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fripSide - sister's noise (TV Size)

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Topic Starter
Melophobia
This beatmap was submitted using in-game submission on 2013年9月19日 at 2:50:35

Artist: fripSide
Title: sister's noise (TV Size)
Source: Toaru Kagaku no Railgun S
Tags: kusano opening Toaru Majutsu no Index Kinsho Mokuroku
BPM: 144
Filesize: 13158kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.71 stars, 101 notes)
  2. Hard (4.84 stars, 186 notes)
  3. Insane (5 stars, 303 notes)
  4. kusano's Railgun (5 stars, 370 notes)
  5. Normal (4.08 stars, 121 notes)
Download: fripSide - sister's noise (TV Size)
Download: fripSide - sister's noise (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
No plan to add guest diffs anymore. sorry o_o
MiLu
1 get
Naichatta
色々修正 http://puu.sh/2BUgN
alacat
((((;゚Д゚)))))))
Flower
M4M

[Easy]
00:13:459 - I suggest all claps in this kiai increase volume 10%, so that it can clearly be heard.
00:41:792 (3) - Add soft whistle to the three nodes?
00:58:459 - same as first kiai

[Normal]
00:41:792 (3) - add soft finish or soft whistle? this gives more sense of coherence
01:16:584 (3) - I suggest this be at 01:16:167 - cause it expresses the music better
01:25:959 (1) - move a bit away from center so that the 300 does not overlap the slider.

[Hard]
00:13:459 (1) - 3/4 rhythm is obviously better.
00:22:626 (2,3) - quite strange rhythm. it does not play badly, but I think you can change 00:24:292 (4,5) - also like this, or I will say it just to be hard for hard.
00:26:792 - add break. I'm not sure if you are intended but adding a break is really a good idea.
00:31:792 (1) - not perfectly stacked
00:41:792 (1) - add soft whistle to first 3 nodes?
01:23:459 (5) - put a bit further so that the shape looks better?

[Insane]
00:06:063 (3) - add soft whistle to both ends, or at least 00:06:063 - so that it does not sound silent.
00:26:792 - 00:30:126 - this part I suggest use soft whistle as clap.
00:41:792 (1,2,3,4) - add some soft whistles or N:C2 claps, or add soft finish at 00:41:792 - 00:41:792 - 00:41:792 - , it shounds better imo
00:43:042 (5,6,7,8) - better make an arc shape rather than straight, like
01:05:126 (3,4,5,1,2,3,1) - is that "break time"? if not, maybe you can increase the spacing so that the player does not feel thay are playing Normal, and they will expect for 01:10:959 (1,2,3,4) -
01:10:959 (1,2,3,4) - I think the spacing can be slightly reduced . the jump spacing is... just like does not fit this diff.
01:20:126 (1) - end at 01:20:438 - and add a circle at 01:20:542 - feels good imo.

[raigun]
I think you more NC is needed,
e.g. 00:31:792 (5) - 00:38:459 (5) - 00:41:792 (7) - 00:45:126 (6) - 00:48:459 (6) - 00:51:792 (6) -
00:07:626 (3,4,5) - rhythm is better like

00:12:938 - add a note cause current 3-plet at 00:12:417 (4,5,6) - feels strange.
00:46:271 - 00:46:584 (10) - add default soft whistle?
00:49:605 - 00:52:834 (10) - 00:52:834 (10) - ^
00:58:042 (8,9,10,11) - maybe change to 1/8 sliders? maybe a little overmap to someone, but it expresses the song better imo, as you are speeding up.
01:11:376 (9,10,11,12) - ^
01:24:292 (5,6,8) - add whistle?
01:25:126 (1,2) - use a 1/1 slider instead and slowdown? as BGM is reducing the instruments

Good luck~
Louis Cyphre
[General]

- i highly recomend to add additional 500 points of audio lead in (2.5 in total), i find that 2 seconds are not perfect.
-


[kusano's Railgun]

Just freaking awesome! But i have some opinions:

00:25:751 (5,6,7) - Please, make 2 sliders 1/4 or just 4 notes, not like 2 1/4 notes and 1 1/4 slider, it's not confortable to play.
00:44:709 (5) - this overlaps your HP bar by some pixels, it's nazi yea, but i highly recomend to fix this.
00:46:792 (1,2,3) - Please not such things, it's hard to read
00:57:626 (4) - new combo please due to no 1/2 break before stream start.
00:58:146 (9) - also new combo due to spacing change
01:11:376 (9) - ^
01:23:667 (2,3) - totally not fun of such overlaps. I mean sliders, if you move 01:23:667 (2,3) - a bit up, that would be really great
01:25:959 (1,2,3,4) - i suggest to use perfect square, but rotated by some degrees.
http://puu.sh/2BWAu like this, would be just miracle! Also don't forget to put 01:26:792 (1) - this at the middle point of that square.
01:28:459 (10) - Normal finish instead of soft.

Fix whole these set and i'll add this map as a favourite, it's really brilliant

[Insane]

00:08:042 (5) - once again, that tiny overlap... please fix it, i suggest like this http://puu.sh/2BWHV
00:11:792 (1) - Erm, 1/6 mini jump? :/ Discrease spacing a bit at least.
00:14:709 (3) - again such kind of tiny overlaps. (not gonna point them out again)
00:25:334 (1,2) - add here 2 notes (1/4) and start spinner a bit later, not so improtant, just i think it sounds much better.
00:37:209 (2) - don't break your style, use same kind of 1/4 spaced sliders.
01:18:042 (4) - ^
00:45:959 (4) - middle point of the slider should be placed one grid right to make it perfect :3
00:48:771 (2,3) - stack them properly
01:21:792 (1,2,3,4,5,6,7,8,9) - heeey, this is my pattern :(
01:27:626 (3) - new combo please, due to large spaced 1/4

[Hard]

00:12:521 - add a spinner mb?
00:26:896 - em? Where are notes? 4 seconds of emptyness. Yea, i understand, it's hard to map this map, especially for advanced mappers, but i believe you can get some ideas to map this. Just 4 seconds of emptyness ruins this mapset, really. It's not serious.
00:31:792 (1) - please stack them properly
01:26:792 - add a note here with normal finish sound and start spinner a bit later.

[Normal]
00:11:792 (1,2,3) - these are why your Normal is [H].
00:26:896 - same as on hard.

[Easy]

00:26:896 - same as on hard and normal

Nothing else to say. This map is really great, especially guest insane difficulty. Very nice job kusano, i'd say marvelous job. I'd give like about 50 stars to this map, but unfortunatly i don't have any kudosu :(


Good luck ~
luxoDeh
Hi! M4M from your queue.

GENERAL

00:26:792 - maybe add a little breack time here? (not sure XD)
I see also thet you are looking for the video... maybe you can download it from here? http://www.youtube.com/watch?v=e7YxCovqIRc

EASY

00:16:792 (1) - maybe move the last point of this slider to x:260 - y:348
00:48:459 (3) - if you want move it to x:420 y:124

NORMAL

00:03:459 (1) - maybe NC here?
00:43:042 (4) - maybe it's better a slider from 00:42:626 - to 00:43:042 -
01:20:126 (5) - maybe delete NC

HARD

00:45:126 (1) - maybe delete NC
00:48:459 (1) - ^
00:10:959 (3,4) - maybe stack them, just as the previous pattern if you want
00:49:084 - maybe add a note here

It'a better for me to skip insane diffs, I'm not good at it, I really don't know what to say... anyway That's all, good map! :3 good luck :)
Broccoly
Hai~ trying for M4M

[Kusano's Railgun]
Replay~ http://puu.sh/2BZl8
AR +1? I actually tried it and it played well. It feels more neat and clean overall.

00:00:646 (4,5,6,7) - put 4,5 more closely to 6,7? if it's just single notes then it should be fine, but i think it's a bit far for double notes because players have to stay there more.
00:10:959 (6,7,8,9,10) - The stream's in 1/6.. and I think you knew that. Right now's fine because it's on the right beat, but the sound and the hitting rhythm clashes imo. you can use four repeat sliders like this↙ if you want.

(looks messy but i bet you can make it look better and have good flow)
00:32:938 (10,11) - This hampers the flow a lot. Ctrl + G ing them would be nice. or you could just stack them.
01:27:521 (5) - it was hard for me to expect that it's a twice repeating slider.
consider using this ↓ rhythm

(make 3 a repeat slider, remove one repeat on 5, and Place 01:28:042 (6,7,8,9,10) further down)

[Insane]
replay~ http://puu.sh/2BZkN
00:41:792 (1,2,3) - confusing spacing imo. That's a large jump considering they are only 1/4 beat apart. I'd say close them in more so that they almost touch each other and make a triangular shape.
01:16:584 (5,1) - (nazi) better blanket? (use approach circle)

[Hard]
00:12:105 (2) - place this note a little bit further down to clarify the triplet (as in music term) rhythm? i know it is distance snapped, but it wasn't clear.
00:14:917 (4,1) - (nazi) better blanket?
00:28:459 - how about a break here in this gap? feels a bit awkward.. with mah precious HP draining!! (lol)

[Normal]
00:00:126 (1,2,3,4) - Feels boring even for normal diff. use some circle to give variation.
00:12:105 (2) - move a bit up to clarify the rhythm? or you could use a repeat slider. I have a strong feeling that Normal diff players won't be able to predict this rhythm..
00:23:459 (1,2,3,4,5) - It's fine now too, but how about making a pentagon? (just a suggestion)
or delete 5 and pull the spinner to white tick to fit the vocal like here: 01:26:792 (1) (then make a square or a rhombus or w/e with the remaining 4 circles..) << I personally like this choice.
00:53:042 (5,6,1) - (nazi) make the overlaps consistent?
01:21:792 (1,2,3,4,5,1) - ^^

[Easy]
couldn't find anything.

