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Otome Shintou - Mousou Koukan Nikki (TV Size)

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Total Posts
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Topic Starter
Natsu
This beatmap was submitted using in-game submission on jueves, 09 de mayo de 2013 at 0:26:05

Artist: Otome Shintou
Title: Mousou Koukan Nikki (TV Size)
Source: GJ-bu
Tags: opening xinely hinsvar DakeDekaane
BPM: 152
Filesize: 11407kb
Play Time: 01:28
Difficulties Available:
  1. Dekaane's Normal (3,67 stars, 120 notes)
  2. Hinsvar's Hard (4,84 stars, 218 notes)
  3. Insane (5 stars, 290 notes)
  4. Xinely's Easy (2,42 stars, 98 notes)
Download: Otome Shintou - Mousou Koukan Nikki (TV Size)
Download: Otome Shintou - Mousou Koukan Nikki (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 5º Beatmap
Insane: Natsu
Hard: Hinsvar
Normal: DakeDekaane
Easy: Xinely
thanks to [Epicz] for cute bg o3o and Vicho for new video :3
removed collab gero baka dont have net orz T-T
Modders
DakeDekaane
AzerFrost
Colin Hou
merchat7
kajiyatta
BounceBabe
Zeroarg
Kotone
Alumetor
Flower
Byakugan249
scanter
Frostmourne
Fluabu
Kawayi Rika
StickyPicky
1st ~
_Azusa_
Maybe try offset: 630, seems more correct imo.

Also, i think AR9 is more fun to play than AR8.
Topic Starter
Natsu

azu-nyan14 wrote:

Maybe try offset: 630, seems more correct imo. yeah around 625 630 lets try

Also, i think AR9 is more fun to play than AR8.
i agree with you
Oyatsu
Hi, Natsu-san. In the pm. you said I make 1 other normal. Now, I completed. But If you decided again: I won't make Normal. Np. This is my GD: http://www.mediafire.com/download.php?19v1jarvwsczwka
If you feel good or update or not
DakeDekaane
Hola :v puedes usar esto si quieres: http://puu.sh/2xDrm
Aunque tiene un offset mas preciso 626 (-14) y 39,310
Podria hacer un mod aqui si te parece bien. :v
Topic Starter
Natsu
Redownload plz

new mp3 (new offset o3o)
new bg i mean i resize it
i add tags too o3o and set pt

check your diffs for be sure all is ok to go :D

DakeDekaane wrote:

Hola :v puedes usar esto si quieres: http://puu.sh/2xDrm
Aunque tiene un offset mas preciso 626 (-14) y 39,310
Podria hacer un mod aqui si te parece bien. :v
estaria bien si haces un mod o3o

REDOWNLOAD AGAIN D33D help me with the timing
DakeDekaane
Hi~
Well, as I said, gonna give a mod here ;3

[General]
Clean~

[Xinely's Easy]
Nothing big to say here, it's a nice Easy ;3
:!: No spinner here? Let's give some variety to the scores D; You can replace the last slider to put one :3
00:23:145 (1) - Fix the hitsounds here :p (whistle in the reverse and claps in the start/end)
00:37:751 (2) - As I'll explain in Hard/Insane, the gap in 00:35:382 - 00:39:330 - should be snapped in 1/3, actually this slider sounds off due to this, you can make this instead.

01:10:119 (1) - You could delete this circle, with the previous slider following vocals, this circle may come in too soon as it is following the drums. You can do this or put a circle in 01:09:329 (3) instead a slider.

[Hinsvar's Hard]
A hardy hard but all jumps fit, at least in my opinion.
00:12:093 (2,3,1,2,3) - - I'd use a whistle for this whole, there's no percusions to justify the custom claps, and whistles fits more with the vocals.
00:35:382 - 00:38:540 - As I said to Xinely, this part should be snapped in 1/3, also, fix 00:37:751 (1).
00:38:442 (2) - This slider should be snapped in 1/6, 1/8 sounds weird there.

[Insane]
I enjoyed this diff but not that stream that should be in 1/6 >-<
00:05:580 (2,3,4,5,6,7,8,9,10,11,12,13) - Este pequeño stream esta overmapeado, borra 00:05:678 (3,5,7,9,11), si hiciste esto por las voces de fondo, creo que no van al ritmo de la cancion :c o puede que si, pero se oiria y jugaria mejor en mi opinion si mapeas solo los instrumentos en esta parte.
00:07:652 (4) - Igual que arriba.
00:09:626 (5) - Aca tambien.
00:24:724 (2) - Creo que aca se te paso un finish de mas
00:25:909 (1) - Pon un finish en el inicio de este, tiene el enfasis necesario para uno.
00:26:501 (3) - Creo que el whistle del inicio no va.
00:35:382 - 00:39:330 - Como habia dicho antes, todo lo que este aqui ponlo en 1/3, el piano va asi y se juega mejor p:
00:38:540 (1) - Termina este slider en 00:38:935 - y ponle un clap al final.
00:50:678 (8) - Creo este circulo esta de más, si es asi, borralo.

[Collab]
Se que no esta terminada pero basicamente es lo mismo que dije en Insane.
00:05:580 (2,3,4,5,6,7) - Todo en 1/2 (Si estás de acuerdo en lo que dije en Insane)
00:35:382 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - Todo en 1/3

I think it's all I could find, let's improve this, good luck \o/
Topic Starter
Natsu

DakeDekaane wrote:

Hi~
Well, as I said, gonna give a mod here ;3

[General]
Clean~


[Insane]
I enjoyed this diff but not that stream that should be in 1/6 >-< si ya me lo habian dicho antes lo cambiare o3o
00:05:580 (2,3,4,5,6,7,8,9,10,11,12,13) - Este pequeño stream esta overmapeado, borra 00:05:678 (3,5,7,9,11), si hiciste esto por las voces de fondo, creo que no van al ritmo de la cancion :c o puede que si, pero se oiria y jugaria mejor en mi opinion si mapeas solo los instrumentos en esta parte. creo que empatiza bien con las vocales y la bateria que podes escuchar lo conservare por ahora o3o
00:07:652 (4) - Igual que arriba. aqui hay una vocal en tick azul
00:09:626 (5) - Aca tambien. este es por transicion con el triplete anterior parra no confiundir al jugador si alguien mas lo dice lo quito
00:24:724 (2) - Creo que aca se te paso un finish de mas Tenes razon ni se porque lo puse ahi orz
00:25:909 (1) - Pon un finish en el inicio de este, tiene el enfasis necesario para uno. ok
00:26:501 (3) - Creo que el whistle del inicio no va. si se me paso por error xd
00:35:382 - 00:39:330 - Como habia dicho antes, todo lo que este aqui ponlo en 1/3, el piano va asi y se juega mejor p: si ya me habia dicho d33d
00:38:540 (1) - Termina este slider en 00:38:935 - y ponle un clap al final. conservare esto en realidad lo hice de ese porte para empatizar todos los soniudos raros q lleva la musica en ese punto y no supe como mapear xD
00:50:678 (8) - Creo este circulo esta de más, si es asi, borralo. por transicion fuera muy raro para jugarlo cun circulo suelto y luego un triplete lo conservare o3o

[Collab]
Se que no esta terminada pero basicamente es lo mismo que dije en Insane.
00:05:580 (2,3,4,5,6,7) - Todo en 1/2 (Si estás de acuerdo en lo que dije en Insane)
00:35:382 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - Todo en 1/3
sip o3o
I think it's all I could find, let's improve this, good luck \o/
gracias o3o ya en estos dias solo q terminemos con gero consigo mods o3o
Azer
m4m! :D

Insane
  1. Use other sounds! Claps at least!
  2. 00:06:665 (13) - Remove this note and move the slider to this time. There's an additional unneeded note in the stream.
  3. 00:35:382 (1) - The transition from 1/4 to 1/3 can be a little rough, I recommend making a new combo @ 00:35:777 (4) - 00:36:303 (8) - 00:36:961 (4) - 00:37:356 (7) - and removing the new combo @ 00:36:435 (1) - 00:37:619 (1)
  4. 00:49:593 (5) - I would change this to this
  5. 01:22:158 (3) - Move slider to 01:22:060 (3)

Hinsvar's Hard
  1. 00:10:119 (1) - End slider at 00:10:514
  2. 00:35:382 (1) - Snap end to 00:35:382 (1) or 00:35:382 (1)
  3. 00:37:751 (1) - Resnap using 1/3 so that reverse slider ends at 00:38:277
  4. 00:38:540 (2) - End Slider at 00:38:935 (remove two reverses)
  5. 00:43:277 (1) - Reverse selection

Good luck :)
Colin Hou
[General]
  1. artist: Otome Shintou
  2. artist in unicode: 乙女新党
  3. title: もうそう★こうかんにっき
  4. can you try to get a 16:9 video for this? 848x480 is recommended
[Insane]
  1. 00:24:724 (2,3) - considering the vocal here, I think a note-slider-note 1/2 rhythm can work better.
  2. 01:19:987 (3) - sounds not good with the vocal, or not keeping a good consistency with the usage of 01:19:001 (6)
  3. 01:22:158 (3) - seems you ignored the 3/4 rhythm here? you can easily use notes at 01:22:257 and 01:22:356.
[Hard]
  1. 00:35:382 (1) - snap?
  2. 00:38:540 (2) - 1/6 snap this.
[Normal]
  1. 01:28:277 (1) - end this at 01:29:264?
[Easy]
  1. 01:06:172 (4) - consistency with 01:09:329 (3)?
insane is kind of overmapped with streams. there aren't that much 1/4 imo. other diffs are fine.
Topic Starter
Natsu

AzerFrost wrote:

m4m! :D

Insane
[*] Use other sounds! Claps at least! this map got 2 custom claps
[*] 00:06:665 (13) - Remove this note and move the slider to this time. There's an additional unneeded note in the stream.is for transition gonna be so weird start a slider in offbeat imo
[*] 00:35:382 (1) - The transition from 1/4 to 1/3 can be a little rough, I recommend making a new combo @ 00:35:777 (4) - 00:36:303 (8) - 00:36:961 (4) - 00:37:356 (7) - and removing the new combo @ 00:36:435 (1) - 00:37:619 (1) i wanna keep my combo pattern
[*] 00:49:593 (5) - I would change this to this yeah that fit alot better done
[*]01:22:158 (3) - Move slider to 01:22:060 (3) is ok in the actual place

Good luck :)
thanks for mod c:
Topic Starter
Natsu

Colin Hou wrote:

[General]
  1. artist: Otome Shintou ok
  2. artist in unicode: 乙女新党 ok
  3. title: もうそう★こうかんにっき ok
  4. can you try to get a 16:9 video for this? 848x480 is recommended done
thanks for unicodes o3o

[Insane]
  1. 00:24:724 (2,3) - considering the vocal here, I think a note-slider-note 1/2 rhythm can work better. did something
  2. 01:19:987 (3) - sounds not good with the vocal, or not keeping a good consistency with the usage of 01:19:001 (6) changed to 1/2 slider + circle fit better
  3. 01:22:158 (3) - seems you ignored the 3/4 rhythm here? you can easily use notes at 01:22:257 and 01:22:356.added
insane is kind of overmapped with streams. there aren't that much 1/4 imo. other diffs are fine.
i know orz i thing fit nice with song if more modders say this i consider to change 1/4 streams orz o3o thanks for mod

xinely dekane hinsvar gero redownload for new artist and unicodes o3o
DakeDekaane
Natsu, cambia el spinner como dijo Colin pls :3

Thanks Colin :3
Topic Starter
Natsu
Redownload vicho gift me a better video o3o
Hinsvar
Changed everything according to Dekaane and Colin's mods; thanks all! :D

Btw, the BG's size is 953 KB... That's too large, you know. But then again, the aspect ratio of the BG (4:3) is different with the video (16:9), so I recommend to find another BG with a 16:9 ratio ._.

I'll give my diff once you do something about this, since I don't want to re-DL this map dozens of times...

