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Parry Gripp - Nom Nom Nom Nom Nom Nom Nom

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Total Posts
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Topic Starter
Cloudchaser
This beatmap was submitted using in-game submission on viernes, 19 de septiembre de 2014 at 21:05:24

Artist: Parry Gripp
Title: Nom Nom Nom Nom Nom Nom Nom
Tags: Mega-Party
BPM: 128
Filesize: 2215kb
Play Time: 01:02
Difficulties Available:
  1. Hard (3,16 stars, 167 notes)
  2. Normal (1,54 stars, 76 notes)
Download: Parry Gripp - Nom Nom Nom Nom Nom Nom Nom
Information: Scores/Beatmap Listing
---------------

#1 Ranked! Thanks to everyone!
787B

-Cloudchaser wrote:

NUGGETS ALL THE LIFE
YES
<3
rezoons
Hi :),

M4M:

[General]
  1. The music is quiet at the start but gets louder and louder so why are your hitsounds always at the same volume? They should be louder and louder too.
[Goat]
  1. If it's a Normal then i would say HD+1 and OD+1.... It's really weird to have an AR 5 but only HP drain 2 and OD 2.
  2. 00:01:417 (2) - Move it 2 grid right for the blanket?
  3. 00:04:698 (4) - If i follow the way you did your NC. There sould be one here.
  4. 00:11:261 (3) - x=456 y=184 for a better blanket?
  5. 00:15:011 (2) - Replace the slider by two notes? At 00:15:480 you have a very "powerful" sound and even a kiai here. So i find it weird that it's the end of the slider and not a note (or the start od a slider like in wolf's diff) you actually play.
  6. 00:20:167 (4) - Move the end point 1 grid down for a better blanket?
  7. 00:31:417 (2) - Add whistle?
  8. 00:33:292 (1) - Whistle at the start? And following this logic add a whistle at 00:35:636 (4) and the start of 00:37:042 (2).
  9. 00:37:042 (2) - Same remark as 00:15:011 (2).
  10. 00:50:636 (2) - x=312 y=144 for a better blanket?
  11. 00:52:980 (1) - Move the second slider point and the third one 1 grid up for a better blanket.
[Moe Wolf]
  1. 00:03:527 (4,1) - Not very good looking overlap.
  2. 00:06:340 (2,3,4,5,6) - Is it supposed to be a star? I think you can make a better one. Use Design>Create Polygon Circles maybe?
  3. 00:12:198 (1) - CTRL+H then restack it on 5? I think the flow is better thid way.
  4. 00:20:636 (6) - Move it to x=72 y=124 for a better square.
  5. 00:33:292 (3) - If i follow the logic you used for your frst NC i would say NC here? And remove the one on 00:33:995 (1).
  6. 00:34:230 (2) - NC here too.
  7. 00:37:042 (2) - ^
  8. 00:42:902 (3) - Stack it with 00:41:495 (1)?
  9. 00:59:542 (3,4,5) - Center it since the end is symetrical?
  10. 01:00:480 (1) - Whistle?
~Good Luck~
Topic Starter
Cloudchaser
Applied all suggestions for Goat diff.
Applied all suggestions for Wolf diff~

thanks, I'll mod ur map this weekend <:
Sikei-
Acá está, vos sabés que soy noob asi que, toma mi mod solamente como una sugerencia.

[Goat]

Para mi está bastante bien, pero hay algunas cosas que se podrian mejorar para que se vea mejor.

00:07:980 (1) - Yo lo daria vuelta y le haria mejor la curva, que quede así: http://puu.sh/3Lqcj.jpg
00:09:855 (1,2,3) - Que tal hacer algo así? http://puu.sh/3Lqhz.jpg
01:00:480 (1) - Este spin debería extenderse hasta 01:02:355 -

[Moe Wolf]

Lo que haria acá seria arreglar un par de sliders como 00:00:480 (1,2) - Y hacerlos más así: http://puu.sh/3LqAB.jpg

00:03:527 (4,1) - Se ven feas esas notas una encima de la otra, trata de cambiarlo.

En fin, espero que te sirva.
Suerte con el mapa.
Topic Starter
Cloudchaser

Sikei- wrote:

Acá está, vos sabés que soy noob asi que, toma mi mod solamente como una sugerencia.

[Goat]

Para mi está bastante bien, pero hay algunas cosas que se podrian mejorar para que se vea mejor.

00:07:980 (1) - Yo lo daria vuelta y le haria mejor la curva, que quede así: http://puu.sh/3Lqcj.jpg Tienes razón, fixed
00:09:855 (1,2,3) - Que tal hacer algo así? http://puu.sh/3Lqhz.jpg ^
01:00:480 (1) - Este spin debería extenderse hasta 01:02:355 - Nope, ya lo tenía antes así y no me gustaba, prefería terminarlo apenas termine la vocal osea en 01:02:120 -

Gracias por tus sugerencias aquí!

[Moe Wolf]

Lo que haria acá seria arreglar un par de sliders como 00:00:480 (1,2) - Y hacerlos más así: http://puu.sh/3LqAB.jpg Hum, no gracias. Yo puse los sliders así a propósito :<

00:03:527 (4,1) - Se ven feas esas notas una encima de la otra, trata de cambiarlo.Yo no le veo ningún problema o.o

En fin, espero que te sirva. Gracias por tu mod <3
Suerte con el mapa.
Uploaded
RikiH_
Hola, m4m from your queue!

Goat

00:04:698 (1,1) - You can improve the blanket a bit imo
00:15:948 (1) - This NC is unnecessary
00:18:761 (2) - Maybe you can change this in order to make a blanket with the previous note
00:37:980 (3,1) - Swap NCs, when you start a kiai there MUST be a NC!

There isn't any other problem, but in my opinion you should improve a bit some blankets (I didn't point out everything because I don't want to be too nazi, lol)

Moe Wolf

A lot of people will hate you for that "Moe" in the diff's name... Anyways:

00:11:730 (4,1) - This is really odd, swap the NCs, since usually the NCs are on the downbeat!
00:32:355 (1,2,1) - The sliders in this pattern are really ugly... Please, improve the curve
00:37:159 - Add a note here, you can clearly hear a drum in the song
00:37:980 (1) - Add a finish in the beginning?
00:39:386 (1,2) - Swap NCs
00:41:495 (1,2) - Swap NCs again
00:42:198 (4) - Please curve it better! It looks ugly...
00:52:745 - You should consider adding two notes here because of the drum in the song
00:54:855 (1,2,3,4) - This is ugly... 1 and 2 are blanketted badly, while 3 and 4 are overlapping, remake the pattern, please
00:58:605 (2) - Move to 176|312, it's better, and fix the spacing if you want

Nothing else, just check out the bad blankets and fix them also in this diff!

_______________________________

I hope my mod helps, good luck!
Topic Starter
Cloudchaser

RikiH_ wrote:

Hola, m4m from your queue!

Goat

00:04:698 (1,1) - You can improve the blanket a bit imo
00:15:948 (1) - This NC is unnecessary
00:18:761 (2) - Maybe you can change this in order to make a blanket with the previous note
00:37:980 (3,1) - Swap NCs, when you start a kiai there MUST be a NC!

There isn't any other problem, but in my opinion you should improve a bit some blankets (I didn't point out everything because I don't want to be too nazi, lol) All fixed, ty

Moe Wolf

A lot of people will hate you for that "Moe" in the diff's name... Anyways:

00:11:730 (4,1) - This is really odd, swap the NCs, since usually the NCs are on the downbeat! okay
00:32:355 (1,2,1) - The sliders in this pattern are really ugly... Please, improve the curve :I i like those sliders but anyway i changed them a bit.
00:37:159 - Add a note here, you can clearly hear a drum in the song you're right.
00:37:980 (1) - Add a finish in the beginning? Sounds bad, because of 00:37:042 (1) - I don't know, I won't add this suggestion unless someone say the same :<
00:39:386 (1,2) - Swap NCs done
00:41:495 (1,2) - Swap NCs again ^
00:42:198 (4) - Please curve it better! It looks ugly... okay :I
00:52:745 - You should consider adding two notes here because of the drum in the song k
00:54:855 (1,2,3,4) - This is ugly... 1 and 2 are blanketted badly, while 3 and 4 are overlapping, remake the pattern, please Fixed, Imo
00:58:605 (2) - Move to 176|312, it's better, and fix the spacing if you want Fixed

Nothing else, just check out the bad blankets and fix them also in this diff!

_______________________________

I hope my mod helps, good luck! Thanks :3
Uploaded
DakeDekaane
Hola :v

Mod a petición :3

[General]
Nom nom nom nom nom nom nom~
00:00:480 - Usa 30% de volumen, apenas y se escuchan los hitsounds.
00:37:980 - Usa 70% para este kiai, la música se hace mas intensa aquí.
00:45:480 - Usa 80% para este, aquí es mucho mas intensa.
00:52:980 - Y Usa 40-50% para esta parte, y aquí se calma todo :3

Tambien te recomiendo que uses un sliderslide que este silenciado, se apreciaría mejor la canción

[Goat]
00:04:698 (1) - Puedes darle una forma parecida a este slider, para que cuando cambie de dirección, quede con el nom, de la música :v
00:18:292 (1,2) - Blanket?
00:22:042 (3) - Algo similar a lo que mencione al inicio, quedaría con las percusiones esta vez.
00:39:386 (4) - Bueno, esto se siente un poco raro, ya que tenemos un beat fuerte en la reversa y creo que seria mejor si ese beat fuera para golpear, pon un circulo en 00:39:386 y después un slider con NC en 00:39:855, se jugaría mejor en mi opinión.
00:50:636 (2) - Algo similar a arriba.

Te faltan finishes :I
00:15:480 (1) -
00:39:386 (4) - En la repeticion.
00:41:730 (1) -
00:43:605 (1) - En el inicio.
00:52:980 (1) - ^

[Moe Wolf]
00:02:355 (1,2,3,4,5,6) - Quedaría mejor un patrón así, el flujo seria mucho mejor. (Baje el AR para que se vea un poco mejor, la nota escondida es (3)).
00:37:042 (1) - NC?
00:39:386 (1,2) - El NC debería estar en (2).
00:41:495 (1,2) - ^
00:48:761 (1) - Remueve el NC
00:49:698 (1) - ^
00:52:511 (10) - Remueve el finish.

Los mismos finishes que en Goat te están faltando :c
00:37:980 (1) - En el inicio.
00:39:855 (2) - ^
00:41:730 (2) - ^
00:43:605 (1) - ^

Sería todo de mi parte, buena suerte :3
*noms*
*runs*
NavyYa
Hello~
m4m
Goat

00:09:855 (1) - opposite curve..?
01:00:480 (1) - how about spinner finish at 01:02:355 ?

