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ZAQ - Shikkoku ni Odoru Kodaku Haou Bushi

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Total Posts
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Topic Starter
CXu
This beatmap was submitted using in-game submission on 12. desember 2013 at 01:42:34

Artist: ZAQ
Title: Shikkoku ni Odoru Kodaku Haou Bushi
Source: Chu-2 byo demo KOI ga shitai! Lite
Tags: millhioref collab Chuunibyou collaboration 中二病でも恋がしたい!
BPM: 131
Filesize: 6368kb
Play Time: 03:16
Difficulties Available:
  1. Easy (2,03 stars, 201 notes)
  2. Hard (4,97 stars, 453 notes)
  3. Normal (3,28 stars, 222 notes)
Download: ZAQ - Shikkoku ni Odoru Kodaku Haou Bushi
Information: Scores/Beatmap Listing
---------------
Hi.
MillhioreF
Look at all dis millhi, I am #1 best collab mapper

edit: rip
GIDZ
My 12th mod :D

Normal:
~00:51:144 (6) - Too far away for newbies.
~01:40:152 (1) - You can put this circle slightly to the left for game play to flow better.
~03:09:923 -I suggest not to stack those sliders too close together for easier game play by newbies.
~03:13:587 - ^

Hard:
~00:30:533 - NC here instead so players could read the doubles properly.
~00:40:037 - NC
~01:08:434 - ^
~01:10:228 (14) - ^
~02:21:679 - ^
~02:50:992 - ^
~Everything else is fine. :D

That's all from me ^^ Good luck!
10crystalmask01
Normal mode:


Try lowering the Approach rate by 1 or two. I've tried this, and it seems to work pretty well for this mode!
Hts circle at 01:40:610 appears unsnapped. Please move it to an appropriate distance between the previous and upcoming hit circle, preferably like this:

Remove hit circle at 03:16:640, it sounds off-ish :(

Hard mode:
TRy rotating your slider at 02:41:984 90% Anticlockwise, so it doesn't look like its been overlapped by your previous sliders.
Apart from that, I can't find anything wrong...

Overall, you beatmap sounds in-timed, and looks like it could be ranked soon! :D
Hope this helps~!
Xinely
Hi CXu ~
try m4m in your queue

[General]
Source : Chu-2 byo demo KOI ga shitai Lite? i saw in Eps 1 http://puu.sh/3vlJx.jpg but i'm not sure 100%
tags conflict in Normal
add "collaboration" in tags?

[Normal]
00:00:762 (1) - finish in head with sampleset drum? (apply in hard diff too if you follow this)
00:09:465 (2) - nazi, 1 grid up so make diagonal line with 00:08:091 (1,3) -
00:26:411 (1) - finish in head with sampleset drum?
00:31:450 (2) - nazi again 164,288 for diagonal line?
00:36:030 (5) - whistle in head and clap in end?
00:40:152 (4) - remove and copy paste from 00:39:236 (3) - , rotate 90 degree clockwise? better flow imo.
00:46:564 (3) - nazi again 212, 144 for diagonal line?
00:46:106 (2) - whistle?
00:50:686 (5,6,7,1) - i know in this part the vocal and music increase but it's Normal diff under 3 star. is it really want to make jump for newbie?
00:56:182 (4,1) - swap NC for consistency
01:31:450 (3,4,5) - i recommended to not stack it, it's really make newbie confuse
01:37:862 (5,6,7,8) - ^
01:40:152 (1,2,3,4,5,6,7,8) - it's really make newbie confuse, anti jump and change to jump
01:43:358 (8) - NC for consistency
01:57:556 (2) - whistle in head?
02:16:793 (1) - usually newbie confuse with arrow more than one, you can try https://osu.ppy.sh/ss/848972 instead
02:28:549 (2) - i know you follow music 1/6 but newbie hard to read this, remove and put 02:28:701 - circle in here, it's a lot easier to read C:
02:30:381 (4,2,4) - same as i mentioned above
02:40:610 (1) - remove NC for consistency
02:41:984 (1) - whistle in slider's body?
02:45:648 (3) - NC for consistency
03:04:885 (5) - not stack it?
03:09:007 (2) - 156,184 for avoid spacing 0,9?

