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Snow* - Chain (TV Size) [Taiko|Osu]

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Topic Starter
[-Google-]

vahn10 wrote:

I cried because of full unsnapped note :cry:

The AImod didn't notice me D: Never do this next time D:
[notice]
Background: shigofumi.jpg is 1366x768, which differs from the recommended size of 1024x768.
Fixed it :3
Offset: 266
Accept :3

General and Metadata:
Inconsistency in LetterboxInBreaks: :
1811's Muzu : 0
Crystal : 1 - Easy : 1
kgdbian's Oni : 0
Normal : 1
Shigofumi : 1



Kiai Inconsistency in Kiai Times:

1811's Muzu : Kiai #1: Starts on 00:42:266, ends on 00:52:016 Kiai #2: Starts on 00:54:266, ends on 01:06:266
Crystal : Kiai #1: Starts on 00:42:266, ends on 00:52:203 Kiai #2: Starts on 00:54:266, ends on 01:06:266
Easy : Kiai #1: Starts on 00:42:266, ends on 01:06:266 -
kgdbian's Oni : Kiai #1: Starts on 00:42:266, ends on 00:52:016 Kiai #2: Starts on 00:54:266, ends on 01:06:266
Normal : Kiai #1: Starts on 00:42:266, ends on 00:52:016 Kiai #2: Starts on 00:54:266, ends on 01:06:266
Shigofumi : Kiai #1: Starts on 00:42:266, ends on 00:52:016 Kiai #2: Starts on 00:54:266, ends on 01:06:266


Fixed :3

[1811's Muzu]
full of unsnapped notes, please resnap
[crystal]
Snapping
00:23:516 (1) - Unsnapped slider (end)
00:39:547 (2) - snap it as 1/4
00:52:203 (1) - unsnapped slider end
01:01:203 (1) - unsnapped slider start
01:09:266 (1) - unsnapped slider end
01:16:578 (3) - Unsnapped slider (repeat)
01:26:797 (4,1) - move 1/8 right

Fixed them :3

[kgdbian's Oni]
same as Muzu even green sections

Fixed :3
Sorry for such stupid mistakes D:
And thx for mod~
kuronotsubasa
Hi, from my queue!

我是一个新人MODDER,因此你可以选择接受我的建议或者不接受。这完全是可以的。
题外话:http://puu.sh/2FxE1.jpg 你不觉得这个并不好看么……如果要改背景的话、最好连上面的按钮也重新做一下吧

Shigofumi
General:
SPOILER
建议:stack leniency- always stack-9

SPOILER
19:52 [-Google-]: 向我开炮>x<
19:53 kuronotsubasa: 其实蛮好的……不要这样说>_<
19:53 kuronotsubasa: 开头的部分感觉AR9过高了……不过玩到后面感觉还可以
19:53 kuronotsubasa: 我记得昨天粗略打了一下、开头也被AR9坑道了
19:54 [-Google-]: 0.0
19:54 [-Google-]: 诶诶
19:54 [-Google-]: 哪个diff是AR9?
19:54 kuronotsubasa: 最高……原来是AR8……
19:54 kuronotsubasa: 好吧我看错了
19:54 kuronotsubasa: 但是但是就是感觉略快了……
19:54 [-Google-]: 嗯呢
19:54 kuronotsubasa: 不过到后面即视感没有那么重了……
19:55 [-Google-]: 即视感 /.\
19:55 kuronotsubasa: 00:27:453 (1,2,3,4,5,6,7,8,1) -
19:55 kuronotsubasa: 这一段、感觉一下子点增加了很多、
19:56 [-Google-]: 嗯呢
19:56 [-Google-]: +1
19:56 kuronotsubasa: 对照前期、都是比较空的、然后一下子好多,而且你SPAC并不高、就感觉挤在一起
01:01:766 (2,3) - 这里建议完全重叠
00:09:641 (7) - 没对齐
诸如此类的问题比较多、最好是删去HIT重新安放,如果是尝试去掉DS再挪的话一般无法完全重叠……
还有同类问题的:00:19:391 (5) - 00:20:703 (8) - 00:24:453 (2,3) - ……我不列举了太繁琐了、你一个个弄过去吧╮( ̄▽ ̄")╭

01:04:953 - http://puu.sh/2FxIH.jpg这一段感觉尤其乱
其实总体来说很棒!XD 就是细节需要更注意一些


Normal
General
SPOILER
建议所有难度击打时长相等
请使用DS……例如00:53:703 (7,1) -
HP-5 AR-4 OD-4

SPOILER
00:28:766 (2) - 没对齐……诸如此类的问题不再赘述了……( ̄▽ ̄") 太粗心
00:33:266 (1,2,3,4,5,6,7) - 总觉得节奏不舒服、感觉改成这样比较好http://puu.sh/2FymC.jpg
00:53:703 (7) - 加一个HIT
01:04:203 - 改成这样的节奏 http://puu.sh/2Fyr6.jpg
差不多就是这样啦XD
Melt
Hi Mod as request :3

[Easy]
  1. 00:13:016(2)删掉slider上的whistle留头上的就行了
  2. 00:17:516(2)^
  3. 00:39:266(1)虽然不是说easy就一定要保持ds不变,但是这里我没听出要加这么多ds的理由
  4. 00:50:891(4)nc
  5. 00:55:391(2)感觉这样比较好
  6. 00:59:141(x)这里空着有点奇怪 试试4,5,6向后移
[Normal]
  1. 00:10:766(3)这里为何会有一个clap...不觉得很违和么,感觉前面这段有点whistle还是不错下长白就行了
  2. 00:51:641(2)这个ds没必要变了
  3. 01:09:266(5)虽然看上去没什么错但是这里是一段音乐的开头放在slider中间感觉有点不好
  4. 01:16:578(1)没听错的话slider应该从这里开始
  5. 01:24:828(x)spin从这里开始吧
[Crystal]
  1. 00:27:828(3)非要用这个ds的话加个nc吧0.0
  2. 00:28:766(x)这个地方怎么听都不该空着
  3. 00:39:641(2)可是试试让slider在00:39:828结束
  4. 00:41:328(5,6)改成一个滑条就可以了
  5. 00:43:766(4)这个静音有点莫名...
  6. 01:11:516(1)spin从这里开始吧 后面几个也压白线比较好
  7. 01:26:891(4)删掉改成spin吧...这一点好像bpm有变
[Shigofumi]
  1. 00:04:391这个break可以考虑删掉
  2. 00:09:641(7)关掉grid snap叠好
  3. 00:20:703(8)^ 后面一样的就不提了
  4. 00:58:766(1)这nc移到00:58:578来或者直接删掉
  5. 01:21:828(1)nc移到前面一个
  6. 01:23:516(7)然后这里加个nc
差不多就这么多
总体来说作为第一张图已经很不错了,如果能再排版上多下点功夫会更好的
加油 :3
Topic Starter
[-Google-]

kuronotsubasa wrote:

Hi, from my queue!

我是一个新人MODDER,因此你可以选择接受我的建议或者不接受。这完全是可以的。
题外话:http://puu.sh/2FxE1.jpg 你不觉得这个并不好看么……如果要改背景的话、最好连上面的按钮也重新做一下吧

一直用自己的skin看不出来=.=更改~
题外话:新头像好评~还有以后post可以加一个img或者url的框要不然链接不好直接打开的0。0

Shigofumi
General:
SPOILER
建议:stack leniency- always stack-9
诶。。没看出来区别>x<但也改了~

SPOILER
19:52 [-Google-]: 向我开炮>x<
19:53 kuronotsubasa: 其实蛮好的……不要这样说>_<
19:53 kuronotsubasa: 开头的部分感觉AR9过高了……不过玩到后面感觉还可以
19:53 kuronotsubasa: 我记得昨天粗略打了一下、开头也被AR9坑道了
19:54 [-Google-]: 0.0
19:54 [-Google-]: 诶诶
19:54 [-Google-]: 哪个diff是AR9?
19:54 kuronotsubasa: 最高……原来是AR8……
19:54 kuronotsubasa: 好吧我看错了
19:54 kuronotsubasa: 但是但是就是感觉略快了……
19:54 [-Google-]: 嗯呢
19:54 kuronotsubasa: 不过到后面即视感没有那么重了……
19:55 [-Google-]: 即视感 /.\
19:55 kuronotsubasa: 00:27:453 (1,2,3,4,5,6,7,8,1) -
19:55 kuronotsubasa: 这一段、感觉一下子点增加了很多、
这里估计我要好好思考下的说;w;
19:56 [-Google-]: 嗯呢
19:56 [-Google-]: +1
19:56 kuronotsubasa: 对照前期、都是比较空的、然后一下子好多,而且你SPAC并不高、就感觉挤在一起
01:01:766 (2,3) - 这里建议完全重叠
00:09:641 (7) - 没对齐
诸如此类的问题比较多、最好是删去HIT重新安放,如果是尝试去掉DS再挪的话一般无法完全重叠……
还有同类问题的:00:19:391 (5) - 00:20:703 (8) - 00:24:453 (2,3) - ……我不列举了太繁琐了、你一个个弄过去吧╮( ̄▽ ̄")╭

强迫症握手~重头到尾查了下~

01:04:953 - http://puu.sh/2FxIH.jpg这一段感觉尤其乱
都最后一个diff了诶留点梗吧QxQ

其实总体来说很棒!XD 就是细节需要更注意一些


Normal
General
SPOILER
建议所有难度击打时长相等
请使用DS……例如00:53:703 (7,1) -
HP-5 AR-4 OD-4

DS是改note的时候粗心没改排列/w\

SPOILER
00:28:766 (2) - 没对齐……诸如此类的问题不再赘述了……( ̄▽ ̄") 太粗心

开着DS好多没法对齐啊QxQ我也想对齐啊有的就是好难对齐

00:33:266 (1,2,3,4,5,6,7) - 总觉得节奏不舒服、感觉改成这样比较好http://puu.sh/2FymC.jpg
折返滑条没变……单note排的好难受QxQ
00:53:703 (7) - 加一个HIT
OK~

01:04:203 - 改成这样的节奏 http://puu.sh/2Fyr6.jpg
我没记错的话这里是按照某个modder的要求从spin改过来的/.\
然后我好喜欢这两个滑条的排列的QxQ
喵还是改了……我觉得是更好点TwT
差不多就是这样啦XD

Melt wrote:

Hi Mod as request :3

[Easy]
  1. 00:13:016(2)删掉slider上的whistle留头上的就行了
  2. 00:17:516(2)^
  3. 00:39:266(1)虽然不是说easy就一定要保持ds不变,但是这里我没听出要加这么多ds的理由
    因为没地方挤得下了QxQ
  4. 00:50:891(4)nc
  5. 00:55:391(2)感觉这样比较好
  6. 00:59:141(x)这里空着有点奇怪 试试4,5,6向后移
全部修改完毕~

[Normal]
  1. 00:10:766(3)这里为何会有一个clap...不觉得很违和么,感觉前面这段有点whistle还是不错下长白就行了
    遗迹/w\……可以问下长白是什么呢?
  2. 00:51:641(2)这个ds没必要变了
  3. 01:09:266(5)虽然看上去没什么错但是这里是一段音乐的开头放在slider中间感觉有点不好
  4. 01:16:578(1)没听错的话slider应该从这里开始
    诶诶诶?01:16木有slider诶;w;是打错了么?
  5. 01:24:828(x)spin从这里开始吧
    接受~
[Crystal]
  1. 00:27:828(3)非要用这个ds的话加个nc吧0.0
  2. 00:28:766(x)这个地方怎么听都不该空着
  3. 00:39:641(2)可是试试让slider在00:39:828结束
  4. 00:41:328(5,6)改成一个滑条就可以了
  5. 00:43:766(4)这个静音有点莫名...
  6. 01:11:516(1)spin从这里开始吧 后面几个也压白线比较好
  7. 01:26:891(4)删掉改成spin吧...这一点好像bpm有变
GD还是等本人改/w\

[Shigofumi]
  1. 00:04:391这个break可以考虑删掉
  2. 00:09:641(7)关掉grid snap叠好
  3. 00:20:703(8)^ 后面一样的就不提了
  4. 00:58:766(1)这nc移到00:58:578来或者直接删掉
  5. 01:21:828(1)nc移到前面一个
  6. 01:23:516(7)然后这里加个nc
    全部修改完毕~~
差不多就这么多
总体来说作为第一张图已经很不错了,如果能再排版上多下点功夫会更好的
加油 :3
谢谢你们的mod >.<
我会加油的:3
Drianel
Hello from my mod queue :3

[[[ OVERALL ]]]

The song is really great and note placement too, good rhytm and good sliders.

[[[ Shigofumi ]]]

  1. 00:07:016 (2) - move down (y=320)
  2. 00:12:078 - Add circle?
  3. 00:19:391 (7,8) - delete both and try this pattern:
  4. 01:15:078 - ^
  5. 01:25:391 (4) - move up 1 grid
[[[ Normal ]]]

Here you have some circles with bad placement, you need to adjust better, here we go (select grid level 4):

  1. 00:10:391 (2) - move to x=444 y=248
  2. 00:10:766 (3) - move to x=412 y=324 (this 2 changes made them very sexy)
  3. 00:18:266 (5) - This is ok with the grid but is touching the slider, can you move down a bit?
  4. 00:20:516 (1) - Move down 1 grid (y=308)
  5. 00:23:891 (2) - Move 1 grid to the left
  6. 00:52:391 (5) - Adjust this circle: x=276 y=248 (you may need to move up 00:52:766 (6,7) a little
  7. 00:55:578 (5) - 1 grid down
  8. 00:57:078 (4) - move up a bit
  9. 01:12:641 (2) - 1 grid to the left

That's all ;) good song, good luck with it^^



- Drianel -
mintong89
hi, mod from lazy queue.

[General]
黑色可以忽略, 蓝色应该看下, 红色必须更改.

Song Setup -> Storyboarding -> Letterbox during breaks 那个就去掉吧, 那东西在你的maps没用到.
曲子的比特率少过 128 kbps - 190 kbps 之间.
Tag 就不用写Shigofumi了, Source已经写就不用写了.

另外我觉得timing真的有问题, 需要再有人确认.

[Shigofumi]

00:10:766 (3) - 这形状不是很美, 建议换掉.
00:16:391 (2,3) - ^
00:29:891 (8) - ^
00:30:266 (1) - finish
00:35:891 (5) - 虽然不懂为啥你放finish但是真的不适合建议去掉.
00:36:266 (1) - finish
00:41:703 (7) - 同上, 去掉finish.
00:56:516 (7) - ^

[Crystal]

00:06:641 - 这个之后的note的声音好大啊, 小声点吧.
00:30:266 (5) - New Combo
00:35:328 (4,5,6,7,8) - 不是很好看, 建议换掉.
01:26:891 (4) - 去掉吧, 有点奇怪.

到kiai时note声音一直变啊...这样很不好

[Normal]

00:30:641 (2) - clap
00:42:266 (1) - finish

hitsound 感觉有点乱放...

GL~
Andrea
Timing check as requested from my timing queue.

BPM: 80,00 - Offset: 275 (Remember to resnap all notes, green lines, etc.)

Good luck ^^
Topic Starter
[-Google-]

Drianel wrote:

Hello from my mod queue :3

[[[ OVERALL ]]]

The song is really great and note placement too, good rhytm and good sliders.

Thx >x<

[[[ Shigofumi ]]]

  1. 00:07:016 (2) - move down (y=320)
  2. 00:12:078 - Add circle?
    Maybe not? Wait if others say so
  3. 00:19:391 (7,8) - delete both and try this pattern:
    pattern is great :3but I donno should focus on vocal there :D
  4. 01:15:078 - ^
    Accept~
  5. 01:25:391 (4) - move up 1 grid
[[[ Normal ]]]

Here you have some circles with bad placement, you need to adjust better, here we go (select grid level 4):

  1. 00:10:391 (2) - move to x=444 y=248
  2. 00:10:766 (3) - move to x=412 y=324 (this 2 changes made them very sexy)
  3. 00:18:266 (5) - This is ok with the grid but is touching the slider, can you move down a bit?
  4. 00:20:516 (1) - Move down 1 grid (y=308)
  5. 00:23:891 (2) - Move 1 grid to the left
  6. 00:52:391 (5) - Adjust this circle: x=276 y=248 (you may need to move up 00:52:766 (6,7) a little
  7. 00:55:578 (5) - 1 grid down
  8. 00:57:078 (4) - move up a bit
  9. 01:12:641 (2) - 1 grid to the left

    Fix them all~
That's all ;) good song, good luck with it^^

Kagami \OwO/

- Drianel -

mintong89 wrote:

hi, mod from lazy queue.

[General]
黑色可以忽略, 蓝色应该看下, 红色必须更改.

Song Setup -> Storyboarding -> Letterbox during breaks 那个就去掉吧, 那东西在你的maps没用到.
曲子的比特率少过 128 kbps - 190 kbps 之间.

咦我记得我改过了QxQ重传了……
Tag 就不用写Shigofumi了, Source已经写就不用写了.
了解~
另外我觉得timing真的有问题, 需要再有人确认.
米桶这是几乎就是你的timing啊(提前了2ms)QxQ现在先改用Andrea的timing了/w\

[Shigofumi]

00:10:766 (3) - 这形状不是很美, 建议换掉.
00:16:391 (2,3) - ^
00:29:891 (8) - ^
00:30:266 (1) - finish
00:35:891 (5) - 虽然不懂为啥你放finish但是真的不适合建议去掉.
00:36:266 (1) - finish
00:41:703 (7) - 同上, 去掉finish.
00:56:516 (7) - ^
了解……已修改/.\

[Crystal]

00:06:641 - 这个之后的note的声音好大啊, 小声点吧.
00:30:266 (5) - New Combo
00:35:328 (4,5,6,7,8) - 不是很好看, 建议换掉.
01:26:891 (4) - 去掉吧, 有点奇怪.

到kiai时note声音一直变啊...这样很不好
水晶明天就去remap~

[Normal]

00:30:641 (2) - clap
00:42:266 (1) - finish

hitsound 感觉有点乱放...
试着重新统一了下Hitsound >x<谢谢指正

GL~

Andrea wrote:

Timing check as requested from my timing queue.

BPM: 80,00 - Offset: 275 (Remember to resnap all notes, green lines, etc.)

Good luck ^^
Thx for your Perfect timing XDD
Thx all for Ur Mod QxQ helpful enough
Cirno
from my mod queue WARNING WALL OF TEXT

[General]

  1. 如果我没记错的话,谱面的ranking-perfect是不会起作用的。所以这个元素可以删掉。
  2. 如果你的图和那个大葱妹没有什么关系,那么fruit-ryuuta也是可以去掉的。
  3. sliderscorepoint这个元素和新默认skin配起来不大好看,考虑去掉。
  4. 高难度下lighting多了看起来有点乱,由于没有办法操纵速度,可以考虑降低图片本身的透明度或者缩小一点,备考。
  5. Oni难度比其他难度都要短不少,备考。
[Shigofumi]

  1. 00:02:525 (1) - 奖分声音太大了,可以加条绿线降点
  2. 00:10:775 (3) - 有点丑的样子,这个位置已经无法bracket了,干脆点做成对称的就好
  3. 00:13:775 (5,8) - 使用红点来操纵slider的速度是unrankable的
  4. 00:26:150 (3) - 这个stack显得有点没必要,这种做法不在图的其他地方出现,因而破坏统一性;而且也没有太大的特殊意义
  5. 00:32:900 (1,2,3) - 这个三角形很糟糕(考虑使用Create Polygon Circles
  6. 01:04:212 (1,2,3,4) - 天哪这是什么邪神四边形,考虑使用复制旋转的方式来做个正方形,复制一个1然后Ctrl+>或者<这样,Polygon circles也行
  7. 01:05:337 (1,2,3,4) - ^
  8. 01:06:275 (1) - 这个Spinner实在太短,尽管蹭到了auto 2000的边线但也只是如此,离下一个对象也太近
总体建议
这张图比起初次见到的时候已经好了很多,不过还是有一些相当可以改进的地方的。下面只是一些自己粗浅的看法,仅供参考。

关注曲子中特有的节奏元素,并将这些元素强调出来会让你的谱面显得更加合曲,或者说,套进BPM相同的另外一首歌里就会显得不合适。hitsound和排列也有很大的作用,不过目前的情况下调整note类型,减少泛用节奏可能对这张图更有效。

调整note类型的话,举个例子。00:07:025这里,乐曲为了突出vocal,自身很单薄没有任何值得提及的地方,那么这个时候考虑根据vocal下谱面(后称跟)是很自然的。此处vocal为三个短音节和一个长音节。考虑到三种对象的特性,将前三个音节对应为circle,第四个音节对应为slider会更加合适。如果将这转化为mod的话那么就会是

00:07:400 (4) - 移到00:07:587
00:07:400 - 加circle

这种感觉。同样,00:08:712出现了新的音节,而将它置于slider的正中使之失去了强调。更好的办法是减少00:08:150 (6) - 的repeat,并在00:08:712加上circle;或者,也可以slider到00:09:087。这需要你在两个长音间做一个取舍,不过无论如何这都将使这一部分合曲一点。另例00:30:275这里表现动态用slider对应弦乐可能更好。

slider主要强调开始,附加有按住的效果以及放松判定的效果。放下note的时候可以根据曲子目前要强调的部分,考虑下使用哪一种更加合适。

泛用的话,同样举个例子。00:17:337这里,曲子同样是很单薄,突出人声,默认跟随。这段你的做法是一串非常泛用的1/2。不过听来的话,00:16:962、00:17:150、00:17:337、00:17:525四点都没有显著的元素与之对应。这些点是不必要的,换句话说,可以简化以获得一个不那么泛用的节奏的。尝试删去00:17:150 (4) - 00:17:900 (6) - 并延长00:16:775 (3,5) - 到人声的音节开始或结束处,00:17:150、00:17:712。另如01:00:087还有01:03:650这里,1/2都有点多,有些是可以根据要强调的元素简化一下的。

关于强调元素的选择比较看感觉,一般来讲响的东西可以考虑跟一下(各种鼓,01:04:775的弦乐之类,不过不少曲子鼓跟过头容易泛用,适当就好),不那么单调的东西可以跟一下(例如00:18:275之前的开头只有人声可以考虑、00:21:275的打击性质音效),一段时间内尽量统一,这个一段时间取决于音乐本身的变化了。另外就是前后处理方式考虑一些统一性。

排列的事的话,这图的排列看起来很不规整,也有些难看的slider,这个只能说多考虑些认真排,关照一下整体性,别排起来只看当前一屏放哪是哪= = slider不会画文艺的就用普通的就好了。

[Crystal]

  1. 打起来感觉有不少unsnapped,不知道为什么aimod没有汇报,我看到的就提下。另外抛开unsnap其实节奏和排列都挺诡异的……嘛如果无法很好地运用spacing的话,低难度开DS码过来就好。
  2. 00:07:868 (3) - unsnapped
  3. 00:08:150 (4) - unsnapped end
  4. 00:14:150 (4) - unsnapped end
  5. 00:14:993 (5,6) - unsnapped
  6. 00:38:993 (1) - unsnapped
  7. 00:41:712 (7) - 利用锚点操纵速度unrankable
  8. 00:44:712 (1) - 几乎完全遮挡返回箭头,大半unrankable
  9. 01:18:275 (1) - unsnapped end
  10. 对图主:如果这个guest没有认真的打算成为mapper,也不打算很好的管理这个难度的话,这个难度不要也是可以的,到rank差距还挺大,这样。
[Normal]

  1. 这个难度摆的太挤了,其实可以再多摆开点的。SV和节奏不用太动,改DS重新排下就好。另外Normal可以更直白些,一些遮挡就可以不必了。
  2. 00:07:025 这段太泛用,考虑改下
  3. 00:32:150 (2) - 结束在00:32:337更好
  4. 00:33:837 (2) - Normal难度不建议在slider尾叠circle,略难
  5. 00:40:587 (1,2,3,4) - 这个不大好看,摆个正方形吧……
  6. 00:44:900 (3) - 这个难度里好多这样蜷缩成一团的slider……低难度低SV就不要再把这些弄弯了,挺难看的,直着就好
  7. 00:53:712 (7) - 略难,同时换slider可能更好
  8. 00:57:087 (4) - 感觉不适合混用曲线slider和折线
  9. 01:08:900 (5) - 结束在01:09:275
  10. 01:16:400 (1) - 看不清走向的slider是unrankable的,至少中间要露出一块才有可能rank,不过最好还是不做这个了,随便换个别的形状,比如正中红点向下突出之类的
[Easy]

  1. 00:31:775 (2) - 结束在00:32:337可能更好
  2. 00:37:775 (3) - ^
  3. 00:49:775 (3) - 不要和上一个完全重合吧= =
  4. 00:52:025 (3) - 也弯掉可能更有统一性
  5. 00:57:275 (4,5,6,1) - 这里太挤,别让1被挡住太多比较好
  6. 01:11:150 (2) - 移下一点?至少和slider边分开
  7. 01:11:525 (3,4,5,6,7,8,9) - 略疲劳,弄点花样或者中间空点?毕竟是Easy
想哪写哪瞎糊了一篇mod凑合看看施舍个kd吧,真久没写过这长的了orz
Topic Starter
[-Google-]

Cirno wrote:

from my mod queue WARNING WALL OF TEXT

[General]

