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Laura Shigihara - Brainiac Maniac [Osu|OsuMania]

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Xin_U
http://puu.sh/2Tm9D

7K diff is wip.
Xin_U
Topic Starter
Zexion
Ooookay I'm having some big troubles trying to update, it submits the beatmap as new instead of just adding the new diff, I see if this fix itself in a few hours otherwise I'll get some technical help.

Great diff btw, but there's no way I can pass it lol, I suck at o!m

Edit: Updated and added missing tags.
Xin_U
oooh I forgot to give you hitsound files of 7k diff :o
http://puu.sh/2YwWW.zip
plz reupload
Topic Starter
Zexion
Done, updated!
Hanyuu
Very nice mania diffs :D
YTYuyu
yo you got a mod requested from my queue so let's get started :D.

Bold: Unrankable/must fix.
Red: You should fix it, but i's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Opinions, or other.

[General]
CLEAR~!

[Imp]
00:10:024 (1,2,1) - i think you can re-arrange this pattern so that the wave slider blankets (1), as well as the curved (1) blanketing (4) because i think that it'll make the diff fun and smoother to follow for beginners during gameplay IMO like this.
00:16:024 (1,2,3) - the flow in this part feels awkward to follow because of the transition between (1,2). it takes a sharp left turn and that might feel awkward for beginners to follow, so i highly suggest that you make (1) looks like the red (2), and follow it up by adjusting (2,3) to a triangular pattern like this.
00:20:024 (1) - remove the finish here because it sounds too distracting and unfitting to follow during gameplay.
00:20:524 (2) - align this to 00:19:524 (2) - so that the flow in this is steady and smoother to follow as well during gameplay IMO.
00:22:024 (1) - i highly suggest that you re-adjust this slider like this. same reason as above.
00:32:024 (1) - i think that you can replace this repeat slider for a 1/1 slider and a circle to follow the music more accurately during gameplay IMO.
00:36:024 (1) - same as 00:20:524.
00:36:524 (2) - i think that you can align this note to (2) for a triangular pattern as well as smoothness and neatness in this pattern during gameplay.
00:38:024 (1) - same as 00:20:524.
00:44:024 (1) - ^
00:45:024 (3) - how about adjusting so that the ends of this slider are aligned to 00:43:524 (2,2) - ? the pattern would be a lot smoother to follow during gameplay like i said on one of my suggestions.
01:02:024 (1) - the finish on this spinner sounds too quirt and may be inaudible for beginners, so i suggest increasing the volume between 55%-70% so that it'll play along with the piano in this part of the song.
01:09:024 (2) - remove the clap at the end because it doesn't fit with this part. you can hear the clap at the beginning of you listen carefully but not at the end since it breaks the flow in the hitsounding here, also the clap it too loud, so add a timing point to match--i mean show emphasis in the clap in the BGM.
01:10:024 (3) - replace the finish for a whistle. it's more fitting and the finish is distracting like i said before.
my main concern is the hitsounding, especially the finishes like i said on my mod because they sound too loud and they don't fit with the music at times. i think that the flow can be better, but that can be improved yourself overtime :).

[Cone-Head]
decrease the AR to 4 because i feel that the flow with AR5 is too forced to follow for players since this song is a slightly low BPM song IMO.
00:09:024 (3) - *nazi* move this 1 grid to the left because it'll be align to (2), and the square will be perfect since it's aligned properly.
00:15:024 (3) - you should move (3) here since i believe that going this would be a lot easier to follow since it forms a shape of a triangle as you see during gameplay IMO.
00:19:024 (1,2,3,4,5,6) - ik that you can make this flow with creativity in this, so i'll help you out in this. i highly suggest that you do this and try doing it creatively like this or something similar to this pattern so that it'll be easier and fun to follow during gameplay.
00:32:024 (1,2) - i highly think that this note can be stacked together because right now, the flow here feels really awkward considering the transition between this pattern.
00:44:024 (1) - do Ctrl+J on this slider because the overlap on the circle looks bad and also the spacing here is inconsistent which breaks the flow and it'll be hard to follow and awkward as well for players.
00:55:024 (2) - move this note between (the end of (3,1) because it'll form a triangle and it'll be a lot smoother and there's nothing overlapping in this part as well during gameplay.
same comment about the finishes and also the flow and structure needs work since it doesn't feel comfortable to follow IMO.

[Bucket-Head]
00:08:024 (1) - add a finish here because you can clearly hear the finish and it'll emphasize the beginning of this part of the song.
00:08:774 (4,5,6,7) - keep your spacing consistent here because the rhythm is the same and different spacing would break the flow in this part during gameplay.
00:18:024 (1) - try straightening this slider to keep the flow steady, or i highly suggest that you make a new slider for this note so that the flow is smoother and easier to follow as well, or you can remove the repeat and add a circle. same reason.
00:43:524 (1) - remove the finish here because it sounds too loud and distracting to follow during gameplay.
00:45:399 (2) - it'll be a lot better if you align this to (1). just hold shirt and move the slider around until you see a line. that's where (1) should be for that smooth transition to the diff IMO.
00:46:274 (1) - same as 00:43:524.
00:52:024 (9,1) - add a NC on (9) because that's where the new phrase in the music begins. if you do this, then remove the NC on (1) to continue that rhythm in the BGM.
01:26:524 (1) - remove the NC here because the music continues from the previous (1) since nothing changes in this part of the song.
01:27:524 (6,7) - same as 00:43:524.
01:29:274 (2) - the spacing is inconsistent because players might assume that this is a 1/4 kick slider and they could hit this note too early, so space it out to make it less confusing.
01:35:524 (8,9) - same as 00:43:524.
same comment as Imp.

[Dekaane's Gargantuar]
00:42:649 (2) - do you think that you can stack this under the end of (1) because i feel that it'll be a good challenge and it flows nicely considering that this is the hardest diff.
00:43:274 (5) - ^
00:45:399 (5) - ^
00:51:524 (2) - the clap is unnecessary since this part focuses mainly on finishes, so remove it for that purpose. yes ik it's for consistency, but there are ticks that don't have the note, therefore no clap. if you decide to keep it, decrease the volume so that it'll go along with the clap in the BGM.
01:06:899 (4) - you need a to add a clap at the end because of consistency with the clap pattern in this part of the song.
01:26:524 (2) - same as 00:42:649.
01:26:774 (3) - ^
01:31:024 (2) - remove the finish at the beginning. same reason as before, it sounds too distracting and loud to follow during gameplay. the finish on (1) is good enough, so the finish here is unnecessary since it breaks the flow in hitsounding.
not bad, but same with my comments about the Finishes and Flow/Structure in this, but this has potential.

and that's all i got. GL and don't give up on this map :D.
Xin_U
a note in 7k diff is missing.

[HitObjects]
402,192,3149,1,2,0:0:0:0:
Topic Starter
Zexion

Hanyuu wrote:

Very nice mania diffs :D
I agree, Xin did an excelent job!

Byakugan249 wrote:

yo you got a mod requested from my queue so let's get started :D.

Bold: Unrankable/must fix.
Red: You should fix it, but i's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Opinions, or other.

[General]
CLEAR~!

