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Avicii - Levels (Nightcore Mix)

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Jenny
Offset 14047 seems better to me, though still not sure about BPM (! get a professional timer if you can !); do not forget to resnap all your inherit sections and move them according to the new timing (for that, just mark all of them in the timing panel and move them by the needed amount of ms)


Insane:


Warning, I switched Offset and BPM somewhere in this mod so it'll link to "wrong places" in your local copy so change the Offset first; about the BPM, I don't have too much of a clue for that but you will recognize the patterns I am talking about anyways, though timestemps might be "broken", this is caused by BPM-tryarounds...

  • 00:14:033 (1) - I do not see a reason for the red point and the bend in the end here
    00:14:885 (1,2,3,4,5,6,7,8) - not too sure if consistent distance suits the best here, for example, I get the impression of 7-8 having a stronger impact in the song than 1-6
    00:16:802 (1,2) - come on, this is a huge-ass mirrorjump without a reason, don't do this; there is no epic loud "BOOM"-ish sound in the song to justify that, just arrange it in a more calm way

    like that maybe?


    I like this because the sliderends are bent to point towards each other which gives it more of a belonging-together feel

    00:18:293 (1,2,3,4,5,6,7,8) - same as for 00:14:885
    00:20:210 (1,2) - same as for 00:16:802
    00:21:701 (1,2,3,4,5,6,7,8) - this feels like a good idea for the soundpattern of 00:14:885 / 00:18:293 ; maybe keep such an idea in mind and build other patterns based on the spacing-relations in this one (because pattern-recycling is meeh and not-so-nice)
    00:23:619 (1,2,3) - this seems more fine than 00:16:802 / 00:20:210, though I think you could replace 3 by a CTRL-J, CTRL-G-ed version of 1, also adding another circle on next 1's location to keep the slider-circle style of this pattern
    00:25:323 (2,4) - i don't enjoy these bumps in there; do not feel or see a reason in the song to add these (also, about the pattern, one-axis-patterns feel meeh and suchs; in adition, 2 and 4 get too close to each other with their reverse point locations which feels awkward to me but that is mostly artistic); they give a stucky feeling which is not too flow-improving
    00:27:451 (3) - if you want a slider here, it'd have to start on the white tick because there is the reasoned sound for it; replace the current start with a circle and arrange to your likings (though I do not really see the point behind that little snaky shape?)

    00:28:515 (1,2,3,4,5,6,7,8) - as for similar patterns before, I feel more impact in 7-8 than in the pairs of circles before, might do something about that
    00:31:919 (1,2,3,4) - 3-4 get another sound to them in the song so it feels "stronger" and thus they feel as if they should have more distance in-between them than 1-2, also, the current overlap is somewhat not-too nice because the sliders nearly blend over each other and that... lets say is not pretty
    00:33:834 (1,2) - no reason for the bumps in sliders here, also, the mirrorjump is kinda wide and if you want to have one, I suggest a CTRL-H one instead of CTRL-H/J combined; in general, sliders should lead into the objects following them which would be the case if you used CTRL-H here instead of CTRL-H/J
    00:37:238 (1,2,3,4) - that jump is huge, please scale it down, that's nearly the whole playfield without a specific reason
    00:38:727 (1,2,3,4,5,6,7,8) - I find this too clustered; 1-2-3-4 will partly overlap 6 with their hitbursts and that is not a too good feeling; I suggest moving 2-3 a bit more down and widen their distance, putting 5 down aswell and placing 6 a bit different; after that, you can also arrange 7-8

    as in, this or smth


    This will not cause overlap-errors and gives more of a fluent and constructive feeling to me

    00:40:642 (1,2,3,4) - use changed 1-2-3-4 of previous combo in mirrored version here, suits better aswell imo

    00:44:046 (1,2) - still not a fan of the bumps and mirrorjumps of these, they lack flow as they do not lead into each other and their movement and shape are stucky
    00:46:387 (5,6,7,8) - I suggest scaling these more up so they do not overlap with the hitbursts and -circles of 1-2-3-4, also gives more of a growing feel which is pretty neat in this case
    00:47:451 (1,2) - mirrorstuff may be bettered out to lead into the respective next objects (1 -> 2, 2 -> next combo)
    00:48:940 (1,2,3,4,5,6,7,8) - this is a very harsh and evil pattern as it requires wide- and short movement to be switched continuously which is hard to do on cornerjumps, I suggest replacing this with something that flows more and is more consistent to not have people go like "oh DARN this pattern I can't get through this" because I assume that'll happen to many
    00:50:855 (1,2) - the usual about these slidercombos, I find them too wide and unflowy
    00:54:685 (3) - do not see the reason for snaky-ish slider here

    01:06:068 (1) - I think this spinner should start somewhere around ~01:06:812, on the big white tick
    01:09:365 (1,2) - I find these too upscaled in distance, as in similar mirrorpatterns
    01:14:684 (1) - this speedup here came very sudden and without any expectable feedback from the song, please do not do this, it does not seem fitting
    01:16:174 (1) - the overlap with previous 1-2 is pretty not-so-pretty so please change that and use another shape or smth
    01:17:450 (6) - bumpy slider seems unfitting as the ones before
    01:18:088 (1,2) - well this mirrorpattern is more k, guess you can keep that distance
    01:29:017 - the kiai is ending pretty suddenly, could you try to give it a better transition to nonkiai?
    01:31:705 (1,2) - the overlap is meeh here
    01:33:195 (1,2) - this is very highly scaled again, I suggest CTRL-G-ing 2 and adjusting the following circles so there is not such a huge distance in this pattern because the kiai also ended before
    01:35:110 (1,2,3) - this should be a very more downscaled pattern since the song is decrescending very strongly (meaning it gets less strong); also, 3 should not have a reverse arrow but end where the arrow currently is and you should add a 5% volume spinner behind it that ends at about 01:39:153 (big white tick around there)

Impression: This seems pretty creative, though the map still has use for polishment and more workout - also, a big concern here is the timing but that is for the whole song.
I like the pattern variety at parts.



Hard:


Why do you use 1.5 SV if you just got 1.66x inherit everywhere anyways?
This is modded on the original timing/offset so the timestamps should fit pre-change.
If similar stuff occurs as in Insane, I will tell you it does and won't go on on long reasoning because you will recall that anyways.


  • 00:14:033 (1) - bumpy slider makes no sense to me as mentioned in Insane
    00:15:098 (2,4) - well these snakies are more k than the ones in insane, though still, I find them a bit questionable
    00:16:163 (5,6) - I suggest CTRL-G-ing these because 4 points towards 6 and thus people will play that first, it makes more sense in flow.
    00:16:802 (1) - this is too closely spaced and will likely be hit too early; also, the overlap with 4 makes it feel awkward at the current position and I'd recommend you to have it take flow out of the 6-1 motion rather than point-to-point 6 and 1 and then go into 1's curve -> try to keep and ongoing, smooth movement
    00:16:802 (1,2,3) - not too much a fan of this stop-go movement here, why not space them out
    00:16:802 (1,2,3,1,2,3,4,5,6) - oh this is lazy; apply the same stuff as for mentioned above
    00:21:701 (1,2,3,4,5,6,7,8) - I suggest variating in spacing here; keeping the same zig-zag-distance is somewhat boring and you had more variation in Insane aswell - don't upscale too much though
    00:27:666 (2) - use a CTRL-H/J-ed version of 1 instead of trying to rebuild, that works better for this kind of pattern
    00:29:583 (4) - ^
    00:32:565 (3) - compared to previous patterns, this circle is somewhat widely spaced, consider scaling it down
    00:33:418 (5) - ^
    00:33:844 (1,3) - these are not properly symmetrical, please work that out without gridsnap on
    00:35:548 (2,3,4) - the sliderbows here are clunchy, also, 4 is a bit uglyishly overlapped by 2-3 and their hitbursts
    00:37:891 (2) - CTRL-H 1 here

    00:40:660 (1,2) - no fan of this because of the big spacing and most likely a probable abuse of slider leniency by players (as in, they will jump out of the slider before it is finished and 300 it anyways)
    00:43:004 (4) - work this more out so it has the exact same shape as 2 (for that, CTRL-H it and play around with the sliderpoints until it overlaps it perfectly, 100%; turn gridsnap off for such stuff)
    00:43:643 (6,1) - that distance is wide; whole playfield in 1/1 is too far for a hard diff, consider CTRL-H for following part/pattern?
    00:45:560 (1,2) - these feel too clunhed because of the low distance and sharp angles between the red sliderpoints; stretch it more out and suchs - also, 2 should start 1/2 later and there should be a circle on where it currently starts (for rhythm and consistently in suchs, that is)
    00:47:477 (1,2) - no fan of this stop-go, but it should go k if you want to keep it; you should work the curves more out though, they feel unbalanced and too harsh at parts
    00:48:542 (3,1) - again, this distance is kinda wide for a "pause moment", also in a hard diff
    00:48:968 (1,2,3,4) - I'd like you to have more variation in slidershapes here, also, due to the distance in-between the objects, these might get misshit as 1/4 instead of 1/2-"breaks" from object to object
    00:50:246 (4,1) - again, a wide distance for a break moment
    00:50:885 (1,3,4) - Jenny does not enjoy one-axis-movement, consider a more bowy-flowy shape, also leading into the next combo
    00:51:098 (2) - clunchy red points are clunchy and do not make sense to Jenny, as in Insane, please consider change
    00:52:377 (1) - you could make this blanket 2 or smth, just a suggestion tho
    00:52:377 (1,2,3,4) - one-axis-pattern again, please change
    00:53:868 (4,1) - very wide movement again, not too sure if that fits

    01:06:010 (1) - same about the spinner as in Insane
    01:11:336 (1,2,3,4) - the distance between these is very inconsistent when compared to similar combos earlier, please change this so it is more consistent and readable, right now it looks like 1/3 spacing
    01:13:892 (5) - correct the shape without gridsnap so it has 100% the same form and flow like 2
    01:13:892 (5,6,1,2) - these feel too clustered, especcially because of their hitbursts; consider spacing out or arranging so they do not overlap/recycle each other's positions too much
    01:16:448 (2,4) - clunchy redpoints again

    About the little kiai here: I find the slider variation more appropriate here because the song turns into a more different tone, though, you might work on balancing your curves and shapes more out.
    01:24:969 (1,2) - let these blanket 3/4 correctly; for that, turn gridsnap off and play around with points

    01:29:869 (1,2) - the distance here is quite huge compared to the rest of the map but I thiiiink it could be k
    01:30:721 (5) - redpoints feel ugly again
    01:32:425 (2,1) - again huge distance for a "pause moment"
    01:34:555 (5) - redpoints
    01:35:833 (3) - as in Insane, a spinner with 5% soft-volume after this would do well
Impression: More balanced and with some more workout and care this diff could probably get to something neatly to play - the current state is still a bit clunchy and parts are unflowy but you can work that out.
Main advice here is to keep consistent movement and flow, especcially letting sliders lead- and play a more major role in(-to) it.



RikiH's Normal:

I suggest a custom slidertick that uses a soft clap for use in longer sliders to continue your hitpattern correctly.