I'll place the latest version of my diff so I won't forget to swap it with the one updated with new stuff though, but DON'T update with this: http://puu.sh/2B9eo
Xinely

DakeDekaane wrote:

Hi~
Well, as I said, gonna give a mod here ;3

[General]
Clean~

[Xinely's Easy]
Nothing big to say here, it's a nice Easy ;3 >w<
:!: No spinner here? Let's give some variety to the scores D; You can replace the last slider to put one :3 aa the last, it will be fast spin and hard for newbie imo. so i prefer use slider ~
00:23:145 (1) - Fix the hitsounds here :p (whistle in the reverse and claps in the start/end) omg, fixed
00:37:751 (2) - As I'll explain in Hard/Insane, the gap in 00:35:382 - 00:39:330 - should be snapped in 1/3, actually this slider sounds off due to this, you can make this instead.
changed with my own
01:10:119 (1) - You could delete this circle, with the previous slider following vocals, this circle may come in too soon as it is following the drums. You can do this or put a circle in 01:09:329 (3) instead a slider. done

Colin Hou wrote:

[Easy]
  1. 01:06:172 (4) - consistency with 01:09:329 (3)? changed in01:09:329 (3)
thanks 4 mod all~ :3

update nyan ~
osu file format v12

[General]
AudioFilename: Mousou Koukan Nikki.mp3
AudioLeadIn: 1000
PreviewTime: 64593
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 13271
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Mousou Koukan Nikki (TV Size)
TitleUnicode:もうそう★こうかんにっき (TV Size)
Artist:Otome Shintou
ArtistUnicode:乙女新党
Creator:Natsu
Version:Xinely's Easy
Source:GJ-Bu
Tags:opening xinely hinsvar DakeDekaane Gero
BeatmapID:237787
BeatmapSetID:83504

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Video.avi"
0,0,"bg.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
646,394.736842105263,4,2,1,30,1,0
5382,-100,4,2,1,35,0,0
6764,-100,4,2,1,30,0,0
10910,-100,4,2,1,30,0,0
11699,-100,4,2,1,30,0,0
12883,-100,4,2,1,50,0,0
38442,-100,4,2,1,30,0,0
38540,-100,4,2,1,40,0,0
39330,394.736842105263,4,2,1,40,1,0
64593,-100,4,2,1,50,0,1
88277,-100,4,2,1,40,0,0
88672,-100,4,2,1,30,0,0
89066,-100,4,2,1,20,0,0
89264,-100,4,2,1,10,0,0


[Colours]
Combo1 : 185,0,92
Combo2 : 255,121,0
Combo3 : 1,172,222
Combo4 : 0,155,0

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132,252,77224,2,0,P|184:260|228:244,1,80,4|8,0:0|0:0,0:0:0:0:
284,220,78014,1,2,0:0:0:0:
312,144,78408,1,8,0:0:0:0:
248,96,78803,2,0,P|200:72|88:96,1,160,2|2,0:0|0:0,0:0:0:0:
76,164,79987,6,0,L|76:256,1,80,8|2,0:0|0:0,0:0:0:0:
140,288,80777,1,8,0:0:0:0:
212,324,81172,2,0,P|284:340|384:316,1,160,2|2,0:0|0:0,0:0:0:0:
448,324,82356,2,0,P|456:284|448:240,1,80,8|2,0:0|0:0,0:0:0:0:
348,124,83540,6,0,P|272:100|184:144,1,160,2|2,0:0|0:0,0:0:0:0:
140,184,84724,1,8,0:0:0:0:
200,240,85119,2,0,P|276:264|364:220,1,160,2|2,0:0|0:0,0:0:0:0:
408,184,86303,5,8,0:0:0:0:
332,160,86698,2,0,P|288:156|240:180,1,80,2|8,0:0|0:0,0:0:0:0:
244,248,87487,2,0,P|200:252|152:228,1,80,2|8,0:0|0:0,0:0:0:0:
88,228,88277,2,0,P|64:124|120:40,1,200
merchat7
M4M

[General]

- soft-clap sounds too loud and whistle is barely audible. I highly recommend lowering the volume of the custom clap and increasing the timing point volume. However, this may make the finish too loud so a easier way to fix this is to add a louder custom whistle (e.g. amplify the default whistle a bit). For reference, here's the default soft-whistle. http://puu.sh/2BchY

[Easy]

00:24:330 (2,3) - Pretty hard to catch (3) due to the red > white tick transition. I would prefer adding a repeat to (2) or do a short slider starting on 00:25:317.
00:35:382 (1) - Good place for finish (begin)
00:51:961 (3) - I hear cymbal here so I prefer finish (with a timing point to lower the volume if you wish).
01:06:172 (4) - Prefer to see this slider extend by 1/2 and change the clap at end to whistle.
01:09:329 (3) - Adding a repeat makes 01:10:119 (1) - easier to catch and follows the guitar
01:15:645 (3,1) - Same as 00:24:330.
Some other places I feel finish fits
00:56:698 (4) - at end
01:01:435 (1,2,3) - On (1.2), begin and end of (3). I also prefer no clap on the repeat here.
01:26:698 (2,3,4) - Finish on all begins. I definitely recommend putting on (4) as there's a clear cymbal sound there.

Looks good, but notice some red tick > a hit circle on white tick stuff which is not easy to catch at this approach rate, I highly recommend to change. Also notice some additional places where finish fits.

[Normal]

00:02:817 (4) - Prefer if you add a repeat, all the notes here follow the bass guitar so far, so it sounds like something is missing when you don't have something on 00:03:211.
00:11:698 (1,2) - I prefer if you move this a bit more up to be honest, feel too close to the previous note.
00:20:382 (3,5) - To make the rhythm a bit more interesting, consider variating by doing 1/2 repeating slider here.
00:21:172 (4) - Whistle on the stanza here sound nice, so I feel you should put whistle at begin
00:24:330 (2,3) - I prefer if lyric is followed here, e.g. this rhythm http://puu.sh/2Bcyk.
00:35:382 (1) - Prefer finish at begin and prefer no whistle at end
00:38:442 (4) - There's no clear sound on the blue tick, but on the white tick, I can hear a bell sound, a drum sound, etc. so I prefer if you start this slider there instead.
00:39:330 (1) - Feel like finish should be here
00:40:908 (4) - Whistle at begin
00:42:487 (1) - ^
00:44:066 (4) - Whistle on repeat
00:59:856 (3) - Whistle at begin and remove from begin of 01:00:645 (4). The music here has a pretty clear focus on stanza (listen to vocal)
01:03:014 (4,5) - I prefer if finish was used rather than clap.
01:07:751 (4) - Whistle here
01:08:935 (6) - Whistle at end
01:13:277 (5) - You always put whistle only on the stanza so I don't see why you decide to put it on here.
01:15:645 (2,3) - Extend slider by 1/2 or hit circle, move 1/2 back to be on red tick
01:16:632 (4,5,6) - And if you want to do something like this, the rhythm should be like this http://puu.sh/2BcKB
01:26:698 (1) - Consider finish at begin

Trying to keep whistle logic a bit more consistent here and mention the parts where I find the rhythm was weird. Placement seems good to me.

[Hard]

00:33:606 (2) - Seems like you wanted to stack this with 00:31:632 (1) -
00:35:382 (1) - Prefer if finish was add at begin
00:35:777 (2,1) - Listening to music here, sounds like it should be clap at begin and end of these two sliders.
00:37:751 (1) - Music is 1/6 so change beat snap to 1/6 and shorten by a tick. I also recommend moving 00:38:540 (2) - 1/8 back and adding another repeat although I find 1/6 snap fits best with vocal here.
01:01:435 (1,2) - Consider finish instead at begin
01:03:014 (1,2) - Finish instead of the whistle here if you do above.
Now for flow:
00:02:126 (5,1) - I prefer if the bass guitar is followed here. It follows vocal right now, but the vocal rhythm is not a very nice rhythm to follow, something like this http://puu.sh/2Bdgc. A simple slider on 00:02:422 (and be sure to stack this slider on 00:02:027 (4) - for a nice effect.
00:05:481 (2) - Prefer if you add a note here (stack with previous note) and do a jump on this stack [00:05:382 (1,2,3) - Move further down]
00:06:172 (4,5,6) - I like this more when it's a repeating slider. It's a feel thing, either you do all repeating slider, or you do all hit circle, but since you did repeating slider here 00:05:580 (3) - I think you should continue to do so and lot of hit circles in a row seems more fitting for Insane.
00:07:948 (2) - I believe you did a jump on this for the clap sound here, but if you listen to this part in comparison to 00:08:146 (3) - There is no bass drum playing here, so I suggest no jump here and just do jump only on (3). Or a smaller jump (e.g. 1.5x) instead.
00:07:948 (2,3) - I also recommend changing to default soft-sampleset to use the default soft-clap here.
00:08:146 (3,1,2) - Not too fond of this, seems like you want to follow the bass guitar, but it isn't followed properly since the bass guitar sound is at the end of 00:08:146 (3) - So I recommend changing that to a hit circle and then do this rhythm http://puu.sh/2BdBT
00:20:382 (3,4) - No jump on (3) then a big jump on (4) gives a nicer effect e.g. like this http://puu.sh/2BdIx (adjust rotation to how you wish, I simply try rotating by 45 degrees here, but if you prefer a less rough curve, rotate by less degree and vice versa).
00:22:553 (4) - Try stacking on the repeat of 00:21:369 (2) - instead?
00:44:264 (2) - Feel like there should be a jump over stack.
00:44:066 (1) - I like how it feel more when you stack it with begin of 00:43:277 (1) -
00:51:172 (1,2) - Really prefer this to be place further away from 00:50:974 (4) -
00:53:343 (4) - I'm not fond of how the jump feel to this note and it's a pretty big jump, try something like this placement so jump's a bit smaller? http://puu.sh/2Be2i
01:03:803 (2) - Prefer if this was stacked to begin of 01:04:001 (3) -
01:05:777 (3,4) - Don't really see why there's a jump here, prefer if distant snap was kept from previous note, and to next note.
01:22:356 (2) - Reduced spacing intentional? (I prefer higher spacing here)

Where you choose to do the jumps and stacks doesn't always feel right to me. Maybe I'm a bit tired right now so I'm a bit more strict on how the flow is so take the suggestions how you will.

[Insane]

00:06:764 (1) - Finish at end
00:22:751 (1) - Wanted to see a jump here. If you do jump, be sure to move 00:23:145 (2) - to the middle of (1,3) or to the place where Prev: = Next:
00:26:303 (2,3) - Prefer slider first, then hit circle
00:38:014 (2,3) - Prefer if spacing was more equal, I recommend increasing the spacing on (2), try placing it more up and a bit more to the left.
00:51:961 (3) - Finish at begin
01:11:698 (1) - I think it's nicer if you change to hit circles and do a jump pattern here, try something like this http://puu.sh/2BerX

Plays nicely, I don't have much to mention. Notice some minor stuff, but decide not to mention them since they are based of my preference and I don't think it'll improve the beatmap by that much. I'm not too fond of the finish logic here. Since I already mod the finish on the guest diffs several time, check out how the finish was done in the other diff + my suggestions and apply it to this if you wish.

Whistle is barely audible and clap is too loud so I highly recommend doing something about this. No real major problem for me and I try out Collab diff, it looks nice so far.

Have a star, good luck!
Topic Starter
Natsu

Hinsvar wrote:

Changed everything according to Dekaane and Colin's mods; thanks all! :D

Btw, the BG's size is 953 KB... That's too large, you know. But then again, the aspect ratio of the BG (4:3) is different with the video (16:9), so I recommend to find another BG with a 16:9 ratio ._. i know will change soon orz ok is 543 kb and is 16:9 since i want a hq bg but is done now so is the last change about stuff also i add the whistle who modder suggest me o3o
Topic Starter
Natsu

merchat7 wrote:

M4M

[General]

- soft-clap sounds too loud and whistle is barely audible. I highly recommend lowering the volume of the custom clap and increasing the timing point volume. However, this may make the finish too loud so a easier way to fix this is to add a louder custom whistle (e.g. amplify the default whistle a bit). For reference, here's the default soft-whistle. http://puu.sh/2BchY yup added

[Insane]

00:06:764 (1) - Finish at end ok
00:22:751 (1) - Wanted to see a jump here. If you do jump, be sure to move 00:23:145 (2) - to the middle of (1,3) or to the place where Prev: = Next: done is a mini jump but done
00:26:303 (2,3) - Prefer slider first, then hit circle i keep this in my way i feel it good
00:38:014 (2,3) - Prefer if spacing was more equal, I recommend increasing the spacing on (2), try placing it more up and a bit more to the left. done
00:51:961 (3) - Finish at begin ok
01:11:698 (1) - I think it's nicer if you change to hit circles and do a jump pattern here, try something like this http://puu.sh/2BerX did somethink symilar there

Plays nicely, I don't have much to mention. Notice some minor stuff, but decide not to mention them since they are based of my preference and I don't think it'll improve the beatmap by that much. I'm not too fond of the finish logic here. Since I already mod the finish on the guest diffs several time, check out how the finish was done in the other diff + my suggestions and apply it to this if you wish.

Whistle is barely audible and clap is too loud so I highly recommend doing something about this. No real major problem for me and I try out Collab diff, it looks nice so far. kk

Have a star, good luck!
thanks for star and mod o3o
kajiyatta
M4M from your queue
General
almost suggetions
Xinely's Easy
Placement
00:18:014(3) to make a blanket is nice
00:44:856(1) the flow seems to last rotational so I suppose you can put this to keep them

01:24:329(1) just weird to change the spacing without change of song or vocal. maybe put a note at 01:24:132 on the next slider's head?
Rhythm
00:11:699 unnecessary green line
00:10:910^
01:07:151(1) the slider acrosses the long white line and hears a bit weird. e.g.)

Daakane's Normal
Placement
00:16:435(4) NC here to follow your pattern?
01:07:751(4)^
01:16:435(3,4,) I just feel better if you follow the vocal more, but you'll think a bit overmapped on Nomral?

Rhythm
00:04:593(2,3) try this, maybe it follows the song well
01:28:277(1) a bit short on Nomral diff imo
Hit Sonud
01:03:014(4.5) player will excpect to hear finish at head since you added prvious notes with it.
01:11:698(3) add whistle at head

Hinsvar's Hard
Placement
00:40:119(3) curved to follow the next slider?
00:47:224(1) just suggestion, changed direction like this? maybe more playable
Rhythm
00:35:382 unsnapped green line
00:44:658(3,4) to follow the vocal, maybe reverse better.

