yep GD. wait ~ :3 maybe little later !
EDIT; should easy make . because 3.00↓ o.o
EDIT; should easy make . because 3.00↓ o.o
thanks moddingchaotic_iak wrote:
Yay P o M u T a asked me to mod his diff. I'll try to mod the rest later when I'm less busy
[PMT's Hard]
00:25:684 (3,4,5) - Unpredicted 1/4-beat stack (from playing the song before, 00:08:246 (1,2,3,4) and 00:23:580 (6,7,8) are stacks but they are 1/2-beat stacks). But it's Hard, so I don't think this is a problem. yes, hard diff. i think fine.
00:29:471 - Since you used clap hitsounds at second and fourth beats, I expect this to have a hitsound. Of course, the way you map this makes it rather hard, but just a note in case you want to keep the claps consistent. fmm,i keep now.
00:36:203 (2) - On the other hand, the clap hitsound here sounds to be not in place, but personal distaste. Feel free to keep it if you feel so. soft finish add!
Yeah, a quick mod. As said above, I'll try to mod the other diffs later. Good luck!
thanks modding HIBARI !!hibarirailwayz wrote:
Hi!
via my PMT's request
These are my IMO; you should not accept all my suggestion.
[PMT's Hard]そんなに気になる点は無かったです^^取り合えず全削除~☆
- 名前を、PMTにしてみては?w 心の準備がしたいので保留w
- 00:14:821 (1,2,3) - 間が結構長めにあるので、もう少しdistance取って上げると面白いかも。
- 00:27:367 (10,11,12,13,14,1) - 少し難しいかも知れませんね。10番のスライダーのリターンを調節して11番の方に向けると多少親切かな?
- 00:30:312 (5,6) - この配置好きかもw ウホ
名前以外ALL FIXED!! thanks~ :3
UPDATEDhibarirailwayz wrote:
Hi!
via my PMT's request
These are my IMO; you should not accept all my suggestion.
[Normal][Insane]
- 00:04:342 (1,2,3,4,5,6,7,8) - You should follow this part of sound. There are the important sound at 00:04:958 and 00:06:602. So, you should add some notes or change the sound catching. this is my suggestion↓
http://puu.sh/1Lzn5 Done- 00:19:583 (3,4) - this is too difficult rhythm for Normal. I suggest this↓
http://puu.sh/1LzpC Done- 00:35:993 (4,5,6,7) - This placement is not visual and difficult for Normal. suggestion↓
http://puu.sh/1LA95 Done- this map diff have many matters. This diff need more mod.
- 00:19:583 (7) - add NC Yep
- 00:27:578 (1,2) - Sound change here=00:27:788. So, Please change NC (1,2) Yep
MoodyRPG wrote:
Hey, random mod here.
GeneralNormal
- Disable the letterbox during breaks please Done on all diffs
- Adjust the Audio Lead-In to 1000, 500 is too short ^
Insane
- - 00:40:017 (4) - Add a new combo in this part to keep your pattern Yep
bla
- - 00:09:273 (1) - The new combo should be start here in 00:09:479 Yep
Thanks for modsxxheroxx wrote:
Mod Infos:
• Suggestion.
• You should fix this.
______________________________________________
______________________________________________
GeneralNormal
- • Tags: add "megaman PMT" done all diffs
- • HP Drain Rate: 4 (or 5) 4
• Approach Rate: 5 Done
xxheroxx wrote:
Mod Infos:
• Suggestion.
• You should fix this.
______________________________________________
PMT's Hard
- • HP Drain Rate: 6 (or 7) 5→6 fix~
• Overall Difficulty: 6 i keep now.sorry
• 00:14:821 (1) - End this slider at 00:15:129. No.short is good sound.
• 00:15:438 (2) - End this slider at 00:15:746. ^
JudgeTheDude wrote:
Salut, salut ^^
[PMT's Hard]
00:09:890 (6,7) - I don't know how to fix it, but this overriding isn't very beautiful. sorry. i like this mapping style. good sugesiton nothing, so i not chenge.
00:27:788 (11) - NC here fmm, diffelent place (8) NC Add. but, nice suggesiton thanks.
thanks Guys.Wolf wrote:
Hi there ♫
From my Modding Queue
Ok let's go!Jack-in!
PMT's Hard
00:08:246 (1,2,3) - Those stacks don't fit well at this part of the song imo. Why? No chenge
00:14:821 (1) - Move a bit more farther so it won't touch with 00:13:999 (6) - ? reservation! other opinion hear.
00:40:017 (1,2,3) - Same as 00:08:246 (1,2,3) Why? No chenge.
