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Iguchi Yuka - Grow Slowly (TV Size) [Osu|Taiko]

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Sun Rainbow
Topic Starter
xChippy
Okay Update~ :3
now wait for yanlu >w<
MMzz
[Insane]
00:27:286 (7,1) - This is a bad idea let me explain why. Before this stack out have three stacks that are 1/2 speed, then this stack is directly after it in 1/1 speed. Players will react to seeing this 4th stack and automatically think it is 1/2 because of the previously placed stacks. It is very confusing. You should try and move these notes around so they are not stacked.
00:55:104 (5) - Why not start the combo here instead of under the stack, looks a lot nicer. :P
01:03:831 (5) - ^
01:19:286 (3,4) - The same stacking issue as before.

[Hard]
00:23:286 (6) - This needs to be a single note. There is not two notes in 1/4 here.

[Normal]
Tags, Unicode, and other things conflict with the other diffs. Run AIMod/BAT to find these and fix them

[Oni]
00:06:104 (1) - This feels really weird to play. I suggest you delete it or add a kat here: 00:06:013
00:36:377 (2) - finisher?

I don't like how the difficulty takes a big jump in the kiai. Add a few more 1/4 in the previous sections to even out the difficulty?

[Muzukashii]
00:06:104 (2) - Same as the Oni.
Topic Starter
xChippy

MMzz wrote:

[Insane]
00:27:286 (7,1) - This is a bad idea let me explain why. Before this stack out have three stacks that are 1/2 speed, then this stack is directly after it in 1/1 speed. Players will react to seeing this 4th stack and automatically think it is 1/2 because of the previously placed stacks. It is very confusing. You should try and move these notes around so they are not stacked.
00:55:104 (5) - Why not start the combo here instead of under the stack, looks a lot nicer. :P
01:03:831 (5) - ^
01:19:286 (3,4) - The same stacking issue as before.
fixed all
[Hard]
00:23:286 (6) - This needs to be a single note. There is not two notes in 1/4 here.
fixed
[Normal]
Tags, Unicode, and other things conflict with the other diffs. Run AIMod/BAT to find these and fix them
fixed
Thanks for mod MMzz :3~!
ReySHeL

MMzz wrote:

[Oni]
00:06:104 (1) - This feels really weird to play. I suggest you delete it or add a kat here: 00:06:013
00:36:377 (2) - finisher?

I don't like how the difficulty takes a big jump in the kiai. Add a few more 1/4 in the previous sections to even out the difficulty?

[Muzukashii]
00:06:104 (2) - Same as the Oni.
all fixed
thanks for mod :3

http://puu.sh/3zkpj.zip
Topic Starter
xChippy
Updated~
yanlu update pls ><
yanlu
lol gomene... late fixed orz

here is the new version >_<~
thx all for modding~ : 3
SPOILER
osu file format v12

[General]
AudioFilename: Grow Slowly.mp3
AudioLeadIn: 2000
PreviewTime: 52922
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Grow Slowly (TV Size)
TitleUnicode:Grow Slowly (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:xChippy
Version:yanlu's Easy
Source:Toaru Kagaku no Railgun S
Tags:Ending yanlu Sun Rainbow a certain scientific とある科学の超電磁砲 s ReySHeL
BeatmapID:251497
BeatmapSetID:91504

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"To Aru Kagaku no Railgun S ED.avi"
0,0,"To aru railgun.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1468.00525445979,363.636363636364,4,1,0,40,1,0
9831,-100,4,1,0,45,0,0
12740,-100,4,2,1,50,0,0
53831,-100,4,2,1,60,0,1
77104,-100,4,2,1,45,0,0
82195,-100,4,2,0,40,0,0
82922,-100,4,2,0,35,0,0
85831,-100,4,2,0,30,0,0
87286,-100,4,2,0,20,0,0
88013,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 0,255,255
Combo3 : 255,128,255
Combo4 : 0,128,255
Combo5 : 128,0,255

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Topic Starter
xChippy
all updated~
jonathanlfj
Here is the mod (m4m?) i promised a while back

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
cool BG (derp)

[yanlu's Easy]
00:18:922 (1) - use a soft whistle on the start here?
00:33:468 (1) - finish on start
00:51:649 (4) - try NC here
01:12:377 (2,3,4,1) - the stacks here, especially 01:13:831 (4,1) could easily confuse newbie players due to the colour difference in the approach circles. Consider removing stack on 01:13:831 (4,1)
01:19:649 (3,1) - same problem here, its better of you stack 01:21:104 (2,3) instead
great blankets here~