  • 00:31:926 (2) - ^ that, and also, you can balance this more out and make it really symmetric
    00:34:057 (1) - symmetric needs more workout here aswell
    00:35:335 (2,3) - I suggest changing these so 3 starts on where 1 ended, gives a better feel

    00:43:856 (5) - that might be me but this feels too close to previous 3, move it further away; also, I suggest building an equal triangle out of 4's end, 5 and 1's starting point; a bit more systematics and aesthetics may suit well
    00:47:690 (1) - adjust this to blanket 2 and go better with its approach circle

    01:09:418 (2) - you could use the above-mentioned slidertick on this slider to continue your clappattern
    01:12:827 (2,3,4,5,6) - this square feels a bit clunched because of the angles between 2-3 and 4-5 which do not have the same amount of degrees as 3-4, 5-6; make it more equal
    01:14:957 (1) - a bit pickyness here but you could arrange it so the slidertick is exactly in the "peak" of the slider as in, where the red point is
    01:16:235 (2) - again, a custom slidertick with a clapsound would go well with this

    01:26:460 (2) - ^ (also, I like this shape)
    01:28:590 (1) - let this blanket 3's approach circle (as for everything with blanketting, turn gridsnap off here)
    01:29:869 (2,3) - I find these a bit too harsh, they do not lead into each other too well; consider change of angles here
Impression: Pretty solid, though, polishment will do well and improve the overall fluid feel, nice job, keep going.


Final Words // "Judgement": As for a first map, this is pretty okay and I can tell it feels way better than my first ones to me so if you keep going and keep on improving I think you will definitely go somewhere - go ahead, map for what you see in the song, feel the music and don't obey the ratings! (Honestly, that is important, following ratings will make your mapping monotoneous bullcrap... at least it does for many people so please don't try it out)
kurohana


Hard

  1. 00:24:471 (3) - Ctrl+G to remove spacing mistake
  2. 01:11:336 (1,2,3,4) - Spacing

Well, that's short :o Good map, checked all diffs and couldn't find anything ^^
Good luck with rank :3
Topic Starter
Lucyii

kurohana wrote:



Hard

  1. 00:24:471 (3) - Ctrl+G to remove spacing mistake
  2. 01:11:336 (1,2,3,4) - Spacing

Well, that's short :o Good map, checked all diffs and couldn't find anything ^^
Good luck with rank :3
All fixed, thanks :3
Snepif
Hello!
M4M I guess


[General]

The metronome is offbeat, the big white tick is where it shouldn't be, move the offset to 13180.
No need to resnap anything.



From AIBat cuz i'm lazy:


Kiai Inconsistency in Kiai Times:

[Hard] : Kiai #1: Starts on 00:41:299, ends on 00:55:323 Kiai #2: Starts on 01:22:200, ends on 01:29:017
[Insane] : Kiai #1: Starts on 00:41:299, ends on 00:55:355 Kiai #2: Starts on 01:22:200, ends on 01:29:017
[RikiH's Normal] : Kiai #1: Starts on 00:41:299, ends on 00:54:933 Kiai #2: Starts on 01:22:200, ends on 01:35:833

Make all of them equal please~~





[Normal]

Mostly NC mod~~ don't pay attention to the "(1), (2), etc." because i changed them, only look at the times.

00:14:033 (1) - Add a note?
00:17:015 (1) - Remove NC
00:18:293 (2) - Add NC
00:20:423 (1) - Remove NC
00:21:701 (2) - Add NC
00:23:832 (1) - Remove NC
00:25:110 (2) - Add NC
00:30:648 (1) - Remove NC
00:31:926 (7) - Add NC
00:34:057 (2) - Remove NC
00:35:335 (1) - Add NC
00:36:187 (4) - Stack with 00:34:057 (2) - 's end
00:37:465 (1) - Remove NC
00:38:743 (2) - Add NC
00:40:447 (1) - Remove NC
00:44:282 (1) - Remove NC..
00:45:560 (7) - Add NC
00:47:690 (1) - Remove NC
00:48:968 (1) - Add NC. Also improve this blanket:
00:51:098 (1) - Remove NC
00:52:377 (7) - Add NC

........... And keep moving the NCs to the big white ticks, okay?


01:28:164 (3) - Fix this blanket:

[Hard]

00:14:033 (1) - Weird... uhmm i don't like this but meh it's okay
00:16:802 (1,2,3) - Make this perfectly symmetric
00:20:210 (1) - ^
00:33:844 (1) - I don't think these sudden jumps fit at all... better make these jumps be a bit closer.
00:53:229 (3) - This slider looks ugly here... make it less sharp
01:25:821 (3) - Improve this blanket please
01:30:721 (5) - This slider has a ..... a something.. lol make it straight or something

[Insane]

00:14:033 (1) - Add whistle at the start
00:25:323 (2) - Add whistle on the red ticks
00:28:518 (1,4) - WTF this antijump? Separate 1 from 4 a loooooooooot
01:14:744 (1) - I don't understeand this sudden increase on SV..... don't do this... it doesn't fit at all
01:31:786 (1) - ^


Well there's not much to say about this map. The song is like 5 seconds mp3 repeating over and over and over and over AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER well you get the point xD
Also all symmetry so... yeah i wish it had more variation and less symmetry but meh can't do anything about that!

Good luck!
Manny

Snepif wrote:


Well there's not much to say about this map. The song is like 5 seconds mp3 repeating over and over and over and over AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER well you get the point xD
I FUCKING AGREE.
Kaira mappi di merda. *Runs*
Topic Starter
Lucyii

Manny wrote:

Snepif wrote:


Well there's not much to say about this map. The song is like 5 seconds mp3 repeating over and over and over and over AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER well you get the point xD
I FUCKING AGREE.
Kaira mappi di merda. *Runs*
Mi sono ufficialmente offeso. :c
Snepif
stavo parlando della canzone

not about the map
Topic Starter
Lucyii

Snepif wrote:

stavo parlando della canzone

not about the map
OMG YOU CAN SPEAK ITALIAN BITCH
I know, Manny just joking.
Snepif
Google Translate può parlare qualsiasi lingua

But I understood what you said without using translator lol
Topic Starter
Lucyii

Snepif wrote:

Hello!
M4M I guess


[General]

The metronome is offbeat, the big white tick is where it shouldn't be, move the offset to 13180.
No need to resnap anything.

[/color]

From AIBat cuz i'm lazy:


Kiai Inconsistency in Kiai Times:

[Hard] : Kiai #1: Starts on 00:41:299, ends on 00:55:323 Kiai #2: Starts on 01:22:200, ends on 01:29:017
[Insane] : Kiai #1: Starts on 00:41:299, ends on 00:55:355 Kiai #2: Starts on 01:22:200, ends on 01:29:017
[RikiH's Normal] : Kiai #1: Starts on 00:41:299, ends on 00:54:933 Kiai #2: Starts on 01:22:200, ends on 01:35:833

Make all of them equal please~~ Fixed





[Normal]

Mostly NC mod~~ don't pay attention to the "(1), (2), etc." because i changed them, only look at the times.

00:14:033 (1) - Add a note?
00:17:015 (1) - Remove NC
00:18:293 (2) - Add NC
00:20:423 (1) - Remove NC
00:21:701 (2) - Add NC
00:23:832 (1) - Remove NC
00:25:110 (2) - Add NC
00:30:648 (1) - Remove NC
00:31:926 (7) - Add NC
00:34:057 (2) - Remove NC
00:35:335 (1) - Add NC
00:36:187 (4) - Stack with 00:34:057 (2) - 's end
00:37:465 (1) - Remove NC
00:38:743 (2) - Add NC
00:40:447 (1) - Remove NC
00:44:282 (1) - Remove NC..
00:45:560 (7) - Add NC
00:47:690 (1) - Remove NC
00:48:968 (1) - Add NC. Also improve this blanket:
SPOILER00:51:098 (1) - Remove NC
00:52:377 (7) - Add NC

........... And keep moving the NCs to the big white ticks, okay?


01:28:164 (3) - Fix this blanket:
SPOILER

[Hard]

00:14:033 (1) - Weird... uhmm i don't like this but meh it's okay Stfu bitch
00:16:802 (1,2,3) - Make this perfectly symmetric Fixed
00:20:210 (1) - ^ Fixed
00:33:844 (1) - I don't think these sudden jumps fit at all... better make these jumps be a bit closer. Fixed
00:53:229 (3) - This slider looks ugly here... make it less sharp Fixed
01:25:821 (3) - Improve this blanket please Fixed
01:30:721 (5) - This slider has a ..... a something.. lol make it straight or something Fixed lol

[Insane]

00:14:033 (1) - Add whistle at the start Fixed
00:25:323 (2) - Add whistle on the red ticks Fixed
00:28:518 (1,4) - WTF this antijump? Separate 1 from 4 a loooooooooot Fixed
01:14:744 (1) - I don't understeand this sudden increase on SV..... don't do this... it doesn't fit at all Fixed
01:31:786 (1) - ^ Nope :v


Well there's not much to say about this map. The song is like 5 seconds mp3 repeating over and over and over and over AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER well you get the point xD
Also all symmetry so... yeah i wish it had more variation and less symmetry but meh can't do anything about that! I lol'd so much

Good luck!
Thanks :3
RikiH_
http://puu.sh/1kBVi

Non ho cambiato niente nei Kiai/Timing, ergo fai tu.

Kiau. VTBVTBVTVBTVBTVBVTBVTVBTVBVTBV
Manny

Snepif wrote:

stavo parlando della canzone

not about the map
LOL I know, but I NEED to insult Kaira. Makes me so happy. <3

Kiyro wrote:

Mi sono ufficialmente offeso. :c
POVERO, SI E' OFFESO. SONO COSI' DISPIACIUTA, GUARDA.
Sento che se mai dovessi chiederti di "mappare" qualcosa per me mi manderesti cortesemente a fanculo, ma vabbe'.

Ma comunque Snepif parla spagnolo, certo che capisce l'italiano, idiota.
Topic Starter
Lucyii

Manny wrote:

Snepif wrote:

stavo parlando della canzone

not about the map
LOL I know, but I NEED to insult Kaira. Makes me so happy. <3

Kiyro wrote:

Mi sono ufficialmente offeso. :c
POVERO, SI E' OFFESO. SONO COSI' DISPIACIUTA, GUARDA.
Sento che se mai dovessi chiederti di "mappare" qualcosa per me mi manderesti cortesemente a fanculo, ma vabbe'.

Ma comunque Snepif parla spagnolo, certo che capisce l'italiano, idiota.
Non lo capisce, usa google translate. Poi leggo 48 post e penso "Oh qualcuno me l'ha moddata", invece vedo te che commenti. Bah, idiota. <3
Nope, se mi chiedi qualcosa da mappare te la mappo subito, basta che non mi fa cagare.
cirno-_old
General
Add more tags?
New combos are used correctly when I skimmed through it. Hitsounds are a little underused.

RikiH's Normal
Add some whistle. 00:27:665 would be a good place to start some whistle.
00:33:630 - Finish with ~60% volume
Just brush over it a bit. Seems like there's plenty of claps, but missing finish/whistle. Maybe it's intentional idk.

Hard
00:42:365 (2) - Awkward random whistle? Didn't seem fluid.