[Hard]
00:13:587 (6,1) - swap NC? i see you NC in stanza
00:31:908 (5,6,7,8) - make stream like http://puu.sh/3voep.jpg. it's more neat
00:37:862 (2,3) - remove and change slider? i mean like http://puu.sh/3vogL.jpg, it's more follow vocal
00:39:236 (8) - NC please, it's so long combo. need NC imo
00:56:640 (1) - ctrl+J for better flow?
00:59:236 (1,2) - swap NC?
01:17:708 (2) - change clap with finish?
01:33:129 (3) - you can ctrl+G for better flow
02:01:526 (1,2) - swap NC?
02:19:999 (1) - add finish in head
02:25:343 (4) - NC due 1/3 spacing change?
02:31:755 (3) - ctrl+G?
02:34:656 (1) - 1,06 spacing itentional?
03:02:595 (3) - ctrl+J? i know it's will be refuse but 03:02:595 (3) - little touched with 03:03:053 (4) -

Good Luck ~
Topic Starter
CXu

10crystalmask01 wrote:

Normal mode:


Try lowering the Approach rate by 1 or two. I've tried this, and it seems to work pretty well for this mode! - I'll ask Millhi!
Hts circle at 01:40:610 appears unsnapped. Please move it to an appropriate distance between the previous and upcoming hit circle, preferably like this: - I'll poke Millhi but I'm pretty sure this is intentional.

Remove hit circle at 03:16:640, it sounds off-ish :( - Feels weirder if I remove it.

Hard mode:
TRy rotating your slider at 02:41:984 90% Anticlockwise, so it doesn't look like its been overlapped by your previous sliders. - Hey this is actually kinda cool, done
Apart from that, I can't find anything wrong...

Overall, you beatmap sounds in-timed, and looks like it could be ranked soon! :D
Hope this helps~!
Thanks!

Xinely wrote:

Hi CXu ~ - Yo!
try m4m in your queue

[General]
Source : Chu-2 byo demo KOI ga shitai Lite? i saw in Eps 1 http://puu.sh/3vlJx.jpg but i'm not sure 100%
tags conflict in Normal
add "collaboration" in tags?
^All fixed.

[Normal]
00:00:762 (1) - finish in head with sampleset drum? (apply in hard diff too if you follow this)
00:09:465 (2) - nazi, 1 grid up so make diagonal line with 00:08:091 (1,3) -
00:26:411 (1) - finish in head with sampleset drum? - I think it works better to use just the normal sampleset for this song tbh, so I guess no changes.
00:31:450 (2) - nazi again 164,288 for diagonal line? - Sure :P
00:36:030 (5) - whistle in head and clap in end? - I'm only adding whistles on the piano (?) and no claps for those sections.
00:40:152 (4) - remove and copy paste from 00:39:236 (3) - , rotate 90 degree clockwise? better flow imo. - Agreed, done.
00:46:564 (3) - nazi again 212, 144 for diagonal line?
00:46:106 (2) - whistle?
00:50:686 (5,6,7,1) - i know in this part the vocal and music increase but it's Normal diff under 3 star. is it really want to make jump for newbie?
00:56:182 (4,1) - swap NC for consistency
01:31:450 (3,4,5) - i recommended to not stack it, it's really make newbie confuse
01:37:862 (5,6,7,8) - ^
01:40:152 (1,2,3,4,5,6,7,8) - it's really make newbie confuse, anti jump and change to jump
01:43:358 (8) - NC for consistency
01:57:556 (2) - whistle in head? - Yes, also added some other whistles at this part.
02:16:793 (1) - usually newbie confuse with arrow more than one, you can try https://osu.ppy.sh/ss/848972 instead
02:28:549 (2) - i know you follow music 1/6 but newbie hard to read this, remove and put 02:28:701 - circle in here, it's a lot easier to read C:
02:30:381 (4,2,4) - same as i mentioned above
02:40:610 (1) - remove NC for consistency - Oops done.
02:41:984 (1) - whistle in slider's body?
02:45:648 (3) - NC for consistency
03:04:885 (5) - not stack it?
03:09:007 (2) - 156,184 for avoid spacing 0,9? - I don't think players on this level would take a lot of notice on this, and it looks neater like this imo, so no change~

