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Snow* - Chain (TV Size) [Taiko|Osu]

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Joon
hi

req moding
:P

[Easy]
00:37:790 (2) - start notes add finish
00:46:040 (3) - add clap
00:49:040 (2) - ^
00:49:790 (3) - start notes remove clap and End notes add clap
00:50:915 (1) - remove whistle
00:52:790 (4) - start notes add finish
00:53:540 (5) - ^
00:54:290 (1) - ^
01:09:290 (1) - 2st notes add clap
01:11:540 (3) - start notes add clap [suggestion]
01:13:040 (5) - ^ [suggestion]
01:14:540 (1) - ^ [suggestion]
01:16:040 (3) - ^ [suggestion]
01:21:665 (2,4) - change whistle

[Normal]

00:18:290 (1) - change finish
00:30:290 (1) - change finish
00:35:915 (1) - end notes change finish
00:37:415 (1) - end notes add finish
00:36:665 (2) - add whistle
00:42:290 (1) - start notes add finish+whistle
00:51:852 (3) - add clap [suggestion]
00:52:415 (5) - add clap [suggestion]
00:54:290 (1) - start notes add finish
00:58:040 (1) - start notes add clap
00:59:540 (3) - ^
01:00:290 (1) - change finish+whistle
01:01:790 (4) - start notes add finish+whistle
01:11:540 (3) - start notes add clap
01:13:040 (1) - ^
01:14:540 (2) - ^
01:16:040 (1) - ^


[Shigofumi]
00:11:540 (1) - add whistle
00:36:290 (1) - start notes add clap
00:50:540 (4) - change clap
00:54:290 (1) - start notes add finish
01:23:540 (1) - start notes add clap


good luck
Topic Starter
[-Google-]

Joon wrote:

hi

req moding
:P

[Easy]
00:37:790 (2) - start notes add finish
00:46:040 (3) - add clap
00:49:040 (2) - ^
00:49:790 (3) - start notes remove clap and End notes add clap
00:50:915 (1) - remove whistle
00:52:790 (4) - start notes add finish
00:53:540 (5) - ^
00:54:290 (1) - ^
01:09:290 (1) - 2st notes add clap
01:11:540 (3) - start notes add clap [suggestion]nope;w;
01:13:040 (5) - ^ [suggestion]nope;w;
01:14:540 (1) - ^ [suggestion]
01:16:040 (3) - ^ [suggestion]
01:21:665 (2,4) - change whistle
Applied :3

[Normal]

00:18:290 (1) - change finish
00:30:290 (1) - change finish
00:35:915 (1) - end notes change finish
00:37:415 (1) - end notes add finish
00:36:665 (2) - add whistle
00:42:290 (1) - start notes add finish+whistle
00:51:852 (3) - add clap [suggestion]no D: added w insted :3
00:52:415 (5) - add clap [suggestion]
00:54:290 (1) - start notes add finish
00:58:040 (1) - start notes add clap
00:59:540 (3) - ^
01:00:290 (1) - change finish+whistle
01:01:790 (4) - start notes add finish+whistle
01:11:540 (3) - start notes add clap
01:13:040 (1) - ^
01:14:540 (2) - ^
01:16:040 (1) - ^
Applied :3

[Shigofumi]
00:11:540 (1) - add whistle
00:36:290 (1) - start notes add clap
00:50:540 (4) - change clap
00:54:290 (1) - start notes add finish
01:23:540 (1) - start notes add clap
Fixed them all :3

good luck
Thx a lot for mod :D
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Why is there DarknessAngel in the tag ? I don't see them having mapped a diff at all.
  2. The Taiko spread is meh. It goes from Futsuu to Oni...
  3. Correct offset is 295. Remember to resnap all notes and kiai sections.
Easy
  1. The comboing is weird in this difficulty. I can't grasp what exactly it follows, but it does have consistency...
  2. 00:30:295 (1,2) - I don't think this rhythm is acceptable for an Easy, even with a slider. It's confusing - it even confused me when I played) and the spacing being rather low doesn't help read it. Try using a full 1/1 slider instead. Either that or delete 00:31:420 (2) - which will give the player enough time to actually sightread the approach circle of the next beat, and make the rhythm less confusing (you'll have to rework the pattern). If you decide to change it, remember to change 00:36:295 (1) - for consistency as well.
  3. 00:51:295 (2,3,4) - This spacing is inconsistent. It might be readable and playable for players with a bit of experience, but it might throw new players off. Also, it looks bad and could easily be fixed.
  4. 01:20:545 (1,2,3,4) - I'm not exactly sure why you break your hitsound pattern on this combo ?
Normal
  1. 00:20:540 (1) - This shouldn't have a new combo, to stay consistent with 00:06:290 (1,2,3,4,5) -
  2. 00:24:290 (3) - It would look cool if you could change this slider's shape a bit so that 00:25:040 (1) - blankets it :3
  3. 00:35:915 (1,2,3,1,2,3,1,2) - I'm not a big fan of stacks in a Normal or Easy diff, because they're confusing... especially in this case, when you use stacks for two different rhythms so close in time.
  4. 01:01:790 (4) - It would sound better if you turned this into a rhythm like 01:00:290 (1,2) -
  5. 01:20:540 (1) - needs a whistle on its first beat
  6. 01:25:790 (1) - This should end on 01:28:790 - like the other diffs - its current ending point doesn't actually make sense with the song
Shigofumi
  1. Whatever kind of diff this is, why give it this weird diff name instead of a proper one ?
  2. 00:02:540 (1) - Delete this to stay consistent with the other diffs and their starting point.
  3. 00:47:915 (1) - This is unrankable: the first and last beat of the sliders are too close together and it's impossible to tell in which direction it goes.
  4. Overall, the spacing and overlaps make this diff quite confusing to play. I'd suggest to go for clearer patterns and a more regular spacing.
Niko's Futsuu
  1. 00:37:040 (50) - This should be moved 1/4 back (on the blue tick before) to match the song.
  2. Weird end. I'd suggest to just finish the map at the spinner - the end sounds weird as is.
1811's Oni
  • Looks fine as is to me.
Hm... that's about it I think. Good luck on the mapset. Oh... Nice skin. =p
Niko-nyan

Shiro wrote:

Niko's Futsuu
  1. 00:37:040 (50) - This should be moved 1/4 back (on the blue tick before) to match the song.
  2. Weird end. I'd suggest to just finish the map at the spinner - the end sounds weird as is.
i will let google to do that if you think its good
Topic Starter
[-Google-]

Shiro wrote:

As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Why is there DarknessAngel in the tag ? I don't see them having mapped a diff at all.
    Let's see www
  2. The Taiko spread is meh. It goes from Futsuu to Oni...
    Maybe the Oni isn't that Oni that I can change it a little lower diff?(In truth 1811 just give a diff named "1811's Taiko")
  3. Correct offset is 295. Remember to resnap all notes and kiai sections.
Fix it

Easy
  1. The comboing is weird in this difficulty. I can't grasp what exactly it follows, but it does have consistency...
    Well re-comboing them now :3
  2. 00:30:295 (1,2) - I don't think this rhythm is acceptable for an Easy, even with a slider. It's confusing - it even confused me when I played) and the spacing being rather low doesn't help read it. Try using a full 1/1 slider instead. Either that or delete 00:31:420 (2) - which will give the player enough time to actually sightread the approach circle of the next beat, and make the rhythm less confusing (you'll have to rework the pattern). If you decide to change it, remember to change 00:36:295 (1) - for consistency as well.
    delete 00:31:420 (2) - now
  3. 00:51:295 (2,3,4) - This spacing is inconsistent. It might be readable and playable for players with a bit of experience, but it might throw new players off. Also, it looks bad and could easily be fixed.
    Yep fixed it……
  4. 01:20:545 (1,2,3,4) - I'm not exactly sure why you break your hitsound pattern on this combo ?
    A mistake;w;
Normal
  1. 00:20:540 (1) - This shouldn't have a new combo, to stay consistent with 00:06:290 (1,2,3,4,5) -
    Fixed
  2. 00:24:290 (3) - It would look cool if you could change this slider's shape a bit so that 00:25:040 (1) - blankets it :3
    Well fixed it :3
  3. 00:35:915 (1,2,3,1,2,3,1,2) - I'm not a big fan of stacks in a Normal or Easy diff, because they're confusing... especially in this case, when you use stacks for two different rhythms so close in time.
    Yeah you are right :) fixed
  4. 01:01:790 (4) - It would sound better if you turned this into a rhythm like 01:00:290 (1,2) -
  5. 01:20:540 (1) - needs a whistle on its first beat
    Fixed :3
  6. 01:25:790 (1) - This should end on 01:28:790 - like the other diffs - its current ending point doesn't actually make sense with the song
    foolish mistake >x<
Shigofumi
  1. Whatever kind of diff this is, why give it this weird diff name instead of a proper one ?
    Well bcz the song is from the anime Shigofumi
  2. 00:02:540 (1) - Delete this to stay consistent with the other diffs and their starting point.
    Actually I now add all the diff the spinnner D:
  3. 00:47:915 (1) - This is unrankable: the first and last beat of the sliders are too close together and it's impossible to tell in which direction it goes.
    Fixed
  4. Overall, the spacing and overlaps make this diff quite confusing to play. I'd suggest to go for clearer patterns and a more regular spacing.
    Rearranged Hopefully a better one :3
Niko's Futsuu
  1. 00:37:040 (50) - This should be moved 1/4 back (on the blue tick before) to match the song.
  2. Weird end. I'd suggest to just finish the map at the spinner - the end sounds weird as is.
1811's Oni
  • Looks fine as is to me.
Hm... that's about it I think. Good luck on the mapset. Oh... Nice skin. =p