[Imp]
00:10:024 (1,2,1) - i think you can re-arrange this pattern so that the wave slider blankets (1), as well as the curved (1) blanketing (4) because i think that it'll make the diff fun and smoother to follow for beginners during gameplay IMO like this.
Ok.
00:16:024 (1,2,3) - the flow in this part feels awkward to follow because of the transition between (1,2). it takes a sharp left turn and that might feel awkward for beginners to follow, so i highly suggest that you make (1) looks like the red (2), and follow it up by adjusting (2,3) to a triangular pattern like this. Fixed.
00:20:024 (1) - remove the finish here because it sounds too distracting and unfitting to follow during gameplay. Ok.
00:20:524 (2) - align this to 00:19:524 (2) - so that the flow in this is steady and smoother to follow as well during gameplay IMO. I didn't really get this one, but I think I fixed it.
00:22:024 (1) - i highly suggest that you re-adjust this slider like this. same reason as above. I did a remap of that little part, now it follows the music better and has a improved flow.
00:32:024 (1) - i think that you can replace this repeat slider for a 1/1 slider and a circle to follow the music more accurately during gameplay IMO. Ok!
00:36:024 (1) - same as 00:20:524. Ok!
00:36:524 (2) - i think that you can align this note to (2) for a triangular pattern as well as smoothness and neatness in this pattern during gameplay. Ok!
00:38:024 (1) - same as 00:20:524. Ok!
00:44:024 (1) - ^ Ok!
00:45:024 (3) - how about adjusting so that the ends of this slider are aligned to 00:43:524 (2,2) - ? the pattern would be a lot smoother to follow during gameplay like i said on one of my suggestions. Ok!
01:02:024 (1) - the finish on this spinner sounds too quirt and may be inaudible for beginners, so i suggest increasing the volume between 55%-70% so that it'll play along with the piano in this part of the song. Ok!, but I changed it to 40% so it isn't that loud.
01:09:024 (2) - remove the clap at the end because it doesn't fit with this part. you can hear the clap at the beginning of you listen carefully but not at the end since it breaks the flow in the hitsounding here, also the clap it too loud, so add a timing point to match--i mean show emphasis in the clap in the BGM. Ok!
01:10:024 (3) - replace the finish for a whistle. it's more fitting and the finish is distracting like i said before. Ok!
my main concern is the hitsounding, especially the finishes like i said on my mod because they sound too loud and they don't fit with the music at times. i think that the flow can be better, but that can be improved yourself overtime :). Okay, I think I'll take a second look at the hitsounds, I also changed a lot of circles and sliders for better flow c:

[Cone-Head]
decrease the AR to 4 because i feel that the flow with AR5 is too forced to follow for players since this song is a slightly low BPM song IMO.
00:09:024 (3) - *nazi* move this 1 grid to the left because it'll be align to (2), and the square will be perfect since it's aligned properly. Nice catch.
00:15:024 (3) - you should move (3) here since i believe that going this would be a lot easier to follow since it forms a shape of a triangle as you see during gameplay IMO. Ok!
00:19:024 (1,2,3,4,5,6) - ik that you can make this flow with creativity in this, so i'll help you out in this. i highly suggest that you do this and try doing it creatively like this or something similar to this pattern so that it'll be easier and fun to follow during gameplay. Thank you!! I just couldn't get the right ryhthm.
00:32:024 (1,2) - i highly think that this note can be stacked together because right now, the flow here feels really awkward considering the transition between this pattern. You're right. Fixed
00:44:024 (1) - do Ctrl+J on this slider because the overlap on the circle looks bad and also the spacing here is inconsistent which breaks the flow and it'll be hard to follow and awkward as well for players. Ok!
00:55:024 (2) - move this note between (the end of (3,1) because it'll form a triangle and it'll be a lot smoother and there's nothing overlapping in this part as well during gameplay. Ok!
same comment about the finishes and also the flow and structure needs work since it doesn't feel comfortable to follow IMO.
Will check the flow. At least the rhythm is ok I guess.

[Bucket-Head]
00:08:024 (1) - add a finish here because you can clearly hear the finish and it'll emphasize the beginning of this part of the song.
00:08:774 (4,5,6,7) - keep your spacing consistent here because the rhythm is the same and different spacing would break the flow in this part during gameplay. Ok!
00:18:024 (1) - try straightening this slider to keep the flow steady, or i highly suggest that you make a new slider for this note so that the flow is smoother and easier to follow as well, or you can remove the repeat and add a circle. same reason. Ok!
00:43:524 (1) - remove the finish here because it sounds too loud and distracting to follow during gameplay. Ok!
00:45:399 (2) - it'll be a lot better if you align this to (1). just hold shirt and move the slider around until you see a line. that's where (1) should be for that smooth transition to the diff IMO. ...?! I DIDN'T KNOW YOU COULD DO THAT WITH THE SHIFT KEY!!! Also, Fixed and thanks for letting me know that.
00:46:274 (1) - same as 00:43:524. Ok!
00:52:024 (9,1) - add a NC on (9) because that's where the new phrase in the music begins. if you do this, then remove the NC on (1) to continue that rhythm in the BGM. Ok!
01:26:524 (1) - remove the NC here because the music continues from the previous (1) since nothing changes in this part of the song. Ok!
01:27:524 (6,7) - same as 00:43:524. Ok!
01:29:274 (2) - the spacing is inconsistent because players might assume that this is a 1/4 kick slider and they could hit this note too early, so space it out to make it less confusing. Ok!
01:35:524 (8,9) - same as 00:43:524. Ok!
same comment as Imp. Ok!

and that's all i got. GL and don't give up on this map :D.
Of course I wont give up! Thanks for your mod!!! :D

Xin_U wrote:

a note in 7k diff is missing.

[HitObjects]
402,192,3149,1,2,0:0:0:0:
Added! Will update soon.
DakeDekaane
Sorry for late >-< all fixed: http://puu.sh/31Q6c.txt
Thanks Byakugan c:
jyu
Hoping this to get ranked! Good luck!
Gero
Rank This Please :3/ Go Zexion!
Roxas
Mania mod

[General]
Uhm, I think it's better if you change diff titles in "Xin_U's 4K Normal" and "Xin_U's 7K Insane"

[4K]
00:32:524 - Add circle on 1st column
00:54:899 (54899|2) - Move on 2nd column and 00:55:024 (55024|1) - Move this on 3rd column

Amazing, I really like how you placed circles following the pitch, good job!

[7K]
For me is ok this diff, but I can't really understand why in some parts there are 3 circles where not needed (where there are not 3 sounds I mean) like here 00:43:524 (43524|3,43524|1,43524|0) - . That's not an error, don't worry!

Good luck, and starred ;) Btw, I think mania diffs are ready for rank :3
Xin_U

Roxas wrote:

Mania mod

[General]
Uhm, I think it's better if you change diff titles in "Xin_U's 4K Normal" and "Xin_U's 7K Insane" Done

[4K]
00:32:524 - Add circle on 1st columnwhy? notes are following synth in that part.
00:54:899 (54899|2) - Move on 2nd column and 00:55:024 (55024|1) - Move this on 3rd columnNice!

