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Skrillex - Imma Try It Out (feat. Alvin Risk) [Osu|Taiko]

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Total Posts
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Topic Starter
Foreverends

Cancel wrote:

This is my template for my mod. So that you know it isn't the full mod.

General

My BG I requested:



You also need a taiko BG! :o

Sorry but I think the original one is better ;w; maybe it can use for taiko bg \:D/

Add Bookmarks to the beginning of the beatmap (At the first beat)

Easy

00:34:386 (7) - NC fixed
01:01:815 (5) - ^ fixed
01:10:386 (2) - Maybe Ctrl+H in place? I'm not sure...too far away ;w;
01:16:386 (6) - NC fixed
01:22:386 (11) - ^ [fixed
01:28:386 (15) - ^ fixed

Hard

EndStep
Thanks for mod <3 :)
Topic Starter
Foreverends

Kodora wrote:

[Endstep]
Maybe i'll be a nazi >w<

00:11:243 (3,4,5) - maybe change to reverse slider here?
00:20:672 (1,2) - stack?
00:24:100 (1,2) - better stack here, looks better imho
00:32:672 (1,2,3,4) - i dont like this part. Beginning of 00:33:100 (3) in body of 00:33:529 (4) -is a bad idea imho.
00:34:386 (1,2) - stack it?
01:11:993 (4) - Unstack this note, it very hard to read
01:10:708 (1) - remove new combo here
01:11:993 (4) - again hard-readable note
01:14:136 (1) - remove new combo
01:14:993 (1) - ^
01:15:529 (1,2) - stack it better, beginning of 01:15:958 (2) is hard to read >_>
01:17:565 (1) - remove new combo
01:18:958 (1,2) - no, just no
01:18:422 (2,3,4,1,2) - this part is fully unreadable, except 01:18:958 (1,2) - beginning of second sliders is very hard to hit, this is not good way to make your map harder
01:20:029 (2) - this note is fully unreadable, bont put it under 01:19:386 (2)
01:20:672 (1,1,1,1) - maybe make this part like jumps? it confusing a little. And remove nc on last 3 notes
01:24:422 (1) - remove new combo
01:25:815 (1,2) - as suggestion - maybe place this sliders like this?
01:27:850 (1) - remove new combo
01:29:672 (2) - if you place it x40 y172 it will be better imho. It is too close to ending of previous slider now.
01:31:279 (1) - remove new combo
01:42:100 (1,1,1,1) - remove last 3 new combo
01:48:315 (2,3) - stack this part better:
SPOILER
[img]http://osu.ppy.sh/ss/598819
[/img]
01:49:708 (4) - very hard-readable note
01:55:815 (2,3,4,5) - as propose - try to did somethig similiar:
01:58:386 (1) - move it to y60 - it will be more cleared
02:00:958 (1,1,1) - remove new combo on last 2 sliders
02:19:815 (3,4) - stack it better
02:23:243 (4,5) - ^
02:24:100 (1,2) - ^
02:27:958 (2) - or stack with previos slider or place it in other way - looks ugly imho :\
02:32:029 (5,6) - bad placement, propose to make it like this:
02:34:708 (2,3) - stack this notes better
02:37:279 (4,5) - ^
02:38:458 (1) - remove new combo
02:39:100 (3) - add new combo
02:43:815 (5) - bad placement :\
02:46:708 (1) - remove new combo
02:47:565 (2) - nazi: x44 y260
02:47:779 (3) - nazi: x156 y48
02:47:993 (4,2) - i understand your idea, but better x 416 y 164 and stack better
02:48:100 (1) - x 372 y52
02:50:136 (1) - remove new combo
02:50:993 (1,1) - ^
02:50:672 (1,1,1,1,2) - stack ending of this sliders perfectly, ending of 02:51:529 (1) are hidden!
02:52:600 (2) - hidden note
02:53:565 (1) - remove new combo
02:56:886 (1,1,1) - ^
02:59:458 (2,3) - stack perfectly
03:00:422 (1) - remove new combo
03:00:958 (1) - hidden ending of slider!
03:03:850 (1) - remove new combo
03:04:172 (2,1,1,1) - stack ending of this sliders perfectly! and remove nc on 2 last sliders
03:09:208 (3) - as propose:03:09:850 (1) - remove new combo
03:10:172 (1) - ^
03:18:315 (1,1,1) - ^
03:24:315 (2,3) - stack it better
03:37:279 (1,1) - remove new combos

Good luck!
thank you so much for mod >w<
fixed a lot of problems \:D/
CafeSinAzucar
Thank four your diff....
love it
And once again good map
Here take a star :) :) :D
Cancel
Here's a part of my GD. (I know, it sucks...)

SPOILER
osu file format v11

[General]
AudioFilename: Skrillex-Imma Try It Out.mp3
AudioLeadIn: 0
PreviewTime: 65190
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 6957,13815,41243
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Imma Try It Out (Feat. Alvin Risk)
TitleUnicode:Imma Try It Out (Feat. Alvin Risk)
Artist:Skrillex
ArtistUnicode:Skrillex
Creator:Foreverends
Version:Cancel's Normal
Source:
Tags:Call Of Duty Black Ops 2 dubstep
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
2,41443,53638
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6958,428.571428571429,4,1,1,60,1,0
24100,-100,4,1,1,60,0,0
24958,-100,4,1,2,60,0,0
25172,-100,4,1,1,60,0,0
25600,-100,4,1,2,60,0,0
25815,-100,4,1,1,60,0,0
26672,-100,4,1,2,60,0,0
26886,-100,4,1,1,60,0,0
27529,-100,4,1,1,60,0,0
28386,-100,4,1,0,60,0,0
29243,-100,4,1,1,60,0,0
30100,-100,4,1,0,60,0,0
32672,-100,4,1,1,60,0,0
33100,-100,4,1,2,60,0,0
34386,-100,4,1,1,60,0,0
54958,-100,4,3,1,60,0,0
68672,-100,4,1,1,60,0,1
80672,-100,4,1,1,60,0,0
82386,-100,4,1,1,60,0,1
94279,-100,4,1,1,60,0,0
94386,-100,4,1,1,60,0,1
94493,-100,4,1,1,60,0,0
96100,-100,4,1,1,60,0,1
106386,-100,4,1,1,60,0,0
109815,-100,4,1,1,60,0,1
123529,-100,4,1,1,60,0,0
164672,-100,4,1,1,60,0,1
176672,-100,4,1,1,60,0,0
178386,-100,4,1,1,60,0,1
190279,-100,4,1,1,60,0,0
190386,-100,4,1,1,60,0,1
190493,-100,4,1,1,60,0,0
192100,-100,4,1,1,60,0,1
202386,-100,4,1,1,60,0,0
205815,-100,4,1,1,60,0,1
219422,-100,4,1,1,60,0,0
219529,-100,4,1,1,60,0,1
219636,-100,4,1,1,60,0,0


[Colours]
Combo1 : 255,0,255
Combo2 : 0,163,240
Combo3 : 0,242,242
Combo4 : 251,34,34
Combo5 : 0,255,64

[HitObjects]
276,160,6957,2,0,P|268:128|296:88|352:96|376:128|472:120|408:24,2,240,0|0|0,0:0|0:0|0:0,0:0:0
368,216,9100,1,0,0:0:0
288,288,9529,2,0,P|344:320,1,60
288,288,9958,2,0,P|224:312|176:288,1,120
88,344,10815,5,0,0:0:0
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16,152,12958,2,0,P|16:88,2,60,0|0|0,0:0|0:0|0:0,0:0:0
120,184,13815,5,0,0:0:0
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272,136,14672,2,0,P|312:96|376:96,1,120
456,24,15529,2,0,P|376:96|464:192,1,240
480,112,16815,1,0,0:0:0
480,112,17243,6,0,P|240:112,1,240
160,48,18529,1,0,0:0:0
160,48,18958,2,0,P|128:104|160:176,1,120
184,192,19600,2,0,P|208:248|184:304,1,120
187,300,20243,1,0,0:0:0
288,344,20672,6,0,P|408:368|408:368|496:280,1,240
456,184,21958,1,0,0:0:0
376,256,22386,2,0,P|248:232,1,120
336,160,23243,2,0,P|224:208,1,120
248,104,24100,6,0,P|168:208,2,120
352,72,25386,1,0,0:0:0
424,152,25815,2,0,P|448:192|440:248,2,90
360,216,26672,2,0,P|352:272|296:312,2,120
296,128,27958,5,0,0:0:0
256,224,28386,2,0,P|200:224|192:312|152:320|104:312|96:288|96:256|96:256|96:184,1,240
96,128,29672,2,0,P|136:80|192:80,1,120
288,120,30529,1,0,0:0:0
360,40,30958,6,0,P|432:40|440:160|400:216|360:240|296:200|304:288|304:288|208:288,1,420
160,312,32672,6,0,P|128:336|112:384,2,90
128,272,33529,2,8,P|80:240|72:200,2,90
176,240,34386,6,0,P|176:192|240:160,1,120
176,240,35243,2,0,P|176:296|256:320,1,120
336,320,36100,2,0,P|400:312|400:312|408:272|432:248|480:248|480:248|496:176,2,240
272,232,38243,5,0,0:0:0
336,144,38672,2,0,P|296:96,1,60
352,80,39100,2,0,P|288:56,1,60
328,16,39529,2,0,P|264:32,4,60
424,72,40815,1,0,0:0:0
424,72,41243,5,4,0:0:0
112,64,54958,6,0,P|88:96|88:152,1,90,8|0,0:0|0:0,0:0:0
168,128,55600,2,0,P|176:168|224:192,2,90,8|0|8,0:0|0:0|0:0,0:0:0
Topic Starter
Foreverends

C4R10Z wrote:

Thank four your diff....
love it
And once again good map
Here take a star :) :) :D
Thank you for your star!!!>w<

Cancel wrote:

Here's a part of my GD. (I know, it sucks...)

SPOILER
osu file format v11

[General]
AudioFilename: Skrillex-Imma Try It Out.mp3
AudioLeadIn: 0
PreviewTime: 65190
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 6957,13815,41243
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Imma Try It Out (Feat. Alvin Risk)
TitleUnicode:Imma Try It Out (Feat. Alvin Risk)
Artist:Skrillex
ArtistUnicode:Skrillex
Creator:Foreverends
Version:Cancel's Normal
Source:
Tags:Call Of Duty Black Ops 2 dubstep
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
2,41443,53638
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6958,428.571428571429,4,1,1,60,1,0
24100,-100,4,1,1,60,0,0
24958,-100,4,1,2,60,0,0
25172,-100,4,1,1,60,0,0
25600,-100,4,1,2,60,0,0
25815,-100,4,1,1,60,0,0
26672,-100,4,1,2,60,0,0
26886,-100,4,1,1,60,0,0
27529,-100,4,1,1,60,0,0
28386,-100,4,1,0,60,0,0
29243,-100,4,1,1,60,0,0
30100,-100,4,1,0,60,0,0
32672,-100,4,1,1,60,0,0
33100,-100,4,1,2,60,0,0
34386,-100,4,1,1,60,0,0
54958,-100,4,3,1,60,0,0
68672,-100,4,1,1,60,0,1
80672,-100,4,1,1,60,0,0
82386,-100,4,1,1,60,0,1
94279,-100,4,1,1,60,0,0
94386,-100,4,1,1,60,0,1
94493,-100,4,1,1,60,0,0
96100,-100,4,1,1,60,0,1
106386,-100,4,1,1,60,0,0
109815,-100,4,1,1,60,0,1
123529,-100,4,1,1,60,0,0
164672,-100,4,1,1,60,0,1
176672,-100,4,1,1,60,0,0
178386,-100,4,1,1,60,0,1
190279,-100,4,1,1,60,0,0
190386,-100,4,1,1,60,0,1
190493,-100,4,1,1,60,0,0
192100,-100,4,1,1,60,0,1
202386,-100,4,1,1,60,0,0
205815,-100,4,1,1,60,0,1
219422,-100,4,1,1,60,0,0
219529,-100,4,1,1,60,0,1
219636,-100,4,1,1,60,0,0


[Colours]
Combo1 : 255,0,255
Combo2 : 0,163,240
Combo3 : 0,242,242
Combo4 : 251,34,34
Combo5 : 0,255,64

[HitObjects]
276,160,6957,2,0,P|268:128|296:88|352:96|376:128|472:120|408:24,2,240,0|0|0,0:0|0:0|0:0,0:0:0
368,216,9100,1,0,0:0:0
288,288,9529,2,0,P|344:320,1,60
288,288,9958,2,0,P|224:312|176:288,1,120
88,344,10815,5,0,0:0:0
80,240,11243,2,0,P|152:192|240:232,2,180
16,152,12958,2,0,P|16:88,2,60,0|0|0,0:0|0:0|0:0,0:0:0
120,184,13815,5,0,0:0:0
216,224,14243,1,0,0:0:0
272,136,14672,2,0,P|312:96|376:96,1,120
456,24,15529,2,0,P|376:96|464:192,1,240
480,112,16815,1,0,0:0:0
480,112,17243,6,0,P|240:112,1,240
160,48,18529,1,0,0:0:0
160,48,18958,2,0,P|128:104|160:176,1,120
184,192,19600,2,0,P|208:248|184:304,1,120
187,300,20243,1,0,0:0:0
288,344,20672,6,0,P|408:368|408:368|496:280,1,240
456,184,21958,1,0,0:0:0
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296,128,27958,5,0,0:0:0
256,224,28386,2,0,P|200:224|192:312|152:320|104:312|96:288|96:256|96:256|96:184,1,240
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360,40,30958,6,0,P|432:40|440:160|400:216|360:240|296:200|304:288|304:288|208:288,1,420
160,312,32672,6,0,P|128:336|112:384,2,90
128,272,33529,2,8,P|80:240|72:200,2,90
176,240,34386,6,0,P|176:192|240:160,1,120
176,240,35243,2,0,P|176:296|256:320,1,120
336,320,36100,2,0,P|400:312|400:312|408:272|432:248|480:248|480:248|496:176,2,240
272,232,38243,5,0,0:0:0
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168,128,55600,2,0,P|176:168|224:192,2,90,8|0|8,0:0|0:0|0:0,0:0:0
Thank you so much for mapping this normal diff!!!seems nice :D
add it later~~~=w=
Hazuki Watora
Hi~ M4M!
My modding skill is very bad so you can ignore this :P


[Easy]



00:26:672 (2) - finish on slider end?
00:30:958 (5) - clap on slider end
00:41:243 (5) - finish?
01:08:672 (1) - finish on slider head?
01:12:100 (4) - ^
01:18:958 (4) - ^
01:36:100 (1) - finish on slider head and end
01:41:243 (3) - finish on slider end
01:49:815 (8) - NC and finish on head and end
01:54:958 (3) - finish on end
02:03:529 (8) - finish
02:17:243 - add green line -Nomal sound-
02:17:243 (1) - clap on slider end
02:20:243 (3) - clap
02:20:672 (1) - clap on end
02:23:672 (3) - clap
02:24:100 (1) - finish on head and clap on end
02:27:100 (3) - clap
02:27:529 (1) - finish on head clap on end
02:30:958 (1) - ^
02:33:958 (3) - clap
02:34:386 (1) - finish on head clap on end
02:37:386 (3) - clap
02:37:815 (1) - finish on head clap on end
02:40:815 (3) - clap
02:44:672 (1) - finish on head clap on end
02:46:386 (2) - clap on end
02:48:100 (4) - finish on head clap on end
02:50:672 (6) - clap on head finish on end
02:52:386 (1) - clap
02:53:243 (2) - clap on end
02:54:958 (4) - finish on head clap on end
02:56:672 (5) - clap on end
02:58:386 (1) - finish on head clap on end
03:00:100 (2) - clap on 2nd arrow
03:01:815 (3) - finish on head clap on end
02:58:386 (1) - 03:39:529 (15) - same as above pattern


[Cancel's Normal]

Not complete?? pass...

