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Kayano Ai, Nakahara Mai & Toyosaki Aki - May I Help You? (TV

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Topic Starter
Unsfamiliar
This beatmap was submitted using in-game submission on Tuesday, 3 September 2013 at 7:47:52 PM

Artist: Kayano Ai, Nakahara Mai & Toyosaki Aki
Title: May I Help You? (TV Size)
Source: Servant x Service
Tags: サーバント×サービス opening a-1 pictures akareh sun rainbow
BPM: 150
Filesize: 20166kb
Play Time: 01:25
Difficulties Available:
  1. Hard (4.9 stars, 258 notes)
  2. Insane (5 stars, 345 notes)
  3. Normal (3.37 stars, 123 notes)
  4. Rainbow's Easy (2.06 stars, 78 notes)
  5. Servant x Akareh (5 stars, 314 notes)
Download: Kayano Ai, Nakahara Mai & Toyosaki Aki - May I Help You? (TV Size)
Download: Kayano Ai, Nakahara Mai & Toyosaki Aki - May I Help You? (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------


Easy ~ by Sun Rainbow
Normal, Hard & Insane ~ by Unsfamiliar
Insane ~ by Akareh
Thanks to:
koko31 ~ Video and prelim mods
Akareh ~ Guest diff
Sun Rainbow ~ Guest diff
~All of the modders!
Akareh
Backgrounds should be either 800x600 or 1024x768. Also, you should put the artists on tags.

I was going to map this, but your mapset seems fine enough. I mapped an Insane though, so use it as a GD if you want.
Topic Starter
Unsfamiliar

Akareh wrote:

Backgrounds should be either 800x600 or 1024x768. Also, you should put the artists on tags.

I was going to map this, but your mapset seems fine enough. I mapped an Insane though, so use it as a GD if you want.
Hi Akareh, your diff looks pretty good from what I've seen. I almost forgot about this map haha. So I'll finish off my insane, add yours, change the res and add the tags. Thanks! Any other suggestions?
Akareh
Hey, unsfamiliar, I fixed some things on my GD (and added some hitsounds, also) , could you update it?

http://puu.sh/3FQ60.osu

Thanks! :D
Topic Starter
Unsfamiliar

Akareh wrote:

Hey, unsfamiliar, I fixed some things on my GD (and added some hitsounds, also) , could you update it?

http://puu.sh/3FQ60.osu

Thanks! :D
Updated! I tried requesting some mods. I'll keep trying so we can speed up the process
pieguyn
hi, from my queue ;)

[Normal]
  1. spacing is weird, it's mostly fine but some parts are spaced wrong e.g. 00:00:679 (1,2,3) - is too close, 00:02:279 (4,5) - this 1/1 is farther than all the others, 00:26:279 (2,3,4,5) - not equidistant, etc. go through and fix spacing plz
  2. no hitsounds, add hitsounds plz. for example soft finish would fit places here 00:03:079 (5) - where there's a cymbal or places like 00:19:479 (4) - where there's more emphasis on a certain note. try looking at some ranked maps to see the use of hitsounds there and creating something like that..
00:58:279 (4) - add NC
01:14:679 (7) - add NC to match the next part
01:24:679 (1,2,3) - 1/4s are too hard to get for newbies, use a repeat slider instead plx

[Hard]
same spacing & hitsound problem as [Normal], btw I recommend 1.1x or 1.2x spacing for this diff :P
00:24:479 (1,2) - http://puu.sh/3Gs0f.jpg use this rhythm plz, the way it is now is really unnatural
00:47:079 (1) - http://puu.sh/3Gs2v.jpg ?
00:54:179 (9) - move 1/4 earlier then add note at 00:54:479 - ?
00:58:279 (4) - add NC for new section
01:19:279 (5) - remove 1 repeat and add note at 01:19:879 - plz, feels more natural to play imo

[Insane]
same hitsound problem as [Norma] & [Hard]
most of the jumps are pretty good, but if you're not using a jump it's good to keep a consistent spacing :? like 00:04:279 (2,3) - is spaced too close, 00:26:879 (2,3) - too close, 00:45:279 (7,8,9) - is too far (not sure if that's intended jump or not but you've got the idea), plz go and fix it. ofc keep any notes you intended to be jumps, most of the jumps are pretty fun ;)
00:35:879 (2) - this slider isn't comfortable to play, maybe make a stream here like the others?
00:45:479 (8,1) - switch NCs for new measure

[Servant x Akareh]
soft claps seem too loud for most of the song for me @_@ for example, start ~ 00:27:879 - and 00:29:479 ~ 00:40:679 - try using soft whistle or normal-hitnormal instead, clap every 1/1 sounds weird, same goes during the kiai o.o imo it's best to use claps to carry the beat and not to match vocals or other instruments, in this case add clap on 2nd and 4th beats in a measure is fine...
00:29:479 (1,2,3,4,5) - this rhythm is really unexpected 0.0, perhaps try this rhythm http://puu.sh/3Gsnz.jpg
01:24:979 (2,3) - maybe try using jump here, it's the end of the song so it might fit :?

hitsounds & also spacing in [Normal] & [Hard] can be improved a lot, hope this helps until then :P good luck ~
Akareh

pieguy1372 wrote:

[Servant x Akareh]
soft claps seem too loud for most of the song for me @_@ for example, start ~ 00:27:879 - and 00:29:479 ~ 00:40:679 - try using soft whistle or normal-hitnormal instead, clap every 1/1 sounds weird, same goes during the kiai o.o imo it's best to use claps to carry the beat and not to match vocals or other instruments, in this case add clap on 2nd and 4th beats in a measure is fine... I lowered the sound volume of the hitsounds, I really suck at placing them so I'll leave it as is until someone gives more accurate suggestions on this. Thanks for checking, tho.
00:29:479 (1,2,3,4,5) - this rhythm is really unexpected 0.0, perhaps try this rhythm http://puu.sh/3Gsnz.jpg Fixed
01:24:979 (2,3) - maybe try using jump here, it's the end of the song so it might fit :? It would fit, but I think that stack there also fits well for the ending, no change, sorry.
Thanks for the help :D

My updated diff
Topic Starter
Unsfamiliar

pieguy1372 wrote:

SPOILER
hi, from my queue ;)

[Normal]
  1. spacing is weird, it's mostly fine but some parts are spaced wrong e.g. 00:00:679 (1,2,3) - is too close, 00:02:279 (4,5) - this 1/1 is farther than all the others, 00:26:279 (2,3,4,5) - not equidistant, etc. go through and fix spacing plz Fixed
  2. no hitsounds, add hitsounds plz. for example soft finish would fit places here 00:03:079 (5) - where there's a cymbal or places like 00:19:479 (4) - where there's more emphasis on a certain note. try looking at some ranked maps to see the use of hitsounds there and creating something like that.. Done. Added soft-hitclap & soft-hitwhistle
00:58:279 (4) - add NC Done
01:14:679 (7) - add NC to match the next part Done
01:24:679 (1,2,3) - 1/4s are too hard to get for newbies, use a repeat slider instead plx Ok

[Hard]
same spacing & hitsound problem as [Normal], btw I recommend 1.1x or 1.2x spacing for this diff :P Ok, 1.2x it is
00:24:479 (1,2) - http://puu.sh/3Gs0f.jpg use this rhythm plz, the way it is now is really unnatural Agreed
00:47:079 (1) - http://puu.sh/3Gs2v.jpg ? Yep. Also agree
00:54:179 (9) - move 1/4 earlier then add note at 00:54:479 - ? Yeah. Sounds better
00:58:279 (4) - add NC for new section Done
01:19:279 (5) - remove 1 repeat and add note at 01:19:879 - plz, feels more natural to play imo Okey dokey

[Insane]
same hitsound problem as [Norma] & [Hard] Added. Same with other diffs
most of the jumps are pretty good, but if you're not using a jump it's good to keep a consistent spacing :? like 00:04:279 (2,3) - is spaced too close, 00:26:879 (2,3) - too close, 00:45:279 (7,8,9) - is too far (not sure if that's intended jump or not but you've got the idea), plz go and fix it. ofc keep any notes you intended to be jumps, most of the jumps are pretty fun ;) Fixed all
00:35:879 (2) - this slider isn't comfortable to play, maybe make a stream here like the others? Done
00:45:479 (8,1) - switch NCs for new measure Done

[Servant x Akareh]
soft claps seem too loud for most of the song for me @_@ for example, start ~ 00:27:879 - and 00:29:479 ~ 00:40:679 - try using soft whistle or normal-hitnormal instead, clap every 1/1 sounds weird, same goes during the kiai o.o imo it's best to use claps to carry the beat and not to match vocals or other instruments, in this case add clap on 2nd and 4th beats in a measure is fine...
00:29:479 (1,2,3,4,5) - this rhythm is really unexpected 0.0, perhaps try this rhythm http://puu.sh/3Gsnz.jpg
01:24:979 (2,3) - maybe try using jump here, it's the end of the song so it might fit :?

hitsounds & also spacing in [Normal] & [Hard] can be improved a lot, hope this helps until then :P good luck ~
Thanks for the mod! Greatly appreciated :D
neonat
General

servant x service and kayano ai do not need to be in the tags, they are already in the metadata (source and artist)
If Ai Kayano, Mai Nakahara and Aki Toyosaki are all the singers for the song, why is Ai Kayano the only one in the Artist box? http://vimeo.com/69719362
You can put めいあいへるぷゆー? (TV Size) for the title.
Akareh did a guest difficulty right? put Akareh into the tags to acknowledge the guest mapper

Hard

00:26:879 (7,8) - they are not directly below the end of 00:26:279 (6)
00:44:679 (6) - not covered as well
00:45:479 (10) - start the new combo here instead of 00:47:079 (1)
00:48:679 (4) - NC here instead of 00:50:079 (1)

Insane

00:01:679 (3) - this note is not following any music, it should be move to 000:01:579 where the vocal is
00:11:379 (4) - not perfectly hidden
00:23:079 (1,2,3,4,5) - make the stream evenly spaced
00:39:079 (2) - NC here instead of 00:38:679 (1)
01:06:279 (2) - add a whistle for more emphasis
01:06:679 (4) - ^
01:07:079 (1) - ^ on the start of the slider
01:08:879 (3) - move to 01:08:779 - the vocals are here instead of where it is now

Servant x Akareh

00:49:079 (3) - shorten to end at 00:49:379
00:49:679 (5) - move to start at 00:49:479 and end at 00:49:679 and remove the clap at the end of slider
00:49:579 (4) - shift to 00:49:879 and put a clap
Nice difficulty

Good luck
Topic Starter
Unsfamiliar

neonat wrote:

SPOILER
General

servant x service and kayano ai do not need to be in the tags, they are already in the metadata (source and artist) Ok
If Ai Kayano, Mai Nakahara and Aki Toyosaki are all the singers for the song, why is Ai Kayano the only one in the Artist box? http://vimeo.com/69719362 Hence, 'et al.' I could add the others but then the title in osu would be rather long
You can put めいあいへるぷゆー? (TV Size) for the title. Meh
Akareh did a guest difficulty right? put Akareh into the tags to acknowledge the guest mapper Done

Hard

00:26:879 (7,8) - they are not directly below the end of 00:26:279 (6) Done
00:44:679 (6) - not covered as well Fixed
00:45:479 (10) - start the new combo here instead of 00:47:079 (1) Yup
00:48:679 (4) - NC here instead of 00:50:079 (1) Sure thing

Insane

00:01:679 (3) - this note is not following any music, it should be move to 000:01:579 where the vocal is Sure
00:11:379 (4) - not perfectly hidden Fixed. I think...
00:23:079 (1,2,3,4,5) - make the stream evenly spaced Was distance snapped but I moved it a little
00:39:079 (2) - NC here instead of 00:38:679 (1) Done
01:06:279 (2) - add a whistle for more emphasis Ok
01:06:679 (4) - ^ Yep
01:07:079 (1) - ^ on the start of the slider Yep
01:08:879 (3) - move to 01:08:779 - the vocals are here instead of where it is now Fixed

Servant x Akareh

00:49:079 (3) - shorten to end at 00:49:379
00:49:679 (5) - move to start at 00:49:479 and end at 00:49:679 and remove the clap at the end of slider
00:49:579 (4) - shift to 00:49:879 and put a clap
Nice difficulty

Good luck

Thanks for the mod neonat! Quite helpful :)
YoshinoSakura
M4M(Although you have already mod my map :? )

Is this a new anime from A1 picture?

