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Aqua Timez - Alones (TV Size)

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Total Posts
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Topic Starter
Tur00
This beatmap was submitted using in-game submission on lunes, 12 de noviembre de 2012 at 10:34:41 a.m.

Artist: Aqua Timez
Title: Alones (TV Size)
Source: Bleach
Tags: opening XinCrin
BPM: 190,32
Filesize: 10738kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1,76 stars, 76 notes)
  2. Hard (4,66 stars, 213 notes)
  3. Normal (4,19 stars, 129 notes)
  4. Xin's Insane (4,9 stars, 208 notes)
Download: Aqua Timez - Alones (TV Size)
Download: Aqua Timez - Alones (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 2nd ranked Map
A opening of my favourite anime *w*

Thanks to ztrot For the mp3 and Video file
Easy-Normal-Hard : Me
Xin's Hard : XinCrin
Aurele
/first.

Good luck with this one! c:
Topic Starter
Tur00

Gabe wrote:

/first.

Good luck with this one! c:
/second
Thank you *w*
Kogure
I can do a guest diff if you want to
Topic Starter
Tur00

Kogure wrote:

I can do a guest diff if you want to
we somos colombianos hablame en español xD y si quieres :/
Haz la diff xD
Insane o la que quieras xD
h-728
[General]
  • unify the Kiai Time.
    SPOILER

    AIBat v2.0 wrote:

    Kiai
    Inconsistency in Kiai Times:

    - [Easy] :
    Kiai #1: Starts on 01:07:058, ends on 01:16:830
    Kiai #2: Starts on 01:17:146, ends on 01:25:972

    - [Hard] :
    Kiai #1: Starts on 01:07:058, ends on 01:16:909
    Kiai #2: Starts on 01:17:146, ends on 01:25:972

    - [Normal] :
    Kiai #1: Starts on 01:07:058, ends on 01:16:909
    Kiai #2: Starts on 01:17:146, ends on 01:25:972
    btw I think it's better if you put Kiai Time like this.
    #1: 01:07:058 ~ 01:17:067
    #2: 01:17:146 ~ 01:27:233
[Hard]
  • 00:12:524 - I think there is a strong sound enough to put note. how about add a circle here?
    01:04:221 (1,2,3,4,5,6,7) - seems so hard to follow because you make stacking with 01:04:221 (1,2) and it makes hard to read the rhythm of (2).
    then, 2~4 is on red tick. using circles to follow them raises up the difficulty too. so I suggest to change the placement. how about this?then if you like this, use this code.
    227,348,65009,6,0,B|183:348|159:324|159:280,2,110
    258,316,65797,1,8
    258,272,65955,1,0
    258,228,66113,1,8
    01:17:146 ~ 01:18:406 - too lonely. you start #2 Kiai Time from 01:17:146, so I want here swelling more.
    01:19:037 (3) - also, this hitsound raise lonely. you put claps on backbeat in #1 Kiai Time, but why you put on downbeat in #2?
    I recommend you to remove this clap and put on 01:18:722 (2) and 01:19:352 (4).
[Normal]
  • 00:08:111 (2,3) - hm..I can understand why you want to stack these notes, but I think it isn't kind to newbie player.
    00:37:742 (2,3,4) - BPM is so fast, so it's hard to follow the circle which is on red just after the circle on white tick.
    how about stack them? it becomes easy to follow them imo.
    00:44:362 (3,4) - replace with a slider? it seems a little difficult to read the rhythm of (4), but it's up to you.
    00:47:357 (2,3,4) - how about replace with slider like as 00:57:444 (2) ?
    01:12:732 (1) - this slider doesn't follow the lyrics at all. you should listen the music better.
    01:17:146 ~ same as Hard, why so lonely?
[Easy]
first of all, the distance between all notes are too wide.
also, the flow of cursor isn't kind imo. this is Easy, so you should consider about newbie players more.
second, I can understand that you want to put claps on backbeat, but in this diff, there are less notes on backbeats.
how about put claps on second downbeats? I think it will go well.
  • 00:02:752 (2,3) - the angle is too sharp and hard to follow. you should put (3) to the right side of (2) like this.00:49:406 (2) - ctrl+H to make it easy to follow.
that's all.
good luck for rank.
Topic Starter
Tur00

h-728 wrote:

[General]
  • unify the Kiai Time.
    SPOILER

    AIBat v2.0 wrote:

    Kiai
    Inconsistency in Kiai Times:

    - [Easy] :
    Kiai #1: Starts on 01:07:058, ends on 01:16:830
    Kiai #2: Starts on 01:17:146, ends on 01:25:972

    - [Hard] :
    Kiai #1: Starts on 01:07:058, ends on 01:16:909
    Kiai #2: Starts on 01:17:146, ends on 01:25:972

    - [Normal] :
    Kiai #1: Starts on 01:07:058, ends on 01:16:909
    Kiai #2: Starts on 01:17:146, ends on 01:25:972
    btw I think it's better if you put Kiai Time like this.
    #1: 01:07:058 ~ 01:17:067
    #2: 01:17:146 ~ 01:27:233
Fixed

[Hard]
  • 00:12:524 - I think there is a strong sound enough to put note. how about add a circle here? Fixed
    01:04:221 (1,2,3,4,5,6,7) - seems so hard to follow because you make stacking with 01:04:221 (1,2) and it makes hard to read the rhythm of (2).
    then, 2~4 is on red tick. using circles to follow them raises up the difficulty too. so I suggest to change the placement. how about this?then if you like this, use this code.
    227,348,65009,6,0,B|183:348|159:324|159:280,2,110
    258,316,65797,1,8
    258,272,65955,1,0
    258,228,66113,1,8
    Fixed
    01:17:146 ~ 01:18:406 - too lonely. you start #2 Kiai Time from 01:17:146, so I want here swelling more. Fixed
    01:19:037 (3) - also, this hitsound raise lonely. you put claps on backbeat in #1 Kiai Time, but why you put on downbeat in #2?
    I recommend you to remove this clap and put on 01:18:722 (2) and 01:19:352 (4).
Sorry but no

[Normal]
  • 00:08:111 (2,3) - hm..I can understand why you want to stack these notes, but I think it isn't kind to newbie player. For it i make a Easy diff ?
    00:37:742 (2,3,4) - BPM is so fast, so it's hard to follow the circle which is on red just after the circle on white tick.
    how about stack them? it becomes easy to follow them imo. Fixed
    00:44:362 (3,4) - replace with a slider? it seems a little difficult to read the rhythm of (4), but it's up to you. Fixed
    00:47:357 (2,3,4) - how about replace with slider like as 00:57:444 (2) ? Fixed
    01:12:732 (1) - this slider doesn't follow the lyrics at all. you should listen the music better. Fixed
    01:17:146 ~ same as Hard, why so lonely?Fixed
[Easy]
first of all, the distance between all notes are too wide.
also, the flow of cursor isn't kind imo. this is Easy, so you should consider about newbie players more. look that in the notes continues in white tick
have a percet distance then i cant change this distance and have other in 1/1 notes.