[Hard]

I want to more hitsounds...same as Easy by yourself

01:05:243 (8) - NC
01:38:565 (2) - 01:52:279 (2) - 01:53:993 (2) - 03:14:565 (2) - 03:16:600 (3) - 03:28:279 (2) - 03:29:993 (2) - I think this slider is not fit the rhythm...

[Endstep]

02:58:386 (3) - NC



Sorry for bad mod :(
Topic Starter
Foreverends

L-Len wrote:

Hi~ M4M!
My modding skill is very bad so you can ignore this :P


[Easy]



00:26:672 (2) - finish on slider end? fixed
00:30:958 (5) - clap on slider end fixed
00:41:243 (5) - finish? fixed
01:08:672 (1) - finish on slider head? fixed
01:12:100 (4) - ^ fixed
01:18:958 (4) - ^ fixed
01:36:100 (1) - finish on slider head and end fixed
01:41:243 (3) - finish on slider end fixed
01:49:815 (8) - NC and finish on head and end fixed
01:54:958 (3) - finish on end fixed
02:03:529 (8) - finish fixed
02:17:243 - add green line -Nomal sound- fixed
02:17:243 (1) - clap on slider end fixed
02:20:243 (3) - clap fixed
02:20:672 (1) - clap on end fixed
02:23:672 (3) - clap fixed
02:24:100 (1) - finish on head and clap on end fixed
02:27:100 (3) - clap fixed
02:27:529 (1) - finish on head clap on end fixed
02:30:958 (1) - ^ fixed
02:33:958 (3) - clap fixed
02:34:386 (1) - finish on head clap on end fixed
02:37:386 (3) - clap fixed
02:37:815 (1) - finish on head clap on end fixed
02:40:815 (3) - clap fixed
02:44:672 (1) - finish on head clap on end fixed
02:46:386 (2) - clap on end fixed
02:48:100 (4) - finish on head clap on end fixed
02:50:672 (6) - clap on head finish on end fixed
02:52:386 (1) - clap fixed
02:53:243 (2) - clap on end fixed
02:54:958 (4) - finish on head clap on end fixed
02:56:672 (5) - clap on end fixed
02:58:386 (1) - finish on head clap on end fixed
03:00:100 (2) - clap on 2nd arrow fixed
03:01:815 (3) - finish on head clap on end fixed
02:58:386 (1) - 03:39:529 (15) - same as above pattern

Very useful hitsound mod!

[Cancel's Normal]

Not complete?? pass...

[Hard]

I want to more hitsounds...same as Easy by yourself

01:05:243 (8) - NC fixed
01:38:565 (2) - 01:52:279 (2) - 01:53:993 (2) - 03:14:565 (2) - 03:16:600 (3) - 03:28:279 (2) - 03:29:993 (2) - I think this slider is not fit the rhythm.Well...I think it is ok for the rhythm...dont fix it yet(run away
[Endstep]

02:58:386 (3) - NC fixed



Sorry for bad mod :(
Thank you for your mod :)
Flower
Hi~ m4m~

Imma tri it oudttttttttt ~ OK~
你做的三個難度懷疑偷懶……複製粘貼旋轉 不過打起來不錯~
你需要一個Taiko Muzukashii 願意讓我來做麼?我有被Rank過Taiko難度

[Easy]
01:03:529 (2) - DS inconsistency
01:06:958 (4) - 難讀的遮擋
02:20:243 (3) - 遮擋
SPOILER
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
03:01:815 (3) - DS inconsistency

[Cancel]
You should check you distance spacing before you finish the diff.
Maybe reduce 5%-10% on volume
00:24:100 (1) - reverse arrow overlapped
00:56:672 (3,4,5) - DS inconsistency
01:00:100 (3,4,5) - ^

[Hard]
或許AR7舒服一些 AR8導致屏幕上的物件太少
或許你可以給所有的"OK"單獨開NC?Just suggestion
00:41:243 (5) - HD下不可見,建議手動stack
kiai - 1.3的乘數對Hard有點過了?覺得1.15左右比較適合 鑒於對map改動很大 看看別人怎麼說
01:31:493 (6,7) - 這麼疊有點奇怪 01:31:600 (7) - 放在80,264 或者直接stack?
02:34:386 (1) - 我寬屏 但是懷疑這個窄屏要超出屏幕

[EndStep]
雖然很爽但是圖很大錢節奏--kiai以外部份隨手連但是到了kiai斷成狗 其實在 00:27:529 - 這裡或者在 00:37:386 - 可以做一個比較難的梗來提醒玩家這不是一個善良圖 或者可以適當留白讓玩家掉掉血什麽的提高對前半段acc的要求
01:13:815 (1) - 或許有點坑 flow breaker 但是不確定
01:23:458 (2) - 初見不可讀 建議手動stack 或者放在372,20之類的地方
01:48:422 (3) - 感覺flow break
01:58:386 (1) - 坑
02:24:422 (2) - 沒stack好或者手動stack的距離不夠遠,個人認為
03:25:815 (1,2,3) - 感覺這個pattern倒過來就非常卡手 是我個人問題?
03:34:386 (1) - 坑

加油~star~
Mio_chan
收到request要我mod endstep~技術太渣mod得唔好唔好怪我~_~

[General]
Mp3好似唔比320kbps,轉192?

[Endstep]
01:23:458 (2) - 打左好多次都係覺得呢個notes怪怪地...stack喺 01:23:565 (3) - 上面?
01:33:422 (4,1) - 隔遠D好睇D我覺得
01:42:100 (1,1,1,1) - 可以整得好睇D,我覺得依家太曲
01:52:815 (3,4) - 兩個同一個樣會好d (至少唔好有個彎一個起角)
02:34:386 (1,2,3,4,5,6) - 拍子我覺得呢個fit d 02:50:672 (1,1,1) - 成首歌得呢個位係咁NC有D怪
02:57:850 - 加個notes喺02:57:958 (2) - 個頭上面?
03:04:386 (1,1,2) - [同02:50:672 (1,1,1)] (你想留番我建議你改做(1,1,1)
後面果d copy paste就跟番前面果D﹕
03:18:100 (1,1,1,1) = 01:42:100 (1,1,1,1)
03:28:815 (3,4) = 01:52:815 (3,4)

仲有下次整slider唔好整長左,姐係你應該見到個點喺slider end中間
Topic Starter
Foreverends

Flower wrote:

Hi~ m4m~

Imma tri it oudttttttttt ~ OK~
你做的三個難度懷疑偷懶……複製粘貼旋轉 不過打起來不錯~ xP
你需要一個Taiko Muzukashii 願意讓我來做麼?我有被Rank過Taiko難度 抱歉已經找人做了 :(

[Easy]
01:03:529 (2) - DS inconsistency Fixed
01:06:958 (4) - 難讀的遮擋 Fixed
02:20:243 (3) - 遮擋 Fixed
SPOILER
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
03:01:815 (3) - DS inconsistency Fixed


[Hard]
或許AR7舒服一些 AR8導致屏幕上的物件太少 Fixed
或許你可以給所有的"OK"單獨開NC?Just suggestion 我有試過可被其他modder ban了;w; (淚奔
00:41:243 (5) - HD下不可見,建議手動stack Fixed
kiai - 1.3的乘數對Hard有點過了?覺得1.15左右比較適合 鑒於對map改動很大 看看別人怎麼說
01:31:493 (6,7) - 這麼疊有點奇怪 01:31:600 (7) - 放在80,264 或者直接stack? Fixed
02:34:386 (1) - 我寬屏 但是懷疑這個窄屏要超出屏幕 Fixed

[EndStep]
雖然很爽但是圖很大錢節奏--kiai以外部份隨手連但是到了kiai斷成狗 其實在 00:27:529 - 這裡或者在 00:37:386 - 可以做一個比較難的梗來提醒玩家這不是一個善良圖 或者可以適當留白讓玩家掉掉血什麽的提高對前半段acc的要求 Foreverends專門做混蛋圖 \:D/(逃) btw其實我是特地這樣做的說,因比較有特色(?
01:13:815 (1) - 或許有點坑 flow breaker 但是不確定 Fixed
01:23:458 (2) - 初見不可讀 建議手動stack 或者放在372,20之類的地方 Fixed
01:48:422 (3) - 感覺flow break Fixed
01:58:386 (1) - 坑 Fixed
02:24:422 (2) - 沒stack好或者手動stack的距離不夠遠,個人認為 Fixed
03:25:815 (1,2,3) - 感覺這個pattern倒過來就非常卡手 是我個人問題? 因為要迎合03:26:886 (4) - ,所以暫時不改,先看看其他modder的意見
03:34:386 (1) - 坑 Fixed

加油~star~
謝謝你的mod!!!>w<
超實用 :)
謝star >w<
Topic Starter
Foreverends

Mio_chan wrote:

收到request要我mod endstep~技術太渣mod得唔好唔好怪我~_~

[General]
Mp3好似唔比320kbps,轉192? 改音線會死._.睇下點先;w;

[Endstep]
01:23:458 (2) - 打左好多次都係覺得呢個notes怪怪地...stack喺 01:23:565 (3) - 上面? Fixed
01:33:422 (4,1) - 隔遠D好睇D我覺得 本身嗰幾個係nc,特登等佢stack住錦激._.衣加冇stack住錦激就stack住錦300啦(跑走
01:42:100 (1,1,1,1) - 可以整得好睇D,我覺得依家太曲
01:52:815 (3,4) - 兩個同一個樣會好d (至少唔好有個彎一個起角) Fixed
02:34:386 (1,2,3,4,5,6) - 拍子我覺得呢個fit d Fixed
02:50:672 (1,1,1) - 成首歌得呢個位係咁NC有D怪 Fixed
02:57:850 - 加個notes喺02:57:958 (2) - 個頭上面? Fixed
03:04:386 (1,1,2) - [同02:50:672 (1,1,1)] (你想留番我建議你改做(1,1,1) Fixed
後面果d copy paste就跟番前面果D﹕ Fixed
03:18:100 (1,1,1,1) = 01:42:100 (1,1,1,1)
03:28:815 (3,4) = 01:52:815 (3,4)

仲有下次整slider唔好整長左,姐係你應該見到個點喺slider end中間
多謝Mio幫我mod!!!>w<
超實用 :)
麻煩哂 8-)
Mio_chan
改音線可以一次改曬全部 (每個diff改一次就OK)
開timing points → ctrl + A → 打你要向前/向後郁幾多個ms
Topic Starter
Foreverends

Mio_chan wrote:

改音線可以一次改曬全部 (每個diff改一次就OK)
開timing points → ctrl + A → 打你要向前/向後郁幾多個ms
wow原來可以錦
big help >.<
Thank you>.<!!!!!!!!!!!
Rizia
渣mod

全部just建議

[Easy]
開頭多餘既綠線:D
00:27:555 (3) - NC
01:32:698 (3) - NC
01:48:126 (7) - 整齊d
01:47:269 (6) - NC
02:00:984 (6) - NC
03:08:698 (3) - NC
03:23:269 (6) - NC
03:24:126 (7) - 整齊
03:25:841 (8) - 以後的NC跟番前面吧


[Hard]
00:30:126 (9) - NC
00:33:555 (9) - NC
00:36:984 (10) - NC
00:59:055 (2) - 咁樣會5會好D
01:28:734 (1) - Del NC
01:29:055 (1) - ^
01:33:555 (1) - Del NC
03:10:412 (1) - Del NC


[Endstep]
你d slider好正 >^<
唔識Mod..(逃~~
Nardoxyribonucleic
As requested, here comes a taiko Muzukashii guest difficulty :D

http://puu.sh/26WLc

最近喜歡做圖了 >.<
哪天缺太鼓gd的話隨時可以找我喔 ;)
Topic Starter
Foreverends

Kawaiwkyik wrote:

渣mod

全部just建議

[Easy]
開頭多餘既綠線:D
00:27:555 (3) - NC Fixed
01:32:698 (3) - NC Fixed
01:48:126 (7) - 整齊d 特登錦扭xD
01:47:269 (6) - NC Fixed
02:00:984 (6) - NC Fixed
03:08:698 (3) - NC Fixed
03:23:269 (6) - NC Fixed
03:24:126 (7) - 整齊 真係特登錦扭xD
03:25:841 (8) - 以後的NC跟番前面吧 Fixed


[Hard]
00:30:126 (9) - NC Fixed
00:33:555 (9) - NC Fixed
00:36:984 (10) - NC Fixed
00:59:055 (2) - 咁樣會5會好D Fixed
01:28:734 (1) - Del NC Fixed
01:29:055 (1) - ^ Fixed
01:33:555 (1) - Del NC Fixed
03:10:412 (1) - Del NC Fixed


[Endstep]
你d slider好正 >^<
唔識Mod..(逃~~
Thanks 佑佑神mapper -^-
實用mod 8-)
Topic Starter
Foreverends

Nardoxyribonucleic wrote:

As requested, here comes a taiko Muzukashii guest difficulty :D

http://puu.sh/26WLc

最近喜歡做圖了 >.<
哪天缺太鼓gd的話隨時可以找我喔 ;)
大感謝>w<
麻煩了>^<
IamKwaN
加返nardo兄個名落tag :D
Topic Starter
Foreverends

IamKwaN wrote:

加返nardo兄個名落tag :D
lol比個kd你先xD
IamKwaN
搵人幫我deny左佢:3
Topic Starter
Foreverends

IamKwaN wrote:

搵人幫我deny左佢:3
射比我呀嘛:3
IamKwaN

Foreverends wrote:

IamKwaN wrote:

搵人幫我deny左佢:3
射比我呀嘛:3
Alarido
From my queue ~.~

I've to be truthful (otherwise, me is not me). I don't like this music style, buuuuut ~.~ Let's go forth!

[General]

Your map's offset is fine and works well, even it is wrong -- the right one is 143 instead of 7010. To correct this:
:arrow: Open "Timing Setup Panel", select the red one (the first in the list) and change "Offset" to 153. Leave all "When applying timing changes" options unchecked. Click OK
:arrow: Check the option "Move already placed..." and then adjust Offset to 143 (by clicking the left arrow a few times).
This last step will move all notes by -10ms back and make your maps more accurate.

NOTE: It is important follow the two steps. By making this, all notes will be adjusted correctely by -10ms (the tiny discrepancy found on timing), not 6.8 seconds forth (it could destroy the map :o )

Don't forget make the same for each diff (: using the same method.

[Easy]

About this diff: it feels a bit tougher than could be a standard [Easy] due to few patterns / overlaps listed below (Examples) and some jumps/anit-jumps found. By the song itself, it's fine. Consider renaming it to a custom name fitting better the song.

For example:
  1. 01:01:857 (1,2) - This is a pretty pattern -- a bit harder to a newbie due to overlap of (2) by (1).
  2. 00:32:714 (4,1) - Anti-jump due to symmetry with 00:36:142 (2)
  3. and so on...
Note: these seems me not be things to be correct.

[Hard]

None.

[Endstep]

None.

[That's it.]

Your map is quite perfect and has great chance to rank soon (and make good GD's)
I don't like the song, but your maps feels right (and fits tightly) the song's spirit.
Ulysses
Topic Starter
Foreverends

nold_1702 wrote:

nold屌你觸到cry :(
Topic Starter
Foreverends

cFiszpan wrote:

From my queue ~.~

I've to be truthful (otherwise, me is not me). I don't like this music style, buuuuut ~.~ Let's go forth!

[General]

Your map's offset is fine and works well, even it is wrong -- the right one is 143 instead of 7010. To correct this:
:arrow: Open "Timing Setup Panel", select the red one (the first in the list) and change "Offset" to 153. Leave all "When applying timing changes" options unchecked. Click OK
:arrow: Check the option "Move already placed..." and then adjust Offset to 143 (by clicking the left arrow a few times).
This last step will move all notes by -10ms back and make your maps more accurate.