[Rainbow's Normal]
00:01:468 (1,2) - whistle on slider body like 00:04:377 (1,2)?
00:21:831 (1) - the whistle doesnt sound very fitting in the end, take it off?
00:29:831 (4) - feels cooler if you start this at 00:29:649
00:42:558 (2) - blanket start of 00:43:649 (3) properly
00:54:195 (2) - try NC here so 00:53:104 (1) gets a "bridge" effect between the verse and kiai
01:06:558 (2,4) - try not to overlap here
01:18:740 - add a note here for the drum (or make a 1/2 slider and replace 01:18:922 (3))

[Hard]
00:11:649 (4) - clap sounds a bit out of place on the end, maybe remove it
00:13:104 (1) - add finish on start?
00:26:922 (5) - fix spacing (kinda looks bad with 00:25:831 (3,4))
00:44:195 (5) - try to stack this on 00:43:468 (3) if possible (and then fix later spacing)
00:52:922 (4) - NC here will be swag
01:08:194 (7,1) - try something like this for a better flow: 01:18:740 (4) - clap here and take clap off 01:18:922 (5)
01:25:468 (2) - whistle on end
01:26:922 (3) - ^

[Insane]
00:09:286 (1,2,3) - arrange it like this: 00:10:922 (5) - clap start
00:22:377 (2,3,4,5) - lower this for a clear pattern: 00:29:286 - i was suspecting a note here
00:36:013 (3) - raise this a few grids for a more natural flow (and dont overlap 00:34:922 (1))
00:47:649 (1,2,3,4,5,1,2,3,4) - the flow here feels delayed by 1/2; rid the repeat on 00:47:649 (1), move 00:48:195 (2,3,4,5,1,2,3,4) to 00:48:013, and add a note at 00:49:468 stacked on (4), NC on this note instead of 00:49:740 (1)
00:52:922 (1,2,3,4) - move this so 00:53:468 (4) stacks on 00:52:377 (4)
00:58:922 (4,5,6) - this feels like it sound be increased spacing instead of decreased compared to 00:58:195 (1,2,3)
01:04:922 (2) - move this up so you get a nice zig-zag flow here: 01:06:195 (4) - whistle sounds better than finish on the start
01:09:649 (1) - finish should be here instead of 01:09:831 (2)
01:11:195 - add note
01:13:104 (2,3,4,5,6,7,8,1) - why not make a jump somewhere here? e.g. ctrl+g on 01:13:831 (7,8) to emphasis the vocals
01:20:740 (1,2) - this may be misleading to play, because the music here indicates something to be pressed at 01:20:922, but you have a 1/1 stack instead (This is where i failed on hidden since i went 1/2 too early). Consider adding a note or remove the stack
Went ham on the Insane cause its freshly remapped ><

Here is a star to help with the cause, good luck ranking this~
Topic Starter
xChippy

jonathanlfj wrote:

Here is the mod (m4m?) i promised a while back

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
cool BG (derp) :3

[Hard]
00:11:649 (4) - clap sounds a bit out of place on the end, maybe remove it
00:13:104 (1) - add finish on start?
00:26:922 (5) - fix spacing (kinda looks bad with 00:25:831 (3,4))
00:44:195 (5) - try to stack this on 00:43:468 (3) if possible (and then fix later spacing)
00:52:922 (4) - NC here will be swag
01:08:194 (7,1) - try something like this for a better flow: 01:18:740 (4) - clap here and take clap off 01:18:922 (5)
01:25:468 (2) - whistle on end
01:26:922 (3) - ^

[Insane]
00:09:286 (1,2,3) - arrange it like this: 00:10:922 (5) - clap start
00:22:377 (2,3,4,5) - lower this for a clear pattern: 00:29:286 - i was suspecting a note here
00:36:013 (3) - raise this a few grids for a more natural flow (and dont overlap 00:34:922 (1))
00:47:649 (1,2,3,4,5,1,2,3,4) - the flow here feels delayed by 1/2; rid the repeat on 00:47:649 (1), move 00:48:195 (2,3,4,5,1,2,3,4) to 00:48:013, and add a note at 00:49:468 stacked on (4), NC on this note instead of 00:49:740 (1)
00:52:922 (1,2,3,4) - move this so 00:53:468 (4) stacks on 00:52:377 (4)
00:58:922 (4,5,6) - this feels like it sound be increased spacing instead of decreased compared to 00:58:195 (1,2,3)
01:04:922 (2) - move this up so you get a nice zig-zag flow here: 01:06:195 (4) - whistle sounds better than finish on the start
01:09:649 (1) - finish should be here instead of 01:09:831 (2)
01:11:195 - add note
01:13:104 (2,3,4,5,6,7,8,1) - why not make a jump somewhere here? e.g. ctrl+g on 01:13:831 (7,8) to emphasis the vocals
01:20:740 (1,2) - this may be misleading to play, because the music here indicates something to be pressed at 01:20:922, but you have a 1/1 stack instead (This is where i failed on hidden since i went 1/2 too early). Consider adding a note or remove the stack
Went ham on the Insane cause its freshly remapped ><

