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Yoshino Aoki - Theme Of Mega Man Battle Network 6

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Topic Starter
Arnold0

MoodyRPG wrote:

Hey, random mod here.

General
  1. Disable the letterbox during breaks please Done on all diffs
  2. Adjust the Audio Lead-In to 1000, 500 is too short ^
Normal
  • - 00:40:017 (4) - Add a new combo in this part to keep your pattern Yep
Insane
  • - 00:09:273 (1) - The new combo should be start here in 00:09:479 Yep
bla

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Tags: add "megaman PMT" done all diffs
Normal

  • HP Drain Rate: 4 (or 5) 4
    Approach Rate: 5 Done
Thanks for mods
@GD makers I changed leed in, Letter box in breaks & tags in your diffs too so update before applying your mod part :P
JudgeTheDude
Salut, salut ^^

[PMT's Hard]
00:09:890 (6,7) - I don't know how to fix it, but this overriding isn't very beautiful.
00:27:788 (11) - NC here

That's all I could fine in the 4 diffs, good job ^^

You deserved your star :3
Topic Starter
Arnold0
Merci pour l'étoile :3 Je te donne le kudo si P o M u T a applique ton mod.

ENG : Thanks for star :3 I give you kudo if P o M u T a apply your mod.
787B
Hi there ♫
From my Modding Queue
Ok let's go! Jack-in!

General
Seems fine to me.
Battle Network 5 is better

Moway's Easy
Oh hi there Moway
00:14:410 - Hm, have you considered adding a note here? With that space you have given from the slider until the spin could fit well imo. Well, you've probably did that so it won't look harsh for the players, but well, you've already give them a break after the spin, so I think adding a note here wouldn't be a problem.
00:22:318 (2) - Maybe move a little bit down so it won't touch with 00:19:794 (2) - ?
00:31:154 - Pretty much same as 00:14:410, I would've added a note here.

Normal
I usually don't bother too much when there's some sliders/circles off in the grid, but since the draining time is very short, consider checking them again for yourself, if you do agree that they couldn't be placed on a better position, or you have a specific reason why you've put them there, it's fine with me. Pretty much saying this because this is Normal diff.
00:05:575 (5) - Avoid placing hitobjects under the lifebar.
00:09:273 (3,4,5) - The (4) makes the entire triplet "look" bad because it's off in the grid. Why not just select them all and move someplace lower on the grid?
00:22:949 (3,4) - Could've been made them symmetric, like this. Oh, and by the way, you should ctrl+c (4) and replace it for the actual (3) so they would look the same.
00:26:841 (3) - Maybe a little-too-much off in the grid?

PMT's Hard
00:08:246 (1,2,3) - Those stacks don't fit well at this part of the song imo.
00:14:821 (1) - Move a bit more farther so it won't touch with 00:13:999 (6) - ?
00:40:017 (1,2,3) - Same as 00:08:246 (1,2,3)
Besides those stacks that I personally disliked, the overall diff is fine.

Insane
00:36:637 (4) - NC?
00:40:017 (1,2) - Consider finding another place for this sliders. (1) shouldn't be placed there. And you could've made something symmetric with (2)
00:41:496 (6) - Finish should be only at the end of slider, even though you can barely hear them, it's the right thing imo.
00:42:129 (7) - ^

Fine map, even though there are still a few mods for such a three page map-thread, since the draining time is very short, after a few more mods you can call a MAT imo, so I'll drop my star here and contribute for more game maps:

Good luck!
P o M u T a

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________

PMT's Hard

  • HP Drain Rate: 6 (or 7) 5→6 fix~
    Overall Difficulty: 6 i keep now.sorry
    00:14:821 (1) - End this slider at 00:15:129. No.short is good sound.
    00:15:438 (2) - End this slider at 00:15:746. ^

JudgeTheDude wrote:

Salut, salut ^^

[PMT's Hard]
00:09:890 (6,7) - I don't know how to fix it, but this overriding isn't very beautiful. sorry. i like this mapping style. good sugesiton nothing, so i not chenge.
00:27:788 (11) - NC here fmm, diffelent place (8) NC Add. but, nice suggesiton thanks.

Wolf wrote:

Hi there ♫
From my Modding Queue
Ok let's go! Jack-in!

PMT's Hard
00:08:246 (1,2,3) - Those stacks don't fit well at this part of the song imo. Why? No chenge
00:14:821 (1) - Move a bit more farther so it won't touch with 00:13:999 (6) - ? reservation! other opinion hear.
00:40:017 (1,2,3) - Same as 00:08:246 (1,2,3) Why? No chenge.
Besides those stacks that I personally disliked, the overall diff is fine.

sorry All no chenge. i think fine.
thanks Guys.
Go!!
http://puu.sh/1LViP
Topic Starter
Arnold0

Wolf wrote:

Hi there ♫
From my Modding Queue
Ok let's go! Jack-in!

General
Seems fine to me.
Battle Network 5 is better

Normal
I usually don't bother too much when there's some sliders/circles off in the grid, but since the draining time is very short, consider checking them again for yourself, if you do agree that they couldn't be placed on a better position, or you have a specific reason why you've put them there, it's fine with me. Pretty much saying this because this is Normal diff.
00:05:575 (5) - Avoid placing hitobjects under the lifebar.I changed verry little like 2/3 grid down, I test played and it don't touch life bar now, hope it's okey
00:09:273 (3,4,5) - The (4) makes the entire triplet "look" bad because it's off in the grid. Why not just select them all and move someplace lower on the grid? Fixed I hope
00:22:949 (3,4) - Could've been made them symmetric, like this. Oh, and by the way, you should ctrl+c (4) and replace it for the actual (3) so they would look the same. Fixed
00:26:841 (3) - Maybe a little-too-much off in the grid? Moved the two points on the last line of the grid, while playing, this is not off screen so I think there is no problem :)

Insane
00:36:637 (4) - NC? Yep
00:40:017 (1,2) - Consider finding another place for this sliders. (1) shouldn't be placed there. And you could've made something symmetric with (2) I don't do symmetry but I've moved it a little so it don't touch the life bar
00:41:496 (6) - Finish should be only at the end of slider, even though you can barely hear them, it's the right thing imo. Yep
00:42:129 (7) - ^^

Fine map, even though there are still a few mods for such a three page map-thread, since the draining time is very short, after a few more mods you can call a MAT imo, so I'll drop my star here and contribute for more game maps:

Good luck!
Thanks for mod :3
It seams P o M u T a used JudgeTheDude mod for make changes so give KD ^^
Moway

MoodyRPG wrote:

Hey, random mod here.

Moway's Easy
  • - 00:14:410 (x) - I would like to see a note here or add another repeat in the slider, you choose added repeat
    - 00:31:154 (x) - Same ^ ^

bla

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Tags: add "megaman PMT"

Moway's Easy

  • HP Drain Rate: 3
    Overall Difficulty: 3 fixed both
    00:11:534 (1,2,3,4) - Make two sliders instead of all these circles.
    I think the circles fit the music better and add variety
    00:13:177 (3) - Remove the repetition and end this slider at 00:13:999. changed in a different way

Wolf wrote:

Hi there ♫
From my Modding Queue
Ok let's go! Jack-in!

General
Seems fine to me.
Battle Network 5 is better

Moway's Easy
Oh hi there Moway
00:14:410 - Hm, have you considered adding a note here? With that space you have given from the slider until the spin could fit well imo. Well, you've probably did that so it won't look harsh for the players, but well, you've already give them a break after the spin, so I think adding a note here wouldn't be a problem. fixed from prev mod
00:22:318 (2) - Maybe move a little bit down so it won't touch with 00:19:794 (2) - ? fixed
00:31:154 - Pretty much same as 00:14:410, I would've added a note here. fixed from prev mod


Fine map, even though there are still a few mods for such a three page map-thread, since the draining time is very short, after a few more mods you can call a MAT imo, so I'll drop my star here and contribute for more game maps:

Good luck!
Thanks for the mods!

http://puu.sh/1M44X
Topic Starter
Arnold0
UPDATED :3

Please update your ver due to tags added, and leed in, please °°
phaZ
maybe also add "pomuta" to the tags
[Moway's Easy]

00:35:151 (1) - maybe move on the next red tick? it doesnt matter here if it is not on a white
00:41:707 (3) - remove clap
[Normal]

00:19:530 (3,4) - well i have to balme the song here >.< why in reallity they start 1yellow tick before? in some other parts its same
[PMT's Hard]

00:08:246 (1,2,3,4) - triple stack is meh
00:25:684 (3,4,5) - i cant hear a stream here but at 00:26:315 :O
00:40:017 (1,2,3,4) - triple stack is meh imo
00:42:129 (6) - remove finish? its not a super mega BOOOM. its a fade out... (i recommend this in all diffs)
[Insane]

00:18:321 (2,3) - hmm i dont like the placement. it should be something like this here imo. atm the angel is too large http://puu.sh/1MavO and it dedstroys the flow

:O dats all what i found
Topic Starter
Arnold0

phaZ wrote:

maybe also add "pomuta" to the tags Done

[Normal]

00:19:530 (3,4) - well i have to balme the song here >.< why in reallity they start 1yellow tick before? in some other parts its same I have to wait for a new timing check, because the timing is not perfect :(

[Insane]

00:18:321 (2,3) - hmm i dont like the placement. it should be something like this here imo. atm the angel is too large http://puu.sh/1MavO and it dedstroys the flow Fixed I hope

:O dats all what i found
@GD diffs makers : Please update your diff before fix because of the new tag.
P o M u T a

phaZ wrote:

maybe also add "pomuta" to the tags
[PMT's Hard]

00:08:246 (1,2,3,4) - triple stack is meh i think fine
00:25:684 (3,4,5) - i cant hear a stream here but at 00:26:315 :O Eh, idk. i can hear a stream ^^
00:40:017 (1,2,3,4) - triple stack is meh imo i think fine
00:42:129 (6) - remove finish? its not a super mega BOOOM. its a fade out... (i recommend this in all diffs) ok


:O dats all what i found
thanks.
and other little fixed.
go.
http://puu.sh/1MmtG
Topic Starter
Arnold0
Updated ;)
Yumih
Hello Arnold0! Thank you for M4M!

