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Aqua Timez - Alones (TV Size)

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Tari
M4M Request here http://osu.ppy.sh/s/59635

Begin.

[Easy]

00:28:609 - Add Note?
00:33:337 - ^
01:09:903 - ^
01:16:523 - ^
00:17:891 (1,2,3) - Not symmetrical
00:45:001 (4) - Move the end point of slider 1 grid down for perfect overlap.
01:08:327 (2,3,4) - 2 not lined up with 4

[Normal]

00:11:587 (1) - Remove NC here?
00:41:218 (5) - Move up a bit
01:06:436 (4) - Make look nicer

[Hard]

00:08:592 - Add Note?
00:27:506 - ^
01:07:854 - ^
00:40:587 (1) - Remove NC?
01:17:469 (1) - ^
01:18:099 (4) - NC should be here
00:42:164 (8) - ^

[Xin's Hard]

00:43:109 (4,5,6,7) - 4 not line up with 6 and 7
00:55:403 (6,7) - Why not make these symmetrical?
01:03:126 (5,6,7) - http://puu.sh/17Wk3
01:10:061 (3) - Move up
01:10:849 (1) - Remove NC?
01:12:740 (9) - Add NC

That's all

Good Luck :D
XinCrin
thanks a lot of mods -Bakari- and Katty Pie :)

http://puu.sh/17WQP
Topic Starter
Tur00
updated thanks :D
taris if you can post your map in the queue D:
Thank you <3
TheVileOne
Hard

00:01:500 (1,2,3,4,5,1,2) - Pattern looks bad IMO. I'm not sure if anything could be done about that repeat slider, but it would look better with a bend in the stream. Straight doesn't look good.
00:27:348 (1,2,3,4,5,6,1,2,3) - The flow through here is weird. The blue combo will pass, although the other combo, I'd prefer that there be changes. I dislike how that slider starts on a beat without a vocal. It really sounds weird. If you had a timeline like this, it would be better. http://puu.sh/18nPw
00:34:283 (1,2,3,4,5,6,1,2,3,4,5,6) - Disconnected from the flow of the rest of the song, but it's a good enough pattern.
00:36:805 - Add note please.
00:46:892 (1,2,3,4) - Nearly formless. Pattern should be consistent through the whole combo not just part of it. I recommend that you make 00:46:892 (1,2,3,4,1) - all equidistant and following the same angles.
00:55:876 (5,6) - I don't like how this dips from the curve. I really think it belongs as part of the curve instead. Eh I guess you'll have to choose whether you want better flow or symmetry around the origin.
01:02:023 (1,2) - 0.8
01:03:914 (7,8) - Too low in the pattern.
01:04:860 (9,1) - Angle is slightly too steep. It should be like this IMO. http://puu.sh/18o7M
01:20:936 (2,3) - At some point you should make these perfect 0.0. It's likely you'll have to do it through the .osu.

Xin's Hard

00:01:500 (1) - Start with finish, end with whistle instead?
00:04:021 (6) - Start with finish
00:13:163 (2,3) - Try 1.04 snap.The spacing would be nice and even, considering the stack is leaning away.
00:19:152 (1,2,3) - Increase the curve here? It looks badly at that angle. Apply the same curve to the mirror.
00:29:870 (8,9) - Spacing?
00:37:120 (1,2,3,4,5,6,7) - It's poor mapping style to randomly increase difficulty. Plus increased spacing looks bad.
00:52:724 (2,3,4) - 1.2 is meh. I see no reason to not map 1.0 through here. 1.2 plays fine here 00:56:979 - and some parts of the previous blue combo. But the start just doesn't play well and is mapped in a confusing way.
01:09:903 (2,3,4) - Could be lined up better. Maybe the spacing could be reduced for the transition. http://puu.sh/18oBR
01:14:001 (5) - Add whistle to start?
01:18:730 (3,4,5) - Remove the slight curve?
01:20:621 (1,2,3,4,1,2,3,4,5,6,7) - Well formed pattern.
Flower
Hi~ mod from the queue~

[General]
Kiai should be consistent throughout difficulties of your mapset.
Kiai should start on a white tick of a measure.
Checke the kiai times of different levels.

[Easy]
Reduce volume for all slider ticks.
00:30:500 (1,2,3,4) - sound weird and not harmonious. may be you can put both ends of a slider on claps.
00:43:740 (2,3,4) - remove N:C1 for ticks and claps. add whistles accordingly.
01:03:284 (2) - remove N:C1, add clap on slider end
01:04:545 (3) - reduce slider length by half a beat. keep clap on the return point, but remove all N:C1 sections
01:12:740 (1) - add whistle at slider beginning

[Normal]
Reduce volume for all slider ticks.
Circle Size -> 3?
00:37:750 (2,3) - Not recommended for normal level.

[Hard]
00:26:087 (1) - remove the advance of the breaktime?
00:45:158 (6) - move a bit farther to make it easy to read.

[Xin]
00:11:587 (1) - not need a NC. btw, you can stack it.
XinCrin

Flower wrote:

[Xin]
00:11:587 (1) - not need a NC. btw, you can stack it. - Maybe my idea is use a anitjump , only aplicate a NC for the moment
Thanks for Mod!

http://puu.sh/18DWM
Sonnyc
Hello~ From CLANNAD Modding Queue.

General:
-- Set a Lead-in time for about 1.5 seconds.
-- Set the break times similarly for all difficulties?

Easy:
00:36:490 (4) - 1 Grid down, to make a line with (3)

Normal:
00:53:039 (6) - 1 Grid down
01:08:012 (2) - Delete Clap
01:10:534 (1) - ^
01:12:740 (1) - Delete Clap in the middle
01:15:577 (6) - Delete Clap
01:17:469 (3) - ^
01:23:143 (1) - ^

Hard:
00:05:597 (1) - Delete New combo?
00:21:674 (1) - ^
00:34:283 (1) - Delete Finish
00:35:229 (6) - Delete Clap
00:37:750 (3) - ^
00:40:272 (4) - ^
00:41:848 (4) - Like this? Also Delete Whistle at the end
SPOILER

112,212,41848,2,0,B|124:164|160:152|196:176|196:176|212:136|244:128|288:156,2,220,0|2|0
00:43:740 (1) - Delete Whistle
00:45:158 (6) - Delete Clap at the end
00:48:783 (1) - Delete NC
00:49:414 (3) - NC
01:08:012 (4) - Delete Clap
01:10:534 (1) - ^
01:13:056 (2) - ^
01:19:675 (6) - ^
01:23:143 (1) - ^
01:26:926 (3) - Add Clap

Xin's Hard:
00:09:695 (2) - Delete Whistle + Space like this would look better
SPOILER

308,176,9695,2,0,B|436:164,1,130,2|0
00:27:348 (2) - Delete Clap
00:27:821 (3) - Add Clap
00:29:239 (7) - Add Clap at the end
00:29:870 (8) - Delete Clap
00:30:343 (9) - Add Clap?
00:32:392 (1,2) - Delete Clap
00:34:913 (2) - ^
00:35:386 (3) - Add Clap?
00:36:017 (5) - Delete Clap
00:37:120 (5) - ^
00:37:908 (6) - Add Clap?
00:39:799 (4,5) - Delete Clap
00:42:794 (3) - ^
00:43:740 (6,7) - ^
00:44:370 (1,2) - ^
00:47:365 (1,3,5) - ^
00:47:838 (2,4) - Clap instead Whistle?
00:49:414 (1) - ^
00:49:887 (2) - Delete Clap
00:50:359 (3) - Delete Clap in the middle, and Add at the end
00:57:452 (2,4,6) - Delete Clap
01:02:023 (2,4,5) - ^
01:06:121 (8) - ^
01:06:751 (2) - ^
01:17:469 (7,8,9) - Make a line
01:23:773 (2,3,4) - ^
01:18:099 (1,2,3,4,5,6,7) - Make here more neater.
SPOILER