NOTE: It is important follow the two steps. By making this, all notes will be adjusted correctely by -10ms (the tiny discrepancy found on timing), not 6.8 seconds forth (it could destroy the map :o )

Don't forget make the same for each diff (: using the same method.

[Easy]

About this diff: it feels a bit tougher than could be a standard [Easy] due to few patterns / overlaps listed below (Examples) and some jumps/anit-jumps found. By the song itself, it's fine. Consider renaming it to a custom name fitting better the song.

For example:
  1. 01:01:857 (1,2) - This is a pretty pattern -- a bit harder to a newbie due to overlap of (2) by (1). fixed
  2. 00:32:714 (4,1) - Anti-jump due to symmetry with 00:36:142 (2) fixed
  3. and so on...
Note: these seems me not be things to be correct.

[Hard]

None.

[Endstep]

None.

[That's it.]

Your map is quite perfect and has great chance to rank soon (and make good GD's)
I don't like the song, but your maps feels right (and fits tightly) the song's spirit.
Thank you so much even you dont like this song >.<
Thanks for the useful timing mod, fixed it later 8-)
HelloSCV
From my queue, since you modded only insane , same
[General]
  1. is this song came from Call Of Duty Black Ops 2? then thay must be on source :/
[Endstep]

  • - 00:26:081 (3) - move this note to 00:26:188 (3) - here
    - 01:07:011 (1) - clap on end is purposed? hears weired try delete
    - 01:19:439 (2) - i think this little overlap isn't gooc choice
    - 02:31:867 (4,5) - delete these and 02:31:974 (4) - add note there, better for rhythm
    - 02:35:403 (5,6) - http://puu.sh/2aAJ1 try this rhythm
    - 03:48:152 - unused green line move this 03:44:724 - here
Good luck for this
Topic Starter
Foreverends

HelloSCV wrote:

From my queue, since you modded only insane , same
[General]
  1. is this song came from Call Of Duty Black Ops 2? then thay must be on source :/
I dont know how to explain...it is quite complicated LOL
but it is more better to stay on tag, dont change it first
:)

[Endstep]

  • - 00:26:081 (3) - move this note to 00:26:188 (3) - here I think the original one is better ;w;
    - 01:07:011 (1) - clap on end is purposed? hears weired try delete Fixed
    - 01:19:439 (2) - i think this little overlap isn't gooc choice think more about that
    - 02:31:867 (4,5) - delete these and 02:31:974 (4) - add note there, better for rhythm think more about that
    - 02:35:403 (5,6) - http://puu.sh/2aAJ1 try this rhythm 'ok'
    - 03:48:152 - unused green line move this 03:44:724 - here Fixed
Good luck for this
Thank you for modding my map :)
IamKwaN
hi 小然 :D

[General]
  1. Max BG 1024x768
  2. Mp3 128-192kbps
  3. Preview point all the same
  4. 時間問題
    1. Hard第7個kiai time結尾同你另外兩個diff 時間5同 :3
    2. Offset 5統一 :3
    3. Easy: 00:27:581 - 多餘的inherited point
  5. One difficulty<
  6. Combo colour consisitency
  7. Tag consistency Nardo兄個Taiko少左d tag :3
  8. Audio lead-in consistency
[Easy]
  1. HP Drain: 4 or less
  2. Circle Size: 3 or 4
  3. Approach Rate: 4 or less
  4. Overall Difficulty: 4 or less
  5. Slider velocity: 1.00x or less
  6. distance snap其實你有無用到 因為我見都錯得幾離譜 ;w; 例如: 00:31:010 (3,4) 同 00:32:724 (4,1) 之間空既拍子一樣但空位就差好遠 同埋你系用幾多distance snapping 我較極都5岩數 ;w;
  7. 00:31:010 (3) - 呢個CTRL+< 兩下 再CTRL+G會5會好d
  8. 00:32:724 (4) - ^ 轉完之後砌返對稱
  9. 00:58:438 (3) - spacing
  10. 01:03:581 (3) - 呢個blanket得5夠靚:3 同埋 01:05:295 (4) spacing問題
  11. 01:07:010 (5) - easy5好重疊 d新手用default skin 個300爆炸圖案會姐曬呢個slider
  12. 01:11:724 (3) - 介乎0.5 - 0.6之間既distance snapping lol 見到全部SV都系1.0x 最好distance snapping 5好轉黎轉去 5系好難follow
  13. 01:13:867 (5) - spacing
  14. 01:14:724 (6) - 重疊
  15. 01:17:295 (2) - 呢到開始用返1.0 distance snapping 幾好
  16. 01:20:724 (5) - spacing
  17. 01:25:867 (3) - ^
  18. 01:27:581 (4) - ^
  19. 01:30:152 (2) - ^
  20. 01:49:867 (1) - 比 01:48:152 (2) 姐左少少
  21. 02:03:581 (3) - spacing
  22. 02:17:295 (1) - 可以對稱返少少
    slider頭 X=188 Y=120
    中間 X=256 Y=148
    slider尾 X=324 Y=120
  23. 02:23:724 (3,1) - spacing
  24. 02:25:867 (2) - ^
    之後我5 mod spacing了 要重新snap一次:3
  25. 02:27:581 (1) - 比02:25:867 (2) 姐左d
  26. 02:39:581 (2) - ^
  27. 02:44:724 (1) - spacing + stack
    之後應該系重複 我懶所以都系5mod跟返前面啦 ;w;
  28. 03:48:153 - spinner系呢到停我覺得好d 呢個位之前都仲有少許音樂 同埋個hitsound可以較細聲d 例如5%
[Hard]
  1. 00:41:081 (5) - 我覺得可del :3
  2. 00:56:295 (3) - spacing (? 不過我覺得hard可以無甘嚴 建議全部snap一次先 跟住先睇下邊d位可以玩trick 因為我見有d位真系無啦啦拉闊snapping數 x.x
  3. 01:07:438 (6,7) - 5系直線 :3
  4. 01:43:652 (2) - 呢個位spacing同前面5系好統一 個人意見: 貼返住前面個slider個尾 好似01:36:152 (1,2,3) 5知系我個人鐘意整齊定咩~_~
  5. 02:20:724 (1) - 同02:19:867 (6) 5重疊 1系就重疊返佢 好似前面甘 1系就5好stack
  6. 02:23:295 (6) - spacing
  7. 02:57:581 (3,1) - 重疊:3
  8. 03:39:688 (1) - same as easy
[Endstep]
  1. 5識mod lol
  2. 淨系覺得第一個break之後d hitsound大聲左d
  3. 01:02:295 (2,3,4,5,6) - 呢段聽落比較奇怪
  4. 01:07:439 (1,1) - remove NC 無必要開新combo 個人意見 因為 01:03:582 (1,2,3,4) 都無開 :3
  5. combo colour方面 前面kiai time之前果段同後面kiai time之前果段好似5系好同 5知道系咪我錯覺 ;w;
  6. 03:39:688 (1) - spinner same
  7. Sorry 我真系5識mod 原諒我 ;w;
早日rank圖請食飯 \:D/
Topic Starter
Foreverends

IamKwaN wrote:

hi 小然 :D

[General]
  1. Max BG 1024x768
  2. Mp3 128-192kbps
  3. Preview point all the same
  4. 時間問題
    1. Hard第7個kiai time結尾同你另外兩個diff 時間5同 :3
    2. Offset 5統一 :3
    3. Easy: 00:27:581 - 多餘的inherited point
  5. One difficulty<
  6. Combo colour consisitency
  7. Tag consistency Nardo兄個Taiko少左d tag :3
  8. Audio lead-in consistency
[Easy]
  1. HP Drain: 4 or less
  2. Circle Size: 3 or 4
  3. Approach Rate: 4 or less
  4. Overall Difficulty: 4 or less
  5. Slider velocity: 1.00x or less
  6. distance snap其實你有無用到 因為我見都錯得幾離譜 ;w; 例如: 00:31:010 (3,4) 同 00:32:724 (4,1) 之間空既拍子一樣但空位就差好遠 同埋你系用幾多distance snapping 我較極都5岩數 ;w; 捉我人手DS未死過xD
  7. 00:31:010 (3) - 呢個CTRL+< 兩下 再CTRL+G會5會好d 考慮ing >.<
  8. 00:32:724 (4) - ^ 轉完之後砌返對稱 考慮ing >.<
  9. 00:58:438 (3) - spacing
  10. 01:03:581 (3) - 呢個blanket得5夠靚:3 同埋 01:05:295 (4) spacing問題 Fixed
  11. 01:07:010 (5) - easy5好重疊 d新手用default skin 個300爆炸圖案會姐曬呢個slider Fixed
  12. 01:11:724 (3) - 介乎0.5 - 0.6之間既distance snapping lol 見到全部SV都系1.0x 最好distance snapping 5好轉黎轉去 5系好難follow Fixed
  13. 01:13:867 (5) - spacing
  14. 01:14:724 (6) - 重疊 Fixed
  15. 01:17:295 (2) - 呢到開始用返1.0 distance snapping 幾好
  16. 01:20:724 (5) - spacing
  17. 01:25:867 (3) - ^
  18. 01:27:581 (4) - ^
  19. 01:30:152 (2) - ^
  20. 01:49:867 (1) - 比 01:48:152 (2) 姐左少少
  21. 02:03:581 (3) - spacing
  22. 02:17:295 (1) - 可以對稱返少少
    slider頭 X=188 Y=120
    中間 X=256 Y=148
    slider尾 X=324 Y=120
  23. 02:23:724 (3,1) - spacing
  24. 02:25:867 (2) - ^
    之後我5 mod spacing了 要重新snap一次:3
  25. 02:27:581 (1) - 比02:25:867 (2) 姐左d
  26. 02:39:581 (2) - ^
  27. 02:44:724 (1) - spacing + stack
    之後應該系重複 我懶所以都系5mod跟返前面啦 ;w;
  28. 03:48:153 - spinner系呢到停我覺得好d 呢個位之前都仲有少許音樂 同埋個hitsound可以較細聲d 例如5%
Fixed
好多都係ds問題,已經修正左大部份,所以吾話比你知我有冇fixed xD

[Hard]
  1. 00:41:081 (5) - 我覺得可del :3 Fixed
  2. 00:56:295 (3) - spacing (? 不過我覺得hard可以無甘嚴 建議全部snap一次先 跟住先睇下邊d位可以玩trick 因為我見有d位真系無啦啦拉闊snapping數 x.x
  3. 01:07:438 (6,7) - 5系直線 :3 特登:3
  4. 01:43:652 (2) - 呢個位spacing同前面5系好統一 個人意見: 貼返住前面個slider個尾 好似01:36:152 (1,2,3) 5知系我個人鐘意整齊定咩~_~ 考慮ing >.<
  5. 02:20:724 (1) - 同02:19:867 (6) 5重疊 1系就重疊返佢 好似前面甘 1系就5好stack Fixed
  6. 02:23:295 (6) - spacing ds 1.4 \:D/
  7. 02:57:581 (3,1) - 重疊:3 Fixed
  8. 03:39:688 (1) - same as easy
Fixed

[Endstep]
  1. 5識mod lol
  2. 淨系覺得第一個break之後d hitsound大聲左d Fixed
  3. 01:02:295 (2,3,4,5,6) - 呢段聽落比較奇怪 Fixed
  4. 01:07:439 (1,1) - remove NC 無必要開新combo 個人意見 因為 01:03:582 (1,2,3,4) 都無開 :3 Fixed
  5. combo colour方面 前面kiai time之前果段同後面kiai time之前果段好似5系好同 5知道系咪我錯覺 ;w; Fixed
  6. 03:39:688 (1) - spinner same Fixed
  7. Sorry 我真系5識mod 原諒我 ;w;
早日rank圖請食飯 \:D/
超多謝君媽實用mod >.<
TrigonometrY
Hi!
[General]
Offset +10
Select all Timing and Inherited Points, move offset by 10, resnap all objects.
[Storyboard]
From osu!wiki:
Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.
Your SB-Elements (BG Effect.jpg and bg Blue.jpg) have 1024x768 resolution.
01:08:724 - increase a pulsation here with start of chorus:
S,0,68698,68752,0.6266665,0.8
02:44:724 - ^
[Hard]
HP DR +1
OD +1
00:15:591 (4) - I'd straighten it:
00:16:448 (6,7) - how about this:
00:17:734 (1) - move to 428;224 (x;y)
00:38:734 (3,4,5,6) - nice
01:08:734 (1) - finish at beginning: 01:12:162 (1) - 01:15:591 (1) - 01:19:019 (1) - 01:22:448 (1) - 01:25:877 (1) - 01:29:305 (1) - 01:32:734 (1) -
01:34:448 (3) - x:84
01:36:162 (1) - finish at beginning: 01:39:591 (1) - 01:43:019 (1) - 01:49:877 (1) - 01:56:734 (1) -
01:46:448 (1) - Slider with zigzags would fit music. Try this:
02:44:734 (1) - finish at beginning: 02:48:162 (1) - 02:51:591 (1) - 02:55:020 (1) - 02:58:448 (1) - 03:01:877 (1) - 03:05:305 (1) - 03:08:734 (1) - 03:22:448 (1) -
02:03:591 (1) - add finish
02:18:591 (3) - replace it with circle
02:25:448 (3) - ^
02:26:734 (6) - try this:
02:29:948 -
03:12:162 (1) - finish at beginning. Same here: 03:15:591 (1) - 03:19:020 (1) - 03:25:877 (1) - 03:29:305 (1) - 03:32:734 (1) -
03:31:877 (4,1) - stack these sliders:
03:39:591 (1) - finish
[Easy]
Random spacing for nice placing of objects in Easy is baaad idea. Nice sliders, but, please, follow the same Distance Snap.
01:10:448 (2,3,4) - ugly overlap
02:46:448 (2,3,4) - ^
02:37:877 (1,2) - ^
01:48:162 (2) - maybe better rotate it?
03:24:162 (2) - ^
[Normal]
00:13:877 (1) - clap
00:17:305 (1) - clap at beginning
00:20:734 (1) - ^
00:24:162 (1) - ^
00:26:734 (4) - finish at end
01:05:305 (1,2,3,4,1) - fix spacing
[Endstep]
OD +1
00:36:807 (5) - unsnapped circle
00:37:236 (7) - unsnapped circle
02:03:592 (1) - finish
02:28:236 (3) - unsnapped circle
02:28:879 (7) - unsnapped slider
02:41:950 (4) - unsnapped slider
03:39:592 (1) - finish
Too fast for me, but looks nice.