Hope this helps~
Good mapset
UnitedWeSin
:O
Melophobia + Kusano = perfect mapset.
Take my stars!!!
Naichatta
69653863
Mod for mod request
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. Tell the BATs to move title text to 00:13:459 - 00:18:459 -
Easy
  1. 00:41:792 (3) - Could you make it look like http://puu.sh/2Ca6m ? looks better imo
  2. 00:43:459 (1,3) - Not a pretty good overlap. Could you make it into slider bow http://puu.sh/2Ca9m
  3. 00:51:792 (4,5) - To keep pattern consistency, could you change these into http://puu.sh/2CabA
  4. Kiai part feels like Normal. How about converting some 1/1 sliders into 2/1 ones (what is 2/1?) like
  5. 01:00:126 (4,5) - change 4 into 2/1 and add note on next white tick like this http://puu.sh/2CabA and there's a lot like these in this diff, please do the same ;3
  6. 01:10:126 (3,4) - combine into one slider ;w; 6 circles is too much for easy
  7. 01:23:459 (1) - Adding spinner here and a slider after it feels hard, I mean, beginners usually tends to spin widespreadly (not in the center like advanced players does) so could you remove the spinner here and map until 01:26:376 - . Spinner on 01:26:792 (1) - is enough in this diff imo
Normal
  1. 00:18:251 (3,4) - Unstack please, it flows really weird
  2. 00:25:126 (5) - Remove this note and start the spinner here. This plays hard on osu!mania because there were only 1/4 space on it, while this diff mostly mapped in 1/2 and 1/1, thus will shock beginners and lead them to miss
  3. 00:42:626 - Add slider here until 00:43:042 - (just remove the circle)
  4. 00:57:626 - Feels empty ;w; please add slider starts from here until 00:58:042 -
  5. 01:00:126 (4,5) - Looks bad. Could you make it like http://puu.sh/2CaxQ
  6. 01:23:459 (5,1) - See my mod point on Easy.
Hard
  1. 00:13:459 (1,2) - Strange flow. How about http://puu.sh/2CaD3
  2. 00:21:167 - Add note here, feels empty
  3. 00:30:959 (3,1) - Could you please stack properly? ;w;
  4. 00:35:751 (2,3) - Unstack please, it break flow pretty much
  5. 01:00:126 (1,3) - Ugly =w= could you make slider bow instead
  6. 01:16:792 (1,3) - These shouldn't be overlapped, you can only overlap 1/1 sliders with 1/1 sliders again, not with a shorter one, if you wanna make a nice overlap. This one looks ugly.
  7. 01:19:501 - Add note please
Insane
  1. 00:23:876 (3,4) - Switch place so it flows better
  2. 00:39:084 - Add note here, it'll be okay and it keep polarity fixed up
  3. 00:41:792 (1,2,3) - This jump is really weird and doesn't make any sense. Consider mapping it in a normal way with normal spacing. In short, it's not fitting to place a jump here, or at least with these sliders.
  4. 00:57:417 (5,6,7,8,9,10,11,12,13,14) - Looks ugly >.<
    here, make it look better
    100,156,57417,1,4,0:0:0:0:
    120,120,57521,1,0,0:0:0:0:
    152,96,57626,1,0,0:0:0:0:
    192,88,57730,1,0,0:0:0:0:
    232,96,57834,1,0,0:0:0:0:
    264,120,57938,1,0,0:0:0:0:
    292,148,58042,1,0,0:0:0:0:
    332,160,58146,1,0,0:0:0:0:
    372,160,58251,1,0,0:0:0:0:
    412,148,58355,1,0,0:0:0:0:
  5. 01:21:792 (1,2,3,4,5,6,7,8,9) - Flows reeal bad. Here, arrange them like this http://puu.sh/2Cb6t
kusano's Railgun
  • Fine
Good luck~
Topic Starter
Melophobia
Thank you guys for modding and stars! Now I'm kinda busy and it's too tough for me to reply to all mods, so contact me if you want a specific reply :o Sorry for that.
Cirno
Trying to M4M from your queue o.o

[Normal]

  1. 01:10:126 (1,2,3) - Consider following vocal at 01:10:126 01:10:438 01:10:751 ?
  2. 01:25:959 (1) - Maybe move a bit further from the spinner center? The hitburst is smaller now but the light produced by kiai is still a lot, besides people might be using older skins, or haven't got used to it yet.
[Easy]

  1. 01:25:959 (1) - Same as Normal
[Insane]

  1. 00:33:042 (4) - To me it feels better if it starts at 00:33:146 ...?
  2. 00:39:188 (2) - Feels a bit strange here as almost all your other patterns start on 1/2 beats, consider a circle at 00:39:084 ?
  3. 00:43:042 (2) - Not properly stacked x:175 y:270 (I really miss DS 0.0x....)
  4. 01:01:167 (4,5,6) - Maybe place clap on 01:01:376 (6) - , or move 01:01:376 (6) - to 01:01:480, it feels more natural considering the rhythm pattern
[kusano]

  1. Add "opening" to tags.
  2. Ranking Guidlines suggest one spinner, but it's all up to you.
  3. 00:03:251 (10,1) - Maybe reverse for pitch?
  4. 00:10:959 (6,7,8,9,10) - Should be 1/6 here according to the synth. If you're concerned about difficulty, maybe consider sliders.
  5. 00:36:063 (4,5) - Whistles? There are kicks in the music
  6. 01:13:771 (2) - Maybe remove head whistle?
  7. 01:24:501 (7) - Move to 01:24:605 maybe?
Couldn't find anything in Hard, really good mapset and good luck~
AweStriker
Also trying to M4M for your queue.

[Easy]

Excellent work. Your sliders look great, and I had no difficulties playing the map (by which I mean, I got an SS on it.)

[Normal]

Also fantastic, nothing seems to be off.

[Hard]

Here is where I start to have problems. I don't actually fail the song (although I have nofail on just in case), but I come really close at several points.
Feel free to chalk this up to me being relatively inexperienced at osu! but I have trouble with:

*0:06:815 I have trouble with jumps in general, really. Particularly at this speed...
*1:10:156 Misdirection jumps. I got really confused as to which circle was to be hit first, since my reaction speed isn't that good yet!
*1:25:744 I found it extremely difficult to try to recenter after the spinner immediately before this.

It should be fine for a new player to have trouble on a Hard or Insane difficulty, though... I think.

[Insane]

Oh boy.

I started doing it on testplay and I do not have anywhere close to the skill level required to test this difficulty! I'm sorry I can't help you with it.
Satellite
hi~ from your queue

[General]
Easy HP3 AR4 OD3
Normal HP4 AR5 OD4
Hard HP6 AR7 OD6
Insane HP6 AR8 OD6
と、ありますがHardとInsaneがHPとODが同じなのでHardの
HPとODを-1してみるのはどうですか?

[Easy]
00:46:792 - add Finish? InsaneDiffにはついているので此方にもどうですか?
00:56:792 (6) - add newcombo? (HやIではここで変わってますがどうでしょう)

[Normal]
00:33:459 (1) - 頭にFinishの付け忘れ?他Diffはあるので
00:42:626 - add note? それか 00:42:626 - ここから 00:43:042 - ここまでスライダーを引いてみてはどうでしょうか 00:43:042 (4) - ここだけに1つnoteを置くのはリズムがとりづらいと思いました。
00:56:792 (5) - add newcombo? (HやIではここで変わってますがどうでしょう)

[Hard]
00:54:084 (2) - 1本のスライダーよりnoteとスライダーに分けたほうがいいように思えました

01:02:417 (2) - 此方も上と同じで沸けたほうがいいように思いました。わけた際の配置の提案を一応貼っておきます
01:06:792 (1) - 01:05:126 (1) - 此方のスライダーを反転させたものを使うのはどうでしょうか、直線スライダーより次の2に対してフォローできていると思います
01:23:459 (5) - nazi~ 1grid左へ?

[Insane]
00:20:751 (3) - 1つのスライダーより2つのnoteに分けたほうがいいように思いました
00:39:188 (2) - 00:39:292 - ここにも音があるのでこのようにしてみては・・・。

00:39:917 (4) - x436 y292あたりのこちら側へ持ってきたほうが流れ的にも綺麗だと思いました
01:00:959 (3,4,5,6,7) - こっちのほうがあってるかも?( 00:15:959 (3,4,5,6,7) - 此方ではこうなってるので・・ )

01:09:709 (6) - x396 y148 このあたりのほうが好きです
01:19:292 (3) - x188 y248 2を基準とすれば4スライダーを考慮すれば3スライダーはこのあたりにくるはず・・・?
01:27:626 (1) - ここにNewcomboを置くのであれば、00:57:417 (5) - 此方にもおいたほうがいいかも?

[kusano's Railgun]
looks fine _(:3 」∠)_...

指摘する箇所が全然ない・・・,,Ծ‸Ծ,, good luck~

edit.star ><
Hinsvar
Hi; going for M4M I guess.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. The BG is 498 KB... Might as well try to reduce the size to ~200 KB to make the beatmap's package smaller? Having the .osz 300 KB smaller sounds good for me.
>Easy
  1. 00:11:792 - I really think this needs to be replaced with a finish, because the music has some kind of heavy sound there... Normal (and maybe other diffs?) has it there anyway.
  2. 00:22:626 (4) - Ctrl+J? The flow is not really good with the current placement, IMO.
  3. 00:48:459 (3,1) - Spacing inconsistency?
  4. 00:56:792 - Whistle? It fits the sound on the music, IMO.
  5. 00:57:417 - ^
  6. 01:06:792 (3,4) - Uh, make the blanket better (second node at (360,176) and the last one at (396,80))?
  7. 01:10:126 (3) - Don't think this one needs a finish; I'd rather use the default Soft sample's whistle instead.
  8. 01:10:959 (5) - Remove the finish on the head, replace it with a whistle, and then put whistle on the entire body? Feels far better like that, for me. (The hitsound suggestions here apply on other diffs, and this note also applies for all diffs.)
>Normal
  1. 00:00:126 (1,2,1,2) - Not really sure about these sliders... 3/4 sliders that repeats three times might be confusing and throw off the players.
  2. 00:19:917 - Remove the clap? Doesn't sound very good there.
  3. 00:42:417 - Add clap here? This seems to be a fitting place for it.
  4. 00:58:042 - You mapped this spot on Easy, so why don't try to add a circle here?
  5. 01:18:251 - Remove clap? Reason's the same as 00:19:917.
>Hard
  1. 00:06:792 (1) - ...This seriously needs to use finish instead of whistle. It's blatanly obvious after listening to the music here.
  2. 00:40:959 (3,4) - ...It's weird to see the two sliders looking different (one is linear and straight; one is curved). Stick to one shape?
  3. 01:20:126 (4,1) - Swap NC and maybe make the rhythm look like this?
>Insane
  1. 00:03:042 (4,5,1,2) - I don't really like the flow here. It feels really awkward... This goes far nicer, IMO.
  2. 00:18:459 (1,2,3,4,5) - The flow here is weird too, but TBH I don't really know why. I have tested it a dozen times, and yes, it felt very odd here. I just don't know what's happening here.
  3. 00:24:501 (2,4) - The flow is better if these two notes are Ctrl+H/Ctrl+G (they produce the same effect here)'d.
  4. 00:39:084 - Add a circle and stack it above 00:39:188 (2)'s head?
  5. 01:10:959 (1,2,3,4) - Whoa, whoa. These jumps are totally unexpected and the flow is not very good themselves...
>kusano's Railgun
  1. 00:57:626 (1,2,3,4,1,2,3,4) - I think the spacing should be smaller (0.5x) first, and then switches to the larger spacing (0.9x). Goes better with the song, really...
Okay, that's it.

Good luck on the way 8-)
[CSGA]Ar3sgice
88881


Kusano

  1. 00:25:438 (3) - 2 notes here ww http://osu.ppy.sh/ss/709791
  2. 00:26:299 - add stream here! http://osu.ppy.sh/ss/709793
  3. 00:28:459 (1,2,3,4) - i think this one is not necessary, too many notes, just make it like 00:28:042 (6) - this part
  4. 00:33:042 (7) - spacing is too small, you need 1.0x http://osu.ppy.sh/ss/709797
  5. 01:03:563 - remove this note, or slider for 01:03:459 (3) - is better to rhythm http://osu.ppy.sh/ss/709799
  6. 01:15:126 (1) - 3/4
  7. 01:16:792 (3) - a slider http://osu.ppy.sh/ss/709801
  8. 01:23:042 (6) - ctrl+G wwwww
Insane

  1. 00:22:626 (3) - 1/2 slider 0,0
  2. 00:32:417 (1) - http://osu.ppy.sh/ss/709817
Hard

  1. ok
Normal

  1. 00:11:792 (1,2,3) - better use slider o.o
  2. 00:43:042 (4) - this rhythm ww http://osu.ppy.sh/ss/709826
Easy

  1. 00:40:126 - 00:49:709 - this section slider tick sounds can be removed o.o
yanlu
Hi~Melo :)
from your queue :3/

[kusano's Railgun]


  • add tags:"opening" in this diff.