Insane
Placement
00:12:882(1,2) swap NC better to follow the music, and sliders at 00:12:882 and 00:14:461 is same direction, I don't feel it's nice. so put previous note away better. e.g.)
00:51:961(3,1) swap NC better
Rhythm
00:10:811 unnecessary green line
00:11:699 ^
Hit Sonud
00:13:277(2) I'll expect a finish not whistle at head
01:04:593 (1) finish at head better since this part is a beginning of KIAI
01:17:224(3) whistle→finish

overall fine but I suppose a bit work needed. good luck and star~
Topic Starter
Natsu

kajiyatta wrote:

M4M from your queue
General
almost suggetions
Insane
Placement
00:12:882(1,2) swap NC better to follow the music, and sliders at 00:12:882 and 00:14:461 is same direction, I don't feel it's nice. so put previous note away better. e.g.)
i no change this since the actual rhythm is the way i feel the music in that part thats why keep it
00:51:961(3,1) swap NC better yeah you right changed previous combo too
Rhythm
00:10:811 unnecessary green line removed
00:11:699 ^ ^
Hit Sonud
00:13:277(2) I'll expect a finish not whistle at head yeah why not fit better
01:04:593 (1) finish at head better since this part is a beginning of KIAI :o was a finish here anyways added
01:17:224(3) whistle→finish done

overall fine but I suppose a bit work needed. good luck and star~
thanks for mod
DakeDekaane
merchat7

merchat7 wrote:

M4M

[Normal]

00:02:817 (4) - Prefer if you add a repeat, all the notes here follow the bass guitar so far, so it sounds like something is missing when you don't have something on 00:03:211. /*Ok
00:11:698 (1,2) - I prefer if you move this a bit more up to be honest, feel too close to the previous note. /*Not really, there's a long gap in time
00:20:382 (3,5) - To make the rhythm a bit more interesting, consider variating by doing 1/2 repeating slider here. /*Made something here.
00:21:172 (4) - Whistle on the stanza here sound nice, so I feel you should put whistle at begin /*Ok
00:24:330 (2,3) - I prefer if lyric is followed here, e.g. this rhythm http://puu.sh/2Bcyk. /*Used the suggeste (2) with a repeat.
00:35:382 (1) - Prefer finish at begin and prefer no whistle at end /*It'd be too loud for the piano imo
00:38:442 (4) - There's no clear sound on the blue tick, but on the white tick, I can hear a bell sound, a drum sound, etc. so I prefer if you start this slider there instead. /*There are the vocals, but put in the white tick.
00:39:330 (1) - Feel like finish should be here /*Oops.
00:40:908 (4) - Whistle at begin /*Ok
00:42:487 (1) - ^ /*Ok
00:44:066 (4) - Whistle on repeat /*Ok
00:59:856 (3) - Whistle at begin and remove from begin of 01:00:645 (4). The music here has a pretty clear focus on stanza (listen to vocal) /*Ok
01:03:014 (4,5) - I prefer if finish was used rather than clap. /*Used only in 1st and 3rd beat, the whole as finish would be too loud.
01:07:751 (4) - Whistle here /*Ok
01:08:935 (6) - Whistle at end /*Ok
01:13:277 (5) - You always put whistle only on the stanza so I don't see why you decide to put it on here. /*Oops.
01:15:645 (2,3) - Extend slider by 1/2 or hit circle, move 1/2 back to be on red tick /*Made something similar as in 00:24:330
01:16:632 (4,5,6) - And if you want to do something like this, the rhythm should be like this http://puu.sh/2BcKB /*^
01:26:698 (1) - Consider finish at begin /*Ok

Trying to keep whistle logic a bit more consistent here and mention the parts where I find the rhythm was weird. Placement seems good to me.

Have a star, good luck!

kajiyatta

kajiyatta wrote:

Daakane's Normal
orz
Placement
00:16:435(4) NC here to follow your pattern? /*Ok
01:07:751(4)^ /*Ok
01:16:435(3,4,) I just feel better if you follow the vocal more, but you'll think a bit overmapped on Nomral? /*Not overmapped, it's only a 1/2 pattern, but made something else to follow vocals here.

Rhythm
00:04:593(2,3) try this, maybe it follows the song well /*Not really, 00:05:185 (3) feels better being hit than being in a slider's end, as I did in 00:02:027 (3)
01:28:277(1) a bit short on Nomral diff imo /*All diffs are finishing at the same time, I'll leave it for the sake of consistency
Hit Sonud
01:03:014(4.5) player will excpect to hear finish at head since you added prvious notes with it. /*Added some, I think people will suggest more finishes here, but I'll leave only in 1st and 3rd beat for now.
01:11:698(3) add whistle at head /*I'm putting whistles in each downbeat, putting one in a 3rd beat sounds a bit odd.
Thanks both for modding :3

Update here: http://pastebin.com/raw.php?i=S2QUYg7n
Hinsvar

merchat7 wrote:

[Hard]

00:33:606 (2) - Seems like you wanted to stack this with 00:31:632 (1) - Nope, I didn't want to.
00:35:382 (1) - Prefer if finish was add at begin Added.
00:35:777 (2,1) - Listening to music here, sounds like it should be clap at begin and end of these two sliders. ...I'm not sure about this, actually.
00:37:751 (1) - Music is 1/6 so change beat snap to 1/6 and shorten by a tick. I also recommend moving 00:38:540 (2) - 1/8 back and adding another repeat although I find 1/6 snap fits best with vocal here. ...Did my own things.
01:01:435 (1,2) - Consider finish instead at begin Done.
01:03:014 (1,2) - Finish instead of the whistle here if you do above.^
Now for flow:
00:02:126 (5,1) - I prefer if the bass guitar is followed here. It follows vocal right now, but the vocal rhythm is not a very nice rhythm to follow, something like this http://puu.sh/2Bdgc. A simple slider on 00:02:422 (and be sure to stack this slider on 00:02:027 (4) - for a nice effect. ...I seriously don't see anything weird here... What.
00:05:481 (2) - Prefer if you add a note here (stack with previous note) and do a jump on this stack [00:05:382 (1,2,3) - Move further down] Added a note, but I decided to keep the current placement since I see no point to do that.
00:06:172 (4,5,6) - I like this more when it's a repeating slider. It's a feel thing, either you do all repeating slider, or you do all hit circle, but since you did repeating slider here 00:05:580 (3) - I think you should continue to do so and lot of hit circles in a row seems more fitting for Insane. It's better to use hitcircles here, and I don't think it's more fitting on an Insane diff. They're just the same.
00:07:948 (2) - I believe you did a jump on this for the clap sound here, but if you listen to this part in comparison to 00:08:146 (3) - There is no bass drum playing here, so I suggest no jump here and just do jump only on (3). Or a smaller jump (e.g. 1.5x) instead. Reduced, but only to 1.8x, since making it 1.5x will make the pattern broken.
00:07:948 (2,3) - I also recommend changing to default soft-sampleset to use the default soft-clap here. Done.
00:08:146 (3,1,2) - Not too fond of this, seems like you want to follow the bass guitar, but it isn't followed properly since the bass guitar sound is at the end of 00:08:146 (3) - So I recommend changing that to a hit circle and then do this rhythm http://puu.sh/2BdBT Nah, I still prefer my own rhythm. It just feels better that way...
00:20:382 (3,4) - No jump on (3) then a big jump on (4) gives a nicer effect e.g. like this http://puu.sh/2BdIx (adjust rotation to how you wish, I simply try rotating by 45 degrees here, but if you prefer a less rough curve, rotate by less degree and vice versa). Making them a series of jumps is still more preferable for me, so I'll stick to it... for now.
00:22:553 (4) - Try stacking on the repeat of 00:21:369 (2) - instead? ...Seriously? It's too far, you know...
00:44:264 (2) - Feel like there should be a jump over stack. I don't think so.
00:44:066 (1) - I like how it feel more when you stack it with begin of 00:43:277 (1) - ^
00:51:172 (1,2) - Really prefer this to be place further away from 00:50:974 (4) - Done.
00:53:343 (4) - I'm not fond of how the jump feel to this note and it's a pretty big jump, try something like this placement so jump's a bit smaller? http://puu.sh/2Be2i Did it my own way.
01:03:803 (2) - Prefer if this was stacked to begin of 01:04:001 (3) - Done.
01:05:777 (3,4) - Don't really see why there's a jump here, prefer if distant snap was kept from previous note, and to next note. ^
01:22:356 (2) - Reduced spacing intentional? (I prefer higher spacing here) Yes, and I want to keep it that way because that's the best way to put the notes there, IMO.

Where you choose to do the jumps and stacks doesn't always feel right to me. Maybe I'm a bit tired right now so I'm a bit more strict on how the flow is so take the suggestions how you will.

Whistle is barely audible and clap is too loud so I highly recommend doing something about this. No real major problem for me and I try out Collab diff, it looks nice so far.

Have a star, good luck!

kajiyatta wrote:

Hinsvar's Hard
Placement
00:40:119(3) curved to follow the next slider? Done.
00:47:224(1) just suggestion, changed direction like this? maybe more playable ^
Rhythm
00:35:382 unsnapped green line Snapped.
00:44:658(3,4) to follow the vocal, maybe reverse better. Nope, I'm following how the music goes here.
overall fine but I suppose a bit work needed. good luck and star~
Thanks for modding guys (:

Diff
osu file format v12

[General]
AudioFilename: Mousou Koukan Nikki.mp3
AudioLeadIn: 1000
PreviewTime: 64593
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mousou Koukan Nikki (TV Size)
TitleUnicode:もうそう★こうかんにっき (TV Size)
Artist:Otome Shintou
ArtistUnicode:乙女新党
Creator:Natsu
Version:Hinsvar's Hard
Source:GJ-Bu
Tags:opening xinely hinsvar DakeDekaane
BeatmapID:239957
BeatmapSetID:83504

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Video.avi"
0,0,"bg.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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8145,-100,4,2,1,30,0,0
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51172,-100,4,2,1,35,0,0
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64593,-100,4,2,1,50,0,1
88277,-100,4,2,1,50,0,0
89264,-100,4,2,1,5,0,0


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Combo1 : 185,0,92
Combo2 : 255,121,0
Combo3 : 1,172,222
Combo4 : 0,155,0

