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fripSide - sister's noise (TV Size)

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Topic Starter
Melophobia
This beatmap was submitted using in-game submission on 2013年9月19日 at 2:50:35

Artist: fripSide
Title: sister's noise (TV Size)
Source: Toaru Kagaku no Railgun S
Tags: kusano opening Toaru Majutsu no Index Kinsho Mokuroku
BPM: 144
Filesize: 13158kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.71 stars, 101 notes)
  2. Hard (4.84 stars, 186 notes)
  3. Insane (5 stars, 303 notes)
  4. kusano's Railgun (5 stars, 370 notes)
  5. Normal (4.08 stars, 121 notes)
Download: fripSide - sister's noise (TV Size)
Download: fripSide - sister's noise (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
No plan to add guest diffs anymore. sorry o_o
MiLu
1 get
Naichatta
色々修正 http://puu.sh/2BUgN
alacat
((((;゚Д゚)))))))
Flower
M4M

[Easy]
00:13:459 - I suggest all claps in this kiai increase volume 10%, so that it can clearly be heard.
00:41:792 (3) - Add soft whistle to the three nodes?
00:58:459 - same as first kiai

[Normal]
00:41:792 (3) - add soft finish or soft whistle? this gives more sense of coherence
01:16:584 (3) - I suggest this be at 01:16:167 - cause it expresses the music better
01:25:959 (1) - move a bit away from center so that the 300 does not overlap the slider.

[Hard]
00:13:459 (1) - 3/4 rhythm is obviously better.
00:22:626 (2,3) - quite strange rhythm. it does not play badly, but I think you can change 00:24:292 (4,5) - also like this, or I will say it just to be hard for hard.
00:26:792 - add break. I'm not sure if you are intended but adding a break is really a good idea.
00:31:792 (1) - not perfectly stacked
00:41:792 (1) - add soft whistle to first 3 nodes?
01:23:459 (5) - put a bit further so that the shape looks better?

[Insane]
00:06:063 (3) - add soft whistle to both ends, or at least 00:06:063 - so that it does not sound silent.
00:26:792 - 00:30:126 - this part I suggest use soft whistle as clap.
00:41:792 (1,2,3,4) - add some soft whistles or N:C2 claps, or add soft finish at 00:41:792 - 00:41:792 - 00:41:792 - , it shounds better imo
00:43:042 (5,6,7,8) - better make an arc shape rather than straight, like
01:05:126 (3,4,5,1,2,3,1) - is that "break time"? if not, maybe you can increase the spacing so that the player does not feel thay are playing Normal, and they will expect for 01:10:959 (1,2,3,4) -
01:10:959 (1,2,3,4) - I think the spacing can be slightly reduced . the jump spacing is... just like does not fit this diff.
01:20:126 (1) - end at 01:20:438 - and add a circle at 01:20:542 - feels good imo.

[raigun]
I think you more NC is needed,
e.g. 00:31:792 (5) - 00:38:459 (5) - 00:41:792 (7) - 00:45:126 (6) - 00:48:459 (6) - 00:51:792 (6) -
00:07:626 (3,4,5) - rhythm is better like

00:12:938 - add a note cause current 3-plet at 00:12:417 (4,5,6) - feels strange.
00:46:271 - 00:46:584 (10) - add default soft whistle?
00:49:605 - 00:52:834 (10) - 00:52:834 (10) - ^
00:58:042 (8,9,10,11) - maybe change to 1/8 sliders? maybe a little overmap to someone, but it expresses the song better imo, as you are speeding up.
01:11:376 (9,10,11,12) - ^
01:24:292 (5,6,8) - add whistle?
01:25:126 (1,2) - use a 1/1 slider instead and slowdown? as BGM is reducing the instruments

Good luck~
Louis Cyphre
[General]

- i highly recomend to add additional 500 points of audio lead in (2.5 in total), i find that 2 seconds are not perfect.
-


[kusano's Railgun]

Just freaking awesome! But i have some opinions:

00:25:751 (5,6,7) - Please, make 2 sliders 1/4 or just 4 notes, not like 2 1/4 notes and 1 1/4 slider, it's not confortable to play.
00:44:709 (5) - this overlaps your HP bar by some pixels, it's nazi yea, but i highly recomend to fix this.
00:46:792 (1,2,3) - Please not such things, it's hard to read
00:57:626 (4) - new combo please due to no 1/2 break before stream start.
00:58:146 (9) - also new combo due to spacing change
01:11:376 (9) - ^
01:23:667 (2,3) - totally not fun of such overlaps. I mean sliders, if you move 01:23:667 (2,3) - a bit up, that would be really great
01:25:959 (1,2,3,4) - i suggest to use perfect square, but rotated by some degrees.
http://puu.sh/2BWAu like this, would be just miracle! Also don't forget to put 01:26:792 (1) - this at the middle point of that square.
01:28:459 (10) - Normal finish instead of soft.