Amazing, I really like how you placed circles following the pitch, good job!

[7K]
For me is ok this diff, but I can't really understand why in some parts there are 3 circles where not needed (where there are not 3 sounds I mean) like here 00:43:524 (43524|3,43524|1,43524|0) - . That's not an error, don't worry! those 3 sounds are piano, synth, and guitar

Good luck, and starred ;) Btw, I think mania diffs are ready for rank :3 Thx :D
Here are the diffs.
http://puu.sh/3oTg4.zip
Topic Starter
Zexion
Updated!
Loooctav
GO ZEXION!! STILL CAN!
rezoons
Hi :),

Random Mod because....... Math.

[General]
  1. Mania and standard diff doesn't have the same offset and the same audio lead-in. Please fix this.
    For the Audio Lead-in maybe you can make an exception since your diff doesn't start at the same time. But fix the offset.
  2. Maybe add kiai from 01:24:024 to 01:40:024? The music looks like the one in the actual kiai.
[Imp]
  1. 00:09:524 (4,1) - Spacing issue (x1.1) and try blanketing 4 by fixing it.
  2. 00:11:524 (2,1) - Spacing issue (x0.89)
  3. 00:18:024 (1) - Move it to x=272 y=104 for the blanket?
  4. 00:36:024 (1,2) - Spacing issue (x1.12) and try blanketing 1.
[Cone-Head]
  1. 00:15:524 (4,5,6) - I think the flow will be better if you do a small curve here like this:
  2. 00:19:024 (1,2) - The overlap doesn't looks really good... Try grid level 4?
  3. 00:43:024 (4,5,1) - Move 4 to x=408 y=56 and 5 to x=256 y=48 then move the end point of 1 one grid right.
  4. 00:44:024 (1,1,2) - I think you can avoid the overlap.
  5. 00:49:524 (4) - Maybe bent it a little bit more for a better looking blanket.
  6. 00:53:524 (3,2) - I think you can avoid the overlap.
  7. 01:05:024 (3,4,1,2,1) - Maybe.... make them symetrical. It will look better imo.
  8. 01:09:024 (1,2,3) - Yeah! Like this.... Except it isn't exactly symetrical......
  9. 01:16:524 (2,3,4,5) - Or like this!..... Except here too it isn't exactly symetrical.
[Bucket-Head]
  1. 00:13:399 (6,7) - Why not a triplet? This kind of pattern i see it in Insane but never Hard. This pattern is a little bit complicated to play for a Hard imo.
  2. 00:13:899 (1,2,1,2) - On the contrary you use a lot of doublet but not a lot of 1/2-beat long slider? Again the map would be more "Hard"-like imo.
  3. 00:51:024 - Add a note? I don't see why you didn't put one..... You did put one in the Easy diff. And a slider in the Normal diff.
  4. 00:54:649 (1,2,3,4,5) - Again. This pattern looks more Insane-like than Hard-like to me.
[Dekaane's Gargantuar]
  1. 00:52:024 (1) - One grid right if you want a perfect parallelogram with 00:51:274 (1,2,3).
  2. 01:06:899 (4,5) - Maybe... avoid this overlap.
~Good Luck~
Topic Starter
Zexion

rezoons wrote:

Hi :),

Random Mod because....... Math.

[General]
  1. Mania and standard diff doesn't have the same offset and the same audio lead-in. Please fix this.
    For the Audio Lead-in maybe you can make an exception since your diff doesn't start at the same time. But fix the offset.

    I'll ask Xin on this one, I need to get his permission to make changes on the Mania Diffs.
  2. Maybe add kiai from 01:24:024 to 01:40:024? The music looks like the one in the actual kiai.
    Honestly, I don't see there's a need for a kiai on this part. But this is the second time someone suggests it so... guess I'll consider it.
[Imp]
  1. 00:09:524 (4,1) - Spacing issue (x1.1) and try blanketing 4 by fixing it.
  2. 00:11:524 (2,1) - Spacing issue (x0.89)
  3. 00:18:024 (1) - Move it to x=272 y=104 for the blanket?
  4. 00:36:024 (1,2) - Spacing issue (x1.12) and try blanketing 1.All fixed.

[Cone-Head]
  1. 00:15:524 (4,5,6) - I think the flow will be better if you do a small curve here like this:
    Ok, I think I got it right now
  2. 00:19:024 (1,2) - The overlap doesn't looks really good... Try grid level 4? I don't see an overlap o_o
  3. 00:43:024 (4,5,1) - Move 4 to x=408 y=56 and 5 to x=256 y=48 then move the end point of 1 one grid right. Ok
  4. 00:44:024 (1,1,2) - I think you can avoid the overlap. I placed an spinner, otherwise there would have to be a jump or something like that
  5. 00:49:524 (4) - Maybe bent it a little bit more for a better looking blanket. Ok
  6. 00:53:524 (3,2) - I think you can avoid the overlap. Avoided
  7. 01:05:024 (3,4,1,2,1) - Maybe.... make them symetrical. It will look better imo. I remaped that part, now it looks and sounds better!
  8. 01:09:024 (1,2,3) - Yeah! Like this.... Except it isn't exactly symetrical......^
  9. 01:16:524 (2,3,4,5) - Or like this!..... Except here too it isn't exactly symetrical.Ok, I think it is now.


[Bucket-Head]
  1. 00:13:399 (6,7) - Why not a triplet? This kind of pattern i see it in Insane but never Hard. This pattern is a little bit complicated to play for a Hard imo. It is? Well, Since you put it that way, I changed it to a triplet.
  2. 00:13:899 (1,2,1,2) - On the contrary you use a lot of doublet but not a lot of 1/2-beat long slider? Again the map would be more "Hard"-like imo.
    Yeah I think I overdid those doublets a bit. I'll change some.
  3. 00:51:024 - Add a note? I don't see why you didn't put one..... You did put one in the Easy diff. And a slider in the Normal diff. It just desn't sound good, I know I placed one on Easy but for some reason I don't like it here.
  4. 00:54:649 (1,2,3,4,5) - Again. This pattern looks more Insane-like than Hard-like to me. Oh, I thought this slider stream would be fun. I'll ask more mappers


~Good Luck~
Thanks a lot for your mod I was expecting maths anyway, I'll work on those doublets!
DakeDekaane
First suggestion was done and the last didn't because I think the overlap helps to read it better in some way, thanks for modding :3
http://puu.sh/3Iswh.txt
BuBBLe1q
I like this beatmap<3
xxbidiao
Hey, I just walked by and have some suggestions on mania (although I don't know whether you need them because I saw a star)

Insane:
00:38:024 (38024|2) - If it's not intentional, this slider should end a little earlier at the 00:40:024 (40024|5) - hold note starting point.
01:05:274 (65274|3,65399|3,65524|3) - I see a lot of little jackhammers here. If it is intentional, it should be OK, but I would suggest that this is not so good "fit in hand". Like this one, I would suggest to move the second note apart making a style like 121.
01:33:149 (93149|5) - Move to the 2nd column would make it better?