General
Disable count down because your lead in is too short.

Normal
Maybe the CS is too small for a normal diff

unfinished do not give KDs
Akareh

neonat wrote:

Servant x Akareh

00:49:079 (3) - shorten to end at 00:49:379
00:49:679 (5) - move to start at 00:49:479 and end at 00:49:679 and remove the clap at the end of slider
00:49:579 (4) - shift to 00:49:879 and put a clap
Nice difficulty

Good luck
Everything fixed
Deni
Hi, Random Mod!


unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

I don't think this difficulty spread is rankable. Consider adding an easy difficulty.

I can hear that you used hitsounds at good spots but at some parts there are none. Try to add some more!

Your combo colours are inconsistent. If this is not intended, fix it!
Inconsistency in combo colours
- [Hard] :
Combo1 : 0,128,255
Combo2 : 234,255,0
Combo3 : 127,255,0
Combo4 : 255,0,0

- [Insane] :
Combo1 : 0,128,255
Combo2 : 234,255,0
Combo3 : 127,255,0
Combo4 : 255,0,0

- [Normal] :
Combo1 : 0,128,255
Combo2 : 234,255,0
Combo3 : 127,255,0
Combo4 : 255,15,15

- [Servant x Akareh] :
Combo1 : 0,128,255
Combo2 : 234,255,0
Combo3 : 127,255,0
Combo4 : 255,0,0

Your tags are inconsistent too, they have to be the same in every difficulty!

Akareh wrote:

Backgrounds should be either 800x600 or 1024x768.
It's not like that anymore, backgrounds can now have a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Even using images with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).

Easy

Imo Grid Level 4 is the best for mapping. Consider using it while mapping.

  1. 00:01:879 (3,4) - The transition between these two is not so well done, you can improve it by moving (4) up and rotating (4) ->(CTRL;SHIFT;R) a little bit to the left (Selection Centre). Don't forget to move the next slider (5) too. Like this: (Example in Box)
  2. 00:03:079 (5) - A finish at the end of this slider would fit much more than the clap imo. You can hear there's also a finish in the music!
  3. 00:13:079 (1) - Clap at the end of this slider will fit pretty well because you used it at the end of 00:08:679 (1) - this spinner too.
  4. 00:21:479 (2,3,4,5) - This plays and looks linear, why don't you try to make this more exciting and creative by moving these objects a bit? Like this for example: (Example and Coordinates in Box)
    Pattern Example 2


    (2) is at x:104 y:320 ; (3) at x:196 y:280 ; (4) at x:124 y:212 ; (5) at x:304 y:216
  5. 00:26:279 (3) - Consider moving this slider a bit to the left (x:76 y:220) for a better spacing / flow.
  6. 00:30:679 (1,2,3,4,5) - Pretty much the same as mentioned at 00:21:479 (2,3,4,5) - . They are all in a row, try to make it more creative and fun to play!
  7. 01:24:679 (1,2,3) - I found these 3 circles difficult to hit since there's no real rhythm anymore. 01:24:679 (1,2) - Swapping these two circles with a slider from 01:24:679 - to 01:25:279 - will work!

Hard

You've mapped a lot to the voice, would be better if you mapped a bit more to the instruments.
A consistent spacing would improve this difficulty a lot. Usually you just turn distance spacing off for jumps or special parts.

  1. 00:03:079 (5) - Finish at the end of this slider will fit much more than the clap. You can here that there's a finish in the song!
  2. 00:07:079 (6,7) - Distance between them is too short imo if you compare it to the previous spacing. Increase it to around 1.20x. It will play better.
  3. 00:14:279 (2,3,4) - The spacing of them looks and plays a bit weird. Why don't you just use a normal pattern like this: (Example in Box)
  4. 00:15:279 - to 00:16:479 - Why such a random gap here? Fill it with some hitobjects or a spinner. Leaving a gap will break the rhythm. And it's not like there's nothing in that gap you could map to.
  5. 00:18:079 (1,2,3,4) - The spacing is very inconsistent in this part. It could confuse the player because they all have the same distant in the rhythm. Would be better if you move them with Distance Snap enabled for a consistent spacing. Like I did here: (Example in Box with DS: ~1.20x)
  6. 00:28:079 (1,2,3,4,5) - It's like the reverse of 00:18:079 (1,2,3,4) - . You made the spacing look consistent but you have to hit the circles in a different rhythm each time. It's confusing especially between 00:28:279 (2,3) - these two. Try to map more with distant snap enabled, I would only turn it off for jumps in a Hard difficulty.
  7. 00:39:079 (6,7) - The overlap between them doesn't look good. Something like this will play and look a lot better: (Example and Instruction in Box)
    Pattern Example 2

    Take the first slider, press CTRL+C, CTRL+V then you have it again. After that press CTRL+H , CTRL+J then move it with Distance Snap enabled and you have the same pattern as shown in the picture.
  8. 00:55:079 (1,2,3,4,1,2,3,4,1,2) - This might be too insane for a Hard difficulty. If someone else mentions this consider making it easier.
  9. 00:58:279 (1) - The finish at the end of this slider doesn't fit very well. Removing would be better.
  10. 00:57:479 (3,1) - Again, why is the distance between them so close? Consider increasing it to around 1.00x ~ 1.20x
  11. 01:03:879 (5,1) - They are overlapping which doesn't look so well. Shaping (1) like this: (Example in Box) would fix the problem and look and play a lot better.

Sorry, I have to go so I can't finish this mod now. Will finish it tomorrow don't worry!
Edit: It's finished. You can find it on the second page! ;)
Topic Starter
Unsfamiliar

Deni wrote:

SPOILER
Hi, Random Mod!


unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

I don't think this difficulty spread is rankable. Consider adding an easy difficulty. I'll try to get one

I can hear that you used hitsounds at good spots but at some parts there are none. Try to add some more!

Your combo colours are inconsistent. If this is not intended, fix it! Fixed. That's weird...
Inconsistency in combo colours
- [Hard] :
Combo1 : 0,128,255
Combo2 : 234,255,0
Combo3 : 127,255,0
Combo4 : 255,0,0

- [Insane] :
Combo1 : 0,128,255
Combo2 : 234,255,0
Combo3 : 127,255,0
Combo4 : 255,0,0

- [Normal] :
Combo1 : 0,128,255
Combo2 : 234,255,0
Combo3 : 127,255,0
Combo4 : 255,15,15

- [Servant x Akareh] :
Combo1 : 0,128,255
Combo2 : 234,255,0
Combo3 : 127,255,0
Combo4 : 255,0,0

Your tags are inconsistent too, they have to be the same in every difficulty! Fixed. I don't know what happened there. Something must've happened when copying over the japanese

Akareh wrote:

Backgrounds should be either 800x600 or 1024x768.
It's not like that anymore, backgrounds can now have a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Even using images with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).

Easy

Imo Grid Level 4 is the best for mapping. Consider using it while mapping.

  1. 00:01:879 (3,4) - The transition between these two is not so well done, you can improve it by moving (4) up and rotating (4) ->(CTRL;SHIFT;R) a little bit to the left (Selection Centre). Don't forget to move the next slider (5) too. Like this: (Example in Box) Yep. Fixed

  2. 00:03:079 (5) - A finish at the end of this slider would fit much more than the clap imo. You can hear there's also a finish in the music! Ok
  3. 00:13:079 (1) - Clap at the end of this slider will fit pretty well because you used it at the end of 00:08:679 (1) - this spinner too. Agreed. Accidentally missed this one
  4. 00:21:479 (2,3,4,5) - This plays and looks linear, why don't you try to make this more exciting and creative by moving these objects a bit? Like this for example: (Example and Coordinates in Box) Alright, fair enough
    Pattern Example 2


    (2) is at x:104 y:320 ; (3) at x:196 y:280 ; (4) at x:124 y:212 ; (5) at x:304 y:216
  5. 00:26:279 (3) - Consider moving this slider a bit to the left (x:76 y:220) for a better spacing / flow. Done
  6. 00:30:679 (1,2,3,4,5) - Pretty much the same as mentioned at 00:21:479 (2,3,4,5) - . They are all in a row, try to make it more creative and fun to play! Ok
  7. 01:24:679 (1,2,3) - I found these 3 circles difficult to hit since there's no real rhythm anymore. 01:24:679 (1,2) - Swapping these two circles with a slider from 01:24:679 - to 01:25:279 - will work! Agree. Easier diffs really limit things..

Hard

You've mapped a lot to the voice, would be better if you mapped a bit more to the instruments.
A consistent spacing would improve this difficulty a lot. Usually you just turn distance spacing off for jumps or special parts.