180,64,78099,5,8
332,104,78414,1,2
188,168,78730,1,8
264,188,78887,1,0
340,208,79045,1,0
200,280,79360,1,8
352,320,79675,1,4
01:27:241 (1) - Delete NC

Uhh, had a bunch of modding of Claps, because since you have used a custom sound, I believe you will use Claps only in the drum sounds on the song.
Good Luck~ ;)
Topic Starter
Tur00
Updated~
Wafu
Mini IRC mod.
SPOILER
18:00 Tur00: you accept mod request ingame right?
18:00 Tur00: i read the queue .-.
18:00 dragonxcz: i can
18:00 dragonxcz: if i like map
18:00 Tur00: oh well :3
18:01 *Tur00 is listening to [http://osu.ppy.sh/b/178073 Aqua Timez - Alones (TV Size)]
18:01 Tur00: is it D:
18:02 Tur00: yes can mod it D:?
18:03 dragonxcz: dling
18:05 Tur00: ok srry
18:05 Tur00: for the disturb ><
18:05 dragonxcz: Ok I checked it...
18:06 dragonxcz: Since I don't like song I'll not mod it. Maybe tell Xin to bit edit his diff. Exactly there is very stupid spacing.
18:07 Tur00: oh ok x3
18:07 dragonxcz: But your hard is not bad.
18:07 Tur00: thx ^^
18:07 Tur00: is my 1st hard in mapset .-.
18:08 Tur00: if you want
18:09 Tur00: mod my diffs D:?
18:09 dragonxcz: Maybe swap those NCs on normal for consistency. 00:10:011 (1,2) -
18:09 Tur00: wht diff?
18:09 dragonxcz: Normal
18:09 Tur00: ok
18:11 Tur00: continue :3
18:11 dragonxcz: Maybe fix hitsounds on easy.
18:12 dragonxcz: 00:33:022 (3) - Unnecessary clap, remove it.
18:12 Tur00: emm
18:12 Tur00: delete the clap
18:12 Tur00: and listen
18:12 Tur00: the song
18:13 Tur00: sound the "tac" that i use to the claps
18:13 Tur00: oh no no
18:13 Tur00: i wrong ><
18:13 Tur00: Srry :$
18:13 dragonxcz: okay
18:14 dragonxcz: 00:42:164 (1) - Clap on start
18:14 dragonxcz: 00:42:794 - Clap on this whistle
18:15 dragonxcz: 00:58:871 (3) - Clap on repeat
18:17 dragonxcz: 01:07:066 (Timing) - Why you so suddenly changed from Normal to Soft?
18:18 Tur00: to put the kiai time .-.
18:19 dragonxcz: I would change to Normal, but it's up to you.
18:20 dragonxcz: And offset is 1508
18:20 dragonxcz: But people will not trust I think, because it's 8ms
18:21 Tur00: ok.
18:22 dragonxcz: Normal - 00:30:185 (1) - Clap
18:22 dragonxcz: for consistency
18:22 dragonxcz: 00:41:533 (1) - clap on end
18:24 dragonxcz: 01:12:740 (1) - Clap on repeat
18:25 dragonxcz: It's all from me.
Loneight
Hi~
Request from In-game


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. Useless green line:
    00:27:348 -

  2. maybe fine >~<

[Normal]

  1. Useless green line:
    00:27:348 -

  2. 00:10:326 (1) - how about this? flow will be more smooth
  3. 00:59:501 (4,1,2) - swap NC and (2) NC ?

[Hard]

  1. 00:03:391 (1) - 2nd point on x:164 y:224
  2. 00:05:597 (3) - NC because 00:15:054 (1) -
  3. 00:27:190 - if you want to follow vocal , i think there should have a note ...
  4. 00:41:848 (4) - 2nd point on x:144 y:180 , but I yet think it is not pretty
  5. 01:19:675 (1) - NC because 01:17:469 (1,2,3) -

[Xin's Hard]

  1. Useless green line:
    01:05:805 -

  2. 01:23:931 (3) - x:228 y:112 ?~
good song & good luck~
and sorry to my poor English
Nichiyouki
Hi, Tur00

Your request from pm in-game

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Move PreviewTime of Easy diff from 00:27:340 to 00:27:348

Easy

  1. 00:31:446 - Add circle.
  2. 00:36:490 (4) - Remove clap in slider end.

Normal

  1. 00:53:039 (6) - Slider end at 00:53:827 (Slider repeat is in blue line.)

Hard

  1. 00:51:936 (2) - Add NC here, since this note follows a spinner.
  2. 00:33:652 (4) - Move slider at 00:33:495, add circle in 00:33:968, and switch between slider end of (4) and new circle.
  3. 00:53:512 (6) - Slider end at 00:54:142, and add 2 circle after slider in red line and white line.

Xin's Hard

  1. 00:29:082 (6) - Stack with (7) be better.
  2. 00:48:783 (4,5) - Change is slider, or if you don't change, add NC in (4) instead be better.
  3. 00:54:142 (1,2,3) - Increase spacing them.
  4. 00:55:876 - Add circle.
  5. 01:20:306 - ^

That's all that I can find them.

Good luck~
Lally
Hi there ^w^

this are only suggestions you're free to not give me a kudosu u.u
[General]
looks all fine :D

[Xin's Hard]

00:47:365 (1,2,3,4,5,1,2) - you should give a form to this jump because it seems that you position it random :S

00:58:713 - add a circle here or a slider sounds better
raririn
hi ^ ^
finally finished my homeword today

BLEACH ww

[General]
*the audio lead-in is 1650 , it should be at least 2000 (wcx19911123 told me this)

[Easy]
00:01:500 (1) - consider clap on the head because of the clap-like sound in the song?
00:07:174 (2) - ^
00:56:033 - i don't suppose the spinner ends here , especially with Hidden mod...i strongly suggest you replace this spinner by other objects
01:16:523 (4) - a bit harder for beginners , consider removing this circle?

[Normal]
*the setting is a bit hard , CS-1?
00:01:500 (1) - 00:07:174 (2) -same as [Easy]
01:12:425 - it would be better if you add a note here imo

[Hard]
00:02:760 (3,4,5) - a little uninteresting , try to move 2,3 down like 00:08:434 (3,4,5) - ?
00:34:283 (1,2,3,4,5,6,1,2,3,4,5,6) - this pattern may be boring for players , change some of them to other pattern like a reverse slider ?
00:48:783 (5) - i suggest you NC here
01:10:061 - 01:10:376 - add circle here to make it more interesting
01:26:453 - add a circle here?

[Xin's Hard]
not much to point out , i feel good when playing

that's all i find , good luck with rank ~
Topic Starter
Tur00
Updated~
Aurele
Hi Tur00, here's a mod from my modding queue.
Reply to what you haven't fixed, thanks.

Why there's two Hard...

