osu! needs more Ends.
謝謝Flask神摸Flask wrote:
Skrillex !! 讓我想起nold的那張 lol
[General]Fixed
- 因為有hitcircle.png作為底圖所以要在Color的地方上SliderBorder (太鼓diff不用)
SliderBorder : 255,255,255 (任何RBG顏色)Fixed
RBG顏色可以自己改, 這裡是示意圖 (從別的圖拿來的 lol Combo colour不一樣不要介意)- 兩個太鼓diff的kiai都沒有結尾 這挺忌諱的 一定要有結尾才行 Fixed
- AIMod/AIBat都說reversearrow.png必需是128x128, 你自己斟酌裁裁看吧 不會裁可以找我 (你一定會裁的對吧 lul) 已裁AoA
- 去掉Letterbox during breaks? Testplay的時候第一個想法就是"怎麼有letterbox ;__;", 況且02:03:784 - 背景轉換時上下有東西擋住十分醜陋 不知道甚麼是letterbox ;w; sorry T^T
- 打開閃瞎眼提示 (這不太確定 不過02:43:856 - 有點閃 kiai段也是一樣)
- Title: Imma Try It Out (feat. Alvin Risk) feat永遠是小寫 範例
[Endstep]嘛我就只看這個diff 整體來說不錯 whistle下的很美 滑條形狀略炫酷 打起來也爽爽的
- 00:07:427 (2,3,4) - 等邊三角形比較好看 Fixed
- 00:17:284 (10,1) - swap nc你懂, 重音問題 Fixed
- 00:31:857 (3) - 比較偏向於例圖這樣的flow 相對之下(1,2)就很掉 這裡放random spacing顯得遜色一點 (總結就是不放跳不好玩) Fixed
- 00:36:142 (2,3,4,5,6,7) - 不很喜歡這邊跳的flow 既然都要不等距了那就玩大一點 考慮中因這跳我用了很多時間去排;w;
- 00:40:857 (8,1) - 怎麼說呢 既然都speed up了那還擠在一團作什麼呢 這時候不來個跳一點都不燃好嗎 擺到螢幕右邊都行 就是不要拘瑾於spacing 特地想將加速的slider置中(因個人感覺置中更爽((跑
- 01:05:285 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 漸大的spacing會更爽 Good One!!!
SPOILER216,112,65285,5,0,0:0:0:0:
244,112,65392,1,0,0:0:0:0:
272,108,65499,1,8,0:0:0:0:
296,96,65607,1,0,0:0:0:0:
316,80,65714,5,8,0:0:0:0:
312,120,65821,1,0,0:0:0:0:
316,160,65928,1,8,0:0:0:0:
328,196,66035,1,0,0:0:0:0:
376,180,66142,5,8,0:0:0:0:
408,144,66249,1,0,0:0:0:0:
456,136,66357,1,8,0:0:0:0:
504,148,66464,1,0,0:0:0:0:
496,212,66571,5,8,0:0:0:0:
484,276,66678,1,0,0:0:0:0:
452,332,66785,1,8,0:0:0:0:
388,348,66892,1,0,0:0:0:0:
324,340,66999,6,0,P|297:319|264:268,1,55,8|0,0:0|0:0,0:0:0:0:- 01:09:785 (2,3) - 這種1/4跳不太喜歡 大致上也不太能接受 已經不是"這裡該跳這裡不該跳"的問題了, 1/4就還是安份守己好好random spacing排掉免的讀圖困難 誤認為這兩個之間是1/2了 Fixed
(2)擺x:252, y:204即可破 Fixed- 01:12:999 (1) - 這個是故意停在1/6線的嗎 不是啊0.0
- 01:13:214 (2,3) - 你懂 ((2)擺x:96, y:100) Fixed
- 01:26:713 - whistle Fixed
- 01:56:714 (1) - ^ (sliderbody) Fixed
- 02:03:571 (1) - 想finish的衝動 (ry Fixed
- 02:26:928 (5,6) - 太窄 至少到1.6x spacing襯托vocal Fixed
- 02:37:321 (4,5) - 感覺刪(5)然後(4)加長1/4比較對音樂 我覺得原本的更好;w;
- 03:00:142 (1,2,1) - body都能whistle 後面以此類推 Fixed
後面那段是複製大法嗎.. ;w;
不過這種時候用複製大法就輸了啊...extra diff用複製大法顯的自己懶 而且有點沒創意恩
總結: osu! needs more Ends.
osu! needs more 節操mintong89 wrote:
osu! needs more Ends.