  1. 00:03:079 (5) - Finish at the end of this slider will fit much more than the clap. You can here that there's a finish in the song! Done
  2. 00:07:079 (6,7) - Distance between them is too short imo if you compare it to the previous spacing. Increase it to around 1.20x. It will play better. Roger
  3. 00:14:279 (2,3,4) - The spacing of them looks and plays a bit weird. Why don't you just use a normal pattern like this: (Example in Box) Fixed
  4. 00:15:279 - to 00:16:479 - Why such a random gap here? Fill it with some hitobjects or a spinner. Leaving a gap will break the rhythm. And it's not like there's nothing in that gap you could map to. Ok, added spinner. Though I originally thought the spinner would be too quick
  5. 00:18:079 (1,2,3,4) - The spacing is very inconsistent in this part. It could confuse the player because they all have the same distant in the rhythm. Would be better if you move them with Distance Snap enabled for a consistent spacing. Like I did here: (Example in Box with DS: ~1.20x) Fixed
  6. 00:28:079 (1,2,3,4,5) - It's like the reverse of 00:18:079 (1,2,3,4) - . You made the spacing look consistent but you have to hit the circles in a different rhythm each time. It's confusing especially between 00:28:279 (2,3) - these two. Try to map more with distant snap enabled, I would only turn it off for jumps in a Hard difficulty. Fixed
  7. 00:39:079 (6,7) - The overlap between them doesn't look good. Something like this will play and look a lot better: (Example and Instruction in Box) Ok
    Pattern Example 2

    Take the first slider, press CTRL+C, CTRL+V then you have it again. After that press CTRL+H , CTRL+J then move it with Distance Snap enabled and you have the same pattern as shown in the picture.
  8. 00:55:079 (1,2,3,4,1,2,3,4,1,2) - This might be too insane for a Hard difficulty. If someone else mentions this consider making it easier. Hmm. Have to challenge people somehow ;)
  9. 00:58:279 (1) - The finish at the end of this slider doesn't fit very well. Removing would be better. Oops my mistake.
  10. 00:57:479 (3,1) - Again, why is the distance between them so close? Consider increasing it to around 1.00x ~ 1.20x Fixed
  11. 01:03:879 (5,1) - They are overlapping which doesn't look so well. Shaping (1) like this: (Example in Box) would fix the problem and look and play a lot better. Alright

Sorry, I have to go so I can't finish this mod now. Will finish it tomorrow don't worry!
Thanks so much modding even though I didn't contact you! Helps a great deal :D

I'll give kd when you say it's finished
Asphyxia
irc mod~
06:04 *Asphyxia is editing [http://osu.ppy.sh/b/276164 Kayano Ai et al. - May I Help You? (TV Size) [Insane]]
06:05 Unsfamiliar: Oh you.. :3
06:05 Asphyxia: 00:10:679 (2,3) - this feels a bit erm
06:05 Asphyxia: if you could copy the (2) slider
06:05 Asphyxia: and paste it
06:05 Asphyxia: it would look much better :3
06:06 Unsfamiliar: oh ok.
06:06 Asphyxia: 00:21:879 (3,4) - imo you should avoid sudden jumps like these
06:06 Asphyxia: this is just my opinon
06:07 Asphyxia: 00:26:679 (1) - I think it's ok there, but I feel like somewhere else could be a bit better :)
06:07 Unsfamiliar: I guess it's a bit of a stetch
06:07 Asphyxia: 00:31:479 (3) - CTRL + G?
06:08 Asphyxia: 00:31:079 (2) - or you can ctrl + G this and tell me what do you think
06:08 Unsfamiliar: Sure. Guess it works either way
06:08 Asphyxia: 00:31:879 (4,5) - same thing, ctrl + g one of them
06:08 Unsfamiliar: hai hai
06:09 Asphyxia: 00:38:279 (5) - maybe ctrl + g here also?
06:09 Asphyxia: 00:40:879 (1,2) - too big jump maybe?
06:10 Unsfamiliar: Yeah maybe a bit too mean..
06:10 Asphyxia: 01:07:079 (1) - why not copy this slider and paste it where the (2) is
06:10 Asphyxia: 01:11:479 (2,3) - same thing =)
06:11 Unsfamiliar: You have an eye for detail >.<
06:12 Asphyxia: I'm trying to get better at modding & mapping so
06:12 Asphyxia: =)
06:12 Unsfamiliar: all good suggestions, keep them coming!
06:12 Asphyxia: 01:19:279 (1) - remove NC and 01:19:479 (2) - NC here instead?
06:13 Asphyxia: overall on the insane, try to keep the distance equal
06:13 Asphyxia: ofcourse if the music sounds jumpy, make some jumps
06:13 Asphyxia: try some new patterns etc =)
06:13 Unsfamiliar: mmhmm
06:14 *Asphyxia is editing [http://osu.ppy.sh/b/272077 Kayano Ai et al. - May I Help You? (TV Size) [Hard]]
06:14 Asphyxia: I'd say +1 AR on hard, feels a bit weird for me if it's ar7
06:14 Asphyxia: but it might be just me
06:14 Unsfamiliar: Alright I'll try that and see
06:15 Asphyxia: if you want to keep the distance equal
06:15 Asphyxia: look at this
06:15 Asphyxia: 00:12:079 (5,6) -
06:15 Asphyxia: it isn't that equal compared to others
06:15 Asphyxia: for me
06:15 Asphyxia: 00:21:479 (2,3) - copy the slider (2) and paste it
06:16 Unsfamiliar: mm yeah i suppose you're right
06:16 Unsfamiliar: ok
06:16 Asphyxia: 00:30:879 (1,2,3,4) - maybe a bit more separated from each other
06:16 Asphyxia: just me
06:16 Asphyxia: 00:33:279 (4,5) - too close to 00:32:879 (3) -
06:17 Asphyxia: 00:37:479 (2,3,4,5) - copy the slider, paste it, I found it better
06:17 Unsfamiliar: k
06:17 Asphyxia: then those other sliders don't look ugly
06:17 Asphyxia: right?
06:18 Unsfamiliar: right!
06:19 Asphyxia: 00:54:479 (10,11,12,1,2,3,4,1,2,3,4,1,2) - feels like you've putted everything to one place
06:19 Asphyxia: I could be wrong tho since I haven't played this yet
06:20 Unsfamiliar: i thought it was pretty cool tbh. but someone else said that it was too ard for this diff in their mod...
06:20 Asphyxia: oh well
06:20 Asphyxia: if you think it's cool, don't change it
06:20 Asphyxia: change it if some1 else says the same =)
06:21 Asphyxia: going to play the hard quickly
06:21 Unsfamiliar: alright
06:22 Asphyxia: 00:54:479 (10,11,12) - stack them perfectly
06:22 Unsfamiliar: ooohh yeah didn't notice
06:23 Asphyxia: 01:18:279 (2,3,4) - maybe move these a bit further from 1
06:23 Unsfamiliar: will do
06:23 Asphyxia: and for me, if you're going to change the AR, change the od aswell
06:24 Asphyxia: +1 to OD is fine I guess
06:24 Unsfamiliar: I will consider
06:25 *Asphyxia is editing [http://osu.ppy.sh/b/272078 Kayano Ai et al. - May I Help You? (TV Size) [Normal]]
06:25 Asphyxia: 00:47:479 (6) - maybe put this to the same place as 00:45:079 (4) -
06:25 Asphyxia: ?
06:26 Unsfamiliar: i see. ok
06:26 Asphyxia: otherwise I think it's okay
06:27 Asphyxia: ~
06:27 Asphyxia: but I think lowering the Ar by one would be nice
06:27 Asphyxia: Ar5 is imo too high for this
06:27 Asphyxia: same OD
06:28 Unsfamiliar: oh ok. then that would be leaning more towards easy though
06:28 Unsfamiliar: easy/normal already limit what you can do in the map
06:28 Asphyxia: ~
06:28 Asphyxia: well, there's my mod ;;
06:28 Asphyxia: hopefully it wasn't that bad
06:29 Unsfamiliar: no way, very helpful
YoshinoSakura
let's continue

M4M(Although you have already mod my map )

Is this a new anime from A1 picture?

General
Disable count down because your lead in is too short.

Normal
Maybe the CS is too small for a normal diff
the DS have to be opened all the time,I'm not sure the small break like 00:19:879 to 00:21:079 should follow the distance or not,i'm not expert at this :(
00:18:279(2) better not stack in Normal diff especially ANIME songs
01:08:479(2) ^
01:09:479(4) ^
01:13:479(5) ^
00:10:279 the spinner is too close to the next hit object in Normal diff
01:17:479 ^
the rest of the map is good :)

Hard
00:04:679 (2) make this more away from the previous one
00:05:679(1) ^
00:07:079(6) NC(maybe)
00:10:679(1) make this more away from the previous one
00:13:479(9) Since this diff hasn't got a fixed distance per beat,better stack with the previous one :)
00:21:079(7) Move it to 256,60 (sorry my puush doesn't work)
00:28:679(3,4,5) it might be confusing just stack 2 of them
00:50:879(2) too close from the previous
00:55:379(3,4) maybe exchange them is better
01:11:879(2) make this more away from the previous one
01:13:479 (3) ^
01:24:679 (2) ^
01:14:279 (6) NC

regret my bad english :o

Insane
don't expect a good mod on insane,i'm not good at it :(
00:16:879 (3) move it to 256,128
00:19:479 (4) ctrl + g
00:23:279 (3) move it to 92,152
00:26:679 (1) stack on the end of the slider
00:46:479 (4,5,6,7) a little bit confusing, maybe a square is better


Easy
00:05:679 (2) Move it to 00:05:879
00:26:279 (1) Make it symmetrical
00:40:879 (2) NC and it's not distantly snapped
00:54:279 (1) cancel the reverse and end the slider at 00:55:079
00:55:679 (1) start it at 00:55:479 . the original one seems too short and close to the slider
01:04:679 (1) make the middle at y-axis and symmetrical
01:07:479 (3) where is the sound effect come from?
01:10:279 (3) NC

that's all
good song and good map
Deni
Part 2 of my first mod.


unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

Unsfamiliar wrote:

Thanks so much modding even though I didn't contact you! Helps a great deal :D

I'll give kd when you say it's finished
Ok. Don't give me kudosu for both parts, only for my first modding part. ;)


Insane

I really suggest you to remove the unnecessary stacks and streams I mentioned. I know some people do that and get their map ranked but I think it's just overmapped sometimes and people should map to the music and not to anything else.

  1. 00:03:579 (4,5,6,7) - This stream doesn't fit at all, it's not mapped to the song. Consider removing it and swapping it with something else if you don't want your map to be overmapped.
  2. 00:03:879 (7) - A finish at this position would fit much more than the clap imo. You can hear there's also a finish in the music!
  3. 00:04:679 (3,4) - The end of the slider and the following circle are not perfectly stacked, if this is not intended fix it.
  4. 00:09:679 (6,7,1,2,3,4,5) - The combo'ing at this stream is a bit strange, I would add a NC at 00:09:679 (6) - and remove the NC from 00:09:879 (1) - this circle. Will play and look much better!
  5. 00:31:079 (2,3) - I think I know what you wanted to do here, but moving (3) a bit up / to the left -> x:36 y:256 will look and play better! (Example in Box)
  6. 00:39:079 (1,2,3,4) - This pattern could look better if you move them a bit apart so that they are not overlapping strange anymore, like this: (Example in Box)
    Pattern Example 2



    You can make it look like this if you just enable your Distance Snap with 1.2x.
  7. 00:44:479 (1,2,3,4,5,6) - Again, these two stacks aren't mapped to the music! Putting random stacks and streams in a map makes it overmapped, which is not good. I know some people do this and get their map ranked, but maps should be mapped to the music. Not to anything else.
    You can fix this by deleting the circles on the blue tick here.
  8. 00:57:679 (4,5,6,7,8,9) - Pretty much the same with this stream as mentioned above. Only map to the beat/voice you can hear.
  9. 01:02:279 (5,6,7,8,9) - This stream & slider combination would actually fit to the music if you delete 01:02:379 (6) - . After you did that, move 01:02:479 (6,7,8) - a bit apart from (5). This would be more enjoyable to play.
  10. 01:08:779 (3) - I think this circle should be on the red tick instead of the blue because your current version would confuse the player -> between 01:08:079 (2,3) - them there's also a little gap so the player will automatically hit 01:08:779 (3) - this circle later.
  11. 01:17:079 (1,2,3,4,5) - This is almost correct, the first circle has to be at the blue tick before ( 01:16:979 - ) and then it would fit perfectly to the music. But don't forget to move the circles after the first one a bit apart.
  12. 01:23:479 (4) - This slider doesn't fit quite well to the rhythm in the song. Consider deleting it and placing the following objects there:
    01:23:379 - Circle
    Slider from 01:23:579 - to 01:23:679 - .
    This will fit perfectly to the music.

