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posted
oooh I forgot to give you hitsound files of 7k diff :o
http://puu.sh/2YwWW.zip
plz reupload
posted
Done, updated!
posted
Very nice mania diffs :D
posted
yo you got a mod requested from my queue so let's get started :D.

Bold: Unrankable/must fix.
Red: You should fix it, but i's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Opinions, or other.

[General]
CLEAR~!

[Imp]
00:10:024 (1,2,1) - i think you can re-arrange this pattern so that the wave slider blankets (1), as well as the curved (1) blanketing (4) because i think that it'll make the diff fun and smoother to follow for beginners during gameplay IMO like this.
00:16:024 (1,2,3) - the flow in this part feels awkward to follow because of the transition between (1,2). it takes a sharp left turn and that might feel awkward for beginners to follow, so i highly suggest that you make (1) looks like the red (2), and follow it up by adjusting (2,3) to a triangular pattern like this.
00:20:024 (1) - remove the finish here because it sounds too distracting and unfitting to follow during gameplay.
00:20:524 (2) - align this to 00:19:524 (2) - so that the flow in this is steady and smoother to follow as well during gameplay IMO.
00:22:024 (1) - i highly suggest that you re-adjust this slider like this. same reason as above.
00:32:024 (1) - i think that you can replace this repeat slider for a 1/1 slider and a circle to follow the music more accurately during gameplay IMO.
00:36:024 (1) - same as 00:20:524.
00:36:524 (2) - i think that you can align this note to (2) for a triangular pattern as well as smoothness and neatness in this pattern during gameplay.
00:38:024 (1) - same as 00:20:524.
00:44:024 (1) - ^
00:45:024 (3) - how about adjusting so that the ends of this slider are aligned to 00:43:524 (2,2) - ? the pattern would be a lot smoother to follow during gameplay like i said on one of my suggestions.
01:02:024 (1) - the finish on this spinner sounds too quirt and may be inaudible for beginners, so i suggest increasing the volume between 55%-70% so that it'll play along with the piano in this part of the song.
01:09:024 (2) - remove the clap at the end because it doesn't fit with this part. you can hear the clap at the beginning of you listen carefully but not at the end since it breaks the flow in the hitsounding here, also the clap it too loud, so add a timing point to match--i mean show emphasis in the clap in the BGM.
01:10:024 (3) - replace the finish for a whistle. it's more fitting and the finish is distracting like i said before.
my main concern is the hitsounding, especially the finishes like i said on my mod because they sound too loud and they don't fit with the music at times. i think that the flow can be better, but that can be improved yourself overtime :).

[Cone-Head]
decrease the AR to 4 because i feel that the flow with AR5 is too forced to follow for players since this song is a slightly low BPM song IMO.
00:09:024 (3) - *nazi* move this 1 grid to the left because it'll be align to (2), and the square will be perfect since it's aligned properly.
00:15:024 (3) - you should move (3) here since i believe that going this would be a lot easier to follow since it forms a shape of a triangle as you see during gameplay IMO.
00:19:024 (1,2,3,4,5,6) - ik that you can make this flow with creativity in this, so i'll help you out in this. i highly suggest that you do this and try doing it creatively like this or something similar to this pattern so that it'll be easier and fun to follow during gameplay.
00:32:024 (1,2) - i highly think that this note can be stacked together because right now, the flow here feels really awkward considering the transition between this pattern.
00:44:024 (1) - do Ctrl+J on this slider because the overlap on the circle looks bad and also the spacing here is inconsistent which breaks the flow and it'll be hard to follow and awkward as well for players.
00:55:024 (2) - move this note between (the end of (3,1) because it'll form a triangle and it'll be a lot smoother and there's nothing overlapping in this part as well during gameplay.
same comment about the finishes and also the flow and structure needs work since it doesn't feel comfortable to follow IMO.