[Hard]
00:13:587 (6,1) - swap NC? i see you NC in stanza - Actually I changed to follow vocals and then to that.. uuuh musical instrument that plays later :p
00:31:908 (5,6,7,8) - make stream like http://puu.sh/3voep.jpg. it's more neat
00:37:862 (2,3) - remove and change slider? i mean like http://puu.sh/3vogL.jpg, it's more follow vocal
00:39:236 (8) - NC please, it's so long combo. need NC imo
00:56:640 (1) - ctrl+J for better flow? - I think the straightflowthing works fairly well.
00:59:236 (1,2) - swap NC? - Just makes more sense imo to not have different colored stacks. And lyrics start here so yeah-
01:17:708 (2) - change clap with finish?
01:33:129 (3) - you can ctrl+G for better flow - Sure why not.
02:01:526 (1,2) - swap NC? - Lyrics.
02:19:999 (1) - add finish in head
02:25:343 (4) - NC due 1/3 spacing change?
02:31:755 (3) - ctrl+G? - I like how all of those point the same way :P
02:34:656 (1) - 1,06 spacing itentional? - Millhi finished his part first so I just made it lead up to it :P Fixed.
03:02:595 (3) - ctrl+J? i know it's will be refuse but 03:02:595 (3) - little touched with 03:03:053 (4) - - Fine imo.

Good Luck ~
Thanks!
MillhioreF

gideon5504 wrote:

Normal:
~00:51:144 (6) - Too far away for newbies. Adjusted that part
~01:40:152 (1) - You can put this circle slightly to the left for game play to flow better. Turned that part into a cute little star pattern

Hard:
~00:30:533 - NC here instead so players could read the doubles properly.
~00:40:037 - NC
~01:08:434 - ^
~01:10:228 (14) - ^
~02:21:679 - ^
~02:50:992 - ^
FIIIINE I fixed all my long combos. I was planning on long combos and mapped my part first with that in mind, but then CXu mapped with short combos and barf. :c

That's all from me ^^ Good luck! Thanks!

10crystalmask01 wrote:

Normal mode:


Try lowering the Approach rate by 1 or two. I've tried this, and it seems to work pretty well for this mode! All right, let's DO IT
Hts circle at 01:40:610 appears unsnapped. Please move it to an appropriate distance between the previous and upcoming hit circle, preferably like this:
fixed already (in a different way)

Xinely wrote:

Hi CXu ~
try m4m in your queue

[General]
tags conflict in Normal your FACE confli-- oh wait CXu fixed it already

[Normal]
00:00:762 (1) - finish in head with sampleset drum? (apply in hard diff too if you follow this) Nah, claps are cool
00:09:465 (2) - nazi, 1 grid up so make diagonal line with 00:08:091 (1,3) - It's perfectly eyeballed with (1,3) right now, so I don't wanna change it!
00:46:564 (3) - nazi again 212, 144 for diagonal line? Well okay
00:46:106 (2) - whistle? Not sure how I missed that...
00:50:686 (5,6,7,1) - i know in this part the vocal and music increase but it's Normal diff under 3 star. is it really want to make jump for newbie? Fixed in an earlier mod
00:56:182 (4,1) - swap NC for consistency Aight
01:31:450 (3,4,5) - i recommended to not stack it, it's really make newbie confuse Meeeeeeh, I think it's fine for a Normal. It'd be harder if not stacked.
01:37:862 (5,6,7,8) - ^ ^
01:40:152 (1,2,3,4,5,6,7,8) - it's really make newbie confuse, anti jump and change to jump Already changed in an earlier mod
01:43:358 (8) - NC for consistency I'd rather not have a 1-note combo randomly
02:16:793 (1) - usually newbie confuse with arrow more than one, you can try https://osu.ppy.sh/ss/848972 instead Actually I did this because I needed to reduce star difficulty. But now there's a bit of let, so done!
02:28:549 (2) - i know you follow music 1/6 but newbie hard to read this, remove and put 02:28:701 - circle in here, it's a lot easier to read C: I agree it's slightly unintuitive, but it sounds just awkward if just one part of the triple sound is mapped...
02:30:381 (4,2,4) - same as i mentioned above ^
02:41:984 (1) - whistle in slider's body? CXu hates those with a passion and it's his mapset, so nah :P
02:45:648 (3) - NC for consistency Okey
03:04:885 (5) - not stack it? Oops! It was 1 osupixel too far to the left, fixed now