  1. 如果我没记错的话,谱面的ranking-perfect是不会起作用的。所以这个元素可以删掉。
    处理完毕 /w\
  2. 如果你的图和那个大葱妹没有什么关系,那么fruit-ryuuta也是可以去掉的。
    自己测试的时候比较舒服什么的 /w\处理完毕
  3. sliderscorepoint这个元素和新默认skin配起来不大好看,考虑去掉。
  4. 高难度下lighting多了看起来有点乱,由于没有办法操纵速度,可以考虑降低图片本身的透明度或者缩小一点,备考。
    处理中;w;
  5. Oni难度比其他难度都要短不少,备考。
    我在试着补呢QxQ
[Shigofumi]

  1. 00:02:525 (1) - 奖分声音太大了,可以加条绿线降点
  2. 00:10:775 (3) - 有点丑的样子,这个位置已经无法bracket了,干脆点做成对称的就好
  3. 00:13:775 (5,8) - 使用红点来操纵slider的速度是unrankable的
  4. 00:26:150 (3) - 这个stack显得有点没必要,这种做法不在图的其他地方出现,因而破坏统一性;而且也没有太大的特殊意义
  5. 00:32:900 (1,2,3) - 这个三角形很糟糕(考虑使用Create Polygon Circles
  6. 01:04:212 (1,2,3,4) - 天哪这是什么邪神四边形,考虑使用复制旋转的方式来做个正方形,复制一个1然后Ctrl+>或者<这样,Polygon circles也行
  7. 01:05:337 (1,2,3,4) - ^
    处理完毕 /w\
  8. 01:06:275 (1) - 这个Spinner实在太短,尽管蹭到了auto 2000的边线但也只是如此,离下一个对象也太近
    先留着看看了0.0
总体建议
这张图比起初次见到的时候已经好了很多,不过还是有一些相当可以改进的地方的。下面只是一些自己粗浅的看法,仅供参考。

关注曲子中特有的节奏元素,并将这些元素强调出来会让你的谱面显得更加合曲,或者说,套进BPM相同的另外一首歌里就会显得不合适。hitsound和排列也有很大的作用,不过目前的情况下调整note类型,减少泛用节奏可能对这张图更有效。

调整note类型的话,举个例子。00:07:025这里,乐曲为了突出vocal,自身很单薄没有任何值得提及的地方,那么这个时候考虑根据vocal下谱面(后称跟)是很自然的。此处vocal为三个短音节和一个长音节。考虑到三种对象的特性,将前三个音节对应为circle,第四个音节对应为slider会更加合适。如果将这转化为mod的话那么就会是

00:07:400 (4) - 移到00:07:587
00:07:400 - 加circle

这种感觉。同样,00:08:712出现了新的音节,而将它置于slider的正中使之失去了强调。更好的办法是减少00:08:150 (6) - 的repeat,并在00:08:712加上circle;或者,也可以slider到00:09:087。这需要你在两个长音间做一个取舍,不过无论如何这都将使这一部分合曲一点。另例00:30:275这里表现动态用slider对应弦乐可能更好。

slider主要强调开始,附加有按住的效果以及放松判定的效果。放下note的时候可以根据曲子目前要强调的部分,考虑下使用哪一种更加合适。

泛用的话,同样举个例子。00:17:337这里,曲子同样是很单薄,突出人声,默认跟随。这段你的做法是一串非常泛用的1/2。不过听来的话,00:16:962、00:17:150、00:17:337、00:17:525四点都没有显著的元素与之对应。这些点是不必要的,换句话说,可以简化以获得一个不那么泛用的节奏的。尝试删去00:17:150 (4) - 00:17:900 (6) - 并延长00:16:775 (3,5) - 到人声的音节开始或结束处,00:17:150、00:17:712。另如01:00:087还有01:03:650这里,1/2都有点多,有些是可以根据要强调的元素简化一下的。

关于强调元素的选择比较看感觉,一般来讲响的东西可以考虑跟一下(各种鼓,01:04:775的弦乐之类,不过不少曲子鼓跟过头容易泛用,适当就好),不那么单调的东西可以跟一下(例如00:18:275之前的开头只有人声可以考虑、00:21:275的打击性质音效),一段时间内尽量统一,这个一段时间取决于音乐本身的变化了。另外就是前后处理方式考虑一些统一性。

排列的事的话,这图的排列看起来很不规整,也有些难看的slider,这个只能说多考虑些认真排,关照一下整体性,别排起来只看当前一屏放哪是哪= = slider不会画文艺的就用普通的就好了。
这个就需要好好学了嘤嘤嘤

[Crystal]

  1. 打起来感觉有不少unsnapped,不知道为什么aimod没有汇报,我看到的就提下。另外抛开unsnap其实节奏和排列都挺诡异的……嘛如果无法很好地运用spacing的话,低难度开DS码过来就好。
  2. 00:07:868 (3) - unsnapped
  3. 00:08:150 (4) - unsnapped end
  4. 00:14:150 (4) - unsnapped end
  5. 00:14:993 (5,6) - unsnapped
  6. 00:38:993 (1) - unsnapped
  7. 00:41:712 (7) - 利用锚点操纵速度unrankable
  8. 00:44:712 (1) - 几乎完全遮挡返回箭头,大半unrankable
  9. 01:18:275 (1) - unsnapped end
  10. 对图主:如果这个guest没有认真的打算成为mapper,也不打算很好的管理这个难度的话,这个难度不要也是可以的,到rank差距还挺大,这样。
    暂时remove了D:
[Normal]

  1. 这个难度摆的太挤了,其实可以再多摆开点的。SV和节奏不用太动,改DS重新排下就好。另外Normal可以更直白些,一些遮挡就可以不必了。
  2. 00:07:025 这段太泛用,考虑改下
    因为没什么想法先放着了0.0
  3. 00:32:150 (2) - 结束在00:32:337更好
  4. 00:33:837 (2) - Normal难度不建议在slider尾叠circle,略难
  5. 00:40:587 (1,2,3,4) - 这个不大好看,摆个正方形吧……
  6. 00:44:900 (3) - 这个难度里好多这样蜷缩成一团的slider……低难度低SV就不要再把这些弄弯了,挺难看的,直着就好
  7. 00:53:712 (7) - 略难,同时换slider可能更好
  8. 00:57:087 (4) - 感觉不适合混用曲线slider和折线
  9. 01:08:900 (5) - 结束在01:09:275
  10. 01:16:400 (1) - 看不清走向的slider是unrankable的,至少中间要露出一块才有可能rank,不过最好还是不做这个了,随便换个别的形状,比如正中红点向下突出之类的
    全部处理完毕 /w\
[Easy]

  1. 00:31:775 (2) - 结束在00:32:337可能更好
  2. 00:37:775 (3) - ^
    这里都是跟鼓点的0.0
  3. 00:49:775 (3) - 不要和上一个完全重合吧= =
    其他没地方放了0.0
  4. 00:52:025 (3) - 也弯掉可能更有统一性
  5. 00:57:275 (4,5,6,1) - 这里太挤,别让1被挡住太多比较好
  6. 01:11:150 (2) - 移下一点?至少和slider边分开
  7. 01:11:525 (3,4,5,6,7,8,9) - 略疲劳,弄点花样或者中间空点?毕竟是Easy
    全部处理完毕 /w\
想哪写哪瞎糊了一篇mod凑合看看施舍个kd吧,真久没写过这长的了orz
谢谢指教><很有营养的MOD呢 :3
努力学习加油XD

先发出来;w;慢慢改
P A N
yo! from my queue :D

[Easy]

ok! first. I think u should follow the spacing. The easiest diff, spacing should same all of map.
00:06:275 (1) - try to draw slide like this http://puu.sh/2IFQc.jpg I think it's better :/
00:08:525 (2) - move to 224|80 for blanket
00:17:525 (2) - copy from (1) and Ctrl+H and Ctrl+G is better >> http://puu.sh/2IFW7.jpg
00:19:025 (3) - I think use just 3 point is better http://puu.sh/2IFZL.jpg and draw it to blanket with (4)
00:25:025 (2) - down 1 grid
00:32:900 (1,2) - move it like this http://puu.sh/2IG1E.jpg
00:50:900 (1,2) - move it like this http://puu.sh/2IG2T.jpg to be a triangle
00:59:525 (1,2,3,4) - do it like this http://puu.sh/2IG5y.jpg for beautiful pattern and blanket
01:12:275 (4) - New Combo please
01:15:275 (8) - ^
01:23:525 (5) - draw it same as the first slider of this diff

[Normal]

the spacing still confuse. I think.
00:17:525 (4,5) - do it like this http://puu.sh/2IGag.jpg for blanket
00:18:275 (5) - NC here
00:19:025 (6,7) - do it like this http://puu.sh/2IGbp.jpg
00:25:025 (1) - make it like this http://puu.sh/2IGcs.jpg for nice blanket
00:31:400 (1) - move head down 1 grid
00:34:212 (3) - move to 248|296 please. for the same spacing
00:34:587 (4,5,1) - http://puu.sh/2IGho.jpg for blanket
00:58:025 (1,2) - I think this kind of slider os ugly. use a normal shape like http://puu.sh/2IGke.jpg and it can blanket well too.
01:16:400 (1) - I like this. but bad news.. I think its not fit the song

[Crystal]

so many error spacing 0.0
00:07:962 (3) - move to 00:07:775
00:13:025 - try this http://puu.sh/2IGBB.jpg
00:19:287 (4) - down 2 grid
00:20:150 (5,6) - fix spacing please
00:22:962 - delete note
00:44:900 - http://puu.sh/2IGJ6.jpg
01:01:400 - http://puu.sh/2IGKF.jpg
01:26:525 - add note?

[Shigofumi]

spacing is confuse
00:10:025 (1) - up 2 grid
00:22:025 (2) - move tail down 1 grid
sorry for lower mod in this diff, im tired orz.

Good Luck
Topic Starter
[-Google-]

P A N wrote:

yo! from my queue :D

All the Img failed to load D:

[Easy]

ok! first. I think u should follow the spacing. The easiest diff, spacing should same all of map.
00:06:275 (1) - try to draw slide like this http://puu.sh/2IFQc.jpg I think it's better :/
Can't see D:Fixed :3
00:08:525 (2) - move to 224|80 for blanket
00:17:525 (2) - copy from (1) and Ctrl+H and Ctrl+G is better >> http://puu.sh/2IFW7.jpg
00:19:025 (3) - I think use just 3 point is better http://puu.sh/2IFZL.jpg and draw it to blanket with (4)
00:25:025 (2) - down 1 grid
Got em'all :D
00:32:900 (1,2) - move it like this http://puu.sh/2IG1E.jpg
Can't see D:Fixed :3
00:50:900 (1,2) - move it like this http://puu.sh/2IG2T.jpg to be a triangle
Can't see D:Fixed :3
00:59:525 (1,2,3,4) - do it like this http://puu.sh/2IG5y.jpg for beautiful pattern and blanket
Got em'all :D
01:12:275 (4) - New Combo please
01:15:275 (8) - ^ nope I think D:
01:23:525 (5) - draw it same as the first slider of this diff
Got em'all :D
[Normal]

the spacing still confuse. I think.
00:17:525 (4,5) - do it like this http://puu.sh/2IGag.jpg for blanket
00:18:275 (5) - NC here
00:19:025 (6,7) - do it like this http://puu.sh/2IGbp.jpg
00:25:025 (1) - make it like this http://puu.sh/2IGcs.jpg for nice blanket
00:31:400 (1) - move head down 1 grid
00:34:212 (3) - move to 248|296 please. for the same spacing
00:34:587 (4,5,1) - http://puu.sh/2IGho.jpg for blanket
00:58:025 (1,2) - I think this kind of slider os ugly. use a normal shape like http://puu.sh/2IGke.jpg and it can blanket well too.
01:16:400 (1) - I like this. but bad news.. I think its not fit the song
Got em'all :D

[Crystal]

so many error spacing 0.0
00:07:962 (3) - move to 00:07:775
00:13:025 - try this http://puu.sh/2IGBB.jpg
00:19:287 (4) - down 2 grid
00:20:150 (5,6) - fix spacing please
00:22:962 - delete note
00:44:900 - http://puu.sh/2IGJ6.jpg
01:01:400 - http://puu.sh/2IGKF.jpg
01:26:525 - add note?

[Shigofumi]

spacing is confuse
00:10:025 (1) - up 2 grid
00:22:025 (2) - move tail down 1 grid
sorry for lower mod in this diff, im tired orz.
Got em'all :D


Good Luck
SPOILER

P A N wrote:

IMG FIX
dont forget. no kds please :3


[Easy]

ok! first. I think u should follow the spacing. The easiest diff, spacing should same all of map.
00:06:275 (1) - try to draw slide like this http://puu.sh/2K5CI.jpg I think it's better :/
00:08:525 (2) - move to 224|80 for blanket
00:17:525 (2) - copy from (1) and Ctrl+H and Ctrl+G is better >> http://puu.sh/2K5I5.jpg
00:19:025 (3) - I think use just 3 point is better http://puu.sh/2K5IU.jpg and draw it to blanket with (4)
00:25:025 (2) - down 1 grid
00:32:900 (1,2) - move it like this http://puu.sh/2K5LI.jpg
00:59:525 (1,2,3,4) - do it like this http://puu.sh/2K5O0.jpg for beautiful pattern and blanket
01:12:275 (4) - New Combo please
01:15:275 (8) - ^
01:23:525 (5) - draw it same as the first slider of this diff

[Normal]

the spacing still confuse. I think.
00:18:275 (5) - NC here
00:19:025 (6,7) - do it like this http://puu.sh/2K5Qn.jpg
00:31:400 (1) - move head down 1 grid
00:34:212 (3) - move to 248|296 please. for the same spacing
00:58:025 (1,2) - I think this kind of slider os ugly. use a normal shape like http://puu.sh/2IGke.jpg and it can blanket well too.
01:16:400 (1) - I like this. but bad news.. I think its not fit the song


[Shigofumi]

spacing is confuse
00:10:025 (1) - up 2 grid
00:22:025 (2) - move tail down 1 grid
sorry for lower mod in this diff, im tired orz.

Good Luck
Thx for mod ~ Very kind XDD
P A N
IMG FIX
dont forget. no kds please :3


[Easy]

ok! first. I think u should follow the spacing. The easiest diff, spacing should same all of map.
00:06:275 (1) - try to draw slide like this http://puu.sh/2K5CI.jpg I think it's better :/
00:08:525 (2) - move to 224|80 for blanket
00:17:525 (2) - copy from (1) and Ctrl+H and Ctrl+G is better >> http://puu.sh/2K5I5.jpg
00:19:025 (3) - I think use just 3 point is better http://puu.sh/2K5IU.jpg and draw it to blanket with (4)
00:25:025 (2) - down 1 grid
00:32:900 (1,2) - move it like this http://puu.sh/2K5LI.jpg
00:59:525 (1,2,3,4) - do it like this http://puu.sh/2K5O0.jpg for beautiful pattern and blanket
01:12:275 (4) - New Combo please
01:15:275 (8) - ^
01:23:525 (5) - draw it same as the first slider of this diff

[Normal]

the spacing still confuse. I think.
00:18:275 (5) - NC here
00:19:025 (6,7) - do it like this http://puu.sh/2K5Qn.jpg
00:31:400 (1) - move head down 1 grid
00:34:212 (3) - move to 248|296 please. for the same spacing
00:58:025 (1,2) - I think this kind of slider os ugly. use a normal shape like http://puu.sh/2IGke.jpg and it can blanket well too.
01:16:400 (1) - I like this. but bad news.. I think its not fit the song


[Shigofumi]

spacing is confuse
00:10:025 (1) - up 2 grid
00:22:025 (2) - move tail down 1 grid
sorry for lower mod in this diff, im tired orz.

Good Luck
Takei Hisa
Hi,mod as req
[General]
前面有人说奖分声音太大,我感觉还是有,尤其EN难度转的分多更强调了,干脆一开始就调到10左右比较好
E难度看不出什么大问题(↑)
太鼓不会mod所以从N开始mod。。

[Normal]
主要是音效的问题,NOTE摆放应该没多大问题
从00:07:025开始到00:27:275我感觉每4条白线一次Whistle太疏了,建议每两条一次W
00:42:275(1) Clap
00:43:775(3) Clap
高潮部分你一开始用C来强调重音,但从00:55:025开始为什么换成了W,这样01:03:275里的这个C显得很不合,建议都改成C

[Shigofumi]
我建议副歌部分有加强重音的音效,现在的听起来太乱
另外整体音量偏高,建议副歌25左右,高潮50左右
我不建议缓歌的SV过高,有一种很冲的感觉,建议2.0-2.2,相对而言你可以CS+1
00:11:900(2) 这个和前面的粉3没对齐
00:15:275(7) NC
00:17:712 建议放置一个2分拍的滑条
00:20:525(8) 这里这个滑条听起来太单,无法把前后连接起来,我的建议是7改成3/4拍,紫1改成从00:20:900开始的5个1/4note至于滑条还是circle就随便
00:33:650(9,10)建议这两个和前面4,5对齐
01:00:275(2,3,4,5) 这4个间距不一
01:13:400(1,2,3)↑
01:14:150(1,2,3,4,5) 这2直接是歪的

图里面太多往返滑条接note我个人打的时候不喜欢,但这个别听我的,自己认为好就好

star~~加油~~
ZZHBOY
不会taiko所以

[easy]
np

[normal]
00:24:275 (3,1) - 拉开点可能会好看些


[shigofumi]
00:02:525 (1) - 可以延长到下一条白线后的红线
00:17:150 (4) - 这一段柑橘不舒服但是似乎很难改
00:21:275 - 这样会不会好些00:50:525 (5) - 建议x196 y300可以对称
有几个note放在了上一个折返滑条的折返箭头上原来有这种爱好( :? :? :?
yurunneram
Easy
00:31:400 - Add note
00:36:837 (2) - would be easier to play

Normal
00:40:587 (4,5,6,7) - Make this into a nicer shape
00:59:525 (3,1) - Combine into a slider to match with the BGM

Sorry if it's not much :/

You have been modded out by Yurun Ceroia Neram~
Raging Bull
Hi. Mods are suggestions. Please tell me if you disagree and why instead of just "no"

General:
Add spinner-background.png, spinner-metre.png, spinner-clear.png, spinner-spin.png, spinner-osu.png to make a full spinner skin set please.

Easy:
00:19:025 (1) - Perhaps this slider can do a bit more work. The curve looks too sharp.
00:51:275 (2) - Perhaps move this slider so it does not overlap with previous slider?
00:53:525 (4,5) - I say unstack these and also move this away from (3) slider end. Beginners probably won't see circles and if they see it, they probably won't expect two circles. Unstacking and moving it would help beginners see it a lot.
00:57:275 (4,5,6,1,2,3,4) - Perhaps something like this?http://puu.sh/2KETH.jpg I think the way you map 1 2 3 4 follows music very very awkwardly.
01:23:525 (5) - I would say move 5 a little higher so it does not touch (4). The distance snapping here would be so small, I really doubt it's noticeable to beginners.

Normal:
00:24:275 (3) - Perhaps make the slider arrow be somewhere else? It looks ugly overlapping with (1).
00:30:650 (2,3) - Perhaps make it into 1/4 slider like 00:32:150 (2) - to get players used to the beat first?
00:38:900 (1,2) - I think stack here would be confusing. You've been stacking 1/4, now you stack 1/2, especially after a 1/4 stack. Perhaps just space normally?
00:42:275 (1,2,3) - Perhaps this pattern? I think mapping on blue tick, then mapping on white tick can ruin rhythm for some people. Making (1) a slider makes timing little easier for beginners. 2,3 follows vocal better.
00:47:900 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,7) - I think this area looks really bad, due to how bunched up notes are. Perhaps move patterns around so no overlap? Like 00:47:900 (1) and 00:49:962 (3) and 00:50:525 (5,2). Also, this area seems tough with a lot of 1/4s. Maybe add 1/4 sliders? I say add 00:49:400 (1,2,3,4) to get players used to rhythm first.
01:10:025 (6,1) - Swap NC
01:11:525 (1) - Remove NC
01:16:025 (1) - Looks like a rather unpleasant looking slider. What are you trying to make? I can try to make slider for you.

Shigofumi:
00:08:150 (6) - You should really try to make this in the middle of 5 more. Disable Distance Snap if you want.
00:25:025 (1,2) - Perhaps do somethhing with overlap?

Honestly, I say you should work on placing patterns a little nicer. I found how you play patterns kinda boring really. And try to work a bit more on sliders. Also, NCing in your map is rather inconsistent. I did not really wanna do NC mod since it would be very confusing. Good luck!
Topic Starter
[-Google-]

KonataSuzumiya wrote:

Hi,mod as req
[General]
前面有人说奖分声音太大,我感觉还是有,尤其EN难度转的分多更强调了,干脆一开始就调到10左右比较好
把spinnerspin文件的音量减小了www
E难度看不出什么大问题(↑)
太鼓不会mod所以从N开始mod。。

[Normal]
主要是音效的问题,NOTE摆放应该没多大问题
从00:07:025开始到00:27:275我感觉每4条白线一次Whistle太疏了,建议每两条一次W
00:42:275(1) Clap
00:43:775(3) Clap
高潮部分你一开始用C来强调重音,但从00:55:025开始为什么换成了W,这样01:03:275里的这个C显得很不合,建议都改成C[/color]
尼玛一开始看成E难度了QxQ
Fixed :D 但是W和C这套音效也木有什么不同嘛/w\

[Shigofumi]
我建议副歌部分有加强重音的音效,现在的听起来太乱
另外整体音量偏高,建议副歌25左右,高潮50左右

这也太低了吧/w\
我不建议缓歌的SV过高,有一种很冲的感觉,建议2.0-2.2,相对而言你可以CS+1
嗯……这个需要一点时间改……但是知道了w
00:11:900(2) 这个和前面的粉3没对齐
00:15:275(7) NC
完成w
00:17:712 建议放置一个2分拍的滑条
放了你就知道了0.0这里是3分拍对不准 D:
00:20:525(8) 这里这个滑条听起来太单,无法把前后连接起来,我的建议是7改成3/4拍,紫1改成从00:20:900开始的5个1/4note至于滑条还是circle就随便
00:33:650(9,10)建议这两个和前面4,5对齐
待修改
01:00:275(2,3,4,5) 这4个间距不一
01:13:400(1,2,3)↑
01:14:150(1,2,3,4,5) 这2直接是歪的[/color]
修改完毕/w\
图里面太多往返滑条接note我个人打的时候不喜欢,但这个别听我的,自己认为好就好

star~~加油~~
谢谢Mod和Star >x<

ZZHBOY wrote:

不会taiko所以

[easy]
np

[normal]
00:24:275 (3,1) - 拉开点可能会好看些
Fixed

[shigofumi]
00:02:525 (1) - 可以延长到下一条白线后的红线
w
00:17:150 (4) - 这一段柑橘不舒服但是似乎很难改
+1 lol
00:21:275 - 这样会不会好些同上待修改
00:50:525 (5) - 建议x196 y300可以对称
你确定么-。-
有几个note放在了上一个折返滑条的折返箭头上原来有这种爱好( :? :? :?
嘛……谢谢啦~

yurunneram wrote:

Easy
00:31:400 - Add note
00:36:837 (2) - would be easier to play
yep fix them :D
Normal
00:40:587 (4,5,6,7) - Make this into a nicer shape
It's neat D:polygon with 5 points here
00:59:525 (3,1) - Combine into a slider to match with the BGM
Fixed :3
Sorry if it's not much :/

You have been modded out by Yurun Ceroia Neram~
Short but very helpful though :3
Thx very much XD


Raging Bull wrote:

Hi. Mods are suggestions. Please tell me if you disagree and why instead of just "no"

General:
Add spinner-background.png, spinner-metre.png, spinner-clear.png, spinner-spin.png, spinner-osu.png to make a full spinner skin set please.
Is it a must?I'd like to say the spin with the default is pretty good as in my thought D:
Easy:
00:19:025 (1) - Perhaps this slider can do a bit more work. The curve looks too sharp.
00:51:275 (2) - Perhaps move this slider so it does not overlap with previous slider?
Already fix them :D sorry for not upload D:
00:53:525 (4,5) - I say unstack these and also move this away from (3) slider end. Beginners probably won't see circles and if they see it, they probably won't expect two circles. Unstacking and moving it would help beginners see it a lot.
I think a little bit chanllenge is fair D:
00:57:275 (4,5,6,1,2,3,4) - Perhaps something like this?http://puu.sh/2KETH.jpg I think the way you map 1 2 3 4 follows music very very awkwardly.
Thx for pointing out :3But the replacement still sounds awkward when playing at 100% speed D:
01:23:525 (5) - I would say move 5 a little higher so it does not touch (4). The distance snapping here would be so small, I really doubt it's noticeable to beginners.
fix them :D

Normal:
00:24:275 (3) - Perhaps make the slider arrow be somewhere else? It looks ugly overlapping with (1).
Fixed :3
00:30:650 (2,3) - Perhaps make it into 1/4 slider like 00:32:150 (2) - to get players used to the beat first?
Very good advice~ :3 I like it xD
00:38:900 (1,2) - I think stack here would be confusing. You've been stacking 1/4, now you stack 1/2, especially after a 1/4 stack. Perhaps just space normally?
But I like this pattern D:……waiting for others advice :D
00:42:275 (1,2,3) - Perhaps this pattern? I think mapping on blue tick, then mapping on white tick can ruin rhythm for some people. Making (1) a slider makes timing little easier for beginners. 2,3 follows vocal better.
Sorry but I think the song just act like that and I'm just following :D
00:47:900 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,7) - I think this area looks really bad, due to how bunched up notes are. Perhaps move patterns around so no overlap? Like 00:47:900 (1) and 00:49:962 (3) and 00:50:525 (5,2). Also, this area seems tough with a lot of 1/4s. Maybe add 1/4 sliders? I say add 00:49:400 (1,2,3,4) to get players used to rhythm first.
1/4 sliders is a good ieda :D
01:10:025 (6,1) - Swap NC
01:11:525 (1) - Remove NC
Fixed :D
01:16:025 (1) - Looks like a rather unpleasant looking slider. What are you trying to make? I can try to make slider for you.
If you would like to :D Big Welcome :3
It was much more beautiful before but It's unrankable as others said D:


Shigofumi:
00:08:150 (6) - You should really try to make this in the middle of 5 more. Disable Distance Snap if you want.
Fixed
00:25:025 (1,2) - Perhaps do somethhing with overlap?
I hope so not to compete

Cirno wrote:

00:26:150 (3) - 这个stack显得有点没必要,这种做法不在图的其他地方出现,因而破坏统一性;而且也没有太大的特殊意义
(which means it's meaningless stack here)


Honestly, I say you should work on placing patterns a little nicer. I found how you play patterns kinda boring really. And try to work a bit more on sliders. Also, NCing in your map is rather inconsistent. I did not really wanna do NC mod since it would be very confusing. Good luck!
Not so much Osu! standard experiences D:But I will try to improve :3
Thx for your kind mod OvO
gotta fix them :3
Satilast
My little mod on this beatmap ;) Sorry for bad english :(

Red = Fix
Blue = Suggestions
Green = Comments


Easy
01:11:150 (2) - the circle is too close to the slider
00:57:275 (4) - x:256 y:248

Normal
404,256,7025,2,0,B|384:296|344:320,1,80.000000298023
276,344,7775,2,0,B|236:324|212:284,1,80.000000298023
184,220,8525,2,0,B|204:180|244:156,1,80.000000298023
308,124,9275,2,0,B|348:144|372:184,1,80.000000298023
412,244,10025,5,0,0:0:0:0:
384,320,10400,1,0,0:0:0:0:
304,332,10775,1,2,0:0:0:0:
144,328,11525,5,2,0:0:0:0:
156,248,11900,1,0,0:0:0:0:
232,220,12275,1,0,0:0:0:0:
- looks more beautiful and symmetrical :)

00:40:587 (4,5,6,7) - may be to make circles in the form of a trapeze or a rhombus? http://puu.sh/2KK49.JPG or http://puu.sh/2KK4y.JPG
00:43:025 (2,3,4) - in my opinion, will sound better. More rhythmically - http://puu.sh/2KKHl.JPG
01:11:525 (3) - x:212 y:288
01:16:025 (1) - nya~
01:23:525 (4) - correct this slider that looks ugly. For example - http://puu.sh/2KL3D.JPG

Shigofumi
Very good~
00:21:837 (2) - add circle
00:58:025 (1) - NC
00:59:337 and 00:59:431 - add circles
Raging Bull

[-Google-] wrote:

Raging Bull wrote:

Hi. Mods are suggestions. Please tell me if you disagree and why instead of just "no"

General:
Add spinner-background.png, spinner-metre.png, spinner-clear.png, spinner-spin.png, spinner-osu.png to make a full spinner skin set please.
Is it a must?I'd like to say the spin with the default is pretty good as in my thought D:
Add the default spinner skin into map then. Because if you add some spinner stuff, it mixes with user personal skin.