[General]
The BPM is 190,32. Screenshot. As you can see on the picture, the real bpm is 95.16 and I did *2, so it equals 190,32.
So if the BPM is changing, the offfet must change too. For here, I have 1494 so (-6) on the current one.
01:16:917 - This timing should be moved to 01:16:838, at least...
[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:494 (1) - This slider shouldn't have a whistle on both start and end. It sound weird because the consistance will be killed after. So replacing the whistle by a finish on the start will be better.
•00:11:582 - A finish will fit alot here since the song is kindof restarting. I mean't, the 4 times is finished and starting a new "chorus/vocal". If you understand..
•00:18:517 - It's really recommended to add a whistle here to keep the consistency. If you're not adding a whistle, it could sound empty at 00:17:885 (1,2) - .
•00:36:168 (3) - A whistle could be added here to keep the consistency you did with "Whistle to the third line and a Clap to the fourth line"
•00:41:216 - Same as the point above.
•00:42:792 - You have a custom slider-tick sound, why not adding a clap here?
After that, I think the rest is consistent.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:04:646 (3) - I think this circle should be between the two previous sliders, not like this x but like this o After, make sure to fix the next slider so the spacing won't break.
•00:07:168 (2,1) - I don't really like the transition from the slider (2) to the slider (1) since the slider (1) is at the end of the previous slider, (2).
•00:12:842 (1,2,3) - There's a spacing problem right here because of the circle. Just do the same thing, but with the distance snap.
•00:28:288 (2,3,4) - You could make something more enjoyable here. Having these three objects all aligned in the same axis, is too much. So to make it more fun, you could move the circle (3) to x:256 y:360
•00:35:853 (2,3,4) - Almost as I said above. But this is worst xD... Anyways. Maybe you could do something like this?
•00:42:158 (1,2) - The flow here is not really good since the slider (1) is really curved and then when you're going to the next slider, you're doing a straight line. By doing this, is already way more better.
•01:07:060 (1,2) - The same thing I said on 00:07:168 about transition.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:12:217 (4) - For the vocal, this circle should have a new combo here and the next object, delete it.
•00:15:369 (3) - To fit with the vocal, add a new combo here and delete the new combo to the next object.
•00:30:185 (1) - Add a new combo here. After that delete the new combo to the next note.
•00:33:022 (1) - For the vocal, it should be better if you add a new combo here and delete the new combo to 00:34:283 (3) - .
•01:20:936 (1) - To mostly fit with the vocal, add a new combo here and delete the new combo to 01:23:458 (3) - . It will be better since 01:20:936 (1) - was too much for the combo..

[Normal]
AR/OD -1
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:500 (1) - As said for the Easy difficulty, having two whistle on both start and end do not sound good. So replace the whistle by a Finish on the Start of the slider.
•00:32:864 (1) - why is there a clap here? First, delete this slider, it doesn't fit well for a Normal difficulty and add a circle at 00:33:022. k, for the hitsound, add a clap at 00:32:707 so it will keep the consistency with your claps.
•00:37:750 (2,3,4) - For this, look at the next box about objects. But for the hitsound add a clap to the circle (2) and as said for the next box, delete the circle (3). For the clap, it will be consistent with your claps.
•01:01:392 - Since you have a custom slider-tick hitsound, add a clap here to keep the consistency with the previous combo.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
You do not have any spinner here! Like the other difficulty, add one at 01:24:719
•00:37:750 (2,3,4) - Do not add any streams on Normal difficulty. Delete the circle (3) please and try to move the circle (2) somewhere else.
•00:16:630 (5) - Make this slider more curved? Like this.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:44:370 (4) - Add a new combo here because of the song.
•00:51:936 (1) - Add a new combo here because the song here is more calm.

Not too much to say here...
[Hard]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:500 (1) - As said for the other difficulty, do not add one whistle to the beginning and another to the end. Replace the beginning's one by a Finish.
•00:42:164 - You have custom slider-tick hitsounds, so you should add a clap here an another clap to the other tick, so it will be consistent.

For the consistency, that's all I have to say.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:02:760 (3,4,5) - This triplets here doesn't sounds good. Well, I mean't, it's not placed in a good place. My suggestion here, is to delete 00:02:918 (4) - and add a circle somewhere at 00:02:603. The song here is better to have this kind of triplets.
•00:05:913 (2,3,4) - The same thing as above. The triplets here doesn't sound good/should be deplaced. So delete the circle at 00:06:070 (3) - and add a circle to 00:05:755.
•00:08:434 (3,4,5) - The same thing as these two points above. 00:08:592 (4) - Delete; 00:08:277 - Add.
I will stop here about tiplets' all the triplets that look like these looks and sounds wrong..
•00:31:761 (3,4) - These circles should be deleted and be replaced by a slider.
•00:27:190 (1,2,3,4,5,6,7,8,1,2,3,4) - This part sounds really weird... Try to do some pattern that suit with the vocal.
•01:26:926 (4,5,6) - This is just a suggestion, but I would like to see this. To make the Hard a bit more challenging, I would like to see a slider just like this > 1|2. If you do that, add a finish to the end and on the beginning, add a clap to keep the consistency.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:12:217 (1) - Add a new combo here and delete the new combo to the next note.
•01:25:980 (4,5) - It's obvious that these two notes should be with the next combo..

[Xin's Hard] MOD IS NOT FINISHED FOR THIS DIFFICULTY. I actually have to go, so yeah..
This difficulty could be recalled "Xin's Insane" since the Slider Velocity is more high than "Hard" and also doing AR+1 & OD+1 will make all the differance.
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:500 (1) - Like I said on every other difficulty, do not add two whistle on the same slider. Mostly in this circonstance. So, Delete the whistle on the beginning and replace it by a Finish. It will be better since the song it's starting there.
•00:04:021 - To make your whistles consistent, add a whistle here.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:08:277 (2,4) - I will suggest you to stack both circles in these two slider's ending, like this: http://puu.sh/1bbmH . It will make it more chanllenging.
•00:09:695 (2,3) - These sliders are not aligned and has a weird spacing. Move the slider (2) to x:300 y:172 and move the slider (3) to x:352 y:264. when doing this, make sure to move 00:11:271 (4,5) - to keep the same spacing.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)

Well, good luck!
alacat
Hi:3 from My queue.

[General]
●offfet -4 ~ -6 . a little early timing.
●Lead in -150? I think 1500 is good


[Easy]
●00:21:753 - ~ 00:24:196 - add spinner ? follow vocal.
●00:33:968 - add note and add clap?i think need hitsound here
●00:42:164 (1) - remove clap from the end since it follows nothing.
●00:51:936 (1) - add whistle
●00:56:979 (1) - bend slider to the opposite direction , so the flow is good

[Normal]
●Circle size -1 ? It's so Hard .... o.o
●00:10:011 (5) - Flow is bad... try to move to x:496 y:168 ?
●00:21:753 - same easy diff
●00:56:033 (5) - put the slider end at here.00:56:664 -
●01:02:023 (1) - add clap on the slider end
●01:02:653 (2) - add clap at the end instead of clap the head ? should put applause with constant rhythm
●01:04:545 (1) - bend slider to the opposite direction , so the flow is good
●01:12:110 (5) - I want finish sound here. add finish.

[Hard]
●00:21:753 - same easy diff
●00:53:512 (6) - Hmm, it doesn't follow the music well. I hope you remove this and try making another pattern.
●01:07:066 (2) - add New combo ?
●01:12:110 (6) - I want finish sound here. add finish on the slider head.
●01:19:675 (1) - same here , Try 45~55% volume
●01:21:567 (3) - add clap at the head instead of whistle? like this your pattern at here.01:19:045 (4) -
●01:21:567 (3) - change to Prev:0.01 → 0.00
●01:26:295 (5,1) - switch these newcombos for your pattern? although i think the current one looks better.

