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Togoshi Magome - Yuusou naru Tatakai

posted
Total Posts
39
Topic Starter
Kawayi Rika
This beatmap was submitted using in-game submission on 2013년 1월 10일 목요일 at 오후 10:56:48

Artist: Togoshi Magome
Title: Yuusou naru Tatakai
Source: Little Busters!
Tags: BGM battle Underflow Ryafuka CXu alacat
BPM: 190
Filesize: 3666kb
Play Time: 01:41
Difficulties Available:
  1. VS alacat (2.79 stars, 117 notes)
  2. VS CXu (4.26 stars, 177 notes)
  3. VS Rika (5 stars, 381 notes)
  4. VS Ryafuka (5 stars, 302 notes)
  5. VS Underflow (5 stars, 331 notes)
Download: Togoshi Magome - Yuusou naru Tatakai
Information: Scores/Beatmap Listing
---------------
My 37th Ranked beat map.

The BGM from Little Busters! ~ For Fun <3

1st Insane by me, 2nd Insane by Underflow.

Hard by Ryafuka.

Normal by CXu.

Easy by alacat.
Flask
前排
Sylphi
Second!
and here my difficulty :3

Star Rating: 5.00
Maximum Score: 4,317,570
Maximum Combo: 527
VS Underflow
Download: http://puu.sh/1uTwY
If you can't download, use this code.

osu file format v10

[General]
AudioFilename: BGM.mp3
AudioLeadIn: 500
PreviewTime: 50695
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Yuusou naru Tatakai
TitleUnicode:Yuusou naru Tatakai
Artist:Little Busters
ArtistUnicode:Little Busters
Creator:Kawayi Rika
Version:VS Underflow
Source:Little Busters! EX
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.95
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Battle BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
248,315.789473684211,4,1,1,70,1,0
97511,-100,4,1,1,60,0,0
98774,-100,4,1,1,50,0,0
100037,-100,4,1,1,40,0,0
101300,-100,4,1,1,30,0,0


[Colours]
Combo1 : 103,37,175
Combo2 : 58,33,239
Combo3 : 30,126,215

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128,164,101142,1,0,0:0:0
112,172,101221,1,0,0:0:0
96,184,101300,1,4,0:0:0
Ahh... i don't like 01:28:669 ~ 01:31:037 in my difficulty...
Please give new pattern to me!
CXu
Ah, this is probably too hard or something, so I didn't add hitsounds or anything yet ><
Take a look for now I guess ><~
SPOILER
osu file format v10

[General]
AudioFilename: BGM.mp3
AudioLeadIn: 2000
PreviewTime: 50695
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 96248
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Yuusou naru Tatakai
TitleUnicode:Yuusou naru Tatakai
Artist:Little Busters
ArtistUnicode:Little Busters
Creator:Kawayi Rika
Version:VS CXu
Source:Little Busters! EX
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Battle BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
248,315.789473684211,4,1,1,70,1,0


[Colours]
Combo1 : 103,37,175
Combo2 : 58,33,239
Combo3 : 30,126,215

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[Shalon]
Can I make Taiko diffs for this map, plz? lol
Heatherfield
aiaiclala fans club presents
[General]
需要长点的 audio lead-in
comboburst没露胖次不科学
[VS Rika]
主要mod一下这个diff吧

这个歌节奏的下法我觉得用这段的方式比较好
00:38:142 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) -
就是那些长音的开头开始放下slider,这样打击感会比较好
后半段节奏下的都蛮不错

00:13:984 (8,1) - 折返多次之后这个1在边上有点卡手
00:17:932 (1) - 第一拍还不错,但是后面一直重复这样似乎效果不是很好,建议:
00:20:774 (1,2,3) - 这种slider就放了一次 感觉出现偶数次会比较有照应的感觉,可以找个地方也放一下这种slider 00:30:563 (1) - 比如这里
00:28:037 (1,2) - 这个感觉怪怪的,不如像后面那样重复两次好了
00:45:721 (6) - 这样可能会好点:
00:53:616 (4) - 可以把前面三连去掉然后这个slider的位置上怒放5连
01:16:353 (1) - 怪怪的 要不要放到红线开始前面补个note 后面也改成一个note
另外建议01:17:616 (6) - 这里开始用和这里开始一样的节奏,适当的节奏重复感觉效果比较好

[vs Underflow]
pretty nice diff, so many sliders...
01:09:879 (1) - too close to previous objects?
这个diff定位好像和vs Rika有点重复..