Wolf

00:45:245 - 00:45:362 - add note
stack 00:45:480 (1) -
00:37:042 (1,2,3) - interval short or 00:37:511 (4,5,6,7) - expand :)

nothing to fix
Good song xD
Betsuto
hehe ... M4M guys lol Nom Nom Nom Nom Nom Nom Nom
M4M : Imai Asami - Shangri-la

Modding
[Goat]
general ..
you must use a Distance snap to map a Normal diff
00:06:105 (1)- take out a New Combo
00:15:480 (1)- insert Finish please
00:33:761 (1)- at the last of slider ... please insert Finish
00:36:105 (1)- move to x:224 y:216 please ...
00:37:042 (2)- move to x:232 y:336 please ...
00:39:855 (4)- at the reverse of slider ... please insert Finish
00:41:730 (1)- please insert Finish
00:43:605 (1)- at the first of slider ... please insert Finish
00:58:605 (1)- Can you do like this ? http://puu.sh/3MgyF.jpg

[Wolf]
00:02:355 (1,2,3,4,5,6)- please make some beautiful note
3 - move to 80,160
4 - move to 184,248
5 - move to 312,224
6 - move to 216,120
00:05:167 (5,6)- make some perfectly note ... move 5,6 to 384,240
00:09:855 (1,2,3)- please make some perfectly flow note
00:11:027 (1)- take out a New Combo
and insert to 00:11:730 (4)- this note
00:16:417 (3)- move 2nd slider point to 280,248
00:18:292 (4)- make some perfectly curve ... move 2nd slider point to 312,88
00:32:355 (1)- make some perfectly curve ... move 2nd slider point to 200,216
00:33:292 (1)- take out a New Combo .. and insert Finish at last of slider
00:37:980 (1)- at the first of slider .. please insert Finish
00:39:855 (1)- at the first of slider .. please insert Finish
00:41:730 (7)- insert New Combo and move it out from (6)
00:43:605 (1)- at the first of slider .. please insert Finish
00:48:761 (1,2,1,2)- don't spamming a New Combo please take 00:48:761 (1,2)- New Combo out and 00:49:698 (1,2,3)- too

Thanks for M4M queue <3
sheela
M4M for your queue~

[General]
- The first little kiai time should at 00:15:597 if you want to do it just to this circle 00:15:480 (1)

[Goat]
00:11:261 (3,1) - Switch them like the circle first and the slider second

[Wolf]
00:26:730 (1) - x:256 y:328
00:28:605 (1) - x:256 y:320

Soory if it isn't enough. Good Luck!
Topic Starter
Cloudchaser
DakeDekaane's mod

DakeDekaane wrote:

Hola :v

Mod a petición :3

[General]
Nom nom nom nom nom nom nom~
00:00:480 - Usa 30% de volumen, apenas y se escuchan los hitsounds.
00:37:980 - Usa 70% para este kiai, la música se hace mas intensa aquí.
00:45:480 - Usa 80% para este, aquí es mucho mas intensa.
00:52:980 - Y Usa 40-50% para esta parte, y aquí se calma todo :3 okay :3

Tambien te recomiendo que uses un sliderslide que este silenciado, se apreciaría mejor la canción. Si me lo brindaras sería más fácil, no tengo hitsounds para mis mapas en general :<

[Goat]
00:04:698 (1) - Puedes darle una forma parecida a este slider, para que cuando cambie de dirección, quede con el nom, de la música :v Bueno :3
00:18:292 (1,2) - Blanket? k
00:22:042 (3) - Algo similar a lo que mencione al inicio, quedaría con las percusiones esta vez. okay
00:39:386 (4) - Bueno, esto se siente un poco raro, ya que tenemos un beat fuerte en la reversa y creo que seria mejor si ese beat fuera para golpear, pon un circulo en 00:39:386 y después un slider con NC en 00:39:855, se jugaría mejor en mi opinión. k
00:50:636 (2) - Algo similar a arriba. ^

Te faltan finishes :I
00:15:480 (1) - agregado
00:39:386 (4) - En la repeticion. ^
00:41:730 (1) - ^
00:43:605 (1) - En el inicio
00:52:980 (color]

[Moe Wolf]
00:02:355 (1,2,3,4,5,6) - Quedaría mejor un patrón así, el flujo seria mucho mejor. (Baje el AR para que se vea un poco mejor, la nota escondida es (3)).
bueno :3
00:37:042 (1) - NC? Está bien como está, cambia la 'vocal' así que prefiero mantener como está.
00:39:386 (1,2) - El NC debería estar en (2). bueno
00:41:495 (1,2) - ^ k
00:48:761 (1) - Remueve el NC yep
00:49:698 (1) - ^
00:52:511 (10) - Remueve el finish. ya lo había removido

Los mismos finishes que en Goat te están faltando :c
00:37:980 (1) - En el inicio.
00:39:855 (2) - ^
00:41:730 (2) - ^
00:43:605 (1) - ^ all fixed

Sería todo de mi parte, buena suerte :3
*noms*
*runs* NOM NOM NOM NOM NOMNOKNKNOMNONONNOM Thanks you!

Navy's mod

[Navy] wrote:

Hello~
m4m
Goat

00:09:855 (1) - opposite curve..? fixed >.<
01:00:480 (1) - how about spinner finish at 01:02:355 ? actually sounds bad, i prefer finish the spinner in the vocal

Wolf

00:45:245 - 00:45:362 - add note that make no sense there.
stack 00:45:480 (1) - ?
00:37:042 (1,2,3) - interval short or 00:37:511 (4,5,6,7) - expand :) nah, I prefer how is it now

nothing to fix
Good song xD Nom nom nom nom!

Betsuto's mod

Betsuto wrote:

hehe ... M4M guys lol Nom Nom Nom Nom Nom Nom Nom
M4M : Imai Asami - Shangri-la

[box=Modding][Goat]
general ..
you must use a Distance snap to map a Normal diff what? I used DS for every beat but perhaps i forget to fix the distance in some notes
00:06:105 (1)- take out a New Combo no, there's a downbeat
00:15:480 (1)- insert Finish please already fixed with dake's mod
00:33:761 (1)- at the last of slider ... please insert Finish okay o3o
00:36:105 (1)- move to x:224 y:216 please ... ^
00:37:042 (2)- move to x:232 y:336 please ...^
00:39:855 (4)- at the reverse of slider ... please insert Finish nah >.< i changed that slider and I putted the finish here 00:39:386 -
00:41:730 (1)- please insert Finish added in dake's mod
00:43:605 (1)- at the first of slider ... please insert Finish ^
00:58:605 (1)- Can you do like this ? http://puu.sh/3MgyF.jpg I changed that pattern

[Wolf]
00:02:355 (1,2,3,4,5,6)- please make some beautiful note fixed but not exactly in the same position
3 - move to 80,160
4 - move to 184,248
5 - move to 312,224
6 - move to 216,120
00:05:167 (5,6)- make some perfectly note ... move 5,6 to 384,240 I changed the pattern then that doesn't work now
00:09:855 (1,2,3)- please make some perfectly flow note okay, fixed
00:11:027 (1)- take out a New Combo nice catch!
and insert to 00:11:730 (4)- this note
00:16:417 (3)- move 2nd slider point to 280,248 fixed
00:18:292 (4)- make some perfectly curve ... move 2nd slider point to 312,88 fixed
00:32:355 (1)- make some perfectly curve ... move 2nd slider point to 200,216 already fixed before this mod
00:33:292 (1)- take out a New Combo .. and insert Finish at last of slider I didn't removed the combo because I wanna follow a consistency, added the finish at the end of the slider.
00:37:980 (1)- at the first of slider .. please insert Finish already fixed before this mod
00:39:855 (1)- at the first of slider .. please insert Finish ^
00:41:730 (7)- insert New Combo and move it out from (6) okay
00:43:605 (1)- at the first of slider .. please insert Finish already added before mod.
00:48:761 (1,2,1,2)- don't spamming a New Combo please take 00:48:761 (1,2)- New Combo out and 00:49:698 (1,2,3)- too Nah, I like how is now,>.<
Thanks for M4M queue <3 you're welcome (?) Thanks you for ur mod!


sheela901's mod

sheela901 wrote:

M4M for your queue~

[General]
- The first little kiai time should at 00:15:597 if you want to do it just to this circle 00:15:480 (1) it's just a "kiai flash"(how i call to it)

[Goat]
00:11:261 (3,1) - Switch them like the circle first and the slider second Nice catch! : 3

[Wolf]
00:26:730 (1) - x:256 y:328 no sorry :< i think it looks bad
00:28:605 (1) - x:256 y:320 ^

Soory if it isn't enough. Good Luck! it's okay, thanks for take your time o3o

Thanks you all for your mods! I'll mod in your maps this saturday!
Uploaded
XinCrin
  • A special spanish mod for -Cloud ~

    Goat
  1. 00:11:730 (1) El whistle de este slider deberia estar al comienzo , para ser mas consistente con el resto del mapa
  2. 00:13:605 (1) Nazi - Mueve este slider a x:136 y:200 para que el blanket con (3) este mejor . No olvides arreglar el spacing con las siguientes notas
  3. 00:22:042 (3) Sé que realmente este slider luce muy bien , pero esta obviando mucho ese redoble que suena muy claramente en la musica . Te recomendaria usarun 1/2 slider con reverse y agregar un circle en 00:22:980
  4. 00:34:230 (2) Si estas siguiendo realmente los Finish que suena en la musica , Deberias poner uno aqui tambien , ya que claramente se logra oirlo
  5. 00:39:386 (4) Remueve el Finish de este circle porfavor , realmente suena muy incomodo
  6. 00:41:730 (3) Siguiendo tus patrones de Combos , necesitas poner un NewCombo aqui tambien , ya que cambias de combo cada dos downbeats
  7. 00:51:105 (1) ^
  8. 00:56:730 (3) ^

    Wolf
  9. 00:10:323 (2) Mueve este circle a x:316 y:244 , para que fluya mucho mejor este blanket . Una cosa , usa grid snap 4 para que te salgan mejor
  10. 00:13:605 (1) Deberias realizar este slider de manera curveada hacia abajo , para que fluya mejor con los circles que aparecen
  11. 00:19:230 (2) El final de este slider queda oculto por el cuerpo de 00:18:292 (4) , eso me incomoda , podrias intentar mover este slider , o crear algun otro blanket ?
  12. 00:42:198 (3) That old slider xD
  13. 00:57:433 (3,4) Este blanket luce como que muy "forzado" , intenta suavizar un poco la curvatura de (4) para que fluya mejor
  14. 00:45:128 - 00:45:245 - 00:45:362 Viendo como sentiste el ritmo en 1/4 , siento que tambien deberias aplicarlo ahi , con un stream supongo para que seamas consistente con el resto del mapa
  15. 01:02:120 En mi opinion seria mejor si aqui haces como en "Goat" , agregar un spinner , ya que ayudara a diferenciar en los puntajes . Porque si no tiene un spinner , todos los puntajes
    seran los mismos . Y bueno . . . ya sabes que dirán los jugadores
Bueno eso es todo de mi parte n.n
Suerte en este proyecto Cloud ! :3
~
Topic Starter
Cloudchaser