Good luck in rankings!
Topic Starter
Foreverends

TrigonometrY wrote:

Hi!
[General]
Offset +10
Select all Timing and Inherited Points, move offset by 10, resnap all objects.
Fixed, Thanks for timing help >.<
[Storyboard]
From osu!wiki:
Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.
Your SB-Elements (BG Effect.jpg and bg Blue.jpg) have 1024x768 resolution.
01:08:724 - increase a pulsation here with start of chorus:
S,0,68698,68752,0.6266665,0.8
02:44:724 - ^
[Hard]
HP DR +1 Fixed
OD +1 Fixed
00:15:591 (4) - I'd straighten it:
00:16:448 (6,7) - how about this:
00:17:734 (1) - move to 428;224 (x;y) Fixed
00:38:734 (3,4,5,6) - nice Thanks
01:08:734 (1) - finish at beginning: 01:12:162 (1) - 01:15:591 (1) - 01:19:019 (1) - 01:22:448 (1) - 01:25:877 (1) - 01:29:305 (1) - 01:32:734 (1) -
01:34:448 (3) - x:84 Fixed
01:36:162 (1) - finish at beginning: 01:39:591 (1) - 01:43:019 (1) - 01:49:877 (1) - 01:56:734 (1) -
01:46:448 (1) - Slider with zigzags would fit music. Try this:
02:44:734 (1) - finish at beginning: 02:48:162 (1) - 02:51:591 (1) - 02:55:020 (1) - 02:58:448 (1) - 03:01:877 (1) - 03:05:305 (1) - 03:08:734 (1) - 03:22:448 (1) -
02:03:591 (1) - add finish
02:18:591 (3) - replace it with circle Fixed
02:25:448 (3) - ^ Fixed
02:26:734 (6) - try this:
02:29:948 -
03:12:162 (1) - finish at beginning. Same here: 03:15:591 (1) - 03:19:020 (1) - 03:25:877 (1) - 03:29:305 (1) - 03:32:734 (1) -
03:31:877 (4,1) - stack these sliders: Fixed
03:39:591 (1) - finish
Hitsound will be add when I have free time 8-)
[Easy]
Random spacing for nice placing of objects in Easy is baaad idea. Nice sliders, but, please, follow the same Distance Snap.
01:10:448 (2,3,4) - ugly overlap
02:46:448 (2,3,4) - ^
02:37:877 (1,2) - ^
01:48:162 (2) - maybe better rotate it?
03:24:162 (2) - ^
Fixed all the spacing problems
[Normal]
00:13:877 (1) - clap
00:17:305 (1) - clap at beginning
00:20:734 (1) - ^
00:24:162 (1) - ^
00:26:734 (4) - finish at end
01:05:305 (1,2,3,4,1) - fix spacing Fixed
Hitsound will be add when I have free time 8-)
[Endstep]
OD +1
00:36:807 (5) - unsnapped circle
00:37:236 (7) - unsnapped circle
02:03:592 (1) - finish
02:28:236 (3) - unsnapped circle
02:28:879 (7) - unsnapped slider
02:41:950 (4) - unsnapped slider
03:39:592 (1) - finish
Too fast for me, but looks nice.

Good luck in rankings!
Thank you for the helpful mod :)
fixed a lots of problems :)
Ulysses
Keep on working please
Topic Starter
Foreverends

nold_1702 wrote:

Keep working please
Thanks :)
btw求nold神mod
[CSGA]Ar3sgice
just 路过

[general]
feat不小写么

[endstep]
00:33:142 (2) - 这个叠到后面去比较好 就是00:32:714 (1) 放在184:184 然后00:33:142 (2) 放在172:204
01:18:999 (1) - 有点撞到(2) 最好开始那里往下靠一点
01:38:607 (3) - 这里加个note, 然后滑条放在01:38:714 这里是1/2+1/1, 放成3/4效果也不错
01:42:142 (1,1,1,1) - 要变色的话最好变下速, 1.8x 1.6x 1.4x 2.0x比较好
01:44:714 (1) - 最后那地方和(2)间隔有点小, 往下拉一点
01:57:464 - 可以的话最好加个note, 有点空了
03:02:928 (2) - 感觉flow不好读, 建议叠(2)
copy/paste parts ^

[hard]
01:45:464 (2) - 先加个note 再放slider 1/2
03:10:428 (4) - 放太近o.o

normal/easy none

感觉是好图
Topic Starter
Foreverends

[CSGA]Ar3sgice wrote:

just 路过

[general]
feat不小写么 考慮中...
[endstep]
00:33:142 (2) - 这个叠到后面去比较好 就是00:32:714 (1) 放在184:184 然后00:33:142 (2) 放在172:204 不錯唷!我喜歡~
01:18:999 (1) - 有点撞到(2) 最好开始那里往下靠一点 Fixed
01:38:607 (3) - 这里加个note, 然后滑条放在01:38:714 这里是1/2+1/1, 放成3/4效果也不错 這個rhythm貌似怪怪的...我再想一下
01:42:142 (1,1,1,1) - 要变色的话最好变下速, 1.8x 1.6x 1.4x 2.0x比较好 Fixed
01:44:714 (1) - 最后那地方和(2)间隔有点小, 往下拉一点 Fixed
01:57:464 - 可以的话最好加个note, 有点空了 Fixed
03:02:928 (2) - 感觉flow不好读, 建议叠(2) Fixed
copy/paste parts ^

[hard]
01:45:464 (2) - 先加个note 再放slider 1/2 Fixed
03:10:428 (4) - 放太近o.o Fixed

normal/easy none

感觉是好图
感謝路過神mod >w<
超實用thx >.<
IamKwaN
已射 ;w;
Topic Starter
Foreverends

IamKwaN wrote:

已射 ;w;
Thanks 君君;w;
LKs
hi

[General]

reversearrow.png's dimensions must be exactly 128x128 (currently 125x125).

tags和timing都不统一 看AIBAT

endstep难度里有各种unsnap需要修

确保所有kiai的绿线在长白线上

所有standard难度里加SliderBorder: 255, 255, 255 在.osu里的[color]栏下

[endstep]

00:09:571 (6) - 改间距以及变得更加等边三角
00:19:857 (1) - ^等腰三角
00:21:142 (2) - stack
00:24:571 (2) - ^
01:18:892 (4,1) - 修一下间距 以及这个slider开头需要修一下做blanket http://puu.sh/2q4pA
01:33:464 (4) - 这间距也没什么道理 需要弄一下 建议修slider形状
02:23:071 (3) - 即使能看出你是有意这么放的但还是不建议 没有组成一种pattern

图整体还是属于比较新潮的那种 打起来也比较炫酷 但有几个点要提一下:

1 细节 整体给人感觉炫酷但细节也要好 比如stack overlap blanket的设计
2 关于sightreading 大部分的1/4跳现在要拉开已经是共识了 然而混入的有几个1/2间距和1/4一样 并且歌曲里没呢么突出1/2 虽然不是不能打 但也一定能找到更好的梗放他们
3 关于slider形状设计的能看出你花了不少心思 但说实话http://puu.sh/2q4AZ这种搭配能不能叫梗还要商榷一下 只是想按图钉一样把3个slider按在一起 而不是结构上的搭配 这种还需要更多创造力

taiko diffs are okay, I'm not willing to picking nazi

gap between hard and endstep is too huge, theoretically this isn't acceptable


[Normal]

00:06:999 (1) - 这slider实在难看 你是想做波浪形还是不规则形?波浪形的话两条平行线可做 4点或5点 http://puu.sh/2q4Ua
00:28:428 (2) - 这也是 不规则形的话 http://puu.sh/2q4Va
01:44:071 (2,3,1) - 这难度不建议放antijump

除了美观以外 你也能感受到低难度做不规则slider迎合这种dubstep音乐的问题 由于SV速度和密度限制 无论怎么研究wiggle或者不规则slider都感觉没insane那么爽 加了repeat就更是 去的时候迎合了音乐 折返回来时候呢? 而且更不容易做的美观 因为spacing要求高 所以对于低难度还是寻求一下平衡 不要也一味的做成那样

当然这只是建议
Topic Starter
Foreverends

LKs wrote:

hi

[General]

reversearrow.png's dimensions must be exactly 128x128 (currently 125x125).

tags和timing都不统一 看AIBAT

endstep难度里有各种unsnap需要修

确保所有kiai的绿线在长白线上

所有standard难度里加SliderBorder: 255, 255, 255 在.osu里的[color]栏下

[endstep]

00:09:571 (6) - 改间距以及变得更加等边三角 Fixed
00:19:857 (1) - ^等腰三角 Fixed
00:21:142 (2) - stack Fixed
00:24:571 (2) - ^ Fixed
01:18:892 (4,1) - 修一下间距 以及这个slider开头需要修一下做blanket http://puu.sh/2q4pA Fixed
01:33:464 (4) - 这间距也没什么道理 需要弄一下 建议修slider形状 Fixed
02:23:071 (3) - 即使能看出你是有意这么放的但还是不建议 没有组成一种pattern 仍在想怎樣弄

图整体还是属于比较新潮的那种 打起来也比较炫酷 但有几个点要提一下:

1 细节 整体给人感觉炫酷但细节也要好 比如stack overlap blanket的设计
2 关于sightreading 大部分的1/4跳现在要拉开已经是共识了 然而混入的有几个1/2间距和1/4一样 并且歌曲里没呢么突出1/2 虽然不是不能打 但也一定能找到更好的梗放他们
3 关于slider形状设计的能看出你花了不少心思 但说实话http://puu.sh/2q4AZ这种搭配能不能叫梗还要商榷一下 只是想按图钉一样把3个slider按在一起 而不是结构上的搭配 这种还需要更多创造力

多謝提醒;w;

taiko diffs are okay, I'm not willing to picking nazi

gap between hard and endstep is too huge, theoretically this isn't acceptable Insane WIP

[Normal]

00:06:999 (1) - 这slider实在难看 你是想做波浪形还是不规则形?波浪形的话两条平行线可做 4点或5点 http://puu.sh/2q4Ua 這slider是cancel扭的 Fixed
00:28:428 (2) - 这也是 不规则形的话 http://puu.sh/2q4Va ^ Fixed
01:44:071 (2,3,1) - 这难度不建议放antijump Fixed

除了美观以外 你也能感受到低难度做不规则slider迎合这种dubstep音乐的问题 由于SV速度和密度限制 无论怎么研究wiggle或者不规则slider都感觉没insane那么爽 加了repeat就更是 去的时候迎合了音乐 折返回来时候呢? 而且更不容易做的美观 因为spacing要求高 所以对于低难度还是寻求一下平衡 不要也一味的做成那样

当然这只是建议
我看此圖難rank啊
果然我不適合做mapper :(
btw超感謝你抽空看圖並留下建議 :)
我會努力的;w;
lucalima99
can put osu!mania in is map
Topic Starter
Foreverends

lucalima99 wrote:

can put osu!mania in is map
great idea but I dont know how to make mania map :(
Regou
路過看到這張圖果斷加Favourite
Topic Starter
Foreverends

Regou wrote:

路過看到這張圖果斷加Favourite
億萬個感謝>w<!!!!!!
Ulysses
Hi

[Endstep]

This diff plays well but still contains some problems on spacing,sightreading.Luv this diff,hope you can keep on working on this map and get this ranked as soon as possible.

00:06:999~00:41:071 >> Various spacing between 1/2 and 1/4 are way too similar,cause bad sightreading and misleading players.You have to fix them.I am going to point them out.

Such as 00:06:999 (1,2) -
This is a 1/4 spacing


00:07:428 (2,3) -
And this is a 1/2 spacing.

Get the problem?Your spacing between 1/2 1/4 are too similar,even 1/4 spacing > 1/2 spacing.

00:08:285 (1,2) - and 00:08:714 (2,3) - make them like these.
Also,00:08:285 is unsnapped,snap it on 00:08:284 by moveing it on the timeline zoom.


00:10:428 (1,2) - and 00:10:857 (2,3) - Make them like these.I think it can be shown the click time obiviously.

00:11:714 (1,2) - You did it right,no change here but I just mentioned it since you did the correct spacing.

00:13:857 (1,2) - here too.Make them like these.I used two notes instead of your slider.


About improvement on rhythm in this part:
You put some strong hit on slider ends oftenly such as :
00:15:356 >>This is a strong drum hit but you use a slider end on this timing so it gives a weird feeling to :| players.
To solve this problem,if I were you,I would use 2 notes instead of this slider.

00:16:857 (8) - This slider is end on a heavy drum too.Do it like this?


00:19:320 -There's a heavy drum too but you blank this.Not a problem but I think you may add a note here.


That's all for slow part.




00:54:999 ~ 01:07:857 >>Transition stage

Nothing here.






01:08:714 ~ 01:34:214 >>KIAI

Same problem as I noticed in slow part.1/2 and 1/4 are too similar.

01:12:571 (2,1) - Since there's a new combo between these two sliders so I think it's okay;w;

01:21:571 (1,2) - However,these two are not okay for me,you know what I want to say.Maybe do it like this
01:33:571 (1,2,3) - LKs mentioned it before,let me give my own opinion ;w;.I think it's decent enough as a pattern even it's just 3 different sliders 120 anti-clock and puting there.It's just not creative but not a non-pattern haha.

01:39:571 (1) - Put it downward to blanket the pervious slider please?
01:42:999 (1,2) - Same,1/2 ? 1/4? dunno.here?

01:48:142 (1,2,3,4,1,2,3,4) - Why no any whistle here ;w;.Forgoten or lazy or intentional?

01:51:571 (1,2) - Spacing.

02:00:999 (1,2,3) - It's bad this time because their unnatural slider cruve don't fit each others.Do it same as 01:33:571 (1,2,3) and I think it will be better.

02:30:998 (1,2,3,4,5,6) - Rhythm sound bad but not wrong.Since you suddenly changed what you used to follow.You used to follow instrumental before this part but you suddenly changed to follow drum here.If I were you I would put them like this:

lol you forgot to add whistle I thought:
02:59:606 (3) -
02:59:928 (4) -
03:00:142 (1,2,3,1,2) -
03:01:857 (1) -
03:02:928 (2,3,4,1,2,3,1,2,3) -
And the whole part.

03:24:464 (3) - NC this making it more readable.Since its end stacking on the pervious note making it hard to read :P

03:28:000 (2) - Same,spacing

03:28:857 (3) - ^

03:34:857 (2) - ^
03:39:677 (1) - Use gradually volume(漸退音量) make it more natural.


That's all.
Topic Starter
Foreverends

nold_1702 wrote:

Hi

[Endstep]

This diff plays well but still contains some problems on spacing,sightreading.Luv this diff,hope you can keep on working on this map and get this ranked as soon as possible.

00:06:999~00:41:071 >> Various spacing between 1/2 and 1/4 are way too similar,cause bad sightreading and misleading players.You have to fix them.I am going to point them out.

Such as 00:06:999 (1,2) -
This is a 1/4 spacing


00:07:428 (2,3) -
And this is a 1/2 spacing.

Get the problem?Your spacing between 1/2 1/4 are too similar,even 1/4 spacing > 1/2 spacing.

00:08:285 (1,2) - and 00:08:714 (2,3) - make them like these.
Also,00:08:285 is unsnapped,snap it on 00:08:284 by moveing it on the timeline zoom.


00:10:428 (1,2) - and 00:10:857 (2,3) - Make them like these.I think it can be shown the click time obiviously.

00:11:714 (1,2) - You did it right,no change here but I just mentioned it since you did the correct spacing.

00:13:857 (1,2) - here too.Make them like these.I used two notes instead of your slider.


About improvement on rhythm in this part:
You put some strong hit on slider ends oftenly such as :
00:15:356 >>This is a strong drum hit but you use a slider end on this timing so it gives a weird feeling to :| players.
To solve this problem,if I were you,I would use 2 notes instead of this slider.

00:16:857 (8) - This slider is end on a heavy drum too.Do it like this?


00:19:320 -There's a heavy drum too but you blank this.Not a problem but I think you may add a note here.


That's all for slow part.
^Fixed All The Problems



00:54:999 ~ 01:07:857 >>Transition stage

Nothing here.






01:08:714 ~ 01:34:214 >>KIAI

Same problem as I noticed in slow part.1/2 and 1/4 are too similar.