    00:20:126 (1) - place at x504/y180
    00:26:063 (6) - try this? http://puu.sh/2Cg3g
    00:27:209 - add whistle? or clap
    00:28:042 - ^
    00:32:938 (6,7) - ctrl+g more fit the flow...
    00:39:709 (6) - put other place not stack here plz;; confuse player..
    00:44:084 (3) - x216/y224
    00:47:626 (4,5) - make the ryphm same with 00:46:792 (1,2,3) - ><
    01:08:042 (4) - it's hide...
    01:27:521 (5) - try repeat end 01:27:730 - here
[Insane]

  • 00:09:084 (3) - 's head stack with 00:08:042 (5) - 's?
    00:41:792 (1) - repeat end in 00:42:417 - and add note 00:42:626 - 00:42:834 - ?
    01:08:251 - dele clap
[Hard]

  • 00:41:792 (1) - just repeat once (end in 00:42:417 - ) and add note 00:42:626 - 00:42:834 - ?
[Normal][Easy]

  • 00:43:876 - you should improve 10%vol.or more. it's a bit too low
    00:45:542 - ^
    00:47:209 - ^
    00:48:876 - ^
    01:25:959 (1) - you should not place the middle after 01:23:459 (1) - this spin.
that's all!
nice mappu that I can't find many...GL~>A</
HelloSCV
From your queue, M4M request

General

how about 117 (-9) offset? current feels little bit late

Easy

00:57:209 - need slidertick3

Normal

00:51:792 (3,4) - try reversing only rhythm section

Hard

00:13:459 (1) - how about using soft samplset on end? hears nice
00:41:792 (1) - add clap on 2nd and 4th point like insane?

Insane

00:29:292 (9) - NC?
00:44:605 (5,6,1) - http://puu.sh/2CiDD this rhythm is much better i guess
00:57:209 (4) - clap

kusano

00:10:959 (6) - try NC here since you changed distance here i think NC is needed
00:31:376 (4) - missed whistle on start imo
00:33:042 (7) - clap
00:37:626 (3) - whistle
00:42:417 (3) - ^
00:44:709 (5) - touching HP bar
00:45:959 (8) - clap on end
00:49:292 (8) - ^
00:51:792 (6) - clap on start
00:54:188 (4) - whistle on start
01:01:584 (5) - touching HP bar
01:03:042 (1) - delete NC 01:03:459 (3) - add NC
01:16:376 (1,3) - ^
01:28:042 (6) - NC?

Good luck
litoluna
hi~Melophobia
from your queue

英語下手なのでjapaneseで置いていきます。
[general]
  1. BGsizeが大きい気がします。1024x768で200kb以内におさめてみました。よければお使いください。http://puu.sh/2CiHk
全て提案です。
[Easy]

  • fine
[Normal]
  1. 00:18:251 (3) - 00:18:459 (4) - の始端とStackせずに00:21:584 (3,4) - のように流す感じの方が私は好きです。 ;)
[Hard]
  1. 00:09:709 (4) - 00:09:292 (3) - の終端とStackせずに00:10:959 (3,4) - のように配置?
[Insane]
  1. 00:17:417 (2,3,4) - こちらの音取りの方が私は好きです。 :) http://puu.sh/2Cjgs
[kusano's Railgun]

  • fine
短いmodでごめんなさい。。。
ふぁいとです。
shikyu
M4M for your queue~
most of them are suggestions

[Easy]
Pretty good~

[Normal]
00:58:042 - add note here? at all diff except normal, this part is filled
01:13:251 - add note to make same rhythm as 00:59:292 (2,3,4)

[Hard]
00:41:792 (1) - as yanlu said, I too suggest you to make this only repeat once and add some notes
00:50:126 (1,2,3) - suggest this rhythm, current one not really fit imo http://puu.sh/2Cj4c
01:06:792 (1) - curve this slider, weird to see 'cause this the only linear slider

[Insane]
00:15:959 (3,4,5,6,7) - use this pattern, to follow drum sound at 00:16:271 http://puu.sh/2Cj7Q
00:26:792 (1,2,3,4) - acctually this part's keyboard sounds like this pattern http://puu.sh/2Cjqi fix it if you like
00:38:459 (1,2,3,4) - this part have same rhythm as 00:36:792 (1,2,3,4) , suggest to make same them same
01:05:126 (3) - NC here instead of 01:04:917 (1) to make similiar NC pattern and it doesn't hurt at all to change it

[kusano's Railgun]
fix this on your .osu , different code than other diffs o.o
0,0,"BG.jpg",0,0
can't play this, so I won't touch it any longer

That's all, hope it help
Andrea
~Easy~
  1. 00:43:459 (1,2,3) - Try to avoid such overlaps on the easiest difficulty of the mapset since they could confuse beginners.
  2. 01:25:959 (1) - I don't really like where you've placed this slider, try to place it like this instead.
~Normal~
  1. 00:11:792 (1,2,3) - This pattern is a bit tricky for a Normal, I would suggest you to make them into a slider instead.
  2. 00:19:292 (5) - This slider is touching the HP Bar, try to move it down a bit if possible.
~Hard~
  1. 01:25:751 (1,2) - It would be better to not completely center these objects after spinner, because of the previous hitburst.
~Insane~
  1. 00:18:876 (3) - Add a clap on this slider, it feels like you're missing it if you listen to the music carefully.
  2. 00:57:417 (5) - I'd suggest you to add a new combo here, otherwise it would be too long.
~kusano's Railgun~
  1. Add at least a spinner on this difficulty for avoid having same scores on listing.
  1. 00:40:126 (1) - This slider is touching the HP Bar, try to move it down a bit if possible.
  2. 00:44:709 (5) - Same as above for the same reason.
  3. 01:01:584 (5) - Same for this circle, move it down a bit.
  4. 01:12:834 (5) - Same as above for the same reason.
Really nice map, good luck.
L_P
som3 mod~

[Insane]
00:03:042 (4,5,1) - feel like this part could do antijump..?
00:06:792 (1,2) - maybe it was too sudden to some player for the big spacing, try putting 00:07:209 (2) - closer?
00:17:417 (2,3,4) - i think follow vocal is good here, delete 00:17:521 (3) - and bring slider here, add a note at the end (like 00:54:084 (3,4) - or 00:59:084 (2,3) - )
00:29:709 (10) - i think 1/8 repeated slider can pump the atmosphere up
00:41:792 (7) - i tried making this 4 notes with small spacing (antijump..) and it feels good , try?
00:58:042 (11,12,13,14) - use 1/8 slider! it feels awesome
01:16:376 (4,5) - i think could make a jump here, makes a difference between 01:13:042 (5,6) -
01:28:042 (5,6,7,8,9) -
?

[kusano's railgun]
00:11:376 (10) - break into 2 sliders? XD
00:14:188 (4) - cancel whistle in head, sounds bit weird for blue tick.. (when you put 25% you can hear that theres a whistle in the middle of slider, if you put whistle on blue tick it sounds like blbl at the same time...)
00:15:438 (3) - ^
00:17:521 (4) - ^
00:29:709 (4) - feel like could make a 4 note small spacing stream
00:40:126 (1) - slightly touches hp bar
00:44:709 (5) - ^
00:49:292 (8,9) - cause this part the vocal is not there anymore and i think here is a good place to do 3-notes jump and makes difference playing this part
00:54:188 (4) - cancel whistle head
00:59:188 (4) - ^
01:07:521 (3) - ^
01:09:917 (8) - whistle?
01:11:376 (9) - first head finish?
01:13:771 (2) - cancel whistle
01:20:959 (4) - maybe end 1 tick later? theres a sound there 01:21:271 -

thats all!
Naichatta
Pokie

  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 General

  1. _(:3 」∠)_Using default combo color isn't a good choice, even though we've an entirely new default skin set with reconfigured combo colors, I would still recommend for adding a custom combo color set.
  2. _(:3 」∠)_ "The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap." とランキングルールがそう言いました
  3. Tags: Toaru Majitsu no Index Kinsho Mokuroku あとなんか入れよう!!

 Hard

  • 00:41:792 (1) - Same issue with Insane - Last repeat of this slider is deviate from the music rhythm, I'll suggest to cut it off, and add a slider at 00:42:626 -

 Insane

  • 00:09:396 (4) - Missing a whistle on this slider's head?
    00:11:376 (2) - Feel empty without hitsounding on this slider, at least add two whistles at 00:11:376 - and 00:11:584 - ? (slider's head and the 3rd repeat)
    00:27:626 (3) - Current rhythm isn't the most proper one imo, how about trying to shorten this slider by 1/4, move it 1/4 forward 00:27:730 - . And fill the blank space 00:27:626 - with a circle:


    00:41:792 (1) - Last repeat of this slider is deviate from the music rhythm, I'll suggest to cut it off, and add two circles at 00:42:626 - and 00:42:834 -


    00:45:334 (1) - This note sounds unnecessary to me ;_; Probably my own problem but I get a miss for a few times here (flees)
    01:01:063 - Clapclapclapclap is needed here! (inb4 no) Use the same rhythm with this part? 00:15:959 (3,4,5,6,7) -

Offsetがちょっと遅かったと思う(Insaneテストプレイで-7~8msくらい / Hardは -7~12ms)、それと、ある謎のプログラムに測定してみたら、結果は-13msでした。中間値を取ると116 (-10ms) がいいと思う_(:3 」∠)_
Timing sectionのresnapを忘れないよう!

あとはくさのさんのInsaneについて、昨日の言った通り、自分の考えだけですが、この難易度はまだ準備が出来てないと見えました。日本語で言うのはちょっと苦手だけど、この曲にhuge spacingを使うのがちょっとやりすぎたのです、コーラスパートのジャンプ配置、流れとスペーシングもまだ最善ではないと思う(´・ω・`)
なのでこのままランクさせたいというのなら、ranking progressが遅くなるです。難易度をMapsetから消すか、それとも今のままで維持し、Moddingを集めるか。そこはわたしが干渉できない範囲ですから、めろさんに任せた。

最後に自分のスコアです: (リプレイ)


_(:3 」∠)_ 88881
Gonzvlo
I've made a few play tests and the mapset seems free of major problems, I'll check everything in details once you reply to Pokie's mod, it seems like there's some mp3 and timing issues. I'm not sure, I don't understand japanese :c

Poke me whenever you're done with the previous mod!
Pokie
Just a notice here: kusano's Insane is missing a video code, don't forget to add it back before getting bubbled~ owo

And yes, there's an offset error and I suggested to move it 10ms earlier. =w=+
Topic Starter
Melophobia
Pokieありがとう!

Pokie wrote:


  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 General

  1. _(:3 」∠)_Using default combo color isn't a good choice, even though we've an entirely new default skin set with reconfigured combo colors, I would still recommend for adding a custom combo color set. ok!
  2. _(:3 」∠)_ "The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap." とランキングルールがそう言いました まじか
  3. Tags: Toaru Majitsu no Index Kinsho Mokuroku あとなんか入れよう!!思いつかない。 _(:3 」∠)_

 Insane

  • 00:09:396 (4) - Missing a whistle on this slider's head? I didn't miss anything here but it makes sense so added (Not tsundere)
    00:11:376 (2) - Feel empty without hitsounding on this slider, at least add two whistles at 00:11:376 - and 00:11:584 - ? (slider's head and the 3rd repeat) Applied only to 00:11:376 - , waay too noisy if I added two.
    00:27:626 (3) - Current rhythm isn't the most proper one imo, how about trying to shorten this slider by 1/4, move it 1/4 forward 00:27:730 - . And fill the blank space 00:27:626 - with a circle: okke


    00:41:792 (1) - Last repeat of this slider is deviate from the music rhythm, I'll suggest to cut it off, and add two circles at 00:42:626 - and 00:42:834 - I tried something like that but the current one feels much better to me so yeah. Same for Hard.


