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How to improve at osu!

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Rawn

RaneFire wrote:

I converted my practice lists to google docs. I also added some of the maps in this thread.
I'll just leave it here. Wouldn't mind hearing what you guys think either, but these are lists I made for myself, so it may not be appropriate for everyone.

From my profile:
My Practice Lists
I have been assembling map lists since I started playing which serve as good practice. I spent quite a lot of time putting them together in total, so maybe other people will find them useful. The list is by no means complete and I will continue to maintain it as I always have, the contributions to these lists are also not entirely my own.

Jumps | Segments | Single-Tap | Streams
What is Anti Jump ?
RaneFire

Rawn wrote:

What is Anti Jump ?
This one is hard to explain. Noone really refers to them by this name anymore because nearly all new maps have them these days, but I figured that it was something like this the last time I heard it mentioned..... so I just carried on thinking of it this way. The "slow down" note can be anywhere, even after/before a slider so long as there's a change in direction. You basically jump a long way to one note, then the next one is close to it, making you slow down, and the one following that note or pattern is far away again.
In a map like Amane - Desolate Night [Hard]; you follow 4 notes in a square pattern then jump to the next group of 4 notes in a square, and to the next again after that. The change in pace is referred to as an anti-jump. It basically tries to mess up your flow.

For additional clarification:
  1. Etna sliders are 1/4 sliders spaced 1/2 apart in succession (single-tappable) which may/may not require some jumping between them, depending on how they are arranged. (This is also really popular nowadays)
  2. Oibon is a jump that goes from one side of the screen to the other in 1/2 note.
Topic Starter
jesse1412
Thanks I'll add them when I get time.
Oinari-sama
Jesse after reading your commend in another thread, imo it'll help if the Threads tab is separated into 3 separate tabs:

Hardwares Discussions
Keyboard thread 1
Keyboard thread 2
Keyboard thread 3
Keyboard thread 4
Keyboard thread 5
Keyboard thread 6
Technique Discussions
Alternating vs Single tapping 1
Alternating vs Single tapping 2
Alternating vs Single tapping official news post
Tablet: Hovering vs Dragging
Skills Discussions
Accuracy
Approach rate and streams
High beats per minute/approach rate
Approach rate 10
Double time
Upping your limits
Losing stream skill
East mod and low approach rate official news post
The threads will be more clearly classified in bite size chunks.
Black Wolf159
Well, there are some steps than can serve to get better acc, manegemt and others... I have to say....
¡Thank Jesus, you save the world of osu! 8-)
I will try to learn some things you said. (It took me hours to this message)
overcota the singletap where I suck... In fact I am bad at all but I try to get better in every one of this steps...
Thanks for the tutorial and... ¡We love you Jesus!
Xho
Just stop sucking, you will improve once you do that.
phoenny
One question, how do you define reading.. ?

Knowing where to aim? do you look in the middle or at each note?

what kind of maps are the best to improve it? (if im not mistaken what i said.. so whats does reading a map exactly mean?)

edit: also people told me that my movement is holding me back, and i have no clue what they mean.. can someone tell me ,_,
Arctic
What about doubles?
Omgforz
You can't really specifically train aiming. Once you get the gist of how to move from point A to point B you should focus on reading. You basically always train aiming in a way.

You just need to get comfortable playing harder stuff and then training your consistency on it by playing lots of similar maps with 1-2 tries each day until you can fc them easily. You're the only person who knows best what maps to train your aim with, since you know exactly what you have trouble with.

One other thing I would recommend is trying to feel how your hand moves. It sounds weird but it gives you a deeper understanding of moving from A to B. If you for example then see a square you won't just stop doing things incorrectly due to a mindblock, because you already feel the motion in your hand.
phoenny
uhm.. Thats not it. my aiming is good on jumps. Just on singletaps its weird. Dunno how i could get better at this stupid shit.
Almost

phoenny wrote:

uhm.. Thats not it. my aiming is good on jumps. Just on singletaps its weird. Dunno how i could get better at this stupid shit.
Just look at everything as individual circles rather than as a group and it should become a lot easier.
Omgforz
I'm sorry, but your message of "only on singletaps its weird" seems incredibly bizarre to me. Isn't jumping just moving from note to note singletapping/alternating them? Maybe elaborate what's "weird" for you, we can't really help you if we don't know anything.