[Hard]
00:31:908 (5,6,7,8) - make stream like http://puu.sh/3voep.jpg. it's more neat That puush could not be found.
00:37:862 (2,3) - remove and change slider? i mean like http://puu.sh/3vogL.jpg, it's more follow vocal That puush could not be found.
00:39:236 (8) - NC please, it's so long combo. need NC imo Cleaned it up
01:17:708 (2) - change clap with finish? Sure
02:19:999 (1) - add finish in head It has a clap already, fits with the other claps for the same-sounding beats
02:25:343 (4) - NC due 1/3 spacing change? The rest of the combo has unusual spacing too

Good Luck ~ Thanks!
Indra145
From IJO Modding Queue :D

I'm so sorry for the late mod, I overslept and just woke up :( :( :(

Since this is a good map, I can't really find big mistakes, so mostly of this mod is just a suggestion

[General]
I don't know if it's just me, but I got a sb error saying that one of the sb files is missing

[Normal]
00:50:686 (5) - Make the shape more curvy maybe?
01:40:152 (1,2,3,4) - Consider changing it to 2 sliders or so, I think it'll have better pattern
02:26:411 (3) - It's better if it's a curvy slider rather than a straight one imo
02:34:045 (1) - Remove NC?
02:39:694 (2) - I dunno, seem kinda forced placed there :/
03:05:801 (1) - You could make this slider's shape more interesting like the other long slider you made before.

[Hard]
00:11:602 (1) - Remove this?
01:38:778 (1) - Remove NC?
02:11:297 (1) - ^
02:12:518 (2,3,4,5,6) - I dunno about this, but I kind of don't like the pattern here, it's probably just me though
02:41:526 (1) - Remove NC?
02:45:953 (5) - NC here, and remove NC here 02:46:564 (1) -
02:55:725 (1) - Remove NC?

That's all from me, overall nice map, I hope this gets ranked.
Good Luck~
MillhioreF

Indra145 wrote:

[Normal]
00:50:686 (5) - Make the shape more curvy maybe? It goes out of bounds if I do that! Also circly curvy things are generic. Might change it if I get more complaints.
01:40:152 (1,2,3,4) - Consider changing it to 2 sliders or so, I think it'll have better pattern Okey
02:34:045 (1) - Remove NC? There's no new combo on my copy, CXu changed it for some reason??
03:05:801 (1) - You could make this slider's shape more interesting like the other long slider you made before. Sure

[Hard]
02:41:526 (1) - Remove NC? CXu's fault again, I think he might have accidentally clicked some buttons or something
02:55:725 (1) - Remove NC? ^
Thanks for mod!
Topic Starter
CXu
Oh yeah, I fixed stuff in that mod as well, but I don't remember what exactly and too lazy, so yeah...
Updated!
Koiyuki
From my queue of Normal Mod~
Hi, CXu~

General
——————————————————————————————————————
None

Normal
——————————————————————————————————————
00:14:503 (7) - suggest like this~
00:57:556 (4,5,1) - suggest like this~
01:31:450 (3,4,5) - ^
01:37:862 (5,6,7,8) - ^
02:12:213 (5,1,2) - ^
03:04:427 (4,5) - ^
I don't like that there are notes on top of another in a normal diff except it's a 4.5stars normal diff :(
But It's only my suggestion, you can ignore that.
02:28:549 (2,4,2,4) - whistle

Hard
——————————————————————————————————————
:!: 00:52:060 (1) - Maybe Unrankable because it's out of the left edge although it's a slider.
In my opinion↓
00:50:533 (1,2,3,4,1) -

OK, it's a good map, I can't find big mistakes, so I give my suggestions.
Good luck! Hope it to be ranked! :)
okamiratsu
I can't get this song out of my head.