OD7都難架喇= ='''Mio_chan wrote:
唔知點解我覺得endstep OD7好低= =
Thanks you so much for moddingPizza2000 wrote:
[general]
reduce opacity of ' III ' in
[Endstep]
00:31:857 (3) - stack better with 00:32:285 (4) Fixed
00:32:285 (4) - X:188 Y:160 too far away for 1/4 spacing ;w;
00:54:999 (1) - X:135 Y:296 Fixed
00:55:964 (2) - X: 56 Y:192 Fixed
00:56:285 (3) - X:120 Y:64 Fixed
00:57:571 (8,9) - note (8) X:180 || Y:256 (stack with 00:56:928 (5)- ) purposely
01:19:857 (1) - X:356 Y:24 Fixed
02:01:321 (2) - After this delete slider (3) and replace it with a note next: Think more about that owo
if possible for 02:01:856 (4) - slider slow (SV 0.7)
03:37:642 (3) - ^
02:31:642 (3,4,5) - hard to read Fixed
02:48:571 (2) - stack end with 02:48:035 (4) it stack with 02:47:285 (1) -
[Endsane]
AR 9? :\ sorry but 8 will be more better ;w;
00:16:000 (2) - stack with 00:15:357 (1)
02:02:927 - add
SV 0.7 soft
02:22:856 (3) - stack with 02:21:463 (3) ds
02:40:749 (1,2,3,4,5) - stack with 02:41:284 (1) start purposely
Cool SB owo
Thank you so much for modding >w<ertyukjh010 wrote:
於是我來了:3
難度很多,所以我就只mod簡單的難度吧~
[General]
Noting
[Easy]
HP2 OD2吧,特別是這個圖的難度只有半顆星,這麼高的數值有點兀突@@ Fixed
- 00:24:142 - 多餘的綠線 Fixed
- 00:27:571 - ^ Fixed
- 00:41:284 (5) - NC? Fixed
- 01:01:856 (1,2,3,4) - 相比於這張圖的難度,這連續4個1/1感覺好難@@ 2,3,4挑一個刪掉會比較好 Fixed
- 01:05:284 (1) - Easy不能放2次以上折返的滑條 Fixed
- 01:08:714 - 這個綠線沒有對齊,把他搬到 01:08:713;類似的情況有01:22:428,01:34:428,01:49:857,02:17:285,02:44:714, 02:56:714,02:58:428,03:10:428,03:25:857,03:39:571 Fixed
- 01:12:142 (4) - NC (下略 Fixed
- 01:24:142 (2) - 同 01:05:284 (1) Fixed
- 02:23:713 (3) - 要刪掉這個note嗎,感覺一直滿滿的1/1,對新手來說有點吃力~ Fixed
- 02:37:427 (3) - ^ Fixed
- 02:41:284 (1) - 同 01:05:284 (1) Fixed
- 03:00:142 (2) - ^ Fixed
- 03:12:141 (1) - 這個滑條的時間偏了,把它搬到 03:12:142 Fixed
- 03:39:677 (1) - 轉盤太接近前面的滑條,Easy的話最少要相隔1/2,所以把它搬到 03:39:784 開始吧 Fixed
[Normal]就這樣吧~ 觸圖一枚
- 00:24:142 - 多餘的綠線 Fixed
- 00:25:856 (3,4) - 這種1/2變距的確是有人做過,不過以我所見通常是出現在Hard以上,而對我來說Normal出現這種變距,對於新手也會較為吃力 Fixed
- 00:27:571 - 多餘的綠線 Fixed
- 00:30:999 (1) - 要不要考慮在 00:32:284 結束,感覺會比較適合 ok
- 00:39:570 (4) - 3次折返會讓新手混亂,特別是前面有兩個沒有折返,樣子差不多的滑條,新手容易適應了沒有折返的滑條,導致忘記在這個滑條需要折返;或者他們會看到第一個箭嘴,但是也很容易忽略了第二、三次折返,因為這個滑條的長度很短,不容易瞬間察覺第二、三次折返的存在;所以我會建議把這個換掉:3 Fixed
- 00:55:000 - 跟Easy一樣綠線並沒有對齊,同樣的情況有 01:08:714,01:22:428,01:34:428,01:49:857,02:44:714,02:58:428,03:10:428,03:25:857,03:39:571 Fixed
- 01:07:213 (1) - 總覺得與後面的距離怪怪@@ 另外就是2次折返在這裡比較難察覺,換成1次折返的滑條+1個note會比較好 Fixed
- 02:00:999 (4,1,2) - 這三點的節奏有點難抓,能不能將這三個點弄成滑條? Fixed
- 02:41:284 (1,2,3,1,2,3,1,2,3,4,5) - 看起上來會很困難@@ 要不要改成三個Note重疊放置 Fixed
- 02:48:999 (1,2) - 這兩個之間的時間差距,應該跟 02:45:570 (1,2) 是一樣的,為何會有兩種不同的距離?大部份情況來說,我都不建議Normal出現任何的距離變化 Fixed
- 03:16:963 (2,3) - 藍線的note嘛@@ 太難抓了,將 03:17:284 (3) 推前,然後2次折返如何?
