like it should be that far from 6. Fair call!

Insane
00:02:979 (2) - Nazi mod, Move to 372,180 :lol: Ok

00:47:679 (2) - I would ctrl+g this. Nah, I like this.

00:56:479 (1,2) - This jump feels too large, I would keep it the same as the rest. Jumps=Life

01:05:779 (4,5) - More nazi modding sorry D:, move these to x:381. It's fine, since they are directly beneath the next note.

01:16:079 (1) - The rhythm feels wrong, I'd go with something along the line of this http://puu.sh/3Ywjl.png
01:22:479 (1) - ^ I feel these are both fine, since a reliable modder told me to do it like this :D

I think that's me done. Gl with the ranking. ^^ -> :)

11t wrote:

Mod
Hello!

[Normal]

00:11:879 (3,4,5,6) - This arrangement looks a bit odd, especially in comparison to the rest of this section, which is arranged quite nicely and symmetrically. Personally I try to avoid directional changes at sharp angles during an otherwise curved hitcircle sequence. Maybe stack 5 on 6? Or try to arrange this into some sort of geometrical shape? It's good to be a bit unorthodox sometimes :oops: I think someone recommended something like this, though I could be mistaken.

00:53:079 (3) - Move to 208,152 to equalize the distance between 00:51:879 (1,3) and 00:53:079 (3,5).

00:53:679 (4) - Move to 128,24 for symmetry. Fixed both.

01:21:879 (3) - Super super nitpicky, sorry! but this slider isn't symmetrical with the rest of the diagonal sliders in this pattern. With Grid Level 4, take the endpoint of this slider, and move it two squares to the right. Or you could just take 01:20:279 (1) and CTRL+J it, or 01:18:679 (3) and CTRL+H. Hmm ok, but I think 1 square is enough.

[Hard]

Drain Rate: consider decreasing. Especially during some of the sections with less objects, it's very hard to increase the HP bar. Fair enough. HP -1.

00:06:279 (3,4) - I feel like this would work better as a repeat slider. You'd have to adjust spacing afterwards though. Ok.

00:54:179 (1) - Hard to read. You've made the spacing here smaller to help with that, but it still plays awkwardly. Maybe rework it like this?
I'll consider this, but really it warrants a new combo there.

01:04:479 (7) - Hard to read. It seems like this is because 01:04:679 (1) appears on the screen shortly after 01:04:279 (6) is hit, so the player's attention remains up here at the top, which makes it easy to miss the hidden 7-circle here. One possibility is to stack 7 on 6, but that gets rid of your jump that you have here. I stacked (7) on (4) as suggested by spaminabox.

[Insane]

Drain Rate: too high. In most parts it takes around 1/6th of the entire map of continuous perfect play to recover from a half bar. Maybe. But Hard is Hp 6, so Insane should be less lenient?

00:02:979 (2) - Move left a bit to smooth out this curve. I think I actually moved in right, again, thanks to spaminabox's mod.

01:02:079 (4) - Hard to read, since the 5-circle tends to grab the player's attention immediately after the 3-circle. Honestly I'd prefer something more like this:
Well... alright then. It's not really vital, but sure. I guess it does flow better :)
This back-and-forth also prepares the player for the jumps you have right after.

[General]

Enjoyable mapset overall! Good luck with ranking! Thanks! Btw, I love your mods :D
Thanks both for your incredibly helpful suggestions :D
Sun Rainbow
osu file format v12

[General]
AudioFilename: Yamagami - May I Help You.mp3
AudioLeadIn: 0
PreviewTime: 56879
Countdown: 1
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 38279
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:May I Help You? (TV Size)
TitleUnicode:May I Help You? (TV Size)
Artist:Kayano Ai et al.
ArtistUnicode:Kayano Ai et al.
Creator:Unsfamiliar
Version:Rainbow's Easy
Source:Servant x Service
Tags:op めいあいへるぷゆー? nakahara mai toyosaki aki akareh sun rainbow
BeatmapID:279154
BeatmapSetID:103182