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196,28,2817,1,0,0:0:0:0:
272,52,3014,6,0,L|360:52,1,80,2|0,0:0|0:0,0:0:0:0:
456,124,3409,2,0,L|368:124,1,80,2|0,0:0|0:0,0:0:0:0:
272,200,3803,6,0,P|352:212|444:196,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
196,176,4790,2,0,P|156:172|112:188,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
164,248,5382,5,0,0:0:0:0:
164,248,5481,1,0,0:0:0:0:
164,248,5580,2,0,P|120:260|84:252,2,80,8|8|8,0:0|0:0|0:0,0:0:0:0:
292,252,6172,1,8,0:0:0:0:
240,136,6369,1,8,0:0:0:0:
164,248,6567,1,8,0:0:0:0:
164,248,6665,2,0,L|184:328,1,80
196,348,6961,6,0,P|276:360|356:336,2,160,4|8|2,0:0|0:0|0:0,0:0:0:0:
52,332,7948,1,8,0:0:0:0:
140,216,8146,2,0,L|124:308,1,80,8|0,0:0|0:0,0:0:0:0:
140,216,8540,6,0,L|272:200,1,120,2|0,0:0|0:0,0:0:0:0:
280,216,8935,2,8,P|292:136|260:56,1,160
188,48,9527,1,8,0:0:0:0:
336,20,9724,1,8,0:0:0:0:
336,20,9922,1,0,0:0:0:0:
336,20,10119,6,0,P|372:132|364:216,1,200,4|8,0:0|0:0,0:0:0:0:
356,236,10711,2,0,L|340:280,6,40,0|0|0|0|0|0|4,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
296,88,11698,5,4,0:0:0:0:
76,184,12093,1,2,0:0:0:0:
268,324,12488,1,2,0:0:0:0:
264,244,12685,5,2,0:0:0:0:
348,356,12882,1,2,0:0:0:0:
208,380,13080,1,2,0:0:0:0:
264,244,13277,6,0,B|248:196|272:140|264:84,2,160,4|8|2,0:0|0:0|0:0,0:0:0:0:
268,324,14264,1,0,0:0:0:0:
188,204,14461,1,8,0:0:0:0:
332,200,14659,1,0,0:0:0:0:
268,324,14856,5,4,0:0:0:0:
268,324,15053,2,0,P|188:344|108:312,1,160
52,272,15645,1,2,0:0:0:0:
64,192,15843,2,0,P|64:148|48:108,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
116,68,16435,5,4,0:0:0:0:
116,68,16632,2,0,P|136:120|140:160,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
192,48,17224,6,0,L|284:40,1,80,2|0,0:0|0:0,0:0:0:0:
372,120,17619,2,8,L|280:112,1,80,8|0,0:0|0:0,0:0:0:0:
228,224,18014,5,4,0:0:0:0:
228,224,18211,2,0,P|300:252|384:216,2,160,0|2|0,0:0|0:0|0:0,0:0:0:0:
96,164,19198,1,8,0:0:0:0:
120,304,19395,1,0,0:0:0:0:
96,164,19593,5,4,0:0:0:0:
96,164,19790,2,0,P|88:128|96:84,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
204,232,20382,2,0,P|211:189|203:153,1,80,2|0,0:0|0:0,0:0:0:0:
312,86,20777,2,0,P|305:128|313:164,1,80,8|0,0:0|0:0,0:0:0:0:
468,124,21172,5,4,0:0:0:0:
468,124,21369,2,0,L|384:124,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
468,260,21961,2,0,L|384:260,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
304,140,22553,1,0,0:0:0:0:
304,244,22751,5,4,0:0:0:0:
304,244,22948,2,0,B|260:252|188:204|144:216,2,160,0|2|0,0:0|0:0|0:0,0:0:0:0:
360,300,23935,1,8,0:0:0:0:
440,284,24132,1,0,0:0:0:0:
460,208,24330,5,4,0:0:0:0:
460,208,24527,2,0,P|468:128|416:68,1,160,0|2,0:0|0:0,0:0:0:0:
344,92,25119,1,0,0:0:0:0:
284,148,25317,5,0,0:0:0:0:
192,36,25514,1,8,0:0:0:0:
132,168,25711,1,0,0:0:0:0:
284,148,25909,6,0,P|328:216|304:288,1,160,4|8,0:0|0:0,0:0:0:0:
248,344,26501,1,0,0:0:0:0:
224,268,26698,2,0,L|64:268,1,160,2|8,0:0|0:0,0:0:0:0:
36,192,27290,1,0,0:0:0:0:
76,124,27488,5,4,0:0:0:0:
76,124,27685,2,0,P|144:160|212:124,1,160,0|2,0:0|0:0,0:0:0:0:
211,124,28277,1,0,0:0:0:0:
276,76,28474,2,0,L|360:76,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
420,40,29067,5,4,0:0:0:0:
464,108,29264,1,0,0:0:0:0:
416,172,29461,2,0,P|380:244|408:316,1,160,8|2,0:0|0:0,0:0:0:0:
308,208,30053,2,0,P|304:248|312:296,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
128,136,30646,5,4,0:0:0:0:
128,136,30843,2,0,P|188:184|256:140,1,160,0|2,0:0|0:0,0:0:0:0:
252,147,31435,1,0,0:0:0:0:
332,132,31632,5,0,0:0:0:0:
404,240,31830,1,8,0:0:0:0:
476,348,32027,1,0,0:0:0:0:
348,360,32224,6,0,P|284:312|264:232,3,160,2|8|2|8,0:0|0:0|0:0|0:0,0:0:0:0:
340,132,33606,1,0,0:0:0:0:
216,108,33803,6,0,P|140:104|76:160,3,160,2|8|2|8,0:0|0:0|0:0|0:0,0:0:0:0:
104,280,35185,1,0,0:0:0:0:
232,344,35382,6,0,L|344:340,1,106.666666666667,6|0,0:0|0:0,0:0:0:0:
368,368,35777,2,0,P|384:308|372:248,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
256,268,36369,1,0,0:0:0:0:
158,224,36567,2,0,P|168:188|160:140,1,80.0000030517579,2|0,0:0|0:0,0:0:0:0:
160,112,36961,6,0,P|216:120|284:104,1,120.000004577637,2|2,0:0|0:0,0:0:0:0:
368,48,37553,1,0,0:0:0:0:
368,48,37652,1,0,0:0:0:0:
368,48,37751,6,0,L|456:44,2,80.0000030517579,2|2|2,0:0|0:0|0:0,0:0:0:0:
296,172,38409,2,0,L|328:176,8,26.6666666666667
296,172,39330,6,0,P|232:208|148:192,1,160,4|8,0:0|0:0,0:0:0:0:
100,132,39922,1,0,0:0:0:0:
144,68,40119,2,0,P|184:88|232:72,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
64,60,40711,1,0,0:0:0:0:
100,132,40908,6,0,P|164:160|252:148,1,160,2|8,0:0|0:0,0:0:0:0:
324,180,41501,2,0,P|260:224|172:232,1,160,2|0,0:0|0:0,0:0:0:0:
104,256,42093,2,0,P|92:296|100:348,1,80,8|0,0:0|0:0,0:0:0:0:
172,352,42487,6,0,P|252:360|348:344,1,160,2|8,0:0|0:0,0:0:0:0:
404,312,43079,1,0,0:0:0:0:
452,168,43277,6,0,P|456:208|452:248,1,80,2|0,0:0|0:0,0:0:0:0:
412,100,43672,2,0,P|444:76|481:60,1,80,8|0,0:0|0:0,0:0:0:0:
376,168,44066,5,2,0:0:0:0:
376,168,44264,2,0,P|339:151|306:128,1,80,0|8,0:0|0:0,0:0:0:0:
280,236,44658,1,0,0:0:0:0:
280,236,44856,2,0,P|256:208|244:168,1,80,2|0,0:0|0:0,0:0:0:0:
160,244,45251,2,0,P|160:200|176:160,1,80,8|0,0:0|0:0,0:0:0:0:
248,64,45645,6,0,P|176:92|92:76,1,160,2|8,0:0|0:0,0:0:0:0:
32,128,46237,1,0,0:0:0:0:
32,128,46336,1,0,0:0:0:0:
32,128,46435,2,0,P|24:208|84:268,1,160,2|8,0:0|0:0,0:0:0:0:
152,276,47027,1,0,0:0:0:0:
152,276,47126,1,0,0:0:0:0:
152,276,47224,6,0,P|176:312|184:360,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
180,200,47816,1,0,0:0:0:0:
180,200,48014,2,0,P|248:160|320:192,1,160,2|8,0:0|0:0,0:0:0:0:
436,296,48803,6,0,P|368:336|296:304,2,160,2|8|2,0:0|0:0|0:0,0:0:0:0:
432,176,49889,1,0,0:0:0:0:
432,176,49987,2,0,L|424:88,1,80,8|0,0:0|0:0,0:0:0:0:
364,48,50382,5,0,0:0:0:0:
364,48,50579,1,8,0:0:0:0:
256,72,50777,1,8,0:0:0:0:
148,96,50974,1,0,0:0:0:0:
52,196,51172,5,2,0:0:0:0:
52,196,51369,1,0,0:0:0:0:
144,296,51566,1,8,0:0:0:0:
144,296,51764,1,0,0:0:0:0:
188,164,51961,6,0,B|240:152|312:184|372:172,1,180.000006866455,4|8,0:0|0:0,0:0:0:0:
504,160,52751,1,2,0:0:0:0:
504,160,52948,2,0,B|488:164|448:156|436:160,1,60.0000022888184,0|8,0:0|0:0,0:0:0:0:
428,336,53343,1,0,0:0:0:0:
428,336,53540,6,0,P|448:276|424:228,1,120.000004577637,2|8,0:0|0:0,0:0:0:0:
352,200,54132,1,0,0:0:0:0:
284,240,54329,2,0,L|156:228,1,120.000004577637,2|8,0:0|0:0,0:0:0:0:
256,48,55119,5,2,0:0:0:0:
64,116,55514,1,8,0:0:0:0:
64,116,55711,1,0,0:0:0:0:
64,116,55908,2,0,P|120:136|192:128,1,120.000004577637,2|8,0:0|0:0,0:0:0:0:
256,112,56501,1,0,0:0:0:0:
332,136,56698,6,0,P|360:224|308:288,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
232,272,57487,2,0,P|176:256|112:276,1,120.000004577637,2|8,0:0|0:0,0:0:0:0:
44,296,58079,1,0,0:0:0:0:
36,216,58277,6,0,P|108:176|188:164,3,160,2|8|2|8,0:0|0:0|0:0|0:0,0:0:0:0:
256,268,59658,1,0,0:0:0:0:
328,163,59856,6,0,P|404:176|476:216,2,160,2|8|2,0:0|0:0|0:0,0:0:0:0:
300,40,60843,1,8,0:0:0:0:
176,68,61040,1,8,0:0:0:0:
204,192,61237,1,0,0:0:0:0:
328,164,61435,6,0,P|356:248|244:336,1,240,4|2,0:0|0:0,0:0:0:0:
184,308,62224,2,0,P|156:224|268:136,1,240,4|2,0:0|0:0,0:0:0:0:
316,84,63014,6,0,P|268:60|200:72,2,120,4|0|2,0:0|0:0|0:0,0:0:0:0:
352,216,63803,1,4,0:0:0:0:
352,216,64001,2,0,L|364:304,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
352,216,64593,6,0,B|312:208|236:244|188:220,2,160,4|8|2,0:0|0:0|0:0,0:0:0:0:
428,192,65579,1,0,0:0:0:0:
492,240,65777,1,8,0:0:0:0:
508,320,65974,1,0,0:0:0:0:
376,352,66172,5,4,0:0:0:0:
312,304,66369,2,0,B|268:284|200:320|152:296,1,160,0|2,0:0|0:0,0:0:0:0:
88,252,66961,1,0,0:0:0:0:
128,184,67158,1,0,0:0:0:0:
128,184,67356,2,0,P|136:144|132:96,1,80,8|0,0:0|0:0,0:0:0:0:
120,28,67751,5,4,0:0:0:0:
256,72,67948,1,0,0:0:0:0:
392,28,68145,2,0,P|368:108|396:188,1,160,8|2,0:0|0:0,0:0:0:0:
428,248,68737,1,0,0:0:0:0:
440,328,68935,2,0,P|408:344|360:344,1,80,8|0,0:0|0:0,0:0:0:0:
300,216,69329,5,4,0:0:0:0:
192,324,69527,2,0,P|200:248|160:168,1,160,0|2,0:0|0:0,0:0:0:0:
165,173,70119,1,0,0:0:0:0:
116,112,70316,2,0,P|104:72|116:24,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,36,70908,5,4,0:0:0:0:
320,84,71106,2,0,P|360:80|404:56,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
192,84,71698,2,0,P|152:80|108:56,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
256,132,72290,1,0,0:0:0:0:
352,24,72487,5,4,0:0:0:0:
352,24,72685,2,0,P|348:64|364:108,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
396,164,73277,2,0,P|400:204|384:248,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
320,196,73869,1,0,0:0:0:0:
184,248,74066,5,4,0:0:0:0:
212,104,74264,2,0,P|132:88|56:120,2,160,0|2|0,0:0|0:0|0:0,0:0:0:0:
292,112,75251,1,8,0:0:0:0:
368,84,75448,1,0,0:0:0:0:
372,228,75645,5,4,0:0:0:0:
444,100,75843,2,0,P|440:180|488:248,1,160,0|2,0:0|0:0,0:0:0:0:
512,320,76435,1,0,0:0:0:0:
440,360,76632,2,0,P|404:364|356:356,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
304,288,77224,5,4,0:0:0:0:
228,264,77422,1,0,0:0:0:0:
148,272,77619,2,0,P|72:248|20:184,2,160,8|2|8,0:0|0:0|0:0,0:0:0:0:
184,200,78606,1,0,0:0:0:0:
224,28,78803,5,4,0:0:0:0:
224,28,79001,2,0,P|272:96|256:180,1,160,0|2,0:0|0:0,0:0:0:0:
262,168,79593,1,0,0:0:0:0:
248,248,79790,2,0,P|292:256|336:252,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
376,312,80382,5,4,0:0:0:0:
404,236,80579,1,0,0:0:0:0:
456,296,80777,2,0,P|484:232|432:160,2,160,8|2|8,0:0|0:0|0:0,0:0:0:0:
376,312,81764,1,0,0:0:0:0:
328,248,81961,6,0,P|268:264|204:256,1,120,4|0,0:0|0:0,0:0:0:0:
188,268,82356,2,0,P|212:192|192:100,1,160,8|2,0:0|0:0,0:0:0:0:
132,72,82948,2,0,P|88:64|56:40,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
208,40,83540,6,0,P|284:24|344:84,3,160,2|8|2|8,0:0|0:0|0:0|0:0,0:0:0:0:
292,192,84922,1,0,0:0:0:0:
341,308,85119,6,0,P|284:360|208:344,3,160,2|8|2|8,0:0|0:0|0:0|0:0,0:0:0:0:
100,272,86501,1,0,0:0:0:0:
156,204,86698,6,0,P|232:192|248:120,1,160,4|8,0:0|0:0,0:0:0:0:
452,256,87487,2,0,P|376:268|360:340,1,160,4|8,0:0|0:0,0:0:0:0:
420,88,88277,5,4,0:0:0:0:
256,192,88376,12,0,89264,0:0:0:0:
BounceBabe
Hi, M4M!

Easy + Normal

Nothing to say about rankability wise. Only its very bland mapped and not many curves.

Hard


Spacing is not really fitting with the jumps from one combo end to a new combo, consider to make normal spacing, but it's your choice.

00:03:014 (1) - Remove NC
00:06:172 (4,5,6) - Spacing isnt consistent
00:17:224 (1) - Remove NC
00:17:619 (2,1) - This spacing is too random to fit the song one bit, you shouldnt have a jump here
00:35:382 (1,2) - Unrankable
00:43:277 (1) - Remove NC
00:50:382 (1,2,3,4,1,2,3,4) - This circle pattern is a little weird, you should try improving it with a slider between them
01:03:014 (1) - Remove NC
01:28:277 (1) - ^

Insane


Too many spacing mistakes, thats just random and not normal jumps anymore
Needs whole recomboing, its totally messed up. You first have it right but then you mixed it
Beginning is too overmapped, because main thing you hear is them talking and not singing or much music.

