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kemu - Kamisama Nejimaki

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Total Posts
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Topic Starter
rui
This beatmap was submitted using in-game submission on 2014年8月17日 at 22:27:21

Artist: kemu
Title: Kamisama Nejimaki
Tags: gumi vocaloid vocaloid3 wring hatsuko Suzumu Megpoid ke-sanβ
BPM: 284
Filesize: 24336kb
Play Time: 03:38
Difficulties Available:
  1. Catastrophe (5.37 stars, 818 notes)
  2. Hard (2.96 stars, 456 notes)
  3. Insane (3.87 stars, 595 notes)
  4. wring's Normal (1.89 stars, 194 notes)
Download: kemu - Kamisama Nejimaki
Download: kemu - Kamisama Nejimaki (no video)
Information: Scores/Beatmap Listing
---------------
No jumps, No streams, No easy! :3
please mod (*_ _)
I aim Ranked ?
Chewin
Hi, timing check:
BPM: 284,00
Offset: 5888

Ps: Remove letterbox during breaks because the video already has got it ;3
Good luck -w-
Topic Starter
rui
Thank you timing check Chewin :)
AiriiUsamune
I liked it! :oops:
SapphireGhost
I have an old version of Catastrophe's hitsounds on a PC somewhere, maybe I can find it. Starred for now.
Topic Starter
rui

SapphireGhost wrote:

I have an old version of Catastrophe's hitsounds on a PC somewhere, maybe I can find it. Starred for now.
Thanks but ill try to re-put hitsounds
Cuvelia
この譜面の提出日が8月2日。
 
下のフォーラムで太鼓2diffルールが発表されたのが7月29日。
http://osu.ppy.sh/forum/t/92508
 
現時点太鼓譜面が一つしかないのでunrankableになるかもしれません。
 
時期が非常に微妙なので自分の口から確定とは言えませんが
もしかしたらBAT、MATさん達から指摘がくるかもしれません。
 
でも私はこの曲が好きなので星投げておきます :)
 
頑張ってくださいー。
Topic Starter
rui

Cuvelia wrote:

この譜面の提出日が8月2日。
 
下のフォーラムで太鼓2diffルールが発表されたのが7月29日。
http://osu.ppy.sh/forum/t/92508
 
現時点太鼓譜面が一つしかないのでunrankableになるかもしれません。
 
時期が非常に微妙なので自分の口から確定とは言えませんが
もしかしたらBAT、MATさん達から指摘がくるかもしれません。
 
でも私はこの曲が好きなので星投げておきます :)
 
頑張ってくださいー。
taiko diffはもうひとつ簡単なのが来るから大丈夫。先にスタンダードの譜面のmodをしてもらおうと思ってmod reqs使いました。
星ありがとう 頑張ります
Lundlerol
hi~
jomnhnk's irc modreq~

ついでにTaiko Muzukashiiのサポートさせていただきました~

SPOILER
14:21 jomnhnk: らんど・・・・・・
14:21 Lundlerol: うっす
14:21 Lundlerol: どした
14:21 jomnhnk: がちなへるぷOTZ
14:21 Lundlerol: なんすか
14:21 jomnhnk: Muzu Diffが納得行かないふめんになってしまってる
14:21 jomnhnk: アドバイス欲しい
14:21 Lundlerol: どう納得いかないの
14:21 Lundlerol: そこは師匠に頼めよ!!!
14:21 jomnhnk: BPMがはやいんやけど
14:22 jomnhnk: 音鳥するとむずくなりすぎる。でもかんがえたら空白だらけになって
14:22 jomnhnk: ああああああああああああああああああ
14:22 jomnhnk: なう
14:22 jomnhnk: いや
14:22 Lundlerol: アッー!
14:22 Lundlerol: なうか
14:22 jomnhnk: Lundに頼むww
14:22 Lundlerol: なんでやwww
14:22 jomnhnk: たのむぞwwww
14:23 jomnhnk: とりあえずoszわたす・・・
14:23 Lundlerol: う、うっす
14:23 jomnhnk: http://puu.sh/2lgpf
14:24 jomnhnk: さぁらんどならどーするっ!!
14:24 Lundlerol: lol
14:25 Lundlerol: 00:16:345 -
14:25 Lundlerol: add d
14:26 Lundlerol: 00:19:725 (38) -
14:26 Lundlerol: add d
14:26 Lundlerol: 00:23:528 -
14:26 Lundlerol: ^
14:26 jomnhnk: Agree?ww
14:26 Lundlerol: huh?
14:27 Lundlerol: なんで俺が同意するか聞かれてるの
14:27 Lundlerol: 00:36:627 (97) -
14:27 jomnhnk: スルーw
14:27 Lundlerol: add d
14:27 Lundlerol: 00:44:549 (131) -  add k
14:28 Lundlerol: サビ過ぎてから
14:28 Lundlerol: ddkとか目立つけどなんぞこれ
14:28 jomnhnk: ないほうがいい?
14:29 Lundlerol: 01:16:345 (258,259,260,261,262,263) -
14:29 jomnhnk: 1/2やけど
14:29 Lundlerol: これとかきついだろ
14:29 Lundlerol: ああ
14:29 Lundlerol: 難しいだった
14:29 Lundlerol: これでいいわ
14:29 jomnhnk: ああおk
14:29 Lundlerol: 01:32:402 (320) -
14:30 Lundlerol: add
14:30 Lundlerol:  d
14:30 Lundlerol: 02:01:134 -
14:30 Lundlerol: add d
14:31 Lundlerol: 02:01:556 (438) -  ^
14:31 Lundlerol: 02:01:768 (439) - こいつを
14:31 Lundlerol: 02:01:662 (439) -
14:31 Lundlerol: ここに移動
14:31 Lundlerol: てかまだ出来てないんかよwww
14:31 jomnhnk: まだここまでww
14:32 jomnhnk: この時点でダウンしたからヘルプそいたw
14:32 Lundlerol: できてから言えよ!
14:32 jomnhnk: この先がみえんくなったんだよ
14:32 jomnhnk: Oniもなかなかえぐいけど
14:32 jomnhnk: これはもうきついかなwww
14:34 Lundlerol: この先って
14:34 Lundlerol: 普通にノーツ置けるじゃん
14:34 jomnhnk: このペースで作っていいおかと思って((いまの修正後参考に作る
14:35 Lundlerol: 良いんじゃない
14:35 jomnhnk: 了解orz
14:35 Lundlerol: 自分の音取りに自信持つのも大事っす

