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Dormir - Sayonara Trip

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thzz
Hi! from #modreqs
There's my clumsy mod.
Of course, you don't like my suggestions, you can ignore it.

[General]
  1. soft-sliderslide.wav must be 0-byte .wav file.

    Ranking Criteria wrote:

    If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
[P A N's Normal]
  1. 00:28:977 - This green-line should be on 00:29:203 - ?
  2. 01:08:902 (2) - move to (240,184)
[Hard]
  1. 00:40:706 (8) - How about using same slider with 00:40:030 (7) - ?
  2. 01:03:263 (3) - I recommend this shape to make flow.
  3. 01:33:939 (4,5) - I suggest like this, a very very small opinion.
  4. 01:37:774 (6) - Why don't you use same slider with 01:36:646 (3) - ?
[Insane]
  1. 00:27:398 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I prefer if these look like a part of circle.
  2. 00:54:466 (1,2,3,4,5,6,7,8,9,10,11,12,13) - It looks randomly, and I don't feel very good. I would do like this if I were you.
  3. 01:13:413 (3,4,5) - Flowing shape is suited to this song imo.
  4. 01:15:218 (3,4,5) - ^
  5. 01:34:616 (2) - Ctrl+G? (flow)
  6. 01:41:158 (3,4,5) - Make straight line exactly
Nice mapset, Good Luck ;)
Topic Starter
AsprikaQ

Cah-m wrote:

Hi! from #modreqs
There's my clumsy mod.
Of course, you don't like my suggestions, you can ignore it.

[General]
  1. soft-sliderslide.wav must be 0-byte .wav file.

    Ranking Criteria wrote:

    If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
[P A N's Normal]
  1. 00:28:977 - This green-line should be on 00:29:203 - ?
  2. 01:08:902 (2) - move to (240,184)
[Hard]
  1. 00:40:706 (8) - How about using same slider with 00:40:030 (7) - ?
  2. 01:03:263 (3) - I recommend this shape to make flow.
  3. 01:33:939 (4,5) - I suggest like this, a very very small opinion.
  4. 01:37:774 (6) - Why don't you use same slider with 01:36:646 (3) - ?
[Insane]
  1. 00:27:398 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I prefer if these look like a part of circle.
  2. 00:54:466 (1,2,3,4,5,6,7,8,9,10,11,12,13) - It looks randomly, and I don't feel very good. I would do like this if I were you.
  3. 01:13:413 (3,4,5) - Flowing shape is suited to this song imo.
  4. 01:15:218 (3,4,5) - ^
  5. 01:34:616 (2) - Ctrl+G? (flow)
  6. 01:41:158 (3,4,5) - Make straight line exactly
Nice mapset, Good Luck ;)
Thank you so much. I wanna cry after seeing this mod... It's so good :D
P A N
mod from game

