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Kayano Ai, Nakahara Mai & Toyosaki Aki - May I Help You? (TV

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Topic Starter
Unsfamiliar

Momochikun wrote:

SPOILER
Hi Hi ~ it's Eru and Yui huray~
As your request.. :roll:
Ukh.. i can't mod this freely because 01:06:279 > 01:07:079

[General]
Many note at blue tick according to the vocal. so i don't sure about the timing

[Normal]
Many anti jump here.. consider remapp the anti jump part and use normal spacing I believe the entirety of this diff is 1.0x spacing.

[Hard]
More like a light insane
00:04:979 (3) - This note is confusing me.. it has same spacing but different pattern i saw so many like this at hard and insane diff This is on a 3/4 note, can't do anything about it. Dist snap is on.
00:55:079 (1,2,3,1,2,3,1,2) - This is too hard for hard.. sure I don't think it's too hard. Some other people may have agreed with you, but none have given me suggestions on how to make it better... (it's actually easier than it was before)

[Insane]
00:40:879 (1,2) - Consider reducing spacing.. Might consider this. It is a bit of a stretch.

sorry for tiny mod..
GL~
Thank you :)
GIDZ
Hey there~ From my M4M queue!

General:
~Turn off distance snap and grid snap for perfect stacks in hard and insanes.

Easy:
~00:54:279 (3) - Make it like this? Copy and paste 1, then CTRL J,then distance snap. Re-arrange it a bit. http://puu.sh/3WJP0.jpg
~01:03:079 (3) - Move this to the left and down a bit for better flow.
~01:04:679 (1) - After distance snap, move middle point to X: 240 Y: 80 and end point to X: 312 Y: 140 for better shape.
~01:11:079 (1) - Move middle point to X: 284 Y: 256 and end point to X: 316 Y: 88 for better shape.
~01:12:879 (2) - I'm not sure if 1/2 beats fit Easy diff.

Normal:
~Try to follow more music in easier diffs.
~00:37:479 (3) - Split it into 2 1/1 beat sliders.
~00:39:079 (1) - Avoid these long sliders. split them to one from 00:39:079 to 00:39:479 and the other from 00:39:679 to the downbeat.
~01:24:279 - Add a circle.

Hard:
~01:25:479 (5) - Slider doesn't fit.. Change it to a circle at 01:25:879 instead.
~Pretty decent diff.

Insane:
~00:01:079 (3) - 3rd note is unnecessary and creates some confusion.
~01:24:279 (2) - Space this for players to read it better. Put the rest in symmetry after.
~I enjoyed it quite a bit ;)

Servant x Akareh:
~I thought this was gonna be hardest, but turns out the one on top is harder. Maybe rename the top to something more convincing.
~00:34:279 (1) - Space it, looks confusing.
~Again, it was enjoyable ;)

That's all from me here ^^ Nice map! Good luck! :)
Akareh

gideon5504 wrote:

Hey there~ From my M4M queue!

Servant x Akareh:
~I thought this was gonna be hardest, but turns out the one on top is harder. Maybe rename the top to something more convincing. Rename mine or Insane? I just put the first random name I came with, but if unsfamiliar wants to rename it to something else go ahead. As long as it has Akareh In the diff name I don't really care. Name it Akareh's funtastic pa pa pa time.
~00:34:279 (1) - Space it, looks confusing. that's fine, lol.
~Again, it was enjoyable ;)

That's all from me here ^^ Nice map! Good luck! :)

No changes, but thanks anyway. :D
Topic Starter
Unsfamiliar

gideon5504 wrote:

SPOILER
Hey there~ From my M4M queue!

General:
~Turn off distance snap and grid snap for perfect stacks in hard and insanes. I can't really tell the difference, I need someone to give me further insight into this one.

Normal:
~Try to follow more music in easier diffs.
~00:37:479 (3) - Split it into 2 1/1 beat sliders. Fixed.
~00:39:079 (1) - Avoid these long sliders. split them to one from 00:39:079 to 00:39:479 and the other from 00:39:679 to the downbeat. Ok. Also fixed some other unnecessary long sliders
~01:24:279 - Add a circle. I used to, but removed to give more time after spinner. Fixed.

Hard:
~01:25:479 (5) - Slider doesn't fit.. Change it to a circle at 01:25:879 instead. Fixed.
~Pretty decent diff.

Insane:
~00:01:079 (3) - 3rd note is unnecessary and creates some confusion. Hmm. I'll consider removing it. But then I'll also have to remove (2)..
~01:24:279 (2) - Space this for players to read it better. Put the rest in symmetry after. Tweaked it a bit.
~I enjoyed it quite a bit ;)

That's all from me here ^^ Nice map! Good luck! :)
Thanks for the pointers! :)

Akareh wrote:

Name it Akareh's funtastic pa pa pa time.

