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Dormir - Sayonara Trip

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Frostmourne
hi

this map looks really ready as it is.
mod for a new mapper here

General
diff spread from P A N diff to Hard is really huge and star rating for the easiest diff still exceeds 3.0 so I will point out how to fix them

P A N's Normal
increase AR by 2 so your AR must be 4 for now , your diff has too high star rating , I will point out some notes that you can remove and it won't ruin your map , after you remove , you must not forget to adjust your spacings again
00:17:022 (3) - remove
00:22:436 (2) - remove
00:44:992 (2) - remove
00:58:075 (1) - missing finish here
00:58:526 (2) - missing clap at the first point here (00:58:526)
00:59:203 (3) - remove
01:10:706 (1) - finish?
01:26:947 (1) - missing finish head here

Hard
this diff spread is too far from P A N's Normal , HP-1 and AR-1 would be nice
00:50:857 (5) - move to x:132 y:308 and you will see perfect triangle here , it would be nice if you can form a formal pattern in some parts
00:52:887 (6) - you can new combo here to not make it too long
00:57:624 (5) - forget clap here ?
00:57:849 (1) - remove new combo here , it doesn't make any sense , I would rather see this 00:57:398 (4) - as a new combo because it helps read easier
01:33:939 (4) - move down 1 grid to fit the distance more properly
01:40:932 (5) - you may have a subjective reason why you didn't add a clap here but as this state , I would say that this note needs clap , it feels totally empty here

Insane
01:07:774 (6) - finish here
01:08:000 (7) - remove finish here
01:08:225 (1) - finish here
01:09:579 (4) - finish only head , remove finish at tail
01:10:030 (5) - finish here
these sounds pattern come from what you added before 01:07:097 (5) -
they are apparently weird to hear and feel unnatural
01:40:932 (2) - same as Hard diff

Melo
00:33:939 (3) - this point should start with a slider to correspond with this slider 00:32:812 (1) - as you can hear from the vocal on (1)
it's totally the same , similar to 00:34:616 (1) -
01:04:391 (5,6) - actually this is unexpected spacing , it would be nice if they are closer to each other than this

let me know when everything is applied
Topic Starter
AsprikaQ

Frostmourne wrote:

hi

this map looks really ready as it is.
mod for a new mapper here

General
diff spread from P A N diff to Hard is really huge and star rating for the easiest diff still exceeds 3.0 so I will point out how to fix them

P A N's Normal
increase AR by 2 so your AR must be 4 for now , your diff has too high star rating , I will point out some notes that you can remove and it won't ruin your map , after you remove , you must not forget to adjust your spacings again
00:17:022 (3) - remove
00:22:436 (2) - remove
00:44:992 (2) - remove
00:58:075 (1) - missing finish here
00:58:526 (2) - missing clap at the first point here (00:58:526)
00:59:203 (3) - remove
01:10:706 (1) - finish?
01:26:947 (1) - missing finish head here

Hard
this diff spread is too far from P A N's Normal , HP-1 and AR-1 would be nice
00:50:857 (5) - move to x:132 y:308 and you will see perfect triangle here , it would be nice if you can form a formal pattern in some parts
00:52:887 (6) - you can new combo here to not make it too long
00:57:624 (5) - forget clap here ?
00:57:849 (1) - remove new combo here , it doesn't make any sense , I would rather see this 00:57:398 (4) - as a new combo because it helps read easier
01:33:939 (4) - move down 1 grid to fit the distance more properly
01:40:932 (5) - you may have a subjective reason why you didn't add a clap here but as this state , I would say that this note needs clap , it feels totally empty here

Insane
01:07:774 (6) - finish here
01:08:000 (7) - remove finish here
01:08:225 (1) - finish here
01:09:579 (4) - finish only head , remove finish at tail
01:10:030 (5) - finish here
these sounds pattern come from what you added before 01:07:097 (5) -
they are apparently weird to hear and feel unnatural
01:40:932 (2) - same as Hard diff

