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weyheyhey !! - I'm Your Daddy [Taiko]

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Topic Starter
Loctav
This beatmap was submitted using in-game submission on Freitag, 21. Dezember 2012 at 20:44:25

Artist: weyheyhey !!
Title: I'm Your Daddy
Tags: Helical Scan Luanny PhNyx [Luanny PhNyx] breakcore jungle [Luanny]
BPM: 225
Filesize: 6087kb
Play Time: 03:37
Difficulties Available:
  1. Fatal Oni (4,72 stars, 1967 notes)
  2. Futsuu (4,5 stars, 733 notes)
  3. Inner Oni (4,72 stars, 1714 notes)
  4. Kantan (2,49 stars, 362 notes)
  5. Muzukashii (4,67 stars, 1062 notes)
  6. Oni (4,89 stars, 1352 notes)
Download: weyheyhey !! - I'm Your Daddy
Information: Scores/Beatmap Listing
---------------
Who's your daddy?
I'm your daddy!

Thanks to grumd for showing me this song.

COLLAB WITH Luanny

Download Restless Oni here. (Original Fatal Oni with higher density)


Kantan by Loctav
Futsuu by Loctav
Muzukashii by Luanny
Oni by Loctav
Inner Oni by Luanny
Fatal Oni by Loctav & Luanny

3 Favorites while in WiP
+12 SP without any mods~ \:D/

Luanny and me should do more of such collab sets
[Luanny]
0w0b

Good luck, pros c:
MMzz
p.cool brah
lolcubes
stars, take them

my god you will make me kill my keyboard
Topic Starter
Loctav
P-P-P-Pending!! \:D/
karterfreak
Take my last remaining star.

Will mod later, but this map's pretty damn good.
[Luanny]
omg, 2 more stars and it will reach +12sp without any mods oh well
grumd
+12.
I fucking love you guys.
[Luanny]
aw <3 now it can be ranked
*shot*
Saturnalize
Now you have 13.
I think I can't mod it now. It has a lot of diff and I need to put a lot of effort to mod it, especially on oni, inner, oni, and fatal oni.
And I'm wondering why no Daddy's taiko, lol.
[Luanny]
lol Daddy's taiko HUE
Thanks for your star <3
vipto
Spittited away!

Nice one Loc <3

Edit: This is fuckin insane.....
Cristian
Omg such a nice song, maby i should mod it. (?)
[Luanny]
you totally should.
Verdisphena
General
hurr german people

Fatal Oni
Oh god, too hard for me 8(
Luanny
00:09:604 (29) - I don't like this slider, you should delete it and put some notes, maybe kkd d or something like that
00:18:137 (117,118,119,120,121,122,123,124,125,126,127) - kdddk k ddk d k fits more to the music
00:19:204 (128) - Same as 00:09:604 (29) -
00:23:604 (175) - d
02:35:337 (76,77,78,79,80,81,82,83,84,85,86,87) - Omg no why those 1/6, replace them with ddk ddk kdd or something like that
03:10:137 (92) - D

Loctav
00:36:804 (1) - Why this spinner? delete this
00:44:137 (28) - D
01:10:270 (1,2,1,2,1,2,1,2) - Uhm no, this part sounds strange for me, dk doesn't fits here

Cool diff, but I'm not fan of those 1/6

Inner Oni
00:09:604 (24) - Same as Fatal Oni, Luanny ªo/
00:18:137 (100,101,102,103,104,105,106,107,108,109,110) - kdddk k ddk d k, and I don't like this slider 00:19:204 -
00:36:804 (264) - ew, slider
03:37:070 - Delete this note

Oni
00:09:604 (1) - Delete this slider and put some notes here >:C

Kantan
I'm not sure if the sliders are good for new players...