ヽ(*≧ω≦)ノ
CPLs
Akareh's diff lacks hitsounds on kiai, I think you should add more finishes, I found some appropriate place for more hitsounds

00:57:279 (2) clap at both
00:57:679 (3) clap at tail
00:58:279 (1) finish is more suitable here than clap (slider head)
01:00:879 (9) add clap here, and remove the clap from 01:01:079 (10)
01:03:279 (7) ^ and remove clap from 01:03:479 (8)
01:04:679 (1) I'm not sure, but finish here is better
01:06:479 (7,8) invert the hitsounds
01:09:479 (8) clap here
01:10:279 (9) ^
01:11:079 (1) finish at head

Edit:

Hard : 00:11:679 (4) remove clap from here ,add circle at 00:11:879 with clap to make your pattern same with next one
Leader
Hello, M4M

[Rainbow's Easy]
  1. 00:23:079 (1) - Not symmetrically good, I'd go for a normal curve slider
  2. 01:06:279 (2) - This could be confusing for new player, try to move slider repeat point to 136|312 or similar
[Normal]
  1. 00:13:479 (1) - I'd change it to a curve slider like http://puu.sh/3Xzht.jpg
  2. 00:23:079 (5) - New combo should be here as you did in the previous patterns
  3. 01:15:479 (3) - Move it some grids up and then try to make a curve slider like http://puu.sh/3XzlJ.jpg
[Hard]
  1. 00:23:979 (4) - Move slider end point to 52|324
  2. 00:33:579 (6) - Move this some grids down, it should be under (5), imo
  3. 01:19:279 (1) - Remove repeat from 01:18:279 (2) - , it's uglyyy ;_;
  4. 01:25:879 (5) - NC? :D
[Servant x Akareh]

  • Nothing to say
[Insane]
  1. 00:12:279 (2) - Weird flow, move this slider down a bit
  2. 00:26:079 (5,6) - Move them right a bit, ignore the stack
  3. 00:50:879 (2) - Don't stack it, ugly to play
Good luck ><
Topic Starter
Unsfamiliar

Leader wrote:

SPOILER
Hello, M4M

[Normal]
  1. 00:13:479 (1) - I'd change it to a curve slider like http://puu.sh/3Xzht.jpg Fixed.
  2. 00:23:079 (5) - New combo should be here as you did in the previous patterns Done! You mean following patterns
  3. 01:15:479 (3) - Move it some grids up and then try to make a curve slider like http://puu.sh/3XzlJ.jpg Ok :)


[Hard]
  1. 00:23:979 (4) - Move slider end point to 52|324 Alright.
  2. 00:33:579 (6) - Move this some grids down, it should be under (5), imo Agreed. Tweaked it a bit.
  3. 01:19:279 (1) - Remove repeat from 01:18:279 (2) - , it's uglyyy ;_; :o Ok ok
  4. 01:25:879 (5) - NC? :D Fixed :D
[Insane]
  1. 00:12:279 (2) - Weird flow, move this slider down a bit Yep.
  2. 00:26:079 (5,6) - Move them right a bit, ignore the stack Alright.
  3. 00:50:879 (2) - Don't stack it, ugly to play Fair enough, my map is a bit ugly :?
Good luck >< THANKS!
Thanks for the mod Leader, fixed everything :D

CPLs wrote:

Hard : 00:11:679 (4) remove clap from here ,add circle at 00:11:879 with clap to make your pattern same with next one
But..but it's consistent right now. I tried what you suggested anyway and it sounds strange (for this diff anyway). Thanks though :)
GugUCorn
from my queue

[easy]

  1. 00:00:679 (1) - how about repeat on 00:01:279.
  2. 00:07:879 (3) - i think that it is more better!, and add whistle on end of slider?
    256,72,7879,2,0,B|204:64|116:96|56:68,1,200,0|4,0:0|0:0,0:0:0:0:
  3. 00:15:079 (3) - remove finish on end of slider
  4. 00:18:279 (3) - NC
  5. 00:21:479 (4) - ^and make more clear slider
  6. 00:23:079 (1) - remove whistle
  7. 00:31:079 (3) - like 00:07:879 (3) mod
  8. 00:35:879 (1) - more curve
  9. 00:39:079 (1) - remove finish
  10. 00:48:679 (1) - make more clear slider
  11. 00:55:079 (1) - whistle is more better than finish.
  12. 01:06:279 (2,3) - finish is more better than clap
  13. 01:13:879 (4) - whistle
[Normal]

  1. 00:03:079 (5) - whistle on middle of slider and end of slider.
  2. 00:07:079 (3,5) - clap is so awkward.
  3. 00:13:479 (1,3) - ^
  4. 00:51:879 (1,2,3,4) - finish
  5. 00:54:279 (5) - NC?
  6. 01:07:879 (1,2,3) - finish
  7. 01:25:879 (3) - NC
[akreh]

  1. 00:40:479 (4) - perfectly overlap on 00:39:679 (2)
  2. 00:41:679 (4,5) - remove (5)note and one repeat (4) note
  3. 00:47:079 (5) - NC
  4. 00:48:679 (1) - finish
  5. 01:01:279 (11) - remove clap
  6. 01:03:079 (6) - NC
  7. 01:06:279 (6) - ^
  8. 01:12:879 (7) - ^
  9. 01:15:879 (6) - finish
  10. 01:19:279 (6) - NC
that's all~.GL!
Topic Starter
Unsfamiliar

TaMul wrote:

SPOILER
from my queue

[Normal]