Melo
00:33:939 (3) - this point should start with a slider to correspond with this slider 00:32:812 (1) - as you can hear from the vocal on (1)
it's totally the same , similar to 00:34:616 (1) -
01:04:391 (5,6) - actually this is unexpected spacing , it would be nice if they are closer to each other than this

let me know when everything is applied
Thx for mod :) :) :) :) Super helpful!! :D :D :D :D
Melophobia

Frostmourne wrote:

Melo
00:33:939 (3) - this point should start with a slider to correspond with this slider 00:32:812 (1) - as you can hear from the vocal on (1)
it's totally the same , similar to 00:34:616 (1) - there won't be real difference imo as the current rhythm is not bad at all (cuz there's a percussion at 00:34:165 - ) and i samehow heard the vocal as " so u to u" so prefer the current one more :3
01:04:391 (5,6) - actually this is unexpected spacing , it would be nice if they are closer to each other than this I just thought that way it flowed better as the previous pattern has a large spacing and pettern self flows well imo. however, fixed lol
and I made some adjustment myself. Thanks for mod frosty~
http://puu.sh/256wK
Topic Starter
AsprikaQ

Melophobia wrote:

Frostmourne wrote:

Melo
00:33:939 (3) - this point should start with a slider to correspond with this slider 00:32:812 (1) - as you can hear from the vocal on (1)
it's totally the same , similar to 00:34:616 (1) - there won't be real difference imo as the current rhythm is not bad at all (cuz there's a percussion at 00:34:165 - ) and i samehow heard the vocal as " so u to u" so prefer the current one more :3
01:04:391 (5,6) - actually this is unexpected spacing , it would be nice if they are closer to each other than this I just thought that way it flowed better as the previous pattern has a large spacing and pettern self flows well imo. however, fixed lol
and I made some adjustment myself. Thanks for mod frosty~
http://puu.sh/256wK

Updatedto!
★☆。.:*:・"゚★('-^v)Thanks(v^-')★。.:*:・"☆★
0gre_old
Hello!"

Can I join here with Taiko diffs ? ><
I love this song for a long time ~

if in consideration, should I make taiko oni map first to show?

AsprikaQ wrote:

0gre wrote:

Hello!"

Can I join here with Taiko diffs ? ><
I love this song for a long time ~

if in consideration, should I make taiko oni map first to show?
I apologize for that. I think 4 diffs is enough for now :(
o|__| =3

o.oh.. ok.. thanks for reply....
Topic Starter
AsprikaQ

0gre wrote:

Hello!"