second, I can understand that you want to put claps on backbeat, but in this diff, there are less notes on backbeats.
how about put claps on second downbeats? I think it will go well. No thanks :C
  • 00:02:752 (2,3) - the angle is too sharp and hard to follow. you should put (3) to the right side of (2) like this.Fixed00:49:406 (2) - ctrl+H to make it easy to follow.Fixed
that's all.
good luck for rank.
Thank you ^^
Kogure

Tur00 wrote:

we somos colombianos hablame en español xD y si quieres :/
Haz la diff xD
Insane o la que quieras xD
Perdona es que es la costumbre de hablar ingles xD
Bueno, entonces voy a hacer una Insane, la cual espero tener lista para el miercoles - viernes
Hasta entonces c:
XinCrin
Hola Tur00 here my diff , xD por favor contactame in game

http://puu.sh/16dsY
Topic Starter
Tur00

Kogure wrote:

Tur00 wrote:

we somos colombianos hablame en español xD y si quieres :/
Haz la diff xD
Insane o la que quieras xD
Perdona es que es la costumbre de hablar ingles xD
Bueno, entonces voy a hacer una Insane, la cual espero tener lista para el miercoles - viernes
Hasta entonces c:
See XD
KokoroStudiox3
[easy]
Unsnapped inherited (green) sections at:
01:11:072 - snap to 01:11:156
01:11:672 - snap to 01:11:787

[normal]
00:15:992 (3,4,5) vueno esta forma http://puu.sh/16sMx y cuidas el espaciado de con esta 00:17:883 (1)
00:37:900 (3) nose esto seme ase mui dificil para una normal
:3
Athena Tennos
A-tan's mod~from in-game~

[General]
  1. try to cut the video's sound track~
♪~

[Easy]
try use 65% volume?~in 00:01:492 - ?~ i feel hitsound is too loudy....
  1. 00:09:057 (1,2,3) - too close~move up 2 a little~
  2. 00:20:720 (4,5) - too close....u know that.orz
[Normal]
try use 65% volume?~in 00:01:492 - ?~ i feel hitsound is too loudy....
  1. 00:11:579 - NC?~
  2. 00:12:209 - remove NC~if that add NC~
  3. 00:12:524 - remove NC~if that add NC and remove NC~
  4. 00:12:840 - add NC~~if that add NC and remove NC then remove NC again=w=.~im just boring....orz
[Hard]
look fine....;_;..

[Xin's Hard]
feel good~
  1. 00:48:460 (3) - move to 00:48:302 - ~
  2. 01:06:428 (9) - NC~
  3. 01:06:743 (1) - remove NC~
  4. 01:20:928 (2,4) - no beautiful~....and 01:22:189 (4,1) - ......try to wrapping the slider~
that's all~;_;...sor for tiny mod~
Good Luck~=w=
Topic Starter
Tur00
Thx they both
pimp
mod as requested :)

general

remove audio from video
disable letterbox during breaks in all diffs because you are using video
disable countdown in all diffs because the map starts too early and countdown can not work
add XinCrin in all diff tags, he made a guest diff
remove anime and bleach from tags because anime will be the genre and and bleach is already in source
remove osb file and full submit


easy

small mess in spacing here and there
btw this diff would be better if you use 1.15x spacing instead of 1.10x imo


Unsnapped inherited (green) sections at: 01:11:072 - snap to 01:11:078

00:10:318 (3) - 1 grid left, fix spacing and symmetry
00:11:592 (4) - ^
00:12:840 (1) - ^
00:19:144 (3) - the shape could be better imo, maybe copy paste 00:21:035 (5) ?
..........
00:51:928 - this break should be mapped imo, its inconsistent to 01:02:015 (1,2,3,4,5)
two spinners would work imo, how about spinner at 00:51:928 to 00:53:819, and spinner at 00:54:449 to 00:56:341 ?
..........
01:07:058 - this kiai would sound better if you use claps in the 3rd white tick only (just like you did at the start but using whistles),
you are using a lot of custom slider tick, but this diff does have enough notes to follow the real clap Rhythm
..........
01:17:146 (1) - finish in this slider start, to be consistent to 01:07:058 (1)
01:24:396 (2) - remove this note?

normal


00:27:655 (2) - clap at start?
00:30:177 (1) - remove clap?
00:30:492 (2) - remove clap, add whistle?
00:36:482 (3) - this finish should be moved to slider end
..........
00:42:156 (1) - remove at least one repeat, i think would be better if you remove the two repeats
and try something like that
..........
00:47:357 (2) - you started the slider in a red tick, using slider tick rate 1 you will not be able to use custom slider tick (clap) at 00:47:830
i sugest you try this or this
..........
00:50:351 - i think you should make sliders and circles instead of a spinner here, to be consistent to the previous notes and to be consistent to easy
00:51:928 - same thing about this break as easy
01:00:439 - make this slider end at 01:01:384 ?
01:04:537 (1) - add clap at repeat/tail
01:20:928 (2) - nice slider :)

hard

00:04:013 (2) - remove repeat make a slider at 00:04:959 ends at 00:05:274 ?
00:42:156 (4) - clap at start
00:43:889 - note here
00:44:205 (3) - remove this note
00:46:884 (1) - finish
00:56:971 (1) - ^
01:05:009 (1) - remove repeat, make this slider end at 01:05:482 and add clap at start / tail and maybe add a circle at 01:05:640

Xin's Hard

00:09:687 (2) - move to x308 y176, looks better with the previous / next notes imo
00:32:384 (1) - ugly shape, make it a simple curve
00:37:112 (1,2,3,4,5,6,7) - the placement could be better, and (7) is a strange shape
00:39:791 (4) x320 y212 .. (5) x288 y268 .. (6) x440 y256 .. that makes a slightly better alignment imo
01:05:325 (4,5) - does not fits the sound imo, better follow vocal?
01:06:743 (1) - this anti jump does not works at all
01:17:146 - this sudden slowdown looks bad imo
01:20:928 (2,4) - ugly shape try this:
(4) 3rd curve point x288 y240 .. 4th curve point x352 y200 .. 5th x432 y224
(2) copy paste (4) (after fixing), then ctrl H crtl R...


nice map :)

i'm trying to save kudosu for now but remeber me to give a star later

good luck
Konei
From your In game request~


[General]

* Uncheck Letterboxes during breaks!
* Uncheck Countdown!
* You might want to find someone who checks your timing, it sounds a bit off to me on some spots
* Add Guest differs name to tags
* Remove Audio from video, to save space
*

Tur00 wrote:

All diffs were made by me .
Uhm, and what's about Xin's Hard? ;D

[Easy]