  1. 00:03:079 (5) - whistle on middle of slider and end of slider. Hmm, don't think it'll fit.
  2. 00:07:079 (3,5) - clap is so awkward.
  3. 00:13:479 (1,3) - ^ Humm ok I guess. Removed. Pretty sure someone told me to put them there though. Oh well.
  4. 00:51:879 (1,2,3,4) - finish Ok, fixed. Also in Hard and Insane
  5. 00:54:279 (5) - NC? It's fine I think.
  6. 01:07:879 (1,2,3) - finish I'll leave the finishes off of these ones.
  7. 01:25:879 (3) - NC Fixed.
that's all~.GL!
Thanks for modding :)
CPLs
akareh's diff BG disappear. :o

or maybe I have to redownload?
Topic Starter
Unsfamiliar

CPLs wrote:

akareh's diff BG disappear. :o

or maybe I have to redownload?
Yep :oops:
Akareh

CPLs wrote:

Akareh's diff lacks hitsounds on kiai, I think you should add more finishes, I found some appropriate place for more hitsounds

00:57:279 (2) clap at both
00:57:679 (3) clap at tail
00:58:279 (1) finish is more suitable here than clap (slider head)
01:00:879 (9) add clap here, and remove the clap from 01:01:079 (10)
01:03:279 (7) ^ and remove clap from 01:03:479 (8)
01:04:679 (1) I'm not sure, but finish here is better
01:06:479 (7,8) invert the hitsounds
01:09:479 (8) clap here
01:10:279 (9) ^
01:11:079 (1) finish at head
All fixed I suck at hitsounds, lol

TaMul wrote:

from my queue


[akreh]

  1. 00:40:479 (4) - perfectly overlap on 00:39:679 (2) yup
  2. 00:41:679 (4,5) - remove (5)note and one repeat (4) note Nope
  3. 00:47:079 (5) - NC Ok
  4. 00:48:679 (1) - finish Ok
  5. 01:01:279 (11) - remove clap It sounds weird if I do o.O
  6. 01:03:079 (6) - NC Ok
  7. 01:06:279 (6) - ^Ok
  8. 01:12:879 (7) - ^ Ok
  9. 01:15:879 (6) - finish Ok
  10. 01:19:279 (6) - NC Ok
that's all~.GL!
(╯°□°)╯︵ ┻━┻
Edd
Here for a M4M with any luck. ^^


Easy
00:23:079 (1,2) - Feels as though there should be a circle before (2) stacked on 00:26:279 (1) - Like so: http://puu.sh/3Yu4m.png

00:26:279 (1) - I would Ctrl+Shift+S by 0.6 and add something like 00:40:879 (2,3) -

00:55:079 (1) - Needs to have a new combo.

01:03:079 (3) - Ctrl+Shift+S by 0.6 and fill the missing beat again, this is the busy part of the song I feel it needs it.

01:04:679 (1,2) - Add a circle between these two, for the same reason above.

Normal
00:23:079 (1,2) - I would swap the new combo around to keep consistency when the finish ends on sliders.
00:32:679 (1,2) - ^
00:35:879 (1,2) - ^

Hard
00:18:279 (1) - Add whistle.

00:31:079 (1) - Add whistle both ends of slider.

00:56:479 (1,2) - I would ctrl+g it myself, it's fine as is though.

01:04:479 (7) - I would rather stack on top of 4, the jump to 1 should stay but it doesn't feel like it should be that far from 6.

Insane
00:02:979 (2) - Nazi mod, Move to 372,180

00:47:679 (2) - I would ctrl+g this.

00:56:479 (1,2) - This jump feels too large, I would keep it the same as the rest.

01:05:779 (4,5) - More nazi modding sorry D:, move these to x:381.

01:16:079 (1) - The rhythm feels wrong, I'd go with something along the line of this http://puu.sh/3Ywjl.png
01:22:479 (1) - ^

Servant x Akareh
00:27:479 (7,8) - The piano actually stops at the end of (6), however I have overlooked every other over map so it's not too big a concern. But delaying (7) by a quarter and changing (8) to a circle would be my way of doing it.

00:51:879 (1,2,1,2,1,2,1,2) - I would swap around the finish and the claps for this section.

00:58:279 (1) - The hitsounds done in this way is just a mess when there's an regular beat I'm sorry. x.x I REALLY wanna just put claps on the red beats, however that's not possible with the map as it currently stands. I would only put claps on every white beat and then add extra claps as follows.
01:00:879 (9) - Here
01:04:479 (6) - Here
01:07:679 (7) - And here
The finishes seem to be fine.

01:02:879 (5,1) - The jump feels slightly big, I'd put (1) to y:88

01:25:279 (3,4) - If you want (4) centered around (3) it needs to be in the realms of 191,222 since (3) is moving as a result of the stacking.

I think that's me done. Gl with the ranking. ^^
Akareh

spaminabox wrote:

Servant x Akareh
00:27:479 (7,8) - The piano actually stops at the end of (6), however I have overlooked every other over map so it's not too big a concern. But delaying (7) by a quarter and changing (8) to a circle would be my way of doing it. Tried what you suggest and I don't really feel good with that, so I'll leave it as is.