SPOILER
10:46 P A N: ดีงับๆ
10:46 AsprikaQ: ดีคับ
10:51 P A N: เดี๋ยวนะ
10:52 P A N: 00:16:571 (5) - น่าให้หาง slide ไปทับ (1) พอดีนะ
10:52 P A N: 55
10:52 P A N: just my opinion
10:53 AsprikaQ: เพลบงใคร
10:53 AsprikaQ: 55+
10:53 AsprikaQ: เออ
10:53 AsprikaQ: เข๋ง
10:53 AsprikaQ: เจ๋งๆดี
10:53 AsprikaQ: ใจมาก 55+
10:55 AsprikaQ: เมื่อไห่รจะมีคนเอาไปแร้งฟะ
10:55 AsprikaQ: เพลงออกจะดี
10:55 AsprikaQ: 555+
10:55 AsprikaQ: กฏบ้าบอสิ้นดี
10:55 AsprikaQ: ต้องมีคนม้อดถึงจะแร้งได้
10:55 AsprikaQ: wtf
10:55 AsprikaQ: พูดเหมือนหาง่ายๆ
10:55 AsprikaQ: ไม่มีเส้น -*-
10:57 P A N: 5555
10:57 P A N: เดี๋ยว ขอลองดูอีก
10:58 P A N: 00:57:634 (5) - แปลกๆ อะ
10:58 P A N: 55
10:59 P A N: 00:57:634 (5) - ดิ
10:59 P A N: ผิดๆ
10:59 P A N: เอ้ย
10:59 P A N: 24
10:59 P A N: 5555
11:00 P A N: 00:57:624 (5) - เมาๆ
11:01 P A N: 01:01:007 (8) - น่าจะเปนแบบนี้ หาง slide จับได้ทับกับอันเก่าพอดี 55 http://osu.ppy.sh/ss/613231
11:01 P A N: ไปละเพื่อนจะตีดอทเดี๋ยวมาใหม่
12:09 P A N: *-*
12:09 AsprikaQ: ..
12:10 P A N: ที่บอกไปเปนไงมั่ง -0-
12:10 AsprikaQ: ก้ดี
12:10 AsprikaQ: แต่ไม่แก้อ่ะ
12:11 AsprikaQ: สงสัยอย่างว่า
12:11 AsprikaQ: ทำไมปังลากสไลด์ได้ยาวอ่ะ
12:11 AsprikaQ: http://osu.ppy.sh/ss/613231
12:11 AsprikaQ: ดนี่ย
12:11 AsprikaQ: เนี่ย
12:11 AsprikaQ: กาดลากนิดเดียวเอง
12:11 AsprikaQ: --
12:11 P A N: ก็ใช้เทคนิคเล็กน้อย
12:11 P A N: 55
12:11 AsprikaQ: http://www.youtube.com/watch?v=bLWmJfHrgAc
12:11 AsprikaQ: ว่าจะทำเพลงนี้
12:11 AsprikaQ: มันสาด
12:13 P A N: 0.0
12:14 P A N: เเต่ผม งง งง งง
12:14 P A N: ทำไมไม่มีคนมาม้อด
12:14 AsprikaQ: อืม
12:14 AsprikaQ: TT
12:15 AsprikaQ: แต่ทำก้มีแบบนี้นะ
12:15 AsprikaQ: เทพเกินจนม้อดไม่ได้
12:15 AsprikaQ: แต่ดาวก้ไม่พอจะแร้ง
12:15 AsprikaQ: 5555++
12:15 AsprikaQ: 5555+
12:15 AsprikaQ: เพลงเราก้เป็นแบบนี้แน่ๆเบย
12:15 *AsprikaQ หลงตัวเอง
12:15 P A N: *-*
12:15 P A N: เออใช่
12:15 P A N: ทำเทพเกิน
12:15 P A N: ม้อดไม่ได้
12:15 P A N: เปนไปได้
12:15 AsprikaQ: แต่ไม่มีคนดาวให้ไง
12:15 AsprikaQ: อย่างเพลง DJPop
12:15 AsprikaQ: แต่ไปดูดิ
12:15 AsprikaQ: จะมีซักกี่ม้อด
12:15 AsprikaQ: แต่มีคนมาดาวให้ไง
12:16 AsprikaQ: นั่นคือประเด็น
12:18 P A N: 00:59:428 (4) - กับ 01:00:330 (2) เอาให้ทับอันเก่าไหม 55
12:18 P A N: oops
12:18 AsprikaQ: เฮ้่ยเอ็งเอาไอ้ที่พล่ามๆมาเนี่ย
12:18 AsprikaQ: ไปโพส
12:18 AsprikaQ: แล้วยิงคุโด้ป่ะ
12:18 AsprikaQ: 55+
12:18 P A N: wfh
12:18 P A N: gfuJp;fk;.sh
12:18 P A N: ได้
12:18 AsprikaQ: ได้ดาวเพิ่มมาอีกอัน
12:19 P A N: เดี๋ยวดาว
12:19 P A N: 55555555
12:19 AsprikaQ: แกก้ยิงดาวด้วยสิว้า
12:19 P A N: เห้ยเเต่ผม
12:19 AsprikaQ: 55+
12:19 AsprikaQ: ได้ 2 เลย
12:19 AsprikaQ: 1จากม้อด 1 จากแกเอง
12:19 P A N: ออกเกมไปรอบนึงเเล้ว savelog ไม่ได้
12:19 AsprikaQ: กาดยังไม่ได้ออก
12:19 AsprikaQ: -..-
12:19 AsprikaQ: เซฟได้
12:19 P A N: จัด
12:19 AsprikaQ: เอามาเยอะๆหน่อย
12:19 P A N: เดี๋ยวไปกินข้าวละ
12:19 AsprikaQ: เดี่ยวเข้า denie
12:19 AsprikaQ: 555+
12:19 P A N: เยอะๆยังไงอะ
12:19 P A N: - -
12:19 AsprikaQ: ก้หาจุดผิดอิ่ะ Orz
12:20 P A N: http://osu.ppy.sh/ss/613300 stream ไม่ค่อยสวยนะ
12:20 P A N: 555
12:22 P A N: 01:40:355 (1) - น่าจะเอาให้หางทับ (4) อันเก่า - -
12:22 P A N: กำๆผิดอีกเเล้ว
12:23 P A N: จอ รร กาก
12:23 P A N: กลับบ้านละนะ
12:23 P A N: 55
12:23 AsprikaQ: 55+
12:23 P A N: savelog ด้วย
12:23 AsprikaQ: ตามบาย
12:23 AsprikaQ: อืม
12:23 AsprikaQ: เฮ้ย
12:23 AsprikaQ: กินข้าวที่ รร ?
12:24 P A N: เเวะกลางทาง
12:24 P A N: 01:40:255 (1) - อย่างลืมๆ 555
12:24 P A N: เอาให้หางทับ 4 เก่า
12:24 AsprikaQ: อืม
Melophobia
Thanks for accepting my diff :D there's some stuff you might need to take into consideration:

  1. soft-hitclap.wav and soft-hitwhistle.wav are completely same as default one, thus you don't have to add them to the folder. it's unrankable to have something unused in your folder so you need to remove them.
  2. This song was originally included in jubeat knit and then transplanted to REFLEC BEAT. so I think the source should be "jubeat knit". And "REFLEC BEAT" should be in the tags.
  3. The tags currently existing are useless imo. You can remove all of them. And you should add the name of guest mappers. Since "p a n" doesn't work when searching, add both "pan" and "p_a_n". And yes, don't forget to add my name too. :3
  4. Delete "Dormir - Say (AsprikaQ).osb" please because there shouldn't be anything unused in the folder. or at least you have to rename it correctly: "Dormir - Sayonara Trip (AsprikaQ).osb"
  5. The file size of "Say.png" is too large imo. It should be around 500kb or so. I think it would be better to re-compress it a bit. Also jpeg format would be nice too.
  6. P A N's Normal: There should be a kiai time between 00:58:075 - and 01:12:511 - for the sake of consistency with the other diffs.
And I made further adjustments. please update this one: http://puu.sh/22XP3 :3
Topic Starter
AsprikaQ

Melophobia wrote:

Thanks for accepting my diff :D there's some stuff you might need to take into consideration:

  1. soft-hitclap.wav and soft-hitwhistle.wav are completely same as default one, thus you don't have to add them to the folder. it's unrankable to have something unused in your folder so you need to remove them.
  2. This song was originally included in jubeat knit and then transplanted to REFLEC BEAT. so I think the source should be "jubeat knit". And "REFLEC BEAT" should be in the tags.
  3. The tags currently existing are useless imo. You can remove all of them. And you should add the name of guest mappers. Since "p a n" doesn't work when searching, add both "pan" and "p_a_n". And yes, don't forget to add my name too. :3
  4. Delete "Dormir - Say (AsprikaQ).osb" please because there shouldn't be anything unused in the folder. or at least you have to rename it correctly: "Dormir - Sayonara Trip (AsprikaQ).osb"
  5. The file size of "Say.png" is too large imo. It should be around 500kb or so. I think it would be better to re-compress it a bit. Also jpeg format would be nice too.
  6. P A N's Normal: There should be a kiai time between 00:58:075 - and 01:12:511 - for the sake of consistency with the other diffs.
And I made further adjustments. please update this one: http://puu.sh/22XP3 :3
Thank you so much >< :) :) :)
MerryGate
from #modreqs

[General]
->Add soft-sliderslide2?(same as soft-sliderslide)
->Title change to "さよならトリップ"?
->Add Tags "TOMOSUKE" "crimm"? They are Dormir's member.