[Xin's Hard]
●00:02:445 (2,3,4) - Make the spacing equal here.looks better imo
●00:36:805 - add note.I want finish sound here.><
●00:54:142 (1,2,3) - Make the spacing equal here.
●00:59:816 (1) - hmm , This spinner doesn't follow the music well.try to put note or slider.
●01:16:523 (6) - add finish on the slider's end
●01:22:197 (5) - add finish on the slider's head
●01:22:985 - I'm sure it is overmapped.There are nothing you can do this.
You should remove note
●01:27:241 (1) - remove New combo . It is unnecessary here.



good luck ^^
Topic Starter
Tur00

Gabe wrote:

Hi Tur00, here's a mod from my modding queue.
Reply to what you haven't fixed, thanks.

Why there's two Hard...

[General]
The BPM is 190,32. Screenshot. As you can see on the picture, the real bpm is 95.16 and I did *2, so it equals 190,32.
So if the BPM is changing, the offfet must change too. For here, I have 1494 so (-6) on the current one.
01:16:917 - This timing should be moved to 01:16:838, at least...
[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:494 (1) - This slider shouldn't have a whistle on both start and end. It sound weird because the consistance will be killed after. So replacing the whistle by a finish on the start will be better.
•00:11:582 - A finish will fit alot here since the song is kindof restarting. I mean't, the 4 times is finished and starting a new "chorus/vocal". If you understand..
•00:18:517 - It's really recommended to add a whistle here to keep the consistency. If you're not adding a whistle, it could sound empty at 00:17:885 (1,2) - .
•00:36:168 (3) - A whistle could be added here to keep the consistency you did with "Whistle to the third line and a Clap to the fourth line"
•00:41:216 - Same as the point above.
•00:42:792 - You have a custom slider-tick sound, why not adding a clap here?
After that, I think the rest is consistent.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:04:646 (3) - I think this circle should be between the two previous sliders, not like this x but like this o After, make sure to fix the next slider so the spacing won't break.
•00:07:168 (2,1) - I don't really like the transition from the slider (2) to the slider (1) since the slider (1) is at the end of the previous slider, (2).
•00:12:842 (1,2,3) - There's a spacing problem right here because of the circle. Just do the same thing, but with the distance snap.
•00:28:288 (2,3,4) - You could make something more enjoyable here. Having these three objects all aligned in the same axis, is too much. So to make it more fun, you could move the circle (3) to x:256 y:360
•00:35:853 (2,3,4) - Almost as I said above. But this is worst xD... Anyways. Maybe you could do something like this?
•00:42:158 (1,2) - The flow here is not really good since the slider (1) is really curved and then when you're going to the next slider, you're doing a straight line. By doing this, is already way more better.
•01:07:060 (1,2) - The same thing I said on 00:07:168 about transition.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:12:217 (4) - For the vocal, this circle should have a new combo here and the next object, delete it.
•00:15:369 (3) - To fit with the vocal, add a new combo here and delete the new combo to the next object.
•00:30:185 (1) - Add a new combo here. After that delete the new combo to the next note.
•00:33:022 (1) - For the vocal, it should be better if you add a new combo here and delete the new combo to 00:34:283 (3) - .
•01:20:936 (1) - To mostly fit with the vocal, add a new combo here and delete the new combo to 01:23:458 (3) - . It will be better since 01:20:936 (1) - was too much for the combo..

[Normal]
AR/OD -1
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:500 (1) - As said for the Easy difficulty, having two whistle on both start and end do not sound good. So replace the whistle by a Finish on the Start of the slider.
•00:32:864 (1) - why is there a clap here? First, delete this slider, it doesn't fit well for a Normal difficulty and add a circle at 00:33:022. k, for the hitsound, add a clap at 00:32:707 so it will keep the consistency with your claps.
•00:37:750 (2,3,4) - For this, look at the next box about objects. But for the hitsound add a clap to the circle (2) and as said for the next box, delete the circle (3). For the clap, it will be consistent with your claps.
•01:01:392 - Since you have a custom slider-tick hitsound, add a clap here to keep the consistency with the previous combo.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
You do not have any spinner here! Like the other difficulty, add one at 01:24:719
•00:37:750 (2,3,4) - Do not add any streams on Normal difficulty. Delete the circle (3) please and try to move the circle (2) somewhere else.
•00:16:630 (5) - Make this slider more curved? Like this.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:44:370 (4) - Add a new combo here because of the song.
•00:51:936 (1) - Add a new combo here because the song here is more calm.

Not too much to say here...
[Hard]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:500 (1) - As said for the other difficulty, do not add one whistle to the beginning and another to the end. Replace the beginning's one by a Finish.
•00:42:164 - You have custom slider-tick hitsounds, so you should add a clap here an another clap to the other tick, so it will be consistent.

For the consistency, that's all I have to say.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:02:760 (3,4,5) - This triplets here doesn't sounds good. Well, I mean't, it's not placed in a good place. My suggestion here, is to delete 00:02:918 (4) - and add a circle somewhere at 00:02:603. The song here is better to have this kind of triplets.
•00:05:913 (2,3,4) - The same thing as above. The triplets here doesn't sound good/should be deplaced. So delete the circle at 00:06:070 (3) - and add a circle to 00:05:755.
•00:08:434 (3,4,5) - The same thing as these two points above. 00:08:592 (4) - Delete; 00:08:277 - Add.
I will stop here about tiplets' all the triplets that look like these looks and sounds wrong..
•00:31:761 (3,4) - These circles should be deleted and be replaced by a slider.
•00:27:190 (1,2,3,4,5,6,7,8,1,2,3,4) - This part sounds really weird... Try to do some pattern that suit with the vocal.
•01:26:926 (4,5,6) - This is just a suggestion, but I would like to see this. To make the Hard a bit more challenging, I would like to see a slider just like this > 1|2. If you do that, add a finish to the end and on the beginning, add a clap to keep the consistency.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:12:217 (1) - Add a new combo here and delete the new combo to the next note.
•01:25:980 (4,5) - It's obvious that these two notes should be with the next combo..

[Xin's Hard] MOD IS NOT FINISHED FOR THIS DIFFICULTY. I actually have to go, so yeah..
This difficulty could be recalled "Xin's Insane" since the Slider Velocity is more high than "Hard" and also doing AR+1 & OD+1 will make all the differance.
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:500 (1) - Like I said on every other difficulty, do not add two whistle on the same slider. Mostly in this circonstance. So, Delete the whistle on the beginning and replace it by a Finish. It will be better since the song it's starting there.
•00:04:021 - To make your whistles consistent, add a whistle here.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:08:277 (2,4) - I will suggest you to stack both circles in these two slider's ending, like this: http://puu.sh/1bbmH . It will make it more chanllenging.
•00:09:695 (2,3) - These sliders are not aligned and has a weird spacing. Move the slider (2) to x:300 y:172 and move the slider (3) to x:352 y:264. when doing this, make sure to move 00:11:271 (4,5) - to keep the same spacing.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)

Well, good luck!
I only not fixed anythings in Objects mod the rest Fixed
UPDATED~
Aurele

Tur00 wrote:

I only not fixed anythings in Objects mod the rest Fixed
UPDATED~
I mostly want to know what you haven't fixed and why.
Mostly the why.