(ahem) From my queue
[Normal]
00:46:564(3,4) remove a make a symmetrical copy of 00:44:732(1)
00:52:060(1) rotate so that it doesn't overlap 00:50:686(5)
00:58:472(1) remove nc
02:44:732(2) ^
02:45:648(1) ^
Very nice mapping and hope you find this helpful.
Good Luck in the Rankings
Tsumetaku
From my Freezing Queue!
Folk Style Song~~+w+ <3
I'm laughing about the ''Hi.''xD


Normal
=-=-=-=-=-=-=-=-=-=
02:01:679 (1,2) - Make this two a pair?
=口= Good Slider Shape

Hard
=-=-=-=-=-=-=-=-=-=
00:07:175 (4) - Change the last reverse to a note? Strange with this way

Poor Mod =x='' Sry
Good Luck~! :)
Topic Starter
CXu
Too many posts, lazy to quote, fixed some stuff, thanks! xD
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND V

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
[General Issues]
* No complaints in General.
♥ I LOVE COLLABS ♥ and SB collab names here are AMAZING made so subtile :3 Just noticed at editing (at testplaying I focused the gameplay, orz)

[Normal]
00:31:908 (3) - Sliders with more than 1 repeat usually are a bit confusing for true beginners (usually they don't expect more than one), but just a touch. It's valid for all sliders of same kind (with 2 or more repeats).

[Hard]
♥ 00:52:060 (1) - PERFECT ! Amazing ! How the sliderticks are correctly adjusted to that points of the sliderart ♥ aaaah I have to say this in my mother language, aaa AMEI!!!!! (= I loved!)
00:59:388 (2,3) - These couple of sliders need be unglued. Suggestion → http://puu.sh/3I4Xo.jpg → Code:
356,100,59236,5,0,0:0:0:0:
356,100,59388,2,0,P|300:92|256:48,1,120,8|0,0:0|0:0,0:0:0:0:
256,48,59846,2,0,P|212:92|156:100,1,120,8|0,0:0|0:0,0:0:0:0:
156,100,60304,1,8,0:0:0:0:
256,156,60610,1,0,0:0:0:0:
256,156,60763,1,2,0:0:0:0:
01:00:610 (5,6) - Once you changed the pattern above (if so), you could move them together to x:256 y:156. (Tip: since it's Hard, a little jump here will not hurt (tooo) the people ;)
01:01:068 (1,2) - Once you changed that pattern (if so), you could move them together to x:220 y:244. Code:
220,244,61068,5,0,0:0:0:0:
220,244,61221,2,0,P|256:308|292:240,2,180,8|0|8,0:0|0:0|0:0,0:0:0:0:
01:02:442 (3,4) - In the same fashion, move them together to x:256 y:156.
♥ 02:41:984 (1) - Same as I told you at the comment on 00:52:060 (1) above ♥
02:50:992 (1,2) - Why not make them a slider, like the two prior ones?
♥ 03:04:274 (1,2,3,4,5,6) - AMAZING rhythm here ♥
♥ 03:17:251 (1) - AMAZING :3 ♥

Aaaaaaaand thats it ^^

Good luck for Ranking as soon as possible !

Att.

and take a
MillhioreF

mtbbsben wrote:

Normal
00:14:503 (7) - suggest like this~
Okey
00:57:556 (4,5,1) - suggest like this~
01:31:450 (3,4,5) - ^
01:37:862 (5,6,7,8) - ^
02:12:213 (5,1,2) - ^ I think this is fine
03:04:427 (4,5) - ^
I don't like that there are notes on top of another in a normal diff except it's a 4.5stars normal diff :(
But It's only my suggestion, you can ignore that. I think they're fine, but you're not the first to complain... so I've changed them for now, I think they're pretty alright now.

okamiratsu wrote:

I can't get this song out of my head.

(ahem) From my queue
[Normal]
00:46:564(3,4) remove a make a symmetrical copy of 00:44:732(1) Nah, it's good as is
00:52:060(1) rotate so that it doesn't overlap 00:50:686(5) Not sure what I was thinking there haha
00:58:472(1) remove nc That wasn't there before, I blame CXu
02:44:732(2) ^ Okay this one was me :[
02:45:648(1) ^ ^
Very nice mapping and hope you find this helpful.
Good Luck in the Rankings

Tsumetaku wrote:

From my Freezing Queue!
Folk Style Song~~+w+ <3
I'm laughing about the ''Hi.''xD


Normal
=-=-=-=-=-=-=-=-=-=
02:01:679 (1,2) - Make this two a pair? Not sure what you mean
=口= Good Slider Shape