[Insane]
soft-hitfinish2 isnt suitable for this music to be honest.
I think default soft-hitfinish is better than it.


00:07:548 (1) - ~ 00:12:511 (8) - I propose turn down the volume of this part. The reason is described below.
00:12:962 (1) - ~ 00:14:767 (1) - Turn up the volume in phases.(At least, larger than the previous part.)
Yeah, it was necessary that turn down the volume of previous part in order to do this.
00:52:887 (8) - I guess you were thinking that this slider is break of just before Kiai Time.
But, I was bored a little. So, I follow vocal a partially, I presents a new pattern.
00:54:466 (1) - ~ 00:55:819 (13) - same as 00:12:962 (1) - ~ 00:14:767 (1) - ?
00:55:142 (7,8,9,10,11,12,13) - To my mind, its unbeautiful. I thought some patterns. As a result, straight line is the most natural.
00:57:173 (1,2,3,4,5) - follow the music~.
And add clap to all? Furthermore, turn down the volume of this part? It goes well with music.
01:05:293 (1,2,3) - Change to this? (I copy and paste (3), rotate by 120°, and adjustment 01:04:165 (4,5,6,7) - .)
01:28:752 (7,8) - I didnt like this flow ;_; Try to consider this~.
SPOILER
396,172,88752,2,2,B|404:96|480:92,1,127.5,4|0,0:0|0:0,0:0:0
478,92,89203,2,0,P|465:50|436:22,2,85,8|0|0,0:0|0:0|0:0,0:0:0
488,184,89879,1,0,0:0:0
328,232,90105,5,2,0:0:0
396,172,90330,1,8,0:0:0
236,220,90556,2,0,B|236:88,1,127.5,4|0,0:0|0:0,0:0:0
236,92,91007,2,0,B|264:56|308:52,1,85,8|0,0:0|0:0,0:0:0
396,88,91458,2,0,B|396:172,1,85,0|8,0:0|0:0,0:0:0

Sorry, I didnt check carefully hit sound. Because I didnt know what you change soft-hitfinish2.


[Melo]
Audio lead-inを1500ぐらい追加。多分2000は無くても大丈夫だと思います。
1回目の気合いタイムの終わりの緑線がずれてるので 01:12:511 に。

00:12:962 (1,2,3,4,5,6,7,8,1,2,3) - Insaneにも書きましたが多少段階的に音量上げてもいいかなと思います。50%でスタートしているので 00:14:767 (1) - のfinish+whistleで割と十分な感じもしますが…
00:48:150 (3) - これを逆側に反らして、 00:48:827 (5) - をスタックさせず下の方にずらしたほうが綺麗に流れるように見えます。
01:23:338 (1) - ここも徐々に音量上げたいです。最後だけちょっと音量下げる感じで
01:27:849 (3,4) - こんな感じの配置が個人的には好みです。


[Hard]
Volume control is same as Insane.
Uh, it may be too many triple.
Well, I think there is no problem since big jump doesnt exist.
00:12:962 (1) - NC
00:27:398 (1) - ^
00:41:834 (1) - ^
00:52:661 (5,6) - Same as Insane~
00:54:691 (1) - NC
00:56:947 (2,5) - stack?
00:57:624 (5,1,2) - Same as Insane


[P A N's Normal]
00:09:353 (1) - Rotate by -5%, and change to this?
00:15:669 (1) - NC
01:01:458 (5) - delete, and place circle on downbeat.


sorry, short mod :(
good luck~.
Topic Starter
AsprikaQ

MerryGate wrote:

from #modreqs

[General]
->Add soft-sliderslide2?(same as soft-sliderslide)
->Title change to "さよならトリップ"?
->Add Tags "TOMOSUKE" "crimm"? They are Dormir's member.

[Insane]
soft-hitfinish2 isnt suitable for this music to be honest.
I think default soft-hitfinish is better than it.


00:07:548 (1) - ~ 00:12:511 (8) - I propose turn down the volume of this part. The reason is described below.
00:12:962 (1) - ~ 00:14:767 (1) - Turn up the volume in phases.(At least, larger than the previous part.)
Yeah, it was necessary that turn down the volume of previous part in order to do this.
00:52:887 (8) - I guess you were thinking that this slider is break of just before Kiai Time.
But, I was bored a little. So, I follow vocal a partially, I presents a new pattern.
00:54:466 (1) - ~ 00:55:819 (13) - same as 00:12:962 (1) - ~ 00:14:767 (1) - ?
00:55:142 (7,8,9,10,11,12,13) - To my mind, its unbeautiful. I thought some patterns. As a result, straight line is the most natural.
00:57:173 (1,2,3,4,5) - follow the music~.
And add clap to all? Furthermore, turn down the volume of this part? It goes well with music.
01:05:293 (1,2,3) - Change to this? (I copy and paste (3), rotate by 120°, and adjustment 01:04:165 (4,5,6,7) - .)
01:28:752 (7,8) - I didnt like this flow ;_; Try to consider this~.
SPOILER
396,172,88752,2,2,B|404:96|480:92,1,127.5,4|0,0:0|0:0,0:0:0
478,92,89203,2,0,P|465:50|436:22,2,85,8|0|0,0:0|0:0|0:0,0:0:0
488,184,89879,1,0,0:0:0
328,232,90105,5,2,0:0:0
396,172,90330,1,8,0:0:0
236,220,90556,2,0,B|236:88,1,127.5,4|0,0:0|0:0,0:0:0
236,92,91007,2,0,B|264:56|308:52,1,85,8|0,0:0|0:0,0:0:0
396,88,91458,2,0,B|396:172,1,85,0|8,0:0|0:0,0:0:0

Sorry, I didnt check carefully hit sound. Because I didnt know what you change soft-hitfinish2.