Anyways, call me back by pm or in-chat, so I could mod Xin-Crin's difficulty.
Nagisawa
hi) from my modding que



Easy
01:18:099 - add note here and here 01:19:360 - http://puu.sh/1bzXs

Normal
00:04:014 (6) - whistle on sliderstart
00:14:102 (5) - ^
00:16:624 (5) - ^

Hard
00:04:014 (2) - whistle on sliderstart
00:06:536 (5) - ^
00:14:102 (7) - ^
00:16:624 (6) - ^
00:33:175 - add note
01:22:355 - ^

Xin's Insane
00:04:014 (6) - whistle on sliderstart
00:14:102 (5) - ^
maybe spinner ? start here 00:21:983 - and end here 00:24:821 -

This is all. Okay, your map is good ^^ i give star ;3
Sylphi
Hi, Tur00.
I mod this beatmap by your request.

[Normal]
00:15:363 (2) - Move to 408, 112
00:44:367 (1) - Move to 340, 172
00:45:312 (2) - Move to 204, 300
01:08:011 (2,3,4,1) - How about change like this?
SPOILER


01:08:011 (2) - Move to 304, 296
01:08:326 (3) - Move to 216, 316
01:08:642 (4) - Move to 128, 300
01:08:957 (1) - Move to 40, 276

[Hard]
01:26:611 (4) - Move to 336, 164

Sorry for short modding T^T.
Topic Starter
Tur00
Modded all Diffs~
Updated~


Psdt:
Thanks Nagisawa for the star
Sylphi
and Shoot a Star =☆
Topic Starter
Tur00
Thanks owo
Topic Starter
Tur00
Full submition
please download again...
Dark Fang
Hi~ Tur00
Let's mod~

[General]

Can you remove .osb file? you don't use SB now.
I think offset is 1485 (-7) just suggestion

[Easy]

00:37:116 (1,2) - 1 grid down?
01:16:208 (3,4,5) - 1 grid left. I think that's good

[Normal]

HP -1?
00:34:909 (4) - NC and 00:35:855 (1) - RNC?
00:48:780 (1) - RNC , 00:49:411 (3) - NC and 00:50:357 (1) - RNC
01:17:469 (3) - remove Clap?

[Hard]

00:32:860 (1,2,3,4) - why don't you use slider instead circle?

[Xin's Hard]

Why don't you rename 'Xin's Insane' and increase difficult? just suggestion
00:18:824 (4) - move to (244,272)?
00:37:582 (4,5,6) - 1 grid down?
01:24:082 (4) - move to (200,160)?


Have a nice day :D
Topic Starter
Tur00
updated~
Leorda
Hi there

[Easy]
00:32:702 - Add note and add clap? It feels empty for me....
01:04:543 (3) - I don't see why hitsound slidertick is on long white tick...... It doesn't follow the music....


[Normal]
* AR +1. Your current approach rate are pretty slow

01:17:784 (4,1,2,3,4,1) - Why some claps are appear at upbeat (1st and 3rd white tick)?


[Hard]
00:27:500 (2) - It should snap at 00:27:343, since it follows vocal
00:51:933 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/464810
01:02:021 (1) - ^


Good luck~
Topic Starter
Tur00

Leorda wrote:

Hi there

[Easy]
00:32:702 - Add note and add clap? It feels empty for me.... Fixed
01:04:543 (3) - I don't see why hitsound slidertick is on long white tick...... It doesn't follow the music.... but Make a new Rhythm in the Song and sound good :c


[Normal]
* AR +1. Your current approach rate are pretty slow Fixed

01:17:784 (4,1,2,3,4,1) - Why some claps are appear at upbeat (1st and 3rd white tick)? Listen the song there sound the Beats of the clap


[Hard]
00:27:500 (2) - It should snap at 00:27:343, since it follows vocal Fixed
00:51:933 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/464810 I dont understand but i change the colour of the 3rd combo .-.
01:02:021 (1) - ^ ^


Good luck~
Thank you for the mod :)
Deni

----------------------------------------------------------------------------------------------

General

Folder seems fine ;)

Easy

00:28:919 (4) - Slider seems a bit strange..
00:33:096 - to 00:33:569 - Why so empty here?
00:51:933 (1) - imo this spinner doesn't fit and it ends suddenly because his voice actually stops here 00:56:662

Normal

Not much to say here, only:

  1. You could try to improve some slider..
  2. Improve your spacing because sometimes it feels strange to play, use the whole grid more and not only the middle...

Hard

Pretty much the same like in Normal...

00:41:845 (4) - This slider doesn't look that awesome, maybe just make a wiggle -->

Xin

00:29:865 (8) - Make this slider symmetrical, you can see that the head and the foot of the slider are not on the same level..
01:27:242 - Use a spinner here?

Good diff! :)

If you have any questions contact me ingame or via pm.
Topic Starter
Tur00

Deni wrote:


----------------------------------------------------------------------------------------------

General

Folder seems fine ;)

Easy

00:28:919 (4) - Slider seems a bit strange.. i like how are .
00:33:096 - to 00:33:569 - Why so empty here? Fixed
00:51:933 (1) - imo this spinner doesn't fit and it ends suddenly because his voice actually stops here 00:56:662 i stop it there because "it ends suddenly" if i finish it where you say ...then i put it there

Normal

Not much to say here, only: ok..

  1. You could try to improve some slider..
  2. Improve your spacing because sometimes it feels strange to play, use the whole grid more and not only the middle...

Hard

Pretty much the same like in Normal...

00:41:845 (4) - This slider doesn't look that awesome, maybe just make a wiggle --> Don't Like

Xin

00:29:865 (8) - Make this slider symmetrical, you can see that the head and the foot of the slider are not on the same level.. Fixed
01:27:242 - Use a spinner here? no.

Good diff! :)

If you have any questions contact me ingame or via pm.
Thanks.
XinCrin
Por favor reemplaza esto hize algunos cambios
SPOILER
osu file format v10

[General]
AudioFilename: Alones.mp3
AudioLeadIn: 1650
PreviewTime: 27348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 21674,27348,51936,56979
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Alones (TV Size)
TitleUnicode:Alones (TV Size)
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:Tur00
Version:Xin's Hard
Source:Bleach
Tags:opening XinCrin
BeatmapID:181299
BeatmapSetID:59411

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"VID.avi"
0,0,"BG.jpg"
//Break Periods
2,24390,26127
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1492,315.258511979823,4,2,1,65,1,0
50357,-133.333333333333,4,2,1,45,0,0
51933,-100,4,2,1,45,0,0
66119,-100,4,2,1,35,0,0
67065,-100,4,2,1,65,0,1
76917,-100,4,2,1,65,0,0
77154,-100,4,2,1,65,0,1
87242,-100,4,2,1,65,0,0


[Colours]
Combo1 : 234,117,0
Combo2 : 2,47,227
Combo3 : 0,145,0
Combo4 : 255,111,111