Can I join here with Taiko diffs ? ><
I love this song for a long time ~

if in consideration, should I make taiko oni map first to show?
I apologize for that. I think 4 diffs is enough for now :(
cRyo[iceeicee]
P A N's Normal
  1. I prefer AR-3 because its easiest diff and bpm is low
  2. 00:12:962 (1) - missed finish
  3. 00:52:661 (4) - tail whiste ( same as 00:45:443 (2) - )
  4. 00:54:466 (1) - i think 40% normal hit fits better then soft because it following drumms
  5. 01:03:037 (2) - touching health bar
  6. 01:10:706 (1) - missed finish
  7. 01:23:338 (1) - i think 40% normal hit fits better then soft because it following drumms
Hard
  1. 00:11:158 (1,2,3,4,5) - how about making them symmetric ? http://puu.sh/25wuV
  2. 00:15:218 (1) - i dont like when pattern starts in the middle after spinnner because first circle is completely hidden by spinners hitburst, i prefer to do something like this http://puu.sh/25wEE
  3. 00:16:571 (5) - ctrl+g better for me
  4. 00:20:631 (5) - i think this placement is very bad for H diff because slider completely hidden by hitburst + previous slider http://puu.sh/25wHM, so maybe this ? http://puu.sh/25wJz
  5. 00:21:985 (1) - grid up for better blanket and if you applied previous suggestion move 00:21:759 (6,1) - to x-252 y-144)
  6. 00:23:789 (5) - hmm maybe smth like this http://puu.sh/25wMm
  7. 00:23:789 (5,6,7,8,1,2,3) - just placement suggestion for whole part \oo/
    444,140,23789,2,0,P|400:88|352:100|352:100|312:136,1,150,4|8,0:0|0:0,0:0:0:0:
    256,180,24466,1,0,0:0:0:0:
    192,129,24691,2,0,P|160:100|160:100|112:88|68:140,1,150,2|8,0:0|0:0,0:0:0:0:
    20,208,25368,1,2,0:0:0:0:
    48,288,25594,6,0,P|107:338|184:309,1,150,4|8,0:0|0:0,0:0:0:0:
    256,288,26270,2,0,P|308:260|348:280|348:280|372:308|392:352,1,150,2|2,0:0|0:0,0:0:0:0:
    379,324,26947,1,8,0:0:0:0:
  8. 00:29:654 (1,2,3) - and again i think its plays not good for hard diff, you can easily move them http://puu.sh/25wSe
  9. 00:33:488 (2,3) - i think it plays better http://puu.sh/25wT0
  10. 00:36:196 (6) - you should start next NC either from here or 00:36:421 (8) - , and remove NC from 00:37:323 (1) -
  11. 00:44:090 (1,2) - :3 http://puu.sh/25wUu
  12. 00:53:564 (2) - i dont think that this slider needs this sudden jump because i dont hear any changes in music or vocal, everything calm and peacefull :> http://puu.sh/25wW2
  13. 00:56:496 (1,2,3,4,5,6,7) - a bit messy for me, maybe this o: http://puu.sh/25x0r
  14. 00:58:075 - i think finish that you used in this part is very loud and sounds not good x_x
  15. 01:01:007 (6,7) - ctrl+g? i think note then slider fits better http://puu.sh/25x4l
  16. 01:26:496 (1,2,3) - triplet after spinner plays really bad for H diff, ecpecially here when you cannot predict when spinner ends, this really needs to be changed to kickslider imo and move it away from center because spinners.....you know...
  17. 01:33:037 (1) - wistle tail or ( you can try to add 2 sections at 01:33:488 NC1-45% and 01:33:827 SC1-65%, i think normal hit fits good with drumms (+remove clap there, leave only normal hit)
  18. 01:34:165 (5) - NC
  19. 01:35:518 (7,1,2) - dont like this placement, maybe this ? http://puu.sh/25xea
  20. 01:39:127 (8,9,1,2,3) - prefer to avoid overlaps here o: http://puu.sh/25xf8
  21. 01:41:609 (1) - drumm sample set for spinners end, or soft whistle, or both
Insane
  1. 00:09:127 (7,1) - i think this jump is too big x_x, prefer easy spacing http://puu.sh/25xi3
  2. 00:20:180 (1,2,3) - hmm maybe this ? http://puu.sh/25xjh
  3. 00:32:586 (3) - whistle ?
  4. 00:42:962 (1,2,3) - hmm you can try one this patterns, i think they fits better !
    236,80,42736,6,0,P|164:92,1,42.5,0|0,1:0|0:0,0:0:0
    112,176,42962,2,0,P|153:169,1,42.5,0|0,0:0|1:0,0:0:0
    268,220,43188,2,0,P|196:232,1,42.5,0|0,1:0|0:0,0:0:0
    144,316,43414,2,0,P|185:309,1,42.5,0|0,1:0|0:0,0:0:0
    288,300,43639,6,0,B|348:294|377:220|337:169,1,170,4|8,0:0|0:0,0:0:0
    338,169,44315,1,0,0:0:0
    396,96,44541,1,0,0:0:0
    396,96,44767,1,0,0:0:0
    424,200,44992,1,8,0:0:0

    or without sliderstreams ._.