Fix whole these set and i'll add this map as a favourite, it's really brilliant

[Insane]

00:08:042 (5) - once again, that tiny overlap... please fix it, i suggest like this http://puu.sh/2BWHV
00:11:792 (1) - Erm, 1/6 mini jump? :/ Discrease spacing a bit at least.
00:14:709 (3) - again such kind of tiny overlaps. (not gonna point them out again)
00:25:334 (1,2) - add here 2 notes (1/4) and start spinner a bit later, not so improtant, just i think it sounds much better.
00:37:209 (2) - don't break your style, use same kind of 1/4 spaced sliders.
01:18:042 (4) - ^
00:45:959 (4) - middle point of the slider should be placed one grid right to make it perfect :3
00:48:771 (2,3) - stack them properly
01:21:792 (1,2,3,4,5,6,7,8,9) - heeey, this is my pattern :(
01:27:626 (3) - new combo please, due to large spaced 1/4

[Hard]

00:12:521 - add a spinner mb?
00:26:896 - em? Where are notes? 4 seconds of emptyness. Yea, i understand, it's hard to map this map, especially for advanced mappers, but i believe you can get some ideas to map this. Just 4 seconds of emptyness ruins this mapset, really. It's not serious.
00:31:792 (1) - please stack them properly
01:26:792 - add a note here with normal finish sound and start spinner a bit later.

[Normal]
00:11:792 (1,2,3) - these are why your Normal is [H].
00:26:896 - same as on hard.

[Easy]

00:26:896 - same as on hard and normal

Nothing else to say. This map is really great, especially guest insane difficulty. Very nice job kusano, i'd say marvelous job. I'd give like about 50 stars to this map, but unfortunatly i don't have any kudosu :(


Good luck ~
luxoDeh
Hi! M4M from your queue.

GENERAL

00:26:792 - maybe add a little breack time here? (not sure XD)
I see also thet you are looking for the video... maybe you can download it from here? http://www.youtube.com/watch?v=e7YxCovqIRc

EASY

00:16:792 (1) - maybe move the last point of this slider to x:260 - y:348
00:48:459 (3) - if you want move it to x:420 y:124

NORMAL

00:03:459 (1) - maybe NC here?
00:43:042 (4) - maybe it's better a slider from 00:42:626 - to 00:43:042 -
01:20:126 (5) - maybe delete NC

HARD

00:45:126 (1) - maybe delete NC
00:48:459 (1) - ^
00:10:959 (3,4) - maybe stack them, just as the previous pattern if you want
00:49:084 - maybe add a note here

It'a better for me to skip insane diffs, I'm not good at it, I really don't know what to say... anyway That's all, good map! :3 good luck :)
Broccoly
Hai~ trying for M4M

[Kusano's Railgun]
Replay~ http://puu.sh/2BZl8
AR +1? I actually tried it and it played well. It feels more neat and clean overall.

00:00:646 (4,5,6,7) - put 4,5 more closely to 6,7? if it's just single notes then it should be fine, but i think it's a bit far for double notes because players have to stay there more.
00:10:959 (6,7,8,9,10) - The stream's in 1/6.. and I think you knew that. Right now's fine because it's on the right beat, but the sound and the hitting rhythm clashes imo. you can use four repeat sliders like this↙ if you want.

(looks messy but i bet you can make it look better and have good flow)
00:32:938 (10,11) - This hampers the flow a lot. Ctrl + G ing them would be nice. or you could just stack them.
01:27:521 (5) - it was hard for me to expect that it's a twice repeating slider.
consider using this ↓ rhythm

(make 3 a repeat slider, remove one repeat on 5, and Place 01:28:042 (6,7,8,9,10) further down)

[Insane]
replay~ http://puu.sh/2BZkN
00:41:792 (1,2,3) - confusing spacing imo. That's a large jump considering they are only 1/4 beat apart. I'd say close them in more so that they almost touch each other and make a triangular shape.
01:16:584 (5,1) - (nazi) better blanket? (use approach circle)