Frans Niko wrote:

Shiro wrote:

Niko's Futsuu
  1. 00:37:040 (50) - This should be moved 1/4 back (on the blue tick before) to match the song.
  2. Weird end. I'd suggest to just finish the map at the spinner - the end sounds weird as is.
i will let google to do that if you think its good
Alright~ Help you to fix it :3
[CSGA]Ar3sgice
很科学的样子

[Shigofumi]
00:13:045 (3,4) - 把两个滑条中间的那个点往里放一格比较好看 http://osu.ppy.sh/ss/741064
00:19:420 (2,3) - 感觉不好, 用00:13:045那样两个滑条比较好..
00:24:482 (2) - 去掉好点, 然后也不用叠起来, 单点放268:40附近就好
00:34:420 (1,3) - 这里的间距不科学, 要这样ww http://osu.ppy.sh/ss/741069
00:39:670 (4,5) - 这样看起来比较对称ww http://xiangce.baidu.com/picture/detail ... 74912baf48
00:50:170 (3) - 这样就和心形叠起了, 不好, 我觉得要放上面 http://osu.ppy.sh/ss/741079
01:17:732 (7,8) - 先放滑条再单点比较好玩www
四方跳好评

[normal]
00:31:420 (1) - 这个往下点 http://osu.ppy.sh/ss/741093
00:55:795 (5) - 这里折线感觉不太好o.o http://osu.ppy.sh/ss/741094

[easy]
00:36:295 (1) - 间距不科学

加油ww
Topic Starter
[-Google-]

[CSGA]Ar3sgice wrote:

很科学的样子
是反话么QxQ

[Shigofumi]
00:13:045 (3,4) - 把两个滑条中间的那个点往里放一格比较好看 http://osu.ppy.sh/ss/741064
实际上我蛮喜欢这种细节MOD的www
00:19:420 (2,3) - 感觉不好, 用00:13:045那样两个滑条比较好..
这样会不会算是滥用pattern诶;w;?
00:24:482 (2) - 去掉好点, 然后也不用叠起来, 单点放268:40附近就好
我觉得那里有音啊;w;不过去掉这样间距对了,先放着看看别的modder
00:34:420 (1,3) - 这里的间距不科学, 要这样ww http://osu.ppy.sh/ss/741069
这样感觉3会被cover D:然后3往后的间距也有点问题……嘛改了~
00:39:670 (4,5) - 这样看起来比较对称ww http://xiangce.baidu.com/picture/detail ... 74912baf48
怕被喷突然的间距改变:< Fixed :3
00:50:170 (3) - 这样就和心形叠起了, 不好, 我觉得要放上面 http://osu.ppy.sh/ss/741079
OK :3
01:17:732 (7,8) - 先放滑条再单点比较好玩www
好阴人;w;
四方跳好评
谢谢>///<

[normal]
00:31:420 (1) - 这个往下点 http://osu.ppy.sh/ss/741093
OK 改进~
00:55:795 (5) - 这里折线感觉不太好o.o http://osu.ppy.sh/ss/741094
好吧QxQ我不坚持了……全换成弯的算了

[easy]
00:36:295 (1) - 间距不科学
总有这种脑残错Q^Q

加油ww
谢谢一贯的支持www
Accel World
Hi小朋友们大家好,我是来recheck的可爱宝贝><

[Normal]

00:40:607(4) 我觉得这里可以nc一下

00:45:670(4) ^
01:13:045(1) 位子需要微调一下OwO 顺便取消nc
01:14:545(2) nc
01:16:045(1) 取消nc

[Shigofumi]

00:46:982(2) (3) 妈妈这里的间距怪怪的OAO

建议间距再统一一下;w;


于是Easy懒得看了>.9 诶嘿~

no kd
AnimeStyle
From my modding queue



[General]

00:42:295 - Set the Prewievpoint here

[Easy]

00:10:045 - Place it here -> http://puu.sh/2PV6T.jpg so it don't touch 00:08:545
00:36:295 - Place it here -> http://puu.sh/2PVbl.jpg
01:09:295 - Not nice ratio to 01:11:170 , should be more look like this http://puu.sh/2PV0U.jpg

[Normal]

Nothing important , just personally things I don't like

[Shigofumi]

00:49:420 - place it above (2)

I hope my mod help you ^_^

Just a suggestion , but maybe make a CTB diff for this map ;P
(I should not mod more maps today, I can't really concentrate .___.)
Pink Agate
[General]

全体难度NC从长白线开始,除开特殊需要没法从长白线开始的NC,其他一律用长白线起NC比较合适,这个大部分狗都会挑,
照这样做不会出错
其实我觉得对称型排列会比较适合你这种慢歌,排列美观一些而且又可以合理使用长滑条

[normal]

00:13:045 (1) - 这个段节奏打起了有点怪异,试试去掉滑条反转,然后在00:13:795 - 开始放一个普通的长滑条至00:14:545 -
这里结束
00:17:545 (4) - 拉个弧线包住00:16:045 (2) - 滑条的尾巴?
00:18:295 (1) - 然后这个可以往上提一些
00:21:295 (6) - 下回拉滑条一次性到位的一个节点就够了啊,你多一个节点也没让弧度变美观
00:24:295 (3) - 这个间距可以拉上一些和前面的2个圈圈隔开一些
00:26:170 (3) - 这个滑条的弧度可以拉的圆润一些
00:28:045 (1) - 试试将这个滑条拉到00:28:045 (1) - 这里结束,当然这个位置的圈圈要删掉,这样比较舒服一些,人声慢的
地方放太多圈圈感觉比较奇怪,而且容易让人提前按下去,为了防止提前按下去的出错最好先找BAT测试一次timing,
00:40:607 (1,2,3,4) - 像这种落在三分一蓝线上的分开放不如叠起来好打,如果不这样,最好也把间距拉开一点,因为很多新
人第一次玩有可能分辨不出这里的间距和按下去的节奏
00:42:295 (1) - 这里更随一下人声比较好,滑条试试在00:42:295 (1) - 这里结束,后面00:43:232 (2) - 这里可以换成长滑条至
00:43:795 - 这里结束,然后再00:44:170 - 上面加一个圈圈,这个看你的爱好,或许这样放不比你那个好
图例
01:03:670 (2,3,4) - 这里放右边看起来比较美观一些
图例
01:07:420 (1,2,3,4,5) - 这里排好看些吧,先看起来比较粗糙
01:16:045 (2) - 这个滑条也是,就是你不想改估计大狗来看了也会说吧,弄成单节点弧状普通滑条就像包住01:14:545 (1) - 这
个滑条一样就可以了

[Shigofumi]

00:23:545 (1) - 感觉这个滑条还是不要用这种双节红点曲折形比较好而且这里00:23:545 (1) - 这个圈圈是多余的
00:43:045 (2,3) - 这里的排列可以再改好看些
图例
00:55:607 (6) - 可以改好看一些,通篇都是普通弧形话条的话统一一下风格风格会美观一些
00:54:857 (2,3,4,5,6) - 像这一段可以摆出其他更好看的造型,不一定非要用蛇形打转的排列
01:23:545 (1) - 试试0.75的减速在这里,让滑条结束在01:24:107 - 这个位置

没了,特别提醒:别忘了我的KD
Topic Starter
[-Google-]
Accel World

Accel World wrote:

Hi小朋友们大家好,我是来recheck的可爱宝贝><

[Normal]

00:40:607(4) 我觉得这里可以nc一下

00:45:670(4) ^
01:13:045(1) 位子需要微调一下OwO 顺便取消nc
01:14:545(2) nc
01:16:045(1) 取消nc
全OK :3
[Shigofumi]

00:46:982(2) (3) 妈妈这里的间距怪怪的OAO

建议间距再统一一下;w;
OK~
于是Easy懒得看了>.9 诶嘿~
让你卖萌;w;slap你
no kd
谢谢啦~

AnimeStyle

AnimeStyle wrote:

From my modding queue



[General]

00:42:295 - Set the Prewievpoint here
Why you all want previewpoint set in the beginning of Kiai QxQ

[Easy]

00:10:045 - Place it here -> http://puu.sh/2PV6T.jpg so it don't touch 00:08:545
Fixed :3 but in a different way Thx for figuring out :3
00:36:295 - Place it here -> http://puu.sh/2PVbl.jpg
01:09:295 - Not nice ratio to 01:11:170 , should be more look like this http://puu.sh/2PV0U.jpg
Fixed else :3

[Normal]

Nothing important , just personally things I don't like

[Shigofumi]

00:49:420 - place it above (2)
nope D: sorry

I hope my mod help you ^_^

Just a suggestion , but maybe make a CTB diff for this map ;P
Sorry but I think I can;t O.o
The song isn;t that jumpy D:


(I should not mod more maps today, I can't really concentrate .___.)
Have a good rest then~
Thx for modding :3

Pink Agate

Pink Agate wrote:

[General]

全体难度NC从长白线开始,除开特殊需要没法从长白线开始的NC,其他一律用长白线起NC比较合适,这个大部分狗都会挑,
照这样做不会出错
全部重NC
其实我觉得对称型排列会比较适合你这种慢歌,排列美观一些而且又可以合理使用长滑条

[normal]