Heart slider
[HitObjects]
284,128,47900,6,8,B|304:68|428:120|392:248|256:332|256:332|120:248|84:120|208:68|228:128,1,682.500027599931
I tried orzorz
Verlaren
From Aincrad's Modding queue.

Red: must be fixed
Blue: high recommended
black:
suggestion


General:
remove all bookmarks.


Easy:
DR, OD -1.
00:53:525(5,6) - too hard for beginners. Change on slider please.
00:57:275(4) - NC.
01:23:150(4) - maybe NC?


Normal:
DR -1
AR - if you want +1. IMO it's better
00:16:025(2) -
00:55:587(5) -
00:57:087(4) -
01:16:025(1) -
01:23:525(4) -
This sliders isn't beautiful. Please remake them


Shigofumi:
00:59:900(1) - make symmetrical slider.
01:03:275(3) - ^
01:23:525(1) - remake slider. He is not beautiful.



GL
niceplayer
from #modreqs
[General]
换这个没staff的视频吧http://puu.sh/2Lf0r.flv。这video也没延迟。
虽然左右光线还是不对称,至少可以减少位置一直在往上走(rolling up)的错觉。虽然左边的歌词字幕都没了。或者也可以找个会SB做歌词的SB。总之是在黑色的地方加纵向歌词。平衡一下光线。
00:52:025 - 这个去掉kiai是怎么回事,因为没歌词吗? 如果可能,这段低难度可以放break time吗?
Kiai的audio可以试试normal,这首背景有鼓声的,全程用soft不太好。

[Easy]
00:30:275 (1) - 尾巴再高点,总之打起来舒服点
00:34:775 (3) - circle变半拍的slider,有歌声

[Normal]
00:42:275 (1) - circle变半拍的slider,有歌声
01:20:525 (1) - 稍微平点。一方面可以顺上去,一方面歌到这里就缓了

[Shigofumi]
2.6的SV已经够快了。你还在里面1.5*。估计肯定有人红字拍上来说这unrankable的。一个中长滑条才1/4beat,这怎么打。
Topic Starter
[-Google-]

Satilast wrote:

My little mod on this beatmap ;) Sorry for bad english :( No problem :D

Red = Fix
Blue = Suggestions
Green = Comments


Easy
01:11:150 (2) - the circle is too close to the slider
00:57:275 (4) - x:256 y:248
Fixed :D

Normal
404,256,7025,2,0,B|384:296|344:320,1,80.000000298023
276,344,7775,2,0,B|236:324|212:284,1,80.000000298023
184,220,8525,2,0,B|204:180|244:156,1,80.000000298023
308,124,9275,2,0,B|348:144|372:184,1,80.000000298023
412,244,10025,5,0,0:0:0:0:
384,320,10400,1,0,0:0:0:0:
304,332,10775,1,2,0:0:0:0:
144,328,11525,5,2,0:0:0:0:
156,248,11900,1,0,0:0:0:0:
232,220,12275,1,0,0:0:0:0:
- looks more beautiful and symmetrical :)
Used them :3 thx a lot :D
00:40:587 (4,5,6,7) - may be to make circles in the form of a trapeze or a rhombus? http://puu.sh/2KK49.JPG or http://puu.sh/2KK4y.JPG
rhombus~
00:43:025 (2,3,4) - in my opinion, will sound better. More rhythmically - http://puu.sh/2KKHl.JPG
Yep thx for advice :3
01:11:525 (3) - x:212 y:288
01:16:025 (1) - nya~
01:23:525 (4) - correct this slider that looks ugly. For example - http://puu.sh/2KL3D.JPG
Fixed em all~

Shigofumi
Very good~
00:21:837 (2) - add circle
00:58:025 (1) - NC
Fixed :D
00:59:337 and 00:59:431 - add circles
Maybe not QxQBut I still added it to have a try
Soooo useful~Thx a lot~

Raging Bull wrote:

[-Google-] wrote:

Hi. Mods are suggestions. Please tell me if you disagree and why instead of just "no"

General:
Add spinner-background.png, spinner-metre.png, spinner-clear.png, spinner-spin.png, spinner-osu.png to make a full spinner skin set please.
Is it a must?I'd like to say the spin with the default is pretty good as in my thought D:
Add the default spinner skin into map then. Because if you add some spinner stuff, it mixes with user personal skin.
Fixed them :3

Heart slider
[HitObjects]
284,128,47900,6,8,B|304:68|428:120|392:248|256:332|256:332|120:248|84:120|208:68|228:128,1,682.500027599931
I tried orzorz
Thx a lot then :3

Verlaren wrote:

From Aincrad's Modding queue.

Red: must be fixed
Blue: high recommended
black:
suggestion


General:
remove all bookmarks.


Easy:
DR, OD -1.
Fixed :D
00:53:525(5,6) - too hard for beginners. Change on slider please.
Pending fix
00:57:275(4) - NC.
01:23:150(4) - maybe NC?
Fixed :D

Normal:
DR -1
AR - if you want +1. IMO it's better
Fixed
00:16:025(2) -
00:55:587(5) -
00:57:087(4) -
01:16:025(1) -
01:23:525(4) -
This sliders isn't beautiful. Please remake them
Probably D:But Why can't there some stright sliders?

Shigofumi:
00:59:900(1) - make symmetrical slider.
01:03:275(3) - ^

Yep fixed them all
01:23:525(1) - remake slider. He is not beautiful.
maybe D: keep it to have a look :D


GL

niceplayer wrote:

from #modreqs
[General]
换这个没staff的视频吧http://puu.sh/2Lf0r.flv。这video也没延迟。
虽然左右光线还是不对称,至少可以减少位置一直在往上走(rolling up)的错觉。虽然左边的歌词字幕都没了。或者也可以找个会SB做歌词的SB。总之是在黑色的地方加纵向歌词。平衡一下光线。
就是以为内没有staff的视频右边空一块才不用的嘛 xD先看看别人怎么说的吧 lol
00:52:025 - 这个去掉kiai是怎么回事,因为没歌词吗? 如果可能,这段低难度可以放break time吗?
想喷星星罢了233太短的break time不好吧 :D
Kiai的audio可以试试normal,这首背景有鼓声的,全程用soft不太好。
嗯我去试试 X.x
[Easy]
00:30:275 (1) - 尾巴再高点,总之打起来舒服点
OK
00:34:775 (3) - circle变半拍的slider,有歌声
先放着看看

[Normal]
00:42:275 (1) - circle变半拍的slider,有歌声
01:20:525 (1) - 稍微平点。一方面可以顺上去,一方面歌到这里就缓了
修改完毕~

[Shigofumi]
2.6的SV已经够快了。你还在里面1.5*。估计肯定有人红字拍上来说这unrankable的。一个中长滑条才1/4beat,这怎么打。
2.6的SV也就是160BPM的1.3吧-。-不算快的啊……先放着看看啦
Thx ur all for mod~:3
DakeDekaane
Hi o/
Recheck as requested in-game.

[General]
Remove "Snow*" and "Chain" from tags, that info is already in Artist and the Title.
00:53:712 - End the first kiai here in standard difficulties.

Use the Normal sampleset for Taiko difficulties, the hits are very soft and can't be heard too much, causing some confusion. Otherwise you can turn up the volume to 100% if you will keep the soft sampleset.

Also for taiko, remove the green lines in 00:52:400 and 00:54:275, kiai should be constant in Taiko.

If you're going to aim for rank, a Hard diff is missing, I'm assuming Shigofumi is Insane, I may be wrong.

[Easy]
00:53:524 (5,6) - This can be a bit confusing for newbies, it's the only point you use 1/4 beats in this diff, so it's better to make a slider here
00:58:025 (2) - The overlap with 00:59:525 (1) doesn't look good in my opinion, you can make something similar to this:
01:01:025 (3) - You can move this around x:452 y:204 to make a somehow symmetric pattern, don't forget fix spacing for the next circle if you do.
01:13:775 - I felt a circle is missing here.

[Normal]
00:28:025 (1) - This tiny overlap may look bad, move the middle node to x:248 y:116 and the last one to x:276 y:160
00:50:900 (1) - Fix spacing for this slider, also rotate it a bit counter-clockwise, the flow is a bit weird an may confuse some newbies.
00:52:775 (6) - End this in 00:53:150, fits better with the drums in my opinion.
01:16:025 (1) - The overlap with the previous slider doesn't look very nice for me, try to place it in another place, maybe flip it vertically (Ctrl+J) and move it to the left, this will harm your placement for next objects, so you can think another way to avoid this, also this slider could sound better if it ends in 01:17:525.

[Shigofumi]
00:25:025 (1,2,3) - This looks too squeezed and not very good in my opinion, you can do something similar to this:
00:27:275 (1,2,3,4,5) - Same reason as above, this time, maybe this:
00:59:337 (5,6,7) - Move this triple elsewhere, it breaks a bit the flow being stacked after a constant flow >-<

That's all from my part this time, I'm really happy to see how this improved, I feel it's near ready, keep the good work.
riffy
As requested

[General]
  1. As DakeDekaane said, removeChain Snow* from tag 'cause you already have it in title and artist. So, these tags are not needed here.
  2. Consider using Slider Tick Rate 2 for all diffs. It'll make sound a bit more enjoyable.
  3. Maybe you need tag OST (it's a shorrt form of Original SoundTrack)
  4. I don't really like vvelocity changes in this diff. Sometime, they're really hard to understand. If you really want to use Velocity Changes here, try to use something like this for every diff. It will make velocity changes understandable and reasonable.
[Easy]
  1. Your Distance Spacing in this diff is too hard for beginners and doesn't fit with calm song. You use x1.5 DS in this diff, it means that you have to speed up on every circle and slowdown on every slider. Take a look at autoplay of this song, cursor moves are choppy and kinda weird. It looks pretty weird and may confuse beginners. Consider changing DS to something like x0.8-x1.2. So, cursor movements will be smooth and calm.
  2. Your diff settings here are quite confusing. You've set ultra-slow slider velocity and fast approach rate, why? Consider using AR2 and HP Drain/Overall Diff: 1. So, you'll be able to make relaxing diff for beginners!
  3. 00:10:025 (4) - flow in sliders like this one is confusing. Let me explain it to you, see the spoilerbox below!
    it's all about flow
    That's how we should read your pattern, pretty hard flow here, to be honest. I don't think beginners will be able t read it.


    And that's how beginners see your flow. They may ignore that reverse arrow because it is quite hard to see it. What's mre slider is too short. So, this reverse-arrow here is unreadable for them.


    As you can see, flow here is confusing. The only way to resolve that problem is to make flow here understandable, it won't take too much time, just change direction of this slider! :)
    Note: this is the easiest diff, so you should make sure that your patterns are understandable for players!
  4. 00:13:775 (3,4) - same as above happens here and so on. make sure you'll fix all similar patterns! For example here, you can fix your flow this way. it looks much easier to play/read and helps beginners to understand your pattern much better, see?
    Note: 00:21:275 (2,1) - same happens here
  5. 00:27:275 (4) - your comboing looks pretty inconsistent, consider adding NC here to improve your New Combo placement.
    Note: in fact, I'd recommend you to re-work comboing in the whole diff! But it's up to you.
  6. 00:31:400 (2,3,1,2) - if it is possible, try to avoid stacks in [Easy] diffs. Stacks may confuse beginners, because they don't know how to read stacks. It's not a big problem, so you can keep this pattern as is. But I'd reommend you to avoid any stacks in this diff.
  7. 00:49:775 (3) - do not clone or copy>paste objects like this. It is absolutely the same object as 00:47:525 (1). If you use copypasta too much - it looks like you don't respect people who will play that map. If it is possible, try to avoid copypasta.
  8. 00:53:524 (5,6) - try not to use 1/4 objects in [Easy] diff. Or at least unstack them to make them readable for beginners!
  9. 01:13:775 here and 01:17:525 here and 01:25:775 - here you can place a circle to keep rhythm more consistent. Remember, that HP Drain may kill players, so placing an object here is a good idea!
[Normal]
  1. 00:06:275 - starting from here, it's quite hard to hear your hitsound. Try to increase volume by 5-15% to make hitsounds more hearable. Remember, we should be able to hear your hitsounds!
  2. 00:18:275 (1,2) - nazi - (2)'s tail is too close to (1). Players might mistaknly clisk it, what's more it looks a little bit messy, so try to avoid it if it is possible!
  3. 00:55:025 (2,3,4,5,1,2,3,4) - I think you're overusing 1/4 notes. It's still quite hard for [Normal]-diff players to hit all those 1/4 notes, consider replacing them with sliders? You can try something like this, it makes your 1/4 patterns easier-playable!
  4. 01:16:025 (1) - shape of this slider may confuse players a bit, try something like loop? example
    Note: anyway, you should finish this slider at 01:17:525 - or at 01:18:275 - to follow music/vocals closer. Also, it'll give you more consistent rhythm.

    Patterns are quite messy, diff has overlaps. But it's pretty good for your first map.
[Shigofumi]
  1. Consider reducing AR by one tick since this song is calm and relaxing. Also, AR7 will fit with your patterns better, imo.
  2. 00:14:337 (6) - I strongly recommend you to place a New Combo on this slider to make slider velocity changes readable.
  3. 00:19:025 (1,2,3) - nazi - this pattern is readable, but it looks messy because (2) and (3) overlapped with (1)'s hitburst. Can you unstack them to make pattern a bit neater?
  4. 00:25:025 (1,2,3) - it is impossible, to read this pattern prperly. Consider re-arranging it to make this pattern playable!
    Note: 00:44:900 (2) - same as above. DO NOT break spacing to make "cool pattern". In 99% cases those "cool patterns" are unplayable. :<
  5. 00:44:900 (2) - fast velocity and x0.47 spacing here. It breaks you flow and plays weird. try to keep spacing consistent! It happens again and agin in this diff. :<

    Tryto work on placement and velocity changes here. Jumps look random, velocity changes are unreadable. This is [Hard] diff, remember!
~~~~~~~~~~~~~~~~~
Mapset needs more and more work! Good luck, you'll need it!
Yuki-kun
Hi~
From my queue.~ :D

General

--- Offset 290 is totally better than your current offset. For now, it's too early, especially first part, you followed vocal, play in 25% - 50% speed and you can check it by yourself.

My Mod

[Shigofumi]
You put combo in this diff so random and many short combo. For example.
00:16:025 (1) - Remove NC.
00:22:775 (1) - Remove NC.
00:26:900 (1) - Remove NC.
00:31:415 (1) - Remove NC.

You can do the rest.

00:14:337 (6) - Suddenly slow, why?
00:16:775 (3) - Easy to see that offset wrong.
00:42:290 (1) - From this, honestly, i think 1.5x is unnecessary. This is a slow song, and music nearly unchange whole the time.
00:51:665 (3,4,5,6,7) - Make this flower better by using Ctrl Shift D to create.
00:52:790 (1,2,3,4,5,6,7) - Same here.
01:07:415 (1) - Ctrl G
01:18:665 (1,2,3) - Wrong distance snap.

[Normal]
00:16:025 (2) - Very ugly slider.
00:29:150 (2) - Move to x:196 y:196 to avoid overlap.
00:44:525 (1,2,3) - A bit hard for noob player.
00:51:650 (2,3,4,5) - ^
01:23:525 (4) - This is last slider, make it more beautiful

[Easy]
Slider speed change is totally not recommend in Easy diff so please notice it.

Good luck~ <3
Topic Starter
[-Google-]

DakeDekaane wrote:

Hi o/
Recheck as requested in-game.

[General]
Remove "Snow*" and "Chain" from tags, that info is already in Artist and the Title.
00:53:712 - End the first kiai here in standard difficulties.

Use the Normal sampleset for Taiko difficulties, the hits are very soft and can't be heard too much, causing some confusion. Otherwise you can turn up the volume to 100% if you will keep the soft sampleset.

Also for taiko, remove the green lines in 00:52:400 and 00:54:275, kiai should be constant in Taiko.
Fixed things above all :3
If you're going to aim for rank, a Hard diff is missing, I'm assuming Shigofumi is Insane, I may be wrong.
Gonna make Shigofumi easier now :3

[Easy]
00:53:524 (5,6) - This can be a bit confusing for newbies, it's the only point you use 1/4 beats in this diff, so it's better to make a slider here
Third people to say it X.x……I give up and fix it now :3
00:58:025 (2) - The overlap with 00:59:525 (1) doesn't look good in my opinion, you can make something similar to this:
01:01:025 (3) - You can move this around x:452 y:204 to make a somehow symmetric pattern, don't forget fix spacing for the next circle if you do.
Fixed them two :3
01:13:775 - I felt a circle is missing here.
Seems like I accidently delete it D: Thx~

[Normal]
00:28:025 (1) - This tiny overlap may look bad, move the middle node to x:248 y:116 and the last one to x:276 y:160
Much more beautiful now :3
00:50:900 (1) - Fix spacing for this slider, also rotate it a bit counter-clockwise, the flow is a bit weird an may confuse some newbies.
00:52:775 (6) - End this in 00:53:150, fits better with the drums in my opinion.
Fixed them :3
01:16:025 (1) - The overlap with the previous slider doesn't look very nice for me, try to place it in another place, maybe flip it vertically (Ctrl+J) and move it to the left, this will harm your placement for next objects, so you can think another way to avoid this, also this slider could sound better if it ends in 01:17:525.
Managed to fix it :3

[Shigofumi]
00:25:025 (1,2,3) - This looks too squeezed and not very good in my opinion, you can do something similar to this:
Fixed it :3
00:27:275 (1,2,3,4,5) - Same reason as above, this time, maybe this:
Fixed it :3 But Maybe boring?
00:59:337 (5,6,7) - Move this triple elsewhere, it breaks a bit the flow being stacked after a constant flow >-<
Yeah I agree……

That's all from my part this time, I'm really happy to see how this improved, I feel it's near ready, keep the good work.
You are so kind >< Thx a lot~

-Bakari- wrote:

As requested

[General]
  1. As DakeDekaane said, removeChain Snow* from tag 'cause you already have it in title and artist. So, these tags are not needed here.
  2. Consider using Slider Tick Rate 2 for all diffs. It'll make sound a bit more enjoyable.
  3. Maybe you need tag OST (it's a shorrt form of Original SoundTrack)
    Fixed them all :3
  4. I don't really like vvelocity changes in this diff. Sometime, they're really hard to understand. If you really want to use Velocity Changes here, try to use something like this for every diff. It will make velocity changes understandable and reasonable.
    Pending Fix……
[Easy]
  1. Your Distance Spacing in this diff is too hard for beginners and doesn't fit with calm song. You use x1.5 DS in this diff, it means that you have to speed up on every circle and slowdown on every slider. Take a look at autoplay of this song, cursor moves are choppy and kinda weird. It looks pretty weird and may confuse beginners. Consider changing DS to something like x0.8-x1.2. So, cursor movements will be smooth and calm.
    Fixed them……about the DS…… I think it's bcz the sv change to cause that,so no change for now
  2. Your diff settings here are quite confusing. You've set ultra-slow slider velocity and fast approach rate, why? Consider using AR2 and HP Drain/Overall Diff: 1. So, you'll be able to make relaxing diff for beginners!
    Maybe is too low?keep the ori for now D:
  3. 00:10:025 (4) - flow in sliders like this one is confusing. Let me explain it to you, see the spoilerbox below!
    it's all about flow
    That's how we should read your pattern, pretty hard flow here, to be honest. I don't think beginners will be able t read it.


    And that's how beginners see your flow. They may ignore that reverse arrow because it is quite hard to see it. What's mre slider is too short. So, this reverse-arrow here is unreadable for them.


    As you can see, flow here is confusing. The only way to resolve that problem is to make flow here understandable, it won't take too much time, just change direction of this slider! :)
    Fixed it and thx for your kind explainaton :3
    Note: this is the easiest diff, so you should make sure that your patterns are understandable for players!
  4. 00:13:775 (3,4) - same as above happens here and so on. make sure you'll fix all similar patterns! For example here, you can fix your flow this way. it looks much easier to play/read and helps beginners to understand your pattern much better, see?
    Note: 00:21:275 (2,1) - same happens here
    Fixed them
  5. 00:27:275 (4) - your comboing looks pretty inconsistent, consider adding NC here to improve your New Combo placement.
    Note: in fact, I'd recommend you to re-work comboing in the whole diff! But it's up to you.
    Yeah re-work :3
  6. 00:31:400 (2,3,1,2) - if it is possible, try to avoid stacks in [Easy] diffs. Stacks may confuse beginners, because they don't know how to read stacks. It's not a big problem, so you can keep this pattern as is. But I'd reommend you to avoid any stacks in this diff.
    reserved for now D:
  7. 00:49:775 (3) - do not clone or copy>paste objects like this. It is absolutely the same object as 00:47:525 (1). If you use copypasta too much - it looks like you don't respect people who will play that map. If it is possible, try to avoid copypasta.
    In truth……It was arranged by me but not the paste stuff D: Anyway fix it
  8. 00:53:524 (5,6) - try not to use 1/4 objects in [Easy] diff. Or at least unstack them to make them readable for beginners!
  9. 01:13:775 here and 01:17:525 here and 01:25:775 - here you can place a circle to keep rhythm more consistent. Remember, that HP Drain may kill players, so placing an object here is a good idea!
    Fixed them :3 Thx a lot
[Normal]
  1. 00:06:275 - starting from here, it's quite hard to hear your hitsound. Try to increase volume by 5-15% to make hitsounds more hearable. Remember, we should be able to hear your hitsounds!
    It's the same with Easy and Hard D:
  2. 00:18:275 (1,2) - nazi - (2)'s tail is too close to (1). Players might mistaknly clisk it, what's more it looks a little bit messy, so try to avoid it if it is possible!
    Managed to fix it D:
  3. 00:55:025 (2,3,4,5,1,2,3,4) - I think you're overusing 1/4 notes. It's still quite hard for [Normal]-diff players to hit all those 1/4 notes, consider replacing them with sliders? You can try something like this, it makes your 1/4 patterns easier-playable!
    Hard to place them though Oxo ……Keep for now
  4. 01:16:025 (1) - shape of this slider may confuse players a bit, try something like loop? example
    Note: anyway, you should finish this slider at 01:17:525 - or at 01:18:275 - to follow music/vocals closer. Also, it'll give you more consistent rhythm.
    Fix it but keep the pattern for now D:
    Patterns are quite messy, diff has overlaps. But it's pretty good for your first map.
    Thx :>
[Shigofumi]
  1. Consider reducing AR by one tick since this song is calm and relaxing. Also, AR7 will fit with your patterns better, imo.
  2. 00:14:337 (6) - I strongly recommend you to place a New Combo on this slider to make slider velocity changes readable.
  3. 00:19:025 (1,2,3) - nazi - this pattern is readable, but it looks messy because (2) and (3) overlapped with (1)'s hitburst. Can you unstack them to make pattern a bit neater?
  4. 00:25:025 (1,2,3) - it is impossible, to read this pattern prperly. Consider re-arranging it to make this pattern playable!
    Note: 00:44:900 (2) - same as above. DO NOT break spacing to make "cool pattern". In 99% cases those "cool patterns" are unplayable. :<
  5. 00:44:900 (2) - fast velocity and x0.47 spacing here. It breaks you flow and plays weird. try to keep spacing consistent! It happens again and agin in this diff. :<

    Tryto work on placement and velocity changes here. Jumps look random, velocity changes are unreadable. This is [Hard] diff, remember!
    It was assumed as Insane before D:Anyway fix
~~~~~~~~~~~~~~~~~
Mapset needs more and more work! Good luck, you'll need it!
Thx for explanations xD

Yuki-kun wrote:

Hi~
From my queue.~ :D

General

--- Offset 290 is totally better than your current offset. For now, it's too early, especially first part, you followed vocal, play in 25% - 50% speed and you can check it by yourself.
I think the timing given by Andrea is better in some parts D:Anyway changed

My Mod

[Shigofumi]
You put combo in this diff so random and many short combo. For example.
00:16:025 (1) - Remove NC.
00:22:775 (1) - Remove NC.
00:26:900 (1) - Remove NC.
00:31:415 (1) - Remove NC.