4K:
00:38:024 (38024|1) - A double hold would be good.
00:46:024 (46024|1) - ^
00:49:649 (49649|2,49774|3,49899|2,50024|3) - This may become a difficulty pitch for such difficulty because it's a single handed style. You may make this assigned into 2 hands to make it better fit the hand for players (maybe beginners) playing this diff.
Overall a great map! :D
Xin_U
Checked late :o

xxbidiao wrote:

Hey, I just walked by and have some suggestions on mania (although I don't know whether you need them because I saw a star)

Insane:
00:38:024 (38024|2) - If it's not intentional, this slider should end a little earlier at the 00:40:024 (40024|5) - hold note starting point.It fits the music
01:05:274 (65274|3,65399|3,65524|3) - I see a lot of little jackhammers here. If it is intentional, it should be OK, but I would suggest that this is not so good "fit in hand". Like this one, I would suggest to move the second note apart making a style like 121.Made them easier
01:33:149 (93149|5) - Move to the 2nd column would make it better?Changed pattern

4K:
00:38:024 (38024|1) - A double hold would be good.Changed
00:46:024 (46024|1) - ^
00:49:649 (49649|2,49774|3,49899|2,50024|3) - This may become a difficulty pitch for such difficulty because it's a single handed style. You may make this assigned into 2 hands to make it better fit the hand for players (maybe beginners) playing this diff.Good!
Overall a great map! :D
Thanks for modding :)
http://puu.sh/3YAyh.zip
Topic Starter
Zexion
Updated. BTW, I already asked two BAT's to check the map but it seems they don't have the time to do it ATM. I hope they can check it soon.
woc2006
mania check:

general
======
you missed kiai toggles, keep the same with standard diffs.
audio leadin, keep the same in all diffs.


7K
======
01:34:024 (94024|6,94274|6) - remove
01:34:024 (94024|6,94274|6) - move to 2
Xiamul
Never played PvZ, but this song is really nice. :)

[Imp]

00:09:524 (4) This note is not congruent to 3 in the same way 2 was congruent to 1. It is one square further up on the grid.
00:10:024 (1) If you did above, this slider should be moved down one square to keep the same distance. However, moving it two squares down forms a perfect horizontal line.
01:34:024 (3) This note sounds better without a finish, imo.

The following three circles are just some food-for-thought. I don't even know if I like them.

  • 01:40:524 Add a circle?
    01:41:024 Add a circle?
    01:41:524 Add a circle?


[Cone-Head]

00:08:531 (2) Moving this circle one square to the right makes a vertical line from 2 to 3. Alternatively, moving 3 one square to the left accomplishes the same effect.
00:13:024 I think replicating the previous pattern over the y-axis would suit the flow better.
00:19:274 I think this reverse slider could be replaced by a regular slider starting at 00:19:524.
01:26:774 The spinner sounds better when it starts here, imo.
01:28:274 Add a circle?
01:29:774 ^
01:30:524 (4) Make this slider a wave?
01:33:274 (2) Remove circle? I don't hear a strong enough beat, and it's not Kiai.
01:33:524 (3) Increase spacing if you removed the note.
01:34:274 (4) Same as 2.
01:34:524 (5) Same as 3.

Same food-for-thought as Imp.

[Bucket-Head]

00:18:899 (3) Remove clap?
00:19:524 (6) ^
00:41:024 (3) Remove this circle? There is no audible noise on this beat.
00:42:274 (1) I feel this slider could be split up into several.

Same food for thought as Imp.

[Dekaane's Gargantuar]
I don't feel the desire to adjust anything in this diff, so I'll just leave the Main-Course-for-thought.

  • 01:40:274 Circle?
    01:40:524 ^
    01:40:774 ^
    01:41:024 ^
    01:41:274 ^
    01:41:524 ^
Topic Starter
Zexion
Sorry for not getting to answer the mods, I was on my finals x_x

woc2006 wrote:

mania check:

general
======
you missed kiai toggles, keep the same with standard diffs.
audio leadin, keep the same in all diffs.


7K
======
01:34:024 (94024|6,94274|6) - remove
01:34:024 (94024|6,94274|6) - move to 2
AudioLead-In is now consistent on my difficulties. I don't want to make changes do Dake or Xin difficulties without their permission. (I'll ask them later)

Xiamul wrote:

Never played PvZ, but this song is really nice. :) Thank you! :D

[Imp]

00:09:524 (4) This note is not congruent to 3 in the same way 2 was congruent to 1. It is one square further up on the grid.
00:10:024 (1) If you did above, this slider should be moved down one square to keep the same distance. However, moving it two squares down forms a perfect horizontal line. I think I got it! Changed.
01:34:024 (3) This note sounds better without a finish, imo. Yep. Removed.

The following three circles are just some food-for-thought. I don't even know if I like them.


  • 01:40:524 Add a circle?
    01:41:024 Add a circle?
    01:41:524 Add a circle?
To be honest, I just don't like placing circles there. The music is too faint and it would be pretty confusing to add something as strong as a hit circle in that part. I'll have to pass.

[Cone-Head]

00:08:531 (2) Moving this circle one square to the right makes a vertical line from 2 to 3. Alternatively, moving 3 one square to the left accomplishes the same effect. The square is now perfect.
00:13:024 I think replicating the previous pattern over the y-axis would suit the flow better. I didn't quite get what you said, nevertheless I changed the position of a hitcircle so it would flow better.
00:19:274 I think this reverse slider could be replaced by a regular slider starting at 00:19:524. I really like the actual pattern, so I'll just say no to this one.
01:26:774 The spinner sounds better when it starts here, imo. There are no spinners near that part, are you sure you didn't mean another?
01:28:274 Add a circle?
01:29:774 ^ This and ^ added as two repeating sliders.
01:30:524 (4) Make this slider a wave? Not sure about this one. Will think later.
01:33:274 (2) Remove circle? I don't hear a strong enough beat, and it's not Kiai. The rhythm would lose too much consistency. I'll pass.
01:33:524 (3) Increase spacing if you removed the note. ^
01:34:274 (4) Same as 2. ^
01:34:524 (5) Same as 3. ^

Same food-for-thought as Imp. Same answer as Imp

[Bucket-Head]

00:18:899 (3) Remove clap?
00:19:524 (6) ^ This and ^, I'd rather not
00:41:024 (3) Remove this circle? There is no audible noise on this beat. You're right. Removed.
00:42:274 (1) I feel this slider could be split up into several. Amazing suggestion! Split into two sliders and a doublet afterwards.

