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Allow players to play CtB with different number of fruit typ

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Garygoh884
I would like to propose skinning parameter sfor CtB, which was my mostly played game mode yet. This involves in changing the number of fruit types during gameplay.

The parameter that I would like to propose is FruitPlaystyle. If this isn't included in the skin.ini, it will be set to 1. There are three values ranging from 1 to 3. Here are the options for this parameter:

(1) Uses the default fruit system, like fruit-apple.png, fruit-orange.png, and so on.
(2) Uses the fruit system based on the number of fruits determined by the skinner, which also uses the FruitNumber parameter (default 4). The FruitPlaystyle parameter with a value of 2 requires some fruit sprites, with the following files: fruit-1.png, fruit-2.png, and so on. The FruitNumber parameter has a integer value range from 2 to 8.
(3) Uses the fruit system based on the number of fruits with respect to the number of combo colors in a beatmap. Requires 8 sprites of fruit-(#).png. When the beatmap allows the user to use their own combo colors, The number of custom colors will be used from the player's skin.ini instead.
Soaprman
No need to limit FruitNumber. If somebody wants to make a fruit of each pokémon and catch them all, let them. :)

This is a nice idea.
eldnl

Soaprman wrote:

No need to limit FruitNumber. If somebody wants to make a fruit of each pokémon and catch them all, let them. :)

This is a nice idea.
This.
Mithos

Soaprman wrote:

No need to limit FruitNumber. If somebody wants to make a fruit of each pokémon and catch them all, let them. :)

This is a nice idea.
Who wants to remap this with a CtB? http://osu.ppy.sh/s/511
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