You can do the rest.
Fixed
00:14:337 (6) - Suddenly slow, why?
make the sliders look the same?
00:16:775 (3) - Easy to see that offset wrong.
00:42:290 (1) - From this, honestly, i think 1.5x is unnecessary. This is a slow song, and music nearly unchange whole the time.
gonna Fix them :3
00:51:665 (3,4,5,6,7) - Make this flower better by using Ctrl Shift D to create.
00:52:790 (1,2,3,4,5,6,7) - Same here.
01:07:415 (1) - Ctrl G
Fixed them :3
01:18:665 (1,2,3) - Wrong distance snap.
Is it ?.?

[Normal]
00:16:025 (2) - Very ugly slider.
Is it?
00:29:150 (2) - Move to x:196 y:196 to avoid overlap.
Fixed :3
00:44:525 (1,2,3) - A bit hard for noob player.
00:51:650 (2,3,4,5) - ^
Keep for now
01:23:525 (4) - This is last slider, make it more beautiful
I will have a try :3
[Easy]
Slider speed change is totally not recommend in Easy diff so please notice it.

Good luck~ <3
Thx ur all for Mod>< I will keep improving :3
Flower
Hi~ in-game request~

[General]
感觉音效用的有点少,比如whistle可以多用一点
建议用soft finish来代替现在下在长白线的whistle,并且将normal-hitnormal适当的下在24白线上
试着重新做了下最高难度的音效(不是很周全而且漏了clap),仅供参考
http://up.ppy.sh/files/snow-chain(tvsize)([-google-])[12345].osu


[Shigofumi]
00:07:400 (4,5,6,7) - 向右下移一格。因为4和5的自动stack,排列会有点小偏移
00:59:337 (5,6,7) - 建议不要stack 读起来有点奇怪

[Taiko Muzu]
change circle size to 5
change sound sample to Normal, I can hardly hear the taiko hits.
Slider Velocity should be 2.8
01:26:150 (291) - k
01:26:337 (292) - d

[Taiko Oni]
change sound sample to Normal, I can hardly hear the taiko hits.
Slider Velocity should be 2.8
从个人感觉上来讲我不喜欢这个谱面 因为这首歌又不是2000……
然后in-game也说过了 建议把muzu改一改变成oni然后这个oni就不要了

[Normal]
00:29:150 (2) - 挪一下包的好看些
00:33:275 (1) - 稍微旋转一下,和00:32:150 (2) - 的尾巴错开
00:39:275 (2,3) - 形状丑
01:08:712 (4,5) - distance spacing
01:12:650 (4) - ^
01:16:025 (1) - 据说这种滑条现在不可以了 最好问下BAT

[Easy]
00:49:775 (3) - 不要重叠
00:53:712 (6) - 删 因为不合难度

Good luck~
Topic Starter
[-Google-]

Flower wrote:

Hi~ in-game request~

[General]
感觉音效用的有点少,比如whistle可以多用一点
建议用soft finish来代替现在下在长白线的whistle,并且将normal-hitnormal适当的下在24白线上
试着重新做了下最高难度的音效(不是很周全而且漏了clap),仅供参考
http://up.ppy.sh/files/snow-chain(tvsize)([-google-])[12345].osu
谢谢>x<我研究研究……帮大忙了www

[Shigofumi]
00:07:400 (4,5,6,7) - 向右下移一格。因为4和5的自动stack,排列会有点小偏移
00:59:337 (5,6,7) - 建议不要stack 读起来有点奇怪
OK

[Taiko Muzu]
change circle size to 5
change sound sample to Normal, I can hardly hear the taiko hits.
Slider Velocity should be 2.8
01:26:150 (291) - k
01:26:337 (292) - d

[Taiko Oni]
change sound sample to Normal, I can hardly hear the taiko hits.
Slider Velocity should be 2.8
从个人感觉上来讲我不喜欢这个谱面 因为这首歌又不是2000……
然后in-game也说过了 建议把muzu改一改变成oni然后这个oni就不要了

[Normal]
00:29:150 (2) - 挪一下包的好看些
00:33:275 (1) - 稍微旋转一下,和00:32:150 (2) - 的尾巴错开
00:39:275 (2,3) - 形状丑
01:08:712 (4,5) - distance spacing
01:12:650 (4) - ^
解决
01:16:025 (1) - 据说这种滑条现在不可以了 最好问下BAT
球泡的时候去问问;w;
[Easy]
00:49:775 (3) - 不要重叠
00:53:712 (6) - 删 因为不合难度
OK

Good luck~
谢谢><
Niko-nyan
because you ask me to make a futsuu/kantan, i choose futsuu with below 2 star

here the code
osu file format v12

[General]
AudioFilename: Chain (TV size).mp3
AudioLeadIn: 0
PreviewTime: 31306
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2525,6275
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:Niko's Futsuu
Source:Shigofumi
Tags:Chain Snow* S_h_i_e_R_e taiko_maniac1811 DarknessAngel kgdbian [_Crystal] Taiko
BeatmapID:0
BeatmapSetID:87008

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:2.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"shigofumi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
275,750,4,2,1,30,1,0
6275,-100,4,2,1,40,0,0
42275,-100,4,2,0,60,0,1
52400,-100,4,2,0,40,0,0
54275,-100,4,2,0,60,0,1
66275,-100,4,2,0,40,0,0


[Colours]
Combo1 : 87,87,179
Combo2 : 225,136,77
Combo3 : 190,86,125
Combo4 : 217,196,130

[HitObjects]
256,192,2525,1,8,0:0:0:0:
256,192,3025,1,8,0:0:0:0:
256,192,6275,1,8,0:0:0:0:
256,192,7025,1,0,0:0:0:0:
256,192,7775,1,8,0:0:0:0:
256,192,8525,1,0,0:0:0:0:
256,192,9275,1,8,0:0:0:0:
256,192,10025,1,0,0:0:0:0:
256,192,10775,1,8,0:0:0:0:
256,192,11150,1,0,0:0:0:0:
256,192,11525,1,0,0:0:0:0:
256,192,11900,1,0,0:0:0:0:
256,192,12275,1,8,0:0:0:0:
256,192,13025,1,0,0:0:0:0:
256,192,13775,1,8,0:0:0:0:
256,192,14525,1,0,0:0:0:0:
256,192,15275,1,8,0:0:0:0:
256,192,16025,1,0,0:0:0:0:
256,192,16775,1,8,0:0:0:0:
256,192,17525,1,0,0:0:0:0:
256,192,17900,1,0,0:0:0:0:
256,192,18275,1,8,0:0:0:0:
256,192,19025,1,0,0:0:0:0:
256,192,20525,1,0,0:0:0:0:
256,192,22025,1,0,0:0:0:0:
256,192,22775,1,8,0:0:0:0:
256,192,23525,1,0,0:0:0:0:
256,192,23900,1,0,0:0:0:0:
256,192,24275,1,8,0:0:0:0:
256,192,25025,1,0,0:0:0:0:
256,192,25775,1,8,0:0:0:0:
256,192,26525,1,0,0:0:0:0:
256,192,27275,1,8,0:0:0:0:
256,192,27650,1,0,0:0:0:0:
256,192,28025,1,0,0:0:0:0:
256,192,28775,1,8,0:0:0:0:
256,192,29525,1,0,0:0:0:0:
256,192,30275,1,8,0:0:0:0:
256,192,30837,1,0,0:0:0:0:
256,192,31400,1,8,0:0:0:0:
256,192,31775,1,0,0:0:0:0:
256,192,32900,1,0,0:0:0:0:
256,192,33275,1,0,0:0:0:0:
256,192,34025,1,0,0:0:0:0:
256,192,34775,1,8,0:0:0:0:
256,192,35150,1,0,0:0:0:0:
256,192,35525,1,8,0:0:0:0:
256,192,35900,1,8,0:0:0:0:
256,192,36275,1,0,0:0:0:0:
256,192,37025,1,0,0:0:0:0:
256,192,37775,1,0,0:0:0:0:
256,192,38337,1,0,0:0:0:0:
256,192,38900,1,0,0:0:0:0:
256,192,39275,1,8,0:0:0:0:
256,192,40025,1,8,0:0:0:0:
256,192,40775,2,2,L|192:160,6,60.0000001490115
256,192,42275,5,4,0:0:0:0:
256,192,43025,1,8,0:0:0:0:
256,192,43775,1,8,0:0:0:0:
256,192,44525,1,8,0:0:0:0:
256,192,44900,1,8,0:0:0:0:
256,192,45275,1,8,0:0:0:0:
256,192,46025,1,0,0:0:0:0:
256,192,46775,1,0,0:0:0:0:
256,192,47150,1,0,0:0:0:0:
256,192,47525,1,8,0:0:0:0:
256,192,47900,1,0,0:0:0:0:
256,192,48275,1,12,0:0:0:0:
256,192,49025,1,0,0:0:0:0:
256,192,49775,1,0,0:0:0:0:
256,192,50525,1,0,0:0:0:0:
256,192,51275,1,8,0:0:0:0:
256,192,52025,1,0,0:0:0:0:
256,192,52400,1,0,0:0:0:0:
256,192,52775,1,8,0:0:0:0:
256,192,53150,1,8,0:0:0:0:
256,192,53525,1,8,0:0:0:0:
256,192,53900,1,0,0:0:0:0:
256,192,54275,1,0,0:0:0:0:
256,192,55025,1,8,0:0:0:0:
256,192,55775,1,0,0:0:0:0:
256,192,56525,1,8,0:0:0:0:
256,192,57275,1,0,0:0:0:0:
256,192,58025,1,0,0:0:0:0:
256,192,58775,1,8,0:0:0:0:
256,192,59150,1,8,0:0:0:0:
256,192,59525,1,0,0:0:0:0:
256,192,59900,1,0,0:0:0:0:
256,192,60275,1,8,0:0:0:0:
256,192,61025,1,0,0:0:0:0:
256,192,61775,1,0,0:0:0:0:
256,192,62337,1,0,0:0:0:0:
256,192,62900,1,0,0:0:0:0:
256,192,63275,1,0,0:0:0:0:
256,192,63837,1,0,0:0:0:0:
256,192,64400,1,8,0:0:0:0:
256,192,64775,12,0,66275,0:0:0:0:
256,192,67775,5,8,0:0:0:0:
256,192,69275,1,8,0:0:0:0:
256,192,70025,1,0,0:0:0:0:
256,192,70775,1,8,0:0:0:0:
256,192,71150,1,0,0:0:0:0:
256,192,71525,1,0,0:0:0:0:
256,192,72275,1,0,0:0:0:0:
256,192,73025,1,0,0:0:0:0:
256,192,73775,1,0,0:0:0:0:
256,192,74150,1,0,0:0:0:0:
256,192,74525,1,8,0:0:0:0:
256,192,74900,1,0,0:0:0:0:
256,192,75275,1,0,0:0:0:0:
256,192,76025,1,0,0:0:0:0:
256,192,76775,1,8,0:0:0:0:
256,192,77150,1,0,0:0:0:0:
256,192,77525,1,8,0:0:0:0:
256,192,77900,1,0,0:0:0:0:
256,192,78275,1,0,0:0:0:0:
256,192,78650,12,0,84275,0:0:0:0:
256,192,85775,5,8,0:0:0:0:
256,192,87275,1,4,0:0:0:0:
Topic Starter
[-Google-]

Frans Niko wrote:

because you ask me to make a futsuu/kantan, i choose futsuu with below 2 star

here the code
osu file format v12

[General]
AudioFilename: Chain (TV size).mp3
AudioLeadIn: 0
PreviewTime: 31306
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2525,6275
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:Niko's Futsuu
Source:Shigofumi
Tags:Chain Snow* S_h_i_e_R_e taiko_maniac1811 DarknessAngel kgdbian [_Crystal] Taiko
BeatmapID:0
BeatmapSetID:87008

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:2.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"shigofumi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
275,750,4,2,1,30,1,0
6275,-100,4,2,1,40,0,0
42275,-100,4,2,0,60,0,1
52400,-100,4,2,0,40,0,0
54275,-100,4,2,0,60,0,1
66275,-100,4,2,0,40,0,0


[Colours]
Combo1 : 87,87,179
Combo2 : 225,136,77
Combo3 : 190,86,125
Combo4 : 217,196,130

[HitObjects]
256,192,2525,1,8,0:0:0:0:
256,192,3025,1,8,0:0:0:0:
256,192,6275,1,8,0:0:0:0:
256,192,7025,1,0,0:0:0:0:
256,192,7775,1,8,0:0:0:0:
256,192,8525,1,0,0:0:0:0:
256,192,9275,1,8,0:0:0:0:
256,192,10025,1,0,0:0:0:0:
256,192,10775,1,8,0:0:0:0:
256,192,11150,1,0,0:0:0:0:
256,192,11525,1,0,0:0:0:0:
256,192,11900,1,0,0:0:0:0:
256,192,12275,1,8,0:0:0:0:
256,192,13025,1,0,0:0:0:0:
256,192,13775,1,8,0:0:0:0:
256,192,14525,1,0,0:0:0:0:
256,192,15275,1,8,0:0:0:0:
256,192,16025,1,0,0:0:0:0:
256,192,16775,1,8,0:0:0:0:
256,192,17525,1,0,0:0:0:0:
256,192,17900,1,0,0:0:0:0:
256,192,18275,1,8,0:0:0:0:
256,192,19025,1,0,0:0:0:0:
256,192,20525,1,0,0:0:0:0:
256,192,22025,1,0,0:0:0:0:
256,192,22775,1,8,0:0:0:0:
256,192,23525,1,0,0:0:0:0:
256,192,23900,1,0,0:0:0:0:
256,192,24275,1,8,0:0:0:0:
256,192,25025,1,0,0:0:0:0:
256,192,25775,1,8,0:0:0:0:
256,192,26525,1,0,0:0:0:0:
256,192,27275,1,8,0:0:0:0:
256,192,27650,1,0,0:0:0:0:
256,192,28025,1,0,0:0:0:0:
256,192,28775,1,8,0:0:0:0:
256,192,29525,1,0,0:0:0:0:
256,192,30275,1,8,0:0:0:0:
256,192,30837,1,0,0:0:0:0:
256,192,31400,1,8,0:0:0:0:
256,192,31775,1,0,0:0:0:0:
256,192,32900,1,0,0:0:0:0:
256,192,33275,1,0,0:0:0:0:
256,192,34025,1,0,0:0:0:0:
256,192,34775,1,8,0:0:0:0:
256,192,35150,1,0,0:0:0:0:
256,192,35525,1,8,0:0:0:0:
256,192,35900,1,8,0:0:0:0:
256,192,36275,1,0,0:0:0:0:
256,192,37025,1,0,0:0:0:0:
256,192,37775,1,0,0:0:0:0:
256,192,38337,1,0,0:0:0:0:
256,192,38900,1,0,0:0:0:0:
256,192,39275,1,8,0:0:0:0:
256,192,40025,1,8,0:0:0:0:
256,192,40775,2,2,L|192:160,6,60.0000001490115
256,192,42275,5,4,0:0:0:0:
256,192,43025,1,8,0:0:0:0:
256,192,43775,1,8,0:0:0:0:
256,192,44525,1,8,0:0:0:0:
256,192,44900,1,8,0:0:0:0:
256,192,45275,1,8,0:0:0:0:
256,192,46025,1,0,0:0:0:0:
256,192,46775,1,0,0:0:0:0:
256,192,47150,1,0,0:0:0:0:
256,192,47525,1,8,0:0:0:0:
256,192,47900,1,0,0:0:0:0:
256,192,48275,1,12,0:0:0:0:
256,192,49025,1,0,0:0:0:0:
256,192,49775,1,0,0:0:0:0:
256,192,50525,1,0,0:0:0:0:
256,192,51275,1,8,0:0:0:0:
256,192,52025,1,0,0:0:0:0:
256,192,52400,1,0,0:0:0:0:
256,192,52775,1,8,0:0:0:0:
256,192,53150,1,8,0:0:0:0:
256,192,53525,1,8,0:0:0:0:
256,192,53900,1,0,0:0:0:0:
256,192,54275,1,0,0:0:0:0:
256,192,55025,1,8,0:0:0:0:
256,192,55775,1,0,0:0:0:0:
256,192,56525,1,8,0:0:0:0:
256,192,57275,1,0,0:0:0:0:
256,192,58025,1,0,0:0:0:0:
256,192,58775,1,8,0:0:0:0:
256,192,59150,1,8,0:0:0:0:
256,192,59525,1,0,0:0:0:0:
256,192,59900,1,0,0:0:0:0:
256,192,60275,1,8,0:0:0:0:
256,192,61025,1,0,0:0:0:0:
256,192,61775,1,0,0:0:0:0:
256,192,62337,1,0,0:0:0:0:
256,192,62900,1,0,0:0:0:0:
256,192,63275,1,0,0:0:0:0:
256,192,63837,1,0,0:0:0:0:
256,192,64400,1,8,0:0:0:0:
256,192,64775,12,0,66275,0:0:0:0:
256,192,67775,5,8,0:0:0:0:
256,192,69275,1,8,0:0:0:0:
256,192,70025,1,0,0:0:0:0:
256,192,70775,1,8,0:0:0:0:
256,192,71150,1,0,0:0:0:0:
256,192,71525,1,0,0:0:0:0:
256,192,72275,1,0,0:0:0:0:
256,192,73025,1,0,0:0:0:0:
256,192,73775,1,0,0:0:0:0:
256,192,74150,1,0,0:0:0:0:
256,192,74525,1,8,0:0:0:0:
256,192,74900,1,0,0:0:0:0:
256,192,75275,1,0,0:0:0:0:
256,192,76025,1,0,0:0:0:0:
256,192,76775,1,8,0:0:0:0:
256,192,77150,1,0,0:0:0:0:
256,192,77525,1,8,0:0:0:0:
256,192,77900,1,0,0:0:0:0:
256,192,78275,1,0,0:0:0:0:
256,192,78650,12,0,84275,0:0:0:0:
256,192,85775,5,8,0:0:0:0:
256,192,87275,1,4,0:0:0:0:
Thx so much :3

And let's gogogo rank~ :3
Joon
hi

req moding
:P

[Easy]
00:37:790 (2) - start notes add finish
00:46:040 (3) - add clap
00:49:040 (2) - ^
00:49:790 (3) - start notes remove clap and End notes add clap
00:50:915 (1) - remove whistle
00:52:790 (4) - start notes add finish
00:53:540 (5) - ^
00:54:290 (1) - ^
01:09:290 (1) - 2st notes add clap
01:11:540 (3) - start notes add clap [suggestion]
01:13:040 (5) - ^ [suggestion]
01:14:540 (1) - ^ [suggestion]
01:16:040 (3) - ^ [suggestion]
01:21:665 (2,4) - change whistle

[Normal]

00:18:290 (1) - change finish
00:30:290 (1) - change finish
00:35:915 (1) - end notes change finish
00:37:415 (1) - end notes add finish
00:36:665 (2) - add whistle
00:42:290 (1) - start notes add finish+whistle
00:51:852 (3) - add clap [suggestion]
00:52:415 (5) - add clap [suggestion]
00:54:290 (1) - start notes add finish
00:58:040 (1) - start notes add clap
00:59:540 (3) - ^
01:00:290 (1) - change finish+whistle
01:01:790 (4) - start notes add finish+whistle
01:11:540 (3) - start notes add clap
01:13:040 (1) - ^
01:14:540 (2) - ^
01:16:040 (1) - ^


[Shigofumi]
00:11:540 (1) - add whistle
00:36:290 (1) - start notes add clap
00:50:540 (4) - change clap
00:54:290 (1) - start notes add finish
01:23:540 (1) - start notes add clap


good luck
Topic Starter
[-Google-]

Joon wrote:

hi

req moding
:P

[Easy]
00:37:790 (2) - start notes add finish
00:46:040 (3) - add clap
00:49:040 (2) - ^
00:49:790 (3) - start notes remove clap and End notes add clap
00:50:915 (1) - remove whistle
00:52:790 (4) - start notes add finish
00:53:540 (5) - ^
00:54:290 (1) - ^
01:09:290 (1) - 2st notes add clap
01:11:540 (3) - start notes add clap [suggestion]nope;w;
01:13:040 (5) - ^ [suggestion]nope;w;
01:14:540 (1) - ^ [suggestion]
01:16:040 (3) - ^ [suggestion]
01:21:665 (2,4) - change whistle
Applied :3

[Normal]

00:18:290 (1) - change finish
00:30:290 (1) - change finish
00:35:915 (1) - end notes change finish
00:37:415 (1) - end notes add finish
00:36:665 (2) - add whistle
00:42:290 (1) - start notes add finish+whistle
00:51:852 (3) - add clap [suggestion]no D: added w insted :3
00:52:415 (5) - add clap [suggestion]
00:54:290 (1) - start notes add finish
00:58:040 (1) - start notes add clap
00:59:540 (3) - ^
01:00:290 (1) - change finish+whistle
01:01:790 (4) - start notes add finish+whistle
01:11:540 (3) - start notes add clap
01:13:040 (1) - ^
01:14:540 (2) - ^
01:16:040 (1) - ^
Applied :3

[Shigofumi]
00:11:540 (1) - add whistle
00:36:290 (1) - start notes add clap
00:50:540 (4) - change clap
00:54:290 (1) - start notes add finish
01:23:540 (1) - start notes add clap
Fixed them all :3

good luck
Thx a lot for mod :D
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Why is there DarknessAngel in the tag ? I don't see them having mapped a diff at all.
  2. The Taiko spread is meh. It goes from Futsuu to Oni...
  3. Correct offset is 295. Remember to resnap all notes and kiai sections.
Easy
  1. The comboing is weird in this difficulty. I can't grasp what exactly it follows, but it does have consistency...
  2. 00:30:295 (1,2) - I don't think this rhythm is acceptable for an Easy, even with a slider. It's confusing - it even confused me when I played) and the spacing being rather low doesn't help read it. Try using a full 1/1 slider instead. Either that or delete 00:31:420 (2) - which will give the player enough time to actually sightread the approach circle of the next beat, and make the rhythm less confusing (you'll have to rework the pattern). If you decide to change it, remember to change 00:36:295 (1) - for consistency as well.
  3. 00:51:295 (2,3,4) - This spacing is inconsistent. It might be readable and playable for players with a bit of experience, but it might throw new players off. Also, it looks bad and could easily be fixed.
  4. 01:20:545 (1,2,3,4) - I'm not exactly sure why you break your hitsound pattern on this combo ?
Normal
  1. 00:20:540 (1) - This shouldn't have a new combo, to stay consistent with 00:06:290 (1,2,3,4,5) -
  2. 00:24:290 (3) - It would look cool if you could change this slider's shape a bit so that 00:25:040 (1) - blankets it :3
  3. 00:35:915 (1,2,3,1,2,3,1,2) - I'm not a big fan of stacks in a Normal or Easy diff, because they're confusing... especially in this case, when you use stacks for two different rhythms so close in time.
  4. 01:01:790 (4) - It would sound better if you turned this into a rhythm like 01:00:290 (1,2) -
  5. 01:20:540 (1) - needs a whistle on its first beat
  6. 01:25:790 (1) - This should end on 01:28:790 - like the other diffs - its current ending point doesn't actually make sense with the song
Shigofumi
  1. Whatever kind of diff this is, why give it this weird diff name instead of a proper one ?
  2. 00:02:540 (1) - Delete this to stay consistent with the other diffs and their starting point.
  3. 00:47:915 (1) - This is unrankable: the first and last beat of the sliders are too close together and it's impossible to tell in which direction it goes.
  4. Overall, the spacing and overlaps make this diff quite confusing to play. I'd suggest to go for clearer patterns and a more regular spacing.
Niko's Futsuu
  1. 00:37:040 (50) - This should be moved 1/4 back (on the blue tick before) to match the song.
  2. Weird end. I'd suggest to just finish the map at the spinner - the end sounds weird as is.
1811's Oni
  • Looks fine as is to me.
Hm... that's about it I think. Good luck on the mapset. Oh... Nice skin. =p
Niko-nyan