01:12:571 (2,1) - Since there's a new combo between these two sliders so I think it's okay;w; okay;w;

01:21:571 (1,2) - However,these two are not okay for me,you know what I want to say.Maybe do it like this Fixed

01:33:571 (1,2,3) - LKs mentioned it before,let me give my own opinion ;w;.I think it's decent enough as a pattern even it's just 3 different sliders 120 anti-clock and puting there.It's just not creative but not a non-pattern haha. Fixed

01:39:571 (1) - Put it downward to blanket the pervious slider please? Fixed

01:42:999 (1,2) - Same,1/2 ? 1/4? dunno.here? Fixed

01:48:142 (1,2,3,4,1,2,3,4) - Why no any whistle here ;w;.Forgoten or lazy or intentional? ;w;

01:51:571 (1,2) - Spacing. Fixed

02:00:999 (1,2,3) - It's bad this time because their unnatural slider cruve don't fit each others.Do it same as 01:33:571 (1,2,3) and I think it will be better. 諗緊點整

02:30:998 (1,2,3,4,5,6) - Rhythm sound bad but not wrong.Since you suddenly changed what you used to follow.You used to follow instrumental before this part but you suddenly changed to follow drum here.If I were you I would put them like this: very good (y)

lol you forgot to add whistle I thought: hitsound慢慢搞 :P
02:59:606 (3) -
02:59:928 (4) -
03:00:142 (1,2,3,1,2) -
03:01:857 (1) -
03:02:928 (2,3,4,1,2,3,1,2,3) -
And the whole part.

03:24:464 (3) - NC this making it more readable.Since its end stacking on the pervious note making it hard to read :P Fixed

03:28:000 (2) - Same,spacing Fixed

03:28:857 (3) - ^ Fixed

03:34:857 (2) - ^ Fixed

03:39:677 (1) - Use gradually volume(漸退音量) make it more natural. 整緊 :P


That's all.
超級多謝神nold神mod >w<
改超多 >.<
Thank you so much for checking my 爛圖 >.<
Flask
Skrillex !! 讓我想起nold的那張 lol

[General]
  1. 因為有hitcircle.png作為底圖所以要在Color的地方上SliderBorder (太鼓diff不用)
    SliderBorder : 255,255,255 (任何RBG顏色)
    RBG顏色可以自己改, 這裡是示意圖 (從別的圖拿來的 lol Combo colour不一樣不要介意)
  2. 兩個太鼓diff的kiai都沒有結尾 這挺忌諱的 一定要有結尾才行
  3. AIMod/AIBat都說reversearrow.png必需是128x128, 你自己斟酌裁裁看吧 不會裁可以找我 (你一定會裁的對吧 lul)
  4. 去掉Letterbox during breaks? Testplay的時候第一個想法就是"怎麼有letterbox ;__;", 況且02:03:784 - 背景轉換時上下有東西擋住十分醜陋
  5. 打開閃瞎眼提示 (這不太確定 不過02:43:856 - 有點閃 kiai段也是一樣)
  6. Title: Imma Try It Out (feat. Alvin Risk) feat永遠是小寫 範例
[Endstep]
  1. 00:07:427 (2,3,4) - 等邊三角形比較好看
  2. 00:17:284 (10,1) - swap nc你懂, 重音問題
  3. 00:31:857 (3) - 比較偏向於例圖這樣的flow 相對之下(1,2)就很掉 這裡放random spacing顯得遜色一點 (總結就是不放跳不好玩)
  4. 00:36:142 (2,3,4,5,6,7) - 不很喜歡這邊跳的flow 既然都要不等距了那就玩大一點
  5. 00:40:857 (8,1) - 怎麼說呢 既然都speed up了那還擠在一團作什麼呢 這時候不來個跳一點都不燃好嗎 擺到螢幕右邊都行 就是不要拘瑾於spacing
  6. 01:05:285 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 漸大的spacing會更爽
    SPOILER

    216,112,65285,5,0,0:0:0:0:
    244,112,65392,1,0,0:0:0:0:
    272,108,65499,1,8,0:0:0:0:
    296,96,65607,1,0,0:0:0:0:
    316,80,65714,5,8,0:0:0:0:
    312,120,65821,1,0,0:0:0:0:
    316,160,65928,1,8,0:0:0:0:
    328,196,66035,1,0,0:0:0:0:
    376,180,66142,5,8,0:0:0:0:
    408,144,66249,1,0,0:0:0:0:
    456,136,66357,1,8,0:0:0:0:
    504,148,66464,1,0,0:0:0:0:
    496,212,66571,5,8,0:0:0:0:
    484,276,66678,1,0,0:0:0:0:
    452,332,66785,1,8,0:0:0:0:
    388,348,66892,1,0,0:0:0:0:
    324,340,66999,6,0,P|297:319|264:268,1,55,8|0,0:0|0:0,0:0:0:0:
  7. 01:09:785 (2,3) - 這種1/4跳不太喜歡 大致上也不太能接受 已經不是"這裡該跳這裡不該跳"的問題了, 1/4就還是安份守己好好random spacing排掉免的讀圖困難 誤認為這兩個之間是1/2了
    (2)擺x:252, y:204即可破
  8. 01:12:999 (1) - 這個是故意停在1/6線的嗎
  9. 01:13:214 (2,3) - 你懂 ((2)擺x:96, y:100)
  10. 01:26:713 - whistle
  11. 01:56:714 (1) - ^ (sliderbody)
  12. 02:03:571 (1) - 想finish的衝動 (ry
  13. 02:26:928 (5,6) - 太窄 至少到1.6x spacing襯托vocal
  14. 02:37:321 (4,5) - 感覺刪(5)然後(4)加長1/4比較對音樂
  15. 03:00:142 (1,2,1) - body都能whistle 後面以此類推
    後面那段是複製大法嗎..
嘛我就只看這個diff 整體來說不錯 whistle下的很美 滑條形狀略炫酷 打起來也爽爽的
不過這種時候用複製大法就輸了啊...extra diff用複製大法顯的自己懶 而且有點沒創意恩

總結: osu! needs more Ends.
mintong89
osu! needs more Ends.
Topic Starter
Foreverends

Flask wrote:

Skrillex !! 讓我想起nold的那張 lol

[General]
  1. 因為有hitcircle.png作為底圖所以要在Color的地方上SliderBorder (太鼓diff不用)
    SliderBorder : 255,255,255 (任何RBG顏色)
    Fixed
    RBG顏色可以自己改, 這裡是示意圖 (從別的圖拿來的 lol Combo colour不一樣不要介意)
  2. 兩個太鼓diff的kiai都沒有結尾 這挺忌諱的 一定要有結尾才行 Fixed
  3. AIMod/AIBat都說reversearrow.png必需是128x128, 你自己斟酌裁裁看吧 不會裁可以找我 (你一定會裁的對吧 lul) 已裁AoA
  4. 去掉Letterbox during breaks? Testplay的時候第一個想法就是"怎麼有letterbox ;__;", 況且02:03:784 - 背景轉換時上下有東西擋住十分醜陋 不知道甚麼是letterbox ;w; sorry T^T
  5. 打開閃瞎眼提示 (這不太確定 不過02:43:856 - 有點閃 kiai段也是一樣)
  6. Title: Imma Try It Out (feat. Alvin Risk) feat永遠是小寫 範例
Fixed

[Endstep]
  1. 00:07:427 (2,3,4) - 等邊三角形比較好看 Fixed
  2. 00:17:284 (10,1) - swap nc你懂, 重音問題 Fixed
  3. 00:31:857 (3) - 比較偏向於例圖這樣的flow 相對之下(1,2)就很掉 這裡放random spacing顯得遜色一點 (總結就是不放跳不好玩) Fixed
  4. 00:36:142 (2,3,4,5,6,7) - 不很喜歡這邊跳的flow 既然都要不等距了那就玩大一點 考慮中因這跳我用了很多時間去排;w;
  5. 00:40:857 (8,1) - 怎麼說呢 既然都speed up了那還擠在一團作什麼呢 這時候不來個跳一點都不燃好嗎 擺到螢幕右邊都行 就是不要拘瑾於spacing 特地想將加速的slider置中(因個人感覺置中更爽((跑
  6. 01:05:285 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 漸大的spacing會更爽 Good One!!!
    SPOILER

    216,112,65285,5,0,0:0:0:0:
    244,112,65392,1,0,0:0:0:0:
    272,108,65499,1,8,0:0:0:0:
    296,96,65607,1,0,0:0:0:0:
    316,80,65714,5,8,0:0:0:0:
    312,120,65821,1,0,0:0:0:0:
    316,160,65928,1,8,0:0:0:0:
    328,196,66035,1,0,0:0:0:0:
    376,180,66142,5,8,0:0:0:0:
    408,144,66249,1,0,0:0:0:0:
    456,136,66357,1,8,0:0:0:0:
    504,148,66464,1,0,0:0:0:0:
    496,212,66571,5,8,0:0:0:0:
    484,276,66678,1,0,0:0:0:0:
    452,332,66785,1,8,0:0:0:0:
    388,348,66892,1,0,0:0:0:0:
    324,340,66999,6,0,P|297:319|264:268,1,55,8|0,0:0|0:0,0:0:0:0:
  7. 01:09:785 (2,3) - 這種1/4跳不太喜歡 大致上也不太能接受 已經不是"這裡該跳這裡不該跳"的問題了, 1/4就還是安份守己好好random spacing排掉免的讀圖困難 誤認為這兩個之間是1/2了 Fixed
    (2)擺x:252, y:204即可破 Fixed
  8. 01:12:999 (1) - 這個是故意停在1/6線的嗎 不是啊0.0
  9. 01:13:214 (2,3) - 你懂 ((2)擺x:96, y:100) Fixed
  10. 01:26:713 - whistle Fixed
  11. 01:56:714 (1) - ^ (sliderbody) Fixed
  12. 02:03:571 (1) - 想finish的衝動 (ry Fixed
  13. 02:26:928 (5,6) - 太窄 至少到1.6x spacing襯托vocal Fixed
  14. 02:37:321 (4,5) - 感覺刪(5)然後(4)加長1/4比較對音樂 我覺得原本的更好;w;
  15. 03:00:142 (1,2,1) - body都能whistle 後面以此類推 Fixed
    後面那段是複製大法嗎.. ;w;
嘛我就只看這個diff 整體來說不錯 whistle下的很美 滑條形狀略炫酷 打起來也爽爽的
不過這種時候用複製大法就輸了啊...extra diff用複製大法顯的自己懶 而且有點沒創意恩

總結: osu! needs more Ends.
謝謝Flask神摸 :)
改好多 :)
Thanks a lot >.<
Topic Starter
Foreverends

mintong89 wrote:

osu! needs more Ends.
osu! needs more 節操
Pizza Kun
[general]

reduce opacity of ' III ' in


[Endstep]

00:31:857 (3) - stack better with 00:32:285 (4)

00:32:285 (4) - X:188 Y:160

00:54:999 (1) - X:135 Y:296

00:55:964 (2) - X: 56 Y:192

00:56:285 (3) - X:120 Y:64

00:57:571 (8,9) - note (8) X:180 || Y:256 (stack with 00:56:928 (5)- )

01:19:857 (1) - X:356 Y:24

02:01:321 (2) - After this delete slider (3) and replace it with a note next:


if possible for 02:01:856 (4) - slider slow (SV 0.7)

03:37:642 (3) - ^

02:31:642 (3,4,5) - hard to read

02:48:571 (2) - stack end with 02:48:035 (4)

[Endsane]

AR 9? :\

00:16:000 (2) - stack with 00:15:357 (1)

02:02:927 - add



SV 0.7 soft

02:22:856 (3) - stack with 02:21:463 (3)

02:40:749 (1,2,3,4,5) - stack with 02:41:284 (1) start

Cool SB owo
Mio_chan
唔知點解我覺得endstep OD7好低= =
Topic Starter
Foreverends

Mio_chan wrote:

唔知點解我覺得endstep OD7好低= =
OD7都難架喇= ='''
錦多加速slider OD8會超難打 - -
btw thanks for建議 -v-
Topic Starter
Foreverends

Pizza2000 wrote:

[general]

reduce opacity of ' III ' in


[Endstep]

00:31:857 (3) - stack better with 00:32:285 (4) Fixed

00:32:285 (4) - X:188 Y:160 too far away for 1/4 spacing ;w;

00:54:999 (1) - X:135 Y:296 Fixed

00:55:964 (2) - X: 56 Y:192 Fixed

00:56:285 (3) - X:120 Y:64 Fixed

00:57:571 (8,9) - note (8) X:180 || Y:256 (stack with 00:56:928 (5)- ) purposely

01:19:857 (1) - X:356 Y:24 Fixed

02:01:321 (2) - After this delete slider (3) and replace it with a note next: Think more about that owo


if possible for 02:01:856 (4) - slider slow (SV 0.7)

03:37:642 (3) - ^

02:31:642 (3,4,5) - hard to read Fixed

02:48:571 (2) - stack end with 02:48:035 (4) it stack with 02:47:285 (1) -

[Endsane]

AR 9? :\ sorry but 8 will be more better ;w;

00:16:000 (2) - stack with 00:15:357 (1)

02:02:927 - add



SV 0.7 soft

02:22:856 (3) - stack with 02:21:463 (3) ds

02:40:749 (1,2,3,4,5) - stack with 02:41:284 (1) start purposely

Cool SB owo
Thanks you so much for modding :)
ertyukjh010


於是我來了:3
難度很多,所以我就只mod簡單的難度吧~

[General]

Noting

[Easy]
HP2 OD2吧,特別是這個圖的難度只有半顆星,這麼高的數值有點兀突@@

  1. 00:24:142 - 多餘的綠線
  2. 00:27:571 - ^
  3. 00:41:284 (5) - NC?
  4. 01:01:856 (1,2,3,4) - 相比於這張圖的難度,這連續4個1/1感覺好難@@ 2,3,4挑一個刪掉會比較好
  5. 01:05:284 (1) - Easy不能放2次以上折返的滑條
  6. 01:08:714 - 這個綠線沒有對齊,把他搬到 01:08:713;類似的情況有01:22:428,01:34:428,01:49:857,02:17:285,02:44:714, 02:56:714,02:58:428,03:10:428,03:25:857,03:39:571
  7. 01:12:142 (4) - NC (下略
  8. 01:24:142 (2) - 同 01:05:284 (1)
  9. 02:23:713 (3) - 要刪掉這個note嗎,感覺一直滿滿的1/1,對新手來說有點吃力~
  10. 02:37:427 (3) - ^
  11. 02:41:284 (1) - 同 01:05:284 (1)
  12. 03:00:142 (2) - ^
  13. 03:12:141 (1) - 這個滑條的時間偏了,把它搬到 03:12:142
  14. 03:39:677 (1) - 轉盤太接近前面的滑條,Easy的話最少要相隔1/2,所以把它搬到 03:39:784 開始吧
[Normal]

  1. 00:24:142 - 多餘的綠線
  2. 00:25:856 (3,4) - 這種1/2變距的確是有人做過,不過以我所見通常是出現在Hard以上,而對我來說Normal出現這種變距,對於新手也會較為吃力
  3. 00:27:571 - 多餘的綠線
  4. 00:30:999 (1) - 要不要考慮在 00:32:284 結束,感覺會比較適合
  5. 00:39:570 (4) - 3次折返會讓新手混亂,特別是前面有兩個沒有折返,樣子差不多的滑條,新手容易適應了沒有折返的滑條,導致忘記在這個滑條需要折返;或者他們會看到第一個箭嘴,但是也很容易忽略了第二、三次折返,因為這個滑條的長度很短,不容易瞬間察覺第二、三次折返的存在;所以我會建議把這個換掉:3
  6. 00:55:000 - 跟Easy一樣綠線並沒有對齊,同樣的情況有 01:08:714,01:22:428,01:34:428,01:49:857,02:44:714,02:58:428,03:10:428,03:25:857,03:39:571
  7. 01:07:213 (1) - 總覺得與後面的距離怪怪@@ 另外就是2次折返在這裡比較難察覺,換成1次折返的滑條+1個note會比較好
  8. 02:00:999 (4,1,2) - 這三點的節奏有點難抓,能不能將這三個點弄成滑條?
  9. 02:41:284 (1,2,3,1,2,3,1,2,3,4,5) - 看起上來會很困難@@ 要不要改成三個Note重疊放置
  10. 02:48:999 (1,2) - 這兩個之間的時間差距,應該跟 02:45:570 (1,2) 是一樣的,為何會有兩種不同的距離?大部份情況來說,我都不建議Normal出現任何的距離變化
  11. 03:16:963 (2,3) - 藍線的note嘛@@ 太難抓了,將 03:17:284 (3) 推前,然後2次折返如何?
  12. 03:20:070 (2,3,1) - 這樣疊放有點坑嗲~ 新手會混亂,分開它們吧
  13. 03:36:999 (4,1,2) - 同 02:00:999 (4,1,2)
就這樣吧~ 觸圖一枚 :) Good Luck
riffy
As requested.