Servant x Akareh

  1. 00:08:879 (1) - This drum-thingy in the background isn't actually a consistent stream. It would be good if you could change this part into something else but it's not that important.
  2. 00:15:279 (1) - Same goes with this stream. You can clearly here that for example at 00:15:379 (2) - this circle that there's not even a hit in the song.
  3. 00:24:379 (7,8) - Delete these two circles since they are not mapped to anything in the music.
  4. 00:31:079 (10) - What about adding a new combo here as you did at 00:34:279 (1) - ?
  5. 00:45:379 (10) - Deleting this circle would fit better to the music/rhythm imo.
  6. 00:56:579 (9) - I don't see a reason to place this circle here. Consider deleting it.
  7. 01:00:979 (10) - Same as mentioned at 00:45:379 (10) - . There's no hit at this position.
  8. 01:04:279 (10,11,12,13) - A wild stream appears! Doesn't fit to the music again.
  9. 01:07:279 (9,10,11) - Just for example, this stack fits because there's actually a little melody in the song that it's mapped to.
  10. 01:16:079 (1) - Same as mentioned at 00:08:879 (1) - .
  11. 01:22:479 (1) - Same as mentioned above.

That's it! Please think about every suggestion I made.

If you have any question just ask me ingame or via forum pm!
Topic Starter
Unsfamiliar

Deni wrote:

SPOILER
Part 2 of my first mod.


unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

Unsfamiliar wrote:

Thanks so much modding even though I didn't contact you! Helps a great deal :D

I'll give kd when you say it's finished
Ok. Don't give me kudosu for both parts, only for my first modding part. ;)


Insane

I really suggest you to remove the unnecessary stacks and streams I mentioned. I know some people do that and get their map ranked but I think it's just overmapped sometimes and people should map to the music and not to anything else.

  1. 00:03:579 (4,5,6,7) - This stream doesn't fit at all, it's not mapped to the song. Consider removing it and swapping it with something else if you don't want your map to be overmapped. Fixed. Deleted 4, 5, 6. Same with end part of song.
  2. 00:03:879 (7) - A finish at this position would fit much more than the clap imo. You can hear there's also a finish in the music! Ok
  3. 00:04:679 (3,4) - The end of the slider and the following circle are not perfectly stacked, if this is not intended fix it.Ok, tried
  4. 00:09:679 (6,7,1,2,3,4,5) - The combo'ing at this stream is a bit strange, I would add a NC at 00:09:679 (6) - and remove the NC from 00:09:879 (1) - this circle. Will play and look much better! Fixed
  5. 00:31:079 (2,3) - I think I know what you wanted to do here, but moving (3) a bit up / to the left -> x:36 y:256 will look and play better! (Example in Box) Agreed, thanks
  6. 00:39:079 (1,2,3,4) - This pattern could look better if you move them a bit apart so that they are not overlapping strange anymore, like this: (Example in Box) Indeed, looks much better
    Pattern Example 2



    You can make it look like this if you just enable your Distance Snap with 1.2x.
  7. 00:44:479 (1,2,3,4,5,6) - Again, these two stacks aren't mapped to the music! Putting random stacks and streams in a map makes it overmapped, which is not good. I know some people do this and get their map ranked, but maps should be mapped to the music. Not to anything else.
    You can fix this by deleting the circles on the blue tick here. Fixed
  8. 00:57:679 (4,5,6,7,8,9) - Pretty much the same with this stream as mentioned above. Only map to the beat/voice you can hear. There was some xylophone or something there, but deleted anyway. Plays better.
  9. 01:02:279 (5,6,7,8,9) - This stream & slider combination would actually fit to the music if you delete 01:02:379 (6) - . After you did that, move 01:02:479 (6,7,8) - a bit apart from (5). This would be more enjoyable to play. Done
  10. 01:08:779 (3) - I think this circle should be on the red tick instead of the blue because your current version would confuse the player -> between 01:08:079 (2,3) - them there's also a little gap so the player will automatically hit 01:08:779 (3) - this circle later. It was originally like that, then someone suggested to change it. I'll change it back like you said (also at the start of the song).
  11. 01:17:079 (1,2,3,4,5) - This is almost correct, the first circle has to be at the blue tick before ( 01:16:979 - ) and then it would fit perfectly to the music. But don't forget to move the circles after the first one a bit apart. Fixed
  12. 01:23:479 (4) - This slider doesn't fit quite well to the rhythm in the song. Consider deleting it and placing the following objects there:
    01:23:379 - Circle
    Slider from 01:23:579 - to 01:23:679 - .
    This will fit perfectly to the music. All fixed!

That's it! Please think about every suggestion I made.

If you have any question just ask me ingame or via forum pm!
Thanks again Deni for the mod!! I believe I fixed all of your suggestions :)
Sun Rainbow
Mod~

[Easy]
So Bad plz remap it :o

[Normal]
00:03:879 - Why Break?
Where your Hitsound?
01:09:079 (3,5) - overlap

[Hard]
00:12:079 (5,6) -
00:21:279 (2) - Delete NC And add NC on 00:21:079 (1) -
01:01:479 (1,4) - Overlap they
01:04:679 (1) - blanket
01:19:879 (6) - Add NC
01:20:479 (1) - Delete NC
01:20:679 (2) - Add NC
Topic Starter
Unsfamiliar

Sun Rainbow wrote:

SPOILER
Mod~

[Easy]
So Bad plz remap it :o

[Normal]
00:03:879 - Why Break?
Where your Hitsound?
01:09:079 (3,5) - overlap

[Hard]
00:12:079 (5,6) -
00:21:279 (2) - Delete NC And add NC on 00:21:079 (1) -
01:01:479 (1,4) - Overlap they
01:04:679 (1) - blanket
01:19:879 (6) - Add NC
01:20:479 (1) - Delete NC
01:20:679 (2) - Add NC
Hi there Rainbow~
Thanks for modding, I fixed most of the things :)
Topic Starter
Unsfamiliar

615915887 wrote:

SPOILER
let's continue

M4M(Although you have already mod my map )

Is this a new anime from A1 picture?

General
Disable count down because your lead in is too short.

Normal
Maybe the CS is too small for a normal diff
the DS have to be opened all the time,I'm not sure the small break like 00:19:879 to 00:21:079 should follow the distance or not,i'm not expert at this :(
00:18:279(2) better not stack in Normal diff especially ANIME songs
01:08:479(2) ^
01:09:479(4) ^
01:13:479(5) ^
00:10:279 the spinner is too close to the next hit object in Normal diff
01:17:479 ^
the rest of the map is good :)

Hard
00:04:679 (2) make this more away from the previous one
00:05:679(1) ^
00:07:079(6) NC(maybe)
00:10:679(1) make this more away from the previous one
00:13:479(9) Since this diff hasn't got a fixed distance per beat,better stack with the previous one :)
00:21:079(7) Move it to 256,60 (sorry my puush doesn't work)
00:28:679(3,4,5) it might be confusing just stack 2 of them
00:50:879(2) too close from the previous
00:55:379(3,4) maybe exchange them is better
01:11:879(2) make this more away from the previous one
01:13:479 (3) ^
01:24:679 (2) ^
01:14:279 (6) NC

regret my bad english :o

Insane
don't expect a good mod on insane,i'm not good at it :(
00:16:879 (3) move it to 256,128
00:19:479 (4) ctrl + g
00:23:279 (3) move it to 92,152
00:26:679 (1) stack on the end of the slider
00:46:479 (4,5,6,7) a little bit confusing, maybe a square is better

that's all
good song and good map
Hey 615915887, thanks for the mod! I changed a few things, but regarding most spacing, dist snap told me to put it there so there's no problem. And yes, it is a new anime from A1!
Chronotakular
Thanks for modding my map! As promised, here I am, returning the favor!
I am also new, so don't expect much as well!

[Easy]
00:55:679 I feel like this spinner isn't here for very long. This might be difficult for new players. Something to think about.

[Normal]
I played this 12 times (yes, I counted) and with the current version, I didn't have a problem hitting any of the notes. Nothing struck me as off beat or odd.

[Hard]
Just a suggestion (Heck, I guess all of these are suggestions), but at some of the more intense parts, such as 00:17:579, instead of using two quick circles, consider a small slider.

00:00:679 (1,2,3) Consider moving these further apart.
00:54:479 (10,11,12) These are hard to read. Consider un-stacking them, perhaps?
00:55:479 through 00:56:679 is extremely hard to read. I think is due to the notes all being in a circle with no clear direction. [After playing this a few times more, I got the hang of it, however, it is still something you might want to consider.]
01:07:879 (1,2,3) The sliders at the beginning of the song have the same issue as the ones here, these are, if anything, a bit worse, due to the sudden change in the beat.
01:19:279 (3,4,5) The slider (5) has a similar spacing to notes 3 and 4, due to the similar gap, I found myself hitting it early a lot of the time.

[Insane]
-This is just out of my skill range, but I gave it a shot anyways :(

00:34:079 - 00:35:679 Again, this could be me being bad at this game (hehe), but you might want to consider making the gap between the notes that are in the center, and the notes that are not in the center, consistently smaller.
00:40:879 (1,2,3) This is a pretty big gap, which is fine. However, there is a smaller gap from note 2 to 3, as well as a break, and this caused me to normally hit note 3 early. So, might I suggest making the gap between notes 1 and 2 smaller, and/or the gap from note 2 to 3 bigger.
01:17:679 (1) This note was throwing me off. I guess I subconsciously expect a small break after the clap before it. Consider removing it?

[Servant x Akareh]
-I can pass this map, it's a bit easier than insane in my opinion, but don't expect anything great from this mod as well.

The four long chains (I'm normally pretty good at chains) in this song (00:08:879, 00:15:279, 01:16:079, and 01:22:479) might be just a little too far apart note to note. I really do mean just a little. 0.1 back on the distance snap would be perfect, for me anyways.