Shiro wrote:

Niko's Futsuu
  1. 00:37:040 (50) - This should be moved 1/4 back (on the blue tick before) to match the song.
  2. Weird end. I'd suggest to just finish the map at the spinner - the end sounds weird as is.
i will let google to do that if you think its good
Topic Starter
[-Google-]

Shiro wrote:

As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Why is there DarknessAngel in the tag ? I don't see them having mapped a diff at all.
    Let's see www
  2. The Taiko spread is meh. It goes from Futsuu to Oni...
    Maybe the Oni isn't that Oni that I can change it a little lower diff?(In truth 1811 just give a diff named "1811's Taiko")
  3. Correct offset is 295. Remember to resnap all notes and kiai sections.
Fix it

Easy
  1. The comboing is weird in this difficulty. I can't grasp what exactly it follows, but it does have consistency...
    Well re-comboing them now :3
  2. 00:30:295 (1,2) - I don't think this rhythm is acceptable for an Easy, even with a slider. It's confusing - it even confused me when I played) and the spacing being rather low doesn't help read it. Try using a full 1/1 slider instead. Either that or delete 00:31:420 (2) - which will give the player enough time to actually sightread the approach circle of the next beat, and make the rhythm less confusing (you'll have to rework the pattern). If you decide to change it, remember to change 00:36:295 (1) - for consistency as well.
    delete 00:31:420 (2) - now
  3. 00:51:295 (2,3,4) - This spacing is inconsistent. It might be readable and playable for players with a bit of experience, but it might throw new players off. Also, it looks bad and could easily be fixed.
    Yep fixed it……
  4. 01:20:545 (1,2,3,4) - I'm not exactly sure why you break your hitsound pattern on this combo ?
    A mistake;w;
Normal
  1. 00:20:540 (1) - This shouldn't have a new combo, to stay consistent with 00:06:290 (1,2,3,4,5) -
    Fixed
  2. 00:24:290 (3) - It would look cool if you could change this slider's shape a bit so that 00:25:040 (1) - blankets it :3
    Well fixed it :3
  3. 00:35:915 (1,2,3,1,2,3,1,2) - I'm not a big fan of stacks in a Normal or Easy diff, because they're confusing... especially in this case, when you use stacks for two different rhythms so close in time.
    Yeah you are right :) fixed
  4. 01:01:790 (4) - It would sound better if you turned this into a rhythm like 01:00:290 (1,2) -
  5. 01:20:540 (1) - needs a whistle on its first beat
    Fixed :3
  6. 01:25:790 (1) - This should end on 01:28:790 - like the other diffs - its current ending point doesn't actually make sense with the song
    foolish mistake >x<
Shigofumi
  1. Whatever kind of diff this is, why give it this weird diff name instead of a proper one ?
    Well bcz the song is from the anime Shigofumi
  2. 00:02:540 (1) - Delete this to stay consistent with the other diffs and their starting point.
    Actually I now add all the diff the spinnner D:
  3. 00:47:915 (1) - This is unrankable: the first and last beat of the sliders are too close together and it's impossible to tell in which direction it goes.
    Fixed
  4. Overall, the spacing and overlaps make this diff quite confusing to play. I'd suggest to go for clearer patterns and a more regular spacing.
    Rearranged Hopefully a better one :3
Niko's Futsuu
  1. 00:37:040 (50) - This should be moved 1/4 back (on the blue tick before) to match the song.
  2. Weird end. I'd suggest to just finish the map at the spinner - the end sounds weird as is.
1811's Oni
  • Looks fine as is to me.
Hm... that's about it I think. Good luck on the mapset. Oh... Nice skin. =p

Frans Niko wrote:

Shiro wrote:

Niko's Futsuu
  1. 00:37:040 (50) - This should be moved 1/4 back (on the blue tick before) to match the song.
  2. Weird end. I'd suggest to just finish the map at the spinner - the end sounds weird as is.
i will let google to do that if you think its good
Alright~ Help you to fix it :3
[CSGA]Ar3sgice
很科学的样子

[Shigofumi]
00:13:045 (3,4) - 把两个滑条中间的那个点往里放一格比较好看 http://osu.ppy.sh/ss/741064
00:19:420 (2,3) - 感觉不好, 用00:13:045那样两个滑条比较好..
00:24:482 (2) - 去掉好点, 然后也不用叠起来, 单点放268:40附近就好
00:34:420 (1,3) - 这里的间距不科学, 要这样ww http://osu.ppy.sh/ss/741069
00:39:670 (4,5) - 这样看起来比较对称ww http://xiangce.baidu.com/picture/detail ... 74912baf48
00:50:170 (3) - 这样就和心形叠起了, 不好, 我觉得要放上面 http://osu.ppy.sh/ss/741079
01:17:732 (7,8) - 先放滑条再单点比较好玩www
四方跳好评

[normal]
00:31:420 (1) - 这个往下点 http://osu.ppy.sh/ss/741093
00:55:795 (5) - 这里折线感觉不太好o.o http://osu.ppy.sh/ss/741094

[easy]
00:36:295 (1) - 间距不科学

加油ww
Topic Starter
[-Google-]

[CSGA]Ar3sgice wrote:

很科学的样子
是反话么QxQ

[Shigofumi]
00:13:045 (3,4) - 把两个滑条中间的那个点往里放一格比较好看 http://osu.ppy.sh/ss/741064
实际上我蛮喜欢这种细节MOD的www
00:19:420 (2,3) - 感觉不好, 用00:13:045那样两个滑条比较好..
这样会不会算是滥用pattern诶;w;?
00:24:482 (2) - 去掉好点, 然后也不用叠起来, 单点放268:40附近就好
我觉得那里有音啊;w;不过去掉这样间距对了,先放着看看别的modder
00:34:420 (1,3) - 这里的间距不科学, 要这样ww http://osu.ppy.sh/ss/741069
这样感觉3会被cover D:然后3往后的间距也有点问题……嘛改了~
00:39:670 (4,5) - 这样看起来比较对称ww http://xiangce.baidu.com/picture/detail ... 74912baf48
怕被喷突然的间距改变:< Fixed :3
00:50:170 (3) - 这样就和心形叠起了, 不好, 我觉得要放上面 http://osu.ppy.sh/ss/741079
OK :3
01:17:732 (7,8) - 先放滑条再单点比较好玩www
好阴人;w;
四方跳好评
谢谢>///<

[normal]
00:31:420 (1) - 这个往下点 http://osu.ppy.sh/ss/741093
OK 改进~
00:55:795 (5) - 这里折线感觉不太好o.o http://osu.ppy.sh/ss/741094
好吧QxQ我不坚持了……全换成弯的算了

[easy]
00:36:295 (1) - 间距不科学
总有这种脑残错Q^Q

加油ww
谢谢一贯的支持www
Accel World
Hi小朋友们大家好,我是来recheck的可爱宝贝><

[Normal]

00:40:607(4) 我觉得这里可以nc一下

00:45:670(4) ^
01:13:045(1) 位子需要微调一下OwO 顺便取消nc
01:14:545(2) nc
01:16:045(1) 取消nc

[Shigofumi]

00:46:982(2) (3) 妈妈这里的间距怪怪的OAO

建议间距再统一一下;w;


于是Easy懒得看了>.9 诶嘿~

no kd
AnimeStyle
From my modding queue



[General]

00:42:295 - Set the Prewievpoint here

[Easy]

00:10:045 - Place it here -> http://puu.sh/2PV6T.jpg so it don't touch 00:08:545
00:36:295 - Place it here -> http://puu.sh/2PVbl.jpg
01:09:295 - Not nice ratio to 01:11:170 , should be more look like this http://puu.sh/2PV0U.jpg

[Normal]

Nothing important , just personally things I don't like

[Shigofumi]

00:49:420 - place it above (2)

I hope my mod help you ^_^

Just a suggestion , but maybe make a CTB diff for this map ;P
(I should not mod more maps today, I can't really concentrate .___.)
Pink Agate
[General]

全体难度NC从长白线开始,除开特殊需要没法从长白线开始的NC,其他一律用长白线起NC比较合适,这个大部分狗都会挑,
照这样做不会出错
其实我觉得对称型排列会比较适合你这种慢歌,排列美观一些而且又可以合理使用长滑条

[normal]

00:13:045 (1) - 这个段节奏打起了有点怪异,试试去掉滑条反转,然后在00:13:795 - 开始放一个普通的长滑条至00:14:545 -
这里结束
00:17:545 (4) - 拉个弧线包住00:16:045 (2) - 滑条的尾巴?
00:18:295 (1) - 然后这个可以往上提一些
00:21:295 (6) - 下回拉滑条一次性到位的一个节点就够了啊,你多一个节点也没让弧度变美观
00:24:295 (3) - 这个间距可以拉上一些和前面的2个圈圈隔开一些
00:26:170 (3) - 这个滑条的弧度可以拉的圆润一些
00:28:045 (1) - 试试将这个滑条拉到00:28:045 (1) - 这里结束,当然这个位置的圈圈要删掉,这样比较舒服一些,人声慢的
地方放太多圈圈感觉比较奇怪,而且容易让人提前按下去,为了防止提前按下去的出错最好先找BAT测试一次timing,
00:40:607 (1,2,3,4) - 像这种落在三分一蓝线上的分开放不如叠起来好打,如果不这样,最好也把间距拉开一点,因为很多新
人第一次玩有可能分辨不出这里的间距和按下去的节奏
00:42:295 (1) - 这里更随一下人声比较好,滑条试试在00:42:295 (1) - 这里结束,后面00:43:232 (2) - 这里可以换成长滑条至
00:43:795 - 这里结束,然后再00:44:170 - 上面加一个圈圈,这个看你的爱好,或许这样放不比你那个好
图例
01:03:670 (2,3,4) - 这里放右边看起来比较美观一些
图例
01:07:420 (1,2,3,4,5) - 这里排好看些吧,先看起来比较粗糙
01:16:045 (2) - 这个滑条也是,就是你不想改估计大狗来看了也会说吧,弄成单节点弧状普通滑条就像包住01:14:545 (1) - 这
个滑条一样就可以了

[Shigofumi]

00:23:545 (1) - 感觉这个滑条还是不要用这种双节红点曲折形比较好而且这里00:23:545 (1) - 这个圈圈是多余的
00:43:045 (2,3) - 这里的排列可以再改好看些
图例
00:55:607 (6) - 可以改好看一些,通篇都是普通弧形话条的话统一一下风格风格会美观一些
00:54:857 (2,3,4,5,6) - 像这一段可以摆出其他更好看的造型,不一定非要用蛇形打转的排列
01:23:545 (1) - 试试0.75的减速在这里,让滑条结束在01:24:107 - 这个位置

没了,特别提醒:别忘了我的KD
Topic Starter
[-Google-]
Accel World

Accel World wrote:

Hi小朋友们大家好,我是来recheck的可爱宝贝><

[Normal]

00:40:607(4) 我觉得这里可以nc一下

00:45:670(4) ^
01:13:045(1) 位子需要微调一下OwO 顺便取消nc
01:14:545(2) nc
01:16:045(1) 取消nc
全OK :3
[Shigofumi]

00:46:982(2) (3) 妈妈这里的间距怪怪的OAO

建议间距再统一一下;w;
OK~
于是Easy懒得看了>.9 诶嘿~
让你卖萌;w;slap你
no kd
谢谢啦~

AnimeStyle

AnimeStyle wrote:

From my modding queue



[General]

00:42:295 - Set the Prewievpoint here
Why you all want previewpoint set in the beginning of Kiai QxQ

[Easy]

00:10:045 - Place it here -> http://puu.sh/2PV6T.jpg so it don't touch 00:08:545
Fixed :3 but in a different way Thx for figuring out :3
00:36:295 - Place it here -> http://puu.sh/2PVbl.jpg
01:09:295 - Not nice ratio to 01:11:170 , should be more look like this http://puu.sh/2PV0U.jpg
Fixed else :3

[Normal]

Nothing important , just personally things I don't like

[Shigofumi]

00:49:420 - place it above (2)
nope D: sorry

I hope my mod help you ^_^

Just a suggestion , but maybe make a CTB diff for this map ;P
Sorry but I think I can;t O.o
The song isn;t that jumpy D:


(I should not mod more maps today, I can't really concentrate .___.)
Have a good rest then~
Thx for modding :3

Pink Agate

Pink Agate wrote:

[General]

全体难度NC从长白线开始,除开特殊需要没法从长白线开始的NC,其他一律用长白线起NC比较合适,这个大部分狗都会挑,
照这样做不会出错
全部重NC
其实我觉得对称型排列会比较适合你这种慢歌,排列美观一些而且又可以合理使用长滑条

[normal]

00:13:045 (1) - 这个段节奏打起了有点怪异,试试去掉滑条反转,然后在00:13:795 - 开始放一个普通的长滑条至00:14:545 -
这里结束
OK
00:17:545 (4) - 拉个弧线包住00:16:045 (2) - 滑条的尾巴?
K
00:18:295 (1) - 然后这个可以往上提一些
00:21:295 (6) - 下回拉滑条一次性到位的一个节点就够了啊,你多一个节点也没让弧度变美观
解决
00:24:295 (3) - 这个间距可以拉上一些和前面的2个圈圈隔开一些
有点烦;w;所以换成单点了
00:26:170 (3) - 这个滑条的弧度可以拉的圆润一些
00:28:045 (1) - 试试将这个滑条拉到00:28:045 (1) - 这里结束,当然这个位置的圈圈要删掉,这样比较舒服一些,人声慢的
地方放太多圈圈感觉比较奇怪,而且容易让人提前按下去,为了防止提前按下去的出错最好先找BAT测试一次timing,
四个BAT四个Timing;w;
00:40:607 (1,2,3,4) - 像这种落在三分一蓝线上的分开放不如叠起来好打,如果不这样,最好也把间距拉开一点,因为很多新
人第一次玩有可能分辨不出这里的间距和按下去的节奏
00:42:295 (1) - 这里更随一下人声比较好,滑条试试在00:42:295 (1) - 这里结束,后面00:43:232 (2) - 这里可以换成长滑条至
00:43:795 - 这里结束,然后再00:44:170 - 上面加一个圈圈,这个看你的爱好,或许这样放不比你那个好
这曲子的人声充满了错误,真话
图例01:03:670 (2,3,4) - 这里放右边看起来比较美观一些
图例01:07:420 (1,2,3,4,5) - 这里排好看些吧,先看起来比较粗糙
OK
01:16:045 (2) - 这个滑条也是,就是你不想改估计大狗来看了也会说吧,弄成单节点弧状普通滑条就像包住01:14:545 (1) - 这
个滑条一样就可以了
我很喜欢绕一下那个店的效果;w;前一个狗没说,静等

[Shigofumi]

00:23:545 (1) - 感觉这个滑条还是不要用这种双节红点曲折形比较好而且这里00:23:545 (1) - 这个圈圈是多余的
改成普通滑条了o.o但是我觉得圈圈是对的
00:43:045 (2,3) - 这里的排列可以再改好看些
图例OK
00:55:607 (6) - 可以改好看一些,通篇都是普通弧形话条的话统一一下风格风格会美观一些
00:54:857 (2,3,4,5,6) - 像这一段可以摆出其他更好看的造型,不一定非要用蛇形打转的排列
改了半天OTL正好对这里不满意
01:23:545 (1) - 试试0.75的减速在这里,让滑条结束在01:24:107 - 这个位置
没觉得好了;w;

没了,特别提醒:别忘了我的KD

Thx a lot for ur mods~ :3
Frostmourne
hi hi ;) , seeing this waiting for so long and enough mods there !

General
- Missing video in Niko's Futsuu, you can choose whether add video for both diffs or remove video for both diff. You just have to make it consistent :P
- Change 0,0,"shigofumi.jpg",1,1 to 0,0,"shigofumi.jpg",0,0 in .osu (you have to open them via notepad and edit manually. It's a bug D:
- Wonder why does the Hard diff have Shigofumi as a name, I would rather change it to Hard to make it formal. Depends on you !
- Talked about skin in IRC already, hope you fix them accordingly \:D/

Easy
00:19:045 (4) - Starting NC here fits the song better also you have to remove NC on 00:21:295 (1) - too.
00:49:045 (7) - NC here will make it follow the music better + not too long
00:53:545 (4) - This slider sounds better when the head : Clap , the tail : finish , try and see if you like it! because the head is on the point where the sound like violin !? actually sounds on obviously
01:00:670 (5) - Try removing this note, move 01:01:045 (5) - to 01:00:670 and add a slider on 01:01:795 ending at 01:02:170 (you have to remove a note beforehand) both sound and play much better.
01:21:670 (2,3) - This stacking is so strongly against the play ability. I would move them to above. Something like this screenshot will help you(I hope ._.)
You also have to unstack both 01:21:670 (2,3) - to make it read much easier !

Normal
00:26:920 (4) - Nazi, move down 1 grid for better gap , the current almost touches the next slider and looks bad orz...
00:35:920 (1) - Start this slider at 00:35:732 (5) - and extend it to 00:36:295, Be careful of your spacing as well !, also remove NC here and add at
00:36:670 instead. It will follow vocal like 00:33:295 (1,2,3,4) - better because it suddenly changed and played strange ;_;
00:52:232 (4,5) - This sounds ok imo but I would rather hear the clap on (4) instead of (5) because it will fit with 00:51:670 (2,3) -
You have to try and see if it works for you :D , Do not forget to remove Clap on 00:52:420 (5) - as well
00:53:545 (7) - clap head for better hitsounding , as I mentioned in the Easy diff
00:55:045 (2,3,4,5,1,2,3,4) - These are too hard to read for the Normal diff imo, as you saw me playing and got missed.
This is rhythm that I would make if I were you. They are much easier to read while following greatly on the vocal. But it needs to be fixed for many spacings

01:18:295 (3) - I would NC here because it starts the calm phrase. NC will fit so much better here :P

Shigofumi
I would lower HP by 1 tick. It might be a bit hard due to long NC in many sets so HP 6 will go along with OD better.
00:26:170 (3) - I would move to x:216 y:260. The reason behind this is something like this exists in the set 00:13:045 (3,4) - . They just make this pattern looks like a slider jump. So moving this a bit far apart from 00:25:607 (2) - will help player read better also the spacing with the next slider is perfect with its spacing (~1.5 for both previous and next)
00:50:920 (1) - I suggest you remove NC here and add NC at 00:51:670 (3) - instead because the spacing is changed to be a jump so you can form the star jump from this point with this NC too
00:55:607 (6) - Please reshape this slider a bit in this way. The current looks a bit dirty and the curve doesn't look that good imo. It's also good to see you move the slider a bit down from the above because you will make the blanket with 00:55:420 (5) - better.
01:06:295 (1) - I personally don't like this spinner. It doesn't fit the music that well but on contrary, let this part blank to say calm with the music and wait to hit a note at 01:07:420 (1) - will be really great impression if you ask me :oops: Don't forget to NC at 01:07:420 (6) - if you want to remove this spinner.
01:25:607 (5) - Nazi, move right 1 grid. I think it fits the spacing better :D
Sweet Hard !<3

Taikos are fine hehe

Quite a lot of work you have there in order to get a bubble (on Normal diff overall) !
Call me back for it and I will give you a bubble ;)
Topic Starter
[-Google-]

Frostmourne wrote:

hi hi ;) , seeing this waiting for so long and enough mods there !

General
- Missing video in Niko's Futsuu, you can choose whether add video for both diffs or remove video for both diff. You just have to make it consistent :P
- Change 0,0,"shigofumi.jpg",1,1 to 0,0,"shigofumi.jpg",0,0 in .osu (you have to open them via notepad and edit manually. It's a bug D:
Fixed them :3
- Wonder why does the Hard diff have Shigofumi as a name, I would rather change it to Hard to make it formal. Depends on you !
Well from the source of the song I think……And if no one likes it I will change it D:
- Talked about skin in IRC already, hope you fix them accordingly \:D/
Yeah thx for figuring out xD

Easy
00:19:045 (4) - Starting NC here fits the song better also you have to remove NC on 00:21:295 (1) - too.
00:49:045 (7) - NC here will make it follow the music better + not too long
Fixed the NC problem
00:53:545 (4) - This slider sounds better when the head : Clap , the tail : finish , try and see if you like it! because the head is on the point where the sound like violin !? actually sounds on obviously
I don;t know the instrument either D:But I think It was bcz a mistake converting note to slider X.x
01:00:670 (5) - Try removing this note, move 01:01:045 (5) - to 01:00:670 and add a slider on 01:01:795 ending at 01:02:170 (you have to remove a note beforehand) both sound and play much better.
Having them fixed……Also a nicer pattern :3
01:21:670 (2,3) - This stacking is so strongly against the play ability. I would move them to above. Something like this screenshot will help you(I hope ._.)Certainly helped :3
You also have to unstack both 01:21:670 (2,3) - to make it read much easier !
Stacking is not allowed in easy X.x……sorry I forget OxO

Normal
00:26:920 (4) - Nazi, move down 1 grid for better gap , the current almost touches the next slider and looks bad orz...
To be honest I like some nazi mods which will give much better result just by a little change,sounds like magic :3
00:35:920 (1) - Start this slider at 00:35:732 (5) - and extend it to 00:36:295, Be careful of your spacing as well !, also remove NC here and add at
00:36:670 instead. It will follow vocal like 00:33:295 (1,2,3,4) - better because it suddenly changed and played strange ;_;
Actully I just deleted some beats to cause the version you mod D: Sounds pretty sweet now :3
00:52:232 (4,5) - This sounds ok imo but I would rather hear the clap on (4) instead of (5) because it will fit with 00:51:670 (2,3) -
You have to try and see if it works for you :D , Do not forget to remove Clap on 00:52:420 (5) - as well
Yeah sounds sweet :3
00:53:545 (7) - clap head for better hitsounding , as I mentioned in the Easy diff
00:55:045 (2,3,4,5,1,2,3,4) - These are too hard to read for the Normal diff imo, as you saw me playing and got missed.
This is rhythm that I would make if I were you. They are much easier to read while following greatly on the vocal. But it needs to be fixed for many spacings

Just follow the voice right?Applied&Fixed as your suggestion :3
01:18:295 (3) - I would NC here because it starts the calm phrase. NC will fit so much better here :P
GO~

Shigofumi
I would lower HP by 1 tick. It might be a bit hard due to long NC in many sets so HP 6 will go along with OD better.
Fixed……But was it too low to a Hard diff?
00:26:170 (3) - I would move to x:216 y:260. The reason behind this is something like this exists in the set 00:13:045 (3,4) - . They just make this pattern looks like a slider jump. So moving this a bit far apart from 00:25:607 (2) - will help player read better also the spacing with the next slider is perfect with its spacing (~1.5 for both previous and next)
Learn it...Thx for so detailed explanation :3
00:50:920 (1) - I suggest you remove NC here and add NC at 00:51:670 (3) - instead because the spacing is changed to be a jump so you can form the star jump from this point with this NC too
Fixed it :D
00:55:607 (6) - Please reshape this slider a bit in this way. The current looks a bit dirty and the curve doesn't look that good imo. It's also good to see you move the slider a bit down from the above because you will make the blanket with 00:55:420 (5) - better.
I think so too :D
01:06:295 (1) - I personally don't like this spinner. It doesn't fit the music that well but on contrary, let this part blank to say calm with the music and wait to hit a note at 01:07:420 (1) - will be really great impression if you ask me :oops: Don't forget to NC at 01:07:420 (6) - if you want to remove this spinner.
And it's a too short spinner :D Removed it and yes,this part need calm
01:25:607 (5) - Nazi, move right 1 grid. I think it fits the spacing better :D
Get it :3
Sweet Hard !<3
Thx a lot to say that :3

Taikos are fine hehe

Quite a lot of work you have there in order to get a bubble (on Normal diff overall) !
Call me back for it and I will give you a bubble ;)
Thx so much for your kindness :3
Kodora
oh good luck o.o
Niko-nyan

Frostmourne wrote:

Taikos are fine hehe

Quite a lot of work you have there in order to get a bubble (on Normal diff overall) !
Call me back for it and I will give you a bubble ;)
0.0
mingmichael
hey google :D here the mods that you requested to me~

[General]
  1. REALLY GOOD SONG! QuQ that's really really lovely song aaaaaaaaahhhhhhhh <3
  2. almost all the note's structures are good! >,< but you forget about something at muzukashii diff D: see the mods~
[Futsuu]
  1. 00:34:045 (44) - k? clap sound here >w< better change d to be k ?
  2. 01:09:295 (2) - K? i think it's better than k :D?
[Muzukashii]
  1. 00:31:232 (74,75,76) - the stream is difficult for muzukashii diff. you can choose ddd or kkk or with 1/2 notes :)
  2. 00:37:232 (97,98,99) - ^
  3. 00:41:357 (113,114,115) - ^
  4. 00:42:857 (120,121,122) - ^
  5. 00:45:107 (128,129,130) - ^
  6. 00:48:857 (143,144,145) - ^
  7. 00:51:107 (152,153,154) - ^
  8. 00:53:170 (164,165,166) - ^
  9. 00:54:857 (171,172,173) - ^
  10. 00:57:107 (181,182,183) - ^
  11. 00:58:982 (191,192,193) - ^
  12. 00:59:545 (195,196,197) - ^
  13. 01:01:232 (202,203,204) - ^
  14. 01:02:732 (209,210,211) - ^
  15. 01:03:670 (215,216,217) - ^
  16. 01:04:232 (219,220,221,222,223) - 5streams? it's better for Oni diff. i think you should change it to be 01:04:232 (219,220,221,222) - kkk d
  17. 01:26:732 (292) - k? i follow the bell sound @_@ what do you think? :D?
taiko_maniac1811

mingmichael wrote:

[Muzukashii]
  1. 00:31:232 (74,75,76) - the stream is difficult for muzukashii diff. you can choose ddd or kkk or with 1/2 notes :)
  2. 00:37:232 (97,98,99) - ^
  3. 00:41:357 (113,114,115) - ^
  4. 00:42:857 (120,121,122) - ^
  5. 00:45:107 (128,129,130) - ^
  6. 00:48:857 (143,144,145) - ^
  7. 00:51:107 (152,153,154) - ^
  8. 00:53:170 (164,165,166) - ^
  9. 00:54:857 (171,172,173) - ^
  10. 00:57:107 (181,182,183) - ^
  11. 00:58:982 (191,192,193) - ^
  12. 00:59:545 (195,196,197) - ^
  13. 01:01:232 (202,203,204) - ^
  14. 01:02:732 (209,210,211) - ^
  15. 01:03:670 (215,216,217) - ^
  16. 01:04:232 (219,220,221,222,223) - 5streams? it's better for Oni diff. i think you should change it to be 01:04:232 (219,220,221,222) - kkk d
  17. 01:26:732 (292) - k? i follow the bell sound @_@ what do you think? :D?
Well it wasn't intend to be a muzu in the first place lol so I've change some of those triplets to simple ddd/kkk, and some I've replace it with simple notes and some I keep it so that it wouldn't be too easy lol..