- 03:20:070 (2,3,1) - 這樣疊放有點坑嗲~ 新手會混亂,分開它們吧
- 03:36:999 (4,1,2) - 同 02:00:999 (4,1,2) Fixed
Good Luck
I can only say that -Bakari- is such a god modder-Bakari- wrote:
As requested.
I did my best here, and I really want you to think about my suggestions.
[General][Easy]
- Since you map has storyboard, disable letterbox during breaks. Otherwise those letterbox loooks a bit weird and may hurt your storyboard.
- Start mapping all your diffs from thesame point. For example, the point where you start mapping on [Easy] diff is absolutely random and sounds weird, imo.
- Tell us how to understand your diff names. Say in Creator's word that Endsane and Endstep are [Insane] diffs. We can't choose diff to play if fe don't know how hard it is.
- In your diffs, some kiais are inconsistent. Are you sre that it should be like this? Check it out, please!
nice one
- First of all, your diff settings are totally unbalanced and too hard for an [Easy] diff. Try to reduce OD/HP Drain by one tick. It'll make your patterns the way more playable for beginners. Remember, that this diff is the easiest.
- I should say, that your comboing is very inconsistent. The whole map looks messy and weird because some combos are too long, some combos are too short. It makes map random and less playable.
- 00:29:285 (2,3) - your flow here is quite hard to read for beginners. Your patterns are very hard to read for the easiest diff. Unfortunately, the same thing happens with many-many patterns on this diff. 00:34:428 (1,2,3,4) - 01:18:999 (4,5) - Fixed
flow detailsRed is how beginners see yur flow. They see it in a wrong way, because patterns are quite messy.
Blue is correct flow. Quite hard to read and may confuse beginners. Fixed- 01:05:285 (1) - no. Don't do it. Double-reversed sliders aren't readable for beginners. It's a very uncommon pattern in easiest diffs, what's more second reverse arrow appears too fast and it makes this pattern unreadable for beginners. Fixed
Note: same for 01:24:142 (2) - 02:41:284 (1) - 03:00:141 (2) -- 01:12:142 (4) - It's quite a bad idea. Slider changes its dirrection the way too fast. For beginners it's a very-very hard to play such sliders. Fixed
- 01:36:142 (1) - it looks like you were too lazy to create some patterns here. This slider feels a boit off and too long. For beginners, long sliders are stressful. At least remove reverse-arrow and map it properly. Because it seems like you're just lasy. No offense, but it's reallly weird imo. Fixed
- 01:48:142 (2,1) - overlaps in easiest diffs are not recommended. It makes map look pretty ugly sometimes. But that's ok if it is one of your first maps.
lol
- 02:56:713 (5) - if you kiai ends at this circle, it is quite reasonable to place a new combo here. But placing two combos in a row may stress beginners. Consider placing a circle at 02:57:999 - to make patterns better. In the end, you will have something like this Fixed
- 03:12:141 (1) - if you use those long sliders, at least make them different. Overusing copypasta is disrespect towards players.
Note: same 03:25:856 (1) Fixed- 03:44:713 - if you want to reduce volume of that spinner use Soft hitsounds. S section with 5% volume here. (apply for all diffs)
[Normal]ok I will be more creativity ;w;
- 00:09:571 (3,4) - stacks like this one are very hard to read for a [Normal] diff. Consider unstacking and replacing with something easier-readable. Fixed
- 00:15:571 (4,5) - nazi - blanket slider here could be better.example. I'm not forcing you to change, but example looks better than your pattern, imo.
- 00:25:642 - try to avoid unused green lines. They make modding harder and doesn't look so good. What's more it doesn't make any sense to keep unused green lines here, right?
- 00:28:428 (2) - I'd replace this slider with 1/1 slider and circle to follow vocals/music closer.
- 00:33:892 - there's no beat in music. That's why using 3/4 slider here is a bad idea and looks pretty weird.