00:11:679 (6) I would move either this, or the slider after it to a different location, due to the small break.
00:26:279 (7,8) This part is really hard. Consider doing something like this, to make it just a little bit easier:
00:36:879 (7) Due to the amount of stacks already here, this note is extremely hard to read. I didn't even know it was there until around my sixth or so play through.
01:06:079 (5) I have no idea why, but this note was throwing me off a lot. Perhaps move it off the slider?
01:12:479 (5) Same as the 00:11:679 comment.
01:24:979 (2,3,4,5,6) Consider moving these notes off of the stack.

Well, that's all I have for you. This was my first mod, so as long as one of my suggestions is taken, consider me a happy camper! Thanks again for your mod!
Akareh

Deni wrote:

Part 2 of my first mod.


unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment


Servant x Akareh

  1. 00:08:879 (1) - This drum-thingy in the background isn't actually a consistent stream. It would be good if you could change this part into something else but it's not that important. I think this one is fine
  2. 00:15:279 (1) - Same goes with this stream. You can clearly here that for example at 00:15:379 (2) - this circle that there's not even a hit in the song. That where the drum starts o.O
  3. 00:24:379 (7,8) - Delete these two circles since they are not mapped to anything in the music. ok
  4. 00:31:079 (10) - What about adding a new combo here as you did at 00:34:279 (1) - ? ok
  5. 00:45:379 (10) - Deleting this circle would fit better to the music/rhythm imo. ok
  6. 00:56:579 (9) - I don't see a reason to place this circle here. Consider deleting it. ok
  7. 01:00:979 (10) - Same as mentioned at 00:45:379 (10) - . There's no hit at this position. ok, changed the pattern also a bit.
  8. 01:04:279 (10,11,12,13) - A wild stream appears! Doesn't fit to the music again. tweaked up a bit.
  9. 01:07:279 (9,10,11) - Just for example, this stack fits because there's actually a little melody in the song that it's mapped to.
  10. 01:16:079 (1) - Same as mentioned at 00:08:879 (1) - . same as mentioned there
  11. 01:22:479 (1) - Same as mentioned above. ^



That's it! Please think about every suggestion I made.

If you have any question just ask me ingame or via forum pm!
Thanks for the mod!

I believe that's the only mod for my diff this time, right?

-- Edit --

Ups

Chronotakular wrote:

[Servant x Akareh]
-I can pass this map, it's a bit easier than insane in my opinion, but don't expect anything great from this mod as well.

The four long chains (I'm normally pretty good at chains) in this song (00:08:879, 00:15:279, 01:16:079, and 01:22:479) might be just a little too far apart note to note. I really do mean just a little. 0.1 back on the distance snap would be perfect, for me anyways. I'll consider this but since it' perfect for me I won't change it yet

00:11:679 (6) I would move either this, or the slider after it to a different location, due to the small break. I think it fits well creating an antijump there.
00:26:279 (7,8) This part is really hard. Consider doing something like this, to make it just a little bit easier: Fixed, but changed it a little.
00:36:879 (7) Due to the amount of stacks already here, this note is extremely hard to read. I didn't even know it was there until around my sixth or so play through. nah, that's fine.
01:06:079 (5) I have no idea why, but this note was throwing me off a lot. Perhaps move it off the slider? That's perfect for me, but I'll consider it.
01:12:479 (5) Same as the 00:11:679 comment. Same comment as above.
01:24:979 (2,3,4,5,6) Consider moving these notes off of the stack. Commented on another mod, I think it fits well right there for the ending.

Well, that's all I have for you. This was my first mod, so as long as one of my suggestions is taken, consider me a happy camper! Thanks again for your mod!


Quite an useful mod for the first one, thanks for checking!

Here you go
Topic Starter
Unsfamiliar

Chronotakular wrote:

SPOILER
Thanks for modding my map! As promised, here I am, returning the favor!
I am also new, so don't expect much as well!

[Easy]
00:55:679 I feel like this spinner isn't here for very long. This might be difficult for new players. Something to think about.

[Normal]
I played this 12 times (yes, I counted) and with the current version, I didn't have a problem hitting any of the notes. Nothing struck me as off beat or odd.

[Hard]
Just a suggestion (Heck, I guess all of these are suggestions), but at some of the more intense parts, such as 00:17:579, instead of using two quick circles, consider a small slider.

00:00:679 (1,2,3) Consider moving these further apart.
00:54:479 (10,11,12) These are hard to read. Consider un-stacking them, perhaps?
00:55:479 through 00:56:679 is extremely hard to read. I think is due to the notes all being in a circle with no clear direction. [After playing this a few times more, I got the hang of it, however, it is still something you might want to consider.]
01:07:879 (1,2,3) The sliders at the beginning of the song have the same issue as the ones here, these are, if anything, a bit worse, due to the sudden change in the beat.
01:19:279 (3,4,5) The slider (5) has a similar spacing to notes 3 and 4, due to the similar gap, I found myself hitting it early a lot of the time.

[Insane]
-This is just out of my skill range, but I gave it a shot anyways :(

00:34:079 - 00:35:679 Again, this could be me being bad at this game (hehe), but you might want to consider making the gap between the notes that are in the center, and the notes that are not in the center, consistently smaller.
00:40:879 (1,2,3) This is a pretty big gap, which is fine. However, there is a smaller gap from note 2 to 3, as well as a break, and this caused me to normally hit note 3 early. So, might I suggest making the gap between notes 1 and 2 smaller, and/or the gap from note 2 to 3 bigger.
01:17:679 (1) This note was throwing me off. I guess I subconsciously expect a small break after the clap before it. Consider removing it?

[Servant x Akareh]
-I can pass this map, it's a bit easier than insane in my opinion, but don't expect anything great from this mod as well.

The four long chains (I'm normally pretty good at chains) in this song (00:08:879, 00:15:279, 01:16:079, and 01:22:479) might be just a little too far apart note to note. I really do mean just a little. 0.1 back on the distance snap would be perfect, for me anyways.

00:11:679 (6) I would move either this, or the slider after it to a different location, due to the small break.
00:26:279 (7,8) This part is really hard. Consider doing something like this, to make it just a little bit easier:
00:36:879 (7) Due to the amount of stacks already here, this note is extremely hard to read. I didn't even know it was there until around my sixth or so play through.
01:06:079 (5) I have no idea why, but this note was throwing me off a lot. Perhaps move it off the slider?
01:12:479 (5) Same as the 00:11:679 comment.
01:24:979 (2,3,4,5,6) Consider moving these notes off of the stack.

Well, that's all I have for you. This was my first mod, so as long as one of my suggestions is taken, consider me a happy camper! Thanks again for your mod!
No worries! Thanks for returning the favour :)

Newbies ftw!

Also Akareh, updated :3
RandF
From my queue~

[Rainbow's Easy]
  1. 00:00:879 (1) - start at 00:00:679 - For Easy, 1/2 start is a little confusing
  2. 00:04:679 (1,2) - the following rhythm is better, I think
  3. 00:26:279 (1) - awkward shape? How about the following?
    SPOILER
    212,280,26279,6,0,B|155:236|97:280|97:280|106:208|36:177,2,250,4|0|2,0:0|0:0|0:0,0:0:0:0:
  4. 00:54:279 (1,1) - How about this?
  5. 01:13:879- add a note
  6. 01:15:879 (3) - end at 01:17:079
[Normal]
  1. CS -1, HP AR OD -1~-2
  2. 00:01:279 (2) - move to 00:01:479
  3. 00:57:879 (3,1) - avoiding stack is better
  4. 01:08:479 (2) - move to 01:08:679
[Hard]
  1. HP AR -1
  2. 00:20:479 (4,5,6,1,2) - it is hard to see because notes are concentrated. I recommend to remap it
  3. 00:28:879 (4,5) - avoiding stack is better
  4. 00:34:279 (1,2,3,4,1) - How about regular pentagonal pattern?
    SPOILER
    344,280,34279,5,2,0:0:0:0:
    400,106,34679,1,2,0:0:0:0:
    457,281,35079,1,2,0:0:0:0:
    309,173,35479,1,2,0:0:0:0:
    492,173,35879,5,4,0:0:0:0:
  5. 00:54:179 (9,10,11,12) - avoiding stack is better, I think
  6. 01:00:479 (8) - move to 01:00:379
[Insane]
  1. 00:54:879 (4,2) - stack correctly
[Servant x Akareh]
  1. 00:05:679- clap
  2. 00:06:879 (10) - ^
  3. 00:07:479- ^
  4. 00:08:479 (5) - ^
  5. 00:12:279- ^
  6. 00:13:279 (4) - ^
  7. 00:14:879 (9) - ^
  8. 00:55:579- ^
  9. 00:56:479- ^
  10. 00:56:679- ^
  11. 01:13:079 ^
  12. 01:15:679 (5) - ^
  13. 01:19:479- ^
  14. 01:20:479 (9) - ^
  15. 01:22:079- ^
  16. 01:25:879 (6) - ^
Nice song!
~Good Luck~
Topic Starter
Unsfamiliar

RandomEffect wrote:

Mod
From my queue~

[Normal]
  1. CS -1, HP AR OD -1~-2 HP -1
  2. 00:01:279 (2) - move to 00:01:479 Doesn't really work for me.
  3. 00:57:879 (3,1) - avoiding stack is better Ok
  4. 01:08:479 (2) - move to 01:08:679 Same as before.
[Hard]
  1. HP AR -1 I think it's fine. I won't change unless someone else says otherwise.
  2. 00:20:479 (4,5,6,1,2) - it is hard to see because notes are concentrated. I recommend to remap it Altered slightly.
  3. 00:28:879 (4,5) - avoiding stack is better Sure
  4. 00:34:279 (1,2,3,4,1) - How about regular pentagonal pattern? Moved around a bit.
    SPOILER
    344,280,34279,5,2,0:0:0:0:
    400,106,34679,1,2,0:0:0:0:
    457,281,35079,1,2,0:0:0:0:
    309,173,35479,1,2,0:0:0:0:
    492,173,35879,5,4,0:0:0:0:
  5. 00:54:179 (9,10,11,12) - avoiding stack is better, I think Fixed
  6. 01:00:479 (8) - move to 01:00:379 Maybe not.. it use to be like this.
[Insane]
  1. 00:54:879 (4,2) - stack correctly Fixed.


Nice song!
~Good Luck~
Thanks for the mod RandomEffect :)

It is a nice song :3
Losertic
Hello!

From M4M.

Modding

General

  1. Maybe, Kiai Time is a same any difficult.
  2. add kiai time? (your choice.)00:03:879 ~ 00:16:479
  3. http://osu.ppy.sh/ss/888089 too small Character.

Rainbow's Easy

  1. Check Distance.
  2. 00:35:879 (1,2) - mirror?
  3. 00:39:079 (1) - move x-356 y-188. (because. it's 00:35:879 (1) overlap.)
  4. 00:57:279 - add slider end at 00:57:879.
  5. 01:04:679 (1) - y - head = tail
  6. 01:22:279 (1) - NC?

Normal

  1. Check Distance.
  2. 00:28:679 (5) - move (212,72)
  3. 00:29:079 (6) - move (284,136)
  4. 00:45:479 (1) - NC.
  5. 00:54:279 (5) - move y-152.
  6. 00:57:879 (3) - move (360,40)

Hard

  1. 00:54:179 (9) - NC.