XinCrin wrote:

  • A special spanish mod for -Cloud ~

    Goat
  1. 00:11:730 (1) El whistle de este slider deberia estar al comienzo , para ser mas consistente con el resto del mapa tienes razón :3 fixed
  2. 00:13:605 (1) Nazi - Mueve este slider a x:136 y:200 para que el blanket con (3) este mejor . No olvides arreglar el spacing con las siguientes notas listo
  3. 00:22:042 (3) Sé que realmente este slider luce muy bien , pero esta obviando mucho ese redoble que suena muy claramente en la musica . Te recomendaria usarun 1/2 slider con reverse y agregar un circle en 00:22:980 bueno
  4. 00:34:230 (2) Si estas siguiendo realmente los Finish que suena en la musica , Deberias poner uno aqui tambien , ya que claramente se logra oirlo added
  5. 00:39:386 (4) Remueve el Finish de este circle porfavor , realmente suena muy incomodo verdad D:
  6. 00:41:730 (3) Siguiendo tus patrones de Combos , necesitas poner un NewCombo aqui tambien , ya que cambias de combo cada dos downbeatsfixed
  7. 00:51:105 (1) ^ ^
  8. 00:56:730 (3) ^ ^

    Wolf
  9. 00:10:323 (2) Mueve este circle a x:316 y:244 , para que fluya mucho mejor este blanket . Una cosa , usa grid snap 4 para que te salgan mejor done
  10. 00:13:605 (1) Deberias realizar este slider de manera curveada hacia abajo , para que fluya mejor con los circles que aparecen done
  11. 00:19:230 (2) El final de este slider queda oculto por el cuerpo de 00:18:292 (4) , eso me incomoda , podrias intentar mover este slider , o crear algun otro blanket ? En realidad me gusta este pattern, no le veo algo grave.
  12. 00:42:198 (3) That old slider xD ya lo arreglé :c
  13. 00:57:433 (3,4) Este blanket luce como que muy "forzado" , intenta suavizar un poco la curvatura de (4) para que fluya mejor listo
  14. 00:45:128 - 00:45:245 - 00:45:362 Viendo como sentiste el ritmo en 1/4 , siento que tambien deberias aplicarlo ahi , con un stream supongo para que seamas consistente con el resto del mapa oks
  15. 01:02:120 En mi opinion seria mejor si aqui haces como en "Goat" , agregar un spinner , ya que ayudara a diferenciar en los puntajes . Porque si no tiene un spinner , todos los puntajes
    seran los mismos . Y bueno . . . ya sabes que dirán los jugadores :I da lo mismo,
Bueno eso es todo de mi parte n.n
Suerte en este proyecto Cloud ! :3
~ Gracias por tu mod muy útil y el kudosu <3
Roxas


[General]
Put 1000ms as audio lead-in
Add some tags

[Goat]
00:21:573 (2) - Add clap
00:22:042 - Remove clap
00:22:042 - 00:22:511 - add drum whistle here in these parts (use "additions" drum)
00:43:136 (2) - Make a better blanket on the red (1)
00:45:011 (2) - Stack with 00:43:136 (2) -
00:51:105 (1) - Curve a bit more and add clap in the end

[Wolf]
00:06:105 (1,2,3,4,5,6,7) - Make this heptagon better - use "Create polygon circles" tool
00:13:605 (1,2) - Don't do those random distance snap changes, you jump from 1.2 to 1.4 in parts that should be the same
00:22:511 (1,2,3,4,5) - Make a curvy stream?
00:45:011 (1,2,3,4,5) - Do a thing like this https://osu.ppy.sh/ss/894370
00:59:073 (2,3) - Distance

I like this, starred ♥
Loooctav
Hola!
Como todo buen stalker vi tu mapa y decidi ayudar..
btw. de re ojo encontre unos errores.. buen mapa marce <3

[General]
El Nombre de la canción es Nugget's Song (Nom Nom Nom)
El spin final debería terminar aquí 01:02:355

[Goat]
Patrones:
00:02:823 (2,3,1) Creo que la blanket que hiciste a (2) con el (3) No esta muy bien echa, sin embargo, tampoco quedo muy bien echa para la mita del (1) Slider.., Creo que esto necesito un poquito de arreglo para que quede más moe. imo
00:06:105 (1) La colita podría ir para arriba :3
00:12:667 (2) En x:256 y:240 se ve mejor y tiene mejor flow. imo
00:13:605 (1) Creo que podrías arreglar la blanket.. para que se vea más bonito
00:16:886 (4) Es como raro este slider, la forma como que nada que ver.. no sé, podría ser algo más suave.. algo más moe.. ese punto rojo no queda bien, ni en ese momento ni en la canción.
00:18:761 (2) La punta debería apuntar más para la izquierda.. para mejorar el flow
00:20:167 (4) Este se vería mejor con repetición.. :3
00:36:105 (1) Si es que querías hacer una blanket, no es muy necesaria, podrías mejorar el flow Yo y mi flow xD
00:39:855 (1) Este slider esta mal posicionado, tapa el inicio y el final, el inicio no importa tanto, pero tapar el final es casi Unrankiable, ya que si viene una repetición.. ¿quién sabe? Cambia esto :3
00:45:011 (2) Esta nota debería ir donde esta el (2) Anterior ¿no?
00:45:480 (1) Para que sea más bonito podrías hacer que al dar vuelta el uno con Ctrl + H esten tapados.. osea déjalos simétricos.
00:49:230 (1) Al volver da la sensación que la siguiente nota será hacia la derecha, Arregla esto, poner la nota a la derecha y cambiar el slider.

Hitsounds:
00:01:417 (2) Un whistle en la punta del slider sonaría bien ¿no?
00:03:292 (3) En la vuelta del slider también sonaría bien un Whistle
00:04:698 (1) En la punta de este slider también agrega un Whistle
00:07:980 (1) Podrías agregar un finish en el inicio, siento que sonaría bien (:
00:11:261 (1) Whistle, suena bien, aunque yo tampoco estoy tan seguro, toy indeziza xd, siempre quise decir eso :3
00:13:605 (1,2) Agrega whistle en la punta final del slider (1) y en el (2) Ya que vienen todos los sonidos y siento que suena bien.
00:15:480 (1) Juro de guata que olvidaste poner el Whistle
00:22:042 (3) Agrega whistle en el inicio y en el Final
00:34:698 (3) Se te paso un Whistle en la punta de este slider
00:47:355 (1) Un whistle aquí no haría mal
00:51:105 (1) Olvidaste el Clap al final del slider.
00:59:073 (2,3) Agrega Whistle en la punta del slider (2) y Whistle en el (3)

[Wolf]
Patterns:
00:06:105 (1,2,3,4,5,6,7) Honestly it looks ugly it notes are stuck, you could give a little more space :3
00:09:620 Need note :3
00:12:433 (4) Move to 00:12:667 and add circle in 00:12:433 (x) sounds better
00:19:230 (2) I like the idea that the tip is under the slider (Not bad btw, just a taste) could leave under (4) (Move the slider under the tail slider (4) Under the start of slider (4) I hope you understand me D: )
00:22:511 (1,2,3,4,5) Should not use the same distance that I had before?
00:42:198 (3) Bad Rhythm
00:43:605 (1) ^

This is all (No problems with hitsounds)

Buena Suerte Marcelita querída, buen mapa! Me gusto bastante...
Good luck to wolf :3
alvinheriadi
Text shown in red means unrankable stuff (you must fix it)
[Goat]
  1. 00:31:417 (2) - Remove whistle
  2. 00:33:292 ^
  3. 00:33:292 ^
  4. 00:30:948 Add whistle
  5. 00:31:886 - ^
  6. 00:32:823 ^
  7. 00:34:698 ^
  8. 00:35:636 ^
[Wolf]
  1. 00:31:417 - remove finish?
  2. 00:30:948 - Add whistle?
  3. 00:31:886 - ^
  4. 00:32:823 ^
  5. 00:34:698 ^
  6. 00:35:636 ^
Your hitsound placements are bit uncomfortable
Hashi
Nom nom nom nom nom nom nom~
ErunamoJAZZ
Nom Nom Nom...!!

En Goat... ¿ 00:28:605 (1) - no está demasiado bajo?
Y en Wolf... todos van a tener el mismo puntare por no haber un spinner xD

Ahora si, lo que te vine a dejar: https://mega.co.nz/#!6xoQTQyQ!aG-t8lLgV ... TRMbz9aA1c
;)
Pizza Kun
From your modding queue M4M ^^ go to see my post

NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM
NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM
NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM


[Wolf]

00:11:730 (1,2,3,4,5,6) - Try this:


256,192,11730,6,0,P|240:228|212:256,1,70
316,244,12198,2,0,P|332:208|360:188,1,70
412,132,12667,1,0,0:0:0:0:
316,132,12902,1,0,0:0:0:0:
360,44,13136,1,0,0:0:0:0:

This notes:
-------------------------------------------
00:14:308 (2) - Move to: 264 || 68
00:14:542 (3) - Move to 344 || 124
00:14:777 (4) - Move to 256 || 152
00:15:011 (5) - Move to 332 || 216
-------------------------------------------

00:17:355 (2,3) - Fix blanket, Make slider closer:



00:37:042 (1,2,3) - Stack? the spacing is too hight

00:40:792 (2) - Move to 208 || 292

00:45:480 (5) - Move to 296 || 72

00:53:449 (2) - Ctrl + G


NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM

[Goat]


00:28:605 (1) - Try this: copy: 00:26:730 (1) - , go to 00:28:605 (1) - and paste, ctrl+J

00:34:230 (2,1) - Stack
00:38:448 (2,3,1) - Stack, Stack
00:43:136 (2,2) - Stack, Stack, Stack :3


NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM NOM
Topic Starter
Cloudchaser
I'll add mods this weekend x.x
Topic Starter
Cloudchaser
applied mods, thanks you guys!
Prancer
Hi Cloud o3o

[General]

NOM NOM NOM NOM NOM NOM NOM

Tus diffs no necesitan countdown, porque empiezan cuando comienza el mp3; no necesitan letterboxing porque no tienen breaks; desactiva ambas opciones.

[Goat]

OD4 por consistencia entre diffs pls.

00:18:292 (1) - Muévelo a x:284 y:196 para mejor simetría y flow. Es un cambio mínimo pero se ve mejor.

Muy bien mapeada y prácticamente no tiene errores, me gusta.

[Wolf]

Ya que es la diff más difícil del spread... OD7? Es una sugerencia.

