I would like to propose skinning parameter sfor CtB, which was my mostly played game mode yet. This involves in changing the number of fruit types during gameplay.
The parameter that I would like to propose is FruitPlaystyle. If this isn't included in the skin.ini, it will be set to 1. There are three values ranging from 1 to 3. Here are the options for this parameter:
(1) Uses the default fruit system, like fruit-apple.png, fruit-orange.png, and so on.
(2) Uses the fruit system based on the number of fruits determined by the skinner, which also uses the FruitNumber parameter (default 4). The FruitPlaystyle parameter with a value of 2 requires some fruit sprites, with the following files: fruit-1.png, fruit-2.png, and so on. The FruitNumber parameter has a integer value range from 2 to 8.
(3) Uses the fruit system based on the number of fruits with respect to the number of combo colors in a beatmap. Requires 8 sprites of fruit-(#).png. When the beatmap allows the user to use their own combo colors, The number of custom colors will be used from the player's skin.ini instead.
The parameter that I would like to propose is FruitPlaystyle. If this isn't included in the skin.ini, it will be set to 1. There are three values ranging from 1 to 3. Here are the options for this parameter:
(1) Uses the default fruit system, like fruit-apple.png, fruit-orange.png, and so on.
(2) Uses the fruit system based on the number of fruits determined by the skinner, which also uses the FruitNumber parameter (default 4). The FruitPlaystyle parameter with a value of 2 requires some fruit sprites, with the following files: fruit-1.png, fruit-2.png, and so on. The FruitNumber parameter has a integer value range from 2 to 8.
(3) Uses the fruit system based on the number of fruits with respect to the number of combo colors in a beatmap. Requires 8 sprites of fruit-(#).png. When the beatmap allows the user to use their own combo colors, The number of custom colors will be used from the player's skin.ini instead.