00:13:045 (1) - 这个段节奏打起了有点怪异,试试去掉滑条反转,然后在00:13:795 - 开始放一个普通的长滑条至00:14:545 -
这里结束
OK
00:17:545 (4) - 拉个弧线包住00:16:045 (2) - 滑条的尾巴?
K
00:18:295 (1) - 然后这个可以往上提一些
00:21:295 (6) - 下回拉滑条一次性到位的一个节点就够了啊,你多一个节点也没让弧度变美观
解决
00:24:295 (3) - 这个间距可以拉上一些和前面的2个圈圈隔开一些
有点烦;w;所以换成单点了
00:26:170 (3) - 这个滑条的弧度可以拉的圆润一些
00:28:045 (1) - 试试将这个滑条拉到00:28:045 (1) - 这里结束,当然这个位置的圈圈要删掉,这样比较舒服一些,人声慢的
地方放太多圈圈感觉比较奇怪,而且容易让人提前按下去,为了防止提前按下去的出错最好先找BAT测试一次timing,
四个BAT四个Timing;w;
00:40:607 (1,2,3,4) - 像这种落在三分一蓝线上的分开放不如叠起来好打,如果不这样,最好也把间距拉开一点,因为很多新
人第一次玩有可能分辨不出这里的间距和按下去的节奏
00:42:295 (1) - 这里更随一下人声比较好,滑条试试在00:42:295 (1) - 这里结束,后面00:43:232 (2) - 这里可以换成长滑条至
00:43:795 - 这里结束,然后再00:44:170 - 上面加一个圈圈,这个看你的爱好,或许这样放不比你那个好
这曲子的人声充满了错误,真话
图例01:03:670 (2,3,4) - 这里放右边看起来比较美观一些
图例01:07:420 (1,2,3,4,5) - 这里排好看些吧,先看起来比较粗糙
OK
01:16:045 (2) - 这个滑条也是,就是你不想改估计大狗来看了也会说吧,弄成单节点弧状普通滑条就像包住01:14:545 (1) - 这
个滑条一样就可以了
我很喜欢绕一下那个店的效果;w;前一个狗没说,静等

[Shigofumi]

00:23:545 (1) - 感觉这个滑条还是不要用这种双节红点曲折形比较好而且这里00:23:545 (1) - 这个圈圈是多余的
改成普通滑条了o.o但是我觉得圈圈是对的
00:43:045 (2,3) - 这里的排列可以再改好看些
图例OK
00:55:607 (6) - 可以改好看一些,通篇都是普通弧形话条的话统一一下风格风格会美观一些
00:54:857 (2,3,4,5,6) - 像这一段可以摆出其他更好看的造型,不一定非要用蛇形打转的排列
改了半天OTL正好对这里不满意
01:23:545 (1) - 试试0.75的减速在这里,让滑条结束在01:24:107 - 这个位置
没觉得好了;w;

没了,特别提醒:别忘了我的KD

Thx a lot for ur mods~ :3
Frostmourne
hi hi ;) , seeing this waiting for so long and enough mods there !

General
- Missing video in Niko's Futsuu, you can choose whether add video for both diffs or remove video for both diff. You just have to make it consistent :P
- Change 0,0,"shigofumi.jpg",1,1 to 0,0,"shigofumi.jpg",0,0 in .osu (you have to open them via notepad and edit manually. It's a bug D:
- Wonder why does the Hard diff have Shigofumi as a name, I would rather change it to Hard to make it formal. Depends on you !
- Talked about skin in IRC already, hope you fix them accordingly \:D/

Easy
00:19:045 (4) - Starting NC here fits the song better also you have to remove NC on 00:21:295 (1) - too.
00:49:045 (7) - NC here will make it follow the music better + not too long
00:53:545 (4) - This slider sounds better when the head : Clap , the tail : finish , try and see if you like it! because the head is on the point where the sound like violin !? actually sounds on obviously
01:00:670 (5) - Try removing this note, move 01:01:045 (5) - to 01:00:670 and add a slider on 01:01:795 ending at 01:02:170 (you have to remove a note beforehand) both sound and play much better.
01:21:670 (2,3) - This stacking is so strongly against the play ability. I would move them to above. Something like this screenshot will help you(I hope ._.)
You also have to unstack both 01:21:670 (2,3) - to make it read much easier !

Normal
00:26:920 (4) - Nazi, move down 1 grid for better gap , the current almost touches the next slider and looks bad orz...
00:35:920 (1) - Start this slider at 00:35:732 (5) - and extend it to 00:36:295, Be careful of your spacing as well !, also remove NC here and add at
00:36:670 instead. It will follow vocal like 00:33:295 (1,2,3,4) - better because it suddenly changed and played strange ;_;
00:52:232 (4,5) - This sounds ok imo but I would rather hear the clap on (4) instead of (5) because it will fit with 00:51:670 (2,3) -
You have to try and see if it works for you :D , Do not forget to remove Clap on 00:52:420 (5) - as well
00:53:545 (7) - clap head for better hitsounding , as I mentioned in the Easy diff
00:55:045 (2,3,4,5,1,2,3,4) - These are too hard to read for the Normal diff imo, as you saw me playing and got missed.
This is rhythm that I would make if I were you. They are much easier to read while following greatly on the vocal. But it needs to be fixed for many spacings

01:18:295 (3) - I would NC here because it starts the calm phrase. NC will fit so much better here :P

Shigofumi
I would lower HP by 1 tick. It might be a bit hard due to long NC in many sets so HP 6 will go along with OD better.
00:26:170 (3) - I would move to x:216 y:260. The reason behind this is something like this exists in the set 00:13:045 (3,4) - . They just make this pattern looks like a slider jump. So moving this a bit far apart from 00:25:607 (2) - will help player read better also the spacing with the next slider is perfect with its spacing (~1.5 for both previous and next)
00:50:920 (1) - I suggest you remove NC here and add NC at 00:51:670 (3) - instead because the spacing is changed to be a jump so you can form the star jump from this point with this NC too
00:55:607 (6) - Please reshape this slider a bit in this way. The current looks a bit dirty and the curve doesn't look that good imo. It's also good to see you move the slider a bit down from the above because you will make the blanket with 00:55:420 (5) - better.
01:06:295 (1) - I personally don't like this spinner. It doesn't fit the music that well but on contrary, let this part blank to say calm with the music and wait to hit a note at 01:07:420 (1) - will be really great impression if you ask me :oops: Don't forget to NC at 01:07:420 (6) - if you want to remove this spinner.
01:25:607 (5) - Nazi, move right 1 grid. I think it fits the spacing better :D
Sweet Hard !<3

Taikos are fine hehe

Quite a lot of work you have there in order to get a bubble (on Normal diff overall) !
Call me back for it and I will give you a bubble ;)
Topic Starter
[-Google-]

Frostmourne wrote:

hi hi ;) , seeing this waiting for so long and enough mods there !

General
- Missing video in Niko's Futsuu, you can choose whether add video for both diffs or remove video for both diff. You just have to make it consistent :P
- Change 0,0,"shigofumi.jpg",1,1 to 0,0,"shigofumi.jpg",0,0 in .osu (you have to open them via notepad and edit manually. It's a bug D:
Fixed them :3
- Wonder why does the Hard diff have Shigofumi as a name, I would rather change it to Hard to make it formal. Depends on you !
Well from the source of the song I think……And if no one likes it I will change it D:
- Talked about skin in IRC already, hope you fix them accordingly \:D/
Yeah thx for figuring out xD

Easy
00:19:045 (4) - Starting NC here fits the song better also you have to remove NC on 00:21:295 (1) - too.
00:49:045 (7) - NC here will make it follow the music better + not too long
Fixed the NC problem
00:53:545 (4) - This slider sounds better when the head : Clap , the tail : finish , try and see if you like it! because the head is on the point where the sound like violin !? actually sounds on obviously
I don;t know the instrument either D:But I think It was bcz a mistake converting note to slider X.x
01:00:670 (5) - Try removing this note, move 01:01:045 (5) - to 01:00:670 and add a slider on 01:01:795 ending at 01:02:170 (you have to remove a note beforehand) both sound and play much better.
Having them fixed……Also a nicer pattern :3
01:21:670 (2,3) - This stacking is so strongly against the play ability. I would move them to above. Something like this screenshot will help you(I hope ._.)Certainly helped :3
You also have to unstack both 01:21:670 (2,3) - to make it read much easier !
Stacking is not allowed in easy X.x……sorry I forget OxO

Normal
00:26:920 (4) - Nazi, move down 1 grid for better gap , the current almost touches the next slider and looks bad orz...
To be honest I like some nazi mods which will give much better result just by a little change,sounds like magic :3
00:35:920 (1) - Start this slider at 00:35:732 (5) - and extend it to 00:36:295, Be careful of your spacing as well !, also remove NC here and add at
00:36:670 instead. It will follow vocal like 00:33:295 (1,2,3,4) - better because it suddenly changed and played strange ;_;
Actully I just deleted some beats to cause the version you mod D: Sounds pretty sweet now :3
00:52:232 (4,5) - This sounds ok imo but I would rather hear the clap on (4) instead of (5) because it will fit with 00:51:670 (2,3) -
You have to try and see if it works for you :D , Do not forget to remove Clap on 00:52:420 (5) - as well
Yeah sounds sweet :3
00:53:545 (7) - clap head for better hitsounding , as I mentioned in the Easy diff
00:55:045 (2,3,4,5,1,2,3,4) - These are too hard to read for the Normal diff imo, as you saw me playing and got missed.
This is rhythm that I would make if I were you. They are much easier to read while following greatly on the vocal. But it needs to be fixed for many spacings

Just follow the voice right?Applied&Fixed as your suggestion :3
01:18:295 (3) - I would NC here because it starts the calm phrase. NC will fit so much better here :P
GO~