I did my best here, and I really want you to think about my suggestions.

[General]
  1. Since you map has storyboard, disable letterbox during breaks. Otherwise those letterbox loooks a bit weird and may hurt your storyboard.
  2. Start mapping all your diffs from thesame point. For example, the point where you start mapping on [Easy] diff is absolutely random and sounds weird, imo.
  3. Tell us how to understand your diff names. Say in Creator's word that Endsane and Endstep are [Insane] diffs. We can't choose diff to play if fe don't know how hard it is.
  4. In your diffs, some kiais are inconsistent. Are you sre that it should be like this? Check it out, please!
[Easy]
  1. First of all, your diff settings are totally unbalanced and too hard for an [Easy] diff. Try to reduce OD/HP Drain by one tick. It'll make your patterns the way more playable for beginners. Remember, that this diff is the easiest.
  2. I should say, that your comboing is very inconsistent. The whole map looks messy and weird because some combos are too long, some combos are too short. It makes map random and less playable.
  3. 00:29:285 (2,3) - your flow here is quite hard to read for beginners. Your patterns are very hard to read for the easiest diff. Unfortunately, the same thing happens with many-many patterns on this diff. 00:34:428 (1,2,3,4) - 01:18:999 (4,5) -
    flow details
    Red is how beginners see yur flow. They see it in a wrong way, because patterns are quite messy.
    Blue is correct flow. Quite hard to read and may confuse beginners.
  4. 01:05:285 (1) - no. Don't do it. Double-reversed sliders aren't readable for beginners. It's a very uncommon pattern in easiest diffs, what's more second reverse arrow appears too fast and it makes this pattern unreadable for beginners.
    Note: same for 01:24:142 (2) - 02:41:284 (1) - 03:00:141 (2) -
  5. 01:12:142 (4) - It's quite a bad idea. Slider changes its dirrection the way too fast. For beginners it's a very-very hard to play such sliders.
  6. 01:36:142 (1) - it looks like you were too lazy to create some patterns here. This slider feels a boit off and too long. For beginners, long sliders are stressful. At least remove reverse-arrow and map it properly. Because it seems like you're just lasy. No offense, but it's reallly weird imo.
  7. 01:48:142 (2,1) - overlaps in easiest diffs are not recommended. It makes map look pretty ugly sometimes. But that's ok if it is one of your first maps. :)
  8. 02:56:713 (5) - if you kiai ends at this circle, it is quite reasonable to place a new combo here. But placing two combos in a row may stress beginners. Consider placing a circle at 02:57:999 - to make patterns better. In the end, you will have something like this
  9. 03:12:141 (1) - if you use those long sliders, at least make them different. Overusing copypasta is disrespect towards players.
    Note: same 03:25:856 (1)
  10. 03:44:713 - if you want to reduce volume of that spinner use Soft hitsounds. S section with 5% volume here. (apply for all diffs)
[Normal]
  1. 00:09:571 (3,4) - stacks like this one are very hard to read for a [Normal] diff. Consider unstacking and replacing with something easier-readable.
  2. 00:15:571 (4,5) - nazi - blanket slider here could be better.example. I'm not forcing you to change, but example looks better than your pattern, imo.
  3. 00:25:642 - try to avoid unused green lines. They make modding harder and doesn't look so good. What's more it doesn't make any sense to keep unused green lines here, right? :)
  4. 00:28:428 (2) - I'd replace this slider with 1/1 slider and circle to follow vocals/music closer.
  5. 00:33:892 - there's no beat in music. That's why using 3/4 slider here is a bad idea and looks pretty weird.
  6. 00:39:571 (4) - this slider is unpredictable. It's impossible to guess how many reverses does this slider have. And it is impossible to read those reverses because they appear too fast. That's why this pattern is kinda unplayable for a [Normal] diff.
    Note:same as above 01:07:214 (1) - 01:07:214 (1) - here
  7. 00:54:999 (1) - consider ending this slider 1/4 later to keep consistent rhythm. What's more it will make your patterns more playable and enjoyable.
  8. 01:01:857 (1) - same as above here. Consider changing both or none of them to keep rhythm and patterns consistent. By the way 01:07:214 (1,1) - this overlap looks a little bit messy, imo.
  9. 01:08:714 (1,2) - 3/4 rhythnm in [Normal] diff, try to start this slider from the white tick to keep more enjoyable rhythm. It is very hard to play your diff because of those 3/4 notes. They confuse me a lot :<
    Note:same for 01:13:321 (2) -02:17:285 (1) - 02:24:142 (1) - 02:34:428 (1) - 02:37:856 (1) - and so on.. you got the idea, right?
  10. 01:11:285 (4,1) - slider looks a bit mssy and it's hard to read. Mostly because slider changes its direction too sudden. Try to make something easier-readable here? This is [Normal] diff, after all!
    Note:01:15:571 (1) - 01:18:999 (1) - 01:22:428 (1) - 01:25:857 (1) - 01:39:571 (1) - 01:42:999 (1) - 01:49:857 (1) - 01:59:285 (4) - 02:47:285 (4,1) - 02:51:571 (1) - 02:55:000 (1) - 02:58:428 (1) - 03:01:857 (1) - 03:15:571 (1) - same
  11. 02:02:713 - try to avoid empty gaps like this one. This diff has HP Drain 4 and if you've missed one or two notes in previous pattern, it may kill you :<
  12. 02:43:857 (5,1) - broken spacing, players might mistakenly click (1)
  13. 03:11:392 and 03:38:821 - I've already mentioned, that those empty spaces are too big and may kill players :<
  14. Too many copypasta here, again. I understand, that song is long but please, respect players! They want to see creativity, not Ctrl+C>Ctrl+V :<
[Hard]
  1. 00:15:571 (4,5,6,7) - Well.. Those jumps look kinda random. It's quite weird to play them due to low AR and calm rhythm.Try to keep jumps more neat and consistent. For example some jumps with x1.5 spacing will fit here much better.
  2. 00:33:571 (1,2,3,4,5) - try to avoid many 1/4 notes in a row. THis is [Hard] diff, not [Insane]!
  3. Some of your combos like 00:30:142 (1,2,3,4) - 00:33:571 (1,2,3,4,5,6) - are too short towards others. It looks a bit strange and may confuse players.
  4. 00:41:284 - drag your break here! It'll look the way better, trust me! example
    Note: how to do it? Place your cursor near left side of "B" in timeline and move it :3 It's pretty easy.
    Note2:same for 00:56:713 - 01:00:142 -
  5. 01:07:428 (6) - jump here is too hard it's over x2.00 and it is too hard :< You shouldn't se too fast jumps here, because it will stress players! This is not an [Insane] diff, after all!
    Note: 01:21:142 (6) - watch out! Those jumps are too hard!
  6. 01:07:428 (6) - I guess you've missed a beat at this tick. It seems like it is needed here. Without it your pattern sounds empty.
  7. 01:07:428 (6) - same as above. Apply both those suggestions, or ignore both of them. Consistency, you know :D/
  8. 01:18:999 (1) - just saying, that this slider may be considered as unrankable, because it has "slowdown" on its start. But you should ask BATs, if you aren't sure. what I'm talking about
    Note: same for 01:22:428 (1) 01:51:571 (1) - 01:53:285 (1) - 02:54:571 (9) - 02:58:428 (1) - 03:27:571 (1) - 03:33:357 (2,3,4) -
  9. 01:43:642 (2,3,4) - sudden anti-jumps are unreadable. Try to place at least a new combo on (2) to make them readable. But I'd keep using regular spacing here. By the way, I don't like the way how you ignore strong beats on white ticks here :<
    Note: same for 01:50:499 (2,3,4) - 01:57:357 (2,3,4) - 03:19:642 (2,3,4) - 03:26:500 (2,3,4) -
  10. 02:17:285 (1,2) - do not ignore white ticks! End those sliders on whiteticks. It'll give you consistent and enjoyable rhythm. Wat's more it fits much better here.
  11. 03:16:214 (2,3) - random spacing changes for no reason. They're quite stressful for players and it is impossibe to read them here. Consider stacking notes properly or keeping regular spacing here.

[Endstep]
This diff looks much better, Have you mapped it later than other diffs?
  1. 01:06:999 (1,2,3,4,5) - Even for an EXTRA diff, 1/4 jumps are unplayable. Please, do not use them at all!
  2. Some of sliders during kiais (with red dots) may be unrankable. Please make sure that you don't use red dots to slowdown/speed up sliders.
  3. 01:12:999 (1) - Unsnapped slider. Try to re-snap this slider, if it is possible.

    Actually, patterns here aren't that bad. But I'm unsure about this diff. Because there're too mant sliders where you use red dots to slowdown sliders. What's more you overuse Slider Velocity changes here. It makes map too hard and unreadable. I'm pretty sure, that you don't really need too many different slider velocities. Try to think it over and remove some slider velocities. (same for ALL [Insane] diffs in this mapset)
[Endsane]
  1. Consider using OD7, it'll make your mapset more balanced and this is [Insane] diff, after all.
  2. 00:15:357 (1,2) - spacing is inconsistent here for no reason. Try to place a NC to make it readable, or you can fix spacing here.
  3. 00:30:142 (1,1) - I'd remove this and this new combo to keep comboing more consistent. It doesn't looks like it is needed here, anyway. :<
  4. 00:55:856 - place here a circle, to follow vocals. It'll make your diff much more playable.
    Note: 00:59:284 - same here
  5. 01:14:713 (1,1,1,1) - if you use velocity changes here, make sure they're readable. I bet none of players will be able to pass it PROPERLY for the first try!
    Note: 01:28:427 (1,1,1,1) - 02:50:713 (1,1,1,1) - 03:04:427 (1,1,1,1) - 03:09:892 (1,1) - 03:36:999 (1,1,1) - same
  6. 01:20:499 (8) - this 1/4 jump is unreadabl and confusing for players. try to keep consistent spacing during streams! Same happens 01:30:463 (4,5) - here and so on. It looks like 1/2 patterns and players will be confused. I'm begging you do not change spacing when you do 1/4 patterns. In 99% cases it is a bad idea and makes map unplaable!
  7. 01:35:606 (2,3,1) - 1/4 and then 1/1 at the same stack. It is quite had for players to read it. What's more you may miss (1) after clicking (3). That's why I recommend you to move (1) somewhere else.
  8. 01:42:142 (1,2,1,2,1,2,1,2,1) - please avoid NC spam unless you have reasons to do it. I'm begging you.
  9. 02:47:713 (5) - consider replacing this slider with something easier readable? I feel like this shape looks pretty awkward here. :<
  10. 03:10:642 - have you missed a circle here? It feels like you've missed it because this is end of the kiai and it is reasonable to have a circle here!
  11. 03:11:606 (2,3,1) - same mistake as 01:20:499 (8). I feel like you've just copypasted some patterns. Please, don't do it! I is disrespect towards players :<
  12. 03:18:142 (1,2,1,2,1,2,1,2,1) - I'm sure that you have copypasted 01:42:142 (1,2,1,2,1,2,1,2,1). Do not copy your mistakes, remove those extra new combos, they are overused and looks messy here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I did my best to help you. I'm sure that you should re-work a lot of patterns in all diffs. Also you should avoid all this copypasta and weird velocity changes. I really hope that ths mod will help you to improve your map.
Topic Starter
Foreverends

ertyukjh010 wrote:



於是我來了:3
難度很多,所以我就只mod簡單的難度吧~

[General]

Noting

[Easy]
HP2 OD2吧,特別是這個圖的難度只有半顆星,這麼高的數值有點兀突@@ Fixed

  1. 00:24:142 - 多餘的綠線 Fixed
  2. 00:27:571 - ^ Fixed
  3. 00:41:284 (5) - NC? Fixed
  4. 01:01:856 (1,2,3,4) - 相比於這張圖的難度,這連續4個1/1感覺好難@@ 2,3,4挑一個刪掉會比較好 Fixed
  5. 01:05:284 (1) - Easy不能放2次以上折返的滑條 Fixed
  6. 01:08:714 - 這個綠線沒有對齊,把他搬到 01:08:713;類似的情況有01:22:428,01:34:428,01:49:857,02:17:285,02:44:714, 02:56:714,02:58:428,03:10:428,03:25:857,03:39:571 Fixed
  7. 01:12:142 (4) - NC (下略 Fixed
  8. 01:24:142 (2) - 同 01:05:284 (1) Fixed
  9. 02:23:713 (3) - 要刪掉這個note嗎,感覺一直滿滿的1/1,對新手來說有點吃力~ Fixed
  10. 02:37:427 (3) - ^ Fixed
  11. 02:41:284 (1) - 同 01:05:284 (1) Fixed
  12. 03:00:142 (2) - ^ Fixed
  13. 03:12:141 (1) - 這個滑條的時間偏了,把它搬到 03:12:142 Fixed
  14. 03:39:677 (1) - 轉盤太接近前面的滑條,Easy的話最少要相隔1/2,所以把它搬到 03:39:784 開始吧 Fixed


[Normal]

  1. 00:24:142 - 多餘的綠線 Fixed
  2. 00:25:856 (3,4) - 這種1/2變距的確是有人做過,不過以我所見通常是出現在Hard以上,而對我來說Normal出現這種變距,對於新手也會較為吃力 Fixed
  3. 00:27:571 - 多餘的綠線 Fixed
  4. 00:30:999 (1) - 要不要考慮在 00:32:284 結束,感覺會比較適合 ok
  5. 00:39:570 (4) - 3次折返會讓新手混亂,特別是前面有兩個沒有折返,樣子差不多的滑條,新手容易適應了沒有折返的滑條,導致忘記在這個滑條需要折返;或者他們會看到第一個箭嘴,但是也很容易忽略了第二、三次折返,因為這個滑條的長度很短,不容易瞬間察覺第二、三次折返的存在;所以我會建議把這個換掉:3 Fixed
  6. 00:55:000 - 跟Easy一樣綠線並沒有對齊,同樣的情況有 01:08:714,01:22:428,01:34:428,01:49:857,02:44:714,02:58:428,03:10:428,03:25:857,03:39:571 Fixed
  7. 01:07:213 (1) - 總覺得與後面的距離怪怪@@ 另外就是2次折返在這裡比較難察覺,換成1次折返的滑條+1個note會比較好 Fixed
  8. 02:00:999 (4,1,2) - 這三點的節奏有點難抓,能不能將這三個點弄成滑條? Fixed
  9. 02:41:284 (1,2,3,1,2,3,1,2,3,4,5) - 看起上來會很困難@@ 要不要改成三個Note重疊放置 Fixed
  10. 02:48:999 (1,2) - 這兩個之間的時間差距,應該跟 02:45:570 (1,2) 是一樣的,為何會有兩種不同的距離?大部份情況來說,我都不建議Normal出現任何的距離變化 Fixed
  11. 03:16:963 (2,3) - 藍線的note嘛@@ 太難抓了,將 03:17:284 (3) 推前,然後2次折返如何?
  12. 03:20:070 (2,3,1) - 這樣疊放有點坑嗲~ 新手會混亂,分開它們吧
  13. 03:36:999 (4,1,2) - 同 02:00:999 (4,1,2) Fixed
就這樣吧~ 觸圖一枚 :) Good Luck
Thank you so much for modding >w<
fixed a lot of problems :)
Topic Starter
Foreverends

-Bakari- wrote:

As requested.