Here we go:

General

I recommend you to change the Combo Colour of Combo 3 or Combo 4, or else the player won't be able to distinguish the beginning and the end of any of those combos. Take a look at this
Moway's Easy
  1. 00:04:958 (1) - This slider would look better if it was on the same spot as 00:01:671 (1) in my opinion
  2. 00:41:707 (3) - How about ending this slider at 00:42:341? I think it follows the song better.
  3. 00:40:017 - Maybe an Inheriting point with audio 60% here? To follow the fade effect that is on the music.
  4. If following above item, Inheriting point on 00:40:862 with audio 50%
  5. 00:42:129 - Maybe resnap this Inheriting point to 00:41:707 instead?
Normal

Just small suggestions.
  1. 00:11:534 (1) - I think this at x:472 y:248 would look better to play since it follows the end of 00:10:917 (7) better. Just notice that you'll have to check the spacing with the next note if doing so.
  2. 00:35:993 (4) - Same thing as above, how about moving it to x:268 y:176?
  3. 00:36:637 (1) - This slider is too straight, in my opinion. How about moving the 4th point to x:0 y:116 so that it gets a little more curved? You'll need to recheck the spacing with the next notes, if doing so.
  4. 00:41:073 - Maybe Inheriting point here with Audio 60% to follow the fade effect?
  5. 00:41:496 - If following above item, audio 50% here.
PMT's Hard
  1. 00:02:287 (2,5) - If you want these to be perfectly stacked and 00:03:725 (5,6) aligned, just move 00:03:725 (5) to x:292 y:128
  2. 00:10:506 (7,2) - The same thing as above item. Move 00:11:944 (2) to x:192 y:248
  3. 00:27:788 (1) - This is really, just a suggestion. I'm not pretty sure about it, but how about a NC here?
  4. 00:31:154 (6) - I personally think that it would be more comfortable to play if this slider was one that goes from right to left (<---), than the actual one ( :arrow: )
  5. 00:42:129 (6) - ^
Insane
  1. 00:11:944 (10) - This notes seems out of place, in my opinion. How about deleting it and making 00:11:944 (1) start on 00:11:944 (1)?
  2. 00:23:370 (5) - How about moving this to x:396 y:148 so that it's better aligned with 00:23:160 (4,6)?
  3. 00:24:422 (1,2,3,4,5) - I really think this "V" format stream is kind of uncomfortable to play. It breaks the good flow that the map had until then, in my opinion. I would say an arc or even an straight line are better options.
  4. 00:27:578 (6) - Spacing is a bit large. Also I think this note would follow the flow better if it was somewhere around x:120 y:68. But notice that the position I said isn't using the right spacing.

That's all!

Good luck with rank~
P o M u T a

Kitagami wrote:

Hello Arnold0! Thank you for M4M!

Here we go:

PMT's Hard
  1. 00:02:287 (2,5) - If you want these to be perfectly stacked and 00:03:725 (5,6) aligned, just move 00:03:725 (5) to x:292 y:128 No.
  2. 00:10:506 (7,2) - The same thing as above item. Move 00:11:944 (2) to x:192 y:248 fixed
  3. 00:27:788 (1) - This is really, just a suggestion. I'm not pretty sure about it, but how about a NC here? No
  4. 00:31:154 (6) - I personally think that it would be more comfortable to play if this slider was one that goes from right to left (<---), than the actual one ( :arrow: ) no
  5. 00:42:129 (6) - ^
no

That's all!

Good luck with rank~
thanks~.
here!
http://puu.sh/1MHwc
Topic Starter
Arnold0

Kitagami wrote:

Hello Arnold0! Thank you for M4M!

Here we go:

Normal

Just small suggestions.
  1. 00:11:534 (1) - I think this at x:472 y:248 would look better to play since it follows the end of 00:10:917 (7) better. Just notice that you'll have to check the spacing with the next note if doing so.
  2. 00:35:993 (4) - Same thing as above, how about moving it to x:268 y:176?
  3. 00:36:637 (1) - This slider is too straight, in my opinion. How about moving the 4th point to x:0 y:116 so that it gets a little more curved? You'll need to recheck the spacing with the next notes, if doing so.
  4. 00:41:073 - Maybe Inheriting point here with Audio 60% to follow the fade effect?
  5. 00:41:496 - If following above item, audio 50% here.

Insane
  1. 00:11:944 (10) - This notes seems out of place, in my opinion. How about deleting it and making 00:11:944 (1) start on 00:11:944 (1)?
  2. 00:23:370 (5) - How about moving this to x:396 y:148 so that it's better aligned with 00:23:160 (4,6)?
  3. 00:24:422 (1,2,3,4,5) - I really think this "V" format stream is kind of uncomfortable to play. It breaks the good flow that the map had until then, in my opinion. I would say an arc or even an straight line are better options.
  4. 00:27:578 (6) - Spacing is a bit large. Also I think this note would follow the flow better if it was somewhere around x:120 y:68. But notice that the position I said isn't using the right spacing.Fixed but using an other position

That's all!

Good luck with rank~
Fixed all. thanks for mod :)
HelloSCV
From my queue ( request from p o t u m a )

SPOILER
Moway's Easy
00:04:958 (1,2) - delete whistle on end is better imo

Normal
00:09:479 (4) - touching HP bar
00:30:312 (4) - ^
00:35:993 (4,6) - delete these?

PMT's Hard
nothing to say

Insane
00:04:958 (4) - add whistle
00:06:602 (10) - NC
00:24:843 (5) - make symetically with 00:24:422 (1) - this?
00:29:576 (2,3) - stack each other
00:38:538 (4,5) - ^

Good luck for rank! xD
Topic Starter
Arnold0

HelloSCV wrote:

From my queue ( request from p o t u m a )

Normal
00:09:479 (4) - touching HP bar Fixed
00:30:312 (4) - ^ Fixed
00:35:993 (4,6) - delete these? Sound better with them I think so I keep

Insane
00:04:958 (4) - add whistle Okey
00:06:602 (10) - NC Yep
00:24:843 (5) - make symetically with 00:24:422 (1) - this? Fixed I hope
00:29:576 (2,3) - stack each other Okey
00:38:538 (4,5) - ^^

Good luck for rank! xD Thanks
Thanks for mod :)
KokoroStudiox3
hi ^^

[easy]
fine

[insane]
00:14:821 (6) - new combo ?


hard
00:16:054 - delete clap ? I like the sound just the finish

normal
00:01:260 (1,2) - a little more symmetrical http://puu.sh/1MRfX

:)
P o M u T a

eLtigreXXx wrote:

hi ^^

hard
00:16:054 - delete clap ? I like the sound just the finish ok

:)
thx!
Topic Starter
Arnold0

eLtigreXXx wrote:

hi ^^

[insane]
00:14:821 (6) - new combo ? Yep

normal
00:01:260 (1,2) - a little more symmetrical http://puu.sh/1MRfX Tried hope it's okey :)

:)
thanks for mod ;)
Birdy
Timing check via request~

I think the BPM for the second part plays and sounds better with 142 BPM and earlier offset, around 18060. Also delete the last timing section, and snap them into this offset.
P o M u T a

Static Noise Bird wrote:

Timing check via request~

I think the BPM for the second part plays and sounds better with 142 BPM and earlier offset, around 18060. Also delete the last timing section, and snap them into this offset.
Very good.
really thanks!!
http://puu.sh/1MHwc
Topic Starter
Arnold0

Static Noise Bird wrote:

Timing check via request~

I think the BPM for the second part plays and sounds better with 142 BPM and earlier offset, around 18060. Also delete the last timing section, and snap them into this offset.
Ho nice now it sound good :) Thanks :3
Moway please update your diff before making fixes for getting new timing (I've resnapped notes, recalculated sliders and fixed green lines)
-Neipezi
hi Arnold0
(P o M u T a) From Mod team/M4M(Taiko/Osu), guest diff (Taiko/Osu/CTB)
Please ignore my modding!

[General]
#2 BPM 142.500 offset 18109 - BPM and Offset is not correct.

[Moway's Easy]
00:34:961 (1) - 1/2 Slide?

[Normal]
00:12:766 - Circle add? or 00:11:534 (1) - Arrow, generated by the synthesis.
00:19:750 (4) - Arrow delete slides a fixed length (http://osu.ppy.sh/ss/567322)
00:21:017 - Circle add?

[PMT's Hard]
00:23:130 (5) - NC?
00:31:581 (1) - Spinner end : 00:33:271 - ?
00:41:299 - Circle add?

[Insane]
00:23:975 - 00:24:081 - Will help put more circles in the stream here.
00:31:581 (1) - In lieu of this http://osu.ppy.sh/ss/567300
00:41:933 - Circle add?

p.s This brought new files from YouTube.
mp3 file DL
you can ignore this. :oops:

Ranked hope!
Topic Starter
Arnold0

-Kirito wrote:

hi Arnold0
(P o M u T a) From Mod team/M4M(Taiko/Osu), guest diff (Taiko/Osu/CTB)
Please ignore my modding!

[General]
#2 BPM 142.500 offset 18109 - BPM and Offset is not correct. I'll wait what the GD mappers think because I think actual is good

[Normal]
00:12:766 - Circle add? or 00:11:534 (1) - Arrow, generated by the synthesis. Circle added
00:19:750 (4) - Arrow delete slides a fixed length (http://osu.ppy.sh/ss/567322) Okey
00:21:017 - Circle add? I did not liked the sound of the circle alone, so I've added a slider which start here 00:20:806 and end where you say

[Insane]
00:23:975 - 00:24:081 - Will help put more circles in the stream here. Fixed
00:31:581 (1) - In lieu of this http://osu.ppy.sh/ss/567300 I think the spinner here folowing the long sound in the music is good so no change
00:41:933 - Circle add? No I don't like how a circle sound here during the fade out.

p.s This brought new files from YouTube.
mp3 file DL
you can ignore this. :oops: Sorry I don't take, because the quality is not so good, and the music don't realy sound the same (Taking files from youtube I not a good idea I think too)

Ranked hope!
Thanks for mod :)
kelvinli
Totally supporting this.
Mega Man for the best! :)
Cancel
Hi. From modding queue.