[Hard]
00:12:105 (2) - place this note a little bit further down to clarify the triplet (as in music term) rhythm? i know it is distance snapped, but it wasn't clear.
00:14:917 (4,1) - (nazi) better blanket?
00:28:459 - how about a break here in this gap? feels a bit awkward.. with mah precious HP draining!! (lol)

[Normal]
00:00:126 (1,2,3,4) - Feels boring even for normal diff. use some circle to give variation.
00:12:105 (2) - move a bit up to clarify the rhythm? or you could use a repeat slider. I have a strong feeling that Normal diff players won't be able to predict this rhythm..
00:23:459 (1,2,3,4,5) - It's fine now too, but how about making a pentagon? (just a suggestion)
or delete 5 and pull the spinner to white tick to fit the vocal like here: 01:26:792 (1) (then make a square or a rhombus or w/e with the remaining 4 circles..) << I personally like this choice.
00:53:042 (5,6,1) - (nazi) make the overlaps consistent?
01:21:792 (1,2,3,4,5,1) - ^^

[Easy]
couldn't find anything.

Hope this helps~
Good mapset
UnitedWeSin
:O
Melophobia + Kusano = perfect mapset.
Take my stars!!!
Naichatta
69653863
Mod for mod request
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. Tell the BATs to move title text to 00:13:459 - 00:18:459 -
Easy
  1. 00:41:792 (3) - Could you make it look like http://puu.sh/2Ca6m ? looks better imo
  2. 00:43:459 (1,3) - Not a pretty good overlap. Could you make it into slider bow http://puu.sh/2Ca9m
  3. 00:51:792 (4,5) - To keep pattern consistency, could you change these into http://puu.sh/2CabA
  4. Kiai part feels like Normal. How about converting some 1/1 sliders into 2/1 ones (what is 2/1?) like
  5. 01:00:126 (4,5) - change 4 into 2/1 and add note on next white tick like this http://puu.sh/2CabA and there's a lot like these in this diff, please do the same ;3
  6. 01:10:126 (3,4) - combine into one slider ;w; 6 circles is too much for easy
  7. 01:23:459 (1) - Adding spinner here and a slider after it feels hard, I mean, beginners usually tends to spin widespreadly (not in the center like advanced players does) so could you remove the spinner here and map until 01:26:376 - . Spinner on 01:26:792 (1) - is enough in this diff imo
Normal
  1. 00:18:251 (3,4) - Unstack please, it flows really weird
  2. 00:25:126 (5) - Remove this note and start the spinner here. This plays hard on osu!mania because there were only 1/4 space on it, while this diff mostly mapped in 1/2 and 1/1, thus will shock beginners and lead them to miss
  3. 00:42:626 - Add slider here until 00:43:042 - (just remove the circle)
  4. 00:57:626 - Feels empty ;w; please add slider starts from here until 00:58:042 -
  5. 01:00:126 (4,5) - Looks bad. Could you make it like http://puu.sh/2CaxQ
  6. 01:23:459 (5,1) - See my mod point on Easy.
Hard
  1. 00:13:459 (1,2) - Strange flow. How about http://puu.sh/2CaD3
  2. 00:21:167 - Add note here, feels empty
  3. 00:30:959 (3,1) - Could you please stack properly? ;w;
  4. 00:35:751 (2,3) - Unstack please, it break flow pretty much
  5. 01:00:126 (1,3) - Ugly =w= could you make slider bow instead
  6. 01:16:792 (1,3) - These shouldn't be overlapped, you can only overlap 1/1 sliders with 1/1 sliders again, not with a shorter one, if you wanna make a nice overlap. This one looks ugly.
  7. 01:19:501 - Add note please
Insane
  1. 00:23:876 (3,4) - Switch place so it flows better
  2. 00:39:084 - Add note here, it'll be okay and it keep polarity fixed up
  3. 00:41:792 (1,2,3) - This jump is really weird and doesn't make any sense. Consider mapping it in a normal way with normal spacing. In short, it's not fitting to place a jump here, or at least with these sliders.
  4. 00:57:417 (5,6,7,8,9,10,11,12,13,14) - Looks ugly >.<
    here, make it look better
    100,156,57417,1,4,0:0:0:0:
    120,120,57521,1,0,0:0:0:0:
    152,96,57626,1,0,0:0:0:0:
    192,88,57730,1,0,0:0:0:0:
    232,96,57834,1,0,0:0:0:0:
    264,120,57938,1,0,0:0:0:0:
    292,148,58042,1,0,0:0:0:0:
    332,160,58146,1,0,0:0:0:0:
    372,160,58251,1,0,0:0:0:0:
    412,148,58355,1,0,0:0:0:0:
  5. 01:21:792 (1,2,3,4,5,6,7,8,9) - Flows reeal bad. Here, arrange them like this http://puu.sh/2Cb6t
kusano's Railgun
  • Fine
Good luck~
Topic Starter
Melophobia
Thank you guys for modding and stars! Now I'm kinda busy and it's too tough for me to reply to all mods, so contact me if you want a specific reply :o Sorry for that.
Cirno
Trying to M4M from your queue o.o