[vs CXu]
Normal? SV too high imo...

good luck~
Sylphi

Heatherfield wrote:

aiaiclala fans club presents
[vs Underflow]
pretty nice diff, so many sliders...
01:09:879 (1) - too close to previous objects? Hmm... i think now is okay.
这个diff定位好像和vs Rika有点重复.. Auuu....

good luck~
Thanks for modding :3
Topic Starter
Kawayi Rika
Heatherfield

Heatherfield wrote:

aiaiclala fans club presents
[General]
需要长点的 audio lead-in :arrow: 换了 :3
comboburst没露胖次不科学 :arrow: >///<
[VS Rika]
主要mod一下这个diff吧

这个歌节奏的下法我觉得用这段的方式比较好
00:38:142 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) -
就是那些长音的开头开始放下slider,这样打击感会比较好 :arrow: 好像有放吧,不清楚...
后半段节奏下的都蛮不错

00:13:984 (8,1) - 折返多次之后这个1在边上有点卡手 :arrow: 我在考虑要不要换点前面的跳..
00:17:932 (1) - 第一拍还不错,但是后面一直重复这样似乎效果不是很好,建议: :arrow: 改了
00:20:774 (1,2,3) - 这种slider就放了一次 感觉出现偶数次会比较有照应的感觉,可以找个地方也放一下这种slider 00:30:563 (1) - 比如这里 :arrow: 不知道怎么弄
00:28:037 (1,2) - 这个感觉怪怪的,不如像后面那样重复两次好了 :arrow: ok.
00:45:721 (6) - 这样可能会好点: :arrow: 确实好多了.
00:53:616 (4) - 可以把前面三连去掉然后这个slider的位置上怒放5连 :arrow: ok.
01:16:353 (1) - 怪怪的 要不要放到红线开始前面补个note 后面也改成一个note :arrow: 这个听起来还好.
另外建议01:17:616 (6) - 这里开始用和这里开始一样的节奏,适当的节奏重复感觉效果比较好

good luck~

Thanks for mod ~ ;)

Update and move to pending ~
Zero__wind
Oh fine, I love LB
Star Stream
From your queue

[General]
  • Fine
[alacat]
  1. 00:19:826 (3) - because i can hear another drum sound from 00:20:142 - , why don't you make it as a slider
  2. 00:46:984 (2) - finish on head?
  3. 01:20:458 - feels too empty, add a slider to 01:20:774 - ?
[CXu]
  1. 00:17:932 (5) - too long.. NC
  2. 00:45:405 (5,1) - pretty hard to play imo, how about this rhythm instead?
  3. 00:57:721 (5,6,7,8) - again, make them easier to play
  4. 01:08:458 (6) - NC
[Ryafuka]
  1. 00:19:195 (1) - to follow that melody, remove an arrow from 5, and start it from 00:19:037 -
[Underflow]
  1. 00:55:195 - feels empty, copy/paste 00:54:879 (3) - here
  2. 01:09:563 (6) - i'd stack it on 01:09:879 (1) - or somewhere like (484,216) for better movement for jump
  3. 01:29:300 (3,4) - pretty awkward to play, just copy/past 1,2 like this
  4. 01:29:932 (1,2) - if you followed ^, you'd better ctrl+g each slider for better movement to play
[Rika]
  1. 00:13:511 (5,6,7,8) - too hard to play.. at least use ctrl+g with each 2 circles so they'd be easier to play
KokoroStudiox3
[ VS Rika]
00:18:721 (5) - new combo ? I think it changes the song

[VS underflow]
00:13:826 this almost touches the bar hp http://puu.sh/1LCe9
00:08:458 - do not think this is nesesario but add note here with clap ?
00:15:405 (1) add finish with a green line of 50% audio ?
00:25:511 ^
00:35:616 ^

[VS cxu]
00:08:616 - add clap ? sounds good
00:44:458 (2) - stacked with 00:42:563 (5) - ?