Insane
00:14:033 (1) - lol is this allowed? Didn't know you could do that
I enjoyed playing this. You should try to find a MAT/BAT to check the jumps and make sure they are rankable. Especially these 00:48:968 (1,2,3,4,5,6,7,8)
Topic Starter
Lucyii
@Jenny & cirno-: Fixed something.
I fixed somethings in Insane to make it more rankable.
Lally
nightcore \o3o/

[General]
che brutte le combo color tutte simili ;_; nel bg si intravede un po di fuxia e c'è anche del giallo :V dovresti cambiare tutte quelle sfumature del blu

[Normal]
00:14:032 (1) - suana cosi vuoto dato che continua il titmo quindi togli questa nota e sostituiscila con uno reverse-slider suona molto meglio secondo me

ascoltando c'è qualcosa che manca nel ritmo, secondo me dovresti aggiundìgere uno slider a reverse come quello sopra quando compare un ritmo simile 00:15:736 (1) - secondo me ci sta benissimo perche se no consiglierei di usare il tick rate 2 invece di 1 perche si sente il vuoto nello slider (si sono una filosofa)
00:25:109 (2,3) - dato che hanno una forma di loro rigida perche non renderli più gradevoli alla vista allineandoli (?) :
00:27:239 (5,1,2,3) - fai un quadrato perfetto se noti non sono paralleli se controlli.
00:30:221 (5) - stack con 00:31:926 (2) il quale sfiora poco poco la lifebar almeno quella di questa skin
00:36:186 (3) - stack con fine del 00:34:056 (1)
00:37:464 (1) - l'ultimo white point è inutile
00:52:376 (4,5) - che ne dici di :
00:54:932 (3) - invece di mettere un circle qui che ne dici di uno slider cosi finisci bene per il kiai (?)

01:08:565 (1) - dato che è una normal ed è anche la difficoltà più facile della mappa credo che questo sarebbe un po' difficile per i beginners è troppo presto dopo lo spinn
01:16:234 (2) - secondo me se spostassi questo slider al centro sarebbe più bello perchè giocando è brutto vederlo cosi li :roll:
01:26:459 (2) - non so' cosa dire a riguardo ma semplicemente non mi piace :V

[Hard]

come ho messo play ho solo detto che cazz D: ma sti slider superveloci?

mi riufiuto di moddarla con gli slider cosi veloci ;w; diminuisci la velocita prima e chiamami che te la moddo per bene o3o

[Insane]

00:16:801 (2,3) - falli curvi flowa meglio e anche gli altri
alora 1 cosa qui c'è molto lavoro da fare purtroppo la cosa che ti dico una meno copy paste e elimina un sacco di jump no sense come:

00:21:700 (1,2,3,4,5,6,7,8) - sono brutissimi da fare e flowano malissimo o3o

il ritmo è ok ma gli slide sono piu normali qui ma lo stesso dovresti ridurli di velocita perchè c'è uno stacco grandissimo dalla normal alla hard la hard è una specie di insane e la insane è la 2a insane o3o quindi non so (che dici di rimapparla? :V lo so che è una cosa un po stupida per te ma veramente ci sono troppi copy paste e gli slider non vanno bene >.<



scusa per questa orribile mod >.<
Topic Starter
Lucyii

Lally wrote:

nightcore \o3o/

[General]
che brutte le combo color tutte simili ;_; nel bg si intravede un po di fuxia e c'è anche del giallo :V dovresti cambiare tutte quelle sfumature del blu

[Hard]

come ho messo play ho solo detto che cazz D: ma sti slider superveloci?

mi riufiuto di moddarla con gli slider cosi veloci ;w; diminuisci la velocita prima e chiamami che te la moddo per bene o3o

[Insane]

00:16:801 (2,3) - falli curvi flowa meglio e anche gli altri
alora 1 cosa qui c'è molto lavoro da fare purtroppo la cosa che ti dico una meno copy paste e elimina un sacco di jump no sense come:

00:21:700 (1,2,3,4,5,6,7,8) - sono brutissimi da fare e flowano malissimo o3o

il ritmo è ok ma gli slide sono piu normali qui ma lo stesso dovresti ridurli di velocita perchè c'è uno stacco grandissimo dalla normal alla hard la hard è una specie di insane e la insane è la 2a insane o3o quindi non so (che dici di rimapparla? :V lo so che è una cosa un po stupida per te ma veramente ci sono troppi copy paste e gli slider non vanno bene >.<
Uhm, sulla hard forse hai ragione, vedo ora cosa mi diranno gli altri, ma non mi sembra un'insane, è facile come hard, forse solo per la sv D:
Eh lo so che ci son dei copy paste, ma il ritmo è comunque sempre quello, è difficile mapparla in modo che non sembri monotona, e la sv sull'insane secondo me va bene. Per ora non fixo niente, aspetto altri pareri e poi vedo se fixare o no. Grazie lo stesso :V
Lally

Kiyro wrote:

Uhm, sulla hard forse hai ragione, vedo ora cosa mi diranno gli altri, ma non mi sembra un'insane, è facile come hard, forse solo per la sv D:
Eh lo so che ci son dei copy paste, ma il ritmo è comunque sempre quello, è difficile mapparla in modo che non sembri monotona, e la sv sull'insane secondo me va bene. Per ora non fixo niente, aspetto altri pareri e poi vedo se fixare o no. Grazie lo stesso :V
sulla insane la sv va bene solo che è monotona sii creativo o3o
la hard assolutamente no è come un insane o3o (io gioco le hard e so cosa sono , e quella è una insane la sv è troppo veloce come detto prima u.u)
di nulla comunque u.u
HelloSCV
From you queue
M4M~ :P

SPOILER
RikiH's Normal
CS +1 HP -1
00:40:447 (1) - remove NC
00:47:690 (1) - touch HP bar imo

Hard
00:44:708 (3) - add whistle on start
00:54:932 (2) - remove slider and add note with finish

Insane
00:25:323 (2) - i think this slider's reverse arrow is hidden change little?
00:48:968 (1,2,3,4,5,6,7,8) - this pattern is sooooo hard imo 00:48:968 (1,2) - how about Ctrl + G? 00:49:394 (3,4) - , 00:49:820 (5,6) - , 00:50:246 (7,8) - same issue
00:53:655 (6) - add whistle on end
01:04:305 (1) - move spinner here? and increase spinner's length
01:35:619 (3) - add finish on end? ( maybe reudce volume is good choice )

interesting song :D good luck for rank!
Topic Starter
Lucyii

HelloSCV wrote:

From you queue
M4M~ :P

SPOILER
RikiH's Normal
CS +1 HP -1 Why? It's a Normal, not a Easy
00:40:447 (1) - remove NC Fixed (Problems riki? rofl)
00:47:690 (1) - touch HP bar imo

Hard
00:44:708 (3) - add whistle on start Fixed
00:54:932 (2) - remove slider and add note with finish Fixed

Insane
00:25:323 (2) - i think this slider's reverse arrow is hidden change little? Fixed
00:48:968 (1,2,3,4,5,6,7,8) - this pattern is sooooo hard imo 00:48:968 (1,2) - how about Ctrl + G? 00:49:394 (3,4) - , 00:49:820 (5,6) - , 00:50:246 (7,8) - same issue Fixed in another way
00:53:655 (6) - add whistle on end Nope
01:04:305 (1) - move spinner here? and increase spinner's length Nope
01:35:619 (3) - add finish on end? ( maybe reudce volume is good choice ) Nope

interesting song :D good luck for rank!
Thanks~
masamune11
First time modding, please don't hate me for this ;_; and because this is my first, I can only comment for normal difficulty ;_;

All of these are only suggestions, though, because I think the beats themselves are well-accepted *with my finger and hearing*

SPOILER
RikiH's Normal
Add finishes in following return beats:
00:31:073
00:33:630
01:11:974
01:18:791
01:29:016
Other than that, everything is enjoyable by far.
The song itself is repetitive @_@ and I like how you design that Insane level...

Oh, and good luck~
Chyo-Kun
Mod richiesta da Kiyro :3

[General]
Abbassate il volume degli hitsounds in tutte le diff,il clap alla lunga può dare fastidio,soprattutto con cuffie a volume alto (consiglio di abbassarlo a 65)
Sarebbe bello uno storyboard adatto alle nightcore,se non c'è la canzone perde molto del suo potenziale soprattutto nella normal,dove ci sono svariati momenti di pausa tra un beat e l'altro. Nella insane invece non si nota,grazie al flow e alla frequenza di jumps

[RikiH's Normal]
Nessun errore grave qui,ma ti consiglio di mettere dei custom hitsounds per gli sliderticks,perchè durante alcuni sliders il clap che c'è sui tick bianchi non si sente,dando un senso di vuoto nella parte della canzone

[Hard]
Usa degli sliders più lunghi abbassandogli la velocità,è tutto troppo veloce anche per una hard,sapendo che c'è anche un'insane dopo.
00:16:802 (1,2,3) - Questo pattern è distruttivo in hidden,ti consiglio di non tenere questi sliders attaccati,ma di formare dei piccoli jump,non esagerati.
00:20:209 (1,2,3) - ^
01:20:070 (3,4) - Non capisco perchè qui hai lasciato degli sliders curvi quando 01:16:235 (1,2,3,4) - qui gli hai fatto questa forma,è l'unica parte della mappa dove si nota in particolare,dato che sono anche piazzati nella stessa zona.

[Insane]
Niente di particolare trovato qui,bella diff,non capisco perchè dovrebbe essere rimappata.

Buona fortuna,questa mappa sembra promettere bene :3
Topic Starter
Lucyii

Chyo-Kun wrote:

Mod richiesta da Kiyro :3

[General]
Abbassate il volume degli hitsounds in tutte le diff,il clap alla lunga può dare fastidio,soprattutto con cuffie a volume alto (consiglio di abbassarlo a 65) Done.
Sarebbe bello uno storyboard adatto alle nightcore,se non c'è la canzone perde molto del suo potenziale soprattutto nella normal,dove ci sono svariati momenti di pausa tra un beat e l'altro. Nella insane invece non si nota,grazie al flow e alla frequenza di jumps Uhm sarebbe una bella idea, ci penseròsu.

[RikiH's Normal]
Nessun errore grave qui,ma ti consiglio di mettere dei custom hitsounds per gli sliderticks,perchè durante alcuni sliders il clap che c'è sui tick bianchi non si sente,dando un senso di vuoto nella parte della canzone

[Hard]
Usa degli sliders più lunghi abbassandogli la velocità,è tutto troppo veloce anche per una hard,sapendo che c'è anche un'insane dopo.
00:16:802 (1,2,3) - Questo pattern è distruttivo in hidden,ti consiglio di non tenere questi sliders attaccati,ma di formare dei piccoli jump,non esagerati. Se un mat/bat mi dice qualcosa fixo, ma io preferisco così.
00:20:209 (1,2,3) - ^ ^
01:20:070 (3,4) - Non capisco perchè qui hai lasciato degli sliders curvi quando 01:16:235 (1,2,3,4) - qui gli hai fatto questa forma,è l'unica parte della mappa dove si nota in particolare,dato che sono anche piazzati nella stessa zona. Stanno male come quelli di prima D:

[Insane]
Niente di particolare trovato qui,bella diff,non capisco perchè dovrebbe essere rimappata.