And I want to see your definition of good aiming. If it means you can consistently fc hards, then no. Get used to a lot of spacing changes, and get used to way larger distances between notes.

You will never get better at consistent aiming if all you do is play stuff which is way above your level or hards with doubletime.
Mizuno Yui
Similar thing happens to me every now and then, because I unwillingly start snapping (I believe that's what it's called) and lose track of what I'm doing :@ It's happening less frequently with practice, though.
KtkC
New poster coming from O2jam finds it interesting squares are considered so difficult, I rather like it [like it a LOT] whenever I can identify geometric shapes in beatmaps.

With streams being the worst, perhaps because the mouse-only business can really get a bit out of hand (hoho) with those.

Thanks for the maps for streams, I'll check them out (IMO identity part 4 is so unfun to play :/ )
RaneFire

KtkC wrote:

New poster coming from O2jam finds it interesting squares are considered so difficult, I rather like it [like it a LOT] whenever I can identify geometric shapes in beatmaps.

With streams being the worst, perhaps because the mouse-only business can really get a bit out of hand (hoho) with those.

Thanks for the maps for streams, I'll check them out (IMO identity part 4 is so unfun to play :/ )
Squares are difficult because of fluent aim problems... mostly for players who use a keyboard in one hand.
I can identify with most jump patterns being easier on mouse-only as I used to play it myself, but there are many more difficult things which users of a keyboard will find easier.

If you are moving your peripheral in one direction, the most deviation from that course will be caused by a force perpendicular to your current vector... or going for the next note in a square. Couple that with our more human inclination to draw curves instead and that's why reading individual notes here is encouraged, as well as snapping, to prevent you from drawing an arc in front of a note and missing it completely. Triangles and Pentagons are a lot easier because of this.

Also note that what people refer to as "squares" (and jump patterns in general) are always mapped 1/2 divisor apart on higher BPM's. Slower squares (or 1/1) don't really count, they're much easier.
phoenny

Omgforz wrote:

I'm sorry, but your message of "only on singletaps its weird" seems incredibly bizarre to me. Isn't jumping just moving from note to note singletapping/alternating them? Maybe elaborate what's "weird" for you, we can't really help you if we don't know anything.

And I want to see your definition of good aiming. If it means you can consistently fc hards, then no. Get used to a lot of spacing changes, and get used to way larger distances between notes.

You will never get better at consistent aiming if all you do is play stuff which is way above your level or hards with doubletime.

uhm, yea. I usually happens on rly close spacing singletaps, dunno once i played some hards and "hyper" diffs.. and this went better, but that wasnt bcuz of that i think so, and you are right.. i play tons of hard maps.. ar10, top50 no mod maps and so on. Should i play easy maps to get better at that? It really is annoying when singletapping, cuz every BPM feels the same.. 170, or 240 feels the same. Like im not snapping fast enough? :c
Omgforz
You need to try and snap on every singletap, even if the notes are very close to each other. If every bpm feels the same, then just try some streaming maps, and see whats your maximum. This will give you an idea of what you can and can't do.

Playing hard stuff is okay, it just depends how hard it is. To train consistency just pick a map where you think you can fc it, and play it 1-2 times a day, or whenever you want, just not 10 times in a row because that's training your memory rather than your consistency.

If you think your consistency is alright, try to achieve new heights, find maps which are a bit harder, and play every hard map on a similar level 1-2 at maximum a day. These maps are stuff which you B-rank or almost A-rank. You don't want to just pass hard stuff, you want to get consistent at it too.

