http://osu.ppy.sh/b/297463 - another awesome double map. Really fun to play for me. Lan diff.enik wrote:
doubles like this? http://osu.ppy.sh/b/119375
https://osu.ppy.sh/b/72469
http://osu.ppy.sh/b/297463 - another awesome double map. Really fun to play for me. Lan diff.enik wrote:
doubles like this? http://osu.ppy.sh/b/119375
https://osu.ppy.sh/b/72469
Cool... I'll post a few easier training maps later.jesus1412 wrote:
If we can get a list of different difficulty tier maps I would happily put them in the OP.Oinari-sama wrote:
Well I asked because I wanna find out exactly what jesus wanna do with this thread. If it's intended for 10k+ pc players then there should be a mention in the OP, plus a 1 paragraph long general guidance for lesser experienced players.
Cause a lot of those "help! I'm stuck threads" made in the last few months came from players under 5k pc.
If you find hards difficult, then learning to play a specific item is a bit too advanced for you.mad Lou wrote:
I'm a bit surprised. You write that these are beatmaps for beginners, but I expected at least hard or normal maps. I know there are different difficulty levels for five star maps, but as a beginner I'm barely able to play hard maps. I don't know if I'm too early in this thread and i should first learn how to beat insane maps before i practice anything other. Or if you still want to post even easier maps. I don't know it probably make no sense to practice normal or hard maps.
lol I did not say that those maps are for "beginners." If you look at my other post you'll see that they're intended for "players under 5k pc."mad Lou wrote:
I'm a bit surprised. You write that these are beatmaps for beginners, but I expected at least hard or normal maps. I know there are different difficulty levels for five star maps, but as a beginner I'm barely able to play hard maps. I don't know if I'm too early in this thread and i should first learn how to beat insane maps before i practice anything other. Or if you still want to post even easier maps. I don't know it probably make no sense to practice normal or hard maps.
EDIT: Wait... I may have posted in a haste. Was your comment for me?I think I just misunderstood your postings, it was also this post:
I wonder no one use this map as a jump practice, it is great for beginner jump training I think.where I thought, he means for beginner Jumps training, but he probably means the first training for jumps itself.
u's - Natsuiro Egao de 1, 2 Jump! (blissfulyoshi) (Jump!)
If you find hards difficult, then learning to play a specific item is a bit too advanced for you.Are you sure? I think even easy/normal/hard maps have some kind of patterns which should lead to play insanes finally. For example this Beatmap Rei Kondoh - The Sun Rises (hard) was the first map with streams which I was able to play. I don't think this is the best map to learn streams because there are too few streams in it.
I don't know about patterns in easy/normal maps I don't think there are any but I don't play them but there are few hard maps that have patterns or streams in them. Before you can play insanes, you can easily get to the level of insanes by playing random hards and not worrying about streaming or learning certain patterns and such since those are really only needed for people who want to FC a song.mad Lou wrote:
If you find hards difficult, then learning to play a specific item is a bit too advanced for you.Are you sure? I think even easy/normal/hard maps have some kind of patterns which should lead to play insanes finally. For example this Beatmap Rei Kondoh - The Sun Rises (hard) was the first map with streams which I was able to play. I don't think this is the best map to learn streams because there are too few streams in it.
I think we agree, that beginner should start to learn with easy/normal maps. I often see people in multi player with less experience than me, which are always playing with their friends, where I suspect, that they never saw something different than insanes.
What is Anti Jump ?RaneFire wrote:
I converted my practice lists to google docs. I also added some of the maps in this thread.
I'll just leave it here. Wouldn't mind hearing what you guys think either, but these are lists I made for myself, so it may not be appropriate for everyone.
From my profile:My Practice ListsI have been assembling map lists since I started playing which serve as good practice. I spent quite a lot of time putting them together in total, so maybe other people will find them useful. The list is by no means complete and I will continue to maintain it as I always have, the contributions to these lists are also not entirely my own.
Jumps | Segments | Single-Tap | Streams
This one is hard to explain. Noone really refers to them by this name anymore because nearly all new maps have them these days, but I figured that it was something like this the last time I heard it mentioned..... so I just carried on thinking of it this way. The "slow down" note can be anywhere, even after/before a slider so long as there's a change in direction. You basically jump a long way to one note, then the next one is close to it, making you slow down, and the one following that note or pattern is far away again.Rawn wrote:
What is Anti Jump ?
Just look at everything as individual circles rather than as a group and it should become a lot easier.phoenny wrote:
uhm.. Thats not it. my aiming is good on jumps. Just on singletaps its weird. Dunno how i could get better at this stupid shit.