00:02:355 (1,2) - Veamos, el spacing en estos sliders es de 1.13x. El spacing en los dos sliders anteriores, los que están un una posición muy parecida, está en 1,20x. Deberías poner el spacing en este lugar también en 1.20x.
00:08:683 (2) - Nazi: pon este slider en x:28 y:256 y arregla los sliderpoints poniendo el segundo en x:64 y:264 y el tercero en x:104 y:252. Se ve más bonito y alineado con el primer slider.
00:09:152 (3) - Lo mismo, copypastea el slider anterior y ponlo en el lugar de este.
00:12:198 (2) - Este slider overlapea con 00:11:261 (5), se ve espantoso. Separa (2) de (5) para que se vea mejor (y también despégalo un poco de 00:11:730 (1), si puedes)
00:12:667 (3) - Esta nota también overlapea con 00:11:261 (5). Mi sugerencia es que bajes un poco los sliders anteriores (luego de separarlos [?]) y pongas esta nota en el mismo lugar que (5), más específicamente, en x:400 y:140.
00:13:136 (5) - Si sigues mis sugerencias anteriores el triángulo queda destruido. Poniendo esta nota en x:368 y:64 arreglas eso.
00:13:605 (1,2,3,4,5) - ¿No están muy pegadas? Sepáralas y que tengan un spacing de mínimo 1,10x entre ellas para mantener consistencia pls
00:15:480 (1,2,3) - Aquí puedes mejorar mucho la simetría. Coloca (1) en x:96 y:212, pon el segundo sliderpoint en x:116 y:136 y el tercero en x:196 y:104. Después de esto no recuerdo si moví (2) o no sjfkgjfsskj lo tengo en x:184 y:192. Por último, copypastea (1) para ponerlo en (3) y colócalo en x:268 y:172.
00:17:120 (1,2,3,4) - Esto es realmente nazi, pero la simetría se puede mejorar, so: coloca (1,2) en x:248 y:332. Arregla el slider poniendo el segundo sliderpoint en x:328 y:332, y el tercer sliderpoint en x:376 y:256. Pon (3) en x:288 y:256 y listo, queda más bello.
00:21:808 (4,5,6) - Haz que todas las notas tengan el mismo spacing aquí.
00:32:355 (1) - Poniendo el segundo sliderpoint de este slider en x:208 y:220 haces algo lindo con 00:31:886 (2) y se ve mejor.
00:33:292 (1) - Copypastea el slider anterior, dale ctrl+g y rótalo 45 grados (ctrl+shift+r), se verá mejor que el slider que está ahora.
00:33:995 (2) - Spacing pls o3o la diferencia es mínima pero esto es nazi.
00:41:495 (5,1) - Sube un grid4 hacia arriba ambas notas pls
00:43:605 (1) - Segundo sliderpoint en x:240 y:332 y tercer sliderpoint en x:316 y:284 para mejor simetría.
00:48:292 (3,4,5,6) - Esto es muy cool pero destrozaste el spacing y esto es una Hard, sugiero poner NC en (3)

Parece que no usaste distance snap o3o deberías, imo. Linda diff en general.

Suerte con esto! me gustaría hacer una Insane pero como tú hiciste todos los maps tú sola y tal... bueno, si quieres la puedo hacer o3o
mancuso_JM_
Meh.. Iba a modear hasta que vi el mod de Akagami :/..
Avisame cuando completes el mod de él, asi lo hago :)
winber1
Add "Wolf" to the tags.
Make the Audo Lead-in 2 seconds (otherwise it is too short).
Disable the countdown as currently it is useless.
Disable Letterbox during breaks.
Consider checking "Wide-screen support"

Wolf

  1. You spacing seems a littlie counter intuitive at first. 00:00:480 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - here the spacing is relatively large. Then here 00:07:980 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - the spacing is smaller even though the music picks up pace. Then here at 00:15:480 - the music gets even more exciting yet the spacing is arguable even smaller. I think you should do it the other way around otherwise it feels backwards.
  2. 00:19:698 (3) - add clap
  3. 00:31:417 (1,2,3) - imo you should use the same pattern (hitcircle->hitcircle->slider, or you can do slider->hitcircle->hitcircle) to be consistent.
  4. 00:32:355 (1,2,1,2) - imo it sounds better and first more if you used the same pattern as 00:30:480 (1,2,3,1,2,3) -
  5. 00:34:933 - and 00:35:870 - you should add notes imo (the long sliders fit more here because if you applied the last two suggestions, you will have repeated that pattern 4 times, and often in music after 4 times reptition you usually move onto a different pattern, and it will fit in this case).
  6. 00:36:105 (1) - Here i think you should turn this into four notes (to match the double "nom nom" that are both playing the same pitch notes) http://puu.sh/4cxGu.jpg

Goat

  1. imo the intro should be even quieter. Maybe use 15% volume until 00:07:980 - ?
  2. 00:31:886 (3,4) - Perhaps switch these two around to match this rhythm 00:07:980 (1,2,3) - ? http://puu.sh/4cxRA.jpg (also add a new combo at 00:32:355 - )
  3. 00:34:230 (3) - New combo?
  4. 00:37:042 (2) - I think this works better as a reverse slider. This will require some rearrangement of notes though.
  5. 00:41:730 (3) - new combo and remove next combo
  6. 00:58:136 (1) - Perhaps do something so that the main beat is not on the slider end?
In my opinion, you probably make the spacing for the kiai time at least larger, or do something with the spacing so that it's not complete evenly spaced throughout the entire song. It might add some color and variety to the map.
Topic Starter
Cloudchaser
Akagami

AkagamiNamikaze wrote:

Hi Cloud o3o

[General]

NOM NOM NOM NOM NOM NOM NOM ONON,MONMONOMNOMNONM

Tus diffs no necesitan countdown, porque empiezan cuando comienza el mp3; no necesitan letterboxing porque no tienen breaks; desactiva ambas opciones. Siempre se me olvida desactivarlo xD gracias.

[Goat]

OD4 por consistencia entre diffs pls. Uhm, generalmente uso OD3 pero por esta vez lo cambiaré.

00:18:292 (1) - Muévelo a x:284 y:196 para mejor simetría y flow. Es un cambio mínimo pero se ve mejor. Efectivamente.

Muy bien mapeada y prácticamente no tiene errores, me gusta. Yay :D

[Wolf]

Ya que es la diff más difícil del spread... OD7? Es una sugerencia. No, lo considero alto para una hard. Me gusta como está.

00:02:355 (1,2) - Veamos, el spacing en estos sliders es de 1.13x. El spacing en los dos sliders anteriores, los que están un una posición muy parecida, está en 1,20x. Deberías poner el spacing en este lugar también en 1.20x. Huh, no me he fijado. fixed
00:08:683 (2) - Nazi: pon este slider en x:28 y:256 y arregla los sliderpoints poniendo el segundo en x:64 y:264 y el tercero en x:104 y:252. Se ve más bonito y alineado con el primer slider. fixed
00:09:152 (3) - Lo mismo, copypastea el slider anterior y ponlo en el lugar de este. tuve que hacer blanket 00:07:980 (1) - para que se viera bien,lol
00:12:198 (2) - Este slider overlapea con 00:11:261 (5), se ve espantoso. Separa (2) de (5) para que se vea mejor (y también despégalo un poco de 00:11:730 (1), si puedes) claro.
00:12:667 (3) - Esta nota también overlapea con 00:11:261 (5). Mi sugerencia es que bajes un poco los sliders anteriores (luego de separarlos [?]) y pongas esta nota en el mismo lugar que (5), más específicamente, en x:400 y:140.k
00:13:136 (5) - Si sigues mis sugerencias anteriores el triángulo queda destruido. Poniendo esta nota en x:368 y:64 arreglas eso.Lo moví a 400||56
00:13:605 (1,2,3,4,5) - ¿No están muy pegadas? Sepáralas y que tengan un spacing de mínimo 1,10x entre ellas para mantener consistencia plskkk
00:15:480 (1,2,3) - Aquí puedes mejorar mucho la simetría. Coloca (1) en x:96 y:212, pon el segundo sliderpoint en x:116 y:136 y el tercero en x:196 y:104. Después de esto no recuerdo si moví (2) o no sjfkgjfsskj lo tengo en x:184 y:192. Por último, copypastea (1) para ponerlo en (3) y colócalo en x:268 y:172.
00:17:120 (1,2,3,4) - Esto es realmente nazi, pero la simetría se puede mejorar, so: coloca (1,2) en x:248 y:332. Arregla el slider poniendo el segundo sliderpoint en x:328 y:332, y el tercer sliderpoint en x:376 y:256. Pon (3) en x:288 y:256 y listo, queda más bello. remappeé esa parte
00:21:808 (4,5,6) - Haz que todas las notas tengan el mismo spacing aquí. remapd ;_;
00:32:355 (1) - Poniendo el segundo sliderpoint de este slider en x:208 y:220 haces algo lindo con 00:31:886 (2) y se ve mejor. indeed
00:33:292 (1) - Copypastea el slider anterior, dale ctrl+g y rótalo 45 grados (ctrl+shift+r), se verá mejor que el slider que está ahora. ^
00:33:995 (2) - Spacing pls o3o la diferencia es mínima pero esto es nazi. Si se nota la diferencia, gracias :3
00:41:495 (5,1) - Sube un grid4 hacia arriba ambas notas pls
00:43:605 (1) - Segundo sliderpoint en x:240 y:332 y tercer sliderpoint en x:316 y:284 para mejor simetría.
00:48:292 (3,4,5,6) - Esto es muy cool pero destrozaste el spacing y esto es una Hard, sugiero poner NC en (3) k

Parece que no usaste distance snap o3o deberías, imo. Linda diff en general. Si usé :< solo que cuando cambio DS se me olvida arreglar las distances y cosas así, soy algo "volada" para así decirte xDD

Suerte con esto! me gustaría hacer una Insane pero como tú hiciste todos los maps tú sola y tal... bueno, si quieres la puedo hacer o3o
Gracias por tu mod muy útil~
winber

winber1 wrote:

Add "Wolf" to the tags. Actually Wolf didn't participate in the mapset, I just called Wolf to the hard diff.
Make the Audo Lead-in 2 seconds (otherwise it is too short). Okay
Disable the countdown as currently it is useless. Fixed already with the last mod
Disable Letterbox during breaks. ^
Consider checking "Wide-screen support" Actually I don't understand this :<