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.999999999999999
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Servent X Service OP.avi"
0,0,"bg2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
679.654240644637,400.001188903568,4,2,0,80,1,0
4479,-100,4,1,0,80,0,0
4879,-100,4,2,0,80,0,0
6179,-100,4,1,0,80,0,0
6379,-100,4,2,0,80,0,0
7379,-100,4,1,0,80,0,0
7979,-100,4,2,0,80,0,0
10179,-100,4,1,0,80,0,0
10379,-100,4,2,0,80,0,0
11779,-100,4,1,0,80,0,0
11979,-100,4,2,0,80,0,0
13379,-100,4,1,0,80,0,0
13579,-100,4,2,0,80,0,0
14579,-100,4,1,0,80,0,0
14779,-100,4,2,0,80,0,0
43379,-100,4,1,0,80,0,0
43579,-100,4,2,0,80,0,0
45779,-100,4,1,0,80,0,0
45979,-100,4,2,0,80,0,0
46579,-100,4,1,0,80,0,0
46779,-100,4,2,0,80,0,0
47379,-100,4,1,0,80,0,0
47579,-100,4,2,0,80,0,0
58279,-100,4,2,0,80,0,1
58579,-100,4,1,0,80,0,1
58779,-100,4,2,0,80,0,1
59379,-100,4,1,0,80,0,1
59579,-100,4,2,0,80,0,1
60179,-100,4,1,0,80,0,1
60379,-100,4,2,0,80,0,1
60979,-100,4,1,0,80,0,1
61179,-100,4,2,0,80,0,1
61779,-100,4,1,0,80,0,1
61979,-100,4,2,0,80,0,1
62579,-100,4,1,0,80,0,1
62779,-100,4,2,0,80,0,1
66179,-100,4,1,0,80,0,1
66379,-100,4,2,0,80,0,1
66979,-100,4,3,0,80,0,1
67679,-100,4,2,0,80,0,0
71079,-100,4,2,0,80,0,1
82179,-100,4,1,0,80,0,1
82379,-100,4,1,0,5,0,1
82979,-100,4,1,0,80,0,1
83179,-100,4,2,0,80,0,1
86279,-100,4,2,0,80,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 234,255,0
Combo3 : 127,255,0
Combo4 : 255,0,0