Uhm what a poor mod here, sorry if this mod isn't useful >:, good luck
[Luanny]

Verdisphena wrote:

General
hurr german people

Fatal Oni
Oh god, too hard for me 8( D:
Luanny
00:09:604 (29) - I don't like this slider, you should delete it and put some notes, maybe kkd d or something like that I like it ;w;
00:18:137 (117,118,119,120,121,122,123,124,125,126,127) - kdddk k ddk d k fits more to the music changed some notes
00:19:204 (128) - Same as 00:09:604 (29) - same
00:23:604 (175) - d this sounds more like a k o.o
02:35:337 (76,77,78,79,80,81,82,83,84,85,86,87) - Omg no why those 1/6, replace them with ddk ddk kdd or something like that I like it. No changes for now. I will change if someone else point them
03:10:137 (92) - D done

Cool diff, but I'm not fan of those 1/6 :(

Inner Oni
00:09:604 (24) - Same as Fatal Oni, Luanny ªo/ same
00:18:137 (100,101,102,103,104,105,106,107,108,109,110) - kdddk k ddk d k, and I don't like this slider 00:19:204 - nope :c
00:36:804 (264) - ew, slider DDD:
03:37:070 - Delete this note nope, there is a beat

Uhm what a poor mod here, sorry if this mod isn't useful >:, good luck
At least you modded it while no one want to do it
ily dude

http://puu.sh/1eRHz fatal oni
o3o
Topic Starter
Loctav

Verdisphena wrote:

General
hurr german people

Fatal Oni
00:36:804 (1) - Why this spinner? delete this the charging noise calls for it ;_;
00:44:137 (28) - D this part belongs to Luanny? XD
01:10:270 (1,2,1,2,1,2,1,2) - Uhm no, this part sounds strange for me, dk doesn't fits here in my eyes, it does fit perfectly somewhat. AS long as I don't get a suggestion to what change it to, I can't make it better since I think it's perfect, sorry ;_;

Cool diff, but I'm not fan of those 1/6 happens :C

Oni
00:09:604 (1) - Delete this slider and put some notes here >:C and what notes? random ones? No >:C

Kantan
I'm not sure if the sliders are good for new players... since they don't force you to complete it perfectly in order to SS/FC it, they are fine?Can't help the high BPM unfortunately, so it has some many ticks, but well, this is not "difficult" - newplayers don't fail on this, they just don't get all bonuspoints.

Uhm what a poor mod here, sorry if this mod isn't useful >:, good luck
Unfortunately, no change. Thank you a lot anyways! <3
[Luanny]
about that D, no changes
I like that K :<
Topic Starter
Loctav
Updated. where are all the promised mods?
[Luanny]
^nice question.
Touche


So hard to pass, really
grumd
Saturday modding time!