  • Easy

    00:36:651 - Delete everything after that. The mp3 stops fading out. And finish with a spinner: 00:34:961 (1)

    Normal

    00:18:271 (2) - Delete that.
    00:36:651 - Delete everything after that. The mp3 stops fading out. And finish with a spinner: 00:34:961 (1)

    Hard

    00:25:665 (3,4,5) - Its hidden. Place it elsewhere.
    00:36:651 - Delete everything after that. The mp3 stops fading out. And finish with a spinner: 00:34:961 (1)

    (Sorry, i'm not that good with insanes.)
Good Luck!
Topic Starter
Arnold0

Cancel wrote:

Hi. From modding queue.



  • Normal

    00:18:271 (2) - Delete that. Oops misplaced slider start here. Removed (Because if fixed it had to be on a blue tick), and I've added just a note where the end of this slider was, because with nothing it sound too empty
    00:36:651 - Delete everything after that. The mp3 stops fading out. And finish with a spinner: 00:34:961 (1) Why? I think mapping to the end of the fadeout is okey, and doing that would reduce draining time, which is already realy short (Recommanded minimum is 45sec, this already is 41 :()
Good Luck!
Thanks for mod :)
Moway
sorry for afk! busy with school, but here's my update~

http://puu.sh/1NCPE
P o M u T a

-Kirito wrote:

hi Arnold0
(P o M u T a) From Mod team/M4M(Taiko/Osu), guest diff (Taiko/Osu/CTB)
Please ignore my modding!

[General]
#2 BPM 142.500 offset 18109 - BPM and Offset is not correct. i think strangely

[PMT's Hard]
00:23:130 (5) - NC?
00:31:581 (1) - Spinner end : 00:33:271 - ?
00:41:299 - Circle add?
All no chenge. it's fine.
Ranked hope!

Cancel wrote:

Hi. From modding queue.

Hard

00:25:665 (3,4,5) - Its hidden. Place it elsewhere.
00:36:651 - Delete everything after that. The mp3 stops fading out. And finish with a spinner: 00:34:961 (1)
i not understand All no chenge.

(Sorry, i'm not that good with insanes.)[/list]

Good Luck!
Topic Starter
Arnold0
Moway diff updated :)
BounceBabe
Hi from the Queue!

General

Add a Kiai part ? Here maybe 00:36:651 -

Easy

00:41:721 (3) - Let this slider end at 00:42:355 - so it ends with the music


Normal

00:31:581 (1) - Players need time to prepare for next element, make this shorter one white tick or better make a slider i suggest to make a slider though since it would be too short if you shorten the spinner

Hard

Nothing

Insane

00:07:835 (1) - Remove NC add NC on 00:08:246 (3) -

Nothing more, good luck
Topic Starter
Arnold0

BounceBabe wrote:

Hi from the Queue!

General

Add a Kiai part ? Here maybe 00:36:651 - Done on my diffs

Normal

00:31:581 (1) - Players need time to prepare for next element, make this shorter one white tick or better make a slider i suggest to make a slider though since it would be too short if you shorten the spinner Fixed by long slider

Insane

00:07:835 (1) - Remove NC add NC on 00:08:246 (3) - Done

Nothing more, good luck
Thanks for mod :)
Autumn
Hello Arnold!
Mod from my queue

[Easy]
Seems fine.

[Normal]
Generally fine.Do better on the flows:
00:05:575 (5) - Ctrl+J:

The flows are all anticlockwise..try the repeat sliders to change the direction into clockwise


[Insane]
00:24:820 (5) - It is hide by 00:24:186 (10). Set 00:23:975 (8,9,10) like this might be better:

00:40:031 (1,2,3) - Too crowded..Use the diatance snap might be better.Here is my suggestion:

00:29:045 (1) - Cancel the overlap might be better:

Good luck. I like the game ;)
Doomsday
Timing check! (sorry for the delay; looks like other people checked it out before me D:)

Either way, the timing looks about right. All I can suggest is a (very) minor offset change to the 2 timing points you have:

BPM: 146.00 Offset: 1669 (-2 to current offset)
BPM: 142.00 Offset: 18057 (-3 to current offset)

Good luck! :) (Don't kudosu this post. Not worth it)
UnitedWeSin
Hello Arnold0~
Modding from my queue.
Sorry for the huge delay. ><

[General]

  1. 00:40:031 to end - I really recommend reducing the volume faster and lower, probably making the last bit 5%. The current volume decreases aren't enough and at the end of the song the hitsounds are loud and sound very bad when the music begins to fade away, especially when you include claps.
[Moway's Easy]

Map Design/Rhythm

  1. 00:23:130 (3,4) - This rhythm will make beginners very confused because you stop following the melody line at the 3 and you have this awkward pickup slider with the 4 that brings us back. We should just keep following the melody, just another long slider would do fine imo.

  2. 00:36:651 (1,2) - These sliders look very bad together Moway. >< Can you try making a two slider pattern that fits together a bit better just like you did at 00:24:820 (1,2)?
[Normal]

Map Design/Rhythm

  1. 00:01:260 (1,2) - To me, it's very awkward to have the downbeat that starts the song be on the end of the slider 1. It would be much better if you had the same idea here that you do in your insane diff. Shorten the 1 to end at 00:01:465 and move the 2 to 00:01:671 and have it end at 00:02:287. This rhythm will be much more intuitive to play and will fit the song very well. It's alright to have a 1/2 slider in the normal diff.

  2. 00:06:602 (8,9) - This rhythm is very awkward to me because the music at 00:06:602 makes me feel like we should have a slider because it's a held note after a series of short notes. Try switching the position of the 8 and 9 on the timeline here so we can have a slider on that held note.

  3. 00:07:835 (1,2) - Again I really recommend using the same rhythm as 00:01:260 (1,2). It would play so much better.

  4. 00:41:510 (3) - It's a bit strange that you have broken the pattern here. To follow the music better, maybe move this slider to 00:41:721 and shorten it to end at 00:42:144 and add a circle at 00:41:510.
Hitsounds

  1. 00:01:671 - You're missing a finish here on this downbeat like all the other diffs have to start the song.

  2. 00:08:246 - Missing finish on this downbeat according to patterns in other diffs.

  3. 00:17:287 (1) - Maybe add a finish to the end of this slider like you have in the insane diff.

  4. 00:36:651 (1) - I think a finish would sound very nice on the head here to start the phrase.
[PMT's Hard]

Hitsounds

  1. 00:04:958 (1) - Maybe add a finish to the head just like the insane diff has. It sounds very nice with he flux in the music imo.

  2. 00:08:246 (1) - Maybe add a finish here like the other diffs have. Again I think it sounds very nice.
[Insane]

Map Design/Rhythm

  1. 00:15:643 (2) - This 1/4th slider is a bit awkward to me because it's not really following anything in the music. It would be better as a 1/2 slider to fit the melody line there just like you've done with 00:14:821 (1,3,4).

  2. 00:14:821 (1,2,3) - Maybe make the spacing constant here. Right now spacing is less from the 1 to the 2 and it's a bit strange.

  3. 00:18:271 (2,3) - This rhythm is not following the rhythm correctly imo. The 3 should be at 00:18:482 to follow the drums correctly.

  4. 00:24:820 (5,6,7,8,9,1,2,3,4,5) - This section is really awkward to play imo because for the first combo you are following the drums, and then in the second combo you suddenly switch to the melody and it's very confusing. It's strange to read the 00:25:031 (6,7) because polarity is not good. How about following the melody starting at the 00:24:820 (5) with some nice sliders?

    Something like that would be much nicer to read and play imo.

  5. 00:31:158 (5) - Maybe for a bit better flow you could move this slider upwards so that it flows into the center of the grid and becomes a nice reflection of the 4.

  6. 00:36:862 (2,3) - I suggest the same rhythm change here that I did at 00:18:271 (2,3) because it's the same section of music.

  7. 00:38:658 (5) - Again it would follow the rhythm of the song much better if the 5 were at 00:38:764 and was a 1/2 slider.

  8. 00:39:398 (7,4) - To me, it's a bit strange that spacing increases here for these circles. I think it would be better if they were 1.3 snap.
Hitsounds

  1. 00:36:651 (1) - Hm, maybe have a finish on the head to start the phrase stronger just like PMT did in his diff.

  2. 00:18:799 (4) - The finish on the head here is a bit strange. I doesn't really fit the music imo and you didn't use one at 00:37:390 (4). I'd say remove it here.

Ok, sorry if it's not helpful, I can't really get into this song.
P o M u T a

Doomsday wrote:

Timing check! (sorry for the delay; looks like other people checked it out before me D:)

Either way, the timing looks about right. All I can suggest is a (very) minor offset change to the 2 timing points you have:

BPM: 146.00 Offset: 1669 (-2 to current offset)
BPM: 142.00 Offset: 18057 (-3 to current offset)

Good luck! :) (Don't kudosu this post. Not worth it)
i feel good timing. so i changed timing. if arnold0 not chenge, i back timing.

UnitedWeSin wrote:

Hello Arnold0~
Modding from my queue.
Sorry for the huge delay. ><

[PMT's Hard]

Hitsounds

  1. 00:04:958 (1) - Maybe add a finish to the head just like the insane diff has. It sounds very nice with he flux in the music imo.