Wolf

  1. You spacing seems a littlie counter intuitive at first. 00:00:480 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - here the spacing is relatively large. Then here 00:07:980 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - the spacing is smaller even though the music picks up pace. Then here at 00:15:480 - the music gets even more exciting yet the spacing is arguable even smaller. I think you should do it the other way around otherwise it feels backwards.
  2. 00:19:698 (3) - add clap Clap don't fit in this note
  3. 00:31:417 (1,2,3) - imo you should use the same pattern (hitcircle->hitcircle->slider, or you can do slider->hitcircle->hitcircle) to be consistent.
  4. 00:32:355 (1,2,1,2) - imo it sounds better and first more if you used the same pattern as 00:30:480 (1,2,3,1,2,3) - Actually I don't see any problem there, I like it and also fit too.
  5. 00:34:933 - and 00:35:870 - you should add notes imo (the long sliders fit more here because if you applied the last two suggestions, you will have repeated that pattern 4 times, and often in music after 4 times reptition you usually move onto a different pattern, and it will fit in this case).
  6. 00:36:105 (1) - Here i think you should turn this into four notes (to match the double "nom nom" that are both playing the same pitch notes) http://puu.sh/4cxGu.jpg Puush couldn't be found x_x

Goat

  1. imo the intro should be even quieter. Maybe use 15% volume until 00:07:980 - ?
  2. 00:31:886 (3,4) - Perhaps switch these two around to match this rhythm 00:07:980 (1,2,3) - ? http://puu.sh/4cxRA.jpg (also add a new combo at 00:32:355 - )
  3. 00:34:230 (3) - New combo?
  4. 00:37:042 (2) - I think this works better as a reverse slider. This will require some rearrangement of notes though.
  5. 00:41:730 (3) - new combo and remove next combo
  6. 00:58:136 (1) - Perhaps do something so that the main beat is not on the slider end?
In my opinion, you probably make the spacing for the kiai time at least larger, or do something with the spacing so that it's not complete evenly spaced throughout the entire song. It might add some color and variety to the map.
I'll continue tomorrow :3 I'm tired x_x
winber1
SPOILER

-Cloudchaser wrote:

winber1 wrote:

Wolf

  1. You spacing seems a littlie counter intuitive at first. 00:00:480 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - here the spacing is relatively large. Then here 00:07:980 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - the spacing is smaller even though the music picks up pace. Then here at 00:15:480 - the music gets even more exciting yet the spacing is arguable even smaller. I think you should do it the other way around otherwise it feels backwards.
  2. 00:19:698 (3) - add clap Clap don't fit in this note 00:19:698 - I'm just saying that you changed something in your difficulty. if you look at the time stamp, 00:19:698 - is currently the end of comb 2. Because of this change, the editor thinks it's a different note. Previously there was no clap on this note.
  3. 00:31:417 (1,2,3) - imo you should use the same pattern (hitcircle->hitcircle->slider, or you can do slider->hitcircle->hitcircle) to be consistent.
  4. 00:32:355 (1,2,1,2) - imo it sounds better and first more if you used the same pattern as 00:30:480 (1,2,3,1,2,3) - Actually I don't see any problem there, I like it and also fit too.
  5. 00:34:933 - and 00:35:870 - you should add notes imo (the long sliders fit more here because if you applied the last two suggestions, you will have repeated that pattern 4 times, and often in music after 4 times reptition you usually move onto a different pattern, and it will fit in this case).
  6. 00:36:105 (1) - Here i think you should turn this into four notes (to match the double "nom nom" that are both playing the same pitch notes) http://puu.sh/4cxGu.jpg Puush couldn't be found x_x idk puush is broken but what I meant is http://puu.sh/4cYF5.jpg (just four hitcircles to match the double "nom nom")
On another note, 00:14:308 (2) - has weird spacing. Seems like you messed up a bit here.

Goat

  1. imo the intro should be even quieter. Maybe use 15% volume until 00:07:980 - ?
  2. 00:31:886 (3,4) - Perhaps switch these two around to match this rhythm 00:07:980 (1,2,3) - ? http://puu.sh/4cxRA.jpg (also add a new combo at 00:32:355 - ) tried to update the slider here http://puu.sh/4cYK7.jpg
  3. 00:34:230 (3) - New combo?
  4. 00:37:042 (2) - I think this works better as a reverse slider. This will require some rearrangement of notes though.
  5. 00:41:730 (3) - new combo and remove next combo
  6. 00:58:136 (1) - Perhaps do something so that the main beat is not on the slider end?
In my opinion, you probably make the spacing for the kiai time at least larger, or do something with the spacing so that it's not complete evenly spaced throughout the entire song. It might add some color and variety to the map.
Just fixed a few puush files.
787B
Hi.
I think I never modded a map of yours :(
But anyways, let's do it now.

General

  • Looks good.

Goat

  1. 00:22:042 (3) - I'd love if this was curved a little bit to the left, mainly to increase the flow:
  1. 00:22:980 (4) - Should have a NC here to follow your upcoming pattern at 00:24:855 (1,1,1,1) - . Just keep in mind those finishes, the NC gives also a better emphasis on that.
  1. 00:30:480 (1,3) - Kinda nazi, but this kind of paralel works much better if both of sliders have the same node (shape). Just place them under each other or side by side a little more close to see that. So anyways, just ctrl+c at 00:30:480 (1) - (make sure to right-click on its ending node before copying it, because it's currently red, so it'll make it gray again) and replace it on the same position where 00:31:886 (3) - was (x:260 y:296):
  1. 00:33:292 (1,2) - The finish at (1) doesn't sound right. I really think it doesn't match with the song, only the one at (2) is enough, since it matches with the song and your pattern. Also, it'd look more consistent if there was a NC at 00:34:230 (2) -, not only because of the finish, I can pretty much feel the vocals changing at that part anyways:
  1. 00:39:855 (1,2) - Better add a finish at the start of (1), as you can still hear the drums cymbals. Also, consider doing a blanket, the slider up there at (2) looks unnecessary. Give it a check anyways, I personally like it since it'll also involve 00:39:386 (4) - at this:
  1. 00:47:355 (1) - Nazi, but yeah, I think you should keep up with the 1,00x spacing just for consistency, since it's currently 0,95.
  1. 00:48:292 (3) - Could've made it symmetric, you'll also be able to do the blanket with 00:49:230 (1) -, but the I'd change it just to improve the shape of it:
  1. 01:00:011 (3) - Try placing a bit more to the left just for the sake of the flow, it'll also be nicer to play the spin since it'll be closer to the center of the grid:

Wolf

  1. 00:01:652 (4) - Hmm, move down a bit more, it would look a lot better if the distance from 00:00:948 (2) - matches the other two circles, it'll make something more nicer to read. Just make sure to readjust the notes after that:
  1. 00:03:761 (5) - The curve should have been made in relation to 00:02:823 (2) -, pretty much the same reason as above in terms of spacing, it should be more consistent:
  1. 00:13:605 (1,2) - Note: Not sure if this was your mistake; This doesn't look nice. I mean, it's the only jump that uses a spacing of 3,80x on the diff. It's sudden, huge and unnecessary to me, breaking the consistency of the diff. If you still want a jump here, at least reduce the spacing, something around 2,3x, like in 00:06:105 (1,2,3,4,5,6,7) -.
  1. 00:16:417 (3) - 00:16:417 (3) - Just move a bit down, it'll improve the blanket:
  1. 00:16:417 (3,2) - Could've made a better blanket here. Just follow up the curve of 00:16:417 (3) - and that should look very smooth. Take a look:
  1. 00:22:042 (4,5,6,1,2,3,4) - Drums here are quite strong to leave without a hitsound. Just for reference, in Goat you've added a whistle, but since there is a stream here, I'd like to hear something strong as well. A clap somewhere would sound great.
  1. 00:22:979 (5) - Suggesting the NC for what I said on Goat. Apply here only if you've changed there though.
  1. 00:35:167 (1,2,1) - Better do symmetry with them. Move the circle aligned to the vertical line, ctrl+c 00:35:167 (1) -, do a ctrl+v to replace 00:36:105 (1) now both matching each other, ctrl+h to move the slider to the other side and ctrl+g to change the starting position. That should make things more neat:
  1. 00:45:480 (5) - NC since kiai starts again.
  1. 00:49:230 (1,2,3) - Another place where blanket would be nice. I mean, the shape of that slider pretty much feels like it should have something on that little curve it makes on the start of it. Just move down until that gap matches with 00:49:230 (1,2) - :
  1. 00:51:105 (1,2,3,1,2,3,4,5,6,7,8,9) - Same of what I said about the hitsounds on 00:22:042 (4,5,6,1,2,3,4) -. And again just for reference, there are claps on the same part in Goat, so also consider adding some here for consistency.
  1. 01:00:011 (5) - Move to x:328 y:104, that way you can make them symmetric as well.
  1. 01:00:480 (1) - This should end at 01:02:120 - like in the Goat, right? I mean, starting/ending spinners on the same place is recommended.
Ketchup later.
Topic Starter
Cloudchaser

winber1 wrote:

Goat

  1. imo the intro should be even quieter. Maybe use 15% volume until 00:07:980 - ?
  2. 00:31:886 (3,4) - Perhaps switch these two around to match this rhythm 00:07:980 (1,2,3) - ? http://puu.sh/4cxRA.jpg (also add a new combo at 00:32:355 - ) tried to update the slider here http://puu.sh/4cYK7.jpg broke link, again D:
  3. 00:34:230 (3) - New combo?
  4. 00:37:042 (2) - I think this works better as a reverse slider. This will require some rearrangement of notes though.
  5. 00:41:730 (3) - new combo and remove next combo
  6. 00:58:136 (1) - Perhaps do something so that the main beat is not on the slider end?
In my opinion, you probably make the spacing for the kiai time at least larger, or do something with the spacing so that it's not complete evenly spaced throughout the entire song. It might add some color and variety to the map.
Just fixed a few puush files.
fixed~

SPOILER

Wolf wrote:

Hi.
I think I never modded a map of yours :(
But anyways, let's do it now.

General

  • Looks good.

Goat

  1. 00:22:042 (3) - I'd love if this was curved a little bit to the left, mainly to increase the flow:
  1. 00:22:980 (4) - Should have a NC here to follow your upcoming pattern at 00:24:855 (1,1,1,1) - . Just keep in mind those finishes, the NC gives also a better emphasis on that.