    00:45:334 (1) - This note sounds unnecessary to me ;_; Probably my own problem but I get a miss for a few times here (flees) Removed~~
    01:01:063 - Clapclapclapclap is needed here! (inb4 no) Use the same rhythm with this part? 00:15:959 (3,4,5,6,7) - okkk

Offsetがちょっと遅かったと思う(Insaneテストプレイで-7~8msくらい / Hardは -7~12ms)、それと、ある謎のプログラムに測定してみたら、結果は-13msでした。中間値を取ると116 (-10ms) がいいと思う_(:3 」∠)_
Timing sectionのresnapを忘れないよう! Fixed~~

あとはくさのさんのInsaneについて、昨日の言った通り、自分の考えだけですが、この難易度はまだ準備が出来てないと見えました。日本語で言うのはちょっと苦手だけど、この曲にhuge spacingを使うのがちょっとやりすぎたのです、コーラスパートのジャンプ配置、流れとスペーシングもまだ最善ではないと思う(´・ω・`)
なのでこのままランクさせたいというのなら、ranking progressが遅くなるです。難易度をMapsetから消すか、それとも今のままで維持し、Moddingを集めるか。そこはわたしが干渉できない範囲ですから、めろさんに任せた。このままでいきまーす。

最後に自分のスコアです: (リプレイ)


_(:3 」∠)_ 88881 <= 惜しかったよねこれ

lso, I said I wouldn't but for some reasons I'll try to address all mods, though I think it takes a few days:

Flower

Flower wrote:

[Easy]
00:13:459 - I suggest all claps in this kiai increase volume 10%, so that it can clearly be heard. The volume settings are already good to me and intoned pretty well imo. And 90% volume is a bit too loud for me.
00:41:792 (3) - Add soft whistle to the three nodes? I think soft-whistle doesn't fit well with this section.
00:58:459 - same as first kiai Same here.

[Normal]
00:41:792 (3) - add soft finish or soft whistle? this gives more sense of coherence Same as Easy. And finish doesn't fit in as well.
01:16:584 (3) - I suggest this be at 01:16:167 - cause it expresses the music better It perfectly follows bass-drum in the music. And this use of 1/2 rhythm is very common in this difficulty so keeping this as it is for the sake of consistency.
01:25:959 (1) - move a bit away from center so that the 300 does not overlap the slider. Sure.

[Hard]
00:13:459 (1) - 3/4 rhythm is obviously better. I don't care at all about the vocal in this difficulty because I want this to be of reasonable difficulty.
00:22:626 (2,3) - quite strange rhythm. it does not play badly, but I think you can change 00:24:292 (4,5) - also like this, or I will say it just to be hard for hard. I'm not sure, but I wanted to bring some variety into this difficulty. 3/4 sliders are a bit overused in this difficulty imo so yeah.
00:26:792 - add break. I'm not sure if you are intended but adding a break is really a good idea. After some suggestion on this brank I decided to map it out.
00:31:792 (1) - not perfectly stacked Yeah.
00:41:792 (1) - add soft whistle to first 3 nodes? Same as the other difficulties.
01:23:459 (5) - put a bit further so that the shape looks better? Okay.

[Insane]
00:06:063 (3) - add soft whistle to both ends, or at least 00:06:063 - so that it does not sound silent. Sure.
00:26:792 - 00:30:126 - this part I suggest use soft whistle as clap. No clap for this section. :3
00:41:792 (1,2,3,4) - add some soft whistles or N:C2 claps, or add soft finish at 00:41:792 - 00:41:792 - 00:41:792 - , it shounds better imo Same as the other difficulties.
00:43:042 (5,6,7,8) - better make an arc shape rather than straight, like Fixed.
01:05:126 (3,4,5,1,2,3,1) - is that "break time"? if not, maybe you can increase the spacing so that the player does not feel thay are playing Normal, and they will expect for 01:10:959 (1,2,3,4) - I don't know, but I somehow wanted the section to be somewhat calmer than others.
01:10:959 (1,2,3,4) - I think the spacing can be slightly reduced . the jump spacing is... just like does not fit this diff. I don't see anything wrong with this pattern...
01:20:126 (1) - end at 01:20:438 - and add a circle at 01:20:542 - feels good imo. Yes.

Louis Cyphre

Louis Cyphre wrote:

[General]
i highly recomend to add additional 500 points of audio lead in (2.5 in total), i find that 2 seconds are not perfect.

[Insane]
00:08:042 (5) - once again, that tiny overlap... please fix it, i suggest like this http://puu.sh/2BWHV
00:11:792 (1) - Erm, 1/6 mini jump? :/ Discrease spacing a bit at least.
00:14:709 (3) - again such kind of tiny overlaps. (not gonna point them out again)
00:25:334 (1,2) - add here 2 notes (1/4) and start spinner a bit later, not so improtant, just i think it sounds much better.
00:37:209 (2) - don't break your style, use same kind of 1/4 spaced sliders.
01:18:042 (4) - ^
00:45:959 (4) - middle point of the slider should be placed one grid right to make it perfect :3
00:48:771 (2,3) - stack them properly
01:21:792 (1,2,3,4,5,6,7,8,9) - heeey, this is my pattern :(
01:27:626 (3) - new combo please, due to large spaced 1/4

[Hard]
00:12:521 - add a spinner mb?
00:26:896 - em? Where are notes? 4 seconds of emptyness. Yea, i understand, it's hard to map this map, especially for advanced mappers, but i believe you can get some ideas to map this. Just 4 seconds of emptyness ruins this mapset, really. It's not serious.
00:31:792 (1) - please stack them properly
01:26:792 - add a note here with normal finish sound and start spinner a bit later.

[Normal]
00:11:792 (1,2,3) - these are why your Normal is [H].
00:26:896 - same as on hard.

[Easy]
00:26:896 - same as on hard and normal

luxoDeh

luxoDeh wrote:

GENERAL
00:26:792 - maybe add a little breack time here? (not sure XD)
I see also thet you are looking for the video... maybe you can download it from here? http://www.youtube.com/watch?v=e7YxCovqIRc

EASY
00:16:792 (1) - maybe move the last point of this slider to x:260 - y:348
00:48:459 (3) - if you want move it to x:420 y:124

NORMAL
00:03:459 (1) - maybe NC here?
00:43:042 (4) - maybe it's better a slider from 00:42:626 - to 00:43:042 -
01:20:126 (5) - maybe delete NC

HARD
00:45:126 (1) - maybe delete NC
00:48:459 (1) - ^
00:10:959 (3,4) - maybe stack them, just as the previous pattern if you want
00:49:084 - maybe add a note here

Broccoly

Broccoly wrote:

[Insane]
replay~ http://puu.sh/2BZkN
00:41:792 (1,2,3) - confusing spacing imo. That's a large jump considering they are only 1/4 beat apart. I'd say close them in more so that they almost touch each other and make a triangular shape.
01:16:584 (5,1) - (nazi) better blanket? (use approach circle)

[Hard]
00:12:105 (2) - place this note a little bit further down to clarify the triplet (as in music term) rhythm? i know it is distance snapped, but it wasn't clear.
00:14:917 (4,1) - (nazi) better blanket?
00:28:459 - how about a break here in this gap? feels a bit awkward.. with mah precious HP draining!! (lol)

[Normal]
00:00:126 (1,2,3,4) - Feels boring even for normal diff. use some circle to give variation.
00:12:105 (2) - move a bit up to clarify the rhythm? or you could use a repeat slider. I have a strong feeling that Normal diff players won't be able to predict this rhythm..
00:23:459 (1,2,3,4,5) - It's fine now too, but how about making a pentagon? (just a suggestion)
or delete 5 and pull the spinner to white tick to fit the vocal like here: 01:26:792 (1) (then make a square or a rhombus or w/e with the remaining 4 circles..) << I personally like this choice.
00:53:042 (5,6,1) - (nazi) make the overlaps consistent?
01:21:792 (1,2,3,4,5,1) - ^^

inverness

inverness wrote:

Mod for mod request
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. Tell the BATs to move title text to 00:13:459 - 00:18:459 -
Easy
  1. 00:41:792 (3) - Could you make it look like http://puu.sh/2Ca6m ? looks better imo
  2. 00:43:459 (1,3) - Not a pretty good overlap. Could you make it into slider bow http://puu.sh/2Ca9m
  3. 00:51:792 (4,5) - To keep pattern consistency, could you change these into http://puu.sh/2CabA
  4. Kiai part feels like Normal. How about converting some 1/1 sliders into 2/1 ones (what is 2/1?) like
  5. 01:00:126 (4,5) - change 4 into 2/1 and add note on next white tick like this http://puu.sh/2CabA and there's a lot like these in this diff, please do the same ;3
  6. 01:10:126 (3,4) - combine into one slider ;w; 6 circles is too much for easy
  7. 01:23:459 (1) - Adding spinner here and a slider after it feels hard, I mean, beginners usually tends to spin widespreadly (not in the center like advanced players does) so could you remove the spinner here and map until 01:26:376 - . Spinner on 01:26:792 (1) - is enough in this diff imo
Normal
  1. 00:18:251 (3,4) - Unstack please, it flows really weird
  2. 00:25:126 (5) - Remove this note and start the spinner here. This plays hard on osu!mania because there were only 1/4 space on it, while this diff mostly mapped in 1/2 and 1/1, thus will shock beginners and lead them to miss
  3. 00:42:626 - Add slider here until 00:43:042 - (just remove the circle)
  4. 00:57:626 - Feels empty ;w; please add slider starts from here until 00:58:042 -
  5. 01:00:126 (4,5) - Looks bad. Could you make it like http://puu.sh/2CaxQ
  6. 01:23:459 (5,1) - See my mod point on Easy.
Hard
  1. 00:13:459 (1,2) - Strange flow. How about http://puu.sh/2CaD3
  2. 00:21:167 - Add note here, feels empty
  3. 00:30:959 (3,1) - Could you please stack properly? ;w;
  4. 00:35:751 (2,3) - Unstack please, it break flow pretty much
  5. 01:00:126 (1,3) - Ugly =w= could you make slider bow instead
  6. 01:16:792 (1,3) - These shouldn't be overlapped, you can only overlap 1/1 sliders with 1/1 sliders again, not with a shorter one, if you wanna make a nice overlap. This one looks ugly.
  7. 01:19:501 - Add note please
Insane
  1. 00:23:876 (3,4) - Switch place so it flows better
  2. 00:39:084 - Add note here, it'll be okay and it keep polarity fixed up
  3. 00:41:792 (1,2,3) - This jump is really weird and doesn't make any sense. Consider mapping it in a normal way with normal spacing. In short, it's not fitting to place a jump here, or at least with these sliders.
  4. 00:57:417 (5,6,7,8,9,10,11,12,13,14) - Looks ugly >.<
    100,156,57417,1,4,0:0:0:0:
    120,120,57521,1,0,0:0:0:0:
    152,96,57626,1,0,0:0:0:0:
    192,88,57730,1,0,0:0:0:0:
    232,96,57834,1,0,0:0:0:0:
    264,120,57938,1,0,0:0:0:0:
    292,148,58042,1,0,0:0:0:0:
    332,160,58146,1,0,0:0:0:0:
    372,160,58251,1,0,0:0:0:0:
    412,148,58355,1,0,0:0:0:0:
  5. 01:21:792 (1,2,3,4,5,6,7,8,9) - Flows reeal bad. Here, arrange them like this http://puu.sh/2Cb6t

Cirno

Cirno wrote:

[Normal]
  1. 01:10:126 (1,2,3) - Consider following vocal at 01:10:126 01:10:438 01:10:751 ?
  2. 01:25:959 (1) - Maybe move a bit further from the spinner center? The hitburst is smaller now but the light produced by kiai is still a lot, besides people might be using older skins, or haven't got used to it yet.
[Easy]
  1. 01:25:959 (1) - Same as Normal
[Insane]
  1. 00:33:042 (4) - To me it feels better if it starts at 00:33:146 ...?
  2. 00:39:188 (2) - Feels a bit strange here as almost all your other patterns start on 1/2 beats, consider a circle at 00:39:084 ?
  3. 00:43:042 (2) - Not properly stacked x:175 y:270 (I really miss DS 0.0x....)
  4. 01:01:167 (4,5,6) - Maybe place clap on 01:01:376 (6) - , or move 01:01:376 (6) - to 01:01:480, it feels more natural considering the rhythm pattern

AweStriker

AweStriker wrote:

Also trying to M4M for your queue.