[vs alcat]
00:55:826 (1) - http://puu.sh/1LCLS looks better: 3
288,320,55826,6,0,P|352:360|412:280|480:320,2,200

nice mapset :) :) :)
SamiPale
Hi rika~ from m4m queue

Comments in Unrankable stuff part is high recommend to be fixed if your map is going to be ranked.
Comments in Map designing part, Rhythm/Placing part, Hitsounds part are personal opinions. You can skip it/them if you disagree.

[General]
戸越まごめ读作Togoshi Magome哟~

[VS alacat]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:55:826 (1) - Try to make this slider a shape like wave or something else?
  4. Hitsounds
    1. None.
[VS CXu]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. lol you made SV too high. I suggest that at least Circle Size+1 or do something else, or you have thought there's no need to decrease the difficulty.
    2. 00:58:826 (6) - Newcombo Here and Remove Newcombo at 00:59:932 and give a newcombo at 01:00:879?
  3. Rhythm/Placing
    1. 00:20:774 (1,2,3,4,5) - This placing is not good imo. Try like this or something else? http://osu.ppy.sh/ss/562680
  4. Hitsounds
    1. lol Too loud at the end of this diff! Learn how to decrease the volume via other diffs plz > <!
[VS Ryafuka]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:06:721 (5) - Too close to (4)?
    2. 00:20:300 (5) - This jump is a little evil as hard
  4. Hitsounds
    1. None.
[VS Underflow]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:05:774 (2,3,4) - Move these 3 note far away so that don't be overlapped with 00:05:142 (6,7), now (6) would be hit faster easily.
    2. 00:27:405 (3) - Change placement to make (3) farther with 00:28:037(1)? There's a rest there but they are placed a little close.
    3. 00:55:195 - Hmm.. It's confused that a rest here. I don't know if it's your purpose. If no I suggest a note here.
    4. 01:00:721 - Add a note or add reverse more 1 time?
    5. 01:09:563 (6) - You can place (6) farther and farther with (3)(4)(5)(6), it plays fun.
  4. Hitsounds
    1. 00:20:458 (4) - Add finish? Seems empty here.
[VS Rika]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:31:037 - 这里的空拍听起来有点卡,这里有个参考节奏可以考虑下 http://osu.ppy.sh/ss/562644
    2. 00:34:511 - 这里加个note听起来会更顺畅点?
    3. 00:53:853 (4) - 根据音乐这个note删掉听起来更舒服?可能排版上会坑点
  4. Hitsounds
    1. 这种加法只能挑finish了不过基本都放得够足了,最后的降低音量可能其他难度的那种好点
日卡难度做得不错,打起来很爽快,可以射回去 :)
Yumih
Hello! Going for M4M from ♡ Kawayi Rika's ♡ ♬ Moe Moe Queue ♬

General

Looking great, I don't see anything wrong with it. Ha, ha! I liked the song~
VS alacat
  1. 00:02:458 (3,4) - Since this is an Easy difficult I think notes like these wouldn't look good. It would be a bit difficult for newbies to play, in my opinion. How about doing something like this?

    I deleted the note on 00:02:458 and made it the start of the slider 00:02:616 (4) which I extended to 00:02:932
  2. 00:04:511 (2) - How about moving this slider to x:56 y:192. It would follow the end of 00:04:037 (1) better and improve the flow a little bit, in my opinion. Take a look at this:


  3. 00:06:248 (2,3) - Same thing said on 00:02:458 (3,4)
  4. 00:07:195 (4,5,6) - How about doing something like this? Just to remove those double notes. I think these kinds of sliders instead of double notes is easier, but I don't really know, it's up to you do it or not.

    I deleted 00:07:511 (5) and made 00:07:195 (4) a slider that goes from 00:07:195 to 00:07:511
  5. 00:23:300 (1) - This note doesn't follow the song so well, I think. How about something like this? I think it follows the song better! Just notice that you'll have to check the hitsounds if you're doing this.