good luck~
jomnhnk

Lundlerol wrote:

hi~
jomnhnk's irc modreq~

ついでにTaiko Muzukashiiのサポートさせていただきました~

SPOILER
14:21 jomnhnk: らんど・・・・・・
14:21 Lundlerol: うっす
14:21 Lundlerol: どした
14:21 jomnhnk: がちなへるぷOTZ
14:21 Lundlerol: なんすか
14:21 jomnhnk: Muzu Diffが納得行かないふめんになってしまってる
14:21 jomnhnk: アドバイス欲しい
14:21 Lundlerol: どう納得いかないの
14:21 Lundlerol: そこは師匠に頼めよ!!!
14:21 jomnhnk: BPMがはやいんやけど
14:22 jomnhnk: 音鳥するとむずくなりすぎる。でもかんがえたら空白だらけになって
14:22 jomnhnk: ああああああああああああああああああ
14:22 jomnhnk: なう
14:22 jomnhnk: いや
14:22 Lundlerol: アッー!
14:22 Lundlerol: なうか
14:22 jomnhnk: Lundに頼むww
14:22 Lundlerol: なんでやwww
14:22 jomnhnk: たのむぞwwww
14:23 jomnhnk: とりあえずoszわたす・・・
14:23 Lundlerol: う、うっす
14:23 jomnhnk: http://puu.sh/2lgpf
14:24 jomnhnk: さぁらんどならどーするっ!!
14:24 Lundlerol: lol
14:25 Lundlerol: 00:16:345 -
14:25 Lundlerol: add d
14:26 Lundlerol: 00:19:725 (38) -
14:26 Lundlerol: add d
14:26 Lundlerol: 00:23:528 -
14:26 Lundlerol: ^
14:26 jomnhnk: Agree?ww
14:26 Lundlerol: huh?
14:27 Lundlerol: なんで俺が同意するか聞かれてるの
14:27 Lundlerol: 00:36:627 (97) -
14:27 jomnhnk: スルーw
14:27 Lundlerol: add d
14:27 Lundlerol: 00:44:549 (131) -  add k
14:28 Lundlerol: サビ過ぎてから
14:28 Lundlerol: ddkとか目立つけどなんぞこれ
14:28 jomnhnk: ないほうがいい?
14:29 Lundlerol: 01:16:345 (258,259,260,261,262,263) -
14:29 jomnhnk: 1/2やけど
14:29 Lundlerol: これとかきついだろ
14:29 Lundlerol: ああ
14:29 Lundlerol: 難しいだった
14:29 Lundlerol: これでいいわ
14:29 jomnhnk: ああおk
14:29 Lundlerol: 01:32:402 (320) -
14:30 Lundlerol: add
14:30 Lundlerol:  d
14:30 Lundlerol: 02:01:134 -
14:30 Lundlerol: add d
14:31 Lundlerol: 02:01:556 (438) -  ^
14:31 Lundlerol: 02:01:768 (439) - こいつを
14:31 Lundlerol: 02:01:662 (439) -
14:31 Lundlerol: ここに移動
14:31 Lundlerol: てかまだ出来てないんかよwww
14:31 jomnhnk: まだここまでww
14:32 jomnhnk: この時点でダウンしたからヘルプそいたw
14:32 Lundlerol: できてから言えよ!
14:32 jomnhnk: この先がみえんくなったんだよ
14:32 jomnhnk: Oniもなかなかえぐいけど
14:32 jomnhnk: これはもうきついかなwww
14:34 Lundlerol: この先って
14:34 Lundlerol: 普通にノーツ置けるじゃん
14:34 jomnhnk: このペースで作っていいおかと思って((いまの修正後参考に作る
14:35 Lundlerol: 良いんじゃない
14:35 jomnhnk: 了解orz
14:35 Lundlerol: 自分の音取りに自信持つのも大事っす