But now it depends what should be harder on the map? The speed or the distance between notes? That's completely up to you, but if you want to practice long distances then go with a bpm you can easily stream and follow, which is usually 150-190, because you have a lot of time to aim between notes. If you want to train your speed at aiming and your speed in your fingers to tap, then go with a mediocre spacing which you already are consistently good at, and just have it at a higher bpm, whether you find a new map which is similar, or edit an old one to increase its bpm is, again, completely up to you.

Another thing is: don't try to practice too many things at once. Stick with an approach rate with which you are comfortable with, a bpm with which you are comfortable with, and then practice aiming. If you want to practice streaming, go with a comfortable ar and a comfortable spacing between notes. I think you get the idea.
phoenny

Omgforz wrote:

You need to try and snap on every singletap, even if the notes are very close to each other. If every bpm feels the same, then just try some streaming maps, and see whats your maximum. This will give you an idea of what you can and can't do.

Playing hard stuff is okay, it just depends how hard it is. To train consistency just pick a map where you think you can fc it, and play it 1-2 times a day, or whenever you want, just not 10 times in a row because that's training your memory rather than your consistency.

If you think your consistency is alright, try to achieve new heights, find maps which are a bit harder, and play every hard map on a similar level 1-2 at maximum a day. These maps are stuff which you B-rank or almost A-rank. You don't want to just pass hard stuff, you want to get consistent at it too.

But now it depends what should be harder on the map? The speed or the distance between notes? That's completely up to you, but if you want to practice long distances then go with a bpm you can easily stream and follow, which is usually 150-190, because you have a lot of time to aim between notes. If you want to train your speed at aiming and your speed in your fingers to tap, then go with a mediocre spacing which you already are consistently good at, and just have it at a higher bpm, whether you find a new map which is similar, or edit an old one to increase its bpm is, again, completely up to you.

Another thing is: don't try to practice too many things at once. Stick with an approach rate with which you are comfortable with, a bpm with which you are comfortable with, and then practice aiming. If you want to practice streaming, go with a comfortable ar and a comfortable spacing between notes. I think you get the idea.
Well that pretty much covers all where im troubling, i just figured out that i could singletap so much easier with snapping but maps like osu.ppy.sh/b/238052
are insanely hard to snap. And with Cosistency training you are right, I have to practice that cuz my Performance changes a lot.. sometimes im supergood but thats rarely, but mostly meh. Do you have any maps with singletaps like this on a lower bpm or same with with a bit higher spacing? =)

Edit: I usually alternate but some maps i singletap, can i just continue Alternating as well and my snapping will improve somehow or is snapping more of a singletap thing? I mean is it different when you alternate? yea stupid question i know sorry xD
Omgforz
These kind of maps are another matter entirely. Either you need lots of speed and then it's easy to singletap and snap, or you alternate everything, which definitely increases the difficulty of snapping.

I don't have a lot of these maps, because I don't think they're a good way to practice your general osu! abilities, so your best bet is to find something similar with high bpm.
PUG_old_1

Making a collection of the different maps mentioned in this thread, makes things easy.

This guide has helped me so much, i've improved a lot thanks to the input in this thread, so thanks to Jesus and Everyone else that helped.
Mikelicious
Thanks Jesus
iderekmc
what is to snap?
Karote

iderekmc wrote:

what is to snap?
"Snapping" means stopping on each circle for a small amount of time in order to ensure that you really hit the circle. < quote taken from thelewa
http://news.ppy.sh/post/56949145760/clicking-styles
ityka
NVM stupid question
LawL LawL
I'm finding I'm running into a lot of trouble with stamina (and pain...) because I learned to play Osu by single tapping only with finger movements. I started out alternating but as things sped up on harder maps it felt awkward and I dropped it pretty quickly in favour of single taps. I find I can do maps up to ~240bpm with the way I learned to play, but on maps with streams I can't spam (generally 1/4 tick with sliders mixed in) I get murdered. Even while avoiding those maps, although I can play with both my index and middle finger equally well I'm finding it increasingly hard to pick up any more speed without literally smashing my fingers. The whole arm-movement thing to single tap feels really odd as I've never played a game that required that kind of motion on a mouse+keyboard setup, so I'm entirely used to having my hand glued to the keyboard and moving around as necessary to facilitate finger key-strokes.