Same food for thought as Imp. Same answer as Imp
Thanks a lot for your mod! Really useful!
Xiamul

Zexion_Vi wrote:

00:13:024 I think replicating the previous pattern over the y-axis would suit the flow better. I didn't quite get what you said, nevertheless I changed the position of a hitcircle so it would flow better. Sorry, I should've been more clear. I meant something like this. https://imgur-archive.ppy.sh/w8c7mTL.jpg

Xiamul wrote:

[Cone-Head]

01:26:774 The spinner slider sounds better when it starts here, imo. My bad. :lol:
no kd.
DakeDekaane
No changes in my diffs, the beats you suggest is mostly a fade out for the music, but I've already put a spinner ther to finish the map, thanks anyways, made some light tweaking in some parts o3o
http://puu.sh/4jiQ4
mancuso_JM_
IRC mod!
22:26 *mancuso_JM_ is editing [http://osu.ppy.sh/b/174918 Laura Shigihara - Brainiac Maniac [Imp]]
22:26 mancuso_JM_: veamos que puedo encontrar :)
22:26 Zexion_Vi: okap
22:27 mancuso_JM_: Las dificultades de o!m tienen offset diferente a las standard
22:27 mancuso_JM_: debes arreglar esto
22:28 Zexion_Vi: Creo que lo habia arreglado
22:28 Zexion_Vi: aah el offset
22:28 mancuso_JM_: sip, el offset xD
22:28 mancuso_JM_: deberias usar 24 en todas las dificultades
22:28 Zexion_Vi: si los reemplazo por el de las de o!m quedarían iguales no?
22:28 Zexion_Vi: osea... no sonarian "fuera" las notas?
22:29 mancuso_JM_: obviamente que no
22:29 Zexion_Vi: ok!
22:29 mancuso_JM_: el mp3 es el mismo en todas las dificultades, asi que el offset deberia ser el mismo tambien :p
22:30 Zexion_Vi: De hecho pensaba a hacerlo pero me daba miedo volver a tener que ver el timing xD
22:31 mancuso_JM_: avisame cuando estes
22:31 Zexion_Vi: estoy
22:31 Zexion_Vi: no me he ido xD
22:32 mancuso_JM_: cuando estes, me referia a cuando termines con los cambios xDD
22:32 mancuso_JM_: empezemos en Imp
22:33 Zexion_Vi: ah, listo!
22:33 Zexion_Vi: offsets cambiados
22:33 Zexion_Vi: todos son 24
22:33 mancuso_JM_: 00:14:024 (1) - Eliminaria ese New Combo, viendo que el slider previo esta solo en el combo
22:33 mancuso_JM_: uh.. btw, actualiza
22:33 mancuso_JM_: y de ahi empezamos
22:33 Zexion_Vi: okap
22:33 mancuso_JM_: por las dudas :p
22:34 Zexion_Vi: listo
22:34 mancuso_JM_: oh.. btw, AR +1 diria
22:34 mancuso_JM_: me parece que queda mejor
22:35 Zexion_Vi: si... creo que tienes razón
22:35 Zexion_Vi: Incluso otro MAT (en ese entonces) me sugirió AR3 pero luego lo cambié por no-se-que
22:36 mancuso_JM_: xD
22:37 mancuso_JM_: 00:18:024 (1) - Agregate un finish al comienzo del slider
22:38 Zexion_Vi: okap
22:38 Zexion_Vi: en las otras diffs tambien?
22:38 mancuso_JM_: en lo posible si
22:38 mancuso_JM_: :)
22:39 mancuso_JM_: 00:22:024 (1) - Esto es algo nazi, pero la curva de este Slider se ve exagerada, reducila un poco para que el slider quede mas o menos asi
22:39 mancuso_JM_: http://up.ppy.sh/files/screenshot972.jpg
22:39 mancuso_JM_: 00:32:024 (1) - Esta tambien se ve exagerada :p
22:40 Zexion_Vi: corregidas
22:41 Zexion_Vi: la segunda quedó asi
22:41 Zexion_Vi: http://puu.sh/4mHJW.jpg
22:43 mancuso_JM_: hmm.. todavia la siento algo exagerada
22:43 mancuso_JM_: preferiria algo un poco mas asi
22:43 mancuso_JM_: http://up.ppy.sh/files/screenshot973.jpg
22:43 mancuso_JM_: 00:34:024 (1) - Este otro tambien podrias corregirlo un poco
22:45 Zexion_Vi: ahi se ven ambos: http://puu.sh/4mHYf.jpg
22:46 mancuso_JM_: ahi si estan mejores :)
22:46 mancuso_JM_: continuemos..
22:46 mancuso_JM_: 00:46:024 - Agrega un finish (tambien en las otras diffs.)
22:48 Zexion_Vi: agregados
22:49 mancuso_JM_: 00:47:024 (1,2) - Le da un mejor efecto al instrumental si usas un Slider en lugar de las notas
22:49 mancuso_JM_: podrias agregar Whistles en el sliderbody y al final del Slider para darle un mejor efecto aun
22:50 mancuso_JM_: (y no agregues un New Combo, no lo encuentro muy necesario)
22:51 Zexion_Vi: excelente!
22:51 Zexion_Vi: yo habia puesto el NC porque ahi empezaba el ritmo "fuerte"
22:52 mancuso_JM_: entiendo, entiendo
22:52 mancuso_JM_: podrias actualizar, tengo una sugerencia acerca de ubicacion de objetos y estructura
22:53 mancuso_JM_: pero necesito saber algunas cosas del patorn anterior
22:53 Zexion_Vi: okap, tu me dices cuando actualizar
22:53 Zexion_Vi: listo
22:57 mancuso_JM_: 00:48:024 (2,3) - Para darle algo mas de estructuara al mapa, intentaria algo asi
22:57 mancuso_JM_: http://up.ppy.sh/files/screenshot974.jpg
22:58 Zexion_Vi: no consigo esa curva de la imagen, se me extiende por un 1/4 tiempo más xD
22:58 mancuso_JM_: queres el codigo?
22:59 Zexion_Vi: bueno xD
22:59 Zexion_Vi: mejor
22:59 mancuso_JM_: 159,119,48024,2,0,P|111:107|63:119,2,99.9999999999999,4|8|0,0:0|0:0|0:0,0:0:0:0:
22:59 mancuso_JM_: 116,208,49524,2,0,P|164:219|212:208,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
22:59 mancuso_JM_: ahi estan los 2 Sliders
23:01 Zexion_Vi: listo
23:02 mancuso_JM_: 00:54:524 (1) - Este combo no es tan necesario, recomiendo eliminarlo
23:03 Zexion_Vi: Ok, yo seguía mis combos cada dos downbeats
23:03 Zexion_Vi: me dijeron que "nunca los hagas según tus patrones" o algo así xd
23:03 mancuso_JM_: depende, es mas facil seguir los downbeats
23:03 mancuso_JM_: pero cada uno tiene estilos diferentes a la hora de ubicar los combos
23:04 mancuso_JM_: bueno, en este caso no es justificado ni por la musica, ni porque es un downbeat
23:04 mancuso_JM_: asi que no le veo sentido a tenerlo ahi xD
23:05 Zexion_Vi: jajaj xD, ok!
23:06 mancuso_JM_: 00:58:524 (1,3) - En este caso, va mejor con la musica si eliminas el New combo en (1) y lo agregas en (3)
23:06 Zexion_Vi: Si, ahí va mejor con la música
23:07 mancuso_JM_: 00:58:524 (3) - Mueve ese slider a x:12 y:244, se ve mejor me parece (arregla el spacing con las siguientes notas luego de hacer esto)