[HitObjects]
320,280,1492,2,0,B|256:304|192:280,2,130,4|0|2,0:0|0:0|0:0,0:0:0
256,168,2437,1,0,0:0:0
216,116,2595,1,0,0:0:0
192,56,2753,2,0,B|256:36|320:56,1,130,2|0,0:0|0:0,0:0:0
448,80,3383,2,0,B|416:139|354:167,1,130,2|0,0:0|0:0,0:0:0
252,244,4014,2,0,B|192:280|120:284|60:216|72:144,1,260,2|0,0:0|0:0,0:0:0
152,92,4959,5,0,0:0:0
152,92,5275,2,0,B|196:140|272:136,1,130,2|0,0:0|0:0,0:0:0
396,104,5905,2,0,B|352:56|276:60,2,130,2|0|2,0:0|0:0|0:0,0:0:0
388,232,6851,1,0,0:0:0
344,356,7166,1,2,0:0:0
296,312,7324,1,0,0:0:0
256,260,7481,1,0,0:0:0
148,188,7797,6,0,B|140:256|84:296,1,130,2|0,0:0|0:0,0:0:0
84,296,8270,1,0,0:0:0
60,172,8427,2,0,B|68:104|124:63,1,130,2|0,0:0|0:0,0:0:0
124,64,8900,1,0,0:0:0
248,76,9058,6,0,B|376:68,1,130,2|0,0:0|0:0,0:0:0
300,172,9688,2,0,B|428:160,1,130,0|0,0:0|0:0,0:0:0
352,264,10319,2,0,B|480:252,2,130,2|0|0,0:0|0:0|0:0,0:0:0
236,328,11265,1,0,0:0:0
256,200,11580,1,4,0:0:0
372,68,12526,6,0,B|432:96|456:164,1,130,2|0,0:0|0:0,0:0:0
424,284,13156,2,0,B|364:256|340:188,1,130,2|0,0:0|0:0,0:0:0
300,136,13629,1,0,0:0:0
264,84,13787,1,0,0:0:0
264,84,14102,2,0,B|196:100|164:184|216:264|300:252,1,260,2|0,0:0|0:0,0:0:0
204,348,15048,5,0,0:0:0
156,268,15363,2,0,B|48:344,1,130,2|0,0:0|0:0,0:0:0
88,192,15993,2,0,B|196:116,1,130,2|0,0:0|0:0,0:0:0
256,232,16624,2,0,B|308:196|372:240|372:240|432:280|500:232,1,260,0|2,0:0|0:0,0:0:0
404,144,17570,6,0,B|408:80|408:80|344:44,1,130,0|2,0:0|0:0,0:0:0
240,108,18200,1,0,0:0:0
140,192,18515,1,2,0:0:0
244,272,18831,1,0,0:0:0
344,192,19146,6,0,B|336:160|360:128|400:120|432:140,1,130,2|0,0:0|0:0,0:0:0
436,204,19619,1,2,0:0:0
420,268,19776,2,0,B|400:336|328:348,1,130,2|0,0:0|0:0,0:0:0
184,348,20407,2,0,B|112:336|92:268,1,130,2|0,0:0|0:0,0:0:0
72,204,20880,1,2,0:0:0
80,140,21038,2,0,B|112:120|152:128|176:160|168:192,2,130,2|0|4,0:0|0:0|0:0,0:0:0
256,192,21826,12,2,24190,0:0:0
328,200,27027,5,8,0:0:0
328,200,27343,2,0,B|340:264|412:296,1,130,2|8,0:0|0:0,0:0:0
440,236,27816,1,8,0:0:0
436,168,27973,2,0,B|424:104|354:73,1,130,2|8,0:0|0:0,0:0:0
224,76,28604,2,0,B|112:148,1,130,2|8,0:0|0:0,0:0:0
68,192,29077,1,2,0:0:0
68,192,29234,2,0,B|24:252|64:312,1,130,0|8,0:0|0:0,0:0:0
208,216,29865,2,0,B|256:260|256:260|304:216,1,130,2|8,0:0|0:0,0:0:0
308,152,30338,1,2,0:0:0
352,104,30495,6,0,B|360:68|392:56,1,65,2|0,0:0|0:0,0:0:0
460,76,30811,2,0,B|452:112|420:124,1,65,8|0,0:0|0:0,0:0:0
448,192,31126,2,0,B|476:252,1,65,2|0,0:0|0:0,0:0:0
431,326,31441,2,8,B|404:268,1,65
336,252,31756,1,2,0:0:0
252,352,32072,1,8,0:0:0
140,216,32387,6,0,B|148:144|92:100,1,130,2|8,0:0|0:0,0:0:0
52,224,33017,2,0,B|52:352,1,130,2|8,0:0|0:0,0:0:0
116,356,33490,1,2,0:0:0
160,308,33648,2,0,B|220:280|288:280,1,130,2|8,0:0|0:0,0:0:0
300,136,34278,6,0,B|428:136,1,130,2|8,0:0|0:0,0:0:0
212,136,34909,2,0,B|84:136,1,130,2|8,0:0|0:0,0:0:0
40,88,35382,1,2,0:0:0
76,40,35539,2,0,B|140:60|208:40,1,130,2|8,0:0|0:0,0:0:0
256,80,36012,1,8,0:0:0
308,40,36170,2,0,B|376:64|438:40,1,130,2|8,0:0|0:0,0:0:0
464,208,36800,1,4,0:0:0
364,344,37116,5,8,0:0:0
308,288,37273,1,2,0:0:0
252,344,37431,1,2,0:0:0
200,288,37589,1,0,0:0:0
144,344,37746,1,8,0:0:0
200,288,37904,1,2,0:0:0
124,264,38061,2,0,B|52:244|52:164,2,130,2|8|2,0:0|0:0|0:0,0:0:0
160,112,39007,1,8,0:0:0
308,56,39323,5,2,0:0:0
276,112,39480,1,2,0:0:0
308,168,39638,1,8,0:0:0
276,224,39795,1,8,0:0:0
308,276,39953,2,0,B|360:324|428:320,1,130,2|8,0:0|0:0,0:0:0
432,256,40426,1,0,0:0:0
432,192,40584,2,0,B|412:124|356:88,1,130,2|8,0:0|0:0,0:0:0
296,64,41056,1,0,0:0:0
232,72,41214,6,2,B|216:132|144:164,1,130,2|8,0:0|0:0,0:0:0
16,188,41845,2,0,B|32:128|104:96,2,130,2|8|2,0:0|0:0|0:0,0:0:0
60,312,42790,1,8,0:0:0
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[CSGA]Ar3sgice
0,0
Topic Starter
Tur00

[CSGA]Ar3sgice wrote:

0,0
0,0!
Topic Starter
Tur00

XinCrin wrote:

Por favor reemplaza esto hize algunos cambios
SPOILER
osu file format v10

[General]
AudioFilename: Alones.mp3
AudioLeadIn: 1650
PreviewTime: 27348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Alones (TV Size)
TitleUnicode:Alones (TV Size)
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:Tur00
Version:Xin's Hard
Source:Bleach
Tags:opening XinCrin
BeatmapID:181299
BeatmapSetID:59411

[Difficulty]
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CircleSize:4
OverallDifficulty:7
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Ok~
Updated with the changes of the Xin's diff
SkyDevil
Moddiingg~~

Aqua Timez *3*

General
BPM 190 (not 190.32, alot of bats will complain about it later)

Easy
00:25:136 - Add a break here, the star rating won't increase

Normal
Nothing :O

Hard
00:05:590 (1) - Please don't stack this with 00:04:014 (2) -
00:53:509 (6) - I think this slider is ugly :o
01:18:099 (1) - No NC :o

Xin's Hard
01:27:242 (1) - Why NC?

Good map, I think its almost ready for ranking :3 Good luck~
Topic Starter
Tur00
updated~
Weez
mod time!!!

Easy

*Mapping Issues
00:10:319 (3,1) - 3 should really follow the same pattern as in 1 from the start of the combo. Try doing this: http://puu.sh/1iA7p http://puu.sh/1iA7Z
00:51:933 (1) - This slider is too long and tiring. This area is easily mappable, I strongly consider mapping it.
01:08:326 (2,3) - Between these notes is an empty beat, remove 3 and extend 2 to finish where 3 was to fill this void. http://puu.sh/1iAho

Normal

00:08:112 (2) - Slider doesn't work at all here, feels awkward during play. Change this into 3 hit circles works better.
00:31:756 (5,1) - Really hard for a normal diff. Instead just making it a hit circle on the white tick. http://puu.sh/1iAFz
*Hitsound Issues
00:42:475 (2) - The clap shouldn't be on the repeat but on the slider tick (make a new timing point like you did for others)
01:20:937 (2) - The hitsound pattern for this slider should be the same as 01:18:415 (2) -

Hard

Looks ok to me.