  1. 00:30:480 (1,3) - Kinda nazi, but this kind of paralel works much better if both of sliders have the same node (shape). Just place them under each other or side by side a little more close to see that. So anyways, just ctrl+c at 00:30:480 (1) - (make sure to right-click on its ending node before copying it, because it's currently red, so it'll make it gray again) and replace it on the same position where 00:31:886 (3) - was (x:260 y:296): I've made some changes here 00:30:480 (1,2,3,1) - :<
  1. 00:33:292 (1,2) - The finish at (1) doesn't sound right. I really think it doesn't match with the song, only the one at (2) is enough, since it matches with the song and your pattern. Also, it'd look more consistent if there was a NC at 00:34:230 (2) -, not only because of the finish, I can pretty much feel the vocals changing at that part anyways: 00:33:292 (2) - the finish sounds right, there's a drum cymbal if you can hear well. NC fixed.
  1. 00:39:855 (1,2) - Better add a finish at the start of (1), as you can still hear the drums cymbals. Also, consider doing a blanket, the slider up there at (2) looks unnecessary. Give it a check anyways, I personally like it since it'll also involve 00:39:386 (4) - at this:
  1. 00:47:355 (1) - Nazi, but yeah, I think you should keep up with the 1,00x spacing just for consistency, since it's currently 0,95.
fixed before mod :<
  1. 00:48:292 (3) - Could've made it symmetric, you'll also be able to do the blanket with 00:49:230 (1) -, but the I'd change it just to improve the shape of it:
  1. 01:00:011 (3) - Try placing a bit more to the left just for the sake of the flow, it'll also be nicer to play the spin since it'll be closer to the center of the grid:

Wolf

  1. 00:01:652 (4) - Hmm, move down a bit more, it would look a lot better if the distance from 00:00:948 (2) - matches the other two circles, it'll make something more nicer to read. Just make sure to readjust the notes after that:
  1. 00:03:761 (5) - The curve should have been made in relation to 00:02:823 (2) -, pretty much the same reason as above in terms of spacing, it should be more consistent:
  1. 00:13:605 (1,2) - Note: Not sure if this was your mistake; This doesn't look nice. I mean, it's the only jump that uses a spacing of 3,80x on the diff. It's sudden, huge and unnecessary to me, breaking the consistency of the diff. If you still want a jump here, at least reduce the spacing, something around 2,3x, like in 00:06:105 (1,2,3,4,5,6,7) -. LOL, my bad.
  1. 00:16:417 (3) - 00:16:417 (3) - Just move a bit down, it'll improve the blanket:
  1. 00:16:417 (3,2) - Could've made a better blanket here. Just follow up the curve of 00:16:417 (3) - and that should look very smooth. Take a look:
  1. 00:22:042 (4,5,6,1,2,3,4) - Drums here are quite strong to leave without a hitsound. Just for reference, in Goat you've added a whistle, but since there is a stream here, I'd like to hear something strong as well. A clap somewhere would sound great.dunno where
  1. 00:22:979 (5) - Suggesting the NC for what I said on Goat. Apply here only if you've changed there though.
  1. 00:35:167 (1,2,1) - Better do symmetry with them. Move the circle aligned to the vertical line, ctrl+c 00:35:167 (1) -, do a ctrl+v to replace 00:36:105 (1) now both matching each other, ctrl+h to move the slider to the other side and ctrl+g to change the starting position. That should make things more neat:
  1. 00:45:480 (5) - NC since kiai starts again.
  1. 00:49:230 (1,2,3) - Another place where blanket would be nice. I mean, the shape of that slider pretty much feels like it should have something on that little curve it makes on the start of it. Just move down until that gap matches with 00:49:230 (1,2) - :
  1. 00:51:105 (1,2,3,1,2,3,4,5,6,7,8,9) - Same of what I said about the hitsounds on 00:22:042 (4,5,6,1,2,3,4) -. And again just for reference, there are claps on the same part in Goat, so also consider adding some here for consistency.
  1. 01:00:011 (5) - Move to x:328 y:104, that way you can make them symmetric as well.
  1. 01:00:480 (1) - This should end at 01:02:120 - like in the Goat, right? I mean, starting/ending spinners on the same place is recommended.
Ketchup later.
All points what I didn't answer were fixed \:D/
Thanks you doge <3
Topic Starter
Cloudchaser
Uploaded.
waxman
Thank you for asking

[Wolf]

First, LOOK AT THIS PIC. You had 5 problems.You can push Shift+Ctrl+A, so you can see this data.(unrankable) ↓

★I want to change Hard diff, but this map include 00:51:808 (1,2,3,4,5,6,7,8,9). May be insane... IDK


00:40:323 (1,2,3,4,5) - bad spacing. please recheck. I think you use Distance Snap. but it looks not worked.
00:41:730 (1,2,3,4,5) - ^
00:45:011 (1,2,3,4,1) - bad spacing.
00:45:011 (1) - change to bpm×0.9
00:45:480 (1) - offset like +10, to get right spacing.
00:51:105 (1,2,3) - I like this.
00:51:808 (1,2,3,4,5,6,7,8,9) - if you change to hard diff, you should change this part. I think so hard.
01:00:480 (1) - It maybe end 1:02:179?

[Goat]

00:24:855 (1) - remove NC, because it's easy diff, everyone would need to read follow points.
00:26:730 (1) - ^
00:28:605 (1) - ^
01:00:480 (1) - It maybe end 1:02:179?

Sorry to poor modding :D

Good Luck! Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom Nom
Topic Starter
Cloudchaser
I will answer later~ty
XinCrin
In my opinion , you should make a Insane diff too , since the song is very small . Cloud lazy /runs
Topic Starter
Cloudchaser
do it for me then, my Insanes are pretty ugly. Rofl.
Prancer
I wanna make an Insane too ): You can have 2 Insanes in your mapset ): Can I? Can I? ):
Neku Okazaki
Goat
01:00:480 (1) - quita ese, no queda

Y los dos les falta checar el AImod
Topic Starter
Cloudchaser

Sensualdango wrote:

Goat
01:00:480 (1) - quita ese, no queda

Y los dos les falta checar el AImod
Sin cambios, gracias por mirar.
mancuso_JM_
Me pediste mod hace un tiempo para esto.. Asi que lo voy a hacer ahora antes de dormir xD

[General:]

• 00:00:480 (T) - Definitivamente los Hitsounds suenan alto aqui, sugiero reducir el volumen hasta un 20% por lo menos.
• 00:00:480 - 00:07:511 - Deberias considerar algun hitsound (Whistle en lo posible) para esta seccion, se siente muy vacia y rara sin ningun hitsound.
• 00:52:980 (T) - Tambien se sienten alto los hitsounds en esta seccion. Utiliza un 30% por favor.

[Goat:]

Settings:
--> Considera usar todo en 4 (HP Drain Rate y Approach Rate), me parece mas conveniente viendo que es la diff. mas facil y que el BPM no es tan alto (HP+1 - AR-1)

• 00:06:105 (1) - Considera eliminar este New Combo, viendo que el combo previo es tan solo un Slider. Este no se ve tan necesario de todos modos
• 00:07:511 (2,1) - Experimentaria un poco con la forma de los Sliders y ese estilo de cosas para que el mapa sea mas prolijo por asi decirlo. Para esto y para un mejor flow intentaria algo un poco mas asi (no te olvides de arreglar el spacing entre las siguientes notas)
Screenshoot + Code

164,128,7511,1,0,0:0:0:0:
72,164,7980,6,0,P|101:203|148:224,1,100,2|0,0:0|0:0,0:0:0:0:
• 00:16:417 (3,4) - Actualmente este patron no sigue totalmente la musica, lo hace de una manera irregular (principalmente el slider (4)). Te sugiero algo mas o menos asi
• 00:18:761 (2,3) - Actualmente, no recomiendo que ubiques algunos finales de Sliders sobre downbeats (lineas blancas grandes en el timing), ya que hace tu ''comboing'' irregular y no sigue totalmente la musica. Recomiendo ubicar la nota primero y luego el Slider en 1/1 (con New Combo si es posible)
• 00:33:292 (2) - Agregaria un Whistle al comienzo de este Slider, le da un mejor efecto a los finishers que ubicaste despues
• 00:34:698 (2) - Similar a lo anterior, agregaria un Whistle en este comienzo de Slider
• 00:37:511 - Agrega un drum (addition) Clap aqui tambien, como hiciste al comienzo del Slider
• 00:37:980 - 00:52:980 - En toda esta seccion del Kiai, se siente vacio en cuanto a hitsounding. Siento que el clap y los finishes no terminan de cubrir la musica, recomiendo Whistles. Escuchando bien la musica, senti que hay puntos donde la musica suena diferente, por ejemplo puedes agregar Whistles en los siguientes puntos:
SPOILER
00:38:917 (3) - 00:40:792 - 00:42:667 - 00:44:542 - etc, etc.. Creo que con esto ya vas a saber como hacerlo en la otra parte del kiai (por esta razon queria hacerlo por IRC, si tenias alguna duda me la preguntabas por aca, pero bueno :P
• 00:43:605 (1,2,1,2,1,2,3) - Arreglemos un poco este patron, actualmente se ve desprolijo y con poca fluidez.. Basicamente seria algo asi, te dejo el codigo con lo que intente yo como ejemplo, pero lo puedes hacer a tu gusto (arregle blankets y algun que otro problema con el flow)
Code
244,295,43605,6,0,P|286:270|307:225,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
212,200,45011,1,8,0:0:0:0:
116,176,45480,6,0,P|137:131|179:105,1,100,4|8,0:0|0:0,0:0:0:0:
276,136,46417,2,0,P|318:110|339:65,1,100,0|8,0:0|0:0,0:0:0:0:
436,44,47355,5,4,0:0:0:0:
476,136,47823,1,8,0:0:0:0:
460,236,48292,2,0,B|412:220|412:260|344:236,1,100,0|8,0:0|0:0,0:0:0:0:
• 01:00:480 (1,1) - Siento que Spin es muy corto para tener este tipo de patron en la dificultad mas facil del mapa, recomiendo eliminar la nota y mover el comienzo del Spinner hasta ese punto (que el Spinner termine en 01:02:120 obviamente).

- No esta mal, pero siento que falta mas trabajo en cuanto a la estructura y en los hitsounds. Igual, solucionable con mods, obviamente :)

[Wolf:]

• 00:15:480 (1) - Soy yo o te olvidaste de un Finish al comienzo del Slider? :o
• 00:15:480 (1,2,3) - Esta blanket esta feita, pero es solucionable.. Intenta esto (no te olvides de arreglar el spacing con las siguientes notas)
Screenshoot + Code

180,72,15480,6,0,P|111:112|96:196,1,167.999994873047,4|8,0:0|0:0,0:0:0:0:
188,168,16183,1,0,0:0:0:0:
276,144,16417,2,0,P|261:224|188:260,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
• 00:22:042 (4,5,6,1,2,3,4) - Recomiendo usar algun que otro Drum (addition) hitsound, como hiciste en ''Goat''. Sin estos, estos streams se siente completamente vacio.
• 00:22:511 (1,2,3,4,1) - En esta clase de ''Hard'' es mejor comprimir los Streams, para no hacer la dificultad tan alejada de la ''Normal''. Sugiero usar alrededor de 0.5 ~ 0.7x de distancia entre estas 5 Notas
• 00:24:855 (1,1,1) - Wait.. Por que esta inconsistencia con la ''Goat''. En estas notas usaste Normal (addition) finishes, mientras que en ''Goat'' usaste Soft finishes.. Recomiendo hacer este hitsounding consistente entre las dificultades
• 00:31:417 (1,2,3) - Desapila (1,2) para un mejor flow entre (1,2,3).. Se siente mucho mejor, sin dudas.
• 00:33:292 (3) - Demasiados combos, elimina este pls, no es tan necesario tener tantos combos en una Hard.
• 00:35:167 (1) - 00:36:105 (1) - (^)
• 00:46:183 (2,3) - Apila (stackea) estas notas para un mejor flow (?
• 00:51:808 (1,2,3,4,5,6,7,8,9) - Como mencione anteriormente, considera comprimir (reducir la distancia entre las notas) en este stream.
• 01:00:011 (5) - *Nazi* Un poco de simetria no estaria mal creo.. Mueve esta nota a x:320 y:148.

