here's your ticket
[General]
fine
[wring's Normal]
you missed video in this diff00:41:909 - slider end at here sound better imo
00:42:754 - ^
00:50:676 - ^
02:45:711 - ^(like what you did at 02:49:092 - )
03:11:697 - 03:12:331 - why not use soft hitsounds at this part? would sound better imo
03:36:203 (2,3,4) - don't you feel this rhythm is a bit strange? they don't fit the song well imo. try to move them 1/1 earlier?(start from 03:35:993 - )
[Hard]
the setting is too low for a Hard diff imo, set both HD and OD+1 at least please
00:39:056 (3,4) - wrong rhythm here(if you want to follow vocal), see this:
http://puu.sh/3hTFm.jpg01:51:204 - start this slider from here? sounds better imo
02:18:669 (1,2,3,4) - using 1/2 sliders is much better imo, the current rhythm doesn't fit the song well
02:34:937 (2,3,4,5,6) - ^
02:38:740 (1,2,3,4) - ^, well I bypassed the same suggestions from now on
02:47:824 - start it from here?
02:48:669 - ^
03:10:430 - 03:12:437 - how about using soft hitsounds at this part? would fit the song much better imo
03:38:528 (3) - I think you need to change it to a single note, there's no beat at 03:38:634 - in the song
[Insane]
00:38:740 - end it at here?
00:57:014 (3,4) - wrong rhythm here, see
http://puu.sh/3hUtT.jpg01:23:634 - how about start 01:23:740 (1) - from here? sound nice imo
02:34:303 (3) - this reverse arrow is hidden by 02:33:775 (4) - 's hitburst, this need to be fixed03:10:430 - same as Hard diff
03:38:528 - ^
[Catastrophe]
this diff looks awesome, but actually it plays very bad to me. I'll give some reasons by comparing it with some 0108 maps, hope you don't mind
first, this diff contains a huge quantity of 1/2 sliders which mapped without any logic. remember that a slider's hit-feeling is at slider head, if you use slider end to fit the heavy beats in the music(like 00:11:380 (3,4) - , 00:14:761 (3,4) - in this diff), the sliders would play odd to mostly players. 0108 always use slider head to follow the heavy beats, that's one of the reason why his map plays much better
second, with the same spacing, a jump's difficulty depends on what kinds of objects made the jump. the difficulty is like S-S(slider to slider)≤S-C(slider to circle)<C-S<C-C. for example, with the same spacing, a slider to slider jump is much more easier than a circle to circle jump.
in your diff, your spacing between 1/2 sliders(00:19:409 (1,2,3,4,5,1,2,3) - , 00:24:479 (1,2,3,4,1,2) - ) is nearly the spacing between 1/2 circle streams(00:46:134 (3,4,5,6,1) - , 00:54:479 (1,2,3,4,1) - ). the similar spacing makes the map's difficulty balance is broken(very easy to play while 1/2 sliders, but very hard to play while 1/2 circle streams)
0108 did this in a nice way, his 1/2 sliders usually with huge jumps(sometimes you can see they jump from left edge of the screen to right edge of the screen, this is really huge jump), and he put 1/2 circle streams in the spacing just like yours. his map did well in controling the balance of the difficulty of the different objects' patterns
third(this one is not as important as the above two), the rhythm can be better in your map imo, I gave many suggetions before about the rhythm suggestions, but I still think there're many more particulars that I didn't point out, their rhythm can be better(mostly of them sounds odd to me cuz they didn't follow vocal well)
no much issues in the diff, so I didn't nazi but showed you the fundamental problem in the diff. hope you can understand what I said(the first 2 points are more important), and I think you would know the better style of mapping this kind of songs