[Easy]

Excellent work. Your sliders look great, and I had no difficulties playing the map (by which I mean, I got an SS on it.)

[Normal]

Also fantastic, nothing seems to be off.

[Hard]

Here is where I start to have problems. I don't actually fail the song (although I have nofail on just in case), but I come really close at several points.
Feel free to chalk this up to me being relatively inexperienced at osu! but I have trouble with:

*0:06:815 I have trouble with jumps in general, really. Particularly at this speed...
*1:10:156 Misdirection jumps. I got really confused as to which circle was to be hit first, since my reaction speed isn't that good yet!
*1:25:744 I found it extremely difficult to try to recenter after the spinner immediately before this.

It should be fine for a new player to have trouble on a Hard or Insane difficulty, though... I think.

[Insane]

Oh boy.

I started doing it on testplay and I do not have anywhere close to the skill level required to test this difficulty! I'm sorry I can't help you with it.

Satellite

Satellite wrote:

hi~ from your queue

[General]
Easy HP3 AR4 OD3
Normal HP4 AR5 OD4
Hard HP6 AR7 OD6
Insane HP6 AR8 OD6
と、ありますがHardとInsaneがHPとODが同じなのでHardの
HPとODを-1してみるのはどうですか?

[Easy]
00:46:792 - add Finish? InsaneDiffにはついているので此方にもどうですか?
00:56:792 (6) - add newcombo? (HやIではここで変わってますがどうでしょう)

[Normal]
00:33:459 (1) - 頭にFinishの付け忘れ?他Diffはあるので
00:42:626 - add note? それか 00:42:626 - ここから 00:43:042 - ここまでスライダーを引いてみてはどうでしょうか 00:43:042 (4) - ここだけに1つnoteを置くのはリズムがとりづらいと思いました。
00:56:792 (5) - add newcombo? (HやIではここで変わってますがどうでしょう)

[Hard]
00:54:084 (2) - 1本のスライダーよりnoteとスライダーに分けたほうがいいように思えました

01:02:417 (2) - 此方も上と同じで沸けたほうがいいように思いました。わけた際の配置の提案を一応貼っておきます
01:06:792 (1) - 01:05:126 (1) - 此方のスライダーを反転させたものを使うのはどうでしょうか、直線スライダーより次の2に対してフォローできていると思います
01:23:459 (5) - nazi~ 1grid左へ?

[Insane]
00:20:751 (3) - 1つのスライダーより2つのnoteに分けたほうがいいように思いました
00:39:188 (2) - 00:39:292 - ここにも音があるのでこのようにしてみては・・・。

00:39:917 (4) - x436 y292あたりのこちら側へ持ってきたほうが流れ的にも綺麗だと思いました
01:00:959 (3,4,5,6,7) - こっちのほうがあってるかも?( 00:15:959 (3,4,5,6,7) - 此方ではこうなってるので・・ )

01:09:709 (6) - x396 y148 このあたりのほうが好きです
01:19:292 (3) - x188 y248 2を基準とすれば4スライダーを考慮すれば3スライダーはこのあたりにくるはず・・・?
01:27:626 (1) - ここにNewcomboを置くのであれば、00:57:417 (5) - 此方にもおいたほうがいいかも?

[kusano's Railgun]
looks fine _(:3 」∠)_...

指摘する箇所が全然ない・・・,,Ծ‸Ծ,, good luck~

edit.star ><
MiLu
Toaru Majutsu no Index
のじゃないの
Topic Starter
Melophobia
まじっすか(majitsuだけに
Pokie
gomen...miss desu

ってずっと思ってたけど、SourceにTo Aruって大丈夫ですか?と/あるじゃないくてとあるですよね・・・
MiLu
Toaru だね...
Gonzvlo
|kusano's Railgun|
  1. 00:19:907 (5,1) - I can accept some of these random spacing changes which are fun to play but this spacing is misleading and even if it's playable it shouldn't be used. Reduce the spacing to the previous 1/4 spacing you've been using until now
  2. 00:38:761 (2,3,4) - Same here ^
  3. 01:10:115 (1,2,3) - ^
  4. 01:13:449 (1,2,3,4) - Same here, I don't understand why did you increase the spacing between these objects, it seems unnecessary and misleading as I said before. You need to try and be more consistent with jumps and spacing variations.
  5. I find spacing "acceleration" (referring to "increasing spacing for some parts in the map") fun to play and a nice mapping technique when it's properly used, while going through this diff I've noticed that there are some unjustified spacing changes, I'm not talking about jumps, I'm talking about how 1/2 or 1/4 varies from pattern to pattern. You need to spend a little more time designing patterns so these changes can be consistent and fit the music, try to place your jumps or slow-downs on specific places where there's a vocal or rhythmical variation, like this pattern 01:25:116 (1,2,3,1,2,3,4) - this one is perfectly constructed and the spacing changes make sense, try to do more of "these". Otherwise, sure, it's "fun" and "challenging" to play but not a good mapping practice, in my opinion. Overall the diff looks okay except for some misleading spacing.
|Insane|
  1. 00:09:074 (3,4) - The first time I played this pattern, I could see that there's just a little time to notice that (4) is not a circle but a slider due to the previous objects covering it. If it's possible, try to re-arrange this pattern so (4)'s slider-body is a little more visible.
  2. 00:26:782 (1) - New Combo is missing here, post-spinner bug.
  3. 00:41:782 (1,2,3,4,5) - Whoops, this pattern. The switch from 1/4 to 1/1 with the stack it's quite misleading, I strongly suggest to unstack the stream
  4. 00:41:782 (1) - I'm not completely sure about this slider... I believe you could try something different to what you used on [Hard], something that would follow the music in a more accurately way.
  5. Pretty good, I enjoyed this diff :3
|Hard|
  1. 01:25:741 (1,2) - Just a minor observation, this Blue combo blends with the previous spinner, try a colourhax in order to fix this, just to be sure.
It seems like Pokie mentioned something about the source and once again, I can't understand, damn you Pokie :c
As I said before, overall, pretty good!
Naichatta
[quote="Gonzvlo"]|kusano's Railgun|
  1. 00:19:907 (5,1) - I can accept some of these random spacing changes which are fun to play but this spacing is misleading and even if it's playable it shouldn't be used. Reduce the spacing to the previous 1/4 spacing you've been using until now
  2. 00:38:761 (2,3,4) - Same here ^
  3. 01:10:115 (1,2,3) - ^
  4. 01:13:449 (1,2,3,4) - Same here, I don't understand why did you increase the spacing between these objects, it seems unnecessary and misleading as I said before. You need to try and be more consistent with jumps and spacing variations.
  5. I find spacing "acceleration" (referring to "increasing spacing for some parts in the map") fun to play and a nice mapping technique when it's properly used, while going through this diff I've noticed that there are some unjustified spacing changes, I'm not talking about jumps, I'm talking about how 1/2 or 1/4 varies from pattern to pattern. You need to spend a little more time designing patterns so these changes can be consistent and fit the music, try to place your jumps or slow-downs on specific places where there's a vocal or rhythmical variation, like this pattern 01:25:116 (1,2,3,1,2,3,4) - this one is perfectly constructed and the spacing changes make sense, try to do more of "these". Otherwise, sure, it's "fun" and "challenging" to play but not a good mapping practice, in my opinion. Overall the diff looks okay except for some misleading spacing.
all fixed :D

thanks for modding http://puu.sh/2G4sn.osu
Topic Starter
Melophobia

Gonzvlo wrote:

|Insane|
  1. 00:09:074 (3,4) - The first time I played this pattern, I could see that there's just a little time to notice that (4) is not a circle but a slider due to the previous objects covering it. If it's possible, try to re-arrange this pattern so (4)'s slider-body is a little more visible. This was why I moved (4) slightly. Now I think it's readable enough; Also actually I don't want to change it to something else cause I can't think of new pattern which plays better than the current. So if possible I want to keep it as it is.
  2. 00:26:782 (1) - New Combo is missing here, post-spinner bug. Sure, fixed.
  3. 00:41:782 (1,2,3,4,5) - Whoops, this pattern. The switch from 1/4 to 1/1 with the stack it's quite misleading, I strongly suggest to unstack the stream All 1/4s are unstacked so I assumed it's not confusing.. but apparenlty you think otherwise. I don't know if it's actually confusing but I asked some players to test this difficulty and no one had trouble reading it. So I think it's readable enough for Insane-players.
  4. 00:41:782 (1) - I'm not completely sure about this slider... I believe you could try something different to what you used on [Hard], something that would follow the music in a more accurately way. It was originally different and following the bass-drum. But after several testplays I found it a bit weird and didn't sound great either. So I made it like now and it gives me a perfect feeling now.
  5. Pretty good, I enjoyed this diff :3 Good to hear that. Thanks :3
|Hard|
  1. 01:25:741 (1,2) - Just a minor observation, this Blue combo blends with the previous spinner, try a colourhax in order to fix this, just to be sure. Fixed.
It seems like Pokie mentioned something about the source and once again, I can't understand, damn you Pokie :c
As I said before, overall, pretty good!
Thanks for modding! Fixed source and tags as well. Thanks to both MiLu and Pokie too.
Chewin
Hi erophobia <3
Here's my mod for you as promised.

General

  1. The source should be "To Aru Kagaku no Railgun S"
Easy

  1. 00:41:782 (3) - Wrong hitsounding here. You should add the custom slider tick on the first tick removing the clap from this slider's reverse arrow
  2. 01:25:949 (1) - I can hear a sound on the 01:26:261 tick. What about to reduce this slider till there adding a repeat that makes the slider end on the current red tick? http://puu.sh/2GJAw.jpg (I noticed later that you applied this on the normal diff xD I don't see a problem to set it here as well since this is a slider and repeating slider on 1/4 tick doesn't hurt so much)
Normal

  1. 01:06:782 (1) - I don't think this new combo is really needed, especially because you didn't use it on 01:20:116 (5) that has the same vocal rhythm. You should remove it to keep consistency with this next part then ;3
  2. 01:13:240 (3,4) - (nazi) move these two circles to stack the (4) with 01:11:782 (1)'s head? Actually it looks ugly IMO
Hard

  1. I would decrease OD by 1 tick (maybe HP as well)
  2. 00:27:199 (1,3) - You forgot to add claps on these two sliders' heads, I guess ;3 You should add them to fill those sounds in the music :3
  3. 00:54:074 (2) - What about make a triple here? I feel this rhythm fits better here because it would fill all the vocal sounds in the music: http://puu.sh/2GJNk.jpg or maybe: http://puu.sh/2GJOm.jpg I think both fit better than the actual long slider
Insane

  1. 00:14:699 (3) - This is just a small suggestion. In my opinion this slider would flow muuuch better if you decided to make it less curved. Something like: http://osu.ppy.sh/ss/721204
  2. 00:19:699 (6) - I would place this slider closer to the previous one, maybe at x:208 y:132
  3. 00:28:449 (1,5,9) - What about to add some finishes on those two circles and on (9)'s slider head? They sound pretty nice in my opinion, also to distinguish them from the other streaming circles
  4. 00:41:782 (1,2) - Actually I felt this pattern very awkward to play when I tested it, really. What about to use this pattern filling each sound in the music with adding those elements? This is muuch better, believe me:
    SPOILER

    44,268,41782,6,0,P|112:284|174:270,1,135
    236,136,42407,1,0,0:0:0:0:
    160,72,42616,2,0,P|140:116|144:160,1,90
  5. 00:58:032 (7) - Clap
kusano's Railgun

  1. 00:33:241 (7,1) - You are using jumps on the whole map why don't you use it here as well? This part (also because of that new combo) would be much better to play if you decided to make the spacing larger
  2. 00:44:699 (5) - Move this slider (or the whole pattern) some grid down because actually it touches hp bar and it's ugly
  3. 00:51:782 (6) - New combo?
  4. 01:01:574 (5) - Same of the first point, move it some grid down
  5. 01:10:115 (1,2,3,4) - I don't get this part, I don't get the reason you used this rhythm with all those sliders that start on the blue tick with no sounds in the music. The rhythm should be easier, like: http://puu.sh/2GK7U.jpg
I want to be honest here.
Easy, Normal, Hard and Insane are very flowing and amazing diffs, but I really didn't like the kusano's diff. I felt it very uncomfortable to play.
There are awkward patterns due to spacing varations and I didn't get the 1/4 rhythm you used in some parts, like for example 00:13:449 (1,2) where there is no sound on the (2)' head but this is the same for other parts as well, like the one I mentioned above about 01:10:115 (1,2,3,4).