    I reduced 00:23:300 (1) length in a way that it would finish at 00:23:932 and deleted 00:24:563 (2) Then I made a slider that goes from 00:24:248 to 00:24:563
  6. 00:39:721 - Maybe a note here? I think it follows the music pretty good! Or even better, a slider that goes from 00:39:405 to 00:39:721! (For the only purpose of not getting so much single notes in a row, since this is an Easy difficult)
  7. 00:40:353 - Maybe a note here? Or maybe a slider that goes from 00:40:037 to 00:40:353!
  8. 01:38:458 (2,3) - Same thing as 00:02:458 (3,4) and 00:06:248 (2,3)!
VS CXu

Wow, is this really an Normal difficult? Seemed like a Hard one to me... I agree with osu! for rating it as
  1. The Circle Size (CS) is pretty small for Normal, in my opinion. How about CS -1? Maybe it's actually 4 to differ from Easy difficult, but even so, I think it's too small for Normal.
  2. I think this difficult is following the song way too well. As for Normal difficults, I think they should follow the song, of course, but not so precisely. Maybe removing some single notes and turning them into some sliders would do something about that. I'll try to make some suggestions here and there, so that you can have some notion of what I'm talking about.
  3. 00:06:248 (3,4) - Maybe turn them into a single slider?
  4. 00:07:511 (2,3) - ^
  5. 00:12:248 (1,2) - How about deleting 00:12:563 (2) and adding a Rever arrow on 00:12:248 (1)?
  6. 00:14:774 (1,2) - How about this instead? I think it looks pretty nice.

    I deleted 00:15:090 (2) and extended 00:14:774 (1) to 00:15:090 and then added a note on 00:15:248
  7. 00:30:090 (6) - Maybe you can get the right spacing here?
  8. 00:32:142 (3) - I think this note would follow the end of 00:31:511 (2) better if it was on x:228 y:336
  9. 00:35:142 (6,7) - Maybe delete 00:35:458 (7) and extend 00:35:142 (6) to 00:35:458?
  10. 00:44:458 (2) - I think it would be better if this was on the same spot as 00:42:563 (5)
VS Ryafuka

I'm getting to the the harder difficulties... My mod may become a smaller/more useless since I can't mod too hard difficulties yet, I'm sorry.
  1. 00:06:721 (5) - Maybe get the right spacing here? (1.1x)? To do the same thing you did on 00:07:511 (1,2,3)
  2. 00:20:774 (1) - I think you should use a larger spacing here, this is practically a stack, in my opinion o.o
  3. 00:46:195 (2,3,4,5,6) - This "star" isn't perfect. Maybe moving 00:46:669 (5) to x:460 y:288 and 00:46:826 (6) to 00:46:826 (6) to x:444 y:208 would fix it a little.
  4. 00:54:248 (5) - 1 Grid to the right (grid level 4). I think it would be better aligned with 00:53:616 (2,3,4)
  5. 00:55:353 (4) - How about moving this to x:324 y:16 (Spacing of 1.9x) so cou can get 00:55:669 (5) on the same spot as 00:53:932 (3)?
  6. 01:17:932 (5) - How about moving this to x:256 y:212 to, again, get 01:18:248 (6) on the same spot as 01:16:669 (3) (spacing of 1.1x) If doing so, I recommend you to also move 01:18:563 (1) to x:156 y:236 to fix the little spacing difference.
I-I'm sorry! I really can't mod VS Underflow and VS Rika! I got K.O.ed by them, boss missions are so hard...

So again, I'm sorry... (My moding skill is still bad... :()

Good luck! That's all!~
CXu
All right, way too much to quote and stuff. I've fixed some of it, and left some as it is. I know my difficulty might be a bit on the harder side for a normal, but I also know that simplifying too much might make the map more confusing too. Sometimes, you just want to click a note, and I've tried to make you click them :p
http://puu.sh/1LI7c | Thanks Rika for actually taking your time to hitsound my difficulty when I didn't have time yesterday ><
alacat
Star Stream

Star Stream wrote:

[alacat]
  1. 00:19:826 (3) - because i can hear another drum sound from 00:20:142 - , why don't you make it as a slider no , I put Break time :3
  2. 00:46:984 (2) - finish on head? okey.
  3. 01:20:458 - feels too empty, add a slider to 01:20:774 - ? same as above.

eLtigreXXx

eLtigreXXx wrote:

[vs alcat]
00:55:826 (1) - http://puu.sh/1LCLS looks better: 3 okey , fix
288,320,55826,6,0,P|352:360|412:280|480:320,2,200

SamiPale

SamiPale wrote:

[VS alacat]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:55:826 (1) - Try to make this slider a shape like wave or something else? okey ~
  4. Hitsounds
    1. None.