good luck~
助かった>< このBPM簡単にしてもOniになったwMuzu完成! :?
StickyPicky
hi ~ :) #modreqs

SPOILER
Kiai Time of Wring's Normal are not the same with other diffs >.<

:arrow: Insane

01:04:407 / 03:32:400 Object's end is not snapped!
03:27:965 / 03:28:176 - / 03:28:387 / 03:35:359 / 02:49:831 add finish ~
01:38:845 remove finish and clap here then add a whistle pls. ~
02:22:789 (4) - add clap ~

SPOILER
Thats all :) I like this part from here 02:38:740 - 02:42:859 XD Goodluck! Go for rank! :3
Topic Starter
rui

newtoniorock8 wrote:

hi ~ :) #modreqs

SPOILER
Kiai Time of Wring's Normal are not the same with other diffs >.<

:arrow: Insane

01:04:407 / 03:32:400 Object's end is not snapped! fixed
03:27:965 / 03:28:176 - / 03:28:387 / 03:35:359 / 02:49:831 add finish ~ ok~
01:38:845 remove finish and clap here then add a whistle pls. ~ no fixed
02:22:789 (4) - add clap ~ ok

SPOILER
Thats all :) I like this part from here 02:38:740 - 02:42:859 XD Goodluck! Go for rank! :3 I made an emphasis this part XD
Thank you for modding newtoniorock8 :3

追記: wringへ Object's end is not snappedの部分だけこちらで直しました
neonat
Hard

00:30:078 (2) - I find either ending this slider at 00:30:289 or making the slider 1/2 a white line long, repeats till 00:30:394, same as 00:30:500 (3)
00:38:951 (3) - shorten slider to 00:39:056
00:39:373 (4) - move slider to 00:39:268
00:40:218 (2) - shorten slider to 00:40:430
00:40:641 (3) - move slider to start at 00:40:535
00:43:176 (1) - move to 00:43:071
00:46:451 - add a note
00:48:141 (2) - shorten the slider, slider ends at 00:48:458
00:53:845 (3) - shorten slider, end at 00:54:056
01:05:042 (5) - sounds nicer if it ends at 01:05:359
01:22:472 (2) - ^ end at 01:22:683
01:34:726 (3) - slider ends at 01:34:831
01:35:148 (4) - shift to start at 01:35:042
01:38:951 (1) - shift to 01:38:845
01:43:916 (2) - slider should end at 01:44:233
01:49:620 (3) - slider end at 01:49:831
02:29:497 - 02:29:655 (1) should start at 02:29:497 - the rhythm for that portion should go something like this:
02:39:585 (1) - slider end at 02:39:690
02:45:289 (2) - ^
02:54:585 (2) - ^
03:07:261 (2,3) - rhythm here should go something like this:
03:12:437 (2) - slider end at 03:12:648
03:15:183 (1) - move slider to 03:15:078 end at 03:15:500
03:24:479 (1) - replace with just 1 circle there
03:38:528 (3) - replace with a circle at 03:38:528

Good luck
Topic Starter
rui

neonat wrote:

Hard

00:30:078 (2) - I find either ending this slider at 00:30:289 or making the slider 1/2 a white line long, repeats till 00:30:394, same as 00:30:500 (3) no fixed
00:38:951 (3) - shorten slider to 00:39:056 changed slider start 00:39:056
00:39:373 (4) - move slider to 00:39:268 no fixed
00:40:218 (2) - shorten slider to 00:40:430 fiexd
00:40:641 (3) - move slider to start at 00:40:535 fiexd
00:43:176 (1) - move to 00:43:071 no fixed
00:46:451 - add a note ok
00:48:141 (2) - shorten the slider, slider ends at 00:48:458 no fixed
00:53:845 (3) - shorten slider, end at 00:54:056 no fixed
01:05:042 (5) - sounds nicer if it ends at 01:05:359 I think too fixed
01:22:472 (2) - ^ end at 01:22:683 fiexd
01:34:726 (3) - slider ends at 01:34:831 fiexd
01:35:148 (4) - shift to start at 01:35:042 no fixed
01:38:951 (1) - shift to 01:38:845 no fixed
01:43:916 (2) - slider should end at 01:44:233 no fixed
01:49:620 (3) - slider end at 01:49:831 no fixed
02:29:497 - 02:29:655 (1) should start at 02:29:497 - the rhythm for that portion should go something like this: sry I don't think startat 02:29:497 , but a little cahnged rhythm

02:39:585 (1) - slider end at 02:39:690 no fixed
02:45:289 (2) - ^ no fixed
02:54:585 (2) - ^ fixed
03:07:261 (2,3) - rhythm here should go something like this: good rhythm
03:12:437 (2) - slider end at 03:12:648 no fixed
03:15:183 (1) - move slider to 03:15:078 end at 03:15:500 fixed
03:24:479 (1) - replace with just 1 circle there no fixed
03:38:528 (3) - replace with a circle at 03:38:528 no fixed

Good luck
Thank you for modding neonat :D
Frostmourne
come to star :D
Good luck rui!! :D
Topic Starter
rui
Thank you star Frostmourne (▽`* )
I aim Ranked
toara_fict
hi ・ω・
Taiko mod~

[jom's Muzukashii]

02:42:859 (49,50) - dd

[jom's Oni]

全体的に少し叩きやすくしてもいいかなぁと思いました!
BPMが早いので少しノーツの配置や連打を
考慮してみてはどうでしょうか・ω・!