[Bucket-Head]
00:08:024 (1) - add a finish here because you can clearly hear the finish and it'll emphasize the beginning of this part of the song.
00:08:774 (4,5,6,7) - keep your spacing consistent here because the rhythm is the same and different spacing would break the flow in this part during gameplay.
00:18:024 (1) - try straightening this slider to keep the flow steady, or i highly suggest that you make a new slider for this note so that the flow is smoother and easier to follow as well, or you can remove the repeat and add a circle. same reason.
00:43:524 (1) - remove the finish here because it sounds too loud and distracting to follow during gameplay.
00:45:399 (2) - it'll be a lot better if you align this to (1). just hold shirt and move the slider around until you see a line. that's where (1) should be for that smooth transition to the diff IMO.
00:46:274 (1) - same as 00:43:524.
00:52:024 (9,1) - add a NC on (9) because that's where the new phrase in the music begins. if you do this, then remove the NC on (1) to continue that rhythm in the BGM.
01:26:524 (1) - remove the NC here because the music continues from the previous (1) since nothing changes in this part of the song.
01:27:524 (6,7) - same as 00:43:524.
01:29:274 (2) - the spacing is inconsistent because players might assume that this is a 1/4 kick slider and they could hit this note too early, so space it out to make it less confusing.
01:35:524 (8,9) - same as 00:43:524.
same comment as Imp.

[Dekaane's Gargantuar]
00:42:649 (2) - do you think that you can stack this under the end of (1) because i feel that it'll be a good challenge and it flows nicely considering that this is the hardest diff.
00:43:274 (5) - ^
00:45:399 (5) - ^
00:51:524 (2) - the clap is unnecessary since this part focuses mainly on finishes, so remove it for that purpose. yes ik it's for consistency, but there are ticks that don't have the note, therefore no clap. if you decide to keep it, decrease the volume so that it'll go along with the clap in the BGM.
01:06:899 (4) - you need a to add a clap at the end because of consistency with the clap pattern in this part of the song.
01:26:524 (2) - same as 00:42:649.
01:26:774 (3) - ^
01:31:024 (2) - remove the finish at the beginning. same reason as before, it sounds too distracting and loud to follow during gameplay. the finish on (1) is good enough, so the finish here is unnecessary since it breaks the flow in hitsounding.
not bad, but same with my comments about the Finishes and Flow/Structure in this, but this has potential.

and that's all i got. GL and don't give up on this map :D.
posted
a note in 7k diff is missing.

[HitObjects]
402,192,3149,1,2,0:0:0:0:
posted

Hanyuu wrote:

Very nice mania diffs :D
I agree, Xin did an excelent job!

Byakugan249 wrote:

yo you got a mod requested from my queue so let's get started :D.

Bold: Unrankable/must fix.
Red: You should fix it, but i's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Opinions, or other.

[General]
CLEAR~!

[Imp]
00:10:024 (1,2,1) - i think you can re-arrange this pattern so that the wave slider blankets (1), as well as the curved (1) blanketing (4) because i think that it'll make the diff fun and smoother to follow for beginners during gameplay IMO like this.
Ok.
00:16:024 (1,2,3) - the flow in this part feels awkward to follow because of the transition between (1,2). it takes a sharp left turn and that might feel awkward for beginners to follow, so i highly suggest that you make (1) looks like the red (2), and follow it up by adjusting (2,3) to a triangular pattern like this. Fixed.
00:20:024 (1) - remove the finish here because it sounds too distracting and unfitting to follow during gameplay. Ok.
00:20:524 (2) - align this to 00:19:524 (2) - so that the flow in this is steady and smoother to follow as well during gameplay IMO. I didn't really get this one, but I think I fixed it.
00:22:024 (1) - i highly suggest that you re-adjust this slider like this. same reason as above. I did a remap of that little part, now it follows the music better and has a improved flow.
00:32:024 (1) - i think that you can replace this repeat slider for a 1/1 slider and a circle to follow the music more accurately during gameplay IMO. Ok!
00:36:024 (1) - same as 00:20:524. Ok!
00:36:524 (2) - i think that you can align this note to (2) for a triangular pattern as well as smoothness and neatness in this pattern during gameplay. Ok!
00:38:024 (1) - same as 00:20:524. Ok!
00:44:024 (1) - ^ Ok!
00:45:024 (3) - how about adjusting so that the ends of this slider are aligned to 00:43:524 (2,2) - ? the pattern would be a lot smoother to follow during gameplay like i said on one of my suggestions. Ok!
01:02:024 (1) - the finish on this spinner sounds too quirt and may be inaudible for beginners, so i suggest increasing the volume between 55%-70% so that it'll play along with the piano in this part of the song. Ok!, but I changed it to 40% so it isn't that loud.
01:09:024 (2) - remove the clap at the end because it doesn't fit with this part. you can hear the clap at the beginning of you listen carefully but not at the end since it breaks the flow in the hitsounding here, also the clap it too loud, so add a timing point to match--i mean show emphasis in the clap in the BGM. Ok!
01:10:024 (3) - replace the finish for a whistle. it's more fitting and the finish is distracting like i said before. Ok!
my main concern is the hitsounding, especially the finishes like i said on my mod because they sound too loud and they don't fit with the music at times. i think that the flow can be better, but that can be improved yourself overtime :). Okay, I think I'll take a second look at the hitsounds, I also changed a lot of circles and sliders for better flow c:

[Cone-Head]
decrease the AR to 4 because i feel that the flow with AR5 is too forced to follow for players since this song is a slightly low BPM song IMO.
00:09:024 (3) - *nazi* move this 1 grid to the left because it'll be align to (2), and the square will be perfect since it's aligned properly. Nice catch.
00:15:024 (3) - you should move (3) here since i believe that going this would be a lot easier to follow since it forms a shape of a triangle as you see during gameplay IMO. Ok!
00:19:024 (1,2,3,4,5,6) - ik that you can make this flow with creativity in this, so i'll help you out in this. i highly suggest that you do this and try doing it creatively like this or something similar to this pattern so that it'll be easier and fun to follow during gameplay. Thank you!! I just couldn't get the right ryhthm.
00:32:024 (1,2) - i highly think that this note can be stacked together because right now, the flow here feels really awkward considering the transition between this pattern. You're right. Fixed
00:44:024 (1) - do Ctrl+J on this slider because the overlap on the circle looks bad and also the spacing here is inconsistent which breaks the flow and it'll be hard to follow and awkward as well for players. Ok!
00:55:024 (2) - move this note between (the end of (3,1) because it'll form a triangle and it'll be a lot smoother and there's nothing overlapping in this part as well during gameplay. Ok!
same comment about the finishes and also the flow and structure needs work since it doesn't feel comfortable to follow IMO.
Will check the flow. At least the rhythm is ok I guess.

[Bucket-Head]
00:08:024 (1) - add a finish here because you can clearly hear the finish and it'll emphasize the beginning of this part of the song.
00:08:774 (4,5,6,7) - keep your spacing consistent here because the rhythm is the same and different spacing would break the flow in this part during gameplay. Ok!
00:18:024 (1) - try straightening this slider to keep the flow steady, or i highly suggest that you make a new slider for this note so that the flow is smoother and easier to follow as well, or you can remove the repeat and add a circle. same reason. Ok!
00:43:524 (1) - remove the finish here because it sounds too loud and distracting to follow during gameplay. Ok!
00:45:399 (2) - it'll be a lot better if you align this to (1). just hold shirt and move the slider around until you see a line. that's where (1) should be for that smooth transition to the diff IMO. ...?! I DIDN'T KNOW YOU COULD DO THAT WITH THE SHIFT KEY!!! Also, Fixed and thanks for letting me know that.
00:46:274 (1) - same as 00:43:524. Ok!
00:52:024 (9,1) - add a NC on (9) because that's where the new phrase in the music begins. if you do this, then remove the NC on (1) to continue that rhythm in the BGM. Ok!
01:26:524 (1) - remove the NC here because the music continues from the previous (1) since nothing changes in this part of the song. Ok!
01:27:524 (6,7) - same as 00:43:524. Ok!
01:29:274 (2) - the spacing is inconsistent because players might assume that this is a 1/4 kick slider and they could hit this note too early, so space it out to make it less confusing. Ok!
01:35:524 (8,9) - same as 00:43:524. Ok!
same comment as Imp. Ok!

and that's all i got. GL and don't give up on this map :D.
Of course I wont give up! Thanks for your mod!!! :D

Xin_U wrote:

a note in 7k diff is missing.

[HitObjects]
402,192,3149,1,2,0:0:0:0:
Added! Will update soon.
posted
Sorry for late >-< all fixed: http://puu.sh/31Q6c.txt
Thanks Byakugan c:
posted
Hoping this to get ranked! Good luck!
posted
Rank This Please :3/ Go Zexion!
posted
Mania mod

[General]
Uhm, I think it's better if you change diff titles in "Xin_U's 4K Normal" and "Xin_U's 7K Insane"

[4K]
00:32:524 - Add circle on 1st column
00:54:899 (54899|2) - Move on 2nd column and 00:55:024 (55024|1) - Move this on 3rd column

Amazing, I really like how you placed circles following the pitch, good job!

[7K]
For me is ok this diff, but I can't really understand why in some parts there are 3 circles where not needed (where there are not 3 sounds I mean) like here 00:43:524 (43524|3,43524|1,43524|0) - . That's not an error, don't worry!