00:51:879 (1,2,1,2,1,2,1,2) - I would swap around the finish and the claps for this section. Okay

00:58:279 (1) - The hitsounds done in this way is just a mess when there's an regular beat I'm sorry. x.x I REALLY wanna just put claps on the red beats, however that's not possible with the map as it currently stands. I would only put claps on every white beat and then add extra claps as follows.
01:00:879 (9) - Here
01:04:479 (6) - Here
01:07:679 (7) - And here
The finishes seem to be fine. Omg, that sounds so unbealievably good. Fixed.

01:02:879 (5,1) - The jump feels slightly big, I'd put (1) to y:88 Fixed

01:25:279 (3,4) - If you want (4) centered around (3) it needs to be in the realms of 191,222 since (3) is moving as a result of the stacking. Yep, moved to 192,224. Looks bad on the editor, looks fantastic on the song itself.

Thanks a lot :D

I think that's me done. Gl with the ranking. ^^
11t
Hello!

[Normal]

00:11:879 (3,4,5,6) - This arrangement looks a bit odd, especially in comparison to the rest of this section, which is arranged quite nicely and symmetrically. Personally I try to avoid directional changes at sharp angles during an otherwise curved hitcircle sequence. Maybe stack 5 on 6? Or try to arrange this into some sort of geometrical shape?

00:53:079 (3) - Move to 208,152 to equalize the distance between 00:51:879 (1,3) and 00:53:079 (3,5).

00:53:679 (4) - Move to 128,24 for symmetry.

01:21:879 (3) - Super super nitpicky, sorry! but this slider isn't symmetrical with the rest of the diagonal sliders in this pattern. With Grid Level 4, take the endpoint of this slider, and move it two squares to the right. Or you could just take 01:20:279 (1) and CTRL+J it, or 01:18:679 (3) and CTRL+H.

[Hard]

Drain Rate: consider decreasing. Especially during some of the sections with less objects, it's very hard to increase the HP bar.

00:06:279 (3,4) - I feel like this would work better as a repeat slider. You'd have to adjust spacing afterwards though.

00:54:179 (1) - Hard to read. You've made the spacing here smaller to help with that, but it still plays awkwardly. Maybe rework it like this?


01:04:479 (7) - Hard to read. It seems like this is because 01:04:679 (1) appears on the screen shortly after 01:04:279 (6) is hit, so the player's attention remains up here at the top, which makes it easy to miss the hidden 7-circle here. One possibility is to stack 7 on 6, but that gets rid of your jump that you have here.

[Insane]

Drain Rate: too high. In most parts it takes around 1/6th of the entire map of continuous perfect play to recover from a half bar.

00:02:979 (2) - Move left a bit to smooth out this curve.

01:02:079 (4) - Hard to read, since the 5-circle tends to grab the player's attention immediately after the 3-circle. Honestly I'd prefer something more like this:
This back-and-forth also prepares the player for the jumps you have right after.

[Servant x Akareh]

01:25:479 (4) - This slider reminded me of those walmart commercials for some reason.

No other comments; great map!

[General]

Enjoyable mapset overall! Good luck with ranking!
Topic Starter
Unsfamiliar

spaminabox wrote:

SPOILER
Here for a M4M with any luck. ^^

Normal
00:23:079 (1,2) - I would swap the new combo around to keep consistency when the finish ends on sliders.
00:32:679 (1,2) - ^
00:35:879 (1,2) - ^ I'm pretty sure I changed these because other people told me to ><

Hard
00:18:279 (1) - Add whistle. Fixed

00:31:079 (1) - Add whistle both ends of slider. Put one on the head of the slider; there was already one on the tail :)

00:56:479 (1,2) - I would ctrl+g it myself, it's fine as is though. Ok, I might just do that. It's not hard revert it anyway.

01:04:479 (7) - I would rather stack on top of 4, the jump to 1 should stay but it doesn't feel like it should be that far from 6. Fair call!

Insane
00:02:979 (2) - Nazi mod, Move to 372,180 :lol: Ok

00:47:679 (2) - I would ctrl+g this. Nah, I like this.

00:56:479 (1,2) - This jump feels too large, I would keep it the same as the rest. Jumps=Life

01:05:779 (4,5) - More nazi modding sorry D:, move these to x:381. It's fine, since they are directly beneath the next note.

01:16:079 (1) - The rhythm feels wrong, I'd go with something along the line of this http://puu.sh/3Ywjl.png
01:22:479 (1) - ^ I feel these are both fine, since a reliable modder told me to do it like this :D

I think that's me done. Gl with the ranking. ^^ -> :)

11t wrote:

Mod
Hello!

[Normal]

00:11:879 (3,4,5,6) - This arrangement looks a bit odd, especially in comparison to the rest of this section, which is arranged quite nicely and symmetrically. Personally I try to avoid directional changes at sharp angles during an otherwise curved hitcircle sequence. Maybe stack 5 on 6? Or try to arrange this into some sort of geometrical shape? It's good to be a bit unorthodox sometimes :oops: I think someone recommended something like this, though I could be mistaken.