Oh well, this is just my own personal opinion but for this reason I'm hesitating to bubble it, sorry.
I wish you good luck here, Melophobia =w=
Naichatta
Rare
S:C1だけsliderslide鳴ってるから無音Sliderslideいれたいところ。

[Easy]
00:41:782 (3) - 折り返しと終わりのクラップは俺ならはずす。そっちのほうが曲に合ってる気がする。
01:05:532 (2) - 始点のグリッドを1つ右にしたら綺麗になるかな?
01:17:615 (5) - 直線スライダーでも好きだなあ。

[Normal]
01:10:115 (4) - NC?
mirutoko nai

[Hard]
00:54:074 (2,3) - http://puu.sh/2IeFt.png こういう感じが好きだ。

[Insane]
00:06:366 (4) - もうちょっとスライダーの流れに合わせる感じがいい 180/332あたり。
00:10:324 (3,7) - キックスライダーにするのは嫌い? http://puu.sh/2IeUz.png
00:32:824 (2,3,4) - 音付け違和感あるなあ。音楽聞いただけだと(4)の終始点にだけにつけるといいと思う。
00:38:449 (1,3) - スライダーの形あんまり綺麗に見えない。こんな感じにしてみるといいかも http://osu.ppy.sh/ss/725843 http://osu.ppy.sh/ss/725845
00:39:074 (2) - しっくりこないなあ。俺なら消す。
00:41:261 (5) - 音楽聞く限りこのクラップいらんから消したいところ。
00:48:761 (2,3) - この2連打ごり押ししてる感ある。こっちのほうがいいかな http://puu.sh/2IfwU.png それといい配置思いつかんかったスマン。 http://puu.sh/2IfCQ.png
00:55:949 (5,6,7,8,9,10) - 音楽聞いてると3連打が2回聞こえる。こんな感じ http://puu.sh/2IfXE.png
00:56:886 (2,4) - これすげえ気になる。(4)はクラップいれてるからわかるんだけど2の違和感が半端ない。語彙力無くてスマン。
01:02:511 (3) - スライダーもっと曲げたい。曲げた状態でスペーシング揃えるなら114/339
01:06:782 (1,2,3) - 音楽聞く限りこうじゃね? http://puu.sh/2IfLH.png

[kusano]
00:12:199 (3) - 音に合ってないと思います。僕なら消します。
00:15:428 (3) - 始点のホイッスルとスライダーを使った音取りがあっていなくて少し違和感を感じます。こういう感じにしてホイッスルをつけやすい音取りにしてみてはどうでしょう。 http://puu.sh/2Ig9D.png
00:20:532 (4) - もっと曲げる?
00:26:782 (1,2,3,4) - こっちのほうが音に合ってます。よかったら参考にしてください。 http://puu.sh/2IgdJ.png
00:57:615 (1,2,3,4,1,2,3,4) - スペーシング前後逆のほうが曲に合うと思います。個人的な感覚なので気に入らなければ無視してください。
01:10:115 (1,2,3,4) - こんな感じでどうでしょうか。 http://puu.sh/2IgnU.png
01:27:407 (4,6) - それぞれNC?

Mod下手になってしまった
Naichatta
thanks for modding http://puu.sh/2IEci.osu
-kevincela-
Hey! Chewin linked me a few days ago this map, saying that kusano's diff might need some work before ranking. I got quite curious, so now I am modding it to say what I didn't really like in your diff. Feel free not to give the kudosu, as I'm just modding this diff!

[kusano's Railgun]

  1. 00:04:282 (6,7,8,9,10) - This plays quite good actually, but I really don't like the jumps you have done there, considering that the progression starts at 00:04:699 - , and that this pattern doesen't really follow it. I would recommend instead another option, using a square pattern, plus a triangular pattern as a jump to go with 00:05:116 (1,2,3,4,5) - . It is really fun to play as it follows the oval flow there quite good, and it follows how the synth's progressing there! Here's what I have done, see if you like it!
    SPOILER

    268,188,3657,1,0,0:0:0:0:
    268,188,3761,1,2,0:0:0:0:
    144,148,3970,1,0,0:0:0:0:
    144,148,4074,1,2,0:0:0:0:
    104,268,4282,1,0,0:0:0:0:
    104,268,4386,1,2,0:0:0:0:
    228,296,4595,1,0,0:0:0:0:
    228,296,4699,1,2,0:0:0:0:
    236,84,4907,1,2,0:0:0:0:
    36,160,5116,5,2,0:0:0:0:
    20,284,5324,1,0,0:0:0:0:
    20,284,5428,1,2,0:0:0:0:
    112,368,5636,1,0,0:0:0:0:
    112,368,5741,1,2,0:0:0:0:
    236,376,5949,1,0,0:0:0:0:
    236,376,6053,1,2,0:0:0:0:
    336,300,6261,1,0,0:0:0:0:
    336,300,6366,1,2,0:0:0:0:
    312,176,6574,1,2,0:0:0:0:
    312,176,6782,6,0,P|268:156|212:148,1,105,6|0,0:0|0:0,0:0:0:0:
  2. 00:25:116 (1,2,3,4,5,6,7,8) - Huh... Why are you using these doublets in the red ticks instead of using the downbeats? It doesen't really go well with the music, on the countrary it sounds quite strange and it kinda breaks your rhythmical pattern here... If you want to use some doublets, then use them at 00:25:949 - and at 00:26:261 - : it will go a whole lot better, other than fitting pretty good in the song! Here's a pattern I have done following this suggestion, see if you like it!
    SPOILER

    196,88,25116,5,4,0:0:0:0:
    160,184,25324,1,0,0:0:0:0:
    160,184,25428,1,0,0:0:0:0:
    160,184,25532,1,2,0:0:0:0:
    316,88,25741,1,4,0:0:0:0:
    284,268,25949,6,0,L|277:215,1,52.5,2|0,0:0|0:0,0:0:0:0:
    160,184,26261,2,0,L|153:236,1,52.5,0|2,0:0|0:0,0:0:0:0:
    208,320,26574,1,2,0:0:0:0:
    252,144,26782,5,4,0:0:0:0:
  3. 00:32:407 (4) - Well, even if this slider DOES follow the vocal held there, the instrumental transition with this slider seemed kinda off to me, I expected instead some notes being played there, as they could go on really nicely, considering that you could rearrange the whole pattern as well to make it flow really smoothly! Here, I have rearranged the pattern using a triangular jump: see if you like it!
    SPOILER

    324,132,32407,1,0,0:0:0:0:
    440,84,32616,5,2,0:0:0:0:
    440,84,32720,1,0,0:0:0:0:
    252,40,32928,1,0,0:0:0:0:
    252,40,33032,1,10,0:0:0:0:
    304,228,33241,1,2,0:0:0:0:
    172,264,33449,6,0,P|98:230|56:167,1,157.5,6|0,0:0|0:0,0:0:0:0:
    43,118,33866,1,10,0:0:0:0:
  4. 00:37:824 (4) - Not a really big deal here, though I would really modify this by tweaking it a bit, changing its rotation and putting it at x:276 y:44 : it's a really little thing, but anyways it smooths out the oval flow you have there, started from 00:37:199 (2) - ! Here's what I have done once again, see if you like it!
    SPOILER

    372,220,37199,2,0,P|428:228|472:204,1,105,10|0,0:0|0:0,0:0:0:0:
    392,96,37616,1,2,0:0:0:0:
    276,44,37824,2,0,P|223:54|188:92,2,105,0|10|0,0:0|0:0|0:0,0:0:0:0:
    392,96,38449,5,4,0:0:0:0:
  5. 00:41:782 (1) - Actually, the whistle you have currently put on 00:42:199 (2) - should be used at the end of this slider, instead... I can clearly hear that the kicks are 3/4 here, so following them by using a 1/1 whistle pattern doesen't really make sense, imho... I would rather remove the whistle from 00:42:199 (2) - and add it at the end of this slider.
  6. 00:48:865 (7,8) - Well, I really didn't like how the oval flow started there continued with 00:49:282 (8) - ... It seems quite forced and it doesn't really go that smooth there, considering the way you have structured the whole pattern. What about instead tweaking the pattern so that 00:49:282 (8) - goes on a circular track continuing perfectly 00:48:865 (7) - 's oval flow, maybe by making 00:50:116 (1) - go upwards as well? Here's what I have done, see if you like it!
    SPOILER

    412,72,48032,2,0,P|464:60|512:80,1,105,10|0,0:0|0:0,0:0:0:0:
    344,256,48449,2,0,P|272:224|188:232,1,157.5,2|0,0:0|0:0,0:0:0:0:
    148,260,48865,2,0,P|96:272|48:252,1,105,10|0,0:0|0:0,0:0:0:0:
    48,76,49282,2,0,P|104:112|96:204,1,157.5,2|2,0:0|0:0,0:0:0:0:
    40,152,49699,1,10,0:0:0:0:
    188,68,49907,2,0,L|184:24,3,26.25
    200,104,50116,6,0,P|263:123|328:58,1,157.5
    332,16,50532,1,10,0:0:0:0:
    440,116,50740,1,0,0:0:0:0:
    492,196,50949,2,0,P|512:268|484:352,1,157.5,2|0,0:0|0:0,0:0:0:0:
  7. 00:59:907 (7) - I could understand the reasoning behind putting this circle in the current position, but as now it feels really uncomfortable to play imho, and I think you should definitely "stabilize" your jump by simply putting this circle at x:172 y:268. If you still want to keep the spacing increasing there, then you could use this pattern instead:
    SPOILER

    8,236,59490,1,0,0:0:0:0:
    144,112,59699,1,10,0:0:0:0:
    256,332,59907,1,2,0:0:0:0:
    248,204,60115,6,0,B|320:196|320:196|356:248|424:232,1,188.999994232178,6|0,0:0|0:0,0:0:0:0:
  8. 01:03:449 (3) - While I could understand your point on using a New Combo at 01:03:032 (1) - to warn about the big jump used there, what about putting a new combo as well here, as there is a new vocal phrase and as it totally follws your New Combo pattern? It would fit pretty good actually... Remember that the same applies for 01:16:782 (3) - !
  9. 01:22:616 (5,6) - One last thing, though I am being really nitpicky here: what about reversing 01:23:032 (6) - , using CTRL+G? I really like how the opposed sliders work there, considering 01:23:032 (6) - 's angle it would continue 01:22:616 (5) - 's oval flow in a really nice way, as you have done in other patterns as well! Here, if you want to fix I have reorganized the next patterns as well:
    SPOILER

    360,228,83032,2,0,P|296:228|240:252,1,125.999996154785,10|0,0:0|0:0,0:0:0:0:
    324,344,83449,5,4,0:0:0:0:
    360,228,83657,1,0,0:0:0:0:
    360,228,83761,2,0,L|356:140,1,62.9999980773926,0|8,0:0|0:0,0:0:0:0:
    192,304,84074,1,4,0:0:0:0:
    92,228,84282,1,2,0:0:0:0:
    96,200,84386,1,0,0:0:0:0:
    100,172,84491,1,2,0:0:0:0:
    208,108,84699,1,2,0:0:0:0:
    276,280,84907,1,0,0:0:0:0:
    436,184,85116,5,4,0:0:0:0:
And that's all from me! Good luck with your map, I hope I have helped you for now :D
Naichatta

-kevincela- wrote:

Hey! Chewin linked me a few days ago this map, saying that kusano's diff might need some work before ranking. I got quite curious, so now I am modding it to say what I didn't really like in your diff. Feel free not to give the kudosu, as I'm just modding this diff!