23:09 Zexion_Vi: no importa que quede ligeramente fuera del grid?
23:09 mancuso_JM_: no, no importa
23:09 mancuso_JM_: mientras este dentro de la pantalla, no importa si esta fuera de grid
23:10 Zexion_Vi: arreglado
23:10 Zexion_Vi: mejore unos sliders medios feos cerca de ahí
23:11 Zexion_Vi: (un poco feos)
23:11 mancuso_JM_: bien, bien :3
23:11 mancuso_JM_: 00:59:024 - Ese finish suena demasiado alto, en todo caso usaria un Whistle, pero no un finish :/
23:12 Zexion_Vi: serviria bajarle el volumen con un par de puntos?
23:12 Zexion_Vi: tengo ese patrón en mis 3 diffs
23:12 mancuso_JM_: si, podrias reducir un poco el volumen
23:13 Zexion_Vi: 60% suena bien?
23:13 Zexion_Vi: a mi gusto si :3
23:13 mancuso_JM_: si, esta bien
23:14 Zexion_Vi: actualizo..
23:14 Zexion_Vi: actualizado
23:15 mancuso_JM_: ahora me gusto mas
23:15 mancuso_JM_: 01:01:024 (2) - Haria este Slider curvo, se siente mejor viendo que el slider previo es curvo tambien (algo nazi)
23:16 mancuso_JM_: btw, creo que ya se porque no te quedaban los sliders hoy
23:16 mancuso_JM_: recomiendo usar Grid snap 4 (el mas pequeño) para hacer los sliders un poco mas perfecto
23:16 Zexion_Vi: Grid level 3?
23:17 mancuso_JM_: no, Grid Level 4
23:17 Zexion_Vi: Lo sospechaba..
23:17 Zexion_Vi: Osea claro, GL 3 era la causa xD
23:17 mancuso_JM_: claro
23:17 Zexion_Vi: ahora si
23:18 mancuso_JM_: 01:05:024 (1) - Recomiendo un clap aqui
23:18 mancuso_JM_: 01:07:024 - Lo mismo ahi
23:19 Zexion_Vi: van bien
23:19 Zexion_Vi: los cambiaré en las otras dificultades
23:20 mancuso_JM_: 01:09:024 (2) - Mejora esta curva
23:21 mancuso_JM_: (cuando estes listo, obviamente xD)
23:21 Zexion_Vi: si
23:21 Zexion_Vi: ahora me salen las curvas
23:22 mancuso_JM_: :D
23:22 Zexion_Vi: http://puu.sh/4mJCj.jpg
23:22 mancuso_JM_: bien de bien
23:24 mancuso_JM_: 01:13:024 (1) - 01:15:024 (4) - 01:17:024 - 01:19:024 (4) - 01:21:024 (2) - 01:23:024 (4) - Agregemos Claps en todos esos puntos
23:25 Zexion_Vi: me gusta ese alternado clap/wristle!
23:25 Zexion_Vi: realmente no se nada de hitsounding u_u
23:25 mancuso_JM_: se siente bien
23:26 mancuso_JM_: no te preocupes, es algo que cuesta al principio
23:26 mancuso_JM_: bueno, de aca al final faltaria arreglar las curvas de tus Sliders, me parece que lo puedes hacer tu solo
23:27 mancuso_JM_: o quieres que te haga una lista con los sliders a arreglar?
23:27 Zexion_Vi: hmmm creo que pillo cuales son
23:27 mancuso_JM_: bien :)
23:27 Zexion_Vi: 01:24:524
23:27 mancuso_JM_: sep
23:29 mancuso_JM_: bueno, basicamente eso.. no esta mal pero podria mejorar un poco en cuanto a lo estetico
23:29 Zexion_Vi: actualizo..
23:29 mancuso_JM_: igual considero que es tu primer mapa y puedes mejorar esto
23:30 Zexion_Vi: si, me ha costado mucho
23:30 Zexion_Vi: lo hubieras visto al principio xD
23:31 mancuso_JM_: pasemos a Cone-Head
23:32 mancuso_JM_: vi que Byakugan249 te dijo que redujeras el AR
23:32 mancuso_JM_: pero yo por mi parte no estoy de acuerdo
23:32 mancuso_JM_: el AR se ve lento comparado con la velocidad de sliders, siento que AR5 juega mejor
23:33 Zexion_Vi: AR5 entonces!
23:34 Zexion_Vi: actualizado
23:35 mancuso_JM_: 00:38:524 - Personalmente, moveria este Spinner a 00:38:274 - me parece que sigue la musica mejor
23:35 mancuso_JM_: siento que no sigue nada concreto ahora donde esta
23:35 Zexion_Vi: pero que termine donde mismo?
23:36 mancuso_JM_: que termine en 00:40:024 - como estaba
23:36 Zexion_Vi: que dia:::
23:36 Zexion_Vi: espera
23:36 Zexion_Vi: me esta trolleando mi pc
23:36 Zexion_Vi: me reconecto en un minuto
23:36 mancuso_JM_: go..
23:38 Zexion_Vi: ahora si
23:38 Zexion_Vi: spinner cambiado
23:39 mancuso_JM_: bien..
23:41 mancuso_JM_: 01:15:024 - Deberias agregar un Clap en este slidertick :/
23:41 Zexion_Vi: ups
23:42 mancuso_JM_: 01:15:774 (5,1) - Elimina el Clap de (5) y agrega un finish en (1)...
23:42 Zexion_Vi: rayos, los agregue mal
23:42 Zexion_Vi: eso me pasa por apurado
23:43 Zexion_Vi: sabes ese clap en (1)
23:43 Zexion_Vi: lo tenia ahí y en la hard pero me aconsejaron quitarlos
23:43 mancuso_JM_: hay muchos claps fuera de lugar en esta parte
23:43 Zexion_Vi: Si, me pasó por agregar los claps que me dijiste en la easy a la rápida
23:43 mancuso_JM_: 01:19:024 - Ahi deberia ir un clap y no en 01:19:524 (2) -
23:44 mancuso_JM_: avisame cuando puedo seguir
23:45 Zexion_Vi: si
23:45 Zexion_Vi: sigue xD
23:46 mancuso_JM_: 01:19:524 (2) - No me gusta como suena este Slider, siento que una Nota en este lugar es mas que suficiente
23:46 mancuso_JM_: no hay necesidad de tener ningun beat en 01:19:774 -
23:46 mancuso_JM_: (creo)
23:47 Zexion_Vi: removido
23:47 mancuso_JM_: arreglaste todos los claps??
23:47 Zexion_Vi: creo que me falta uno
23:48 Zexion_Vi: el de 01:21:524 esta mal cierto?
23:48 mancuso_JM_: si, el clap va al final del slider (1)
23:49 mancuso_JM_: 01:23:024 - ahi iria otro clap
23:49 mancuso_JM_: mientras que en 01:23:524 - Deberias eliminar el clap
23:50 Zexion_Vi: ahora están arreglados
23:50 Zexion_Vi: el de 01:21:524 estaba mal xD
23:50 mancuso_JM_: sep xD
23:50 mancuso_JM_: algunas sugerencias de combos para que sigan mejor la musica
23:51 mancuso_JM_: 01:25:024 (1) - Elimina ese New Combo y agregalo en 01:26:024 (3) -
23:51 mancuso_JM_: 01:27:024 (1) - Elimina ese New Combo tambien
23:51 Zexion_Vi: ok!
23:52 Zexion_Vi: listo
23:52 mancuso_JM_: 01:28:274 (2,1) - New Combo en (2) y eliminalo en (1)
23:52 mancuso_JM_: con eso estariamos
23:53 Zexion_Vi: actualizado
23:53 mancuso_JM_: 01:29:024 (2) - Hay un feo overlap entre este slider y el previo Slider (3), recomiendo re-acomodar algunas cositas para evitar esto
23:54 mancuso_JM_: porque actualmente se ve bastante feo :/
23:54 Zexion_Vi: hmm eso te iba a preguntar
23:54 Zexion_Vi: como lo puedo mejorar?
23:54 Zexion_Vi: creo que tendré que cambiar todo el pattern que sigue