00:53:079 (3) - Move to 208,152 to equalize the distance between 00:51:879 (1,3) and 00:53:079 (3,5).

00:53:679 (4) - Move to 128,24 for symmetry. Fixed both.

01:21:879 (3) - Super super nitpicky, sorry! but this slider isn't symmetrical with the rest of the diagonal sliders in this pattern. With Grid Level 4, take the endpoint of this slider, and move it two squares to the right. Or you could just take 01:20:279 (1) and CTRL+J it, or 01:18:679 (3) and CTRL+H. Hmm ok, but I think 1 square is enough.

[Hard]

Drain Rate: consider decreasing. Especially during some of the sections with less objects, it's very hard to increase the HP bar. Fair enough. HP -1.

00:06:279 (3,4) - I feel like this would work better as a repeat slider. You'd have to adjust spacing afterwards though. Ok.

00:54:179 (1) - Hard to read. You've made the spacing here smaller to help with that, but it still plays awkwardly. Maybe rework it like this?
I'll consider this, but really it warrants a new combo there.

01:04:479 (7) - Hard to read. It seems like this is because 01:04:679 (1) appears on the screen shortly after 01:04:279 (6) is hit, so the player's attention remains up here at the top, which makes it easy to miss the hidden 7-circle here. One possibility is to stack 7 on 6, but that gets rid of your jump that you have here. I stacked (7) on (4) as suggested by spaminabox.

[Insane]

Drain Rate: too high. In most parts it takes around 1/6th of the entire map of continuous perfect play to recover from a half bar. Maybe. But Hard is Hp 6, so Insane should be less lenient?

00:02:979 (2) - Move left a bit to smooth out this curve. I think I actually moved in right, again, thanks to spaminabox's mod.

01:02:079 (4) - Hard to read, since the 5-circle tends to grab the player's attention immediately after the 3-circle. Honestly I'd prefer something more like this:
Well... alright then. It's not really vital, but sure. I guess it does flow better :)
This back-and-forth also prepares the player for the jumps you have right after.

[General]

Enjoyable mapset overall! Good luck with ranking! Thanks! Btw, I love your mods :D
Thanks both for your incredibly helpful suggestions :D
Sun Rainbow
osu file format v12

[General]
AudioFilename: Yamagami - May I Help You.mp3
AudioLeadIn: 0
PreviewTime: 56879
Countdown: 1
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 38279
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:May I Help You? (TV Size)
TitleUnicode:May I Help You? (TV Size)
Artist:Kayano Ai et al.
ArtistUnicode:Kayano Ai et al.
Creator:Unsfamiliar
Version:Rainbow's Easy
Source:Servant x Service
Tags:op めいあいへるぷゆー? nakahara mai toyosaki aki akareh sun rainbow
BeatmapID:279154
BeatmapSetID:103182

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.999999999999999
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Servent X Service OP.avi"
0,0,"bg2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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60379,-100,4,2,0,80,0,1
60979,-100,4,1,0,80,0,1
61179,-100,4,2,0,80,0,1
61779,-100,4,1,0,80,0,1
61979,-100,4,2,0,80,0,1
62579,-100,4,1,0,80,0,1
62779,-100,4,2,0,80,0,1
66179,-100,4,1,0,80,0,1
66379,-100,4,2,0,80,0,1
66979,-100,4,3,0,80,0,1
67679,-100,4,2,0,80,0,0
71079,-100,4,2,0,80,0,1
82179,-100,4,1,0,80,0,1
82379,-100,4,1,0,5,0,1
82979,-100,4,1,0,80,0,1
83179,-100,4,2,0,80,0,1
86279,-100,4,2,0,80,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 234,255,0
Combo3 : 127,255,0
Combo4 : 255,0,0