Buona fortuna,questa mappa sembra promettere bene :3
Thanks~
RikiH_

Lally wrote:

[Normal]
00:14:032 (1) - suana cosi vuoto dato che continua il titmo quindi togli questa nota e sostituiscila con uno reverse-slider suona molto meglio secondo me

ascoltando c'è qualcosa che manca nel ritmo, secondo me dovresti aggiundìgere uno slider a reverse come quello sopra quando compare un ritmo simile 00:15:736 (1) - secondo me ci sta benissimo perche se no consiglierei di usare il tick rate 2 invece di 1 perche si sente il vuoto nello slider (si sono una filosofa) Che cosa complicata, ho aggiunto una nota random lol
00:25:109 (2,3) - dato che hanno una forma di loro rigida perche non renderli più gradevoli alla vista allineandoli (?) :
Ficsed
00:27:239 (5,1,2,3) - fai un quadrato perfetto se noti non sono paralleli se controlli. Ficsed
00:30:221 (5) - stack con 00:31:926 (2) il quale sfiora poco poco la lifebar almeno quella di questa skin Ficsed (mammamia 'sti errori stupidi però eh)
00:36:186 (3) - stack con fine del 00:34:056 (1) Non riesco
00:37:464 (1) - l'ultimo white point è inutile non so come rimuoverli <3
00:52:376 (4,5) - che ne dici di :
Molto meglio
00:54:932 (3) - invece di mettere un circle qui che ne dici di uno slider cosi finisci bene per il kiai (?)
Nah
01:08:565 (1) - dato che è una normal ed è anche la difficoltà più facile della mappa credo che questo sarebbe un po' difficile per i beginners è troppo presto dopo lo spinn Yep
01:16:234 (2) - secondo me se spostassi questo slider al centro sarebbe più bello perchè giocando è brutto vederlo cosi li :roll: Ma tutto il pattern andrebbe a farsi benedire :C
01:26:459 (2) - non so' cosa dire a riguardo ma semplicemente non mi piace :V no
Grazie Lally, modding molto utile :3

cirno- wrote:

RikiH's Normal
Add some whistle. 00:27:665 would be a good place to start some whistle. I hate whistles, they must die.
00:33:630 - Finish with ~60% volume Done
Just brush over it a bit. Seems like there's plenty of claps, but missing finish/whistle. Maybe it's intentional idk.
I think hitsounds are ok, thank you for modding!

HelloSCV wrote:

RikiH's Normal
CS +1 No. HP -1 Yes.
00:40:447 (1) - remove NC There is any NC lol
00:47:690 (1) - touch HP bar imo It doesn't.
Thank you bro O:

masamune11 wrote:

RikiH's Normal
Add finishes in following return beats:
00:31:073
00:33:630
01:11:974
01:18:791
01:29:016
Other than that, everything is enjoyable by far.
I think hitsounds are ok, thank you for modding in any case!

Chyo-Kun: Ho detto a Keero di aggiungerli lol

Thank you everyone for modding lol

Toh, troia. http://puu.sh/1CsKz
Topic Starter
Lucyii

RikiH_ wrote:

Toh, troia. http://puu.sh/1CsKz Muori male, puttana.
00:36:186 (3) - stack con fine del 00:34:056 (1) Non riesco CIOE' E TU VORRESTI DIVENTARE UN PRO MAPPER, FATTO IO.
RikiH_
Non riesco = Non ne ho voglia.

Ti lowo 333<<<<505378509435
Topic Starter
Lucyii

RikiH_ wrote:

Non riesco = Non ne ho voglia.

Ti lowo 333<<<<505378509435
2498579423||||||||33>>>>>~
Kanari
Hellowww ~


[General]
- From the beginning of the map, slowly increase volume, it think the volume you have set right now is a bit soft.
- First kiai time use 75% volume ~
- Second kiai time use 85% volume ~
- You should use more finishes, I think it fits the song.


[Riki's Standard]
00:17:015 (1) - Finish on the reverse ?
00:20:423 (1) - ^
00:27:666 (1) - Line with 00:26:814 (4) and add finish.
00:30:648 (1) - Finish on reverse.
00:31:926 (2) - Maybe remove or lower the finish on the sliders end ?
00:51:525 (2) - Line with 00:50:672 (4)
00:54:507 (2) - Place where 00:51:951 (3) was placed.
01:11:549 (1) - Line with 01:10:697 (3)


[Hyper]
- HP Drain Rate +1
- Set distance spacing to 1 for hard diff.
00:31:074 (3) - Finish instead of whistle ? owo
00:34:483 (3) - ^ on slider's head.
00:37:891 (2) - ^
01:15:170 (2) - Move this note up a bit, try x:256 y:40
01:18:151 (1,2) - Place where 01:16:448 (2) was placed.
01:25:395 (2) - Finish instead of whistle on slider's end ?
01:32:425 (2) - Finish instead of whistle on slider's head ?


[Another]
- Same idea with the hitsounds, instead of whistles on places like 00:44:707, 00:48:115, 00:51:524, 01:11:974, place a finish, it sounds more fitting.
00:54:399 - This bookmark can be removed ~
00:54:720 (2) - x:256 y:80



Well mapped ~
Good luck with rank and star! >w<
Topic Starter
Lucyii

xXCrystalMoonAnimeXx wrote:

Hellowww ~


[General]
- From the beginning of the map, slowly increase volume, it think the volume you have set right now is a bit soft. Nope.
- First kiai time use 75% volume ~ Fixed with 70% volume
- Second kiai time use 85% volume ~ Fixed with 70% volume
- You should use more finishes, I think it fits the song. Nope.


[Hyper]
- HP Drain Rate +1 Nope.
- Set distance spacing to 1 for hard diff. Nope.
00:31:074 (3) - Finish instead of whistle ? owo Nope.
00:34:483 (3) - ^ on slider's head.Nope.
00:37:891 (2) - ^ Nope.
01:15:170 (2) - Move this note up a bit, try x:256 y:40 Fixed.
01:18:151 (1,2) - Place where 01:16:448 (2) was placed. Fixed.
01:25:395 (2) - Finish instead of whistle on slider's end ? Nope.
01:32:425 (2) - Finish instead of whistle on slider's head ? Nope.


[Another]
- Same idea with the hitsounds, instead of whistles on places like 00:44:707, 00:48:115, 00:51:524, 01:11:974, place a finish, it sounds more fitting. Nope.
00:54:399 - This bookmark can be removed ~ Nonsense but ok.
00:54:720 (2) - x:256 y:80 Nope.



Well mapped ~
Good luck with rank and star! >w<
Thanks for mod & for star ~
Nanika133
A little modder passing by
M4M
Only suggestions:

General:
Nothing to say

Riki's Standard:
Seriously, 1/12?
00:14:458 (2) - 1 grid right
00:46:411 (3) - Maybe 00:45:559 (2) Ctrl+G, Ctrl+H and Ctrl+J like that

Hyper:
AR8 maybe? I feel it too slow compared with the slider velocity.
On the other side, you need to lower the difficulty (4,72 is too much).
00:33:417 (5) - Replace it by a slider, there is a weird non-mapped beat after it, also the jump followed by an Anti-jump is hard to follow.
00:48:968 (1,2,3,4) - I don't like this part at all, repeat sliders ?
01:14:742 (1) - Move it down so the end won't go over the 01:14:318 circle.
01:35:832 (3) - Spinner?


Another:
I can't do much about that but I'll try.
00:32:778 (3,4) - Stack them with the (1,2)
00:50:885 (1,2,3) - Maybe like that
01:21:560 (1,2,3,4,5,6) - Overmapped, remove (2,4,6)
01:23:904 (3,4) - As 00:32:778
This diff should be called "Jump" :D

Okay, that's all :)
Topic Starter
Lucyii

Nanika133 wrote:

A little modder passing by
M4M
Only suggestions:

General:
Nothing to say

Riki's Standard:
Seriously, 1/12?
00:14:458 (2) - 1 grid right
00:46:411 (3) - Maybe 00:45:559 (2) Ctrl+G, Ctrl+H and Ctrl+J like that

Hyper:
AR8 maybe? I feel it too slow compared with the slider velocity. Uhm, good idea, I'll decide later.
On the other side, you need to lower the difficulty (4,72 is too much). Why?
00:33:417 (5) - Replace it by a slider, there is a weird non-mapped beat after it, also the jump followed by an Anti-jump is hard to follow. Fixed in another way.
00:48:968 (1,2,3,4) - I don't like this part at all, repeat sliders ? Nope.
01:14:742 (1) - Move it down so the end won't go over the 01:14:318 circle. Nope.
01:35:832 (3) - Spinner? Okay.


Another:
I can't do much about that but I'll try.
00:32:778 (3,4) - Stack them with the (1,2) NO
00:50:885 (1,2,3) - Maybe like that Uhm ok.
01:21:560 (1,2,3,4,5,6) - Overmapped, remove (2,4,6) AHAHHAHA WAT
01:23:904 (3,4) - As 00:32:778 NO
This diff should be called "Jump" :D LOL I know

Okay, that's all :)
Thanks for mod ~
Nanika133
On the other side, you need to lower the difficulty (4,72 is too much). Why?
Because hyper is supposed to be the equivalent to Hard and 4,72 stars are too much Imo.

01:21:560 (1,2,3,4,5,6) - Overmapped, remove (2,4,6) AHAHHAHA WAT
What? For me, when you remove the circles, 01:21:560 (1,2,3,4,5,6) is totally like 01:18:152 (1,2,3).
I listened it with 25% and I can't here anything. But after all, it's your map...
Topic Starter
Lucyii

Nanika133 wrote:

On the other side, you need to lower the difficulty (4,72 is too much). Why?
Because hyper is supposed to be the equivalent to Hard and 4,72 stars are too much Imo.
Freedom Dive, FOUR DIMENSIONS, was 3 stars. The star rating is a shit, like my english.
Nanika133
Well.. I said nothing :D
Topic Starter
Lucyii

Nanika133 wrote:

Well.. I said nothing :D
Ohw, thanks for star ~
TMAstraf
The map have all requirements to ranking. =)
phaZ

phaZ wrote:

is it cutted? rename song to "Levels (Nightcore Mix) (Short Ver.)" or something like that if it is cutted
[Riki's Standard]

every time there is a slider longer than 2/2 you used custom slidertick. therefore you used like 100000inherited timing sections.
what about this: open song folder copy custom clap as "soft-hitclap2". set the hitsound to s:c2.
then you would never need to change it :O
but now you just did it....xD

mehh too lazy to mod it

...
why going for approval D:?
Go home, you're drunk.
[Another]

you have so many sliders starting on the red tick. ofc you do have to fix all but its like you really ignoring that. its a criteria which SENSLESS let your diff play a little bit weird and worse than it need to be :/. i recommend to make all these repeat slider to a circle and a slider (which starts on the white tick). whenever there also is a mirror of this repeat i recommend to make a slider (starts on the white tick) and a circle too to keep up you mirrors
SPOILER
00:16:802 (1,2) - 00:20:210 (1,2)
00:23:619 (1,2) - ctrl+g, switch them
00:25:109 (1,2,3,4) - just make simple sliders (i recommend 3 and 2circles) plays much better http://puu.sh/1GPCM, http://puu.sh/1GPAZ it also ends on the same spot like before
00:27:027 (1,2,3) - make 3 circles and a slider (build a square)
00:30:435 (1,2) - ctrl+g, switch them and 00:31:074 (3) ctrl+g. or at least switch (1) and (2)
00:37:891 (3,4) - ctrl+g
00:40:660 (1,2,3,4,5) - the slider should be on the white tick before. i suggest an triangle and a repeat-slider
00:44:069 (1,2) - 00:47:477 (1,2) - 00:50:885 (1) - 01:11:335 (1,2) - 01:14:744 (1,2,3,4) - 01:24:969 (1,2,3,4) - 01:31:785 (1,2,3,4)
01:18:152 (1,2,3,4,5,6) - every time before you used some sliders in this part
00:16:802 (1) - http://puu.sh/1GOT5 looks better to me. would do that in general
SPOILER
00:17:441 (2) - 00:20:210 (1,2) - 00:23:619 (1,3) - 00:37:465 (2,4)
00:47:477 (1,2) - here too because no circle is following up in the curve. the curve also is not perfect http://puu.sh/1GP1v
01:28:590 (2,3)
01:21:560 (1,2,3,4,5,6) - doesnt fit<- thats polite. in reality i think wtf are you doing..
01:23:051 - why?? there is no reason to lower the slider-velocity here. the same happens here what alrdy happened in Riki's Normal (do some senseless more work (or unlogic work)). you set general the slider-velocity-multiplier to x1,35 but why you dont directly increase the slider-velocity??
01:35:193 (1,2) - what about move them to centre (184;140)?
[Hyper]
ar +1...
also very many red-tick-sliders...