* AR + 1 plays better here
* Beat Snap Divisor can be 1/2 as you don't use any blue ticks
00:01:492 (1) - The finish on the start is too noisy for the song, please reduce volume
00:17:883 (1,2,3,4,5) - This pattern is more for a Normal difficulty, please make it more easy to play
00:21:035 (5) - Copy paste 3 here~
00:28:916 (3,4,5) - Uhm, 3 circles in a row are bad for Easy, a 1/2 Slider with repeat would be much better~
00:36:797 - Don't ignore this Downbeat please
00:39:949 (3) - You should make this a slider that begins on 00:39:634 - 00:39:949 because it's really bad to lose your drum sound here
00:40:579 (4) - ^
00:41:210 (5) - Start 00:40:895 with repeat
00:42:156 (1) - Clap at beginning
00:42:786 - Make this slider tick clap, you should not lose consistant clap here
01:17:146 (1) - Finish on start


[Normal]

00:08:111 (2,3) - Not perfectly stacked
00:13:785 (3) - Extend to 00:14:416 due to the long vocal
00:36:482 (3) delete finish from start and add it to the end
00:39:634 (1,2,3,4,5,1) - As you may see it's pretty untidy here http://puu.sh/16A4d just try to make this pattern clean
00:41:525 (1) - Why you clap the whole slider beats for being constant?
00:46:884 (1) - Finish instead of clap sounds better
00:47:830 - Use clap slidertick here
00:56:971 (1) - Deffinetly finish or clap here
01:12:732 (1) - These 2 repeats doesn't play well, remove one and add note would be better
01:18:406 (2) - add clap to begin and end
01:26:602 (4) - shortning to the white tick and add repeat would be more fitting for the vocals


[Hard]

*Many of the triplets you made are just overmaped and doesnt sound good imo
00:02:752 (3,4,5) - Overmapped o.o
00:10:948 (1,2,3,4,5) ^
00:30:177 (3) - This slider doesn't make much sense imo because you ignore vocals and downbeat here
00:52:243 - 2 Breaks in a Hard TV Size doesnt look pretty good imo, I think it's fine to map this part
01:00:439 (1) - add finish to this Spinner please
01:20:928 (2,3) - Not perfectly stacked
01:27:233 (5) - You should remove this clap or add it on the other diffs aswell


[Xin's Hard]

OD + 1 is fine imo
00:04:959 (7) - add NC and remove on next note, because the vocal is starting here
00:15:046 (5) - ^
00:52:085 - Same thing about this break as in Hard
01:24:711 (5) - CTRL + R plays better imo


I think that's it~

Good luck for ranking ;)
Topic Starter
Tur00
Updated~
Full submit~
XinCrin
Thanks for all mods :)
TheVileOne
Easy

Your Normal custom clap needs to sound more like soft if you're going to use it or vice versa. This song shouldn't vary is what claps it uses for the same sound.

00:02:752 (2) - Finish on end.
00:28:916 (3) - Clap on end
00:30:492 (1,2) - align better
01:08:319 (2) - Remove clap from repeat
01:20:928 (4) - Weird slider. Try this? http://puu.sh/17o2I <Not perfect, but that can be easily fixed

Normal

00:03:383 (5) - Finish on end
00:03:383 (5,6,1) - Plays strangely.Move note to the vocal here 00:04:959 -
00:06:220 (3) - Add whistle to end
00:06:220 (3,1) - 1.2?
00:08:111 (2,3) - Stacked poorly.
00:12:209 (2) - The beat is actually on the previous red tick. Perhaps just delete?
00:13:785 (3) - Add finish on end.
00:14:731 (4) - Remove whistle and move 1/1 forward
00:29:862 (5,1) - Spacing.
00:32:856 (1,2) - Transition plays weird. Don't start 2 there, it sounds bad. http://puu.sh/17oha This works
00:36:482 (3) - Forgot a clap?
00:43:732 (3) - Remove whistle



I'm going to finish this later. I'm tired.
riffy
hi.
as requested

[General]
audio Lead in: 1500 (instead of 1492) oh..well.. it looks better :D

[Easy]
OD and HP Drain -1 (because of quite fast bpm it's better to make diff settings easier)
00:01:492 (1) - i don't like hitsound-nazi but this finish is totally offbeat. try to use whistle here because it follows music much better
00:17:883 (1) - it took some time to figure out what's exactly wrong with this slider. and them i noticed that this slider is 1/2 off. i think you shoul try example
00:38:058 (2) - i think it's better to remove reverse and add 1/1 slider (example)
00:51:928 (1) - it's better to avoid double spinners for easiest diff. but if you really want to have such a confusing pattern try to end 1st spinner at 00:53:819
00:56:971 (1) - overlapped with spinner's hitburst. confusing for beginners and also looks messy. try to move somewhere else, please

neat diff

[Normal]
ha-ha. try my diff settings because yours are kinda unbalanced (AR is same as Easy, which isn't okay)
00:01:492 (1) - same as Easy
00:03:383 (5) - separating cocals like this doesn't really fits here. i'd try somethink like this
00:13:785 (3,4) - practically the same as above. try my example
00:16:938 (6) - this beat in the middle of vocal sounds odd, example 1 (don't like it, tbh) example 2 <3
00:31:753 (5) - try something easier to understand/play. personally i suggest you this
01:11:472 (3) - try something like this to avoid overlap with previous hitburst, please

[Hard]
try something harder because it's too easy for Hard as is (and probably it's better to make insane diff for this mapset)
00:04:013 (2) - the reverse of this slider follows nothing. remove reverse maybe? it just awkward to play :<
00:21:666 (6) - try new combo here. because it fits with music/your pattern and also it looks better
00:53:504 (5) - two totally different lines of lyrics in one slider? does it fits well? no, it doesn't. try something else (remove reverse and map these beats properly.