Here is a star to help with the cause, good luck ranking this~
Awesome mod as always =w= fixed everything~ :3 Thanks for the mod and star jonathan >w<~!!
RandF
From my queue~

[yanlu's Easy]
  1. 00:36:740- remove clap
  2. 00:39:649- ^
  3. 00:42:558- ^
[Rainbow's Normal]
  1. 00:41:286 (5) - end at 00:41:831
  2. 01:02:195 (1) - no reverse is better, I think
  3. 01:14:195- add finish?
[Hard]
  1. 00:50:922 (1,2) - How about reducing SV?
  2. 01:28:922 (1) - this spinner is unnecessary, I think
[Insane]
  1. 00:50:922 (1,3) - How about reducing SV?
  2. it is better to add a note instead of spinner
I hardly wait to watch the climax of this Anime!
~Good Luck~
Topic Starter
xChippy

RandomEffect wrote:

From my queue~

[Hard]
  1. 00:50:922 (1,2) - How about reducing SV?
  2. 01:28:922 (1) - this spinner is unnecessary, I think
[Insane]
  1. 00:50:922 (1,3) - How about reducing SV?
  2. it is better to add a note instead of spinner
I hardly wait to watch the climax of this Anime!
~Good Luck~
fixed the spinner, I'd rather keept this SV
Thanks for the mod~ :3
kanpakyin
As per your request:

[ReySHeL's Oni]
  1. The volume is a bit high, I would suggest using normal - 70% instead.
  2. 00:01:104 (1) - I would suggest removing this note since the drum is off the timing there.
  3. 00:50:740 (3) - how about changing this note to don so that it can be fitted to the pitch?
  4. 00:50:922 (1,2,3) - I would suggest using K D K here to fit the pitch there.
  5. 01:05:286 (3) - Don here? Personally feeling only.
  6. 01:15:831 (1,2,1,2,1) - Highly suggest removing these notes because there are no music precence, therefore, it is weird that you place some notes there.

[ReySHeL's Muzu]
  1. Rename the diffiuclty to ReySHeL's Muzukashii
  2. 00:01:104 (1) - Same as oni. I would suggest removing this note since the drum is off the timing there.
  3. 00:35:468 (2) - Changing this to big don to follow the pitch?
  4. 00:52:377 (3) - Kat here to follow the pitch. As it fits the music and drum pretty well.
  5. 01:02:377 (2,3,4) - ddk sounds better for me.
  6. 01:03:649 (1,2,3) - Sorry but I don't think triplet fits the music well, what I mean is, the triplet sounds weird here, and I think simple 1/2 is enough.
  7. 01:15:831 (1,2,1,2,1) - Highly suggest removing these notes because there are no music precence, therefore, it is weird that you place some notes there.
ReySHeL

kanpakyin wrote:

As per your request:

[ReySHeL's Oni]
  1. The volume is a bit high, I would suggest using normal - 70% instead. ok
  2. 00:01:104 (1) - I would suggest removing this note since the drum is off the timing there. ok
  3. 00:50:740 (3) - how about changing this note to don so that it can be fitted to the pitch? 00:50:195 - sound gradually high from here
  4. 00:50:922 (1,2,3) - I would suggest using K D K here to fit the pitch there. i changed D D K
  5. 01:05:286 (3) - Don here? Personally feeling only. no
  6. 01:15:831 (1,2,1,2,1) - Highly suggest removing these notes because there are no music precence, therefore, it is weird that you place some notes there. small sound is heard i changed to 50% volume