Insane

  1. 00:03:879 (4,1) - "4" note. NC. "1"note remove NC.
  2. 00:21:479 (2,3) - overlap.
  3. 00:57:679 (4,5) - ^ http://osu.ppy.sh/ss/888068
  4. 01:16:979 (4) - remove NC.

Servant x Akareh

  1. 00:26:279 (1,2,3,4,5,6,7,8) - change pattern. umm... not good this song part.
  2. 01:14:879 (2) - move (144,136)
  3. 01:15:079 (3) - move (155,264)
  4. 01:25:879 (6) - add whistle.
Topic Starter
Unsfamiliar

Losertic wrote:

Hello!

From M4M.

Modding

General

  1. Maybe, Kiai Time is a same any difficult.
  2. add kiai time? (your choice.)00:03:879 ~ 00:16:479 Maybe not.
  3. http://osu.ppy.sh/ss/888089 too small Character. I don't want the combo burst pics to be obstrusive

Normal

  1. Check Distance.
  2. 00:28:679 (5) - move (212,72) Fixed
  3. 00:29:079 (6) - move (284,136) (288, 136)
  4. 00:45:479 (1) - NC. Ok
  5. 00:54:279 (5) - move y-152. Done
  6. 00:57:879 (3) - move (360,40) It's fine

Hard

  1. 00:54:179 (9) - NC. Meh

Insane

  1. 00:03:879 (4,1) - "4" note. NC. "1"note remove NC. Hmm. Seems fine though.
  2. 00:21:479 (2,3) - overlap. Fixed
  3. 00:57:679 (4,5) - ^ http://osu.ppy.sh/ss/888068 Tweaked. But didn't use star formation.
  4. 01:16:979 (4) - remove NC. I think NC helps here.
Thanks for the mod! I'll get to yours ASAP
kelvinli
Hi. M4M Request

[General]
Carefully look at the diff names below

[Insane]
It is bland to play this diff without/a few hitsounds, especially when they can be attended while they did not.Your choice of whistle is fantastic, but I can hardly see you using it anywhere
00:04:679 (3) - Extend it by a blue tick feels better imo
00:04:279 (2,3,4) - Might try on this pattern, it has a double oval flow(Remember to shape the sliders):
00:05:879 (3,4) - Minor overlaps here, you'd better space them out or make them curved
00:07:479 (4,5) - The formation of these two doesn't look good. Maybe parallel?
00:09:679 (1,2,3,4,5,6,7) - Re-arrange the streams so they are more close to a curve.
00:11:679 (5,6,7) - you'd better keep their spacing identical, since the lyrics/ba-ba thingy does not suggest a jump
00:18:679 (2) - Ctrl+G for this one, plays more natural
00:39:879 (3,4) - Ctrl+G for these two for the same sake as above. You might also want to reflect 00:40:879 (1,2,3,4,5) horizontally if you want
00:55:779 (1) - I don't see any reason to NC this. Remove it?
00:57:079 (1,2,3,4) - you can make it inclined to snap out from generic squares-
01:19:879 (3,4) - Ctrl+G for (3) and then move (4) at the end of (3)'

[Hard]
This diff is way more intuitive. However it is still bland with the lack of hitsounds
OD +1?
Tick rate -1, I don't the reason of being 2
00:05:679 (1,2,3) - The player might have a hard time to click on circles on the edges. Not necessary to move them, though
Due to the way you mapped the beginning, you could add a whole lots of sliders and make sliders patterns. Some of below will mention it.
00:06:279 (3,4) - How about this?
00:07:879 (6) - Just try to stay away from edges
00:11:079 (2,3,4,5,6) - Circles on blue tick is weird. With the patterns of the next 2 sliders, you may:
00:19:279 (4,3) - Because these two overlaps, you might consider moving the (latter)entire pattern away
00:20:079 (3,2) - ^, if you done so you would have abort the latter symmetrical pattern. But is still better over overlaps isn't it?
00:22:279 (5,6) - inconsistent spacing with others causes confusion
00:39:679 (7,8) - ^, even though it is not that confusing, it will look consistent anyway
00:44:679 (6) - This hidden note is sort of unpredictable. Try the following?
00:47:779 - add note?
00:55:779 (1) - unreasonable NC, like in Insane
01:00:479 (8) - snap this back by a blue tick
01:00:679 (9,1) - Confusing spacing is confusing, there should not be any jumps around
01:04:679 (1) - Nazi, just do a little bit shaping:
01:12:479 (4) - Maybe it is just that I don't like right-angles. Anyway, move this to the right by some grids?
Or you might want to turn them into sliders
01:19:879 (1) - According to ranking rules no notes should be hidden under slider reverse

[Normal]
Still, hitsounds
Tick Rate -1
00:05:479 (4,3) - minor overlaps, still space them for god's sake
00:24:279 (1) - Avoid edges especially in Normal/Easy diffs
00:51:879 (1,2,3,4) - It might be too harsh for weaker players since they are not adapted to 1 1/2 distance. Sliders instead?

Nice

[Rainbow's Easy]
Tick Rate -1?
00:50:279 (2) - Make a blanket out of (1)?
00:54:279 (1) - Feels weird. Delete the repeat, extend to slider to 2-beats long with a spinner following directly afterwards

01:15:879 (3) - extend into 2-beats long?



[Servant x Akareh]
00:03:879 (7,1) - swap NC
00:10:079 (13) - move it downwards to enclose the circle
00:15:279 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I'd say this stream is pretty hard to follow :(
00:21:479 (2) - Ctrl+G? So it flows directly without sudden turns
00:24:279 (6,1) - I don't understand the reasons of existence of this anti-jump. If you want to keep it anyway, add note @00:24:479
00:27:679 (8,1) - ^
00:28:679 (3,4,5) - Why is 1/4 sliders ever needed here? Ordinary circles will do its work.
00:41:479 (3,4,5) - ^
00:48:279 (10) - Move this directly north to (9) to prevent the overlaps
01:14:879 (2) - Stack with 01:13:779 (8) - ?
01:14:279 (1,3) - Stack them properly
01:16:479 (5,6,7,8,9,10,11,12,13) - still un-followable

Ignore if you don't feel good about any of them
Good Luck
Topic Starter
Unsfamiliar

kelvinli wrote:

Mod
Hi. M4M Request

[General]
Carefully look at the diff names below

[Insane]
It is bland to play this diff without/a few hitsounds, especially when they can be attended while they did not.Your choice of whistle is fantastic, but I can hardly see you using it anywhere
00:04:679 (3) - Extend it by a blue tick feels better imo Nah. It's the same for the rest of the song. The end of the slider gets the drum in.
00:04:279 (2,3,4) - Might try on this pattern, it has a double oval flow(Remember to shape the sliders):
00:05:879 (3,4) - Minor overlaps here, you'd better space them out or make them curved Fixed.
00:07:479 (4,5) - The formation of these two doesn't look good. Maybe parallel? Changed into curves.
00:09:679 (1,2,3,4,5,6,7) - Re-arrange the streams so they are more close to a curve. Fixed.
00:11:679 (5,6,7) - you'd better keep their spacing identical, since the lyrics/ba-ba thingy does not suggest a jump Ok, my bad.
00:18:679 (2) - Ctrl+G for this one, plays more natural Ok.
00:39:879 (3,4) - Ctrl+G for these two for the same sake as above. You might also want to reflect 00:40:879 (1,2,3,4,5) horizontally if you want No to both.
00:55:779 (1) - I don't see any reason to NC this. Remove it? I think it helps!
00:57:079 (1,2,3,4) - you can make it inclined to snap out from generic squares- Fine as is.
01:19:879 (3,4) - Ctrl+G for (3) and then move (4) at the end of (3)'

[Hard]
This diff is way more intuitive. However it is still bland with the lack of hitsounds
OD +1? Done.
Tick rate -1, I don't the reason of being 2 Fixed.
00:05:679 (1,2,3) - The player might have a hard time to click on circles on the edges. Not necessary to move them, though
Due to the way you mapped the beginning, you could add a whole lots of sliders and make sliders patterns. Some of below will mention it.
00:06:279 (3,4) - How about this? Fixed.
00:07:879 (6) - Just try to stay away from edges Tweaked a bit.
00:11:079 (2,3,4,5,6) - Circles on blue tick is weird. With the patterns of the next 2 sliders, you may: It's fine as it is.
00:19:279 (4,3) - Because these two overlaps, you might consider moving the (latter)entire pattern away Tweaked.
00:20:079 (3,2) - ^, if you done so you would have abort the latter symmetrical pattern. But is still better over overlaps isn't it?
00:22:279 (5,6) - inconsistent spacing with others causes confusion Spaced 5 and 6 apart a little.
00:39:679 (7,8) - ^, even though it is not that confusing, it will look consistent anyway Fixed.
00:44:679 (6) - This hidden note is sort of unpredictable. Try the following? Fixed.
00:47:779 - add note? Ok.
00:55:779 (1) - unreasonable NC, like in Insane I think it helps.
01:00:479 (8) - snap this back by a blue tick It used to be like that, but just sounds weird.
01:00:679 (9,1) - Confusing spacing is confusing, there should not be any jumps around Ok.
01:04:679 (1) - Nazi, just do a little bit shaping: Perfect now.
01:12:479 (4) - Maybe it is just that I don't like right-angles. Anyway, move this to the right by some grids? Tweaked.
Or you might want to turn them into sliders
01:19:879 (1) - According to ranking rules no notes should be hidden under slider reverse Really? Didn't know that. Fixed anyway.

[Normal]
Still, hitsounds
Tick Rate -1 Fixed.
00:05:479 (4,3) - minor overlaps, still space them for god's sake :o Sorry...
00:24:279 (1) - Avoid edges especially in Normal/Easy diffs They can deal with it.
00:51:879 (1,2,3,4) - It might be too harsh for weaker players since they are not adapted to 1 1/2 distance. Sliders instead? Leave this for now.