  2. 00:08:246 (1) - Maybe add a finish here like the other diffs have. Again I think it sounds very nice.
All fixed. nice suggesution :)
Ok, sorry if it's not helpful, I can't really get into this song.
thanks both !!
Go!
http://puu.sh/1Q4Sb
Moway

UnitedWeSin wrote:

Hello Arnold0~
Modding from my queue.
Sorry for the huge delay. ><

[Moway's Easy]

Map Design/Rhythm

  1. 00:23:130 (3,4) - This rhythm will make beginners very confused because you stop following the melody line at the 3 and you have this awkward pickup slider with the 4 that brings us back. We should just keep following the melody, just another long slider would do fine imo.
    fixed

  2. 00:36:651 (1,2) - These sliders look very bad together Moway. >< Can you try making a two slider pattern that fits together a bit better just like you did at 00:24:820 (1,2)? fixed


Ok, sorry if it's not helpful, I can't really get into this song.
http://puu.sh/1Qfz4
Topic Starter
Arnold0
Fixed I hope, execpt
00:24:820 (5,6,7,8,9,1,2,3,4,5) - This section is really awkward to play imo because for the first combo you are following the drums, and then in the second combo you suddenly switch to the melody and it's very confusing. It's strange to read the 00:25:031 (6,7) because polarity is not good. How about following the melody starting at the 00:24:820 (5) with some nice sliders?
(click to toggle)

Something like that would be much nicer to read and play imo.
Because I can't get it, and all your images links are dead :(
Thanks for mod :)
Topic Starter
Arnold0
Little fixes (Timing point now changed in easy and preview point snapped on my diffs)
pimp
hi there

checking the timing again

00:18:057 move this timeline to 00:19:747
because 00:18:057 (1,2,3,4,5,6) - are part of the 146 bpm timeline....i mean resnap them after moving the timeline

sounds better, ask static noise bird and/or Doomsday if you are not sure

good luck
quiz-chan_DELETED
Didn't take an in-dept look but your map makes a commendable impression.
One thing bothering me is that in PMT's Hard (for instance), the diff is ending with the music fading out.
But nothing else has come to my eyes. For now.
P o M u T a

Quiz-chan wrote:

Didn't take an in-dept look but your map makes a commendable impression.
One thing bothering me is that in PMT's Hard (for instance), the diff is ending with the music fading out.
But nothing else has come to my eyes. For now.
sorry i keep this sound.
Topic Starter
Arnold0

pimpG wrote:

hi there

checking the timing again

00:18:057 move this timeline to 00:19:747
because 00:18:057 (1,2,3,4,5,6) - are part of the 146 bpm timeline....i mean resnap them after moving the timeline

sounds better, ask static noise bird and/or Doomsday if you are not sure

good luck
IDK it seams wired that the timing change here, will need more timing check ^^"

Quiz-chan wrote:

Didn't take an in-dept look but your map makes a commendable impression.
One thing bothering me is that in PMT's Hard (for instance), the diff is ending with the music fading out.
But nothing else has come to my eyes. For now.
The song fading out is mapped due to minimal ranking time and it don't looks a problem for me

Updated for nazy fixes on my insane.
P o M u T a
timing is good now...
BounceBabe
Hi, Recheck!

General

You didnt set any combo colours

Easy

00:34:958 (1,1) - Spacing
00:36:648 (1,2) - Spacing change


Insane

Spacing is inconstistent, i advise you to improve it with one distance setting

00:07:525 (4) - Circle doesnt fit, delete
00:06:805 (2,3) - Spacing
00:07:627 (5,6) - ^
00:20:486 (3,4) - ^
00:21:226 (6,1) - ^

00:28:937 (7,1) - Unstack them, plays better
00:37:071 (3,4,5) - Spacing difference, inconstistent spacing
00:40:028 (1,2,3) - ^


No more, GL
Topic Starter
Arnold0

BounceBabe wrote:

Hi, Recheck!

General

You didnt set any combo colours

Insane

Spacing is inconstistent, i advise you to improve it with one distance setting

00:07:525 (4) - Circle doesnt fit, delete Fixed
00:06:805 (2,3) - Spacing Fixed
00:07:627 (5,6) - ^ 1,28 instead of 1,30 ... Don't fix
00:20:486 (3,4) - ^ Fixed
00:21:226 (6,1) - ^ Fixed
00:28:937 (7,1) - Unstack them, plays better Fixed
00:37:071 (3,4,5) - Spacing difference, inconstistent spacing Fixed
00:40:028 (1,2,3) - ^ Fixed

No more, GL
pimp
from popner's special rules queue

general

Inconsistency in PreviewTime:

Insane : 18107
Moway's Easy : 18057
Normal : 18057
PMT's Hard : 18057

i dont plan to force my last timing check here, but as i said before everything between 00:18:057 - and 00:19:747 - is a bit off
please get other timing checks. timing is very important


moway's easy

00:04:956 (1) - add finish at slider start, sounds good and its the same sound as 00:01:669 (1)
..........
00:14:819 (1) - please make spinner end at 00:16:052 and add a finish. its to make the spinner represent the sounds that pmt followed at 00:14:819 (1,2,3) - on his hard
..........
00:17:285 - if you follow the sugestion above, you can add a circle or a slider here and 00:17:696
00:23:127 (3) - this is the only long slider until this part that is using a whistle in the end, all the others are clap, i think clap sounds good here too, why whistle?
00:29:887 (3) - you are using a 1/1 slider with 3 repeats here just like 00:13:175 (5) - but i think they should be different since the rhythm is different, i think you should use this http://puu.sh/2ozeX it will follow music better imo, also add a whistle in the repeat.
00:41:718 (3) - make slider end at 00:42:352 it will feel better (its the only diff with this end). and please remove finish, the volume is fading out its not a good idea to try emphasise anything here imo, its too loud anyways, if you really want to keep slider end and the finish, consider reducing volume in this parts

normal

lots of unsnapped notes here.. click resnap all notes and then check aimod or aibat

00:04:342 (1,2,3,4,5,6,7,8,9) - this stream is too long. the difficulty here is too high comparing to most parts in this normal please consider making them more simple, also the next and previous combo are following almost the same rhythm but they are a lot simple.
00:14:821 (3) - new combo here since its a different rhythm than 00:13:177 (1,2) -
00:17:287 (1) - slider end is after the timeline and its unsnapped, its unrankeable issue and it must to be fixed
00:24:395 - circle here or a half beat slider at 00:24:183 ? rhythm is simple here comparing to most parts in this normal
00:24:817 (1) - finish in slider start ?
00:31:581 (6) - ^
00:31:581 (6) - new combo here and remove in next note since its a new rhythm
00:34:961 (3) - new combo for the same reason above

PMT's Hard

00:22:916 (4) - new combo here? combo is too long
00:29:042 (3) - imo you should make slider end at 00:29:465 and make a circle at 00:29:676 i think the current long slider breaks the flow and does not fits music well
..........
00:31:578 (1) - i think you should make spinner end at 00:33:268 - you are skipping rhythm with this really long spinner, everything since 00:33:479 could be mapped. that would make more sense imo
..........
00:36:226 (2) - why finish in this slider? well i hear a strange noise here (something like ocean waves ?) but i dont think it should be considered in the hitsounding, imo better let this without any hitsound
00:36:648 (1,2) - i think you should not use this "+" shape with this notes. its a different rhythm from the previous combo and i think it will flow better as unstacked sliders
00:38:338 (7) - new combo here? combo is too long

insane

00:05:984 (7) - new combo
00:06:600 (1) - remove new combo
00:07:833 (5) - new combo
00:08:244 (1) - remove new combo
00:10:915 (8) - new combo
00:11:326 (9) - i think you should remove slider end and make spinner start at 00:11:634 . it will follow music better
00:14:819 (1,2,3) - i think this pattern does not fits the music well. try this http://puu.sh/2oBYf or try the same as pmt's hard
..........
00:16:258 (4) - i think this circle is not necessary here, the rhythm you are follopwing in this combo ends at 00:16:052 and the next rhythm starts at 00:16:463 so the circle is not following anything at all. making this a small pause fits well the music
..........
00:28:831 (6) - new combo
00:29:042 (1) - remove new combo
00:29:571 (2) - new combo
00:29:887 (1) - remove new combo
00:41:507 (6,7) - make a circle at 00:41:930

good luck
P o M u T a

pimpG wrote:

from popner's special rules queue

PMT's Hard

00:22:916 (4) - new combo here? combo is too long
00:29:042 (3) - imo you should make slider end at 00:29:465 and make a circle at 00:29:676 i think the current long slider breaks the flow and does not fits music well
..........
00:31:578 (1) - i think you should make spinner end at 00:33:268 - you are skipping rhythm with this really long spinner, everything since 00:33:479 could be mapped. that would make more sense imo
..........
00:36:226 (2) - why finish in this slider? well i hear a strange noise here (something like ocean waves ?) but i dont think it should be considered in the hitsounding, imo better let this without any hitsound
00:36:648 (1,2) - i think you should not use this "+" shape with this notes. its a different rhythm from the previous combo and i think it will flow better as unstacked sliders
00:38:338 (7) - new combo here? combo is too long

good luck
all no. i think better
Topic Starter
Arnold0

pimpG wrote:

from popner's special rules queue

general

Inconsistency in PreviewTime:

