[General]
I checked now all difficultys before I made a mod for every single one, and I think most people who are experienced in diff-lvls will agree when I say:
Kantan, Futsuu and Muzukashii are too hard for their naming. Especially Kantan and Futsuu which I will explain why, in next coming mods.
But Since the diffs are overall fine(for the first look), we can prevent useless changes for the beatmaps if you guys just add one real Kantan in following way:
Add a new Kantan
Rename the Kantan you have to Futsuu
rename the Futsuu you have to Muzukashii
Muzukashii -> Oni
Oni -> Inner Oni
Inner Oni -> Ura Oni
Fatal Oni is fine how it's named
It makes you have one more difficulty, but I don't see a problem for modders, since Kantan maps are really easy to mod if rightly mapped. Also in this way we can prevent to change the maps just because of difficulty issues and preserve for an unrank.
In following explanations I want to show you why you should use the way of changing the diff names I suggested.
[Kantan]
- To be honest, the Kantan is obviously too hard. You followed too much the song and beats of it which makes it automaticly harder. The point of a Kantan is to make the entry into Taiko for new players easier and to give them a
general understandment about the gameplay. That means to use
mostly 4/1 notes with less 1/1, which is possible to variate in patterns with akekobe style like e.g.: d d d x k k k x d k d x k d k(4/1)
Hitcircles for example00:06:804~00:12:137 - Too big kat ratio. Also usage of 1/1 at the beginning is not needed. Not to forget that this spacing change will confuse beginners. Use 2/1 and 1/2 mostly in the kiai time(of cours you can you some outside of it). Here a Kantan Test example:
http://puu.sh/1vLVp00:15:337 (1,2) - Such spaces are not permitted in a Kantan because it confuses beginners too quick.
00:21:470 (2,1,2) - This is even harder, Futsuu/Muzukashii level allready. You used two different kinds of spacing in short time, beginners will miss imidiatelly because they can't consider this at the beginning.
01:02:270 (5,6,1,1,2,1,1,2,1,1) - ^ and too long pattern constalations. Keep the small.
01:10:137(spinner) - Longer spinners are fine, but short one should be not used, especially not in a part with more patterns. No time for beginners to figure out how the spinner works.
01:36:404~02:09:470 - You need more breaks
(even in a Futsuu)[Futsuu]
- In this diff. Beginners/Players are beginning to learn some different spaces and pattern contalations, but right now there are too many different spaces between the notes and not enough gaps for players to regenerate themself. Also the usage of 1/2 should be accelrated a bit down since this part takes Muzukashii. Oh, and not to forget that we have there some long patterns which should be cut because that's also Muzukashii level.
Futsuu is still not that song oriented, there might be some parts where the beat fits perfect, but that's it.
Hitcircles for example00:09:737 (1) - This should be deleted to prepare players for the next 8/1 part and because of the spacing change at 00:09:337 (2) -
00:21:337 (1,1) - Montont 1/2 like dd or kk is more reasonable for a Futsuu. Sometimes it is okay to use dk/kd, but that depends also of the part they are.
00:37:737 (1,2) - both should be d, since you used a 1/2 before, which is easier for the player to hit.
00:50:404 (3,1,1,2,3,1,2,1) - twoplet with threeplet in such small range is a no no in Futsuu. Better spread some of the threeplets in the whole map, not at one point. Player will miss it because of no preparation.
01:02:270 - The whole kiai is Muzukashii level. To many pattern variations, no spaces
(what even Muzukashii needs)01:25:737 (4) - Using notes that close at a slider will make many people miss because of the drum/kat "spam" they had before in the slider.
[Muzukashii]
- Muzukashii maps can contain more straight patterns instead of unstraight one because at this level players are confronted with more notes. Because of that, gaps are also importand which make them regenerate for the next pattern section, not to forget that this song is fast in general. In this map the amount of notes is a big problem and would be need - if possible - to lowered down.
The kiai part dosen't have much changes in it at all so it makes the map look like the same in many parts. Don't bee affraid to use some monoton triplets in pattern constalations like:
d k d k ddd kkk d x k d x k d x... The BPM is high, but with the right spacings/gaps, triplets are useable.
Hitcircles for example- I think the sentence above is allready self-explaining
As I said before, these are reasons why you should change the names. The real mod will come after you mapped the new Kantan.
Uff... I used for that allready 2 hours... don't want to imagine how time consuming modding will be lol
Call me after you're done.