以上です!
Cuvelia
H i , Taiko Modding . ( requested by rui )
 
These are all suggestion. If you don't like them , you could ignore .
(今から言うのは全て提案です、貴方が気に入らない場合全て拒否することができます。)
 
| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
 
[ General ]
  • none
[ jom's Taiko Muzukashii]
  1. 元のBPMが284(142)なので dddkdkdddk みたいな少し難しめの複合や 02:42:331 - にあるような長めの連打が気になりました。
    特に 03:13:493 - 以降の終盤は他の鬼譜面と比べても謙遜のない難しいではかなりきつい譜面になっていると思います。
    あくまで難しい難易度ですから複合や長めの連打を入れるのは正直あまり良くないと思います。
    もう少し簡単な連打にしてみてはどうでしょうか?
    しかしこれはあくまで個人の感想ですので貴方がこのままの譜面のほうがいいと思うのであればそのままにしていただいで全然大丈夫です。
    提案ですので頭の隅にでも入れてもらっておいてください。
     
  2. OD+1 or 2
     
  3. このBPMのSV1.2はかなり早いのではないでしょうか、個人的に1.0のほうがいいと思います。
     
  4. Slider Tick Rate を 1 にしましょう。
     
  5. 02:58:282 - 03:04:725 - 全ての休憩時間は手動で.osuファイルから削除しましょう。
     
  6. 00:24:162 (56) - k
  7. 00:24:479 (57) - D
  8. 00:51:521 (155) - D
  9. 00:58:282 (180) - D
  10. 01:20:254 (280) - D
  11. 01:46:979 (380,381,382) - re ? 01:47:296 (383) - D ?
  12. 01:49:725 - add k
  13. 01:54:056 (409) - D
  14. 02:13:810 (482) - d
  15. 02:17:613 (500) - k and 02:17:718 (501) - re
  16. 02:38:740 (28) - k
  17. 02:57:225 (108) - d
  18. 02:58:282 (110) - D
  19. 03:04:725 (1,2) - re
  20. 03:05:042 (1) - D
  21. 03:13:176 (22,23) - re
  22. 03:13:493 (24) - D
     
  23. 03:25:218 (90,91) - kD になってますが普通に考えるとこれは間違いなく打てない譜面になってしまいunrankableになると思います。
    03:25:218 (90) - ここを削除しましょう。(BPM284で1/2連打だから大丈夫、というのは私には到底思えませんでした。)
 
[ jom's Taiko Oni]
  1. Slider Tick Rate を 1 にしましょう。
     
  2. 02:43:071 - 02:49:831 - 全ての休憩時間は手動で.osuファイルから削除しましょう。
     
  3. 00:14:233 (27,28) - 00:17:402 (53,54) - 00:20:993 (82,83) - 00:31:134 (153,154) - 00:37:261 (199,200,201,202,203) - 00:46:451 (255,256,257,258,259,260,261,262) - 00:54:796 (28,29) - 01:03:035 (91,92,93,94) - 01:06:416 (110,111,112,113) - 01:50:571 (28,29) - 01:58:810 (91,92,93,94) - 02:01:979 (110,111,112,113,114,115) - 02:09:162 (144,145) - 02:51:839 (19,20,21,22,23,24) -
    03:08:317 (28,29) - 03:38:317 (226,227,228) -
     
  4. 漏れがあるかもしれません、ここに1/2連打でのfinishが入ってます。
     
    1/2連打だからセーフ、というのはこの譜面を見てる限り正直無理だと思います。
     
    dK dK dK や kkdK 等普通では叩くことが出来ない状態の譜面になっているからです。
    1/2連打だからセーフ、だというのは私には到底思えません、これを修正しない限り殆どのプレイヤーから嫌われる譜面になると思います。
    現に太鼓のルールでストリームにfinishを置いていいかというルールがありますが元々あのルール自体ストリームにfinishを入れないルールに
    しようかという方針で話が進められ最終的に xxxxooooX や ooooxxxxO 等は例外を認めるというルールになった経緯があります。
    しかしこの譜面を見る限り1/2連打だからセーフだというのはどうしても認められないとは思います。
    今の私ではとてもこの譜面をModdingを続けられる状況では無いと判断したのでここで終了とさせてもらいます。
    ruiさん、リクエストをくださったのにこのような中途半端なModdingで終わらせてしまい本当に申し訳ありませんでした。
     