Besides those stacks that I personally disliked, the overall diff is fine.
sorry All no chenge. i think fine.
Thanks for mod :3Wolf wrote:
Hi there ♫
From my Modding Queue
Ok let's go!Jack-in!
General
Seems fine to me.Battle Network 5 is better
Normal
I usually don't bother too much when there's some sliders/circles off in the grid, but since the draining time is very short, consider checking them again for yourself, if you do agree that they couldn't be placed on a better position, or you have a specific reason why you've put them there, it's fine with me. Pretty much saying this because this is Normal diff.
00:05:575 (5) - Avoid placing hitobjects under the lifebar.I changed verry little like 2/3 grid down, I test played and it don't touch life bar now, hope it's okey
00:09:273 (3,4,5) - The (4) makes the entire triplet "look" bad because it's off in the grid. Why not just select them all and move someplace lower on the grid? Fixed I hope
00:22:949 (3,4) - Could've been made them symmetric, like this. Oh, and by the way, you should ctrl+c (4) and replace it for the actual (3) so they would look the same. Fixed
00:26:841 (3) - Maybe a little-too-much off in the grid? Moved the two points on the last line of the grid, while playing, this is not off screen so I think there is no problem
Insane
00:36:637 (4) - NC? Yep
00:40:017 (1,2) - Consider finding another place for this sliders. (1) shouldn't be placed there. And you could've made something symmetric with (2) I don't do symmetry but I've moved it a little so it don't touch the life bar
00:41:496 (6) - Finish should be only at the end of slider, even though you can barely hear them, it's the right thing imo. Yep
00:42:129 (7) - ^^
Fine map, even though there are still a few mods for such a three page map-thread, since the draining time is very short, after a few more mods you can call a MAT imo, so I'll drop my star here and contribute for more game maps:
Good luck!
MoodyRPG wrote:
Hey, random mod here.
Moway's Easy
- - 00:14:410 (x) - I would like to see a note here or add another repeat in the slider, you choose added repeat
- 00:31:154 (x) - Same ^ ^
bla
xxheroxx wrote:
Mod Infos:
• Suggestion.
• You should fix this.
______________________________________________
______________________________________________
General
- • Tags: add "megaman PMT"
Moway's Easy
- • HP Drain Rate: 3
• Overall Difficulty: 3 fixed both
• 00:11:534 (1,2,3,4) - Make two sliders instead of all these circles.
I think the circles fit the music better and add variety
• 00:13:177 (3) - Remove the repetition and end this slider at 00:13:999. changed in a different way
Thanks for the mods!Wolf wrote:
Hi there ♫
From my Modding Queue
Ok let's go!Jack-in!
General
Seems fine to me.Battle Network 5 is better
Moway's Easy
Oh hi there Moway
00:14:410 - Hm, have you considered adding a note here? With that space you have given from the slider until the spin could fit well imo. Well, you've probably did that so it won't look harsh for the players, but well, you've already give them a break after the spin, so I think adding a note here wouldn't be a problem. fixed from prev mod
00:22:318 (2) - Maybe move a little bit down so it won't touch with 00:19:794 (2) - ? fixed
00:31:154 - Pretty much same as 00:14:410, I would've added a note here. fixed from prev mod
Fine map, even though there are still a few mods for such a three page map-thread, since the draining time is very short, after a few more mods you can call a MAT imo, so I'll drop my star here and contribute for more game maps:
Good luck!
@GD diffs makers : Please update your diff before fix because of the new tag.phaZ wrote:
maybe also add "pomuta" to the tags Done
[Normal]
00:19:530 (3,4) - well i have to balme the song here >.< why in reallity they start 1yellow tick before? in some other parts its same I have to wait for a new timing check, because the timing is not perfect
[Insane]
00:18:321 (2,3) - hmm i dont like the placement. it should be something like this here imo. atm the angel is too large http://puu.sh/1MavO and it dedstroys the flow Fixed I hope
:O dats all what i found
thanks.phaZ wrote:
maybe also add "pomuta" to the tags
[PMT's Hard]
00:08:246 (1,2,3,4) - triple stack is meh i think fine
00:25:684 (3,4,5) - i cant hear a stream here but at 00:26:315 :O Eh, idk. i can hear a stream ^^
00:40:017 (1,2,3,4) - triple stack is meh imo i think fine
00:42:129 (6) - remove finish? its not a super mega BOOOM. its a fade out... (i recommend this in all diffs) ok
:O dats all what i found
thanks~.Kitagami wrote:
Hello Arnold0! Thank you for M4M!
Here we go:PMT's Hardno
- 00:02:287 (2,5) - If you want these to be perfectly stacked and 00:03:725 (5,6) aligned, just move 00:03:725 (5) to x:292 y:128 No.