- 00:39:571 (4) - this slider is unpredictable. It's impossible to guess how many reverses does this slider have. And it is impossible to read those reverses because they appear too fast. That's why this pattern is kinda unplayable for a [Normal] diff.
Note:same as above 01:07:214 (1) - 01:07:214 (1) - here- 00:54:999 (1) - consider ending this slider 1/4 later to keep consistent rhythm. What's more it will make your patterns more playable and enjoyable. thinking
- 01:01:857 (1) - same as above here. Consider changing both or none of them to keep rhythm and patterns consistent. By the way 01:07:214 (1,1) - this overlap looks a little bit messy, imo.
- 01:08:714 (1,2) - 3/4 rhythnm in [Normal] diff, try to start this slider from the white tick to keep more enjoyable rhythm. It is very hard to play your diff because of those 3/4 notes. They confuse me a lot :< Fixed
Note:same for 01:13:321 (2) -02:17:285 (1) - 02:24:142 (1) - 02:34:428 (1) - 02:37:856 (1) - and so on.. you got the idea, right?- 01:11:285 (4,1) - slider looks a bit mssy and it's hard to read. Mostly because slider changes its direction too sudden. Try to make something easier-readable here? This is [Normal] diff, after all! change it as passable
Note:01:15:571 (1) - 01:18:999 (1) - 01:22:428 (1) - 01:25:857 (1) - 01:39:571 (1) - 01:42:999 (1) - 01:49:857 (1) - 01:59:285 (4) - 02:47:285 (4,1) - 02:51:571 (1) - 02:55:000 (1) - 02:58:428 (1) - 03:01:857 (1) - 03:15:571 (1) - same- 02:02:713 - try to avoid empty gaps like this one. This diff has HP Drain 4 and if you've missed one or two notes in previous pattern, it may kill you :< Fixed
- 02:43:857 (5,1) - broken spacing, players might mistakenly click (1) Fixed
- 03:11:392 and 03:38:821 - I've already mentioned, that those empty spaces are too big and may kill players :< Fixed
- Too many copypasta here, again. I understand, that song is long but please, respect players! They want to see creativity, not Ctrl+C>Ctrl+V :<
[Hard]Fixed
- 00:15:571 (4,5,6,7) - Well.. Those jumps look kinda random. It's quite weird to play them due to low AR and calm rhythm.Try to keep jumps more neat and consistent. For example some jumps with x1.5 spacing will fit here much better. Fixed
- 00:33:571 (1,2,3,4,5) - try to avoid many 1/4 notes in a row. THis is [Hard] diff, not [Insane]! Fixed
- Some of your combos like 00:30:142 (1,2,3,4) - 00:33:571 (1,2,3,4,5,6) - are too short towards others. It looks a bit strange and may confuse players. I decide to make this combo for the jump of 00:30:785 (4,1) -
- 00:41:284 - drag your break here! It'll look the way better, trust me! example cool
Note: how to do it? Place your cursor near left side of "B" in timeline and move it :3 It's pretty easy.
Note2:same for 00:56:713 - 01:00:142 - Fixed- 01:07:428 (6) - jump here is too hard it's over x2.00 and it is too hard :< You shouldn't se too fast jumps here, because it will stress players! This is not an [Insane] diff, after all! thjis jump become more easy now ;3
Note: 01:21:142 (6) - watch out! Those jumps are too hard! Fixed- 01:07:428 (6) - I guess you've missed a beat at this tick. It seems like it is needed here. Without it your pattern sounds empty.
- 01:07:428 (6) - same as above. Apply both those suggestions, or ignore both of them. Consistency, you know
/
- 01:18:999 (1) - just saying, that this slider may be considered as unrankable, because it has "slowdown" on its start. But you should ask BATs, if you aren't sure. what I'm talking about I will fix this as passable i can ;w;
Note: same for 01:22:428 (1) 01:51:571 (1) - 01:53:285 (1) - 02:54:571 (9) - 02:58:428 (1) - 03:27:571 (1) - 03:33:357 (2,3,4) -- 01:43:642 (2,3,4) - sudden anti-jumps are unreadable. Try to place at least a new combo on (2) to make them readable. But I'd keep using regular spacing here. By the way, I don't like the way how you ignore strong beats on white ticks here :<
Note: same for 01:50:499 (2,3,4) - 01:57:357 (2,3,4) - 03:19:642 (2,3,4) - 03:26:500 (2,3,4) - Fixed all- 02:17:285 (1,2) - do not ignore white ticks! End those sliders on whiteticks. It'll give you consistent and enjoyable rhythm. Wat's more it fits much better here. Fixed
- 03:16:214 (2,3) - random spacing changes for no reason. They're quite stressful for players and it is impossibe to read them here. Consider stacking notes properly or keeping regular spacing here.