[Normal]

  1. 01:10:126 (1,2,3) - Consider following vocal at 01:10:126 01:10:438 01:10:751 ?
  2. 01:25:959 (1) - Maybe move a bit further from the spinner center? The hitburst is smaller now but the light produced by kiai is still a lot, besides people might be using older skins, or haven't got used to it yet.
[Easy]

  1. 01:25:959 (1) - Same as Normal
[Insane]

  1. 00:33:042 (4) - To me it feels better if it starts at 00:33:146 ...?
  2. 00:39:188 (2) - Feels a bit strange here as almost all your other patterns start on 1/2 beats, consider a circle at 00:39:084 ?
  3. 00:43:042 (2) - Not properly stacked x:175 y:270 (I really miss DS 0.0x....)
  4. 01:01:167 (4,5,6) - Maybe place clap on 01:01:376 (6) - , or move 01:01:376 (6) - to 01:01:480, it feels more natural considering the rhythm pattern
[kusano]

  1. Add "opening" to tags.
  2. Ranking Guidlines suggest one spinner, but it's all up to you.
  3. 00:03:251 (10,1) - Maybe reverse for pitch?
  4. 00:10:959 (6,7,8,9,10) - Should be 1/6 here according to the synth. If you're concerned about difficulty, maybe consider sliders.
  5. 00:36:063 (4,5) - Whistles? There are kicks in the music
  6. 01:13:771 (2) - Maybe remove head whistle?
  7. 01:24:501 (7) - Move to 01:24:605 maybe?
Couldn't find anything in Hard, really good mapset and good luck~
AweStriker
Also trying to M4M for your queue.

[Easy]

Excellent work. Your sliders look great, and I had no difficulties playing the map (by which I mean, I got an SS on it.)

[Normal]

Also fantastic, nothing seems to be off.

[Hard]

Here is where I start to have problems. I don't actually fail the song (although I have nofail on just in case), but I come really close at several points.
Feel free to chalk this up to me being relatively inexperienced at osu! but I have trouble with:

*0:06:815 I have trouble with jumps in general, really. Particularly at this speed...
*1:10:156 Misdirection jumps. I got really confused as to which circle was to be hit first, since my reaction speed isn't that good yet!
*1:25:744 I found it extremely difficult to try to recenter after the spinner immediately before this.

It should be fine for a new player to have trouble on a Hard or Insane difficulty, though... I think.

[Insane]

Oh boy.

I started doing it on testplay and I do not have anywhere close to the skill level required to test this difficulty! I'm sorry I can't help you with it.
Satellite
hi~ from your queue

[General]
Easy HP3 AR4 OD3
Normal HP4 AR5 OD4
Hard HP6 AR7 OD6
Insane HP6 AR8 OD6
と、ありますがHardとInsaneがHPとODが同じなのでHardの
HPとODを-1してみるのはどうですか?

[Easy]
00:46:792 - add Finish? InsaneDiffにはついているので此方にもどうですか?
00:56:792 (6) - add newcombo? (HやIではここで変わってますがどうでしょう)

[Normal]
00:33:459 (1) - 頭にFinishの付け忘れ?他Diffはあるので
00:42:626 - add note? それか 00:42:626 - ここから 00:43:042 - ここまでスライダーを引いてみてはどうでしょうか 00:43:042 (4) - ここだけに1つnoteを置くのはリズムがとりづらいと思いました。
00:56:792 (5) - add newcombo? (HやIではここで変わってますがどうでしょう)

[Hard]
00:54:084 (2) - 1本のスライダーよりnoteとスライダーに分けたほうがいいように思えました

01:02:417 (2) - 此方も上と同じで沸けたほうがいいように思いました。わけた際の配置の提案を一応貼っておきます
01:06:792 (1) - 01:05:126 (1) - 此方のスライダーを反転させたものを使うのはどうでしょうか、直線スライダーより次の2に対してフォローできていると思います
01:23:459 (5) - nazi~ 1grid左へ?