Shigofumi
I would lower HP by 1 tick. It might be a bit hard due to long NC in many sets so HP 6 will go along with OD better.
Fixed……But was it too low to a Hard diff?
00:26:170 (3) - I would move to x:216 y:260. The reason behind this is something like this exists in the set 00:13:045 (3,4) - . They just make this pattern looks like a slider jump. So moving this a bit far apart from 00:25:607 (2) - will help player read better also the spacing with the next slider is perfect with its spacing (~1.5 for both previous and next)
Learn it...Thx for so detailed explanation :3
00:50:920 (1) - I suggest you remove NC here and add NC at 00:51:670 (3) - instead because the spacing is changed to be a jump so you can form the star jump from this point with this NC too
Fixed it :D
00:55:607 (6) - Please reshape this slider a bit in this way. The current looks a bit dirty and the curve doesn't look that good imo. It's also good to see you move the slider a bit down from the above because you will make the blanket with 00:55:420 (5) - better.
I think so too :D
01:06:295 (1) - I personally don't like this spinner. It doesn't fit the music that well but on contrary, let this part blank to say calm with the music and wait to hit a note at 01:07:420 (1) - will be really great impression if you ask me :oops: Don't forget to NC at 01:07:420 (6) - if you want to remove this spinner.
And it's a too short spinner :D Removed it and yes,this part need calm
01:25:607 (5) - Nazi, move right 1 grid. I think it fits the spacing better :D
Get it :3
Sweet Hard !<3
Thx a lot to say that :3

Taikos are fine hehe

Quite a lot of work you have there in order to get a bubble (on Normal diff overall) !
Call me back for it and I will give you a bubble ;)
Thx so much for your kindness :3
Kodora
oh good luck o.o
Niko-nyan

Frostmourne wrote:

Taikos are fine hehe

Quite a lot of work you have there in order to get a bubble (on Normal diff overall) !
Call me back for it and I will give you a bubble ;)
0.0
mingmichael
hey google :D here the mods that you requested to me~

[General]
  1. REALLY GOOD SONG! QuQ that's really really lovely song aaaaaaaaahhhhhhhh <3
  2. almost all the note's structures are good! >,< but you forget about something at muzukashii diff D: see the mods~
[Futsuu]
  1. 00:34:045 (44) - k? clap sound here >w< better change d to be k ?
  2. 01:09:295 (2) - K? i think it's better than k :D?
[Muzukashii]
  1. 00:31:232 (74,75,76) - the stream is difficult for muzukashii diff. you can choose ddd or kkk or with 1/2 notes :)
  2. 00:37:232 (97,98,99) - ^
  3. 00:41:357 (113,114,115) - ^
  4. 00:42:857 (120,121,122) - ^
  5. 00:45:107 (128,129,130) - ^
  6. 00:48:857 (143,144,145) - ^
  7. 00:51:107 (152,153,154) - ^
  8. 00:53:170 (164,165,166) - ^
  9. 00:54:857 (171,172,173) - ^
  10. 00:57:107 (181,182,183) - ^
  11. 00:58:982 (191,192,193) - ^
  12. 00:59:545 (195,196,197) - ^
  13. 01:01:232 (202,203,204) - ^
  14. 01:02:732 (209,210,211) - ^
  15. 01:03:670 (215,216,217) - ^
  16. 01:04:232 (219,220,221,222,223) - 5streams? it's better for Oni diff. i think you should change it to be 01:04:232 (219,220,221,222) - kkk d
  17. 01:26:732 (292) - k? i follow the bell sound @_@ what do you think? :D?
taiko_maniac1811

mingmichael wrote:

[Muzukashii]
  1. 00:31:232 (74,75,76) - the stream is difficult for muzukashii diff. you can choose ddd or kkk or with 1/2 notes :)
  2. 00:37:232 (97,98,99) - ^
  3. 00:41:357 (113,114,115) - ^
  4. 00:42:857 (120,121,122) - ^
  5. 00:45:107 (128,129,130) - ^
  6. 00:48:857 (143,144,145) - ^
  7. 00:51:107 (152,153,154) - ^
  8. 00:53:170 (164,165,166) - ^
  9. 00:54:857 (171,172,173) - ^
  10. 00:57:107 (181,182,183) - ^
  11. 00:58:982 (191,192,193) - ^
  12. 00:59:545 (195,196,197) - ^
  13. 01:01:232 (202,203,204) - ^
  14. 01:02:732 (209,210,211) - ^
  15. 01:03:670 (215,216,217) - ^
  16. 01:04:232 (219,220,221,222,223) - 5streams? it's better for Oni diff. i think you should change it to be 01:04:232 (219,220,221,222) - kkk d
  17. 01:26:732 (292) - k? i follow the bell sound @_@ what do you think? :D?
Well it wasn't intend to be a muzu in the first place lol so I've change some of those triplets to simple ddd/kkk, and some I've replace it with simple notes and some I keep it so that it wouldn't be too easy lol..

Thanks for the mod mingmicheal (I'll mod your map soon, been pretty busy lately these past few weeks and always forgot to mod your map lol >_>)

UPDATE
osu file format v12

[General]
AudioFilename: Chain (TV size).mp3
AudioLeadIn: 0
PreviewTime: 31326
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2545,6295,77357
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:1811's Muzu
Source:Shigofumi
Tags:S_h_i_e_R_e taiko_maniac1811 DarknessAngel Taiko OST Frans Niko
BeatmapID:248240
BeatmapSetID:87008

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:2.80000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"shigofumi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
295,750,4,1,0,30,1,0
6295,-100,4,1,0,40,0,0
42295,-100,4,1,0,60,0,1
66295,-100,4,1,0,40,0,0


[Colours]
Combo1 : 87,87,179
Combo2 : 225,136,77
Combo3 : 190,86,125
Combo4 : 217,196,130

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256,192,53170,1,8,0:0:0:0:
256,192,53357,1,0,0:0:0:0:
256,192,53545,1,8,0:0:0:0:
256,192,53732,1,0,0:0:0:0:
256,192,54295,1,4,0:0:0:0:
256,192,54670,1,0,0:0:0:0:
256,192,54857,1,0,0:0:0:0:
256,192,54951,1,0,0:0:0:0:
256,192,55045,1,8,0:0:0:0:
256,192,55607,1,0,0:0:0:0:
256,192,55982,1,8,0:0:0:0:
256,192,56170,1,0,0:0:0:0:
256,192,56545,1,8,0:0:0:0:
256,192,56920,1,0,0:0:0:0:
256,192,57107,1,0,0:0:0:0:
256,192,57201,1,0,0:0:0:0:
256,192,57295,1,0,0:0:0:0:
256,192,57482,1,0,0:0:0:0:
256,192,57670,1,8,0:0:0:0:
256,192,57857,1,0,0:0:0:0:
256,192,58045,1,8,0:0:0:0:
256,192,58420,1,0,0:0:0:0:
256,192,58607,1,8,0:0:0:0:
256,192,58795,1,4,0:0:0:0:
256,192,59170,1,12,0:0:0:0:
256,192,59545,1,4,0:0:0:0:
256,192,59920,1,12,0:0:0:0:
256,192,60295,1,4,0:0:0:0:
256,192,60670,1,8,0:0:0:0:
256,192,60857,1,4,0:0:0:0:
256,192,61232,1,0,0:0:0:0:
256,192,61420,1,8,0:0:0:0:
256,192,61607,1,8,0:0:0:0:
256,192,61795,1,4,0:0:0:0:
256,192,62170,1,8,0:0:0:0:
256,192,62357,1,4,0:0:0:0:
256,192,62732,1,0,0:0:0:0:
256,192,62920,1,8,0:0:0:0:
256,192,63107,1,8,0:0:0:0:
256,192,63295,1,0,0:0:0:0:
256,192,63388,1,0,0:0:0:0:
256,192,63482,1,0,0:0:0:0:
256,192,63670,1,0,0:0:0:0:
256,192,63857,1,8,0:0:0:0:
256,192,63951,1,8,0:0:0:0:
256,192,64045,1,8,0:0:0:0:
256,192,64232,1,8,0:0:0:0:
256,192,64420,1,0,0:0:0:0:
256,192,64607,1,0,0:0:0:0:
256,192,64982,1,0,0:0:0:0:
256,192,65170,1,0,0:0:0:0:
256,192,65357,1,0,0:0:0:0:
256,192,65545,1,0,0:0:0:0:
256,192,65638,1,0,0:0:0:0:
256,192,65732,1,0,0:0:0:0:
256,192,65920,1,8,0:0:0:0:
256,192,66013,1,8,0:0:0:0:
256,192,66107,1,8,0:0:0:0:
256,192,69295,1,4,0:0:0:0:
256,192,69670,1,8,0:0:0:0:
256,192,69857,1,8,0:0:0:0:
256,192,70045,1,0,0:0:0:0:
256,192,70420,1,8,0:0:0:0:
256,192,70607,1,8,0:0:0:0:
256,192,70795,1,0,0:0:0:0:
256,192,70982,1,0,0:0:0:0:
256,192,71170,1,8,0:0:0:0:
256,192,71545,1,0,0:0:0:0:
256,192,71732,1,0,0:0:0:0:
256,192,71920,1,8,0:0:0:0:
256,192,72295,1,0,0:0:0:0:
256,192,72670,1,8,0:0:0:0:
256,192,72857,1,8,0:0:0:0:
256,192,73045,1,0,0:0:0:0:
256,192,73420,1,8,0:0:0:0:
256,192,73607,1,8,0:0:0:0:
256,192,73795,1,0,0:0:0:0:
256,192,73982,1,0,0:0:0:0:
256,192,74170,1,8,0:0:0:0:
256,192,74545,1,0,0:0:0:0:
256,192,74732,1,0,0:0:0:0:
256,192,74920,1,8,0:0:0:0:
256,192,75295,1,4,0:0:0:0:
256,192,75670,1,8,0:0:0:0:
256,192,75857,1,8,0:0:0:0:
256,192,76045,1,0,0:0:0:0:
256,192,76420,1,8,0:0:0:0:
256,192,76607,1,8,0:0:0:0:
256,192,76795,1,0,0:0:0:0:
256,192,76982,1,0,0:0:0:0:
256,192,77170,1,8,0:0:0:0:
256,192,77357,1,0,0:0:0:0:
256,192,77451,1,0,0:0:0:0:
256,192,77545,1,0,0:0:0:0:
256,192,77732,1,0,0:0:0:0:
256,192,77920,1,8,0:0:0:0:
256,192,78295,1,0,0:0:0:0:
256,192,79045,1,8,0:0:0:0:
256,192,79607,1,0,0:0:0:0:
256,192,79982,1,0,0:0:0:0:
256,192,80170,1,0,0:0:0:0:
256,192,80545,1,8,0:0:0:0:
256,192,80920,1,8,0:0:0:0:
256,192,81295,1,0,0:0:0:0:
256,192,82045,1,8,0:0:0:0:
256,192,82607,1,0,0:0:0:0:
256,192,82982,1,0,0:0:0:0:
256,192,83170,1,0,0:0:0:0:
256,192,83545,1,8,0:0:0:0:
256,192,83920,1,8,0:0:0:0:
256,192,84107,1,8,0:0:0:0:
256,192,84295,1,0,0:0:0:0:
256,192,84670,1,0,0:0:0:0:
256,192,85045,1,8,0:0:0:0:
256,192,85607,1,0,0:0:0:0:
256,192,85982,1,0,0:0:0:0:
256,192,86170,1,8,0:0:0:0:
256,192,86357,1,0,0:0:0:0:
256,192,86545,1,8,0:0:0:0:
256,192,86795,1,8,0:0:0:0:
256,192,87107,1,0,0:0:0:0:
Topic Starter
[-Google-]
taiko diffs updated :3
Niko-nyan
rejected all mods for my futsuu because looks bad :(
neonat
Shigofumi

