Lol that guy is funny.
This is what i thought as well.bwross wrote:
I assumed that combo break meant actual combo breaks... both misses and track slips, but not dropped tails or breaks too soon after a previous break. Ie, when the combo break sound happens (which I think requires a combo over 20... which would keep wipeouts from counting more than once, giving a better picture).
What do you mean? Please rephrase your sentence.Keredna wrote:
Won't it be easier to display the max number of there is in a map during the song selecting list instead of this?
Cuz the main issue here is to tell whether u caught all the combo or not and not having to see through the whole auto play (and sometimes the auto play isn't 100% either).
Knowing if you have a full combo is a separate issue (and is easy to check... look for the "Perfect" on the score screen). This is about breaks, so you already know that your combo is short (and not just because you dropped a slider tail or two... because that would have zero of these, exactly the same as a FC).Keredna wrote:
Won't it be easier to display the max number of there is in a map during the song selecting list instead of this?
Cuz the main issue here is to tell whether u caught all the combo or not and not having to see through the whole auto play (and sometimes the auto play isn't 100% either).
I'd say (1) since there is all ready a counter for misses. plus i (as well as many others i'm guessing) would want to know both of these stat's. so i think its best have misses and slider breaks as different thingsbwross wrote:
The question we're talking about here is either:
(1) Number of slider breaks. These aren't counted in the Xs, but reset the combo count just the same... so this would give the number of times the count was zeroed (when added to the misses that are already listed).
or
(2) Number of combo breaks (which is what I thought originally). This wouldn't include misses and slider breaks that are too close (and would involve misses as well), so it would tell you how many spots you screwed up (which also tells how many combo chunks the score was built on).
then support this: t/86421Keredna wrote:
After reading the further posts, I more or less get what you guys are talking about. Basically just a more detailed report.
Regarding my post earlier, I was referring to ranked/approved maps.
Times when osu! didn't 100%: Almagest
Deadbeat mentioned that you can just view the top 40/50 for full combo: Strangeprogram
And since it's Cookiezi's gameplay, I would've easily confuse that as the max combo of the map.
As for looking into test mode.... meh ~_~, that's just my laziness.
I personally just want to know if I missed any combo, which can be solved by subtracting my current combo with the total combo of the map (which is why I suggested displaying that instead earlier).
I mean both. Anything that affect your combo but isn't a miss. = the two types of slider breaks.Wishy22 wrote:
I thought this was about slider breaks --> meaning when you lose your whole combo.
Yeah, you fail to gain the last combo from the slider, thus making your combo smaller. I want to include them because they affect the total combo and they're not counted otherwise because they're not misses.bwross wrote:
The thing is that tail drops don't actually "break". Technically, they're more like a form of bonus.
yeah, that's what I mean.bwross wrote:
The thing is that they don't "take" anything from your total combo... you technically fail to gain the +1 bonus to combo that comes with holding down the slider long enough. And because of that your final totals won't be as high as people who collect all the bonuses... which, yes, isn't a good thing if you want to maximize your totals, but that's true of giving up bonuses in any game.
obviouslymrMindwaves wrote:
if it's add on taiko mod and CTB mod,that's very cool and helpful.
support.
In CtB, in the final screen the tick marks (ie 100s) and tails/reverses (which are 300s) are always accounted for (if you miss any, they get added to misses). Max Combo equals 300s + 100s + misses... you don't get that in standard (the tick marks aren't accounted for anywhere other than the combo count).mrMindwaves wrote:
if it's add on taiko mod and CTB mod,that's very cool and helpful.