Inner Oni
  1. Hitsounds are nice, rhythms too, and the only thing that can be improved in my opinion is breakpoints placement. You'd better use breakpoints where they can emphasize some sounds in the background of music, make it more consistent and fitting. Well, actually what I want you to check:
  2. 00:22:937 - This breakpoint has some noticeable sounds in it, please map it and remove 00:22:404 - this note to have a break still.
  3. 00:25:937 - Hm, add a note here?
  4. And my main reason for modding this: I want you to add some accent at notes like 00:27:070 and 00:27:470. Add finishes on them and remove 00:27:604. After this you maybe could add something at this breakpoint: 00:28:004 - maybe drumroll or something else.
  5. 00:31:337 - 00:31:737 - Now listen to these two notes. They sounds similar to two above, and I wish you could use similar pattern on such stuff. Again, add breakpoints right after them and map everything else. Maybe this picture will help: first note is at 00:31:070. Notes 00:31:337 and 00:31:737 are big dons. Maybe you'll like big kats more, I just have a feeling that big note will fit it anyway.
  6. 00:35:737 - Remove this note and set a finisher at 00:35:604 for the same patter as above.
  7. 00:39:870 - Again on this note. Screenshot: first note is at 00:39:737, big dons at 00:39:870 and 00:40:404
  8. 00:52:670 - Why big kat here, not don? All finishers are dons in this part of the map... Maybe change this single kat to don?
  9. 00:55:337 - Big note please, right before a breakpoint it's even more fitting.
  10. 00:57:870 - I don't like this sudden slowdown, honestly... Notes are overlapping when they appear, so I dunno.. Not sure about this one.
  11. 01:00:670 - Maybe remove this note and add two at 01:00:537 and 01:00:804? Imo sounds better..
  12. 01:34:337 - You should add a note here, it sounds weird without it. Drum there is quite loud. If you don't want to make too long streams, you can remove 01:34:604
  13. Hm, I think this 01:39:604 (33,34,35,36,37) - can be improved too. Try to remove 01:39:737 and move 01:40:137 to 01:40:270. This fits the way I suggested to emphasize notes before. Hope you like this rhythm too ^^
  14. 02:01:070 - Change this to don.
  15. 02:05:337 - And this too, similar pattern. It's the only hitsound that bothers me in this part of the song, hah.
  16. 02:30:804 - Again same breakpoint stuff with finishers as in the start of this mod! Try this: (first note at 02:30:670, finishes at red (3), (1), (1))
  17. 02:39:337 - Same pattern as above! Remove 02:39:470 and 02:39:870. If you do this, you'll also be able to map 02:38:404 - it needs some drums imo
  18. 02:46:004 - Remove this and add two notes at 02:45:870 and 02:46:137 ?
  19. 02:48:137 - ^ same action with this one.
  20. 02:50:271 - Move this 1/2 earlier, for the same pattern as above.
  21. 02:52:404 - Same action around this one. And maybe add a note here 02:53:070
  22. 02:54:537 - 02:56:671 - 02:58:804 - Again.
  23. Last kiai needs breaks. Really. Needs.
    My suggestions for breakpoints in second kiai:
    SPOILER
    03:06:137 - Remove it
    03:10:404 - ^
    03:14:670 - ^
    03:17:870 - ^
    03:23:137 - 03:23:204 - These too
    03:27:470 - ^
    03:29:604 - 03:29:670 - ^
Fatal Oni
  1. Oh shit, it's just Fatal... Too hard to find something to mod D: Breaks fit good, hitsounds are fine (as much as I can hear), so the only few things:
  2. 00:27:470 (3) - Lonely 3/4 spacing over all this map :> Add notes at 00:27:337 and 00:27:737 please!
  3. 01:05:537 - 01:05:737 - Try to remove these notes, pattern sounds cool that way :s
  4. Luanny's parts and second kiai especially need more breakpoints. Though it's fucking insane difficulty so I'm not sure :D
    Sorry for such a poor mod here, but well.. It's impossibru
Oni

  • New combos are completely wrong, just saying..
  1. 00:23:737 - Remove this note? Everything around this timelink got too intense comparing to the rest, additionally this place has nothing to emphasize.
  2. 01:05:670 - Really a strange suggestion, but try to add a note here? This may play weird, but kinda fits the song.
  3. 01:10:004 - Rework pattern after this note: first note at 01:10:004
  4. 01:14:537 - 01:14:604 - Add two notes here?
  5. 01:18:470 - Add a note here again? :o If you place 3/4 notes like this one in several places in this map it will not be confusing imo.. And for some reason it really fits!
  6. 02:10:137 - Try to end a spinner here, then add kats at 02:10:270 and 02:10:404. I guess ending spinner not at a sound is fine for taiko since it anyway ends in a different place..
  7. 02:40:137 - Move this note to 02:40:270, this kinda fits better
  8. 03:29:070 - This note has no "finish" sound in the music which previous kats emphasized... Change this to don.
Muzukashii
  1. 00:21:470 - Change this to don or delete at all.. Sound under this one is kinda tricky.
  2. 00:31:870 - Delete this note too
  3. 00:32:270 - Add a kat here
  4. 00:38:137 - Delete this to separate 00:37:737 - from 00:38:270 - , they all sound too different
  5. Part right after the kiai looks too pumped up, it's really too hard compared to other parts. Even kiai has no 1/2 streams over 5 notes in a row, but this... You should tone it down.
  6. 03:23:470 (134) - Change it to don I think. You almost never start a stream from kk, it's always kd
  7. 03:37:070 - Remove this last note. It's like an echo, it's not a drum imo.
Futsuu
  1. 00:14:270 - kat?
  2. 00:32:137 - kat?
  3. 00:37:337 - don? the sound is similar to don at 00:37:070 - and it's more toned down comparing to next kat
  4. 00:46:270 - Comparing it to 00:44:004 (3,1) - , change this to kat and add a kat at 00:46:804 maybe? That sounds nice.
  5. 00:48:404 - As above, kat due to consistency with 00:44:004
  6. 00:50:404 (3,4) - 00:52:537 (3,4) - 00:55:737 (3,4) - 00:56:804 (6,7) - Again. It really calls for a kat imo..
  7. 02:46:537 (2) - I feel like these dons should be changed to kats.. They are more pitched up than 02:46:804 (3) - so you know.. Do it on all followign similar patterns if you like it.
  8. Finally, not every player will enjoy such copypaste as you did.. At least in second kiai, it's quite boring to play. Bring some variety maybe? That's not a pain anyway..
Kantan
  1. 00:21:470 (1) - Hm, imo kat fits here better.
  2. 00:27:070 (11,12) - Change them to kats. It's a constant don spam, feels so boring :s
  3. 00:29:737 (15) - kat please
  4. 00:31:337 (18,19) - kats?
  5. 00:54:004 - Try to add a note here
  6. 02:05:204 (1) - kat? it will follow your d d d ~ d d k k d d ~ pattern (when you was placing dons every 2/1 and then two kats and again dons)
  7. 03:34:270 - Remove this one and add kats at 03:34:137 and 03:34:537 to emphasize finishes
Topic Starter
Loctav