[Endstep]
This diff looks much better, Have you mapped it later than other diffs?owo
- 01:06:999 (1,2,3,4,5) - Even for an EXTRA diff, 1/4 jumps are unplayable. Please, do not use them at all! I think this jumps are okay to play, dont change it first ;w;
- Some of sliders during kiais (with red dots) may be unrankable. Please make sure that you don't use red dots to slowdown/speed up sliders.
- 01:12:999 (1) - Unsnapped slider. Try to re-snap this slider, if it is possible. Fixed
Actually, patterns here aren't that bad. But I'm unsure about this diff. Because there're too mant sliders where you use red dots to slowdown sliders. What's more you overuse Slider Velocity changes here. It makes map too hard and unreadable. I'm pretty sure, that you don't really need too many different slider velocities. Try to think it over and remove some slider velocities. (same for ALL [Insane] diffs in this mapset)
[Endsane]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Consider using OD7, it'll make your mapset more balanced and this is [Insane] diff, after all. Fixed
- 00:15:357 (1,2) - spacing is inconsistent here for no reason. Try to place a NC to make it readable, or you can fix spacing here. Fixed
- 00:30:142 (1,1) - I'd remove this and this new combo to keep comboing more consistent. It doesn't looks like it is needed here, anyway. :<
- 00:55:856 - place here a circle, to follow vocals. It'll make your diff much more playable.
Note: 00:59:284 - same here nice- 01:14:713 (1,1,1,1) - if you use velocity changes here, make sure they're readable. I bet none of players will be able to pass it PROPERLY for the first try!
Note: 01:28:427 (1,1,1,1) - 02:50:713 (1,1,1,1) - 03:04:427 (1,1,1,1) - 03:09:892 (1,1) - 03:36:999 (1,1,1) - same Thinking...(it is good to die for the first time((runs- 01:20:499 (8) - this 1/4 jump is unreadabl and confusing for players. try to keep consistent spacing during streams! Same happens 01:30:463 (4,5) - here and so on. It looks like 1/2 patterns and players will be confused. I'm begging you do not change spacing when you do 1/4 patterns. In 99% cases it is a bad idea and makes map unplaable!
- 01:35:606 (2,3,1) - 1/4 and then 1/1 at the same stack. It is quite had for players to read it. What's more you may miss (1) after clicking (3). That's why I recommend you to move (1) somewhere else.
- 01:42:142 (1,2,1,2,1,2,1,2,1) - please avoid NC spam unless you have reasons to do it. I'm begging you.
- 02:47:713 (5) - consider replacing this slider with something easier readable? I feel like this shape looks pretty awkward here. :<
- 03:10:642 - have you missed a circle here? It feels like you've missed it because this is end of the kiai and it is reasonable to have a circle here!
- 03:11:606 (2,3,1) - same mistake as 01:20:499 (8). I feel like you've just copypasted some patterns. Please, don't do it! I is disrespect towards players :<
- 03:18:142 (1,2,1,2,1,2,1,2,1) - I'm sure that you have copypasted 01:42:142 (1,2,1,2,1,2,1,2,1). Do not copy your mistakes, remove those extra new combos, they are overused and looks messy here.
I did my best to help you. I'm sure that you should re-work a lot of patterns in all diffs. Also you should avoid all this copypasta and weird velocity changes. I really hope that ths mod will help you to improve your map.