00:12:882 (1,2) - Reverse NC
00:40:908 (5,1) - ^
00:42:487 (5,1) - ^
00:44:066 (6,1) - ^
00:45:645 (5,1) - ^
and so on

00:38:540 (1) - Remove NC
00:40:119 (1) - ^
01:02:816 (1,2,3,1) - 3 to 1 is too big compaired to the other one
01:26:698 - Try this, fits much better and isnt too overmapped
(01:26:501 - Circle 01:26:599 - Circle 01:26:698 - 1/1 Slider with reserve and 01:27:882 - Circle)
Topic Starter
Natsu

BounceBabe wrote:

Hi, M4M!


Insane[/b]

Too many spacing mistakes, thats just random and not normal jumps anymore is not random in mym point of view is like i feel this song also alot of test players enjoy it orz
Needs whole recomboing, its totally messed up. You first have it right but then you mixed it I know something happen when i add the second timing line
Beginning is too overmapped, because main thing you hear is them talking and not singing or much music. gonna be cool if you can point they

00:12:882 (1,2) - Reverse NC
00:40:908 (5,1) - ^
00:42:487 (5,1) - ^
00:44:066 (6,1) - ^
00:45:645 (5,1) - ^
and so on

00:38:540 (1) - Remove NC
00:40:119 (1) - ^
i remake all the combos orz
01:02:816 (1,2,3,1) - 3 to 1 is too big compaired to the other one the sound is stronger in 3º thats why i add more distance also look nice and is ok when you play it
01:26:698 - Try this, fits much better and isnt too overmapped
(01:26:501 - Circle 01:26:599 - Circle 01:26:698 - 1/1 Slider with reserve and 01:27:882 - Circle)
mmm i try to keep the end of the song in my way f another modder say this i will do thanks for mod i will mod your soon o3o
Hinsvar

BounceBabe wrote:

Hard

Spacing is not really fitting with the jumps from one combo end to a new combo, consider to make normal spacing, but it's your choice.

00:03:014 (1) - Remove NC The spacing changes on the combo.
00:06:172 (4,5,6) - Spacing isnt consistent Oops. Fixed.
00:17:224 (1) - Remove NC Done.
00:17:619 (2,1) - This spacing is too random to fit the song one bit, you shouldnt have a jump here ...It clearly fits, IMO.
00:35:382 (1,2) - Unrankable ...How did that happen? Fixed.
00:43:277 (1) - Remove NC The spacing changes on the combo, same as 00:03:014 (1).
00:50:382 (1,2,3,4,1,2,3,4) - This circle pattern is a little weird, you should try improving it with a slider between them I don't think so. The pattern here fits the song, IMO.
01:03:014 (1) - Remove NC I'm following the stanza here.
01:28:277 (1) - ^ ^
Thanks for modding :D

wa
osu file format v12

[General]
AudioFilename: Mousou Koukan Nikki.mp3
AudioLeadIn: 1000
PreviewTime: 64593
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mousou Koukan Nikki (TV Size)
TitleUnicode:もうそう★こうかんにっき (TV Size)
Artist:Otome Shintou
ArtistUnicode:乙女新党
Creator:Natsu
Version:Hinsvar's Hard
Source:GJ-Bu
Tags:opening xinely hinsvar DakeDekaane
BeatmapID:239957
BeatmapSetID:83504

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Video.avi"
0,0,"bg.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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6764,-100,4,2,1,30,0,0
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13278,-100,4,2,1,50,0,0
35382,-133.333333333333,4,2,1,35,0,0
37752,-100,4,2,1,50,0,0
38409,-100,4,2,1,10,0,0
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64593,-100,4,2,1,50,0,1
88277,-100,4,2,1,50,0,0
89264,-100,4,2,1,5,0,0


[Colours]
Combo1 : 185,0,92
Combo2 : 255,121,0
Combo3 : 1,172,222
Combo4 : 0,155,0

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208,40,83540,6,0,P|284:24|344:84,3,160,2|8|2|8,0:0|0:0|0:0|0:0,0:0:0:0:
292,192,84922,1,0,0:0:0:0:
341,308,85119,6,0,P|284:360|208:344,3,160,2|8|2|8,0:0|0:0|0:0|0:0,0:0:0:0:
100,272,86501,1,0,0:0:0:0:
156,204,86698,6,0,P|232:192|248:120,1,160,4|8,0:0|0:0,0:0:0:0:
452,256,87487,2,0,P|376:268|360:340,1,160,4|8,0:0|0:0,0:0:0:0:
420,88,88277,5,4,0:0:0:0:
256,192,88376,12,0,89264,0:0:0:0:
Mythiax
Hi. oh ogd i hate my mods.

poor and horrible mod here, don't give me kudosu for this.

[General]
Audio Lead in is too short imo. Increase it to 1500 ms.

[Xinely's Easy]
01:15:645 (3) - Ctrl + J Improves flow.

[DekaDeakaane's Normal]
00:11:698 (1,2) - This notes looks too random imo. You could perfectly delete them and place a spinner that start at 00:11:106 - and finish at 00:12:882 -
^ If you do this, Ctrl + H to 00:13:277 (1) - so it won't start too far from the center.
01:15:645 (2) - slider touching the hp bar. fix it.

Nothing in Hard.

[Insane]
00:21:172 (1,2,3,4) - Weird pattern.
Try this maybe.

The code:
366,192,21172,6,0,P|415:169|416:108,1,100,2|0,0:0|0:0,0:0:0:0:
308,52,21567,2,0,L|216:92,1,100,8|0,0:0|0:0,0:0:0:0:
144,192,21961,2,0,P|166:241|228:242,1,100,2|0,0:0|0:0,0:0:0:0:
288,312,22356,2,0,L|388:268,1,100,8|0,0:0|0:0,0:0:0:0:

Gonna drop a star so i won't feel so bad for my horrible mod to this mapset owo

gl natsu bye~
Kotone
M4m from your queue
[General]
  • Zeroarg wrote:

    Audio Lead in is too short imo. Increase it to 1500 ms.
  1. I agree with this.
[Xinely's Easy]
  • 00:23:145 (1) - A clap is missing at start point.I guess you just forgot to add it...?
    01:04:198 (4) - little spacing.
[Dekaane's Normal]
  • 00:18:211 - It's a bit strange to make a 2.5 beat(?) space here.And it may confuse new players:they don't know when should they hit the next note.Please put something in there or extend the slider.
    01:09:527 (4) - Same as above.
[Hinsvar's Hard]
  1. Consider the hitsound suggestion which i write in Insane
  2. The difficult is pretty nice:clean note placing,good flow and easy to read.It's a good example of hard.
  3. But be careful of new combo.Some of the combo are short(someof them have only 2 note) ,and it doesn't matter anything if you remove it.So try to reduce them yourself.
[Insane]
  1. Hitsound suggestion
    00:07:751 (5,6) - Could you hear the double clap here?
    I just wonder why you dont add clap on them-.
    There are some double clap after this too:00:09:527 (4,6) - ,00:15:843 (4,5) - 00:20:580 (6,7) - etc.
    I find a clap to use on those place,use it if you want: http://puu.sh/2ClKY
  2. I pefer to raise up hitsounds volume.That's a bit low now.
    00:05:580 (2,4,6,8,10,12,13) - As the drum of music,add clap of them.
    00:06:665 (13,1) - I can hear clearly that there is no sound on 00:06:764.To fit the music,you may change like this: http://puu.sh/2CkaK
    00:10:514 - The steam should be start at here.Use the 50%playback rate,we can hear that the drum sound on there.
    00:12:882 (1,2,3,4,5) - *nazi*Stack correctly
    00:21:961 (3,4) - I find that change their place each other flow better
    00:43:277 (4,5,1,2) - *nazi*Stack correctly
    00:50:579 (2) - To follow the music,add a clap here.
    00:53:540 (1) - (end point)If you listen the music careful,you will find that there is no clap sound.
    00:55:908 (3) - (end point)Same as above.
    00:57:093 (2) - (start point)Same as above.
    00:58:277 (1,2) - Since I hear there is a finish sound on (1),it's better to add a finish to instead clap on (1) and add a clap on(2) imo.
    01:06:961 (3) - I cant find any reason to add a finish here orz.The finish is just noisy here.Remove it?
    01:08:540 (1) - Same as above.And reove the Newcombo too.The combo is short and unmeaning.
    01:23:540 (1,2) - Too close.It will confuse the players.Make the spacing longer please.
    01:25:119 (1) - Remove the new combo?6 combo isnt so long.
good luck~
Alumetorz
yo, from your M4M queue o/


[General]
  • Ok
[Xinely's Easy]
  • 00:23:145 (1) - Clap
    00:35:382 (1) - You could try replacing this slider with a spinner.
    00:37:751 (2) - I'd 1/3 that.
    01:21:172 (3,4) - How about replacing this with something like this: http://puu.sh/2Cm5i sounds better imo.
[Dekaane's Normal]
  • 00:36:567 (2) - Whistle Slider?
    00:38:540 (4) - This sounds off. I think it's on a 1/6 beat. Listen closely.
    01:04:198 (6) - Remove Circle?
[Hinsvar's Hard]
  • OD -1?
    00:05:382 (1,2,3) - Remove (1).
    00:59:856 (1) - It's better if this is reversed a second time too imo.
    01:17:224 (1) - This circle is right on her eye LOL.
    01:18:606 (4,1) - I think the spacing is too big.
[Insane]
  • 00:00:645 (1) to 00:05:185 (8) - Remove all claps (Better without imo, and other diffs aren't clapped there either)
    00:05:580 (2,3,4,5,6,7,8,9,10,11,12,13) - Try making this stream perfectly shaped. (Make a curvy slider and convert it to a stream)
    00:10:810 (2,3,4,5,6,7) - Rotate this so the stream follows the previous slider's curve, if you know what I mean.
    00:12:882 (1) - Either remove this NC or add 01:04:198 (4) NC there, since it's the same. I don't recommend latter.
    00:36:435 (1) - I'd replace this with two circles, but it's good either way.
    00:50:579 (2,3,4,5) - Shape this more like a curve.
    01:23:540 (1,2) - Space properly. It's too close...
Well that's it...
I hope I was of any help.

Good Luck with your beatmap! :)
DakeDekaane
Zeroarg

Zeroarg wrote:

[DekaDeakaane's Normal]
orz
00:11:698 (1,2) - This notes looks too random imo. You could perfectly delete them and place a spinner that start at 00:11:106 - and finish at 00:12:882 -
^ If you do this, Ctrl + H to 00:13:277 (1) - so it won't start too far from the center. /*That circles were for bass, changed in something else that follows the drums.
01:15:645 (2) - slider touching the hp bar. fix it. /*Fixed, I think.

Kotone

Kotone wrote:

[Dekaane's Normal]
  • 00:18:211 - It's a bit strange to make a 2.5 beat(?) space here.And it may confuse new players:they don't know when should they hit the next note.Please put something in there or extend the slider. /*I don't think so, I think 2.5 beats is enough to notice the approach circle and being able to react and know when to hit.
    01:09:527 (4) - Same as above. /*^

Alumetor

Alumetor wrote:

[Dekaane's Normal]
  • 00:36:567 (2) - Whistle Slider? /*Oops, retired the whistle from the body in the previous slider.
    00:38:540 (4) - This sounds off. I think it's on a 1/6 beat. Listen closely. /*I had that before but well, going back to it, done.
    01:04:198 (6) - Remove Circle? /*There's a noticeable beat in the music, removing it would sound weird imo.
Well that's it...
I hope I was of any help.

Good Luck with your beatmap! :)

Thanks for mod ;3

My update: http://pastebin.com/raw.php?i=S2QUYg7n
Topic Starter
Natsu
Zeroarg

Zeroarg wrote:

Hi. oh ogd i hate my mods.