[HitObjects]
92,140,679,2,0,P|120:96|320:156,1,300,2|2,0:0|0:0,0:0:0:0:
256,192,2279,12,4,3879,0:0:0:0:
216,68,4679,6,0,P|156:88|140:216,1,200
220,164,5879,1,0,0:0:0:0:
292,236,6279,6,0,P|356:244|420:132,1,200,4|0,0:0|0:0,0:0:0:0:
324,144,7479,1,0,0:0:0:0:
256,72,7879,2,0,B|204:64|116:96|56:68,1,200,0|4,0:0|0:0,0:0:0:0:
428,308,10279,6,0,P|380:328|224:304,1,200,0|2,0:0|0:0,0:0:0:0:
172,120,11879,2,0,P|220:100|376:124,1,200,0|2,0:0|0:0,0:0:0:0:
420,308,13479,6,0,P|396:260|400:200,2,99.9999999999999,0|0|2,0:0|0:0|0:0,0:0:0:0:
488,236,14679,1,0,0:0:0:0:
456,140,15079,2,0,B|408:116|408:116|376:144|284:144|252:116,1,200,0|0,0:0|0:0,0:0:0:0:
48,88,16679,6,0,P|20:144|24:196,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
80,264,17479,2,0,P|132:248|184:256,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
240,332,18279,6,2,P|188:348|136:340,2,99.9999999999999
264,236,19479,1,2,0:0:0:0:
348,292,19879,6,0,P|400:304|456:292,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
488,204,20679,1,2,0:0:0:0:
420,132,21079,1,2,3:0:0:0:
480,52,21479,6,0,B|424:24|368:40|336:76|336:76|296:56|280:56,1,200,2|2,0:0|0:0,0:0:0:0:
200,40,22679,1,2,0:0:0:0:
136,120,23079,6,0,B|128:180|96:208|96:208|124:244|120:312,1,200,6|2,0:0|0:0,0:0:0:0:
312,248,24679,2,0,P|360:228|424:232,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
384,324,25479,2,0,P|336:344|272:340,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
212,280,26279,6,0,B|155:236|97:280|97:280|106:208|36:177,2,250,4|0|2,0:0|0:0|0:0,0:0:0:0:
224,180,28679,2,2,L|224:116,2,50,2|0|2,0:0|0:0|0:0,0:0:0:0:
316,216,29479,6,0,P|368:236|456:128,1,200,4|2,0:0|0:0,0:0:0:0:
360,132,30679,1,0,0:0:0:0:
276,80,31079,2,0,B|224:68|132:104|64:80,1,200,2|2,0:0|0:0,0:0:0:0:
52,180,32279,1,0,0:0:0:0:
88,272,32679,6,0,P|184:308|276:264,1,200,4|2,0:0|0:0,0:0:0:0:
360,92,34279,2,0,P|264:56|172:100,1,200,2|2,0:0|0:0,0:0:0:0:
356,188,35879,6,0,P|408:180|456:188,2,99.9999999999999,4|0|2,0:0|0:0|0:0,0:0:0:0:
272,244,37079,2,0,P|216:256|168:236,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
100,176,37879,1,0,0:0:0:0:
180,116,38279,2,2,P|236:104|284:124,1,99.9999999999999
348,184,39079,6,0,P|396:216|356:344,1,200,0|2,0:0|0:0,0:0:0:0:
180,272,40879,2,2,L|192:216,1,50
124,148,41479,2,2,L|136:88,2,50,2|0|2,0:0|0:0|0:0,0:0:0:0:
48,212,42279,6,2,B|16:268|20:320|20:320|64:296|108:320,1,200,4|2,0:0|0:0,0:0:0:0:
192,272,43479,1,0,0:0:0:0:
280,320,43879,2,2,B|319:298|363:322|363:322|367:270|335:214,1,200
140,176,45479,6,0,P|120:124|144:68,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
224,128,46279,1,2,0:0:0:0:
232,228,46679,1,0,0:0:0:0:
144,272,47079,2,0,P|92:260|56:216,2,99.9999999999999,2|0|2,0:0|0:0|0:0,0:0:0:0:
344,268,48679,6,2,B|408:248|416:192|416:192|460:212,2,150,2|0|2,0:0|0:0|0:0,0:0:0:0:
312,172,50279,2,0,P|232:212|212:276,1,150,2|0,0:0|0:0,0:0:0:0:
76,56,51879,6,2,P|136:96|164:168,1,150
220,304,53079,2,2,P|256:256|348:240,1,150
432,120,54279,2,0,P|380:100|272:116,1,150
256,192,55079,8,2,56679,0:0:0:0:
192,60,58279,6,0,P|156:104|144:160,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
192,232,59079,1,0,0:0:0:0:
292,224,59479,2,0,P|328:180|340:124,1,99.9999999999999
408,64,60279,2,0,B|464:88|464:88|496:160|480:216|464:228,1,200
408,300,61479,6,0,P|372:340|320:348,1,99.9999999999999
228,348,62279,2,0,P|184:338|148:298,1,99.9999999999999
136,200,63079,2,0,P|80:188|40:92,2,150,0|2|2,0:0|0:0|0:0,0:0:0:0:
192,116,64679,6,0,P|236:60|320:140,1,200,4|0,0:0|0:0,0:0:0:0:
476,248,66279,2,0,L|476:348,2,99.9999999999999,4|0|8,0:0|0:0|0:0,0:0:0:0:
388,200,67479,1,8,0:0:0:0:
288,184,67879,6,2,P|312:132|360:112,2,99.9999999999999,2|0|2,0:0|0:0|0:0,0:0:0:0:
224,260,69079,2,2,P|164:244|124:252,1,99.9999999999999
48,312,70279,2,2,P|24:264|40:208,1,99.9999999999999
128,252,71079,6,0,P|204:288|316:100,1,350,4|0,0:0|0:0,0:0:0:0:
224,88,72879,2,2,L|168:56,1,50
92,120,73479,1,2,0:0:0:0:
136,208,73879,1,2,0:0:0:0:
216,280,74279,6,0,P|264:304|320:308,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
288,212,75079,2,0,P|333:216|381:240,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
460,180,75879,2,0,P|496:136|472:48,1,150,4|2,0:0|0:0,0:0:0:0:
332,88,77079,1,0,0:0:0:0:
228,88,77479,6,0,P|128:100|80:68,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
320,52,79079,2,0,P|376:36|476:64,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
364,140,80679,2,0,P|400:200|364:324,1,200,4|2,0:0|0:0,0:0:0:0:
168,320,82279,2,0,P|136:200|172:140,1,200
256,192,83879,12,4,85879,0:0:0:0:
Topic Starter
Unsfamiliar
Updated~
CPLs
incosistent tags on sun rainbow's diff, please make it same to all diff..

oops sorry, ignore that, I didn't check it before.. :o
Topic Starter
Unsfamiliar
o(≧▽≦)o .。.:*☆ Thanks for star
sheela
M4M

[Rainbow's Easy]
The last kiai time doesn't end at 01:25:879 ?
00:00:679 (1) - I think it can start at 00:00:879 . This is where the vocals starts.
01:10:279 (3) - The newbies could be confuse because of the distance.