Thank you so much for taking my pm reqs >w<Leorda wrote:
Hi there
[Easy]
00:26:713 (2) - Reverse, flip vertically and horizontally for better flow? Fixed
01:24:141 (1) - Remove new combo, since you add NC every 2 bar Fixed
01:25:856 (3) - New combo, since you add NC every 2 bars Fixed
01:40:427 (2) - ^ Fixed
01:54:141 (2) - ^ Fixed
01:57:570 (4) - ^ Fixed
02:36:142 (2) - Stack the head slider with 02:33:999 (3) to make it clean looks? lol Fixed
03:39:784 (1) - End it at long white tick? You probably mistake or something Fixed
[Normal]
00:32:714 (1) - Remove new combo, it doesn't changing the vocal part at music Fixed
00:57:357 (4) - Spacing error Fixed
01:00:999 (5) - ^ Fixed
01:37:857 (3,4,1,2,3,4) - Please use distance spacing 1.00x, because other part in chorus part is using distance spacing 1.00x. Just to make sure it's consistent, unless you have a reason Fixed
02:50:713 (4) - Spacing error Fixed
[Hard]
00:31:857 (3) - Forgot to put clap here? Sure
00:35:285 (3) - ^ Awesome \o/
[Endstep]
01:12:999 (1) - Unsnapped tail slider Fixed
01:42:142 (1,1,1,1,1) - This combo pattern seemse doesn't make sense, IMO I think it is ok because i do the speed change(?) of this slider
01:48:357 (2,3) - If you do this, players will hard to tell which one is head/tail slider. Consider to change the pattern this is ok to see if you play and I try to change the pattern before but some modder want me to stack this notes back together ;w; so dont change it first ;w;
02:59:500 (2,3) - ^ ^
03:18:142 (1,1,1,1,1) - This combo pattern seemse doesn't make sense, IMO same as 01:42:142 (1,1,1,1,1) -
03:24:357 (2,3) - Same issue as 01:48:357 (2,3) same as 01:48:357 (2,3) -
Good luck~
YES!!!OMG!!!TicClick wrote:
I'll probably mod this map soon, because I love it.
Thank you so much for taking my pm reqs >w<wcx19911123 wrote:
as your request
[General]
fine
[Normal]
03:06:998 (3) - unsnapped slider end Fixed
03:38:926 (1) - ^ Fixed
01:40:964 (2) - better to use same spacing here, or the rhythm is too hard to read Fixed
[Hard]
03:44:713 - why not use soft sound here? ok
[Endstep]
01:07:856 (5) - move it to the centre? looks better imo nice!
01:53:927 - add a note here? ok
03:29:927 - ^ ok
03:44:713 - same as Hard Fixed
[Endsane]
03:44:713 - same as Hard Fixed
awesome, call me back then <3
Thank you so much for modding my map and fav it >w<!TicClick wrote:
GeneralOkay imma try it out
- Please use preview time 01:06:999 or 01:08:713 which fits more than the current one
[Endstep][Endsane]
- 00:10:857 (2) - shouldn't it have the same hitsound on the sliderbody as on 00:10:428 (1)?
- 00:41:071 (1) - I feel like you should replace it with two notes to map the downbeat on 00:41:284 and therefore make player hit the note at that time sorry but I think speed up slider will be more better ;w;
- 00:53:284 - I would drag break's end back to make it start right here to put more emphasis nice!
- 01:08:714 (1) - I would add finish here added
- 01:10:749 (2) - it feels a bit odd to hit it and not hear hit sound (all the other sliders have it). I undestand that you made it intentionally because you used whistle on its body, but you better bring it back (if you agree, look for similar sliders and fix them in this manner) I will think more about it
- 01:36:141 (1) - I would add finish here added
- 01:34:534 - add spinner to fill the pause? In my opinion, it plays better I think it is not so well but I will think more about it ;w;
- 01:38:713 - you didn't map this beat! Please consider doing so (possible solution: http://puu.sh/34kxx.jpg, where 3, 4 and 5 replaced your slider with a single repeat)
- 01:42:999 (1) - add finish here (I think you got my idea of adding a finish on every 4th big white tick) added
- 01:49:107 (1) - I feel like there should be a note instead of this slider, which needs to be moved 1/4th forward (possible pattrern). Sure it will require a bit of work, but.. well, it might be just my opinion sorry but I think the original one is better
- 01:54:142 - you skipped this one too (well, it will be a bit harder to rework than the previous one) ok
- 02:03:571 (1) - Endsane and Hard have a kiai fountain here Fixed
Apply everything you agree with me on to the next kiai parts. sure!Quick look:
- 01:11:713 (6) - blargh, it overlaps itself. Why don't you change its shape to a better one? Fixed
- 01:12:999 (1,2,3) - fix spacing or stack the circle onto the second slider Fixed
- 01:42:142 (1,2,3,4,5,6,7,8) - sounds like overmap, please consider removing circles from blue ticks just like Endstep and I think this part is ok to be overmap a bit ;w;
- 01:48:463 (4,2,1) - add whistle Fixed
- 01:49:856 (1) and 01:53:284 (1) - ^ (check the rest to add missing whistles) Fixed
- 02:03:570 (1) - add finish Fixed
- 02:23:713 (6) - make a proper stack or just move it from under the slider Fixed