[Xin's Hard]
00:11:579 (1) - whatever it is, it's awkward to play. stack them or put (1) somewhere else o make it playable for hidden-players!
00:13:785 (4) - did you forget to add reverse for this slider? it feels kinda emty without reverse :<
01:06:428 (1,2) - try to make this easier to read somehow, please

~~~~~~~~~~~~~

not bad.

note: sorry for short mod but i didn't like song :<
Topic Starter
Tur00
updated~
Poggo
Hi~


Xin's Hard

00:04:021 - Very strange what you use note here. replace on slider http://puu.sh/17Vqb This better follow the music
00:14:109 - ^
00:17:261 - remove 1 repeat and add notes http://puu.sh/17Vtl
00:17:891 - add NC
00:19:152 - remove NC
00:29:870(7) - make this slider symmetry http://puu.sh/17VvV
00:27:033 -add note here, new part started here
00:35:544(4,6) - maybe make this slider more roundish? http://puu.sh/17VAd straight sliders is boring~
00:39:484(2,3) - correct spacing between this notes
00:44:843(2,3) - stack better >.<
01:06:436(1,2) -better unstack it~ It will be more playable

Hard

00:43:424 - remove this note and make so http://puu.sh/17VIi It's better follow the music
00:51:620 - end spin here and add note on big white tick~
01:01:708 - ^
01:04:860 - add note here
01:06:436 - remove NC and add on slider 2
01:17:469 - remove NC

Plz put combos on 2 big white ticks~ http://puu.sh/17VOb <--- I mean this` fixed this on all diff~

Normal

The same with NC~

00:37:908 - remove this note~ It very difficult for Normal diff and not sound here~
00:43:740 - http://puu.sh/17VTZ this rhythm sounds better

Easy

00:45:001 - D: end this slider on white tick~

good luck~
Tari
M4M Request here http://osu.ppy.sh/s/59635

Begin.

[Easy]

00:28:609 - Add Note?
00:33:337 - ^
01:09:903 - ^
01:16:523 - ^
00:17:891 (1,2,3) - Not symmetrical
00:45:001 (4) - Move the end point of slider 1 grid down for perfect overlap.
01:08:327 (2,3,4) - 2 not lined up with 4

[Normal]

00:11:587 (1) - Remove NC here?
00:41:218 (5) - Move up a bit
01:06:436 (4) - Make look nicer

[Hard]

00:08:592 - Add Note?
00:27:506 - ^
01:07:854 - ^
00:40:587 (1) - Remove NC?
01:17:469 (1) - ^
01:18:099 (4) - NC should be here
00:42:164 (8) - ^

[Xin's Hard]

00:43:109 (4,5,6,7) - 4 not line up with 6 and 7
00:55:403 (6,7) - Why not make these symmetrical?
01:03:126 (5,6,7) - http://puu.sh/17Wk3
01:10:061 (3) - Move up
01:10:849 (1) - Remove NC?
01:12:740 (9) - Add NC

That's all

Good Luck :D
XinCrin
thanks a lot of mods -Bakari- and Katty Pie :)

http://puu.sh/17WQP
Topic Starter
Tur00
updated thanks :D
taris if you can post your map in the queue D:
Thank you <3
TheVileOne
Hard

00:01:500 (1,2,3,4,5,1,2) - Pattern looks bad IMO. I'm not sure if anything could be done about that repeat slider, but it would look better with a bend in the stream. Straight doesn't look good.
00:27:348 (1,2,3,4,5,6,1,2,3) - The flow through here is weird. The blue combo will pass, although the other combo, I'd prefer that there be changes. I dislike how that slider starts on a beat without a vocal. It really sounds weird. If you had a timeline like this, it would be better. http://puu.sh/18nPw
00:34:283 (1,2,3,4,5,6,1,2,3,4,5,6) - Disconnected from the flow of the rest of the song, but it's a good enough pattern.
00:36:805 - Add note please.
00:46:892 (1,2,3,4) - Nearly formless. Pattern should be consistent through the whole combo not just part of it. I recommend that you make 00:46:892 (1,2,3,4,1) - all equidistant and following the same angles.
00:55:876 (5,6) - I don't like how this dips from the curve. I really think it belongs as part of the curve instead. Eh I guess you'll have to choose whether you want better flow or symmetry around the origin.
01:02:023 (1,2) - 0.8
01:03:914 (7,8) - Too low in the pattern.
01:04:860 (9,1) - Angle is slightly too steep. It should be like this IMO. http://puu.sh/18o7M
01:20:936 (2,3) - At some point you should make these perfect 0.0. It's likely you'll have to do it through the .osu.

Xin's Hard

00:01:500 (1) - Start with finish, end with whistle instead?
00:04:021 (6) - Start with finish
00:13:163 (2,3) - Try 1.04 snap.The spacing would be nice and even, considering the stack is leaning away.
00:19:152 (1,2,3) - Increase the curve here? It looks badly at that angle. Apply the same curve to the mirror.
00:29:870 (8,9) - Spacing?
00:37:120 (1,2,3,4,5,6,7) - It's poor mapping style to randomly increase difficulty. Plus increased spacing looks bad.
00:52:724 (2,3,4) - 1.2 is meh. I see no reason to not map 1.0 through here. 1.2 plays fine here 00:56:979 - and some parts of the previous blue combo. But the start just doesn't play well and is mapped in a confusing way.
01:09:903 (2,3,4) - Could be lined up better. Maybe the spacing could be reduced for the transition. http://puu.sh/18oBR
01:14:001 (5) - Add whistle to start?
01:18:730 (3,4,5) - Remove the slight curve?
01:20:621 (1,2,3,4,1,2,3,4,5,6,7) - Well formed pattern.
Flower
Hi~ mod from the queue~

[General]
Kiai should be consistent throughout difficulties of your mapset.
Kiai should start on a white tick of a measure.
Checke the kiai times of different levels.

[Easy]
Reduce volume for all slider ticks.
00:30:500 (1,2,3,4) - sound weird and not harmonious. may be you can put both ends of a slider on claps.
00:43:740 (2,3,4) - remove N:C1 for ticks and claps. add whistles accordingly.
01:03:284 (2) - remove N:C1, add clap on slider end
01:04:545 (3) - reduce slider length by half a beat. keep clap on the return point, but remove all N:C1 sections
01:12:740 (1) - add whistle at slider beginning

[Normal]
Reduce volume for all slider ticks.
Circle Size -> 3?
00:37:750 (2,3) - Not recommended for normal level.

[Hard]
00:26:087 (1) - remove the advance of the breaktime?
00:45:158 (6) - move a bit farther to make it easy to read.

[Xin]
00:11:587 (1) - not need a NC. btw, you can stack it.
XinCrin

Flower wrote:

[Xin]
00:11:587 (1) - not need a NC. btw, you can stack it. - Maybe my idea is use a anitjump , only aplicate a NC for the moment
Thanks for Mod!

http://puu.sh/18DWM
Sonnyc
Hello~ From CLANNAD Modding Queue.

General:
-- Set a Lead-in time for about 1.5 seconds.
-- Set the break times similarly for all difficulties?

Easy:
00:36:490 (4) - 1 Grid down, to make a line with (3)

Normal:
00:53:039 (6) - 1 Grid down
01:08:012 (2) - Delete Clap
01:10:534 (1) - ^
01:12:740 (1) - Delete Clap in the middle
01:15:577 (6) - Delete Clap
01:17:469 (3) - ^
01:23:143 (1) - ^

Hard:
00:05:597 (1) - Delete New combo?
00:21:674 (1) - ^
00:34:283 (1) - Delete Finish
00:35:229 (6) - Delete Clap
00:37:750 (3) - ^
00:40:272 (4) - ^
00:41:848 (4) - Like this? Also Delete Whistle at the end
SPOILER

112,212,41848,2,0,B|124:164|160:152|196:176|196:176|212:136|244:128|288:156,2,220,0|2|0
00:43:740 (1) - Delete Whistle
00:45:158 (6) - Delete Clap at the end
00:48:783 (1) - Delete NC
00:49:414 (3) - NC
