GSTACK wrote:
However, pp doesn't reflect skill well
Well, that's arguable. Being underranked is possible
to an extent but there's really no such thing as being overranked. Two players who play the same maps in general will only be the same pp if they are basically equal in skill. The map pool, both of farm maps and otherwise, is open to anyone. There may be different kinds of skilled players and the number doesn't compare people of differing skillsets adequately, but still... For example, if you take a tech map player, doesn't farm pp, and another tech map player who also ignores farm maps, can you honestly say player A who is getting 300+ pp scores on tech maps isn't clearly better than player B who is only getting around 200 pp scores? Both are probably underranked and could be a lot higher if they wanted to but at the end of the day a glance at their respective top ranks will tell you pretty decisively who the superior player is, even when they aren't farmers.
Maybe it's just because I was there to experience the absolute sodding shit show that was ppv1, but I feel the current system is far more indicative of skill than any that came before it. There's room for improvement, but there's no godlike players swimming around with 1k pp, and no bad players near the top of the rankings. The same could not be said during ppv1, there were far more people using their Mad Spinner Skillz to top large numbers of easy-hard diff scoreboards and abusing the old diff algorithm that took success rate into account (blue night hardest map pog???) to shoot near the top of the ranking for it to be considered even remotely a skill-based system.
Hell my boy Jesse went from like rank 5k to 200ish the day ppv2 dropped (if i recall correctly), and there was no question that rrtyui, who became #1, deserved to be there...