I did my best here, and I really want you to think about my suggestions.

[General]
  1. Since you map has storyboard, disable letterbox during breaks. Otherwise those letterbox loooks a bit weird and may hurt your storyboard.
  2. Start mapping all your diffs from thesame point. For example, the point where you start mapping on [Easy] diff is absolutely random and sounds weird, imo.
  3. Tell us how to understand your diff names. Say in Creator's word that Endsane and Endstep are [Insane] diffs. We can't choose diff to play if fe don't know how hard it is.
  4. In your diffs, some kiais are inconsistent. Are you sre that it should be like this? Check it out, please!
[Easy]
  1. First of all, your diff settings are totally unbalanced and too hard for an [Easy] diff. Try to reduce OD/HP Drain by one tick. It'll make your patterns the way more playable for beginners. Remember, that this diff is the easiest.
  2. I should say, that your comboing is very inconsistent. The whole map looks messy and weird because some combos are too long, some combos are too short. It makes map random and less playable.
  3. 00:29:285 (2,3) - your flow here is quite hard to read for beginners. Your patterns are very hard to read for the easiest diff. Unfortunately, the same thing happens with many-many patterns on this diff. 00:34:428 (1,2,3,4) - 01:18:999 (4,5) - Fixed
    flow details
    Red is how beginners see yur flow. They see it in a wrong way, because patterns are quite messy.
    Blue is correct flow. Quite hard to read and may confuse beginners. Fixed
  4. 01:05:285 (1) - no. Don't do it. Double-reversed sliders aren't readable for beginners. It's a very uncommon pattern in easiest diffs, what's more second reverse arrow appears too fast and it makes this pattern unreadable for beginners. Fixed
    Note: same for 01:24:142 (2) - 02:41:284 (1) - 03:00:141 (2) -
  5. 01:12:142 (4) - It's quite a bad idea. Slider changes its dirrection the way too fast. For beginners it's a very-very hard to play such sliders. Fixed
  6. 01:36:142 (1) - it looks like you were too lazy to create some patterns here. This slider feels a boit off and too long. For beginners, long sliders are stressful. At least remove reverse-arrow and map it properly. Because it seems like you're just lasy. No offense, but it's reallly weird imo. Fixed
  7. 01:48:142 (2,1) - overlaps in easiest diffs are not recommended. It makes map look pretty ugly sometimes. But that's ok if it is one of your first maps. :) lol
  8. 02:56:713 (5) - if you kiai ends at this circle, it is quite reasonable to place a new combo here. But placing two combos in a row may stress beginners. Consider placing a circle at 02:57:999 - to make patterns better. In the end, you will have something like this Fixed
  9. 03:12:141 (1) - if you use those long sliders, at least make them different. Overusing copypasta is disrespect towards players.
    Note: same 03:25:856 (1) Fixed
  10. 03:44:713 - if you want to reduce volume of that spinner use Soft hitsounds. S section with 5% volume here. (apply for all diffs)
nice one

[Normal]
  1. 00:09:571 (3,4) - stacks like this one are very hard to read for a [Normal] diff. Consider unstacking and replacing with something easier-readable. Fixed
  2. 00:15:571 (4,5) - nazi - blanket slider here could be better.example. I'm not forcing you to change, but example looks better than your pattern, imo.
  3. 00:25:642 - try to avoid unused green lines. They make modding harder and doesn't look so good. What's more it doesn't make any sense to keep unused green lines here, right? :)
  4. 00:28:428 (2) - I'd replace this slider with 1/1 slider and circle to follow vocals/music closer.
  5. 00:33:892 - there's no beat in music. That's why using 3/4 slider here is a bad idea and looks pretty weird.
  6. 00:39:571 (4) - this slider is unpredictable. It's impossible to guess how many reverses does this slider have. And it is impossible to read those reverses because they appear too fast. That's why this pattern is kinda unplayable for a [Normal] diff.
    Note:same as above 01:07:214 (1) - 01:07:214 (1) - here
  7. 00:54:999 (1) - consider ending this slider 1/4 later to keep consistent rhythm. What's more it will make your patterns more playable and enjoyable. thinking
  8. 01:01:857 (1) - same as above here. Consider changing both or none of them to keep rhythm and patterns consistent. By the way 01:07:214 (1,1) - this overlap looks a little bit messy, imo.
  9. 01:08:714 (1,2) - 3/4 rhythnm in [Normal] diff, try to start this slider from the white tick to keep more enjoyable rhythm. It is very hard to play your diff because of those 3/4 notes. They confuse me a lot :< Fixed
    Note:same for 01:13:321 (2) -02:17:285 (1) - 02:24:142 (1) - 02:34:428 (1) - 02:37:856 (1) - and so on.. you got the idea, right?
  10. 01:11:285 (4,1) - slider looks a bit mssy and it's hard to read. Mostly because slider changes its direction too sudden. Try to make something easier-readable here? This is [Normal] diff, after all! change it as passable
    Note:01:15:571 (1) - 01:18:999 (1) - 01:22:428 (1) - 01:25:857 (1) - 01:39:571 (1) - 01:42:999 (1) - 01:49:857 (1) - 01:59:285 (4) - 02:47:285 (4,1) - 02:51:571 (1) - 02:55:000 (1) - 02:58:428 (1) - 03:01:857 (1) - 03:15:571 (1) - same
  11. 02:02:713 - try to avoid empty gaps like this one. This diff has HP Drain 4 and if you've missed one or two notes in previous pattern, it may kill you :< Fixed
  12. 02:43:857 (5,1) - broken spacing, players might mistakenly click (1) Fixed
  13. 03:11:392 and 03:38:821 - I've already mentioned, that those empty spaces are too big and may kill players :< Fixed
  14. Too many copypasta here, again. I understand, that song is long but please, respect players! They want to see creativity, not Ctrl+C>Ctrl+V :<
ok I will be more creativity ;w;

[Hard]
  1. 00:15:571 (4,5,6,7) - Well.. Those jumps look kinda random. It's quite weird to play them due to low AR and calm rhythm.Try to keep jumps more neat and consistent. For example some jumps with x1.5 spacing will fit here much better. Fixed
  2. 00:33:571 (1,2,3,4,5) - try to avoid many 1/4 notes in a row. THis is [Hard] diff, not [Insane]! Fixed
  3. Some of your combos like 00:30:142 (1,2,3,4) - 00:33:571 (1,2,3,4,5,6) - are too short towards others. It looks a bit strange and may confuse players. I decide to make this combo for the jump of 00:30:785 (4,1) -
  4. 00:41:284 - drag your break here! It'll look the way better, trust me! example cool
    Note: how to do it? Place your cursor near left side of "B" in timeline and move it :3 It's pretty easy.
    Note2:same for 00:56:713 - 01:00:142 - Fixed
  5. 01:07:428 (6) - jump here is too hard it's over x2.00 and it is too hard :< You shouldn't se too fast jumps here, because it will stress players! This is not an [Insane] diff, after all! thjis jump become more easy now ;3
    Note: 01:21:142 (6) - watch out! Those jumps are too hard! Fixed
  6. 01:07:428 (6) - I guess you've missed a beat at this tick. It seems like it is needed here. Without it your pattern sounds empty.
  7. 01:07:428 (6) - same as above. Apply both those suggestions, or ignore both of them. Consistency, you know :D/
  8. 01:18:999 (1) - just saying, that this slider may be considered as unrankable, because it has "slowdown" on its start. But you should ask BATs, if you aren't sure. what I'm talking about I will fix this as passable i can ;w;
    Note: same for 01:22:428 (1) 01:51:571 (1) - 01:53:285 (1) - 02:54:571 (9) - 02:58:428 (1) - 03:27:571 (1) - 03:33:357 (2,3,4) -
  9. 01:43:642 (2,3,4) - sudden anti-jumps are unreadable. Try to place at least a new combo on (2) to make them readable. But I'd keep using regular spacing here. By the way, I don't like the way how you ignore strong beats on white ticks here :<
    Note: same for 01:50:499 (2,3,4) - 01:57:357 (2,3,4) - 03:19:642 (2,3,4) - 03:26:500 (2,3,4) - Fixed all
  10. 02:17:285 (1,2) - do not ignore white ticks! End those sliders on whiteticks. It'll give you consistent and enjoyable rhythm. Wat's more it fits much better here. Fixed
  11. 03:16:214 (2,3) - random spacing changes for no reason. They're quite stressful for players and it is impossibe to read them here. Consider stacking notes properly or keeping regular spacing here.
Fixed


[Endstep]
This diff looks much better, Have you mapped it later than other diffs?
  1. 01:06:999 (1,2,3,4,5) - Even for an EXTRA diff, 1/4 jumps are unplayable. Please, do not use them at all! I think this jumps are okay to play, dont change it first ;w;
  2. Some of sliders during kiais (with red dots) may be unrankable. Please make sure that you don't use red dots to slowdown/speed up sliders.
  3. 01:12:999 (1) - Unsnapped slider. Try to re-snap this slider, if it is possible. Fixed

    Actually, patterns here aren't that bad. But I'm unsure about this diff. Because there're too mant sliders where you use red dots to slowdown sliders. What's more you overuse Slider Velocity changes here. It makes map too hard and unreadable. I'm pretty sure, that you don't really need too many different slider velocities. Try to think it over and remove some slider velocities. (same for ALL [Insane] diffs in this mapset)
owo

[Endsane]
  1. Consider using OD7, it'll make your mapset more balanced and this is [Insane] diff, after all. Fixed
  2. 00:15:357 (1,2) - spacing is inconsistent here for no reason. Try to place a NC to make it readable, or you can fix spacing here. Fixed
  3. 00:30:142 (1,1) - I'd remove this and this new combo to keep comboing more consistent. It doesn't looks like it is needed here, anyway. :<
  4. 00:55:856 - place here a circle, to follow vocals. It'll make your diff much more playable.
    Note: 00:59:284 - same here nice
  5. 01:14:713 (1,1,1,1) - if you use velocity changes here, make sure they're readable. I bet none of players will be able to pass it PROPERLY for the first try!
    Note: 01:28:427 (1,1,1,1) - 02:50:713 (1,1,1,1) - 03:04:427 (1,1,1,1) - 03:09:892 (1,1) - 03:36:999 (1,1,1) - same Thinking...(it is good to die for the first time((runs
  6. 01:20:499 (8) - this 1/4 jump is unreadabl and confusing for players. try to keep consistent spacing during streams! Same happens 01:30:463 (4,5) - here and so on. It looks like 1/2 patterns and players will be confused. I'm begging you do not change spacing when you do 1/4 patterns. In 99% cases it is a bad idea and makes map unplaable!
  7. 01:35:606 (2,3,1) - 1/4 and then 1/1 at the same stack. It is quite had for players to read it. What's more you may miss (1) after clicking (3). That's why I recommend you to move (1) somewhere else.
  8. 01:42:142 (1,2,1,2,1,2,1,2,1) - please avoid NC spam unless you have reasons to do it. I'm begging you.
  9. 02:47:713 (5) - consider replacing this slider with something easier readable? I feel like this shape looks pretty awkward here. :<
  10. 03:10:642 - have you missed a circle here? It feels like you've missed it because this is end of the kiai and it is reasonable to have a circle here!
  11. 03:11:606 (2,3,1) - same mistake as 01:20:499 (8). I feel like you've just copypasted some patterns. Please, don't do it! I is disrespect towards players :<
  12. 03:18:142 (1,2,1,2,1,2,1,2,1) - I'm sure that you have copypasted 01:42:142 (1,2,1,2,1,2,1,2,1). Do not copy your mistakes, remove those extra new combos, they are overused and looks messy here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I did my best to help you. I'm sure that you should re-work a lot of patterns in all diffs. Also you should avoid all this copypasta and weird velocity changes. I really hope that ths mod will help you to improve your map.
I can only say that -Bakari- is such a god modder
I love you
btw thank you so much for mod >w<
fixed a lot of problems :)
Leorda
Hi there


[Easy]
00:26:713 (2) - Reverse, flip vertically and horizontally for better flow?
01:24:141 (1) - Remove new combo, since you add NC every 2 bar
01:25:856 (3) - New combo, since you add NC every 2 bars
01:40:427 (2) - ^
01:54:141 (2) - ^
01:57:570 (4) - ^
02:36:142 (2) - Stack the head slider with 02:33:999 (3) to make it clean looks? lol
03:39:784 (1) - End it at long white tick? You probably mistake or something


[Normal]
00:32:714 (1) - Remove new combo, it doesn't changing the vocal part at music
00:57:357 (4) - Spacing error
01:00:999 (5) - ^
01:37:857 (3,4,1,2,3,4) - Please use distance spacing 1.00x, because other part in chorus part is using distance spacing 1.00x. Just to make sure it's consistent, unless you have a reason
02:50:713 (4) - Spacing error


[Hard]
00:31:857 (3) - Forgot to put clap here?
00:35:285 (3) - ^


[Endstep]
01:12:999 (1) - Unsnapped tail slider
01:42:142 (1,1,1,1,1) - This combo pattern seemse doesn't make sense, IMO
01:48:357 (2,3) - If you do this, players will hard to tell which one is head/tail slider. Consider to change the pattern
02:59:500 (2,3) - ^
03:18:142 (1,1,1,1,1) - This combo pattern seemse doesn't make sense, IMO
03:24:357 (2,3) - Same issue as 01:48:357 (2,3)


Good luck~
Topic Starter
Foreverends

Leorda wrote:

Hi there


[Easy]
00:26:713 (2) - Reverse, flip vertically and horizontally for better flow? Fixed
01:24:141 (1) - Remove new combo, since you add NC every 2 bar Fixed
01:25:856 (3) - New combo, since you add NC every 2 bars Fixed
01:40:427 (2) - ^ Fixed
01:54:141 (2) - ^ Fixed
01:57:570 (4) - ^ Fixed
02:36:142 (2) - Stack the head slider with 02:33:999 (3) to make it clean looks? lol Fixed
03:39:784 (1) - End it at long white tick? You probably mistake or something Fixed


[Normal]
00:32:714 (1) - Remove new combo, it doesn't changing the vocal part at music Fixed
00:57:357 (4) - Spacing error Fixed
01:00:999 (5) - ^ Fixed
01:37:857 (3,4,1,2,3,4) - Please use distance spacing 1.00x, because other part in chorus part is using distance spacing 1.00x. Just to make sure it's consistent, unless you have a reason Fixed
02:50:713 (4) - Spacing error Fixed


[Hard]
00:31:857 (3) - Forgot to put clap here? Sure
00:35:285 (3) - ^ Awesome \o/


[Endstep]
01:12:999 (1) - Unsnapped tail slider Fixed
01:42:142 (1,1,1,1,1) - This combo pattern seemse doesn't make sense, IMO I think it is ok because i do the speed change(?) of this slider
01:48:357 (2,3) - If you do this, players will hard to tell which one is head/tail slider. Consider to change the pattern this is ok to see if you play and I try to change the pattern before but some modder want me to stack this notes back together ;w; so dont change it first ;w;
02:59:500 (2,3) - ^ ^
03:18:142 (1,1,1,1,1) - This combo pattern seemse doesn't make sense, IMO same as 01:42:142 (1,1,1,1,1) -
03:24:357 (2,3) - Same issue as 01:48:357 (2,3) same as 01:48:357 (2,3) -


Good luck~
Thank you so much for taking my pm reqs >w<
Fixed a lot of problems >w<
TicClick


I'll probably mod this map soon, because I love it.
Topic Starter
Foreverends

TicClick wrote:



I'll probably mod this map soon, because I love it.
YES!!!OMG!!!
Thank you for loving this ;w;
wcx19911123
as your request

[General]
fine

[Normal]
03:06:998 (3) - unsnapped slider end
03:38:926 (1) - ^

01:40:964 (2) - better to use same spacing here, or the rhythm is too hard to read

[Hard]
03:44:713 - why not use soft sound here?