Insane : 18107
Moway's Easy : 18057
Normal : 18057
PMT's Hard : 18057

i dont plan to force my last timing check here, but as i said before everything between 00:18:057 - and 00:19:747 - is a bit off
please get other timing checks. timing is very important[/color]

normal

lots of unsnapped notes here.. click resnap all notes and then check aimod or aibat
o_O how that appened ?! Fixed :o
00:04:342 (1,2,3,4,5,6,7,8,9) - this stream is too long. the difficulty here is too high comparing to most parts in this normal please consider making them more simple, also the next and previous combo are following almost the same rhythm but they are a lot simple. Deleted a note and moved a slider but I don't know how to make more easier than this without having empty sounds.
00:14:821 (3) - new combo here since its a different rhythm than 00:13:177 (1,2) - Fixed
00:17:287 (1) - slider end is after the timeline and its unsnapped, its unrankeable issue and it must to be fixed But it sound perfect... Timing isue no change until I got new timing checks
00:24:395 - circle here or a half beat slider at 00:24:183 ? rhythm is simple here comparing to most parts in this normal Circle added
00:24:817 (1) - finish in slider start ? Okey
00:31:581 (6) - ^^
00:31:581 (6) - new combo here and remove in next note since its a new rhythm Done
00:34:961 (3) - new combo for the same reason above Done


insane

00:05:984 (7) - new combo Done
00:06:600 (1) - remove new combo Done
00:07:833 (5) - new combo Done
00:08:244 (1) - remove new combo Done
00:10:915 (8) - new combo Done
00:11:326 (9) - i think you should remove slider end and make spinner start at 00:11:634 . it will follow music better Yep
00:14:819 (1,2,3) - i think this pattern does not fits the music well. try this http://puu.sh/2oBYf or try the same as pmt's hard I think fine but slider (2) was too long (1/2 instead of 1/4 :x ) so it sound good after fixing slider (2) without touching other things for me.
..........
00:16:258 (4) - i think this circle is not necessary here, the rhythm you are follopwing in this combo ends at 00:16:052 and the next rhythm starts at 00:16:463 so the circle is not following anything at all. making this a small pause fits well the music Sound empty without it, so I keep it (Also it folow the sounds folowed by slder (1) and note (3) too)
..........
00:28:831 (6) - new combo Done
00:29:042 (1) - remove new combo Done
00:29:571 (2) - new combo Done
00:29:887 (1) - remove new combo Done
00:41:507 (6,7) - make a circle at 00:41:930 yep

good luck
Birdy
~popner's q~

[Moway]
fine by me

[Normal]
00:19:324 (3,4) -


00:24:395 (5) - Consider adding a clap.
00:27:775 (1,2,3,4,5) - Consider removing some of the claps.
00:34:958 (1) - Move it so (3)'s end won't touch this one's track.
00:36:648 (1) - Ugly shape.

[PMT]
00:09:888 (6,7) - Touching, move 6 or 7 away.
00:22:282 (3) - Endpoint x244 y140 if you'd like a blanket there.
00:29:042 (3) - This long slider doesn't fit in a part like this.

[Insane]
00:18:268 (2) - x356 y208
00:27:141 (5) - Better just use a normal curve here.
00:38:761 (5,6,7,8) - This long straight lines aren't a good choice, make something creative.

good luck
P o M u T a

Static Noise Bird wrote:

~popner's q~

[PMT]
00:09:888 (6,7) - Touching, move 6 or 7 away. This is No problem overlap.
00:22:282 (3) - Endpoint x244 y140 if you'd like a blanket there. nice suggestion fixed.
00:29:042 (3) - This long slider doesn't fit in a part like this. fmm, Finally Done.



good luck
ty modding~ :)


SPOILER
osu file format v12

[General]
AudioFilename: megaman.mp3
AudioLeadIn: 1000
PreviewTime: 18057
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Theme Of Mega Man Battle Network 6
TitleUnicode:Theme Of Mega Man Battle Network 6
Artist:Yoshino Aoki
ArtistUnicode:Yoshino Aoki
Creator:Arnold0
Version:PMT's Hard
Source:Mega Man Battle Network 6
Tags:GBA game boy advance P_o_M_u_T_a Moway Rockman megaman PMT pomuta
BeatmapID:208138
BeatmapSetID:67834

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"megaman.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1669,410.958904109589,4,1,0,70,1,0
18057,422.535211267606,4,1,0,70,1,0
40028,-100,4,1,0,60,0,0
40451,-100,4,1,0,50,0,0
40873,-100,4,1,0,40,0,0
41296,-100,4,1,0,30,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 255,0,0
Combo3 : 255,0,255
Combo4 : 0,0,255
Combo5 : 0,255,0
Combo6 : 0,255,255
Combo7 : 255,128,128
Combo8 : 128,255,128

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136,297,2901,2,0,P|132:337|136:377,1,80,8|0,0:0|0:0,0:0:0:0:
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376,120,23761,1,0,0:0:0:0:
376,120,23972,2,0,L|376:36,1,80
296,40,24395,2,0,L|296:120,1,80,8|0,0:0|0:0,0:0:0:0:
280,156,24711,1,0,0:0:0:0:
256,188,24817,6,0,P|228:216|188:232,1,80
120,196,25240,2,0,P|148:168|188:152,1,80,8|0,0:0|0:0,0:0:0:0:
256,188,25662,1,0,0:0:0:0:
256,188,25768,1,0,0:0:0:0:
256,188,25873,1,0,0:0:0:0:
320,236,26085,1,8,0:0:0:0:
384,188,26296,1,0,0:0:0:0:
448,236,26507,6,0,L|448:316,1,80
448,236,26930,2,0,L|448:156,1,80,8|0,0:0|0:0,0:0:0:0:
448,76,27352,2,0,L|484:56,2,40
380,120,27775,1,8,0:0:0:0:
360,120,27880,1,0,0:0:0:0:
340,120,27986,1,0,0:0:0:0:
320,120,28092,1,0,0:0:0:0:
300,120,28197,6,0,B|236:120|188:92|188:92|144:92,1,160,4|8,0:0|0:0,0:0:0:0:
64,92,28831,1,0,0:0:0:0:
64,172,29042,2,0,P|84:232|124:272,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
64,92,29887,1,4,0:0:0:0:
64,92,30099,1,0,0:0:0:0:
144,92,30310,2,0,L|228:92,2,80,8|0|4,0:0|0:0|0:0,0:0:0:0:
304,92,31155,2,0,L|384:92,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,31578,12,4,34958,0:0:0:0:
256,192,35803,6,0,L|176:192,1,80
256,192,36226,2,0,L|336:192,1,80,4|0,2:0|0:0,0:0:0:0:
256,192,36648,6,0,L|256:104,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,37071,2,0,L|256:272,1,80,8|0,0:0|0:0,0:0:0:0:
256,352,37493,1,0,0:0:0:0:
256,352,37599,1,0,0:0:0:0:
256,352,37704,1,0,0:0:0:0:
180,328,37916,2,0,P|144:308|116:280,1,80,8|0,0:0|0:0,0:0:0:0:
76,212,38338,2,0,B|56:168|20:144|20:144|20:112,2,120
156,212,39183,2,0,L|200:212,2,40
176,136,39606,2,0,L|220:136,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
196,60,40028,5,0,0:0:0:0:
196,60,40240,1,0,0:0:0:0:
196,60,40451,1,8,0:0:0:0:
196,60,40662,2,0,L|356:60,1,160
276,200,41507,2,0,L|356:200,1,80
196,200,42141,2,0,L|276:200,1,80,8|0,0:0|0:0,0:0:0:0:

↑ update code
Froztic
hi, from popner's queue

all are suggestions unless underline.

[General]
• uncapital Of in the title. i'm not sure about Megaman

[Timing]
remove all red timing sections and use this one
1669,410.958904109589,4,1,0,70,1,0
14819,400,4,1,0,70,1,0
16419,410.958904109589,4,1,0,70,1,0
18062,422.535211267606,4,1,0,70,1,0
don't forget to snap other inherited timing sections

[Moway's Easy]
  1. 00:16:052 - end spinner here, then add notes here 00:17:285 | 00:17:696
  2. 00:34:958 (1) - changed to half-beat slider.
[Normal]
kiai : 00:18:057 - 00:24:817
  1. 00:05:573 (5) - curved the other way round, and move up a bit
  2. 00:10:093 (6) - curved this more.
  3. 00:13:175 (1) - remove nc
[PMT's Hard]
00:42:141 (6) - ctrl+h ?

nice diff here.

[Insane]
kiai : 00:18:057 - 00:24:817
  1. 00:02:696 (1) - new combo
  2. 00:09:066 (6,7,8) - how about this
  3. 00:23:127 (4,5,6,7,8,9,10) - these pacement can be better than this
  4. 00:27:775 (1) - remove nc
  5. 00:28:197 (3) - new combo
  6. 00:28:831 (1) - remove nc
  7. 00:29:571 (1) - ^
  8. 00:29:887 (3) - new combo
GL :)

on edit: forget to add timing mod.
P o M u T a

Froztic wrote:

hi, from popner's queue

all are suggestions unless underline.


[PMT's Hard]
00:42:141 (6) - ctrl+h ? spacing 0.25 o.o sorry, no change ;_;

nice diff here. thanks~

GL :)
Topic Starter
Arnold0

Static Noise Bird wrote:

~popner's q~


[Normal]
00:19:324 (3,4) -
okey

00:24:395 (5) - Consider adding a clap. yep
00:27:775 (1,2,3,4,5) - Consider removing some of the claps.yep
00:34:958 (1) - Move it so (3)'s end won't touch this one's track. Huh it's soo small? it make it 2 (or 3 don't remenber) grid down like this it looks fine so I wont change more
00:36:648 (1) - Ugly shape. Fixed

[Insane]
00:18:268 (2) - x356 y208 Okey
00:27:141 (5) - Better just use a normal curve here. Fixed
00:38:761 (5,6,7,8) - This long straight lines aren't a good choice, make something creative. Changed a little

good luck
Thanks for mod.
Topic Starter
Arnold0

Froztic wrote:

hi, from popner's queue

all are suggestions unless underline.