Kitagami

Kitagami wrote:

VS alacat
  1. 00:02:458 (3,4) - Since this is an Easy difficult I think notes like these wouldn't look good. It would be a bit difficult for newbies to play, in my opinion. How about doing something like this? no >< I want to put finish sound here.00:02:616 -
    [box=]

    I deleted the note on 00:02:458 and made it the start of the slider 00:02:616 (4) which I extended to 00:02:932
00:04:511 (2) - How about moving this slider to x:56 y:192. It would follow the end of 00:04:037 (1) better and improve the flow a little bit, in my opinion. Take a look at this: okey ~ fix


00:06:248 (2,3) - Same thing said on 00:02:458 (3,4) same.00:07:195 (4,5,6) - How about doing something like this? Just to remove those double notes. I think these kinds of sliders instead of double notes is easier, but I don't really know, it's up to you do it or not. no ><

I deleted 00:07:511 (5) and made 00:07:195 (4) a slider that goes from 00:07:195 to 00:07:511
00:23:300 (1) - This note doesn't follow the song so well, I think. How about something like this? I think it follows the song better! Just notice that you'll have to check the hitsounds if you're doing this. okey .

I reduced 00:23:300 (1) length in a way that it would finish at 00:23:932 and deleted 00:24:563 (2) Then I made a slider that goes from 00:24:248 to 00:24:563
00:39:721 - Maybe a note here? I think it follows the music pretty good! Or even better, a slider that goes from 00:39:405 to 00:39:721! (For the only purpose of not getting so much single notes in a row, since this is an Easy difficult)  no >< I put Break time :300:40:353 - Maybe a note here? Or maybe a slider that goes from 00:40:037 to 00:40:353! same01:38:458 (2,3) - Same thing as 00:02:458 (3,4) and 00:06:248 (2,3)! same as above.
Thank you for modding :oops:

http://puu.sh/1LIR7
HelloSCV
From #korean request

SPOILER
VS alacat
Nothing :p

VS CXu
01:05:458 (5) - add clap ( like before )

VS Ryafuka
00:04:826 (4) - reduce 1 repeat is better imo
00:34:353 (1,2) - how about this? http://puu.sh/1LN6U
01:21:879 (3) - delete clap on start and add clap on end
01:40:826 (4) - reduce 1 repeat
01:40:984 - add clap here?

VS Underflow
00:12:721 (6) - 삭제하시고 00:12:878 (1) - 이거를 00:12:722 (1) - 이쪽으로 옮기시는게 박자에 좀더 맞는거 같아요
00:30:248 (3) - 끝에 피니시

VS Rika
00:09:090 (1) - 끝에 클랩
01:07:195 (1) - 피니시 삭제?
01:16:195 (11) - 뉴콤보 추가
01:16:353 (12) - ^ 삭제
01:24:090 (4) - 전 파트에선 이쪽 슬라이더 끝에 소리 줄이셧는데 여기도 줄이심이? ( 음도 비슷하구요 )
01:25:511 (9) - 앞에 클랩삭제
01:25:826 (10) - 여긴 추가

Good song Good mappers Good hitsound nice! xD
Sylphi
Star Stream
From your queue

[Underflow]
  1. 00:55:195 - feels empty, copy/paste 00:54:879 (3) - here I know. but i don't change.
  2. 01:09:563 (6) - i'd stack it on 01:09:879 (1) - or somewhere like (484,216) for better movement for jump Hmm... Move to 484, 216
  3. 01:29:300 (3,4) - pretty awkward to play, just copy/past 1,2 like this I'll think about it
  4. 01:29:932 (1,2) - if you followed ^, you'd better ctrl+g each slider for better movement to play ^
eLtigreXXx
[VS underflow]
00:13:826 this almost touches the bar hp http://puu.sh/1LCe9 No change
00:08:458 - do not think this is nesesario but add note here with clap ? No change
00:15:405 (1) add finish with a green line of 50% audio ? I think need not green line. No change
00:25:511 ^ Also, No change
00:35:616 ^ ^

nice mapset :) :) :)
SamiPale
Hi rika~ from m4m queue

Comments in Unrankable stuff part is high recommend to be fixed if your map is going to be ranked.
Comments in Map designing part, Rhythm/Placing part, Hitsounds part are personal opinions. You can skip it/them if you disagree.