Halp, what do?
Almost

LawL LawL wrote:

I'm finding I'm running into a lot of trouble with stamina (and pain...) because I learned to play Osu by single tapping only with finger movements. I started out alternating but as things sped up on harder maps it felt awkward and I dropped it pretty quickly in favour of single taps. I find I can do maps up to ~240bpm with the way I learned to play, but on maps with streams I can't spam (generally 1/4 tick with sliders mixed in) I get murdered. Even while avoiding those maps, although I can play with both my index and middle finger equally well I'm finding it increasingly hard to pick up any more speed without literally smashing my fingers. The whole arm-movement thing to single tap feels really odd as I've never played a game that required that kind of motion on a mouse+keyboard setup, so I'm entirely used to having my hand glued to the keyboard and moving around as necessary to facilitate finger key-strokes.

Halp, what do?
I do the same thing you do and I have no problems. Just play more and get used to it. If you feel pain, be sure to take a break.
DFTR_old
Hi, I'm a beginning level OSU player. I don't have a background in playing music.

I have significant difficulty w/ "Stacks" a set of hit-circles that overlap eachother.
This is touched on in first page, but everyone focusses seems to focus on streams (which I haven't reached in my maps).
I feel I've improved in accuracy w/ other aspects. But I'm not sure how to approach stacks?
I feel that I cannot see when to click the first one and then can't catch up.
I've tried to listen for audio cues and feel clueless. Am I supposed to click as fast as I can?
In first page, there's some talk about using keyboard or two fingers? Could someone expand on this? Am I supposed to left click/right click thorugh stacks?

I mainly play 1 or 2 star maps, but this lack of ability keeps me from getting 90+%/A scores.

I use mouse (Razer Abaccus set at 1800 DPI).

Thanks for your help and Merry Christmas!
Oinari-sama

DFTR wrote:

Hi, I'm a beginning level OSU player. I don't have a background in playing music.

I have significant difficulty w/ "Stacks" a set of hit-circles that overlap eachother.
This is touched on in first page, but everyone focusses seems to focus on streams (which I haven't reached in my maps).
I feel I've improved in accuracy w/ other aspects. But I'm not sure how to approach stacks?
I feel that I cannot see when to click the first one and then can't catch up.
I've tried to listen for audio cues and feel clueless. Am I supposed to click as fast as I can?
In first page, there's some talk about using keyboard or two fingers? Could someone expand on this? Am I supposed to left click/right click thorugh stacks?

I mainly play 1 or 2 star maps, but this lack of ability keeps me from getting 90+%/A scores.

I use mouse (Razer Abaccus set at 1800 DPI).

Thanks for your help and Merry Christmas!
The stacks (3x 5x and streams etc) are usually faster than other circles so you can try using both buttons (eg M1-M2-M1) to deal with them. This is also usually where some "pure mouse" players start picking up keyboard skills because they feel that it's easier to do stacks and streams with the keyboard instead.

As for reading how fast you should hit the stacks, try looking at the approach circles as "ripples on water." If the distance between each ripple is wide, then it corresponds to longer wait between each hit; if the ripples are denser (ie distance between ripples are short) then you'll need to click faster.

You'll pick up other techniques when you play more :)
-Chronopolis-
I would ask my original question, but the answer would be just to practice more, so I'll ask something different. How have your guy's experiences been with increasing mouse speed and click/tap speed. Were there points where you hit speed walls, or was it steady slow improvement? Any break through moments?
MiDNiGhT2903
Looking forward to dragging vs hovering...
Personally I use dragging with a slightly smaller area because that gives me better accuracy than hovering
pielak213
­
SESIN
I tried some of the maps you suggested (most of the jump ones) and I can only say that I'm not even remotely close to being remotely close to something (I'm so confused right now I don't even know if I put that into words the right way).

what is this
mad Lou
Hi pielak

jesus1412 wrote:

WARNING: some of these maps are incredibly hard and not for starting players.
Those maps which Jesus posted are meant for player which theoretically could pass every map at least with no mods. Those maps are for those who want to climb up map rankings.