- No me focalice tanto en los hitsounds en esta diff. pero creo que todavia son un debe.. Si necesitas ayuda con ellos, lo hacemos por IRC, es mas facil. Tambien los combos son algo raros, intenta hacerlos mas o menos largos (de por lo menos 4~5 Notas), no agregues New Combos en todos los downbeats, no son necesario.

Tecnicamente rankeable, pero pueden mejorar (como dije anteriormente).
Eso es todo por ahora.
Mucha Suerte con este mapa, Marce! ;)
Topic Starter
Cloudchaser
Aplicaré el mod mañana ya que no tengo clases, gracias~
Topic Starter
Cloudchaser
Todo el mod de mancuso aplicado.

Updated~
Irreversible
Hi, I wanna have a chicken nugget! :D Requested Ingame~
now.
NOW.

[General]

No tags? Add some, maybe what kind of music it is, etc.

[Goat]

00:00:480 (1,2) - Make sure those two are the same slidershape? Pretty much no reason to change it imo, and it looks cleaner if you put the same there.

00:03:292 (3) - As you can see, a slider ending on a quite strong tick. This one should be emphasized, and you've got a good idea there already, so let me suggest this: Dereverse it, and pull the next slider to this tick. http://puu.sh/4MBQV.jpg So this is the final version (starting from 00:03:292 - , ending 00:05:636 - here)

00:09:855 (1) - If you rotate this slider a bit, so it'll look like the shown screen, it could follow the natural flow much better. http://puu.sh/4MBUm.jpg

00:18:761 (2) - Ending on a strong tick again, consider changing the rhythm here a bit! I think adding a circle 00:18:761 - and 00:19:230 - would pretty much help.

00:24:855 (1,1,1) - This is a bad idea and very boring. Think about adding big sliders, which will actually let the player play, and not only wait!

00:35:636 (3) - I'm sure you can blanket this better.

00:40:792 (2) - ^

00:52:980 (1,2,1) - ^

00:57:198 (2) - ^

Feedback

Rhythm: Good. The only things i found are mentioned above.
Placing / Spacing: Can be better sometimes, i've listed you up the worst blankets above! Please go over your map again and make 100% sure that all things have the same DS, and don't leave any blanket out, you can see them very good here. But overall: fine!

OMG THIS SONG SO ANNOYING XD

[Wolf]

00:01:652 (4) - Move tihis one to 96 372, you'll see yourself why. It's just too close to slider 2 which makes it look a bit crumpy

00:03:761 (5) - Same as in Goat. Also: Blanket, please fix!

00:07:042 (1) - I guess adding a NC here would make it funnier in TAG mode, and show your nice double triangle pattern.

00:10:558 (3,4) - This here doesn't really follow the natural flow given by three. Also : 00:10:558 (3) - please watch out this rhythm here, it ends on a white tick again, and i'm pretty sure it shouldn't due to it's strong property!

00:11:730 (1,2) - Mh well, space them out a bit? They're so close as well, and it makes your map a bit untidy.

00:18:292 (4) - blanket

00:22:979 (5) - Are you sure this should be addition: drum? A Finish will emphasize the new part better.

00:24:855 (1,1,1) - This is a hard .... it was a bad idea in normal, so please fix this here, 1) it shouldn't be the same level 2) it's just so boring D:

00:31:417 (1,2) - What about stacking those? 00:30:948 (3) - And don't space this? You would get a pattern which makes much sense there, let me show you what I mean: http://puu.sh/4MCoH.jpg 12 stack 3 slider 12 stack 3 slider

00:33:292 (3) - Curve this one better for a better blanket.

00:39:386 (5) - You should know now what's not so good about it! Please consider fixing it to get a more consistent rhythm :)

00:41:730 (1) - You emphasized it with a finish, and due to this it should definetly not be stacked with the previous circle, a jump would fit better ! Check this out: http://puu.sh/4MCtw.jpg (5 is another place too, nice pattern imo!)

00:45:011 (1,2,3,4,1) - I must say this hurt me a bit XD http://puu.sh/4MCyy.jpg Something like this follows the natural flow much better, and it looks way better made if you ask me.

00:51:105 (1,2,3) - Same here I guess. ^

Feedback

Rhythm: Basically the same as in normal, just some issues, but otherwise fine.
Placing / Spacing: Weeeelll, not always so satisfying, but if you go over it 1 more time or so, i'm sure you can clean your map up ! (currently everything is so close together most of the time, would be great if you space things a bit out! For example http://puu.sh/4MCFd.jpg something like this could work very well sometimes. I'm sure you can do it, you're on a good way

Overall

Mapset is okay, but needs some polishment, that's it!



Good luck my friend! :) star, but i want a chicken nugget. nvm, now i gave you two because it lagged. XDD
Topic Starter
Cloudchaser
Almost all added less:

Goat:

  1. I prefer this pattern because long sliders don't fit here.
Wolf:

  1. I think the spacing is okay, I don't see anything wrong to move it.

  2. same as Normal :c

  3. I think it's okay o.o
:D thanks
Uploaded
Koiyuki


From my queue of Normal Mod

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[General]
  1. The song is fun =3=

[Goat]
  1. 00:17:355 (4) - NC here and remove NC at 00:18:292 (1) - , also NC at 00:19:230 (3) -
  2. 00:18:761 (2) - missing clap
  3. 00:22:042 (3) - missing clap on the end

[Wolf]
  1. 00:03:761 (5) - I highly recommend that to separate it into a slider at 00:03:761 - and a note at 00:04:230 -
  2. 00:14:542 (3,4) - flow is not good, maybe like this http://puu.sh/5xwFE.jpg
  3. 00:19:933 (3,4,5) - weird placement
  4. 00:30:714 (2) - stack with (1) is better
  5. 00:22:511 (1) - clap
  6. 00:32:355 (4) - NC
  7. compare with the blanket between 00:40:089 (2,3) - and 00:41:964 (2,3) - ? why?
  8. 00:51:808 (1,2,3,4,5,6,7,8,9) - it's wrong. Please hear the music, it should be like http://puu.sh/5xwXJ.jpg
  9. 00:51:105 (1,2,3) - weird spacing

good luck with this fun song =w=
Topic Starter
Cloudchaser

[Minakami Yuki] wrote:



From my queue of Normal Mod

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[General]
  1. The song is fun =3=

[Goat]
  1. 00:17:355 (4) - NC here and remove NC at 00:18:292 (1) - , also NC at 00:19:230 (3) -
  2. 00:18:761 (2) - missing clap
  3. 00:22:042 (3) - missing clap on the end
All fixed!

[Wolf]
  1. 00:03:761 (5) - I highly recommend that to separate it into a slider at 00:03:761 - and a note at 00:04:230 - Nice catch, done!
  2. 00:14:542 (3,4) - flow is not good, maybe like this http://puu.sh/5xwFE.jpg Nice idea, fixed ~
  3. 00:19:933 (3,4,5) - weird placement It seems good o.o
  4. 00:30:714 (2) - stack with (1) is better Yeah, you're right.
  5. 00:22:511 (1) - clap I'm not sure if add or not the clap there, sounds a bit weird but I'll add it for now.
  6. 00:32:355 (4) - NC Yeah, I forget it.
  7. compare with the blanket between 00:40:089 (2,3) - and 00:41:964 (2,3) - ? why? I used another DS, that's why it looks 'different'. I will keep it.
  8. 00:51:808 (1,2,3,4,5,6,7,8,9) - it's wrong. Please hear the music, it should be like http://puu.sh/5xwXJ.jpg Nice catch, fixed!!
  9. 00:51:105 (1,2,3) - weird spacing Hmm, no. looks nice and i don't see the problem there.

good luck with this fun song =w=
Thanks for your useful mod! 39!
Zero__wind
Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
seems fine. The diff names are fine to me

Wolf
00:04:230 (6,1) - I prefer to exchange NC here for consistency
00:17:120 (1,2) - ^
00:22:042 (4,5,6) - why not use normal sample for these? to follow the drums, also for 00:22:511 (1,2,3,4) - . look at the pic below. you should know that it's no use to only adjust the "additions", if you want the notes apply drum-hitnormal sounds, you should adjust the "sampleset" to drun, instead of the "additions". I recommend to adjust their sampleset to normal though, it's up to you, if you like drum sample better.
00:28:605 (1) - do you really need the whistle?
00:33:292 (3) - the finish at its end seems too sudden for me, I know there is cymbal sound in the music but as it breaks the hitsound pattern so I would suggest that you use a lower volume for this one, 40% would be preferred, also for the Goat diff, if you decided to do so
00:36:808 - I think you should add a beat here, because this is the part where the drums are gradually getting more and more intense, it feels really weird to have a balnk in here

00:37:159 (2) - try a normal sample for this and a drum clap for 00:37:277 (3) -
00:37:511 (4,5,6,7) - and also normal samples for these would be really nice, to fit the drum and to emphasise
00:45:128 (2,3,4) - same as above, adjust them to normal sample?
00:45:480 - and from this part on, I suggest that you use a normal sample for every white to match with the music, that's how I feel to use hitsounds to show the difference between different parts
00:46:417 (1) - this NC is really not neccessary, plz remove it
00:51:105 (1,2,3) - why so big distance for this point? I feel quite uncomfortable when playing, better use the same distance as 00:51:808 (1,2,3,4,5,6,7) -
00:51:808 (1,2,3,4,5,6) - and you need normal samples for the streams, as I've mentioned above
01:02:237 - and what's this green line, plz remove it as it's useless, also for that in Goat diff

Goat
hitsound suggestions are just the same as above, plz do the same in this diff iif you agreed to fix any of that for the Wolf diff
I would recommend AR4 and OD3 for this diff as it's the lowest one and the song is not a fast one
00:22:980 (1) - you used a soft finish for the Wolf diff and a normal one here, maybe make them consistent

That's all
Good luck
Topic Starter
Cloudchaser
I will add the mod one of these days~thanks you!
Topic Starter
Cloudchaser

Zero__wind wrote:

Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
seems fine. The diff names are fine to me