[General]
• uncapital Of in the title. i'm not sure about Megaman

[Timing]
remove all red timing sections and use this one
1669,410.958904109589,4,1,0,70,1,0
14819,400,4,1,0,70,1,0
16419,410.958904109589,4,1,0,70,1,0
18062,422.535211267606,4,1,0,70,1,0
don't forget to snap other inherited timing sections


[Normal]
kiai : 00:18:057 - 00:24:817
  1. 00:05:573 (5) - curved the other way round, and move up a bit
  2. 00:10:093 (6) - curved this more.
  3. 00:13:175 (1) - remove nc
^ done all

[Insane]
kiai : 00:18:057 - 00:24:817 Yep
  1. 00:02:696 (1) - new combo Yep
  2. 00:09:066 (6,7,8) - how about this Done something similar
  3. 00:23:127 (4,5,6,7,8,9,10) - these pacement can be better than this IDK how to change these and I don't think they are so bad... Will change if some more complain
  4. 00:27:775 (1) - remove nc yep
  5. 00:28:197 (3) - new combo yep
  6. 00:28:831 (1) - remove nc yep
  7. 00:29:571 (1) - ^ yep
  8. 00:29:887 (3) - new combo yep
GL :)

on edit: forget to add timing mod.
Thanks.
I'll try timing mod and edit for saying if I take or not.

EDIT : With listening at 25% I looks like your timing is not realy good so I'll wait for more experienced timer sorry :\
LKs
hi

[general]

if the GD mappers don't mind, setting kiai-times for their diffs?

00:17:285 (1) - Unsnapped slider (end) in normal

notes sound very off around the second red section, try this http://puu.sh/2qslC

[Insane]

placement:

00:01:258 (1,2,3,4) - trying to convey some conception about placement. I rotated and reshaped slider1 and then let spacing between 123 even http://puu.sh/2qrqR refer to the pic it's almost the same with yours but it looks more symmetrical, solid and satisfactory, since the structure appears
00:03:312 (4,5,6) - spacing 1.28 is awkward, with this spacing you can neither steer clear of overlaps nor you can have a nice overlap, players will be afraid of the only connection splits even it actually won't. that's it, this kind of spacings convey a feeling of unstable, thus no matter it's an alignment of curve it looks not good. http://puu.sh/2qrAD this is what we tend to put, although it's normal, it plays solid. ofc I'm not letting you change all 1/4s in your map, you can keep it in mind and use it later
00:04:340 (1,2,3) - ^again, bad flow as well. another way here can help you set a proper spacing. http://puu.sh/2qrEl people's reaction toward imbalanced SV:spacing are various, sometimes the discrepancy is great, but for this map it's not
00:05:984 (1,2,3) - patterns like this always been omitted. I used blank line depicting your trace and blue line to depict the ideal one. the difference is minor but things get changed massivelyhttp://puu.sh/2qrNk actually if you map anything this is a useful tip
00:08:449 (4,5,6,7,8) - ^ think of cursor's movement while playing this, is this the best way in visual and playing?
00:09:477 (1,2,3) - ^ the slider is curved and two notes parallel to x axis
00:09:888 (2,3,4,5,6,7,1,2) - ^ sadly, I can't figure out what' your logic while mapping. notes formed an acute angle but sliders are slightly curved, inregardless of they are curved randomly

Easy is fine. Hard and Normal have some tiny issues I mentioned above, go refine the placement :3
Aunxfb
Hi, from popner's special mod queue
-------------------------------------------------------------

[General]
Audio File -While I understand that the fadeout is from the game itself, I don't like it very much at
all. :P How about an alternative? >Mediafire Link<
Note: This is from [Rockman EXE 5DS & 6 Music Encyclopedia]

Bg - looked kinda deformed to me, how about change to http://static.minitokyo.net/downloads/1 ... 1307334626 or http://static.minitokyo.net/downloads/4 ... 1967893423 ? Or you can just resize the original background with maintained aspect ratio :)


[Insane]
00:09:066 (6,7,8,1) - how about change to 00:09:272 (6) - ,00:09:374 (7) - ,00:09:477 (1) - instead? like:http://puu.sh/2rLu8/c290bd8e40 , it matches the music better imo.
00:13:792 (2,3) - how about change into stacks? It's common to see stacks in Insane difficulty, but this map seem to have less of them.
00:16:874 (2) - ^
00:19:535 (1) - ^
00:29:042 (6,7,8,1) - add circle on those 1/4 ticks to make it a stream?

[PMT's Hard]
Can't find anything :P

[Normal]
00:06:395 (7) - make it into slider that ends at 00:06:600 - ?
00:24:817 (1,2) -a little empty in between, add a note or two?(eg:add a circle here 00:25:873 - and here 00:26:085 - )
00:36:648 (1,2) - ^
00:38:338 (3,1) - ^

[Moway's Easy]
Can't find anything :P

Pretty good already, Gl for Rank :D
Topic Starter
Arnold0

LKs wrote:

hi

[general]

if the GD mappers don't mind, setting kiai-times for their diffs? IDK I'll ask them if they want to use a differant one before.

00:17:285 (1) - Unsnapped slider (end) in normal Timing issue

notes sound very off around the second red section, try this http://puu.sh/2qslC Tryed but nope after that some sliders sound realy off

[Insane]

placement:

00:01:258 (1,2,3,4) - trying to convey some conception about placement. I rotated and reshaped slider1 and then let spacing between 123 even http://puu.sh/2qrqR refer to the pic it's almost the same with yours but it looks more symmetrical, solid and satisfactory, since the structure appears Think fixed
00:03:312 (4,5,6) - spacing 1.28 is awkward, with this spacing you can neither steer clear of overlaps nor you can have a nice overlap, pThink fixedter it's an alignment of curve it looks not good. http://puu.sh/2qrAD this is what we tend to put, although it's normal, it plays solid. ofc I'm not letting you change all 1/4s in your map, you can keep it in mind and use it later Okey I tried to do the same as yours
00:04:340 (1,2,3) - ^again, bad flow as well. another way here can help you set a proper spacing. http://puu.sh/2qrEl people's reaction toward imbalanced SV:spacing are various, sometimes the discrepancy is great, but for this map it's not Because of spacing issues after changing the one before I touched this but idk if it's okey
00:05:984 (1,2,3) - patterns like this always been omitted. I used blank line depicting your trace and blue line to depict the ideal one. the difference is minor but things get changed massivelyhttp://puu.sh/2qrNk actually if you map anything this is a useful tip IDK if fixed but changed
00:08:449 (4,5,6,7,8) - ^ think of cursor's movement while playing this, is this the best way in visual and playing? IDK if fixed but changed a little
00:09:477 (1,2,3) - ^ the slider is curved and two notes parallel to x axis IDK what's wrong so no change now
00:09:888 (2,3,4,5,6,7,1,2) - ^ sadly, I can't figure out what' your logic while mapping. notes formed an acute angle but sliders are slightly curved, inregardless of they are curved randomly I wanted to change dirrection. I changed a little positions of notes so they are not stright line, idk if this okey or not è_é

Easy is fine. Hard and Normal have some tiny issues I mentioned above, go refine the placement :3

Aunxfb wrote:

Hi, from popner's special mod queue
-------------------------------------------------------------

[General]
Audio File -While I understand that the fadeout is from the game itself, I don't like it very much at
all. :P How about an alternative? >Mediafire Link<
Note: This is from [Rockman EXE 5DS & 6 Music Encyclopedia] Don't want to change now (also having bad connexion now so I don't want to lose time with downloads)

Bg - looked kinda deformed to me, how about change to http://static.minitokyo.net/downloads/1 ... 1307334626 or http://static.minitokyo.net/downloads/4 ... 1967893423 ? Or you can just resize the original background with maintained aspect ratio :)
Link dead and also my friend did this BG using photoshop so no change


[Insane]
00:09:066 (6,7,8,1) - how about change to 00:09:272 (6) - ,00:09:374 (7) - ,00:09:477 (1) - instead? like:http://puu.sh/2rLu8/c290bd8e40 , it matches the music better imo. Okey
00:13:792 (2,3) - how about change into stacks? It's common to see stacks in Insane difficulty, but this map seem to have less of them. I realy don't like this kind of 2 notes 1/4 stacks while playing myself so nope
00:16:874 (2) - ^ Stacks with 3 notes works so yep
00:19:535 (1) - ^ Okey
00:29:042 (6,7,8,1) - add circle on those 1/4 ticks to make it a stream? I don't think it fit

[PMT's Hard]
Can't find anything :P

[Normal]
00:06:395 (7) - make it into slider that ends at 00:06:600 - ? Nope becaute there is already many 1/2 before so it let a little pause to the player
00:24:817 (1,2) -a little empty in between, add a note or two?(eg:add a circle here 00:25:873 - and here 00:26:085 - ) Nope because of the sound I folowed and it's normal so a little break is not bad
00:36:648 (1,2) - ^ ^
00:38:338 (3,1) - ^^

[Moway's Easy]
Can't find anything :P

Pretty good already, Gl for Rank :D
Thanks for mod and sorry for my lazyness è_é
Topic Starter
Arnold0
Revive...
Still need a good timing ..............
JhowM

Arnold0 wrote:

Revive...
Still need a good timing ..............
BPM: 146 at 23 ms offset
BPM: 142 at 19543 ms offset
P o M u T a
o_o
Topic Starter
Arnold0
I realy should revive this if someone think he can found good timing please help ^.^
JhowM

Arnold0 wrote:

I realy should revive this if someone think he can found good timing please help ^.^

JhowM wrote:

BPM: 146 at 23 ms offset
BPM: 142 at 19543 ms offset
may put it 3 ms earlier
P o M u T a
Arnold0: please update my diff

SPOILER
osu file format v12

[General]
AudioFilename: megaman.mp3
AudioLeadIn: 1000
PreviewTime: 18057
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Theme Of Mega Man Battle Network 6
TitleUnicode:Theme Of Mega Man Battle Network 6
Artist:Yoshino Aoki
ArtistUnicode:Yoshino Aoki
Creator:Arnold0
Version:PMT's Hard
Source:Mega Man Battle Network 6
Tags:GBA game boy advance P_o_M_u_T_a Moway Rockman megaman PMT pomuta
BeatmapID:208138
BeatmapSetID:67834