Thanks for the mod mingmicheal (I'll mod your map soon, been pretty busy lately these past few weeks and always forgot to mod your map lol >_>)

UPDATE
osu file format v12

[General]
AudioFilename: Chain (TV size).mp3
AudioLeadIn: 0
PreviewTime: 31326
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2545,6295,77357
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:1811's Muzu
Source:Shigofumi
Tags:S_h_i_e_R_e taiko_maniac1811 DarknessAngel Taiko OST Frans Niko
BeatmapID:248240
BeatmapSetID:87008

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:2.80000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"shigofumi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
295,750,4,1,0,30,1,0
6295,-100,4,1,0,40,0,0
42295,-100,4,1,0,60,0,1
66295,-100,4,1,0,40,0,0


[Colours]
Combo1 : 87,87,179
Combo2 : 225,136,77
Combo3 : 190,86,125
Combo4 : 217,196,130

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Topic Starter
[-Google-]
taiko diffs updated :3
Niko-nyan
rejected all mods for my futsuu because looks bad :(
neonat
Shigofumi

00:02:545 (1) - how about ending at 00:05:545
00:16:232 - add a note
00:18:857 - ^
00:21:295 (1,2) - remove them and add a slider at 00:21:107 that ends at 00:21:482
00:24:482 (2) - shift to 00:24:670
00:47:732 - add a note
00:54:107 - ^
00:56:732 - ^
01:02:357 (3) - lengthen slider to end at 01:02:732
01:24:857 - add a note

Normal

00:02:545 (1) - same thing, how about ending at 00:05:545
01:08:170 (2) - slider end at 01:08:357
01:10:420 (2) - change to a repeat slider that repeats at 01:10:795
Topic Starter
[-Google-]

neonat wrote:

Shigofumi

00:02:545 (1) - how about ending at 00:05:545
nope for now D:
00:16:232 - add a note
expand note to slider instead :3
00:18:857 - ^nope D:
00:21:295 (1,2) - remove them and add a slider at 00:21:107 that ends at 00:21:482
00:24:482 (2) - shift to 00:24:670
00:47:732 - add a note
00:54:107 - ^
00:56:732 - ^yes but I can't find a way to add it without breaking the pattern D:
01:02:357 (3) - lengthen slider to end at 01:02:732
01:24:857 - add a note

Normal

00:02:545 (1) - same thing, how about ending at 00:05:545
01:08:170 (2) - slider end at 01:08:357
01:10:420 (2) - change to a repeat slider that repeats at 01:10:795
Thx for recheck :3
Frostmourne
Recheck

General
You should have these elements to finish the set of this song (I would rather see you add them because I think it's not complete
https://osu.ppy.sh/wiki/Skin#Skin_Sets

spinner-background.png
spinner-circle.png
spinner-metre.png

Missing video in 1811's Muzu (because you added a video in the Niko diff so I assume you want to let Taiko have the video)

Shigofumi
00:14:357 (1) - remove NC here , I see no reason why you added it >:(
00:55:607 (6) - whistle on the tail doubles the sound with the slidertick and that doesn't sound good much so I suggest you remove it :P
01:21:670 (5) - NC?

that's all , no kudo :oops:
Topic Starter
[-Google-]

Frostmourne wrote:

Recheck

General
You should have these elements to finish the set of this song (I would rather see you add them because I think it's not complete
https://osu.ppy.sh/wiki/Skin#Skin_Sets

spinner-background.png
spinner-circle.png
spinner-metre.png
In my Opinion……The wiki do need a update for the well known new spinner method(two spinner circles,glow effect,etc.)
Anyway deleted all the new elements and used the old method now :o


Missing video in 1811's Muzu (because you added a video in the Niko diff so I assume you want to let Taiko have the video)

Shigofumi
00:14:357 (1) - remove NC here , I see no reason why you added it >:(
00:55:607 (6) - whistle on the tail doubles the sound with the slidertick and that doesn't sound good much so I suggest you remove it :P
01:21:670 (5) - NC?
Fix them all :3
that's all , no kudo :oops:
Thx again
Niko-nyan
its happen again o3o
Frostmourne
Good luck for the first map ! ;)

EDIT : rebubbled due to changing the tag
Topic Starter
[-Google-]

Frostmourne wrote:

Good luck for the first map ! ;)
Wow soooo excited :3

Thx all who helped me so far :oops: Love you :3
[CSGA]Ar3sgice
哇233
Niko-nyan
finally my 1st GD that bubbled o3o
Strawberry
sorry i have to pop this for the offset..

[]
 
  1. offset: 287 (-8)

[]
  1. 00:07:607 (3) - the spacing looks really weird and i want to ask, why set a tiny jump here? obviously it would be much better if you move it onto x.200 y.188.
  2. 00:08:170 (4) - to be consistent as above, move to x.252 y.268 and adjust the anchors for the better blanket. (and don't forget to restack the following circle (5)
  3. 00:09:107 (6) - why difference here? i mean the shape..
  4. 00:10:795 (3) - make a blanket with circle (1) here? as a slow song the present pattern seems randomly and plays a bit awkward.. (such like this http://puu.sh/2SDcg.jpg
  5. 00:14:357 (6) - you can make a adjustment here as well. make the arcs paralleled plz..
  6. 00:16:795 (4) - idk.. the repeats just look a bit absurd. it follows nothing. it could be much better by following the vocal or something suitable.. not the present one as i heard.
  7. 00:19:420 (2) - i'd like to say "ctrl+g it" however i think you can totally del it and remake the new one copied by slider (1) with ctrl+hj fora neater composition.
  8. 00:20:732 (5) - a bit loud for the such quiet intro on that tail. try 20% volume by inherited point?
  9. 00:27:295 - ~00:29:920 - overmapped here. the rhythm are filled but sounds really messy bcz it's unreasonable for the music (nor the vocal.
  10. 00:31:420 (1,2,3) - http://puu.sh/2SDpV.jpg
  11. 00:35:170 (3,1,2,3,4,5) - try to reset them like this? http://puu.sh/2SDwi.jpg
  12. 00:55:607 (6) - make the blanket better
  13. 00:58:232 (1) - try to shape it as a blanket as above? and about this combo, i'd like to give my suggestions. http://puu.sh/2SDzQ.jpg
  14. 01:04:232 (1,2,3,4,5,1,2,3,4,5) - plays weird. how about ctrl+g (1,3) and (2,4) on the orange combo respectively?
Topic Starter
[-Google-]

Strawberry wrote:

sorry i have to pop this for the offset..

[]
 
  1. offset: 287 (-8)

[]
  1. 00:07:607 (3) - the spacing looks really weird and i want to ask, why set a tiny jump here? obviously it would be much better if you move it onto x.200 y.188.Idk……If it makes sense? Fixed though……
  2. 00:08:170 (4) - to be consistent as above, move to x.252 y.268 and adjust the anchors for the better blanket. (and don't forget to restack the following circle (5)^
  3. 00:09:107 (6) - why difference here? i mean the shape..Fixed
  4. 00:10:795 (3) - make a blanket with circle (1) here? as a slow song the present pattern seems randomly and plays a bit awkward.. (such like this http://puu.sh/2SDcg.jpghmmm……Fixed
  5. 00:14:357 (6) - you can make a adjustment here as well. make the arcs paralleled plz..^
  6. 00:16:795 (4) - idk.. the repeats just look a bit absurd. it follows nothing. it could be much better by following the vocal or something suitable.. not the present one as i heard.
  7. 00:19:420 (2) - i'd like to say "ctrl+g it" however i think you can totally del it and remake the new one copied by slider (1) with ctrl+hj fora neater composition.Fixed
  8. 00:20:732 (5) - a bit loud for the such quiet intro on that tail. try 20% volume by inherited point?It does sound better……But I'm not the fan of green lines QxQ
  9. 00:27:295 - ~00:29:920 - overmapped here. the rhythm are filled but sounds really messy bcz it's unreasonable for the music (nor the vocal.
  10. 00:31:420 (1,2,3) - http://puu.sh/2SDpV.jpgK
  11. 00:35:170 (3,1,2,3,4,5) - try to reset them like this? http://puu.sh/2SDwi.jpg
  12. 00:55:607 (6) - make the blanket betterTried D:
  13. 00:58:232 (1) - try to shape it as a blanket as above? and about this combo, i'd like to give my suggestions. http://puu.sh/2SDzQ.jpgIdk about 00:58:795 (3) - is suitable enough?
  14. 01:04:232 (1,2,3,4,5,1,2,3,4,5) - plays weird. how about ctrl+g (1,3) and (2,4) on the orange combo respectively?
Thx for your advice :3
Still fixing……Don't recheck now :?
Since you told me to consider my map well and even remap some part.I will keep working.I will call you back when I think I am done :cry:
riffy
IRC log
20:23 [-Google-]: Hi~
20:23 -Bakari-: hi
20:23 [-Google-]: If you are willing to,would you like to recheck my map?
20:23 [-Google-]: it's bubbled now
20:24 [-Google-]: opps
20:24 [-Google-]: popped-bubble now :3
20:24 -Bakari-: Uh.. I can't repair your bubble and my mod will be useless for you because I've already mentioned everything that should be changed.
20:24 -Bakari-: Uh.. I can't repair your bubble and my mod will be useless for you because I've already mentioned everything that should be changed.
20:25 [-Google-]: will I know you can;t fix my bubble xD
20:25 [-Google-]: you said the Hard diff of mine seems messy
20:25 [-Google-]: so I just wonder if it is still messy now
20:26 [-Google-]: just this :D
20:26 [-Google-]: if so I want to know where is the place
20:27 -Bakari-: If your beatmap was bubbled - than this diff was rankable. But if you want me to check [Hard] again, I can do it
20:27 [-Google-]: since the BAT poped my map didn;t tell me so and told me to find some experienced modders xD
20:27 -Bakari-: I bet it was Shiro
20:27 [-Google-]: nope xD
20:28 [-Google-]: Shiro didn;t even give me bubble xD
20:28 [-Google-]: thx a lot if you can check my Hard diff :D
20:29 -Bakari-: Leave your map here, and I'll try to check it as soon as possible
20:29 [-Google-]: I wanted to find Shiro indeed but I think it;s not good to find another BAT while you map is poped
20:29 [-Google-]: sorry for my talktive X.x
20:29 *[-Google-] is listening to [http://osu.ppy.sh/b/238379 Snow* - Chain (TV Size)]
20:31 -Bakari-: By the way, did Strawberry told you to call him back?
20:32 [-Google-]: yep
20:32 [-Google-]: in in-game chat
20:32 [-Google-]: but he suggest to find some modders also
20:32 [-Google-]: *it's better
20:33 -Bakari-: Ok. You want me to check [Hard] diff only, right?
20:33 [-Google-]: yep :3
20:34 -Bakari-: I'll try to do it when I'll finish with this one
20:34 [-Google-]: I think I can give you kd btw bcz since you modded I have remapped twice
20:34 [-Google-]: thx in advance~
20:41 -Bakari-: ok, let's see
20:41 [-Google-]: xD
20:42 *-Bakari- is editing [http://osu.ppy.sh/b/239887 Snow* - Chain (TV Size) [Shigofumi]]
20:42 [-Google-]: ready now :3
20:44 -Bakari-: 00:13:787 (5,6) - these sliders sound quite awkward for me. Try to finish first slider at 00:14:349 - and start second at 00:14:537 -
20:44 -Bakari-: 00:13:787 (5,6) - these sliders sound quite awkward for me. Try to finish first slider at 00:14:349 - and start second at 00:14:537 -
20:44 [-Google-]: get it
20:46 -Bakari-: here it is! 00:28:787 (5,1) - I was talking about overlaps like this one
20:46 [-Google-]: note at the slider top?
20:48 -Bakari-: yea, try to avoid it.
20:49 -Bakari-: http://puu.sh/2Tj4J.jpg
20:49 [-Google-]: well I thought that was common X.x
20:49 -Bakari-: Common doesn't means good, it looks quite messy, imo.
20:51 -Bakari-: 00:24:849 - place here a circle to map that minor beat. It will make your rhythm more consistent.
20:51 [-Google-]: well I think there is fewer stacks now
20:51 [-Google-]: k
20:53 [-Google-]: Can I ask for a overall imo now o.O
20:53 -Bakari-: 00:35:349 (1,2,3) - you don't use 1/8 beats often, do you? try to replace it with 1/8 slider to make dif more consistent and playable
20:53 -Bakari-: 00:35:349 (1,2,3) - you don't use 1/8 beats often, do you? try to replace it with 1/8 slider to make dif more consistent and playable
20:53 -Bakari-: Well, diff isnot bad. But it can be improved.
20:54 -Bakari-: for example, http://puu.sh/2Tjcs.jpg this pattern (00:37:787 (4,5,6,7) - ) will stress players.
20:54 [-Google-]: I agree xP
20:54 -Bakari-: or jumps like 00:41:349 (2) - this one in calm part aren't really playable.
20:55 [-Google-]: so you think this is a totally silnce map that should deal with calm?
20:55 [-Google-]: slow song
20:55 -Bakari-: Well.. It's still a [Hard] diff and WHOAOMGZRAZY jumps isn't a good idea here
20:57 -Bakari-: try to keep distance snap of jumps under x2.5
20:57 -Bakari-: by the way, 00:53:349 (4,5,6) - replace this triplet with 1/8 slider because you did it wih previous triplet.
20:57 [-Google-]: right :3
20:58 [-Google-]: In truth the reason that I insist on choosing Shigofumi (not Hard) as a diff name is that I want to avoid hard/insane diff name quesiton
20:58 [-Google-]: In truth the reason that I insist on choosing Shigofumi (not Hard) as a diff name is that I want to avoid hard/insane diff name quesiton
20:58 -Bakari-: I think you should consider using AR8 here
20:58 -Bakari-: because..well.. because it will help you to avoid some hardly readable jumps :P
20:59 -Bakari-: 01:17:349 (4,5,6) - i guess you already know, that you should replace them with slider.
20:59 [-Google-]: yep
20:59 -Bakari-: I'd swap new combos between 01:20:537 (4,1) - to follow vocals.
20:59 [-Google-]: all the 1/8 must stay consisence :d
20:59 [-Google-]: :P
21:00 -Bakari-: And I guess that's it for now.
21:01 [-Google-]: need an 2 minute offline D: wait for me sorry

Nothing really special, we've fixed a few things:
  1. Some rhythm mistakes/minor improvements
  2. Playability of the [Hard] diff
  3. Some combo improvements
  4. Difficulity settings and overall opinion.
Good luck!
Topic Starter
[-Google-]

-Bakari- wrote:

IRC log
20:23 [-Google-]: Hi~
20:23 -Bakari-: hi
20:23 [-Google-]: If you are willing to,would you like to recheck my map?
20:23 [-Google-]: it's bubbled now
20:24 [-Google-]: opps
20:24 [-Google-]: popped-bubble now :3
20:24 -Bakari-: Uh.. I can't repair your bubble and my mod will be useless for you because I've already mentioned everything that should be changed.
20:24 -Bakari-: Uh.. I can't repair your bubble and my mod will be useless for you because I've already mentioned everything that should be changed.
20:25 [-Google-]: will I know you can;t fix my bubble xD
20:25 [-Google-]: you said the Hard diff of mine seems messy
20:25 [-Google-]: so I just wonder if it is still messy now
20:26 [-Google-]: just this :D
20:26 [-Google-]: if so I want to know where is the place
20:27 -Bakari-: If your beatmap was bubbled - than this diff was rankable. But if you want me to check [Hard] again, I can do it
20:27 [-Google-]: since the BAT poped my map didn;t tell me so and told me to find some experienced modders xD
20:27 -Bakari-: I bet it was Shiro
20:27 [-Google-]: nope xD
20:28 [-Google-]: Shiro didn;t even give me bubble xD
20:28 [-Google-]: thx a lot if you can check my Hard diff :D
20:29 -Bakari-: Leave your map here, and I'll try to check it as soon as possible
20:29 [-Google-]: I wanted to find Shiro indeed but I think it;s not good to find another BAT while you map is poped
20:29 [-Google-]: sorry for my talktive X.x
20:29 *[-Google-] is listening to [http://osu.ppy.sh/b/238379 Snow* - Chain (TV Size)]
20:31 -Bakari-: By the way, did Strawberry told you to call him back?
20:32 [-Google-]: yep
20:32 [-Google-]: in in-game chat
20:32 [-Google-]: but he suggest to find some modders also
20:32 [-Google-]: *it's better
20:33 -Bakari-: Ok. You want me to check [Hard] diff only, right?
20:33 [-Google-]: yep :3
20:34 -Bakari-: I'll try to do it when I'll finish with this one
20:34 [-Google-]: I think I can give you kd btw bcz since you modded I have remapped twice
20:34 [-Google-]: thx in advance~
20:41 -Bakari-: ok, let's see
20:41 [-Google-]: xD
20:42 *-Bakari- is editing [http://osu.ppy.sh/b/239887 Snow* - Chain (TV Size) [Shigofumi]]
20:42 [-Google-]: ready now :3
20:44 -Bakari-: 00:13:787 (5,6) - these sliders sound quite awkward for me. Try to finish first slider at 00:14:349 - and start second at 00:14:537 -
20:44 -Bakari-: 00:13:787 (5,6) - these sliders sound quite awkward for me. Try to finish first slider at 00:14:349 - and start second at 00:14:537 -
20:44 [-Google-]: get it
20:46 -Bakari-: here it is! 00:28:787 (5,1) - I was talking about overlaps like this one
20:46 [-Google-]: note at the slider top?
20:48 -Bakari-: yea, try to avoid it.
20:49 -Bakari-: http://puu.sh/2Tj4J.jpg
20:49 [-Google-]: well I thought that was common X.x
20:49 -Bakari-: Common doesn't means good, it looks quite messy, imo.
20:51 -Bakari-: 00:24:849 - place here a circle to map that minor beat. It will make your rhythm more consistent.
20:51 [-Google-]: well I think there is fewer stacks now
20:51 [-Google-]: k
20:53 [-Google-]: Can I ask for a overall imo now o.O
20:53 -Bakari-: 00:35:349 (1,2,3) - you don't use 1/8 beats often, do you? try to replace it with 1/8 slider to make dif more consistent and playable
20:53 -Bakari-: 00:35:349 (1,2,3) - you don't use 1/8 beats often, do you? try to replace it with 1/8 slider to make dif more consistent and playable
20:53 -Bakari-: Well, diff isnot bad. But it can be improved.
20:54 -Bakari-: for example, http://puu.sh/2Tjcs.jpg this pattern (00:37:787 (4,5,6,7) - ) will stress players.
20:54 [-Google-]: I agree xP
20:54 -Bakari-: or jumps like 00:41:349 (2) - this one in calm part aren't really playable.
20:55 [-Google-]: so you think this is a totally silnce map that should deal with calm?
20:55 [-Google-]: slow song
20:55 -Bakari-: Well.. It's still a [Hard] diff and WHOAOMGZRAZY jumps isn't a good idea here
20:57 -Bakari-: try to keep distance snap of jumps under x2.5
20:57 -Bakari-: by the way, 00:53:349 (4,5,6) - replace this triplet with 1/8 slider because you did it wih previous triplet.
20:57 [-Google-]: right :3
20:58 [-Google-]: In truth the reason that I insist on choosing Shigofumi (not Hard) as a diff name is that I want to avoid hard/insane diff name quesiton
20:58 [-Google-]: In truth the reason that I insist on choosing Shigofumi (not Hard) as a diff name is that I want to avoid hard/insane diff name quesiton
20:58 -Bakari-: I think you should consider using AR8 here
20:58 -Bakari-: because..well.. because it will help you to avoid some hardly readable jumps :P
20:59 -Bakari-: 01:17:349 (4,5,6) - i guess you already know, that you should replace them with slider.
20:59 [-Google-]: yep
20:59 -Bakari-: I'd swap new combos between 01:20:537 (4,1) - to follow vocals.
20:59 [-Google-]: all the 1/8 must stay consisence :d
20:59 [-Google-]: :P
21:00 -Bakari-: And I guess that's it for now.
21:01 [-Google-]: need an 2 minute offline D: wait for me sorry

Nothing really special, we've fixed a few things:
  1. Some rhythm mistakes/minor improvements
  2. Playability of the [Hard] diff
  3. Some combo improvements
  4. Difficulity settings and overall opinion.
Good luck!
  • Things that keep
  1. 1/8 beat notes
  2. AR since two BAT have checked it out


Thx a lot for your recheck -Bakari-:3
Strawberry
discussed some stuff in irc. good luck.

Rebubbled!
Niko-nyan
finally
Miya
Edit : The timing really messed up. Need someone to check it first.
My timing :

General
  1. Offset need to be decreased again so offset -5 (282) Checked by HeatKai and me.
Hard
  1. 00:10:787 (3) - You forgot whistle at this slider start.
  2. 00:15:240 (1) - This slider should start at 00:15:240 -. Use 1/16 beat snap divisor to place this.
  3. 00:21:287 (1) - I strongly suggest that you move this circle to 00:21:193 - since you constantly follow the vocal at previous combo. Use 1/8 beat snap divisor to move this circle. And since because 1/8 note will be hard to catch, i strongly suggest you follow this step : delete 00:20:724 (5) - 00:21:287 (1) - 00:21:474 (2) - . Then add a circle at 00:20:719 -, then add a slider at 00:20:907 - and make it end at 00:21:188 -. After that, gives a repeat on the the new slider. Don't forget to adjust the position and new combo after this.
  4. 00:35:157 (3) - Tbh, this is looks bad, can you move away this circle so it will not partially stacked with 00:34:594 (2) - ?
  5. 00:58:787 (6) - I prefer not to stack this since it doesn't play well and can really break the flow.
Muzu credit to HeatKai
  1. 01:06:283 - Add circle here
  2. 01:18:095 - ^
Normal
  1. 00:28:412 (1) - You forgot a whistle at this slider end.
Easy
  1. 00:30:287 (1) - You can add a finish here at the slider start to cover the cymbal sounds from the music.
  2. 00:36:287 (1) - ^
  3. 00:37:787 (2) - Remove the finish sound from this slider start. Not consistant with previous combo.
  4. 00:55:412 (2) - Err, Incorrrect clap placement. This clap should be at 00:54:287 (1) - end.
  5. 00:55:787 (3) - Add a clap here too to make it consistant with previous suggestion.
  6. 00:58:037 (2) - Continue your clap rhythm at this slider start too.
  7. 01:13:037 (5) - You also forget a clap a this slider start.
Don't forget to call me back once you've done changing it :)
Niva
HeatKai/Miya asked me to check the timing and here's what I got from my BPM analyzer:



More or less what I got is from 00:30:287 (offset 30287) the BPM is fixed in 80, then 01:07:458 (offset 67458) the BPM went down to 78 and then it resets to 80 in 01:09:295 (offset 69295)...