grumd wrote:

Saturday modding time! \:D/

Oni

  • New combos are completely wrong, just saying..
  1. 00:23:737 - Remove this note? Everything around this timelink got too intense comparing to the rest, additionally this place has nothing to emphasize.
  2. 01:05:670 - Really a strange suggestion, but try to add a note here? This may play weird, but kinda fits the song. hm, after considering to refuse, I'll give it a try since you showed another spot where to add it. and making this rhythm appear more often can work. and yes, it fits the music
  3. 01:10:004 - Rework pattern after this note: first note at 01:10:004
    awesome ;_;
  4. 01:14:537 - 01:14:604 - Add two notes here?
  5. 01:18:470 - Add a note here again? :o If you place 3/4 notes like this one in several places in this map it will not be confusing imo.. And for some reason it really fits!
  6. 02:10:137 - Try to end a spinner here, then add kats at 02:10:270 and 02:10:404. I guess ending spinner not at a sound is fine for taiko since it anyway ends in a different place..
  7. 02:40:137 - Move this note to 02:40:270, this kinda fits better
  8. 03:29:070 - This note has no "finish" sound in the music which previous kats emphasized... Change this to don.
^applied everything

Futsuu
  1. 00:14:270 - kat? okay, made the note in front of it to a don.
  2. 00:32:137 - kat?
  3. 00:37:337 - don? the sound is similar to don at 00:37:070 - and it's more toned down comparing to next kat
  4. 00:46:270 - Comparing it to 00:44:004 (3,1) - , change this to kat and add a kat at 00:46:804 maybe? That sounds nice.
  5. 00:48:404 - As above, kat due to consistency with 00:44:004
  6. 00:50:404 (3,4) - 00:52:537 (3,4) - 00:55:737 (3,4) - 00:56:804 (6,7) - Again. It really calls for a kat imo..
  7. 02:46:537 (2) - I feel like these dons should be changed to kats.. They are more pitched up than 02:46:804 (3) - so you know.. Do it on all followign similar patterns if you like it.
  8. Finally, not every player will enjoy such copypaste as you did.. At least in second kiai, it's quite boring to play. Bring some variety maybe? That's not a pain anyway.. yeh, lol. Changed/added some stuff.
^applied everything

Kantan
  1. 00:21:470 (1) - Hm, imo kat fits here better.
  2. 00:27:070 (11,12) - Change them to kats. It's a constant don spam, feels so boring :s
  3. 00:29:737 (15) - kat please
  4. 00:31:337 (18,19) - kats?
  5. 00:54:004 - Try to add a note here this would appear to be too difficult for this kind of Kantan.
  6. 02:05:204 (1) - kat? it will follow your d d d ~ d d k k d d ~ pattern (when you was placing dons every 2/1 and then two kats and again dons)
  7. 03:34:270 - Remove this one and add kats at 03:34:137 and 03:34:537 to emphasize finishes
^applied everything else here.
you can't imagine how thankful I am. Such an excellent mod. Thanks a lot.
aabc271
As requested by Loctav, I'm coming for a Taiko mod ~

I'm really sorry that my mod is soooo late. You know, my school is too busy and now I'm actually in test period ;w;

Anyway, let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions / thoughts only. Change only if you want to
Grey~ Suggestions that have no effects on gameplay

-----------------------

[Overall]

I'll say Kantan ~ Oni are more like 1 level higher ? I really think that they're harder than the name suggests. Not really a problem, just only what I think ~

[Kantan]

imo this diff is more like a futsuu. Kantan seldom includes combinations of 1/1 & 1/1.5


OD - 1 ? Because the spinners are quite short and the rhythm could be hard for newbies to understand ?