Squares are difficult because of fluent aim problems... mostly for players who use a keyboard in one hand.KtkC wrote:
New poster coming from O2jam finds it interesting squares are considered so difficult, I rather like it [like it a LOT] whenever I can identify geometric shapes in beatmaps.
With streams being the worst, perhaps because the mouse-only business can really get a bit out of hand (hoho) with those.
Thanks for the maps for streams, I'll check them out (IMO identity part 4 is so unfun to play :/ )
Omgforz wrote:
I'm sorry, but your message of "only on singletaps its weird" seems incredibly bizarre to me. Isn't jumping just moving from note to note singletapping/alternating them? Maybe elaborate what's "weird" for you, we can't really help you if we don't know anything.
And I want to see your definition of good aiming. If it means you can consistently fc hards, then no. Get used to a lot of spacing changes, and get used to way larger distances between notes.
You will never get better at consistent aiming if all you do is play stuff which is way above your level or hards with doubletime.
Well that pretty much covers all where im troubling, i just figured out that i could singletap so much easier with snapping but maps like osu.ppy.sh/b/238052Omgforz wrote:
You need to try and snap on every singletap, even if the notes are very close to each other. If every bpm feels the same, then just try some streaming maps, and see whats your maximum. This will give you an idea of what you can and can't do.
Playing hard stuff is okay, it just depends how hard it is. To train consistency just pick a map where you think you can fc it, and play it 1-2 times a day, or whenever you want, just not 10 times in a row because that's training your memory rather than your consistency.
If you think your consistency is alright, try to achieve new heights, find maps which are a bit harder, and play every hard map on a similar level 1-2 at maximum a day. These maps are stuff which you B-rank or almost A-rank. You don't want to just pass hard stuff, you want to get consistent at it too.
But now it depends what should be harder on the map? The speed or the distance between notes? That's completely up to you, but if you want to practice long distances then go with a bpm you can easily stream and follow, which is usually 150-190, because you have a lot of time to aim between notes. If you want to train your speed at aiming and your speed in your fingers to tap, then go with a mediocre spacing which you already are consistently good at, and just have it at a higher bpm, whether you find a new map which is similar, or edit an old one to increase its bpm is, again, completely up to you.
Another thing is: don't try to practice too many things at once. Stick with an approach rate with which you are comfortable with, a bpm with which you are comfortable with, and then practice aiming. If you want to practice streaming, go with a comfortable ar and a comfortable spacing between notes. I think you get the idea.
"Snapping" means stopping on each circle for a small amount of time in order to ensure that you really hit the circle. < quote taken from thelewaiderekmc wrote:
what is to snap?
I do the same thing you do and I have no problems. Just play more and get used to it. If you feel pain, be sure to take a break.LawL LawL wrote:
I'm finding I'm running into a lot of trouble with stamina (and pain...) because I learned to play Osu by single tapping only with finger movements. I started out alternating but as things sped up on harder maps it felt awkward and I dropped it pretty quickly in favour of single taps. I find I can do maps up to ~240bpm with the way I learned to play, but on maps with streams I can't spam (generally 1/4 tick with sliders mixed in) I get murdered. Even while avoiding those maps, although I can play with both my index and middle finger equally well I'm finding it increasingly hard to pick up any more speed without literally smashing my fingers. The whole arm-movement thing to single tap feels really odd as I've never played a game that required that kind of motion on a mouse+keyboard setup, so I'm entirely used to having my hand glued to the keyboard and moving around as necessary to facilitate finger key-strokes.
Halp, what do?
The stacks (3x 5x and streams etc) are usually faster than other circles so you can try using both buttons (eg M1-M2-M1) to deal with them. This is also usually where some "pure mouse" players start picking up keyboard skills because they feel that it's easier to do stacks and streams with the keyboard instead.DFTR wrote:
Hi, I'm a beginning level OSU player. I don't have a background in playing music.
I have significant difficulty w/ "Stacks" a set of hit-circles that overlap eachother.
This is touched on in first page, but everyone focusses seems to focus on streams (which I haven't reached in my maps).
I feel I've improved in accuracy w/ other aspects. But I'm not sure how to approach stacks?
I feel that I cannot see when to click the first one and then can't catch up.
I've tried to listen for audio cues and feel clueless. Am I supposed to click as fast as I can?
In first page, there's some talk about using keyboard or two fingers? Could someone expand on this? Am I supposed to left click/right click thorugh stacks?
I mainly play 1 or 2 star maps, but this lack of ability keeps me from getting 90+%/A scores.
I use mouse (Razer Abaccus set at 1800 DPI).
Thanks for your help and Merry Christmas!