[ReySHeL's Muzu]
  1. Rename the diffiuclty to ReySHeL's Muzukashii i want to ReySHeL's Muzu
  2. 00:01:104 (1) - Same as oni. I would suggest removing this note since the drum is off the timing there. ok
  3. 00:35:468 (2) - Changing this to big don to follow the pitch? K K K is fine
  4. 00:52:377 (3) - Kat here to follow the pitch. As it fits the music and drum pretty well. ok
  5. 01:02:377 (2,3,4) - ddk sounds better for me. ddk is too hard in Muzu diff i use only ddd kkk
  6. 01:03:649 (1,2,3) - Sorry but I don't think triplet fits the music well, what I mean is, the triplet sounds weird here, and I think simple 1/2 is enough. ok
  7. 01:15:831 (1,2,1,2,1) - Highly suggest removing these notes because there are no music precence, therefore, it is weird that you place some notes there. same as Oni
thanks for mod :3
http://puu.sh/3C5Xr.zip
Topic Starter
xChippy
updated~
LunaticP
Accepted mod request from Ono's baka taiko modding team

[ReySHeL's Oni]

1. Background image need to be adjusted

Suggestion : You can open the .osu file

And change this number
Under event, from 0,0 to 0,90 and will look like this


2. Notes

00:01:104 - add d

00:01:468 (1) - K

00:25:286 - add d

00:56:831 (2) - d

01:20:740 (1,2,3,4) - d d d d ( 01:21:468 (5) - this note have accent, so change color from here)

[ReySHeL's Muzu]
1.BG(see above)
2.Notes

00:10:195 (4) - k

00:22:922 (1) - d
scanter
Hello everyone ~

General

  1. Kiai-time is conflicted between osu! standard mapset and taiko mapset.
  2. N:C1 clap looks very similar Normal-hitnormal sound of standard skin. you should change this to something better.

yanlu's Easy

  1. 00:17:468 - Delete clap much better in this interval.
  2. 00:18:922 - Add clap?
  3. 00:33:468 - Finish?
  4. 00:35:468 - ^?
  5. 00:51:649 (4) - Add NC. sound was changed since here.
  6. 01:05:468 (1) - Move middle point to x:400, y:112 will more perfect blanket this.
  7. 01:12:377 (2,4) - Easy player might can't see well this. how about move to more visible place? like this.

Rainbow's Normal

  1. 00:18:195 (4) - Add NC? tempo was changed.
  2. 00:22:922 (3) - Following vocals more better IMO. shorten this slider to red-tick and add 1 repeat.
  3. 00:23:649 - Useless timing point. you should delete this.
  4. 00:24:377 - Why suddenly volume was turned down? this point doesn't matched 40% volume. like 60~80% much better.
  5. 00:49:104 (2) - Delete whistle sound at slider's first.
  6. 00:51:649 (2) - Delete whistle at slider's passing way.
  7. 01:11:286 (1) - Nazi, but I want to say lol. more bending to S shapes more better IMO.
  8. 01:19:286 (4) - Add finish on slider's first. you can hear it.
  9. 01:23:649 (2) - Same as 01:11:286 (1). how about S shapes or this?

Hard

  1. 00:35:468 (4,5) - This notes are really hard to play for hard players. I recommend add NC.
    00:53:843 - this timing point is unsnapped. snap to 00:53:831
  2. 00:44:922 (7,8,1) - Same. how about this tempo?
  3. 01:15:468 (1) - How about this? to ignore strong sound is not good idea. if followed this, add finish.
  4. 01:21:468 (1) - ^. if followed this, add NC & finish.

Insane

  1. 00:02:922 (1,2,3,4,5) - I don't think this is good flow. how about this rhythm?
    SPOILER


    This is code.
    408,220,2558,5,2,0:0:0:0:
    477,100,2740,1,2,0:0:0:0:
    338,99,2922,1,0,0:0:0:0:
    477,180,3104,1,0,0:0:0:0:
    408,60,3286,1,2,0:0:0:0:
    338,180,3468,1,2,0:0:0:0:
    260,204,3649,6,0,L|180:228,1,80,0|2,0:0|0:0,0:0:0:0:
    27,226,4013,2,0,L|104:204,1,80,2|0,0:0|0:0,0:0:0:0:
  2. 00:12:377 (2,3) - Add NC? because, this is anti-jump. players might better to see this note.
  3. 00:20:377 (1) - Move this to x:208, y:208
    00:20:740 (2,3) - And Ctrl + G. your pattern is well not visible.
  4. 00:47:649 (1) - Add clap on slider's first. you can hear it.
  5. 00:50:195 (4) - Add NC. tempo was changed.
  6. 00:55:286 (3) - Add whistle.
  7. 01:02:013 (5,6) - How about put this to reverse rhythm? it will become more fit about 01:02:195 this points strong beat with vocals.
  8. 01:14:013 (8) - Clap is not here, but 01:13:831 (7) here. your hitsound pattern of this point is really strange IMO.
  9. 01:15:104 (4,5) - Add NC. if you want emphasize here.
  10. 01:28:740 (3) - Same. Sound was almost muted.
That's all ;) sry my poor English. GL anyway :)
Topic Starter
xChippy

scanter wrote:

Hello everyone ~

Hard

  1. 00:35:468 (4,5) - This notes are really hard to play for hard players. I recommend add NC.
  2. 00:53:843 - this timing point is unsnapped. snap to 00:53:831
  3. 00:44:922 (7,8,1) - Same. how about this tempo? I'd rather keep the triplet :3
  4. 01:15:468 (1) - How about this? to ignore strong sound is not good idea. if followed this, add finish.
  5. 01:21:468 (1) - ^. if followed this, add NC & finish.
fixed the rest

Insane

  1. 00:02:922 (1,2,3,4,5) - I don't think this is good flow. how about this rhythm?
    SPOILER


    This is code.
    408,220,2558,5,2,0:0:0:0:
    477,100,2740,1,2,0:0:0:0:
    338,99,2922,1,0,0:0:0:0:
    477,180,3104,1,0,0:0:0:0:
    408,60,3286,1,2,0:0:0:0:
    338,180,3468,1,2,0:0:0:0:
    260,204,3649,6,0,L|180:228,1,80,0|2,0:0|0:0,0:0:0:0:
    27,226,4013,2,0,L|104:204,1,80,2|0,0:0|0:0,0:0:0:0:
  2. 00:12:377 (2,3) - Add NC? because, this is anti-jump. players might better to see this note.
  3. 00:20:377 (1) - Move this to x:208, y:208
    00:20:740 (2,3) - And Ctrl + G. your pattern is well not visible.
  4. 00:47:649 (1) - Add clap on slider's first. you can hear it.
  5. 00:50:195 (4) - Add NC. tempo was changed.
  6. 00:55:286 (3) - Add whistle.
  7. 01:02:013 (5,6) - How about put this to reverse rhythm? it will become more fit about 01:02:195 this points strong beat with vocals.
  8. 01:14:013 (8) - Clap is not here, but 01:13:831 (7) here. your hitsound pattern of this point is really strange IMO.
  9. 01:15:104 (4,5) - Add NC. if you want emphasize here.
  10. 01:28:740 (3) - Same. Sound was almost muted.
fixed all =w=That's all ;) sry my poor English. GL anyway :)
Thanks for the mod scanter~ :3 !!
Topic Starter
xChippy
All updated~
ReySHeL

LunaticP wrote:

Accepted mod request from Ono's baka taiko modding team

[ReySHeL's Oni]

1. Background image need to be adjusted

Suggestion : You can open the .osu file

And change this number
Under event, from 0,0 to 0,90 and will look like this


2. Notes

00:01:104 - add d

00:01:468 (1) - K

00:25:286 - add d

00:56:831 (2) - d

01:20:740 (1,2,3,4) - d d d d ( 01:21:468 (5) - this note have accent, so change color from here)

[ReySHeL's Muzu]
1.BG(see above)
2.Notes

00:10:195 (4) - k

00:22:922 (1) - d
thanks for mod :3
http://puu.sh/3CRr8.zip
NavyYa
Hi~M4M

(sorry for bad english..)

Rainbow's Normal
00:18:195 (1) - no whistle

00:30:558 (1,2,3) - a little boring? what do you think about deleteing reverse slider ? :)

00:53:104 (1) - spinner will be great

01:28:377 (2,3) - slider~

Hard
00:27:468 - add circle

Insane
00:07:104 - 00:07:195 - add 2 notes on 00:07:286 (1) -

00:27:649 (1) - intentionally..?

00:42:013 (5) - reverse slider :)

01:03:831 (1,2,3,4,5,6,7,8) - strange..?

wonderful map! i love it
Topic Starter
xChippy

[Navy] wrote:

Hi~M4M

(sorry for bad english..)