I'll suggest you finding some testplayers and see how they perform. Seems that the beats are quite complex for a kantan. Details below :

  • 00:18:537 ( 1, 2 ) - I'm not sure if newbies will hit 2 too early as they think the rhythm is same as 00:17:470 ( 5, 6 ) ?
    02:13:737 ( 1, 2 ) - ^
    02:30:804 ( 1 ~ 3, 1, 2 ) - This time they may think the rhythm is same as the above, and miss the notes again ?
    02:39:337 ( 1 ~ 3, 1 ) - ^, and this time the rhythm is even more complex.
    02:42:337 ( 4, 5, 1 ~ 5, 1 ) - ^, I guess most new players will miss in this section ?

    00:37:737 ( 1 ~ 3, 1 ) - Just wondering if newbies can understand this rhythm ( Slider -> Note on red line ). I'm not sure if they'll miss this, but I guess this won't be a big problem ?

01:10:137 ( 1 ) - Maybe players will fail to complete the spinner and miss the following notes ? I suggest OD -1, as said above ~
02:22:270 ( 1 ) - ^, as the following note is only 1/1 away from the spinner end, players will probably miss if they fail to complete the spinner ?
02:26:537 ( 1 ) - ^
02:35:070 ( 1 ) - ^

Overall ok, but try to see if new players can play this well ~

-----------------------

[Futsuu]

This diff is more like a muzu www

The rhythm of notes are more like muzu or even oni as they're quite varied. This diff should be very confusing for futsuu level players ?

00:50:404 ( 3 ~ 8, 1, 2, 1 ) - Be noted that fast, longer 1/2s are already muzu level or higher

01:36:404 ~ 02:05:737 - 7 repeated pattern for a half minute. Consider using different hitsounds ? eg 2,4,6 -> End with kdd d ?

02:10:004 ( 2, 3 ) - You forgot new combo ( NC ) at these 2 notes www ( You used k for 2 )

02:10:537 ~ 02:44:670 - I'll say this part is more like muzu. ( Try to assume this is BPM 112.5 and you'll understand why )

02:25:204 ( 1, 1 ) - NC for first 1, and unNC for second 1 ( Should be kd instead of dk )

02:59:337 ( 1, 1 ) - unNC for first 1 and NC for second 1 ( Should be dd instead of kd )

03:06:004 ~ 03:34:537 - Try more varied patterns. For me it's a bit boring to play .__. Seems the update fixed this

Edit : 2nd half of last kiai : Seems to be widening the diff spread. 1/2 in 7 could be too hard for futsuu

Also fine. Just saying that 1/2 in this diff is already same as 1/4 in BPM 112.5

-----------------------

[Muzukashii]

I'll say this is too hard for muzu. Some parts ( esp the 2nd half ) are in oni level ( If this is 112.5 BPM you'll know why )
When comparing with oni diff, muzu has quite a lot similar parts ( eg long, dense 1/2s at last kiai)

grumd wrote:

Part right after the kiai looks too pumped up, it's really too hard compared to other parts. Even kiai has no 1/2 streams over 5 notes in a row, but this... You should tone it down.
^ 01:36:404 onwards - Seems the difficulty increased quite a lot ? I suggest simplifying to balance the diff spread

02:44:670 ( 308 ) - Try not to include x0.8 for this note as players could be mislead by the previous 1/2 section ( See this )

Other seems fine

-----------------------

[Oni]

Nice use of finishes in 1st kiai :3

00:57:604 ( 2,3,4,1 ) - I really think more notes should be used to decrease the speed. Currently it's too hard to read x_x ( See this )
02:44:404 ( 7,8,1,2 ) - ^, and btw unNC 1, and NC 2 ( Should be k d instead of d k )
03:16:937 ~ 03:18:804 - ^, same for both speed down & up. I'll suggest using x1 only as it could be unnecessarily misleading

2nd kiai - Just wondering why no 1/4 is used in the whole kiai ( Quite a lot of them are used in other parts )

Nice hitsounds :3

Some speed-changing parts should be fixed though

-----------------------

[Inner Oni]

Just saying that there's a significant difficulty increase, starting from later parts of 1st kiai

00:57:604 ( 425 ~ 428 ) - Similar problem with oni. Try using more notes to decelerate ( eg 429 ~ 434 )

01:00:137 ( 441 ) - I think it's better to use x0.8 instead of x0.9 for this note. Alternatively use gradual acceleration ?