- 02:34:427 (1,2) - make a proper stack Fixed
- 02:40:749 (1,2,3,4,5,1) - same as above (it doesn't work this way: http://puu.sh/34l0H.jpg) Fixed
- 02:47:713 (5,1) - such an ugly overlap, any chance of fixing it by spacing them out or changing their shapes a bit? Fixed
- 03:10:534 - better end the kiai fountain here Fixed
- 03:18:142 (4,5,6,7,8,9,10,11) - sounds like overmap, please consider removing circles from blue ticks just like Endstep and I think this part is ok to be overmap a bit ;w;
- 03:24:463 (4,2,1) - add whistle Fixed
- 03:25:856 (1) and 03:29:284 (1) - ^ (check the rest to add missing whistles) Fixed
- 03:37:856 - end kiai here (and remove the next green offset because you won't need it after you do this) Fixed
I skipped something, for example, checking for missing finishes, but you should be able to do it on your own.Fixed
- Hard: end kiai here: 03:37:856 Fixed
- Normal: same as above
Thank you ;w;wcx19911123 wrote:
no kd
[Normal]
03:39:142 - unsnapped Fixed
call me back then
omg!!!!!!!wcx19911123 wrote:
this is bad \:D/
happy623 wrote:
8-) 加油JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ
[CrusadeR] wrote:
yeah. I hope this beatmap gonna be approved
Thanks all <3Kawaiwkyik wrote:
加油沖上去 >v<
will fix when another BAT arriveOnosakiHito wrote:
Hi. Sneeking in to check the bubbled Taikos.
[Oni]
Actually I'm okay with the Oni. Would see no reason why not to rank it.
[Muzukashii]
Muzukashii is so far okay and patterns not too hard due to the slow BPM.
Just a recommendation from me before it gets ranked:
Consider to keep the SV in kiais the same. In most cases Muzukashii don't have any SV changes. It also prevents having overlaps like 02:01:641 (44,1) - . Some people might consider this as unrankable, so think about it.
That's it. There shouldn't be any problem to rank the Taikos. Good luck!
I will call BAT to check bubble soonAlpacaCokelat wrote:
hurry up and rank this ;w;
射喇射喇happy623 wrote:
黎啦黎啦
Thank you so much for star!Irreversible wrote:
¸.·´¸.·*´¨) ¸.·*¨)
(¸.·´ (¸.·` . ¸.•´ ¸.•*´¨☆
star!
very op if bubbled~
It's a terrible thing if you wait for another BAT.Foreverends wrote:
will fix when another BAT arriveOnosakiHito wrote:
Hi. Sneeking in to check the bubbled Taikos.
[Oni]
Actually I'm okay with the Oni. Would see no reason why not to rank it.
[Muzukashii]
Muzukashii is so far okay and patterns not too hard due to the slow BPM.
Just a recommendation from me before it gets ranked:
Consider to keep the SV in kiais the same. In most cases Muzukashii don't have any SV changes. It also prevents having overlaps like 02:01:641 (44,1) - . Some people might consider this as unrankable, so think about it.
That's it. There shouldn't be any problem to rank the Taikos. Good luck!![]()
Thank you >w<
okGabe wrote:
It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
THE POWER OF LAZINESS!!!!!!!!!!!!!!!!!!!!!!!1Gabe wrote:
It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
sure <3Kawaiwkyik wrote:
加油繼續沖上去:D
LOLFlask wrote:
THE POWER OF LAZINESS!!!!!!!!!!!!!!!!!!!!!!!1Gabe wrote:
It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
now you're bat again, rank this map pls thx
So notice it in the creator's word plus hereGabe wrote:
It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
Yeah米桶來集氣\:D/mintong89 wrote:
加油! end-神麻婆~!
so nice x) (me runsnold_1702 wrote:
So notice it in the creator's word plus hereGabe wrote:
It's a terrible thing if you wait for another BAT.
What if a BAT comes in and ranks it without paying attention to this post? (Evwn if they should, we never know, right.)
If I was you, I would do the change now and recall the bubbler to rebubble.
Or you should rank it :X
GO GO POWER RANGER \:D/(?Flower wrote:
GO GO GO
Thank you for gratz dora <3Kodora wrote:
omg congratz with bubble \:3/
/slow
Thank you so much for doing the bubble check of my map \:D/Scorpiour wrote:
Hi there~~random bubble check Yeah \:D/
you can fix OnosakiHito's mod now :>
red - must be fixed
blue - highly recommend to consider
black - only suggestions
[General][Endstep]
- Uncheck letterbox during breaks in both Taiko diffs Fixed, Thanks for your help ;w;
- Remove kiai fountains in both Taiko diffs Fixed
- 01:40:427 - add a note here for the drum? Nice, added
[Endsane]
- 01:04:427 (7) - split it into a note + slider like this? Fixed
- 01:07:856 (5) - NC here ? Fixed
[Hard][Normal]
- 00:37:000 (10) - looked odd a bit... try this shape? Fixed
- 02:00:142 (1,2) - add one repeat to each? I think the original one is better, so no change ;w;
That's all, call me back when you're ready
- 02:43:000 (1,2,3,4,5) - worry about the difficulty here a bit, anyway, not a big issue I try another way before but some modder suggest that to stack the notes
Fixed ;w;OnosakiHito wrote:
Hi. Sneeking in to check the bubbled Taikos.