[Melo]
Audio lead-inを1500ぐらい追加。多分2000は無くても大丈夫だと思います。
1回目の気合いタイムの終わりの緑線がずれてるので 01:12:511 に。

00:12:962 (1,2,3,4,5,6,7,8,1,2,3) - Insaneにも書きましたが多少段階的に音量上げてもいいかなと思います。50%でスタートしているので 00:14:767 (1) - のfinish+whistleで割と十分な感じもしますが…
00:48:150 (3) - これを逆側に反らして、 00:48:827 (5) - をスタックさせず下の方にずらしたほうが綺麗に流れるように見えます。
01:23:338 (1) - ここも徐々に音量上げたいです。最後だけちょっと音量下げる感じで
01:27:849 (3,4) - こんな感じの配置が個人的には好みです。


[Hard]
Volume control is same as Insane.
Uh, it may be too many triple.
Well, I think there is no problem since big jump doesnt exist.
00:12:962 (1) - NC
00:27:398 (1) - ^
00:41:834 (1) - ^
00:52:661 (5,6) - Same as Insane~
00:54:691 (1) - NC
00:56:947 (2,5) - stack?
00:57:624 (5,1,2) - Same as Insane


[P A N's Normal]
00:09:353 (1) - Rotate by -5%, and change to this?
00:15:669 (1) - NC
01:01:458 (5) - delete, and place circle on downbeat.


sorry, short mod :( Not a problem. Thank you so much. I'll have a look in the morning :o
good luck~.
Melophobia

MerryGate wrote:

[Melo]
Audio lead-inを1500ぐらい追加。多分2000は無くても大丈夫だと思います。 2000にしました
1回目の気合いタイムの終わりの緑線がずれてるので 01:12:511 に。 らじゃ
00:12:962 (1,2,3,4,5,6,7,8,1,2,3) - Insaneにも書きましたが多少段階的に音量上げてもいいかなと思います。50%でスタートしているので 00:14:767 (1) - のfinish+whistleで割と十分な感じもしますが…50%からだとちょっと上げられないですね・・
00:48:150 (3) - これを逆側に反らして、 00:48:827 (5) - をスタックさせず下の方にずらしたほうが綺麗に流れるように見えます。 (3)の向きは変えずに配置だけ変えました(blanketを作りたかったので)
01:23:338 (1) - ここも徐々に音量上げたいです。最後だけちょっと音量下げる感じで spinはデフォで上がっていくのでこのままでいいかなと
01:27:849 (3,4) - こんな感じの配置が個人的には好みです。 ちょっと流れが急すぎるような・・・? 今の上げて落とす感じも好きなのでこのままで行こうと思います
Thanks for mod :3

http://puu.sh/23mkm
Topic Starter
AsprikaQ

Melophobia wrote:

MerryGate wrote:

[Melo]
Audio lead-inを1500ぐらい追加。多分2000は無くても大丈夫だと思います。 2000にしました
1回目の気合いタイムの終わりの緑線がずれてるので 01:12:511 に。 らじゃ
00:12:962 (1,2,3,4,5,6,7,8,1,2,3) - Insaneにも書きましたが多少段階的に音量上げてもいいかなと思います。50%でスタートしているので 00:14:767 (1) - のfinish+whistleで割と十分な感じもしますが…50%からだとちょっと上げられないですね・・
00:48:150 (3) - これを逆側に反らして、 00:48:827 (5) - をスタックさせず下の方にずらしたほうが綺麗に流れるように見えます。 (3)の向きは変えずに配置だけ変えました(blanketを作りたかったので)
01:23:338 (1) - ここも徐々に音量上げたいです。最後だけちょっと音量下げる感じで spinはデフォで上がっていくのでこのままでいいかなと
01:27:849 (3,4) - こんな感じの配置が個人的には好みです。 ちょっと流れが急すぎるような・・・? 今の上げて落とす感じも好きなのでこのままで行こうと思います
Thanks for mod :3

http://puu.sh/23mkm
Updated :) :)
Frostmourne
มาแปะดาวนะ

แมพพร้อมเมื่อไหร่เดี๋ยวมาฟองให้

Good luck !
Topic Starter
AsprikaQ

Frostmourne wrote:

มาแปะดาวนะ

แมพพร้อมเมื่อไหร่เดี๋ยวมาฟองให้

Good luck !
ขอบคุณครับ ><!!
Frostmourne
hi

this map looks really ready as it is.
mod for a new mapper here

General
diff spread from P A N diff to Hard is really huge and star rating for the easiest diff still exceeds 3.0 so I will point out how to fix them

P A N's Normal
increase AR by 2 so your AR must be 4 for now , your diff has too high star rating , I will point out some notes that you can remove and it won't ruin your map , after you remove , you must not forget to adjust your spacings again
00:17:022 (3) - remove
00:22:436 (2) - remove
00:44:992 (2) - remove
00:58:075 (1) - missing finish here
00:58:526 (2) - missing clap at the first point here (00:58:526)
00:59:203 (3) - remove
01:10:706 (1) - finish?
01:26:947 (1) - missing finish head here