Good Luck~! :)

Alarido wrote:

[Hard]
00:59:388 (2,3) - These couple of sliders need be unglued. Suggestion → http://puu.sh/3I4Xo.jpg I like it!
01:00:610 (5,6) - Once you changed the pattern above (if so), you could move them together to x:256 y:156. (Tip: since it's Hard, a little jump here will not hurt (tooo) the people ;) Changed this in my own way
01:01:068 (1,2) - Once you changed that pattern (if so), you could move them together to x:220 y:244. ^
01:02:442 (3,4) - In the same fashion, move them together to x:256 y:156. ^
02:50:992 (1,2) - Why not make them a slider, like the two prior ones? I like how this plays
♥ 03:17:251 (1) - AMAZING :3 ♥ That was my idea \:D/[/notice]
Thanks a ton to everyone for modding!
dkun
I changed a few things with Mill's parts on both diffs, should be receiving that soon~ (some nc's and a slider change)

Mill and I talked about the spread on this map and I believe that there should still be an easier difficulty.
Topic Starter
CXu
Ohkay, Easy done and added.
Oh yeah, is it possible to get the title to appear at 00:15:877 - 00:24:579 ?
Or something like that.
Oh look lot's of O's in a row!
OEvil
Hi Hi M4M from your mod queue

[Easy]
Edits:
- 00:13:587 (5,6,7,8) - iirc combo in Easy mustn't go above 5 so add NC on 00:13:587 (5) -
- 00:41:068 (6) - Remove this circle and start the spinner from here 00:41:068 - and end it here 00:44:274 -
- 00:56:182 (1) - Make it like this one: http://puu.sh/405d1.jpg feels better :\
- 01:36:488 (1) - Make it Twisted: http://puu.sh/405gr.jpg And select it and hold: Ctrl + Shift + R: http://puu.sh/405hV.jpg
- 01:54:350 (1) - End it here: 01:55:266 - And repeat it, Better, like it is with the vocal :\
- 02:41:984 (1) - If you make it like i said here 01:54:350 (1) - it might be better
- 03:15:877 (2) - Add NC. :P
- 03:16:640 (3) - Snap it to the red tick better :\ and add NC on it :P
- AIBat said: - 01:47:022 (2) - Consider adding a NC here, since this note follows a spinner.

[Normal]
Edits:
- 00:13:129 (4,5,6,7) - Ehhh! same goes for Normal no more than 5 combo Add NC on this 00:13:587 (5) -

[Hard]
Nice Diff *Q*

Sorry if my mod sucks xP Hope your map get ranked
Topic Starter
CXu

OEvil wrote:

Hi Hi M4M from your mod queue

[Easy]
Edits:
- 00:13:587 (5,6,7,8) - iirc combo in Easy mustn't go above 5 so add NC on 00:13:587 (5) - - How long a combo is doesn't really matter.
- 00:41:068 (6) - Remove this circle and start the spinner from here 00:41:068 - and end it here 00:44:274 -
- 00:56:182 (1) - Make it like this one: http://puu.sh/405d1.jpg feels better :\
- 01:36:488 (1) - Make it Twisted: http://puu.sh/405gr.jpg And select it and hold: Ctrl + Shift + R: http://puu.sh/405hV.jpg - Prefer a straight line here.
- 01:54:350 (1) - End it here: 01:55:266 - And repeat it, Better, like it is with the vocal :\ - It's fine as it is tbh, since I can't follow everything in the vocal anyway.
- 02:41:984 (1) - If you make it like i said here 01:54:350 (1) - it might be better - Same.
- 03:15:877 (2) - Add NC. :P
- 03:16:640 (3) - Snap it to the red tick better :\ and add NC on it :P
- AIBat said: - 01:47:022 (2) - Consider adding a NC here, since this note follows a spinner. - Ah yeah, done.

[Normal]
Edits:
- 00:13:129 (4,5,6,7) - Ehhh! same goes for Normal no more than 5 combo Add NC on this 00:13:587 (5) - - Read easy.

[Hard]
Nice Diff *Q*

Sorry if my mod sucks xP Hope your map get ranked
Thanks for modding!