01:52:670 ( 149 ~ 150 ) - Delete one of them as they're stacked by error

02:44:670 ( 261 ) - Try not to include x0.9 for this note. x1 is just good enough ~

03:17:470 ( 151 ~ 163 ) - Similar to oni, I think the speed down -> up is unnecessarily misleading. I really suggest removing them ~

03:34:537 ( 312 ~ 318 ) - Try to use more notes to decelerate to avoid confusion. ( eg 313 ~ 318 )

-----------------------

[Fatal Oni]

This diff is too hard for me, esp the 1/6s x_x
1st kiai seems to be a lot harder than other parts

00:57:604 ( 131 ~ 135 ) - Again, please use more notes to decelerate ( eg 134 ~ 143, -x0.2 for each notes)

01:00:137 ( 151 ) - Try not to use x0.9 for this note ?

02:44:537 ( 159 ~ 161 ) - I suggest starting the slower part at 161 ( and use gradual speed-down )

03:17:470 ( 151 ~ 163 ) - Similar to oni, I think the speed down -> up is unnecessarily misleading. I really suggest removing them ~

This is too hard for me, so I can't comment much

-----------------------

Basically all things are technically fine except the stacked notes, but I'd like to see improvements on speed-ups / downs

Seems grumd already pointed out quite a lot of hitsounds suggestions, so I think I can focus on gameplay issues more

Star and good luck ~ ;)
[Luanny]

grumd wrote:

Saturday modding time!

Inner Oni
  1. Hitsounds are nice, rhythms too, and the only thing that can be improved in my opinion is breakpoints placement. You'd better use breakpoints where they can emphasize some sounds in the background of music, make it more consistent and fitting. Well, actually what I want you to check:
  2. 00:22:937 - This breakpoint has some noticeable sounds in it, please map it and remove 00:22:404 - this note to have a break still. k
  3. 00:25:937 - Hm, add a note here? k
  4. And my main reason for modding this: I want you to add some accent at notes like 00:27:070 k and 00:27:470 I see no reason to use finish here. Add finishes on them and remove 00:27:604 k. After this you maybe could add something at this breakpoint: 00:28:004 - maybe drumroll or something else. It sounds nice without notes
  5. 00:31:337 - 00:31:737 - Now listen to these two notes. They sounds similar to two above, and I wish you could use similar pattern on such stuff. Again, add breakpoints right after them and map everything else. Maybe this picture will help: first note is at 00:31:070. Notes 00:31:337 and 00:31:737 are big dons. Maybe you'll like big kats more, I just have a feeling that big note will fit it anyway.

    ..??? can't understand what you want me to do but seems like you're suggesting to delete notes where are beats? o.o this pattern is perfect the wayt it is now anyways (?)
  6. 00:35:737 - Remove this note and set a finisher at 00:35:604 for the same patter as above. there is a beat, won't delete it and no reason to finisher too
  7. 00:39:870 - Again on this note. Screenshot: first note is at 00:39:737, big dons at 00:39:870 and 00:40:404