There are other maps in this thread which are more playable for advanced but not pro player like the list of RaneFire

RaneFire wrote:

From my profile:
My Practice Lists
I have been assembling map lists since I started playing which serve as good practice. I spent quite a lot of time putting them together in total, so maybe other people will find them useful. The list is by no means complete and I will continue to maintain it as I always have, the contributions to these lists are also not entirely my own.

Jumps | Segments | Single-Tap | Streams
Saguntoz
\
Oinari-sama

Saguntoz wrote:

Hi guys could somebody help me? I ve played only ar10 (hards hr) for ~1-2 month so today i just dont know how to play ar 9 cause this random misses when i try to play with not so bad accurasy (but still playing earlier for 10-20 ms) and when i try to make aim better i time to time have 50-s because play circles reflexively almost instantly. Im really tired of it. And yes i played only 9 ar but can't get full combo on any maps, dont know what should i do
Maybe try some AR7/AR8 maps? They force you to read every single notes instead of reacting.
JerseyJackal
Just a quick question. I've found myself developing new ability as a player lately. Many of the songs I found impossible, I'm passing (albeit getting ~87% avg.). However, I noticed some discomfort in my left forearm (righty mouse player). Is this just muscles strengthening from streaming a bunch? If so, would it be a good idea to rest after I reach this point, or try to continue with difficult maps despite the discomfort?
Bweh
It's a sign that you're pushing yourself and that implies improvement.

Though if it's general discomfort (weird tingly feeling, pain) instead of exhaustion (can't move fingers anymore) then consider skipping a day off the osu. Especially if the discomfort is still around long after you've finished playing (6+ hours).
JerseyJackal
If I make a fist and squeeze, my little and ring fingers feel stiff, but not my streaming fingers. The forearm itself feels more achey than painful. I feel I can still stream, but I've noticed slower speeds than how I started this morning.
GoldenWolf
It could be a good idea to take at least a day away from osu! then
FlameseeK

JerseyJackal wrote:

Just a quick question. I've found myself developing new ability as a player lately. Many of the songs I found impossible, I'm passing (albeit getting ~87% avg.). However, I noticed some discomfort in my left forearm (righty mouse player). Is this just muscles strengthening from streaming a bunch? If so, would it be a good idea to rest after I reach this point, or try to continue with difficult maps despite the discomfort?
No, that's not a good sign so watch out. You should play less and take more breaks at the very least, to be on the safe side. If you keep on doing this without allowing your forearms/wrists to recover, you're very likely to develop some form of RSI. While you have to develop endurance (carefully) in order to play a lot, you won't actually develop muscle strength this way... that's a different kind of pain that comes from real exercising.

If you've been playing a LOT of osu lately, then you may be able to get away with just playing much less for a couple of days, taking breaks, and doing less intense stuff. But while mostly resting/chilling for a couple of days should be enough for this kind of pain to go away, it may not be the case. I had to endure 2 and a half years of tendonitis (both wrists at one point) and it was a nightmare I thought would never end. The easiest way to manage this is by not letting it develop any further in the first place, otherwise you're in for a hell of a nightmare. Nowadays, if I feel any unusually nagging pain, I know that I need to take it easy for a couple of days to make sure it doesn't get out of control (3-5 days is usually enough, a week at most). But depending on how painful it is, you may need to take a break from computer activities.

It takes a while to get used to osu imo. There was a time I could play Warcraft 3 with an average of nearly 5 actions (i.e. clicks) per second, but if I had very intense osu sessions too often I would easily start feeling pain again. It's almost like getting started at a new sport, but you don't get exhausted if you try too hard too early... you get RSI instead. :(
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