[Insane]
00:20:751 (3) - 1つのスライダーより2つのnoteに分けたほうがいいように思いました
00:39:188 (2) - 00:39:292 - ここにも音があるのでこのようにしてみては・・・。

00:39:917 (4) - x436 y292あたりのこちら側へ持ってきたほうが流れ的にも綺麗だと思いました
01:00:959 (3,4,5,6,7) - こっちのほうがあってるかも?( 00:15:959 (3,4,5,6,7) - 此方ではこうなってるので・・ )

01:09:709 (6) - x396 y148 このあたりのほうが好きです
01:19:292 (3) - x188 y248 2を基準とすれば4スライダーを考慮すれば3スライダーはこのあたりにくるはず・・・?
01:27:626 (1) - ここにNewcomboを置くのであれば、00:57:417 (5) - 此方にもおいたほうがいいかも?

[kusano's Railgun]
looks fine _(:3 」∠)_...

指摘する箇所が全然ない・・・,,Ծ‸Ծ,, good luck~

edit.star ><
Hinsvar
Hi; going for M4M I guess.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. The BG is 498 KB... Might as well try to reduce the size to ~200 KB to make the beatmap's package smaller? Having the .osz 300 KB smaller sounds good for me.
>Easy
  1. 00:11:792 - I really think this needs to be replaced with a finish, because the music has some kind of heavy sound there... Normal (and maybe other diffs?) has it there anyway.
  2. 00:22:626 (4) - Ctrl+J? The flow is not really good with the current placement, IMO.
  3. 00:48:459 (3,1) - Spacing inconsistency?
  4. 00:56:792 - Whistle? It fits the sound on the music, IMO.
  5. 00:57:417 - ^
  6. 01:06:792 (3,4) - Uh, make the blanket better (second node at (360,176) and the last one at (396,80))?
  7. 01:10:126 (3) - Don't think this one needs a finish; I'd rather use the default Soft sample's whistle instead.
  8. 01:10:959 (5) - Remove the finish on the head, replace it with a whistle, and then put whistle on the entire body? Feels far better like that, for me. (The hitsound suggestions here apply on other diffs, and this note also applies for all diffs.)
>Normal
  1. 00:00:126 (1,2,1,2) - Not really sure about these sliders... 3/4 sliders that repeats three times might be confusing and throw off the players.
  2. 00:19:917 - Remove the clap? Doesn't sound very good there.
  3. 00:42:417 - Add clap here? This seems to be a fitting place for it.
  4. 00:58:042 - You mapped this spot on Easy, so why don't try to add a circle here?
  5. 01:18:251 - Remove clap? Reason's the same as 00:19:917.
>Hard
  1. 00:06:792 (1) - ...This seriously needs to use finish instead of whistle. It's blatanly obvious after listening to the music here.
  2. 00:40:959 (3,4) - ...It's weird to see the two sliders looking different (one is linear and straight; one is curved). Stick to one shape?
  3. 01:20:126 (4,1) - Swap NC and maybe make the rhythm look like this?
>Insane
  1. 00:03:042 (4,5,1,2) - I don't really like the flow here. It feels really awkward... This goes far nicer, IMO.
  2. 00:18:459 (1,2,3,4,5) - The flow here is weird too, but TBH I don't really know why. I have tested it a dozen times, and yes, it felt very odd here. I just don't know what's happening here.
  3. 00:24:501 (2,4) - The flow is better if these two notes are Ctrl+H/Ctrl+G (they produce the same effect here)'d.
  4. 00:39:084 - Add a circle and stack it above 00:39:188 (2)'s head?
  5. 01:10:959 (1,2,3,4) - Whoa, whoa. These jumps are totally unexpected and the flow is not very good themselves...
>kusano's Railgun
  1. 00:57:626 (1,2,3,4,1,2,3,4) - I think the spacing should be smaller (0.5x) first, and then switches to the larger spacing (0.9x). Goes better with the song, really...
Okay, that's it.