[VS Underflow]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:05:774 (2,3,4) - Move these 3 note far away so that don't be overlapped with 00:05:142 (6,7), now (6) would be hit faster easily. No change
    2. 00:27:405 (3) - Change placement to make (3) farther with 00:28:037(1)? There's a rest there but they are placed a little close. No change
    3. 00:55:195 - Hmm.. It's confused that a rest here. I don't know if it's your purpose. If no I suggest a note here. ... No change
    4. 01:00:721 - Add a note or add reverse more 1 time? Not bad. but if i changed this to 2 repeat slider, it is just confuse people. No change
    5. 01:09:563 (6) - You can place (6) farther and farther with (3)(4)(5)(6), it plays fun. Already changed as Star Stream said.
  4. Hitsounds
    1. 00:20:458 (4) - Add finish? Seems empty here. No change
HelloSCV
From #korean request

SPOILER
VS Underflow
00:12:721 (6) - 삭제하시고 00:12:878 (1) - 이거를 00:12:722 (1) - 이쪽으로 옮기시는게 박자에 좀더 맞는거 같아요 I'll think about it
00:30:248 (3) - 끝에 피니시 No change

Good song Good mappers Good hitsound nice! xD
Thanks for modding :3
http://puu.sh/1LNuR
Topic Starter
Kawayi Rika
Star Stream

Star Stream wrote:

From your queue

[Rika]
  1. 00:13:511 (5,6,7,8) - too hard to play.. at least use ctrl+g with each 2 circles so they'd be easier to play :arrow: not sure this,need more opinion.
eLtigreXXx

eLtigreXXx wrote:

[ VS Rika]
00:18:721 (5) - new combo ? I think it changes the song :arrow: no need new combo to here.
nice mapset :) :) :)
SamiPale

SamiPale wrote:

Hi rika~ from m4m queue

Comments in Unrankable stuff part is high recommend to be fixed if your map is going to be ranked.
Comments in Map designing part, Rhythm/Placing part, Hitsounds part are personal opinions. You can skip it/them if you disagree.

[General]
戸越まごめ读作Togoshi Magome哟~ :arrow: 好像是耶 改了

[VS Rika]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:31:037 - 这里的空拍听起来有点卡,这里有个参考节奏可以考虑下 http://osu.ppy.sh/ss/562644 :arrow: 这里故意弄了个空.
    2. 00:34:511 - 这里加个note听起来会更顺畅点? :arrow: 不好 这里跟vocal的.
    3. 00:53:853 (4) - 根据音乐这个note删掉听起来更舒服?可能排版上会坑点 :arrow: 5连也听起来不坏了.
  4. Hitsounds
    1. 这种加法只能挑finish了不过基本都放得够足了,最后的降低音量可能其他难度的那种好点
日卡难度做得不错,打起来很爽快,可以射回去 :)
HelloSCV

HelloSCV wrote:

From #korean request

VS Rika
00:09:090 (1) - 끝에 클랩 :arrow: ok
01:07:195 (1) - 피니시 삭제? :arrow: ^
01:16:195 (11) - 뉴콤보 추가 :arrow: ^
01:16:353 (12) - ^ 삭제 :arrow: ^
01:24:090 (4) - 전 파트에선 이쪽 슬라이더 끝에 소리 줄이셧는데 여기도 줄이심이? ( 음도 비슷하구요 ) :arrow: 별차이 없느너 같네요 사실.
01:25:511 (9) - 앞에 클랩삭제 :arrow: ok
01:25:826 (10) - 여긴 추가 :arrow: ^

Good song Good mappers Good hitsound nice! xD

Thanks for mod guys ~ :)
Ryafuka
Star Stream

Star Stream wrote:

[Ryafuka]
  1. 00:19:195 (1) - to follow that melody, remove an arrow from 5, and start it from 00:19:037 - okay fixed.