Rainbow's Normal
00:18:195 (1) - no whistle fixed

00:30:558 (1,2,3) - a little boring? what do you think about deleteing reverse slider ? :) I'll let Sun do this Him/her self

00:53:104 (1) - spinner will be great Doesn't fit imo

01:28:377 (2,3) - slider~ it's fine

Hard
00:27:468 - add circle fixed

Insane
00:07:104 - 00:07:195 - add 2 notes on 00:07:286 (1) - fixed

00:27:649 (1) - intentionally..? yep it's intentionally

00:42:013 (5) - reverse slider :) prefer the triplet ><

01:03:831 (1,2,3,4,5,6,7,8) - strange..? what's strange o-o?, If you mean why it's not a full stream, it's because it's missing a drum so I had to do a triplet and a stream =w=

wonderful map! i love it
Thanks for the mod..~ :3
RikiH_
m4m from your queue :< NOTE: I am on my laptop now, so I can't testplay maps because of the massive lag and so my mod can be wrong, sorry for that :/

yanlu's Easy

00:23:286 (3) - It's only a detail but this slider can be improved maybe
00:33:104 (4,1) - This blanket can be better, use the previous object's approach circle for helping you!
00:34:558 (2) - A normal curve? I appreciate the creativity but this is a bit odd
00:36:740 (2,3) - Blanket

Rainbow's Normal

00:02:013 (2) - You can try to make something better instead of a straight slider, maybe. Also, move it 1 grid up
00:04:922 (2) - ^ (Don't move it 1 grid up)
00:09:468 (3) - Use ctrl+g on this, it flows better
00:16:740 (2) - Last sliderpoint 1 or 2 grids up
00:32:377 (2) - Move it 1 grid up or down for a better-looking pattern
00:41:286 (5) - Move 1 grid right
01:15:468 (1) - The next object is a bit too near to the spinner... You have two options: First: You end the spinner 1/1 earlier or Second: You make this 01:17:104 (1) start near to the center, so the player can reach it easier. I suggest the second...

Hard

00:43:649 (4) - Ctrl+g would be better because of the flow, but you will have a little jump with the following note
00:45:013 (8) - I suggest to remove this note, this is the only triplet in the whole diff, so the player, when he/she sees this, can get confused. So, remove this note

Insane

00:04:013 (2,1) - This is really, really flow-breaking... The next slider should be like this, in order to have an oval flow
01:01:649 (3,4) - Select both notes and use ctrl+g for a better flow
01:10:195 (4,5) - The same
01:18:195 (4) - Clap
01:28:740 (1) - This is 5% volume, so it's not audible. Remember: All objects MUST be audible, except for spinners, so this note is unrankable if you don't raise the volume and make it audible!

____________________

That's all, the map should be ok for bubble, I just suggest to improve some sliders in the Normal, bye!
Topic Starter
xChippy

RikiH_ wrote:

m4m from your queue :< NOTE: I am on my laptop now, so I can't testplay maps because of the massive lag and so my mod can be wrong, sorry for that :/
I'll fix the stuff for Sun =w=
Rainbow's Normal

00:02:013 (2) - You can try to make something better instead of a straight slider, maybe. Also, move it 1 grid up
00:04:922 (2) - ^ (Don't move it 1 grid up)
00:09:468 (3) - Use ctrl+g on this, it flows better
00:16:740 (2) - Last sliderpoint 1 or 2 grids up
00:32:377 (2) - Move it 1 grid up or down for a better-looking pattern
00:41:286 (5) - Move 1 grid right
01:15:468 (1) - The next object is a bit too near to the spinner... You have two options: First: You end the spinner 1/1 earlier or Second: You make this 01:17:104 (1) start near to the center, so the player can reach it easier. I suggest the second...
fixed all and took the second suggestion indeed~
Hard

00:43:649 (4) - Ctrl+g would be better because of the flow, but you will have a little jump with the following note fixed
00:45:013 (8) - I suggest to remove this note, this is the only triplet in the whole diff, so the player, when he/she sees this, can get confused. So, remove this note I'll see what a BAT say~ =w=

Insane

00:04:013 (2,1) - This is really, really flow-breaking... The next slider should be like this, in order to have an oval flow Err.. Actually don't want a jump there err... I'll consider since the others with the same sound doesn't have a jump
01:01:649 (3,4) - Select both notes and use ctrl+g for a better flow fixed
01:10:195 (4,5) - The same fixed the whole jump :3
01:18:195 (4) - Clap fixed
01:28:740 (1) - This is 5% volume, so it's not audible. Remember: All objects MUST be audible, except for spinners, so this note is unrankable if you don't raise the volume and make it audible! fixed

____________________

That's all, the map should be ok for bubble, I just suggest to improve some sliders in the Normal, bye!
Thanks for the mod :3 ~ I'll get to your map ASAP =w=
Lally
yo req from my queue