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"megaman.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1669,410.958904109589,4,1,0,70,1,0
18057,422.535211267606,4,1,0,70,1,0
40028,-100,4,1,0,60,0,0
40451,-100,4,1,0,50,0,0
40873,-100,4,1,0,40,0,0
41296,-100,4,1,0,30,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 255,0,0
Combo3 : 255,0,255
Combo4 : 0,0,255
Combo5 : 0,255,0
Combo6 : 0,255,255
Combo7 : 255,128,128
Combo8 : 128,255,128

[HitObjects]
356,104,1668,6,0,L|432:80,2,80,4|0|8,0:0|0:0|0:0,0:0:0:0:
280,124,2285,2,0,B|240:136|240:136|244:188|176:228,1,160
136,297,2901,2,0,P|132:337|136:377,1,80,8|0,0:0|0:0,0:0:0:0:
216,376,3312,2,0,P|220:336|216:296,1,80
176,228,3723,2,0,B|136:209|124:177|84:153,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,228,4545,2,0,L|336:228,1,80,8|0,0:0|0:0,0:0:0:0:
400,180,4956,6,0,L|464:128,2,80,4|0|8,0:0|0:0|0:0,0:0:0:0:
336,228,5573,2,0,B|324:276|324:276|276:296|232:336,1,160
152,336,6189,2,0,L|72:336,1,80,8|0,0:0|0:0,0:0:0:0:
24,272,6600,2,0,P|96:228|140:168,1,160,0|8,0:0|0:0,0:0:0:0:
188,104,7216,2,0,B|236:80|236:80|284:80|284:80|330:44,1,160
410,44,7833,2,0,L|410:3,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
410,124,8244,5,4,0:0:0:0:
410,124,8449,1,0,0:0:0:0:
410,124,8655,1,8,0:0:0:0:
410,124,8860,2,0,L|410:284,1,160
329,364,9477,2,0,L|329:284,1,80,8|0,0:0|0:0,0:0:0:0:
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256,296,12148,2,0,P|328:324|408:316,1,160
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360,216,13997,2,0,P|404:276|484:288,1,160,0|8,0:0|0:0,0:0:0:0:
308,288,14819,6,0,L|228:288,1,80,4|0,0:0|0:0,0:0:0:0:
24,192,15436,2,0,L|104:192,1,80,4|0,0:0|0:0,0:0:0:0:
308,96,16052,2,0,L|228:96,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,16463,12,4,18057,0:0:0:0:
256,284,18479,6,0,P|296:288|336:284,1,80,8|0,0:0|0:0,0:0:0:0:
408,248,18902,2,0,P|444:224|480:212,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
336,212,19535,1,0,0:0:0:0:
260,192,19747,2,0,B|208:192|208:192|168:156|168:156|112:156,1,160,0|8,0:0|0:0,0:0:0:0:
144,80,20380,2,0,B|196:80|196:80|236:116|236:116|292:116,1,160
372,116,21014,2,0,L|372:76,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
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420,293,21859,2,0,L|363:236,1,80,8|0,0:0|0:0,0:0:0:0:
316,172,22282,2,0,P|280:144|244:140,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
252,220,22916,1,0,0:0:0:0:
252,220,23127,1,0,0:0:0:0:
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376,120,23972,2,0,L|376:36,1,80
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280,156,24711,1,0,0:0:0:0:
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256,188,25768,1,0,0:0:0:0:
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320,236,26085,1,8,0:0:0:0:
384,188,26296,1,0,0:0:0:0:
448,236,26507,6,0,L|448:316,1,80
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448,76,27352,2,0,L|484:56,2,40
380,120,27775,1,8,0:0:0:0:
360,120,27880,1,0,0:0:0:0:
340,120,27986,1,0,0:0:0:0:
320,120,28092,1,0,0:0:0:0:
300,120,28197,6,0,B|236:120|188:92|188:92|144:92,1,160,4|8,0:0|0:0,0:0:0:0:
64,92,28831,1,0,0:0:0:0:
64,172,29042,2,0,P|84:232|124:272,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
144,188,29887,2,0,P|191:229|245:244,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
220,164,30733,2,0,P|296:169|351:113,2,160,0|8|4,0:0|0:0|0:0,0:0:0:0:
256,192,31683,12,4,34958,0:0:0:0:
256,192,35803,6,0,L|176:192,1,80
256,192,36226,2,0,L|336:192,1,80,4|0,2:0|0:0,0:0:0:0:
256,192,36648,6,0,L|256:104,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,37071,2,0,L|256:272,1,80,8|0,0:0|0:0,0:0:0:0:
256,352,37493,1,0,0:0:0:0:
256,352,37599,1,0,0:0:0:0:
256,352,37704,1,0,0:0:0:0:
180,328,37916,2,0,P|144:308|116:280,1,80,8|0,0:0|0:0,0:0:0:0:
76,212,38338,2,0,B|56:168|20:144|20:144|20:112,2,120
156,212,39183,2,0,L|200:212,2,40
176,136,39606,2,0,L|220:136,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
196,60,40028,5,0,0:0:0:0:
196,60,40240,1,0,0:0:0:0:
196,60,40451,1,8,0:0:0:0:
196,60,40662,2,0,L|356:60,1,160
276,200,41507,2,0,L|356:200,1,80
196,200,42141,2,0,L|276:200,1,80,8|0,0:0|0:0,0:0:0:0:
Topic Starter
Arnold0

JhowM wrote:

Arnold0 wrote:

I realy should revive this if someone think he can found good timing please help ^.^

JhowM wrote:

BPM: 146 at 23 ms offset
BPM: 142 at 19543 ms offset
may put it 3 ms earlier
Okey used this with 20 & 19540. It seams the slider snapping issue in insane is fixed but the end is on red ticks where I think it should be on white. Willl see what BAT's will think about this.
P o M u T a : updated with the same timing as mine, if you think there is a problem with the new timing we will see what we can do. I snapped all your green lines.

EDIT : Addind a red line at 19754 - 142bpm by P o M u T a advice, to keep the white lines at the good place.
JhowM
I was going to tell you this

Arnold0 wrote:

EDIT : Addind a red line at 19754 - 142bpm by P o M u T a advice, to keep the white lines at the good place.
Kihhou
I've been browsing the modding forums and see you asking for BPM help with this.
I'm new to beatmapping but I'm pretty sure i have the BPM down.

EDIT: There were small extra BPM changes that i missed so i just added those. It may seem messy but hey, it works.

Red Timing Point 1
Offset: 20
BPM: 146.000

Red Timing Point 2
Offset: 18102
BPM: 144.500

Red Timing Point 3
Offset: 21423
BPM: 141.200

Red Timing Point 4
Offset: 24822
BPM: 142.500

Red Timing Point 5
Offset: 34927
BPM: 140.910
P o M u T a
umm,
00:41:536 - After this time heard bit off. not perfect.
Kihhou

P o M u T a wrote:

umm,
00:41:536 - After this time heard bit off. not perfect.
Oops. I changed the BPM to 140.910 for red timing point 5. hope that works
[Luxord]
[General]
Inconsistency in PreviewTime:
- [Insane] : 18102
- [Moway's Easy] : 18057
- [Normal] : 18102
- [PMT's Hard] : 18102

Inconsistent Kiai times as well.

Inconsistency in uninherited (red) timing sections:
- [Insane] Red timing sections at:
00:00:020, BPM of 146.000
00:19:540, BPM of 142.000
00:19:754, BPM of 142.000

- [Moway's Easy] Red timing sections at:
00:00:020, BPM of 146.000
00:19:540, BPM of 142.000
00:19:754, BPM of 142.000

- [Normal] Red timing sections at:
00:00:020, BPM of 146.000
00:19:540, BPM of 142.000
00:19:754, BPM of 142.000

- [PMT's Hard] Red timing sections at:
00:00:020, BPM of 146.000
00:19:543, BPM of 142.000
00:19:754, BPM of 142.000

[Mogway's easy]
Snapping
00:19:751 (2) - Unsnapped end of the slider.
00:21:441 (1) - Unsnapped start of the slider.
00:21:441 (1) - Unsnapped end of the slider.
00:22:286 (2) - Unsnapped start of the slider.
00:22:286 (2) - Unsnapped end of the slider.
00:23:131 (3) - Unsnapped start of the slider.
00:23:131 (3) - Unsnapped end of the slider.
00:24:821 (1) - Unsnapped start of the slider.
00:24:821 (1) - Unsnapped end of the slider.
00:26:511 (2) - Unsnapped start of the slider.
00:26:511 (2) - Unsnapped end of the slider.
00:28:201 (1) - Unsnapped start of the slider.
00:28:201 (1) - Unsnapped end of the slider.
00:29:047 (2) - Unsnapped start of the slider.
00:29:047 (2) - Unsnapped end of the slider.
00:29:892 (3) - Unsnapped start of the slider.
00:29:892 (3) - Unsnapped slider (repeat).
00:29:892 (3) - Unsnapped end of the slider.
00:31:582 (1) - Unsnapped spinner (start).
00:31:582 (1) - Unsnapped spinner (end).
00:34:962 (1) - Unsnapped circle.
00:36:652 (1) - Unsnapped start of the slider.
00:36:652 (1) - Unsnapped end of the slider.
00:38:342 (2) - Unsnapped start of the slider.
00:38:342 (2) - Unsnapped end of the slider.
00:40:032 (1) - Unsnapped start of the slider.
00:40:032 (1) - Unsnapped end of the slider.
00:40:878 (2) - Unsnapped start of the slider.
00:40:878 (2) - Unsnapped end of the slider.
00:41:723 (3) - Unsnapped start of the slider.
00:41:723 (3) - Unsnapped end of the slider.