00:02:545 (1) - how about ending at 00:05:545
00:16:232 - add a note
00:18:857 - ^
00:21:295 (1,2) - remove them and add a slider at 00:21:107 that ends at 00:21:482
00:24:482 (2) - shift to 00:24:670
00:47:732 - add a note
00:54:107 - ^
00:56:732 - ^
01:02:357 (3) - lengthen slider to end at 01:02:732
01:24:857 - add a note

Normal

00:02:545 (1) - same thing, how about ending at 00:05:545
01:08:170 (2) - slider end at 01:08:357
01:10:420 (2) - change to a repeat slider that repeats at 01:10:795
Topic Starter
[-Google-]

neonat wrote:

Shigofumi

00:02:545 (1) - how about ending at 00:05:545
nope for now D:
00:16:232 - add a note
expand note to slider instead :3
00:18:857 - ^nope D:
00:21:295 (1,2) - remove them and add a slider at 00:21:107 that ends at 00:21:482
00:24:482 (2) - shift to 00:24:670
00:47:732 - add a note
00:54:107 - ^
00:56:732 - ^yes but I can't find a way to add it without breaking the pattern D:
01:02:357 (3) - lengthen slider to end at 01:02:732
01:24:857 - add a note

Normal

00:02:545 (1) - same thing, how about ending at 00:05:545
01:08:170 (2) - slider end at 01:08:357
01:10:420 (2) - change to a repeat slider that repeats at 01:10:795
Thx for recheck :3
Frostmourne
Recheck

General
You should have these elements to finish the set of this song (I would rather see you add them because I think it's not complete
https://osu.ppy.sh/wiki/Skin#Skin_Sets

spinner-background.png
spinner-circle.png
spinner-metre.png

Missing video in 1811's Muzu (because you added a video in the Niko diff so I assume you want to let Taiko have the video)

Shigofumi
00:14:357 (1) - remove NC here , I see no reason why you added it >:(
00:55:607 (6) - whistle on the tail doubles the sound with the slidertick and that doesn't sound good much so I suggest you remove it :P
01:21:670 (5) - NC?

that's all , no kudo :oops:
Topic Starter
[-Google-]

Frostmourne wrote:

Recheck

General
You should have these elements to finish the set of this song (I would rather see you add them because I think it's not complete
https://osu.ppy.sh/wiki/Skin#Skin_Sets

spinner-background.png
spinner-circle.png
spinner-metre.png
In my Opinion……The wiki do need a update for the well known new spinner method(two spinner circles,glow effect,etc.)
Anyway deleted all the new elements and used the old method now :o


Missing video in 1811's Muzu (because you added a video in the Niko diff so I assume you want to let Taiko have the video)

Shigofumi
00:14:357 (1) - remove NC here , I see no reason why you added it >:(
00:55:607 (6) - whistle on the tail doubles the sound with the slidertick and that doesn't sound good much so I suggest you remove it :P
01:21:670 (5) - NC?
Fix them all :3
that's all , no kudo :oops:
Thx again
Niko-nyan
its happen again o3o
Frostmourne
Good luck for the first map ! ;)

EDIT : rebubbled due to changing the tag
Topic Starter
[-Google-]

Frostmourne wrote:

Good luck for the first map ! ;)
Wow soooo excited :3

Thx all who helped me so far :oops: Love you :3
[CSGA]Ar3sgice
哇233
Niko-nyan
finally my 1st GD that bubbled o3o
Strawberry
sorry i have to pop this for the offset..

[]
 
  1. offset: 287 (-8)

[]
  1. 00:07:607 (3) - the spacing looks really weird and i want to ask, why set a tiny jump here? obviously it would be much better if you move it onto x.200 y.188.
  2. 00:08:170 (4) - to be consistent as above, move to x.252 y.268 and adjust the anchors for the better blanket. (and don't forget to restack the following circle (5)
  3. 00:09:107 (6) - why difference here? i mean the shape..
  4. 00:10:795 (3) - make a blanket with circle (1) here? as a slow song the present pattern seems randomly and plays a bit awkward.. (such like this http://puu.sh/2SDcg.jpg
  5. 00:14:357 (6) - you can make a adjustment here as well. make the arcs paralleled plz..
  6. 00:16:795 (4) - idk.. the repeats just look a bit absurd. it follows nothing. it could be much better by following the vocal or something suitable.. not the present one as i heard.
  7. 00:19:420 (2) - i'd like to say "ctrl+g it" however i think you can totally del it and remake the new one copied by slider (1) with ctrl+hj fora neater composition.
  8. 00:20:732 (5) - a bit loud for the such quiet intro on that tail. try 20% volume by inherited point?
  9. 00:27:295 - ~00:29:920 - overmapped here. the rhythm are filled but sounds really messy bcz it's unreasonable for the music (nor the vocal.
  10. 00:31:420 (1,2,3) - http://puu.sh/2SDpV.jpg
  11. 00:35:170 (3,1,2,3,4,5) - try to reset them like this? http://puu.sh/2SDwi.jpg
  12. 00:55:607 (6) - make the blanket better
  13. 00:58:232 (1) - try to shape it as a blanket as above? and about this combo, i'd like to give my suggestions. http://puu.sh/2SDzQ.jpg
  14. 01:04:232 (1,2,3,4,5,1,2,3,4,5) - plays weird. how about ctrl+g (1,3) and (2,4) on the orange combo respectively?
Topic Starter
[-Google-]

Strawberry wrote:

sorry i have to pop this for the offset..

[]
 
  1. offset: 287 (-8)