01:08:012 (4) - Delete Clap
01:10:534 (1) - ^
01:13:056 (2) - ^
01:19:675 (6) - ^
01:23:143 (1) - ^
01:26:926 (3) - Add Clap

Xin's Hard:
00:09:695 (2) - Delete Whistle + Space like this would look better
SPOILER

308,176,9695,2,0,B|436:164,1,130,2|0
00:27:348 (2) - Delete Clap
00:27:821 (3) - Add Clap
00:29:239 (7) - Add Clap at the end
00:29:870 (8) - Delete Clap
00:30:343 (9) - Add Clap?
00:32:392 (1,2) - Delete Clap
00:34:913 (2) - ^
00:35:386 (3) - Add Clap?
00:36:017 (5) - Delete Clap
00:37:120 (5) - ^
00:37:908 (6) - Add Clap?
00:39:799 (4,5) - Delete Clap
00:42:794 (3) - ^
00:43:740 (6,7) - ^
00:44:370 (1,2) - ^
00:47:365 (1,3,5) - ^
00:47:838 (2,4) - Clap instead Whistle?
00:49:414 (1) - ^
00:49:887 (2) - Delete Clap
00:50:359 (3) - Delete Clap in the middle, and Add at the end
00:57:452 (2,4,6) - Delete Clap
01:02:023 (2,4,5) - ^
01:06:121 (8) - ^
01:06:751 (2) - ^
01:17:469 (7,8,9) - Make a line
01:23:773 (2,3,4) - ^
01:18:099 (1,2,3,4,5,6,7) - Make here more neater.
SPOILER

180,64,78099,5,8
332,104,78414,1,2
188,168,78730,1,8
264,188,78887,1,0
340,208,79045,1,0
200,280,79360,1,8
352,320,79675,1,4
01:27:241 (1) - Delete NC

Uhh, had a bunch of modding of Claps, because since you have used a custom sound, I believe you will use Claps only in the drum sounds on the song.
Good Luck~ ;)
Topic Starter
Tur00
Updated~
Wafu
Mini IRC mod.
SPOILER
18:00 Tur00: you accept mod request ingame right?
18:00 Tur00: i read the queue .-.
18:00 dragonxcz: i can
18:00 dragonxcz: if i like map
18:00 Tur00: oh well :3
18:01 *Tur00 is listening to [http://osu.ppy.sh/b/178073 Aqua Timez - Alones (TV Size)]
18:01 Tur00: is it D:
18:02 Tur00: yes can mod it D:?
18:03 dragonxcz: dling
18:05 Tur00: ok srry
18:05 Tur00: for the disturb ><
18:05 dragonxcz: Ok I checked it...
18:06 dragonxcz: Since I don't like song I'll not mod it. Maybe tell Xin to bit edit his diff. Exactly there is very stupid spacing.
18:07 Tur00: oh ok x3
18:07 dragonxcz: But your hard is not bad.
18:07 Tur00: thx ^^
18:07 Tur00: is my 1st hard in mapset .-.
18:08 Tur00: if you want
18:09 Tur00: mod my diffs D:?
18:09 dragonxcz: Maybe swap those NCs on normal for consistency. 00:10:011 (1,2) -
18:09 Tur00: wht diff?
18:09 dragonxcz: Normal
18:09 Tur00: ok
18:11 Tur00: continue :3
18:11 dragonxcz: Maybe fix hitsounds on easy.
18:12 dragonxcz: 00:33:022 (3) - Unnecessary clap, remove it.
18:12 Tur00: emm
18:12 Tur00: delete the clap
18:12 Tur00: and listen
18:12 Tur00: the song
18:13 Tur00: sound the "tac" that i use to the claps
18:13 Tur00: oh no no
18:13 Tur00: i wrong ><
18:13 Tur00: Srry :$
18:13 dragonxcz: okay
18:14 dragonxcz: 00:42:164 (1) - Clap on start
18:14 dragonxcz: 00:42:794 - Clap on this whistle
18:15 dragonxcz: 00:58:871 (3) - Clap on repeat
18:17 dragonxcz: 01:07:066 (Timing) - Why you so suddenly changed from Normal to Soft?
18:18 Tur00: to put the kiai time .-.
18:19 dragonxcz: I would change to Normal, but it's up to you.
18:20 dragonxcz: And offset is 1508
18:20 dragonxcz: But people will not trust I think, because it's 8ms
18:21 Tur00: ok.
18:22 dragonxcz: Normal - 00:30:185 (1) - Clap
18:22 dragonxcz: for consistency
18:22 dragonxcz: 00:41:533 (1) - clap on end
18:24 dragonxcz: 01:12:740 (1) - Clap on repeat
18:25 dragonxcz: It's all from me.
Loneight
Hi~
Request from In-game


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. Useless green line:
    00:27:348 -

  2. maybe fine >~<

[Normal]

  1. Useless green line:
    00:27:348 -

  2. 00:10:326 (1) - how about this? flow will be more smooth
  3. 00:59:501 (4,1,2) - swap NC and (2) NC ?

[Hard]

  1. 00:03:391 (1) - 2nd point on x:164 y:224
  2. 00:05:597 (3) - NC because 00:15:054 (1) -
  3. 00:27:190 - if you want to follow vocal , i think there should have a note ...
  4. 00:41:848 (4) - 2nd point on x:144 y:180 , but I yet think it is not pretty
  5. 01:19:675 (1) - NC because 01:17:469 (1,2,3) -

[Xin's Hard]

  1. Useless green line:
    01:05:805 -

  2. 01:23:931 (3) - x:228 y:112 ?~
good song & good luck~
and sorry to my poor English
Nichiyouki
Hi, Tur00

Your request from pm in-game

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Move PreviewTime of Easy diff from 00:27:340 to 00:27:348

Easy

  1. 00:31:446 - Add circle.
  2. 00:36:490 (4) - Remove clap in slider end.

Normal

  1. 00:53:039 (6) - Slider end at 00:53:827 (Slider repeat is in blue line.)

Hard

  1. 00:51:936 (2) - Add NC here, since this note follows a spinner.
  2. 00:33:652 (4) - Move slider at 00:33:495, add circle in 00:33:968, and switch between slider end of (4) and new circle.
  3. 00:53:512 (6) - Slider end at 00:54:142, and add 2 circle after slider in red line and white line.

Xin's Hard

  1. 00:29:082 (6) - Stack with (7) be better.
  2. 00:48:783 (4,5) - Change is slider, or if you don't change, add NC in (4) instead be better.
  3. 00:54:142 (1,2,3) - Increase spacing them.
  4. 00:55:876 - Add circle.
  5. 01:20:306 - ^

That's all that I can find them.

Good luck~
Lally
Hi there ^w^

this are only suggestions you're free to not give me a kudosu u.u
[General]
looks all fine :D

[Xin's Hard]

00:47:365 (1,2,3,4,5,1,2) - you should give a form to this jump because it seems that you position it random :S

00:58:713 - add a circle here or a slider sounds better
raririn
hi ^ ^
finally finished my homeword today

BLEACH ww

[General]
*the audio lead-in is 1650 , it should be at least 2000 (wcx19911123 told me this)

[Easy]
00:01:500 (1) - consider clap on the head because of the clap-like sound in the song?
00:07:174 (2) - ^
00:56:033 - i don't suppose the spinner ends here , especially with Hidden mod...i strongly suggest you replace this spinner by other objects
01:16:523 (4) - a bit harder for beginners , consider removing this circle?

[Normal]
*the setting is a bit hard , CS-1?
00:01:500 (1) - 00:07:174 (2) -same as [Easy]
01:12:425 - it would be better if you add a note here imo

[Hard]
00:02:760 (3,4,5) - a little uninteresting , try to move 2,3 down like 00:08:434 (3,4,5) - ?
00:34:283 (1,2,3,4,5,6,1,2,3,4,5,6) - this pattern may be boring for players , change some of them to other pattern like a reverse slider ?
00:48:783 (5) - i suggest you NC here
01:10:061 - 01:10:376 - add circle here to make it more interesting
01:26:453 - add a circle here?

[Xin's Hard]
not much to point out , i feel good when playing

that's all i find , good luck with rank ~
Topic Starter
Tur00
Updated~
Aurele
Hi Tur00, here's a mod from my modding queue.
Reply to what you haven't fixed, thanks.

Why there's two Hard...

[General]
The BPM is 190,32. Screenshot. As you can see on the picture, the real bpm is 95.16 and I did *2, so it equals 190,32.
So if the BPM is changing, the offfet must change too. For here, I have 1494 so (-6) on the current one.
01:16:917 - This timing should be moved to 01:16:838, at least...