Also activated widescreen storyboard support.
MillhioreF

OEvil wrote:

Hi Hi M4M from your mod queue

[Easy]
Edits:
- 00:41:068 (6) - Remove this circle and start the spinner from here 00:41:068 - and end it here 00:44:274 - Don't agree, sorry
- 00:56:182 (1) - Make it like this one: http://puu.sh/405d1.jpg feels better :\ I like the current one, adds variety
- 03:15:877 (2) - Add NC. :P What, why...
- 03:16:640 (3) - Snap it to the red tick better :\ and add NC on it :P Sounds totally wrong that way... and why so many NC?

[Normal]
Edits:
- 00:13:129 (4,5,6,7) - Ehhh! same goes for Normal no more than 5 combo Add NC on this 00:13:587 (5) - It's fine, especially for Normal
Thanks for modding!
Myxo
Well, now for my mod (from queue).

[Easy]

No problems here.

[Normal]

01:30:075 (2) - I suggest to lower the angle of the sliders formed like that, as I think it looks pretty bad. It seems like you like those sliders though (:
Also, I think the long, "cramped" sliders used here don't really fit the song. Some of them also don't look good:
00:50:686 (5,1) - Please change these :(
02:07:175 (3) - This one looks pretty bad aswell. If you build cramped sliders like that, they should fit the song by following an instrument or the vocals in my opinion. But these seem to be random sliders, where simple curved sliders would fit better.
02:12:671 (1) - ^
02:41:984 (1) - ^
02:47:480 (4) - ^
03:05:801 (1) - ^

[Hard]

00:02:595 (1,2,3) - Different distances?
00:45:190 (2) - Again, I'd lower the angle of these sliders.
00:52:060 (1) - Well, this is amazing though <3
01:10:381 (2) - That not so much .-.

Well, this is a great map though. Good luck with it (;
Topic Starter
CXu

Desperate-kun wrote:

Well, now for my mod (from queue).

[Easy]

No problems here.

[Normal]

01:30:075 (2) - I suggest to lower the angle of the sliders formed like that, as I think it looks pretty bad. It seems like you like those sliders though (:
Also, I think the long, "cramped" sliders used here don't really fit the song. Some of them also don't look good:
00:50:686 (5,1) - Please change these :(
02:07:175 (3) - This one looks pretty bad aswell. If you build cramped sliders like that, they should fit the song by following an instrument or the vocals in my opinion. But these seem to be random sliders, where simple curved sliders would fit better.
02:12:671 (1) - ^
02:41:984 (1) - ^
02:47:480 (4) - ^
03:05:801 (1) - ^

[Hard]

00:02:595 (1,2,3) - Different distances? - I have no clue. Fixed.
00:45:190 (2) - Again, I'd lower the angle of these sliders. - I think it makes a nice symmetry with the sliders here. Plays fine as well, so no changes.
00:52:060 (1) - Well, this is amazing though <3 - \:D/
01:10:381 (2) - That not so much .-.

Well, this is a great map though. Good luck with it (;
Thanks for modding!
MillhioreF

Desperate-kun wrote:

[Normal]

01:30:075 (2) - I suggest to lower the angle of the sliders formed like that, as I think it looks pretty bad. It seems like you like those sliders though (:
Also, I think the long, "cramped" sliders used here don't really fit the song. Some of them also don't look good: Well I agree with you on this one, it feels out of place. I think most of my sliders are fine though, even similar-shaped ones like 01:40:152 (1,2) .
00:50:686 (5,1) - Please change these :( Okay, admittedly these sliders are bad. Changed.
02:07:175 (3) - This one looks pretty bad aswell. If you build cramped sliders like that, they should fit the song by following an instrument or the vocals in my opinion. But these seem to be random sliders, where simple curved sliders would fit better. I think it's fine, and hardly "cramped" like you say.
02:12:671 (1) - ^ ^
02:41:984 (1) - ^ ^
03:05:801 (1) - ^ ^
02:47:480 (4) - ^ This one is gross though, idk what I was thinking. Fixed


[Hard]

01:10:381 (2) - That not so much .-. 00:52:060 (1) is way more cramped than this slider, so I have no idea what your standards are.