[HitObjects]
92,140,679,2,0,P|120:96|320:156,1,300,2|2,0:0|0:0,0:0:0:0:
256,192,2279,12,4,3879,0:0:0:0:
216,68,4679,6,0,P|156:88|140:216,1,200
220,164,5879,1,0,0:0:0:0:
292,236,6279,6,0,P|356:244|420:132,1,200,4|0,0:0|0:0,0:0:0:0:
324,144,7479,1,0,0:0:0:0:
256,72,7879,2,0,B|204:64|116:96|56:68,1,200,0|4,0:0|0:0,0:0:0:0:
428,308,10279,6,0,P|380:328|224:304,1,200,0|2,0:0|0:0,0:0:0:0:
172,120,11879,2,0,P|220:100|376:124,1,200,0|2,0:0|0:0,0:0:0:0:
420,308,13479,6,0,P|396:260|400:200,2,99.9999999999999,0|0|2,0:0|0:0|0:0,0:0:0:0:
488,236,14679,1,0,0:0:0:0:
456,140,15079,2,0,B|408:116|408:116|376:144|284:144|252:116,1,200,0|0,0:0|0:0,0:0:0:0:
48,88,16679,6,0,P|20:144|24:196,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
80,264,17479,2,0,P|132:248|184:256,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
240,332,18279,6,2,P|188:348|136:340,2,99.9999999999999
264,236,19479,1,2,0:0:0:0:
348,292,19879,6,0,P|400:304|456:292,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
488,204,20679,1,2,0:0:0:0:
420,132,21079,1,2,3:0:0:0:
480,52,21479,6,0,B|424:24|368:40|336:76|336:76|296:56|280:56,1,200,2|2,0:0|0:0,0:0:0:0:
200,40,22679,1,2,0:0:0:0:
136,120,23079,6,0,B|128:180|96:208|96:208|124:244|120:312,1,200,6|2,0:0|0:0,0:0:0:0:
312,248,24679,2,0,P|360:228|424:232,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
384,324,25479,2,0,P|336:344|272:340,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
212,280,26279,6,0,B|155:236|97:280|97:280|106:208|36:177,2,250,4|0|2,0:0|0:0|0:0,0:0:0:0:
224,180,28679,2,2,L|224:116,2,50,2|0|2,0:0|0:0|0:0,0:0:0:0:
316,216,29479,6,0,P|368:236|456:128,1,200,4|2,0:0|0:0,0:0:0:0:
360,132,30679,1,0,0:0:0:0:
276,80,31079,2,0,B|224:68|132:104|64:80,1,200,2|2,0:0|0:0,0:0:0:0:
52,180,32279,1,0,0:0:0:0:
88,272,32679,6,0,P|184:308|276:264,1,200,4|2,0:0|0:0,0:0:0:0:
360,92,34279,2,0,P|264:56|172:100,1,200,2|2,0:0|0:0,0:0:0:0:
356,188,35879,6,0,P|408:180|456:188,2,99.9999999999999,4|0|2,0:0|0:0|0:0,0:0:0:0:
272,244,37079,2,0,P|216:256|168:236,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
100,176,37879,1,0,0:0:0:0:
180,116,38279,2,2,P|236:104|284:124,1,99.9999999999999
348,184,39079,6,0,P|396:216|356:344,1,200,0|2,0:0|0:0,0:0:0:0:
180,272,40879,2,2,L|192:216,1,50
124,148,41479,2,2,L|136:88,2,50,2|0|2,0:0|0:0|0:0,0:0:0:0:
48,212,42279,6,2,B|16:268|20:320|20:320|64:296|108:320,1,200,4|2,0:0|0:0,0:0:0:0:
192,272,43479,1,0,0:0:0:0:
280,320,43879,2,2,B|319:298|363:322|363:322|367:270|335:214,1,200
140,176,45479,6,0,P|120:124|144:68,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
224,128,46279,1,2,0:0:0:0:
232,228,46679,1,0,0:0:0:0:
144,272,47079,2,0,P|92:260|56:216,2,99.9999999999999,2|0|2,0:0|0:0|0:0,0:0:0:0:
344,268,48679,6,2,B|408:248|416:192|416:192|460:212,2,150,2|0|2,0:0|0:0|0:0,0:0:0:0:
312,172,50279,2,0,P|232:212|212:276,1,150,2|0,0:0|0:0,0:0:0:0:
76,56,51879,6,2,P|136:96|164:168,1,150
220,304,53079,2,2,P|256:256|348:240,1,150
432,120,54279,2,0,P|380:100|272:116,1,150
256,192,55079,8,2,56679,0:0:0:0:
192,60,58279,6,0,P|156:104|144:160,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
192,232,59079,1,0,0:0:0:0:
292,224,59479,2,0,P|328:180|340:124,1,99.9999999999999
408,64,60279,2,0,B|464:88|464:88|496:160|480:216|464:228,1,200
408,300,61479,6,0,P|372:340|320:348,1,99.9999999999999
228,348,62279,2,0,P|184:338|148:298,1,99.9999999999999
136,200,63079,2,0,P|80:188|40:92,2,150,0|2|2,0:0|0:0|0:0,0:0:0:0:
192,116,64679,6,0,P|236:60|320:140,1,200,4|0,0:0|0:0,0:0:0:0:
476,248,66279,2,0,L|476:348,2,99.9999999999999,4|0|8,0:0|0:0|0:0,0:0:0:0:
388,200,67479,1,8,0:0:0:0:
288,184,67879,6,2,P|312:132|360:112,2,99.9999999999999,2|0|2,0:0|0:0|0:0,0:0:0:0:
224,260,69079,2,2,P|164:244|124:252,1,99.9999999999999
48,312,70279,2,2,P|24:264|40:208,1,99.9999999999999
128,252,71079,6,0,P|204:288|316:100,1,350,4|0,0:0|0:0,0:0:0:0:
224,88,72879,2,2,L|168:56,1,50
92,120,73479,1,2,0:0:0:0:
136,208,73879,1,2,0:0:0:0:
216,280,74279,6,0,P|264:304|320:308,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
288,212,75079,2,0,P|333:216|381:240,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
460,180,75879,2,0,P|496:136|472:48,1,150,4|2,0:0|0:0,0:0:0:0:
332,88,77079,1,0,0:0:0:0:
228,88,77479,6,0,P|128:100|80:68,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
320,52,79079,2,0,P|376:36|476:64,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
364,140,80679,2,0,P|400:200|364:324,1,200,4|2,0:0|0:0,0:0:0:0:
168,320,82279,2,0,P|136:200|172:140,1,200
256,192,83879,12,4,85879,0:0:0:0:
Topic Starter
Unsfamiliar
Updated~
CPLs
incosistent tags on sun rainbow's diff, please make it same to all diff..