23:54 Zexion_Vi: para evitar ese overlap
23:56 Zexion_Vi: hmmm hice un pattern nuevo
23:56 Zexion_Vi: actualizo para que lo veas?
23:56 mancuso_JM_: yo tengo uno..
23:56 mancuso_JM_: dejame mostrarte
23:56 mancuso_JM_: ubique (1) en x:192 y:324
23:57 mancuso_JM_: luego (2) en x:212 y:248
23:57 mancuso_JM_: y luego arregle el spacing entre (1,2,3,4,5,1)
23:58 mancuso_JM_: ya te doy screenshoot y codigo si queres
23:58 Zexion_Vi: bueno el codigo lo haria mas facil xd
23:59 mancuso_JM_: 192,324,88274,6,0,L|263:345,2,75,0|8|0,0:0|0:0|0:0,0:0:0:0:
23:59 mancuso_JM_: 212,248,89024,2,0,L|283:269,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
23:59 mancuso_JM_: 192,100,90024,1,0,0:0:0:0:
23:59 mancuso_JM_: 312,192,90524,2,0,B|464:192,2,150,8|0|8,0:0|0:0|0:0,0:0:0:0:
23:59 mancuso_JM_: 348,48,92024,1,4,0:0:0:0:
00:00 mancuso_JM_: 312,192,92524,6,0,B|184:112,1,150,8|0,0:0|0:0,0:0:0:0:
00:00 mancuso_JM_: http://up.ppy.sh/files/screenshot975.jpg
00:00 mancuso_JM_: y quedo algo asi ^
00:02 Zexion_Vi: listo!
00:02 Zexion_Vi: que geniales tus ideas
00:02 mancuso_JM_: Gracias xD
00:02 mancuso_JM_: 01:39:274 (2) - *nazi* Mueve ese slider un par de grids hacia abajo
00:03 mancuso_JM_: (mueve y arregla el spacing entre (2,3))
00:03 Zexion_Vi: okap, moví un par de grids con GL4
00:04 mancuso_JM_: bien
00:04 mancuso_JM_: terminamos con esa diff. entonces
00:04 mancuso_JM_: pasemos a Bucket-Head ahora :3
00:04 Zexion_Vi: actualizé y ok
00:06 mancuso_JM_: 00:13:524 (6) - No encuentro esta nota del todo necesario, me parece que el patron juega mejor sin ella. Deberias eliminarla
00:06 Zexion_Vi: si, absolutamente!
00:07 mancuso_JM_: 00:38:274 - recomiendo mover este spinner a 00:38:149 - viendo que es una Hard, no seria algo dificil y sigue mejor la musica
00:07 mancuso_JM_: btw, que este slider termine en 00:39:524 -
00:08 mancuso_JM_: 00:46:274 - Y en este caso, move el spinner a 00:46:149 -
00:08 Zexion_Vi: en tu segunda linea te referias al spinner que terminara en 00:39:524- cierto?
00:09 mancuso_JM_: si, eso.. no se porque dije slider xD
00:09 mancuso_JM_: suelo equivocarme :p
00:09 Zexion_Vi: dale
00:09 Zexion_Vi: pasa xD
00:09 Zexion_Vi: okap, spinners reajustados
00:10 mancuso_JM_: 01:13:024 (3) - 01:15:024 (2) - 01:17:024 (3) - 01:19:024 - 01:21:024 (3) - Agrega claps en todos esos puntos
00:12 Zexion_Vi: finish en 01:16:024 ?
00:12 Zexion_Vi: no me sale el hipervinculo xD
00:12 mancuso_JM_: si, dale..
00:13 Zexion_Vi: listo
00:14 mancuso_JM_: 01:17:024 (3,4) - Demasiadas notas aca, no esta mal pero viendo la seccion de la cancion algun slider entraria mejor
00:14 mancuso_JM_: sugiero un slider en lugar de estas dos notas
00:14 mancuso_JM_: puedes agregar una nota en 01:17:399 - si queres
00:15 Zexion_Vi: cambiado
00:15 Zexion_Vi: :o, buena idea!
00:15 mancuso_JM_: 01:21:024 (3,4) - mismo aca y puedes agregar una nota en 01:21:399 -
00:16 Zexion_Vi: cambiado
00:17 Zexion_Vi: (pregunta off-topic: jugaste Plants vs Zombies?)
00:17 Zexion_Vi: por curiosidad
00:17 mancuso_JM_: si, por supuesto xD
00:18 mancuso_JM_: si no jugaste Plants vs. Zombies no tuviste infancia xD
00:18 Zexion_Vi: jjaja dale, es que muchos de los modders chinos/japoneses nunca lo han jugado
00:18 Zexion_Vi: creo que no fue muy popular por allá
00:18 mancuso_JM_: lol
00:18 Zexion_Vi: y koreanos
00:19 mancuso_JM_: 01:21:774 - 01:22:024 - Agrega dos notas en estos lugares para un mejor ritmo, mueve el spinner a 01:22:149 -
00:20 Zexion_Vi: terminé el spinner donde estaba antes
00:20 Zexion_Vi: en 01:23:524
00:21 mancuso_JM_: 01:36:024 (1,2) - Fluye mejor si moves (2) a x:24 y:192
00:21 mancuso_JM_: 01:37:024 (3,4) - En este caso si moves (4) a x:200 y:92
00:23 Zexion_Vi: 3 dejarlo tal cual?
00:23 mancuso_JM_: si, (1,3) dejalo como esta
00:23 mancuso_JM_: solo desapila las notas y ubicalas donde dije
00:24 Zexion_Vi: desapiladas :B
00:24 mancuso_JM_: 01:39:774 - Despues del constante 1/4, se siente vacio aca :p.. Agregaria una nota si fuese tu
00:25 Zexion_Vi: :D
00:25 Zexion_Vi: okap
00:26 mancuso_JM_: bueno, en tus dificultades eso seria todo, no estan mal solo algo desprolijas
00:26 mancuso_JM_: vuelvo a repetir, que me doy cuenta que es tu primer mapa y vas a seguir aprendiendo :)
00:27 Zexion_Vi: Si, voy a dedicarme a arreglar las curvas en la easy y otras más
00:27 Zexion_Vi: y que opinas? falta mucho más?
00:27 Zexion_Vi: ya va mas de un año asi que apurado no estoy xD...
00:27 mancuso_JM_: no tanto, pero algun mod mas estaria bien creo
00:27 mancuso_JM_: mañana intentare modear la diff. de Dake si tengo tiempo
00:28 mancuso_JM_: ohh.. otra cosa
00:28 Zexion_Vi: osea unos mods mas... de usuarios normales o me consigo otro BAT?
00:28 mancuso_JM_: no, de usuarios normales
00:28 mancuso_JM_: no te preocupes, tendre un ojo en tu mapa
00:28 mancuso_JM_: para ver como mejora :3
00:28 Zexion_Vi: :D
00:28 Zexion_Vi: Muchas gracias
00:28 Zexion_Vi: es hora de hacer mi queue de M4M xD
00:28 mancuso_JM_: jaja
00:28 mancuso_JM_: otra cosita, no se si estas enterado
00:29 mancuso_JM_: pero todavia te falta un icono de piano por un BAT de o!m
00:29 Zexion_Vi: Me parecía necesario
00:29 Zexion_Vi: a esos voy a tener que molestarlos
00:29 Zexion_Vi: xD
00:30 mancuso_JM_: si xD
00:30 mancuso_JM_: por las dudas, en este hilo tenes los BATs que pueden aprobar dificultades de o!m
00:30 mancuso_JM_: https://osu.ppy.sh/forum/t/92508
00:30 Zexion_Vi: una duda eso si
00:30 Zexion_Vi: Bucket-Head es hard cierto?
00:30 Zexion_Vi: porque osu dice que es Insane... xD
00:31 mancuso_JM_: es Hard.. no le des importancia al star rating xDD
00:31 Zexion_Vi: y otro detalle
00:31 Zexion_Vi: el stream de sliders de 00:54:649 está bien?
00:31 Zexion_Vi: o es muy díficil?
00:31 mancuso_JM_: esta bien, a mi me gusto como quedo
00:32 mancuso_JM_: asi que no deberias tener problemas
00:32 Zexion_Vi: de acuerdo