- 00:10:506 (7,2) - The same thing as above item. Move 00:11:944 (2) to x:192 y:248 fixed
- 00:27:788 (1) - This is really, just a suggestion. I'm not pretty sure about it, but how about a NC here? No
- 00:31:154 (6) - I personally think that it would be more comfortable to play if this slider was one that goes from right to left (<---), than the actual one ( ) no
- 00:42:129 (6) - ^
That's all!
Good luck with rank~
Fixed all. thanks for modKitagami wrote:
Hello Arnold0! Thank you for M4M!
Here we go:Normal
Just small suggestions.
- 00:11:534 (1) - I think this at x:472 y:248 would look better to play since it follows the end of 00:10:917 (7) better. Just notice that you'll have to check the spacing with the next note if doing so.
- 00:35:993 (4) - Same thing as above, how about moving it to x:268 y:176?
- 00:36:637 (1) - This slider is too straight, in my opinion. How about moving the 4th point to x:0 y:116 so that it gets a little more curved? You'll need to recheck the spacing with the next notes, if doing so.
- 00:41:073 - Maybe Inheriting point here with Audio 60% to follow the fade effect?
- 00:41:496 - If following above item, audio 50% here.
Insane
- 00:11:944 (10) - This notes seems out of place, in my opinion. How about deleting it and making 00:11:944 (1) start on 00:11:944 (1)?
- 00:23:370 (5) - How about moving this to x:396 y:148 so that it's better aligned with 00:23:160 (4,6)?
- 00:24:422 (1,2,3,4,5) - I really think this "V" format stream is kind of uncomfortable to play. It breaks the good flow that the map had until then, in my opinion. I would say an arc or even an straight line are better options.
- 00:27:578 (6) - Spacing is a bit large. Also I think this note would follow the flow better if it was somewhere around x:120 y:68. But notice that the position I said isn't using the right spacing.Fixed but using an other position
That's all!
Good luck with rank~
Thanks for modHelloSCV wrote:
From my queue ( request from p o t u m a )
Normal
00:09:479 (4) - touching HP bar Fixed
00:30:312 (4) - ^ Fixed
00:35:993 (4,6) - delete these? Sound better with them I think so I keep
Insane
00:04:958 (4) - add whistle Okey
00:06:602 (10) - NC Yep
00:24:843 (5) - make symetically with 00:24:422 (1) - this? Fixed I hope
00:29:576 (2,3) - stack each other Okey
00:38:538 (4,5) - ^^
Good luck for rank! xD Thanks
thx!eLtigreXXx wrote:
hi ^^
hard
00:16:054 - delete clap ? I like the sound just the finish ok
thanks for modeLtigreXXx wrote:
hi ^^
[insane]
00:14:821 (6) - new combo ? Yep
normal
00:01:260 (1,2) - a little more symmetrical http://puu.sh/1MRfX Tried hope it's okey
Very good.Static Noise Bird wrote:
Timing check via request~
I think the BPM for the second part plays and sounds better with 142 BPM and earlier offset, around 18060. Also delete the last timing section, and snap them into this offset.
Ho nice now it sound good Thanks :3Static Noise Bird wrote:
Timing check via request~
I think the BPM for the second part plays and sounds better with 142 BPM and earlier offset, around 18060. Also delete the last timing section, and snap them into this offset.
Thanks for mod-Kirito wrote:
hi Arnold0
(P o M u T a) From Mod team/M4M(Taiko/Osu), guest diff (Taiko/Osu/CTB)Please ignore my modding!
[General]
#2 BPM 142.500 offset 18109 - BPM and Offset is not correct. I'll wait what the GD mappers think because I think actual is good
[Normal]
00:12:766 - Circle add? or 00:11:534 (1) - Arrow, generated by the synthesis. Circle added
00:19:750 (4) - Arrow delete slides a fixed length (http://osu.ppy.sh/ss/567322) Okey
00:21:017 - Circle add? I did not liked the sound of the circle alone, so I've added a slider which start here 00:20:806 and end where you say
[Insane]
00:23:975 - 00:24:081 - Will help put more circles in the stream here. Fixed
00:31:581 (1) - In lieu of this http://osu.ppy.sh/ss/567300 I think the spinner here folowing the long sound in the music is good so no change
00:41:933 - Circle add? No I don't like how a circle sound here during the fade out.
p.s This brought new files from YouTube.
mp3 file DL
you can ignore this. Sorry I don't take, because the quality is not so good, and the music don't realy sound the same (Taking files from youtube I not a good idea I think too)
Ranked hope!