oops sorry, ignore that, I didn't check it before.. :o
Topic Starter
Unsfamiliar
o(≧▽≦)o .。.:*☆ Thanks for star
sheela
M4M

[Rainbow's Easy]
The last kiai time doesn't end at 01:25:879 ?
00:00:679 (1) - I think it can start at 00:00:879 . This is where the vocals starts.
01:10:279 (3) - The newbies could be confuse because of the distance.

[Servant x Akareh]
01:25:479 (4) - Move to left to two grid?

Sorry if it is just four things. Good Luck and star!
Nymph
[General]
the whole mapset except the last diff feel like lack of hitsounds at 00:03:879 and the 2nd kiai, I strongly suggest to add more hitsounds at there.

I think the 2nd kiai is better to end at 01:23:879.(actually imo the 2nd kiai really didn't feel like a kiai part....)


[Insane]
00:00:879 (2,3) - the music didn't have beats like these, they feel very uncomfortable to play with, so I suggest to remove them

00:01:479 (2,3) - same^

01:07:879 (1,1) - 01:08:479 (1) - same at here and here


Sorry I have some work these days and can't write a big mod, hope this can help you a little bit. Anyway I think this map can be better if you work on the hitsounds harder, maybe call me back when you think it is better and ready to go.
Topic Starter
Unsfamiliar

Nymph wrote:

Nymph
[General]
the whole mapset except the last diff feel like lack of hitsounds at 00:03:879 and the 2nd kiai, I strongly suggest to add more hitsounds at there.

I think the 2nd kiai is better to end at 01:23:879.(actually imo the 2nd kiai really didn't feel like a kiai part....)


[Insane]
00:00:879 (2,3) - the music didn't have beats like these, they feel very uncomfortable to play with, so I suggest to remove them

00:01:479 (2,3) - same^

01:07:879 (1,1) - 01:08:479 (1) - same at here and here Fixed all.


Sorry I have some work these days and can't write a big mod, hope this can help you a little bit. Anyway I think this map can be better if you work on the hitsounds harder, maybe call me back when you think it is better and ready to go.
Thanks for checking Nymph :)

~In the process of fixing everything~
-Adding more hitsounds ✓
-Removing 2nd kiai time ✓
-Mapped the blank areas in intro and outro for Hard ✓
-Akareh updated ✓
-Waiting on Rainbow :)
Akareh

sheela901 wrote:

[Servant x Akareh]
01:25:479 (4) - Move to left to two grid?
No change this time. It was placed there in another mod so it's centered around 01:25:279 (3) in-game (I had to move it to the right because of the stacking effect that occurs when you play the song).