     
    追記:中途半端に終わらせてるのでkudosuはいりません。
alacat
☆ふぁいとです〜 :)
Topic Starter
rui

alacat wrote:

☆ふぁいとです〜 :)
alacatさん星ありがとうです。 がんばります~ XD
HelloSCV
From korean modding team

since i like this song , modded all of things not only Hitsound , Placement

General

add tag hatsuko , Suzumu
not used green lines
00:58:176 -
01:01:609 -
01:03:299 -
01:20:623 -
01:53:951 -
01:59:074 -
03:20:201 -
03:21:891 -

Normal

nothing

Hard

00:21:627 (2) - how about make stack this sldier's end with 00:20:359 (3) - this start?
00:38:528 (2) - 1/1 slider is better?
00:48:141 (2) - same as other diffs
01:43:916 (2) - ^
01:48:986 (1) - touching HP bar little
03:38:528 (3) - change to note


Insane

00:09:268 (5) - reduce slider lenth to previous red tick?
00:24:162 (3) - change to note
00:24:479 (1) - try this http://puu.sh/2DkRI.jpg
00:27:859 (1) - ^
00:31:240 (1,2,3) - ^ http://puu.sh/2DkUf.jpg
00:36:311 (1) - better for rhythm imo http://puu.sh/2DkV4.jpg
01:47:296 (1) - add finish
02:29:550 (1) - add note here to fit with song ( and delete 02:29:654 (1) - NC )
02:34:303 (3) - repeat arrow is hidden should be fixed
02:44:021 (3) - 1/2 slider is better imo
02:51:944 (2,3,4) - NC you may know why
03:11:116 (3,4) - change rhythm like this? http://puu.sh/2DkID.jpg
03:38:529 (3) - chage to note

Catastrophe

00:19:938 (4,5) - reverse rhythm
00:48:141 (4) - reduce slider's length by previous white tick
00:55:852 (5) - NC
01:43:916 (4) - same as 00:48:141 (4) -
02:32:718 (1) - delete NC, unnecessary
02:41:592 (2,3,4,5,6,7,8) - this part is too hard imo, please keep distance constant
02:53:211 (10) - you may know this
03:38:528 (3) - change to note

kemu <33

Good luck!
Topic Starter
rui

HelloSCV wrote:

From korean modding team

since i like this song , modded all of things not only Hitsound , Placement Thank you :3

General

add tag hatsuko , Suzumu added
not used green lines
00:58:176 - deleted these green line
01:01:609 -
01:03:299 -
01:20:623 -
01:53:951 -
01:59:074 -
03:20:201 -
03:21:891 -

Normal

nothing

Hard

00:21:627 (2) - how about make stack this sldier's end with 00:20:359 (3) - this start? ok
00:38:528 (2) - 1/1 slider is better? yes changed
00:48:141 (2) - same as other diffs fixed
01:43:916 (2) - ^ ^
01:48:986 (1) - touching HP bar little moved slider
03:38:528 (3) - change to note nope


Insane

00:09:268 (5) - reduce slider lenth to previous red tick? ok
00:24:162 (3) - change to note nope
00:24:479 (1) - try this http://puu.sh/2DkRI.jpg changed
00:27:859 (1) - ^ changed
00:31:240 (1,2,3) - ^ http://puu.sh/2DkUf.jpg fixed
00:36:311 (1) - better for rhythm imo http://puu.sh/2DkV4.jpg changed
01:47:296 (1) - add finish I forgot ><
02:29:550 (1) - add note here to fit with song ( and delete 02:29:654 (1) - NC ) added
02:34:303 (3) - repeat arrow is hidden should be fixed no problem imo I can play it
02:44:021 (3) - 1/2 slider is better imo ok
02:51:944 (2,3,4) - NC you may know why ok
03:11:116 (3,4) - change rhythm like this? http://puu.sh/2DkID.jpg changed
03:38:529 (3) - chage to note nope


Catastrophe

00:19:938 (4,5) - reverse rhythm u right :D
00:48:141 (4) - reduce slider's length by previous white tick ok
00:55:852 (5) - NC fixed
01:43:916 (4) - same as 00:48:141 (4) - fixed
02:32:718 (1) - delete NC, unnecessary ok
02:41:592 (2,3,4,5,6,7,8) - this part is too hard imo, please keep distance constant I think this part is difficult this diff, but some testplayer can play it. so no changed
02:53:211 (10) - you may know this I forget too ><
03:38:528 (3) - change to note nope


kemu <33 kemu is cool <3

Good luck!
Thank you for modding HelloSCV
Azer
Hi, from my queue.
I love kemu's music so much but damn is it hard to map, I'm trying to map Reincarnation myself and some parts are so confusing ;_;