[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:494 (1) - This slider shouldn't have a whistle on both start and end. It sound weird because the consistance will be killed after. So replacing the whistle by a finish on the start will be better.
•00:11:582 - A finish will fit alot here since the song is kindof restarting. I mean't, the 4 times is finished and starting a new "chorus/vocal". If you understand..
•00:18:517 - It's really recommended to add a whistle here to keep the consistency. If you're not adding a whistle, it could sound empty at 00:17:885 (1,2) - .
•00:36:168 (3) - A whistle could be added here to keep the consistency you did with "Whistle to the third line and a Clap to the fourth line"
•00:41:216 - Same as the point above.
•00:42:792 - You have a custom slider-tick sound, why not adding a clap here?
After that, I think the rest is consistent.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:04:646 (3) - I think this circle should be between the two previous sliders, not like this x but like this o After, make sure to fix the next slider so the spacing won't break.
•00:07:168 (2,1) - I don't really like the transition from the slider (2) to the slider (1) since the slider (1) is at the end of the previous slider, (2).
•00:12:842 (1,2,3) - There's a spacing problem right here because of the circle. Just do the same thing, but with the distance snap.
•00:28:288 (2,3,4) - You could make something more enjoyable here. Having these three objects all aligned in the same axis, is too much. So to make it more fun, you could move the circle (3) to x:256 y:360
•00:35:853 (2,3,4) - Almost as I said above. But this is worst xD... Anyways. Maybe you could do something like this?
•00:42:158 (1,2) - The flow here is not really good since the slider (1) is really curved and then when you're going to the next slider, you're doing a straight line. By doing this, is already way more better.
•01:07:060 (1,2) - The same thing I said on 00:07:168 about transition.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:12:217 (4) - For the vocal, this circle should have a new combo here and the next object, delete it.
•00:15:369 (3) - To fit with the vocal, add a new combo here and delete the new combo to the next object.
•00:30:185 (1) - Add a new combo here. After that delete the new combo to the next note.
•00:33:022 (1) - For the vocal, it should be better if you add a new combo here and delete the new combo to 00:34:283 (3) - .
•01:20:936 (1) - To mostly fit with the vocal, add a new combo here and delete the new combo to 01:23:458 (3) - . It will be better since 01:20:936 (1) - was too much for the combo..

[Normal]
AR/OD -1
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:500 (1) - As said for the Easy difficulty, having two whistle on both start and end do not sound good. So replace the whistle by a Finish on the Start of the slider.
•00:32:864 (1) - why is there a clap here? First, delete this slider, it doesn't fit well for a Normal difficulty and add a circle at 00:33:022. k, for the hitsound, add a clap at 00:32:707 so it will keep the consistency with your claps.
•00:37:750 (2,3,4) - For this, look at the next box about objects. But for the hitsound add a clap to the circle (2) and as said for the next box, delete the circle (3). For the clap, it will be consistent with your claps.
•01:01:392 - Since you have a custom slider-tick hitsound, add a clap here to keep the consistency with the previous combo.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
You do not have any spinner here! Like the other difficulty, add one at 01:24:719
•00:37:750 (2,3,4) - Do not add any streams on Normal difficulty. Delete the circle (3) please and try to move the circle (2) somewhere else.
•00:16:630 (5) - Make this slider more curved? Like this.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:44:370 (4) - Add a new combo here because of the song.
•00:51:936 (1) - Add a new combo here because the song here is more calm.

Not too much to say here...
[Hard]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:500 (1) - As said for the other difficulty, do not add one whistle to the beginning and another to the end. Replace the beginning's one by a Finish.
•00:42:164 - You have custom slider-tick hitsounds, so you should add a clap here an another clap to the other tick, so it will be consistent.

For the consistency, that's all I have to say.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:02:760 (3,4,5) - This triplets here doesn't sounds good. Well, I mean't, it's not placed in a good place. My suggestion here, is to delete 00:02:918 (4) - and add a circle somewhere at 00:02:603. The song here is better to have this kind of triplets.
•00:05:913 (2,3,4) - The same thing as above. The triplets here doesn't sound good/should be deplaced. So delete the circle at 00:06:070 (3) - and add a circle to 00:05:755.
•00:08:434 (3,4,5) - The same thing as these two points above. 00:08:592 (4) - Delete; 00:08:277 - Add.
I will stop here about tiplets' all the triplets that look like these looks and sounds wrong..
•00:31:761 (3,4) - These circles should be deleted and be replaced by a slider.
•00:27:190 (1,2,3,4,5,6,7,8,1,2,3,4) - This part sounds really weird... Try to do some pattern that suit with the vocal.
•01:26:926 (4,5,6) - This is just a suggestion, but I would like to see this. To make the Hard a bit more challenging, I would like to see a slider just like this > 1|2. If you do that, add a finish to the end and on the beginning, add a clap to keep the consistency.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:12:217 (1) - Add a new combo here and delete the new combo to the next note.
•01:25:980 (4,5) - It's obvious that these two notes should be with the next combo..

[Xin's Hard] MOD IS NOT FINISHED FOR THIS DIFFICULTY. I actually have to go, so yeah..
This difficulty could be recalled "Xin's Insane" since the Slider Velocity is more high than "Hard" and also doing AR+1 & OD+1 will make all the differance.
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:500 (1) - Like I said on every other difficulty, do not add two whistle on the same slider. Mostly in this circonstance. So, Delete the whistle on the beginning and replace it by a Finish. It will be better since the song it's starting there.
•00:04:021 - To make your whistles consistent, add a whistle here.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:08:277 (2,4) - I will suggest you to stack both circles in these two slider's ending, like this: http://puu.sh/1bbmH . It will make it more chanllenging.
•00:09:695 (2,3) - These sliders are not aligned and has a weird spacing. Move the slider (2) to x:300 y:172 and move the slider (3) to x:352 y:264. when doing this, make sure to move 00:11:271 (4,5) - to keep the same spacing.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)

Well, good luck!