[Endstep]
01:07:856 (5) - move it to the centre? looks better imo
01:53:927 - add a note here?
03:29:927 - ^
03:44:713 - same as Hard

[Endsane]
03:44:713 - same as Hard

awesome, call me back then
TicClick
General
  1. Please use preview time 01:06:999 or 01:08:713 which fits more than the current one
Okay imma try it out

[Endstep]
  1. 00:10:857 (2) - shouldn't it have the same hitsound on the sliderbody as on 00:10:428 (1)?
  2. 00:41:071 (1) - I feel like you should replace it with two notes to map the downbeat on 00:41:284 and therefore make player hit the note at that time
  3. 00:53:284 - I would drag break's end back to make it start right here to put more emphasis
  4. 01:08:714 (1) - I would add finish here
  5. 01:10:749 (2) - it feels a bit odd to hit it and not hear hit sound (all the other sliders have it). I undestand that you made it intentionally because you used whistle on its body, but you better bring it back (if you agree, look for similar sliders and fix them in this manner)
  6. 01:36:141 (1) - I would add finish here
  7. 01:34:534 - add spinner to fill the pause? In my opinion, it plays better
  8. 01:38:713 - you didn't map this beat! Please consider doing so (possible solution: http://puu.sh/34kxx.jpg, where 3, 4 and 5 replaced your slider with a single repeat)
  9. 01:42:999 (1) - add finish here (I think you got my idea of adding a finish on every 4th big white tick)
  10. 01:49:107 (1) - I feel like there should be a note instead of this slider, which needs to be moved 1/4th forward (possible pattrern). Sure it will require a bit of work, but.. well, it might be just my opinion
  11. 01:54:142 - you skipped this one too (well, it will be a bit harder to rework than the previous one)
  12. 02:03:571 (1) - Endsane and Hard have a kiai fountain here

    Apply everything you agree with me on to the next kiai parts.
[Endsane]
  1. 01:11:713 (6) - blargh, it overlaps itself. Why don't you change its shape to a better one?
  2. 01:12:999 (1,2,3) - fix spacing or stack the circle onto the second slider
  3. 01:42:142 (1,2,3,4,5,6,7,8) - sounds like overmap, please consider removing circles from blue ticks
  4. 01:48:463 (4,2,1) - add whistle
  5. 01:49:856 (1) and 01:53:284 (1) - ^ (check the rest to add missing whistles)
  6. 02:03:570 (1) - add finish
  7. 02:23:713 (6) - make a proper stack or just move it from under the slider
  8. 02:34:427 (1,2) - make a proper stack
  9. 02:40:749 (1,2,3,4,5,1) - same as above (it doesn't work this way: http://puu.sh/34l0H.jpg)
  10. 02:47:713 (5,1) - such an ugly overlap, any chance of fixing it by spacing them out or changing their shapes a bit?
  11. 03:10:534 - better end the kiai fountain here
  12. 03:18:142 (4,5,6,7,8,9,10,11) - sounds like overmap, please consider removing circles from blue ticks
  13. 03:24:463 (4,2,1) - add whistle
  14. 03:25:856 (1) and 03:29:284 (1) - ^ (check the rest to add missing whistles)
  15. 03:37:856 - end kiai here (and remove the next green offset because you won't need it after you do this)

    I skipped something, for example, checking for missing finishes, but you should be able to do it on your own.
Quick look:
  1. Hard: end kiai here: 03:37:856
  2. Normal: same as above
Topic Starter
Foreverends

wcx19911123 wrote:

as your request

[General]
fine

[Normal]
03:06:998 (3) - unsnapped slider end Fixed
03:38:926 (1) - ^ Fixed
01:40:964 (2) - better to use same spacing here, or the rhythm is too hard to read Fixed

[Hard]
03:44:713 - why not use soft sound here? ok

[Endstep]
01:07:856 (5) - move it to the centre? looks better imo nice!
01:53:927 - add a note here? ok
03:29:927 - ^ ok
03:44:713 - same as Hard Fixed

[Endsane]
03:44:713 - same as Hard Fixed

awesome, call me back then <3
Thank you so much for taking my pm reqs >w<
Fixed all!
Topic Starter
Foreverends

TicClick wrote:

General
  1. Please use preview time 01:06:999 or 01:08:713 which fits more than the current one
Okay imma try it out

[Endstep]
  1. 00:10:857 (2) - shouldn't it have the same hitsound on the sliderbody as on 00:10:428 (1)?
  2. 00:41:071 (1) - I feel like you should replace it with two notes to map the downbeat on 00:41:284 and therefore make player hit the note at that time sorry but I think speed up slider will be more better ;w;
  3. 00:53:284 - I would drag break's end back to make it start right here to put more emphasis nice!
  4. 01:08:714 (1) - I would add finish here added
  5. 01:10:749 (2) - it feels a bit odd to hit it and not hear hit sound (all the other sliders have it). I undestand that you made it intentionally because you used whistle on its body, but you better bring it back (if you agree, look for similar sliders and fix them in this manner) I will think more about it
  6. 01:36:141 (1) - I would add finish here added
  7. 01:34:534 - add spinner to fill the pause? In my opinion, it plays better I think it is not so well but I will think more about it ;w;
  8. 01:38:713 - you didn't map this beat! Please consider doing so (possible solution: http://puu.sh/34kxx.jpg, where 3, 4 and 5 replaced your slider with a single repeat)
  9. 01:42:999 (1) - add finish here (I think you got my idea of adding a finish on every 4th big white tick) added
  10. 01:49:107 (1) - I feel like there should be a note instead of this slider, which needs to be moved 1/4th forward (possible pattrern). Sure it will require a bit of work, but.. well, it might be just my opinion sorry but I think the original one is better
  11. 01:54:142 - you skipped this one too (well, it will be a bit harder to rework than the previous one) ok
  12. 02:03:571 (1) - Endsane and Hard have a kiai fountain here Fixed

    Apply everything you agree with me on to the next kiai parts. sure!
[Endsane]
  1. 01:11:713 (6) - blargh, it overlaps itself. Why don't you change its shape to a better one? Fixed
  2. 01:12:999 (1,2,3) - fix spacing or stack the circle onto the second slider Fixed
  3. 01:42:142 (1,2,3,4,5,6,7,8) - sounds like overmap, please consider removing circles from blue ticks just like Endstep and I think this part is ok to be overmap a bit ;w;
  4. 01:48:463 (4,2,1) - add whistle Fixed
  5. 01:49:856 (1) and 01:53:284 (1) - ^ (check the rest to add missing whistles) Fixed
  6. 02:03:570 (1) - add finish Fixed
  7. 02:23:713 (6) - make a proper stack or just move it from under the slider Fixed
  8. 02:34:427 (1,2) - make a proper stack Fixed
  9. 02:40:749 (1,2,3,4,5,1) - same as above (it doesn't work this way: http://puu.sh/34l0H.jpg) Fixed
  10. 02:47:713 (5,1) - such an ugly overlap, any chance of fixing it by spacing them out or changing their shapes a bit? Fixed
  11. 03:10:534 - better end the kiai fountain here Fixed
  12. 03:18:142 (4,5,6,7,8,9,10,11) - sounds like overmap, please consider removing circles from blue ticks just like Endstep and I think this part is ok to be overmap a bit ;w;
  13. 03:24:463 (4,2,1) - add whistle Fixed
  14. 03:25:856 (1) and 03:29:284 (1) - ^ (check the rest to add missing whistles) Fixed
  15. 03:37:856 - end kiai here (and remove the next green offset because you won't need it after you do this) Fixed

    I skipped something, for example, checking for missing finishes, but you should be able to do it on your own.
Quick look:
  1. Hard: end kiai here: 03:37:856 Fixed
  2. Normal: same as above
Fixed
Thank you so much for modding my map and fav it >w<!
TicClick

Foreverends wrote:

TicClick wrote:

  1. 00:53:284 - I would drag break's end back to make it start right here to put more emphasis nice!
Wait, no! I meant this:

Topic Starter
Foreverends

TicClick wrote:

Wait, no! I meant this:

silly me DX
Fixed!
Thanks >w<
wcx19911123
no kd

[Normal]
03:39:142 - unsnapped

call me back then
Topic Starter
Foreverends

wcx19911123 wrote:

no kd

[Normal]
03:39:142 - unsnapped Fixed

call me back then
Thank you ;w;
wcx19911123
this is bad \:D/
edit: after self-popped and fixed a slider in Hard diff, checked and rebubbled
Topic Starter
Foreverends

wcx19911123 wrote:

this is bad \:D/
omg!!!!!!!
I love you!!!!!!!!!
Thank you so much ;w;!!!
happy623
8-) 加油JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ
[CrusadeR]
yeah. I hope this beatmap gonna be approved
Rizia
加油沖上去 >v<
Topic Starter
Foreverends

happy623 wrote:

8-) 加油JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ

[CrusadeR] wrote:

yeah. I hope this beatmap gonna be approved

Kawaiwkyik wrote:

加油沖上去 >v<
Thanks all <3
OnosakiHito
Hi. Sneeking in to check the bubbled Taikos.

[ Oni]

Actually I'm okay with the Oni. Would see no reason why not to rank it.

[ Muzukashii]

Muzukashii is so far okay and patterns not too hard due to the slow BPM.
Just a recommendation from me before it gets ranked:

Consider to keep the SV in kiais the same. In most cases Muzukashii don't have any SV changes. It also prevents having overlaps like 02:01:641 (44,1) - . Some people might consider this as unrankable, so think about it.

That's it. There shouldn't be any problem to rank the Taikos. Good luck!
jyu
hurry up and rank this ;w;
Topic Starter
Foreverends

OnosakiHito wrote:

Hi. Sneeking in to check the bubbled Taikos.

[ Oni]

Actually I'm okay with the Oni. Would see no reason why not to rank it.

[ Muzukashii]

Muzukashii is so far okay and patterns not too hard due to the slow BPM.
Just a recommendation from me before it gets ranked:

Consider to keep the SV in kiais the same. In most cases Muzukashii don't have any SV changes. It also prevents having overlaps like 02:01:641 (44,1) - . Some people might consider this as unrankable, so think about it.

That's it. There shouldn't be any problem to rank the Taikos. Good luck!
will fix when another BAT arrive :)
Thank you >w<
Topic Starter
Foreverends

AlpacaCokelat wrote:

hurry up and rank this ;w;
I will call BAT to check bubble soon :D
Thank you :D
happy623
黎啦黎啦
Topic Starter
Foreverends

happy623 wrote:

黎啦黎啦
射喇射喇
Irreversible
¸.·´¸.·*´¨) ¸.·*¨)
(¸.·´ (¸.·` . ¸.•´ ¸.•*´¨☆

star!

very op if bubbled~
Topic Starter
Foreverends

Irreversible wrote:

¸.·´¸.·*´¨) ¸.·*¨)
(¸.·´ (¸.·` . ¸.•´ ¸.•*´¨☆

star!

very op if bubbled~
Thank you so much for star! :)
Aurele

Foreverends wrote:

OnosakiHito wrote:

Hi. Sneeking in to check the bubbled Taikos.

[ Oni]

Actually I'm okay with the Oni. Would see no reason why not to rank it.

[ Muzukashii]

Muzukashii is so far okay and patterns not too hard due to the slow BPM.
Just a recommendation from me before it gets ranked:

Consider to keep the SV in kiais the same. In most cases Muzukashii don't have any SV changes. It also prevents having overlaps like 02:01:641 (44,1) - . Some people might consider this as unrankable, so think about it.

That's it. There shouldn't be any problem to rank the Taikos. Good luck!
will fix when another BAT arrive :)
Thank you >w<
It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
Topic Starter
Foreverends

Gabe wrote:

It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
ok :D
Thank you for remind me :)
Rizia
加油繼續沖上去:D
Flask

Gabe wrote:

It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
THE POWER OF LAZINESS!!!!!!!!!!!!!!!!!!!!!!!1

now you're bat again, rank this map pls thx
Topic Starter
Foreverends

Kawaiwkyik wrote:

加油繼續沖上去:D
sure <3
Thanks 佑佑<3 (gay

Flask wrote:

Gabe wrote:

It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
THE POWER OF LAZINESS!!!!!!!!!!!!!!!!!!!!!!!1

now you're bat again, rank this map pls thx
LOL
mintong89
加油! end-神麻婆~!
Ulysses

Gabe wrote:

It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
So notice it in the creator's word plus here
Or you should rank it :X
Topic Starter
Foreverends

mintong89 wrote:

加油! end-神麻婆~!
Yeah米桶來集氣\:D/

nold_1702 wrote:

Gabe wrote:

It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
So notice it in the creator's word plus here
Or you should rank it :X
so nice x) (me runs
Flower
GO GO GO
Kodora
omg congratz with bubble \:3/

/slow
Topic Starter
Foreverends

Flower wrote:

GO GO GO
GO GO POWER RANGER \:D/(?
哦~~~Flower也來了((感動;w;

Kodora wrote:

omg congratz with bubble \:3/

/slow
Thank you for gratz dora <3
Scorpiour
Hi there~~random bubble check
you can fix OnosakiHito's mod now :>

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Uncheck letterbox during breaks in both Taiko diffs
  2. Remove kiai fountains in both Taiko diffs
[Endstep]
  1. 01:40:427 - add a note here for the drum?
[Endsane]
  1. 01:04:427 (7) - split it into a note + slider like this?
  2. 01:07:856 (5) - NC here ?
[Hard]
  1. 00:37:000 (10) - looked odd a bit... try this shape?
  2. 02:00:142 (1,2) - add one repeat to each?
[Normal]
  1. 02:43:000 (1,2,3,4,5) - worry about the difficulty here a bit, anyway, not a big issue
That's all, call me back when you're ready
Topic Starter
Foreverends

Scorpiour wrote:

Hi there~~random bubble check Yeah \:D/
you can fix OnosakiHito's mod now :>

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Uncheck letterbox during breaks in both Taiko diffs Fixed, Thanks for your help ;w;
  2. Remove kiai fountains in both Taiko diffs Fixed
[Endstep]
  1. 01:40:427 - add a note here for the drum? Nice, added


[Endsane]
  1. 01:04:427 (7) - split it into a note + slider like this? Fixed
  2. 01:07:856 (5) - NC here ? Fixed


[Hard]
  1. 00:37:000 (10) - looked odd a bit... try this shape? Fixed
  2. 02:00:142 (1,2) - add one repeat to each? I think the original one is better, so no change ;w;
[Normal]
  1. 02:43:000 (1,2,3,4,5) - worry about the difficulty here a bit, anyway, not a big issue I try another way before but some modder suggest that to stack the notes
That's all, call me back when you're ready
Thank you so much for doing the bubble check of my map \:D/
I am ready owo
Topic Starter
Foreverends

OnosakiHito wrote:

Hi. Sneeking in to check the bubbled Taikos.

[ Oni]

Actually I'm okay with the Oni. Would see no reason why not to rank it.

[ Muzukashii]

Muzukashii is so far okay and patterns not too hard due to the slow BPM.
Just a recommendation from me before it gets ranked:

Consider to keep the SV in kiais the same. In most cases Muzukashii don't have any SV changes. It also prevents having overlaps like 02:01:641 (44,1) - . Some people might consider this as unrankable, so think about it.

That's it. There shouldn't be any problem to rank the Taikos. Good luck!
Fixed ;w;
Thank you for modding :)
Scorpiour
Ranked~~!!
qoot8123
恭喜~ :)
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