[]
  1. 00:07:607 (3) - the spacing looks really weird and i want to ask, why set a tiny jump here? obviously it would be much better if you move it onto x.200 y.188.Idk……If it makes sense? Fixed though……
  2. 00:08:170 (4) - to be consistent as above, move to x.252 y.268 and adjust the anchors for the better blanket. (and don't forget to restack the following circle (5)^
  3. 00:09:107 (6) - why difference here? i mean the shape..Fixed
  4. 00:10:795 (3) - make a blanket with circle (1) here? as a slow song the present pattern seems randomly and plays a bit awkward.. (such like this http://puu.sh/2SDcg.jpghmmm……Fixed
  5. 00:14:357 (6) - you can make a adjustment here as well. make the arcs paralleled plz..^
  6. 00:16:795 (4) - idk.. the repeats just look a bit absurd. it follows nothing. it could be much better by following the vocal or something suitable.. not the present one as i heard.
  7. 00:19:420 (2) - i'd like to say "ctrl+g it" however i think you can totally del it and remake the new one copied by slider (1) with ctrl+hj fora neater composition.Fixed
  8. 00:20:732 (5) - a bit loud for the such quiet intro on that tail. try 20% volume by inherited point?It does sound better……But I'm not the fan of green lines QxQ
  9. 00:27:295 - ~00:29:920 - overmapped here. the rhythm are filled but sounds really messy bcz it's unreasonable for the music (nor the vocal.
  10. 00:31:420 (1,2,3) - http://puu.sh/2SDpV.jpgK
  11. 00:35:170 (3,1,2,3,4,5) - try to reset them like this? http://puu.sh/2SDwi.jpg
  12. 00:55:607 (6) - make the blanket betterTried D:
  13. 00:58:232 (1) - try to shape it as a blanket as above? and about this combo, i'd like to give my suggestions. http://puu.sh/2SDzQ.jpgIdk about 00:58:795 (3) - is suitable enough?
  14. 01:04:232 (1,2,3,4,5,1,2,3,4,5) - plays weird. how about ctrl+g (1,3) and (2,4) on the orange combo respectively?
Thx for your advice :3
Still fixing……Don't recheck now :?
Since you told me to consider my map well and even remap some part.I will keep working.I will call you back when I think I am done :cry:
riffy
IRC log
20:23 [-Google-]: Hi~
20:23 -Bakari-: hi
20:23 [-Google-]: If you are willing to,would you like to recheck my map?
20:23 [-Google-]: it's bubbled now
20:24 [-Google-]: opps
20:24 [-Google-]: popped-bubble now :3
20:24 -Bakari-: Uh.. I can't repair your bubble and my mod will be useless for you because I've already mentioned everything that should be changed.
20:24 -Bakari-: Uh.. I can't repair your bubble and my mod will be useless for you because I've already mentioned everything that should be changed.
20:25 [-Google-]: will I know you can;t fix my bubble xD
20:25 [-Google-]: you said the Hard diff of mine seems messy
20:25 [-Google-]: so I just wonder if it is still messy now
20:26 [-Google-]: just this :D
20:26 [-Google-]: if so I want to know where is the place
20:27 -Bakari-: If your beatmap was bubbled - than this diff was rankable. But if you want me to check [Hard] again, I can do it
20:27 [-Google-]: since the BAT poped my map didn;t tell me so and told me to find some experienced modders xD
20:27 -Bakari-: I bet it was Shiro
20:27 [-Google-]: nope xD
20:28 [-Google-]: Shiro didn;t even give me bubble xD
20:28 [-Google-]: thx a lot if you can check my Hard diff :D
20:29 -Bakari-: Leave your map here, and I'll try to check it as soon as possible
20:29 [-Google-]: I wanted to find Shiro indeed but I think it;s not good to find another BAT while you map is poped
20:29 [-Google-]: sorry for my talktive X.x
20:29 *[-Google-] is listening to [http://osu.ppy.sh/b/238379 Snow* - Chain (TV Size)]
20:31 -Bakari-: By the way, did Strawberry told you to call him back?
20:32 [-Google-]: yep
20:32 [-Google-]: in in-game chat
20:32 [-Google-]: but he suggest to find some modders also
20:32 [-Google-]: *it's better
20:33 -Bakari-: Ok. You want me to check [Hard] diff only, right?
20:33 [-Google-]: yep :3
20:34 -Bakari-: I'll try to do it when I'll finish with this one
20:34 [-Google-]: I think I can give you kd btw bcz since you modded I have remapped twice
20:34 [-Google-]: thx in advance~
20:41 -Bakari-: ok, let's see
20:41 [-Google-]: xD
20:42 *-Bakari- is editing [http://osu.ppy.sh/b/239887 Snow* - Chain (TV Size) [Shigofumi]]
20:42 [-Google-]: ready now :3
20:44 -Bakari-: 00:13:787 (5,6) - these sliders sound quite awkward for me. Try to finish first slider at 00:14:349 - and start second at 00:14:537 -
20:44 -Bakari-: 00:13:787 (5,6) - these sliders sound quite awkward for me. Try to finish first slider at 00:14:349 - and start second at 00:14:537 -
20:44 [-Google-]: get it
20:46 -Bakari-: here it is! 00:28:787 (5,1) - I was talking about overlaps like this one
20:46 [-Google-]: note at the slider top?
20:48 -Bakari-: yea, try to avoid it.
20:49 -Bakari-: http://puu.sh/2Tj4J.jpg
20:49 [-Google-]: well I thought that was common X.x
20:49 -Bakari-: Common doesn't means good, it looks quite messy, imo.
20:51 -Bakari-: 00:24:849 - place here a circle to map that minor beat. It will make your rhythm more consistent.
20:51 [-Google-]: well I think there is fewer stacks now
20:51 [-Google-]: k
20:53 [-Google-]: Can I ask for a overall imo now o.O
20:53 -Bakari-: 00:35:349 (1,2,3) - you don't use 1/8 beats often, do you? try to replace it with 1/8 slider to make dif more consistent and playable
20:53 -Bakari-: 00:35:349 (1,2,3) - you don't use 1/8 beats often, do you? try to replace it with 1/8 slider to make dif more consistent and playable
20:53 -Bakari-: Well, diff isnot bad. But it can be improved.
20:54 -Bakari-: for example, http://puu.sh/2Tjcs.jpg this pattern (00:37:787 (4,5,6,7) - ) will stress players.
20:54 [-Google-]: I agree xP
20:54 -Bakari-: or jumps like 00:41:349 (2) - this one in calm part aren't really playable.
20:55 [-Google-]: so you think this is a totally silnce map that should deal with calm?
20:55 [-Google-]: slow song
20:55 -Bakari-: Well.. It's still a [Hard] diff and WHOAOMGZRAZY jumps isn't a good idea here
20:57 -Bakari-: try to keep distance snap of jumps under x2.5
20:57 -Bakari-: by the way, 00:53:349 (4,5,6) - replace this triplet with 1/8 slider because you did it wih previous triplet.
20:57 [-Google-]: right :3
20:58 [-Google-]: In truth the reason that I insist on choosing Shigofumi (not Hard) as a diff name is that I want to avoid hard/insane diff name quesiton
20:58 [-Google-]: In truth the reason that I insist on choosing Shigofumi (not Hard) as a diff name is that I want to avoid hard/insane diff name quesiton
20:58 -Bakari-: I think you should consider using AR8 here
20:58 -Bakari-: because..well.. because it will help you to avoid some hardly readable jumps :P
20:59 -Bakari-: 01:17:349 (4,5,6) - i guess you already know, that you should replace them with slider.
20:59 [-Google-]: yep
20:59 -Bakari-: I'd swap new combos between 01:20:537 (4,1) - to follow vocals.
20:59 [-Google-]: all the 1/8 must stay consisence :d
20:59 [-Google-]: :P
21:00 -Bakari-: And I guess that's it for now.
21:01 [-Google-]: need an 2 minute offline D: wait for me sorry

Nothing really special, we've fixed a few things:
  1. Some rhythm mistakes/minor improvements
  2. Playability of the [Hard] diff
  3. Some combo improvements
  4. Difficulity settings and overall opinion.
Good luck!
Topic Starter
[-Google-]

-Bakari- wrote:

IRC log
20:23 [-Google-]: Hi~
20:23 -Bakari-: hi
20:23 [-Google-]: If you are willing to,would you like to recheck my map?
20:23 [-Google-]: it's bubbled now
20:24 [-Google-]: opps
20:24 [-Google-]: popped-bubble now :3
20:24 -Bakari-: Uh.. I can't repair your bubble and my mod will be useless for you because I've already mentioned everything that should be changed.
20:24 -Bakari-: Uh.. I can't repair your bubble and my mod will be useless for you because I've already mentioned everything that should be changed.
20:25 [-Google-]: will I know you can;t fix my bubble xD
20:25 [-Google-]: you said the Hard diff of mine seems messy
20:25 [-Google-]: so I just wonder if it is still messy now
20:26 [-Google-]: just this :D
20:26 [-Google-]: if so I want to know where is the place
20:27 -Bakari-: If your beatmap was bubbled - than this diff was rankable. But if you want me to check [Hard] again, I can do it
20:27 [-Google-]: since the BAT poped my map didn;t tell me so and told me to find some experienced modders xD
20:27 -Bakari-: I bet it was Shiro
20:27 [-Google-]: nope xD
20:28 [-Google-]: Shiro didn;t even give me bubble xD
20:28 [-Google-]: thx a lot if you can check my Hard diff :D
20:29 -Bakari-: Leave your map here, and I'll try to check it as soon as possible
20:29 [-Google-]: I wanted to find Shiro indeed but I think it;s not good to find another BAT while you map is poped
20:29 [-Google-]: sorry for my talktive X.x
20:29 *[-Google-] is listening to [http://osu.ppy.sh/b/238379 Snow* - Chain (TV Size)]
20:31 -Bakari-: By the way, did Strawberry told you to call him back?
20:32 [-Google-]: yep
20:32 [-Google-]: in in-game chat
20:32 [-Google-]: but he suggest to find some modders also
20:32 [-Google-]: *it's better
20:33 -Bakari-: Ok. You want me to check [Hard] diff only, right?
20:33 [-Google-]: yep :3
20:34 -Bakari-: I'll try to do it when I'll finish with this one
20:34 [-Google-]: I think I can give you kd btw bcz since you modded I have remapped twice
20:34 [-Google-]: thx in advance~
20:41 -Bakari-: ok, let's see
20:41 [-Google-]: xD
20:42 *-Bakari- is editing [http://osu.ppy.sh/b/239887 Snow* - Chain (TV Size) [Shigofumi]]
20:42 [-Google-]: ready now :3
20:44 -Bakari-: 00:13:787 (5,6) - these sliders sound quite awkward for me. Try to finish first slider at 00:14:349 - and start second at 00:14:537 -
20:44 -Bakari-: 00:13:787 (5,6) - these sliders sound quite awkward for me. Try to finish first slider at 00:14:349 - and start second at 00:14:537 -
20:44 [-Google-]: get it
20:46 -Bakari-: here it is! 00:28:787 (5,1) - I was talking about overlaps like this one
20:46 [-Google-]: note at the slider top?
20:48 -Bakari-: yea, try to avoid it.
20:49 -Bakari-: http://puu.sh/2Tj4J.jpg
20:49 [-Google-]: well I thought that was common X.x
20:49 -Bakari-: Common doesn't means good, it looks quite messy, imo.
20:51 -Bakari-: 00:24:849 - place here a circle to map that minor beat. It will make your rhythm more consistent.
20:51 [-Google-]: well I think there is fewer stacks now
20:51 [-Google-]: k
20:53 [-Google-]: Can I ask for a overall imo now o.O
20:53 -Bakari-: 00:35:349 (1,2,3) - you don't use 1/8 beats often, do you? try to replace it with 1/8 slider to make dif more consistent and playable
20:53 -Bakari-: 00:35:349 (1,2,3) - you don't use 1/8 beats often, do you? try to replace it with 1/8 slider to make dif more consistent and playable
20:53 -Bakari-: Well, diff isnot bad. But it can be improved.
20:54 -Bakari-: for example, http://puu.sh/2Tjcs.jpg this pattern (00:37:787 (4,5,6,7) - ) will stress players.
20:54 [-Google-]: I agree xP
20:54 -Bakari-: or jumps like 00:41:349 (2) - this one in calm part aren't really playable.
20:55 [-Google-]: so you think this is a totally silnce map that should deal with calm?
20:55 [-Google-]: slow song
20:55 -Bakari-: Well.. It's still a [Hard] diff and WHOAOMGZRAZY jumps isn't a good idea here
20:57 -Bakari-: try to keep distance snap of jumps under x2.5
20:57 -Bakari-: by the way, 00:53:349 (4,5,6) - replace this triplet with 1/8 slider because you did it wih previous triplet.
20:57 [-Google-]: right :3
20:58 [-Google-]: In truth the reason that I insist on choosing Shigofumi (not Hard) as a diff name is that I want to avoid hard/insane diff name quesiton
20:58 [-Google-]: In truth the reason that I insist on choosing Shigofumi (not Hard) as a diff name is that I want to avoid hard/insane diff name quesiton
20:58 -Bakari-: I think you should consider using AR8 here
20:58 -Bakari-: because..well.. because it will help you to avoid some hardly readable jumps :P
20:59 -Bakari-: 01:17:349 (4,5,6) - i guess you already know, that you should replace them with slider.
20:59 [-Google-]: yep
20:59 -Bakari-: I'd swap new combos between 01:20:537 (4,1) - to follow vocals.
20:59 [-Google-]: all the 1/8 must stay consisence :d
20:59 [-Google-]: :P
21:00 -Bakari-: And I guess that's it for now.
21:01 [-Google-]: need an 2 minute offline D: wait for me sorry