i was too lazy to mod this map because it has a lot of senseless mistakes. you must be drunken while mapping
you was very unpolite..

eat a fucking star
Topic Starter
Lucyii

phaZ wrote:

is it cutted? rename song to "Levels (Nightcore Mix) (Short Ver.)" or something like that if it is cutted
[Riki's Standard]

every time there is a slider longer than 2/2 you used custom slidertick. therefore you used like 100000inherited timing sections.
what about this: open song folder copy custom clap as "soft-hitclap2". set the hitsound to s:c2.
then you would never need to change it :O
but now you just did it....xD

mehh too lazy to mod it

...
why going for approval D:?
Go home, you're drunk.
Revy
Random mod da un noob come me D:


  • [General]

    Sembra che la song è tagliata , perchè non aggiungi un (Cut ver.) oppure (Short Ver.) (As phaZ said)

  • [Hyper]

    00:15:736 (4,5,6,1) - Perchè uno sopra l'altro? ç_ç
    00:21:701 (1,2,3,4,5,6,7,8) - Questi jump sono un pò difficilotti per una Hyper ;w;
    00:48:968 (1,2,3,4) - Oddio sono bruttissimi da giocarli così.. prova qualcosa così : http://osu.ppy.sh/ss/552134 flowa molto meglio
Non so nella Another e nella Standard non trovo niente , goodluck anyway
Topic Starter
Lucyii

Revy wrote:

Random mod da un noob come me D:


  • [General]

    Sembra che la song è tagliata , perchè non aggiungi un (Cut ver.) oppure (Short Ver.) (As phaZ said) | Nah, quella di Rox l'hanno rankata senza scritte del genere, quindi va bene così.

  • [Hyper]

    00:15:736 (4,5,6,1) - Perchè uno sopra l'altro? ç_ç | Non capisco lol
    00:21:701 (1,2,3,4,5,6,7,8) - Questi jump sono un pò difficilotti per una Hyper ;w; | Per ora li lascio, aspetto pareri di altri
    00:48:968 (1,2,3,4) - Oddio sono bruttissimi da giocarli così.. prova qualcosa così : http://osu.ppy.sh/ss/552134 flowa molto meglio | Fixed, mi piace
Non so nella Another e nella Standard non trovo niente , goodluck anyway
phaZ: Fixed some things.
Cygnus
Will mod this map on Saturday.
Mirage
Generale
  1. Secondo me Nightcore mix non ha senso dato che non c'è voce e suona completamente identica all'originale. Io leverei boh D:
  2. Visto che i riferimenti delle diff sono di solito solamente per BMS ed IIDX, ti consiglierei di chiamarle Normal, Hard, e Insane.
Another
  1. Consiglio OD7 (ci sono solamente beat 1/2 ed è semplice) e AR8 (non è molto complicata da leggere e si puo' giocare in DT no problem; anzi mi sembra molto meglio AR8)
  2. 00:32:779 (3,4) - E' noioso lasciare così, crea 2 slider diversi.
  3. 01:09:418 (1) - Questa new combo è veramente brutta e non necessaria secondo me.
  4. 01:23:904 (3,4) - Stessa cosa di prima
  5. 01:36:045 (3) - Aggiungi una nota, suona meglio.
Hyper
  1. 01:09:418 (1) - Stessa cosa di prima.
Standard
  1. 00:31:926 (2) - Non pensa abbia senso ignorare tutto il resto con degli slider.
  2. 00:46:412 (3) - Brutto, rimedia pls.
  3. 01:16:235 (2) - Stessa cosa.
  4. 01:20:496 (3) - ^
  5. 01:26:460 (2) - ^
non c'è altro o:
Topic Starter
Lucyii

Maddy wrote:

Generale
  1. Secondo me Nightcore mix non ha senso dato che non c'è voce e suona completamente identica all'originale. Io leverei boh D: Ma è un nightcore mix D:
  2. Visto che i riferimenti delle diff sono di solito solamente per BMS ed IIDX, ti consiglierei di chiamarle Normal, Hard, e Insane. Okay
Another
  1. Consiglio OD7 (ci sono solamente beat 1/2 ed è semplice) e AR8 (non è molto complicata da leggere e si puo' giocare in DT no problem; anzi mi sembra molto meglio AR8) No :c
  2. 00:32:779 (3,4) - E' noioso lasciare così, crea 2 slider diversi. Fixato in modo diverso
  3. 01:09:418 (1) - Questa new combo è veramente brutta e non necessaria secondo me. Fixed
  4. 01:23:904 (3,4) - Stessa cosa di prima No qui mi piace così
  5. 01:36:045 (3) - Aggiungi una nota, suona meglio. Nope
Hyper
  1. 01:09:418 (1) - Stessa cosa di prima. Okay
Standard
  1. 00:31:926 (2) - Non pensa abbia senso ignorare tutto il resto con degli slider.
  2. 00:46:412 (3) - Brutto, rimedia pls.
  3. 01:16:235 (2) - Stessa cosa.
  4. 01:20:496 (3) - ^
  5. 01:26:460 (2) - ^
non c'è altro o:
kajiyatta
hi, M4M request from your queue.
General
almost suggestions
Riki's Normal
maybe you can put NC at long white line. it seems much and nice
Placement
00:31:926 (2) move to x:336 y:140 at head like this
00:37:464(1,2) the flow seems a bit confused for newbie so maybe like this?
00:45:559(2,3,4) i don't agree this flow... e.g)

Hard
this slider velocity seems a bit faster as Hard diff imo...
Placement
00:16:801(1,2,3) I don't agree this kind of stacking slider it is worth near Insane, yeah a bit difficult.
00:50:885(1,2,3,4) maybe like this?
01:19:217(3) I suppose not stacking with previous slider' end is better.
01:32:424(2) maybe this would be more nice
Hit Sonud
00:40:659(1) add finish at end to follow the music.
I don't know why you don't add hit sound partly at 00:48:967(1,2,3,4)

Insane
Placement
00:24:257(3) to be symmetrical, Ctrl+G seems better like 00:37:251
Rhythm
00:5:524(2,3) maybe same as (1) better.
Hit Sonud
00:33:843(1,2) no hit sounds?
01:11:335(1,2)^
01:14:743(1,2,3,4)

umm, I don't understand your hit-sound pattern... but overall fine. ok here is my star for newbie Ranked. good luck
Topic Starter
Lucyii

kajiyatta wrote:

Hard
this slider velocity seems a bit faster as Hard diff imo...
Placement
00:16:801(1,2,3) I don't agree this kind of stacking slider it is worth near Insane, yeah a bit difficult. Fixed
00:50:885(1,2,3,4) maybe like this? Okay
01:19:217(3) I suppose not stacking with previous slider' end is better. Fixed
01:32:424(2) maybe this would be more nice omfg yeah
Hit Sonud
00:40:659(1) add finish at end to follow the music. Fixed
I don't know why you don't add hit sound partly at 00:48:967(1,2,3,4) LOL I DUNNO WHY

Insane
Placement
00:24:257(3) to be symmetrical, Ctrl+G seems better like 00:37:251 Nope
Rhythm
00:5:524(2,3) maybe same as (1) better. Wtf
Hit Sonud
00:33:843(1,2) no hit sounds?
01:11:335(1,2)^
01:14:743(1,2,3,4) Fixed all

umm, I don't understand your hit-sound pattern... but overall fine. ok here is my star for newbie Ranked. good luck
Thanks.
Pereira006
Hi !!! thank you mod my friend Red :) here my mod

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[general]

  1. 01:29:868 (t) - the end kiai time should be there because the song start low that would fit better, so add end kiai time here and remove timing at 01:34:980 for all diff's IMO
  2. I see only hard and insane are complety different patterns and lot missing patterns and inconsistency, example in insane:

    you style hitsound lot missing patterns and inconsistency example:

    00:14:884 (1,2,3,4,5,6,7,8) - the (2,7,8) have whistle but is different patterns with 00:18:293 (1,2,3,4,5,6,7,8) - the (2,4,5,6) have whistle so is different before. this song is repetive then need hitsound pattens same. example 00:14:884 (1,2,3,4,5,6,7,8) and 00:18:293 (1,2,3,4,5,6,7,8) this part music is repetive, not only, have more. You have do to patters hitsound if you do that would be good consistency if don't the modders keep it modding in hitsound.

    Pls remapping hitsound patterns all music. I can't mod this. because too many missing patterns and inconsistency.
[Riki's Normal]

Hitsound:

  1. 00:34:056 (1) - missing add clap in start slider and end because you missing patterns like you did after at 00:37:465 (1) if you do that, would fix consistency and fit you patterns
good. everthing is consistency and patterns

Gameplay:

  1. 00:25:962 (3) - why not try same shape with 00:25:109 (2) try same shape then do it CTRL + > like this http://puu.sh/1W2o4 if you do that move to x:476 , y:160 to fix spacing
  2. 00:47:689 (1) - I wanna more nice blanket with 00:48:968 (2) like this http://puu.sh/1W2uu if you like here code
    396,168,47689,6,8,B|464:120|428:12|376:-8|308:8,1,240

    if not, try you owm IMO
  3. 00:51:525 (2) - grid 1 down to perfect align with 00:50:672 (4)
  4. 01:28:590 (1) - try more nice blanket with 01:28:164 (3)
stuff cool

[hard]

Song Setup:

  1. The OD and HP is pretty hard to play in diff hard, better reduce if OD -2 and - 1 HP IMO because this is hard so the newbie player and experiencia will pass it and enjoy IMO
hitsound:

  1. is same happened in general. lot Missing to patterns and consistency
Gameplay:

  1. 00:16:801 (1) - this slider shape is different with 00:17:653 (3) try same shape
  2. 00:20:209 (1) - agian different shape with 00:21:061 (3) try same shape
  3. 00:25:323 (2,3,4) - why not try more symentric in center try the (2) move to x:168 , y:136 and the (3) move to x:256 , y:284
    and the (4) move to x:348 , y:248 like this http://puu.sh/1W1jv this make good to gameplay and good flow IMO
  4. 00:32:139 (2,4) - different shape try same shape
  5. 00:33:844 (1) - this arc slider look is bad symentric try better arc slider like this http://puu.sh/1W1Gu
  6. 00:34:483 (8) - ^ same
  7. 00:39:594 (3,4) - really hard catch the jump in hard diff, better fix spacing
  8. 00:42:365 (2) - try same shape with 00:43:004 (4) I see is different shape
  9. 00:44:069 (1,3) - ^ same, try same shape
  10. 01:13:039 (2,4) - ^ same
  11. 01:24:969 (1,2) - ?? i see this slider are unsnapping you have resnapp all note
the flow are good, but i see lot sliders are different shape if you fix this would be good to gameplay.