Nice

Ignore if you don't feel good about any of them
Good Luck
Thanks for the mod! Very thorough. I'll work on the hit sounds soon. I feel obligated to look at your map, I'll post my mod if I can find anything that may be an issue :)
Topic Starter
Unsfamiliar
Updated hit sounds in [Normal], [Hard] & [Insane].
CPLs
why don't type the artist name all to artist column? it's not too long anyway (only 3 is ok)
Topic Starter
Unsfamiliar

CPLs wrote:

why don't type the artist name all to artist column? it's not too long anyway (only 3 is ok)
Hummmm... ok~ :)
Ayesha Altugle
M4M

General Things
00:58:279 - first kiai starts
01:07:679 - remove kiai end

Easy
00:15:079 (3) - 00:21:479 (4) - 00:28:679 (2) - make the sample of this slider drum and remove hitsound from the repeat arrow
00:54:279 (1,1) - remove nc on the slider and add finish and do this


Normal
00:55:079 (6) - Turn this into a spinner
Topic Starter
Unsfamiliar

vahn10 wrote:

M4M

General Things
00:58:279 - first kiai starts Fixed. This was only an issue for [Normal]
01:07:679 - remove kiai endI think the end of kiai time is justified here


Normal
00:55:079 (6) - Turn this into a spinner Ok. Fixed.
Thanks for the mod. Is this complete? I'll get to yours now anyway.
Ayesha Altugle
I'm bored for now
Azure
Hello, from popner's modding team
cute song

[General]
well..here, I want to give you some suggestions :
  1. Do not follow the vocal to make the whole map, it's boring and lack interests
  2. Try to make arrangement more beautiful, like this (example from Hard diff)
    SPOILER
    blanket


    trangle


    five-pointed star
  3. Make good use of slider
  4. You can consult other maps (like wcx19911123's maps)
  5. reduce the overlap of note
Your hitsound is good

send me form-pm when you check the following points, then I will mod it
Topic Starter
Unsfamiliar

Azure wrote:

...
Hello, from popner's modding team
cute song :3

[General]
well..here, I want to give you some suggestions :
  1. Do not follow the vocal to make the whole map, it's boring and lack interests I actually think the converse is true... as long as you still take into account the beat. The hit sounds prove it. Also, there are no instruments playing during the first part of each verse.
  2. Try to make arrangement more beautiful, like this (example from Hard diff) Fair enough. Moved some things around.
    SPOILER
    blanket


    trangle


    five-pointed star
  3. Make good use of slider
  4. You can consult other maps (like wcx19911123's maps)
  5. reduce the overlap of note
Your hitsound is good -> :)

send me form-pm when you check the following points, then I will mod it
kisata
this show looks kind of weird from the video lol
also, from queue, etc
Colour-coded modding:
Red is unrankable. You must fix this.
Orange is highly suggested. These are things we think you should really fix, and if you do not we want to know why you didn't.
Everything in normal black is personal opinion. You are free to take this advice or ignore it.



[Servent x Akareh]
There's inconsistent distance snap all over this diff, so I sort of stopped noting them after a while

00:00:679 (1,2,3) - I know you've already got claps all over the map, but imo I would finish or clap all three of these
00:04:279 (1,2,3,4,5) - There's some really inconsistent spacing going on here (and it's not like you're jumping or anything).
  1. 00:08:879 (1,2,3,4,5,6,7,8,9,10,11,12,13) - The first three notes' distance snap are kind of off (like 1.14, 1.17, 1.19) might want to make those more even with the rest (1.21)
  2. 00:15:279 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
i dunno how I feel about 1.2x spaced streams but it's only 150 bpm so I guess it's not that bad.
00:10:079 (13) - The stream was a pretty circle then the last note looks really ugly
00:10:279 (1) - inconsistent spacing here, not really necessary to jump away from that stream
00:10:679 (2,3,4) - inconsistent spacing, please pick a distance snap and stick with it
00:33:879 (6,7,8,1) - I dislike pause stacks like these, especially short pauses. I would not put 1 under 6,7, 8.
00:35:479 (4) - click on note two, ctrl-c, and then go to four's spot on the time line and ctrl-v, ctrl-h; you'll get a perfect horizontal mirror of note two
00:35:879 (1,2,3,4,5,6,7) - i don't really like all this stacking here, but it would require remapping a lot of patterns so I'll leave it up to you
00:39:079 (7,8) - these could interlock better, looks weird right now
00:51:879 (1) - really dislike the pause; I would space it out
01:16:079 (1,2,3,4,5,6,7,8,9,10,11,12,13) - the first two weren't bad but the spacing in this stream is all over the place, please fix it
01:25:679 (4,5,6) - there's nothing really in the music to suggest that there should be a triplet here

[Insane]
00:02:879 (1,2) - i don't think these really need to be there
00:06:579 (5,6,7) - clap?
00:10:279 (7) - new combo should be here instead of next note
00:10:279 (7,1,2) - inconsistent spacing on 1
00:11:879 (6) - NC?
00:16:679 (1,2,3,4,5) - this stream is spaced inconsistently
00:19:879 (1,2,3,4,5) - imo disable grid snap and manually stack
00:22:879 (7,1) - I don't think you need to jump away from 7, just use standard distance snap
00:30:079 (5,6) - inconsistent spacing on 6 (notes proceeding it are all 1.04)
00:32:279 (5,1) - Again, I don't think it's really necessary to jump away from the proceeding pattern. I just don't think the music warrants it.
NC section
00:34:479 (1) - delete NC
00:34:679 (2) - NC
00:34:879 (1) - delete NC
00:35:079 (2) - NC
00:35:279 (1) - delete NC
00:35:479 (2) - NC
00:35:679 (1) - delete NC
00:35:879 (2) - NC
basically, just shift everything right one; think it would match the music better
01:03:079 (1,2,3,4,5,6,7,8) - this pattern plays kind of weird, but it would help if 5, 6, 7, 8 wasn't stacked

other than that, looked alright
good luck~
Shohei Ohtani


Diff with the two names:
00:03:879 (7) - Add NC here
00:04:279 (1) - Remove NC
00:07:079 (1) - Add clap on end of slider
00:08:879 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Add softwhistles somewhere in here
00:15:279 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^
00:26:479 (2) - Move a little bit to the right so the spacing is even
00:36:579 (6) - Fix stacking here
01:11:079 (10) - Add NC here
01:11:479 (1) - Remove NC
01:14:879 (2) - Stack this with (8) of the previous combo
01:16:079 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Add hitsounds here
01:22:479 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^

Insane:
Just gonna make a general comment on the hitsounds, make sure the claps go on 2 and 4. It's also a bit hard to hear

Hard:
Same comment with the hitsounds
01:03:879 (5) - Maybe CTRL + G on (5) and (6). With the way these jumps are placed, I'm expecting to move a different way in each jump, and I'm forcing myself to go to (5)

Normal:
01:17:879 (1) - Consider maybe deleting this to give normal players more time in between the spinner and the next note

Easy:
00:07:879 (3) - Make this curve more notable by spreading apart the middle points. Also, the endpoint is a little high for me
00:26:279 (1) - Move the midpoint more southeast so it doesn't have this weird curve to it
00:31:079 (3) - Same as previous ~ slider
Topic Starter
Unsfamiliar

apaffy wrote:

Mod
this show looks kind of weird awesome :3 from the video lol
also, from queue, etc
Colour-coded modding:
Red is unrankable. You must fix this.
Orange is highly suggested. These are things we think you should really fix, and if you do not we want to know why you didn't.
Everything in normal black is personal opinion. You are free to take this advice or ignore it.


[Insane]
00:02:879 (1,2) - i don't think these really need to be there I think it's fine. I'll change it if someone else mentions it.
00:06:579 (5,6,7) - clap? Maybe, but works fine now.
00:10:279 (7) - new combo should be here instead of next note Fixed.
00:10:279 (7,1,2) - inconsistent spacing on 1 Huh?
00:11:879 (6) - NC? Maybe.
00:16:679 (1,2,3,4,5) - this stream is spaced inconsistently Fixed.
00:19:879 (1,2,3,4,5) - imo disable grid snap and manually stack What's the difference?
00:22:879 (7,1) - I don't think you need to jump away from 7, just use standard distance snap Fixed.
00:30:079 (5,6) - inconsistent spacing on 6 (notes proceeding it are all 1.04) Fixed.
00:32:279 (5,1) - Again, I don't think it's really necessary to jump away from the proceeding pattern. I just don't think the music warrants it. Fixed.
NC section
00:34:479 (1) - delete NC
00:34:679 (2) - NC
00:34:879 (1) - delete NC
00:35:079 (2) - NC
00:35:279 (1) - delete NC
00:35:479 (2) - NC
00:35:679 (1) - delete NC
00:35:879 (2) - NC Fixed all~
basically, just shift everything right one; think it would match the music better
01:03:079 (1,2,3,4,5,6,7,8) - this pattern plays kind of weird, but it would help if 5, 6, 7, 8 wasn't stacked It's fine for now.

other than that, looked alright
good luck~

CDFA wrote:

Mod


(\__/)
(='.'=)
(")_(")


Insane:
Just gonna make a general comment on the hitsounds, make sure the claps go on 2 and 4. It's also a bit hard to hear Ehh? Claps on 2and 4? Also, I think the claps are incredibly audible (to me anyway).

Hard:
Same comment with the hitsounds
01:03:879 (5) - Maybe CTRL + G on (5) and (6). With the way these jumps are placed, I'm expecting to move a different way in each jump, and I'm forcing myself to go to (5) Might consider changing.

Normal:
01:17:879 (1) - Consider maybe deleting this to give normal players more time in between the spinner and the next note Well this happens on more than one occasion in this diff. For now I'll leave it.
Thanks both for mod :)
Akareh
Sorry for the delay, I had some personal stuff.

RandomEffect wrote:

From my queue~
SPOILER
[Servant x Akareh]
  1. 00:05:679- clap
  2. 00:06:879 (10) - ^
  3. 00:07:479- ^
  4. 00:08:479 (5) - ^
  5. 00:12:279- ^
  6. 00:13:279 (4) - ^
  7. 00:14:879 (9) - ^
  8. 00:55:579- ^
  9. 00:56:479- ^
  10. 00:56:679- ^
  11. 01:13:079 ^
  12. 01:15:679 (5) - ^
  13. 01:19:479- ^
  14. 01:20:479 (9) - ^
  15. 01:22:079- ^
  16. 01:25:879 (6) - ^

Everything fixed here.