[kusano's Railgun]

  1. 00:04:282 (6,7,8,9,10) - This plays quite good actually, but I really don't like the jumps you have done there, considering that the progression starts at 00:04:699 - , and that this pattern doesen't really follow it. I would recommend instead another option, using a square pattern, plus a triangular pattern as a jump to go with 00:05:116 (1,2,3,4,5) - . It is really fun to play as it follows the oval flow there quite good, and it follows how the synth's progressing there! Here's what I have done, see if you like it!fixed.
    SPOILER

    268,188,3657,1,0,0:0:0:0:
    268,188,3761,1,2,0:0:0:0:
    144,148,3970,1,0,0:0:0:0:
    144,148,4074,1,2,0:0:0:0:
    104,268,4282,1,0,0:0:0:0:
    104,268,4386,1,2,0:0:0:0:
    228,296,4595,1,0,0:0:0:0:
    228,296,4699,1,2,0:0:0:0:
    236,84,4907,1,2,0:0:0:0:
    36,160,5116,5,2,0:0:0:0:
    20,284,5324,1,0,0:0:0:0:
    20,284,5428,1,2,0:0:0:0:
    112,368,5636,1,0,0:0:0:0:
    112,368,5741,1,2,0:0:0:0:
    236,376,5949,1,0,0:0:0:0:
    236,376,6053,1,2,0:0:0:0:
    336,300,6261,1,0,0:0:0:0:
    336,300,6366,1,2,0:0:0:0:
    312,176,6574,1,2,0:0:0:0:
    312,176,6782,6,0,P|268:156|212:148,1,105,6|0,0:0|0:0,0:0:0:0:
  2. 00:25:116 (1,2,3,4,5,6,7,8) - Huh... Why are you using these doublets in the red ticks instead of using the downbeats? It doesen't really go well with the music, on the countrary it sounds quite strange and it kinda breaks your rhythmical pattern here... If you want to use some doublets, then use them at 00:25:949 - and at 00:26:261 - : it will go a whole lot better, other than fitting pretty good in the song! Here's a pattern I have done following this suggestion, see if you like it!fixed.
    SPOILER

    196,88,25116,5,4,0:0:0:0:
    160,184,25324,1,0,0:0:0:0:
    160,184,25428,1,0,0:0:0:0:
    160,184,25532,1,2,0:0:0:0:
    316,88,25741,1,4,0:0:0:0:
    284,268,25949,6,0,L|277:215,1,52.5,2|0,0:0|0:0,0:0:0:0:
    160,184,26261,2,0,L|153:236,1,52.5,0|2,0:0|0:0,0:0:0:0:
    208,320,26574,1,2,0:0:0:0:
    252,144,26782,5,4,0:0:0:0:
  3. 00:32:407 (4) - Well, even if this slider DOES follow the vocal held there, the instrumental transition with this slider seemed kinda off to me, I expected instead some notes being played there, as they could go on really nicely, considering that you could rearrange the whole pattern as well to make it flow really smoothly! Here, I have rearranged the pattern using a triangular jump: see if you like it!no change. I feel like current pattern are good enough.
    SPOILER

    324,132,32407,1,0,0:0:0:0:
    440,84,32616,5,2,0:0:0:0:
    440,84,32720,1,0,0:0:0:0:
    252,40,32928,1,0,0:0:0:0:
    252,40,33032,1,10,0:0:0:0:
    304,228,33241,1,2,0:0:0:0:
    172,264,33449,6,0,P|98:230|56:167,1,157.5,6|0,0:0|0:0,0:0:0:0:
    43,118,33866,1,10,0:0:0:0:
  4. 00:37:824 (4) - Not a really big deal here, though I would really modify this by tweaking it a bit, changing its rotation and putting it at x:276 y:44 : it's a really little thing, but anyways it smooths out the oval flow you have there, started from 00:37:199 (2) - ! Here's what I have done once again, see if you like it!fixed.
    SPOILER

    372,220,37199,2,0,P|428:228|472:204,1,105,10|0,0:0|0:0,0:0:0:0:
    392,96,37616,1,2,0:0:0:0:
    276,44,37824,2,0,P|223:54|188:92,2,105,0|10|0,0:0|0:0|0:0,0:0:0:0:
    392,96,38449,5,4,0:0:0:0:
  5. 00:41:782 (1) - Actually, the whistle you have currently put on 00:42:199 (2) - should be used at the end of this slider, instead... I can clearly hear that the kicks are 3/4 here, so following them by using a 1/1 whistle pattern doesen't really make sense, imho... I would rather remove the whistle from 00:42:199 (2) - and add it at the end of this slider.ok.
  6. 00:48:865 (7,8) - Well, I really didn't like how the oval flow started there continued with 00:49:282 (8) - ... It seems quite forced and it doesn't really go that smooth there, considering the way you have structured the whole pattern. What about instead tweaking the pattern so that 00:49:282 (8) - goes on a circular track continuing perfectly 00:48:865 (7) - 's oval flow, maybe by making 00:50:116 (1) - go upwards as well? Here's what I have done, see if you like it! no change. I like current pattern than yours.
    SPOILER

    412,72,48032,2,0,P|464:60|512:80,1,105,10|0,0:0|0:0,0:0:0:0:
    344,256,48449,2,0,P|272:224|188:232,1,157.5,2|0,0:0|0:0,0:0:0:0:
    148,260,48865,2,0,P|96:272|48:252,1,105,10|0,0:0|0:0,0:0:0:0:
    48,76,49282,2,0,P|104:112|96:204,1,157.5,2|2,0:0|0:0,0:0:0:0:
    40,152,49699,1,10,0:0:0:0:
    188,68,49907,2,0,L|184:24,3,26.25
    200,104,50116,6,0,P|263:123|328:58,1,157.5
    332,16,50532,1,10,0:0:0:0:
    440,116,50740,1,0,0:0:0:0:
    492,196,50949,2,0,P|512:268|484:352,1,157.5,2|0,0:0|0:0,0:0:0:0:
  7. 00:59:907 (7) - I could understand the reasoning behind putting this circle in the current position, but as now it feels really uncomfortable to play imho, and I think you should definitely "stabilize" your jump by simply putting this circle at x:172 y:268. If you still want to keep the spacing increasing there, then you could use this pattern instead: no change. I like current pattern than yours.
    SPOILER

    8,236,59490,1,0,0:0:0:0:
    144,112,59699,1,10,0:0:0:0:
    256,332,59907,1,2,0:0:0:0:
    248,204,60115,6,0,B|320:196|320:196|356:248|424:232,1,188.999994232178,6|0,0:0|0:0,0:0:0:0:
  8. 01:03:449 (3) - While I could understand your point on using a New Combo at 01:03:032 (1) - to warn about the big jump used there, what about putting a new combo as well here, as there is a new vocal phrase and as it totally follws your New Combo pattern? It would fit pretty good actually... Remember that the same applies for 01:16:782 (3) - ! fixed.
  9. 01:22:616 (5,6) - One last thing, though I am being really nitpicky here: what about reversing 01:23:032 (6) - , using CTRL+G? I really like how the opposed sliders work there, considering 01:23:032 (6) - 's angle it would continue 01:22:616 (5) - 's oval flow in a really nice way, as you have done in other patterns as well! Here, if you want to fix I have reorganized the next patterns as well: no change. I like current pattern than yours.
    SPOILER

    360,228,83032,2,0,P|296:228|240:252,1,125.999996154785,10|0,0:0|0:0,0:0:0:0:
    324,344,83449,5,4,0:0:0:0:
    360,228,83657,1,0,0:0:0:0:
    360,228,83761,2,0,L|356:140,1,62.9999980773926,0|8,0:0|0:0,0:0:0:0:
    192,304,84074,1,4,0:0:0:0:
    92,228,84282,1,2,0:0:0:0:
    96,200,84386,1,0,0:0:0:0:
    100,172,84491,1,2,0:0:0:0:
    208,108,84699,1,2,0:0:0:0:
    276,280,84907,1,0,0:0:0:0:
    436,184,85116,5,4,0:0:0:0:
And that's all from me! Good luck with your map, I hope I have helped you for now :D
thanks for modding http://puu.sh/2Mx2z.osu
cRyo[iceeicee]
Gravephobia >:
Raging Bull

cRyo[iceeicee] wrote:

Gravephobia >:
Raging Bull

cRyo[iceeicee] wrote:

Gravephobia >:
UnitedWeSin
I always knew I'd be the one to bubble this map, somehow.

Mostly just suggestions~

[General]

  1. I guess the source being "Toaru" and not "To Aru" would mean that all of the ranked maps are wrong. Hmmm.
[kusano's Railgun]

  1. 00:13:032 (7,8,9) - I'd like it if you could match the 00:12:199 (3,4) jump with a little more spacing to the stream here. It feels like the stream is too close.
  2. 00:13:449 (1,2) - I can't really hear what this rhythm is following, it's confusing in play. I'd prefer that you use the same rhythm as 00:16:782 (1,2,3,4) to follow vocals. Try to extend the 1 and have a circle at 00:13:866.
  3. 00:18:032 (6,7,1) - A bit strange the flow into the 1. Try placing the 6 around (336,16) instead. It provides a more comfortable flow imo.
  4. 00:24:491 (4,5,1,2,3,4,5,1,2,3,1) - I'd really like to see more spacing here as the music gets more intense. I don't think using Kevin's code was such a good idea because this section feels out of place in the map IMO. The rhythm is good, but you need more spacing between the 00:25:949 (1,2,3,1) especially. Try to rework this a bit.
    Example
    Just an example here. You could move the 2 more upwards and the 3 more downwards and to the left.
  5. 00:35:116 (1) - Remove finish from the head, it is not supported by a finish in the music and is breaking your pattern here it seems.
  6. 01:03:449 (1,2) - I want less spacing to the double. The reach feels a bit too far. Less of a jump feels more fitting with vocals imo and more consistent with 01:16:365 (1,2,1,2). Try around (435,364).
[Insane]

  1. 00:38:449 (1,2) - It's difficult to understand the switch to 1/4 on the 2, players will want to hit the 2 as if it were at 00:39:074. Try to make a little more spacing between the 1 and 2, it will be easier to read, like the 00:34:595 (4,5).
  2. 00:41:782 (1,2,3,4,5,1) - This is really difficult to understand. The 1 having an extra repeat makes it end on the blue tick 00:42:720 which isn't hitting with anything in the song because the bass transition switches to 1/2 at that point. I highly suggest remove a repeat from the 1 and add a circle 00:42:616 and 00:42:824 to follow the music.
  3. 00:57:407 (1,2,3,4,5,6,7,8,9,10) - It would be much nicer i we didn't start streaming until 00:57:616 where the bass stream starts in the music. I think you could have a 1/4 slider at 00:57:407 to follow the pattern from 00:56:782 (1,2,3,4) and use it to kick off the stream:
[Hard]

  1. 00:41:782 (1) - Same as Insane, the extra repeat doesn't make any sense because the bass begins to hit in 1/2 there. Please remove the repeat and add some circles.
[Normal]

  1. 00:56:782 (1) - How about deleting this and placing a spinner from here until 00:58:032? I think it might fill this awkward (imo) from 00:57:407 to the downbeat when the music is so intense. This portion is even mapped in the easy diff.
    Example

    Or you could try extending the 1 like in the easy:

    I feel either would be much better.
Cool, check these and let me know. :3
Topic Starter
Melophobia

UnitedWeSin wrote:

I always knew I'd be the one to bubble this map, somehow.