[General]
Audio Lead in is too short imo. Increase it to 1500 ms. gonna keep it for now gonna se what the other modders say about this

[Insane]
00:21:172 (1,2,3,4) - Weird pattern. i keep this in my way for now

Gonna drop a star so i won't feel so bad for my horrible mod to this mapset owo

gl natsu bye~
thanks for mod and start also i gift you kudos cuz dekanne change something in your mod

Kotone

Kotone wrote:

M4m from your queue
[General]
  • Zeroarg wrote:

    Audio Lead in is too short imo. Increase it to 1500 ms.
  1. I agree with this.
okay

[Insane]
  1. Hitsound suggestion]00:07:751 (5,6) - Could you hear the double clap here?
    I just wonder why you dont add clap on them-.
    There are some double clap after this too:00:09:527 (4,6) - ,00:15:843 (4,5) - 00:20:580 (6,7) - etc.
    I find a clap to use on those place,use it if you want: http://puu.sh/2ClKY
  2. I pefer to raise up hitsounds volume.That's a bit low now.
    00:05:580 (2,4,6,8,10,12,13) - As the drum of music,add clap of them.
    00:06:665 (13,1) - I can hear clearly that there is no sound on 00:06:764.To fit the music,you may change like this: http://puu.sh/2CkaK
    00:10:514 - The steam should be start at here.Use the 50%playback rate,we can hear that the drum sound on there.
    00:12:882 (1,2,3,4,5) - *nazi*Stack correctly
    00:21:961 (3,4) - I find that change their place each other flow better
    00:43:277 (4,5,1,2) - *nazi*Stack correctly
    00:50:579 (2) - To follow the music,add a clap here.
    00:53:540 (1) - (end point)If you listen the music careful,you will find that there is no clap sound.
    00:55:908 (3) - (end point)Same as above.
    00:57:093 (2) - (start point)Same as above.
    00:58:277 (1,2) - Since I hear there is a finish sound on (1),it's better to add a finish to instead clap on (1) and add a clap on(2) imo.
    01:06:961 (3) - I cant find any reason to add a finish here orz.The finish is just noisy here.Remove it?
    01:08:540 (1) - Same as above.And reove the Newcombo too.The combo is short and unmeaning.
    01:23:540 (1,2) - Too close.It will confuse the players.Make the spacing longer please.
    01:25:119 (1) - Remove the new combo?6 combo isnt so long.
good luck~
all the most fixed

Alumetor

Alumetor wrote:

yo, from your M4M queue o/

[General]
  • Ok
[Insane]
  • 00:00:645 (1) to 00:05:185 (8) - Remove all claps (Better without imo, and other diffs aren't clapped there either) they fit for me
    00:05:580 (2,3,4,5,6,7,8,9,10,11,12,13) - Try making this stream perfectly shaped. (Make a curvy slider and convert it to a stream) done
    00:10:810 (2,3,4,5,6,7) - Rotate this so the stream follows the previous slider's curve, if you know what I mean. keep in my way
    00:12:882 (1) - Either remove this NC or add 01:04:198 (4) NC there, since it's the same. I don't recommend latter. okay
    00:36:435 (1) - I'd replace this with two circles, but it's good either way. keep it slider have a break after stream
    00:50:579 (2,3,4,5) - Shape this more like a curve. done
    01:23:540 (1,2) - Space properly. It's too close...
done

Well that's it...
I hope I was of any help.

Good Luck with your beatmap! :)
Xinely
fix all in kotone ~
and refuse all in other , sorry, i prefer mine >_<

nyan~
osu file format v12

[General]
AudioFilename: Mousou Koukan Nikki.mp3
AudioLeadIn: 1000
PreviewTime: 64593
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 13271
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Mousou Koukan Nikki (TV Size)
TitleUnicode:もうそう★こうかんにっき (TV Size)
Artist:Otome Shintou
ArtistUnicode:乙女新党
Creator:Natsu
Version:Xinely's Easy
Source:GJ-Bu
Tags:opening xinely hinsvar DakeDekaane
BeatmapID:237787
BeatmapSetID:83504

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
646,394.736842105263,4,2,1,30,1,0
5382,-100,4,2,1,35,0,0
6764,-100,4,2,1,30,0,0
12883,-100,4,2,1,50,0,0
38442,-100,4,2,1,30,0,0
38540,-100,4,2,1,40,0,0
39330,394.736842105263,4,2,1,40,1,0
51961,-100,4,2,1,30,0,0
52751,-100,4,2,1,40,0,0
64593,-100,4,2,1,50,0,1
88277,-100,4,2,1,40,0,0
88672,-100,4,2,1,30,0,0
89066,-100,4,2,1,20,0,0
89264,-100,4,2,1,10,0,0


[Colours]
Combo1 : 185,0,92
Combo2 : 255,121,0
Combo3 : 1,172,222
Combo4 : 0,155,0

[HitObjects]
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32,212,2619,2,0,L|112:264,1,80,0|2,0:0|0:0,0:0:0:0:
168,300,3409,1,0,0:0:0:0:
236,260,3803,6,0,P|224:184|288:88,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
376,336,6172,1,8,0:0:0:0:
480,212,6961,5,4,0:0:0:0:
456,136,7356,2,0,P|384:104|304:144,1,160,8|8,0:0|0:0,0:0:0:0:
308,212,8540,1,2,0:0:0:0:
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456,208,10119,5,2,0:0:0:0:
388,64,10909,1,2,0:0:0:0:
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100,288,12882,2,0,P|56:292|16:288,1,80,8|4,0:0|0:0,0:0:0:0:
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172,244,14461,1,8,0:0:0:0:
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304,72,16830,2,0,P|244:80|176:172,1,160,8|8,0:0|0:0,0:0:0:0:
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220,188,23145,6,0,P|172:176|140:156,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
280,132,24330,2,0,P|344:115|376:60,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
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384,108,29856,2,0,P|392:152|384:192,1,80,2|8,0:0|0:0,0:0:0:0:
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348,312,42093,5,8,0:0:0:0:
416,268,42487,2,0,P|452:224|460:184,1,80,2|8,0:0|0:0,0:0:0:0:
380,188,43277,2,0,P|349:140|313:120,1,80,2|8,0:0|0:0,0:0:0:0:
252,112,44066,1,2,0:0:0:0:
100,60,44856,6,0,P|56:64|20:96,1,80,2|8,0:0|0:0,0:0:0:0:
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Hinsvar

Kotone wrote:

[Hinsvar's Hard]
  1. Consider the hitsound suggestion which i write in Insane Increased the volume on some parts.
  2. The difficult is pretty nice:clean note placing,good flow and easy to read.It's a good example of hard. Good to hear that~
  3. But be careful of new combo.Some of the combo are short(someof them have only 2 note) ,and it doesn't matter anything if you remove it.So try to reduce them yourself. They're mostly there to indicate spacing changes, but I'll look at them later.

Alumetor wrote:

[Hinsvar's Hard]
  • OD -1? OD5 is too easy, seriously.
    00:05:382 (1,2,3) - Remove (1). Why should I---
    00:59:856 (1) - It's better if this is reversed a second time too imo. I don't want to use that too much lol
    01:17:224 (1) - This circle is right on her eye LOL. Oh you.
    01:18:606 (4,1) - I think the spacing is too big. Uh idk. I'll keep this for now, I suppose.
Thanks for modding everyone :D

Stuff
osu file format v12

[General]
AudioFilename: Mousou Koukan Nikki.mp3
AudioLeadIn: 1000
PreviewTime: 64593
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mousou Koukan Nikki (TV Size)
TitleUnicode:もうそう★こうかんにっき (TV Size)
Artist:Otome Shintou
ArtistUnicode:乙女新党
Creator:Natsu
Version:Hinsvar's Hard
Source:GJ-Bu
Tags:opening xinely hinsvar DakeDekaane
BeatmapID:239957
BeatmapSetID:83504

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Video.avi"
0,0,"bg.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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89264,-100,4,2,1,5,0,0


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Combo2 : 255,121,0
Combo3 : 1,172,222
Combo4 : 0,155,0

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Flower
Hi~ m4m~

[General]
vocal from 00:13:080 - to 00:32:224 - has a 1/2 off with drum so I don't think mapping rigidly on 2,4-downbeats is the best choice.
From 00:13:080 - to 00:37:751 - I suggest using claps on white lines instead which is also a track in the song. Otherwise you can follow guitar (suggested by wcx) or vocal.

[Easy]
00:13:080 - to 00:32:224 - Maybe you should follow vocal instead... not sure. Current rhythm is quite confusing to players. Suggest remap.
00:54:724 (1) - DS inconsistency

[Normal]
00:13:080 - to 00:32:224 - same as Easy

[Hard]
00:11:698 (1,2,3) - what does this pattern mean...? I think it's overmapping. delete 2 and 3.
00:13:277 (1) - I suggest change to 1/2 sliders instead due to the 1/2 off beat vocal.

[Insane]
I suggest remapping this diff, at least the note placement from 00:33:803 - to 01:17:224 - , because the placement lacks flow, and looks like sliders are made into random shapes.
00:05:382 (1,2,3,4,5,6,7,8,9,10,11,12,13) - use normal sample instead. soft sample does not fit the strong drums.
00:10:119 (1,2,3,4,5,6,7,8,9) - the stream shapes awful. please rearrange the notes.
00:13:080 - to 00:37:751 - reduce hitsound volume and place claps on red lines (non-downbeats) may sound better (current hitsound is like papapa)
00:38:540 (1) - should start at 00:38:409 - , same as Hard
00:38:540 (1,1) - by the way the sliders' shapes are ugly.
00:50:579 (2,3,4,5,6) - not sure if intended but the stream shapes bad. using a fluent arc looks better.
00:57:487 (3) - what is this? please make a better shape.
01:12:290 (1) - does not blanket well with 01:12:093 (6) -
01:26:501 - add a note

Good luck~
Topic Starter
Natsu

Flower wrote:

Hi~ m4m~

[General]
vocal from 00:13:080 - to 00:32:224 - has a 1/2 off with drum so I don't think mapping rigidly on 2,4-downbeats is the best choice. im following bg music here so that fit well imo...
From 00:13:080 - to 00:37:751 - I suggest using claps on white lines instead which is also a track in the song. Otherwise you can follow guitar (suggested by wcx) or vocal. maybe i dont understand you but already are clap in 2 and 4 white line orz


[Insane]
I suggest remapping this diff, at least the note placement from 00:33:803 - to 01:17:224 - , because the placement lacks flow, and looks like sliders are made into random shapes. I did the placements and the slider shapes also the pattern how i feel the music orz this is not a valid reason for reamap a diff im good with it and alot of other test players love the map to and find it good so i gonna kee that part in my way
00:05:382 (1,2,3,4,5,6,7,8,9,10,11,12,13) - use normal sample instead. soft sample does not fit the strong drums. if you see im using soft hitsound custom 2 you can hear that clap fit alot with this part
00:10:119 (1,2,3,4,5,6,7,8,9) - the stream shapes awful. please rearrange the notes. is fine follow thww flow of before and after pattern
00:13:080 - to 00:37:751 - reduce hitsound volume and place claps on red lines (non-downbeats) may sound better (current hitsound is like papapa) i gonna keep it for now
00:38:540 (1) - should start at 00:38:409 - , same as Hard i add a circle there but i dont move the slider
00:38:540 (1,1) - by the way the sliders' shapes are ugly. they are nice for me o3o
00:50:579 (2,3,4,5,6) - not sure if intended but the stream shapes bad. using a fluent arc looks better. since i like hw i did it i gonna keep it too
00:57:487 (3) - what is this? please make a better shape. i try to make some original slider here also are fine for me and fit the song very well
01:12:290 (1) - does not blanket well with 01:12:093 (6) - fixed
01:26:501 - add a note ok

Good luck~
thanks for mod gonna do your soon
DakeDekaane
I find following just vocals for most of the song a bit boring, 3/2 sliders in that part you suggested are following vocals though, and I'm surprised because you didn't say that for the kiai.
Still made some changes, update pls: http://pastebin.com/raw.php?i=S2QUYg7n
YTYuyu
finally~ someone is mapping a GJ-bu song <3. mod requested on my queue :D.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
i think that the preview time should be moved to 64001 because right now, "tomodachi" is cut off and it doesn't sound good for a preview IMO.
i feel that a 1000 lead-in feels too sudden for players, so i think a 1500 lead in is enough so that players can get ready in time IMO.
i think that you should go for combo colors that match the hair for the girls. use the code in the box to see. note that i tried to match Kirara's hair, but this is the best i can come up with ><.
SPOILER
Combo1 : 255,202,79
Combo2 : 255,170,94
Combo3 : 255,81,168
Combo4 : 190,125,255

[Xinely's Easy]
00:00:646 (1) - maybe you can flip this slider so that the transition is a lot smoother to follow during gameplay?
00:03:803 (1) - ^
00:06:567 - i think that you should add a circle with the clap because i feel that something is missing in this part of the song. it'll be smoother as it follows the clap in the BGM during gameplay IMO.
00:11:303 - same as above, but with no clap, and to follow the drums.
00:12:882 (4) - i highly suggest that you replace this pattern for 2 circles because the 2nd part(the end of the slider) is where the kiai starts and it's also where the pitch of the vocals change in this part.
00:19:198 (4) - it'll flow a lot smoother if you align this slider to (3), as well as make it look like (3) for that smooth transition in the pattern during gameplay.
00:23:145 (1) - to me, the flow in this part flows awkwardly during gameplay due to the transition of these 2 curved sliders. i suggest that you make this curved slider a straight slider so that the flow is steady in this part during gameplay.
00:32:224 (1) - replace this whistle for a finish because not only that it'll be consistent, but it'll show emphasis in the pitch of the vocals during gameplay.
00:33:803 (3) - i think aligning this to (1) would make the flow steady and somewhat smoother to follow during gameplay.
00:37:751 (2) - remove the clap at the repeat because right now it feels unfitting to follow with the vocals like this.
00:43:277 (3) - align this to (2). it'll be a lot smoother to follow from (3) during gameplay. personally, i find this transition uncomfortable to follow during gameplay IMO.
00:45:645 (2) - if you wanna make the flow a lot smoother to follow in this, you should make sure that the end of this slider is aligned to the beginning of (3), as well as adjusted properly. it should look something like this.
00:51:172 (1) - replace the whistle for a clap. yes it'll break consistency, but it'll follow the drums in the BGM and it's really fitting with this part of the song.
00:55:514 (2) - same as 00:43:277.
00:59:066 (2) - move this to the middle of 00:56:698 (4) - like this for neatness in this part during gameplay.
01:04:593 (1) - you're forgetting a clap at the end. add it for consistency in the clap pattern during gameplay.
01:06:172 (4) - move this note up by 1/2 because that's where the vocals end here. it'll be a nice challenge to beginners in their timing and reaction IMO.
01:27:487 (2) - you should stack this on 01:25:119 (3) - because i find it a lot neater and smoother to follow during gameplay. if you do this, then you have to move (1,3) as well if you want to do this.

