I have testplayed Normal and Hard and what I've found in the some minutes:
[Normal]
Honestly, this Diff is extremly boring due the boring and constant rhythm. Instead of mapping the whole time on 1/1 you could use at least some 1/2 parts. Let's give some examples.
00:27:672 (1,2) - here
00:34:063 (1) - here
00:41:307 (1,2) - here
00:47:699 (1) - here
01:09:431 (1) - (remove NC here, making One-Hitobject-Combos are stupud without good reasons)
01:22:214 (1,2) - here
These are only examples, of course you could make your own ideas. However, the Diff is not really amazing to play and uh.. The Flow isn't amazing too.
[Hard]
00:36:407 (4) - Remove the Repeat and add then at the End a Circle. The Repeat plays weird imo.
00:52:386 - 00:53:878 - This would work better imo. http://puu.sh/2mhmU
01:16:248 (1,4) - Are these Sliders really allowed? I am a bit sceptical about them.
At all, I am a bit disappointed about the concept but the Map plays fine. Parts like 01:29:884 (1,2,3,4) plays funny.
[Normal]
Honestly, this Diff is extremly boring due the boring and constant rhythm. Instead of mapping the whole time on 1/1 you could use at least some 1/2 parts. Let's give some examples.
00:27:672 (1,2) - here
00:34:063 (1) - here
00:41:307 (1,2) - here
00:47:699 (1) - here
01:09:431 (1) - (remove NC here, making One-Hitobject-Combos are stupud without good reasons)
01:22:214 (1,2) - here
These are only examples, of course you could make your own ideas. However, the Diff is not really amazing to play and uh.. The Flow isn't amazing too.
[Hard]
00:36:407 (4) - Remove the Repeat and add then at the End a Circle. The Repeat plays weird imo.
00:52:386 - 00:53:878 - This would work better imo. http://puu.sh/2mhmU
01:16:248 (1,4) - Are these Sliders really allowed? I am a bit sceptical about them.
At all, I am a bit disappointed about the concept but the Map plays fine. Parts like 01:29:884 (1,2,3,4) plays funny.