Changes:
  1. Made the offset consistent between Standard and o!m diffs.
  2. Fixed a lot of aesthetics issues (All diffs.)
  3. Fixed Hitsounds and Combo stuff (All diffs.)
  4. Added some Notes (Bucket-Head)
  5. Fixed some Flows issues (All diffs.)
  6. And some other minor changes!
Ok, I'll try to mod Dake's diff. tomorrow if I have time!
Best of Luck with this project, Zexion! ;)
Topic Starter
Zexion
Everything updated. Thanks a lot for the mod mancu!
yachiru4
Hi, from my queue!


Lol only cause I screwed up at one part...
I guess its ok.

I didn't pass hard...O_O imo, I think you sorta overused the hit circles in this diff.

Patterns looks ok in general.

Cheers!
ljqandylee
Hi~ mania check :3
Nice map and great keysound~
[General]
It's strange that Normal has HP8 OD8 but Insane has just HP7 OD7, please swap them XD
[Xin_U's 7K Insane]
A few pattern suggestions, mostly in order to emphasize the main beats. Because I think you considered whistle sound too much in some parts and neglected to care for main beats, and it'll lead to a little unconfortable when playing, just my opinion XD
00:48:649 (48649|1) - Move to 00:48:524
00:49:149 (49149|3) - Move to 00:49:274
00:49:524 - Add a note
00:52:649 (52649|5) - Move to 00:52:524, and change sample to Tambourine or sth else, and of course change 00:52:649 (52649|1) - to whistle
00:53:149 (53149|1) - Move to 00:53:274
00:53:524 - Add a note
00:55:149 (55149|2) - Move to 00:55:274
01:04:774 (64774|1) - Move to 3
01:08:399 - Add a note
01:18:399 - ^
01:31:274 - ^
01:38:274 - ^

[Xin_U's 4K Normal]
00:14:274 (14274|0) - Move to 3
00:14:524 (14524|2) - Move to 1
00:49:899 (49899|1) - Move to 1
01:37:649 (97649|2) - Move to 4
01:37:774 (97774|1) - Move to 3
01:37:899 (97899|3) - Move to 2

Waiting for your reply :)
Gero
Is time to rank this :( Go ahead Zexion! :D
Topic Starter
Zexion
Okay, its been about 18 days since ljqandylee's mod and Xin hasn't shown up yet.. I've sent PM's to him but he just doesn't reply. (I even offered to edit the diffs if he agreed to make the changes) So I've decided to make the changes myself, I'm really, really sorry Xin! :c
,

ljqandylee wrote:

Hi~ mania check :3
Nice map and great keysound~
[General]
It's strange that Normal has HP8 OD8 but Insane has just HP7 OD7, please swap them XD
[Xin_U's 7K Insane]
A few pattern suggestions, mostly in order to emphasize the main beats. Because I think you considered whistle sound too much in some parts and neglected to care for main beats, and it'll lead to a little unconfortable when playing, just my opinion XD
00:48:649 (48649|1) - Move to 00:48:524
00:49:149 (49149|3) - Move to 00:49:274
00:49:524 - Add a note
00:52:649 (52649|5) - Move to 00:52:524, and change sample to Tambourine or sth else, and of course change 00:52:649 (52649|1) - to whistle
00:53:149 (53149|1) - Move to 00:53:274
00:53:524 - Add a note
00:55:149 (55149|2) - Move to 00:55:274
01:04:774 (64774|1) - Move to 3
01:08:399 - Add a note
01:18:399 - ^
01:31:274 - ^
01:38:274 - ^

[Xin_U's 4K Normal]
00:14:274 (14274|0) - Move to 3
00:14:524 (14524|2) - Move to 1
00:49:899 (49899|1) - Move to 1
01:37:649 (97649|2) - Move to 4
01:37:774 (97774|1) - Move to 3
01:37:899 (97899|3) - Move to 2

Waiting for your reply :)
All fixed. Also, Kiai toggle added. Sorry for being so late...
Agent cheiften
Hello everyone!
I was looking around compiling a download later list when I came across one of my favourite soundtracks. You have me interested in how this map is going to turn out.

I'll comment on your beatmap's thread once I'm done playing it.

But thanks for even uploading this. I'll be sure to help you out if I can.

- Agent Cheiften.
ljqandylee

Zexion_Vi wrote:

Okay, its been about 18 days since ljqandylee's mod and Xin hasn't shown up yet.. I've sent PM's to him but he just doesn't reply. (I even offered to edit the diffs if he agreed to make the changes) So I've decided to make the changes myself, I'm really, really sorry Xin! :c
,

ljqandylee wrote:

Hi~ mania check :3
Nice map and great keysound~
[General]
It's strange that Normal has HP8 OD8 but Insane has just HP7 OD7, please swap them XD
All fixed. Also, Kiai toggle added. Sorry for being so late...
This one not fixed? XD
Topic Starter
Zexion

ljqandylee wrote:

This one not fixed? XD
Whoops! I had completely missed that one. Fixed and updated.
ljqandylee
Piano'd~
Oyatsu
@@
Omg, Beatmap Games!! :)
Topic Starter
Zexion

ljqandylee wrote:

Piano'd~
Yay! thanks a lot!

EDIT: Agent cheiften and Oyatsu, thanks a lot for your support. Sorry I didn't mention before but finding people which likes my beatmap makes me feel really happy. So a big thank you again for playing it :)
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