    ?
  8. 00:52:670 - Why big kat here, not don? All finishers are dons in this part of the map... Maybe change this single kat to don? k
  9. 00:55:337 - Big note please, right before a breakpoint it's even more fitting. k
  10. 00:57:870 - I don't like this sudden slowdown, honestly... Notes are overlapping when they appear, so I dunno.. Not sure about this one. Overlap happens in taiko, hue. If fits the song and the overlap is minimal. The player will not miss anything because of this minimal overlap
  11. 01:00:670 - Maybe remove this note and add two at 01:00:537 and 01:00:804? Imo sounds better.. didn't like it
  12. 01:34:337 - You should add a note here, it sounds weird without it. Drum there is quite loud. If you don't want to make too long streams, you can remove 01:34:604 whoops, missed it. fixed
  13. Hm, I think this 01:39:604 (33,34,35,36,37) - can be improved too. Try to remove 01:39:737 can't. loud beat there. and move 01:40:137 to 01:40:270. This fits the way I suggested to emphasize notes before. Hope you like this rhythm too ^^k
  14. 02:01:070 - Change this to don. k
  15. 02:05:337 - And this too, similar pattern. It's the only hitsound that bothers me in this part of the song, hah. k
  16. 02:30:804 - Again same breakpoint stuff with finishers as in the start of this mod! Try this: (first note at 02:30:670, finishes at red (3), (1), (1))

    this keep sounding extremely weird ._. did it on my own way (?)
  17. 02:39:337 - Same pattern as above! Remove 02:39:470 and 02:39:870 k. If you do this, you'll also be able to map 02:38:404 - it needs some drums imo k
  18. 02:46:004 - Remove this and add two notes at 02:45:870 and 02:46:137 ? too similar to loctav's
  19. 02:48:137 - ^ same action with this one. ^
  20. 02:50:271 - Move this 1/2 earlier, for the same pattern as above. ^
  21. 02:52:404 - Same action around this one. And maybe add a note here 02:53:070 ^
  22. 02:54:537 - 02:56:671 - 02:58:804 - Again. ^
  23. Last kiai needs breaks. Really. Needs.
    My suggestions for breakpoints in second kiai:
    SPOILER
    03:06:137 - Remove it k
    03:10:404 - ^ k
    03:14:670 - ^ k
    03:17:870 - ^ n
    03:23:137 - 03:23:204 - These too k
    03:27:470 - ^ k
    03:29:604 - 03:29:670 - ^ k
Fatal Oni
  1. Oh shit, it's just Fatal... Too hard to find something to mod D: Breaks fit good, hitsounds are fine (as much as I can hear), so the only few things:
  2. 00:27:470 (3) - Lonely 3/4 spacing over all this map :> Add notes at 00:27:337 and 00:27:737 please! Loctav's
  3. 01:05:537 - 01:05:737 - Try to remove these notes, pattern sounds cool that way :s ^
  4. Luanny's parts and second kiai especially need more breakpoints. Though it's fucking insane difficulty so I'm not sure :D
    Sorry for such a poor mod here, but well.. It's impossibru
For the difficulty I guess the breaks are okay. Last kiai has no breaks, yeah, but dunno if they're really needed on this difficulty. I need more opinions about this D:

Muzukashii
  1. 00:21:470 - Change this to don or delete at all.. Sound under this one is kinda tricky.
  2. 00:32:270 - Add a kat here
  3. 00:38:137 - Delete this to separate 00:37:737 - from 00:38:270 - , they all sound too different
  4. Part right after the kiai looks too pumped up, it's really too hard compared to other parts. Even kiai has no 1/2 streams over 5 notes in a row, but this... You should tone it down. will do it after checking aabc's mod
  5. 03:23:470 (134) - Change it to don I think. You almost never start a stream from kk, it's always kd
  6. 03:37:070 - Remove this last note. It's like an echo, it's not a drum imo.
applied everything except the last one. for me this is really a note o.o
Thanks grumd <3
here http://puu.sh/1jiEY
I will give a link after checking aabc's mod
Topic Starter
Loctav
Applied most stuff. Need to find testplayers for Kantan :D
Oni's final kiai has no 1/4 for diff spread sake. While Oni has no 1/4 in last kiai but speeds up to 1.6 SV, Inner Oni starts having 1/4 here.
Also changed the speedups/downs by adding more green lines. Should be way more readable now.