alacat
Hi:3 from My queue.

[General]
●offfet -4 ~ -6 . a little early timing.
●Lead in -150? I think 1500 is good


[Easy]
●00:21:753 - ~ 00:24:196 - add spinner ? follow vocal.
●00:33:968 - add note and add clap?i think need hitsound here
●00:42:164 (1) - remove clap from the end since it follows nothing.
●00:51:936 (1) - add whistle
●00:56:979 (1) - bend slider to the opposite direction , so the flow is good

[Normal]
●Circle size -1 ? It's so Hard .... o.o
●00:10:011 (5) - Flow is bad... try to move to x:496 y:168 ?
●00:21:753 - same easy diff
●00:56:033 (5) - put the slider end at here.00:56:664 -
●01:02:023 (1) - add clap on the slider end
●01:02:653 (2) - add clap at the end instead of clap the head ? should put applause with constant rhythm
●01:04:545 (1) - bend slider to the opposite direction , so the flow is good
●01:12:110 (5) - I want finish sound here. add finish.

[Hard]
●00:21:753 - same easy diff
●00:53:512 (6) - Hmm, it doesn't follow the music well. I hope you remove this and try making another pattern.
●01:07:066 (2) - add New combo ?
●01:12:110 (6) - I want finish sound here. add finish on the slider head.
●01:19:675 (1) - same here , Try 45~55% volume
●01:21:567 (3) - add clap at the head instead of whistle? like this your pattern at here.01:19:045 (4) -
●01:21:567 (3) - change to Prev:0.01 → 0.00
●01:26:295 (5,1) - switch these newcombos for your pattern? although i think the current one looks better.

[Xin's Hard]
●00:02:445 (2,3,4) - Make the spacing equal here.looks better imo
●00:36:805 - add note.I want finish sound here.><
●00:54:142 (1,2,3) - Make the spacing equal here.
●00:59:816 (1) - hmm , This spinner doesn't follow the music well.try to put note or slider.
●01:16:523 (6) - add finish on the slider's end
●01:22:197 (5) - add finish on the slider's head
●01:22:985 - I'm sure it is overmapped.There are nothing you can do this.
You should remove note
●01:27:241 (1) - remove New combo . It is unnecessary here.



good luck ^^
Topic Starter
Tur00

Gabe wrote:

Hi Tur00, here's a mod from my modding queue.
Reply to what you haven't fixed, thanks.

Why there's two Hard...

[General]
The BPM is 190,32. Screenshot. As you can see on the picture, the real bpm is 95.16 and I did *2, so it equals 190,32.
So if the BPM is changing, the offfet must change too. For here, I have 1494 so (-6) on the current one.
01:16:917 - This timing should be moved to 01:16:838, at least...
[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:494 (1) - This slider shouldn't have a whistle on both start and end. It sound weird because the consistance will be killed after. So replacing the whistle by a finish on the start will be better.
•00:11:582 - A finish will fit alot here since the song is kindof restarting. I mean't, the 4 times is finished and starting a new "chorus/vocal". If you understand..
•00:18:517 - It's really recommended to add a whistle here to keep the consistency. If you're not adding a whistle, it could sound empty at 00:17:885 (1,2) - .
•00:36:168 (3) - A whistle could be added here to keep the consistency you did with "Whistle to the third line and a Clap to the fourth line"
•00:41:216 - Same as the point above.
•00:42:792 - You have a custom slider-tick sound, why not adding a clap here?
After that, I think the rest is consistent.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:04:646 (3) - I think this circle should be between the two previous sliders, not like this x but like this o After, make sure to fix the next slider so the spacing won't break.
•00:07:168 (2,1) - I don't really like the transition from the slider (2) to the slider (1) since the slider (1) is at the end of the previous slider, (2).
•00:12:842 (1,2,3) - There's a spacing problem right here because of the circle. Just do the same thing, but with the distance snap.
•00:28:288 (2,3,4) - You could make something more enjoyable here. Having these three objects all aligned in the same axis, is too much. So to make it more fun, you could move the circle (3) to x:256 y:360
•00:35:853 (2,3,4) - Almost as I said above. But this is worst xD... Anyways. Maybe you could do something like this?
•00:42:158 (1,2) - The flow here is not really good since the slider (1) is really curved and then when you're going to the next slider, you're doing a straight line. By doing this, is already way more better.
•01:07:060 (1,2) - The same thing I said on 00:07:168 about transition.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:12:217 (4) - For the vocal, this circle should have a new combo here and the next object, delete it.
•00:15:369 (3) - To fit with the vocal, add a new combo here and delete the new combo to the next object.
•00:30:185 (1) - Add a new combo here. After that delete the new combo to the next note.
•00:33:022 (1) - For the vocal, it should be better if you add a new combo here and delete the new combo to 00:34:283 (3) - .
•01:20:936 (1) - To mostly fit with the vocal, add a new combo here and delete the new combo to 01:23:458 (3) - . It will be better since 01:20:936 (1) - was too much for the combo..

[Normal]
AR/OD -1
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:500 (1) - As said for the Easy difficulty, having two whistle on both start and end do not sound good. So replace the whistle by a Finish on the Start of the slider.
•00:32:864 (1) - why is there a clap here? First, delete this slider, it doesn't fit well for a Normal difficulty and add a circle at 00:33:022. k, for the hitsound, add a clap at 00:32:707 so it will keep the consistency with your claps.
•00:37:750 (2,3,4) - For this, look at the next box about objects. But for the hitsound add a clap to the circle (2) and as said for the next box, delete the circle (3). For the clap, it will be consistent with your claps.
•01:01:392 - Since you have a custom slider-tick hitsound, add a clap here to keep the consistency with the previous combo.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
You do not have any spinner here! Like the other difficulty, add one at 01:24:719
•00:37:750 (2,3,4) - Do not add any streams on Normal difficulty. Delete the circle (3) please and try to move the circle (2) somewhere else.
•00:16:630 (5) - Make this slider more curved? Like this.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:44:370 (4) - Add a new combo here because of the song.
•00:51:936 (1) - Add a new combo here because the song here is more calm.

Not too much to say here...
[Hard]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:500 (1) - As said for the other difficulty, do not add one whistle to the beginning and another to the end. Replace the beginning's one by a Finish.
•00:42:164 - You have custom slider-tick hitsounds, so you should add a clap here an another clap to the other tick, so it will be consistent.