[Insane]

Snapping:

  1. when I open Aimod and Aibat they say lot unsnapping here http://puu.sh/1VXAY yes is true here really proof http://puu.sh/1VXC2 pleasse resnapping all notes
Hitsound:

same happened in general

Gameplay:

  1. 00:22:766 (6,7,8) - I when i test play this part, the flow make me weird better if you do CTRL+G 6 with 7 then CTRL+ 7 with 8. like this http://puu.sh/1W0O0 this make good flow and fun IMO
  2. 00:41:299 (4) - better put new combo you did after at 01:22:199 (1), so better add new comb would fix you patterns combo color.
  3. 00:41:512 (5) - the start slider make stack perfect with 00:39:595 (5)
stuff cool, patterns and symentric is cool
[]
The gameplay are good. but the Hard and Insane really need remapping hitsound and I wanna see you improve hitsound consistency and patterns
anyway, that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
Roxas

Pereira006 wrote:

The gameplay are good. but the Hard and Insane really need remapping hitsound and I wanna see you improve hitsound consistency and patterns
anyway, that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
I made hitsounds, and this map doesn't need an hitsound remapping and there are only 2 patterns if you hear, there were only some errors from me and Kiyro cause of changing patterns and we were confused each other, but now all fixed
Topic Starter
Lucyii
Thanks Pereira, fixed almost all~
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Preview Point: 01:07:926 (67926)
    Loli mezze nude com BG, uh~ scherzi a parte, ti consiglierei di cambiare lo sfondo, sono sicuro che ce ne sono di più belli in giro.
    Se non cambi il BG, prova ad usare questi colori per le combo: (apri i file .osu col blocco note e modifica...)
    [Colours]
    Combo1 : 255,128,128
    Combo2 : 128,188,255
    Combo3 : 255,255,128
    "soft-hitclap" e "soft-slidertick2" non mi piacciono per niente, questo effetto ping pong non si abbina alla canzone, prova ad usare dei normali clap (se non ti piacciono, vai qui per altri custom hitsound)

Riki's Normal

  • HP Drain Rate: 4
    Overall Difficulty: 4
    00:23:406 (4) - Muovi questo cerchio a x:256 y:140 (inoltre, prova ad usare questa pattern)
    00:27:240 (5) - Aggiungi una new combo qui e toglila al prossimo cerchio per mantenere una consistenza con i pattern precedenti. (tieni presente che la canzone si ripete un sacco e quindi mantenere una consistenza è quasi un'obbligo in questo caso)
    00:31:926 (2) - Togli il finish dalla fine dello slider.
    00:40:447 (6) - Come prima, new combo qui e toglila al prossimo cerchio (per enfatizzare la musica puoi anche aggiungerla qui senza toglierla al prossimo cerchio, fai pure come preferisci)
    00:54:081 (1) - Stesso discorso qui. (se vuoi lasciare la new combo, trasforma questi 3 cerchi in uno slider che si ripete una volta)
    01:05:158 (1) - Fai iniziare questo spinner a 01:04:518 e silenzialo alla fine.
    01:21:774 (5) - Stesso discorso sulle combo.
    01:33:277 (1) - Fai iniziare questo spinner a 01:31:998 (elimina ciò che viene prima, ovviamente)
    01:34:980 (kiai) - Fallo finire o a inizio spinner o a fine spinner.

Hard

  • HP Drain Rate: 6
    Approach Rate: 7
    Overall Difficulty: 6
    00:41:512 (1,2) - Muovi questi cerchi un pò più in alto, a x:256 y:24 ad esempio (e perchè c'è una new combo sul primo cerchio? Toglila)
    00:49:819 (3,4) - Prova questa pattern:
    00:53:867 (4) - Il cerchio prima dello slider ha uno spacing di 0.64 e questo cerchio invece di 0.58, perchè? E questo non è l'unico caso dove succede, cerca di mantenere uno spacing consistente in tutta la map. (puoi usare dei jump, però mantieni uno spacing omogeneo in parti come queste)
    01:06:009 (1) - Fai iniziare questo spinner a 01:04:518
    01:08:778 (x) - Aggiungi un cerchio.
    01:33:276 (1) - Fai iniziare questo spinner a 01:31:785 (elimina ciò che viene prima, ovviamente)
    01:34:980 (kiai) - Stesso discorso della Easy.

Insane

  • Approach Rate: 8
    01:16:234 (1,2,3,4,5,6) - Prova questa pattern:
    01:31:785 (1) - Dovresti aggiungere uno spinner qui come nelle altre due diff.
    01:34:980 (kiai) - Stesso discorso delle due diff. (se non aggiungi lo spinner, fallo finire a 01:35:832)
Topic Starter
Lucyii
xxheroxx: Fixato quasi tutto e cambiato delle cose, poi ti contatto in game e mi dici se va bene.
[Luxord]
Hello there :)

Keep in mind that my Mods are not meant to modify your mapping style but just suggestions to improve it which is your choice to use them or not. If something is urgent to be changed it will be marked Red with a legal explanation. :)

[Riki's Normal]
00:27:240 (1) - Remove NC, it is not needed since the music in the background doesn't change so in fact, it's in the same "combo"
01:21:774 (1) - ^
01:32:424 - Begin the spinner here and end at 01:35:832
01:31:998 - Put circle there. It's better like this cause it fits to the music o=

[Hard]
00:27:665 (2) - Remove NC, it is not needed since the music in the background doesn't change so in fact, it's in the same "combo"

[Insane]
This difficulty has no error at all from my point of view but you did not use the beats of the song, it feels like repeating the same thing all over again the drain time.

[Suggestions]
You may consider making a Storyboard, the beat feels more than good for some BG effects in my opinion.

Good luck with the map, it's good overall! Best wishes!
Topic Starter
Lucyii

KiyoshiX101 wrote:

Hello there :)

Keep in mind that my Mods are not meant to modify your mapping style but just suggestions to improve it which is your choice to use them or not. If something is urgent to be changed it will be marked Red with a legal explanation. :)

[Riki's Normal]
00:27:240 (1) - Remove NC, it is not needed since the music in the background doesn't change so in fact, it's in the same "combo" Nope
01:21:774 (1) - ^ Nope
01:32:424 - Begin the spinner here and end at 01:35:832 Okay
01:31:998 - Put circle there. It's better like this cause it fits to the music o= Okay

[Hard]
00:27:665 (2) - Remove NC, it is not needed since the music in the background doesn't change so in fact, it's in the same "combo" Nope

[Insane]
This difficulty has no error at all from my point of view but you did not use the beats of the song, it feels like repeating the same thing all over again the drain time.

[Suggestions]
You may consider making a Storyboard, the beat feels more than good for some BG effects in my opinion.

Good luck with the map, it's good overall! Best wishes!
Thanks~
Chewin
hi m4m

General

  1. Unsnapped #1 kiai time nella Normal. Attualmente è su 00:27:666 ma deve essere 00:27:665. Quindi setta -1ms.
  2. Offset +3ms dal tuo attuale (13.183). Se sei d'accordo non dimenticare di resnappare tutto, sia elementi che green lines.

Normal

  1. 00:14:458 (2) - Direi di aggiungere un clap per consistenza (o anche whistle se ti piace) perchè attualmente questa parte senza nessun tipo di hitsound suona troppo vuota paragonata a quella subito successiva dove ci sono i vari custom clap
  2. 00:27:240 (1) - Cos'è questa random new combo? Direi di rimuoverla, visto che non ha nessuno senso :\ Se poi l'hai aggiunta per consistenza con 00:40:447 (1) direi di rimuoverla anche qui perchè delle new combo singole improvvise nella difficoltà più facile confondono i novice players
  3. 00:38:743 (2,3,4,5) - (nazi) selezionali e muovili insieme usando distance snap con 0.80x spacing per consistenza
  4. 01:04:518 (1) - Riduci questo spinner di 1/2 in modo che segui la musica (infatti l'hai iniziato anche sul tick rosso) non dimenticando di spostare la green line con il volume ridotto fino a qui, o suona troppo forte
  5. 01:08:566 (1) - Questo whistle sulla coda dello slider è usato di proposito? Ci dovrebbe essere un clap infatti, sempre per consistenza.. Il whistle attualmente suona strano e brutto D:
  6. 01:21:774 (1) - Già sai, la motivazione te l'ho scritta prima
  7. 01:31:998 (5) - 1 grid up così è simmetrico con 01:31:573 (4). Non direi nazi perchè si nota subito che non è allineato ed è veramente brutto secondo me lol

Hard

  1. 00:15:736 (4,5) - Suppongo tu abbia sbagliato ad utilizzare gli hitsound qui.. Bene, rimuovi il whistle dal circle (5) aggiungendolo invece sulla coda dello slider (4)
  2. 00:14:032 (1) - Direi lo stesso qui, aggiungerei whistle sulla fine dello slider, suona bene secondo me, sta parte sembra vuota senza hitsounds
  3. 00:17:227 (2,3) - Togli whistle dalla fine del (2) aggiungendolo invece all'inizio e, inoltre, aggiungilo sull'inizio dello slider successivo. Ho capito che stai utilizzando i whistle per enfatizzare il suono quando nella musica c'è un aumento di volume però sinceramente penso sia meglio mantenere una consistenza anche perchè la song è già ripetitiva ed utilizzare continui whistle solo per enfatizzare un suono già ripetitivo per sè in tutta la song è palloso lol. Ti suggerisco di seguire la stessa cosa anche dopo utilizzando whistles non sui tick bianchi ma bensì rossi che secondo me se li usassi in modo costante sui tick rossi la il suono renderebbe meglio. Per esempio 00:19:144 (4,6) - togli dall'inizio e aggiungi alla fine e anche sul circle (6), e così via.
  4. 00:27:026 (1) - Unrankabile. La freccia è completamente coperta dall'hitburst di 00:25:961 (4), i players non riescono a leggerla in tempo
  5. 00:50:245 (4) - Per consistenza con gli slider simmetrici precedenti dovresti invertire questo slider con CTRL + G e fixare poi lo spacing del circle successivo
  6. 00:51:098 (2) - Fallo decente togliendo uno dei due waypoint rossi vicini
  7. 01:04:518 (1) - Davvero non capisco questo spinner cosa sta seguendo. Lo ridurrei di un bel po' anche perchè lo slider successivo è posizionato troppo vicino allo spinner nella timeline. Ti consiglio questo: http://puu.sh/24AyR
  8. 01:11:548 (2,3) - Capisco la simmetria ma lo spacing è inconsistente lol Fallo simmetrico ma mantenendo uno spacing costante
  9. 01:24:116 (4,1) - Di nuovo spacing inconsistente.. Lo slider (1) dovrebbe essere posizionato più lontano dalla fine dello slider precedente. Leggi quello che ti ho scritto dopo, te l'ho fixato io direttamente.
  10. 01:24:968 (1,2,3,4) - Direi di migliorare un po' questo pattern, non pensi? Te l'ho fatto io, eccoti il code:
    SPOILER

    248,100,84971,6,0,P|320:124|328:204,1,124.500001804733,2|0,0:0|0:0,0:0:0
    264,284,85397,2,0,P|192:260|184:180,1,124.500001804733,0|2,0:0|0:0,0:0:0
    256,192,85820,1,0,0:0:0
    256,192,86033,1,0,0:0:0

Insane

  1. 00:15:949 (6,7) - Beh lo sai già.. ti consiglio la stessa cosa che ti ho detto sopra nella hard riguardo i whistles. Rimuovilo dal (7) aggiungendolo sul (6) in modo tale che sia consistente. Il suggerimento vale per questo ma anche per tutto il resto della mappa, sempre come detto prima ;3
  2. 01:04:518 (1,1) - Non saprei ma ti consigliere la stessa cosa di prima per evitare lo slider posizionato subito dopo allo spinner..
  3. 01:23:903 (3) - Se vuoi posizionarlo proprio lì sovrapposto allo slider precedente devi usare new combo perchè attualmente è illegibile e quindi unrankabile

Direi che nella Insane non ci sono grossi problemi essendo una mappa un po' vecchiotta e tutta simmetrica, però penso che nelle prime due (specialmente nella hard) ci vorrebbe ancora un po' di lavoro, specialmente nel flow e nello spacing che come ti ho menzionato prima è inconsistente in alcune parti. Per ora non mi sento pronto a bollartela ma mi avrebbe fatto davvero piacere farlo ç.ç Se trovi qualche MAT che te la bolla mi chiami e la rechecko e ritrattiamo un po' ;3 Buona fortuna caro, spero che almeno ti sia utile :3
Topic Starter
Lucyii

Chewin wrote:

hi m4m

General

  1. Unsnapped #1 kiai time nella Normal. Attualmente è su 00:27:666 ma deve essere 00:27:665. Quindi setta -1ms.
  2. Offset +3ms dal tuo attuale (13.183). Se sei d'accordo non dimenticare di resnappare tutto, sia elementi che green lines.