[Oni]
Actually I'm okay with the Oni. Would see no reason why not to rank it.
[Muzukashii]
Muzukashii is so far okay and patterns not too hard due to the slow BPM.
Just a recommendation from me before it gets ranked:
Consider to keep the SV in kiais the same. In most cases Muzukashii don't have any SV changes. It also prevents having overlaps like 02:01:641 (44,1) - . Some people might consider this as unrankable, so think about it.
That's it. There shouldn't be any problem to rank the Taikos. Good luck!
Thank you so much ;w;Scorpiour wrote:
Ranked~~!!
Thank you >w<!!!qoot8123 wrote:
恭喜~
Thank you inverness >w<inverness wrote:
Wow, finally ranked. Good job!
Thank you >w<AlpacaCokelat wrote:
Congratz!!
Thanks 小米 >w<Midasmens wrote:
Congratz!!
Skrillex! x3
Thank you dora >w<Kodora wrote:
omg congratz
Endsane <=> Endstep D:Harez wrote:
Endsane > Endstep :c
其實最多謝應該係你;w;nold_1702 wrote:
D: hahaha
OMG!!!it is RLC!!!!RLC wrote:
congrats! interesting map
啊例~!!!Flask wrote:
我怎麼還記得早上sco還在群裡問"foreverends呢?"
Thank you raririn >w<raririn wrote:
挖恭喜惹
AlphaWaves wrote:
Just looks like osu! community too closed-minded and rating song instead of map.
Hum, well its not really what i wanted to say. my bad.CDFA wrote:
AlphaWaves wrote:
Just looks like osu! community too closed-minded and rating song instead of map.
Unless it's like just that specific song that's bad for whatever reason idunno.
Grats on rank woo.
As for playing this map. . . I don't play much osu!standard, but I think. . .
Imma try it out.
呀媽我得左喇\:D/happy623 wrote:
遲來的Gratz
Thank youuuuuuuuuu >w<lkx_Shore wrote:
That so coooool
Thank you >w<ffstar0716 wrote:
恭喜恭喜
好歌好图
lol thank you for loving endstep ;w;SkyDevil wrote:
I love endsteeppp I think its easier to use mouse only instead of using it with keyboard xD
Thank you >w<TrigonometrY wrote:
Wow, you did it. Congratulations!
讚(跑走Flower wrote:
评分越低的图越神 不服不要玩
LOL the rating now is more betterKodora wrote:
who cares about user's rating, it weird in 90% of cases
also dont forget that this map was ranked only few hours ago, too early to judge map's rating imo
and congratz with rank again
Thanks Cancel >w<!!!Cancel wrote:
Congrats! <3
Yeah\:D/silverboxer wrote:
Awesome sliders, congrats on the rank
Thank you so much even you hate Skrillex ;w;RikiH_ wrote:
Why 8.0? Seriously people, this map is ART. Gratz for it, really.
PS: I hate Skrillex
Hontōniarigatōgozaimashita >w<THS wrote:
omedetou~
Thank you fanzhen >w<!!!fanzhen0019 wrote:
WOW gratz!
My words. Anyway it's fine now 100 to 16 seems fine.RikiH_ wrote:
Why 8.0? Seriously people, this map is ART. Gratz for it, really.
PS: I hate Skrillex
Thank you >w<!!!Puncia wrote:
Awesome map, congrats!
Thank you for loving Endstep>w<!!!Loli Cjj wrote:
Endstep the best diff ever. Okay.
Congrats.
Thank you >w<!!!Stefan wrote:
My words. Anyway it's fine now 100 to 16 seems fine.RikiH_ wrote:
Why 8.0? Seriously people, this map is ART. Gratz for it, really.
PS: I hate Skrillex
The Taiko Diffs plays fine. ^^
Thanks WanWan <3333333333333333333333333333333333On_WanWan wrote:
恭喜
JJJJJJJJJ