Catastrophe
  1. 00:05:887 (1,1,2,3,4,5,6) - Honestly it's a little hard to time this, I would remove entirely or replace with a spinner.
  2. 00:10:113 (5) - This just feels wrong.
  3. 00:14:761 (3,4) - line these together?
  4. 00:15:500 (2,4) - Overlap
  5. 00:15:923 (4) - Replace with circle + move 00:16:134 (1) - to 00:16:028 - (end at 00:16:240 )
  6. 00:23:317 (3,4) - Swap these around
  7. 00:33:880 (1,2,3) - I really hate the flow of this, it looks fine in the editor but playing it sucks.
  8. 00:34:620 (1,2,3) - Being offbeat here is really confusing. Instead of how about ?
  9. 00:37:261 (1,2,3,4,5) - Can be a little hard to read.
  10. 00:50:676 (5,1,2,3) - Why is this not stacked?
  11. 00:53:740 (3,4) - Don't overlap
  12. 00:53:740 (3,4) - Distance
  13. 01:31:134 (6,7,1) - ^
  14. 01:33:035 (1,2,3,4,5) - ^
  15. 01:35:993 (2) - End at 01:36:099
  16. 01:41:486 (1,2) - The jump here can be misleading
  17. 01:44:866 (1,2) - Direction of these looks bad
  18. 01:46:451 (5,1,2,3) - Same as earlier
  19. 01:56:486 (4,1,5) - Overlap looks bad
  20. 02:15:078 (5,6) - Replace with Reverse slider 1/3 snap to match song
  21. 02:31:873 (2,3) - A little too far apart imo
  22. 02:32:296 (2,3) - ^
  23. 02:33:458 (3,4) - Overlap
  24. 02:36:310 (1,2,3,4) - Please, no offbeat notes on a 284BPM map D:
  25. 02:38:000 (1,2,3) - ^
  26. 02:40:007 (2,3,4,5,6) - Add a little more distance between these
  27. 02:53:211 (1) - End at 02:53:528
  28. 03:03:352 (1) - Offsync
  29. 03:11:116 (1,2,3,4,5,6) - Woah, this is hella confusing, timing wise. Spinner maybe?
  30. 03:36:627 (2) - Really kills the flow imo
  31. 03:38:528 (3) - Replace with note.

Lots of respect for you, modding a map/difficulty like this is hella hard. It's probably hard finding people good enough to mod it as well. Have some stars ^w^
Topic Starter
rui

Azer wrote:

Hi, from my queue.
I love kemu's music so much but damn is it hard to map, I'm trying to map Reincarnation myself and some parts are so confusing ;_;

Catastrophe
  1. 00:05:887 (1,1,2,3,4,5,6) - Honestly it's a little hard to time this, I would remove entirely or replace with a spinner. I think this part is a little hard, but this part is first. so player is retry to easy so no chaged
  2. 00:10:113 (5) - This just feels wrong. a little changed
  3. 00:14:761 (3,4) - line these together? ok
  4. 00:15:500 (2,4) - Overlap Overlap may look messy . but I think no problem it to play.
  5. 00:15:923 (4) - Replace with circle + move 00:16:134 (1) - to 00:16:028 - (end at 00:16:240 ) changed
  6. 00:23:317 (3,4) - Swap these around nope
  7. 00:33:880 (1,2,3) - I really hate the flow of this, it looks fine in the editor but playing it sucks. (2) slider changed start to end
  8. 00:34:620 (1,2,3) - Being offbeat here is really confusing. Instead of how about ? I see
  9. 00:37:261 (1,2,3,4,5) - Can be a little hard to read. nope
  10. 00:50:676 (5,1,2,3) - Why is this not stacked? if they stack , they bug. if u try it, u understand it
  11. 00:53:740 (3,4) - Don't overlap
  12. 00:53:740 (3,4) - Distance fixed
  13. 01:31:134 (6,7,1) - ^ ^
  14. 01:33:035 (1,2,3,4,5) - ^ ^
  15. 01:35:993 (2) - End at 01:36:099 nope
  16. 01:41:486 (1,2) - The jump here can be misleading no changed
  17. 01:44:866 (1,2) - Direction of these looks bad a little changed
  18. 01:46:451 (5,1,2,3) - Same as earlier
  19. 01:56:486 (4,1,5) - Overlap looks bad
  20. 02:15:078 (5,6) - Replace with Reverse slider 1/3 snap to match song u right! changed
  21. 02:31:873 (2,3) - A little too far apart imo nope
  22. 02:32:296 (2,3) - ^
  23. 02:33:458 (3,4) - Overlap
  24. 02:36:310 (1,2,3,4) - Please, no offbeat notes on a 284BPM map D: sry no changed
  25. 02:38:000 (1,2,3) - ^
  26. 02:40:007 (2,3,4,5,6) - Add a little more distance between these
  27. 02:53:211 (1) - End at 02:53:528 nope
  28. 03:03:352 (1) - Offsync ?
  29. 03:11:116 (1,2,3,4,5,6) - Woah, this is hella confusing, timing wise. Spinner maybe? no changed. confusing this part but song follow
  30. 03:36:627 (2) - Really kills the flow imo no changed
  31. 03:38:528 (3) - Replace with note. nope

and Creator's Words fixed

Lots of respect for you, modding a map/difficulty like this is hella hard. It's probably hard finding people good enough to mod it as well. Have some stars ^w^ Thank you :3

Thank you for modding & stars Azer XD
MineC24
Modding queue~

BG size change please (4:3 size or 16:9 size)

wring's Normal
AR - 1

Nice slider!