Normal

  1. 00:14:458 (2) - Direi di aggiungere un clap per consistenza (o anche whistle se ti piace) perchè attualmente questa parte senza nessun tipo di hitsound suona troppo vuota paragonata a quella subito successiva dove ci sono i vari custom clap
  2. 00:27:240 (1) - Cos'è questa random new combo? Direi di rimuoverla, visto che non ha nessuno senso :\ Se poi l'hai aggiunta per consistenza con 00:40:447 (1) direi di rimuoverla anche qui perchè delle new combo singole improvvise nella difficoltà più facile confondono i novice players
  3. 00:38:743 (2,3,4,5) - (nazi) selezionali e muovili insieme usando distance snap con 0.80x spacing per consistenza
  4. 01:04:518 (1) - Riduci questo spinner di 1/2 in modo che segui la musica (infatti l'hai iniziato anche sul tick rosso) non dimenticando di spostare la green line con il volume ridotto fino a qui, o suona troppo forte
  5. 01:08:566 (1) - Questo whistle sulla coda dello slider è usato di proposito? Ci dovrebbe essere un clap infatti, sempre per consistenza.. Il whistle attualmente suona strano e brutto D:
  6. 01:21:774 (1) - Già sai, la motivazione te l'ho scritta prima
  7. 01:31:998 (5) - 1 grid up così è simmetrico con 01:31:573 (4). Non direi nazi perchè si nota subito che non è allineato ed è veramente brutto secondo me lol

Hard

  1. 00:15:736 (4,5) - Suppongo tu abbia sbagliato ad utilizzare gli hitsound qui.. Bene, rimuovi il whistle dal circle (5) aggiungendolo invece sulla coda dello slider (4)
  2. 00:14:032 (1) - Direi lo stesso qui, aggiungerei whistle sulla fine dello slider, suona bene secondo me, sta parte sembra vuota senza hitsounds
  3. 00:17:227 (2,3) - Togli whistle dalla fine del (2) aggiungendolo invece all'inizio e, inoltre, aggiungilo sull'inizio dello slider successivo. Ho capito che stai utilizzando i whistle per enfatizzare il suono quando nella musica c'è un aumento di volume però sinceramente penso sia meglio mantenere una consistenza anche perchè la song è già ripetitiva ed utilizzare continui whistle solo per enfatizzare un suono già ripetitivo per sè in tutta la song è palloso lol. Ti suggerisco di seguire la stessa cosa anche dopo utilizzando whistles non sui tick bianchi ma bensì rossi che secondo me se li usassi in modo costante sui tick rossi la il suono renderebbe meglio. Per esempio 00:19:144 (4,6) - togli dall'inizio e aggiungi alla fine e anche sul circle (6), e così via.
  4. 00:27:026 (1) - Unrankabile. La freccia è completamente coperta dall'hitburst di 00:25:961 (4), i players non riescono a leggerla in tempo
  5. 00:50:245 (4) - Per consistenza con gli slider simmetrici precedenti dovresti invertire questo slider con CTRL + G e fixare poi lo spacing del circle successivo
  6. 00:51:098 (2) - Fallo decente togliendo uno dei due waypoint rossi vicini
  7. 01:04:518 (1) - Davvero non capisco questo spinner cosa sta seguendo. Lo ridurrei di un bel po' anche perchè lo slider successivo è posizionato troppo vicino allo spinner nella timeline. Ti consiglio questo: http://puu.sh/24AyR
  8. 01:11:548 (2,3) - Capisco la simmetria ma lo spacing è inconsistente lol Fallo simmetrico ma mantenendo uno spacing costante
  9. 01:24:116 (4,1) - Di nuovo spacing inconsistente.. Lo slider (1) dovrebbe essere posizionato più lontano dalla fine dello slider precedente. Leggi quello che ti ho scritto dopo, te l'ho fixato io direttamente.
  10. 01:24:968 (1,2,3,4) - Direi di migliorare un po' questo pattern, non pensi? Te l'ho fatto io, eccoti il code:
    SPOILER

    248,100,84971,6,0,P|320:124|328:204,1,124.500001804733,2|0,0:0|0:0,0:0:0
    264,284,85397,2,0,P|192:260|184:180,1,124.500001804733,0|2,0:0|0:0,0:0:0
    256,192,85820,1,0,0:0:0
    256,192,86033,1,0,0:0:0

Insane

  1. 00:15:949 (6,7) - Beh lo sai già.. ti consiglio la stessa cosa che ti ho detto sopra nella hard riguardo i whistles. Rimuovilo dal (7) aggiungendolo sul (6) in modo tale che sia consistente. Il suggerimento vale per questo ma anche per tutto il resto della mappa, sempre come detto prima ;3
  2. 01:04:518 (1,1) - Non saprei ma ti consigliere la stessa cosa di prima per evitare lo slider posizionato subito dopo allo spinner..
  3. 01:23:903 (3) - Se vuoi posizionarlo proprio lì sovrapposto allo slider precedente devi usare new combo perchè attualmente è illegibile e quindi unrankabile

Direi che nella Insane non ci sono grossi problemi essendo una mappa un po' vecchiotta e tutta simmetrica, però penso che nelle prime due (specialmente nella hard) ci vorrebbe ancora un po' di lavoro, specialmente nel flow e nello spacing che come ti ho menzionato prima è inconsistente in alcune parti. Per ora non mi sento pronto a bollartela ma mi avrebbe fatto davvero piacere farlo ç.ç Se trovi qualche MAT che te la bolla mi chiami e la rechecko e ritrattiamo un po' ;3 Buona fortuna caro, spero che almeno ti sia utile :3
Fixato tutto tranne il (nazi) sulla Normal.
Mod utilissima, grazie~
Lally
Hola Andrea's and Lally's Mod4Mod Queue ♥

Beh è la seconda volta che la moddo o3o vediamo un po'

[General]
  1. allora sul BG qualcuno potrebbe farti problemi huvv duvv
[Normal]
  1. 00:21:703 (2,3,4,1) - spacing
  2. 00:30:650 (1,2) - spacing
  3. 00:54:083 (1,2) - spacing
  4. 01:08:142 (2) - aggiungi NC qui dato che segue lo spinner
  5. 01:09:421 (1,2) - spacing
  6. 01:13:255 (3,4) - spacing
  7. 01:16:237 - questo slider sarebbe piu' bello se fosse in mezzo :c and btw non è simmetrico
[Hard]
  1. 00:27:029 (1,1,1) - personalmente questi slider sarebbero meglio unstackati in game si leggono meglio
  2. 00:37:254 (1,2) - same^
  3. 00:45:562 (4,5) - che ne dici di una pattern simile? secondo me quegli slider attuali sono 1 brutti e 2 flowano male o3o
  4. 01:21:563 (1,2) - ; 3 ; secondo me è troppo per una hard cerca di semplificare un pochino, stessa cosa di 01:22:521 (3,4) - non ci sono per dire triplette in tutta la mappa perchè qui?
[Insane]
  1. prima cosa che capita a occhio nudo è 01:22:202 (1,2) - 2 oggetti nello stesso istante è unrankabile
  2. jump jump jump ...copy pasta jump jump jump
Topic Starter
Lucyii

Lally wrote:

Hola Andrea's and Lally's Mod4Mod Queue ♥

Beh è la seconda volta che la moddo o3o vediamo un po'

[General]
  1. allora sul BG qualcuno potrebbe farti problemi huvv duvv
[Normal]
  1. 00:21:703 (2,3,4,1) - spacing Fixed
  2. 00:30:650 (1,2) - spacing Fixed
  3. 00:54:083 (1,2) - spacing Fixed
  4. 01:08:142 (2) - aggiungi NC qui dato che segue lo spinnerNon ho capito cosa intendi.
  5. 01:09:421 (1,2) - spacing Fixed
  6. 01:13:255 (3,4) - spacing Fixed
  7. 01:16:237 - questo slider sarebbe piu' bello se fosse in mezzo :c and btw non è simmetrico Nope
[Hard]
  1. 00:27:029 (1,1,1) - personalmente questi slider sarebbero meglio unstackati in game si leggono meglio Nah, quel punto lì l'ho fatto apposta tutto stackato.
  2. 00:37:254 (1,2) - same^ Meh, ci penserò
  3. 00:45:562 (4,5) - che ne dici di una pattern simile? secondo me quegli slider attuali sono 1 brutti e 2 flowano male o3o Fixed
  4. 01:21:563 (1,2) - ; 3 ; secondo me è troppo per una hard cerca di semplificare un pochino, stessa cosa di 01:22:521 (3,4) - non ci sono per dire triplette in tutta la mappa perchè qui? Anche nell'insane ho messo solo lì uno stream, non vedo dov'è il problema D:
[Insane]
  1. prima cosa che capita a occhio nudo è 01:22:202 (1,2) - 2 oggetti nello stesso istante è unrankabile AAAAH Fixed.
  2. jump jump jump ...copy pasta jump jump jump Ma se son tutti pattern diversi, pls
Ah scusa, ero convinto che la moddasse Andrea, sennò ti linkavo la valley D:
Lally
ma hai letto le regole della nostra queue? mi sa proprio di no

''Lally firstly will mod your map and then I will mod it when she thinks it's ready :3''
mica si mette a moddare tutto andrea orz

[Normal]
01:08:142 (2) - aggiungi NC qui dato che segue lo spinnerNon ho capito cosa intendi.

se noti dopo lo spinner, se clicchi sulla prima nota non vedi che c'è la new combo non te la segna perchè è un bug quindi premi sulla prima nota dopo lo spinner e metti manualmente new combo

Kiyro wrote:

Ah scusa, ero convinto che la moddasse Andrea, sennò ti linkavo la valley D:
contaci che te la moddavo pure se se o3o
Topic Starter
Lucyii

Lally wrote:

ma hai letto le regole della nostra queue? mi sa proprio di no

''Lally firstly will mod your map and then I will mod it when she thinks it's ready :3''
mica si mette a moddare tutto andrea orz

[Normal]
01:08:142 (2) - aggiungi NC qui dato che segue lo spinnerNon ho capito cosa intendi.

se noti dopo lo spinner, se clicchi sulla prima nota non vedi che c'è la new combo non te la segna perchè è un bug quindi premi sulla prima nota dopo lo spinner e metti manualmente new combo

Kiyro wrote:

Ah scusa, ero convinto che la moddasse Andrea, sennò ti linkavo la valley D:
contaci che te la moddavo pure se se o3o
Ho letto le regole, non ho letto chi moddava LOL
Ah, sul fatto della new combo c'era scritto (2), quindi pensavo intendessi lo slider. La metto subito dopo. La valley me la modderai con qualche m4m, prima o poi :c
Lally

Kiyro wrote:

La valley me la modderai con qualche m4m, prima o poi :c
non sperarci :P
Andrea
~General~

Il BG non è molto adatto, cambialo in qualcosa di migliore.