Samipale

SamiPale wrote:

[VS Ryafuka]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:06:721 (5) - Too close to (4)? fixed.
    2. 00:20:300 (5) - This jump is a little evil as hard umm..I don't think so..
  4. Hitsounds
    1. None.

Kitagami

Kitagami wrote:

VS Ryafuka

I'm getting to the the harder difficulties... My mod may become a smaller/more useless since I can't mod too hard difficulties yet, I'm sorry.
  1. 00:06:721 (5) - Maybe get the right spacing here? (1.1x)? To do the same thing you did on 00:07:511 (1,2,3) yep,fixed.
  2. 00:20:774 (1) - I think you should use a larger spacing here, this is practically a stack, in my opinion o.o umm..I don't think so.. that is because rhythm can be read easily I think.
  3. 00:46:195 (2,3,4,5,6) - This "star" isn't perfect. Maybe moving 00:46:669 (5) to x:460 y:288 and 00:46:826 (6) to 00:46:826 (6) to x:444 y:208 would fix it a little. yep,thanks
  4. 00:54:248 (5) - 1 Grid to the right (grid level 4). I think it would be better aligned with 00:53:616 (2,3,4) ^
  5. 00:55:353 (4) - How about moving this to x:324 y:16 (Spacing of 1.9x) so cou can get 00:55:669 (5) on the same spot as 00:53:932 (3)? um,,I think I should moved to x:324 y:20.
  6. 01:17:932 (5) - How about moving this to x:256 y:212 to, again, get 01:18:248 (6) on the same spot as 01:16:669 (3) (spacing of 1.1x) If doing so, I recommend you to also move 01:18:563 (1) to x:156 y:236 to fix the little spacing difference. nah ;_; I want to aligned with 01:18:248 (6) - .

HelloSCV

HelloSCV wrote:

VS Ryafuka
00:04:826 (4) - reduce 1 repeat is better imo nah,I want to keep it~.
00:34:353 (1,2) - how about this? http://puu.sh/1LN6U fine,but sorry I want to keep it.I really like currently pattern.
01:21:879 (3) - delete clap on start and add clap on end woops,thanks fixed.
01:40:826 (4) - reduce 1 repeat nah~
01:40:984 - add clap here? it is not follow the music I guess :<
thanks modders :)
http://puu.sh/1LYbD
Topic Starter
Kawayi Rika
OK ~ Update all diff :3
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. 最大聲的vol建議最好在60%以下 現在音效聲有些過大了

VS Rika



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:04:274 - ,00:05:853 - 小聲點 輔助音的聲音不該這麼大聲 建議50%或以下

  2. 00:21:011 - & 00:21:326 - 這兩個點使用30%音效 讓節奏混合吧 現在這兩點聽起來是有些怪異的 本來並沒有節奏 可以加object當輔助音 但是輔助音不該這麼大聲.

  3. 00:28:274 - 此點不適合用clap的聲音 若是輔助音在一起都用同樣的音效 會使節奏聽起來模糊不清而且有些吵雜


    mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  4. 00:12:879 (1,2,3,4,5,6,7,8) - 我記得我上次提到過, 這地方的左右對稱跳並不適合. 此處的背景並沒有什麼特別處 也沒有什麼重音可以適合放跳 而且,說實話這種跳法過於死板了些.

  5. 00:13:984 (8,1) - 這邊來說吧,你放完了巨大的跳完 突然縮短了距離 可是這兩段並沒有特殊的區別 一樣都是很平順的帶過 間距卻變化極大讓人感覺不和諧.

  6. 01:28:511 (6,7,1) - 不如就直接在6的位置加NC吧 看起來會比較好些. 這三個看起來是一體的 但加上NC 斷句的位置就感覺不對了

looks other diffs are fine~
call me back to recheck~ go
Topic Starter
Kawayi Rika
spboxer3

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. 最大聲的vol建議最好在60%以下 現在音效聲有些過大了 :arrow: ok

VS Rika



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:04:274 - ,00:05:853 - 小聲點 輔助音的聲音不該這麼大聲 建議50%或以下 :arrow: ok