Nothing really special, we've fixed a few things:
  1. Some rhythm mistakes/minor improvements
  2. Playability of the [Hard] diff
  3. Some combo improvements
  4. Difficulity settings and overall opinion.
Good luck!
  • Things that keep
  1. 1/8 beat notes
  2. AR since two BAT have checked it out


Thx a lot for your recheck -Bakari-:3
Strawberry
discussed some stuff in irc. good luck.

Rebubbled!
Niko-nyan
finally
Miya
Edit : The timing really messed up. Need someone to check it first.
My timing :

General
  1. Offset need to be decreased again so offset -5 (282) Checked by HeatKai and me.
Hard
  1. 00:10:787 (3) - You forgot whistle at this slider start.
  2. 00:15:240 (1) - This slider should start at 00:15:240 -. Use 1/16 beat snap divisor to place this.
  3. 00:21:287 (1) - I strongly suggest that you move this circle to 00:21:193 - since you constantly follow the vocal at previous combo. Use 1/8 beat snap divisor to move this circle. And since because 1/8 note will be hard to catch, i strongly suggest you follow this step : delete 00:20:724 (5) - 00:21:287 (1) - 00:21:474 (2) - . Then add a circle at 00:20:719 -, then add a slider at 00:20:907 - and make it end at 00:21:188 -. After that, gives a repeat on the the new slider. Don't forget to adjust the position and new combo after this.
  4. 00:35:157 (3) - Tbh, this is looks bad, can you move away this circle so it will not partially stacked with 00:34:594 (2) - ?
  5. 00:58:787 (6) - I prefer not to stack this since it doesn't play well and can really break the flow.
Muzu credit to HeatKai
  1. 01:06:283 - Add circle here
  2. 01:18:095 - ^
Normal
  1. 00:28:412 (1) - You forgot a whistle at this slider end.
Easy
  1. 00:30:287 (1) - You can add a finish here at the slider start to cover the cymbal sounds from the music.
  2. 00:36:287 (1) - ^
  3. 00:37:787 (2) - Remove the finish sound from this slider start. Not consistant with previous combo.
  4. 00:55:412 (2) - Err, Incorrrect clap placement. This clap should be at 00:54:287 (1) - end.
  5. 00:55:787 (3) - Add a clap here too to make it consistant with previous suggestion.
  6. 00:58:037 (2) - Continue your clap rhythm at this slider start too.
  7. 01:13:037 (5) - You also forget a clap a this slider start.
Don't forget to call me back once you've done changing it :)
Niva
HeatKai/Miya asked me to check the timing and here's what I got from my BPM analyzer:



More or less what I got is from 00:30:287 (offset 30287) the BPM is fixed in 80, then 01:07:458 (offset 67458) the BPM went down to 78 and then it resets to 80 in 01:09:295 (offset 69295)...

The opening's timing (where the drums haven't come in) is quite hard to time orz, I'll see what I can get with it :3 discussed with Miya and the mapper in-game, Miya will post it perhaps xD

--------------------------------------------------------

EDIT : Here's a changelog, still not confident with this though (except the 78BPM I mentioned above: )

SPOILER
14:11 [-Google-]: thx for looking through ><
14:11 Niva: oh hi Google
14:11 Niva: I'm still really confused with the beginning ._.
14:11 [-Google-]: hi……
14:11 Niva: try this btw http://puu.sh/2Wsh5.png
14:11 Niva: but 00:15:332 (1) - add new timing section to reset metronome
14:12 Niva: this isn't correct yet I'm sure but this is better already orz...
14:12 [-Google-]: I was confused with it too……but I thought I have overcome it D:
14:12 Niva: ah :D
14:13 [-Google-]: too bad DDD: I used to think of it will be ranked soon QxQ
14:13 Niva: timing orz...
14:16 [-Google-]: andway thx sooo much to figure it out xD
14:18 Niva: okay, no problem~
14:30 Niva: the vocals
14:30 Niva: and the instrument
14:30 Niva: on the opening
14:30 Niva: doesn't land synchronically orz
14:31 [-Google-]: Orz
14:31 [-Google-]: yep
14:31 Niva: yep...
14:31 [-Google-]: hmmm…… I thought know it
14:31 [-Google-]: since I found that difficult to follow the vocal
14:31 [-Google-]: at the beginning
14:32 Niva: err for example this 00:15:255 (1) -
14:32 Niva: the offset shifts here when no instrument
14:32 Niva: then it backs to normal offset when there's vocal 00:16:025 (2) -
14:33 [-Google-]: shift when no vocal?
14:33 Niva: ah, yes, shift when no vocal
14:33 Niva: sorry2 :D
14:34 [-Google-]: well
Topic Starter
[-Google-]

Miya wrote:

Edit : The timing really messed up. Need someone to check it first.
My timing :

General
  1. Offset need to be decreased again so offset -5 (282) Checked by HeatKai and me.
Hard
  1. 00:10:787 (3) - You forgot whistle at this slider start.Fixed
  2. 00:15:240 (1) - This slider should start at 00:15:240 -. Use 1/16 beat snap divisor to place this.
  3. 00:21:287 (1) - I strongly suggest that you move this circle to 00:21:193 - since you constantly follow the vocal at previous combo. Use 1/8 beat snap divisor to move this circle. And since because 1/8 note will be hard to catch, i strongly suggest you follow this step : delete 00:20:724 (5) - 00:21:287 (1) - 00:21:474 (2) - . Then add a circle at 00:20:719 -, then add a slider at 00:20:907 - and make it end at 00:21:188 -. After that, gives a repeat on the the new slider. Don't forget to adjust the position and new combo after this.
  4. 00:35:157 (3) - Tbh, this is looks bad, can you move away this circle so it will not partially stacked with 00:34:594 (2) - ?Fixed
  5. 00:58:787 (6) - I prefer not to stack this since it doesn't play well and can really break the flow.Fixed……I think
Muzu credit to HeatKai
  1. 01:06:283 - Add circle here
  2. 01:18:095 - ^
Normal
  1. 00:28:412 (1) - You forgot a whistle at this slider end.
    Fixed
Easy
  1. 00:30:287 (1) - You can add a finish here at the slider start to cover the cymbal sounds from the music.
  2. 00:36:287 (1) - ^
  3. 00:37:787 (2) - Remove the finish sound from this slider start. Not consistant with previous combo.
  4. 00:55:412 (2) - Err, Incorrrect clap placement. This clap should be at 00:54:287 (1) - end.
  5. 00:55:787 (3) - Add a clap here too to make it consistant with previous suggestion.
  6. 00:58:037 (2) - Continue your clap rhythm at this slider start too.
  7. 01:13:037 (5) - You also forget a clap a this slider start.
    Fixed all
Don't forget to call me back once you've done changing it :)

Niva wrote:

HeatKai/Miya asked me to check the timing and here's what I got from my BPM analyzer:



More or less what I got is from 00:30:287 (offset 30287) the BPM is fixed in 80, then 01:07:458 (offset 67458) the BPM went down to 78 and then it resets to 80 in 01:09:295 (offset 69295)...