Hard
00:36:838 (2) - move -> x:124 y:332
02:38:528 (6) - imo, move -> x:148 y:216 (because stack 02:39:373 (4))

Insane
00:14:021 (6) - ctrl + G (more pretty pattern :D )
00:28:810 (4,5) - stack plz
03:09:585 (4,6) - looks bad.. move plz

Catastrophe
00:09:268 (1) - how about this? ->
00:37:261 (1,2,3,4,5) - look so bad.. change plz
00:50:148 (2,3) - slider plz..?
01:20:518 (timing point) - custom sample set -> N:C2 plz
01:40:218 (3,4) - slider plz..?

Wow Nice :)
Star~
Topic Starter
rui

MineC24 wrote:

Modding queue~

BG size change please (4:3 size or 16:9 size) this original image is 1024 × 902, so changed 4:3 or 16: 9 is so hard :(

Hard
00:36:838 (2) - move -> x:124 y:332 ok
02:38:528 (6) - imo, move -> x:148 y:216 (because stack 02:39:373 (4)) nope


Insane
00:14:021 (6) - ctrl + G (more pretty pattern :D ) nope
00:28:810 (4,5) - stack plz oh! fixed
03:09:585 (4,6) - looks bad.. move plz nope

Catastrophe
00:09:268 (1) - how about this? -> nice shape
00:37:261 (1,2,3,4,5) - look so bad.. change plz no changed
00:50:148 (2,3) - slider plz..? nope
01:20:518 (timing point) - custom sample set -> N:C2 plz I forget to delete this green line orz
01:40:218 (3,4) - slider plz..? nope

Wow Nice :)
Star~
Thank you for modding & star MineC24 :)
Broccoly
heyy i saw this in #modreq and decided to write some of my opinions on catastrophe diff
uh so i think this diff needs more jump and higher spacing between sliders (spacing between circles are fine)

some examples
00:35:571 (1,2) - overlap works fine in other similar situations in other maps that have more jumps because the players expect a jump without knowing due to the beat and thus has to reaim and come back to the second slider, which takes a bit of time and makes players feel that the slider fits in the music when playing for the first time (i guess i can call it a non-real jump). But since the spacing is so low in this diff when bpm is 284, that doesn't happen; the players don't expect a jump and they hit the next slider(slideer2 in this case) too easily.

00:48:141 (4,1) - since it has low spacing and low sv (1.7 isn't that bad but compared to val's "dark" maps or adult's toy which has similar bpm), this short stop/break doesn't give any tension or suspense or anticipation (or whatever you call it) but to give players a feeling that it's kind of undermapped (hate to say it) imo

00:51:521 (4,5,6,7,8,9,10) - try pressing some buttons and moving some objects around. I'd make a nice jump pattern like this

(and stack 9 on 10's head)

00:55:641 (4,2) - ctrl + g blue slider (4) and ctrl + j green slider (2) and move it up a bit

(more interesting cursor movement + exciting to play)

01:02:507 (4) - just ctrl + g ing this makes it really fun to play

01:23:740 (2,3) - replace these with a slider to fit to the vocals?


yeah, this isn't a full mod, because i think this is a style problem.
i know you have a set, distinguished style but it might get in the way of making the map more fun to play
try going through the diff slowly and follow the map with the cursor. put jumps and criss-cross movements and make it more exciting :D
u know, this song is really cool and has that aggressive feeling. try expressing that in your map
hope this helps a bit

EDIT: 200th post! :)
Topic Starter
rui

Broccoly wrote:

heyy i saw this in #modreq and decided to write some of my opinions on catastrophe diff
uh so i think this diff needs more jump and higher spacing between sliders (spacing between circles are fine) I can make high jump map. but this map's concept is "No jumps, No streams, No easy! :3" so I don't make many jump.

some examples
00:35:571 (1,2) - overlap works fine in other similar situations in other maps that have more jumps because the players expect a jump without knowing due to the beat and thus has to reaim and come back to the second slider, which takes a bit of time and makes players feel that the slider fits in the music when playing for the first time (i guess i can call it a non-real jump). But since the spacing is so low in this diff when bpm is 284, that doesn't happen; the players don't expect a jump and they hit the next slider(slideer2 in this case) too easily.There is a "with a dance number" in one of my favorite map. this map used some stop arrangement. so I like this arrangement. no changed

00:48:141 (4,1) - since it has low spacing and low sv (1.7 isn't that bad but compared to val's "dark" maps or adult's toy which has similar bpm), this short stop/break doesn't give any tension or suspense or anticipation (or whatever you call it) but to give players a feeling that it's kind of undermapped (hate to say it) imo same

00:51:521 (4,5,6,7,8,9,10) - try pressing some buttons and moving some objects around. I'd make a nice jump pattern like this