[Dekaane's Normal]
00:10:119 (5) - i think that you can do a s stack on (1) because although it disappears, i feel that it'll look a lot neater. just note that if you do this, then you have to move (4) around to do this, also make this a NC because it'll be consistent with 00:05:580 (1) - since it follows something in the BGM.
00:12:093 - consider adding 3 circles at the 1/1 ticks(including this one) because you can hear the "thump" in the drums, and i think that the circles would fit with this part IMO.
00:16:830 (2) - add a whistle at the end because it'll be consistent with (1), as well as that it'll go along with the clap in this part of the song. in other words a clap-whistle pattern during gameplay.
00:17:619 (3,4) - for this one, the whistle should be at (3), not at (4). adding it at (4) sounds really unfitting as it doesn't fit with this part of the vocals, or add the whistle at the end of (3) so that it'd be consistent with 01:08:935 (3) -
00:25:711 (3) - you should remove this circle because now it feels unnecessary as it doesn't fit with the BGM, and the vocals as well IMO.
00:38:474 (4) - the beginning of this slider is unsnapped. re-snap it back to the 1/1 tick so that it'll be rankable.
00:56:303 (4) - NC here. it'll be consistent with 00:52:553 (1) - since the lyrics change here as well as the one at 00:52:553 (1) - .
01:08:145 (2) - same as 00:16:830.
01:11:698 (3) - do the same thing here, this time at the beginning of this slider.
01:13:277 (5) - ^
01:17:027 (3) - same as 00:25:711.
01:21:172 (2) - same as 01:11:698.

[Hinsvar's Hard]
00:17:619 (4) - perhaps you can do Ctrl+H while moving the end up so that the diff would be more fun to play IMO?
00:31:830 (2) - a linear pattern like this may not flow properly and it might catch players off guard in their transitioning. i think that you should move this note around so that it'd look like a triangular pattern as that would make the diff more fun and easier to follow for players IMO.
01:02:224 (2) - i think you can space this out just because of the change dna emphasis in the vocals in this part during gameplay IMO.

[Insane]
00:05:580 (2,3,4,5,6,7,8,9,10,11,12,13,1) - ik that this stream is for the sake of the diff, but the majority of the notes don't follow anything and it feels unnecessary, so for this one, do this as it makes a lot of sense by following the music during gampeplay.
00:12:882 (1) - remove the NC for this. yes it's connected to the vocals, but if you listen carefully, the "ni" is more emphasized than the other notes, indicating that there's a change in the vocals here.
00:38:540 (1) - i think for this one, you should follow the drums, so it should be a circle at the 1/6 tick, followed by a 1/4 repeat slider so that it'll follow the drums accurately during gameplay.
00:40:514 (4) - maybe Ctrl+G because i can see a possible jump pattern in this part, and i think it'll be more fun during gameplay IMO.
00:41:895 (4) - align this to the end of (2) because it'll be neater and it'll keep the flow steady here during gameplay.
00:51:961 - you should add a 0.75 slider multiplier here because this is where the vocals slow down and it feels more fitting to the mood of the song during gameplay.
00:55:119 (1,3) - make these wave sliders symmetrical because they flow awkwardly and they look ugly as well. it took a few mins but the sliders should look similar to this for a smoother transition in the diff during gameplay.


and that's all i got. i'll admit this map is not bad o.o it just needs more polishing up and minor changes and it'll be good to go. here, take this star because i feel that it's almost ready and GL on the rank :D.

Hinsvar

Byakugan249 wrote:

[Hinsvar's Hard]
00:17:619 (4) - perhaps you can do Ctrl+H while moving the end up so that the diff would be more fun to play IMO? Sorry if this sounds a bit offensive, but I think you could just tell me to Ctrl+G it lol. Done though~
00:31:830 (2) - a linear pattern like this may not flow properly and it might catch players off guard in their transitioning. i think that you should move this note around so that it'd look like a triangular pattern as that would make the diff more fun and easier to follow for players IMO. I'm following how the music flows here, and a linear pattern definitely fits here. The flow feels a bit weird, yes, but the weird flow goes very, very well with the song itself, so I think it's acceptable.
01:02:224 (2) - i think you can space this out just because of the change dna emphasis in the vocals in this part during gameplay IMO. I'm actually thinking about that too, here. Done.
Thanks for the mod :D

Stuff here
osu file format v12

[General]
AudioFilename: Mousou Koukan Nikki.mp3
AudioLeadIn: 1000
PreviewTime: 64593
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mousou Koukan Nikki (TV Size)
TitleUnicode:もうそう★こうかんにっき (TV Size)
Artist:Otome Shintou
ArtistUnicode:乙女新党
Creator:Natsu
Version:Hinsvar's Hard
Source:GJ-Bu
Tags:opening xinely hinsvar DakeDekaane
BeatmapID:239957
BeatmapSetID:83504

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Video.avi"
0,0,"bg.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
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Combo2 : 255,121,0
Combo3 : 1,172,222
Combo4 : 0,155,0

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Xinely
fix all expect 01:06:172 (4) -
Thanks byaku~ :3
Omg starred.. Natsu is pro.. Go Go!

fix
osu file format v12

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AudioLeadIn: 1000
PreviewTime: 64593
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[Metadata]
Title:Mousou Koukan Nikki (TV Size)
TitleUnicode:もうそう★こうかんにっき (TV Size)
Artist:Otome Shintou
ArtistUnicode:乙女新党
Creator:Natsu
Version:Xinely's Easy
Source:GJ-Bu
Tags:opening xinely hinsvar DakeDekaane
BeatmapID:237787
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120,116,70514,6,0,P|180:72|284:88,1,160,8|8,0:0|0:0,0:0:0:0:
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creampuff
Yo. Mod request from my queue.

[General]
Ok

[Xinely's Easy]
00:37:751 (2) Try this?
[Dekaane's Normal]
Good

[Hinsvar's Hard]
Good

[Insane]
Ok

Nice map. GL on rank.
DakeDekaane

Byakugan249 wrote:

finally~ someone is mapping a GJ-bu song <3. mod requested on my queue :D.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[Dekaane's Normal]
00:10:119 (5) - i think that you can do a s stack on (1) because although it disappears, i feel that it'll look a lot neater. just note that if you do this, then you have to move (4) around to do this, also make this a NC because it'll be consistent with 00:05:580 (1) - since it follows something in the BGM. /*Ok, done
00:12:093 - consider adding 3 circles at the 1/1 ticks(including this one) because you can hear the "thump" in the drums, and i think that the circles would fit with this part IMO. /*I decide to keep this part, I like how my tiny break fits with the increasing sound in the background
00:16:830 (2) - add a whistle at the end because it'll be consistent with (1), as well as that it'll go along with the clap in this part of the song. in other words a clap-whistle pattern during gameplay. /*Ok, done
00:17:619 (3,4) - for this one, the whistle should be at (3), not at (4). adding it at (4) sounds really unfitting as it doesn't fit with this part of the vocals, or add the whistle at the end of (3) so that it'd be consistent with 01:08:935 (3) - /*Ok, done
00:25:711 (3) - you should remove this circle because now it feels unnecessary as it doesn't fit with the BGM, and the vocals as well IMO. /*It matches for vocals but removed.
00:38:474 (4) - the beginning of this slider is unsnapped. re-snap it back to the 1/1 tick so that it'll be rankable. /*It's snapped in 1/6 due to vocals, I don't know why but it sounds off when I let it in the white tick ;_;
00:56:303 (4) - NC here. it'll be consistent with 00:52:553 (1) - since the lyrics change here as well as the one at 00:52:553 (1) - . /*It's the same phrase in vocals :I I'll keep
01:08:145 (2) - same as 00:16:830. /*Ok, done
01:11:698 (3) - do the same thing here, this time at the beginning of this slider. /*Ok, done
01:13:277 (5) - ^ /*Ok, done
01:17:027 (3) - same as 00:25:711. /*Ok, done
01:21:172 (2) - same as 01:11:698. /*Ok, done

and that's all i got. i'll admit this map is not bad o.o it just needs more polishing up and minor changes and it'll be good to go. here, take this star because i feel that it's almost ready and GL on the rank :D.
Thanks for modding :3

My update: http://pastebin.com/raw.php?i=S2QUYg7n
Topic Starter
Natsu

Byakugan249 wrote:

finally~ someone is mapping a GJ-bu song <3. mod requested on my queue :D. I know i was surprised no one mapped this nice song orz

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
i think that the preview time should be moved to 64001 because right now, "tomodachi" is cut off and it doesn't sound good for a preview IMO.
i feel that a 1000 lead-in feels too sudden for players, so i think a 1500 lead in is enough so that players can get ready in time IMO.
i think that you should go for combo colors that match the hair for the girls. use the code in the box to see. note that i tried to match Kirara's hair, but this is the best i can come up with ><.
SPOILER
Combo1 : 255,202,79
Combo2 : 255,170,94
Combo3 : 255,81,168
Combo4 : 190,125,255

all changed here also thanks alot for the combo colours fit alot with bg and video :D

[Insane]
00:05:580 (2,3,4,5,6,7,8,9,10,11,12,13,1) - ik that this stream is for the sake of the diff, but the majority of the notes don't follow anything and it feels unnecessary, so for this one, do this as it makes a lot of sense by following the music during gampeplay. Yup changed some symilar tou you suggest
00:12:882 (1) - remove the NC for this. yes it's connected to the vocals, but if you listen carefully, the "ni" is more emphasized than the other notes, indicating that there's a change in the vocals here. done
00:38:540 (1) - i think for this one, you should follow the drums, so it should be a circle at the 1/6 tick, followed by a 1/4 repeat slider so that it'll follow the drums accurately during gameplay. i was confuse with this i hope i fix it how you say o3o
00:40:514 (4) - maybe Ctrl+G because i can see a possible jump pattern in this part, and i think it'll be more fun during gameplay IMO. yeah the jump feel better when you play done
00:41:895 (4) - align this to the end of (2) because it'll be neater and it'll keep the flow steady here during gameplay. done
00:51:961 - you should add a 0.75 slider multiplier here because this is where the vocals slow down and it feels more fitting to the mood of the song during gameplay. i really dont like sv changes orz i want to keep this T-T
00:55:119 (1,3) - make these wave sliders symmetrical because they flow awkwardly and they look ugly as well. it took a few mins but the sliders should look similar to this for a smoother transition in the diff during gameplay. done


and that's all i got. i'll admit this map is not bad o.o it just needs more polishing up and minor changes and it'll be good to go. here, take this star because i feel that it's almost ready and GL on the rank :D. thanks o3o for the start and mod o3o

okamiratsu
[Xinely's Easy]
No video

that's about all I could find
Topic Starter
Natsu

okamiratsu wrote:

[Xinely's Easy]
No video

that's about all I could find
oh i see i will fix in the next updated mmm i will fix this then i think i should give you a kudo
scanter
mannnnn my mod quality is poor. don't slap me. btw o3o/

General

  1. Add video on easy diff.

Xinely's Easy

  1. 00:11:303 (3) - Add clap
  2. 00:29:067 (1,2,3) - Not bad. but I recommend more blanket this shapes. http://osu.ppy.sh/ss/717857
    This is code.
    SPOILER
    232,100,29067,6,0,P|268:120|336:116,1,80,4|8,0:0|0:0,0:0:0:0:
    380,92,29856,2,0,P|386:138|372:172,1,80,2|8,0:0|0:0,0:0:0:0:
    360,248,30646,2,0,P|292:228|200:260,1,160,4|2,0:0|0:0,0:0:0:0:
  3. 00:37:751 (2) - NC? it's sound is changed.
  4. 01:03:014 (3) - Add finish on slider's first? it will become more rhythmical before kiai part
  5. 01:06:172 (4) - How about lengthen this to double? it is fit better in this vocal. http://osu.ppy.sh/ss/717867
  6. 01:14:856 (2) - Overlap looks a little bad. how about move to x:280, y:104?