    236,80,42736,6,0,P|164:92,3,42.5,0|0|0|0,1:0|0:0|0:0|1:0,0:0:0
    176,168,43188,2,0,P|104:180,3,42.5,0|0|0|0,1:0|0:0|1:0|0:0,0:0:0
    208,252,43639,6,0,B|213:312|287:341|338:301,1,170,4|8,0:0|0:0,0:0:0
    424,264,44315,1,0,0:0:0
    364,160,44541,1,0,0:0:0
    364,160,44767,1,0,0:0:0
    256,200,44992,1,8,0:0:0
    256,200,45218,1,2,0:0:0
    332,268,45443,1,4,0:0:0
  5. 00:49:729 (7) - tail whistle
  6. 00:58:075 - this finish x_x
  7. 01:01:684 (1) - too far for me x_x, maybe move it to x-172 y-192 ?
  8. 01:13:413 (3) - whistle
  9. 01:15:218 (3) - ^
  10. 01:16:571 (1) - ^ tail
  11. 01:18:827 (3) - w
  12. 01:20:631 (3) - w
  13. 01:22:436 (3) - w
  14. 01:25:594 (5,6,1) - http://puu.sh/25xw4, and i think its better to start NC from first kickslider 01:25:594 (1) -
  15. 01:26:496 (1) - use NC1 45% for this kickslider, match with drumms
  16. 01:28:075 (4,6) - w
  17. 01:29:879 (9,1) - switch NC
  18. 01:29:879 (9) - w
  19. 01:33:714 (5) - stack it with 01:32:812 (2,3) - ?
  20. 01:35:744 (6) - w
  21. 01:39:353 (5) - w
  22. 01:41:609 (1) - drumm sample set for spinners end, or soft whistle, or both
Melo
  1. 00:24:466 (2) - move this note little bit ? http://puu.sh/25xKy i think it plays better because after previous slider i feel that i want to move cursor ↓
  2. 00:38:000 (4) - place it like this ? http://puu.sh/25xMw or you can do simillar pattern like this one 00:44:767 (2,3,4) -
  3. 00:57:173 - +5/10 volume better for me
  4. 01:41:383 (3) - should be also finish + whistle like 00:43:639 (5) - , 01:12:511 (5) -
  5. 01:41:609 - 01:43:188 add spinner ?
    there are few suggestion about hitsounds but its too long to write them so i better give you diff with those fixes, and you will choose use them or not
    http://puu.sh/25yyY
    00:42:736 (1,2,3,4) -
    01:04:391 (5,6) -
    01:11:609 (1,2,3,4) -
    01:33:263 (5,6,7) -
    01:40:481 (2,3,4,1,2) -
Melophobia
@cRyo[iceeicee]:
Applied everything but the last spinner. feels better with just a circle imo :>
good mod thanks!
http://puu.sh/25zb1
Topic Starter
AsprikaQ

cRyo[iceeicee] wrote:

P A N's Normal
  1. I prefer AR-3 because its easiest diff and bpm is low
  2. 00:12:962 (1) - missed finish
  3. 00:52:661 (4) - tail whiste ( same as 00:45:443 (2) - )
  4. 00:54:466 (1) - i think 40% normal hit fits better then soft because it following drumms
  5. 01:03:037 (2) - touching health bar
  6. 01:10:706 (1) - missed finish
  7. 01:23:338 (1) - i think 40% normal hit fits better then soft because it following drumms
Hard
  1. 00:11:158 (1,2,3,4,5) - how about making them symmetric ? http://puu.sh/25wuV
  2. 00:15:218 (1) - i dont like when pattern starts in the middle after spinnner because first circle is completely hidden by spinners hitburst, i prefer to do something like this http://puu.sh/25wEE
  3. 00:16:571 (5) - ctrl+g better for me
  4. 00:20:631 (5) - i think this placement is very bad for H diff because slider completely hidden by hitburst + previous slider http://puu.sh/25wHM, so maybe this ? http://puu.sh/25wJz
  5. 00:21:985 (1) - grid up for better blanket and if you applied previous suggestion move 00:21:759 (6,1) - to x-252 y-144)
  6. 00:23:789 (5) - hmm maybe smth like this http://puu.sh/25wMm
  7. 00:23:789 (5,6,7,8,1,2,3) - just placement suggestion for whole part \oo/
    444,140,23789,2,0,P|400:88|352:100|352:100|312:136,1,150,4|8,0:0|0:0,0:0:0:0:
    256,180,24466,1,0,0:0:0:0:
    192,129,24691,2,0,P|160:100|160:100|112:88|68:140,1,150,2|8,0:0|0:0,0:0:0:0:
    20,208,25368,1,2,0:0:0:0:
    48,288,25594,6,0,P|107:338|184:309,1,150,4|8,0:0|0:0,0:0:0:0:
    256,288,26270,2,0,P|308:260|348:280|348:280|372:308|392:352,1,150,2|2,0:0|0:0,0:0:0:0:
    379,324,26947,1,8,0:0:0:0:
  8. 00:29:654 (1,2,3) - and again i think its plays not good for hard diff, you can easily move them http://puu.sh/25wSe
  9. 00:33:488 (2,3) - i think it plays better http://puu.sh/25wT0
  10. 00:36:196 (6) - you should start next NC either from here or 00:36:421 (8) - , and remove NC from 00:37:323 (1) -
  11. 00:44:090 (1,2) - :3 http://puu.sh/25wUu
  12. 00:53:564 (2) - i dont think that this slider needs this sudden jump because i dont hear any changes in music or vocal, everything calm and peacefull :> http://puu.sh/25wW2
  13. 00:56:496 (1,2,3,4,5,6,7) - a bit messy for me, maybe this o: http://puu.sh/25x0r
  14. 00:58:075 - i think finish that you used in this part is very loud and sounds not good x_x
  15. 01:01:007 (6,7) - ctrl+g? i think note then slider fits better http://puu.sh/25x4l
  16. 01:26:496 (1,2,3) - triplet after spinner plays really bad for H diff, ecpecially here when you cannot predict when spinner ends, this really needs to be changed to kickslider imo and move it away from center because spinners.....you know...
  17. 01:33:037 (1) - wistle tail or ( you can try to add 2 sections at 01:33:488 NC1-45% and 01:33:827 SC1-65%, i think normal hit fits good with drumms (+remove clap there, leave only normal hit)
  18. 01:34:165 (5) - NC
  19. 01:35:518 (7,1,2) - dont like this placement, maybe this ? http://puu.sh/25xea
  20. 01:39:127 (8,9,1,2,3) - prefer to avoid overlaps here o: http://puu.sh/25xf8
  21. 01:41:609 (1) - drumm sample set for spinners end, or soft whistle, or both
Insane
  1. 00:09:127 (7,1) - i think this jump is too big x_x, prefer easy spacing http://puu.sh/25xi3
  2. 00:20:180 (1,2,3) - hmm maybe this ? http://puu.sh/25xjh
  3. 00:32:586 (3) - whistle ?
  4. 00:42:962 (1,2,3) - hmm you can try one this patterns, i think they fits better !
    236,80,42736,6,0,P|164:92,1,42.5,0|0,1:0|0:0,0:0:0
    112,176,42962,2,0,P|153:169,1,42.5,0|0,0:0|1:0,0:0:0
    268,220,43188,2,0,P|196:232,1,42.5,0|0,1:0|0:0,0:0:0
    144,316,43414,2,0,P|185:309,1,42.5,0|0,1:0|0:0,0:0:0
    288,300,43639,6,0,B|348:294|377:220|337:169,1,170,4|8,0:0|0:0,0:0:0
    338,169,44315,1,0,0:0:0
    396,96,44541,1,0,0:0:0
    396,96,44767,1,0,0:0:0
    424,200,44992,1,8,0:0:0

    or without sliderstreams ._.