The opening's timing (where the drums haven't come in) is quite hard to time orz, I'll see what I can get with it :3 discussed with Miya and the mapper in-game, Miya will post it perhaps xD

--------------------------------------------------------

EDIT : Here's a changelog, still not confident with this though (except the 78BPM I mentioned above: )

SPOILER
14:11 [-Google-]: thx for looking through ><
14:11 Niva: oh hi Google
14:11 Niva: I'm still really confused with the beginning ._.
14:11 [-Google-]: hi……
14:11 Niva: try this btw http://puu.sh/2Wsh5.png
14:11 Niva: but 00:15:332 (1) - add new timing section to reset metronome
14:12 Niva: this isn't correct yet I'm sure but this is better already orz...
14:12 [-Google-]: I was confused with it too……but I thought I have overcome it D:
14:12 Niva: ah :D
14:13 [-Google-]: too bad DDD: I used to think of it will be ranked soon QxQ
14:13 Niva: timing orz...
14:16 [-Google-]: andway thx sooo much to figure it out xD
14:18 Niva: okay, no problem~
14:30 Niva: the vocals
14:30 Niva: and the instrument
14:30 Niva: on the opening
14:30 Niva: doesn't land synchronically orz
14:31 [-Google-]: Orz
14:31 [-Google-]: yep
14:31 Niva: yep...
14:31 [-Google-]: hmmm…… I thought know it
14:31 [-Google-]: since I found that difficult to follow the vocal
14:31 [-Google-]: at the beginning
14:32 Niva: err for example this 00:15:255 (1) -
14:32 Niva: the offset shifts here when no instrument
14:32 Niva: then it backs to normal offset when there's vocal 00:16:025 (2) -
14:33 [-Google-]: shift when no vocal?
14:33 Niva: ah, yes, shift when no vocal
14:33 Niva: sorry2 :D
14:34 [-Google-]: well
Thx a lot :3
Timing that I used for now
Niko-nyan
my diff update
osu file format v12

[General]
AudioFilename: Chain (TV size).mp3
AudioLeadIn: 0
PreviewTime: 31318
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2537,6287
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:Snow*
ArtistUnicode:Snow*
Creator:[-Google-]
Version:Niko's Futsuu
Source:Shigofumi
Tags:Taiko OST ED taiko_maniac1811 Frans_Niko S_h_i_e_R_e Rewrite LoliSora
BeatmapID:248241
BeatmapSetID:87008

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:2.80000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"shigofumi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
287,750,4,1,0,30,1,0
6287,759.493670886076,4,1,0,30,1,0
6287,-100,4,1,0,40,0,0
13060,740.740740740741,4,1,0,30,1,0
15265,769.230769230769,4,1,0,30,1,0
18294,750,4,1,0,30,1,0
42287,-100,4,1,0,60,0,1
66287,-100,4,1,0,40,0,0
67787,769.230769230769,4,1,0,30,1,0
69287,750,4,1,0,30,1,0


[Colours]
Combo1 : 87,87,179
Combo2 : 225,136,77
Combo3 : 190,86,125
Combo4 : 217,196,130

[HitObjects]
256,192,2537,1,8,0:0:0:0:
256,192,3287,1,8,0:0:0:0:
256,192,6287,1,8,0:0:0:0:
256,192,7037,1,0,0:0:0:0:
256,192,7787,1,8,0:0:0:0:
256,192,8565,1,0,0:0:0:0:
256,192,9324,1,8,0:0:0:0:
256,192,10084,1,0,0:0:0:0:
256,192,10843,1,8,0:0:0:0:
256,192,11218,1,0,0:0:0:0:
256,192,11597,1,0,0:0:0:0:
256,192,11975,1,0,0:0:0:0:
256,192,12353,1,8,0:0:0:0:
256,192,13060,1,0,0:0:0:0:
256,192,13800,1,8,0:0:0:0:
256,192,14541,1,0,0:0:0:0:
256,192,15282,1,8,0:0:0:0:
256,192,16022,1,0,0:0:0:0:
256,192,16803,1,8,0:0:0:0:
256,192,17572,1,0,0:0:0:0:
256,192,17957,1,0,0:0:0:0:
256,192,18341,1,8,0:0:0:0:
256,192,19037,1,0,0:0:0:0:
256,192,20537,1,0,0:0:0:0:
256,192,22037,1,0,0:0:0:0:
256,192,22787,1,8,0:0:0:0:
256,192,23537,1,0,0:0:0:0:
256,192,23912,1,0,0:0:0:0:
256,192,24287,1,8,0:0:0:0:
256,192,25037,1,0,0:0:0:0:
256,192,25787,1,8,0:0:0:0:
256,192,26537,1,0,0:0:0:0:
256,192,27287,1,8,0:0:0:0:
256,192,27662,1,0,0:0:0:0:
256,192,28037,1,0,0:0:0:0:
256,192,28787,1,8,0:0:0:0:
256,192,29537,1,0,0:0:0:0:
256,192,30287,1,8,0:0:0:0:
256,192,30849,1,0,0:0:0:0:
256,192,31412,1,8,0:0:0:0:
256,192,31787,1,0,0:0:0:0:
256,192,32912,1,0,0:0:0:0:
256,192,33287,1,0,0:0:0:0:
256,192,34037,1,0,0:0:0:0:
256,192,34787,1,8,0:0:0:0:
256,192,35162,1,0,0:0:0:0:
256,192,35537,1,8,0:0:0:0:
256,192,35912,1,8,0:0:0:0:
256,192,36287,1,0,0:0:0:0:
256,192,36849,1,0,0:0:0:0:
256,192,37787,1,0,0:0:0:0:
256,192,38349,1,0,0:0:0:0:
256,192,38912,1,0,0:0:0:0:
256,192,39287,1,8,0:0:0:0:
256,192,40037,1,8,0:0:0:0:
256,192,40787,2,2,L|192:160,6,70.0000001490115
256,192,42287,5,4,0:0:0:0:
256,192,43037,1,8,0:0:0:0:
256,192,43787,1,8,0:0:0:0:
256,192,44537,1,8,0:0:0:0:
256,192,44912,1,8,0:0:0:0:
256,192,45287,1,8,0:0:0:0:
256,192,46037,1,0,0:0:0:0:
256,192,46787,1,0,0:0:0:0:
256,192,47162,1,0,0:0:0:0:
256,192,47537,1,8,0:0:0:0:
256,192,47912,1,0,0:0:0:0:
256,192,48287,1,12,0:0:0:0:
256,192,49037,1,0,0:0:0:0:
256,192,49787,1,0,0:0:0:0:
256,192,50537,1,0,0:0:0:0:
256,192,51287,1,8,0:0:0:0:
256,192,52037,1,0,0:0:0:0:
256,192,52412,1,0,0:0:0:0:
256,192,52787,1,8,0:0:0:0:
256,192,53162,1,8,0:0:0:0:
256,192,53537,1,8,0:0:0:0:
256,192,53912,1,0,0:0:0:0:
256,192,54287,1,0,0:0:0:0:
256,192,55037,1,8,0:0:0:0:
256,192,55787,1,0,0:0:0:0:
256,192,56537,1,8,0:0:0:0:
256,192,57287,1,0,0:0:0:0:
256,192,58037,1,0,0:0:0:0:
256,192,58787,1,8,0:0:0:0:
256,192,59162,1,8,0:0:0:0:
256,192,59537,1,0,0:0:0:0:
256,192,59912,1,0,0:0:0:0:
256,192,60287,1,8,0:0:0:0:
256,192,61037,1,0,0:0:0:0:
256,192,61787,1,0,0:0:0:0:
256,192,62349,1,0,0:0:0:0:
256,192,62912,1,0,0:0:0:0:
256,192,63287,1,0,0:0:0:0:
256,192,63849,1,0,0:0:0:0:
256,192,64412,1,8,0:0:0:0:
256,192,64787,12,0,66287,0:0:0:0:
256,192,67787,5,8,0:0:0:0:
256,192,69287,1,8,0:0:0:0:
256,192,70037,1,0,0:0:0:0:
256,192,70787,1,8,0:0:0:0:
256,192,71162,1,0,0:0:0:0:
256,192,71537,1,0,0:0:0:0:
256,192,72287,1,0,0:0:0:0:
256,192,73037,1,0,0:0:0:0:
256,192,73787,1,0,0:0:0:0:
256,192,74162,1,0,0:0:0:0:
256,192,74537,1,8,0:0:0:0:
256,192,74912,1,0,0:0:0:0:
256,192,75287,1,0,0:0:0:0:
256,192,76037,1,0,0:0:0:0:
256,192,76787,1,8,0:0:0:0:
256,192,77162,1,0,0:0:0:0:
256,192,77537,1,8,0:0:0:0:
256,192,77912,1,0,0:0:0:0:
256,192,78287,1,0,0:0:0:0:
256,192,78662,12,0,84287,0:0:0:0:
Scorpiour
I think the current timing is acceptable :>
Colin Hou
[General]
  1. make sure all diffs having the same un-inherited sections.
[Shigofumi]
  1. 01:09:277 (1,2) - broken timing?
  2. 01:19:412 (2,3,1) - higher the spacing? around 1.6 would be a good choice.
  3. 01:12:474 (3) - starting since blue-tick here is kind of breaking a proper rhythm you kept during 01:09:287 (1) by the ticks. consider use note at 01:12:662 only.
  4. 01:22:412 (3) - cancel the drum?
  5. 00:33:851 (4) - slider over heavy beat is always bad for my taste.
  6. 00:34:601 (2) - ^ mostly the same.
  7. 00:52:226 (8,9) - put them on a straight form? or curve more.
  8. multiple unsnapped notes.
[Muzukashii]
  1. 01:26:162 (282,283,284,285,286) - timing is quite dodgy here.
[Futsuu]
  1. 00:53:919 (22) - remove?
  2. 01:01:044 (34) - move to 01:00:856
  3. 01:01:419 - add don
  4. 01:14:912 (12) - remove
[Easy]
  1. 00:17:572 (3) - slider's end should snap to 00:18:294. you should manually change the slider's length to 93.88816700955164 in osu file with notepad.
[Normal]
  1. 00:07:046 (1) - missing new combo, I think that's on purpose right?
  2. 01:16:037 (2) - might be confusing
finding a timing with softer changes might be better, notes like 00:12:353 (18,19,20) and 00:17:765 (34,35,36) in taiko muzukashii is quite awkward to play.
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