[Servant x Akareh]
01:25:479 (4) - Move to left to two grid?

Sorry if it is just four things. Good Luck and star!
Nymph
[General]
the whole mapset except the last diff feel like lack of hitsounds at 00:03:879 and the 2nd kiai, I strongly suggest to add more hitsounds at there.

I think the 2nd kiai is better to end at 01:23:879.(actually imo the 2nd kiai really didn't feel like a kiai part....)


[Insane]
00:00:879 (2,3) - the music didn't have beats like these, they feel very uncomfortable to play with, so I suggest to remove them

00:01:479 (2,3) - same^

01:07:879 (1,1) - 01:08:479 (1) - same at here and here


Sorry I have some work these days and can't write a big mod, hope this can help you a little bit. Anyway I think this map can be better if you work on the hitsounds harder, maybe call me back when you think it is better and ready to go.
Topic Starter
Unsfamiliar

Nymph wrote:

Nymph
[General]
the whole mapset except the last diff feel like lack of hitsounds at 00:03:879 and the 2nd kiai, I strongly suggest to add more hitsounds at there.

I think the 2nd kiai is better to end at 01:23:879.(actually imo the 2nd kiai really didn't feel like a kiai part....)


[Insane]
00:00:879 (2,3) - the music didn't have beats like these, they feel very uncomfortable to play with, so I suggest to remove them

00:01:479 (2,3) - same^

01:07:879 (1,1) - 01:08:479 (1) - same at here and here Fixed all.


Sorry I have some work these days and can't write a big mod, hope this can help you a little bit. Anyway I think this map can be better if you work on the hitsounds harder, maybe call me back when you think it is better and ready to go.
Thanks for checking Nymph :)

~In the process of fixing everything~
-Adding more hitsounds ✓
-Removing 2nd kiai time ✓
-Mapped the blank areas in intro and outro for Hard ✓
-Akareh updated ✓
-Waiting on Rainbow :)
Akareh

sheela901 wrote:

[Servant x Akareh]
01:25:479 (4) - Move to left to two grid?
No change this time. It was placed there in another mod so it's centered around 01:25:279 (3) in-game (I had to move it to the right because of the stacking effect that occurs when you play the song).

:D
CPLs
uhh, recheck, no kd this time, just small thing to suggest

TBH, I think this clap doesn't sounds fit with the song

[Normal]

00:48:679 (1) clap here sounds strange, plz remove (head)
00:51:879 (1) ^
00:52:479 (2) ^
00:53:079 (3) ^
00:53:679 (4) ^
00:54:279 (5) ^ and add finish on both
01:16:279 (1) finish
01:22:279 (3) finish & remove clap if you follow above

maybe you should do this on all your diff (except GD, because they use different sounds)

[Akareh]

01:25:579 snap to white tick


thats all of my nitpicky suggestion
Akareh

CPLs wrote:

[Akareh]

01:25:579 snap to white tick
Ummm... I see it snapped o.O
CPLs
yes, that is fixed by uns..
Nymph
hitsounds feel much better than before, just fix the kiai a little bit via irc,