I'll mod the last diff later on tonight so be patient please.
Topic Starter
Tur00
updated~
whymeman
Alright, here's how it's going to go. The map seems solid so far after enough test plays. The only thing I have to nit pick about is the need for a better background or a set of backgrounds. It's optional, but it would give a better feel from the map if you can find some more fitting Bleach BGs. Make sure to notify me of your choice when you're done.
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
--------------------------------------------------------------------------------------------------
[Easy]
00:21:826 (1) - Downbeat here( 00:24:190 ),so try add finish
00:30:180 (1,2,3,4,5,1,2,3,1,2,3,4) - So many notes here? It seems too hard for beginners
00:54:455 (5) -
162,330,54455,2,0,B|125:301|125:235|170:207,1,140,2|2,0:0|0:0,0:0:0
01:27:242 - Maybe a bit loud,lower the volume to 45%



[Normal]
00:11:580 (3) - Too loud here, lower the volume to 45%
00:21:826 (1) - Downbeat here(00:24:190),so try add finish
01:20:621 (1) - Remove newcombo then add newcombo to 01:20:937 (6) instead
01:27:242 - Maybe a bit loud,lower the volume to 45%


[Hard]
00:11:580 (5) - Too loud here, lower the volume to 45%
00:21:826 (1) - Downbeat here(00:24:190),so try add finish
00:46:889 (1) - Add finish?
00:50:357 (1) - Continuous finish makes my ears feel bad :< Try use whistle instead.
01:27:242 - Maybe a bit loud,lower the volume to 45%



[Xin's Hard]
hmm? It is a hard diff ,isnt it? So make the jump [such as 00:08:427 (3)] easier or just change the diff name into "Xin's Insane"
00:11:580 (5) - Too loud here, lower the volume to 45%
00:52:879 (4) - It makes me feel uncomfortable ,try stack with 00:52:721 (3,5)
01:17:784 (9) - Clap since the drum is here
01:18:099 (1) - Then I think that the clap here is not good.
01:23:143 (1) - Weird spacing :< You could add a note at 01:22:986 then I feel better
01:27:242 - Maybe a bit loud,lower the volume to 45%
--------------------------------------------------------------------------------------------------
Nice Mapset :3
GL
XinCrin

Snowy Dream wrote:

[Xin's Hard]
hmm? It is a hard diff ,isnt it? So make the jump [such as 00:08:427 (3)] easier or just change the diff name into "Xin's Insane"
00:11:580 (5) - Too loud here, lower the volume to 45%
00:52:879 (4) - It makes me feel uncomfortable ,try stack with 00:52:721 (3,5)
01:17:784 (9) - Clap since the drum is here
01:18:099 (1) - Then I think that the clap here is not good.
01:23:143 (1) - Weird spacing :< You could add a note at 01:22:986 then I feel better
01:27:242 - Maybe a bit loud,lower the volume to 45%
--------------------------------------------------------------------------------------------------
Nice Mapset :3
GL
All Fixed , Thanks for Mod:

SPOILER
osu file format v10

[General]
AudioFilename: Alones.mp3
AudioLeadIn: 1650
PreviewTime: 27348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 21674,27348,51936,56979
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Alones (TV Size)
TitleUnicode:Alones (TV Size)
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:Tur00
Version:Xin's Hard
Source:Bleach
Tags:opening XinCrin
BeatmapID:181299
BeatmapSetID:59411

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"VID.avi"
0,0,"BG.jpg"
//Break Periods
2,24390,26127
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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50357,-133.333333333333,4,2,1,45,0,0
51933,-100,4,2,1,45,0,0
66119,-100,4,2,1,35,0,0
67065,-100,4,2,1,65,0,1
76917,-100,4,2,1,65,0,0
77154,-100,4,2,1,65,0,1
87242,-100,4,2,1,45,0,0


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Combo1 : 234,117,0
Combo2 : 2,47,227
Combo3 : 0,145,0
Combo4 : 255,111,111

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364,220,70218,2,0,B|368:256|404:264|404:264|440:272|456:308,1,130,0|8,0:0|0:0,0:0:0
492,236,70691,1,0,0:0:0
452,172,70848,2,0,B|416:116|448:80|448:80|480:60,2,130,0|8|0,0:0|0:0|0:0,0:0:0
296,192,71794,1,8,0:0:0
256,40,72109,1,4,0:0:0
96,244,72740,5,2,0:0:0
184,340,73055,1,8,0:0:0
260,268,73370,2,0,B|272:312|344:320|372:284,1,130,2|8,0:0|0:0,0:0:0
320,228,73843,1,0,0:0:0
316,152,74001,2,0,B|432:92,1,130,0|8,0:0|0:0,0:0:0
240,76,74631,6,0,B|212:105|141:89|134:44,1,130,2|8,0:0|0:0,0:0:0
84,104,75104,1,0,0:0:0
108,176,75262,2,0,B|168:160|168:160|192:184|192:221,1,130,0|8,0:0|0:0,0:0:0
256,264,75735,1,0,0:0:0
324,224,75893,2,0,B|325:187|349:163|349:163|409:179,1,130,0|8,0:0|0:0,0:0:0
328,312,76523,2,0,B|304:368|265:363|265:363|216:360,2,130,0|8|4,0:0|0:0|0:0,0:0:0
184,252,77469,1,0,0:0:0
136,192,77626,1,0,0:0:0
88,128,77784,1,8,0:0:0
208,28,78099,5,0,0:0:0
348,100,78415,1,2,0:0:0
196,144,78730,1,8,0:0:0
260,188,78887,1,0,0:0:0
332,220,79045,1,0,0:0:0
184,252,79360,1,8,0:0:0
328,328,79676,1,4,0:0:0
72,304,80306,5,2,0:0:0
72,304,80621,1,8,0:0:0
72,304,80937,2,0,B|80:236|156:208|220:240|232:304|192:356,1,260,2|2,0:0|0:0,0:0:0
256,208,81882,1,8,0:0:0
315,350,82198,2,0,B|280:304|292:240|344:208|432:224|440:304,1,260,4|2,0:0|0:0,0:0:0
368,304,82986,1,0,0:0:0
368,304,83143,6,0,B|308:188,1,130,8|0,0:0|0:0,0:0:0
256,40,83774,1,8,0:0:0
228,100,83932,1,0,0:0:0
200,160,84089,2,0,B|140:276,1,130,0|8,0:0|0:0,0:0:0
252,352,84720,6,0,B|308:234,1,130,0|8,0:0|0:0,0:0:0
372,228,85193,1,0,0:0:0
356,292,85350,1,0,0:0:0
452,204,85666,2,0,B|480:144|440:80,1,130,8|0,0:0|0:0,0:0:0
320,60,86296,2,0,B|292:48|256:48,1,65,8|0,0:0|0:0,0:0:0
168,60,86611,5,0,0:0:0
76,72,86769,1,0,0:0:0
40,156,86927,1,8,0:0:0
116,208,87084,1,0,0:0:0
192,156,87242,5,4,0:0:0
whymeman
Hmmm.... better than before and got more time to actually look at it. The map itself flows and plays smooth as well so i'll give it a bubble then.
Topic Starter
Tur00

whymeman wrote:

Hmmm.... better than before and got more time to actually look at it. The map itself flows and plays smooth as well so i'll give it a bubble then.
Thx *0*
Kryptogram
Gogogogogogogo Tur00 !!!
Kawayi Rika
Popping bubble due unrankable stuff ~

You can not silence both slider ticks and slider slides together ~

Also fix Unicode in Easy diff pls ~


Don't ask me recheck ~
Topic Starter
Tur00

Kawayi Rika wrote:

Popping bubble due unrankable stuff ~

You can not silence both slider ticks and slider slides together ~

Also fix Unicode in Easy diff pls ~


Don't ask me recheck ~
Ok...
Fixed ..
i will ask to other MAT/BAT for the recheck ..
Thanks -.-"
Kawayi Rika
Map is not really good for me ~ but ok if you really need me rebblue ~

Getting 5+ more mod and trying improve map ~

You can ask me recheck ~ if you think ready ~
Scorpiour
glance at the map.

