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[result screen] Show how many slider breaks you've got (osu!

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +157
Topic Starter
theowest
it'd be very interesting.

The redesign:

credits to deadbeat
better image:

credits to Mira-san

and maybe

bwross wrote:

Also, it would probably be better to group misses together and hits together. Ie, swap the spin bonus and the misses.
Let's recap this:

There are two different slider breaks, one breaks the combo and one just "cuts" the combo a bit. These are called tail drops. The thing is that they don't "take" anything from your total combo... you technically fail to gain the +1 bonus to combo that comes with holding down the slider long enough.

First one breaks your combo, it screws you over completely. You actually "miss" the note or slider ticks, which the sliders are based on but you do continue with the rest of the slider, giving you either a 100 or 50 score.
Second one just cuts away one combo from your total combo. Anything that affect your combo but isn't a miss. = the two types of slider breaks.

Now what I want to do is count these two slider breaks.

If you want the total combo breaks, you just add slider breaks and misses together.

In ctb: t/90924

here's a related feature request of mine, mistimed hits: t/87536
Alpha Kitten
Shouldn't be too hard to add...
I'd support if I had star :c

You can have my invisible star for now

edit: didn't you make this thread for combo breaks originally?
Wishy
I agree it's weird that this has never been added.
ann_old
yes, weird that it's not been added indeed
support
PROGUY
Here's a pink star :)
Topic Starter
theowest
thanks, much appreciated.
PhiLL A
support.
Ohrami
I don't understand the screenshot

please explain
Topic Starter
theowest
You'll see how many combo breaks you have on the score field if this gets implemented. The screenshot just shows you where they are going to be, what screen I'm talking about.
I guess I can put some text in there too...
Wafu
Nice idea theowest!
Stefan

Wishy22 wrote:

I agree it's weird that this has never been added.
Kluddio

Kyou-kun wrote:

I don't understand the screenshot

please explain
Kyou, lets say you got 3 misses. then you might have missed 3 in a road or missed 3 all over the map.
So lets say i miss once at 500 combo then its one combo break. then i miss again after 500 then i got 2 combo breaks.

So by adding
next to the Misses then you would be able to see that :)

Got it ? :3

Also West you got my support love this would give you a star if i had one :)
Sakura
Dont forget you can also combo break without registering a Miss, in cases of slider breaking.
Topic Starter
theowest

Sakura wrote:

Dont forget you can also combo break without registering a Miss, in cases of slider breaking.
yeah, that's actually what I mean. Forgot to say that.
deadbeat
lol. i thought thats what you meant from the start xD
Sakura

deadbeat wrote:

lol. i thought thats what you meant from the start xD
It was about combo breaks before, the heck?
deadbeat
i have a weird way of thinking >_<
Topic Starter
theowest

Sakura wrote:

deadbeat wrote:

lol. i thought thats what you meant from the start xD
It was about combo breaks before, the heck?
Most people would've thought I meant slider breaks. We can already see how many misses we have, which leaves the slider breaks.
s ranker disc
that would ruin not just osu the original song beat too like for exampple would u put westopolis beats 3 seconds later the song would be screwed just a tip :) :P 8-)
deadbeat
what what, what whatwhat. how would this ruin osu!, or the original song beat. it's additional information at the end of the map. like how many 300's/100/50/misses you got. it's completely harmless and doesn't affect the song or gameplay at all
Topic Starter
theowest
I don't think he really understands any of this.
deadbeat
i don't either. hence why i explained :p
oh and since i haven't said so yet. yes please :p
Wishy
Lol that guy is funny.
bwross
I assumed that combo break meant actual combo breaks... both misses and track slips, but not dropped tails or breaks too soon after a previous break. Ie, when the combo break sound happens (which I think requires a combo over 20... which would keep wipeouts from counting more than once, giving a better picture).
Sakura

bwross wrote:

I assumed that combo break meant actual combo breaks... both misses and track slips, but not dropped tails or breaks too soon after a previous break. Ie, when the combo break sound happens (which I think requires a combo over 20... which would keep wipeouts from counting more than once, giving a better picture).
This is what i thought as well.
jabberwockey
Support! It really would be interesting to know :P
Keredna
Won't it be easier to display the max number of there is in a map during the song selecting list instead of this?
Cuz the main issue here is to tell whether u caught all the combo or not and not having to see through the whole auto play (and sometimes the auto play isn't 100% either).
Topic Starter
theowest

Keredna wrote:

Won't it be easier to display the max number of there is in a map during the song selecting list instead of this?
Cuz the main issue here is to tell whether u caught all the combo or not and not having to see through the whole auto play (and sometimes the auto play isn't 100% either).
What do you mean? Please rephrase your sentence.
deadbeat
i'd rather the number of combo breaks over max combo number. also if auto doesn't get 100% then either
  • your map is broken
    it has unrankable issues
    osu is broken >_<
plus max combo number can be easily viewed by either
  • doing a auto run
    looking in test mode
    top 40/50 depending on where you look
Topic Starter
theowest
I think he meant when the replay was playing. So if you clicked on someone's rank on the online ranking, you'd watch the replay, not the score screen first. Which is false.