(and stack 9 on 10's head) nice jump changed

00:55:641 (4,2) - ctrl + g blue slider (4) and ctrl + j green slider (2) and move it up a bit
changed
(more interesting cursor movement + exciting to play)

01:02:507 (4) - just ctrl + g ing this makes it really fun to play this jump is too far imo,but interesting :D

01:23:740 (2,3) - replace these with a slider to fit to the vocals? no


yeah, this isn't a full mod, because i think this is a style problem.
i know you have a set, distinguished style but it might get in the way of making the map more fun to play
try going through the diff slowly and follow the map with the cursor. put jumps and criss-cross movements and make it more exciting :D
u know, this song is really cool and has that aggressive feeling. try expressing that in your map
hope this helps a bit

EDIT: 200th post! :) Congrats :)
Thank you for modding Broccoly
Lucid Astray
good one <3
Star Stream
The 1st red line should be on 1. Offset: 5,993ms BPM: 284.00 as I saw its score(music sheet)
Just passing by, I always thank you for your exciting maps :D
Topic Starter
rui

Star Stream wrote:

The 1st red line should be on 1. Offset: 5,993ms BPM: 284.00 as I saw its score(music sheet)
Just passing by, I always thank you for your exciting maps :D
Offset changed
Thank you advice Star Stream :)
wcx19911123
here's your ticket

[General]
fine

[wring's Normal]
you missed video in this diff
00:41:909 - slider end at here sound better imo
00:42:754 - ^
00:50:676 - ^
02:45:711 - ^(like what you did at 02:49:092 - )
03:11:697 - 03:12:331 - why not use soft hitsounds at this part? would sound better imo
03:36:203 (2,3,4) - don't you feel this rhythm is a bit strange? they don't fit the song well imo. try to move them 1/1 earlier?(start from 03:35:993 - )

[Hard]
the setting is too low for a Hard diff imo, set both HD and OD+1 at least please
00:39:056 (3,4) - wrong rhythm here(if you want to follow vocal), see this: http://puu.sh/3hTFm.jpg
01:51:204 - start this slider from here? sounds better imo
02:18:669 (1,2,3,4) - using 1/2 sliders is much better imo, the current rhythm doesn't fit the song well
02:34:937 (2,3,4,5,6) - ^
02:38:740 (1,2,3,4) - ^, well I bypassed the same suggestions from now on
02:47:824 - start it from here?
02:48:669 - ^
03:10:430 - 03:12:437 - how about using soft hitsounds at this part? would fit the song much better imo
03:38:528 (3) - I think you need to change it to a single note, there's no beat at 03:38:634 - in the song

[Insane]
00:38:740 - end it at here?
00:57:014 (3,4) - wrong rhythm here, see http://puu.sh/3hUtT.jpg
01:23:634 - how about start 01:23:740 (1) - from here? sound nice imo
02:34:303 (3) - this reverse arrow is hidden by 02:33:775 (4) - 's hitburst, this need to be fixed
03:10:430 - same as Hard diff
03:38:528 - ^

[Catastrophe]
this diff looks awesome, but actually it plays very bad to me. I'll give some reasons by comparing it with some 0108 maps, hope you don't mind

first, this diff contains a huge quantity of 1/2 sliders which mapped without any logic. remember that a slider's hit-feeling is at slider head, if you use slider end to fit the heavy beats in the music(like 00:11:380 (3,4) - , 00:14:761 (3,4) - in this diff), the sliders would play odd to mostly players. 0108 always use slider head to follow the heavy beats, that's one of the reason why his map plays much better

second, with the same spacing, a jump's difficulty depends on what kinds of objects made the jump. the difficulty is like S-S(slider to slider)≤S-C(slider to circle)<C-S<C-C. for example, with the same spacing, a slider to slider jump is much more easier than a circle to circle jump.
in your diff, your spacing between 1/2 sliders(00:19:409 (1,2,3,4,5,1,2,3) - , 00:24:479 (1,2,3,4,1,2) - ) is nearly the spacing between 1/2 circle streams(00:46:134 (3,4,5,6,1) - , 00:54:479 (1,2,3,4,1) - ). the similar spacing makes the map's difficulty balance is broken(very easy to play while 1/2 sliders, but very hard to play while 1/2 circle streams)
0108 did this in a nice way, his 1/2 sliders usually with huge jumps(sometimes you can see they jump from left edge of the screen to right edge of the screen, this is really huge jump), and he put 1/2 circle streams in the spacing just like yours. his map did well in controling the balance of the difficulty of the different objects' patterns

third(this one is not as important as the above two), the rhythm can be better in your map imo, I gave many suggetions before about the rhythm suggestions, but I still think there're many more particulars that I didn't point out, their rhythm can be better(mostly of them sounds odd to me cuz they didn't follow vocal well)

no much issues in the diff, so I didn't nazi but showed you the fundamental problem in the diff. hope you can understand what I said(the first 2 points are more important), and I think you would know the better style of mapping this kind of songs
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