  2. 00:21:011 - & 00:21:326 - 這兩個點使用30%音效 讓節奏混合吧 現在這兩點聽起來是有些怪異的 本來並沒有節奏 可以加object當輔助音 但是輔助音不該這麼大聲. :arrow: 这个也改 50%了

  3. 00:28:274 - 此點不適合用clap的聲音 若是輔助音在一起都用同樣的音效 會使節奏聽起來模糊不清而且有些吵雜 :arrow: ok.


    mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  4. 00:12:879 (1,2,3,4,5,6,7,8) - 我記得我上次提到過, 這地方的左右對稱跳並不適合. 此處的背景並沒有什麼特別處 也沒有什麼重音可以適合放跳 而且,說實話這種跳法過於死板了些. :arrow: 嗯 好多人说 结果还是改了 .

  5. 00:13:984 (8,1) - 這邊來說吧,你放完了巨大的跳完 突然縮短了距離 可是這兩段並沒有特殊的區別 一樣都是很平順的帶過 間距卻變化極大讓人感覺不和諧. :arrow: 把后面弄了一下.

  6. 01:28:511 (6,7,1) - 不如就直接在6的位置加NC吧 看起來會比較好些. 這三個看起來是一體的 但加上NC 斷句的位置就感覺不對了 :arrow: ok

looks other diffs are fine~
call me back to recheck~ go
Thanks for mod and update ~ ;)
spboxer3
ok~

Add English ver. for my mod
modding log

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. 最大聲的vol建議最好在60%以下 現在音效聲有些過大了
    (Maximum volume recommend used 60%, 70% is kinda noise)

VS Rika



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:04:274 - ,00:05:853 - 小聲點 輔助音的聲音不該這麼大聲 建議50%或以下
    (make those aid volume lower, it's unsuitable to make it like main rhythm, 50% is better imo.)

  2. 00:21:011 - & 00:21:326 - 這兩個點使用30%音效 讓節奏混合吧 現在這兩點聽起來是有些怪異的 本來並沒有節奏 可以加object當輔助音 但是輔助音不該這麼大聲.

    (make those aid volume lower, ke it lit's unsuitable to maike main rhythm, 30% is better imo.)

  3. 00:28:274 - 此點不適合用clap的聲音 若是輔助音在一起都用同樣的音效 會使節奏聽起來模糊不清而且有些吵雜
    (used couple clap will make hitsound blurred, suggest used normal sound at 00:28:274 -)


    mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  4. 00:12:879 (1,2,3,4,5,6,7,8) - 我記得我上次提到過, 這地方的左右對稱跳並不適合. 此處的背景並沒有什麼特別處 也沒有什麼重音可以適合放跳 而且,說實話這種跳法過於死板了些.
    (too large and rigid spacing for symmetry jump. this idea is unsuitable for noraml(ordinary) part.)

  5. 00:13:984 (8,1) - 這邊來說吧,你放完了巨大的跳完 突然縮短了距離 可是這兩段並沒有特殊的區別 一樣都是很平順的帶過 間距卻變化極大讓人感覺不和諧.
    (after you used large jump, you used normal spacing it's too odd. spacing vary too large, but looks next part doesn't have obvious difference.)

  6. 01:28:511 (6,7,1) - 不如就直接在6的位置加NC吧 看起來會比較好些. 這三個看起來是一體的 但加上NC 斷句的位置就感覺不對了
    (I rather add NC at 6, looks 01:28:511 (6,7,1) - it's a integral pattern, but NC will make it dissociate)

looks other diffs are fine~
call me back to recheck~ go
NatsumeRin
Sigh.
Aurele
Congratulation Rika owo
Darksonic
Lol why so fast xD

Gratz!
Pokie
;)
Ryafuka
lol so fast X3
congrats Rika~
Satellite
congratz! :)
Topic Starter
Kawayi Rika
Thanks guy <3 i'm sick still ;w;
Mythol
enjoyed this map!
gratz~
Zero__wind
It's no science =.=
Congratz~
Scorpiour
congrats~~
DarknessAngel
難得忍了3個月,恭喜喔xD
alacat
omedeto :)
FlyingKiwi
오랜만에 듣는 게임 BGM이다!
P o M u T a
gratz
cRyo[iceeicee]
( ´ ▽ ` )ノ
Nickelony
Love this !!! <3
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