Hard
this diff spread is too far from P A N's Normal , HP-1 and AR-1 would be nice
00:50:857 (5) - move to x:132 y:308 and you will see perfect triangle here , it would be nice if you can form a formal pattern in some parts
00:52:887 (6) - you can new combo here to not make it too long
00:57:624 (5) - forget clap here ?
00:57:849 (1) - remove new combo here , it doesn't make any sense , I would rather see this 00:57:398 (4) - as a new combo because it helps read easier
01:33:939 (4) - move down 1 grid to fit the distance more properly
01:40:932 (5) - you may have a subjective reason why you didn't add a clap here but as this state , I would say that this note needs clap , it feels totally empty here

Insane
01:07:774 (6) - finish here
01:08:000 (7) - remove finish here
01:08:225 (1) - finish here
01:09:579 (4) - finish only head , remove finish at tail
01:10:030 (5) - finish here
these sounds pattern come from what you added before 01:07:097 (5) -
they are apparently weird to hear and feel unnatural
01:40:932 (2) - same as Hard diff

Melo
00:33:939 (3) - this point should start with a slider to correspond with this slider 00:32:812 (1) - as you can hear from the vocal on (1)
it's totally the same , similar to 00:34:616 (1) -
01:04:391 (5,6) - actually this is unexpected spacing , it would be nice if they are closer to each other than this

let me know when everything is applied
Topic Starter
AsprikaQ

Frostmourne wrote:

hi

this map looks really ready as it is.
mod for a new mapper here

General
diff spread from P A N diff to Hard is really huge and star rating for the easiest diff still exceeds 3.0 so I will point out how to fix them

P A N's Normal
increase AR by 2 so your AR must be 4 for now , your diff has too high star rating , I will point out some notes that you can remove and it won't ruin your map , after you remove , you must not forget to adjust your spacings again
00:17:022 (3) - remove
00:22:436 (2) - remove
00:44:992 (2) - remove
00:58:075 (1) - missing finish here
00:58:526 (2) - missing clap at the first point here (00:58:526)
00:59:203 (3) - remove
01:10:706 (1) - finish?
01:26:947 (1) - missing finish head here

Hard
this diff spread is too far from P A N's Normal , HP-1 and AR-1 would be nice
00:50:857 (5) - move to x:132 y:308 and you will see perfect triangle here , it would be nice if you can form a formal pattern in some parts
00:52:887 (6) - you can new combo here to not make it too long
00:57:624 (5) - forget clap here ?
00:57:849 (1) - remove new combo here , it doesn't make any sense , I would rather see this 00:57:398 (4) - as a new combo because it helps read easier
01:33:939 (4) - move down 1 grid to fit the distance more properly
01:40:932 (5) - you may have a subjective reason why you didn't add a clap here but as this state , I would say that this note needs clap , it feels totally empty here

Insane
01:07:774 (6) - finish here
01:08:000 (7) - remove finish here
01:08:225 (1) - finish here
01:09:579 (4) - finish only head , remove finish at tail
01:10:030 (5) - finish here
these sounds pattern come from what you added before 01:07:097 (5) -
they are apparently weird to hear and feel unnatural
01:40:932 (2) - same as Hard diff

Melo
00:33:939 (3) - this point should start with a slider to correspond with this slider 00:32:812 (1) - as you can hear from the vocal on (1)
it's totally the same , similar to 00:34:616 (1) -
01:04:391 (5,6) - actually this is unexpected spacing , it would be nice if they are closer to each other than this

let me know when everything is applied
Thx for mod :) :) :) :) Super helpful!! :D :D :D :D
Melophobia

Frostmourne wrote:

Melo
00:33:939 (3) - this point should start with a slider to correspond with this slider 00:32:812 (1) - as you can hear from the vocal on (1)
it's totally the same , similar to 00:34:616 (1) - there won't be real difference imo as the current rhythm is not bad at all (cuz there's a percussion at 00:34:165 - ) and i samehow heard the vocal as " so u to u" so prefer the current one more :3
01:04:391 (5,6) - actually this is unexpected spacing , it would be nice if they are closer to each other than this I just thought that way it flowed better as the previous pattern has a large spacing and pettern self flows well imo. however, fixed lol
and I made some adjustment myself. Thanks for mod frosty~
http://puu.sh/256wK
Topic Starter
AsprikaQ

Melophobia wrote:

Frostmourne wrote:

Melo
00:33:939 (3) - this point should start with a slider to correspond with this slider 00:32:812 (1) - as you can hear from the vocal on (1)
it's totally the same , similar to 00:34:616 (1) - there won't be real difference imo as the current rhythm is not bad at all (cuz there's a percussion at 00:34:165 - ) and i samehow heard the vocal as " so u to u" so prefer the current one more :3
01:04:391 (5,6) - actually this is unexpected spacing , it would be nice if they are closer to each other than this I just thought that way it flowed better as the previous pattern has a large spacing and pettern self flows well imo. however, fixed lol
and I made some adjustment myself. Thanks for mod frosty~
http://puu.sh/256wK

Updatedto!
★☆。.:*:・"゚★('-^v)Thanks(v^-')★。.:*:・"☆★
0gre_old
Hello!"

Can I join here with Taiko diffs ? ><
I love this song for a long time ~

if in consideration, should I make taiko oni map first to show?

AsprikaQ wrote:

0gre wrote:

Hello!"

Can I join here with Taiko diffs ? ><
I love this song for a long time ~

if in consideration, should I make taiko oni map first to show?
I apologize for that. I think 4 diffs is enough for now :(
o|__| =3

o.oh.. ok.. thanks for reply....
Topic Starter
AsprikaQ

0gre wrote:

Hello!"