Unsnapped inherited (green) sections at:
00:42:145 - snap to 00:42:148
00:42:356 - snap to 00:42:359

[Normal]
Snapping
00:19:751 (4) - Unsnapped end of the slider.
00:20:807 (5) - Unsnapped start of the slider.
00:20:807 (5) - Unsnapped end of the slider.
00:21:441 (1) - Unsnapped start of the slider.
00:21:441 (1) - Unsnapped end of the slider.
00:22:497 (2) - Unsnapped circle.
00:22:920 (3) - Unsnapped start of the slider.
00:22:920 (3) - Unsnapped end of the slider.
00:23:554 (4) - Unsnapped start of the slider.
00:23:554 (4) - Unsnapped end of the slider.
00:24:399 (5) - Unsnapped circle.
00:24:821 (1) - Unsnapped start of the slider.
00:24:821 (1) - Unsnapped end of the slider.
00:26:300 (2) - Unsnapped start of the slider.
00:26:300 (2) - Unsnapped end of the slider.
00:26:828 (3) - Unsnapped start of the slider.
00:26:828 (3) - Unsnapped end of the slider.
00:27:779 (1) - Unsnapped start of the slider.
00:27:779 (1) - Unsnapped end of the slider.
00:28:624 (2) - Unsnapped start of the slider.
00:28:624 (2) - Unsnapped end of the slider.
00:29:469 (3) - Unsnapped start of the slider.
00:29:469 (3) - Unsnapped end of the slider.
00:30:314 (4) - Unsnapped start of the slider.
00:30:314 (4) - Unsnapped end of the slider.
00:31:159 (5) - Unsnapped circle.
00:31:582 (1) - Unsnapped start of the slider.
00:31:582 (1) - Unsnapped end of the slider.
00:33:272 (2) - Unsnapped start of the slider.
00:33:272 (2) - Unsnapped end of the slider.
00:34:117 (3) - Unsnapped start of the slider.
00:34:117 (3) - Unsnapped end of the slider.
00:34:962 (1) - Unsnapped start of the slider.
00:34:962 (1) - Unsnapped end of the slider.
00:36:018 (2) - Unsnapped circle.
00:36:230 (3) - Unsnapped circle.
00:36:441 (4) - Unsnapped circle.
00:36:652 (1) - Unsnapped start of the slider.
00:36:652 (1) - Unsnapped end of the slider.
00:38:131 (2) - Unsnapped circle.
00:38:342 (3) - Unsnapped start of the slider.
00:38:342 (3) - Unsnapped end of the slider.
00:40:032 (1) - Unsnapped start of the slider.
00:40:032 (1) - Unsnapped end of the slider.
00:41:089 (2) - Unsnapped circle.
00:41:511 (3) - Unsnapped circle.
00:41:723 (4) - Unsnapped start of the slider.
00:41:723 (4) - Unsnapped end of the slider.
00:42:356 (5) - Unsnapped circle.

Unsnapped inherited (green) sections at:
00:24:821 - snap to 00:24:824
00:36:648 - snap to 00:36:655
00:41:089 - snap to 00:41:092
00:41:511 - snap to 00:41:514
00:42:145 - snap to 00:42:148
00:42:356 - snap to 00:42:359

[Insane]
Snapping

00:19:962 (2) - Unsnapped start of the slider.
00:19:962 (2) - Unsnapped end of the slider.
00:20:490 (3) - Unsnapped start of the slider.
00:20:490 (3) - Unsnapped end of the slider.
00:20:807 (4) - Unsnapped circle.
00:21:018 (5) - Unsnapped circle.
00:21:230 (6) - Unsnapped circle.
00:21:441 (1) - Unsnapped start of the slider.
00:21:441 (1) - Unsnapped end of the slider.
00:22:075 (2) - Unsnapped circle.
00:22:497 (3) - Unsnapped start of the slider.
00:22:497 (3) - Unsnapped end of the slider.
00:23:131 (4) - Unsnapped circle.
00:23:342 (5) - Unsnapped circle.
00:23:554 (6) - Unsnapped circle.
00:23:765 (7) - Unsnapped circle.
00:23:976 (8) - Unsnapped circle.
00:24:082 (9) - Unsnapped circle.
00:24:187 (10) - Unsnapped circle.
00:24:399 (1) - Unsnapped circle.
00:24:504 (2) - Unsnapped circle.
00:24:610 (3) - Unsnapped circle.
00:24:716 (4) - Unsnapped circle.
00:24:821 (5) - Unsnapped circle.
00:25:032 (6) - Unsnapped start of the slider.
00:25:032 (6) - Unsnapped end of the slider.
00:25:455 (7) - Unsnapped circle.
00:25:878 (8) - Unsnapped circle.
00:26:089 (9) - Unsnapped circle.
00:26:300 (1) - Unsnapped circle.
00:26:406 (2) - Unsnapped circle.
00:26:511 (3) - Unsnapped circle.
00:26:828 (4) - Unsnapped circle.
00:27:145 (5) - Unsnapped start of the slider.
00:27:145 (5) - Unsnapped end of the slider.
00:27:568 (6) - Unsnapped circle.
00:27:779 (7) - Unsnapped circle.
00:27:990 (8) - Unsnapped circle.
00:28:201 (1) - Unsnapped start of the slider.
00:28:201 (1) - Unsnapped end of the slider.
00:28:624 (2) - Unsnapped circle.
00:28:730 (3) - Unsnapped circle.
00:28:835 (4) - Unsnapped circle.
00:28:941 (5) - Unsnapped circle.
00:29:047 (6) - Unsnapped start of the slider.
00:29:047 (6) - Unsnapped end of the slider.
00:29:575 (7) - Unsnapped circle.
00:29:680 (8) - Unsnapped circle.
00:29:892 (1) - Unsnapped start of the slider.
00:29:892 (1) - Unsnapped end of the slider.
00:30:314 (2) - Unsnapped circle.
00:30:420 (3) - Unsnapped circle.
00:30:525 (4) - Unsnapped start of the slider.
00:30:525 (4) - Unsnapped repeat of the slider.
00:30:525 (4) - Unsnapped end of the slider.
00:31:159 (5) - Unsnapped start of the slider.
00:31:159 (5) - Unsnapped end of the slider.
00:31:582 (1) - Unsnapped spinner (start).
00:31:582 (1) - Unsnapped spinner (end).
00:33:483 (1) - Unsnapped circle.
00:33:589 (2) - Unsnapped circle.
00:33:800 (3) - Unsnapped circle.
00:33:906 (4) - Unsnapped start of the slider.
00:33:906 (4) - Unsnapped end of the slider.
00:34:328 (5) - Unsnapped circle.
00:34:434 (6) - Unsnapped start of the slider.
00:34:434 (6) - Unsnapped end of the slider.
00:34:962 (1) - Unsnapped spinner (start).
00:34:962 (1) - Unsnapped spinner (end).
00:36:018 (1) - Unsnapped circle.
00:36:230 (2) - Unsnapped circle.
00:36:441 (3) - Unsnapped circle.
00:36:652 (1) - Unsnapped circle.
00:36:863 (2) - Unsnapped circle.
00:37:075 (3) - Unsnapped start of the slider.
00:37:075 (3) - Unsnapped end of the slider.
00:37:392 (4) - Unsnapped start of the slider.
00:37:392 (4) - Unsnapped end of the slider.
00:37:709 (5) - Unsnapped circle.
00:37:920 (6) - Unsnapped circle.
00:38:131 (1) - Unsnapped circle.
00:38:237 (2) - Unsnapped circle.
00:38:342 (3) - Unsnapped circle.
00:38:554 (4) - Unsnapped circle.
00:38:765 (5) - Unsnapped start of the slider.
00:38:765 (5) - Unsnapped end of the slider.
00:39:082 (6) - Unsnapped start of the slider.
00:39:082 (6) - Unsnapped end of the slider.
00:39:399 (7) - Unsnapped circle.
00:39:610 (8) - Unsnapped circle.
00:39:821 (9) - Unsnapped circle.
00:40:032 (1) - Unsnapped start of the slider.
00:40:032 (1) - Unsnapped end of the slider.0
0:40:455 (2) - Unsnapped start of the slider.
00:40:455 (2) - Unsnapped end of the slider.
00:40:772 (3) - Unsnapped start of the slider.
00:40:772 (3) - Unsnapped end of the slider.
00:41:089 (4) - Unsnapped circle.
00:41:300 (5) - Unsnapped circle.
00:41:511 (6) - Unsnapped start of the slider.
00:41:511 (6) - Unsnapped end of the slider.
00:41:934 (7) - Unsnapped circle.
00:42:145 (8) - Unsnapped start of the slider.
00:42:145 (8) - Unsnapped end of the slider.

Unsnapped inherited (green) sections at:
00:24:814 - snap to 00:24:824
00:36:652 - snap to 00:36:655
00:41:089 - snap to 00:41:092
00:41:511 - snap to 00:41:514
00:41:934 - snap to 00:41:937
00:42:145 - snap to 00:42:148
00:42:356 - snap to 00:42:359

[Hard]
Nothing to see. ._.
10crystalmask01
Yo, testplay from queue 8-)

Easy


Looks like an old school map, so I won't critique on the flow since it's still neat and organized well.

Normal


The rhythm could still use a bit more consistency in it. For example, the objects at 00:17:280 (1) - and 00:34:962 (1,2,3,4,1) - should be similar, since the rhythm's the same.

PMT's Hard


Really good.

Didn't pass Insane..sorry ;w;


Also, about the timing. I took a look at it, and I did manage to find the correct timing points (I hope!)
SPOILER
[TimingPoints]
1663,410.958904109589,4,1,0,70,1,0
18101,422.535211267606,4,1,0,70,1,1
24861,-100,4,1,0,70,0,0
36692,-100,4,1,0,70,0,1
41129,-100,4,1,0,50,0,1
41551,-100,4,1,0,40,0,1
41974,-100,4,1,0,30,0,0
42185,-100,4,1,0,20,0,0
42396,-100,4,1,0,10,0,0

See if they're correct.

Good luck!
JhowM
I have already posted the timing twice, will not do again.
BanchoBot
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