The opening's timing (where the drums haven't come in) is quite hard to time orz, I'll see what I can get with it :3 discussed with Miya and the mapper in-game, Miya will post it perhaps xD

--------------------------------------------------------

EDIT : Here's a changelog, still not confident with this though (except the 78BPM I mentioned above: )

SPOILER
14:11 [-Google-]: thx for looking through ><
14:11 Niva: oh hi Google
14:11 Niva: I'm still really confused with the beginning ._.
14:11 [-Google-]: hi……
14:11 Niva: try this btw http://puu.sh/2Wsh5.png
14:11 Niva: but 00:15:332 (1) - add new timing section to reset metronome
14:12 Niva: this isn't correct yet I'm sure but this is better already orz...
14:12 [-Google-]: I was confused with it too……but I thought I have overcome it D:
14:12 Niva: ah :D
14:13 [-Google-]: too bad DDD: I used to think of it will be ranked soon QxQ
14:13 Niva: timing orz...
14:16 [-Google-]: andway thx sooo much to figure it out xD
14:18 Niva: okay, no problem~
14:30 Niva: the vocals
14:30 Niva: and the instrument
14:30 Niva: on the opening
14:30 Niva: doesn't land synchronically orz
14:31 [-Google-]: Orz
14:31 [-Google-]: yep
14:31 Niva: yep...
14:31 [-Google-]: hmmm…… I thought know it
14:31 [-Google-]: since I found that difficult to follow the vocal
14:31 [-Google-]: at the beginning
14:32 Niva: err for example this 00:15:255 (1) -
14:32 Niva: the offset shifts here when no instrument
14:32 Niva: then it backs to normal offset when there's vocal 00:16:025 (2) -
14:33 [-Google-]: shift when no vocal?
14:33 Niva: ah, yes, shift when no vocal
14:33 Niva: sorry2 :D
14:34 [-Google-]: well
Topic Starter
[-Google-]

Miya wrote:

Edit : The timing really messed up. Need someone to check it first.
My timing :

General
  1. Offset need to be decreased again so offset -5 (282) Checked by HeatKai and me.
Hard
  1. 00:10:787 (3) - You forgot whistle at this slider start.Fixed
  2. 00:15:240 (1) - This slider should start at 00:15:240 -. Use 1/16 beat snap divisor to place this.
  3. 00:21:287 (1) - I strongly suggest that you move this circle to 00:21:193 - since you constantly follow the vocal at previous combo. Use 1/8 beat snap divisor to move this circle. And since because 1/8 note will be hard to catch, i strongly suggest you follow this step : delete 00:20:724 (5) - 00:21:287 (1) - 00:21:474 (2) - . Then add a circle at 00:20:719 -, then add a slider at 00:20:907 - and make it end at 00:21:188 -. After that, gives a repeat on the the new slider. Don't forget to adjust the position and new combo after this.
  4. 00:35:157 (3) - Tbh, this is looks bad, can you move away this circle so it will not partially stacked with 00:34:594 (2) - ?Fixed
  5. 00:58:787 (6) - I prefer not to stack this since it doesn't play well and can really break the flow.Fixed……I think
Muzu credit to HeatKai
  1. 01:06:283 - Add circle here
  2. 01:18:095 - ^
Normal
  1. 00:28:412 (1) - You forgot a whistle at this slider end.
    Fixed
Easy
  1. 00:30:287 (1) - You can add a finish here at the slider start to cover the cymbal sounds from the music.
  2. 00:36:287 (1) - ^
  3. 00:37:787 (2) - Remove the finish sound from this slider start. Not consistant with previous combo.
  4. 00:55:412 (2) - Err, Incorrrect clap placement. This clap should be at 00:54:287 (1) - end.
  5. 00:55:787 (3) - Add a clap here too to make it consistant with previous suggestion.
  6. 00:58:037 (2) - Continue your clap rhythm at this slider start too.
  7. 01:13:037 (5) - You also forget a clap a this slider start.
    Fixed all
Don't forget to call me back once you've done changing it :)

Niva wrote:

HeatKai/Miya asked me to check the timing and here's what I got from my BPM analyzer:



More or less what I got is from 00:30:287 (offset 30287) the BPM is fixed in 80, then 01:07:458 (offset 67458) the BPM went down to 78 and then it resets to 80 in 01:09:295 (offset 69295)...

The opening's timing (where the drums haven't come in) is quite hard to time orz, I'll see what I can get with it :3 discussed with Miya and the mapper in-game, Miya will post it perhaps xD

--------------------------------------------------------

EDIT : Here's a changelog, still not confident with this though (except the 78BPM I mentioned above: )

SPOILER
14:11 [-Google-]: thx for looking through ><
14:11 Niva: oh hi Google
14:11 Niva: I'm still really confused with the beginning ._.
14:11 [-Google-]: hi……
14:11 Niva: try this btw http://puu.sh/2Wsh5.png
14:11 Niva: but 00:15:332 (1) - add new timing section to reset metronome
14:12 Niva: this isn't correct yet I'm sure but this is better already orz...
14:12 [-Google-]: I was confused with it too……but I thought I have overcome it D:
14:12 Niva: ah :D
14:13 [-Google-]: too bad DDD: I used to think of it will be ranked soon QxQ
14:13 Niva: timing orz...
14:16 [-Google-]: andway thx sooo much to figure it out xD
14:18 Niva: okay, no problem~
14:30 Niva: the vocals
14:30 Niva: and the instrument
14:30 Niva: on the opening
14:30 Niva: doesn't land synchronically orz
14:31 [-Google-]: Orz
14:31 [-Google-]: yep
14:31 Niva: yep...
14:31 [-Google-]: hmmm…… I thought know it
14:31 [-Google-]: since I found that difficult to follow the vocal
14:31 [-Google-]: at the beginning
14:32 Niva: err for example this 00:15:255 (1) -
14:32 Niva: the offset shifts here when no instrument
14:32 Niva: then it backs to normal offset when there's vocal 00:16:025 (2) -
14:33 [-Google-]: shift when no vocal?
14:33 Niva: ah, yes, shift when no vocal
14:33 Niva: sorry2 :D
14:34 [-Google-]: well
Thx a lot :3
Timing that I used for now
Niko-nyan
my diff update
osu file format v12

[General]
AudioFilename: Chain (TV size).mp3
AudioLeadIn: 0
PreviewTime: 31318
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2537,6287
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:Niko's Futsuu
Source:Shigofumi
Tags:Taiko OST ED taiko_maniac1811 Frans_Niko S_h_i_e_R_e Rewrite LoliSora
BeatmapID:248241
BeatmapSetID:87008

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:2.80000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"shigofumi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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6287,759.493670886076,4,1,0,30,1,0
6287,-100,4,1,0,40,0,0
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67787,769.230769230769,4,1,0,30,1,0
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Combo2 : 225,136,77
Combo3 : 190,86,125
Combo4 : 217,196,130

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256,192,78287,1,0,0:0:0:0:
256,192,78662,12,0,84287,0:0:0:0:
Scorpiour
I think the current timing is acceptable :>
Colin Hou
[General]
  1. make sure all diffs having the same un-inherited sections.
[Shigofumi]
  1. 01:09:277 (1,2) - broken timing?
  2. 01:19:412 (2,3,1) - higher the spacing? around 1.6 would be a good choice.
  3. 01:12:474 (3) - starting since blue-tick here is kind of breaking a proper rhythm you kept during 01:09:287 (1) by the ticks. consider use note at 01:12:662 only.
  4. 01:22:412 (3) - cancel the drum?
  5. 00:33:851 (4) - slider over heavy beat is always bad for my taste.
  6. 00:34:601 (2) - ^ mostly the same.
  7. 00:52:226 (8,9) - put them on a straight form? or curve more.
  8. multiple unsnapped notes.
[Muzukashii]
  1. 01:26:162 (282,283,284,285,286) - timing is quite dodgy here.
[Futsuu]
  1. 00:53:919 (22) - remove?
  2. 01:01:044 (34) - move to 01:00:856
  3. 01:01:419 - add don
  4. 01:14:912 (12) - remove
[Easy]
  1. 00:17:572 (3) - slider's end should snap to 00:18:294. you should manually change the slider's length to 93.88816700955164 in osu file with notepad.
[Normal]
  1. 00:07:046 (1) - missing new combo, I think that's on purpose right?
  2. 01:16:037 (2) - might be confusing
finding a timing with softer changes might be better, notes like 00:12:353 (18,19,20) and 00:17:765 (34,35,36) in taiko muzukashii is quite awkward to play.
Azer
Hi, timing check from my queue.
Niko-nyan

Colin Hou wrote:

[Futsuu]
  1. 00:53:919 (22) - remove? -ok
  2. 01:01:044 (34) - move to 01:00:856 -ok
  3. 01:01:419 - add don -nope since i follow my rythme
  4. 01:14:912 (12) - remove -ok
update (without general)
osu file format v12

[General]
AudioFilename: Chain (TV size).mp3
AudioLeadIn: 0
PreviewTime: 31419
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2537,6287
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:Niko's Futsuu
Source:Shigofumi
Tags:Taiko OST ED taiko_maniac1811 Frans_Niko S_h_i_e_R_e Rewrite LoliSora
BeatmapID:248241
BeatmapSetID:87008

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:2.80000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"shigofumi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
287,750,4,1,0,30,1,0
6287,759.493670886076,4,1,0,40,1,0
10084,756.620428751576,4,1,0,40,1,0
13060,740.740740740741,4,1,0,30,1,0
15265,769.230769230769,4,1,0,30,1,0
18294,750,4,1,0,30,1,0
42294,-100,4,1,0,60,0,1
66294,-100,4,1,0,40,0,0
67787,769.230769230769,4,1,0,30,1,0
69287,750,4,1,0,30,1,0


[Colours]
Combo1 : 87,87,179
Combo2 : 225,136,77
Combo3 : 190,86,125
Combo4 : 217,196,130

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Topic Starter
[-Google-]

Azer wrote:

Hi, timing check from my queue.
Thx :3 now using at Shigofumi to have a try

Colin Hou wrote:

[General]
  1. make sure all diffs having the same un-inherited sections.Waiting for a better timing
[Shigofumi]
  1. 01:09:277 (1,2) - broken timing?Waiting
  2. 01:19:412 (2,3,1) - higher the spacing? around 1.6 would be a good choice.K
  3. 01:12:474 (3) - starting since blue-tick here is kind of breaking a proper rhythm you kept during 01:09:287 (1) by the ticks. consider use note at 01:12:662 only.
  4. 01:22:412 (3) - cancel the drum?K
  5. 00:33:851 (4) - slider over heavy beat is always bad for my taste.
  6. 00:34:601 (2) - ^ mostly the same.K
  7. 00:52:226 (8,9) - put them on a straight form? or curve more.more straight
  8. multiple unsnapped notes.Waiting
[Muzukashii]
  1. 01:26:162 (282,283,284,285,286) - timing is quite dodgy here.Waiting
[Futsuu]
  1. 00:53:919 (22) - remove?
  2. 01:01:044 (34) - move to 01:00:856
  3. 01:01:419 - add don
  4. 01:14:912 (12) - remove
[Easy]
  1. 00:17:572 (3) - slider's end should snap to 00:18:294. you should manually change the slider's length to 93.88816700955164 in osu file with notepad.Waiting
[Normal]
  1. 00:07:046 (1) - missing new combo, I think that's on purpose right?
  2. 01:16:037 (2) - might be confusing Keep for now
finding a timing with softer changes might be better, notes like 00:12:353 (18,19,20) and 00:17:765 (34,35,36) in taiko muzukashii is quite awkward to play.
Thx very much :3

Frans Niko wrote:

Colin Hou wrote:

[Futsuu]
  1. 00:53:919 (22) - remove? -ok
  2. 01:01:044 (34) - move to 01:00:856 -ok
  3. 01:01:419 - add don -nope since i follow my rythme
  4. 01:14:912 (12) - remove -ok
update (without general)
osu file format v12

[General]
AudioFilename: Chain (TV size).mp3
AudioLeadIn: 0
PreviewTime: 31419
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2537,6287
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:Niko's Futsuu
Source:Shigofumi
Tags:Taiko OST ED taiko_maniac1811 Frans_Niko S_h_i_e_R_e Rewrite LoliSora
BeatmapID:248241
BeatmapSetID:87008

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:2.80000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"shigofumi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
287,750,4,1,0,30,1,0
6287,759.493670886076,4,1,0,40,1,0
10084,756.620428751576,4,1,0,40,1,0
13060,740.740740740741,4,1,0,30,1,0
15265,769.230769230769,4,1,0,30,1,0
18294,750,4,1,0,30,1,0
42294,-100,4,1,0,60,0,1
66294,-100,4,1,0,40,0,0
67787,769.230769230769,4,1,0,30,1,0
69287,750,4,1,0,30,1,0


[Colours]
Combo1 : 87,87,179
Combo2 : 225,136,77
Combo3 : 190,86,125
Combo4 : 217,196,130

[HitObjects]
256,192,2537,1,8,0:0:0:0:
256,192,3287,1,8,0:0:0:0:
256,192,6287,1,8,0:0:0:0:
256,192,7046,1,0,0:0:0:0:
256,192,7805,1,8,0:0:0:0:
256,192,8565,1,0,0:0:0:0:
256,192,9324,1,8,0:0:0:0:
256,192,10084,1,0,0:0:0:0:
256,192,10840,1,8,0:0:0:0:
256,192,11218,1,0,0:0:0:0:
256,192,11597,1,0,0:0:0:0:
256,192,11975,1,0,0:0:0:0:
256,192,12353,1,8,0:0:0:0:
256,192,13060,1,0,0:0:0:0:
256,192,13800,1,8,0:0:0:0:
256,192,14541,1,0,0:0:0:0:
256,192,15265,1,8,0:0:0:0:
256,192,16034,1,0,0:0:0:0:
256,192,16803,1,8,0:0:0:0:
256,192,17572,1,0,0:0:0:0:
256,192,17957,1,0,0:0:0:0:
256,192,18294,1,8,0:0:0:0:
256,192,19044,1,0,0:0:0:0:
256,192,20544,1,0,0:0:0:0:
256,192,22044,1,0,0:0:0:0:
256,192,22794,1,8,0:0:0:0:
256,192,23544,1,0,0:0:0:0:
256,192,23919,1,0,0:0:0:0:
256,192,24294,1,8,0:0:0:0:
256,192,25044,1,0,0:0:0:0:
256,192,25794,1,8,0:0:0:0:
256,192,26544,1,0,0:0:0:0:
256,192,27294,1,8,0:0:0:0:
256,192,27669,1,0,0:0:0:0:
256,192,28044,1,0,0:0:0:0:
256,192,28794,1,8,0:0:0:0:
256,192,29544,1,0,0:0:0:0:
256,192,30294,1,8,0:0:0:0:
256,192,30856,1,0,0:0:0:0:
256,192,31419,1,8,0:0:0:0:
256,192,31794,1,0,0:0:0:0:
256,192,32919,1,0,0:0:0:0:
256,192,33294,1,0,0:0:0:0:
256,192,34044,1,0,0:0:0:0:
256,192,34794,1,8,0:0:0:0:
256,192,35169,1,0,0:0:0:0:
256,192,35544,1,8,0:0:0:0:
256,192,35919,1,8,0:0:0:0:
256,192,36294,1,0,0:0:0:0:
256,192,36856,1,0,0:0:0:0:
256,192,37794,1,0,0:0:0:0:
256,192,38356,1,0,0:0:0:0:
256,192,38919,1,0,0:0:0:0:
256,192,39294,1,8,0:0:0:0:
256,192,40044,1,8,0:0:0:0:
256,192,40794,2,2,L|192:160,6,70.0000001490115
256,192,42294,5,4,0:0:0:0:
256,192,43044,1,8,0:0:0:0:
256,192,43794,1,8,0:0:0:0:
256,192,44544,1,8,0:0:0:0:
256,192,44919,1,8,0:0:0:0:
256,192,45294,1,8,0:0:0:0:
256,192,46044,1,0,0:0:0:0:
256,192,46794,1,0,0:0:0:0:
256,192,47169,1,0,0:0:0:0:
256,192,47544,1,8,0:0:0:0:
256,192,47919,1,0,0:0:0:0:
256,192,48294,1,12,0:0:0:0:
256,192,49044,1,0,0:0:0:0:
256,192,49794,1,0,0:0:0:0:
256,192,50544,1,0,0:0:0:0:
256,192,51294,1,8,0:0:0:0:
256,192,52044,1,0,0:0:0:0:
256,192,52419,1,0,0:0:0:0:
256,192,52794,1,8,0:0:0:0:
256,192,53169,1,8,0:0:0:0:
256,192,53544,1,8,0:0:0:0:
256,192,54294,1,0,0:0:0:0:
256,192,55044,1,8,0:0:0:0:
256,192,55794,1,0,0:0:0:0:
256,192,56544,1,8,0:0:0:0:
256,192,57294,1,0,0:0:0:0:
256,192,58044,1,0,0:0:0:0:
256,192,58794,1,8,0:0:0:0:
256,192,59169,1,8,0:0:0:0:
256,192,59544,1,0,0:0:0:0:
256,192,59919,1,0,0:0:0:0:
256,192,60294,1,8,0:0:0:0:
256,192,60856,1,0,0:0:0:0:
256,192,61794,1,0,0:0:0:0:
256,192,62356,1,0,0:0:0:0:
256,192,62919,1,0,0:0:0:0:
256,192,63294,1,0,0:0:0:0:
256,192,63856,1,0,0:0:0:0:
256,192,64419,1,8,0:0:0:0:
256,192,64794,12,0,66294,0:0:0:0:
256,192,67787,5,8,0:0:0:0:
256,192,69287,1,8,0:0:0:0:
256,192,70037,1,0,0:0:0:0:
256,192,70787,1,8,0:0:0:0:
256,192,71162,1,0,0:0:0:0:
256,192,71537,1,0,0:0:0:0:
256,192,72287,1,0,0:0:0:0:
256,192,73037,1,0,0:0:0:0:
256,192,73787,1,0,0:0:0:0:
256,192,74162,1,0,0:0:0:0:
256,192,74537,1,8,0:0:0:0:
256,192,75287,1,0,0:0:0:0:
256,192,76037,1,0,0:0:0:0:
256,192,76787,1,8,0:0:0:0:
256,192,77162,1,0,0:0:0:0:
256,192,77537,1,8,0:0:0:0:
256,192,77912,1,0,0:0:0:0:
256,192,78287,1,0,0:0:0:0:
256,192,78662,12,0,84287,0:0:0:0:
Will update soonUpdated
taiko_maniac1811

Colin Hou wrote:

[Muzukashii]
  1. 01:26:162 (282,283,284,285,286) - timing is quite dodgy here. Plays fine to me though :/
No change for it...
Shiro
okay so
this song has all my hate
this is mostly based on vocals, because the singer is a twat who can't follow her instruments




be careful when you resnap
Miya
Recheck :3

General
  1. Please check your snapping. There is still a lot of unsnapping circle/slider here. I recommend to use AI Bat to help you find this problem.
Easy
  1. 00:02:550 (1) - Place a finish on this spinner to give more effect on the rhytmical change.
  2. 00:11:558 (5) - You miss a whistle on this slider end.
  3. 00:15:286 (1) - ^
  4. 00:16:038 (3) - ^ on slider end.
  5. 00:21:322 (2) - This slider repeat isn't snapped. Consider to change this slider into circles instead since it will imposibble to snap this repeat without changing the end time.
  6. 00:54:301 (1) - ^ on slider end.
  7. 00:59:551 (4) - It's better to put a finish on this slider end since the rhythm change here.
  8. 01:00:676 (5) - NC here since this is the beginning of new stanza.
Normal
  1. 00:07:043 (1) - Add new combo here. New combo bug.
  2. 00:07:043 (1,2,3,4,1,2) - Give some whistle rhythm on this note please. It's too bland without any hitsound here.
  3. 00:18:282 (1) - You forgot to fix spacing on this circle.
  4. 00:21:322 (6) - This slider repeat also isn't snapped.
  5. 00:31:426 (1) - Consider adding a whistle on this slider start since the vocal is quite strong, it's fit for a whistle.
  6. 00:32:176 (2) - Add a repeat on this slider, you miss a drum sounds if you dont add a repeat. Don't forget to fix the spacing on the next note after you fix this.
  7. 00:34:613 (4) - Add a whistle too here at slider start.
  8. 00:35:738 (6) - ^
  9. 00:38:551 - Also add a circle here. For easier gameplay, It is good to change 00:38:176 (2,3,4) - into 1/4 repeat slider.
  10. 00:39:863 (3) - Add a whistle here, same reason as above.
  11. 00:58:051 (1) - Please don't stack partially like this on normal, it can be confusing for some normal player and it will really break the flow. Please think for another pattern.
  12. 01:22:787 (3) - Nazi, but can move this circle to 254 178 so it will perfectly on the center of 01:23:537 (4) - ?
Hard
  1. 00:07:043 (1) - New combo bug, put a NC here please.
  2. 00:27:294 (1) - This circle still unsnapped.
  3. 01:00:871 (5) - Wrong rhythm placement. This circle should land on 01:00:871 -.
  4. 01:10:795 (2) - Delete this. 2 object on the same tick. After that, please fix the spacing on the next note.
Ugh, there is still a lot of problem on this map. Please find more mod, 3 is enough. After that you can call me back.
Good luck :3
HeatKai
remove "taiko" and "ed" from the tags.
this baka Miya doesn't check the tags =w=

no kds.
Niko-nyan

HeatKai wrote:

this baka Miya doesn't check the tags =w=
why ;w;

anyway i think you should get it Kai
cRyo[iceeicee]
hi hi
Easy
  1. 00:15:286 (1) - whistle
  2. 00:17:638 (3) - put 30% clap on sliders tail to make accent on that bgm sound
  3. 00:29:551 (3) - additions - drum + finish
  4. 00:30:301 (1) - tail w
  5. 00:31:801 (2) - finish
  6. 00:35:551 (6) - head sampleset - normal, tail additions - drum + clap or finish
  7. 00:37:801 (2) - finish
  8. 00:39:301 (4) - clap
  9. 00:40:801 (5) - end slider at 00:41:738 + clap
  10. 00:42:301 (1) - arrow clap
  11. 00:47:551 (6) - tail soft default finish 30%
  12. 00:54:301 (1) - tail clap
  13. 00:59:551 (4,5,6,1) - i think this part sounds wrong http://puu.sh/2ZnY6.jpg, spinner should ends at 01:06:113
  14. 01:09:287 - 01:16:787 add normal hit on every second white tick, starting from 01:10:037
    add clap on every second white tick, starting from 01:09:287
    remove all whistles on this part
  15. 01:17:537 (5) - additions - drum + clap
  16. 01:20:537 (1) - whistle tail and remove whistle from next note
  17. 01:22:037 (3) - w head
  18. 01:23:537 (1) - w head
  19. 01:25:782 (1) - spinner starts from nowhere and combining different parts of the song which should be separeted from each other http://puu.sh/2Zoci.jpg
Normal
  1. 00:07:787 (2) - whistle
  2. 00:09:275 (4) - w
  3. 00:12:324 (3) - w
  4. 00:13:810 (2) - w
  5. 00:17:638 (4,1) - remove #1 and extend #4 till 00:18:282
  6. 00:29:551 (3) - additions - drum + finish
  7. 00:30:301 (1) - only clap
  8. 00:30:676 (2) - N hit 40% head, tail clap
  9. 00:31:426 (1) - N hit 40% head, tail clap
  10. 00:34:613 (4) - clap head
  11. 00:35:363 (5) - clap
  12. 00:35:738 (6) - tail clap
  13. 00:36:676 (1,2) - #1 N hit 40%, #2 clap
  14. 00:37:426 (1) - N hit 40% head, tail only clap
  15. 00:38:363 (3) - clap
  16. 00:39:863 (3) - clap
  17. 00:42:301 (1) - i prefer default soft finish 50% instead of this customs, they sounds strange and not following song properly
  18. 00:47:551 (5) - clap instead of whistle
  19. 00:52:801 (6) - clap head
  20. 00:51:863 (3) - clap
  21. 00:54:301 (1) - default soft finish 50%
  22. 00:57:301 (5,1) - i am sure there are tons of ways to avoid this strange overlap
  23. 00:58:801 (2) - clap
  24. 01:00:301 (1) - only clap
  25. 01:00:676 (2) - tail clap, head N hit 50%
  26. 01:01:801 (4) - clap and remove other
  27. 01:01:801 (4) - only clap
  28. 01:02:176 (5) - tail clap, head N hit 50%
  29. 01:03:863 (3) - clap
  30. 01:04:238 (4) - clap/finish tail
  31. 01:09:287 (3) - NC should be here because change in music, also remove clap/finish everything and use N hit
  32. 01:10:412 (2) - tail N hit
  33. 01:11:537 (3) - tail N hit
  34. 01:14:537 (1) - tail N hit
  35. 01:16:037 (2) - tail additions - drum + clap
  36. 01:23:537 (4) - whistle
  37. 01:25:782 (1) - start spinner from 01:27:106 (and add note/sliders on empty space)
Shigofumi
  1. 00:07:043 (1,2,3,4) - http://puu.sh/2ZoUu.jpg
  2. 00:22:086 (6) - the end of this slider sounds weird somehow...
  3. 00:23:591 (1) - i think this slider starts too late...*shrugs*
  4. 00:25:841 (3) - curve it better
  5. 00:30:676 (6) - head N hit, tail clap
  6. 00:32:363 (2) - clap
  7. 00:33:301 (2) - drum hit
  8. 00:36:301 (1,2) - slider tail N hit, #2 only clap
  9. 00:37:426 (3) - head N hit, remove everything else
  10. 00:37:801 (4) - only clap
  11. 00:41:363 (2) - clap head instead whistle
  12. 00:42:301 (1) - i prefer default soft finish with reduced volume
  13. 00:53:738 (7) - only clap
  14. 00:54:301 (1) - i prefer default soft finish with reduced volume
  15. 01:00:676 (4,5) - i think this antijump dont fit music, and not following music properly, 01:01:051 (5) - remove, add slider 01:00:863 - 01:01:238
  16. 01:02:363 (3) - end slider at 01:02:738
  17. 01:26:487 (1) - start spinner at 01:27:106 (add notes/sliders on empty space)