To be honest i can't say the map is ready:

Beats is okay. Placement still needs more works and hitsounds.... i recommend to remake because it is mess...

and another issue is the diff spread. try to make it more smooth~
Topic Starter
Tur00

Kawayi Rika wrote:

Map is not really good for me ~ but ok if you really need me rebblue ~

Getting 5+ more mod and trying improve map ~

You can ask me recheck ~ if you think ready ~
pff
a condition to ask the check
No problem if you dont want do the recheck
i will talk with others to that
as i said..
Thank you --"

Scorpiour wrote:

glance at the map.

To be honest i can't say the map is ready:

Beats is okay. Placement still needs more works and hitsounds.... i recommend to remake because it is mess...

and another issue is the diff spread. try to make it more smooth~
thanks
for that words...
if you think that the map isn't ready you can : mod or ignored
Simple :3
i dont remake because i like how is the map :3
Thanks...
XinCrin
;Thanks;
Sekai
Mod4Mod from your queue~


Easy:
  1. 00:36:485 (4) - I think like this is better then the other one, dont forget to fix the spacing~
  2. 00:44:997 (4) - remove the whistle on the end it's really dont fit at all~
  3. 01:17:154 (1,2) - switch the NC here?

Normal:
This normal is fine~


Hard:
  1. 00:31:441 (1,5) - switch this nc sounds better. Because the vocal was still going ><
  2. 00:34:278 (1) - remove this nc ^ with same reason above~
  3. 01:25:350 (1) - remove this short nc >< dont look so good to me~

Xin's Hard:
Fine diff ~~


Nice map and sorry for my poor mod ><~~ I hope this help you. Good luck~
Kawayi Rika
I'm really don't like map,so i don't mod this ~

But ok,bubble back ~ due fixed unrankable stuff ~
Topic Starter
Tur00

Kawayi Rika wrote:

I'm really don't like map,so i don't mod this ~

But ok,bubble back ~ due fixed unrankable stuff ~
Thanks :D
SC-DrawerX3
Request from my Modding Queue~

[Easy]

00:05:275 (1) - Maybe diffrent placement? Kinda annoys me
00:30:495 (2,4) - Claps on the ticks are louder than the rest of the claps
01:03:282 (2) - clap on tick sounds weird to me, maby just the slider begin and end with clap
01:20:937 (1) - move first sliderpoint one grid up so it's symmetical

I did not like the placement so much but it's not a big problem

[Normal]

00:32:860 (1) - playing this felt awkward, maybe remove slider and add silce on 00:33:017 ?
00:42:790 Tick needs clap
00:45:312 (2) - clap on begin
00:56:977 (1) - Finish sound on 80%?
01:20:937 (1) - clap instead of whistle on begin
01:19:991 (3) - whistle

[Hard]

The spacing could be greater.

00:27:027 add circle with clap, this is where beat starts
00:32:702 add note with clap
00:32:860 (1) - remove clap on begin

[Xin's Hard]

The spacing could be greater. The first part of kiai had a really good spacing.

00:13:787 (4,5) - meh no flow
00:52:721 (3,4,5,6,7) - Stops flow and is not so good to play, but this may be my personal preference
00:54:455 (3) - move one grid down
00:58:711 (5,6) - not perfect but acceptable
01:12:740 (1,2,3) - Spacing? why jump?
01:14:001 (5,1) - ^
01:26:611 (1,2,3,4,1) - make more like a circle, looks ugly to me >:

The maps are pretty neat, not perfect but almost :3

Good luck~
Topic Starter
Tur00

SC-DrawerX3 wrote:

Request from my Modding Queue~

[Easy]

00:05:275 (1) - Maybe diffrent placement? Kinda annoys me
00:30:495 (2,4) - Claps on the ticks are louder than the rest of the claps
01:03:282 (2) - clap on tick sounds weird to me, maby just the slider begin and end with clap
01:20:937 (1) - move first sliderpoint one grid up so it's symmetical

I did not like the placement so much but it's not a big problem

[Normal]

00:32:860 (1) - playing this felt awkward, maybe remove slider and add silce on 00:33:017 ?
00:42:790 Tick needs clap
00:45:312 (2) - clap on begin
00:56:977 (1) - Finish sound on 80%?
01:20:937 (1) - clap instead of whistle on begin
01:19:991 (3) - whistle

[Hard]

The spacing could be greater.

00:27:027 add circle with clap, this is where beat starts
00:32:702 add note with clap
00:32:860 (1) - remove clap on begin

[Xin's Hard]

The spacing could be greater. The first part of kiai had a really good spacing.

00:13:787 (4,5) - meh no flow
00:52:721 (3,4,5,6,7) - Stops flow and is not so good to play, but this may be my personal preference
00:54:455 (3) - move one grid down
00:58:711 (5,6) - not perfect but acceptable
01:12:740 (1,2,3) - Spacing? why jump?
01:14:001 (5,1) - ^
01:26:611 (1,2,3,4,1) - make more like a circle, looks ugly to me >:

The maps are pretty neat, not perfect but almost :3

Good luck~
i check the things but i think that the hitsounds is good
Thanks for the mod too :)
Andrea
~Normal~

OD +1 is much better.


01:06:435 (4) - New combo.
01:07:381 (1) - Remove new combo.

~Hard~

01:20:937 (2,3) - Stack them better.

~Xin's Hard~

Rename it to Insane.


00:50:357 (3) - New combo due to the slowdown.
01:26:296 (5) - New combo.
01:26:611 (1) - Remove new combo.
01:27:242 (1) - ^
Topic Starter
Tur00
everything fixed
Thanks for the mod .
Andrea
Good enough.

Ranked~
Topic Starter
Tur00

Andrea wrote:

Good enough.

Ranked~
yay thanks :D!
Achigawa
Epic song *--*
[Yue]
yay Otra diff de Xin ranked o3o

y felicitaciones por el rank \:D/
Topic Starter
Tur00
gracias xd
KokoroStudiox3
es todo

felizidades :) :) :)
XinCrin
Mi segunda diff ranked :P , Felicidades Tur00
ztrot
gratz on your rank this song takes me waaaay back :P
riffy
congratz!~ :3
by the way, i lol'd so hard because you forgot to edit something in Creator's Word anyway, good map o3o
arien666
Source: Bleach -> BLEACH



Anyway, another BLEACH song :3
merchat7
Grats!
Kogure
Felicidades ^^
Kryptogram
Graaaaaaaaaaaaatz !! Tur00 !!!!!!!!!!!!!!
Topic Starter
Tur00
Thanks everybody <3
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