Losertic wrote:

SPOILER

Servant x Akareh

  1. 00:26:279 (1,2,3,4,5,6,7,8) - change pattern. umm... not good this song part. this part is fine for me
  2. 01:14:879 (2) - move (144,136) ok
  3. 01:15:079 (3) - move (155,264) ok
  4. 01:25:879 (6) - add whistle. ok

kelvinli wrote:

SPOILER
Hi. M4M Request

[Servant x Akareh]
00:03:879 (7,1) - swap NC ok
00:10:079 (13) - move it downwards to enclose the circle It's like that on purpose
00:15:279 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I'd say this stream is pretty hard to follow :( I can follow it fine, but I'll reduce the DS by 0.1x
00:21:479 (2) - Ctrl+G? So it flows directly without sudden turns ok
00:24:279 (6,1) - I don't understand the reasons of existence of this anti-jump. If you want to keep it anyway, add note @00:24:479 added note
00:27:679 (8,1) - ^ I don't understand what you mean here.
00:28:679 (3,4,5) - Why is 1/4 sliders ever needed here? Ordinary circles will do its work. I'll change this if someone else points it, but I see those fine.
00:41:479 (3,4,5) - ^ ^
00:48:279 (10) - Move this directly north to (9) to prevent the overlaps If I do that I'll break the pattern there, so no.
01:14:879 (2) - Stack with 01:13:779 (8) - ? ok
01:14:279 (1,3) - Stack them properly ok
01:16:479 (5,6,7,8,9,10,11,12,13) - still un-followable changed that stream and spaced the next notes a bit.
Good Luck [/notice][/box]

apaffy wrote:

SPOILER
[Servent x Akareh]
There's inconsistent distance snap all over this diff, so I sort of stopped noting them after a while

00:00:679 (1,2,3) - I know you've already got claps all over the map, but imo I would finish or clap all three of these I'll consider it.
00:04:279 (1,2,3,4,5) - There's some really inconsistent spacing going on here (and it's not like you're jumping or anything). I think i fixed it now.
  1. 00:08:879 (1,2,3,4,5,6,7,8,9,10,11,12,13) - The first three notes' distance snap are kind of off (like 1.14, 1.17, 1.19) might want to make those more even with the rest (1.21) that's weird, I distance snapped all streams but I'll resnap it.
  2. 00:15:279 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
i dunno how I feel about 1.2x spaced streams but it's only 150 bpm so I guess it's not that bad.
00:10:079 (13) - The stream was a pretty circle then the last note looks really ugly this was on purpose, but I'll guess I'll change it.
00:10:279 (1) - inconsistent spacing here, not really necessary to jump away from that stream ok
00:10:679 (2,3,4) - inconsistent spacing, please pick a distance snap and stick with it ok
00:33:879 (6,7,8,1) - I dislike pause stacks like these, especially short pauses. I would not put 1 under 6,7, 8. That's fine
00:35:479 (4) - click on note two, ctrl-c, and then go to four's spot on the time line and ctrl-v, ctrl-h; you'll get a perfect horizontal mirror of note two ok
00:35:879 (1,2,3,4,5,6,7) - i don't really like all this stacking here, but it would require remapping a lot of patterns so I'll leave it up to you I'll consider changing but I've seen those in a lot of maps so I don't see a problem with them.
00:39:079 (7,8) - these could interlock better, looks weird right now changed a bit
00:51:879 (1) - really dislike the pause; I would space it out nah, it's fine
01:16:079 (1,2,3,4,5,6,7,8,9,10,11,12,13) - the first two weren't bad but the spacing in this stream is all over the place, please fix it changed that pattern a bit on other mod, hope it's better now.
01:25:679 (4,5,6) - there's nothing really in the music to suggest that there should be a triplet here [/color]

CDFA's mod was already fixed on other mods, thanks anyway.


Tell me if I forgot someone's mod, please. diff here
Topic Starter
Unsfamiliar
Updated~
yurunneram
Easy

01:04:679 (1) - Move to x136 y100

01:06:279 (2) - Move to x200 y296

-Resnap other notes-

01:15:879 (3) - Extend to 01:16:679

Normal

Nothing much, besides the fact that I think the circles should be bigger

Hard

Nothing

You have been modded out by Yurun Ceroia Neram~
Sun Rainbow
FIXED SOME
osu file format v12

[General]
AudioFilename: Yamagami - May I Help You.mp3
AudioLeadIn: 0
PreviewTime: 56879
Countdown: 1
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 38279
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:May I Help You? (TV Size)
TitleUnicode:May I Help You? (TV Size)
Artist:Kayano Ai et al.
ArtistUnicode:Kayano Ai et al.
Creator:Unsfamiliar
Version:Rainbow's Easy
Source:Servant x Service
Tags:op めいあいへるぷゆー? nakahara mai toyosaki aki akareh sun

rainbow
BeatmapID:279154
BeatmapSetID:103182

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.999999999999999
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Servent X Service OP.avi"
0,0,"bg2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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4479,-100,4,1,0,80,0,0
4879,-100,4,2,0,80,0,0
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82979,-100,4,1,0,80,0,1
83179,-100,4,2,0,80,0,1
86279,-100,4,2,0,80,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 234,255,0
Combo3 : 127,255,0
Combo4 : 255,0,0

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:0|0:0|0:0,0:0:0:0:
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VI

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
[General Things]
:?: Really, I'm in doubt about audio quality, although it's rankable (maybe due to the singer voices feels too underlying, but it's not in case). Well, it passed in my test and I approved.

[Rainbow's Easy]
:?: 00:39:079 (1,2) - I'm afraid with this transition here, since the player will be tempted to click the (2) a bit early (or as soon as it appears). Doing something like this >> http://puu.sh/3QEfQ.jpg << may help us prevent this.

[Normal]
♥ Nice. I'd tested in CtB too.

[Hard]
* Fine too. Just feel you may replace some triplets -- like 00:16:679 (1,2,3) -- with kick sliders like this -- http://puu.sh/3QEJ2.jpg (the one at bottom right, with the arrow)

00:42:979 (2,3,4,5,6,7,8,9,1,2) - This part could have a better flow if:
→ make 00:41:679 (4,5,4,5) like this >> http://puu.sh/3QEVh.jpg
→ make 00:44:679 (6,7,8,9) like this >> http://puu.sh/3QEWw.jpg and
→ make 00:45:479 (1,2) like this >> http://puu.sh/3QEYy.jpg (with 00:45:479 (1) at same position as 00:45:079 (8) )

00:55:079 (1,2,3,4,1,2,3,4,1,2) - Movements (flow) seems a bit confusing/complex here. You could also play with 1/4 sliders here imo.

[Insane]
00:31:879 (4) - Move to x:124 y:160 and ...
00:32:279 (5) - ...move to x:124 y:152 for a bit more symmetrical pattern with the prior ones at 00:31:079 (2,3)

00:39:079 (1,2,3,4) - A better flow if you:
→ grab this one 00:39:879 (3) and do Ctrl+G
→ grab this other 00:40:279 (4) and do Ctrl+G
→ make (3) overlap with (1) like this >> http://puu.sh/3QFxq.jpg << and
→ make (4) overlap with (2) like this >> http://puu.sh/3QFzk.jpg

[Servant x Akareh]
♥ Nice too

That's it ^^

Nice song <3 and video too <3 ~.~ Hope to get ranked soon !!!!

Att.
Topic Starter
Unsfamiliar

Alarido wrote:

Mod
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VI

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
[notice][General Things]
:?: Really, I'm in doubt about audio quality, although it's rankable (maybe due to the singer voices feels too underlying, but it's not in case). Well, it passed in my test and I approved. Huh? What's wrong with the audio quality?

[Normal]
♥ Nice. I'd tested in CtB too. -> :D

[Hard]
* Fine too. Just feel you may replace some triplets -- like 00:16:679 (1,2,3) -- with kick sliders like this -- http://puu.sh/3QEJ2.jpg (the one at bottom right, with the arrow) Fixed this and also another.

00:42:979 (2,3,4,5,6,7,8,9,1,2) - This part could have a better flow if:
→ make 00:41:679 (4,5,4,5) like this >> http://puu.sh/3QEVh.jpg Fixed.
→ make 00:44:679 (6,7,8,9) like this >> http://puu.sh/3QEWw.jpg and Fixed.
→ make 00:45:479 (1,2) like this >> http://puu.sh/3QEYy.jpg (with 00:45:479 (1) at same position as 00:45:079 (8) ) I didn't need to move this.

00:55:079 (1,2,3,4,1,2,3,4,1,2) - Movements (flow) seems a bit confusing/complex here. You could also play with 1/4 sliders here imo. I like this...

[Insane]
00:31:879 (4) - Move to x:124 y:160 and ...
00:32:279 (5) - ...move to x:124 y:152 for a bit more symmetrical pattern with the prior ones at 00:31:079 (2,3) I just moved (4) down a bit.

00:39:079 (1,2,3,4) - A better flow if you:
→ grab this one 00:39:879 (3) and do Ctrl+G
→ grab this other 00:40:279 (4) and do Ctrl+G
→ make (3) overlap with (1) like this >> http://puu.sh/3QFxq.jpg << and
→ make (4) overlap with (2) like this >> http://puu.sh/3QFzk.jpg Fixed all and also flipped the following jumps to account for the Ctrl+G.

That's it ^^

Nice song <3 and video too <3 ~.~ Hope to get ranked soon !!!! Me too!

Att.
Thanks for mod :)
zorefire
From modding queue
[Easy]
Good to go
[Nromal]
00:11:479 (3) - your missing a clap at the end of this one
00:32:679 (5) - this could be a new combo
00:35:879 (1) - ^
00:39:079 (1) - ^
[Hard]
00:04:679 (2,3,4) - i couldnt read this right it seemed to go with the flow of the previous notes
[Insane]
Good to go.
Rhythm is on key jumps are good :).
[Servant x Akareh]
Good to go also.
Topic Starter
Unsfamiliar

zorefire wrote:

Mod
From modding queue
[Easy]
Good to go *
[Nromal]
00:11:479 (3) - your missing a clap at the end of this one Well actually, the clap would go on the red tick in between the slider ends. But since this is [Normal] I'm not mapping 1/2 notes here.
00:32:679 (5) - this could be a new combo It could be, it's not absolutely necessary. I mean, there is fairly large gap proceeding this combo. Starting it here in this difficulty would be weird for me personally.
00:35:879 (1) - ^ Same as above.
00:39:079 (1) - ^ I fixed this one.
[Hard]
00:04:679 (2,3,4) - i couldnt read this right it seemed to go with the flow of the previous notes ??? Distance snap says it's fine
[Insane]
Good to go. *
Rhythm is on key jumps are good :). * Comments like these * make me happy :)
[Servant x Akareh]
Good to go also. *
Thanks for the mod, I appreciate it :D
Mira-san
Hiya.

Sorry for the late reply. My hard work went to zero due to a brown-out.

Note, the numbers I will give are coordinates. (x,y) respectively.

Rainbow's Easy

00:00:879 (1) - Move the slider's starting point to (160,192). Second point should be at (188,148), and the last point should be at (352,192)
00:26:401 (1) - Move the fourth point on this slider (112,236) to (104,212) and remove the fifth point. Move the last point (40,184) to (68,152)
00:55:679 - Spinner too short, imo.


Normal

00:24:679 (2) - Move the second point to (256,96).
00:28:279 (4) - Align this with the end of slider (2).

Hard

00:07:079 (5) - Move last point to (104,100)
00:34:079 (8) - Remove this, but keep if it you want to.
01:04:679 (1) - Move second point of slider to (300,32) and the last point to (236,64). If you'll change this one, make sure to change the position of 01:03:879 (5) as well.
01:21:860 (6) - Move to (160,192)

Insane

00:33:579 (3,4) - Move to (128,176)
01:06:079 (1,2,3,4,5) - I suggest making this a perfect pentagon but the choice is up to you.

Servant x Akareh

00:37:079 (1,2,3,4) - Move this at (256, y). The height should be fine. Just put them in the center.
00:58:279 (4) - Make this less curvy.
01:12:179 (4) - Move to center if possible. (x:256)
01:18:079 (2) - ^
01:19:879 (7) - ^ or make it a perfect triangle with (8) and (9)
01:22:479 (1,2,3,4,5,6,7,8,9,10,11,12,13) - It really bugs me how this is not at the center lol. Put (7) at x:256 while moving the others too. Just move 01:21:779 (4,5,6) to (212,172) so it would still look awesome. ^^
01:23:879 (1,2,3,4) - Move to center pls. Pls.

lol good map. :D
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