Can I join here with Taiko diffs ? ><
I love this song for a long time ~

if in consideration, should I make taiko oni map first to show?
I apologize for that. I think 4 diffs is enough for now :(
cRyo[iceeicee]
P A N's Normal
  1. I prefer AR-3 because its easiest diff and bpm is low
  2. 00:12:962 (1) - missed finish
  3. 00:52:661 (4) - tail whiste ( same as 00:45:443 (2) - )
  4. 00:54:466 (1) - i think 40% normal hit fits better then soft because it following drumms
  5. 01:03:037 (2) - touching health bar
  6. 01:10:706 (1) - missed finish
  7. 01:23:338 (1) - i think 40% normal hit fits better then soft because it following drumms
Hard
  1. 00:11:158 (1,2,3,4,5) - how about making them symmetric ? http://puu.sh/25wuV
  2. 00:15:218 (1) - i dont like when pattern starts in the middle after spinnner because first circle is completely hidden by spinners hitburst, i prefer to do something like this http://puu.sh/25wEE
  3. 00:16:571 (5) - ctrl+g better for me
  4. 00:20:631 (5) - i think this placement is very bad for H diff because slider completely hidden by hitburst + previous slider http://puu.sh/25wHM, so maybe this ? http://puu.sh/25wJz
  5. 00:21:985 (1) - grid up for better blanket and if you applied previous suggestion move 00:21:759 (6,1) - to x-252 y-144)
  6. 00:23:789 (5) - hmm maybe smth like this http://puu.sh/25wMm
  7. 00:23:789 (5,6,7,8,1,2,3) - just placement suggestion for whole part \oo/
    444,140,23789,2,0,P|400:88|352:100|352:100|312:136,1,150,4|8,0:0|0:0,0:0:0:0:
    256,180,24466,1,0,0:0:0:0:
    192,129,24691,2,0,P|160:100|160:100|112:88|68:140,1,150,2|8,0:0|0:0,0:0:0:0:
    20,208,25368,1,2,0:0:0:0:
    48,288,25594,6,0,P|107:338|184:309,1,150,4|8,0:0|0:0,0:0:0:0:
    256,288,26270,2,0,P|308:260|348:280|348:280|372:308|392:352,1,150,2|2,0:0|0:0,0:0:0:0:
    379,324,26947,1,8,0:0:0:0:
  8. 00:29:654 (1,2,3) - and again i think its plays not good for hard diff, you can easily move them http://puu.sh/25wSe
  9. 00:33:488 (2,3) - i think it plays better http://puu.sh/25wT0
  10. 00:36:196 (6) - you should start next NC either from here or 00:36:421 (8) - , and remove NC from 00:37:323 (1) -
  11. 00:44:090 (1,2) - :3 http://puu.sh/25wUu
  12. 00:53:564 (2) - i dont think that this slider needs this sudden jump because i dont hear any changes in music or vocal, everything calm and peacefull :> http://puu.sh/25wW2
  13. 00:56:496 (1,2,3,4,5,6,7) - a bit messy for me, maybe this o: http://puu.sh/25x0r
  14. 00:58:075 - i think finish that you used in this part is very loud and sounds not good x_x
  15. 01:01:007 (6,7) - ctrl+g? i think note then slider fits better http://puu.sh/25x4l
  16. 01:26:496 (1,2,3) - triplet after spinner plays really bad for H diff, ecpecially here when you cannot predict when spinner ends, this really needs to be changed to kickslider imo and move it away from center because spinners.....you know...
  17. 01:33:037 (1) - wistle tail or ( you can try to add 2 sections at 01:33:488 NC1-45% and 01:33:827 SC1-65%, i think normal hit fits good with drumms (+remove clap there, leave only normal hit)
  18. 01:34:165 (5) - NC
  19. 01:35:518 (7,1,2) - dont like this placement, maybe this ? http://puu.sh/25xea
  20. 01:39:127 (8,9,1,2,3) - prefer to avoid overlaps here o: http://puu.sh/25xf8
  21. 01:41:609 (1) - drumm sample set for spinners end, or soft whistle, or both
Insane
  1. 00:09:127 (7,1) - i think this jump is too big x_x, prefer easy spacing http://puu.sh/25xi3
  2. 00:20:180 (1,2,3) - hmm maybe this ? http://puu.sh/25xjh
  3. 00:32:586 (3) - whistle ?
  4. 00:42:962 (1,2,3) - hmm you can try one this patterns, i think they fits better !
    236,80,42736,6,0,P|164:92,1,42.5,0|0,1:0|0:0,0:0:0
    112,176,42962,2,0,P|153:169,1,42.5,0|0,0:0|1:0,0:0:0
    268,220,43188,2,0,P|196:232,1,42.5,0|0,1:0|0:0,0:0:0
    144,316,43414,2,0,P|185:309,1,42.5,0|0,1:0|0:0,0:0:0
    288,300,43639,6,0,B|348:294|377:220|337:169,1,170,4|8,0:0|0:0,0:0:0
    338,169,44315,1,0,0:0:0
    396,96,44541,1,0,0:0:0
    396,96,44767,1,0,0:0:0
    424,200,44992,1,8,0:0:0

    or without sliderstreams ._.