    236,80,42736,6,0,P|164:92,3,42.5,0|0|0|0,1:0|0:0|0:0|1:0,0:0:0
    176,168,43188,2,0,P|104:180,3,42.5,0|0|0|0,1:0|0:0|1:0|0:0,0:0:0
    208,252,43639,6,0,B|213:312|287:341|338:301,1,170,4|8,0:0|0:0,0:0:0
    424,264,44315,1,0,0:0:0
    364,160,44541,1,0,0:0:0
    364,160,44767,1,0,0:0:0
    256,200,44992,1,8,0:0:0
    256,200,45218,1,2,0:0:0
    332,268,45443,1,4,0:0:0
  5. 00:49:729 (7) - tail whistle
  6. 00:58:075 - this finish x_x sorry but personally this makes this song more epic :D
  7. 01:01:684 (1) - too far for me x_x, maybe move it to x-172 y-192 ?
  8. 01:13:413 (3) - whistle
  9. 01:15:218 (3) - ^
  10. 01:16:571 (1) - ^ tail
  11. 01:18:827 (3) - w
  12. 01:20:631 (3) - w
  13. 01:22:436 (3) - w
  14. 01:25:594 (5,6,1) - http://puu.sh/25xw4, and i think its better to start NC from first kickslider 01:25:594 (1) -
  15. 01:26:496 (1) - use NC1 45% for this kickslider, match with drumms
  16. 01:28:075 (4,6) - w
  17. 01:29:879 (9,1) - switch NC
  18. 01:29:879 (9) - w
  19. 01:33:714 (5) - stack it with 01:32:812 (2,3) - ?
  20. 01:35:744 (6) - w
  21. 01:39:353 (5) - w
  22. 01:41:609 (1) - drumm sample set for spinners end, or soft whistle, or both
Melo
  1. 00:24:466 (2) - move this note little bit ? http://puu.sh/25xKy i think it plays better because after previous slider i feel that i want to move cursor ↓
  2. 00:38:000 (4) - place it like this ? http://puu.sh/25xMw or you can do simillar pattern like this one 00:44:767 (2,3,4) -
  3. 00:57:173 - +5/10 volume better for me
  4. 01:41:383 (3) - should be also finish + whistle like 00:43:639 (5) - , 01:12:511 (5) -
  5. 01:41:609 - 01:43:188 add spinner ?
    there are few suggestion about hitsounds but its too long to write them so i better give you diff with those fixes, and you will choose use them or not
    http://puu.sh/25yyY
    00:42:736 (1,2,3,4) -
    01:04:391 (5,6) -
    01:11:609 (1,2,3,4) -
    01:33:263 (5,6,7) -
    01:40:481 (2,3,4,1,2) -
Thx for modding! A lot improve here :) :)


Melophobia wrote:

@cRyo[iceeicee]:
Applied everything but the last spinner. feels better with just a circle imo :>
good mod thanks!
http://puu.sh/25zb1
Thank you! Updated :) :)
Frostmourne
ok , good luck for the first map , bubbled
Melophobia

this bitrate is unrankable, the mapper will change soon but not now. posting this to prevent BAT from ranking instantly. (somehow it doesn't show its bitrate.)
Topic Starter
AsprikaQ

Melophobia wrote:


this bitrate is unrankable, the mapper will change soon but not now. posting this to prevent BAT from ranking instantly. (somehow it doesn't show its bitrate.)
Now it's fixed :) :)
Frostmourne
restored
Niva
Source should be 'jubeat knit' (both j and k is not capitalized) - or you can also use only 'jubeat' as source and move 'knit' to tags (I recommend the second one though~)

Anyway didn't found anything wrong with the map, feel free to Forum PM me when it's fixed xD

----------------------------------------------

EDIT : Here you go (:

Ranked ~
Cloudchaser
congratz!
Birdy
cool
Satellite
congratz~~
spboxer3
gratz~
Fumika
หาม็อดแค่ 8 วันเอง เหยดดดดดดด
P A N
เหยดดด
indyinyou
ยินดีด้วย :D ทำไมเพลงตู แร้งช้าจังฟะ xD
inaba-tan
cool~
Frostmourne
gratz for the first ranked map !
Topic Starter
AsprikaQ
BLAH yEAH WOOHOOOOOOOOOOOOOOOOOOOOO~

THX GUYS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SUBSTAC9
Congratz นะ :3
Melophobia
Congratz :3
Topic Starter
AsprikaQ

SUBSTAC9 wrote:

Congratz นะ :3
อ่า ขอบคุณ :)

Melophobia wrote:

Congratz :3
Thank you desu!
alacat
gratz~ ;)
Mikkuri
1st ranked beatmap!

gratz~
MillonzKub
Congratz :D!!
regenz
ตบที สงสัยฝันไป
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