For the consistency, that's all I have to say.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:02:760 (3,4,5) - This triplets here doesn't sounds good. Well, I mean't, it's not placed in a good place. My suggestion here, is to delete 00:02:918 (4) - and add a circle somewhere at 00:02:603. The song here is better to have this kind of triplets.
•00:05:913 (2,3,4) - The same thing as above. The triplets here doesn't sound good/should be deplaced. So delete the circle at 00:06:070 (3) - and add a circle to 00:05:755.
•00:08:434 (3,4,5) - The same thing as these two points above. 00:08:592 (4) - Delete; 00:08:277 - Add.
I will stop here about tiplets' all the triplets that look like these looks and sounds wrong..
•00:31:761 (3,4) - These circles should be deleted and be replaced by a slider.
•00:27:190 (1,2,3,4,5,6,7,8,1,2,3,4) - This part sounds really weird... Try to do some pattern that suit with the vocal.
•01:26:926 (4,5,6) - This is just a suggestion, but I would like to see this. To make the Hard a bit more challenging, I would like to see a slider just like this > 1|2. If you do that, add a finish to the end and on the beginning, add a clap to keep the consistency.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:12:217 (1) - Add a new combo here and delete the new combo to the next note.
•01:25:980 (4,5) - It's obvious that these two notes should be with the next combo..

[Xin's Hard] MOD IS NOT FINISHED FOR THIS DIFFICULTY. I actually have to go, so yeah..
This difficulty could be recalled "Xin's Insane" since the Slider Velocity is more high than "Hard" and also doing AR+1 & OD+1 will make all the differance.
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:500 (1) - Like I said on every other difficulty, do not add two whistle on the same slider. Mostly in this circonstance. So, Delete the whistle on the beginning and replace it by a Finish. It will be better since the song it's starting there.
•00:04:021 - To make your whistles consistent, add a whistle here.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:08:277 (2,4) - I will suggest you to stack both circles in these two slider's ending, like this: http://puu.sh/1bbmH . It will make it more chanllenging.
•00:09:695 (2,3) - These sliders are not aligned and has a weird spacing. Move the slider (2) to x:300 y:172 and move the slider (3) to x:352 y:264. when doing this, make sure to move 00:11:271 (4,5) - to keep the same spacing.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)

Well, good luck!
I only not fixed anythings in Objects mod the rest Fixed
UPDATED~
Aurele

Tur00 wrote:

I only not fixed anythings in Objects mod the rest Fixed
UPDATED~
I mostly want to know what you haven't fixed and why.
Mostly the why.

Anyways, call me back by pm or in-chat, so I could mod Xin-Crin's difficulty.
Nagisawa
hi) from my modding que



Easy
01:18:099 - add note here and here 01:19:360 - http://puu.sh/1bzXs

Normal
00:04:014 (6) - whistle on sliderstart
00:14:102 (5) - ^
00:16:624 (5) - ^

Hard
00:04:014 (2) - whistle on sliderstart
00:06:536 (5) - ^
00:14:102 (7) - ^
00:16:624 (6) - ^
00:33:175 - add note
01:22:355 - ^

Xin's Insane
00:04:014 (6) - whistle on sliderstart
00:14:102 (5) - ^
maybe spinner ? start here 00:21:983 - and end here 00:24:821 -

This is all. Okay, your map is good ^^ i give star ;3
Sylphi
Hi, Tur00.
I mod this beatmap by your request.

[Normal]
00:15:363 (2) - Move to 408, 112
00:44:367 (1) - Move to 340, 172
00:45:312 (2) - Move to 204, 300
01:08:011 (2,3,4,1) - How about change like this?
SPOILER


01:08:011 (2) - Move to 304, 296
01:08:326 (3) - Move to 216, 316
01:08:642 (4) - Move to 128, 300
01:08:957 (1) - Move to 40, 276

[Hard]
01:26:611 (4) - Move to 336, 164

Sorry for short modding T^T.
Topic Starter
Tur00
Modded all Diffs~
Updated~


Psdt:
Thanks Nagisawa for the star
Sylphi
and Shoot a Star =☆
Topic Starter
Tur00
Thanks owo
Topic Starter
Tur00
Full submition
please download again...
Dark Fang
Hi~ Tur00
Let's mod~

[General]

Can you remove .osb file? you don't use SB now.
I think offset is 1485 (-7) just suggestion

[Easy]

00:37:116 (1,2) - 1 grid down?
01:16:208 (3,4,5) - 1 grid left. I think that's good

[Normal]

HP -1?
00:34:909 (4) - NC and 00:35:855 (1) - RNC?
00:48:780 (1) - RNC , 00:49:411 (3) - NC and 00:50:357 (1) - RNC
01:17:469 (3) - remove Clap?

[Hard]

00:32:860 (1,2,3,4) - why don't you use slider instead circle?

[Xin's Hard]

Why don't you rename 'Xin's Insane' and increase difficult? just suggestion
00:18:824 (4) - move to (244,272)?
00:37:582 (4,5,6) - 1 grid down?
01:24:082 (4) - move to (200,160)?


Have a nice day :D
Topic Starter
Tur00
updated~
Leorda
Hi there

[Easy]
00:32:702 - Add note and add clap? It feels empty for me....
01:04:543 (3) - I don't see why hitsound slidertick is on long white tick...... It doesn't follow the music....


[Normal]
* AR +1. Your current approach rate are pretty slow

01:17:784 (4,1,2,3,4,1) - Why some claps are appear at upbeat (1st and 3rd white tick)?


[Hard]
00:27:500 (2) - It should snap at 00:27:343, since it follows vocal
00:51:933 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/464810
01:02:021 (1) - ^


Good luck~
Topic Starter
Tur00

Leorda wrote:

Hi there

[Easy]
00:32:702 - Add note and add clap? It feels empty for me.... Fixed
01:04:543 (3) - I don't see why hitsound slidertick is on long white tick...... It doesn't follow the music.... but Make a new Rhythm in the Song and sound good :c


[Normal]
* AR +1. Your current approach rate are pretty slow Fixed

01:17:784 (4,1,2,3,4,1) - Why some claps are appear at upbeat (1st and 3rd white tick)? Listen the song there sound the Beats of the clap


[Hard]
00:27:500 (2) - It should snap at 00:27:343, since it follows vocal Fixed
00:51:933 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/464810 I dont understand but i change the colour of the 3rd combo .-.
01:02:021 (1) - ^ ^


Good luck~
Thank you for the mod :)
Deni

----------------------------------------------------------------------------------------------

General

Folder seems fine ;)

Easy

00:28:919 (4) - Slider seems a bit strange..
00:33:096 - to 00:33:569 - Why so empty here?
00:51:933 (1) - imo this spinner doesn't fit and it ends suddenly because his voice actually stops here 00:56:662

Normal

Not much to say here, only:

  1. You could try to improve some slider..
  2. Improve your spacing because sometimes it feels strange to play, use the whole grid more and not only the middle...

Hard

Pretty much the same like in Normal...

00:41:845 (4) - This slider doesn't look that awesome, maybe just make a wiggle -->

Xin

00:29:865 (8) - Make this slider symmetrical, you can see that the head and the foot of the slider are not on the same level..
01:27:242 - Use a spinner here?

Good diff! :)

If you have any questions contact me ingame or via pm.
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