Good luck, and starred ;) Btw, I think mania diffs are ready for rank :3
posted

Roxas wrote:

Mania mod

[General]
Uhm, I think it's better if you change diff titles in "Xin_U's 4K Normal" and "Xin_U's 7K Insane" Done

[4K]
00:32:524 - Add circle on 1st columnwhy? notes are following synth in that part.
00:54:899 (54899|2) - Move on 2nd column and 00:55:024 (55024|1) - Move this on 3rd columnNice!

Amazing, I really like how you placed circles following the pitch, good job!

[7K]
For me is ok this diff, but I can't really understand why in some parts there are 3 circles where not needed (where there are not 3 sounds I mean) like here 00:43:524 (43524|3,43524|1,43524|0) - . That's not an error, don't worry! those 3 sounds are piano, synth, and guitar

Good luck, and starred ;) Btw, I think mania diffs are ready for rank :3 Thx :D
Here are the diffs.
http://puu.sh/3oTg4.zip
posted
Updated!
posted
GO ZEXION!! STILL CAN!
posted
Hi :),

Random Mod because....... Math.

[General]
  1. Mania and standard diff doesn't have the same offset and the same audio lead-in. Please fix this.
    For the Audio Lead-in maybe you can make an exception since your diff doesn't start at the same time. But fix the offset.
  2. Maybe add kiai from 01:24:024 to 01:40:024? The music looks like the one in the actual kiai.


[Imp]
  1. 00:09:524 (4,1) - Spacing issue (x1.1) and try blanketing 4 by fixing it.
  2. 00:11:524 (2,1) - Spacing issue (x0.89)
  3. 00:18:024 (1) - Move it to x=272 y=104 for the blanket?
  4. 00:36:024 (1,2) - Spacing issue (x1.12) and try blanketing 1.


[Cone-Head]
  1. 00:15:524 (4,5,6) - I think the flow will be better if you do a small curve here like this:
  2. 00:19:024 (1,2) - The overlap doesn't looks really good... Try grid level 4?
  3. 00:43:024 (4,5,1) - Move 4 to x=408 y=56 and 5 to x=256 y=48 then move the end point of 1 one grid right.
  4. 00:44:024 (1,1,2) - I think you can avoid the overlap.
  5. 00:49:524 (4) - Maybe bent it a little bit more for a better looking blanket.
  6. 00:53:524 (3,2) - I think you can avoid the overlap.
  7. 01:05:024 (3,4,1,2,1) - Maybe.... make them symetrical. It will look better imo.
  8. 01:09:024 (1,2,3) - Yeah! Like this.... Except it isn't exactly symetrical......
  9. 01:16:524 (2,3,4,5) - Or like this!..... Except here too it isn't exactly symetrical.

[Bucket-Head]
  1. 00:13:399 (6,7) - Why not a triplet? This kind of pattern i see it in Insane but never Hard. This pattern is a little bit complicated to play for a Hard imo.
  2. 00:13:899 (1,2,1,2) - On the contrary you use a lot of doublet but not a lot of 1/2-beat long slider? Again the map would be more "Hard"-like imo.
  3. 00:51:024 - Add a note? I don't see why you didn't put one..... You did put one in the Easy diff. And a slider in the Normal diff.
  4. 00:54:649 (1,2,3,4,5) - Again. This pattern looks more Insane-like than Hard-like to me.

[Dekaane's Gargantuar]
  1. 00:52:024 (1) - One grid right if you want a perfect parallelogram with 00:51:274 (1,2,3).
  2. 01:06:899 (4,5) - Maybe... avoid this overlap.

~Good Luck~
posted

rezoons wrote:

Hi :),

Random Mod because....... Math.

[General]
  1. Mania and standard diff doesn't have the same offset and the same audio lead-in. Please fix this.
    For the Audio Lead-in maybe you can make an exception since your diff doesn't start at the same time. But fix the offset.

    I'll ask Xin on this one, I need to get his permission to make changes on the Mania Diffs.
  2. Maybe add kiai from 01:24:024 to 01:40:024? The music looks like the one in the actual kiai.
    Honestly, I don't see there's a need for a kiai on this part. But this is the second time someone suggests it so... guess I'll consider it.


[Imp]
  1. 00:09:524 (4,1) - Spacing issue (x1.1) and try blanketing 4 by fixing it.
  2. 00:11:524 (2,1) - Spacing issue (x0.89)
  3. 00:18:024 (1) - Move it to x=272 y=104 for the blanket?
  4. 00:36:024 (1,2) - Spacing issue (x1.12) and try blanketing 1.All fixed.