    236,80,42736,6,0,P|164:92,3,42.5,0|0|0|0,1:0|0:0|0:0|1:0,0:0:0
    176,168,43188,2,0,P|104:180,3,42.5,0|0|0|0,1:0|0:0|1:0|0:0,0:0:0
    208,252,43639,6,0,B|213:312|287:341|338:301,1,170,4|8,0:0|0:0,0:0:0
    424,264,44315,1,0,0:0:0
    364,160,44541,1,0,0:0:0
    364,160,44767,1,0,0:0:0
    256,200,44992,1,8,0:0:0
    256,200,45218,1,2,0:0:0
    332,268,45443,1,4,0:0:0
  5. 00:49:729 (7) - tail whistle
  6. 00:58:075 - this finish x_x
  7. 01:01:684 (1) - too far for me x_x, maybe move it to x-172 y-192 ?
  8. 01:13:413 (3) - whistle
  9. 01:15:218 (3) - ^
  10. 01:16:571 (1) - ^ tail
  11. 01:18:827 (3) - w
  12. 01:20:631 (3) - w
  13. 01:22:436 (3) - w
  14. 01:25:594 (5,6,1) - http://puu.sh/25xw4, and i think its better to start NC from first kickslider 01:25:594 (1) -
  15. 01:26:496 (1) - use NC1 45% for this kickslider, match with drumms
  16. 01:28:075 (4,6) - w
  17. 01:29:879 (9,1) - switch NC
  18. 01:29:879 (9) - w
  19. 01:33:714 (5) - stack it with 01:32:812 (2,3) - ?
  20. 01:35:744 (6) - w
  21. 01:39:353 (5) - w
  22. 01:41:609 (1) - drumm sample set for spinners end, or soft whistle, or both
Melo
  1. 00:24:466 (2) - move this note little bit ? http://puu.sh/25xKy i think it plays better because after previous slider i feel that i want to move cursor ↓
  2. 00:38:000 (4) - place it like this ? http://puu.sh/25xMw or you can do simillar pattern like this one 00:44:767 (2,3,4) -
  3. 00:57:173 - +5/10 volume better for me
  4. 01:41:383 (3) - should be also finish + whistle like 00:43:639 (5) - , 01:12:511 (5) -
  5. 01:41:609 - 01:43:188 add spinner ?
    there are few suggestion about hitsounds but its too long to write them so i better give you diff with those fixes, and you will choose use them or not
    http://puu.sh/25yyY
    00:42:736 (1,2,3,4) -
    01:04:391 (5,6) -
    01:11:609 (1,2,3,4) -
    01:33:263 (5,6,7) -
    01:40:481 (2,3,4,1,2) -
Melophobia
@cRyo[iceeicee]:
Applied everything but the last spinner. feels better with just a circle imo :>
good mod thanks!
http://puu.sh/25zb1
Topic Starter
AsprikaQ

cRyo[iceeicee] wrote:

P A N's Normal
  1. I prefer AR-3 because its easiest diff and bpm is low
  2. 00:12:962 (1) - missed finish
  3. 00:52:661 (4) - tail whiste ( same as 00:45:443 (2) - )
  4. 00:54:466 (1) - i think 40% normal hit fits better then soft because it following drumms
  5. 01:03:037 (2) - touching health bar
  6. 01:10:706 (1) - missed finish
  7. 01:23:338 (1) - i think 40% normal hit fits better then soft because it following drumms
Hard
  1. 00:11:158 (1,2,3,4,5) - how about making them symmetric ? http://puu.sh/25wuV
  2. 00:15:218 (1) - i dont like when pattern starts in the middle after spinnner because first circle is completely hidden by spinners hitburst, i prefer to do something like this http://puu.sh/25wEE
  3. 00:16:571 (5) - ctrl+g better for me
  4. 00:20:631 (5) - i think this placement is very bad for H diff because slider completely hidden by hitburst + previous slider http://puu.sh/25wHM, so maybe this ? http://puu.sh/25wJz
  5. 00:21:985 (1) - grid up for better blanket and if you applied previous suggestion move 00:21:759 (6,1) - to x-252 y-144)
  6. 00:23:789 (5) - hmm maybe smth like this http://puu.sh/25wMm
  7. 00:23:789 (5,6,7,8,1,2,3) - just placement suggestion for whole part \oo/
    444,140,23789,2,0,P|400:88|352:100|352:100|312:136,1,150,4|8,0:0|0:0,0:0:0:0:
    256,180,24466,1,0,0:0:0:0:
    192,129,24691,2,0,P|160:100|160:100|112:88|68:140,1,150,2|8,0:0|0:0,0:0:0:0:
    20,208,25368,1,2,0:0:0:0:
    48,288,25594,6,0,P|107:338|184:309,1,150,4|8,0:0|0:0,0:0:0:0:
    256,288,26270,2,0,P|308:260|348:280|348:280|372:308|392:352,1,150,2|2,0:0|0:0,0:0:0:0:
    379,324,26947,1,8,0:0:0:0:
  8. 00:29:654 (1,2,3) - and again i think its plays not good for hard diff, you can easily move them http://puu.sh/25wSe
  9. 00:33:488 (2,3) - i think it plays better http://puu.sh/25wT0
  10. 00:36:196 (6) - you should start next NC either from here or 00:36:421 (8) - , and remove NC from 00:37:323 (1) -
  11. 00:44:090 (1,2) - :3 http://puu.sh/25wUu
  12. 00:53:564 (2) - i dont think that this slider needs this sudden jump because i dont hear any changes in music or vocal, everything calm and peacefull :> http://puu.sh/25wW2
  13. 00:56:496 (1,2,3,4,5,6,7) - a bit messy for me, maybe this o: http://puu.sh/25x0r
  14. 00:58:075 - i think finish that you used in this part is very loud and sounds not good x_x
  15. 01:01:007 (6,7) - ctrl+g? i think note then slider fits better http://puu.sh/25x4l
  16. 01:26:496 (1,2,3) - triplet after spinner plays really bad for H diff, ecpecially here when you cannot predict when spinner ends, this really needs to be changed to kickslider imo and move it away from center because spinners.....you know...
  17. 01:33:037 (1) - wistle tail or ( you can try to add 2 sections at 01:33:488 NC1-45% and 01:33:827 SC1-65%, i think normal hit fits good with drumms (+remove clap there, leave only normal hit)
  18. 01:34:165 (5) - NC
  19. 01:35:518 (7,1,2) - dont like this placement, maybe this ? http://puu.sh/25xea
  20. 01:39:127 (8,9,1,2,3) - prefer to avoid overlaps here o: http://puu.sh/25xf8
  21. 01:41:609 (1) - drumm sample set for spinners end, or soft whistle, or both
Insane
  1. 00:09:127 (7,1) - i think this jump is too big x_x, prefer easy spacing http://puu.sh/25xi3
  2. 00:20:180 (1,2,3) - hmm maybe this ? http://puu.sh/25xjh
  3. 00:32:586 (3) - whistle ?
  4. 00:42:962 (1,2,3) - hmm you can try one this patterns, i think they fits better !
    236,80,42736,6,0,P|164:92,1,42.5,0|0,1:0|0:0,0:0:0
    112,176,42962,2,0,P|153:169,1,42.5,0|0,0:0|1:0,0:0:0
    268,220,43188,2,0,P|196:232,1,42.5,0|0,1:0|0:0,0:0:0
    144,316,43414,2,0,P|185:309,1,42.5,0|0,1:0|0:0,0:0:0
    288,300,43639,6,0,B|348:294|377:220|337:169,1,170,4|8,0:0|0:0,0:0:0
    338,169,44315,1,0,0:0:0
    396,96,44541,1,0,0:0:0
    396,96,44767,1,0,0:0:0
    424,200,44992,1,8,0:0:0