Mostly just suggestions~

[General]

  1. I guess the source being "Toaru" and not "To Aru" would mean that all of the ranked maps are wrong. Hmmm. i'm sure the current one is correct considering its meaning. Pokie and MiLu are comfirming and wikipedia says it is "Toaru" too.
[Insane]

  1. 00:38:449 (1,2) - It's difficult to understand the switch to 1/4 on the 2, players will want to hit the 2 as if it were at 00:39:074. Try to make a little more spacing between the 1 and 2, it will be easier to read, like the 00:34:595 (4,5). Good point. :3
  2. 00:41:782 (1,2,3,4,5,1) - This is really difficult to understand. The 1 having an extra repeat makes it end on the blue tick 00:42:720 which isn't hitting with anything in the song because the bass transition switches to 1/2 at that point. I highly suggest remove a repeat from the 1 and add a circle 00:42:616 and 00:42:824 to follow the music. Actually it was originally like that, but i changed it because it felt awkward to me. the current one somewhat sounds better to me.
  3. 00:57:407 (1,2,3,4,5,6,7,8,9,10) - It would be much nicer i we didn't start streaming until 00:57:616 where the bass stream starts in the music. I think you could have a 1/4 slider at 00:57:407 to follow the pattern from 00:56:782 (1,2,3,4) and use it to kick off the stream: Cool. Fixed but i rearranged the pattern a bit.
[Hard]

  1. 00:41:782 (1) - Same as Insane, the extra repeat doesn't make any sense because the bass begins to hit in 1/2 there. Please remove the repeat and add some circles. Same as Insane.
[Normal]

  1. 00:56:782 (1) - How about deleting this and placing a spinner from here until 00:58:032? I think it might fill this awkward (imo) from 00:57:407 to the downbeat when the music is so intense. This portion is even mapped in the easy diff. Sure.
    Example

    Or you could try extending the 1 like in the easy:

    I feel either would be much better.
Cool, check these and let me know. :3
Thank you so much. :D
Naichatta
>UnitedWeSin
Thank you for modding.
http://puu.sh/4loiR.zip

fixed toshika kakenai
UnitedWeSin
[Insane]
  1. 00:41:782 (1) - I'm sorry I really can't agree with that slider having the extra repeat. I think it's a really unintuitive pattern, especially because you are stacking the stream on the end of the slider.

    The extra repeat is really unexpected, especially if you know the song, and it ending on the blue tick is hitting along with nothing in the music. I talked with a few other people and they agreed that the pattern is confusing when it doesn't need to be.

    I'll try again with some different options here:

    You could have a 1/2 slider at 00:41:782 to reflect the 00:41:365 (6) and then use a rhythm like so:


    Or you could try a triplet after the 2 instead:


    More Bland Options
    Single circles with jumps might be nice:


    The classic:

    Please consider changing in the Hard diff also.
  2. 00:57:407 (5) - Finish on head?
I have nothing else to say. Please consider changing that pattern and let me know. :)
kajiyatta
As requested.
[General]
add silenced soft-sliderslide?
[Easy]
Rhythm
01:25:949(1) it would be a bit difficult for newbie because of after a spinner. so try to put more simply like this?
Hit Sonud
00:36:782(1) add finish at head
[Normal]
Placement
01:08:032(6,1) just suggestion, it would be good flow for me.
Rhythm
00:54:907 add a note? it is effective for the next slider.
[Hard]
Placement
00:57:616(4) add NC same as Insane?
01:23:449(9)^
Rhythm
00:08:241 not sure, but add a note better. it would follow the drum sound and look effective.
01:02:407(2,3) current looks fine, but to follow the vocal, it would be more fine.
01:15:741(2,3)^
[Insane]
Placement
00:23:866(3) super nazi, x should be 344.
01:16:574(5) to make a nice flow, move up better.
01:23:449(9) add NC for pattern.
Rhythm
00:17:407(2,3,4) current looks fine, but slider should start at 00:17:511 to follow the vocal I suppose. e.g)
00:22:616(3) I know you followed the drum sound at 00:22:928, but it sounds weak than vocal at 00:22:824, so to put simply better.
00:41:782(1) it is allowed for normally Insane. but to be honestly, I suppose you can make it more consistent.
As UWS said, I don't follow this point the stream begins on the end of slider with double kicks. Thus, blank from 00:42:720 to 00:43:032 looks not good, and may cause confused.
To keep consistence, pick a drum sound at 00:42:824 better, here is example. if you do it, you can stack stream on the last note, it will look fine.
But, I suppose it looks fine in the Hard diff since it should be simple Rhythm.
00:45:324 add a note to follow the instrumental. for me, this blank looks a bit weird.
Hit Sonud
00:57:616(1~8) How about add decrescendo? it seems to really great effect before kiai-time.
[kusano's Railgun]
Placement
00:33:241(1,2) swap NC to be consistence?
Rhythm
00:27:303(4) to follow the instrumental, maybe like this?
00:41:782(1) you can pick the sound at 00:41:991 since this drum sound sounds clearly. e.g)
00:42:616(4) same as above, pick up the sound at 00:42:720.
01:27:511(5) I don't follow this slider, it looks ugly for me. maybe delete kicks and put a stream?

overall fine I suppose. good luck~
Topic Starter
Melophobia

UnitedWeSin wrote:

[Insane]
  1. 00:41:782 (1) - I'm sorry I really can't agree with that slider having the extra repeat. I think it's a really unintuitive pattern, especially because you are stacking the stream on the end of the slider.

    The extra repeat is really unexpected, especially if you know the song, and it ending on the blue tick is hitting along with nothing in the music. I talked with a few other people and they agreed that the pattern is confusing when it doesn't need to be. By nothing in the music you mean there's no sound at 00:42:720 - ? I think otherwise.. there's actually a sound which is more noticeable than the bass-drum. That's why that slider originally had an extra repeat. But yeah, I can tell why you think it's confusing thus I replaced it with 2 sliders according to kajiyatta's suggestion so it is now less confusing imo (hopefully). i'm not sure if you're fine with it so i'd like to get your opinion on it. (at least i really love the current one.)

    I'll try again with some different options here:

    You could have a 1/2 slider at 00:41:782 to reflect the 00:41:365 (6) and then use a rhythm like so:


    Or you could try a triplet after the 2 instead:


    More Bland Options
    Single circles with jumps might be nice:


    The classic:

    Please consider changing in the Hard diff also.
  2. 00:57:407 (5) - Finish on head?
I have nothing else to say. Please consider changing that pattern and let me know. :)
Thanks for the further explanation!

kajiyatta wrote:

As requested.
[General]
add silenced soft-sliderslide? I-it's not like I forgot to add it or anything...
[Easy]
Rhythm
01:25:949(1) it would be a bit difficult for newbie because of after a spinner. so try to put more simply like this? A slider is even easier than a circle to hit imo~
Hit Sonud
00:36:782(1) add finish at head Fixed.
[Normal]
Placement
01:08:032(6,1) just suggestion, it would be good flow for me. The flow between (5) and (6) will be even worse imo.
Rhythm
00:54:907 add a note? it is effective for the next slider. Good point.
[Hard]
Placement
00:57:616(4) add NC same as Insane? Fixed.
01:23:449(9)^ No.
Rhythm
00:08:241 not sure, but add a note better. it would follow the drum sound and look effective. Cool.
01:02:407(2,3) current looks fine, but to follow the vocal, it would be more fine. Ingoring many vocals in this difficulty in order to reduce its difficulty.
01:15:741(2,3)^ ^
[Insane]
Placement
00:23:866(3) super nazi, x should be 344. Ok.
01:16:574(5) to make a nice flow, move up better. The current one flows better to me. (Or I just like the way it flows..)
01:23:449(9) add NC for pattern. I know it's inconsistent with 00:23:449 (1,2,3,4,1,2,3,4,5) - but the pattern is differently configured and a newcombo there would make the pattern look worse.
Rhythm
00:17:407(2,3,4) current looks fine, but slider should start at 00:17:511 to follow the vocal I suppose. e.g) Fixed.
00:22:616(3) I know you followed the drum sound at 00:22:928, but it sounds weak than vocal at 00:22:824, so to put simply better. Keeping this for the sake of consistency.
00:41:782(1) it is allowed for normally Insane. but to be honestly, I suppose you can make it more consistent.
As UWS said, I don't follow this point the stream begins on the end of slider with double kicks. Thus, blank from 00:42:720 to 00:43:032 looks not good, and may cause confused.
To keep consistence, pick a drum sound at 00:42:824 better, here is example. if you do it, you can stack stream on the last note, it will look fine.
But, I suppose it looks fine in the Hard diff since it should be simple Rhythm. Fixed the rhythm accordingly, but I rearranged the placement in my own way.
00:45:324 add a note to follow the instrumental. for me, this blank looks a bit weird. Fixed.
Hit Sonud
00:57:616(1~8) How about add decrescendo? it seems to really great effect before kiai-time. I don't think it sounds that great.
overall fine I suppose. good luck~
Thank you for this awesome mod! It helped a lot. :D
Naichatta
UnitedWeSin
Just a few more things, feel free to deny.~

[Insane]

  1. 00:32:407 (1) - How about moving this NC to 00:31:782 (6)? Seems to follow vocals nicer here imo. I think the jump down to the 00:32:407 (1) is still perfectly intuitive without the NC there.
  2. 00:42:407 (2,3) - Feel free to ignore, but I'll complain a little more about this. I guess by having the 2 end at 00:42:720 on the blue tick you're following that guitar sound. I think that's alright and all, but I think it would be much better to include the bass hit at 00:42:616 in the mix. Can you try shortening the 2 by 1/4 and adding another circle to make a triplet? Here's what I did:
[Easy]
  1. What do you think about reducing AR by 1 tick? I think it's a bit too fast in this spread.
So nazi orz
Topic Starter
Melophobia

UnitedWeSin wrote:

Just a few more things, feel free to deny.~

[Insane]

  1. 00:32:407 (1) - How about moving this NC to 00:31:782 (6)? Seems to follow vocals nicer here imo. I think the jump down to the 00:32:407 (1) is still perfectly intuitive without the NC there. That was actually my mistake, fixed accordingly.
  2. 00:42:407 (2,3) - Feel free to ignore, but I'll complain a little more about this. I guess by having the 2 end at 00:42:720 on the blue tick you're following that guitar sound. I think that's alright and all, but I think it would be much better to include the bass hit at 00:42:616 in the mix. Can you try shortening the 2 by 1/4 and adding another circle to make a triplet? Here's what I did: Hmm, I prefer to keep it as it is since i think the bass-drum isn't really noticeable compared to 00:42:720 - and the current one plays better to me - i tried the triplet but it didn't play good to me since the pattern was too streamy.


[Easy]
  1. What do you think about reducing AR by 1 tick? I think it's a bit too fast in this spread. Alright.
So nazi orz
Thank you. :D
UnitedWeSin
...

It should have happened long ago, but I'm glad I had the honor of doing it. :3
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