Good luck o.o
Topic Starter
[-Google-]

Miya wrote:

Recheck :3

General
  1. Please check your snapping. There is still a lot of unsnapping circle/slider here. I recommend to use AI Bat to help you find this problem.
Hmm……I think I have fixed them all now

Easy
  1. 00:02:550 (1) - Place a finish on this spinner to give more effect on the rhytmical change.
  2. 00:11:558 (5) - You miss a whistle on this slider end.
  3. 00:15:286 (1) - ^
  4. 00:16:038 (3) - ^ on slider end.
  5. 00:21:322 (2) - This slider repeat isn't snapped. Consider to change this slider into circles instead since it will imposibble to snap this repeat without changing the end time.
  6. 00:54:301 (1) - ^ on slider end.
  7. 00:59:551 (4) - It's better to put a finish on this slider end since the rhythm change here.
  8. 01:00:676 (5) - NC here since this is the beginning of new stanza.
Fixed all xD

Normal
  1. 00:07:043 (1) - Add new combo here. New combo bug.
  2. 00:07:043 (1,2,3,4,1,2) - Give some whistle rhythm on this note please. It's too bland without any hitsound here.
  3. 00:18:282 (1) - You forgot to fix spacing on this circle.
  4. 00:21:322 (6) - This slider repeat also isn't snapped.
  5. 00:31:426 (1) - Consider adding a whistle on this slider start since the vocal is quite strong, it's fit for a whistle.
  6. 00:32:176 (2) - Add a repeat on this slider, you miss a drum sounds if you dont add a repeat. Don't forget to fix the spacing on the next note after you fix this.
    Hmm……constantly following the vocal here so I think no change D:
  7. 00:34:613 (4) - Add a whistle too here at slider start.
  8. 00:35:738 (6) - ^
  9. 00:38:551 - Also add a circle here. For easier gameplay, It is good to change 00:38:176 (2,3,4) - into 1/4 repeat slider.
  10. 00:39:863 (3) - Add a whistle here, same reason as above.
  11. 00:58:051 (1) - Please don't stack partially like this on normal, it can be confusing for some normal player and it will really break the flow. Please think for another pattern.
    OxO Fixed
  12. 01:22:787 (3) - Nazi, but can move this circle to 254 178 so it will perfectly on the center of 01:23:537 (4) - ?
Fixed all xD

Hard
  1. 00:07:043 (1) - New combo bug, put a NC here please.
  2. 00:27:294 (1) - This circle still unsnapped.
  3. 01:00:871 (5) - Wrong rhythm placement. This circle should land on 01:00:871 -.
  4. 01:10:795 (2) - Delete this. 2 object on the same tick. After that, please fix the spacing on the next note.
All Fixed :3

Ugh, there is still a lot of problem on this map. Please find more mod, 3 is enough. After that you can call me back.
Good luck :3
I will try my best T^T

HeatKai wrote:

remove "taiko" and "ed" from the tags.
this baka Miya doesn't check the tags =w=

no kds.
Thx :3

cRyo[iceeicee] wrote:

hi hi
Easy
  1. 00:15:286 (1) - whistle
  2. 00:17:638 (3) - put 30% clap on sliders tail to make accent on that bgm sound
  3. 00:29:551 (3) - additions - drum + finish
  4. 00:30:301 (1) - tail w
  5. 00:31:801 (2) - finish
  6. 00:35:551 (6) - head sampleset - normal, tail additions - drum + clap or finish
  7. 00:37:801 (2) - finish
  8. 00:39:301 (4) - clap
  9. 00:40:801 (5) - end slider at 00:41:738 + clap
  10. 00:42:301 (1) - arrow clap
  11. 00:47:551 (6) - tail soft default finish 30%
  12. 00:54:301 (1) - tail clap
  13. 00:59:551 (4,5,6,1) - i think this part sounds wrong http://puu.sh/2ZnY6.jpg, spinner should ends at 01:06:113
  14. 01:09:287 - 01:16:787 add normal hit on every second white tick, starting from 01:10:037
    add clap on every second white tick, starting from 01:09:287
    remove all whistles on this part
  15. 01:17:537 (5) - additions - drum + clap
  16. 01:20:537 (1) - whistle tail and remove whistle from next note
  17. 01:22:037 (3) - w head
  18. 01:23:537 (1) - w head
  19. 01:25:782 (1) - spinner starts from nowhere and combining different parts of the song which should be separeted from each other http://puu.sh/2Zoci.jpg
Fixed all xDD (except some none-mapped zone)
Normal
  1. 00:07:787 (2) - whistle
  2. 00:09:275 (4) - w
  3. 00:12:324 (3) - w
  4. 00:13:810 (2) - w
  5. 00:17:638 (4,1) - remove #1 and extend #4 till 00:18:282
  6. 00:29:551 (3) - additions - drum + finish
  7. 00:30:301 (1) - only clap
  8. 00:30:676 (2) - N hit 40% head, tail clap
  9. 00:31:426 (1) - N hit 40% head, tail clap
  10. 00:34:613 (4) - clap head
  11. 00:35:363 (5) - clap
  12. 00:35:738 (6) - tail clap
  13. 00:36:676 (1,2) - #1 N hit 40%, #2 clap
  14. 00:37:426 (1) - N hit 40% head, tail only clap
  15. 00:38:363 (3) - clap
  16. 00:39:863 (3) - clap
  17. 00:42:301 (1) - i prefer default soft finish 50% instead of this customs, they sounds strange and not following song properly
  18. 00:47:551 (5) - clap instead of whistle
  19. 00:52:801 (6) - clap head
  20. 00:51:863 (3) - clap
  21. 00:54:301 (1) - default soft finish 50%
  22. 00:57:301 (5,1) - i am sure there are tons of ways to avoid this strange overlap
    T^T Fixed
  23. 00:58:801 (2) - clap
  24. 01:00:301 (1) - only clap
  25. 01:00:676 (2) - tail clap, head N hit 50%
  26. 01:01:801 (4) - clap and remove other
  27. 01:01:801 (4) - only clap
  28. 01:02:176 (5) - tail clap, head N hit 50%
  29. 01:03:863 (3) - clap
  30. 01:04:238 (4) - clap/finish tail
  31. 01:09:287 (3) - NC should be here because change in music, also remove clap/finish everything and use N hit
  32. 01:10:412 (2) - tail N hit
  33. 01:11:537 (3) - tail N hit
  34. 01:14:537 (1) - tail N hit
  35. 01:16:037 (2) - tail additions - drum + clap
  36. 01:23:537 (4) - whistle
  37. 01:25:782 (1) - start spinner from 01:27:106 (and add note/sliders on empty space)
Fixed all xDD (except the none-mapped zone)
Shigofumi
  1. 00:07:043 (1,2,3,4) - http://puu.sh/2ZoUu.jpg
    That's cool :3
  2. 00:22:086 (6) - the end of this slider sounds weird somehow...
  3. 00:23:591 (1) - i think this slider starts too late...*shrugs*
    Hmm……I think of the timing wrong D:Anyway fixed it now :3
  4. 00:25:841 (3) - curve it better
    Idk about better……but I think I fixed
  5. 00:30:676 (6) - head N hit, tail clap
  6. 00:32:363 (2) - clap
  7. 00:33:301 (2) - drum hit
  8. 00:36:301 (1,2) - slider tail N hit, #2 only clap
  9. 00:37:426 (3) - head N hit, remove everything else
  10. 00:37:801 (4) - only clap
  11. 00:41:363 (2) - clap head instead whistle
    Fixed all above
  12. 00:42:301 (1) - i prefer default soft finish with reduced volume
  13. 00:53:738 (7) - only clap
  14. 00:54:301 (1) - i prefer default soft finish with reduced volume
    Hmm……seems that you don;t like the finish that I used?
  15. 01:00:676 (4,5) - i think this antijump dont fit music, and not following music properly, 01:01:051 (5) - remove, add slider 01:00:863 - 01:01:238
    Fixed in another way
  16. 01:02:363 (3) - end slider at 01:02:738
    Nope for me
  17. 01:26:487 (1) - start spinner at 01:27:106 (add notes/sliders on empty space)
    Well……Yes this time :3
    Edit:Nope D:timing this part seems a little bit off and I don't want to deal with timings anymore D:


Good luck o.o
Thx a lot xD Hitsound master~ :3
[ More Night ]
oh .. Nice Map~ :)
Crystal
nice map(with awesome sb)
[Normal]
00:38:176 (2,3) - make a little larger distance to 1st

[Shigofumi]
00:30:301 (5) - Add a nc?
00:37:426 (3) - ^
00:50:926 (1) - ^
01:18:287 (8) - x108 y204? Decide by yourself :D i just don't think it's ok to put 7th and 8th at the same place
Xinely
ohai.. as requested
no kds.. just tiny mod that i can give =w=
[General]
give soft-sliderslide2 please. weird in 00:36:019 - , 00:48:394 - etc (normal diff)

[Easy]
00:16:038 (2) - normal spacing please ;3;
01:01:426 (1) - why NC?

[Normal]
00:15:286 (1) - spacing break (0,94x and 1,06x in this note)
00:19:789 (6) - NC please
00:36:676 (1) - spacing break
00:44:551 (1) - ^

Good Luck Google ~
gugelchan
Topic Starter
[-Google-]

[_Crystal] wrote:

nice map(with awesome sb)
[Normal]
00:38:176 (2,3) - make a little larger distance to 1stnope D:

[Shigofumi]
00:30:301 (5) - Add a nc?
00:37:426 (3) - ^
00:50:926 (1) - ^K
01:18:287 (8) - x108 y204? Decide by yourself :D i just don't think it's ok to put 7th and 8th at the same place
it's not good to put them aside either D:
Thx~

Xinely wrote:

ohai.. as requested
no kds.. just tiny mod that i can give =w=I think you deserve it xD
[General]
give soft-sliderslide2 please. weird in 00:36:019 - , 00:48:394 - etc (normal diff)K

[Easy]
00:16:038 (2) - normal spacing please ;3;red lines D:
01:01:426 (1) - why NC?
K

[Normal]
00:15:286 (1) - spacing break (0,94x and 1,06x in this note)
00:19:789 (6) - NC please
00:36:676 (1) - spacing break
00:44:551 (1) - ^
K
Good Luck Google ~
gugelchan :?::?:
Thx~
wonders
hi
[Easy]
00:28:051 这个slider往下沉一些
blanket可以按照前后note的收缩圈来调整
00:11:537 3,4,5像这种团在一起的最好不要

[Normal]
gird size调大一号再调整位置
00:17:638 这个第三个白点上扬一点http://puu.sh/34AZH
00:39:301 这个太夸张了http://puu.sh/34B5J
00:16:037 这种slider在normal里是unrank的

[Shigofumi]
blanket还是要修
00:08:159 http://puu.sh/34BmA
00:09:089 这个slider可以弄得更直一些http://puu.sh/34Bpk
至于排版,可以把ar调低了看,我稍微排了一下第一段http://puu.sh/34BBX http://puu.sh/34BE4
00:13:810 这个slider往下降比较好http://puu.sh/34BLf
00:19:470 ctrl+G 比较好
01:04:238-01:06:113 太难
间距的话不要太拘泥于DS。最主要的是你自己试图的时候舒服不舒服。
你修完排版之后可以再来找我试试图,我看看间距有什么要改的。 :)
Topic Starter
[-Google-]

wonders wrote:

hi
[Easy]
00:28:051 这个slider往下沉一些K
blanket可以按照前后note的收缩圈来调整好的/w\
00:11:537 3,4,5像这种团在一起的最好不要 :?:

[Normal]
gird size调大一号再调整位置啊……可以问下为什么么QxQ
00:17:638 这个第三个白点上扬一点http://puu.sh/34AZH
00:39:301 这个太夸张了http://puu.sh/34B5J我个人很喜欢的QxQ
00:16:037 这种slider在normal里是unrank的嗯、、我觉得不是的/w\

[Shigofumi]
blanket还是要修嗯,好的 :3
00:08:159 http://puu.sh/34BmAK
00:09:089 这个slider可以弄得更直一些http://puu.sh/34BpkK
至于排版,可以把ar调低了看,我稍微排了一下第一段http://puu.sh/34BBX http://puu.sh/34BE4 K
00:13:810 这个slider往下降比较好http://puu.sh/34BLf
00:19:470 ctrl+G 比较好
01:04:238-01:06:113 太难先keep
间距的话不要太拘泥于DS。最主要的是你自己试图的时候舒服不舒服。
你修完排版之后可以再来找我试试图,我看看间距有什么要改的。 :)好的xD
Miya
General
  1. You should lower all the slidertick hitsound by 10% since they always significantly more louder than normal hitsound.
Easy
  1. 00:21:322 (2) - Add a whistle here at slider start, feels empty and inconsistent.
  2. 00:28:051 (2) - ^
  3. 00:53:551 (4) - I don't recommend a very short kick slider like this in easy, since it often confuse beginner when playing. A circle at this time will cover the rhythm at this time.
  4. 00:59:551 (4) - Wrong placement finish sound at slider end. It should be at 01:00:301 (1) - start instead since it's right on the downbeat.
  5. 01:00:301 (1,2) - It's better to follow the heavy beat on this part of rhythm and besides, this slider rhythm doesnt fit well with music. I suggest you decrease this slider length 01:00:301 (1) - by 1/4 then reduce this slider length 01:01:426 (2) - by 1/2. Then add a circle here at 01:02:363 -. It really follow the heavy beat better with this.
Niko's Futsuu

  • I'm stil newbie at taiko modding don't expect more.
  1. 00:32:551 - k?
  2. 00:54:301 (22) - big d to emphasist the cymbal sound here?
  3. 00:58:051 (27) - k?
  4. 01:09:287 (2) - big k too to emphasist cymbal sound here?
Normal
  1. 00:21:322 (4) - Add whistle at this slider start. Inconsistent.
  2. 00:22:761 (5) - Add whistle here too.
  3. 00:32:176 (2) - You miss a whistle too here at slider end.
Shigofumi
  1. 00:27:488 (2,3) - Blanket this slider better like this > http://puu.sh/35L8W.jpg
  2. 01:05:363 (1,2,3,4,5) - I feel this jump is a bit too much for a hard diff. But looking at diff gap, i think it's fine.
  3. 01:20:537 (1) - Add a clap at this slide end since it's inconsistant with previous rhythm.
That's all, call me back :3
Niko-nyan

Miya wrote:

Niko's Futsuu

  • I'm stil newbie at taiko modding don't expect more.
  1. 00:32:551 - k? -i think its hard :(
  2. 00:54:301 (22) - big d to emphasist the cymbal sound here? -looks good o3o
  3. 00:58:051 (27) - k? -i more prefer don o3o because its good o3o
  4. 01:09:287 (2) - big k too to emphasist cymbal sound here? -nope because too loud if i use it :(
That's all, call me back :3
forgot the update
osu file format v12

[General]
AudioFilename: Chain (TV size).mp3
AudioLeadIn: 0
PreviewTime: 31426
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2537,6287
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:Niko's Futsuu
Source:Shigofumi
Tags:OST taiko_maniac1811 Frans_Niko S_h_i_e_R_e Rewrite LoliSora
BeatmapID:248241
BeatmapSetID:87008

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HPDrainRate:4
CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:2.80000000596046
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[Events]
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Topic Starter
[-Google-]

Miya wrote:

General
  1. You should lower all the slidertick hitsound by 10% since they always significantly more louder than normal hitsound.Okay xD
Easy
  1. 00:21:322 (2) - Add a whistle here at slider start, feels empty and inconsistent.
  2. 00:28:051 (2) - ^K
  3. 00:53:551 (4) - I don't recommend a very short kick slider like this in easy, since it often confuse beginner when playing. A circle at this time will cover the rhythm at this time.well……changed now
  4. 00:59:551 (4) - Wrong placement finish sound at slider end. It should be at 01:00:301 (1) - start instead since it's right on the downbeat.
  5. 01:00:301 (1,2) - It's better to follow the heavy beat on this part of rhythm and besides, this slider rhythm doesnt fit well with music. I suggest you decrease this slider length 01:00:301 (1) - by 1/4 then reduce this slider length 01:01:426 (2) - by 1/2. Then add a circle here at 01:02:363 -. It really follow the heavy beat better with this.changed now :3
Niko's Futsuu

  • I'm stil newbie at taiko modding don't expect more.
  1. 00:32:551 - k?
  2. 00:54:301 (22) - big d to emphasist the cymbal sound here?
  3. 00:58:051 (27) - k?
  4. 01:09:287 (2) - big k too to emphasist cymbal sound here?
Normal
  1. 00:21:322 (4) - Add whistle at this slider start. Inconsistent.
  2. 00:22:761 (5) - Add whistle here too.
  3. 00:32:176 (2) - You miss a whistle too here at slider end.

  4. All fixed :3
Shigofumi
  1. 00:27:488 (2,3) - Blanket this slider better like this > http://puu.sh/35L8W.jpgOkay
  2. 01:05:363 (1,2,3,4,5) - I feel this jump is a bit too much for a hard diff. But looking at diff gap, i think it's fine.hmm……I hope so >x<
  3. 01:20:537 (1) - Add a clap at this slide end since it's inconsistant with previous rhythm.K
That's all, call me back :3
Thx a lot for your kindness >x<
Miya
Ok, it looks more good now.
I hope there is no problem with timing again now.

Rebubbled
Scorpiour
irc modded with mapper, changed some minor patterns in Hard & Normal, and fixed the NC issue in Easy

good job ~~ here you go~~

Ranked~~!!


irc log
03:54 Scorpiour: 在?
03:54 [-Google-]: 嗯嗯
03:55 Scorpiour: 00:38:176 (3) - 以后再做图的时候尽量避免这种可能挡住reverse arrow的地方
03:55 Scorpiour: 虽然这里可以放过
03:55 [-Google-]: 唔...最后一个diff么?
03:55 Scorpiour: 对
03:56 [-Google-]: 嗯。。前一个没有消失干净……我会记得的嗯
03:56 Scorpiour: 打的时候轻微的被hitburst挡了一点不过基本不影响所以还好
03:57 [-Google-]: 或者把00:36:301 (1,2) - 向右一点0.0?
03:57 Scorpiour: 不用弄了
03:57 Scorpiour: 恩。。
03:57 Scorpiour: 如果你想弄也可以
03:57 Scorpiour: 你自己决定把
03:58 [-Google-]: 向右了感觉不平衡有点丑.0.
03:58 Scorpiour: 因为别的地方也有要修的
03:58 Scorpiour: Normal
03:58 Scorpiour: 01:03:676 (2,3) -
03:58 Scorpiour: 建议改成slider控制难度
03:58 Scorpiour: 和后面那个slider类似
03:58 [-Google-]: 嗯好
03:59 Scorpiour: 00:51:676 (2,3,4,5) - 这里也是,如果可以的话建议用slider
03:59 Scorpiour: 毕竟Normal依然是定位在面向新手连续note感觉难了
03:59 Scorpiour: 改的时候注意一下spacing
03:59 Scorpiour: 还有音效
04:00 [-Google-]: 嗯好的
04:00 [-Google-]: 唔..但是感觉N和E还是要稍微有点差距吧 /w\
04:00 Scorpiour: 整体上的
04:00 Scorpiour: Hard难度
04:00 Scorpiour: 00:13:073 (3,4) - 把这两个做平行了?
04:00 [-Google-]: 唔。。你指这个N么0.0
04:01 Scorpiour: 我倾向于把4的尾巴往上拉一点
04:01 Scorpiour: 我现在说的是Hard
04:01 Scorpiour: 前面那里说的让你改slider的是Normal
04:01 [-Google-]: 嗯嗯
04:01 Scorpiour: Hard的这里做平行了感觉会好看一些
04:01 Scorpiour: 也能让排版显得干净
04:01 [-Google-]: 赞同
04:01 Scorpiour: 把grid关掉
04:01 Scorpiour: 微调
04:02 Scorpiour: 用你的眼睛来调整
04:02 [-Google-]: 唔
04:02 Scorpiour: 尾巴的位置应该是452:177
04:02 Scorpiour: 把grid关掉自己弄吧
04:03 [-Google-]: 嗯嗯,我刚调的稍微近了点
04:03 Scorpiour: 00:31:426 (1) -
04:03 Scorpiour: 这里
04:03 [-Google-]: 刚想截图呢
04:03 Scorpiour: 这个弯的方向感觉不是很好看试试这样的?
04:03 Scorpiour: 稍等我截图
04:04 Scorpiour: http://puu.sh/35WiR.jpg
04:04 [-Google-]: 唔。。这样会不会太平了0.0
04:05 Scorpiour: 可以拉高一点弧度。
04:05 Scorpiour: 只是建议,自己决定
04:05 [-Google-]: http://puu.sh/35Wle.jpg
04:05 Scorpiour: 00:38:176 (3) - 这里也是,我的话可能会考虑把尾巴直接做成向右水平的方向
04:05 Scorpiour: blanket能看到,但是1,2,3之间的距离不均匀所以不好看
04:05 [-Google-]: 哦哦好的
04:05 [-Google-]: 那我还是平一点吧
04:06 Scorpiour: http://puu.sh/35WnS.jpg
04:07 Scorpiour: http://puu.sh/35WpD.jpg
04:07 Scorpiour: 都是可以考虑的方案,不一定非要按照我的想法来
04:08 [-Google-]: http://puu.sh/35WqI.jpg
04:08 [-Google-]: http://puu.sh/35WqX.jpg
04:08 Scorpiour: 都可以
04:08 Scorpiour: 01:01:801 (2) - 这个我倒是不太喜欢因为扭曲的形状有点过了
04:09 Scorpiour: 能不能想办法和下面3的那个形状做一样了?
04:09 Scorpiour: 比如把中间描点放到265:160
04:10 [-Google-]: 嗯可以的
04:10 Scorpiour: 然后Hard差不多了
04:10 Scorpiour: 大的地方就不弄了要不会给你弄去返工的
04:10 Scorpiour: Easy
04:10 Scorpiour: 00:11:558 (5) - 这里+NC,combo太长了
04:10 Scorpiour: 原则上E/N的combo长度不超过6
04:10 [-Google-]: 记住了
04:11 Scorpiour: 00:23:559 (4) - 这里也可以+
04:11 Scorpiour: NC
04:12 [-Google-]: NC一般就是只有血量区别么?
04:12 Scorpiour: 血量不是重要的
04:12 Scorpiour: NC是为了分段乐句
04:12 Scorpiour: 然后标记梗啊什么
04:13 Scorpiour: 差不多就这些了
04:13 Scorpiour: 弄完了更新吧
04:13 [-Google-]: 好的:3
04:13 [-Google-]: 多谢关心了>m<
04:13 Scorpiour: 没事
04:13 Scorpiour: 更新好了叫我
04:18 [-Google-]: OK
04:19 [-Google-]: 等下..easy 的spacing
04:19 Scorpiour: .
04:19 Scorpiour: 弄好了的
04:19 [-Google-]: 01:00:301 (1,2,3) - 这里是错的。。aimod发现的233
04:20 Scorpiour: spacing用你的眼睛去解决!
04:20 Scorpiour: 不要依赖aimod
04:20 [-Google-]: 呜。。好吧。。。
04:20 [-Google-]: 但是我觉得有的地方都是0.0x的区别
04:21 Scorpiour: 0.01或者0.02的无视掉
04:21 [-Google-]: 但是modder会挑>x<
04:21 Scorpiour: 也无视
04:21 [-Google-]: 嗯记住了
04:24 [-Google-]: >x<我觉得我这里全好了
04:25 Scorpiour: 上传好了?
04:25 [-Google-]: 嗯
04:25 Scorpiour: 如果好了的话那就没你事儿了
04:25 [-Google-]: 大感谢了QxQ
04:26 Scorpiour: 你这个是死后文的。。。ed?
04:26 [-Google-]: 嗯嗯
Norman
Congratulations on get your 1st Ranked map :)
Awaken
谷歌娘恭喜
Bungaku Shounen
后排祝贺 :)
DakeDekaane
Congrats :3
2JELLY2
Rank恭喜了~ :)
popner
Gratz!
taiko_maniac1811
congratz :3
Topic Starter
[-Google-]

Norman wrote:

Congratulations on get your 1st Ranked map :)
Thx for your early modding xD

Awaken wrote:

谷歌娘恭喜

-WhiteNEKO- wrote:

后排祝贺 :)
谢谢群中的你们~

DakeDekaane wrote:

Congrats :3
Thx DakeDekaane for your first long modding…really helpful and encourage me a lot :3

popner wrote:

Gratz!
Thx popner :3

taiko_maniac1811 wrote:

congratz :3
Thx for your awesome GD www grats to you as well xD

Thx all again xD~

OvO/
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