[yanlu]
Hitsounds:
  1. 00:01:468 (1) - finish + whistle at slider end fits better
  2. 00:04:377 (1) - same here^ finish + whistle at slider end
  3. 00:07:286 (1) - same here^ finish + whistle at slider end
  4. 00:10:195 (1) - add whistle at the slider body fits with the guitar
  5. 00:53:831 (1) - remove the normal sampleset at the end of the slider and add a clap
  6. 00:56:740 (1) - same here ^
  7. 01:05:468 (1) - same here^
  8. 01:08:377 (1) - add a finish on slider start and remove the normal sampleset at the end of the slider and add a clap
Placement:
  1. 01:01:468 (3,1) - try to don't cover the reversearrow since is the easier diff and the new players have not so much time to see the reverse
  2. 01:12:377 (2,3,4,1) - and 01:19:649 (3,1) - try to don't stack objects in the easier diff
[Rainbow]
Placement:
  1. 00:16:013 (1) - try to do this slider like this: to improve the flow
  2. 00:17:831 (3,1) - this can confuse many players,what about to move this 2 like:
  3. 00:45:104 (1,3) - try to improve this little overlap
  4. 01:04:740 (5,1) - do a better blanket here:
  5. 01:07:649 (4,5) - improve the line of this slider,place (5) some grind up
[Hard]
Hitsounds:
  1. 00:18:922 (1) - whistle at slider end
  2. 00:20:740 (3) - whistle here
  3. 01:09:649 (4) - whistle on slider start fits not so good
Placement:
  1. 00:38:558 (1) - and 00:41:468 (1) - i don't see the reason of this 2 slow slider .w.

hope this can help ^^)/ good luck
Topic Starter
xChippy

Lally wrote:

yo req from my queue

[Rainbow]
Placement:
  1. 00:16:013 (1) - try to do this slider like this: to improve the flow
  2. 00:17:831 (3,1) - this can confuse many players,what about to move this 2 like:
  3. 00:45:104 (1,3) - try to improve this little overlap
  4. 01:04:740 (5,1) - do a better blanket here:
  5. 01:07:649 (4,5) - improve the line of this slider,place (5) some grind up
[Hard]
Hitsounds:
  1. 00:18:922 (1) - whistle at slider end
  2. 00:20:740 (3) - whistle here
  3. 01:09:649 (4) - whistle on slider start fits not so good
Placement:
  1. 00:38:558 (1) - and 00:41:468 (1) - i don't see the reason of this 2 slow slider .w.

hope this can help ^^)/ good luck
Fixed all =w=~ Thanks for the mod Lally! :3
Kiiwa
Hi~

[General]
  1. Make all Kiai times unified.

[Insane]
  1. 00:05:468 (3,1) - Switch new combo between these two sliders.
  2. 00:08:377 (3) - New combo.
  3. 00:12:377 (1) - Remove new combo.
  4. 01:24:377 (1) - Delete this slider.
  5. 01:10:649 (2,3,4,5) - Better as clap then whistle.

[Rainbow's Normal]
  1. 00:09:468 (3,1) - Too close for a Normal.
  2. 00:16:377 - Add whistle.

not much to say~ o.o
Good luck~
Topic Starter
xChippy

Kiiwa wrote:

Hi~

[General]
  1. Make all Kiai times unified.

[Insane]
  1. 00:05:468 (3,1) - Switch new combo between these two sliders.
  2. 00:08:377 (3) - New combo.
  3. 00:12:377 (1) - Remove new combo.
  4. 01:24:377 (1) - Delete this slider.
  5. 01:10:649 (2,3,4,5) - Better as clap then whistle.

[Rainbow's Normal]
  1. 00:09:468 (3,1) - Too close for a Normal.
  2. 00:16:377 - Add whistle.

not much to say~ o.o
Good luck~
fixed all =w=~ Thanks for the mod Kiiwa~!! :3
kanpakyin
Rechecked this taiko. Everything is looking good now.

To next bat:
Free feel to bubble this.
Topic Starter
xChippy

kanpakyin wrote:

Rechecked this taiko. Everything is looking good now.

To next bat:
Free feel to bubble this.
Thanks for rechecking kanpakyin =w=/ ~!
Sun Rainbow
Oh Thanks Help me Fixed the MOD But the next mod you can call me fix it
NoHitter
[yanlu's Easy]
- Seems fine.