[Cone-Head]
  1. 00:15:524 (4,5,6) - I think the flow will be better if you do a small curve here like this:
    Ok, I think I got it right now
  2. 00:19:024 (1,2) - The overlap doesn't looks really good... Try grid level 4? I don't see an overlap o_o
  3. 00:43:024 (4,5,1) - Move 4 to x=408 y=56 and 5 to x=256 y=48 then move the end point of 1 one grid right. Ok
  4. 00:44:024 (1,1,2) - I think you can avoid the overlap. I placed an spinner, otherwise there would have to be a jump or something like that
  5. 00:49:524 (4) - Maybe bent it a little bit more for a better looking blanket. Ok
  6. 00:53:524 (3,2) - I think you can avoid the overlap. Avoided
  7. 01:05:024 (3,4,1,2,1) - Maybe.... make them symetrical. It will look better imo. I remaped that part, now it looks and sounds better!
  8. 01:09:024 (1,2,3) - Yeah! Like this.... Except it isn't exactly symetrical......^
  9. 01:16:524 (2,3,4,5) - Or like this!..... Except here too it isn't exactly symetrical.Ok, I think it is now.


[Bucket-Head]
  1. 00:13:399 (6,7) - Why not a triplet? This kind of pattern i see it in Insane but never Hard. This pattern is a little bit complicated to play for a Hard imo. It is? Well, Since you put it that way, I changed it to a triplet.
  2. 00:13:899 (1,2,1,2) - On the contrary you use a lot of doublet but not a lot of 1/2-beat long slider? Again the map would be more "Hard"-like imo.
    Yeah I think I overdid those doublets a bit. I'll change some.
  3. 00:51:024 - Add a note? I don't see why you didn't put one..... You did put one in the Easy diff. And a slider in the Normal diff. It just desn't sound good, I know I placed one on Easy but for some reason I don't like it here.
  4. 00:54:649 (1,2,3,4,5) - Again. This pattern looks more Insane-like than Hard-like to me. Oh, I thought this slider stream would be fun. I'll ask more mappers


~Good Luck~
Thanks a lot for your mod I was expecting maths anyway, I'll work on those doublets!
posted
First suggestion was done and the last didn't because I think the overlap helps to read it better in some way, thanks for modding :3
http://puu.sh/3Iswh.txt
posted
I like this beatmap<3
posted
Hey, I just walked by and have some suggestions on mania (although I don't know whether you need them because I saw a star)

Insane:
00:38:024 (38024|2) - If it's not intentional, this slider should end a little earlier at the 00:40:024 (40024|5) - hold note starting point.
01:05:274 (65274|3,65399|3,65524|3) - I see a lot of little jackhammers here. If it is intentional, it should be OK, but I would suggest that this is not so good "fit in hand". Like this one, I would suggest to move the second note apart making a style like 121.
01:33:149 (93149|5) - Move to the 2nd column would make it better?

4K:
00:38:024 (38024|1) - A double hold would be good.
00:46:024 (46024|1) - ^
00:49:649 (49649|2,49774|3,49899|2,50024|3) - This may become a difficulty pitch for such difficulty because it's a single handed style. You may make this assigned into 2 hands to make it better fit the hand for players (maybe beginners) playing this diff.
Overall a great map! :D
posted
Checked late :o

xxbidiao wrote:

Hey, I just walked by and have some suggestions on mania (although I don't know whether you need them because I saw a star)

Insane:
00:38:024 (38024|2) - If it's not intentional, this slider should end a little earlier at the 00:40:024 (40024|5) - hold note starting point.It fits the music
01:05:274 (65274|3,65399|3,65524|3) - I see a lot of little jackhammers here. If it is intentional, it should be OK, but I would suggest that this is not so good "fit in hand". Like this one, I would suggest to move the second note apart making a style like 121.Made them easier
01:33:149 (93149|5) - Move to the 2nd column would make it better?Changed pattern

4K:
00:38:024 (38024|1) - A double hold would be good.Changed
00:46:024 (46024|1) - ^
00:49:649 (49649|2,49774|3,49899|2,50024|3) - This may become a difficulty pitch for such difficulty because it's a single handed style. You may make this assigned into 2 hands to make it better fit the hand for players (maybe beginners) playing this diff.Good!
Overall a great map! :D
Thanks for modding :)
http://puu.sh/3YAyh.zip
posted
Updated. BTW, I already asked two BAT's to check the map but it seems they don't have the time to do it ATM. I hope they can check it soon.
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