:D
CPLs
uhh, recheck, no kd this time, just small thing to suggest

TBH, I think this clap doesn't sounds fit with the song

[Normal]

00:48:679 (1) clap here sounds strange, plz remove (head)
00:51:879 (1) ^
00:52:479 (2) ^
00:53:079 (3) ^
00:53:679 (4) ^
00:54:279 (5) ^ and add finish on both
01:16:279 (1) finish
01:22:279 (3) finish & remove clap if you follow above

maybe you should do this on all your diff (except GD, because they use different sounds)

[Akareh]

01:25:579 snap to white tick


thats all of my nitpicky suggestion
Akareh

CPLs wrote:

[Akareh]

01:25:579 snap to white tick
Ummm... I see it snapped o.O
CPLs
yes, that is fixed by uns..
Nymph
hitsounds feel much better than before, just fix the kiai a little bit via irc,

not bad for a 1st map, hope you can do better in the future :)
Topic Starter
Unsfamiliar
Thanks so much Nymph! I'll try my best :D
Umi
Gogo unsfa ! :3
Chronotakular
Hello friend! I noticed you got a bubble! I wanted to say Congrats! Here's hoping for ranked soon! Cheers! (:
ErunamoJAZZ
yey! bubble!!, the rank is coming *-*
spboxer3
IRC check log
17:22 spboxer3: here?
17:23 Unsfamiliar: hi :)
17:23 spboxer3: hi :)
17:25 *spboxer3 is editing [http://osu.ppy.sh/b/279154 Kayano Ai, Nakahara Mai & Toyosaki Aki - May I Help You? (TV Size) [Rainbow's Easy]]
17:26 spboxer3: 01:15:879 (3) - it's correct? I prefer let it end at 01:16:679 - (just my suggestion)
17:27 Unsfamiliar: hmm, well it's a GD so I'm not sure
17:27 spboxer3: okay I will ask him
17:28 spboxer3: sun rainbow right?
17:28 Unsfamiliar: though I do agree it sounds nicer ending on the white tick. Yeah^
17:29 *spboxer3 is editing [http://osu.ppy.sh/b/272078 Kayano Ai, Nakahara Mai & Toyosaki Aki - May I Help You? (TV Size) [Normal]]
17:29 spboxer3: Normal
17:29 spboxer3: 01:07:879 (1,2,3) - don't you used finish hit shound 0.0?
17:31 Unsfamiliar: I don't really like to overuse finishes. Plus this part is kind of a dull thud and I don't think a cymbal fits... But I can change it.
17:33 spboxer3: well, how about change to... http://puu.sh/4h8tj.png
17:33 spboxer3: not add finish but change sampleset to normal
17:34 spboxer3: for those three note
17:36 Unsfamiliar: I have a whistle and clap for all three notes though. So you think I need to emphsise them more with normal sampleset?
17:36 spboxer3: yep :3
17:37 Unsfamiliar: Alright >w< so with all of my diffs I'm guessing
17:37 spboxer3: :3
17:37 *spboxer3 is editing [http://osu.ppy.sh/b/276165 Kayano Ai, Nakahara Mai & Toyosaki Aki - May I Help You? (TV Size) [Servant x Akareh]]
17:38 spboxer3: 00:36:879 (7) - make it more down like this: http://osu.ppy.sh/ss/962694
17:38 Unsfamiliar: That's Akareh's diff :)
17:39 spboxer3: can you ask him :o?
17:39 Unsfamiliar: Neither Rainbow or Akareh are online ><
17:40 spboxer3: okay www
17:41 spboxer3: 01:03:079 (1,2,3,4,5,6,7,8) - ;w;
17:41 *spboxer3 is editing [http://osu.ppy.sh/b/276164 Kayano Ai, Nakahara Mai & Toyosaki Aki - May I Help You? (TV Size) [Insane]]
17:41 spboxer3: for your diff
17:42 Unsfamiliar: :o you don't like it?
17:42 spboxer3: umm... I really think 01:03:879 (5,6,7,8) - not a good idea :< either play feel or flow ;w;
17:43 spboxer3: wait a min ><
17:43 Unsfamiliar: oh ok :3
17:44 spboxer3: http://osu.ppy.sh/ss/962705 for my pattern><
17:45 spboxer3: I will make like this
17:45 spboxer3: LOL
17:45 spboxer3: do you need the code to check?
17:48 Unsfamiliar: Do you mean that you would make it like that and for me to change to that? If yes, then the code would be helpful ;D
17:49 spboxer3: umm, I will give you the code, feel free to use it or not. you can make choose :3
17:50 spboxer3: http://puu.sh/4h8Ur.txt
17:50 Unsfamiliar: Thanks~
17:50 spboxer3: np~ :3
17:54 Unsfamiliar: umm this might sound a bit silly, but how do I find that exact part in the .osu file to replace this with?
17:54 spboxer3: www
17:54 spboxer3: 288,208,63079,5,10,0:0:0:0:
17:54 spboxer3: you should check the number 63079
17:54 spboxer3: that is timing
17:55 Unsfamiliar: ohhh baka me ><
17:55 spboxer3: www
18:00 Unsfamiliar: 01:07:879 (1,1,1) - Do I make both the head and the tails of the sliders normal sampleset, or just the head?
18:00 Unsfamiliar: insane
18:01 spboxer3: just for head :>
18:01 Unsfamiliar: ok~
I will back when it done
Akareh