Good luck on the way 8-)
[CSGA]Ar3sgice
88881


Kusano

  1. 00:25:438 (3) - 2 notes here ww http://osu.ppy.sh/ss/709791
  2. 00:26:299 - add stream here! http://osu.ppy.sh/ss/709793
  3. 00:28:459 (1,2,3,4) - i think this one is not necessary, too many notes, just make it like 00:28:042 (6) - this part
  4. 00:33:042 (7) - spacing is too small, you need 1.0x http://osu.ppy.sh/ss/709797
  5. 01:03:563 - remove this note, or slider for 01:03:459 (3) - is better to rhythm http://osu.ppy.sh/ss/709799
  6. 01:15:126 (1) - 3/4
  7. 01:16:792 (3) - a slider http://osu.ppy.sh/ss/709801
  8. 01:23:042 (6) - ctrl+G wwwww
Insane

  1. 00:22:626 (3) - 1/2 slider 0,0
  2. 00:32:417 (1) - http://osu.ppy.sh/ss/709817
Hard

  1. ok
Normal

  1. 00:11:792 (1,2,3) - better use slider o.o
  2. 00:43:042 (4) - this rhythm ww http://osu.ppy.sh/ss/709826
Easy

  1. 00:40:126 - 00:49:709 - this section slider tick sounds can be removed o.o
yanlu
Hi~Melo :)
from your queue :3/

[kusano's Railgun]


  • add tags:"opening" in this diff.

    00:20:126 (1) - place at x504/y180
    00:26:063 (6) - try this? http://puu.sh/2Cg3g
    00:27:209 - add whistle? or clap
    00:28:042 - ^
    00:32:938 (6,7) - ctrl+g more fit the flow...
    00:39:709 (6) - put other place not stack here plz;; confuse player..
    00:44:084 (3) - x216/y224
    00:47:626 (4,5) - make the ryphm same with 00:46:792 (1,2,3) - ><
    01:08:042 (4) - it's hide...
    01:27:521 (5) - try repeat end 01:27:730 - here
[Insane]

  • 00:09:084 (3) - 's head stack with 00:08:042 (5) - 's?
    00:41:792 (1) - repeat end in 00:42:417 - and add note 00:42:626 - 00:42:834 - ?
    01:08:251 - dele clap
[Hard]

  • 00:41:792 (1) - just repeat once (end in 00:42:417 - ) and add note 00:42:626 - 00:42:834 - ?
[Normal][Easy]

  • 00:43:876 - you should improve 10%vol.or more. it's a bit too low
    00:45:542 - ^
    00:47:209 - ^
    00:48:876 - ^
    01:25:959 (1) - you should not place the middle after 01:23:459 (1) - this spin.
that's all!
nice mappu that I can't find many...GL~>A</
HelloSCV
From your queue, M4M request

General

how about 117 (-9) offset? current feels little bit late

Easy

00:57:209 - need slidertick3

Normal

00:51:792 (3,4) - try reversing only rhythm section

Hard

00:13:459 (1) - how about using soft samplset on end? hears nice
00:41:792 (1) - add clap on 2nd and 4th point like insane?

Insane

00:29:292 (9) - NC?
00:44:605 (5,6,1) - http://puu.sh/2CiDD this rhythm is much better i guess
00:57:209 (4) - clap

kusano

00:10:959 (6) - try NC here since you changed distance here i think NC is needed
00:31:376 (4) - missed whistle on start imo
00:33:042 (7) - clap
00:37:626 (3) - whistle
00:42:417 (3) - ^
00:44:709 (5) - touching HP bar
00:45:959 (8) - clap on end
00:49:292 (8) - ^
00:51:792 (6) - clap on start
00:54:188 (4) - whistle on start
01:01:584 (5) - touching HP bar
01:03:042 (1) - delete NC 01:03:459 (3) - add NC
01:16:376 (1,3) - ^
01:28:042 (6) - NC?

Good luck
litoluna
hi~Melophobia
from your queue

英語下手なのでjapaneseで置いていきます。
[general]
  1. BGsizeが大きい気がします。1024x768で200kb以内におさめてみました。よければお使いください。http://puu.sh/2CiHk
全て提案です。
[Easy]

  • fine
[Normal]
  1. 00:18:251 (3) - 00:18:459 (4) - の始端とStackせずに00:21:584 (3,4) - のように流す感じの方が私は好きです。 ;)
[Hard]
  1. 00:09:709 (4) - 00:09:292 (3) - の終端とStackせずに00:10:959 (3,4) - のように配置?
[Insane]
  1. 00:17:417 (2,3,4) - こちらの音取りの方が私は好きです。 :) http://puu.sh/2Cjgs
[kusano's Railgun]

  • fine
短いmodでごめんなさい。。。
ふぁいとです。
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