or he's talking about unranked ranks. which in any case would be this feature request: t/86421
deadbeat
maybe i should lay of feature requests if i haven't had any sleep in over 16 hours >_<
also isn't there a request regarding watching replays or just going straight to the score screen?
Topic Starter
theowest
I didn't find anything regarding that.
deadbeat
and now i can't find it. i'm sure it'll pop up again.
Topic Starter
theowest
oh, maybe you mean this? t/47412?hilit=+watch+replay
deadbeat
t/98474/
^that was it. the second screenshot
slightly mixing up requests >_<
only the screenshot was in my head at the time xD
bwross

Keredna wrote:

Won't it be easier to display the max number of there is in a map during the song selecting list instead of this?
Cuz the main issue here is to tell whether u caught all the combo or not and not having to see through the whole auto play (and sometimes the auto play isn't 100% either).
Knowing if you have a full combo is a separate issue (and is easy to check... look for the "Perfect" on the score screen). This is about breaks, so you already know that your combo is short (and not just because you dropped a slider tail or two... because that would have zero of these, exactly the same as a FC).

The question we're talking about here is either:

(1) Number of slider breaks. These aren't counted in the Xs, but reset the combo count just the same... so this would give the number of times the count was zeroed (when added to the misses that are already listed).

or

(2) Number of combo breaks (which is what I thought originally). This wouldn't include misses and slider breaks that are too close (and would involve misses as well), so it would tell you how many spots you screwed up (which also tells how many combo chunks the score was built on).
[Luanny]
omg I need it
I'd probably have more combo/slider breaks than misses, though
supp
deadbeat

bwross wrote:

The question we're talking about here is either:

(1) Number of slider breaks. These aren't counted in the Xs, but reset the combo count just the same... so this would give the number of times the count was zeroed (when added to the misses that are already listed).

or

(2) Number of combo breaks (which is what I thought originally). This wouldn't include misses and slider breaks that are too close (and would involve misses as well), so it would tell you how many spots you screwed up (which also tells how many combo chunks the score was built on).
I'd say (1) since there is all ready a counter for misses. plus i (as well as many others i'm guessing) would want to know both of these stat's. so i think its best have misses and slider breaks as different things
Topic Starter
theowest
Let's recap this:

There are two different slider breaks, one breaks the combo and one just "cuts" the combo a bit.

First one breaks your combo, it screws you over completely. You actually "miss" the note or slider ticks, which the sliders are based on but you do continue with the rest of the slider, giving you either a 100 or 50 score.
Second one just cuts away one combo from your total combo.

Now what I want to do is count these slider breaks.

If you want the total combo breaks, you just add slider breaks and misses together.
deadbeat
lol. i was about to requesting adding that to the OP, but your 1 step ahead of me :p
i think both slider breaks and combo breaks would be interesting to have, since the number of misses doesn't all ways equal the number of combo breaks.
Zare
Nice idea, support \o\
Keredna
After reading the further posts, I more or less get what you guys are talking about. Basically just a more detailed report.

Regarding my post earlier, I was referring to ranked/approved maps.

Times when osu! didn't 100%: Almagest

Deadbeat mentioned that you can just view the top 40/50 for full combo: Strangeprogram
And since it's Cookiezi's gameplay, I would've easily confuse that as the max combo of the map.
As for looking into test mode.... meh ~_~, that's just my laziness.

I personally just want to know if I missed any combo, which can be solved by subtracting my current combo with the total combo of the map (which is why I suggested displaying that instead earlier).
Topic Starter
theowest

Keredna wrote:

After reading the further posts, I more or less get what you guys are talking about. Basically just a more detailed report.

Regarding my post earlier, I was referring to ranked/approved maps.

Times when osu! didn't 100%: Almagest

Deadbeat mentioned that you can just view the top 40/50 for full combo: Strangeprogram
And since it's Cookiezi's gameplay, I would've easily confuse that as the max combo of the map.
As for looking into test mode.... meh ~_~, that's just my laziness.

I personally just want to know if I missed any combo, which can be solved by subtracting my current combo with the total combo of the map (which is why I suggested displaying that instead earlier).
then support this: t/86421
or something
Wishy
I thought this was about slider breaks --> meaning when you lose your whole combo.
Topic Starter
theowest

Wishy22 wrote:

I thought this was about slider breaks --> meaning when you lose your whole combo.
I mean both. Anything that affect your combo but isn't a miss. = the two types of slider breaks.
bwross
The thing is that tail drops don't actually "break". Technically, they're more like a form of bonus.
Topic Starter
theowest

bwross wrote:

The thing is that tail drops don't actually "break". Technically, they're more like a form of bonus.
Yeah, you fail to gain the last combo from the slider, thus making your combo smaller. I want to include them because they affect the total combo and they're not counted otherwise because they're not misses.

Bonus? They certainly isn't a good thing if you want full combo.
bwross
The thing is that they don't "take" anything from your total combo... you technically fail to gain the +1 bonus to combo that comes with holding down the slider long enough. And because of that your final totals won't be as high as people who collect all the bonuses... which, yes, isn't a good thing if you want to maximize your totals, but that's true of giving up bonuses in any game.
Topic Starter
theowest

bwross wrote:

The thing is that they don't "take" anything from your total combo... you technically fail to gain the +1 bonus to combo that comes with holding down the slider long enough. And because of that your final totals won't be as high as people who collect all the bonuses... which, yes, isn't a good thing if you want to maximize your totals, but that's true of giving up bonuses in any game.
yeah, that's what I mean.
PhiLL A
all of my yes
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