Wolf
00:04:230 (6,1) - I prefer to exchange NC here for consistency Indeed, fixed.
00:17:120 (1,2) - ^ ^
00:22:042 (4,5,6) - why not use normal sample for these? to follow the drums, also for 00:22:511 (1,2,3,4) - . look at the pic below. you should know that it's no use to only adjust the "additions", if you want the notes apply drum-hitnormal sounds, you should adjust the "sampleset" to drun, instead of the "additions". I recommend to adjust their sampleset to normal though, it's up to you, if you like drum sample better.I liked more Normal sampleset than Drum actually, nice catch.
00:28:605 (1) - do you really need the whistle? Removed
00:33:292 (3) - the finish at its end seems too sudden for me, I know there is cymbal sound in the music but as it breaks the hitsound pattern so I would suggest that you use a lower volume for this one, 40% would be preferred, also for the Goat diff, if you decided to do so
00:36:808 - I think you should add a beat here, because this is the part where the drums are gradually getting more and more intense, it feels really weird to have a balnk in here

00:37:159 (2) - try a normal sample for this and a drum clap for 00:37:277 (3) -
00:37:511 (4,5,6,7) - and also normal samples for these would be really nice, to fit the drum and to emphasise
00:45:128 (2,3,4) - same as above, adjust them to normal sample?
00:45:480 - and from this part on, I suggest that you use a normal sample for every white to match with the music, that's how I feel to use hitsounds to show the difference between different parts
00:46:417 (1) - this NC is really not neccessary, plz remove it
00:51:105 (1,2,3) - why so big distance for this point? I feel quite uncomfortable when playing, better use the same distance as 00:51:808 (1,2,3,4,5,6,7) - Well, I pretty liked that distance but indeed, it has a big distance. I decided to changed it a bit (not the same with the stream, but you will notice of the change).
00:51:808 (1,2,3,4,5,6) - and you need normal samples for the streams, as I've mentioned above
01:02:237 - and what's this green line, plz remove it as it's useless, also for that in Goat diff

Goat
hitsound suggestions are just the same as above, plz do the same in this diff iif you agreed to fix any of that for the Wolf diff
I would recommend AR4 and OD3 for this diff as it's the lowest one and the song is not a fast one
00:22:980 (1) - you used a soft finish for the Wolf diff and a normal one here, maybe make them consistent

That's all
Good luck
Not answered = Added
Uploading!
Topic Starter
Cloudchaser
It's alive
Nyukai
Remember I'll mod this when you finish your mod~ :3
ErunamoJAZZ
 Nom Nom Nom ~

Molesta más BATs o.o
Nyukai
We, vengo por el M4M~

General:

Creo que sonaría bien que desde 00:00:480 hasta 00:07:511 pusieras algunos whistles.

Also, donde hay whistles... pondría más; es decir: uno en 00:07:980, otro en 00:08:917, en 00:09:855, en 00:10:792, y así.

Normal:

Todo bien o3o

Hard:

00:22:980 (5) - Si pusiste NC en Normal ponlo aquí también, baka o3o

00:48:292 (1) - No es necesario el NC.


Eso es todo, sé que te debía el M4M pero realmente no sé qué decir, me gusta así.
Topic Starter
Cloudchaser

Inyuschan wrote:

We, vengo por el M4M~

General:

Creo que sonaría bien que desde 00:00:480 hasta 00:07:511 pusieras algunos whistles.

Also, donde hay whistles... pondría más; es decir: uno en 00:07:980, otro en 00:08:917, en 00:09:855, en 00:10:792, y así. Yo pienso que está bien como se escucha ahora, prefiero no hacer más cambios en los hitsounds.

Normal:

Todo bien o3o

Hard:

00:22:980 (5) - Si pusiste NC en Normal ponlo aquí también, baka o3o Muchos me dicen cosas por el estilo respecto de poner o no NC acá, me convencí y lo deje sin NC.

00:48:292 (1) - No es necesario el NC. Listo


Eso es todo, sé que te debía el M4M pero realmente no sé qué decir, me gusta así.
Gracias<3
DakeDekaane
Fast™

Edit: puush y u do dis, fixing screenies. Done.

[General]
El hitsounding es algo pobre en ciertas partes, especialmente en el inicio, algunos soft whistles ahí quedarían bien, al igual que en otros downbeats en los que no tienes algún hitsound
Te recomendaría usar el normal-hitnormal como claps (ya sea que pongas el custom o a cada nota como sampleset), quedan mejor con la canción, en mi opinión, especialmente en 00:45:480 - 00:52:980 - donde ese hitsound queda mejor en cada tick blanco (o clap, si no quieres cambiarlo).

[Normal]
La mayor parte del tiempo la diff es básicamente puro 1/1, lo cual tiende a ser demasiado monotono y aburrido :<
Deberías poner algunos 2/1 y 1/2, para hacerla más interesante
Yo se que puedes mejorar esta diff y mucho =w=

[Hard]
Me enfocaré un poco más a como se ven algunas partes o el flujo está algo flojo, el ritmo aquí está muy bien =w=b (excepto por una parte).
00:04:464 (2,3,4) - Siento que algo así se vería más ordenado, ya que el blanket sería mas agradable que un stack con un objeto que ya ni siquiera se ve el hitburst :P
00:09:855 (1,2,3) - 00:18:292 (3,1) - Te recomendaría cambiar este slider por un ritmo así, los nom de acá son algo mas fuertes así que se siente algo raro un slider largo en vez de tener más objetos ahí.

00:19:933 (3,4,5) - 00:21:105 (1,2,3) - Esto lo podrías mover un poco para arriba para que (3) dirija mejor el flujo a (4,5,6).
00:30:948 (3) - 00:31:417 (1) - Remueve NC o pon uno en 00:33:292 (3).
00:35:167 (1) - Remueve NC.
00:40:323 (3) - Pudieras rotar este un poco para mantener el spacing consistente en 00:40:089 (2,3,4).
00:41:730 (1,2,3) - Spacing consistente pls, se vería mejor.
00:47:355 (1,2,3) - ^, mueve (2) solamente, did it for you.
152,188,47355,6,0,L|78:150,1,83.9999974365235
76,258,47823,2,0,L|152:296,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
00:51:105 (1,2,3,1,2,3,4,5,6,7) - ¿Por qué uno 1.3x y el otro 0.7? Sería mejor si los dos streams fueran iguales :<
00:54:855 (1,2,3) - Podrían formar un casi cuadrado mejor :p
200,324,54855,6,0,P|248:316|280:288,1,70
348,316,55323,2,0,P|340:268|312:236,1,70
340,168,55792,2,0,P|292:176|260:204,1,70
211,241,56261,1,0,0:0:0:0:
132,272,56495,1,0,0:0:0:0:
00:59:542 (3,4,5) - Si estos círculos rodearan (1), sería mucho mejor, se ve desorganizado estando asi :<
Tampoco le haría daño si le das una manita de gato por tu cuenta además de lo que ya mencioné.

Dun gib up. h8 me moar pls.
Kuron-kun
~ nomnomnomnomnomnomnom ~




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Ranked
Topic Starter
Cloudchaser
todo aplicado menos una excepción que te dije por PM :D

Uploaded

NOMNONMNONOMNMONOMNNONMON
Manuxz
Siento no podes modear tu mapa xD En verdad que soy malo en esto, no encuentro nada TuT
Suerte con eso te dejo una estrellita n3n
riffy
Yo. As requested.

[General]
  1. Your BG is colourful, but your colours are still too bright. Try to fade them a bit, they should not hurt players' eyes.
  2. I am really unsure about the diff names. Could you, please, explain how names of the diff are related to the song?
  3. Your hitsounds during kiai-parts sound too loud to me. Try to reduce their volume by 10-15%?
[Normal]
  1. New combos seem rather overused. Each combo is just 2-3 objcets long which is way too short and feels a bit too intense.
  2. 00:04:230 (1) - the slider breaks your consistent rhythm and comboing and does not really fits here. Consider replacing it with some more regular patternns, or remove the repeat.
  3. 00:15:948 (2,3,1) - minor - try to keep your flow/patterns a bit prettier? A triangle-pattern would look/flow here better. Example
  4. 00:30:480 (1) - beginners may mistakenly hit tail of the slider just because it's so close to the previous hitobject. Moving tail of the slider away seems like a great idea to me. Try that!

    That's a rather simple diff, nothing really wrong with it, just a couple of patterns that I'd recommend to fix.
[Hard]
  1. 00:06:105 (1,2,3,4,5,6,7) - jumps are used to emphasize stressful/epic monents of the song. This pattern looks and plays totally random to me, I have absolutely no idea why would you use it here. Please, try to keep the DS more consistent to make the diff understandable for players.
    Note: same applies for a few more jumpy patterns in your diff.
  2. 00:36:105 (1) - the vocals gets faster at this part, so you shouldn't ignore the vocals at 00:36:339 - and 00:36:808 - try to go with an 1/2 pattern likethis to point out how the song gets faster here.

    Pretty nice diff.
Not much to say, nicely done but may need some more minor improvements!

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Best of luck!
bkw
alright!

mod as a little payback for all the help provided~

[General]

not sure about diff names but you can probably leave them as they are now
also nom!

[Goat ~Normal~]

00:15:011 (2) - add drum finish?
00:22:042 (3) - ^

00:32:355 (1,2) - I recommend following this pattern , it makes more sense.

00:31:886 (3) - whistle
00:32:355 (1) - same finish as 00:30:480 (1) or change 00:30:480 (1) finish to that one (if you agree also remember to change following finish hitsounds)
00:33:292 (2) - whistle on slider end

[Wolf ~Hard~]

00:04:230 (1) - drum whistle
00:06:105 (1) - ^

00:14:542 (3) - drum whistle on slider start
00:15:011 (4) - drum clap

00:30:948 (3,4,6) - add soft whistles on white ticks
00:31:417 (4) - remove NC and add NC on 00:32:355 (1)
00:33:292 (3) - change to , follows better the rhythm, also keep same hitsound pattern (only finishes on big white ticks) but those are fine 00:34:230 (1,3,5)
00:36:105 (5) - copy 00:35:167 (3) and ctrl h + ctrl g, it seems to look better (some nazi spacing :P)

hope it's ok ;; my very first mod!
Topic Starter
Cloudchaser
Yay mods, going to apply in few hours
Gordon123
[Wolf ~Hard~]
00:37:042 (1,2,3) - in place 3 circles make 1 slider ( http://osu.ppy.sh/ss/1759066 )
00:39:855 (1) - move please ( https://osu.ppy.sh/ss/1759113 )
00:45:011 (1,2,3,4) - in place 4 circles make 1 slider ( https://osu.ppy.sh/ss/1759680 )
00:51:808 (1,2,3,4,5,6,7) - I'm not against it, but I would change ;) (<this normal)
Omnomnomnomnom XD
P.S. good luck :) :) :)
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