Dekaane's Normal

  1. 00:10:119 (1) - Add clap on slider's end.
  2. 00:11:698 (2) - I think, spinner is better than this circle. http://osu.ppy.sh/ss/717893
  3. 00:18:211 (4) - Empty rhythm is so awkward from me. how about this? http://osu.ppy.sh/ss/717879
  4. 00:37:751 (3) - NC. sound was suddenly changed.
  5. 01:09:527 (4) - Same reason. how about this? look at number 4 http://puu.sh/2FrMy.jpg

Hinsvar's Hard

  1. 00:35:382 - 00:38:935 - Sound is too low. +10~20% fits better in this part.
  2. 00:50:382 (1,2,3,4) - How about makes jump? it will become more funny. it has many drum sounds on. http://osu.ppy.sh/ss/717899
    This is code.
    SPOILER
    364,48,50382,5,0,0:0:0:0:
    332,180,50580,1,8,0:0:0:0:
    264,68,50777,1,8,0:0:0:0:
    128,84,50974,1,0,0:0:0:0:


Insane

  1. 00:12:882 (5) - Clear finish at slider's first.
  2. 00:15:843 (4) - Change S:C1 sound.
  3. 00:34:396 (2,3,4) - How about this? flow is a little bad. http://osu.ppy.sh/ss/717910
    This is code.
    SPOILER
    324,88,34396,1,0,0:0:0:0:
    169,133,34593,2,0,P|206:168|253:176,1,100,2|0,0:0|0:0,0:0:0:0:
    162,102,34988,2,0,P|154:55|119:18,1,100,8|0,0:0|0:0,0:0:0:0:
  4. 00:38:738 (5,6,7) - Using 1/8 beat slider? I can't hear any sound on 00:38:738 here. http://osu.ppy.sh/ss/717913
  5. 00:41:698 (3) - Why add finish? clearly fits better.
  6. 01:15:251 (5) - Move to x:181, y:235. not perfect stacked.
  7. 01:25:119 (1,2) - I think, 1/1 slider fits more well. http://osu.ppy.sh/ss/717916
yeah. nice mapset & moe song. GL on rank ;)
Xinely
Fix all, moe scanter thanks 4 mod nyan ~

fix
osu file format v12

[General]
AudioFilename: Mousou Koukan Nikki.mp3
AudioLeadIn: 1000
PreviewTime: 64593
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 13271
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mousou Koukan Nikki (TV Size)
TitleUnicode:もうそう★こうかんにっき (TV Size)
Artist:Otome Shintou
ArtistUnicode:乙女新党
Creator:Natsu
Version:Xinely's Easy
Source:GJ-Bu
Tags:opening xinely hinsvar DakeDekaane
BeatmapID:237787
BeatmapSetID:83504

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Video.avi"
0,0,"bg.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
646,394.736842105263,4,2,1,30,1,0
5382,-100,4,2,1,35,0,0
6764,-100,4,2,1,30,0,0
12883,-100,4,2,1,50,0,0
38442,-100,4,2,1,30,0,0
38540,-100,4,2,1,40,0,0
39330,394.736842105263,4,2,1,40,1,0
51961,-100,4,2,1,30,0,0
52751,-100,4,2,1,40,0,0
64593,-100,4,2,1,50,0,1
88277,-100,4,2,1,40,0,0
88672,-100,4,2,1,30,0,0
89066,-100,4,2,1,20,0,0
89264,-100,4,2,1,10,0,0


[Colours]
Combo1 : 185,0,92
Combo2 : 255,121,0
Combo3 : 1,172,222
Combo4 : 0,155,0

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Hinsvar

scanter wrote:

Hinsvar's Hard

  1. 00:35:382 - 00:38:935 - Sound is too low. +10~20% fits better in this part. Increased the volume.
  2. 00:50:382 (1,2,3,4) - How about makes jump? it will become more funny. it has many drum sounds on. http://osu.ppy.sh/ss/717899
    This is code. I'd like to keep my pattern here. A linear formation of circles works and goes better with the song, IMO.
    SPOILER
    364,48,50382,5,0,0:0:0:0:
    332,180,50580,1,8,0:0:0:0:
    264,68,50777,1,8,0:0:0:0:
    128,84,50974,1,0,0:0:0:0:
Thanks for modding :D

lol
osu file format v12

[General]
AudioFilename: Mousou Koukan Nikki.mp3
AudioLeadIn: 1000
PreviewTime: 64593
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mousou Koukan Nikki (TV Size)
TitleUnicode:もうそう★こうかんにっき (TV Size)
Artist:Otome Shintou
ArtistUnicode:乙女新党
Creator:Natsu
Version:Hinsvar's Hard
Source:GJ-Bu
Tags:opening xinely hinsvar DakeDekaane
BeatmapID:239957
BeatmapSetID:83504

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Video.avi"
0,0,"bg.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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5581,-100,4,2,1,40,0,0
6764,-100,4,2,1,30,0,0
7948,-100,4,2,0,30,0,0
8145,-100,4,2,1,30,0,0
10120,-100,4,2,1,40,0,0
13278,-100,4,2,1,60,0,0
35382,-133.333333333333,4,2,1,35,0,0
37752,-100,4,2,1,40,0,0
38409,-100,4,2,1,10,0,0
38540,-100,4,2,1,20,0,0
38672,-100,4,2,1,30,0,0
38803,-100,4,2,1,40,0,0
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51961,-133.333333333333,4,2,1,30,0,0
58277,-100,4,2,1,45,0,0
64593,-100,4,2,1,60,0,1
88277,-100,4,2,1,50,0,0
89264,-100,4,2,1,5,0,0


[Colours]
Combo1 : 185,0,92
Combo2 : 255,121,0
Combo3 : 1,172,222
Combo4 : 0,155,0

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Topic Starter
Natsu

scanter wrote:

mannnnn my mod quality is poor. don't slap me. btw o3o/ /me slaps the slapter

General

  1. Add video on easy diff.
fixed

Insane

  1. 00:12:882 (5) - Clear finish at slider's first. done
  2. 00:15:843 (4) - Change S:C1 sound. yup
  3. 00:34:396 (2,3,4) - How about this? flow is a little bad. http://osu.ppy.sh/ss/717910
    This is code. great i love it o3o
    SPOILER
    324,88,34396,1,0,0:0:0:0:
    169,133,34593,2,0,P|206:168|253:176,1,100,2|0,0:0|0:0,0:0:0:0:
    162,102,34988,2,0,P|154:55|119:18,1,100,8|0,0:0|0:0,0:0:0:0:
  4. 00:38:738 (5,6,7) - Using 1/8 beat slider? I can't hear any sound on 00:38:738 here. http://osu.ppy.sh/ss/717913 since byakugan suggest me he actual rhytm and i agree with him so i keep this
  5. 00:41:698 (3) - Why add finish? clearly fits better. done
  6. 01:15:251 (5) - Move to x:181, y:235. not perfect stacked. ok
  7. 01:25:119 (1,2) - I think, 1/1 slider fits more well. http://osu.ppy.sh/ss/717916 baka im starting sliders with the vocals in this part i think my current way fit better T-T
yeah. nice mapset & moe song. GL on rank ;) thanks and thanks for mod baka hep me to improve alot :D
DakeDekaane
Added a spinner in a different place and put the suggested NC, the empty parts match with vocals imo, thanks o/
Update: http://pastebin.com/raw.php?i=S2QUYg7n
Frostmourne
Hi guys My queue :)

General
- Offset (+5) sounds much and plays better
- hehhh... you said you used 848x480 in Colin's post but what I'm seeing is 640x360 , it's 16:9 indeed but the higher resolution would be nice :D because it won't look odd , just mention in case you forgot :o
- eh Dekaane's Normal but I saw your previous diffs were that name too \o/ so ok , I will pass it xD

Xinely's Easy
Just in case if you didn't check his/her mod. Might it be useful o.o?ahere
00:06:961 (1) - increase volume from this note to 40-45% , the drum (clap) 's volume is really low and barely to hear :o
00:37:751 (1) - a.. this slider should be 1/3 orz.. , it will sound much better and fit the music. It isn't too hard I believe because it fits the music so it won't be anything vague to understand at all xD, Do not forget to adjust the spacing a bit, it won't be strange and unrankable if you don't :\
SPOILER
[img]osu.ppy.sh/ss/719953[/img]
01:03:014 (3) - ^, 1/3 plzz :o
01:08:540 (2) - left and up 1 grid, the head of slider won't overlap with the previous and look good !

Dekaane's Normal
good :D but the last spinner is super fast D:

Hinsvar's Hard
ehh sounds good for most of parts in the map except for one triplet that I feel it's quite sudden+unfitting = =~
00:05:481 (2) - I feel this note out of place like the 00:05:580 (3) - should be 1/6 but ehh I will assume that you simplified it using 1/4
other than that is seemingly good

Insane
00:06:764 (1) - remove NC and NC at 00:07:356 (1) - instead. It looks really confused and odd to have NC there since it doesn't start a new phrase at all
you can hear 00:07:356 (1) - bass (not bass drum) on this that introduces new part more clearly so I think it's better since it fits with the spacing you used to (NC punishes confusion here imo)
00:35:382 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - :o :o :o :o
HOW could player notice this is 1/3 since the spacing like 00:10:119 (1,2,3,4,5,6,7,8,9) - is 1/4
I will start using 1/3 sliders starting on 00:35:382 and 00:35:909 so introduce first :D so 00:36:435 (1,2,3,4,5,6,7,8,1) - will be what people can guess and expect xD

call me back for this :idea:
Hinsvar

Frostmourne wrote:

Hinsvar's Hard
ehh sounds good for most of parts in the map except for one triplet that I feel it's quite sudden+unfitting = =~ Hmm, can you show which triplet do you find weird? :D
00:05:481 (2) - I feel this note out of place like the 00:05:580 (3) - should be 1/6 but ehh I will assume that you simplified it using 1/4 ...Yeah, this is supposed to be 1/6. I think Hard players will find this sudden transition jarring though, so I decided to simplify it.
other than that is seemingly good \:D/
Well, thanks for taking a look~ (:
Xinely
Fix all in frost's mod.
Aaaa Frost. i already checked that mod but i not accept that.. oh i forget to reply (:3)rz
hue u are so diligent 8)
@Natsu : if you fix the offset. Fix in my diff too >< thanks ~

fix
osu file format v12

[General]
AudioFilename: Mousou Koukan Nikki.mp3
AudioLeadIn: 1500
PreviewTime: 64001
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 13271
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mousou Koukan Nikki (TV Size)
TitleUnicode:もうそう★こうかんにっき (TV Size)
Artist:Otome Shintou
ArtistUnicode:乙女新党
Creator:Natsu
Version:Xinely's Easy
Source:GJ-Bu
Tags:opening xinely hinsvar DakeDekaane
BeatmapID:237787
BeatmapSetID:83504

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Video.avi"
0,0,"bg.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
646,394.736842105263,4,2,1,30,1,0
5382,-100,4,2,1,35,0,0
6764,-100,4,2,1,45,0,0
12883,-100,4,2,1,50,0,0
38442,-100,4,2,1,30,0,0
38540,-100,4,2,1,40,0,0
39330,394.736842105263,4,2,1,40,1,0
51961,-100,4,2,1,30,0,0
52751,-100,4,2,1,40,0,0
64593,-100,4,2,1,50,0,1
88277,-100,4,2,1,40,0,0
88672,-100,4,2,1,30,0,0
89066,-100,4,2,1,20,0,0
89264,-100,4,2,1,10,0,0


[Colours]
Combo1 : 255,202,79
Combo2 : 255,170,94
Combo3 : 255,81,168
Combo4 : 190,125,255

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DakeDekaane

Frostmourne wrote:

- eh Dekaane's Normal but I saw your previous diffs were that name too \o/ so ok , I will pass it xD
I don't know what did you mean by that D:
But extended the last spinner 1/2 beat.

My update :3 http://pastebin.com/raw.php?i=S2QUYg7n
scanter
Go Go \o/
Topic Starter
Natsu

Frostmourne wrote:

Hi guys My queue :)

General
- Offset (+5) sounds much and plays better done sound better
- hehhh... you said you used 848x480 in Colin's post but what I'm seeing is 640x360 , it's 16:9 indeed but the higher resolution would be nice :D because it won't look odd , just mention in case you forgot :o since i talk with vicho (he encode the video) and is ok also the video got a nice quality and is like when you see the anime o3oabout coulin when he told me that video was 4:3 so i ask vicho to do 16:9
- eh Dekaane's Normal but I saw your previous diffs were that name too \o/ so ok , I will pass it xD

Insane
00:06:764 (1) - remove NC and NC at 00:07:356 (1) - instead. It looks really confused and odd to have NC there since it doesn't start a new phrase at all
you can hear 00:07:356 (1) - bass (not bass drum) on this that introduces new part more clearly so I think it's better since it fits with the spacing you used to (NC punishes confusion here imo) done
00:35:382 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - :o :o :o :o
HOW could player notice this is 1/3 since the spacing like 00:10:119 (1,2,3,4,5,6,7,8,9) - is 1/4
I will start using 1/3 sliders starting on 00:35:382 and 00:35:909 so introduce first :D so 00:36:435 (1,2,3,4,5,6,7,8,1) - will be what people can guess and expect xD done in my way hope you liked

call me back for this :idea:
ok i change the stream for some sliders o3o after see alot of players fail at that point xD
Frostmourne
sry for lateness



As you see the 1,1 after ""bg.jpg" , please change it to 0,0 for every diffs. I used to be a bug that woc already fixed it.
also the Source should be "GJ-bu" , I did investigate for the resources and they mostly have written as GJ-bu instead of GJ-Bu

I hope I can bubble this afterwards when BSS works properly, and I have time to check it regardless of my exam. :o
Topic Starter
Natsu

Frostmourne wrote:

sry for lateness



As you see the 1,1 after ""bg.jpg" , please change it to 0,0 for every diffs. I used to be a bug that woc already fixed it.
also the Source should be "GJ-bu" , I did investigate for the resources and they mostly have written as GJ-bu instead of GJ-Bu

I hope I can bubble this afterwards when BSS works properly, and I have time to check it regardless of my exam. :o
all fixed als source o3o about BSS is working fine for me since i update and redownload all see fine thanks o3o
Frostmourne
there are some unsnapped green lines on 00:38:479 (2) - which actually sound fine (just about volume changes not SV changes)
so here you go , good luck :D
Topic Starter
Natsu

Frostmourne wrote:

there are some unsnapped green lines on 00:38:479 (2) - which actually sound fine (just about volume changes not SV changes)
so here you go , good luck :D
thanks o3o :D
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