~Hard~

00:27:668 (1) - Rimuovi questa combo, non è necessaria.

~Insane~

Riduci l'AR e l'OD di almeno 1 tick per piacere, sono troppo alte per una canzone cosi ripetitiva.


00:41:302 (1) - Rimuovi questa combo, non è necessaria.

Molto monotona, ma almeno la mappa è migliorata rispetto a come era prima.
Topic Starter
Lucyii

Andrea wrote:

~General~

Il BG non è molto adatto, cambialo in qualcosa di migliore.


~Hard~

00:27:668 (1) - Rimuovi questa combo, non è necessaria.

~Insane~

Riduci l'AR e l'OD di almeno 1 tick per piacere, sono troppo alte per una canzone cosi ripetitiva.


00:41:302 (1) - Rimuovi questa combo, non è necessaria.

Molto monotona, ma almeno la mappa è migliorata rispetto a come era prima.
Fixato tutto, il BG ora lo sto cercando, il tempo che trovo qualcosa di bello, lo photoshoppo un po' e fixo anche quello. Thanks~
Andrea
Looks good now ^^

Bubbled~
Stefan
Didn't he said he wanted to look around a new BG?
Topic Starter
Lucyii

Stefan wrote:

Didn't he said he wanted to look around a new BG?
I've changed the BG, redownload it~
Stefan
Ahh okay, Thumbnail isn't updated, that's why I thought. :p

grats for the Bubble :)
Topic Starter
Lucyii

Stefan wrote:

Ahh okay, Thumbnail isn't updated, that's why I thought. :p

grats for the Bubble :)
Thanks :3
BounceBabe
This is not nightcore this is just a speed up =_=
Topic Starter
Lucyii

BounceBabe wrote:

This is not nightcore this is just a speed up =_=
http://www.youtube.com/watch?v=XkSVwzig3m4 pls
deadbeat
i agree with bounce, sounds more speed up than nightcored imo. also i doubt youtube is a viable source of what the correct artist is ._.
RikiH_
Bounce, stfu plz.

Yay, bubbled \:D/ I worked really hard for my diff.
Topic Starter
Lucyii

RikiH_ wrote:

Bounce, stfu plz.

Yay, bubbled \:D/ I worked really hard for my diff.
Really hard = Hitsound by me and fix by me
Chewin
.. I loved the old BG and it was ok IMO.
I don't understand why you changed it, honestly.
Topic Starter
Lucyii

Chewin wrote:

.. I loved the old BG and it was ok IMO.
I don't understand why you changed it, honestly.
Ti ho risposto in game :v
Dark_Ai

deadbeat wrote:

i agree with bounce, sounds more speed up than nightcored imo. also i doubt youtube is a viable source of what the correct artist is ._.
Topic Starter
Lucyii

Dark_Ai wrote:

deadbeat wrote:

i agree with bounce, sounds more speed up than nightcored imo. also i doubt youtube is a viable source of what the correct artist is ._.
It's a nightcore, it's uploaded on yt by the remixer.
Bass
It's just nightcore mix.
Imagine what happened if half of nightcore maps had title xxxxx (Andrea's RMX)
Topic Starter
Lucyii

Bass wrote:

It's just nightcore mix.
Imagine what happened if half of nightcore maps had title xxxxx (Andrea's RMX)
LOL'D
Melophobia
Hihi

[General]
The first kiai time should end at 00:54:935 - for the sake of consistency with 01:35:835 -
00:55:787 - Start break time from here

[Insane]
There are some unsnapped notes.
00:25:112 (1,2,3) - For this pattern better to use the same shapes.
00:27:668 (1) - I can understand why you added a newcombo here but it's kinda pointless and looks bad to be honest. I'd suggest removing it.
00:40:023 (7,8) - Somehow I prefer doing lie this.. it flows better imo. just suggestion though.
01:21:563 (1,2,3,4,5,6,1) - What's point of this stream?

[Hard]
I don't really see any reason to use stack leniency 0.3 honestly. 0.7 works better imo.
01:21:563 (1,2) - Same as Insane.

[Normal]
the current AR is way too slow imo. How about +1?
01:08:142 (1) - This note appears too soon after a spinner. Consider removing it.

Let me know once you're done with fixes :3
Melophobia
Everything looks fine ON MY END. Rebubbled.
Topic Starter
Lucyii

Melophobia wrote:

Everything looks fine ON MY END. Rebubbled.
*WITH SOME SHITTY UPDATES.
Oh, thanks for mod~
Lally

Kiyro wrote:

*WITH SOME SHITTY UPDATES.
non essere cosi maleducato con i modder plz :V
Topic Starter
Lucyii

Lally wrote:

Kiyro wrote:

*WITH SOME SHITTY UPDATES.
non essere cosi maleducato con i modder plz :V
Non puoi capire cosa è successo mentre moddava, non ce l'ho con lui, lui mi capisce lol
Stefan

Chewin wrote:

.. I loved the old BG and it was ok IMO.
I don't understand why you changed it, honestly.
It was even worse as the old Backgrounds of Ass Up.
Lally

Kiyro wrote:

Lally wrote:

*WITH SOME SHITTY UPDATES.
non essere cosi maleducato con i modder plz :V
Non puoi capire cosa è successo mentre moddava, non ce l'ho con lui, lui mi capisce lol
ah gli update di merda XD capisco ho lottato anche io oggi o3o
Topic Starter
Lucyii

Lally wrote:

ah gli update di merda XD capisco ho lottato anche io oggi o3o
Ecco lol
Stefan


lol'd
riffy
invisible circles D:

anyway, just posting to point out.

also, use slider tick rate 2 because it fits with music better. orz


edit: DO NOT CHANGE ANYTHING
-kevincela-
It should be a bug of this new build. I had the same problem on a guest diff I was creating,I had to readjust all the sliders :\
Melophobia
No idea. every slider was totally fine when I repaired the bubble... anyway I'll wait for the next build and see how it turns out. if it still functions wrongly when it comes out, I'll consider again. :<
Topic Starter
Lucyii
Yeah, it's just a bug :/
Topic Starter
Lucyii
Bug fixed by me~
Melophobia
ok
Cloudchaser
Rank this shitto naw >:(

jk
Topic Starter
Lucyii

-Cloudchaser wrote:

Rank this shitto naw >:(

jk
Cloud I hate u :c
Cloudchaser

Kiyro wrote:

-Cloudchaser wrote:

Rank this shitto naw >:(

jk
Cloud I hate u :c
inb4 never ranked
Chewin

-Cloudchaser wrote:

inb4 never ranked
x:

Normal

  1. 00:31:929 (2) - This slider looks bad because it touches the shadow of HP bar. I suggest you to move it some grid down
  2. 00:54:935 (3) - Missing finish, add it to emphasize cymbals sound
  3. 00:55:787 - I don't see a reason to start this break time on the downbeat. It looks bad and odd/weird/dumb as well in my opinion. Just move it near the previous (3) on the timeline: http://puu.sh/2bk2G
  4. 01:13:681 (4,5,6) - You confused hitsounds here, I see. Remove clap from (4), add it on 01:14:107 (5) and remove the one on 01:14:533 (6) as well.

Hard

  1. HP & OD -1, too high atm for the hard diff IMO
  2. 00:55:787 - Read above about the break time
  3. 01:11:338 (1,2,3,4) - Inconsistent spacing, it's confusing. Use 0.64x thanks to keep consistency with spacing
  4. 01:16:450 (2) - I don't know but I highly suggest you to move this slider elsewhere because the reverse arrow is covered by 01:15:172 (2)'s hitburts and even if it's readable some ms before to hit it, it would be better to change it anyways. It could confuse players at the first try, it is not a good thing D:

Insane

  1. 00:26:390 (4,5) - I'd suggest you to don't stack these 2 circles with 00:25:964 (3)'s head because it's bad to play with hidden.. You could try to change thhese 2 circles with an 1/2 slider maybe ;3
  2. 00:35:337 (1) - Considering the spacing you are using for the whole map between a combo with the next one, I highly suggest you to move this circle further from the previous element. What about to flip vertically this slider 00:34:485 (2)? It could easily fix this issue
  3. 00:45:562 (1) - Yea, same here. I would CTRL + G these the 00:45:562 (1,2) to fix it: http://osu.ppy.sh/ss/638136
  4. 00:55:787 You already know, read above
  5. 01:15:598 (4) - CTRL + G to keep spacing consistency with 01:14:746 (1,2) pls

a
Topic Starter
Lucyii

Chewin wrote:

-Cloudchaser wrote:

inb4 never ranked
x:

Normal

  1. 00:31:929 (2) - This slider looks bad because it touches the shadow of HP bar. I suggest you to move it some grid down
  2. 00:54:935 (3) - Missing finish, add it to emphasize cymbals sound
  3. 00:55:787 - I don't see a reason to start this break time on the downbeat. It looks bad and odd/weird/dumb as well in my opinion. Just move it near the previous (3) on the timeline: http://puu.sh/2bk2G
  4. 01:13:681 (4,5,6) - You confused hitsounds here, I see. Remove clap from (4), add it on 01:14:107 (5) and remove the one on 01:14:533 (6) as well.

Hard

  1. HP & OD -1, too high atm for the hard diff IMO
  2. 00:55:787 - Read above about the break time
  3. 01:11:338 (1,2,3,4) - Inconsistent spacing, it's confusing. Use 0.64x thanks to keep consistency with spacing
  4. 01:16:450 (2) - I don't know but I highly suggest you to move this slider elsewhere because the reverse arrow is covered by 01:15:172 (2)'s hitburts and even if it's readable some ms before to hit it, it would be better to change it anyways. It could confuse players at the first try, it is not a good thing D:

Insane

  1. 00:26:390 (4,5) - I'd suggest you to don't stack these 2 circles with 00:25:964 (3)'s head because it's bad to play with hidden.. You could try to change thhese 2 circles with an 1/2 slider maybe ;3
  2. 00:35:337 (1) - Considering the spacing you are using for the whole map between a combo with the next one, I highly suggest you to move this circle further from the previous element. What about to flip vertically this slider 00:34:485 (2)? It could easily fix this issue
  3. 00:45:562 (1) - Yea, same here. I would CTRL + G these the 00:45:562 (1,2) to fix it: http://osu.ppy.sh/ss/638136
  4. 00:55:787 You already know, read above
  5. 01:15:598 (4) - CTRL + G to keep spacing consistency with 01:14:746 (1,2) pls

a
All fixed~
Roxas
CONGRATS FOR RANK
/me early
Chewin
Ogay, we have fixed something in the insane diff via IRC.
It's time to go, 1 year old mapset. Good job!

Ranked

(ノ*◡*)ノ
Topic Starter
Lucyii

Chewin wrote:

Ogay, we have fixed something in the insane diff via IRC.
It's time to go, 1 year old mapset. Good job!

Ranked

(ノ*◡*)ノ
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