    or without sliderstreams ._.

    236,80,42736,6,0,P|164:92,3,42.5,0|0|0|0,1:0|0:0|0:0|1:0,0:0:0
    176,168,43188,2,0,P|104:180,3,42.5,0|0|0|0,1:0|0:0|1:0|0:0,0:0:0
    208,252,43639,6,0,B|213:312|287:341|338:301,1,170,4|8,0:0|0:0,0:0:0
    424,264,44315,1,0,0:0:0
    364,160,44541,1,0,0:0:0
    364,160,44767,1,0,0:0:0
    256,200,44992,1,8,0:0:0
    256,200,45218,1,2,0:0:0
    332,268,45443,1,4,0:0:0
  5. 00:49:729 (7) - tail whistle
  6. 00:58:075 - this finish x_x sorry but personally this makes this song more epic :D
  7. 01:01:684 (1) - too far for me x_x, maybe move it to x-172 y-192 ?
  8. 01:13:413 (3) - whistle
  9. 01:15:218 (3) - ^
  10. 01:16:571 (1) - ^ tail
  11. 01:18:827 (3) - w
  12. 01:20:631 (3) - w
  13. 01:22:436 (3) - w
  14. 01:25:594 (5,6,1) - http://puu.sh/25xw4, and i think its better to start NC from first kickslider 01:25:594 (1) -
  15. 01:26:496 (1) - use NC1 45% for this kickslider, match with drumms
  16. 01:28:075 (4,6) - w
  17. 01:29:879 (9,1) - switch NC
  18. 01:29:879 (9) - w
  19. 01:33:714 (5) - stack it with 01:32:812 (2,3) - ?
  20. 01:35:744 (6) - w
  21. 01:39:353 (5) - w
  22. 01:41:609 (1) - drumm sample set for spinners end, or soft whistle, or both
Melo
  1. 00:24:466 (2) - move this note little bit ? http://puu.sh/25xKy i think it plays better because after previous slider i feel that i want to move cursor ↓
  2. 00:38:000 (4) - place it like this ? http://puu.sh/25xMw or you can do simillar pattern like this one 00:44:767 (2,3,4) -
  3. 00:57:173 - +5/10 volume better for me
  4. 01:41:383 (3) - should be also finish + whistle like 00:43:639 (5) - , 01:12:511 (5) -
  5. 01:41:609 - 01:43:188 add spinner ?
    there are few suggestion about hitsounds but its too long to write them so i better give you diff with those fixes, and you will choose use them or not
    http://puu.sh/25yyY
    00:42:736 (1,2,3,4) -
    01:04:391 (5,6) -
    01:11:609 (1,2,3,4) -
    01:33:263 (5,6,7) -
    01:40:481 (2,3,4,1,2) -
Thx for modding! A lot improve here :) :)


Melophobia wrote:

@cRyo[iceeicee]:
Applied everything but the last spinner. feels better with just a circle imo :>
good mod thanks!
http://puu.sh/25zb1
Thank you! Updated :) :)
Frostmourne
ok , good luck for the first map , bubbled
Melophobia

this bitrate is unrankable, the mapper will change soon but not now. posting this to prevent BAT from ranking instantly. (somehow it doesn't show its bitrate.)
Topic Starter
AsprikaQ

Melophobia wrote:


this bitrate is unrankable, the mapper will change soon but not now. posting this to prevent BAT from ranking instantly. (somehow it doesn't show its bitrate.)
Now it's fixed :) :)
Frostmourne
restored
Niva
Source should be 'jubeat knit' (both j and k is not capitalized) - or you can also use only 'jubeat' as source and move 'knit' to tags (I recommend the second one though~)

Anyway didn't found anything wrong with the map, feel free to Forum PM me when it's fixed xD

----------------------------------------------

EDIT : Here you go (:

Ranked ~
Cloudchaser
congratz!
Birdy
cool
Satellite
congratz~~
spboxer3
gratz~
Fumika
หาม็อดแค่ 8 วันเอง เหยดดดดดดด
P A N
เหยดดด
indyinyou
ยินดีด้วย :D ทำไมเพลงตู แร้งช้าจังฟะ xD
inaba-tan
cool~
Frostmourne
gratz for the first ranked map !
Topic Starter
AsprikaQ
BLAH yEAH WOOHOOOOOOOOOOOOOOOOOOOOO~

THX GUYS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SUBSTAC9
Congratz นะ :3
Melophobia
Congratz :3
Topic Starter
AsprikaQ

SUBSTAC9 wrote:

Congratz นะ :3
อ่า ขอบคุณ :)

Melophobia wrote:

Congratz :3
Thank you desu!
alacat
gratz~ ;)
Mikkuri
1st ranked beatmap!

gratz~
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