[Rainbow's Normal]
- 00:36:013 (4) - I would recommend rearranging the pattern like this for better flow.
- 00:46:558 (3) - I suggest you move this slider and rotate it so it won't overlap with the previous slider as it doesn't look quite aesthetically good if you do. Like this
- 01:09:649 (1) - Arrange this so that it leads to the next note? Like this?
- 01:21:831 (3,4) - I suggest you move the pattern to thisfor better aesthetics and flow.
- 01:23:649 (2) - Maybe you can use a slider pattern like this? Code for the slider
- 01:28:013 (1,2,3) - Move (2) up a bit and adjust (3)'s spacing. A straight line type of flow is boring IMO. Use a more circular one. Like this.

[Hard]
- 00:18:922 (1,2,3) - I recommend changing the pattern to something like this for better flow.
- 00:20:013 (1,2,3) - Similar to above. Just flip it.
- 00:38:377 (4) - Don't align this perfectly straight with the slider end and start. Better if you move it up or down for a circular flow. Like this
- 00:41:286 (5) - Similar to above. Like this
- 00:44:195 (5) - This is a pretty sudden spacing change. There's no patternmapping or musical indication to help guide players. It's also a note which doesn't give as much leniency as a slider. I suggest you change the pattern
- 01:07:649 (6,7) - Arrange the pattern like this? Looks better IMO.
- 01:21:649 (1) - Change the spinner to notes IMO. It doesn't fit.

[Insane]
- 00:04:377 (1,2,1) - Arrange the pattern like this for better flow. (Don't worry about it seemingly reaching the boundary. It still appears fine in play, only in editor it looks like its outside the playing field.)
- 00:15:286 (4) - [nazi] Mirror this properly with (3).
- 00:15:649 (5) - [nazi] Center this properly. Move left one grid.
- 01:22:558 (5,6,7,8,1) - I would suggest making the stream such that it follows the direction of the slider. Like this.
- 01:28:740 (1) - Remove new combo. Unneeded IMO.

[ReySHeL's Muzu]
- 00:21:831 (1,2) - Use d for these two. The drums really match d here not k.

[ReySHeL's Oni]
- 00:34:195 (4) - d here instead. If you listen to the drums, d definitely fits better.
- 00:45:286 (1,1) - Switch these two. k would fit better at 00:45:468 (1).
- 00:55:831 (2,3,1) - ddk here to fit with the drums.
Sun Rainbow
@Nohitter Fixed!THX>W< http://puu.sh/3HdBf.osu
Topic Starter
xChippy

NoHitter wrote:

[yanlu's Easy]
- Seems fine.

[Hard]
- 00:18:922 (1,2,3) - I recommend changing the pattern to something like this for better flow.
- 00:20:013 (1,2,3) - Similar to above. Just flip it.
- 00:38:377 (4) - Don't align this perfectly straight with the slider end and start. Better if you move it up or down for a circular flow. Like this
- 00:41:286 (5) - Similar to above. Like this
- 00:44:195 (5) - This is a pretty sudden spacing change. There's no patternmapping or musical indication to help guide players. It's also a note which doesn't give as much leniency as a slider. I suggest you change the pattern
- 01:07:649 (6,7) - Arrange the pattern like this? Looks better IMO.
- 01:21:649 (1) - Change the spinner to notes IMO. It doesn't fit.
All fixed~
[Insane]
- 00:04:377 (1,2,1) - Arrange the pattern like this for better flow. (Don't worry about it seemingly reaching the boundary. It still appears fine in play, only in editor it looks like its outside the playing field.)
- 00:15:286 (4) - [nazi] Mirror this properly with (3).
- 00:15:649 (5) - [nazi] Center this properly. Move left one grid.
- 01:22:558 (5,6,7,8,1) - I would suggest making the stream such that it follows the direction of the slider. Like this.
- 01:28:740 (1) - Remove new combo. Unneeded IMO.
All fixed~
Thanks for the mod NoHitter~! ^^
anndd.... Updated~ all std diffs
ReySHeL

NoHitter wrote:

[ReySHeL's Muzu]
- 00:21:831 (1,2) - Use d for these two. The drums really match d here not k. ok

[ReySHeL's Oni]
- 00:34:195 (4) - d here instead. If you listen to the drums, d definitely fits better. sounds like k
- 00:45:286 (1,1) - Switch these two. k would fit better at 00:45:468 (1). ok
- 00:55:831 (2,3,1) - ddk here to fit with the drums. kkd is better than ddk
thanks for mod~
http://puu.sh/3HeSQ.zip
Topic Starter
xChippy
All updated~
NoHitter
Bubbled!
Topic Starter
xChippy
Yay~! (^.^)/ Thanks NoHitter~!!!#$@%
ReySHeL
go go xChippy~ :D
Oyatsu
OH my God. What anything before my eyes. I can't belive @@
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