Well, this is a great map though. Good luck with it (; Thanks!
Andrea
~General~
  1. The files "sb\n2millhi" and "sb\lyrics\16.png" seems to be some missing SB elements, check them carefully.
~Easy~
  1. 00:11:297 (2,1,2,3,4,5,6,7,8,1) - Too many circles in a row might be really tiring for beginners, I'd suggest to add some more sliders, also because of having more variety on this part.
  2. 01:47:480 (2) - Consider adding a NC here, since this note follows a spinner.
  3. 03:15:419 (1,2,3,1) - This pattern is really confusing and wrong spaced here, I'd suggest to add a slider from (3) to (1) as well, so it's easier to read and play for beginners.
~Normal~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 01:39:083 (6,7) - This is too close to the previous slider, space it properly.
  2. 01:57:098 (1,2,3) - Spacing of this pattern is inconsistent, fix it properly.
  3. 02:12:213 (6,1) - I don't think these kind of stacks are a good idea for a Normal, I'd try to avoid it.
  4. 02:14:503 (2) - Same as above.
  5. 03:04:427 (4) - New combo should go there.
  6. 03:05:801 (1) - Remove the new combo here afterwards.
~Hard~
  1. Increasing AR by 1 tick would play better imo.
  1. 03:05:801 (1,2) - Why this is spaced so large compared to the other patterns? Use the same spacing please.
Topic Starter
CXu

Andrea wrote:

~General~
  1. The files "sb\n2millhi" and "sb\lyrics\16.png" seems to be some missing SB elements, check them carefully. - From what I can see, n2millhi.png is in the .osz, and 16.png is there, but it's .PNG, and I can't seem to change it because BSS thinks it's the same as .png <<. The Sb works properly even with .PNG though, so should be fine.
~Easy~
  1. 00:11:297 (2,1,2,3,4,5,6,7,8,1) - Too many circles in a row might be really tiring for beginners, I'd suggest to add some more sliders, also because of having more variety on this part. - I think using only circles here works very well with how the lyrics are so "broken up". I don't think it's all that tiring imo, and using a slider just doesn't feel right to me.
  2. 01:47:480 (2) - Consider adding a NC here, since this note follows a spinner. - Done.
  3. 03:15:419 (1,2,3,1) - This pattern is really confusing and wrong spaced here, I'd suggest to add a slider from (3) to (1) as well, so it's easier to read and play for beginners.
~Normal~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 01:39:083 (6,7) - This is too close to the previous slider, space it properly.
  2. 01:57:098 (1,2,3) - Spacing of this pattern is inconsistent, fix it properly. - Ops done.
  3. 02:12:213 (6,1) - I don't think these kind of stacks are a good idea for a Normal, I'd try to avoid it.
  4. 02:14:503 (2) - Same as above.
  5. 03:04:427 (4) - New combo should go there.
  6. 03:05:801 (1) - Remove the new combo here afterwards.
~Hard~
  1. Increasing AR by 1 tick would play better imo.
  1. 03:05:801 (1,2) - Why this is spaced so large compared to the other patterns? Use the same spacing please. - Because whynot :( Fixed.
Thanks! I'll discuss diff settings with millhi.
MillhioreF

Andrea wrote:

~Easy~
  1. 03:15:419 (1,2,3,1) - This pattern is really confusing and wrong spaced here, I'd suggest to add a slider from (3) to (1) as well, so it's easier to read and play for beginners. That's a very good idea, done.
~Normal~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings. Done!
  1. 01:39:083 (6,7) - This is too close to the previous slider, space it properly. Oops, fixed
  2. 02:12:213 (6,1) - I don't think these kind of stacks are a good idea for a Normal, I'd try to avoid it. Yeah, fair enough.
  3. 02:14:503 (2) - Same as above. ^
  4. 03:04:427 (4) - New combo should go there. No idea what I was thinking there.
  5. 03:05:801 (1) - Remove the new combo here afterwards. Yup
~Hard~
  1. Increasing AR by 1 tick would play better imo. It works well enough on AR7, so we decided to keep it.
Thanks for modding!
Andrea
Everything is clean and good now.

Bubbled~
dkun
I'm glad there's an Easy now! Have a heart.
Kyouren
Gratzz!! CXu!!^^
-Neipezi
congratz CXu :D
Wafu
Gratz~
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