spboxer3 wrote:

17:37 *spboxer3 is editing [http://osu.ppy.sh/b/276165 Kayano Ai, Nakahara Mai & Toyosaki Aki - May I Help You? (TV Size) [Servant x Akareh]]
17:38 spboxer3: 00:36:879 (7) - make it more down like this: http://osu.ppy.sh/ss/962694 fixed
17:38 Unsfamiliar: That's Akareh's diff :)
17:39 spboxer3: can you ask him :o?
17:39 Unsfamiliar: Neither Rainbow or Akareh are online >< Exams D:
17:40 spboxer3: okay www
17:41 spboxer3: 01:03:079 (1,2,3,4,5,6,7,8) - ;w; I-is this bad? Do I have to do something here? :o

I will back when it done
So, umm... Is that all? :oops:

Edit: Silly me forgot to upload the diff
Topic Starter
Unsfamiliar
Updated~
spboxer3
after recheck, I think that is fine to go~
Ranked
Gelbana
Gratz on first ranked map :D
Kyouren
Gratz!!! for First Ranked Maps!
Topic Starter
Unsfamiliar
Thanks for all your help spboxer3!!! :3
Leader
Yay, it's ranked!

Time to watch the anime.
UnderminE
loving this song <3 and anime too LUUUUUUUUUUUCYYYYY
Nymph
grats :3
Oyatsu
Congratz first ranked map!!! Yea~ :D
-Neipezi
congratz=)
Akareh
Congratulations for the rank!
Making that GD was really really fun, hope you guys like it!

See ya in-game unsf, looking forward to do another diff for you some other time, it's been great. :)
Rukaru
woohoo~ grats for first rank!

keep improving and stay aweshum. :D
ErunamoJAZZ
!!! Congrats!!! ^_^
Umi
Gratz on first ranked Unsfa ! :3
Topic Starter
Unsfamiliar
Thanks for the support everyone! This is definitely not the last you've seen of me ;3
ReySHeL
gratz for first rank Unsfamiliar~ >w<
chintya_123
8-) :!: :roll: :| :roll:
Please sign in to reply.

New reply