not bad for a 1st map, hope you can do better in the future :)
Topic Starter
Unsfamiliar
Thanks so much Nymph! I'll try my best :D
Umi
Gogo unsfa ! :3
Chronotakular
Hello friend! I noticed you got a bubble! I wanted to say Congrats! Here's hoping for ranked soon! Cheers! (:
ErunamoJAZZ
yey! bubble!!, the rank is coming *-*
spboxer3
IRC check log
17:22 spboxer3: here?
17:23 Unsfamiliar: hi :)
17:23 spboxer3: hi :)
17:25 *spboxer3 is editing [http://osu.ppy.sh/b/279154 Kayano Ai, Nakahara Mai & Toyosaki Aki - May I Help You? (TV Size) [Rainbow's Easy]]
17:26 spboxer3: 01:15:879 (3) - it's correct? I prefer let it end at 01:16:679 - (just my suggestion)
17:27 Unsfamiliar: hmm, well it's a GD so I'm not sure
17:27 spboxer3: okay I will ask him
17:28 spboxer3: sun rainbow right?
17:28 Unsfamiliar: though I do agree it sounds nicer ending on the white tick. Yeah^
17:29 *spboxer3 is editing [http://osu.ppy.sh/b/272078 Kayano Ai, Nakahara Mai & Toyosaki Aki - May I Help You? (TV Size) [Normal]]
17:29 spboxer3: Normal
17:29 spboxer3: 01:07:879 (1,2,3) - don't you used finish hit shound 0.0?
17:31 Unsfamiliar: I don't really like to overuse finishes. Plus this part is kind of a dull thud and I don't think a cymbal fits... But I can change it.
17:33 spboxer3: well, how about change to... http://puu.sh/4h8tj.png
17:33 spboxer3: not add finish but change sampleset to normal
17:34 spboxer3: for those three note
17:36 Unsfamiliar: I have a whistle and clap for all three notes though. So you think I need to emphsise them more with normal sampleset?
17:36 spboxer3: yep :3
17:37 Unsfamiliar: Alright >w< so with all of my diffs I'm guessing
17:37 spboxer3: :3
17:37 *spboxer3 is editing [http://osu.ppy.sh/b/276165 Kayano Ai, Nakahara Mai & Toyosaki Aki - May I Help You? (TV Size) [Servant x Akareh]]
17:38 spboxer3: 00:36:879 (7) - make it more down like this: http://osu.ppy.sh/ss/962694
17:38 Unsfamiliar: That's Akareh's diff :)
17:39 spboxer3: can you ask him :o?
17:39 Unsfamiliar: Neither Rainbow or Akareh are online ><
17:40 spboxer3: okay www
17:41 spboxer3: 01:03:079 (1,2,3,4,5,6,7,8) - ;w;
17:41 *spboxer3 is editing [http://osu.ppy.sh/b/276164 Kayano Ai, Nakahara Mai & Toyosaki Aki - May I Help You? (TV Size) [Insane]]
17:41 spboxer3: for your diff
17:42 Unsfamiliar: :o you don't like it?
17:42 spboxer3: umm... I really think 01:03:879 (5,6,7,8) - not a good idea :< either play feel or flow ;w;
17:43 spboxer3: wait a min ><
17:43 Unsfamiliar: oh ok :3
17:44 spboxer3: http://osu.ppy.sh/ss/962705 for my pattern><
17:45 spboxer3: I will make like this
17:45 spboxer3: LOL
17:45 spboxer3: do you need the code to check?
17:48 Unsfamiliar: Do you mean that you would make it like that and for me to change to that? If yes, then the code would be helpful ;D
17:49 spboxer3: umm, I will give you the code, feel free to use it or not. you can make choose :3
17:50 spboxer3: http://puu.sh/4h8Ur.txt
17:50 Unsfamiliar: Thanks~
17:50 spboxer3: np~ :3
17:54 Unsfamiliar: umm this might sound a bit silly, but how do I find that exact part in the .osu file to replace this with?
17:54 spboxer3: www
17:54 spboxer3: 288,208,63079,5,10,0:0:0:0:
17:54 spboxer3: you should check the number 63079
17:54 spboxer3: that is timing
17:55 Unsfamiliar: ohhh baka me ><
17:55 spboxer3: www
18:00 Unsfamiliar: 01:07:879 (1,1,1) - Do I make both the head and the tails of the sliders normal sampleset, or just the head?
18:00 Unsfamiliar: insane
18:01 spboxer3: just for head :>
18:01 Unsfamiliar: ok~
I will back when it done
Akareh

spboxer3 wrote:

17:37 *spboxer3 is editing [http://osu.ppy.sh/b/276165 Kayano Ai, Nakahara Mai & Toyosaki Aki - May I Help You? (TV Size) [Servant x Akareh]]
17:38 spboxer3: 00:36:879 (7) - make it more down like this: http://osu.ppy.sh/ss/962694 fixed
17:38 Unsfamiliar: That's Akareh's diff :)
17:39 spboxer3: can you ask him :o?
17:39 Unsfamiliar: Neither Rainbow or Akareh are online >< Exams D:
17:40 spboxer3: okay www
17:41 spboxer3: 01:03:079 (1,2,3,4,5,6,7,8) - ;w; I-is this bad? Do I have to do something here? :o

I will back when it done
So, umm... Is that all? :oops:

Edit: Silly me forgot to upload the diff
Topic Starter
Unsfamiliar
Updated~
spboxer3
after recheck, I think that is fine to go~
Ranked
Gelbana
Gratz on first ranked map :D
Kyouren
Gratz!!! for First Ranked Maps!
Topic Starter
Unsfamiliar
Thanks for all your help spboxer3!!! :3
Leader
Yay, it's ranked!

Time to watch the anime.
UnderminE
loving this song <3 and anime too LUUUUUUUUUUUCYYYYY
Nymph
grats :3
Oyatsu
Congratz first ranked map!!! Yea~ :D
-Neipezi
congratz=)
Akareh
Congratulations for the rank!
Making that GD was really really fun, hope you guys like it!

See ya in-game unsf, looking forward to do another diff for you some other time, it's been great. :)
Rukaru
woohoo~ grats for first rank!

keep improving and stay aweshum. :D
ErunamoJAZZ
!!! Congrats!!! ^_^
Umi
Gratz on first ranked Unsfa ! :3
Topic Starter
Unsfamiliar
Thanks for the support everyone! This is definitely not the last you've seen of me ;3
ReySHeL
gratz for first rank Unsfamiliar~ >w<
chintya_123
8-) :!: :roll: :| :roll:
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