Thanks aabc <3

Updated and waiting for Luannys fixes to update again~

Edit: on [Fatal]:

grumd wrote:

00:27:470 (3) - Lonely 3/4 spacing over all this map :> Add notes at 00:27:337 and 00:27:737 please!kk
01:05:537 - 01:05:737 - Try to remove these notes, pattern sounds cool that way :s did it elsewise by removing only 1 note. Else it sucks to play and sounds really weird.
[Luanny]

aabc271 wrote:

As requested by Loctav, I'm coming for a Taiko mod ~

I'm really sorry that my mod is soooo late. You know, my school is too busy and now I'm actually in test period ;w;

Anyway, let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions / thoughts only. Change only if you want to
Grey~ Suggestions that have no effects on gameplay

-----------------------

[Overall]

I'll say Kantan ~ Oni are more like 1 level higher ? I really think that they're harder than the name suggests. Not really a problem, just only what I think ~
Hard mapset \;D/ hue

[Muzukashii]

I'll say this is too hard for muzu. Some parts ( esp the 2nd half ) are in oni level ( If this is 112.5 BPM you'll know why ) going to downtone it
When comparing with oni diff, muzu has quite a lot similar parts ( eg long, dense 1/2s at last kiai) going to fix

grumd wrote:

Part right after the kiai looks too pumped up, it's really too hard compared to other parts. Even kiai has no 1/2 streams over 5 notes in a row, but this... You should tone it down.
^ 01:36:404 onwards - Seems the difficulty increased quite a lot ? I suggest simplifying to balance the diff spread

02:44:670 ( 308 ) - Try not to include x0.8 for this note as players could be mislead by the previous 1/2 section ( See this ) I don't remember using any sv changes here ._. deleted it

Other seems fine

-----------------------

[Inner Oni]

Just saying that there's a significant difficulty increase, starting from later parts of 1st kiai

00:57:604 ( 425 ~ 428 ) - Similar problem with oni. Try using more notes to decelerate ( eg 429 ~ 434 ) it is ok for me o_o

01:00:137 ( 441 ) - I think it's better to use x0.8 instead of x0.9 for this note. Alternatively use gradual acceleration ? I like this like fatal oni

01:52:670 ( 149 ~ 150 ) - Delete one of them as they're stacked by error what the fuck, how this happened? ._. fixed and deleted triplet. since when I used triplet here?

02:44:670 ( 261 ) - Try not to include x0.9 for this note. x1 is just good enough ~ deleted these sv changes. they shouldn't be there anyways

03:17:470 ( 151 ~ 163 ) - Similar to oni, I think the speed down -> up is unnecessarily misleading. I really suggest removing them ~ deleted

03:34:537 ( 312 ~ 318 ) - Try to use more notes to decelerate to avoid confusion. ( eg 313 ~ 318 ) it is ok for me

-----------------------

[Fatal Oni]

This diff is too hard for me, esp the 1/6s x_x
1st kiai seems to be a lot harder than other parts

00:57:604 ( 131 ~ 135 ) - Again, please use more notes to decelerate ( eg 134 ~ 143, -x0.2 for each notes) same as inner

01:00:137 ( 151 ) - Try not to use x0.9 for this note ? ^

02:44:537 ( 159 ~ 161 ) - I suggest starting the slower part at 161 ( and use gradual speed-down )

03:17:470 ( 151 ~ 163 ) - Similar to oni, I think the speed down -> up is unnecessarily misleading. I really suggest removing them ~ I will keep it on fatal for now. I may change if someone else point it out

This is too hard for me, so I can't comment much

-----------------------

Basically all things are technically fine except the stacked notes, but I'd like to see improvements on speed-ups / downs

Seems grumd already pointed out quite a lot of hitsounds suggestions, so I think I can focus on gameplay issues more

Star and good luck ~ ;)
really thanks ;DD
http://puu.sh/1jjfo
@Loctav: please don't re-add the green lines on inner
I prefer it without them
Same for muzu
No changes on Fatal
gogogo~
grumd
@Luanny: my strange suggestions about removing beats was to move breakpoints to other places that may fit it better. That pattern, kD and a pause after this emphasized the finish sound and feels like a nice place for a breakpoint. Well, if you don't like it, then don't apply it :3 I'm only suggesting the stuff I think may fit.
Talked with Luanny, she just misunderstood for what time is picture applying. Hope she can recheck the suggestions :3
[Luanny]
After some irc explanation I could understand them
update:http://puu.sh/1jkWS
again
DON'T ADD TIMELINES!

thanks again grumd <33
Update if exactly the diff I gave you.

edit: fixed everything again orz

http://puu.sh/1lyQw
Topic Starter
Loctav
Updated. /veryverylatesorry
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